1	%1X%.%2Y%
280	enable
300	Error
301	Failed to initialize video card.
302	Failed to initialize sound card.
303	Not enough physical memory to run the game. Your system must have at least 1GB of RAM.
304	Not enough virtual memory to run the game. Your system total paging files must be at least 1.5GB. Please consult the manual that came with your OS.
305	Your video card is not supported. In order to run Dawn of War II you must have a Shader Model 3.0 or better Video Card.
1000	Server has rejected your connection.
1002	Session is full.
1003	An error has occurred.
1004	Waiting for server response.
1005	Connecting…
1006	Failed to connect.
1007	Failed to join.
1008	%1PLAYERSCURRENT%/%2PLAYERSMAX%
1009	YES
1010	NO
1011	Incorrect version.
1012	Incorrect version.
1013	IP: %1IPADDRESS%
1014	Open
1015	Computer
1016	Closed
1018	Host migrated to player %1PLAYERNAME%.
1019	Player %1PLAYERNAME% joined.
1020	Player %1PLAYERNAME% dropped.
1021	Time out trying to connect.
1022	<%1PLAYERNAME%>: %2CHATMESSAGE%
1023	<Whisper From: %1PLAYERNAME%>: %2CHATMESSAGE%
1024	<Whisper To: %1PLAYERNAME%>: %2CHATMESSAGE%
1025	You've been kicked out of the match.
1026	%1PING%
1027	--
1028	Invalid IP address.
1029	Enter password.
1030	Invalid password. Enter correct password.
1031	No response from server.
1032	Failed to send chat message: %1CHATMESSAGE%
1035	Mod
1036	Map
1037	Stats recorded
1038	YES
1039	NO
1040	Failed to host match.
1041	Invalid game name. Must be at least one character. Only letters and numbers are allowed.
1042	Failed to send whisper message to user: %1USERNAME%
1043	<Broadcast from %1PLAYERNAME%>: %2CHATMESSAGE%
1044	<Team from %1PLAYERNAME%>: %2CHATMESSAGE%
1045	Kick out
1046	Do you really want to kick out %1PLAYERNAME%?
1047	Failed to send whisper message to player: %1USERNAME%
1048	Add-On
1049	%1MOD% %2MODVERSION%
1050	New Army
1051	%1UNITNAME% %2QUANTITY%
1052	Game Version
1053	%1ENGINE% %2ENGINEVERSION%
1056	Incorrect Mod version
1060	The match will begin in %1TIME% second(s). Click READY to cancel.
1061	The match will begin in %1TIME% second(s)…
1062	The match countdown was canceled.
1065	Missing data
1066	Add-On "%1ADDON%" is not available on your system. Game cannot be started.
1067	Add-On "%1ADDON%" is not compatible with the version being used in this game.  Game cannot be started.
1068	Scenario "%1SCENARIO%" is not available on your system. Game cannot be started.
1069	Scenario "%1SCENARIO%" is not compatible with the version being used in this game.  Game cannot be started.
1070	Scenario "%1SCENARIO%" from the scenario pack "%2SCENPACK%" is not available on your system. Game cannot be started.
1071	Scenario "%1SCENARIO%" from the scenario pack "%2SCENPACK%" is not compatible with the version being used in this game.  Game cannot be started.
1075	Add-On "%2ADDON%" is not available on %1PLAYER%'s system. Game cannot be started.
1076	Add-On "%2ADDON%" is not compatible on %1PLAYER%'s system.  Game cannot be started.
1077	Scenario "%2SCENARIO%" is not available on %1PLAYER%'s system. Game cannot be started.
1078	Scenario "%2SCENARIO%" is not compatible on %1PLAYER%'s system.  Game cannot be started.
1080	Dawn of War II
1081	Dawn of War II
1250	You lost.
1251	You won.
1252	You lost your connection.
1253	Your match went out of sync.
1254	%1HOURS%:%2MINUTES%:%3SECONDS%
1255	Network connection lost while loading.
1256	Incorrect data file version.
1257	You have been kicked out.
1258	Kicked out
1259	Disconnected
1268	Totals
1269	Game aborted: All players dropped while loading.
1270	Out-of-sync.
1271	Post-game error.
1272	%1MINUTES%:%2SECONDS%
1280	Continue
1281	Restart
1285	Mission Accomplished
1286	Mission Failed
1300	Team %1TEAMNUM%
1301	Random
1302	AI
1303	Open
1304	Closed
1305	Open Observer
1308	Click Here To Join
1309	CPU - Easy
1310	CPU - Normal
1311	CPU - Hard
1312	CPU - Expert
1313	Switch Position
1400	Cannot Start Game
1401	%1RESULT%
1410	OK
1411	You must select a Win Condition.
1412	You must select a valid Map.
1413	You cannot start a map with no player slots.
1414	You must select between Auto Teams and Free For All.
1415	You need more teams to play this match type.
1416	You have selected an invalid player type.
1417	Local Skirmish or LAN matches should not have remote players.
1418	You must select a valid race.
1419	You must define a player name.
1420	All players must be assigned to a valid team.
1421	All players must be Ready for the match to start.
1422	You have too many local players for the number of available slots.
1423	You must have at least 2 local players to continue this game setup.
1424	At least one slot must be occupied by a human player.
1425	You must have at least two different teams for a valid game setup.
1426	You have selected an invalid option.
1427	You have selected an invalid race.
1428	You need remote players for a multiplayer match.
1429	You cannot close slots when Auto Teams is enabled.
1430	All slots should be occupied by a player, or Closed.
1431	Local Skirmish matches require at least 1 human player to continue.
1450	An error has occurred.
1500	AI
1580	Error loading saved game.
1581	Unknown error loading saved game.
1582	Missing scenario "%1SCENARIO%".
1583	Missing scenario "%1SCENARIO%", in scenario pack "%2SCENPACK%".
1584	Missing add-on "%1ADDON%".
1585	The file is not a valid saved game.
1586	This saved game is obsolete.
1606	Waiting for players
1607	Loading
1608	Autosaving
1609	%1SCENARIO%_Auto:%2DESCRIPTION%
1610	Counterattack
1700	Recruit
1701	Sergeant
1702	Captain
1703	Champion
1704	The performance test requires your new settings to be accepted.
1750	Game Paused
1751	You have been defeated.
1752	Playback
1753	Playback over.
1754	Fatal Scar Error - Execution Paused
1755	Sync-error detected
1756	Data-Sync-error detected - Game data does not match
1757	Fatal AI Error - Execution Paused
1760	%1PLAYERNAME% has been kicked-out of the match.
1780	Exit Game
1782	YES
1783	NO
1785	Abort
1786	Do you wish to abort this scenario?
1787	YES
1788	NO
1790	Restart
1791	Do you wish to restart this scenario?
1792	YES
1793	NO
1900	Waiting for player %1PLAYERNAME% to catch up.
1901	Trying to catch up with other systems.
1902	LEAVE
1903	KICK OUT
2500	OK
2501	ACCEPT
2502	CANCEL
2525	whisper
2526	w
2527	msg
2528	m
2529	broadcast
2530	b
2531	team
2532	t
2533	help
2534	h
2535	?
2550	That is not a valid command. Type /help for more info.
2551	Available Commands:
2552	Who do you want to send the message to?
2553	What do you want to say?
2554	What do you want to say?
2555	What do you want to say?
2556	Unrecognized command. Type /help for more info.
2557	/whisper USERNAME MESSAGE
2558	Sends a private MESSAGE to USERNAME.
2559	/team MESSAGE.
2560	Sends a private MESSAGE to all players in your team.
2561	/broadcast MESSAGE.
2562	Sends a MESSAGE to all players in the room you're in.
2563	Type /help COMMAND for information about a specific command.
2601	You cannot play a game without selecting an army.
2602	Graphic Settings
2603	Your graphic settings have been configured. Do you want to keep these Settings? Reverting in %1Seconds% seconds.
2604	High quality
2605	Medium quality
2606	Low quality
2607	Video mode change failed.  The video settings were restored to their original state.
2700	Error
2701	You cannot delete the last profile.
2702	Player%1NUMBERTOBEAPPENDED%
2703	Delete profile.
2704	Are you sure you want to delete the profile?
2705	User name must be at least one character.  Only letters or numbers are allowed.
2706	A profile for that name already exists.
2707	Unknown error.
2708	Unable to create profile.
2750	Parental Control
2751	The current Windows user does not have permission to play Dawn of War II.
2800	Mission %1MISSION_NUM%
2810	Congratulations! You've been awarded the %1MEDAL_NAME% for completing %2CAMPAIGN_NAME%.
2850	Failed to find a supported hardware rendering device. Ensure that your system meets the minimum requirements for Dawn of War II. Verify that DirectX is properly installed and that you have the latest drivers for your system.
2851	Failed to find a supported hardware rendering device. Ensure that your system meets the minimum requirements for Dawn of War II.
2852	Failed to initialize rendering device.
2853	Failed to find a working fullscreen mode.
2854	Failed to set a working mode for the rendering device. This could be due to having an old version of DirectX installed.
2855	Graphics Setup
2856	Dawn of War II
2857	An instance of this program is already running.
2900	On
2901	Off
2902	Ultra
2903	High
2904	Medium
2905	Low
2906	Far
2907	Near
2908	Shader Model 1
2909	Shader Model 2
2910	Shader Model 3
2911	Shader Model 4
2912	Custom
2913	44100 Hz
2914	22050 Hz
2915	128
2916	96
2917	80
2918	64
2919	48
2920	32
2921	System Configuration
2922	Stereo
2923	Headphones
2924	Quad Sound
2925	Surround Sound
2926	5.1 Discrete
2927	6.1 Discrete
2928	7.1 Discrete
2929	8.1 Discrete
2930	%1WIDTH%x%2HEIGHT%
2931	%1WIDTH%x%2HEIGHT% (widescreen)
2932	Enabled
2933	Disabled
2934	Enable
2935	Disable
2936	Advanced
2937	Custom (Advanced)
2938	1x
2939	2x
2940	4x
2941	8x
2942	16x
2943	Quality
2944	Performance
2945	Balanced
2946	Very Low
2947	Shader Model 2 (Low)
2948	Shader Model 2 (High)
2949	Very Low (VS1/PS1)
2950	Low (VS2/PS1)
2951	Medium (VS2/PS2)
2952	High (VS3/PS3)
2953	Ultra (VS4/PS4)
2954	FSAA
2955	V-Sync
2956	Minimum
2957	Maximum
2958	Window
2959	Windowed
2960	Full Screen
2961	Automatic
2962	Do you wish to keep these settings?
2963	Yes
2964	No
2965	DX10
3250	Slag cost
3251	Power Point cost
3252	Research level
3253	melee damage
3254	Defense
3255	Speed
3256	Water speed
3257	Sight radius
3258	Size
3259	Melee damage
3260	Range damage
3500	Mission Title
3501	Mission Description
3502	Loading
4006	Click to send new message or hit ENTER.
4007	Enter new message.
4500	This is a subtitle text
5000	Back
5250	CAMPAIGN
5251	PRIMARY OBJECTIVE
5252	MY CAMPAIGN
5253	MEDAL OBJECTIVE
5254	SECONDARY OBJECTIVE
5256	MAIN MENU
5257	NEXT MISSION
5293	REPLAY MISSION
5508	Continue
5509	Exit Application
5510	Exit Game
5511	Restart Game
5512	Game Options
5513	System Options
5514	Load Game
5515	Save Game
6500	Accept
6508	Cancel
6509	Delete Game
7000	Accept
7001	Cancel
7002	Delete Game
7500	v
7501	Don't show again
7502	OK
7503	ACCEPT
7504	CANCEL
7505	CANCEL
7506	YES
7507	NO
7750	v
7751	Don't show again
7752	OK
7753	ACCEPT
7754	CANCEL
7755	CANCEL
7756	YES
7757	NO
8000	v
8001	Don't show again
8002	OK
8003	ACCEPT
8004	CANCEL
8005	CANCEL
8006	YES
8007	NO
8251	Save profile as…
8254	ACCEPT
8255	CANCEL
8500	No
8501	Yes
8505	Accept
8506	Accept
8507	Cancel
8508	Don't show this again
9250	CAMPAIGN
9251	SKIRMISH
9252	MULTIPLAYER
9253	OPTIONS
9254	CREDITS
9255	QUIT
9256	TUTORIAL
10000	Movie Paused
10250	LAN TCP/IP
10251	BACK
10252	PROTOCOL
10253	LAN IPX
10254	INTERNET TCP
10255	IC ONLINE
10257	EXIT
10501	None
10502	Map
10503	Add-on
10750	BACK
10751	EXIT
10754	Connection Status
10755	OK
11000	Campaign
11001	Skirmish
11002	Multiplayer
11003	Options
11004	Credits
11006	Quit
11500	Accept
11501	Cancel
11502	Are you sure you want to quit game and return to Windows ?
12000	Would you like to return to the MAIN MENU or EXIT TO WINDOWS?
12001	RETURN TO MAIN MENU
12002	EXIT TO WINDOWS?
12005	Are you sure you want to quit game and return to Windows ?
12006	Accept
12007	Cancel
12500	Mission Difficulty Level
12501	SAVE
12502	CANCEL
12503	v
12504	EASY
12505	v
12506	MEDIUM
12507	v
12508	HARD
13250	JOIN GAME
13251	GAME NAME
13252	GAME NAME
13253	BACK
13254	EXIT
13255	GAME NAME
13256	GAME INFO
13257	GAME LOBBY
13258	Refresh list
13260	CURRENT ROOM
13262	GAME TYPE
13263	GAME TYPE
13264	GAME TYPE
13269	HOST GAME
13501	Connection status
13503	Password
13507	OK
13508	ACCEPT
13509	CANCEL
13750	Loading
13751	- Legal Text -
14254	Connection Status
14255	OK
14500	Back
14750	Record stats
14751	v
14755	PASSWORD
14756	GAME NAME
14757	HOST SETUP
14758	DONE
14761	BACK
14762	EXIT
15000	START GAME
15001	BACK
15002	JOIN GAME
15003	Record game
15004	v
15005	IP ADDRESS DISPLAY
15006	ARMY
15007	READY
15008	COLOR
15009	TEAM
15010	PING
15011	PLAYER
15016	EXIT
15039	GAME:
15040	ROOM:
15250	v
15252	--
15253	--
15262	Game type
15267	v
15274	v
15500	Delete Army
15501	Load Army
15505	32439
15506	ACCEPT
15508	CANCEL
15750	ACCEPT
15751	32439
15752	RECORDED GAMES
15753	Delete Saved Game
15754	32439
15755	SAVED GAMES
15756	RECORDED GAMES
15757	SAVED GAMES
15758	Delete Playback File
15759	Load Game
15760	CANCEL
16000	CAMPAIGN
16001	EXIT
16003	PLAYER vs COMPUTER
16004	MULTIPLAYER
16006	TUTORIAL
16007	OPTIONS
16008	CREDITS
16250	OK
16251	ACCEPT
16252	CANCEL
16254	v
16255	Don't show again
16256	CANCEL
16257	YES
16258	NO
16500	Gamma
16501	Shadow detail level
16502	Texture detail level
16503	Rendering system
16504	Ambient world sounds
16505	6618
16506	Resolution
16508	RESET DEFAULTS
16509	APPLY SETTINGS
16510	GRAPHICS
16511	OPTIONS
16512	BACK
16513	EXIT
16514	Shiny objects
16515	6618
16516	Color depth
16517	6618
16518	PLAYER PROFILE
16519	AUDIO
16520	GRAPHICS
16521	PLAYER PROFILE
16522	v
16524	RESET DEFAULTS
16526	Exit to Windows
16527	Low-end system settings
16528	v
16529	Medium system settings
16530	v
16531	High-end system settings
16532	v
16533	Custom system settings
16534	Sound quality
16536	6618
16537	3D audio driver
16545	AUDIO
16546	SELECT PROFILE:
16556	Music volume
16557	Speech volume
16558	SFX volume
16559	SFX channels
16566	GAMEPLAY and KEY CONFIGURATION options are available in the game.  They can be accessed from the Gameplay Options menu from within the game.
16602	Creature detail level
16603	Object detail level
16604	Preferred frame rate
16609	32439
16610	Delete profile
16611	New profile
16750	SAVE GAME
16751	RESUME GAME
16752	EXIT TO WINDOWS
16753	GAMEPLAY OPTIONS
16756	QUIT GAME
16757	GAME MENU
16758	SYSTEM OPTIONS
16759	LOAD GAME
16760	RESTART
17000	Delete Profile
17001	Select Player Profile
17003	ACCEPT
17008	32439
17010	New Profile
17250	PLAYER vs COMPUTER
17251	ARMY
17252	COLOR
17253	TEAM
17254	PLAYER
17255	Record game
17256	v
17257	Load game
17258	START MATCH
17259	EXIT
17260	BACK
17500	SELECT MAP
17501	MAP INFO
18000	Select Map
18002	Load Replay
18003	Load Saved Game
18004	Back
18005	Select this map
18007	SKIRMISH MATCH SETUP
18500	Back
18501	Launch Game!
18502	Launch Game!
18503	Mission Name
18504	Players
18505	Map size
18506	0
18507	Default
19000	Back
19250	32439
19251	ACCEPT
19252	Enter game name:
19253	Save game as…
19254	Saved games:
19255	CANCEL
19500	Mission Name
19501	Players
19502	Map size
19503	Option:
19504	Back
19505	Launch Game!
19506	Default
19507	Option:
19508	Option:
19509	Option:
19510	SKIRMISH MATCH SETUP
19511	Option:
19515	Option:
20002	SETUP
20003	JOIN GAME
20004	HOST GAME
20005	IP ADDRESS
20007	12263
20008	EXIT
20009	BACK
20250	Back
20500	Mission Name
20501	Players
20502	Map size
20503	0
20504	Back to map list
20505	Launch Game!
20506	Default
20507	AI Difficulty
20508	GAME PAUSED
20509	HIDE
21000	Quit
21001	Continue
21002	GAME OVER
21003	Click continue to look around the map, or Quit to exit the match.
21250	VICTORY!
21251	DEFEATED…
21253	MISSION COMPLETED!
21254	Click continue to look around the map, or Quit to exit the match.
21256	Continue
21257	Quit
21500	Select Map
21501	Select this map
21502	Back
21503	Load Saved Game
21504	Load Replay
21505	SKIRMISH MATCH SETUP
22000	HELP Text
22001	Squad Control
22002	Squad Decorators
22005	SELECT
22006	EXTRAS
22007	Mouse Scroll Speed
22009	Audio FX
22010	Sound Configuration
22011	ADD
22012	SET DEFAULTS
22013	MAIN MENU
22015	Player Color
22016	Resolution
22017	Shadows
22018	Reflections
22019	Shader Complexity
22020	Brightness
22021	Texture Detail
22023	RENAME
22024	DELETE
22025	USER PROFILE
22026	CONTROLS
22027	VIDEO
22028	AUDIO
22250	SET DEFAULT
22251	BACK
22252	ACCEPT
22253	TAB
22254	TAB
22255	TAB
22256	$22256 No Key
22500	Back
22501	LAN
22502	Online
22503	Host
22504	Join
23000	LAN
23001	Online
23002	Host
23003	Join
23004	Back
23070	No map currently selected
23500	LAN
23501	Online
23502	Host
23503	Join
23504	Back
25211	Get help on the available chat commands and options.
25212	Type a new message here and hit ENTER.
25301	Return to the game.
25315	Adjust the in-game music volume.
25316	Adjust the in-game speech volume.
25317	Adjust the in-game sound effects volume.
25319	Set preferred frame rate.
25320	Adjust the relative intensities of red, green and blue channels.
25321	Set preferred minimum level of object detail.
25322	Set preferred level of terrain detail.
25323	Select preferred level of shadow detail.
25324	Save the settings and return to the game.
25325	Return to the game.
25327	Set game speed.
25328	Set mouse scroll rate.
25329	Set key scroll rate.
25330	Toggle building sounds on/off.
25331	Toggle event cues on/off.
25332	Toggle unit responses on/off.
25333	Toggle unit confirmations on/off.
25334	Invert camera declination.
25335	Toggle for mini-map to rotate with the camera or to remain static.
25336	Toggle for mini-map to zoom with the camera or remain static.
25337	Toggle for mini-map to scroll with the camera or remain static.
25338	Toggle camera rotation on/off.
25339	Toggle camera declination on/off.
25340	Select a hotkey group to view the associated assigned keys.  "?" indicates group(s) with unassigned hotkeys. A lock icon indicates that the group's keys cannot be changed.
25341	Assigned keys for the selected hotkey group.  "?" indicates unassigned hotkey(s).
25342	Reset all keys to the default settings.
25343	Assign a hotkey to the selected item.
25344	Reset currently selected key to the default setting.
25345	Save current settings and return to the game.
25346	Invert middle-mouse-drag camera panning.
25351	List of current players in the match.
25352	Indication of player's enemy status towards you.
25357	Clear donations to all players.
25358	Accept current settings/donations and return to the game.
25359	Cancel current setting/donations and return to the game.
25500	START
25502	BACK
25503	SKIRMISH
25508	team A01
25750	Map:
25751	Map:
25752	Players:
25753	Map Size:
25754	Delete
25755	Load Game
25756	Rename
25757	Start Game
25758	Delete
25759	V.1.02
25760	RECORDED GAMES
25762	Win Condition
25772	Mission Name Goes Here
25774	Load Game
25775	Main Menu
25776	SAVED GAMES
25777	GAME SETUP
25778	SKIRMISH
26000	- Legal Text -
27500	QUIT
27501	TUTORIAL
27502	CREDITS
27503	OPTIONS
27504	MULTIPLAYER
27505	SKIRMISH
27506	CAMPAIGN
27750	CONTINUE CAMPAIGN
27751	START TUTORIAL
27752	Play through the Tutorial before playing the game
27753	Play the Single Player Campaign
27754	Play the Single Player Campaign
27755	Exit Dawn of War II
27756	View the Dawn of War II Credits
27757	CAMPAIGN
27758	SKIRMISH
27759	MULTIPLAYER
27760	OPTIONS
27761	EXTRAS
27762	EXIT
27763	Continue a Single Player Campaign
27764	Play a CPU Skirmish Match
27765	Configure Dawn of War II
27766	Play a Multiplayer Match
28000	Do you want to SAVE your game before quitting?
28001	SAVE
28003	QUIT
28004	CANCEL
28250	Would you like to return to the MAIN MENU or EXIT TO WINDOWS?
28251	EXIT TO WINDOWS
28252	RETURN TO MAIN MENU
28500	Are you sure you want to QUIT the game and EXIT TO WINDOWS?
28501	EXIT TO WINDOWS
28502	RETURN TO GAME
28751	MAIN MENU
28752	EXTRAS
28753	PLAY MOVIE
29250	EXIT TO WINDOWS
29251	QUIT GAME
29252	CONTINUE
29253	SAVE
29254	CANCEL
29255	LOAD SAVED GAME
29256	AUDIO
29257	VIDEO
29258	CONTROLS
29263	RESTART GAME
29264	LOAD GAME
29265	SAVE GAME
29266	OPTIONS
29267	MOD OPTIONS
29275	MASTER VOLUME
29279	LOAD GAME
29280	CANCEL
29281	Mission Name Goes Here
29282	SET DEFAULT
29283	15.
29284	Campaign:
29500	Are you sure you want to QUIT the game and EXIT TO WINDOWS?
29501	EXIT TO WINDOWS
29502	RETURN TO GAME
29750	RESTART current game?
29751	NO
29752	YES
30000	RESTART current game?
30001	NO
30002	YES
30250	Do you want to SAVE your game before quitting?
30251	CANCEL
30252	QUIT
30253	SAVE
30512	CLOSE
30750	© 2006 THQ Inc.  Developed by Relic Entertainment.  The NVIDIA logo and "The way it's meant to be played" logo are registered trademarks or trademarks of NVIDIA Corporation.  Uses Miles Sound System.  Copyright © 1991-2006 by RAD Game Tools, Inc.  THQ, Relic Entertainment and their respective logos are trademarks and/or registered trademarks of THQ Inc.  All rights reserved.  All other trademarks, logos and copyrights are property of their respective owners.
30751	Loading
31000	© 2006 THQ Inc.  Developed by Relic Entertainment.  The NVIDIA logo and "The way it's meant to be played" logo are registered trademarks or trademarks of NVIDIA Corporation.  Uses Miles Sound System.  Copyright © 1991-2006 by RAD Game Tools, Inc.  THQ, Relic Entertainment and their respective logos are trademarks and/or registered trademarks of THQ Inc.  All rights reserved.  All other trademarks, logos and copyrights are property of their respective owners.
31001	Loading
31250	Objective Description
31251	PRIMARY OBJECTIVES
31252	CONTINUE
31256	SECONDARY OBJECTIVES
31257	MEDAL OBJECTIVE
31276	REPLAY LEVEL
31277	VIEW LEVEL
31524	stats_a01
31525	POST GAME STATS MP
31528	BASIC STATS
31759	VIEW GRAPH
31760	*enter game length
31773	CONTINUE
31774	POST GAME STATS
31777	BASIC STATS
32261	RESTART
32262	OPTIONS
32263	MAIN MENU
32264	EXIT TO WINDOWS
32265	RESUME
32266	HELP TEXT HERE
38000	Space Marine Campaign
38070	Requires: %1REQUIREMENTSLIST%
38071	,
38072	…
38074	Population Cap reached.
38080	%1PREREQS% OR %2PREREQS%
38081	%1PREREQS% AND %2PREREQS%
38083	Must be near reinforcement structures.
38088	Recharging (%1SECONDS% secs left)
38089	Active for %1SECONDS% seconds
38100	World
38101	%1SQUADNAME% (%2SQUADNUM%/%3SQUADMAX%)
38102	Select %1BUILDING%
38103	Press this Button twice to center your screen on the %1BUILDING%
38252	(%1HOTKEY%)
38254	%1SQUAD-CURRENT%/%2SQUAD-MAX%
38257	+%1RESOURCE-RATE%
38281	Strategic Point currently being captured by team %1TEAMNUM%
38282	Strategic Point currently held by team %1TEAMNUM%
38283	This Structures capacity is %1NUMSLOTS%/%2NUMTOTAL%
38284	This structure is full %1NUMSLOTS%/%2NUMTOTAL%
38350	Available: %1NUMAVAILABLE% (%2TIMEUNTILINCREASE%)
38351	%1MINUTES%:%2SECONDS%
38900	To All:
38901	To Team:
38902	[All]
38905	%1SENDER% :
38910	Select a target Squad
38911	Select a target in a Squad
38912	Select a target Building
38914	Click on a target Building or a target in a Squad
38954	%1RATING%
38955	+%1RATING%
39250	Objectives
39300	Objective Completed: %1OBJECTIVE_TITLE%
39301	Objective Failed: %1OBJECTIVE_TITLE%
39302	Primary Objective: %1OBJECTIVE_TITLE%
39303	Secondary Objective: %1OBJECTIVE_TITLE%
39304	%1MEDAL_NAME% Awarded: %2OBJECTIVE_TITLE%
39305	Medal Lost: %1OBJECTIVE_TITLE%
39306	Medal Opportunity: %1OBJECTIVE_TITLE%
39307	Objective Updated: %1OBJECTIVE_TITLE%
39320	%1CURRENT%/%2GOAL%
40500	Game type
40501	Resources
40502	AI difficulty
40503	Build time
40504	Unit cap
40505	Starting resources
40506	Lock teams
40507	Enable cheats
40508	Starting Location
40509	Game speed
40510	Resource Sharing
40511	Victory Point Ticker
40520	Low
40521	Standard
40522	High
40530	Easy
40531	Standard
40532	Hard
40533	Expert
40540	Standard
40541	Fast
40560	Standard
40561	High Resources
40570	Yes
40571	No
40580	Destroy Enemy HQ
40581	Destroy Enemy base
40610	Random
40611	Fixed
40630	Yes
40631	No
40640	250 points
40641	500 points
40642	1000 points
40750	Requisition
40751	Requisition is gained from controlling Territory Sectors
40752	Power
40753	Power is gained by Capturing and Securing Munition Territory Sectors
40766	Mouse over to view and select your Control Groups
40774	Team Victory Points Remaining. Maintain the current Ticker Point level by holding all of the Victory Points.
40780	Requisition Rate
40781	Current Requisition rate per minute.
40782	Power Rate
40783	Current Power rate per minute.
40800	Left-click icon then Left-click on the Mini-Map
40822	Left-click icon then Left-click to attack a specific location.
40825	Left-click icon then Left-click to move to a location.
40876	Rank: %1RANK%
40877	Rank: %1RANK% (%2DESC%)
40878	Experience: %1EXPERIENCE%
40884	Left-click icon to Fall Back.
40957	Access in game options.
40980	1.11111E+11
40981	2.22222E+11
42755	Building Complete: %1NAME%
42758	Squad Complete: %1NAME%
42762	%1PLAYER% is being Attacked.
42764	Upgrade Complete: %1NAME%
42808	Enemy Flanking
43000	Not enough Requisition.  You need %1AMOUNT%.
43002	Not enough Power.  You need %1AMOUNT%.
43005	Production queue is full.
43015	Cannot unload at that location.
43024	Cannot Build at that location.
43099	An unhandled error has occurred.
43200	%1POINTS%
43301	Cancel
43302	Yes
43303	No
43304	Continue
43305	Abort
43306	Accept
43307	Save
43350	Invalid subtitle text (%1LOCID%)
43400	+%1RESOURCE%
43450	Ability obtained: %1ABILITY%
43500	%1HOURS%:%2MINUTES%:%3SECONDS%
43501	%1MINUTES%:%2SECONDS%
43502	%1PERCENT%%%
53250	Choose a game type.
53252	Determine the level of AI difficulty.
53253	Choose a speed for Build times.
53254	Set the limit for the number of Units allowed per player.
53255	Determine the amount of resources each player starts with.
53256	Allow or disallow players to switch teams once the match has started.
53257	Enable or disable cheats within the game.
53258	Choose whether the starting location is fixed or random.
53259	Choose the game speed.
53260	Enable or disable resource sharing between teams.
60000	Annihilate
60003	Victory Point Control
60100	You Annihilated the enemy!
60103	You have achieved a Victory Point Possession win!
60200	You have been Annihilated.
60203	Your opponent has achieved a Victory Point possession win.
60300	Annihilate the enemy.
60303	Capture and hold Victory Points to win.
60500	On
60501	Off
60510	On
60511	Off
60530	On
60531	Off
60540	22050 Hz
60541	44100 Hz
60560	32
60561	64
60562	96
60563	128
60590	System Configuration
60591	Stereo
60592	Headphones
60593	Dolby Surround
60594	SRS Circle Surround
60595	5.1 Discrete
60596	6.1 Discrete
60597	7.1 Discrete
60598	8.1 Discrete
60650	800x600 16 bit
60651	1024x768 16 bit
60700	Off
60701	Low
60702	High
60720	On
60721	Off
60740	Low
60741	Medium
60742	High
60743	Ultra
60760	Basic
60761	Simple
60762	Complex
60763	Vista
60835	Are you sure you want to quit the game?
60941	01
60942	02
60943	03
60944	04
60945	05
60946	06
60947	07
60948	08
60949	09
61121	%1DATE% %2TIME%
68500	Battle Simulator
68501	Civilization
68502	Unit
68503	Unit
68504	Selected Unit
68505	Start Simulation
68506	Add All
68507	Iterations
68508	Markers
68509	Selected Markers
68510	Cancel
68511	Add All
68512	Use Normal Cover
68513	Civilization
68514	Selected Unit
68515	Batch Run
68516	Add To Batch
68517	Cover
69779	Territory & Resource Info
69780	DROP
69792	Hold
69793	Gamertag
69794	Unit Name
70000	OBJECTIVES :
70002	DONE
70003	OBJECTIVES
70759	+40
71002	Range:
71003	Game Paused
71004	Destroy unit or structure?
71005	Continue
71006	MENU
71007	The End
71500	Accept
71501	Cancel
71750	Close
73001	EXIT
73251	Not enough Power.  You need 35.  Capture more resource points.
73268	Unit Name
73270	Player Name
124901	Gives 60 Requisition
124951	Gives Power
146709	%1Player% Dropped!
146710	Player Dropped
146711	%1Player% is no longer in the match.
146712	%1Player% Killed
146713	Player Killed
146714	%1Player% has been Killed
146715	%1Player% Cheated!
146716	Player Cheated
146717	%1Player% has activated a cheat
146718	Unit under attack!
146719	%1Player% is being attacked.
146720	%1Player% under attack!
146721	Your teammate is under attack!
146722	Your teammate: %1Player% is being Attacked
146723	Teammate under Attack
146724	Teammate under Attack
146725	%1Player% migrated hosts?
146726	What does this mean?
146727	Host Migrated
146729	%1upgrade% Completed
146730	Upgrade Completed
146731	%1Upgrade% Completed, press space bar to focus on the Upgrade
146743	%1Ability% Executed
146744	%1Ability% has been Activated
146746	%1Point% is being Captured
146747	The Enemy is Capturing your %1Point%
146749	%1Point% being Captured
150551	Generate more Power by Securing this Point
150801	Generate more Power by Securing this Point
150851	Generate more Power by Securing this Point
239205	Power Point
250330	We need to capture those strategic points.  We need fuel and power.
409576	Power
490001	Press SPACE to start
500251	Map size:
500253	Option_0:
500254	Option_1:
500255	Victory Ticker:
500256	Win Condition
500276	LAN GAME SETUP
500277	Join Game
500294	Back
500295	Host Game
500296	PLAYER LIST
500301	Game Name
500302	Map Name
500303	Players
500304	Max Players
500305	Game Name
500306	Map Name
500307	Players
500308	Max Players
500309	Ping
500310	Refresh
500311	GAME INFO
501500	New Game
501501	Name:
501502	Password:
501750	New Game
501751	Name:
501752	Password:
501753	Back
501754	Create Game
501755	Create new game
501756	Return to multiplayer lobby
502000	Choose Map
502001	BACK
502002	NEXT
502250	CHOOSE MAP
502251	Back
502252	Next
502253	Send
502254	Send message
502255	Go to the next screen
502256	Back to previous screen
502257	Mission Name:
502258	Players:
502259	Map size:
502260	Map Info
502261	CHAT
502500	CANCEL
502750	Cancel
503250	MAP INFO
503251	SET UP
503253	Send message to Team
503254	Send message to everyone
503255	Select player mode
503256	Select your side
503257	Kick player
503258	Click if you ready to play
503259	Reset default game options
503260	Options
503261	Maps
503283	KICK
503284	Ready
503285	Back
503286	Start
503287	Mission Name:
503288	Players:
503289	Map size:
503290	Option:
503291	Option:
503292	Option:
503293	Option:
503294	Option:
503295	Option:
503296	Condition:
503297	WIN
503298	Condition:
503299	WIN
503300	Condition:
503301	WIN
503302	Condition:
503303	WIN
503304	Condition:
503305	WIN
503306	Default
503307	Victory Conditions:
503308	Team
503309	All
503310	IP:
503311	PLAYER LIST
503312	CHAT
503500	New Game
503501	Name:
503502	Password:
503503	BACK
503504	CREATE GAME
503750	Join IP game:
503751	IP Address:
503752	.
503753	.
503754	.
503755	Port:
503756	Join
503758	Back
504001	Name:
504002	Password:
504003	Back
504004	Login
504005	Create Account
504006	Reset Password
504007	Remember Password
504505	Back
504506	OK
504750	BACK
505000	Back
505001	Email:
505002	Relic Online Account Creation
505003	Name:
505004	Password:
505005	Product Key
505006	Secret Question:
505007	Answer:
505008	Create Account
505009	Re-type Password:
505010	Paste Key
505250	Delete Profile
505251	Change Password
505252	Edit Account Details
505256	Select Profile
505257	Back
505258	Relic Online Profile Selection
505259	Create New Profile
505500	btn_FE_sm
505501	Send
505502	btn_FE_med_18pt
505503	lb_Names
505504	lb_Titles
505751	Create
505752	Back
505753	Relic Online Profile Create
505754	New profile name:
506002	Friends
506003	Show the list of pending friend request
506004	Show ignored player list
506005	Send
506006	CHANNEL
506007	ONLINE LOBBY
506008	Contacts
506009	In Channel
506019	Ignored
506020	Pending
506250	Skirmish
506251	Multiplayer
506252	Option
506253	Quit
506258	Campaign
506500	UNIGNORE
506501	BACK
506502	Relic Online Ignore List
506503	Blacklist
506504	Friends
506505	Relic Online Friend List
506506	REMOVE FRIEND
506507	ACCEPT
506508	DECLINE
506509	Pending Requests
506762	Chat Lobby.
506763	Set up  your game options and online options.
506764	Stats, ladder, player profile.
506765	Log Off Online Lobby.
506766	Title of Current Channel
506767	Title of Game Status
507000	Auto Match
507001	Max Players:
507002	Map size:
507004	Option_0:
507005	Option_1:
507006	Victory Ticker:
507007	Win Condition
507010	Join Game
507011	Host Game
507019	Select automatic game matching
507021	ONLINE LOBBY
507041	PLAYER LIST
507042	Game Name
507043	Map Name
507044	Players
507045	Max Players
507046	Game Name
507047	Map Name
507048	Players
507049	Max Players
507050	Ping
507051	Refresh
507052	GAME INFO
507250	Play now!
507251	WHAT'S NEW
507252	NEWS ARCHIVES
507253	ONLINE STATS
507254	ONLINE LOBBY
507255	NEWS : Under Construction
507256	Report Bug
507500	ONLINE LOBBY
507501	STATS : Under Construction
507502	No matches found with that search criteria.
507503	Rank/Name
507504	Viewing : None
507505	Sorting by: Wins
507507	Wins
507508	Losses
507509	Streak
507510	Please Wait…
507511	Search
507512	Lv 4
507750	Player Entry/Exit into Channel Alert
507751	OPTIONS : Under Construction
507752	ONLINE OPTIONS
507753	GAME OPTIONS
507754	ONLINE LOBBY
507755	Receive System Messages in Game
507756	SYSTEM MESSAGES
507757	Track Friends into Game Lobbies
507758	Track Friends in Games
507759	Track Friends into Channels
507760	TRACKING FRIENDS
508000	Start
508001	Back
508002	KICK
508003	Ready
508004	WIN CONDITION
508005	Suggested Players:
508006	Map size:
508007	Team1: ALLIES
508009	1.
508010	Lv4
508012	WWWWWWWWWWWWWWWW
508014	Ticker Point Win
508015	Victory Point Win
508023	Ready
508024	Ready
508025	KICK
508026	Team
508027	All
508030	CHAT
508031	Lv4
508032	1.
508033	Ready
508035	WWWWWWWWWWWWWWWW
508250	Player Name
508251	Wins:
508252	Super hero
508253	Streak:
508254	Dismiss
508255	42
508256	0%
508257	Win %:
508258	0
508259	Losses:
508260	0%
508261	Rank:
508262	0
508263	Go to Stats Tab
508264	Games Played:
508265	Drops:
508266	Percentile:
508267	0
508268	Lv 01
508269	Total
508270	Allied
508271	0%
508272	0
508273	42
508274	Super hero
508275	0
508276	0
508277	0%
508278	Lv 01
508279	42
508280	0
508281	0
508282	0%
508284	1v1
508285	1v1
508500	Start
508501	Back
508502	Open Observer Slots
508503	Record Game
508504	Suggested Players:
508505	Map size:
508507	Team
508508	All
508509	CHAT
508510	Ready
508511	Ready
508512	KICK
508513	WWWWWWWWWWWWWWWW
508514	WWWWWWWWWWWWWWWW
508515	Lv4
508516	1.
508517	Team2: AXIS
508518	Ready
508519	Ready
508520	KICK
508521	WWWWWWWWWWWWWWWW
508522	WWWWWWWWWWWWWWWW
508523	Lv4
508524	1.
508526	IP:
508527	Max players:
508528	Timer
508529	Win Condition
508750	Join Game
508751	Host Game
508752	Game Name
508753	Map Name
508754	Players
508755	Max Players
508756	Game Name
508757	Map Name
508758	Players
508759	Max Players
508760	Ping
508761	Refresh
508762	GAME INFO
508767	Auto Match
508787	PLAYER LIST
508788	Open Observer Slots
508789	Record Game
508790	Suggested Players:
508791	Map size:
509000	Download Patch
509001	Cancel
509002	Auto Match
509003	PLAYER LIST
509008	Game Name
509009	Map Name
509010	Players
509011	Max Player
509012	Ping
509013	Reset
509014	GAME LIST
509020	IP:
509021	Max player:
509022	Map size:
509024	Win Condition
509025	Timer
509250	MATCHMAKING…
509253	Race:
509254	Status
509255	Back
509256	Start
509258	Match Type:
509259	ONLINE LOBBY
509500	Change Password
509501	Back
509503	Current password:
509504	New Password:
509505	Re-type new password:
509750	Max Players:
509751	Map size:
509753	Option_0:
509754	Option_1:
509755	Victory Ticker:
509756	Win Condition
509764	Back to Game lobby
509765	Friend
509766	Rank
509767	Win Condition
509768	Victory Ticker
509769	Starting Location
509770	Starting Resources
509771	Map Name
509772	Send message to everyone
509777	ONLINE LOBBY
509778	Start
509779	Back
509784	Team
509785	All
509786	CHAT
509787	Ready
509789	KICK
509797	Ready
509798	Nobody
509799	Lv 4
509801	1.
510000	Start
510001	Back
510002	Max Players:
510003	Map size:
510005	LAN GAME SETUP
510006	Option_1:
510007	Win Condition
510008	Team
510009	All
510010	CHAT
510011	Ready
510012	Option_0:
510013	KICK
510015	Victory Ticker:
510021	Ready
510022	KICK
510028	The slot on the map this player will start at
510029	Map Name
510030	Win Condition
510031	Victory Ticker
510032	Starting Location
510033	Starting Resources
510034	Back to LAN lobby
510250	Game Over
510251	OK
510500	Change Password
510501	Back
510503	Current password:
510504	New Password:
510505	Re-type new password:
510750	Submit
510751	Back
510752	Reset Password
510753	Product Key:
510754	Paste Key
511000	Back
511001	Suggested Players:
511002	Email:
511003	Secret Question:
511004	Answer:
511005	Update Details
511250	Confirm Change
511251	Back
511252	Confirm Account Details Change
511253	Please enter you password to confirm the changes to your account:
511500	LAN
511501	ONLINE
511502	BACK
511503	DIRECT HOST
511504	DIRECT JOIN
511750	Submit
511751	Back
511752	Reset Password
511754	Your question:
511755	???
512000	New Game
512001	Name:
512002	Password:
512003	Back
512004	Create Game
512005	Create new game
512006	Return to multiplayer lobby
512256	Cancel
512500	The game you are trying to enter is protected by a password. Please enter the password for this game.
512501	Password:
512502	Accept Password
512503	Cancel
513000	Dismiss
513001	Don't show these messages anymore
513500	Accept
513501	Decline
513502	Decide Later
513503	Friend Request
550001	Connecting
550002	Connecting to the game…
550003	Could not connect to all players in the game.
550004	Disconnected from the game.
550005	You have been disconnected from the game. Press OK to choose another game.
550006	Invalid number of Players
550007	You have chosen a map that can handle fewer players than are currently in the game, choose a map with %1PLAYERS% or more.
550008	Error Starting Game
550009	There was an error starting the LAN game, check all settings and the game version, then try again.
550010	Incompatible game version
550011	You have tried to join a game that is not compatible with the version you are running. Check that you have the same build, and the same command line arguments.
550012	Disconnecting
550013	Shutting down the game…
550014	Host Changed
550015	The host has left, and you have become the new host.
550016	Joining IP game
550017	Please wait, joining the direct IP game.
550018	Join Failed
550019	An error occurred while trying to join the direct IP game.
550020	Hosting Network Error
550021	An error occurred while trying to host a game. Restart the game and try again.
550022	No win conditions are set. Please set at least one win condition before continuing.
550023	The scenario you selected is invalid. Please select a valid scenario.
550024	There aren't enough teams to start a game.
550025	One of the players has not selected a race. Please ensure all players have selected a proper race to play.
550026	This game requires a remote player to start.
550027	Quit the game.
550028	Are you sure you want to quit?
550029	Looking up player statistics…
550030	Failed to look up player statistics.
550031	Patch Required
550032	A patch is required to play online, the download is %1NUMMB%MB. Do you wish to download now?
550033	Patch Download Failed
550034	The patch download has failed, returning to the Main Menu. Please try again later.
550035	Patch Download Failed To Start
550036	The patch download has failed to start, returning to the Main Menu.
550037	Patch Download Completed
550038	The patch has downloaded successfully. Press OK to quit the game and automatically apply the patch.
550039	Cancel Patch Download?
550041	You cannot start the game with unfilled slots. Close any currently open slots and try again.
550042	Game Name Inappropriate
550043	The game name you have entered is inappropriate for a multiplayer game.
550044	Network Error
550045	An error has occurred with the network system
550046	Notice
550047	You do not have enough disk space on your hard disk to download the patch. Please free up some disk space and try again.
550050	Game is full
550051	You have been banned from this game
550052	You have been kicked from this game
550053	You have timed out
550060	%1PLAYER% has left the game
550061	%1PLAYER% has been kicked from the game
550062	%1PLAYER% has left (timeout)
550063	Wrong password provided.
550100	This match no longer exists
550101	The host did not respond to the connect request
550102	Connection to the host timed out
550103	Unable to contact the online server
550104	A NAT negotiation failure occurred. Unable to connect
550105	Wrong password provided
550106	The host's devmode setting is different from yours.
550107	The host of the game is using a different mod than you
550108	Wrong version. The host of the game is using a different mod version than you. Please ensure you have the latest version by restarting Steam in online mode.
550109	Wrong version. The host of the game is using a different application version than you. Please ensure you have the latest version by restarting Steam in online mode.
550110	The host of the game is using a different mod than you
550111	Wrong version. The host of the game is using a different mod dll version than you
550112	Unable to connect. The host version differs from your current data. Please ensure you have the latest version by restarting Steam in online mode.
550113	Game is full
550114	The name you are trying to use is already in the game
550115	The host of the game is ignoring you
550116	The game is currently being started.
551000	New Player Information
551030	%1PROGRESS% / %2MAXSIZE% MB
551040	Verifying %1PROGRESS% / %2MAXSIZE% MB
555001	Human
555002	Observer
555003	Open this slot
555004	Close this slot
555005	Move to this slot
555006	Request to swap slots with this player
555010	Closed Slot
555011	Open Slot - Click to move to this slot
555012	AI Player
555013	Can not change settings
555014	You can not change game settings while the countdown is on!
555015	Slot Swap Requested
555016	%1player% has requested to trade slots with you, do you accept?
555017	%1player% has accepted your request to swap slots.
555018	%1player% has declined your request to swap slots.
555019	%1player% is too busy to reply to your request to swap slots.
555020	Set Ready
555021	Set Not Ready
555022	Start Game
555023	Cancel Countdown (%1seconds%)
555024	Start Now!
555025	%1player% is ready and can't swap slots
555026	Add Easy Computer
555027	Add Normal Computer
555028	Add Hard Computer
555029	Add Expert Computer
555030	Countdown cancelled…
555031	The game will start in %1seconds% seconds!
555032	The Countdown was stopped because %1player% left the game!
555033	%1host_player% is starting the game!
555035	Easy Computer Player
555036	Normal Computer Player
555037	Hard Computer Player
555038	Expert Computer Player
555040	%1Player% accepted your invitation to the game.
555041	%1Player% declined your invitation to the game.
555042	%1Player% is in a game and can not accept your invitation
555043	%1Player% is busy and can not accept your invitation.
555044	%1Player% is offline. The invitation has been cancelled.
555045	Your invitation to %1Player% has been cancelled.
555046	Computer %1NUMBER%
555047	Invitation to %1Player% has timed out or been cancelled.
555048	Invitation from %1Player% has timed out or been cancelled.
555049	Connecting
555050	Attempting to join %1Player%'s game…
555051	Failed to join %1Player%'s game.
555052	%1Player% accepted your request to join their game.
555053	%1Player% declined your request to join their game.
555054	%1Player% is in a game and can not accept your request.
555055	%1Player% is busy and can not accept your request.
555056	%1Player% is offline. The request has been cancelled.
555057	Your request to %1Player% has timed out or been cancelled.
555059	The request from %1Player% has timed out or been cancelled.
555060	An automatch invitation from %1Player% was rejected.
555061	A match invitation from %1Player% was rejected.
555062	Cannot invite player
555063	%1Player% is already in the team.
555101	Free For All
555102	Automatic
555103	Race Based
555105	Map changed to %1MAPNAME%
555106	%1OPTION% changed to %2OPTIONVALUE%
555107	Win condition changed to %1WINCONDITION%
555108	Map changed to an unknown map
555150	NEWS
555151	CHAT
555152	OPTIONS
555153	PLAY
555154	HOST GAME
555155	GAME - SETUP
555156	JOIN GAME
555157	GAME - READY
555158	LAUNCHING GAME
555159	AUTOMATCH
555160	SEARCHING…
555161	LEADERBOARDS
555408	Invalid Product Key
555409	The product key you have entered is invalid. Please double check that you have properly entered the Product key, and contact customer support if you continue to have problems.
555453	You are running a custom mod or have cheats enabled. Ranked matches will be disabled.
556000	%1Player%:
556001	Whisper from %1Player%:
556002	%1Message%
556003	%1Player% has joined the channel
556004	%1Player% has left the channel
556005	Your chat has been temporarily muted for spamming.
556006	Whispered to %1Player%:
556007	%1Player% to team:
556008	Lv. %1level%
556009	That command is not available in game
556100	whisper
556101	w
556102	join
556103	ignore
556104	unignore
556105	ignorelist
556106	help
556107	addfriend
556108	removefriend
556110	reply
556111	r
556112	invite
557000	You must specify someone to chat with.
557001	A message is required if you wish to whisper to someone.
557002	You can't send a whisper to yourself.
557003	Unable to find channel %1ChannelName%
557004	You must specify a channel name to join.
557005	The channel exists, but we failed to join it. Please try again.
557006	The following players were not ignored (they are already being ignored, or you are unable to ignore them): %1PLAYERLIST%
557007	You have ignored %1PLAYER%.
557008	Your ignore list is empty.
557009	You are currently ignoring: %1PLAYERS%
557010	/help - Display help info%N%/whisper [name] [text] - Send a private message to a user.%N%Alternates: /w%N%/reply - Reply to last whisper%N%Alternates: /r%N%/addfriend [name] - Request a friend%N%/removefriend [name] - Remove a friend%N%/join [channel] - Join a different chat channel%N%/ignore [name] - Ignore a user%N%/unignore [name] - Unignore a user%N%/ignorelist - Retrieve ignore list %N%/invite [friend's name] - Invite a friend to the game you are in%N%
557011	Invalid Command.
557012	You have requested to be %1PLAYER%'s friend.
557013	Can't add %1PLAYER% as a friend
557014	Friend %1PLAYER% accepted
557015	Couldn't accept %1PLAYER% as a friend
557016	Failed to remove %1PLAYER% as a friend
557017	Couldn't Remove Friend
557018	There is no one to reply to
557019	Unable send a whisper to %1PLAYER%.
557020	You must specify the name of the person to add as a friend
557021	Must specify the name of at least one person to remove as friend
557022	Cannot ignore %1PLAYER%, invalid user name
557023	You have invited %1PlayerName% to your game.
557024	You must specify a name to invite
557025	You cannot invite a player that is not on your friends list
557026	You must be setting up a game to invite someone to the game
557027	Your invitation could not be sent
558000	Whisper to this player
558001	Ignore this player
558002	Add this player to your friends list
558003	Remove Friend
558004	Unignore Player
558005	Withdraw Friend Request
558006	Accept Friend Request
558007	Decline Friend Request
558008	Check this players stats
558009	Invite this player to your game
558010	Join this player's game
559002	%1PLAYER% is Online.
559003	%1PLAYER% is Offline.
559006	Your relationship with %1PLAYER% has been cleared.
559007	%1PLAYER% has been added to your friends list.
559008	You have chosen not to be %1PLAYER%'s friend.
559009	%1PLAYER% wants to be your friend.
559010	%1PLAYER% has accepted your friend request.
559011	%1PLAYER% has declined your friendship request.
559013	Looking for a game.
559014	Starting up a game.
559015	Stats.
559016	Changing Options.
559017	In Chat.
559024	Ranked Match Failed
559025	The system has failed to auto-match. Please try again.
559030	Processing
559031	Please wait…
559032	Delete Profile
559033	Are you sure you want to delete the profile "%1PROFILE%"?
559052	Head to Head
559053	Two on Two
559054	Team Battle
559055	4 VS. 4
559056	No veto.
559057	Starting game…
559058	Connecting…
559059	Automatching…
559060	START
559061	STOP
559062	Pending…
559063	Online
559064	Offline
559065	In Game
559066	%1RACE% players: %2NUMBER%
559067	Invite accepted, joining game.
559068	In Game
559069	Friend Request
559070	Do you wish to accept this person as a friend?
559071	Definitely remove this friend?
559072	Are you sure you want to remove %1FRIEND% as a friend?
559073	Invited to Game
559074	%1Player% has invited you to join their match, do you accept?
559075	Notification
559076	This profile is currently busy, please try again shortly.
559077	%1PLAYERNAME% is unavailable.
559078	Basic Match
559079	Are you sure you want to remove the following people as friends? %1FRIENDSLIST%
559080	Waiting for player %1PLAYERNAME% to catch up ( lag grace left : %2LAG_GRACE%s ).
559081	%1PLAYER_NAME% is lagging, would you like to vote to kick him from the game? (This player is also lagging for %2NUM_OTHER_PLAYERS%2 other player(s) ).
559082	Notice
559083	You have been kicked from the game. This is likely due to the fact that you are lagging or your graphical settings are too high. Please try to lower some settings in the options menu. Also, check to ensure that your Windows firewall and router are not interfering with your ability to connect to other players.
559084	%1PLAYER_NAME% has initiated a vote to kick the following players.
559085	The following players are lagging for you. You may, if you choose, initiate a vote to kick them.
559086	Check Online Server Status.
559087	Hide medals from campaign: %1Campaign_name%
559088	Hide unawarded medals
559089	Medals
559090	Game History
559091	Campaign
559092	Start Skirmish
559093	%1profile_name%'s skirmish game
559094	Setting up game…
559095	Starting game
559096	An error occurred while starting the game.
559097	Bad File
559098	The recorded game file could not be loaded.
559099	The following players could not be unignored: %1PLAYERLIST%
559100	The following players could not be added as friends: %1PLAYERLIST%
559101	The following players are still friends: %1PLAYERLIST%
559102	The host changed to a map you do not currently have, disconnecting
559105	Hide saves from %1Campaign name%
559106	Delete File Confirmation
559107	Are you certain you want to delete this file?
559108	Campaign Game
559109	Skirmish Game
559110	Recorded Game
559111	Whisper from %1player_name%: %2message%
559112	Click to start a single player skirmish game
559113	Click to start the countdown to start the game
559114	Click to start the multiplayer game now
559115	Click to toggle your ready status
559116	Click to cancel the countdown
559117	Find games to play online
559118	Setup a game the way you want
559119	Automatically find a game and increase your online rank
559120	Play the single player campaigns
559121	Play an Automatch Game Now!
559122	You need to log in to play automatch
559123	Invitation problem
559124	You have been invited to a game by %1player_name%, but do not have the necessary map file
559125	You have been invited to a game by %1player_name%, but can not join it
559126	Start searching for a game with players at your skill level
559127	Stop searching for a game
559128	Patch Error
559129	Could not execute the patch file :%1patch_file%  Please try to run it manually.
559130	Could Not Add Product Key
559131	Failed to add the key. This account already has a product key for this product.
559134	Hide this reminder
559135	Hide this reminder in the future?
559140	%1PLAYER% is hosting a game
559141	%1PLAYER% is hosting an Automatch Team
559142	Notice
559200	Dawn of War II
559201	Start Dawn of War II Campaign
559202	Continue Dawn of War II Campaign
559203	To play the Dawn of War II Campaign, please purchase the original Dawn of War II
559212	Game Join Request
559213	%1Player% has requested to join your match, do you accept?
559214	Unable to delete currently active profile.
559215	Unable to delete main account profile.
559218	Random Players:
559221	Random Teams:
559222	Looking for Players…
559223	Looking for Available Game…
559224	Setting up Game…
560000	Level 1
560001	Level 2
560002	Level 3
560003	Level 4
560004	Level 5
560005	Level 6
560006	Level 7
560007	Level 8
560008	Level 9
560009	Level 10
560010	Level 11
560011	Level 12
560012	Level 13
560013	Level 14
560014	Level 15
560015	Level 16
560016	Level 17
560017	Level 18
560018	Level 19
560019	Level 20
560020	Level 1
560021	Level 2
560022	Level 3
560023	Level 4
560024	Level 5
560025	Level 6
560026	Level 7
560027	Level 8
560028	Level 9
560029	Level 10
560030	Level 11
560031	Level 12
560032	Level 13
560033	Level 14
560034	Level 15
560035	Level 16
560036	Level 17
560037	Level 18
560038	Level 19
560039	Level 20
560040	Level 1
560041	Level 2
560042	Level 3
560043	Level 4
560044	Level 5
560045	Level 6
560046	Level 7
560047	Level 8
560048	Level 9
560049	Level 10
560050	Level 11
560051	Level 12
560052	Level 13
560053	Level 14
560054	Level 15
560055	Level 16
560056	Level 17
560057	Level 18
560058	Level 19
560059	Level 20
560060	Level 1
560061	Level 2
560062	Level 3
560063	Level 4
560064	Level 5
560065	Level 6
560066	Level 7
560067	Level 8
560068	Level 9
560069	Level 10
560070	Level 11
560071	Level 12
560072	Level 13
560073	Level 14
560074	Level 15
560075	Level 16
560076	Level 17
560077	Level 18
560078	Level 19
560079	Level 20
561000	Total players online :
561001	Players in game :
561002	Players looking for automatches :
561003	Games being played :
561004	Peak number of players :
561005	Peak time :
561006	Games being hosted :
561007	Friends online :
561008	Total games ever played :
561009	Playing a campaign game :
561010	Playing a ranked game :
561011	Playing a skirmish game :
561012	Playing a LAN game :
561013	Playing a custom game :
561250	Creating profile…
561251	Retrieving account creation info…
561252	Attempting to create account…
561253	Changing your password…
561254	Logging in…
561255	Retrieving profile list…
561256	Deleting profile…
561257	Retrieving your secret question…
561258	Attempting to reset password…
561259	Logging out…
561260	Retrieving account details…
561261	Updating account details…
561500	Everyone
561501	Friends
561502	Nearby
561503	Currently viewing : %1START% - %2END%
561504	No records.
561505	Sorting By : %1SORT_TYPE%
561506	Rank
561507	Wins
561508	Losses
561509	Streak
561750	Filtered Games List
561751	Hide Password Protected Games
561752	Hide Full Games
561753	Latency
561754	All
561755	< %1NUMBER%
561756	Performance
561757	All
561758	< One bar
561759	< Two bars
561760	< Three bars
561761	< Four bars
561762	Match Size
561763	Head to Head
561764	Two on Two
561765	Team Battle
561767	%1GAME_TYPE% only
561768	Gametype
561769	All
561770	Victory Point
561771	Annihilation
561772	Apply
561773	Cancel
561774	%1GAME_TYPE% ranked win confirmed
561775	%1GAME_TYPE% ranked loss confirmed
561780	%1RACE% %2GAME_TYPE% rank increased
561781	%1RACE% %2GAME_TYPE% rank decreased
561782	Your game version is not up to date and a patch is not available for download at this time. Please contact customer support.
561783	Attempting to connect to %1PLAYER_NAME%.
561784	%1PROFILE_NAME% failed to connect to %2PLAYER_PROFILE_LIST%
561785	Connection to %1PLAYER_PROFILE% succeeded.
561790	(%1TOTAL% games listed, %2FILTERED% filtered)
561795	%1PROFILE_NAME% failed to connect to the game session.
561796	Stats Updated
561797	/%1NUMPLAYERS%
561800	Online
561801	Offline
561802	Pending Requests
561803	Ignored
561804	Pending Accepts
561850	Offline
561851	No Profile Selected
561900	Open Slot
561950	Campaign Game
561951	Skirmish Game
561952	Recorded Game
562000	Notice
562001	Please insert your %1PRODUCT_NAME% Disc.
562002	Continue
562003	Cancel
562004	Dawn of War II
562005	Dawn of War II 
562006	Dawn of War II : Game of the Year
562007	Dawn of War II : Gold Edition
562010	Recover Account
562011	Please insert your %1PRODUCT_NAME% Disc.
562013	Recover Account
562014	Notice
562015	Performing this action will invalidate the account that this key is currently associated with. This can only be done a limited amount of times. If the key has been used too many times it may also result in your account being banned. Are you sure?
562020	Notice
562021	You don't have a license to use this content.
562022	Enter Product Key
562023	Cancel
562030	Validating Media
562031	Validating Media… Please Wait…
562040	Browsing Medals
562041	Browsing Game History
562042	Automatching
562043	Setting up Skirmish Game
562044	Setting up LAN Game
562045	In a Skirmish
562046	In a Campaign
562047	In a LAN Game
562048	In a Ranked Game
562050	Notice
562052	Notice
562060	Notice
562070	Please wait…
562071	Please wait while Play Now functionality is initialized…
562072	Notice
562073	Play Now initialization has failed.
562080	Notice
562081	The Product Key you entered has successfully been added.
562085	Enter Product Key
562086	Reset Password
562090	Notice
562091	You have already registered this product key with your account.
562100	Notice
562101	You do not have any products registered with your account and will be unable to access game content without adding a product key.
562110	Notice
562111	You do not have the necessary data installed to play this campaign.  Please ensure that the appropriate content is properly installed.
562115	Notice
562116	Could not verify media.
562120	Notice
562121	There was an error creating your profile.
562122	Notice
562123	There was an error changing your password.
562124	Notice
562125	There was an error trying to retrieve the secret question associated with your product key.
562126	Notice
562127	Failed to add the product to your account. Please try again later, and contact customer support if the problem persists.
562128	Notice
562129	Unable to retrieve your account details. Please try again later, and contact customer support if the problem persists.
562130	Notice
562131	Unable to update your account details. Please try again later, and contact customer support if the problem persists.
562132	Corruption error
562133	The download is corrupted and will be deleted, please try again.
562150	Dropped.
563100	2 VS. 2 AT
563101	3 VS. 3 AT
563102	4 VS. 4 AT
563110	Notice
563111	You have been kicked from the automatch party.
563112	%1PLAYER% is leaving the party. A NAT negotiation failure occurred. Unable to connect to %2PLAYERLIST%.
563113	You have been kicked from the automatch party. A NAT negotiation failure occurred. Unable to connect to %1PLAYERLIST%.
563114	%1PLAYER% has been kicked for incompatible game version.
563115	%1PLAYER% has stopped the automatch process.
563120	Invite to team automatch
563121	Start team automatch and invite player
563130	View team stats.
563140	This player's frame rate is expected to be no less then %1FRAMERATE% for a %2NUMBER% player game.
563141	Your framerate for the last %1NUMBER% matches with %2PLAYERNUMBER% players have at worst been: %3FRAMERATELIST%.
563142	You have not played any games of this type.
563150	Finding available players: (%1PROGRESS%)
563151	Connecting to players: (%1PROGRESS%)
563152	Players currently ready: (%1PROGRESS%)
563153	All players have been found.
563154	%1COMPLETE%/%2TOTAL%
563155	Connected to players.
563156	Ready to play!
563170	Team Deleted.
563180	Ignore user?
563181	Are you sure you want to ignore %1PLAYERNAME%?
563182	Ignore users?
563183	Are you sure you want to ignore the following people? %1FRIENDSLIST%
600000	Kick
600001	Waiting for available game…
600002	RANKED TEAM GAME
600003	Army:
600004	Preferred Maps:
600005	Match Type:
600008	Send
600009	CHAT
600010	000
600011	Find a match against someone of equivalent skill
600012	Player Name
600013	START
600014	CANCEL AUTOMATCH
600015	AUTOMATCH STATUS
600016	000
600017	000
600018	Random Team Players:
600019	GAME LOBBY
600020	RANK
600021	Level 12
600024	Level 9
600025	1v1
600026	9999
600027	Click here to Invite a friend.
600028	Looking for Available Game…
600029	Cancel automatching process
600031	RANK
600032	Level 9
600033	RANK
600035	Level 12
600036	RANK
600037	AUTOMATCH TEAM
600038	Choose match type
600039	Performance
600040	Choose your army
600041	Vote for the maps you would prefer to play
600042	Army or Faction
600043	Ping
600044	Rank
600045	Player Name
600250	Play through 3 different campaigns
600251	Track your stats and those of your opponents
600252	Cancel
600253	Interact with other gamers
600254	Stop finding a ranked match
600255	All the latest updates on your favorite Relic titles
600256	666
600257	Look at all the medals you've earned through playing the Dawn of War II experience
600258	Look at all the medals you've earned through playing the Dawn of War II experience
600259	Play through 3 different campaigns
600260	Ranked Match
600261	Finding a Match…
600262	666
600264	666
600266	Automatically find a match against someone of equivalent skill
600267	From this tab you can access any games you have saved, including campaign, skirmish and multiplayer replays
600268	Random
600269	Automatically find a ranked match against someone of equivalent skill
600270	MAIN MENU
600271	From this tab you can access any games you have saved, including campaign, skirmish and multiplayer replays
600272	AUTOMATCH
600273	Return to Main Menu
600500	Create New Game
600501	Game Name:
600502	Password:
600503	Back
600504	Create Game
600505	Optional
600506	Online
600507	LAN
600508	Skirmish
600509	Create a game of the type selected
600510	Return to previous screen
600750	Allow Observers
600751	Send
600752	Team
600753	CHAT
600754	GAME LOBBY
600755	Lv 4
600756	Team
600757	All
600758	All
600759	Ping
600760	Observing
600761	Ready
600762	Join as Observer
600763	9999
600764	Weather Type
600765	1v1
600766	Join as Observer
600767	GAME RULES AND OPTIONS
600770	Exit game setup
600771	Observers
600773	Option_0:
600774	Option_1:
600775	Victory Ticker:
600776	Win Condition
600777	START
600778	LEAVE GAME
600780	123 / 666
600781	View Observers
600782	Change Map
600783	Start the Game
600784	1 vs 1
600785	2 vs 2
600786	3 vs 3
600787	4 vs 4
600788	Type in a message to send
600789	Swap Start Location
600790	Ready
600791	Click to send a chat message
600792	Click here to select your Army
600793	Click here to select your Army
600794	Click here to select your Army
600795	Click here to select your Army
600796	WWWWWWWWWWWWWWWW
600797	Ready
600798	KICK
600799	1.
600800	Lv4
600801	Rank/Name
600802	Perf.
600803	Show maps of the type selected
600804	Show maps of the type selected
600805	WWWWWWWWWWWWWWWW
600806	Ready
600807	KICK
600808	1.
600809	Lv 4
600810	1v1
600811	9999
600812	Lv4
600813	ALLIES
600814	Rank/Name
600815	Ping
600816	Perf.
600817	Show maps of the type selected
600818	Army
600819	Show maps of the type selected
600820	Show maps of the type selected
600821	Game Info:
600822	Max Players:
600823	Map size:
600824	All
600825	All
600826	All
600827	All
600828	All
600829	All
600830	Observers Can Chat
600831	Show maps of the type selected
600832	Click here to indicate you are ready to play
600833	Click here to indicate you are ready to play
600834	Select who your chat messages will be sent to
600835	Select who your chat messages will be sent to
600836	Set the win condition for your match
600837	Set the maximum victory points for your match.
600838	grpProgressIconsTeam1_2
600840	Select a weather type to use
600842	Allow observers in the match
600843	Allow observers to chat with all participants
600844	View all observers of the match
600845	Move to observer mode
600846	Move to observer mode
600849	grpProgressIconsTeam1
601000	Cancel
601001	Cancel
601250	Download Patch
601251	Cancel
601252	Cancel download
601500	Title
601750	Join IP game:
601751	IP Address:
601752	.
601753	.
601754	.
601755	Port:
601756	Join
601757	Back
602000	Password:
602001	Submit Password
602002	Cancel
602003	The game you are trying to enter is protected by a password. Please enter the password for this game.
602004	Attention
602005	Cancel
602006	Submit password
602250	Close this window
602251	Close window
602253	Dismiss
602254	Don't show this message again
602255	For the last time, please do not show this message window again…
602500	Back
602501	Account Details
602502	Secret Question:
602503	Answer:
602504	Email:
602505	Update Details
602506	Enter Product Key:
602507	Current Key(s):
602508	Dawn of War II
602509	666 666 666 666 666
602510	Update your current account settings
602511	Return to the previous screen
602751	Back
602752	OK
602753	I accept the terms of this agreement
602754	I accept the Terms of Service.
602755	Continue to the next screen
602756	Agree to the Terms of Service
602757	Return to the previous screen
603000	Secret Question:
603001	Answer:
603002	Product Key:
603003	Email:
603004	Password:
603005	Re-type Password:
603006	Account Name:
603007	Create Account
603008	Location:
603009	Back
603011	Name:
603012	Address:
603013	Minimum 3 characters
603014	Minimum 8 characters
603015	Optional
603016	Account Information
603017	Password Recovery
603018	Personal Information
603019	Yes, I would like to get more information and future updates from THQ.
603020	Return to the login screen
603022	The Product Key is the most valuable aspect of creating a new account. Under NO CIRCUMSTANCES should you ever share your Product Key with anyone. THQ will NEVER e-mail you asking for your Product Key. Shared Product Keys will be terminated from the online service, along with the associated accounts.
603026	Required
603027	Required
603028	Optional Product Key:
603029	Create account
603030	Warning.
603031	Enter your location
603033	Using an illegitimate Product Key will result in the banning of your account.
603500	Name
603501	Send
603502	CHANNEL
603503	IN CHANNEL
603504	Create a private and password protected channel
603505	Click to sort the listing by name
603506	Click to sort the listing by rank
603507	Toggle notification
603508	Toggle profanity filter
603509	Show pending friends
603510	Show ignored users
603511	Change the chat channel
603512	Type in a message to send
603513	GAME LOBBY
603514	Rank
603515	Player Entry/Exit into Channel Alert
603516	1v1
603517	Decline All
603518	OPTIONS
603519	Turn On Profanity Filter
603520	1v1
603521	1v1
603522	1v1
603523	1v1
603524	CREATE PRIVATE CHANNEL
603525	Ready
603526	Click to interact with this player
603527	Click to interact with this player
603528	Click to interact with this player
603529	Click to send chat message
603530	Kick player
603751	GAME OPTIONS
603752	ONLINE OPTIONS
603753	Player Entry/Exit into Channel Alert
603754	Receive System Messages in Game
603755	Track Friends into Game Lobbies
603756	Track Friends in Games
603757	Track Friends into Channels
603758	System Messages
603759	Tracking Friends
603760	ONLINE LOBBY
603761	Turn On/Reset Help Tips
603763	Disable all Help Tips
604000	OK
604001	Cancel
604004	Yes
604005	No
604006	No
604007	Yes
604250	Relic Online Login
604251	Account Name:
604252	Password:
604253	Login
604254	Create Account
604255	Exit to Windows
604256	Forgot Password?
604257	Remember Password
604258	Remember My Password
604259	ESRB Notice: Game Experience May Change During Online Play
604260	Remember Password
604262	Sign In Automatically
604263	To reduce the file size for download, the Dawn of War II beta contains reduced quality art and audio
604264	Note:
604265	Remember my password
604266	Sign in automatically
604267	Login
604268	Create account
604269	Proceed to Password Recovery screen
604270	Exit to Windows
604271	You are Offline.
604272	You are Online.
604500	Use Selected Profile
604501	Create New Profile
604502	Delete Profile
604503	Back
604505	Change Password
604506	Edit Account Details
604507	Nobody
604508	Lv 4
604509	Hours Online:
604510	666 Hours
604511	1v1
604512	Always Use This Profile
604513	Add a product that you have purchased.
604514	Log Out
604515	Always use this profile
604516	Use selected profile
604517	Create new profile
604518	Delete your profile
604519	Proceed to the Change Password screen
604520	Proceed to the Account Details screen
604521	Log out
604522	Return to previous screen
604523	Add Product
604524	You are Offline.
604525	You are Online.
604750	START
604751	LEAVE GAME
604752	Max Players:
604753	Map size:
604755	All
604756	Option_1:
604757	Win Condition
604758	Team
604759	Weather:
604760	CHAT
604761	WWWWWWWWWWWWWWWW
604762	Option_0:
604763	Ready
604764	KICK
604765	Victory Ticker:
604766	1.
604767	Lv4
604769	WWWWWWWWWWWWWWWW
604770	AXIS
604771	Ready
604772	KICK
604775	1.
604778	The slot on the map this player will start at
604779	Map Name
604784	Back to LAN lobby
604785	Performance
604786	Name
604787	Name
604788	Performance
604789	Swap Team Starting Location
604790	LAN GAME SETUP
604791	All
604792	Team
604793	Team
604794	Send
605000	Game Name
605001	/
605002	Game Name
605003	Map Name
605004	Players/
605005	Max
605006	Perf.
605007	Refresh Game List
605008	LAN GAME SETUP
605009	Map Name
605010	Perf.
605011	Player/Max
605012	GAME INFO
605013	Max Players:
605014	Map size:
605016	Option_0:
605017	Option_1:
605018	Victory Ticker:
605019	Win Condition
605020	JOIN GAME
605021	HOST GAME
605022	BACK
605023	1v1
605024	Ping
605025	Perf.
605026	Player Name
605027	Rank
605029	1v1
605030	Ping
605031	Hide full games
605032	Hide VP games
605033	Hide Annihilate games
605034	Hide locked games
605037	Clear filters
605038	On
605039	FILTERS
605040	(X games listed, Y filtered)
605041	On
605042	On/Off
605043	Perf.
605044	Player Name
605045	Rank
605047	On
605048	PLAYERS
605049	Game Info:
605050	Max Players:
605051	Map size:
605053	AllowObserversLabel_Value
605054	Allow Observers:
605055	ResourcesLabel_Value
605056	Resources:
605057	StartingLocationLabel_Value
605058	Starting Location:
605059	VictoryPointTickerLabel_Value
605060	Victory Point Ticker:
605061	WinConditionLabel_Value
605062	Win Condition:
605063	GameTypeLabel_Value
605064	Game Type:
605065	On
605066	GAME RULES AND OPTIONS
605250	Click to sort the listing by ping rate
605251	GAME LOBBY
605252	/
605253	Game Name
605254	Map Name
605255	Players/
605256	Ping/Performance Rating
605257	Ping
605258	Ping.
605259	Game Name
605260	Map Name
605261	Player/Max
605262	Perf.
605263	Click to sort the listing by performance
605264	Win Condition:
605265	Victory Point Ticker:
605266	Starting Location:
605267	Resources:
605268	Weather:
605269	Click to sort the listing by max players
605270	JOIN GAME
605271	GAME RULES AND OPTIONS
605272	HOST GAME
605273	WinConditionLabel_Value
605274	VictoryPointTickerLabel_Value
605275	StartingLocationLabel_Value
605276	ResourcesLabel_Value
605277	Host a game
605278	WeatherLabel_Value
605279	Join selected game
605280	Game Info:
605281	Max
605282	Perf.
605283	Refresh Game List
605284	GAME INFO
605285	Hide full games
605286	Hide VP games
605287	Hide Annihilate games
605288	Hide locked games
605289	Hide full Axis games
605290	Hide full Allied games
605291	Clear filters
605292	On
605293	FILTERS
605294	(X games listed, Y filtered)
605295	On
605296	On/Off
605297	Max Players:
605298	Map size:
605300	On
605301	PLAYERS
605302	1v1
605303	Ping
605304	Perf.
605305	Player Name
605306	Rank
605307	Team 1
605308	Army
605309	Army
605310	Click to sort the listing by players
605311	Click to sort the listing by map
605312	Click to sort the listing by game name
605313	Toggle the use of all selected filters
605314	On
605315	1v1
605316	Ping
605317	Perf.
605318	Player Name
605319	Rank
605320	Team 2
605321	Collapse/expand filter tab
605322	Clear all filters
605323	Collapse/expand the listing
605324	Collapse/expand the listing
605325	Refresh the game list
605500	Create New Game
605501	Game Name:
605502	Password:
605503	Back
605504	Create Game
605505	Optional
605750	Friend Request
605752	Decide Later
605753	Decline
605754	Accept
605755	Accept the friend request
605756	Decline the friend request
605757	Decide later
606002	MAIN MENU
606003	ONLINE
606004	LAN
606006	LAN
606250	Change Password
606251	Back
606253	Current password:
606254	New Password:
606255	Re-type new password:
606256	Change your password
606257	Return to the previous screen
606500	Max Players:
606501	Map size:
606503	Option_0:
606504	Option_1:
606505	Victory Ticker:
606750	WW
606751	WHAT'S NEW
606752	ONLINE STATS
606753	Turn on the Lobby Tabs help tips.
606754	http://www.relic.com/community-links/
606755	Click here to open a web browser session and minimize your game
606756	TIP OF THE DAY
606757	GAME LOBBY
606758	Report your fancy bugs to Relic.
606759	Click here to connect to the Dawn of War II forums.
606760	WW
606761	OPTIONS
606762	Turn On/Reset Help Tips
607000	Accept
607001	Back
607002	Password Confirmation
607003	Please enter your password:
607004	Accept
607005	Return to previous screen
607250	Create
607251	Back
607253	New profile name:
607254	Create profile
607255	Return to previous screen
607500	Submit
607501	Back
607502	Reset Password
607503	Using an illegitimate Product Key will result in the banning of your account.
607504	Product Key:
607505	Enter Product key
607506	Return to the previous screen
607507	Warning.
607750	Submit
607751	Back
607752	Reset Password
607753	Answer:
607754	Your question:
607755	???
607756	Submit answer
607757	Return to the previous screen
608000	Dismiss
608001	Close the current window
608002	Level
608003	Type
608004	Account History:
608005	Position
608006	Wins
608007	Losses
608008	Streak
608009	Master Sergeant
608010	Level
608011	Level 9
608012	Type
608013	RANK
608014	Private
608015	Level 1
608016	RANK
608017	Totals:
608018	Wins
608019	Losses
608020	American Rank
608021	Wehrmacht Rank
608022	Drops
608023	Disputes
608024	Wins
608025	Losses
608026	Army
608027	Team List
608028	On
608029	Personal Stats
608030	Lv 4
608031	Faction
608032	Name 1
608033	Teammates
608034	Click to sort the listing by Faction
608035	Team Rank
608037	Position
608038	Wins
608039	Losses
608040	Streak
608041	Click to sort the listing by Team Rank
608042	Type
608043	Click to sort the listing by Type
608044	666
608061	View personal stats
608062	View team list
608067	Faction
608069	3 vs 3 AT
608750	Game Over
608751	OK
609000	Lag Form
609001	Dismiss
609002	Close this window
609250	Info Text
609251	VOTE
609252	Confirm
609254	Name
609255	Votes Against
609256	Confirm your selection
609257	Complaints received
609258	Kick?
609500	HIGHEST STREAK
609501	Lv 4
609502	Streak
609503	Losses
609504	Wins
609505	Rank/Name
609506	Please Wait…
609507	No matches found with that search criteria.
609508	Viewing : None
609509	Sorting by: Wins
609510	Search Player
609511	Game Type
609512	Click to sort the listing by this column
609513	Filter by
609514	MOST WINS
609515	Lv 4
609516	GAME LOBBY
609517	On
609518	On
609520	Lv 4
609521	On
609524	Click to sort the listing by wins
609526	Click to sort the listing by losses
609527	Click to sort the listing by streak
609528	Search for a player by name
609529	Previous
609530	Next
609750	Connection Problem…
609752	Go to Main Menu
609753	Go to Main Menu
610250	1v1
610251	Ping
610252	Perf.
610253	Player Name
610254	Rank
610258	1v1
610259	Ping
610260	Perf.
610261	Player Name
610262	Rank
613000	GAME LOBBY
613001	Army
613002	Load selected game file
613003	Game Name
613004	Type
613005	Click to sort the listing by type
613006	Date
613007	Click to sort the listing by date
613008	Players
613010	Game Name
613011	GAME INFO
613012	Map Name
613013	Delete the selected file
613014	Clear filters
613015	On
613016	FILTERS
613020	1v1
613021	LOAD GAME
613022	Click to sort the listing by game name
613023	Click to sort the listing by players
613024	Player Name
613025	Filter the list by name
613026	Team 2
613027	1v1
613028	Collapse/expand the listing
613030	Player Name
613031	Toggle the use of all selected filters
613032	Team 1
613033	On
613034	PLAYERS
613035	Game Info:
613036	Max Players:
613037	Map size:
613038	Collapse/expand filter tab
613039	DELETE FILE
613040	Clear all filters
613053	Filter 2
613056	Army
613077	Game Name
613078	Clear filters
613079	On
613080	FILTERS
613081	On
613082	On/Off
613083	On
613084	On/Off
613250	GAME LOBBY
613251	DESCRIPTION
613252	Medal or Achievement Name
613253	666 Points
613254	Achievement Type
613255	Collapse/expand filter tab
613256	Toggle the use of all selected filters
613257	Clear all filters
613262	Filter Desc
613263	Filter Desc
613264	Filter Desc
613265	Filter Desc
613268	Filter Desc
613271	LIST OF MEDALS
613272	GamerTag Name
613274	Clear filters
613275	On
613276	FILTERS
613277	On
613278	On/Off
613281	Filter Desc
613282	Filter Desc
613283	Filter Desc
613500	Friends Name Here
613501	Looking for Game
613506	1v1
613507	FRIENDS ONLINE
613510	Friends Name Here
613511	On
613512	Close Friends List
613750	Profile Name
613751	My Stats
613752	Processing…
613753	Account
613754	Play CXP Online!
613755	Sign In
613756	Play!
613758	Change profiles and adjust account information
613760	You have a connection problem
613761	View my statistics
613762	Friends
613764	View/edit your friends list
614000	Invite a friend to the match
614003	View the team's stats
614004	Close current Window
614008	Master Sergeant
614009	Level 9
614011	Captain
614012	Level 12
614015	4 vs 4
614016	3 vs 3
614017	2 vs 2
614018	4 Versus 4 Match
614019	3 Versus 3 Match
614020	2 Versus 2 Match
614029	Invite
614031	Team Stats
614032	Dismiss
614033	HISTORICAL TEAM RANKING
614500	1v1
615254	View credits for Dawn of War II
615257	Select your Campaign
615258	Select your difficulty level
615259	Select your difficulty level
615260	Mission List
615291	COMPLETED
615292	PLAY MISSION
615293	Mission Name Goes Here
615294	Mission Name Goes Here
615295	Mission Name Goes Here
615296	Difficulty:
615297	Mission Name Goes Here
615298	Play selected mission
616000	Continue
616001	Exit to Windows
616008	Continue
616009	Exit to Windows
616010	Please insert disc.
616250	Product Key you entered already in use.
616251	Recover Account
616252	Reset Password
616253	Cancel
616254	Proceed to the Reset Password screen
616255	Proceed to the Account Recovery screen
616256	Cancel
616500	Please indicate where you purchased Dawn of War II.
616501	Direct2Drive
616502	Steam
616503	Retail Store
616504	Cancel
616505	Cancel
616506	Retail Store
616507	Steam
616508	Direct2Drive
616750	Continue
616752	Exit to Windows
616753	Invalid Product Key
616754	Second Product Key:
616755	First Product Key:
616756	Continue
616757	Exit to Windows
617000	Lv 4
617001	Lv 4
617002	Lv 4
617003	Master Sergeant
617004	Level 9
617005	RANK
617006	Lv 4
617007	Account History:
617008	Wins
617009	Private
617010	Level 1
617011	RANK
617012	Losses
617014	Team Members
617016	Team Stats
617017	Play With This Team
617018	On
617038	Drops
617039	Streak
617040	Losses
617041	Wins
617042	Position
617044	Type
617045	Rank
617048	Level
617049	Disputes
617050	Position
617051	Type
617052	Faction
617053	Wins
617054	Losses
617055	Streak
617056	Dismiss
617057	WWWWWWWWWWWWWWWW
617250	Continue Playing
617251	You can keep playing the game but you will not dispute your teammate(s) results
617252	Take a loss, but preserve your Hidden Trust Rating.
617253	Dispute the outcome of the game, but damage your Hidden Trust Rating.
617255	A teammate has been Kicked from the game. Your Hidden Trust Rating and outcome of this match will be affected by the choice you make. If an entire team Disputes the game, then the game will be Arbitrated by Relic. When entering in Disputes your Hidden Trust Rating will be penalized! The system will award the win to the team who has the player with the highest Hidden Trust Rating. Talk with your remaining team mates to see if you want to Dispute the game!
617256	TEAMMATE HAS BEEN KICKED
617257	Resign
617259	Dispute
617500	GAME LOBBY
617501	Lv 4
617502	On
617503	Streak
617504	Losses
617505	Wins
617506	Rank/Name
617507	Please Wait…
617508	No matches found with that search criteria.
617509	Viewing : None
617510	Sorting by: Wins
617511	Army
617512	Game Type
617513	Filter by
617514	Lv 4
617515	On
617516	MOST WINS
617517	Lv 4
617518	On
617519	HIGHEST STREAK
617520	Search Player
700501	Do you want to view the Battlefield?
700502	You are Victorious!
700503	You have been Defeated!
700504	Statistics
700506	Yes
700507	No
701000	Speaker Configuration
701001	Quality Setting
701002	Master Volume
701003	Speech Volume
701004	Music Volume
701005	SFX Volume
701006	Adjust the Scroll Rate
701007	Antialiasing
701008	Physics
701009	Post Processing
701010	Game Options
701011	LOD Distance
701012	Terrain Detail
701013	Resolution
701014	Effects Density
701015	Brightness
701016	Texture Detail
701017	Effects Fidelity
701018	Shadows
701019	Reflections
701020	Object Scarring
701021	Voices
701023	Squad Event Cues
701025	Sticky Selection
701026	Mouse Scroll Speed
701027	Squad Control
701029	Frequency
701031	Automatic Settings
701032	CHANGE NAME
701033	PLAYER NAME
701034	Accept
701035	PERFORMANCE TEST
701036	Disabling Squad Control removes the Control Group icons from the UI
701037	Cancel
701038	Options
701039	Graphics
701040	Audio
701043	<Disabled>
701044	<Disabled>
701047	Disabling Sticky Selection allows you to de-select your Units
701048	Disable the UI for all Event Cues
701056	Adjust Screen Resolution. Increased Settings require a faster Video Card
701057	Adjust Texture Detail. Increased Settings require more Video Card Memory and a faster Video Card
701058	Adjust Shadow Quality. Increased Settings require a faster CPU and Video Card
701059	Adjust Model Detail, affects Draw Distance and Detail Level Distances. Increased settings require a faster CPU and Video Card
701060	<Disabled>
701061	Custom Settings
701062	<Disabled>
701063	Adjust Terrain Detail. Increased Settings require more RAM and a faster CPU and Video Card
701064	Enable/Disable Water Reflections. Enabling requires a faster CPU and Video Card
701065	Adjust Sound Quality
701066	Adjust Music Volume
701067	Adjust SFX Volume
701068	Adjust Speech Volume
701069	Adjust Brightness Level
701070	<Disabled>
701071	Adjust the Visual Quality of the Effects. Increased Settings require a faster CPU and Video Card
701072	Adjust the amount of Particles rendered per Effect. Increased Settings require a faster CPU and Video Card
701074	Shader based Graphical Enhancements. Increased Settings require a faster Video Card
701075	Disable Antialiasing. Enabling requires a fast Video Card
701078	Disable Damage Textures. Enabling requires a faster CPU and Video Card
701079	Adjust how many Voices can be played at the same time
701080	Adjust Sample Quality
701081	Select the Speaker Configuration that best describes your Audio Setup
701082	Adjust the Master Volume
701083	Shader Quality
701084	Adjust the Lighting Quality. Increased Settings require a faster Video Card. Selecting Low will disable many other options
701085	Model Quality
701086	Adjust the Model Quality. Increased Settings require a faster Video Card and more Video Memory. Selecting Low will disable High Shader Quality and many other options
701250	Continue to the Campaign Menu
701251	Medal Awarded!
701253	Continue
702002	DOW II
702750	Mission 1
702751	MY CAMPAIGN
702752	Load a Saved Game
702753	View your Medals
702754	Return to Main Menu
702755	Delete the Saved Game
702757	Play this Mission
702758	Load the Saved Game
702759	Map:
702760	Players:
702761	Map Size:
702762	Delete
702763	| 88/88/888_88:88_AM
702764	Mission 1
702765	Medal Info
702766	Medal Name
702767	Mission 1
702768	Mission Name
702769	Mission 1
702770	PLAY MISSION
702771	COMPLETED
702772	Mission Name Goes Here
702774	Mission 1
702775	Mission Name Goes Here
702776	LOAD GAME
702777	Mission Name Goes Here
702778	Rename
702779	LOAD GAME
702780	Delete
702782	Mission Name Goes Here
702783	Mission Name Goes Here
702784	| 88/88/888_88:88_AM
702785	Mission Name Goes Here
702786	Mission 1
702787	Mission 1
702788	MAIN MENU
702789	CAMPAIGN
702790	MEDALS
702791	SAVED GAMES
702792	Mission 1
702793	Mission 1
702794	Mission 1
702795	Mission 1
702796	Mission 1
702797	Mission 1
702798	Mission 1
702799	Mission 1
702800	Mission 1
702801	Mission 1
702802	Mission 1
702803	Mission 1
702804	Mission 1
702805	Mission 1
702806	Mission 1
702807	Mission 1
702808	Mission 1
702809	Mission 1
702810	Mission 1
702811	Mission 1
702812	Mission 1
702813	Mission 1
702814	Mission 1
702815	Mission 1
702816	Mission 1
702817	Difficulty:
703000	Are you sure you want to QUIT the game and EXIT TO WINDOWS?
703001	EXIT TO WINDOWS
703002	RETURN TO GAME
703250	MAIN MENU
703251	EXTRAS
703252	PLAY MOVIE
703255	Return to Main Menu
703750	EXIT
703751	EXTRAS
703752	OPTIONS
703753	MULTIPLAYER
703754	SKIRMISH
703755	CONTINUE CAMPAIGN
703756	CAMPAIGN
703757	START TUTORIAL
704001	Delete
704002	WWWWWWWWWWWWWWWWWWWWWW
704005	Map:
704006	Players:
704007	Map Size:
704008	LOAD GAME
704009	Delete
704010	Mission Name Goes Here
704011	| 88/88/888_88:88_AM
704012	Rename
704013	GAME SETUP
704014	Death rides a Panzer
704015	Start Locations:
704016	Start Resources:
704017	Victory Ticker:
704018	Win Condition
704019	AXIS TEAM
704020	MAIN MENU
704023	LOAD GAME
704025	START GAME
704028	SKIRMISH
704032	Map Size:
704033	Map:
704037	Load Saved Game
704038	Delete Saved Game
704040	Delete Replay
704042	RECORDED GAMES
704043	SAVED GAMES
704500	Loading
704501	Mission title..
704503	WWWWWWWWWWWWWWWW
704504	Press any key.
704505	Waiting For Players…
704506	Ping
704507	Perf.
704508	Player Name
704509	Rank
704511	WWWWWWWWWWWWWWWW
704512	Ping
704513	Perf.
704514	Player Name
704515	Rank
705250	Configure Dawn of War II
705251	Save this Game
705252	Load a New Game
705253	Resume this Game
705254	Restart this Game
705255	Quit this Game
705256	Exit to Windows
705276	EXIT TO WINDOWS (NO SAVE)
705277	QUIT (SAVE PROFILE)
705278	RESTART (NO SAVE)
705279	RESUME
705280	LOAD GAME
705281	SAVE GAME
705282	OPTIONS
705500	Continue
705501	Exit Application
705502	Exit Game
705503	Restart Game
705504	System Options
705505	Load Game
705506	Save Game
705507	Game Options
706250	EXIT TO WINDOWS
706251	QUIT GAME
706252	CONTINUE
706500	Restart current game?
706501	NO
706502	YES
706503	Press Yes to Restart Current Game
706504	Press No to Continue Current Game
706750	Cancel
706751	Accept
706752	Enter profile name
706753	Confirm your Profile Choice
706754	Return to the Campaign Menu
707000	Restart current game?
707001	NO
707002	YES
707003	Press Yes to Restart Current Game
707004	Press No to Continue Current Game
707250	Do you want to save your game before quitting?
707251	CANCEL
707252	QUIT
707253	SAVE
707254	Save this Game before quitting
707255	Quit this Game and Return to the Main Menu
707256	Cancel and Return to the Game
707500	Are you sure you want to exit to Windows?
707501	No
707502	Yes
707503	Press this button to exit to Windows
707504	Press this button to return to the Main Menu
707753	CANCEL
707754	ACCEPT
708000	RESTART
708001	OPTIONS
708002	QUIT
708003	EXIT TO WINDOWS
708004	RESUME
708005	HELP TEXT HERE
708006	Economy and Base Building
708016	Exit to Windows
708017	Quit the Tutorial
708018	Configure Dawn of War II
708250	Accept
708251	No
708252	Yes
708500	Accept
708501	No
708502	Yes
708750	Accept
708751	No
708752	Yes
710001	Infantry
710002	Vehicle
710003	Building
710004	Territory
710005	Kills
710006	Losses
710007	TOTAL SCORE
710008	View Infantry Statistics
710009	Produced
710010	Game Time:
710011	Report: Mission Name
710012	Team / Player
710017	View Vehicle Statistics
710018	View Building Statistics
710026	View Territory Statistics
710027	Casualties
710028	Friendly Fire
710029	Killed
710030	Reinforced
710031	Veterancy
710032	Total
710033	View Miscellaneous Statistics
710034	Lost
710035	Friendly Fire
710036	Destroyed
710037	Complete
710038	Lost
710039	Destroyed
710044	Captured
710045	Seized
710046	Lost
710047	Requisition
710048	Power
710049	Fuel
710052	Exit the Statistics Screen
710054	Veterancy
710055	Produced
710056	1:12:32
710057	Victory Points Remaining:
710058	00000
710059	Save Replay
710060	Main Menu
710064	BACK
710069	Victory Points Remaining:
710070	00000
710071	EXIT STATS
710072	INFANTRY
710073	VEHICLES
710074	BUILDINGS
710075	TERRITORY
710076	MISC STATS
710078	Team / Player
710079	Total
710080	Total
710081	Total
710082	Total
710250	MAIN MENU
710251	NEXT MISSION
710252	CURRENT CAMPAIGN
710253	CURRENT MISSION
710254	REPLAY MISSION
710261	PRIMARY OBJECTIVE
710262	SECONDARY OBJECTIVE
710267	MEDAL OBJECTIVE
710268	STATS
710500	EXIT STATS
710501	FUEL GAIN
710502	POWER GAIN
710503	MANPOWER GAIN
710504	SECTORS LOST
710505	SECTORS SEIZED
710506	SECTORS CAPTURED
710507	OCCUPIED BUILDINGS LOST
710508	OCCUPIED BUILDINGS SEIZED
710509	AMBIENT BUILDING DESTRUCTION
710510	AMBIENT BUILDINGS OCCUPIED
710511	BUILDINGS DESTROYED
710512	BUILDINGS LOST
710513	CONSTRUCTED
710514	VETERANCY OBTAINED
710515	ENEMY INFANTRY KILLED
710516	ENEMY VEHICLES DESTROYED
710517	FRIENDLY FIRE
710518	UNITS LOST
710519	PRODUCED
710520	0
710521	WEAPONS ACQUIRED
710522	VETERANCY OBTAINED
710523	ENEMY INFANTRY KILLED
710524	FRIENDLY FIRE
710525	UNITS LOST
710526	UNITS REINFORCED
710527	PRODUCED
710528	TOTAL SCORE
710529	LOSSES
710530	KILLS
710531	TERRITORY
710532	BUILDING
710533	VEHICLE
710534	INFANTRY
710543	team / player
710544	ENTER TIME IN HERE
710545	POST GAME STATS MP
710546	MISC STATS
710547	TERRITORY
710548	BUILDINGS
710549	VEHICLES
710550	INFANTRY
710551	TOTAL SCORE
710552	SAVE REPLAY
712000	CANCEL
712001	ACCEPT
712004	Save Replay
712005	Back to Stats
712750	CONTROLS
712751	VIDEO
712752	AUDIO
712753	Adjust SFX Volume
712754	Adjust Speech Volume
712755	Adjust Music Volume
712756	Adjust the Master Volume
712757	SAVE
712758	CANCEL
712759	Adjust the Model Quality. Increased Settings require a faster Video Card and more Video Memory. Selecting Low will disable High Shader Quality and many other options
712760	Squad Control
712761	Mouse Scroll Speed
712762	Sticky Selection
712763	Event Cues
712764	Adjust the amount of Particles rendered per Effect. Increased Settings require a faster CPU and Video Card
712765	Adjust Brightness Level
712766	Disable the UI for all Event Cues
712767	Effects Density
712768	Model Detail
712769	Master Volume
712770	Music Volume
712771	Speech Volume
712772	SFX Volume
712773	Disabling Squad Control removes the Control Group icons from the UI
712774	Adjust the Scroll Rate
712775	Disabling Sticky Selection allows you to de-select your Units
713000	LOAD SAVED GAME
713001	CANCEL
713002	LOAD GAME
713003	WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
713004	Load Saved Game
713005	Campaign:
713006	Return to the Campaign Menu
713034	00/00/0000_00:00_WW
713500	CONTINUE CAMPAIGN
713501	START TUTORIAL
713502	Play through the Tutorial before playing the game
713503	Play the Single Player Campaign
713505	Exit Dawn of War II
713506	View the Dawn of War II Credits
713507	CAMPAIGN
713508	SKIRMISH
713509	MULTIPLAYER
713510	OPTIONS
713511	PLAY CREDITS
713512	EXIT
713513	Continue a Single Player Campaign
713514	Play a CPU Skirmish Match
713515	Configure Dawn of War II
713516	Play a Multiplayer Match
714751	Minimum System Requirements:
714752	Important Notice:
714753	* 1 GB of System RAM
714754	* Nvidia Geforce 7600 series and above with 256 MB Video Memory
714755	* 3.0 GHz+ Intel Pentium 4 or equivalent AMD Athlon XP processor
714756	Recommended System Requirements:
714757	* 1 GB of System RAM
714758	* Nvidia GeForce 6600 series and above with 128 MB Video Memory, or ATI x800 and above with 128 MB Video Memory
714759	* 3.0 GHz Intel Pentium 4 or equivalent AMD Athlon XP processor
714760	Thank you for playing Dawn of War II!
715000	Performance Test Results:
715001	Done
715002	Minimum Frame Rate:
715003	Maximum Frame Rate:
715004	Average Frame Rate:
715105	Great
715106	Good
715107	Average
715108	Poor
715109	%1VALUE% fps
800751	FAILED
801750	Select a Target for this Ability
801751	Not enough Power.  You need 35.  Capture more resource points.
801851	Not enough Power.  You need 35.  Capture more resource points.
801889	12:08:32
802250	RESTART
802751	Not enough Power.  You need 35.  Capture more resource points.
809000	Continue
809002	+%1XP% XP
809003	Discovered: %1Region_Name% 
809004	Badlands Overlook
809005	Firebase Argus
809006	Black Plateau
809007	Ork Camp
809008	Paris Valley
809009	Lost Ruins
809010	Ork Encampment
809011	Felix Peak
809012	Rigor Peaks
809013	Neman Chasm
809014	Longfall Bridge
809015	Wreckage Field
809016	Ork Batteries
809017	Crash Site
810000	Eldar
810001	Ultramarines
810002	Blood Ravens Chapter
810003	Trainee
902500	Congratulations! Your Force Commander has increased in level, gaining health and combat power.
902501	Congratulations! Your Apothecary has increased in level, gaining health and combat power.
902502	Congratulations! Your Chaplain has increased in level, gaining health and combat power.
902503	Congratulations! Your Librarian has increased in level, gaining health and combat power.
902504	Congratulations! Your Venerable Dreadnought has increased in level, gaining armor and combat power.
902505	Congratulations! Your Land Raider has increased in level, gaining armor and combat power.
902506	Level Up!
903000	Your troops have found a piece of valuable wargear.
903001	This item has been equipped by your Force Commander.
903002	This item has been equipped by your Apothecary.
903003	This item has been equipped by your Chaplain.
903004	This item has been equipped by your Librarian.
903005	Sale Price: %1PRICE% Requisition.
903010	This item has been added to your armory.
903011	Your Force Commander already has an item in the ACCESSORY slot.
903012	Your Force Commander already has an item in the ARMOR slot.
903013	Your Force Commander already has an item in the MELEE WEAPON slot.
903014	Your Force Commander already has an item in the RANGED WEAPON slot.
903015	Your Force Commander is already carrying his full load of wargear. He must level up to carry more.
903050	This hero can carry 1 piece of wargear.
903051	This hero can carry 2 pieces of wargear.
903052	This hero can carry 3 pieces of wargear.
903053	This hero can carry 4 pieces of wargear.
903101	Tau Campaign Caste Selection
903102	Shas (Fire Caste)
903103	http://www.youtube.com/watch?v=Yu_moia-oVI
903104	Fio (Earth Caste)
903105	The Fio Caste is composed not only of laborers and technicians, but also artisans, scientists and engineers. They are usually credited with the significant leaps in technology that the Tau enjoy. The members of the Earth Caste form the foundations upon which the Tau Empire is built. The inhabitants of this caste are generally short and stout of build.
903106	Por (Water Caste)
903107	The Por Caste is primarily composed of merchants and diplomats. They are tasked with seeking and maintaining diplomatic relations with the other species of the Tau Empire, as well as maintaining the ease of communication and cooperation between the other castes.
903108	Kor (Air Caste)
903109	Aun (Ethereal Caste)
903110	The Ethereals are the leaders of the Tau. They resemble the Fire and Water Castes physically, but are marked by a diamond-shaped ridge of raised bone in the center of their foreheads. Their origins are unknown, and most Tau will never refuse a request by an Ethereal.
903201	You must play a non-campaign skirmish to properly set your profile. Please exit the campaign and play any skirmish, then restart the campaign.
903500	New Region Discovered
903501	Region Discovery Bonus: %1XP% XP.
920010	Space Marine Trainee
920011	Blood Ravens Chapter
920012	Feral Orks
920013	Raven Guard
920020	Sergeant Revived
920021	Your sergeant has been revived in the firebase.
920022	Tarkus Revived
920030	Move any unit to this waypoint
920031	Move all your units to this waypoint
920032	Move your unit to this waypoint
920100	Move to the Blood Ravens Fire Base
920101	Move your sergeant to the Blood Ravens fire base, indicated by the ping on your minimap. To order your sergeant to move, left-click him to select him, and then right-click on his destination.
920102	Kill the Feral Orks
920103	Slay any feral Orks you encounter on your way to the firebase. To make your sergeant attack, select him and then right-click on the enemy you want to engage.
920104	Get healed at the medicae temple
920105	Follow the beacons to the meadicae temple. Apothercary Gordian will help you heal.
920106	Report to the Base Commander
920107	Follow the beacons to the base commander.
920108	Lead the Orks into the turret's field of fire.
920109	Lead the Orks to the east into the turret's field of fire.
920110	Combat Patrol: Black Plateau
920111	Move your sergeant and the marines under his command to all the patrol points. The next point on your patrol is indicated by a map marker. All your troops must be at a waypoint for it to be flagged as achieved.
920112	Keep Your Marines Alive
920113	A good commander doesn't squander resources. Don't let any of the Marines under your command die while on patrol.
920114	Fall Back
920115	Fall back to the designated waypoint and await further instructions. 
920120	Raze the Ork Camp
920121	Attack the Ork camp you discovered on patrol. Destroy all the camp structures and kill the Ork Boss operating there. 
920122	Rendez-Vous with the Heavy Weapons Team
920123	Marines armed with heavy weapons are being deployed by Thunderhawk dropship. Meet them on the battlefield. 
920124	Destroy All 5 Ork Buildings
920125	Destroy all five of the Feral Ork structures on the camp plateau. Flamers are efefctive against structures.
920126	Kill the Ork Boss
920127	Kill the powerful Ork who has organized the camp.
920130	Equip Wargear
920131	Librarian Anteas has analyzed the plasma gun you recovered from the Orks. With your sergeant selected, click on the wargear icon at the bottom right of the screen to equip this weapon.
920132	Health Packs
920133	Apothecary Gordian has prepared some health packs for you to take into the field. 
920140	Combat Patrol: Paris Valley
920141	Move your troops along the patrol points. All your troops must be at a point to activate the next marker. Expect heavy resistance from feral Orks.
920142	Summon Reinforcements
920143	Click on the barracks building and then summon a single Space Marine from orbit. 
920150	Flank the Orks
920151	Send Tarkus and the Heavy Bolter Specialist along the waypoints to flank the Orks guarding the ruins. Keep your other troops under cover.
920155	Clear the Ruins of Orks
920156	Eliminate all the Orks and Ork structures on the Ruins plateau.
920160	Get to the Psychic Beacon
920161	Librarian Anteas has detected a resonance of the alien gem you recovered on a plateau south of the firebase. Go investigate.
920165	Search the Ork Stash.
920166	The Orks have accumulated a huge stash of supplies. Select objects to examine them.
920167	Upgrade Tarkus to a Heavy Weapon.
920168	With control over the weapon depots you can upgrade marines under your command to carry heavy weapons. Select Brother Tarkus and give him one such upgrade.
920170	Rescue the Crew of the Downed Thunderhawk
920171	A Space Marine Thunderhawk has crashed in hostile territory. Travel to the crash site to mount a rescue operation.
920172	Reach the Crash Site
920173	Razorback transports are at your disposal to transport your troops. Use them to explore the terrain and find the downed Thunderhawk. The aircraft's last reported position is indicated by a map ping.
920174	Assemble the Turrets
920175	Automated turrets have been dropped from orbit to fortify your position. Use your servitor to complete the assembly of these emplacements.
920176	Protect the Crash Site
920177	Orks are launching an attack on the crash site. The surviving marines are now under your command. Defend the position until the counter runs down. At least one of the crash survivors must still be alive to win the mission. 
920180	Gather Samples
920181	Slay mutated Orks until you have gathered enough samples. Then return to Apothecary Gordian.
920182	Slay Mutated Orks
920183	Slay mutated Orks until you have gathered enough samples. 
920184	Return to the Apothecary
920190	Raze the Major Ork Encampment
920191	Destroy the major Ork settlement.
920192	Destroy the Ork Anti-Aircraft Batteries
920193	Destroy the anti-aircraft batteries the Orks have keeping our craft grounded.
920194	Build Weapon Depots
920196	Upgrade Marines
920197	Upgrade at least 2 marines with heavy weapons.
920198	Call in air support.
920199	Call in Vulture gunships to finish off the Ork encampment.
920200	Get the Orks in this area to chase you.
920201	Take cover here to eliminate the Big Shootas at the sandbags.
920202	Capture this point to end the mission. You will be able to play again and pick up where you left off.
920203	You may return at a later date to continue play.
920204	Take cover.
920205	Select the Orbital Relay
920206	Click to summon a marine from orbit
921000	You are now carrying the ELDAR STONE. It may hold the secret to the Eldar's presence here.
921001	This ORK TISSUE SAMPLE could be analyzed to understand the bizarre mutated greenskins.
921002	%1NUM% of %2NUM% Tissue Samples Collected
921003	Defend Crash Site: %1NUM%:%2NUM%%3NUM%
922001	Your sergeant has died. He has respawned at the location where he arrived on Elsemere. 
922002	Your sergeant has died. He has respawned in the firebase. 
922003	You can continue your ongoing quests, although it is in your interest to assemble your troops anew.
925001	Welcome to Elsmere, Sergeant. You've dropped a little ways south of our firebase, so make your way to us and we'll get you started. 
925002	Oh, and the place is lousy with feral Orks, so you might run into a few on your way. Think of them as our welcoming committee.
925012	We also have medicae temples to heal you if you're wounded. There is one here and another in the western part of the firebase.
925013	Just stand near one of the temples and the apothcaries will have you back on your feet in no time.
925020	Now, it's time to start your training.
925021	If you want those stripes to be anything more than decoration, you have to learn command. You're more than a warrior now; you're a leader. 
925022	We'll start you off small with a single Space Marine to accompany you on your next mission. Tarkus here will be looking to you for command in the field.
925023	Tarkus is a veteran battle brother, so he can take care of himself. 
925024	But remember, a squad is only as good as its commander. If you don't tell your Marine what to do in combat, he may get into trouble.
925030	I'm sending you and Tarkus out on patrol, sergeant.
925031	The valley south of here is infested with feral Orks, and I need you to do some reconnaissance. Move out to the designated way point. Once you're both there, your tactical display will update with the next destination.
925032	It's not the primary objective here, but feel free to engage any Orks you come across.
925035	Always remember that the Marines under your command depend on you for their lives, sergeant. Don't throw them away needlessly.
925037	Quite so.
925050	These greenskins are tougher than the last batch, sergeant. We're in for a fight.
925051	Look at the size of those monsters! Brace for heavy combat!
925060	My battle armor is ruined! I won't last much longer… Should I fall back to the medicae temple?
925071	For the love of all that's holy, what are you doing out there? Brother Tarkus was your responsibility! 
925072	Fall back to base immediately. Apothecary Gordian will try to revive Tarkus. 
925080	Sweet Emperor! Looks like these Orks are dug in, Sergeant.
925081	This is firebase command, sergeant. Fall back to the marked position. 
925090	Alright, Sergeant. Looks like we have a real test for you this time.
925091	That encampment you found means the greenskins are more organized than we thought. I need that camp wiped out.
925092	There has to be a chieftain, sir.
925093	Tarkus is right, sergeant. The greenskins always organize around an especially big and tough Ork. 
925094	To clear out that base, you have to kill the Ork leader.
925095	Best to burn out their hiding places too.
925096	Agreed, but you're not equipped for that. 
925097	Sergeant,  I'm sending reinforcements to your position. Just hold tight until they arrive. 
925098	Once you have all your troops, kill the Ork leader and destroy any structures he's built up. I don’t want anything left standing, sergeant.
925099	Thunderhawk transport inbound on your position.
925100	Glad to be here, Sergeant. 
925101	My heavy bolter will lay down suppressive fire, slowing down those Orks and chewing through infantry.
925102	My heavy flamer will burn down those xeno structures. 
925103	I can also fight off the Orks themselves, but my range is very short.
925104	I also have excellent range, sergeant, but I do need time to setup whenever I move to a new position.
925105	Those craters will give us cover, sergeant. If we move there, we'll be able to withstand heavy fire. 
925106	Hah! You humies come fer a fight, yeah? I'll give ya a fight!
925107	Bloody humies… always ruining me fun…
925108	Leave me camp alone, humies!
925109	Me camp! Me beautiful camp!
925110	We still need to get the Ork leader.
925111	Alright, the Ork chieftain is dead. Let's take care of these buildings.
925112	Well done, sergeant. That greenskin won't be bothering anyone ever again. Feel free to continue exploring or to return to base for further orders.
925120	The Orks have built a barrier here. We'll need heavy weapons to blow this open.
925121	My flamer can burn down that gate, sergeant.
925130	Good work with that Ork camp, sergeant. Looks like you've recovered a piece of wargear from their junk heaps.
925131	Wargear like this will improve your effectiveness on the battlefield, but it's important to be careful the item isn't booby-trapped or under some alien influence.
925132	Talk to Librarian Anteas in the western part of the firebase. He can examine the item for you.
925133	Greetings, sergeant. My name is Anteas, a servant of the Librarium. I am at your disposal to answer questions regarding artifacts and the dangers facing humankind.
925134	The greenskins often steal our technology and either destroy or damage it. 
925135	This item seems free of their influence, however. You may safely equip it.
925136	Here you are, sergeant. This plasma pistol can cut into heavily armored targets which resist bolter fire. 
925137	Use it well. 
925140	Sergeant. I am Mikelus, a chaplain of the Emperor of Man.
925141	Like you, I am a warrior against the enemies of humanity. I would ask services of you, if you feel prepared.
925142	Excellent. More Space Marines are aboard the Battle Cruiser Armageddon, currently in orbit above Elsmere. To prevent needless injury it's always best to establish safe drop zones for them.
925143	Once you are in command of a full strike force, you will establish such drop zones and use them to deploy your battle brothers. 
925144	For the time being, use the drop zone behind me to call down another Space Marine from orbit.
925145	Excellent. This marine will join you on your mission. 
925146	I am sending you on patrol into the frozen plains west of this firebase.
925147	The Orks in that area are larger and stronger than those you have faced thus far, so make sure to use your troops effectively.
925150	There are several other high-ranking Space Marines in the western portion of the base. They may have tasks for you to undertake as part of your training.
925160	The DECLARE VICTORY button is now available to you on the left of your screen. You can click this button at anytime to withdraw from the planet and end your play session. 
925161	When you next play Dawn of War II, your quests will resume where you left them (although you may need to restart patrol missions).
925170	It's a trap!
925171	The Eldar are on this world. Anteas will want to know of this. 
925172	These Orks are unlike any I've ever seen. We should get a sample for the Apothecary.
925173	Those aren't Orks. What are Eldar doing here? 
925174	Purge the Orks occupying those ruins, sergeant.
925175	They're heavily dug in, sergeant. We need to flank those greeskins!
925180	Looks like those Orks put up a real fight. Go see the apothecary at the top of this hill to get healed.
925181	Follow me into the Firebase and we'll report to Commander Thule. 
925182	In future, when you need to call down additional men, you can do so from this landing zone.
925183	You have limited supplies, however, and can only support a small number of marines in the field, however.
925184	Your tactical display indicates this limit in the top left.
925186	Take cover! 
925187	These Orks are better armed than any ferals I've seen before. 
925188	Something is going on here.
925189	Damn it! The Orks are in those ruins too, sergeant. 
925190	That's sacred ground. We have to clear them out.
925191	The decision is yours, sergeant, but a straight charge would just put us into their guns. 
925192	I recommend flanking them to find a way up to that plateau.
925193	Alright. Let's get up there and take out those Greenskins. 
925194	Careful humie… dis might burn a touch…
925195	The Ork has got firebombs. Clear out.
925196	That doesn't look like any Ork chieftain I've seen before.
925197	Ya trying ta stop me fun, eh humie. Well come on\, then. Dok Grot's gots nuff surjery skills for the lot o' ya! 
925198	Now that wasn't very nice… Da Big Boss ain't gonna be appy bout this. Not one bit!
925199	Big Boss? I don't like the sound of that one bit. 
925200	There are still some greenskins up here, sergeant. 
925201	Alright! That's the last of them, sergeant.
925202	We had better have a look around, though.
925203	We've got some bodies over here, sergeant. And not Orks.
925204	These are a whole other kind of alien menace, sergeant. I've never seen one before, but I think these are Eldar. 
925205	Looks like Ork weapon fire did these bastards in, but what in the Empoeror's name were they doing here in the first place?
925206	One of the Eldar was carrying a gem of some sort. Maybe Librarian Anteas can tell us more. 
925207	Eldar corpses? Are you quite certain, sergeant?
925208	Of course, my apologies. This soulstone proves that your identification was correct.
925209	I must study this alien artifact. I will contact you when I learn more, but I am in your debt for bringing me this.
925210	Sergeant, I have made an important discovery about the soulstone you brought me. I have another favor to ask of you.
925211	I'm sorry sergeant, but you need to earn more requistion. Completing missions and slaying enemies can earn you this resource.
925212	Here you are sergeant. 
925213	Hello sergeant. I have prepared a set of medical packets for you to use in the field.
925214	You can restore a wounded marine's health by using these emergency packs.
925215	I have prepared ten packs for you, the maximum you can carry in the field. 
925216	However, once you have earned requisition in the field, I can prepare additional ones. Simply come and see me if you need them.
925217	Sergeant, take a look at this.
925218	These Orks aren't like any others I've seen here. 
925219	I think Apothecary Gordian was looking into some new form of xenomutation. 
925220	We should bring him a tissue sample. 
925221	You were right to bring this to me, sergeant. 
925222	This matches some other reports of especially abnornmal Orks in the region. 
925223	Unfortunately, I need additional samples to make any sort of detailed genetic analysis.
925224	The object you recovered is a powerful psychic artifact called a soulstone.
925225	My reserach indicates that the Eldar rarely abandon such things, so something extraordinary must be occuring.
925226	My own meager psyker gifts are not refined enough to reveal all the stone's secrets, but I have detected a form of psychic resonance between it and another object. 
925227	I've indicated this location on your tactical display. Please investigate and let me know what you discover.
925228	Damn those aliens! They appeared out of the very air! 
925229	Look at these piles of junk… and that smashed wreckage.
925230	No wonder these Orks are stronger. Someone has been dropping supplies for them.
925231	Including Imperial supplies by the looks of it. That's a standard issue supply depot over there.
925232	With those supplies you'll be able to command more men on the field, sergeant. 
925233	They have cases of frag grenades here. They're in good shape, sergeant. We can use them right away.
925234	Okay, sergeant. We have a real situation here.
925235	Troops from the Ultramarines chapter arrived in system today for training. 
925236	They left their cruiser in a Thunderhawk transport aircraft, and then we received this transmission:
925238	We don't know what brought them down or if there are any survivors, but I will not leave brother marines to die.
925239	Air transport isn't viable so long as we don't know what knocked that Thunderhawk out of the sky.
925240	I want you to lead an overland rescue operation, sergeant.
925241	My gut tells me that whoever dropped in weapons for the Feral Orks here is somehow behind this as well.
925242	I'm turning over two of the base's Razorback transports to you for this operation.
925243	Razorbacks can carry several marines each and also have heavy bolter turrets for defense.
925244	They're not invincible, but they can withstand most infantry weapons
925245	You can use the base's landing zone to call down additional Razorbacks if you wish.
925246	You'll also have a construction servitor with you. It is not a combat unit, but the servitor can repair vehicles and call down supplies from orbit.  
925247	Protect your servitor. It won't last in any kind of fight.
925248	Use the infantry drop zone to summon whichever troops you want for this operation. 
925249	With the supply depot you reclaimed from the Orks, you can support two Razorbacks and up to five marines.
925250	Your supplies are still limited, so you'll only be able to bring two marines, a servitor and the two Razorbacks with you. 
925251	We only have an approximate position for the Ultramarines, so you will need to do some exploration.
925252	The Thunderhawk's last known position is marked on your tactical map. 
925253	Good luck, sergeant. Your brother marines are counting on you. 
925254	This is Ultramarine Priam to friendly forces. Do you read?
925255	We read you Brother Priam. What is your position?
925256	Thank the Emperor. Transmitting coordinates now.
925257	My battle brothers and I are yours to command, sergeant.
925258	Sergeant, this is firebase command. We have your position and are transmitting to the Battle Cruiser Armageddon in orbit above.
925259	This is Armageddon command. We have you on scope.
925260	Sergeant, we are picking up a lot of movement around your position. Suggest digging in for defense. 
925261	We have dropped field turrets around your position. Use your servitor to assemble them.
925262	The Orks are pulling back, sergeant. Well done. 
925263	This is Commander Thule on comms channel. Sergeant, good job so far, but we have to break these Orks' backs.  
925264	Armageddon, can you provide orbital bombardment?  
925265	Negative, commander. Atmospheric conditions are limiting our visibility. We can drop supplies, but our bombard guns are offline.  
925266	Use your servitor to call down some heavy weapon depots to arm your men. Get at least three depots down.
925267	Make sure one of these structures is a missile depot. You're going to need it to take out any more vehicles the Orks have waiting for you.
925268	Alright. Now that we have their supplies, let's start breaking out the weapons. 
925269	I recommend upgrading at least three marines with heavy weapons.
925270	Sergeant, this is Armageddon command. We've identified where the anti-aircraft fire that brought down the Icarus came from.
925271	Thule here, sergeant. Knock out those missile batteries and we'll be able to send you air support to finish off the main Ork encampment.
925272	Well done, sergeant. Once you have the main Ork encampment located, call in an airstrike. 
925273	This is Vulture Gunship Alpha. Alpha, Bravo and Gamma are inbound on your position.
925274	Vulture gunships begining assault. We are at your disposal, sergeant. 
925275	Targets destroyed. Vultures alpha, beta and gamma returning to base. 
925276	Well done, sergeant. Gather the survivors and return to base at your leisure. You have earned your stripes in my eyes at least. 
925277	I need at least ten additional samples of mutated Ork tissue, sergeant. 
925278	Recover them for me and I will be in your debt.
925279	Excellent work, sergeant. It will take some time to process all of these samples, but I'm sure I can get to the bottom of this in time.
925280	Sergeant, we salvaged a single missile launcher from the crash. 
925281	The weapon has a long setup and reload time, but is highly effective against vehicles.
925282	Hell! Sergeant, you're going to have to do this the old-fashioned way.   
9000170	Eldar Guardian Squad
9000180	Death from above!
9000190	Assault Squad
9000200	In the name of the Emperor!
9000210	Space Marine Tactical Bolter Squad
9000280	DEV BLUEPRINT
9000290	M4 Sherman
9000300	DEV BLUEPRINT
9000310	Space Marine Tactical Bolter Squad
9000320	DEV BLUEPRINT
9000330	Space Marine Tactical Bolter Squad
9000350	Death from above!
9000360	Space Marine Builder Squad
9000370	DEV BLUEPRINT
9000380	Thunderhawk
9000390	In the name of the Emperor!
9000400	Space Marine Tactical Bolter Squad
9000410	In the name of the Emperor!
9000420	Space Marine Tactical Bolter Squad
9000460	Death from above!
9000470	Dreadnought
9000560	There is no help for pansy-elves.
9000570	Eldar Guardian Squad
9000580	There is no help for pansy-elves.
9000590	Eldar Guardian Squad
9000630	There is no help for pansy-elves.
9000640	Eldar Guardian Squad
9000800	M2 Flamethrower
9001020	Space Marine Flamer Squad
9001030	Happiness is a warm bolter.
9001040	Space Marine Heavy Bolter Squad
9001050	Peace through superior firepower
9001060	Space Marine Missile Launcher Squad
9001070	Death from above!
9001080	Space Marine Assaut Marine Squad
9001090	Feral Orks
9001100	Feral Ork Boyz
9001110	Basic infantry of feral Orks.
9001120	Feral Ork Boyz
9001130	Tastes like…chicken
9001140	Space Marine Plasma Rifle Squad
9001150	In the name of the Emperor!
9001160	Space Marine Tactical Bolter Squad
9001170	In the name of the Emperor!
9001180	Space Marine Tactical Bolter Squad
9001220	Basic infantry of feral Orks.
9001230	Feral Ork Boss
9001300	Basic infantry of feral Orks.
9001310	Feral Ork Boyz
9001320	Death from above!
9001340	Death from above!
9001350	Space Marine Assaut Marine Squad
9001360	Even in death…
9001370	Space Marine Dreadnought
9001380	Basic infantry of feral Orks.
9001390	Feral Ork Boyz
9001400	XV22 Battlesuit
9001410	XV8 Crisis Battlesuit Commander
9001420	XV8 Crisis Battlesuit Shas'vre Bodyguard
9001430	Fire Warrior Squad
9001440	Ranged Infantry
9001450	!9001450
9001460	Kroot
9001470	Melee Infantry
9001480	Greater Good
9001490	You earn Greater Good points by killing enemy units and dying in combat. Spend the resource on the Tau's global abilities
9001500	XV88 Broadside Battle Suit
9001510	Air Caste Strike
9002540	Strategic Point
9002550	Capture this point for intel, reinforcements, and a location to fall back.
9002780	Assault Marine
9002810	Servitor
9002840	Tactical Marine
9002870	Tactical Marine
9002900	Devastator with Flamer
9002930	Devastator with Heavy Bolter
9002960	Devastator with Missile Launcher
9002990	Devastator with Plasma Gun
9003170	Dreadnought
9003200	Feral Ork Boy
9003230	Slugga Boy
9003270	Dark Eldar Warrior Squads
9003300	Dark Eldar Raider
9003320	Bunker
9003330	Garrissonable Structure
9003370	Talos
9003570	Landraider
9004200	Sandbags
9004250	Sergeant
9004400	Leader of Men. Wielder of Swords.
9004410	Space Marine Sergeant
9004420	In the name of the Emperor!
9004430	Space Marine Tactical Bolter Squad
9004560	Shoota Boy
9004590	Big Shoota Boy
9004620	Basic infantry of feral Orks.
9004630	Ork Shoota Boyz
9004640	dis 'ere is da boyz dat has da big shootaz
9004650	Ork Big Shoota Boyz
9004660	Nob
9004810	In the name of the Emperor!
9004820	Space Marine Tactical Bolter Squad
9004950	In the name of the Emperor!
9004960	Space Marine Tactical Bolter Squad
9005600	Force Commander
9005630	In the name of the Emperor!
9005640	Force Commander
9010440	Ork Banner
9010450	1 trooper can man this structure
9011310	Basic infantry of feral Orks.
9011320	Feral Ork Boyz
9011660	Basic infantry of feral Orks.
9011670	Feral Ork Boyz
9011740	Basic infantry of feral Orks.
9011750	Ork Shoota Boyz
9011790	Basic infantry of feral Orks.
9011800	Ork Shoota Boyz
9012800	Purge! Cleanse!  Kill!
9012810	Space Marine Melee Marine Squad
9013630	In the name of the Emperor!
9013640	Space Marine Tactical Bolter Squad
9017639	Okay, sergeant. Reports from the firebase indicate that there are  feral Orks between you and them.
9017640	You can ensure that you attack any enemies you run into by giving an Attack-Move order.
9017641	To do so, first left-click on the Attack-Move button and then left-click on your destination.
9017642	Troops ordered to Attack-Move will engage and pursue any enemies they run into.
9017643	If given a simple Move order, they’ll only fire a few shots before continuing to their destination.
9017644	Issue an Attack-Move order to the next waypoint.
9017645	Well done, sergeant. These Orks are melee fighters, but so are you and you outclass them one on one.
9017646	Excellent. My display is picking up your movement just fine.
9017647	Left-click on your sergeant to select him.
9017648	Left-click on your sergeant to select him.
9017649	Left-click on your sergeant to select him.
9017650	Hah! Well done. Looks like they picked the right marine to send us for once.
9017651	Marine, this is Battlebarge Armageddon. Do you read me.
9017652	Loud and clear, ma'am.
9017653	I'm picking up a large concentration of Orks just to the west of your position. Looks like they're massing for an assault.
9017654	Actually. Sergeant, why don't you take care of that?
9017655	Sergeant, you're going to be running into a good sized mob, so I wouldn't suggest getting into a melee with them.
9017656	You just want to get their attention and cause them to chase you. Then just drawm into the bunkered Space Marines' line of fire.
9017657	Best way to do that is to engage them at range with your pistol, so you need to change your stance.
9017658	Stance determines whether a unit favors melee or ranged combat. Left-click on the stance button to change to ranged stance.
9017659	Excellent. Now you'll engage enemies at range instead of charging into close combat.
9017660	Be careful, however. Enemies can still charge you and force you into melee combat.
9017661	With this number of Orks, that could be fatal.
9017662	When you're ready, head down the path to the west to get to the Orks.
9017663	They're after you! Head back toward the bunker!
9017664	Hah! Well done. Looks like they picked the right marine to send us for once.
9017665	Marine, this is Battlebarge Armageddon. Do you read me.
9017666	Loud and clear, ma'am.
9017667	I'm picking up a large concentration of Orks just to the west of your position. Looks like they're massing for an assault.
9017668	Actually. Sergeant, why don't you take care of that?
9017669	Sergeant, you're going to be running into a good sized mob, so I wouldn't suggest getting into a melee with them.
9017670	You just want to get their attention and cause them to chase you. Then just draw into the bunkered Space Marines' line of fire.
9017671	The best way to do that is to engage them at range with your pistol, so you need to change your stance.
9017672	Stance determines whether a unit favors melee or ranged combat. Left-click on the stance button to change to ranged stance.
9017673	Excellent. Now you'll engage enemies at range instead of charging into close combat.
9017674	Be careful, however. Enemies can still charge you and force you into melee combat.
9017675	With this number of Orks, that could be fatal.
9017676	When you're ready, head down the path to the west to get to the Orks.
9017677	They're after you! Head back toward the bunker!
9017678	Damnation! Don't these Orks ever tire of this? I've got turrets covering that approach, but I'll need to send a Battle Brother to draw the Orks into our line of fire.
9017679	Damnation! Don't these Orks ever tire of this? I've got turrets covering that approach, but I'll need to send a Battle Brother to draw the Orks into our line of fire.
9017680	Damnation! Don't these Orks ever tire of this? I've got turrets covering that approach, but I'll need to send a Battle Brother to draw the Orks into our line of fire.
9017681	Damnation! Don't these Orks ever tire of this? I've got turrets covering that approach, but I'll need to send a Battle Brother to draw the Orks into our line of fire.
9017682	Damnation! Don't these Orks ever tire of this? I've got turrets covering that approach, but I will need to send a Battle Brother to draw the Orks into our line of fire.
9017683	Follow this path to find the Orks to lure in.
9017684	Follow this path to find the Orks to lure in.
9017685	Corpse
9017686	The corpse of an Eldar
9017708	Get ready to rumble!
9017716	Okay. Let's see what these Orks are hiding behind here
9017717	Grok! Grok! Grok!
9017718	It's some kind of Ork ceremony…
9017720	Grok! Grok! Grok!
9017721	It's some kind of Ork ceremony…
9017723	Grok! Grok! Grok!
9017724	It's some kind of Ork ceremony…
9017726	Refit Marine Bonaparte
9017727	Click the Heavy Bolter Marine button to call back Marine Bonaparte, now armed with a heavy bolter.
9017730	Description
9017731	Title
9017732	I have received worrisome reports of Orks raiding the roads near several desert communities.
9017733	The citizens of this world look to us for protection and we cannot shirk that duty.
9017735	I fear you will face strong opposition from the greenskins, so I'd ask that you take Brother Bonaparte with you as well.
9017736	I suggest arming him with a heavy bolter, which will be highly effective against Ork infantry.
9017737	Okay sergeant. To rearm Bonaparte, you'll need to select the Orbital Relay at the base.
9017738	Orbital relays are your lifeline on planet-side. Its what allows us to send down supplies and additional troops from the Battle Barge.
9017739	Left-click on the indicated button to rearm Bonaparte with a heavy bolter.
9017740	Excellent. It will take a few seconds for him to rearm.
9017742	The downside is that this things takes a second to setup or tear down. But trust me: it's worth the trouble.
9017743	text is text
9017745	The downside is that this things takes a second to setup or tear down. But trust me: it's worth the trouble.
9017746	Test really is text, dude.
9017748	The downside is that this things takes a second to setup or tear down. But trust me: it's worth the trouble.
9017749	The Orks have heavy guns. If we use the rocks for cover, we can withstand their fire.
9017750	Tarkus is right. Your display will help you take cover: units under cover have green or yellow shields above their heads.
9017751	The Orks have heavy guns. If we use the rocks for cover, we can withstand their fire.
9017752	Tarkus is right. Your display will help you take cover: units under cover have green or yellow shields above their heads.
9017753	The Orks have heavy guns. If we use the rocks for cover, we can withstand their fire.
9017754	Tarkus is right. Your display will help you take cover: units under cover have green or yellow shields above their heads.
9017755	The Orks have heavy guns. If we use the rocks for cover, we can withstand their fire.
9017756	Tarkus is right. Your display will help you take cover: units under cover have green or yellow shields above their heads.
9017757	The patrol markers are on your display, sargeant. Time to move out.
9017758	The patrol markers are on your display, sargeant. Time to move out.
9017759	The patrol markers are on your display, sergeant. Time to move out.
9017771	Select this item to have your units search it.
9017772	Select the Librarian with your units nearby to give him the gemstone.
9017779	1
9017780	Okay, Marine Bonaparte’s flamer will get you through that Ork gate, sergeant.
9017781	Select Bonaparte by left-clicking on him.
9017782	Because the gate isn’t an enemy structure per se, simply right-clicking on it won’t cause him to attack.
9017783	You need to issue an Attack-Move order.
9017784	Click the Attack-Move button and then left-click on the gate you want him to burn down.
9017785	Excellent. Bonaparte will move within range and then get started. He’ll have the gate down in a fgew moments.
9017786	I’m picking up an Ork gunner in a structure near you, sergeant.
9017787	He’ll be hard to kill since the structure is giving him cover.
9017788	Thankfully, Bonaparte’s heavy bolter has better range than the Ork’s primitive gun.
9017789	Just place Bonaparte outside the Ork’s range and have him attack. His bolter fire will wear that greenskin down.
9017802	Some more data
9017825	Health Pack
9017826	Click to heal all your units.
9017827	+ %1HP
9017828	+500
9017838	+1000
9018278	Welcome to Elsmere, sergeant.
9018279	Looks like you’ve landed south of the Firebase.
9018280	No need to worry, though. I’ve marked the path to the base on your display.
9018281	Careful, Sergeant.
9018282	I'm picking up feral Orks up ahead.
9018283	Oy! A humie!
9018284	Get ’im boyz!
9018285	Well done, Sergeant.
9018286	I guess caution is for lesser men.
9018287	You must be the new blood.
9018288	I see the local Orks already said hello.
9018289	Waaagh!
9018290	Behind you!
9018291	They're not very smart, but they are determined.
9018292	I’m Tarkus. Commander Thule asked me to meet you at the gate.
9018293	Looks like you’ve taken some punishment. Let’s get you to the Apothecary.
9018294	He can patch up those wounds before we see the commander.
9018303	Now that you’re not so banged up, follow me and we’ll meet Commander Thule.
9018305	You got it, sir.
9018306	Let's do this, boys!
9018307	Reporting as ordered, Commander.
9018308	Great to have you on board, sergeant. We can use all the marines we can get right now.
9018309	We’re in the middle of a full-fledged crisis, so I’m going to have to put you straight into the field.
9018310	Tarkus here will be your second in command. We’ll assign you more marines as they become available.
9018311	Hmm?
9018312	Tarkus is a veteran, but he will still look to you for orders.  He’s also one of my best marines, so take good care of him.
9018313	His death on this mission would be unacceptable.
9018314	Report to Chaplain Mikelus for your orders.
9018320	There! We can use that trench for cover.
9018321	An Ork barricade. I don’t think they want us coming this way.
9018323	Sergeant, the Firebase is sending a heavy weapons specialist to deal with that barrier.
9018324	ETA is less than a minute.
9018326	Less talk; more burn, Bonaparte.
9018327	We need to get this gate down.
9018330	Alright. Let’s see what these Orks are so eager to protect.
9018331	Gork! Gork! Gork!
9018332	Some kind of ceremony…
9018336	Bonaparte, Commander Thule wants to see you back at the base.
9018337	Sergeant, we also need you to head back to the base.
9018338	Chaplain Mikelus will have further orders when you arrive.
9018339	It never ends.
9018340	As soon as we clear one gang out, another sprouts up.
9018341	Sergeant, I’m picking up a heavy concentration of Orks near your position.
9018342	They need to be dealt with.
9018343	If we get their attention, we can draw them right into the Firebase’s turrets.
9018347	It’s on our heads if the greenskins have sullied that place…
9018352	Ork tracks. They must be patrolling up this road.
9018354	The Orks are entrenched in the ruins.
9018355	A frontal assault’ll put us right into their guns.
9018356	We should flank them. Another entrance could be less defended.
9018358	Dead Marines is more like it. But it’s your call, sergeant.
9018359	Alright. Let's clear out these Orks
9018360	Sergeant – there’s an Ork entrenched in a structure up ahead. Be careful.
9018363	Sergeant, you’d better secure that stockpile.
9018364	Frag grenades. These should come in handy.
9018365	We’ve got a corpse here, sergeant.
9018366	An Eldar. What the hell are they doing here?
9018367	Whatever it is, it doesn't bode well for us. They're tricksters and murderers to a one.  
9018368	Sergeant, Anteus at the Firebase is a scholar.
9018369	He might be able to make sense of this.
9018370	I’ve run some scans and there’s a quicker passage back to the base.
9018371	I’m marking a few points on your display.
9018374	I’m picking up a priority message. Relaying now.
9018377	In the town hall. I can’t hold it alone, though.
9018385	Status report.
9018386	I spied three more waves of xenos coming down the hills towards us.
9018387	I'll snipe them from the hill, but the town hall is your best firing position.
9018388	Flamers! I’ll take them out before they burn you down!
9018389	Missile units! I’m on them! You deal with the rest!
9018390	Taking out those heavy weapons!
9018393	Actually, Sergeant, we’ve got some intel you’ll want to see for yourself.
9018394	Hold position. I’m sending down a Thunderhawk for extraction.
9018475	Let’s see if we can get you back into top  shape.  
9018477	Let me know as soon as they’re secure.
9018478	Entirely unacceptable.
9018480	You men can take a quick rest. Additional troops are on the way to reinforce the town.
9018528	We found this gem on the corpse.
9018532	The alien had this gem on him. Let's get it to Anteus.
9018830	Indigenous Building
9018893	Indigenous Building
9019500	Patrol End Point
9019624	Kill the Ork Boss
9019625	Find and kill the marauding Ork Mekboy.
9019745	Corpse
9019746	The corpse of an Eldar
9020147	This is my speech.
9020499	Idiots. So long as I stand my men are fearless!
9020500	To war, brothers. You cannot fall with a Reclusiarch at your side.
9020501	The Commander is dead! How could this happen?
9020508	Withdraw! We need to regroup!
9020597	You dare presume you can defeat a devout of the Emporer?
9020598	You dare presume you can defeat a devout of the Emporer?
9020599	You dare presume you can defeat a devout of the Emporer?
9020600	You will take my place in the afterlife, heretic.
9020601	Rest in pease at last, brother.  Fall back, withdraw!.
9020602	Rest in pease at last, brother.  Fall back, withdraw!.
9020743	By the Emperor
9020744	Rest in peace, brother - you have served the Emporer well…  Fall back!
9020747	Brothers, the enemy approaches - form up and maintain the line!
9020783	%1player_killer_name% killed %1player_victim_name%
9020784	%1player_killer_name% has killed %1player_victim_name%
9020785	%1player_killer_name% has killed %1player_victim_name%
9020786	%1player_killer_name% has killed %1player_victim_name%
9020790	%1player_killer_name% has killed %1player_victim_name
9020791	%1player_killer_name% has killed %2player_victim_name%
9020795	%1player_name%
9020998	The Orks have been suppressed by the Heavy Bolter, they won't be getting very far now.
9021069	The enemy has entrenched themselves near those explosives.  We should take advantage of this.
9021070	The enemy has entrenched themselves near those explosives.  We should take advantage of this.
9021074	If we complete our mission here quickly, we will earn a commendation from the chapter.
9021075	Outstanding work, brothers.  Weve earned praise from the chapter for the speed of our victory.
9021076	Complete mission in time limit
9021077	Fulfill all your primary objectives before the timer runs out.
9021099	Looks like I ran out of components for my shield…
9021100	I cast Magic Missile!
9021101	Get clear of his target!
9021102	Stand firm with me against these invaders, Brothers. I cannot be killed a second time.
9021233	Capture strategic points to increase squad cap.
9021295	Save the Imperial Guardsmen
9021319	If we take that strategic point, our Thunderhawk will move up to provide us with supplies and reinforcements.
9021320	Once at a new point, the Thunderhawk cannot ever return to the previous location - fuel doesn
9021321	Dropzone secured, we can now resupply from this location
9021346	To move your camera towards the Imperial Guardsmen, drag the mouse cursor towards the bottom-left of the screen.
9021347	move your mouse cursor here
9021366	Rendezvous with Bonaparte
9021367	Rendezvous with Bonaparte
9021368	Rendezvous with Bonaparte
9021369	Rendezvous with Bonaparte
9021376	We have redirected your drop pod near a group of Imperial Guardsmen who need our support to fight off the Orks.
9021377	Nearby marine squads have been dispatched to help, but you are the closest marine. Save those men, sergeant.
9021397	Sergeant, another squad was sent to the Badlands nearby, we should rendezvous as soon as possible
9021409	Last radio contact placed them to the north of our current position.
9021410	The Space Marines! We might win the day after all.
9021411	Thank you my lord, the might of the Adeptus Astartes truly has no equal.
9021412	Well met Sergeant, squad Tarkus reporting as ordered
9021449	Foul beasts, they will be cleansed in flame.
9021451	Just follow the sound of burning flesh.
9021452	Foul beasts, they will be cleansed in flame.
9021454	Just follow the sound of burning flesh.
9021455	Foul beasts, they will be cleansed in flame.
9021457	Just follow the sound of burning flesh.
9021458	Foul beasts, they will be cleansed in flame.
9021460	Just follow the sound of burning flesh.
9021461	Foul beasts, they will be cleansed in flame.
9021463	Just follow the sound of burning flesh.
9021464	Foul beasts, they will be cleansed in flame.
9021466	Just follow the sound of burning flesh.
9021467	Foul beasts, they will be cleansed in flame.
9021469	Just follow the sound of burning flesh.
9021472	Kill the Big Shootas
9021473	Kill the Big Shootas
9021474	Those Orks are carrying weapons with a high rate of fire.
9021497	Tactical Space Marine
9021498	Tarkus
9021499	Tarkus
9021500	Tactical Bolter
9021501	Tactical Space Marine
9021502	Tarkus
9021503	Tarkus
9021504	Tactical Bolter
9021505	Tactical Space Marine
9021506	Tarkus
9021507	Tarkus
9021508	Tactical Bolter
9021509	In the name of the Emperor!
9021704	Bunker
9021719	Look, an inactive bolter turret.  If we can reactivate it, it should help us against our enemies.
9021898	Sergeant, the situation is grim on Elsmere. Reports indicate an attack on the city is imminent.
9021899	In addition, outlying settlements are reporting assaults from Orks and contact with others has been lost
9021900	I am assigning squads Tarkus and Bonaparte to your command.
9021901	This city needs your aid, but the village of Argus is also under our protection and warrants attention.
9021902	Elena is on the Battle Barge Sword of Redemption in orbit around the planet and will contact you with intel as it is found.
9021903	Wisdom in Fury, Sergeant.
9021904	Sergeant, the situation is grim on Elsmere. Reports indicate an attack on the city is imminent.
9021905	In addition, outlying settlements are reporting assaults from Orks and contact with others has been lost
9021907	This city needs your aid, but the village of Argus is also under our protection and warrants attention.
9021908	Elena is on the Battle Barge Sword of Redemption in orbit around the planet and will contact you with intel as it is found.
9021909	Wisdom in Fury, Sergeant.
9021910	Sergeant, the situation is grim on Elsmere. Reports indicate an attack on the city is imminent.
9021911	In addition, outlying settlements are reporting assaults from Orks and contact with others has been lost
9021912	I am assigning squads Tarkus and Bonaparte to your command.
9021913	This city needs your aid, but the village of Argus is also under our protection and warrants attention.
9021914	Elena is on the Battle Barge Sword of Redemption in orbit around the planet and will contact you with intel as it is found.
9021915	Wisdom in Fury, Sergeant.
9021916	Area secured. Your orders Sergeant?
9022227	Building
9022368	Sergeant, the situation is grim on Elsmere. Reports indicate an attack on the city is imminent.
9022369	In addition, outlying settlements are reporting assaults from Orks and contact with others has been lost
9022371	This city needs your aid, but the village of Argus is also under our protection and warrants attention.
9022373	Wisdom in Fury, Sergeant.
9022404	We are receiving radio traffic from more Imperial Guardsmen near your position, Sergeant.
9022405	They are pinned down and will not last long unsupported.
9022406	Reinforce the Imperial Guardsmen
9022590	Order the unit to Hold Fire.
9022591	Hold Fire
9022592	Left-click icon to Hold Fire.
9022594	Order the unit to Fire.
9022595	Fire at Will
9022596	Left-click icon to Fire at Will.
9022617	Factory
9022618	Garrissonable Structure
9022691	Ready or not, ere we go!
9022692	Get out of his way!
9022732	Indigenous Building
9022733	Garrisonable Structure
9022738	Indigenous Building
9022739	Garrisonable Structure
9022744	Readouts coming across now…
9023050	Tactical Marine
9023068	Heavy Bolter Devastator
9023071	Elite infantry that can shrug off most small-arms fire. Can be equipped with multiple weapon upgrades.
9023072	Tactical Marine Squad
9023073	Tactical Marine Squad
9023074	 Infantry
9023102	Comes with a weapon that suppresses large groups of infantry. Has limited firing arc and requires set-up time.
9023103	Devastator Heavy Bolter Squad
9023104	Devastator Marine Squad
9023105	Infantry
9023117	Heavy Bolter Turret (Campaign)
9023123	Tarantula Turret
9023124	Build a Tarantula Turret emplacement that can suppress enemy infantry. 
9023310	Repel the Ork Assault
9023311	Repel the Ork Assault
9023488	Tactical Marine
9023500	Predator Tank
9023515	In the name of the Emperor!
9023516	Space Marine Tactical Bolter Squad
9023517	Tactical Marine Squad
9023528	Space Marine Tank
9023529	Predator Tank
9023546	Frag Grenade
9023547	Throw anti-infantry explosive that deals good damage regardless of cover.
9023621	Residence
9023622	Garrissonable Structure
9023630	Assault Marine
9023636	Devastator Marine
9023639	Force Commander
9023642	Scout Marine
9023645	Terminator Marine
9023648	Tarkus
9023657	Thaddeus
9023666	Tarkus (Terminator)
9023669	Thaddeus (Terminator)
9023672	Terminator Force Commander
9023718	Residence
9023719	Garrissonable Structure
9023760	Davian Thule
9023766	Death from above!
9023767	Assault Squad
9023768	Assault Marine Squad
9023773	Sergeant Thaddeus is a brash leader. Specializing in melee combat and equipped with a Jump Pack, he's able to get into combat quickly and tie up enemy squads.
9023774	Marine Thaddeus
9023775	Thaddeus
9023776	Assault Marine Squad
9023780	In the name of the Emperor!
9023782	Devastator Marine Squad
9023795	Death from above!
9023796	Assault Squad
9023797	Terminator Assault Squad
9023802	Sergeant Thaddeus is a brash leader. Specializing in melee combat and equipped with a Jump Pack, he's able to get into combat quickly and tie up enemy squads.
9023803	Marine Thaddeus
9023804	Thaddeus
9023805	Terminator Assault Squad
9023809	Sergeant Tarkus is a veteran of countless campaigns and is effective on the front lines, drawing enemy fire and using his tactical experience to soak up damage.
9023810	Marine Tarkus
9023811	Tarkus
9023812	Tactical Marine Squad
9023816	In the name of the Emperor!
9023817	Space Marine Tactical Bolter Squad
9023818	Terminator Marine Squad
9023823	In the name of the Emperor!
9023824	Space Marine Tactical Bolter Squad
9023825	Scout Squad
9023837	Commander of the Strike Cruiser Armageddon and its forces. While most effective in melee combat, the Commander can wield the widest variety of weapons. He must deploy on all missions.
9023838	Force Commander
9023839	Force Commander
9023844	Commander of the Armageddon and its forces. While most effective in melee combat, the Commander can wield the widest variety of weapons. He must deploy on all missions.
9023851	Sergeant Tarkus is a veteran of countless campaigns and is effective on the front lines, drawing enemy fire and using his tactical experience to soak up damage.
9023852	Marine Tarkus
9023853	Tarkus
9023854	Terminator Squad
9023890	Indigenous Building
9023967	Commander Thule is reborn as a holy Dreadnought, able to reap untold destruction upon the Chapter's enemies. Though primarily a melee combatant, he's capable of being a terrible force with the right ranged weapon.
9023968	Davian Thule (Dreadnought)
9023969	Davian Thule
9023970	Dreadnought
9023972	Eldar Guardian Squad
9023991	Fire Prism
9024008	Eldar Tank
9024009	Fire Prism
9024010	Fire Prism
9024011	Eldar Heavy Grav Tank
9024066	MP Temp
9024190	Big Shoota Boy
9024193	Burna Boy
9024196	Feral Ork Boy
9024199	Feral Ork Boy
9024205	Shoota Boy
9024208	Slugga Boy
9024211	Tankbusta
9024229	Ork Wartrukk
9024238	dis 'ere is da boyz dat blowz tings up
9024239	Ork Tankbusta
9024240	Basic infantry of Orks.
9024241	Feral Ork Boyz
9024242	Dis 'ere is da boyz dat has da big shootaz
9024243	Ork Big Shoota Boyz
9024244	Shooty Orks.
9024245	Ork Shoota Boyz
9024246	Basic infantry of feral Orks.
9024247	Feral Ork Boyz
9024248	Basic infantry of feral Orks.
9024249	Feral Ork Boyz
9024250	Dis here is da boyz dat burnz
9024251	Ork Burna Boyz
9024254	Ork War Trukk
9024255	Ork War Trukk
9024256	Wartrukk
9024257	Ork Light Armor
9024290	Imperial Guard Squad
9024295	Imperial Guardsman
9024300	Smash!  Maim!  Destroy!
9024301	Tyranid Carnifex
9024302	Consume mass quantities!
9024303	Tyranid Ripper
9024304	Consume mass quantities!
9024305	Tyranid Warrior
9024306	Carnifex Boss
9024309	Tyranid Ripper
9024312	Tyranid Warrior
9024340	Space Marine HQ2
9024343	Headquarters
9024344	Building
9024393	Clear Out
9024394	Swing Avitus's weapon, knocking away nearby enemies.
9024444	Stimulant Kit
9024445	Revive nearby incapacitated squad leaders and heal nearby squads.
9024516	Deployment HQ, heals nearby friendly units.
9024519	Headquarters
9024520	Building
9024636	Relay Station
9024637	Garrissonable Structure
9024823	Da Boyz
9024825	Snakebites
9024826	Rippers
9024827	Metalboy Humies
9024828	Da Boyz
9024830	Snakebites
9024831	Rippers
9024832	Metalboy Humies
9024833	Da Boyz
9024835	Snakebites
9024836	Rippers
9024837	Metalboy Humies
9024838	Da Boyz
9024840	Snakebites
9024841	Rippers
9024842	Metalboy Humies
9024847	Save da boyz!
9024859	Ripper
9025140	This is also speech
9025141	Thsi is my speech
9025142	Oy! Boss, da boyz ya came ta get are stuck in wit da 'umies!
9025143	Oy! Boss, da boyz ya came ta get are stuck in wit da 'umies!
9025144	Oy! Boss, da boyz ya came ta get are stuck in wit da 'umies!
9025145	Oy! Boss, da boyz ya came ta get are stuck in wit da 'umies!
9025146	Ya better git in dere and sort dem out!
9025147	Ya better git in dere and sort dem out!
9025148	Good 'un boss, you showed dem 'umies!
9025149	Good one boss, you showed dem 'umies !
9025156	Dere ain't too many o' da boyz left though.  Boss Boartoof ain't gonna like dat
9025157	Dere ain't too many o' da boyz left though.  Boss Boartoof ain't gonna like dat
9025158	Dere aint too many of da boyz left though.  Boss Boartoof ain't gonna like dat
9025159	Dere ain't too many of da boyz left.  Boss Boartoof ain't gonna like dat
9025160	Dere aint too many of da boyz left.  Boss Boartoof aint gonna like dat…
9025161	Dere aint too many of da boyz left.  Boss Boartoof aint gonna like dat…
9025162	Dere aint too many of da boyz left.  Boss Boartoof aint gonna like dat…
9025167	Bash da git
9025168	Not enough energy.
9025169	You boyz work for Boss Boartoof now.  'ead on up ter 'is camp.
9025170	You boyz work for Boss Boartoof now.  'ead on up ter 'is camp.
9025171	You boyz work for Boss Boartoof now.  'ead on up ter 'is camp.
9025172	We ain't workin for Boartoof…da Snakebite Orks pays more.
9025173	We ain't workin for Boartoof…da Snakebite Orks pays more.
9025174	We ain't workin for Boartoof…da Snakebite Orks pays more.
9025175	Right!  We work for Boartoof now..sides, he has good beer!
9025176	Can I ave 'is stuff?
9025177	Snakebites?  Dem boyz are runts! 
9025178	Har! Yer nob knocked all da stuff outta him!
9025179	Har! Yer nob knocked all da stuff outta him!
9025180	Har! Yer nob knocked all da stuff outta him!
9025181	Har! Yer nob knocked all da stuff outta him!
9025182	Har! Yer nob knocked mosta da stuff outta him!
9025183	'ere we go boyz!
9025184	Har! Yer nob knocked mosta da stuff outta him!
9025185	'ere we go boyz!
9025187	My name is Elena of the Battle Barge Sword of Redemption.
9025188	You should rendezvous with your battle brothers, Sergeant. Squad Tarkus is north of your current position.
9025189	Squad Tarkus reporting, Sergeant.
9025190	Another squad was sent to the Badlands nearby.
9025191	However, Orks with heavy guns have set up ahead, we should proceed with caution.
9025192	My name is Elena of the Battle Barge Sword of Redemption.
9025193	You should rendezvous with your battle brothers, Sergeant. Squad Tarkus is north of your current position.
9025194	Squad Tarkus reporting, Sergeant.
9025195	Another squad was sent to the Badlands nearby.
9025196	However, Orks with heavy guns have set up ahead, we should proceed with caution.
9025197	My name is Elena of the Battle Barge Sword of Redemption.
9025198	You should rendezvous with your battle brothers, Sergeant. Squad Tarkus is north of your current position.
9025199	Squad Tarkus reporting, Sergeant.
9025200	Another squad was sent to the Badlands nearby.
9025201	However, Orks with heavy guns have set up ahead, we should proceed with caution.
9025202	My name is Elena of the Battle Barge Sword of Redemption.
9025203	You should rendezvous with your battle brothers, Sergeant. Squad Tarkus is north of your current position.
9025204	Squad Tarkus reporting, Sergeant.
9025205	Another squad was sent to the Badlands nearby.
9025206	However, Orks with heavy guns have set up ahead, we should proceed with caution.
9025207	My name is Elena of the Battle Barge Sword of Redemption.
9025208	You should rendezvous with your battle brothers, Sergeant. Squad Tarkus is north of your current position.
9025209	Squad Tarkus reporting, Sergeant.
9025210	Another squad was sent to the Badlands nearby.
9025211	However, Orks with heavy guns have set up ahead, we should proceed with caution.
9025212	My name is Elena of the Battle Barge Sword of Redemption.
9025213	You should rendezvous with your battle brothers, Sergeant. Squad Tarkus is north of your current position.
9025214	Squad Tarkus reporting, Sergeant.
9025215	Another squad was sent to the Badlands nearby.
9025216	However, Orks with heavy guns have set up ahead, we should proceed with caution.
9025249	We gotta get movin' too, yer nobship, or Boartoof might git-slap us.
9025318	Just listen for the Heavy Bolter.
9025319	Just listen for the Heavy Bolter.
9025320	Just listen for sound of the Heavy Bolter.
9025325	Oi! Doze runty boyz yer fetched for Boartoof were runnin' like herd squigs were after 'em.  Bet yer showed 'em wot's wot, hur hur!
9025326	Pick up da boyz
9025329	Dis 'ere *BZZT CRACKLE!* grot knows wots wot, 'e'll 'elp yer sort tings out.
9025330	'appy to be workin' wiv yer nobship.  Yer can count on me sir!
9025331	Dem boyz wot yer fetchin' is just ter da North a bit
9025332	Dem boyz wot yer fetchin' is just ter da North a bit
9025339	Dat crazy Nob, Brakka, is waitin' for us to da Northwest.
9025340	Foul beasts… die!
9025341	My squad has the greenskins suppressed, but these Guardsmen won
9025342	Cut the chatter.
9025367	Kill the Orks
9025368	Kill the Orks
9025369	Kill the Orks.
9025370	Kill the Orks.
9025371	Kill the Orks.
9025372	Kill the Orks.
9025373	Kill the Orks.
9025374	Kill the Orks.
9025375	Kill the Orks.
9025376	Kill the Orks.
9025377	My squad has the greenskins suppressed, but these Guardsmen won't be able to take them out.
9025378	I suggest we give the guardsmen some help, Sergeant.
9025379	My squad has the greenskins suppressed, but these Guardsmen won't be able to take them out.
9025380	I suggest we give the guardsmen some help, Sergeant.
9025381	My squad has the greenskins suppressed, but these Guardsmen won't be able to take them out.
9025382	I suggest we give the guardsmen some help, Sergeant.
9025383	Destroy out the Suppressed Orks
9025384	Kill the Orks.
9025386	They are pinned down, but the Guardsmen wouldn't stand a chance in close quarters against Orks.
9025387	My squad will cut down any Orks foolish enough to venture out in the open…
9025388	Well fought, Sergeant. Bonaparte will not admit so, but he could not have taken those Orks alone.
9025389	Destroy out the Suppressed Orks.
9025390	Kill the Orks.
9025392	They are pinned down, but the Guardsmen wouldn't stand a chance in close quarters against Orks.
9025393	My squad will cut down any Orks foolish enough to venture out in the open…
9025394	Well fought, Sergeant. Bonaparte will not admit so, but he could not have taken those Orks alone.
9025395	Sergeant, this is Thule. Radio reports indicate the Orks are using a mine entrance near you to reinforce.
9025396	Head to the Fellhammer Mines immediately to your north, but expect heavy resistance.
9025397	Sergeant, this is Thule. Radio reports indicate the Orks are using a mine entrance near you to reinforce.
9025398	Head to the Fellhammer Mines immediately to your north, but expect heavy resistance.
9025399	Sergeant, this is Thule. Radio reports indicate the Orks are using a mine entrance near you to reinforce.
9025400	Head to the Fellhammer Mines immediately to your north, but expect heavy resistance.
9025401	Sergeant, this is Thule. Radio reports indicate the Orks are using a mine entrance near you to reinforce.
9025402	Head to the Fellhammer Mines immediately to your north, but expect heavy resistance.
9025403	Sergeant, this is Thule. Radio reports indicate the Orks are using a mine entrance near you to reinforce.
9025404	Head to the Fellhammer Mines immediately to your north, but expect heavy resistance.
9025405	Sergeant, this is Thule. Radio reports indicate the Orks are using a mine entrance near you to reinforce.
9025406	Head to the Fellhammer Mines immediately to your north, but expect heavy resistance.
9025407	Sorry ter trouble bof yer nobships, but Boss Boartoof ain't wun fer waitin'
9025408	Da grot is right, waitin' ain't one of Boartoof's speshulties.  We shood get ter movin'
9025409	Report to Boartooth
9025410	Report to Boartooth
9025411	Report to Boartooth
9025412	Report to Boartooth
9025413	Report to Boartooth
9025414	Report to Boartooth
9025417	I'm Brakka!
9025418	Report to Boartooth
9025419	I'm Brakka!
9025420	Report to Boartooth
9025421	I'm Brakka!
9025422	Explosives - Target Here
9025423	If we fire at the general area, our bolter
9025424	If we fire at the general area, our explosive rounds should take care of the rest and bring down those rocks.
9025425	Destroy the Suppressed Orks.
9025426	I don
9025427	My squad doesn't have a clear shot at the explosives. We need to get closer to the entrance Sergeant.
9025471	Rendezvous with nearby Space Marine squads
9025475	Find dat crazy nob Brakka da Brik
9025477	If dem Snakes is attackin' da camp, dere might be sum on da way we get ter stomp!
9025479	Dis 'ere is me planet an' I swear by Gork and Mork I'm gonna keep it!
9025480	Since yer the biggest nob wot I got still alive or still workin' fer me, I got a job yer gonna like.
9025481	You an' dat crazyboy Brakka needs to teach da Snakebites dey is messin' wid da wrong Boss.
9025482	ead West a bit, bend some Snakebite boyz an' dere camps…den come back an' tell me what yer saw dem gits doin'.
9025483	If dem Snakes is attackin' da camp, dere might be sum on da way we get ter stomp!
9025485	Dis 'ere is me planet an' I swear by Gork and Mork I'm gonna keep it!
9025486	Since yer the biggest nob wot I got still alive or still workin' fer me, I got a job yer gonna like.
9025487	You an' dat crazyboy Brakka is going ter teach da Snakebites dey is messin' wid da wrong Boss.
9025488	Ya need ter 'ead northeast a bit, bend some Snakebite boyz an' dere camps…Meanwhile I'll be roundin' up some more boyz for da REAL fight later'.
9025489	I 'eard dat! Git back 'ere quick like, dem Snakebites is attackin' me camp!
9025490	I 'eard dat! Git back 'ere quick like, dem Snakebites is attackin' me camp!
9025491	I 'eard dat! Git back 'ere quick like, dem Snakebites is attackin' me camp!
9025492	I 'eard dat! Git back 'ere quick like, dem Snakebites is attackin' me camp!
9025505	I am Commander Thule, and I must be brief.
9025506	We have redirected your drop pod near a group of Imperial Guardsmen in peril.
9025507	Save those men, sergeant.
9025508	You should rendezvous with your battle brothers, Sergeant.
9025509	Squad Tarkus is north of your current position, 
9025510	My squad has some Orks suppressed in the Badlands area, but these Guardsmen won
9025511	Die foul beasts!
9025512	Bonaparte, what is your status?
9025513	Die foul beasts!
9025514	Bonaparte, what is your status?
9025515	Die foul beasts!
9025516	Bonaparte, what is your status?
9025517	My squad has some Orks suppressed in the Badlands area, but these Guardsmen can't take them out.
9025518	Raid da Snakebites
9025519	Dis oughter be fun!  We'll 'it dem boyz 'ead-on, you stomp 'em and I'll shoot 'em!
9025520	I dunno boss, I tink Brakka's been 'it in da bonce too many times.  Dere might not be enough o' us to take 'em 'ead-on.
9025521	I know, I said dat before..but dis time, I MEAN it.
9025522	Right! I reckon dat job is done.  Now go find Maso, da merc git I 'ired…'e was 'posed ta check in from da oasis.
9025523	I know, I said dat before..but dis time, I MEAN it.
9025524	Right! I reckon dat job is done.  Now go find Maso, da merc git I 'ired…'e was 'posed ta check in from da oasis.
9025525	I know, I said dat before..but dis time, I MEAN it.
9025526	Right! I reckon dat job is done.  Now go find Maso, da merc git I 'ired…'e was 'posed ta check in from da oasis.
9025527	Dis oughter be fun!  We'll 'it dem boyz 'ead-on, you stomp 'em and I'll shoot 'em!
9025528	I dunno boss, I tink Brakka's been 'it in da bonce too many times.  Dere might not be enough o' us to take 'em 'ead-on.
9025529	I know, I said dat before..but dis time, I MEAN it.
9025530	Right! I reckon dat job is done.  Now go find Maso, da merc git I 'ired…'e was 'posed ta check in from da oasis.
9025531	I know, I said dat before..but dis time, I MEAN it.
9025532	Right! I reckon dat job is done.  Now go find Maso, da merc git I 'ired…'e was 'posed ta check in from da oasis.
9025533	I know, I said dat before..but dis time, I MEAN it.
9025534	Right! I reckon dat job is done.  Now go find Maso, da merc git I 'ired…'e was 'posed ta check in from da oasis.
9025535	Dis oughter be fun!  We'll 'it dem boyz 'ead-on, you stomp 'em and I'll shoot 'em!
9025536	I dunno boss, I tink Brakka's been 'it in da bonce too many times.  Dere might not be enough o' us to take 'em 'ead-on.
9025537	I know, I said dat before..but dis time, I MEAN it.
9025538	Right! I reckon dat job is done.  Now go find Maso, da merc git I 'ired…'e was 'posed ta check in from da oasis.
9025539	I know, I said dat before..but dis time, I MEAN it.
9025540	Right! I reckon dat job is done.  Now go find Maso, da merc git I 'ired…'e was 'posed ta check in from da oasis.
9025541	I know, I said dat before..but dis time, I MEAN it.
9025542	Ok, I reckon dat job is done.  Now go find Maso, da merc git I 'ired…'e was 'posed ta check in from da oasis.
9025543	Dis oughter be fun!  We'll 'it dem boyz 'ead-on, you stomp 'em and I'll shoot 'em!
9025544	I dunno boss, I tink Brakka's been 'it in da bonce too many times.  Dere might not be enough o' us to take 'em 'ead-on.
9025545	I know, I said dat before..but dis time, I MEAN it.
9025546	Right! I reckon dat job is done.  Now go find Maso, da merc git I 'ired…'e was 'posed ta check in from da oasis.
9025547	I know, I said dat before..but dis time, I MEAN it.
9025548	Right! I reckon dat job is done.  Now go find Maso, da merc git I 'ired…'e was 'posed ta check in from da oasis.
9025549	I know, I said dat before..but dis time, I MEAN it.
9025550	Right! I reckon dat job is done.  Now go find Maso, da merc git I 'ired…'e was 'posed ta check in from da oasis.
9025551	Dat's good work, but dere's anudder camp to da south.  Betcha we can hit 'em from the rear, what dey call a 'flankin' manoover'
9025552	Dat's good work, but dere's anudder camp to da north.  Betcha we can hit 'em from the rear, what dey call a 'flankin' manoover'
9025553	Dat's good work, but dere's anudder camp to da south.  Betcha we can hit 'em from the rear, what dey call a 'flankin' manoover'
9025554	Dat's good work, but dere's anudder camp to da north.  Betcha we can hit 'em from the rear, what dey call a 'flankin' manoover'
9025555	Dat's good work, but dere's anudder camp to da south.  Betcha we can hit 'em from the rear, what dey call a 'flankin' manoover'
9025556	Dat's good work, but dere's anudder camp to da north.  Betcha we can hit 'em from the rear, what dey call a 'flankin' manoover'
9025557	Dat's good work, but dere's anudder camp to da south.  Betcha we can hit 'em from the rear, what dey call a 'flankin' manoover'
9025558	Dat's good work, but dere's anudder camp to da north.  Betcha we can hit 'em from the rear, what dey call a 'flankin' manoover'
9025559	Reinforce squads at captured dropzones.
9025573	New orders, brothers.
9025574	Find Maso
9025575	Was this labor in vain?
9025576	We must atone for this failure.
9025589	Outlying settlements are also reporting assaults from Orks.
9025590	This city needs your aid, but the villages nearby are also under our protection.
9025591	Radio reports indicate the Orks are using a mine entrance near you to reinforce.
9025592	Radio reports indicate the Orks are using a mine entrance near you to reinforce.
9025597	Leave it for now.
9025598	We shall return.
9025599	Find Maso
9025600	Dat oasis ain't far from 'ere, but dat place might be crawlin' wid Snakebites by now.
9025601	Sumpin' yer ought ter know 'bout dat Maso..'e ain't right, one of dem boyz dat gives names to his shootas…
9025602	I'm not talkin' bout givin' 'is boyz names..'is actual SHOOTA 'as a name. George or sumfink like dat.
9025603	I tink dats nice!  Nobody never gave ME a name.
9025604	Shut yer cryin' runt, else I'll be givin' names to yer bits wot I lop off with me choppa.
9025611	A task unfinished is a prayer unanswered.
9025618	Scout Marine
9025621	Versatile anti-melee unit that can be equipped with shotguns or a sniper rifle. May also add a Scout Sergeant who grants frag grenades.
9025622	Scout Squad
9025623	Scout Squad
9025624	Infantry
9025628	Assault Marine
9025631	Assault squad that is effective at closing distances quickly. Additional upgrades include the Sergeant, Blind Grenades and Melta Bombs.
9025632	Assault Squad
9025633	Assault Squad
9025634	Infantry
9025647	Force Commander (Hero)
9025650	A general combat expert. Has Assault Marines, Dreadnought, Assault Terminators.
9025651	Force Commander
9025652	Force Commander
9025653	Hero
9025666	Sprint
9025667	Gain increased movement speed for the duration of the ability.
9025669	Apothecary (Hero)
9025714	Yes, brother.
9025715	As you will it.
9025889	Heals allies and revives fallen commanders. Has Scouts, Razorback, Plasma Cannon.
9025890	Apothecary
9025891	Apothecary
9025892	Commander
9025966	Some Imperial Guardsmen allies have come under attack by heavy guns up ahead, however.
9025967	Learn the basics.
9025968	You have not selected your Sergeant.
9025969	He is located in the middle of your screen and is now highlighted.
9025970	Left click a unit to select them at any time.
9025971	Your unit is now selected.
9025972	Move the Camera
9025973	Move your mouse to the edge far of the screen and the camera will follor your mouse cursor. Do this in the direction of the blue arrow now.
9025974	Select the Sergeant
9025976	The Orks are carrying heavy guns, we need to get behind cover.
9025977	Those Guardsmen need our help, Sergeant.
9025992	Machine Spirit online… Sergeant, you are not familiar with these systems.
9025993	You need to select your character on screen to begin…
9025994	Faith without deeds is worthless.
9025998	Flamer
9025999	The Flamer is effective against infantry in cover and buildings.
9026004	Missile Launcher
9026005	The Missile Launcher is effective against vehicles and heavy infantry.
9026007	Plasma Gun
9026008	The Plasma Gun's high damage makes it considerably effective against infantry and heavy infantry.
9026010	Sergeant, your drop onto the planet Elsmere has been redirected.
9026011	Your landing zone is now near an Ork mob that has been attacking settlements.
9026012	Other Space Marine squads have been sent to the area, you should rendezvous as soon as possible.
9026022	We are cut off from our allies, and they're getting cut down by Ork fire.
9026023	Get behind the wall! We
9026024	Get behind the wall! We'll need cover to withstand the heavy gunfire.
9026025	We need ter 'ead Northwest to da other camp…an' watch out for more 'umies!
9026026	I don't tink dat's da last of da 'umies.
9026030	Smack dat mouthy git, sir. Show 'im whose da biggest!
9026031	Smack dat mouthy git, sir. Show 'im whose da biggest!
9026038	Tarkus is nearby, Sergeant.
9026056	The Orks are between us and our allies, but there is a flank route around the rocks.
9026066	Failure cannot be forgiven.
9026067	Understood.
9026068	They cannot stand against us.
9026079	Target confirmed. Engaging.
9026080	Destroy them.
9026081	Attack.
9026082	Let fly.
9026083	Brothers, bring that structure down.
9026084	Crack that armor.
9026085	Charge!
9026086	Make haste, brothers.
9026087	Moving to engage
9026088	At your command.
9026089	Let swiftness make way for strength.
9026090	Tactical movement.
9026091	Standard march.
9026092	Your duty is not done, brother!
9026093	Stimulant deployed.
9026094	Laraman's Blessing is with us.
9026095	Death is the servant of the righteous.
9026096	No mercy. No respite.
9026097	Carry the Emperor's Will as your torch.
9026098	Stand with your brothers!
9026099	Death before dishonor!
9026100	Destroy them, brothers.
9026101	All guns. Open fire.
9026102	Disengaging.
9026103	Purge the alien.
9026104	Remember your training. The Eldar are deadly.
9026105	Destroy them all.
9026106	Target acknowledged.
9026131	Dere's one o' dem 'umies now!  Stomp 'im!
9026132	More 'umies!
9026135	Forgive this failure.
9026136	None may stand against Space Marines.
9026137	Fire!
9026138	Priority target.
9026139	No mercy.
9026140	Cleanse the monstrosity.
9026141	Enemy targets ahead. 
9026142	Face the Emperor's wrath.
9026143	Attack!
9026144	Let them fall before us!
9026157	We will stay here to guard the Badlands entrance.
9026203	Bring that structure down.
9026204	Beginning assault.
9026205	We shall destroy any who cross our path.
9026206	Yes, brother. Moving to engage.
9026207	We are the angels of death.
9026208	Move.
9026209	Fury and Zeal.
9026210	Hunt and destroy. Yes, brother.
9026211	They will not escape our holy fire.
9026212	We shall know no fear.
9026213	Forward to victory.
9026214	Fortify position.
9026215	Fortifications ready.
9026216	Understood.
9026217	End of da line, yer on foot from 'ere…
9026218	Boss Boartoof said ter give ya dis radio.
9026219	Boss Boartoff said ter give ya dis 'ere radio.
9026220	Boss Boartoff said ter give ya dis 'ere radio.
9026221	Boss Boartoff said ter give ya dis 'ere radio.
9026222	Boss Boartoff said ter give ya dis 'ere radio.
9026231	I look like a fool now because it's working!
9026232	Deploy cover.
9026233	Cover deployed.
9026234	Drop sentry gun on this position.
9026235	Sentry gun active.
9026236	Call down the Tarantulas.
9026237	Understood.
9026238	The Litany of Deployment has been made, brother.
9026239	Yes brother.
9026240	We claim this in the Emperor's name.
9026241	Location secure.
9026246	We shall not fail.
9026247	Take and hold. Yes, brother.
9026248	The Emperor provides weapons for his chosen.
9026249	It shall be ours.
9026250	Stratagem under control, brother.
9026251	Strategic location marked.
9026252	Securing area.
9026253	This is Imperial territory now.
9026254	Purge the enemy.
9026255	To victory.
9026256	Death comes to the enemy.
9026257	Strike true.
9026264	Suffer the fate of the heretic.
9026265	To the last drop of blood.
9026266	For Terra and for the Chapter.
9026267	We bring death to our enemies.
9026268	Remember your duty: victory or death.
9026269	My craft is death.
9026270	Let them feel our fury!
9026271	There has come a reckoning, Greenskin.
9026272	The Emperor's Light is my torch.
9026273	Death to the enemy.
9026274	Exercise your faith in combat, brothers.
9026275	He is with us!
9026276	Unleash all fury upon them.
9026277	As ordered.
9026278	We shall be the end of you.
9026279	Feel the might of the righteous.
9026280	Look to your wargear.
9026281	Even in death, I am victorious.
9026282	Blood for blood.
9026283	Never forget. Never forgive.
9026284	I shall fight on.
9026285	Damnation.
9026286	Yes.
9026287	Secure the perimeter, brother.
9026288	Eyes open. One moment of laxity may damn us all.
9026289	System help will activate again when you are experiencing difficulty with the interface.
9026290	We shall be remembered in the Book of Honor.
9026291	Stay at the ready. 
9026292	Brothers, tend to your weapons and equipment.
9026293	Bless us as we go into combat in His name.
9026294	Remain at guard positions brothers.
9026295	We have faced savage enemies before, brother, but every foe can be your last.
9026296	Vigilance, brothers. Always vigilance.
9026297	The fury of battle will come soon enough, brothers.
9026298	We underestimate the aliens at our peril, brother. Though they are depraved and inhuman, the Eldar are deadly.
9026299	Keep in formation.
9026300	Let those who once lived here be protected. Or avenged.
9026301	The mightiest weapon is powerless without the warrior to wield it.
9026306	Right!  We're off den!  'ave fun!  *CLANK!* *CLUNK!* *GRIND!* *VROOOOOOOOOOOOOOOOM!*
9026307	Gah! Dere's more of dem squishy boyz
9026312	Move the Sergeant
9026313	Left click here to select the Sergeant
9026314	Right click here to issue a move order to this spot.
9026315	Attack the Ork
9026316	Right click on this Ork to issue an attack order.
9026317	Select squad Tarkus
9026318	Left click on squad Tarkus to select them
9026319	Select the Sergeant and Tarkus
9026320	Move behind the wall
9026321	Move to this spot to take cover
9026322	Flank attack the Orks
9026323	Move along this path to flank attack
9026325	No activity.
9026326	Let none find us wanting. In His name.
9026327	Answer the enemy's quiet with vigilance, brother.
9026328	The Emperor Protects, but the Space Marine strikes.
9026329	Remember the Primarchs. They watch us still.
9026330	Brothers, return fire!
9026331	Stand firm.
9026332	Brothers, the Emperor protects.
9026333	Make them pay for this assault!
9026334	No blow will go unanswered.
9026335	Your Sergeant is now selected.
9026336	You need to issue a move order.
9026337	Right click on the highlighted area to move there.
9026338	Your squad will now move to the target.
9026339	Right click on an area of ground to issue that squad a move order anytime.
9026340	Attack the highlighted Ork by selecting your Sergeant and right clicking the target.
9026341	Your Sergeant will now close to melee range and attack, firing his pistol on the way.
9026342	A new squad is now under your command.
9026343	Left click on the highlighted area to select Tarkus
9026344	Squad Tarkus has now been selected.
9026345	Orders, such as Move and Attack, can be issued to squads independently.
9026346	This squad uses ranged weapons, which means they will not close into melee range.
9026347	Right click on the highlighted Orks with Tarkus selected to initiate ranged combat.
9026348	The squad will move within firing range of their weapons and immediately start firing.
9026349	To issue orders for several squads simultaneously, you must drag a selection box around both units.
9026350	Left click above one squad, then hold and drag the mouse cursor across the second one.
9026351	Both squads are now selected.
9026352	Any orders given will affect all squads that have been selected.
9026353	To get behind cover, move behind the wall to the highlighted area.
9026354	Your squads are now in heavy cover.
9026355	The green shield above your squad shows they are under cover.
9026356	Squads in cover take significantly less damage from ranged fire.
9026357	The combat will be much easier by attacking from the flank.
9026358	Select your Force Commander and move to the highlighted area.
9026359	Now right click on the Orks to issue an attack order and you will have attacked the flank.
9026360	Always be on the lookout for possible flank routes to attack strong enemy positions.
9026361	Attack the Orks with ranged fire
9026362	Right click on the orks with tarkus selected
9026363	Looks like da 'umies 'it dis camp.  No boyz left alive 'ere…
9026364	Alien fiends!
9026365	The time is now, brothers.
9026366	Let none find us wanting.
9026367	My faith is my shield. My fury is my sword.
9026368	We will not bow before these attacks, brothers. We will not!
9026369	There is only the Emperor; he is our shield and protector.
9026370	A fine welcome for us, brothers. Return the greeting in kind.
9026371	They will regret this day.
9026372	Come, show me what passes for fury among your misbegotten kind.
9026373	The enemy wishes to fight, brothers. Let us indulge them.
9026374	We must move on brothers.
9026375	Rain fire upon us and we shall return it.
9026376	Gird yourselves in zeal, brothers.
9026377	They fight like devils. They will die like sinners.
9026378	Valor and duty.
9026379	I will not fall.
9026380	I die for my brothers and my Emperor.
9026381	None found me wanting.
9026382	Avenge me.
9026383	Victory in death.
9026384	Executing.
9026385	It shall be done.
9026386	Dere's a back way, behind dat pile o' junk, leads ter a ridge.  'ead East, and dat ridge'll let us get up on 'em all sneaky like!
9026387	Dere's a back way, behind dat pile o' junk, leads ter a ridge.  'ead East, and dat ridge'll let us get up on 'em all sneaky like!
9026388	Dere's a back way, behind dat pile o' junk, leads ter a ridge.  'ead East, and dat ridge'll let us get up on 'em all sneaky like!
9026389	Gah! I bet dat back way has some Snakebites watchin' it, too.  Dat's what I'd do.  But it's a shorter walk takin' da sneaky way.
9026390	We shall see it done.
9026391	For the Chapter.
9026392	Duty and Honor.
9026393	Without hesitation.
9026394	I shall not fail you, brother.
9026395	Understood.
9026396	Yes, brother!
9026397	At your command.
9026398	Consider it done.
9026399	It shall be done.
9026400	Sir!
9026401	In here, brothers.
9026402	This way.
9026403	Out of this place.
9026404	Deploy in formation.
9026405	Set up firing positions in there.
9026406	To the exits, brothers.
9026407	Shelter.
9026408	Evacuate the building.
9026409	Carry us to battle.
9026410	Boarding now.
9026411	Deploying now.
9026412	Disembark.
9026413	No fear. No fear. No fear.
9026414	Under heavy attack! Find cover!
9026415	Fall back.
9026416	In Terra's name!
9026417	Victory!
9026418	The Emperor is with us!
9026419	Make penance in the blood of the enemy.
9026420	Regroup. There is no honor in retreat.
9026421	A moment of weakness, overcome.
9026422	Choose fury over fear, brothers.
9026423	Moving out.
9026424	Destination confirmed.
9026425	Deploying now, brother.
9026426	Understood.
9026427	In position.
9026428	Hold position. Overwatch.
9026429	Go!
9026430	Move.
9026431	Advance.
9026432	Squad on the move.
9026433	Forward to victory.
9026434	The Machine Spirit will carry us forward.
9026435	Command, we are blocked off.
9026436	This road is not viable, brother.
9026437	A sealed gate. Bring forth the melta bombs.
9026438	They think to keep us out.
9026439	Hold, brothers. We need a way through.
9026440	Impasse.
9026441	Heavy weapons are needed to clear this pass, brother.
9026442	Blockade.
9026443	Walls is it? Walls can be made to tumble.
9026444	Fortifications block the way, brother. Orders?
9026445	Command, enemy fire has us pinned.
9026446	Hold firm.
9026447	Courage and fury.
9026454	Use cover brothers.
9026455	Suppressive fire on our position.
9026456	Hostile autofire.
9026457	Damn them.
9026458	Priority orders. Redeploy.
9026459	Get out of the open, brothers.
9026460	To a better position. Now.
9026461	Fall back. 
9026462	There is no glory in pointless defeat.
9026463	Tactical retreat.
9026464	Ready for duty.
9026465	On guard.
9026466	Orders?
9026467	Make penance by being victorious, brothers.
9026468	Go ahead.
9026469	Reading you clear and true.
9026470	Channel is good. Go ahead.
9026471	Ready to deploy.
9026472	Ready to serve.
9026473	My fury knows no bounds.
9026474	I am death. I am fearless. I am invincible.
9026475	Fear me.
9026476	Blow by blow, I send you to hell!
9026477	You. Will. Fall.
9026478	There lies the key to victory.
9026479	Field assets. Claim them before the enemy does.
9026480	Stratagem in sight.
9026481	Objective in sight.
9026488	Unbelievable… a Venerated Dreadnought that has fought for the Imperium for centuries, and now hes gone mad?
9026489	Hed disagree, since he claims to be the Emperor. So he dies, like any other heretic.
9026490	Yes… that is the law. The Dreadnought must be destroyed.
9026491	So the unbelievers have come. My faithful shall sweep you from my sight.
9026492	Indeed. We are the Venerated Emperors personal guard, and slaying you unbelievers is an honor.
9026493	Youve not seen the last of my personal guard. More now hunt you, unbelievers.
9026494	Begone! You may not look upon our Emperor!
9026495	Youre madmen and heretics. Ive killed better men than you by the hundred, men you shame by wearing the our armor.
9026496	You force my hand, unbelievers.
9026497	None can stand before me!
9026498	Receive my blessing, unbelievers.
9026499	That power! Get away from the Dreadnought, quickly!
9026500	My faithful, stand by me and become legend.
9026501	You cannot kill me… I am… the… immortal… Em…
9026502	Hmph. And so more die, in the Emperors name.
9026503	He did so much good in life… Will men only remember how he died?
9026504	…I have enough to remember already.
9026530	Da 'umies are comin', get 'im boyz!
9026531	More Snakebites at da camp, looks like a good fight!
9026532	More Snakebites at da camp, looks like a good fight!
9026533	Whadda ya standin' around 'ere for…we got ter kill dem Snakebites before I got time ter chat!
9026534	More Snakebites at da camp, looks like a good fight!
9026535	Whadda ya standin' around 'ere for…we got ter kill dem Snakebites before I got time ter chat!
9026536	I tink Brakka is just up dere a bit
9026545	Shit! Contact! Alert the others!
9026546	Incoming! Form up the firing lines!
9026547	Corporal Devlan of the Imperial Guard reporting, sir.
9026548	Our orders are to hold this entrance to the Badlands, so we will remain here in position.
9026549	Recent patrols have not returned from the mines to the north, my Lord… be wary.
9026550	We are Space Marines, Corporal, we have no fear of the Orks.
9026551	Hostiles ahead.
9026552	More Orks, Sergeant.
9026553	Another mob of Orks.
9026554	Get da humies boyz! WAAAAAAAGH!
9026555	Wonderful… another green Sergeant.
9026574	Withdraw to the firing line!
9026575	They
9026595	Heal your squads.
9026596	This squad needs healing.
9026621	Squad Tarkus has been damaged.
9026622	They will slowly regenerate health when out of combat
9026624	click on the Medkit ability located near the squad portrait of any squad.
9026625	All injured Marines in range of the ability are now healed
9026626	Each squad starts with 3 medkits
9026627	Once all of the medkits are used, the squad will no longer be able to use the ability
9026628	Looky down dere!  Dat's one of da camps we need ter hit…and da back door is open!
9026629	See, da Snakebites did guard da back way.
9026630	See, da Snakebites did guard da back way.
9026631	See, da Snakebites did guard da back way.
9026632	See, da Snakebites did guard da back way.
9026633	See, da Snakebites did guard da back way.
9026634	See, da Snakebites did guard da back way.
9026635	Destroy the Venerated Dreadnought
9026636	Find and kill the Venerated Dreadnought.
9026649	Guard Tower
9026662	Yer welcome ter kill some o' dese tings fer fun, but me and Clarisse 'ave it under control.
9026663	Clarisse?  Wot kinda runty name is dat?  I thought it was Grog or Gore or someting like dat
9026678	You have gained a level
9026679	The Sergeant has just gained a level.
9026680	Each level increases your squad's statistics.
9026681	Each time a squad kills an enemy, it will gain experience towards the next level.
9026683	We can go left or right, but bof ways will 'ave us 'itting dem 'ead on.
9026684	Still time ter turn around and take da sneaky way up da ridge…
9026685	Gah!  Dat's a long walk from 'ere, let's just go on.
9026686	Up ter you boss, 'ead on or sneaky?
9026687	True, but dere ain't dat many up 'ere, and dey ain't dug in.
9026705	Tarkus and his squad
9026706	Bonaparte and his squad
9026723	I dunno wot dem tings was, but dere was a lot o' dem! Clarisse 'ad a 'ard time 'ittin' dem too.
9026724	Dey's kinda like mixin' eatin' squigs and face-bitin' squigs, but dey don't taste as good OR bite as good.
9026726	Well, we knows wot a grot *userly* eats, so dem weird tings is prolly what ya'd call an upgrade. Hur Hur!
9026727	There are bound to be more Orks coming, Sergeant.
9026728	If we get close to the mine entrance we can trigger the explosives.
9026729	Those orks are standing out in the open.
9026730	We can take them down easily from our cover positions.
9026731	The explosives are nearby, Sergeant.
9026732	Some bolter rounds should set off the explosives nicely.
9026733	The greenskins won
9026746	A battle won is not worth a war lost.
9026747	No more time.
9026748	Let fly.
9026749	Use a grenade.
9026750	Deploy charges.
9026751	Clear that building.
9026752	Target acquired.
9026753	Yes, brother.
9026754	Wrath and fury.
9026755	Target priority confirmed.
9026756	Starting attack.
9026757	Confirmed.
9026758	No mercy for the enemy.
9026759	Targeting weapon position.
9026760	Face the fate of the heretic.
9026761	Attack.
9026762	Destroy that target.
9026763	Rapid movement.
9026764	Strategic location ahead.
9026765	Move.
9026766	No hesitation.
9026767	Ready.
9026768	Forward.
9026769	Beginning tactical advance.
9026770	Ready for battle.
9026771	For Terra.
9026772	Yes, commander.
9026773	Accuracy over speed.
9026774	Combat formation.
9026775	I will not know defeat.
9026778	The greenskins won't be using that entrance anymore.
9026783	Honor and duty.
9026784	Lend us strength that we may fight in your name.
9026785	Let nothing stop you.
9026786	Emperor be praised.
9026787	Find your strength, brothers.
9026788	No surrender.
9026789	Deploy stimulants.
9026790	Enemy leader targeted.
9026791	Attacking now.
9026792	At once.
9026793	Opening fire.
9026794	Understood.
9026795	Without pause.
9026796	Target confirmed.
9026797	Fear has no place in my mind.
9026798	Cut off the head and the body dies.
9026799	They will feel our fury.
9026800	I will see that thing dead.
9026801	Targeting structure.
9026802	Vehicle targeted.
9026803	Eliminate that target.
9026804	Brothers, fire.
9026805	Open fire!
9026806	Destroy them.
9026807	Cleanse and purge.
9026808	Fire!
9026809	Concentrate fire.
9026810	Priority target: Open fire.
9026811	Let them fear us, brothers.
9026812	Purge that monstrosity.
9026813	Target that building.
9026814	Focus on that vehicle, brothers.
9026815	Target acquired. Fire main gun.
9026816	Target acquired.
9026817	Fire.
9026818	Open fire, all guns.
9026819	Target enemy squad.
9026820	Fire on that structure.
9026821	Enemy armor targeted.
9026822	Enemy vehicle. Open fire.
9026823	No trickery can save you, Eldar.
9026824	Eliminate those Eldar before they slip away.
9026825	Target those Greenskins.
9026826	The time for battle is now.
9026827	Xeno targeted.
9026828	Purge the alien.
9026829	Fire on sight.
9026830	Confirmed.
9026831	Moving.
9026832	Right away.
9026833	Acknowledged.
9026834	Moving to engage.
9026835	Fury for the enemy.
9026836	Attack formation, brothers.
9026837	Exterminate the enemy.
9026838	Moving into hostile territory. Engage on sight.
9026839	Engage the enemy.
9026840	Form spearhead and advance.
9026841	Set melta bombs.
9026842	Fortifying.
9026843	Blast a trench at this position.
9026844	Fortification set.
9026845	Trench ready.
9026846	Deploy.
9026847	Executing now.
9026848	Task complete, brother.
9026849	Deploy cover.
9026850	Shielding wall on my mark.
9026851	Set up cover positions, brothers.
9026852	Temporary fortifications ready.
9026853	We have cover.
9026854	Cover, now!
9026855	This is Tarkus. Deploy Tarantula at this position.
9026856	Drop sentry gun.
9026857	Deploy turrets.
9026858	Tarantula sentry gun deployed.
9026859	Launch Tarantula!
9026860	Turret ready.
9026861	Moving to capture.
9026862	Take and hold. Understood.
9026863	To victory.
9026864	Secure that point, brothers.
9026865	Duty is its own reward.
9026866	The chapter banner flies high.
9026867	Point secure.
9026868	Moving to secure.
9026869	For chapter and Emperor.
9026870	Strategic point captured.
9026871	Moving to acquire field asset.
9026872	Take that, or the enemy will.
9026873	Asset secure.
9026874	Brothers, claim it for the chapter.
9026875	We will take it.
9026876	Unacceptable.
9026877	Faith and duty.
9026878	Do not give them time to savor their victory.
9026879	Well done, brothers.
9026880	Tarkus here (beat) requesting support
9026881	I will fight again…
9026882	The world grows dark…
9026883	Understood.
9026884	Executing.
9026885	We will not  fail.
9026886	Orders received.
9026887	Acknowledged.
9026888	No hesitation. No mercy.
9026889	Excellent.
9026890	I serve with honor.
9026891	None shall find me wanting.
9026892	My faith is my shield.
9026893	In His name.
9026894	For Terra.
9026895	Loading.
9026896	Disembarking now.
9026897	Into the field.
9026898	Entering building.
9026899	Yes, commander. Heading inside. 
9026900	Exiting.
9026901	Heading outside.
9026902	Boarding now.
9026903	Embarking.
9026904	Leaving transport.
9026905	Disembarking.
9026906	Take up positions inside, brothers.
9026907	Inside.
9026908	Out.
9026909	We move again, brothers.
9026910	Set up firing positions from those windows.
9026911	Into that building, brothers.
9026912	To the doors.
9026913	Outside, brothers.
9026914	Into the transport, brothers.
9026915	Carry us to victory.
9026916	Disembark.
9026917	Rapid dismount.
9026918	Be resolute!
9026919	Hold your ground.
9026920	Tactical retreat. Seek cover.
9026921	Fall back.
9026922	We are the blade of the Emperor.
9026923	Victory and honor.
9026924	I spit at fear.
9026925	Gather your courage. You are Space Marines.
9026926	Enemy officer in sight.
9026927	Repent, but do so in battle.
9026928	Atonement comes in victory.
9026929	Heading there now.
9026930	At your command.
9026931	Destination confirmed.
9026932	Understood.
9026933	The enemy is here.
9026934	Heading out.
9026935	Moving to that position.
9026936	Repositioning.
9026937	Advancing.
9026938	Go!
9026939	Move!
9026940	Destination reached.
9026941	In position.
9026942	Tarkus here. At destination.
9026943	Acknowledged. Heading to destination.
9026944	Tarkus moving.
9026945	Affirmative.
9026946	Moving.
9026947	With me, brothers. Advance.
9026948	This way, brothers.
9026949	Tactical squad repositioning.
9026950	Remain vigilant.
9026951	With me, brothers.
9026952	Tactical Marines in position.
9026953	Loose formation. Advance.
9026954	Standard march, brothers.
9026955	Get to that position, brothers.
9026956	Reposition.
9026957	Course plotted. Heading out.
9026958	Maximum speed. 
9026959	Redeploying.
9026960	Route is blocked.
9026961	No crossing point in sight, commander.
9026962	A chasm blocks us from the destination.
9026963	This gate will have to come down.
9026964	Sealed gate.
9026965	Impasse.
9026966	Tarkus here. Requesting alternate route.
9026967	Blockade on this route.
9026968	Hold. We cannot pass.
9026969	A wall blocks the way, commander.
9026970	We are walled off.
9026971	Tarkus here. We must either bypass this wall or bring it down.
9026972	Tarkus here. Under heavy autofire.
9026973	Under suppression.
9026974	Enemy has us pinned.
9026975	Redeploy to defensive positions.
9026976	Fall back to secure sectors.
9026977	Regroup.
9026978	Falling back to next position.
9026979	Tactical withdrawal.
9026980	Reposition!
9026981	Covering fire. Fall back.
9026982	Fall back!
9026983	Tarkus.
9026984	Sergeant Tarkus.
9026985	What are your orders?
9026986	Ready for battle.
9026987	Tarkus.
9026988	This is Tarkus. Go ahead.
9026989	Ready.
9026990	Commander?
9026991	Tactical Marines awaiting orders.
9026992	Make ready, brothers.
9026993	How can we serve?
9026994	Tactical squad.
9026995	Go ahead.
9026996	None shall find us wanting.
9026997	At your command.
9026998	The Machine Spirit is ready.
9026999	Ready.
9027000	Tarkus here. Ready.
9027001	Readiness is all.
9027002	Vox open. Go ahead.
9027003	Vox open.
9027004	Tarkus reporting.
9027005	For chapter and Emperor.
9027006	Command?
9027007	Tactical Marines ready.
9027008	Tarkus awaiting orders.
9027009	Tarkus here.
9027010	Receiving.
9027011	No wound can shake my faith.
9027012	Go ahead.
9027013	Preparedness is all.
9027014	Face your death!
9027015	Eldar.
9027016	The enemies of the Emperor shall never prosper.
9027017	I stand ready for chapter and Emperor.
9027018	Zeal is its own reward.
9027019	Ruthlessness is the mercy of the wise.
9027020	Victory target ahead.
9027021	Objective spotted.
9027022	Point spotted.
9027023	Strategic point ahead.
9027024	Supply point located. Shall we claim it?
9027025	Field asset in sight.
9027026	Enemy assault forces spotted.
9027027	Targets spotted. Prepare for combat.
9027028	The enemy!
9027029	Hostiles!
9027030	Allied forces spotted.
9027031	The enemy has deployed heavy weapons.
9027032	Enemy commander located.
9027033	What foul beast is this?
9027034	A witch.
9027035	Enemy armor. Use cover.
9027036	Enemy walker in sight.
9027037	Eldar. Watch for an ambush.
9027038	Imperial Guardsmen ahead.
9027039	Orks!
9027040	Brother Marines on the field.
9027041	Xenos.
9027042	Cease fire.
9027043	Hold your fire.
9027044	Hold.
9027045	Holding.
9027046	Stopping.
9027047	Wait.
9027048	Acknowledged. Holding position. 
9027049	Halt.
9027050	Target killed.
9027051	Target destroyed.
9027052	Heavy weapon eliminated.
9027053	Hostiles purged.
9027054	Hostile target eliminated.
9027055	Enemy structure destroyed.
9027056	Tarkus to command. Hostile walker silenced.
9027057	Move on to the next target, brothers.
9027058	Hone your zeal, brothers.
9027059	Enemy destroyed.
9027060	Priority target eliminated.
9027061	Heavy weapon destroyed. Find the next target.
9027062	Such is the fate of the enemies of Man.
9027063	Squad eliminated.
9027064	Fine work, brothers.
9027065	No mercy for the misguided.
9027066	Hostile armor purged.
9027067	Hostile walker destroyed.
9027068	Target eliminated.
9027069	Threat eliminated.
9027070	Hostile squad eliminated.
9027071	Enemy troops destroyed.
9027072	Enemy structure in ruins.
9027073	Target armor destroyed.
9027074	Vehicle eliminated.
9027075	Enemy walker is down.
9027076	Close combat!
9027077	Tarkus to command. Under artillery fire.
9027078	Receiving fire.
9027079	Under attack.
9027080	Taking fire!
9027081	Sniper! Find and eliminate him.
9027082	Witches. Faith in the Emperor.
9027083	Taking heavy fire.
9027084	In melee.
9027085	Foul beast has a taste for us.
9027086	Taking fire from those buildings.
9027087	Hostile armor firing.
9027088	Under attack by enemy walker.
9027089	Heavy ordinance.
9027090	Flamers.
9027091	Tarkus taking fire.
9027092	Taking hits!
9027093	Hand-to-hand combat.
9027094	Heavy fire on my position.
9027095	Heavy fire on our position.
9027096	Incendiaries! Hold fast.
9027097	Tactical squad, return fire.
9027098	Use cover, brothers.
9027099	Hostile armor has us in their sights.
9027100	Vehicle under attack.
9027101	Taking missile fire. Evasive action.
9027102	Enemy armor has engaged. 
9027103	Tarkus ready.
9027104	This is Sergeant Tarkus. Where do you need me?
9027105	Tactical squad deployed.
9027106	Tactical Marines at your command.
9027107	Vehicle deployed.
9027108	Upgrade complete.
9027109	Allied units at my position.
9027110	Follow me brothers.
9027111	Wargear deployed.
9027112	Armor under heavy attack!
9027113	Tarkus here: we are taking damage.
9027114	Weapons dead!
9027115	Our sacred machine is immobilised. Evacuate before it becomes our grave.
9027116	Tarkus here. Sustained heavy damage. 
9027117	Engine down. Repeat: engine down.
9027118	Armor taking hits.
9027119	Weapons are gone. We need to redeploy.
9027120	Speed… Yes.
9027121	Yes, as in life.
9027122	Alacrity is called for.
9027123	A measured pace now.
9027124	Activating Shuriken Cannon.
9027125	Imperial Guard allies located.
9027126	Xenos spotted.
9027127	Brother Space Marines are with us.
9027128	Withering fire.
9027129	Shuriken cannon deactivated.
9027130	Fear the bladestorm, little ones.
9027131	The living should fear the dead.
9027132	The storm abates for now.
9027133	Snoop da Snakebite base
9027134	I'm south of your current position in the Badlands.
9027135	These Guardsmen are useless. I'm moving towards you now.
9027136	If we leave these fools alone too long they won't be able to hold the position.
9027137	Wonderful… another green Sergeant.
9027138	Those Guardsmen have probably lost already, Sergeant.
9027139	I
9027140	I'm going to set up in cover south of here before the IG lose more ground.
9027141	We have the Orks in sight.
9027142	The heavy bolter fire will make those greenskin cowards keep their heads down…
9027143	Sergeant, the Orks are now suppressed.
9027144	Now is the perfect time for an attack.
9027146	Travel to the Firebase guarding Elsmere City.
9027147	I woz 'eadin' troo dis waterin' 'ole fer a purpose, ya know?
9027149	We oughter go down dere and do dat now.
9027150	Lookit!  Dere's loads o' dem guarding da front!
9027151	Dat road behind da ridge looks like a back way.  Wonder if deys dumb enuf ta leave it open like dem other camps?
9027152	That cannot be done.
9027153	We cannot do this.
9027154	Ask not for things which cannot be done
9027155	Impossible.
9027156	We cannot comply.
9027157	We have failed to capture the target.
9027158	The enemy is recapturing one of our communications relays.
9027159	We are losing a communications relay.
9027160	The enemy is capturing one of the Apothecary stations.
9027161	Our resupply point is being taken.
9027162	The Eldar are depriving us of a critical asset.
9027163	The Orks are capturing a key asset.
9027164	Swarming xenos are overrunning a critical asset.
9027165	The enemy is capturing one of our victory points.
9027166	The Eldar are claiming a victory point. 
9027167	The Greenskins are taking a victory point from us.
9027168	The Tyranid swarm is overwhelming a victory point.
9027169	The enemy is capturing one of our strategic points.
9027170	The Eldar are capturing one of our strategic points.
9027171	The Orks are taking one of our strategic points.
9027172	The Tyranid infestation has reached one of our strategic points.
9027173	This victory will long be remembered in the Halls of Glory.
9027174	Let our enemies beware, for victory is ours!
9027175	Zeal and Fury are rewarded with victory.
9027176	None can stop the crusade of the righteous.
9027177	Victory is but a prelude to the next battle.
9027178	The enemy has won this day. Great is our shame.
9027179	Those who hold fast to the Emperor are never truly defeated.
9027180	Let this dark day fuel the fires of vengeance.
9027181	We have failed.
9027182	The acceptance of defeat is an invitation for its repetition.
9027183	The chapter stands with you.
9027184	We shall make it so.
9027185	For the Chapter.
9027186	Understood.
9027187	Orbital artillery guns are ready to fire. 
9027188	Orbital batteries … Fire!
9027189	The rites of rearmament are underway.
9027190	Thunderhawk squadron ready to deploy.
9027191	Ground control to Thunderhawk squadron; begin attack run.
9027192	Thunderhawk attack run complete.
9027193	Drop pods ready for deep strike operations.
9027194	Ground control to drop bay twelve: deploy!
9027195	Deep strike complete.
9027196	The Chapter has given all it can
9027197	We are Space Marines. We must do with few what others would with legions.
9027198	We must make do with the force we have.
9027199	We must secure additional territory to justify deploying more Space Marines.
9027200	We are a spearhead, not an army. The Space Marines we have must suffice.
9027201	Beware. The enemy has breached our landing zone.
9027202	Our foes push into our territory.
9027203	Psykers and witches have invaded our territory. They must be stopped.
9027204	The enemy's dark champion has been sighted.
9027205	Enemy troops are near our relays.
9027206	Enemy walker sighted. We must respond.
9027207	Hostile vehicles are moving into our territory.
9027208	A foul monstrosity bears down on us. We must destroy it.
9027209	Guile and trickery! The Eldar are in our territory!
9027210	Xenos spotted.
9027211	An Eldar witch is loose near our relays.
9027212	Be on guard. An Eldar commander is near our base. 
9027213	Eldar troops spotted. We must respond. 
9027214	Eldar walker sighted. 
9027215	Alien hover tank in our territory!
9027216	The Eldar have loosed a fiery daemon in our midst!
9027217	Greenskins sighted.
9027218	Orks are loose amidst our relays!
9027219	Orks spotted.
9027220	Orks have penetrated our front lines!
9027221	Ork walker sighted.
9027222	Greenskin armor on the move.
9027223	Ork boss sighted. Bring him the Emperor's Fury!
9027224	The Tyranid horde drives into our lands. We must hold them back!
9027225	Xenos infest the battlefield!
9027226	That foul creature channels the might of the Hive Mind. We must destroy it.
9027227	See how the swarm responds to that creature. It is their commander. Destroy it.
9027228	A great beast strides among the swarm of Tyranids.
9027229	Sad is the day when Space Marine fights Space Marine.
9027230	Today we kill our own.
9027231	Space Marine heretics spotted.
9027232	Enemy Librarian spotted.
9027233	Enemy dreadnought sighted.
9027234	Enemy vehicle spotted.
9027235	Enemy spotted.
9027236	The enemy has claimed one of our battle brothers.
9027237	Our brothers die at enemy hands.
9027238	A battle brother has fallen. Do not let his sacrifice be in vain.
9027239	One of our own has died. The enemy must pay.
9027240	We are suffering heavy losses.
9027241	The enemy has destroyed one of our structures.
9027242	We have lost a building to the enemy.
9027243	A structure under our protection has been destroyed. 
9027244	The enemy destroys our holdings.
9027245	We have lost a vehicle. We can ill afford this.
9027246	Techmarines report one of our vehicles has been lost.
9027247	The enemy has destroyed our vehicle.
9027248	Vehicle lost.
9027249	Our Assault squad is taking losses.
9027250	Our Chaplain has fallen.
9027251	Our Dreadnought has fallen.
9027252	Our Commander has fallen!
9027253	Our Librarian has fallen in battle.
9027254	Auguries report that the Predator and its crew have fallen.
9027255	Our transport has been destroyed.
9027256	One of our initiates has fallen.
9027257	The enemy has destroyed one of our sentry guns.
9027258	A Terminator has fallen.
9027259	Our ally is losing forces to enemy fire.
9027260	Allied infantry destroyed.
9027261	Allied infantry are dying. We must support them.
9027262	Our allies have failed to protect one of their structures.
9027263	The enemy is destroying an allied base.
9027264	Our ally's assets are in ruins.
9027265	An allied vehicle has been destroyed.
9027266	The enemy has destroyed an allied vehicle.
9027267	Our ally has lost a vehicle to the enemy.
9027268	Press on to victory, Space Marines.
9027269	The Codex Astartes guides us to victory.
9027270	The tide of battle turns toward the righteous.
9027271	The enemy falters, but he is not yet beaten.
9027272	Victory looms!
9027273	No respite! No mercy!
9027274	The Emperor rewards those who fight in His name.
9027275	The enemy is out-maneuvering us.
9027276	Fight on and drive the enemy back!
9027277	Are we to accept defeat?
9027278	We must reverse the course of the battle.
9027279	Our foes are on the verge of victory.
9027280	Disaster looms. We must act now!
9027281	We must fight on, even in the jaws of death.
9027282	Our fortifications are under assault.
9027283	The enemy is destroying a key structure.
9027284	Relay under attack.
9027285	Relay sustaining fire damage. It cannot hold for long.
9027286	Our battlefield relays cannot stand long against enemy flames.
9027287	The Eldar strike at our base.
9027288	Relay suffering critical damage.
9027289	Relay under attack by the Eldar.
9027290	Our relays are under Eldar attack.
9027291	The Greenskins seek to destroy our relays.
9027292	Relays under Ork attack.
9027293	The Ork horde descends upon our relays.
9027294	Orks are attacking our fortifications!
9027295	Relay under attack.
9027296	We are losing a communications relay.
9027297	Relay taking heavy damage.
9027298	The Tyranids are consuming a relay.
9027299	The swarm is devouring a relay.
9027300	The Tyranids are attacking our relays.
9027301	The will of a Space Marine may overcome any wound.
9027302	Let the enemy fear, our Chaplain has arrived.
9027303	Our Chaplain returns to battle! 
9027304	Our Commander has arrived.
9027305	Our Commander has been revived.
9027306	Our Librarian has come wielding the power of hidden knowledge.
9027307	Our Librarian has been revived. Truly, the Emperor Protects those who guard His secrets. 
9027308	Our Apothecary has arrived.
9027309	Our Apothecary has been revived.
9027310	Space Marine squad deployed.
9027311	Another squad of our brothers joins the fight.
9027312	Battle brothers deployed.
9027313	Combat deployment complete.
9027314	More Space Marines have joined the battle.
9027315	Reinforcements have arrived. Make good use of them.
9027316	Our forces have been strengthened.
9027317	Drop pod deployment complete.
9027318	Space Marines, make haste to reinforce your brothers.
9027319	Reinforcements have arrived.
9027320	Terminator reinforcements have arrived.
9027321	Assault Terminator reinforcements have arrived.
9027322	Tactical Marines reinforced.
9027323	Devastator Marines reinforced.
9027324	Assault Marines reinforced.
9027325	Scouts reinforced.
9027326	Deploying wargear.
9027327	Rearming.
9027328	Issuing new weapon loadouts.
9027329	Weapons upgrades complete.
9027330	New armaments received.
9027331	Wargear equipped.
9027332	Ceasing rearmament.
9027333	Wargear distribution canceled.
9027334	Equipping grenades.
9027335	Grenades equipped.
9027336	Assigning Heavy Bolter.
9027337	Heavy Bolter ready.
9027338	Attaching assault cannon.
9027339	Assault cannon loaded and ready.
9027340	Deploying flamers.
9027341	Flamers ready.
9027342	Readying missile launcher.
9027343	Missile launcher equipped.
9027344	Deploying plasma cannon.
9027345	Plasma cannon ready.
9027346	Issuing plasma gun.
9027347	Plasma gun equipped.
9027348	Arming power sword.
9027349	Power Sword equipped
9027350	Equipping Power Fist.
9027351	Power Fist ready.
9027352	Issuing sniper rifle.
9027353	Sniper rifle ready.
9027354	Requisitioning Thunder Hammer.
9027355	Thunderhammer ready.
9027356	Ready for assault!
9027357	Check your intakes, brothers!
9027358	Assault Marines at your command!
9027359	Assault squad: make ready!
9027360	Come then, she devil!
9027361	Snipers!
9027362	You will find me a sour meal, alien!
9027363	Trust in your wargear!
9027364	Draw your blades!
9027365	Assault Marines taking fire!
9027366	Answer them blow for blow, brothers!
9027367	The Eldar wish to die, do they?!
9027368	Brother, we are taking enemy fire! What are your orders?!
9027369	The xenos scum have us in the open!
9027370	Close the gap!
9027371	We need covering fire!
9027372	Enemy gunners! Close to melee!
9027373	Assault Space Marines deployed and ready.
9027374	The speartip is sharpened.
9027375	Plasma pistols deployed.
9027376	Power fists charged and ready, brother.
9027377	Chainswords ready, brother.
9027378	Flamers ready for assault.
9027379	Assault Marines upgraded.
9027380	Power swords ready.
9027381	I shall lead the assault.
9027382	Brothers, push them back!
9027383	Push them back, brothers!
9027384	Get back!
9027385	Purge them in flame!
9027386	Burn!
9027387	Load frag missiles! 
9027388	No flesh can stand before our might!
9027389	Let fly all missiles!
9027390	Fire barrage!
9027391	We are the bringers of death!
9027392	Feel the Emperor's wrath!
9027393	No quarter, brothers!
9027394	Charge plasma to full capacity!
9027395	Here is your death!
9027396	Devastation is upon you.
9027397	Fire!
9027398	Burn in holy fire!
9027399	Full chamber, fire!
9027400	Devastator squad, attack!
9027401	Sing the chorus of death!
9027402	Die! Die! Die!
9027403	Launch missiles!
9027404	Leave only ruins, brothers!
9027405	Deploy krak missiles!
9027406	Enemy armor targeted!
9027407	Their fate is sealed.
9027408	Devastators at your command!
9027409	Weapons ready!
9027410	Ready.
9027411	No mercy. No respite.
9027412	Enemy assault! 
9027413	We're being overrun!
9027414	Assault support needed!
9027415	Devastator squad under fire!
9027416	Return fire! Return fire!
9027417	Sniper!
9027418	Loose the chapter's fury!
9027419	Hold fast!
9027420	We cannot hold long against that armor, brother!
9027421	Get out of the open!
9027422	Devastators taking hits!
9027423	Enemy armor opening fire! Get to cover!
9027424	We walk with death.
9027425	Devastator squad ready for orders.
9027426	Heavy bolter ready, brother.
9027427	Plasma cannon on the field.
9027428	Plasma guns deployed.
9027429	Flamers deployed.
9027430	Krak missiles ready for targets.
9027431	Let them fear us, brothers.
9027432	Your death is at hand.
9027433	None can stand against the Emperor's war machine.
9027434	Let the earth tremble at our approach.
9027435	Erecting Listening Post.
9027436	Scorch the earth and all who stand upon it.
9027437	Your alien heresy ends this day.
9027438	Trickery cannot save you, Eldar.
9027439	Attack.
9027440	Show them our fury, brothers.
9027441	The green tide stops here.
9027442	Tremble before the chapter's might, Greenskin.
9027443	Destroy those Orks. No mercy!
9027444	Ork missiles.
9027445	We are sheathed in the Emperor's armor, Eldar.
9027446	Lock on and return fire.
9027447	The Orks seek their death. Oblige them.
9027448	You cannot harm us, Greenskin.
9027449	Alien witches. The Emperor protects.
9027450	Eldar vehicle. Let us show them our might.
9027451	Destroy that Ork contraption, brothers.
9027452	Land Raider deployed.
9027453	Let the enemies of Mankind tremble, for we are their death.
9027454	They strike but we shall not fall.
9027455	Land Raider here: our weapons are silent. 
9027456	Land Raider immobilized.
9027457	The machine spirit reels, brothers.
9027458	Our armor fails us!
9027459	Target those aliens.
9027460	Predator: open fire.
9027461	Eldar spotted. Open fire.
9027462	Gunner: fire at will.
9027463	Crush the Greenskin.
9027464	Strike with fury and zeal.
9027465	All guns: fire.
9027466	Destroy those Orks, brothers.
9027467	Ork missile fire inbound.
9027468	Predator under attack.
9027469	Greenskins. Gun them down.
9027470	You will not stop us that easily, alien.
9027471	Predator taking missile hits!
9027472	Anti-armor fire. Requesting infantry support. 
9027473	Alien witches! Hold fast to your faith, brothers.
9027474	Eldar fire.
9027475	Ork fire.
9027476	Eldar armor. The duel has begun.
9027477	Greenskin armor is no match for the Emperor's finest.
9027478	Predator tank deployed.
9027479	We are the mailed fist of the chapter.
9027480	Reinforced armor ready.
9027481	Predator Destructor upgrade complete.
9027482	Heavy bolter sponson ready.
9027483	Sponson-mounted lascannon ready.
9027484	Predator Annihilator upgrade complete.
9027485	The enemy's weapons are strong.
9027486	Emperor preserve us. Our guns have failed.
9027487	Predator here: engine failure.
9027488	Predator taking heavy damage.
9027489	Critical damage!
9027490	Open fire on the enemy.
9027491	Razorback going on the attack.
9027492	Transport taking fire from Eldar positions.
9027493	The aliens strike at us, brothers.
9027494	Greenskin fire.
9027495	Orks targeting transports.
9027496	Missiles inbound.
9027497	Transport taking heavy fire.
9027498	Razorback assault transport ready.
9027499	Rhino armored transport deployed.
9027500	Rhino transport.
9027501	Transport on the field.
9027502	Additional armor deployed.
9027503	Razorback upgrade complete.
9027504	Transport taking damage. 
9027505	All weapons have failed.
9027506	The Machine Spirit fails us. We are immobilized.
9027507	We cannot hold much longer, brothers.
9027508	We shall serve unto death.
9027509	None can hide from the righteous!
9027510	Neutralize that armor!
9027511	Flesh above steel!
9027512	Flash grenades away!
9027513	Blind them!
9027514	Target in sight!
9027515	Fire at will!
9027516	Aggressive stance!
9027517	Hur, hur. Dis is gonna be great…
9027518	Scouts, deploy melta charges.
9027519	Adding power generator.
9027520	On my mark, relay coordinates.
9027521	Thank the Emperor.
9027522	Speed the bolt that brings death to our enemies.
9027523	Farewell.
9027524	See, but do not be seen.
9027525	Infiltration under way.
9027526	Moving silently.
9027527	Loose grenades!
9027528	Blow that into orbit, please.
9027529	Frag grenades away!
9027530	Grenades on that position!
9027531	Push 'em off the galactic rim!
9027532	Second Squad! Give 'em hell!
9027533	For the Imperium!
9027534	Bleed them!
9027535	Where the Guard goes, victory follows.
9027536	This, *this* is the Golden Age of Man.
9027537	We'll never be more alive.
9027538	We *will* light the flame of the Imperium here.
9027539	Time to make the Emperor proud.
9027540	On the double!
9027541	To arms!
9027542	Fall in men, it's time for war.
9027543	Attack men! Attack!
9027544	This is it, men, the moment of glory!
9027545	Into the breach!
9027546	They'll never know what hit them!
9027547	Let none escape!
9027548	Pound that target to fine dust, please.
9027549	Use bayonets!
9027550	Fire at will!
9027551	Focus fire there.
9027552	Cut down those xenos!
9027553	Miserable deceivers.
9027554	So they think *we're* short-lived? Let's show them the truth!
9027555	The only alien I like is a dead one!
9027556	You can't subdue Orks, men, only crush them.
9027557	Nothing like the smell of Ork.
9027558	Lock on those Greenskins.
9027559	Small target, but aim for its brain.
9027560	Duty is death.
9027561	I *Never* signed on for this.
9027562	Savor these hours, men. Things won't be quiet for long.
9027563	Yes, we'll move to position three at first light.
9027564	If I catch you sleeping again, I'll shoot you myself, soldier! For now, 30 lashes.
9027565	Keep your hands on your weapon, soldier.
9027566	Don't you dare dishonor us by retreating, you worthless pup!
9027567	Sniper! Find that whores son!
9027568	Under fire. Repeat, under fire.
9027569	Use cover!
9027570	It's down to fists and bayonets, lads!
9027571	Bash their damn heads in!
9027572	Don't fire until I say so!
9027573	Incoming!
9027574	Nothing like war to wake you up, eh boys?
9027575	Here they come again!
9027576	Hold your positions! Hold them!
9027577	Don't let 'em spook you!
9027578	Remember your training dammit!
9027579	Pull back, damn it!
9027580	Where's that artillery!
9027581	Stop bleeding and fight back!
9027582	More men, send in more men!
9027583	The Eldar are going for us.
9027584	Eldar attacking! Hold formation!
9027585	For the Emperor!
9027586	Requesting anti-vehicle support.
9027587	Orks. *This*'ll get messy.
9027588	Why do Orks have to be so damned big.
9027589	Hold fast! Return fire! Return fire!
9027590	Alien armor coming at us!
9027591	Launching grenades now.
9027592	Grenades away!
9027593	Clear the field!
9027594	Go, go, go!
9027595	Engaging the enemy!
9027596	Sir, yes sir.
9027597	In His name, strike!
9027598	This is the hour.
9027599	Our glory is obedience.
9027600	Duty and honour!
9027601	The Emperor Protects!
9027602	No mercy!
9027603	For the Regiment!
9027604	The Imperium overcomes and we are the Imperium!
9027605	Nothing crushes the spirit of Man.
9027606	For the Glory of the Imperium!
9027607	Imperial Guard, attack!
9027608	Keep in formation!
9027609	For Emperor and Imperium!
9027610	Who wants some more!
9027611	Kill 'em. Kill 'em all!
9027612	Charge!
9027613	Go go go!
9027614	On my mark… charge!
9027615	Storm them!
9027616	Eldar target acquired.
9027617	Purge the unclean ones!
9027618	Kill the xenos!
9027619	Treacherous Eldar. I'm not afraid of 'em.
9027620	Kill the pointy-eared heathens!
9027629	Dere's big shootas in dere too…
9027630	Trust me, ya don't wanna charge dose shooty boys 'ead on if ya don't 'ave ter.
9027631	Dat back way looks like a smart move ta me.
9027639	Take da Snakebite base
9027669	Blind Grenade
9027670	Throw grenade to temporarily stun enemy units, preventing them from moving or firing.
9027683	Ya 'ear dat?  Sounds like a big shoota eatin' a lotta ammo!
9027684	Dat Maso may be strange, but if 'e is being shooty, it's cuz dere's somefink ter shoot at…
9027685	If ya really want ter 'elp, chuck a stickbomb in one of dose pits deys comin' from!
9027686	Deys running away!
9027690	Hang in dere Snakebites!  We're gonna get some more boyz!
9027715	The abandoned Mining encampment of Guillaman
9027760	Defend the Landing Zone
9027792	Kill the Ork Warboss
9027799	Scans show the area is clear, Commander.
9027828	Select da Nob
9027829	Move the Nob
9027830	Right click here to issue a move order to this spot.
9027831	Attack da Imperial Guard
9027832	Right click on this human to issue an attack order.
9027833	You have gained a level
9027834	Select Brakka and his boyz
9027835	Left click on Brakka to select him and his boyz
9027836	Attack the Snakebite Orks with ranged fire
9027837	Right click on the orks with Brakka selected
9027838	Stikkbomb
9027900	Now right click on da Snakebites ter issue an attack order to attack da flank.
9027901	Dere's some more Snakebites, but dey are in cover too
9027902	Snakebites!  Get shooty, boyz, get shooty!
9027904	Too many! Go for reinforcements!
9027905	Bravo Squad, fall back and find some help!
9027906	Sergeant, send your men for backup.  We will hold the line!
9027927	Big Shoota Boyz
9027928	Ork Suppression Fire
9027929	Burna Boyz
9027930	Ork Flamethrower
9027931	Ork Mob
9027932	Ork Mob
9027933	Feral Boyz
9027934	Feral Boyz
9027935	Shoota Boyz
9027936	Slugga Boyz
9027937	Tankbustaz
9027938	Light Ranged Ork Mob
9027939	Ork Light Melee Mob
9027940	Ork Rokkit Artillery
9027950	Commander, the city streets have become infested with Orks.
9027951	Saint
9027955	I'm da Grot.  Boss Boartoof sent me ta help ya fetch some boyz back to 'is camp.
9027976	Garrissonable Structure
9028012	Yer slugga pistol can 'urt 'em, but yer ded killy with a choppa at close range.
9028013	Looky 'ere!  Stikkbombs!
9028014	Dem boyz is guarding dat pile o' junk.  Bet deres something good in dere!
9028021	Well, we've got dis base, but I dunno if we can 'old it fer long
9028134	Enemy contact.
9028135	Greenskins. Make ready.
9028136	Hostiles.
9028137	Heavy weapons. Remember the codex.
9028138	Holy Emperor. What is that foul beast?
9028139	Witches and sorcerers.
9028140	Enemy armor is moving in.
9028141	Holy Terra…
9028169	Neutral Orks
9028170	Select Brakka and da Boss
9028326	Cleanse Saint's Square
9028327	Ork walker.
9028328	Stand to. Yes, brother.
9028329	Hold position.
9028330	Hold it here.
9028331	Form up. Watch your sectors.
9028332	Silence your weapons, brothers.
9028333	Go to overwatch.
9028334	Cease fire.
9028335	Halt.
9028336	Such are the wages of sin.
9028337	Target destroyed.
9028338	Die!
9028339	Heavy weapon eliminated.
9028340	The abomination has met its fate.
9028341	Hostile vehicle burning.
9028342	Target killed.
9028343	One less enemy of Man.
9028344	Weapon emplacement destroyed.
9028345	The target is in ruins.
9028346	Victory for the righteous.
9028347	Inbound artillery!
9028348	Under fire. Move to cover.
9028349	Sniper. Find the coward.
9028350	Hold fast to your faith.
9028351	Regroup. Find a new position.
9028352	Clear the area!
9028353	Taking fire!
9028354	They have us targeted.
9028355	Foul beast.
9028356	Fire coming from that building.
9028357	Enemy armor is upon us!
9028358	Brace for incoming vehicle fire.
9028359	Armor under fire.
9028360	Enemy missile hit.
9028361	My fury burns hotter.
9028362	Ready to serve, brother.
9028363	Space Marines on the field.
9028364	The chapter calls and we answer.
9028365	Vehicle deployed.
9028366	New weapons deployed
9028367	Wargear upgraded.
9028368	Upgrade complete.
9028369	Heavy weapons deployed.
9028370	Brothers, see to the maintenance rites.
9028371	Our guns have fallen silent, brother.
9028372	We are immobilized.
9028373	Hold firm, Machine Spirit.
9028374	Tactical Marines, forward.
9028375	Advance.
9028376	Gird yourselves in faith, brothers.
9028377	For the chapter.
9028378	Stand firm.
9028379	Forward to victory.
9028380	Charges on that target.
9028381	Deploy grenades.
9028382	Fragmentation grenades. Now.
9028383	Tactical squad: open fire.
9028384	Engage the enemy.
9028385	Fire on that armor.
9028386	Do not let them escape.
9028387	Cut down the aliens.
9028388	Die, Greenskin!
9028389	Suffer not the alien to live.
9028390	Kill them all!
9028391	Orders?
9028392	Go ahead.
9028393	Tactical Marines at the ready.
9028394	Your brothers stand ready.
9028395	Tactical squad engaged.
9028396	Under fire!
9028397	To cover brothers.
9028398	We have the enemy's attention, brothers. 
9028399	Tactical Space Marines deployed and ready.
9028400	We serve the chapter.
9028401	The purgation by flame has begun.
9028402	Plasma gun at the ready.
9028403	Mark five missile launcher ready.
9028404	Tactical squad upgrade complete.
9028405	I have command of Tactical squad, brother.
9028406	Ready for assault.
9028407	Check your intakes, brothers.
9028408	Assault Marines at your command.
9028409	Assault squad: make ready.
9028410	Assault Marines taking fire.
9028411	Answer them blow for blow, brothers!
9028412	The xenos scum have us in the open!
9028413	Trust in your wargear!
9028414	Draw your blades!
9028415	Close the gap!
9028416	We need covering fire!
9028417	Enemy gunners. Close to melee.
9028418	Brother, we are taking enemy fire. What are your orders?
9028419	Snipers!
9028420	The Eldar wish to die, do they?
9028421	Come then, she devil!
9028422	You will find me a sour meal, alien!
9028423	Assault Space Marines deployed and ready.
9028424	The speartip is sharpened.
9028425	Chainswords ready, brother.
9028426	Plasma pistols deployed.
9028427	Power swords ready.
9028428	I shall lead the assault.
9028429	Power fists charged and ready, brother.
9028430	Flamers ready for assault.
9028431	Assault Marines upgraded.
9028432	Push them back, brothers.
9028433	Get back!
9028434	Let fly all missiles.
9028435	Fire barrage.
9028436	Purge them in flame.
9028437	Burn!
9028438	Charge plasma to full capacity.
9028439	Here is your death.
9028440	Load frag missiles. 
9028441	No flesh can stand before our might.
9028442	Devastation is upon you.
9028443	Fire!
9028444	We are the bringers of death.
9028445	Feel the Emperor's wrath.
9028446	No quarter, brothers.
9028447	Devastator squad, attack.
9028448	Their fate is sealed.
9028449	Sing the chorus of death.
9028450	Die. Die. Die.
9028451	Burn in holy fire.
9028452	Full chamber, fire.
9028453	Deploy krak missiles.
9028454	Enemy armor targeted.
9028455	Leave only ruins, brothers.
9028456	Launch missiles.
9028457	Devastators at your command.
9028458	Weapons ready.
9028459	Ready.
9028460	No mercy. No respite.
9028461	Devastator squad under fire!
9028462	Return fire! Return fire!
9028463	Get out of the open.
9028464	Devastators taking hits.
9028465	Loose the chapter's fury.
9028466	Enemy assault! 
9028467	We must get some range before they cut us down.
9028468	Where are the Assault Marines?
9028469	Sniper!
9028470	Enemy armor opening fire. Get to cover.
9028471	We cannot hold long against that armor, brother.
9028472	Hold fast.
9028473	We walk with death.
9028474	Devastator squad ready for orders.
9028475	Flamers deployed.
9028476	Heavy bolter ready, brother.
9028477	Plasma cannon on the field.
9028478	Plasma guns deployed.
9028479	Krak missiles ready for targets.
9028480	See, but do not be seen.
9028481	Infiltration under way.
9028482	Moving silently.
9028483	Fire at will.
9028484	Aggressive stance.
9028485	Setting charges.
9028486	Scouts, Deploy melta charges.
9028487	Neutralize that armor.
9028488	Flesh above steel.
9028489	Speed the bolt that brings death to our enemies.
9028490	Farewell.
9028491	Auspex deployed.
9028492	None can hide from the righteous.
9028493	Thank the Emperor.
9028494	Coordinates relaying on my mark.
9028495	Target in sight.
9028496	This day we join our brothers.
9028497	Scouts: shoot to kill. 
9028498	Dropping camouflage. Open fire.
9028499	On my mark, engage.
9028500	The time has come, initiates.
9028501	Attack, and trust the chapter will support us.
9028502	Silent movement. Yes brother.
9028503	Changing position.
9028504	Understood. Scouts moving out.
9028505	Moving now.
9028506	Go ahead.
9028507	Scouts ready.
9028508	No retreat.
9028509	Scouts here. Go ahead.
9028510	Scouts under attack.
9028511	Scout squad requesting support!
9028512	Find cover! Find cover!
9028513	Under attack.
9028514	Keep your head, initiate.
9028515	Hostiles have us located. 
9028516	They see us!
9028517	Scouts ready to earn our place.
9028518	We push back the veil of shadows.
9028519	Plasma guns deployed to Scout squad.
9028520	Sniper rifles assembled and ready.
9028521	Flamers checked and ready.
9028522	Scouts here. Wargear deployed.
9028523	Initiates, follow me.
9028524	Relocation on my mark, brothers.
9028525	To battle.
9028526	Teleporters active.
9028527	No place is barred to us.
9028528	Away from here!
9028529	For our brothers.
9028530	Terminators, make ready.
9028531	For Terra and for the chapter.
9028532	Follow me my brothers.
9028533	We will not fall!
9028534	Death to the enemy.
9028535	We are the angels of death.
9028536	My fury is made manifest.
9028537	Feel the might of the chapter's finest.
9028538	Terminators: attack.
9028539	The time has come, brothers. No mercy.
9028540	Your infestation spreads no further, alien.
9028541	Die.
9028542	Terminators.
9028543	Death before dishonor.
9028544	Service unto death.
9028545	We bear the Crux Terminatus.
9028546	Terminators taking hits.
9028547	If I am to die, I die standing.
9028548	Their rounds fall like rain on our adamantium.
9028549	Foul witches.
9028550	My mind will not fall!
9028551	Let our enemies tremble.
9028552	Terminators deployed and ready.
9028553	Assault cannon deployed.
9028554	Cyclone missile launcher ready.
9028555	Power fists active.
9028556	Storm bolters ready.
9028557	Shields deployed.
9028558	The litanies of thunder have been said.
9028559	Promethium tanks are full.
9028560	Open fire on the enemy.
9028561	Razorback going on the attack.
9028562	Transport taking fire from Eldar positions.
9028563	The aliens strike at us, brothers.
9028564	Greenskin fire.
9028565	Orks targeting transports.
9028566	Missiles inbound.
9028567	Transport taking heavy fire.
9028568	Rhino armored transport deployed.
9028569	Our armor will see you to battle brothers.
9028570	Razorback assault transport ready.
9028571	Transport on the field.
9028572	Razorback upgrade complete.
9028573	Additional armor deployed.
9028574	Transport taking damage. 
9028575	All weapons have failed.
9028576	The Machine Spirit fails us. We are immobilized.
9028577	We cannot hold much longer, brothers.
9028578	We shall serve unto death.
9028579	Target those aliens.
9028580	Predator: open fire.
9028581	Eldar spotted. Open fire.
9028582	Gunner: fire at will.
9028583	Crush the Greenskin.
9028584	Strike with fury and zeal.
9028585	All guns: fire.
9028586	Destroy those Orks, brothers.
9028587	Predator under attack.
9028588	Eldar fire.
9028589	Alien witches! Hold fast to your faith, brothers.
9028590	Eldar armor. The duel has begun.
9028591	Ork fire.
9028592	Greenskins. Gun them down.
9028593	Ork missile fire inbound.
9028594	Greenskin armor is no match for the Emperor's finest.
9028595	Predator taking missile hits!
9028596	You will not stop us that easily, alien.
9028597	Anti-armor fire. Requesting infantry support. 
9028598	Predator tank deployed.
9028599	We are the mailed fist of the chapter.
9028600	Predator Annihilator upgrade complete.
9028601	Sponson-mounted lascannon ready.
9028602	Predator Destructor upgrade complete.
9028603	Heavy bolter sponson ready.
9028604	Reinforced armor ready.
9028605	The enemy's weapons are strong.
9028606	Emperor preserve us. Our guns have failed.
9028607	Predator here: engine failure.
9028608	Predator taking heavy damage.
9028609	Critical damage!
9028610	Let them fear us, brothers.
9028611	None can stand against the Emperor's war machine.
9028612	Your death is at hand.
9028613	Let the earth tremble at our approach.
9028614	Scorch the earth and all who stand upon it.
9028615	Your alien heresy ends this day.
9028616	Trickery cannot save you, Eldar.
9028617	Attack.
9028618	Show them our fury, brothers.
9028619	The green tide stops here.
9028620	Tremble before the chapter's might, Greenskin.
9028621	Destroy those Orks. No mercy!
9028622	We are sheathed in the Emperor's armor, Eldar.
9028623	Lock on and return fire.
9028624	Alien witches. The Emperor protects.
9028625	Eldar vehicle. Let us show them our might.
9028626	The Orks seek their death. Oblige them.
9028627	You cannot harm us, Greenskin.
9028628	Ork missiles.
9028629	Destroy that Ork contraption, brothers.
9028630	Land Raider deployed.
9028631	Let the enemies of Mankind tremble, for we are their death.
9028632	They strike but we shall not fall.
9028633	Land Raider here: our weapons are silent. 
9028634	Land Raider immobilized.
9028635	The machine spirit reels, brothers.
9028636	Our armor fails us!
9028721	Power Armor Helmet
9028722	Power Armor Helmet
9028723	Power Armor
9028725	Master Crafted Power Armor
9028727	Power Armor (Sergeant)
9028728	Scout Armor
9028729	Terminator Armor
9028732	Assault Cannon
9028734	Bolt Pistol
9028735	Bolter
9028738	Flamer
9028742	Heavy Bolter
9028745	Missile Launcher
9028746	Plasma Cannon
9028750	Sniper Rifle
9028751	Storm Bolter
9028752	Chainsword
9028755	Dreadnought Claws
9028756	Power Axe
9028757	Power Fist
9028758	Power Sword
9028759	Thunder Hammer and Storm Shield
9028760	Two-Handed Thunder Hammer
9028761	Plasma Pistol
9028846	Prism Cannon
9028847	Shuriken Catapult
9028864	Boss Helm
9028865	NPC Big Shoota
9028866	Big Shoota
9028867	NPC Burna
9028868	Rokkit Launcha
9028870	Slugga
9028871	NPC Shoota
9028872	Choppa
9028874	Guardian Armor
9028881	Big Shoota
9028884	Slugga
9028887	Choppa
9028888	Choppa
9028977	Defend Camerone Landing
9029018	Power Armor Helmet
9029025	Power Armor
9029026	Power Armor (Sergeant)
9029027	Power Armor (Sergeant)
9029028	Scout Armor
9029029	Terminator Armor
9029030	Bolt Pistol
9029031	Bolt Pistol
9029032	Bolter
9029033	Bolter
9029034	Flamer
9029035	Heavy Bolter
9029036	Missile Launcher
9029037	Plasma Cannon
9029038	Plasma Rifle
9029039	Plasma Pistol
9029040	Plasma Rifle
9029041	Storm Bolter
9029042	Chain Sword
9029043	Chain Sword
9029044	Chain Sword
9029045	Fist
9029046	Fist
9029047	Boss Helm
9029048	Big Shoota
9029049	Choppa
9029056	Slugga
9029057	Basic infantry of feral Orks.
9029058	Feral Ork Boyz
9029059	Slugga Boyz
9029060	Ork Mob
9029061	Sniper Rifle
9029062	Slugga Boy
9029065	Basic infantry of feral Orks.
9029066	Feral Ork Boyz
9029067	Slugga Boyz
9029068	Ork Mob
9029069	Basic infantry of feral Orks.
9029070	Feral Ork Boyz
9029071	Slugga Boyz
9029072	Ork Mob
9029073	Big Boss Sluggath
9029076	Plasma Cannon Devastator
9029079	Happiness is a warm bolter.
9029080	Devastator Heavy Bolter Squad
9029081	Devastator Heavy Bolter Squad
9029086	Effective at dislodging enemy troops and vehicles from dug in positions.  Has limited firing arc and requires set-up time.
9029087	Devastator Plasma Cannon Squad
9029088	Devastator Plasma Cannon Squad
9029089	Infantry
9029093	Flamer
9029095	Terminator Power Fist
9029096	Powerblades
9029097	Basic infantry of feral Orks.
9029098	Feral Ork Boyz
9029099	Slugga Boyz
9029100	Ork Mob
9029113	Warp Spider Armor
9029133	These humans shall not endure.
9029134	Beasts to be destroyed.
9029135	I shall end their foolish praying.
9029136	I shall clear our path.
9029137	I shall destroy it.
9029138	I shall topple that which offends you.
9029139	I shall fall like all things built by Man.
9029140	A shame to destroy wraithbone, but it must be done.
9029141	I shall seal it.
9029142	I shall destroy it.
9029143	Crush their clattering gun.
9029144	I shall crush it underfoot.
9029145	Our estranged kin will lose that asset.
9029146	I shall destroy that obscenity.
9029147	The hive's birthing nests must fall.
9029148	Extermination is the only solution.
9029149	Targetting spores.
9029150	An ally is before me.
9029151	Enemy eliminated.
9029152	The enemies of fate are vanquished.
9029153	I have cleared the field of these… humans.
9029154	I have culled the human heard.
9029155	I have felled the green savages.
9029156	More of these Orks have fallen to me.
9029157	I have eliminated some of the armored humans.
9029158	Human soldiers eliminated.
9029159	It falls, with all those within.
9029160	Shelter and sheltered alike are ruins now.
9029161	One less obstacle for the living.
9029162	It has been destroyed.
9029163	The Ork monument has fallen.
9029164	Human operations center destroyed.
9029165	I have sealed the Webway to out foes.
9029166	The tunnel has collapsed.
9029167	Listening post destroyed.
9029168	Orkish emplacement destroyed.
9029169	The human sentry gun is silent now.
9029170	Our rival's grav platform is gone.
9029171	Tyranid node eliminated.
9029172	One lest nest for the hive.
9029173	I have purged the unhatched spore.
9029174	Spore mine destroyed.
9029175	Missiles crack my very armature.
9029176	Blows that shake even me.
9029177	A rain of fire pierces the wraithbone.
9029178	They fire energy enough to damage even me.
9029179	The Orks have targetted me.
9029180	Beware, the enemy targets this place.
9029181	I stand in the line of fire.
9029182	!9029182
9029183	!9029183
9029184	!9029184
9029185	!9029185
9029186	To hide is clever -- until you are found.
9029187	A token to keep them company.
9029188	Let fly.
9029189	Moving to capture.
9029190	Remember what we are.
9029191	Sending in ordnance.
9029192	No flight from the hunter.
9029193	Escape is unlikely, primitive.
9029194	Speed is of the essence.
9029195	Flow forward without pause.
9029196	Alacrity.
9029197	Resume pace.
9029198	More slowly now.
9029199	Our speed has left us.
9029200	Come to me, little ones!
9029201	There will be no escape!
9029202	Loose grenade.
9029203	Reduce all inside to cinder and ash.
9029204	They have chosen such a dreary tomb.
9029205	Come away!
9029206	Into the Warp.
9029207	Stop it in its tracks.
9029208	Primitive machines meet primitive ends.
9029209	Spinning heavy filament
9029210	A mightier web indeed.
9029211	Resetting to monofilament.
9029212	Cuts in lieu of blows.
9029213	A half-step from this world.
9029214	A return to solidity.
9029215	The battle is not over.
9029216	The blinding light of truth.
9029217	The Emperor provides.
9029218	We simply cannot afford weakness, brother.
9029219	Escalation underway.
9029220	The Craftworld prepares its gifts.
9029221	The Eldar host now wields greater weapons.
9029222	The Bonesingers have delivered new gifts of war.
9029223	Within may be shelter or field of battle.
9029224	No blows shall come within.
9029225	Escalation canceled.
9029226	It has ended.
9029227	It has passed.
9029228	Come and I shall destroy you all!
9029229	Suffer a thousand blows!
9029230	I shall destroy what the enemy has built.
9029231	Cripple their supplies.
9029232	Destruction it is.
9029233	An obstacle? Ah, to you…
9029234	I cannot hit at that range. Not from within here.
9029235	They are beyond my weapon range.
9029236	I shall silence it.
9029237	Temporary fortifications ready.
9029238	Tarantula sentry gun deployed.
9029239	Their brackish blood will spill.
9029240	Eliminate the Orks.
9029241	Small Orks in a container? How… Novel.
9029242	Now here are targets worth the killing.
9029243	Yes, hunt them and kill them.
9029244	There is no sport in it, but as you wish.
9029245	All flesh is weak, no matter its form.
9029246	Prey of a rare kind.
9029247	It too can die.
9029248	Their command post is doomed.
9029249	I shall destroy it.
9029250	Yes, that thing must fall.
9029251	I shall seal it.
9029252	Turret ready.
9029253	Moving to acquire field asset.
9029254	Target the spore mines.
9029255	Strategic point captured.
9029256	To victory.
9029257	I shall claim the resources we need.
9029258	The point is ours.
9029259	To claim victory is a pleasure.
9029260	The keys to victory are ours, for now.
9029261	The chapter banner flies high.
9029262	Strategic point ahead.
9029263	Victory target ahead.
9029264	Construction under way.
9029265	Seek cover!
9029266	I am pinned. To cover!
9029267	It is not yet a time for rest, Eldar.
9029268	Come, we cannot afford your death.
9029269	Rise Ork, I have need of your skills.
9029270	The fight is not yet done, brute.
9029271	Need I bathe and swaddle you as well, human?
9029272	I'm sure your Emperor still has need of you, human.
9029273	We are not done yet, beast.
9029274	Rise and strike at our foes.
9029275	Warp Spider within.
9029276	I am inside.
9029277	Strategic point ahead.
9029278	A victory objective lies ahead.
9029279	An enemy Farseer is before me.
9029280	An enemy Warlock stands against us.
9029281	An enemy Warp Spider. Vexing.
9029282	An enemy Ork Warboss is before me.
9029283	I have spotted a hostile Ork Mekboy.
9029284	Hostile Kommando in sight.
9029285	Beginning construction.
9029286	There - a human commander opposes us.
9029287	Our human foes are led by a mechanic of sorts.
9029288	A Hive Tyrant opposes us.
9029289	A Ravener beast rules this swarm.
9029290	A Lictor strikes at us from the shadows.
9029291	We have allies in the field.
9029292	Building.
9029293	Building under way.
9029294	All within are dead and gone.
9029295	What was a shelter is now a tomb.
9029296	Only ruins remain.
9029297	Structure destroyed.
9029298	Adding support structure.
9029299	It is destroyed.
9029300	The enemy's resource post is no more.
9029301	The humans reinforcement point is but ruins now.
9029302	The enemy Webway gate is shut.
9029303	Weapons platform destroyed.
9029304	Another Ork killed.
9029305	Dead Orks are only mildly preferable to the living.
9029306	I have sealed the tunnel.
9029307	The Orklings and their gun are no more.
9029308	I have killed the human warrior.
9029309	My Space Marine prey has met its end.
9029310	This automated turret made for poor prey.
9029311	I have brought down a Tyranid beast.
9029312	Tyranid eliminated.
9029313	Hive node destroyed.
9029314	The Ork tower has toppled.
9029315	Support structure complete.
9029316	Adding generator.
9029317	Spore mines eliminated.
9029318	The enemy has me in melee.
9029319	They choose to fight at close quarters.
9029320	Enemy flames! We must evacuate.
9029321	They seek to burn us out!
9029322	A hidden foe! I need one who can see such things!
9029323	Enemy in stealth: charge him and flush him out.
9029324	Enhanced stabilizers in place.
9029325	Ah, now no foe will escape me.
9029326	I may now skim the warp with even greater skill.
9029327	I have donned my Phase Armor.
9029328	Heavy filament spinner ready.
9029329	Filament upgrade complete.
9029330	Tangling web ready.
9029331	I have donned the power blades.
9029332	The enemy targets this area!
9029333	We must relocate!
9029334	Grenade!
9029335	An enemy grenade!
9029336	Sow instability among them.
9029337	With this, their fate is sealed.
9029338	Armor is no guarantee of safety.
9029339	Hide yourselves within.
9029340	So others may vanish as we do.
9029341	A gift for the foe.
9029342	None inside shall survive.
9029343	Place a grenade within.
9029344	We shall clear it of enemies.
9029345	There is no shelter from us.
9029346	Loose grenade.
9029347	Your system will fail.
9029348	Halt that machine.
9029349	I can be seen anew.
9029350	Activating cameleoline.
9029351	Set a charge there.
9029352	I shall destroy all who are there.
9029353	Blind them!
9029354	Take their eyes.
9029355	The will be hostile ground for them.
9029356	Set the stage of annihilation.
9029357	Lay the trap.
9029358	We shall prepare it.
9029359	The trap is set.
9029360	The snare awaits its prey.
9029361	Eliminate that Tyranid nest.
9029362	Destroy the spore before it hatches.
9029363	Target the spore mines.
9029364	Eliminate the human soldiery.
9029365	Targeting Orks.
9029366	Attacking the Space Marines.
9029367	It shall not last long.
9029368	I will clear the path.
9029369	I fear that exceeds even my weapon's range.
9029370	Too far to shoot from here.
9029371	Destroy the Ork guns.
9029372	Eliminate that human sentry gun.
9029373	Purging hive node.
9029374	Deploy a weapons platform here.
9029375	Weapons platform ready.
9029376	Suppressive fire! Seek cover!
9029377	To cover!
9029378	Ronahn, here. I am within.
9029379	Your Rangers are prepared.
9029380	We are overwhelmed!
9029381	We cannot last much longer!
9029382	The nest is dead.
9029383	Spore destroyed.
9029384	Spore mines eliminated, Farseer.
9029385	Thick walls were not enough to shelter them.
9029386	Structure cleared.
9029387	Space Marine eliminated.
9029388	One less human warrior to oppose us.
9029389	Orks die as they live: messily.
9029390	Ork killed.
9029391	A few less of the swarm creatures to plague us.
9029392	Tyranid killed.
9029393	It is in pieces now.
9029394	Obstacle cleared.
9029395	Hive node eliminated.
9029396	The Ork gunners are dead.
9029397	Human sentry gun destroyed.
9029398	It is in ruins.
9029399	More rubble in a fallen world.
9029400	They seek to burn us out!
9029401	Make for the exit before this becomes our grave.
9029402	The enemy has gotten too close.
9029403	In melee!
9029404	Clear the area!
9029405	Move before it is too late!
9029406	Grenade!
9029407	Explosive! Seek cover!
9029408	Sever them from the earth.
9029409	Take all control from them, Banshees.
9029410	We shall vanish from sight.
9029411	A perfect escape -- or ambush.
9029412	Loose grenades.
9029413	This shall be their doom.
9029414	A gift from Khaine.
9029415	Deploy a grenade.
9029416	Clear all those within.
9029417	No structure can shield them.
9029418	They think themselves safe, do they?
9029419	Only rubble and sorrow shall remain.
9029420	Disable their machines.
9029421	Haywire grenade away.
9029422	No barrier for the Banshee.
9029423	Deadly grace.
9029424	Up!
9029425	This way, Banshees.
9029426	They shall see the light.
9029427	Nothing shall remain of the target.
9029428	Loose plasma grenade.
9029429	Char their flesh and sear their bones.
9029430	Their eyes shall fail them.
9029431	Take their sight and then their lives.
9029432	A snare for foolish prey.
9029433	A fine place for a trap.
9029434	The trap is set.
9029435	Our gift is ready.
9029436	Come, see if you can battle me!
9029437	Are none of you true warriors, then?
9029438	Dare you face the Banshee?
9029439	Face me and despair!
9029440	The time has passed.
9029441	No longer.
9029442	Kill the humans where they stand.
9029443	Slay the Orks.
9029444	Kill the human elite.
9029445	Destroy that weapons platform.
9029446	An Ork emplacement to eliminate.
9029447	Silence that human sentry gun.
9029448	Gut that Hive Node.
9029449	Destroy the birthing nest.
9029450	Slice open that spore!
9029451	Destroy it.
9029452	I shall clear the obstacle.
9029453	Bring forth a weapons platform.
9029454	Emplacement ready, Farseer.
9029455	Suppressive fire! Seek cover!
9029456	Take cover!
9029457	Tyrea within.
9029458	I am within.
9029459	An ally is on the field.
9029460	I see our allies.
9029461	Those who sought shelter are dealt with.
9029462	All within are dead.
9029463	The structure is smoke and ruins now.
9029464	Structure destroyed.
9029465	Space Marine killed.
9029466	A human warrior has fallen to my blade.
9029467	The Ork is dead.
9029468	Ork flesh rends like any other.
9029469	I have killed the hive-beast.
9029470	Tyranid destroyed.
9029471	Brood Nest eliminate.
9029472	Spore destroyed.
9029473	The obstacle is gone.
9029474	I have destroyed it.
9029475	The human sentry gun is destroyed.
9029476	The Ork emplacement is gone.
9029477	The hive node has birthed its last.
9029478	They wish to fight it seems.
9029479	The battle is joined.
9029480	A hidden gunner. Rush him and draw him from cover.
9029481	An enemy in stealth. Drive him into the open.
9029482	Clear the area!
9029483	Enemy fire! Relocate!
9029484	Grenade!
9029485	Enemy grenade!
9029486	Destructions comes upon the Banshees!
9029487	We cannot survive this, Farseer!
9029488	Die, primitive!
9029489	Your death is at hand.
9029490	Generator operational.
9029491	Healing station deploying.
9029492	Distance means nothing to the witchbalde.
9029493	Healing station ready.
9029494	Erecting Listening Post.
9029495	Listening post complete.
9029496	That isn’t possible.
9029497	That cannot be done.
9029498	Oh, I’ll get a good run up!
9029499	CHAAAARGE!
9029500	Watch ‘em fly!
9029501	If I gotta go, I ain't goin' alone!
9029502	AY!  GETCHER ARSES OVER 'ERE!
9029503	C’MERE!
9029504	’AY!  OVERE ‘ERE!
9029505	DIS WAAAY!
9029506	One, two, free…
9029507	Take it!
9029508	’Ave a smack!
9029509	I LIKES it when me insides are 'angin' outside.  
9029510	Dis’ll be EASY.
9029511	Nuffin’ ‘urts me!
9029512	You gits is nuffin’!
9029513	Now yer in fer it.
9029514	Blast ‘em?  Aw roit!
9029515	’Ow you like DIS?!?
9029516	Brace fer boom!
9029517	I fink I got one left ‘ere…
9029518	Dat’s what I’m ‘ere for.
9029519	Dat’s my meat!
9029520	I see it!  I’ll get it!
9029521	Fightin’!  FIGHTIN’!
9029522	Ay, take care a’ yizself.
9029523	Don’t you quit on me!
9029524	Keep fightin’!
9029525	We’re… jus’… gettin’ started…
9029526	Ooh, dese boyz is FUN!
9029527	Time fer t’crush ‘em.
9029528	Lemme get me hands on dose Eldar!
9029529	You humies is done in!
9029530	Orks?!?  I’m tired a’ hittin’ Orks.
9029531	Consider it crushed.
9029532	Right.  I’m after it.
9029533	Yeah!  Awright!
9029534	Good idear!
9029535	Uuugh, I’ll make me best go…
9029536	You sure?!?
9029537	I love a challenge!
9029538	I’ll show ‘em what Orks is made of.
9029539	Yer big gun won’t save yuh!
9029540	I’ll push ‘is ‘ead in!
9029541	I’ll kill what ones don’t run.
9029542	Fun!
9029543	Dose boyz always taste funny.
9029544	I won’t leave one brick on anudder.
9029545	If I can catch it…
9029546	Impress me, boyz!
9029547	Push ‘ard or we’re done for!
9029548	Shut up dat gun!
9029549	Let’s ‘ave us some sport!
9029550	We’ll make it our pet!
9029551	Let’s do dis quick.
9029552	Dis, den somefing more interestin’.
9029553	Smash it, lads!
9029554	Get it!  Fasta!
9029555	Go!  GO!
9029556	Chase it down!
9029557	Orks is fasta!
9029558	I’ll sharpen me teef onna way.
9029559	Go and gorge.  Got it.
9029560	Sounds like a plan.
9029561	Sure, I’m game.
9029562	Mmm, I can smell ‘em.
9029563	Yep, awright.
9029564	Watch me go!
9029565	I’ll get it good.
9029566	Time to put duh Ork fist down.
9029567	I’ll go crunch it up.
9029568	Fall in, boyz!
9029569	We got some fun ter find!
9029570	Time to do some int’restin’ harm.
9029571	Dey won’t know what ‘it ‘em.
9029572	Let’s get dere fast!
9029573	First one dere gets tender bitz!
9029574	Fast as we can!
9029575	Drive it rough!
9029576	If you want…
9029577	I’ll frow somefing togevver…
9029578	Done.  Yuh happy?
9029579	Done.  C’n I fight now?
9029580	Make up yer mind!
9029581	Awright, I’m doin’ it.
9029582	Dere’s yer shoota fing.
9029583	Sure.  Dat’ll stop ‘em.
9029584	All blocked off.
9029585	Rootin’ in mud.  Loverly.
9029586	Dere.  Done.
9029587	Sounds good.
9029588	On me way.
9029589	All yours, Boss.
9029590	’S got de Ork print on it now.
9029591	Whuh?  I fought I was…  never mind.
9029592	Right boyz, yiz heard da Boss.
9029593	Dat’s it.
9029594	Looks nice.
9029595	Hur, dat’s flash.
9029596	Gettin’ it.
9029597	Oh, dere’ll be fightin’ ‘ere soon enough.
9029598	Dis is YOUR fault, Boss!
9029599	Who did dat?!?  Oooh…
9029600	Now what?
9029601	Zog!
9029602	Zog yeah!
9029603	Give ‘em ‘ell!
9029604	You daft buggers.
9029605	Y’ve gone an’ mucked it proper.
9029606	Brakka’s doin’ it.
9029607	Awright den.
9029608	I hears yuh.
9029609	Dat’s fine.
9029610	Dat’s awright.
9029611	I got it.
9029612	Yeah.
9029613	Awright!
9029614	Yeah!  Will do!
9029615	On it boss.
9029616	Unduhstood!
9029617	Orduhs received!
9029618	I got a good feelin’ about terday.
9029619	Oo’s green den?
9029620	I feel good!  Killin’ good!
9029621	Now dey’re in fer it.
9029622	Make room fer Brakka den.
9029623	Cor that was cramped.
9029624	Can I drive?
9029625	Wot, we puny Eldar now? Orks don't 'ide in 'oles.
9029626	At’s the trukk?
9029627	On me feet.
9029628	Good ter be inna fresh air.
9029629	Good ter stretch me legs.
9029630	Get in!
9029631	Anyfing fit ter eat in ‘ere?
9029632	Anyone bring a snack?
9029633	Move on boyz, orderly now.
9029634	Time ter get out an’ play.
9029635	Get on the ground awready.
9029636	Dey got nowhere t’ run!
9029637	Waaargh!
9029638	Kick inna door!
9029639	Get in, go go!
9029640	We want waaargh!
9029641	Kill every last one of ‘em!
9029642	Let’s get blood!
9029643	Ain’t THIS just a cockup.
9029644	This is crap.
9029645	Skul, we’re sunk.
9029646	’Ell wiv it!
9029647	Nobs an’ bosses first!
9029648	Sod it proper!
9029649	What’re you, gretchins?  Fight on!
9029650	Show ‘em yer fangs, not yer arses!
9029651	Fight on!
9029652	I tink I unnerstand.
9029653	Goin’!
9029654	I’ll just hop over.
9029655	Got it!  
9029656	Dat’s quite a stretch.
9029657	Leg it quick!
9029658	Safety!
9029659	Awright, what next?
9029660	What do I do now I’m ‘ere?
9029661	You got it, boss.
9029662	Gerroff me!
9029663	An’ den what?
9029664	Right, I see it!
9029665	Does I gotta?  Fine.
9029666	Thought you’d never ask!
9029667	Ooh, right!
9029668	C’mon boyz
9029669	Move, MOVE!
9029670	Take yer positions!
9029671	’S not far, GO!
9029672	I know, it’s a long way.
9029673	Make a break fer it!
9029674	Get to safety!
9029675	Get it movin’.
9029676	Can we get dere TODAY?
9029677	Just GO!
9029678	Huh.  Didn’ plan on dat.
9029679	We’re blocked!
9029680	Oooh.  Deep.
9029681	We can’ go dat way!
9029682	Bugger.  It’s locked.
9029683	Dey locked us out!
9029684	Can’t get under, over or through it.
9029685	’Oo put dat wall dere?!?
9029686	We’s pinned down!
9029687	’Ere’s a tight spot!
9029688	Better’n nuffin’, but not by much.
9029689	Ain’t DIS a purty corner?
9029690	Stuck proper, chief.
9029691	Trapped!  C’n yiz send help?
9029692	Dis position’s lousy!
9029693	I’m hurt and I’m stuck.
9029694	Dey got me Ork-holed good.
9029695	No way out!
9029696	Skul, dere’s nowhere ter go!
9029697	Sod it, this ain’t workin’.
9029698	We got ahead of ourselves.
9029699	Gor!  Get back!
9029700	Go back!
9029701	Turn around, now!
9029702	Leg it!
9029703	Brakka fer the fight!
9029704	Lemme finish me snack.
9029705	Brakka ‘ere.
9029706	Talk ter me.
9029707	Whatcha want me boyz fer?
9029708	I’m Brakka, wif me boyz.
9029709	’Ard boyz ‘ere.
9029710	Oi.  Brakka.
9029711	We gots gas an’ is ready ter go.
9029712	Ready to move!
9029713	Brakka onna move.
9029714	Oi, what?
9029715	I ain’ got time fer dis.
9029716	Heard yiz the first time!
9029717	Hold yer trouble!
9029718	Y’ don’t ‘ave to tell me twice.  OR more.
9029719	I’M ALREADY FIGHTIN’!!!
9029720	Cor, y’certain?
9029721	‘S a buildin’, wot?
9029722	’Ey, it’s built up.
9029723	I see somefing…
9029724	Looks valuable.
9029725	Look!  I tink we should seize it.
9029726	Ay, look!  Go get it?
9029727	Bleedin’ Eldar twits.
9029728	Some Eldar just pranced by.
9029729	Humies - ‘Perial Guard, I tink.
9029730	It’s dem humies with de flash tanks.
9029731	Orks!  An’ I know just how ter fix ‘em.
9029732	Dose are some ugly Orks.
9029733	I tink we got de drop on ‘em.
9029734	I don’t tink dey sees us.
9029735	Lookit dem!
9029736	Big shoota.
9029737	Dat’s what DERE bosses look like.
9029738	Lookit ‘em.  Small, ain’t dey?
9029739	Wouldja lookit DAT?!?
9029740	Aw Zog, a weird ‘un.
9029741	Hear dat?  Look, yiz can SEE it!
9029742	Walker.
9029743	Oi, it’s dem crazy humies.
9029744	Space Marines.  Grim.
9029745	Aw no, not Tyranids!
9029746	Bloody sodding ‘nids…
9029747	Hold up?
9029748	Somefing come up?
9029749	Hm?  Where to, den?
9029750	Awright den, I’ll hold on.
9029751	Break off the attack?
9029752	You’re th’ boss.
9029753	I’m stopped.
9029754	Order ‘alted, I suppose.
9029755	Serves ‘em right fer not mindin’ their junk.
9029756	Right.  What’s next?
9029757	Dat’ll do fer dat.
9029758	I fixed it good.
9029759	His blood’s on me gob.
9029760	Dey weren’t soldiers, dey were snacks.
9029761	Wiped ‘em out.
9029762	Now dat… DAT… was FUN.
9029763	Stomped ‘is brain in, just to be sure.
9029764	Tore it down.
9029765	Stopped it in its tracks.
9029766	Crunched.
9029767	We took it!
9029768	Showed ‘em ‘oo’s boss.
9029769	Big shoota?  No big problem.
9029770	’Ee was tough, but wif a full, rich flava.
9029771	Oo’s next?
9029772	’Oo else wants ter die?
9029773	It’s done!  It’s down.
9029774	We kill’t the weird 'un!
9029775	Wham!  Smashed!
9029776	It’s wrecked.  What next?
9029777	We got it.
9029778	Send us somewhere else, ‘cause DAT’S done.
9029779	Anudder triumph!
9029780	It boomed good!
9029781	We jus’ rode up an’ - KABLAM!
9029782	Took it out.
9029783	It ain’ goin’ nowhere now.
9029784	Thoroughly junked.
9029785	Dey’s targeting me!
9029786	I’m gettin’ shot at!
9029787	I’m inna action now!
9029788	I’m right inna thick!
9029789	We’re takin’ hits.
9029790	Me boyz is gettin’ shot at!
9029791	We got all KINDS a’ fun!
9029792	We’re knee deep in ‘em!
9029793	Dey got dere sights right ‘ERE!
9029794	Ooh, dere’s a LOT.
9029795	I’m exposed!
9029796	Gul, this is a proper cockup.
9029797	We got our bums hangin’ out here and dey’re shootin’ em!
9029798	We’re gettin slaughtered!
9029799	Eldar snipers!
9029800	Stinkin’ Eldar.
9029801	The humies is takin’ potshots.
9029802	Humies is shootin’ this way!
9029803	Shoota boyz!
9029804	Dey’re shootin, an’ I smell Ork.
9029805	Hidden shoota!
9029806	It’s a proper coward-off ‘ere.
9029807	Dey WOULD send a brain git after me.
9029808	Barrage!
9029809	Zog, dat’s fire!
9029810	Cor but dat’s frustratin’!
9029811	Dey’s tryin’a run me down!
9029812	Dey wanna shake me out.
9029813	Dey want me stuck ‘ere.
9029814	I tink it’s lookin’ for a clear shot.
9029815	Me boyz!
9029816	Boyz!  Look sharp, incoming!
9029817	Oi, dat’s hot.
9029818	What’re we ‘sposta do now?
9029819	Dey’re in pursuit.
9029820	We’re awright, but not fer long.
9029821	We’re sealed up.
9029822	It’s shellin’ us ‘ere.
9029823	Trukk’s takin’ hits.
9029824	Dat’s gonna be a problem.
9029825	Can we reposition?
9029826	It got de drop on us.
9029827	Dose Space Marines like big shootas.
9029828	Space Marines, shootin’ ‘ard.
9029829	Tyranids iz attackin’!
9029830	’Nids!
9029831	Brakka’s back.
9029832	Can’t keep a good Ork down.
9029833	Brakka’s ‘ere.
9029834	I’m ‘ere to kick arse and grab teef.  An’ I don’t see no teef.
9029835	Brakka’s boyz is onna job.
9029836	Tink you can keep up?
9029837	’S awright.
9029838	’At’ll do ‘til we get somefing fasta.
9029839	’S ready.
9029840	Your fing’s done.
9029841	Could help.
9029842	I guess it’s a good idear.
9029843	Dat was an ‘ard ‘it!
9029844	Dis wartrukk’s losin’ bits!
9029845	It’s done fer!
9029846	Abandon truuuuck!
9029847	An’ now it can’t even shoot?!?
9029848	Why’d it stop?!?
9029849	I’ll mince ‘em up fine
9029850	Watch da pieces fly!
9029851	Wheee!
9029852	Oi, I’m dizzy…
9029853	One zap onna way.
9029854	Zappy snappy!
9029855	Shock! Shock! SHOCK!
9029856	I ain’t done yet…
9029857	I do fancy a spot o’ lootin’
9029858	Jus’ makes me stronger!
9029859	Gears an’ cogs!
9029860	Jus’ wot I needs.
9029861	One suck-in, oi.
9029862	It’s me magnetic pershun'ality.
9029863	Come to Krusha…
9029864	I’ll make me gravestone outta yiz!
9029865	Now you’ll see sumpin’.
9029866	Watch DIS!
9029867	Din’n ‘spect dat, didja?
9029868	I got bits an’ bobs you ain’t seen…
9029869	I’ll flatten ‘em.
9029870	Yeah!
9029871	Moider!
9029872	Graaah! Graaaaah!
9029873	Oh aw right.
9029874	Quickie patchup, eh?
9029875	Dis’ll ‘elp.
9029876	Ell of a day, innit?
9029877	I hates ‘em!
9029878	Dey’s machines got good pieces!
9029879	I’ll turn ‘im inside out.
9029880	On me way, chief.
9029881	Dat’s awright, den.
9029882	Mwaah ha ha!
9029883	I’m in me glory!
9029884	Can't hold this thing together much longer, boss!
9029885	Well, ‘ow bad can it be?
9029886	Dey call me Mistah Meat Krusha.
9029887	Can't take much more punishment, boss!
9029888	I loves da sound a’ metal on metal.
9029889	Yous! Fer me!
9029890	Slaughter time!
9029891	Oi, dat ain’t small izzit?
9029892	Yeah, jus’ try somefing…
9029893	I’ll level it.
9029894	Yous can’t run.
9029895	Zoom me over dere!
9029896	Move!
9029897	Let’s junk it!
9029898	Let’s steal its tires!
9029899	Space Marines - bah!
9029900	I spit on dem ‘nids.
9029901	Goin’ dere, hittin’ dat.
9029902	Assault!
9029903	On ter da slaughta!
9029904	Ugh. Izzit far?
9029905	Off fer some stompin’.
9029906	Move an’ mash, got it.
9029907	I’ll tromp dere and tromp dem.
9029908	Off ter battle!
9029909	To action!
9029910	Bloody right!
9029911	Goin’ in style.
9029912	Roit. Wake me when wez dere.
9029913	Go get it, right enough.
9029914	As good as yours.
9029915	It’s been orked.
9029916	Fer you, boss.
9029917	Really? ‘F you say so.
9029918	Let’s go.
9029919	Got it!
9029920	Looks like a fancy fing.
9029921	It’s ours now!
9029922	Nice piece a’ property.
9029923	It’s got our mark ons it.
9029924	Oi, me armor’s breached! ARRGH!
9029925	I’m seizing up!
9029926	Ugh, what ‘appened?
9029927	Roadkilled?!? Dammit!
9029928	Dat’s duh way!
9029929	Dat’s ‘ow Orks do it!
9029930	How couldja let dat ‘appen?
9029931	Nuffin’ but bad news all DAY!
9029932	Oi.
9029933	Yer huh.
9029934	As yer say, boss.
9029935	I gotcher.
9029936	Deff’s onna job.
9029937	Yes boss.
9029938	Yup.
9029939	Yes suh!
9029940	Absurlutely!
9029941	I’m on toppa it.
9029942	Aye aye.
9029943	Will do!
9029944	I’ll take care of it.
9029945	Yes.
9029946	I! Am! Krusha!
9029947	Fear th’ krush, yiz gitz!
9029948	Adding support structure.
9029949	Waaargh!
9029950	Everyting’s comin’ up KRUSHA!
9029951	Go where? Oh.
9029952	Goin!
9029953	Just a moment, den.
9029954	Yeah, I’ll go.
9029955	Dis may take a bit.
9029956	Way over dere?!?
9029957	I’m ‘ere. Now wot?
9029958	I’m where yiz said.
9029959	I got da spot.
9029960	Movin’!
9029961	Just a few steps'ies.
9029962	At’s not too far.
9029963	Oi, dat’s a hike.
9029964	Fast as I can.
9029965	I’m headin’ out.
9029966	On da road.
9029967	I’ll leg it quick.
9029968	Oi, it’s blocked.
9029969	I can’t smash dat just now!
9029970	I go in dere, I ain’t comin’ out.
9029971	It’s too deep!
9029972	Go back?!?
9029973	Do I haveta?
9029974	Let’s leg it back, den!
9029975	Fall back an’ recover!
9029976	Set back! I gots to get fixed!
9029977	Move back!
9029978	Krusha ready to krush.
9029979	You got de best.
9029980	Yeah! Krusha!
9029981	Mashy smashy!
9029982	It’s Krusha.
9029983	Yeah, ‘s me.
9029984	Grrrrrinda time!
9029985	Mashing and mucking!
9029986	Where to, boss?
9029987	Yuh huh?
9029988	In da thick of it.
9029989	Oi, what?
9029990	WHAAAT?!?
9029991	Quit akskin, I’m fightin’!
9029992	Shaddap!
9029993	I don’t need no encouragin’!
9029994	Do it yerself if you’re so eager!
9029995	Wot's it look like I’s doin’?!?
9029996	Looka dat building.
9029997	It’s a garrishun
9029998	Ooh, looka dat.
9029999	Hey, look dere!
9030000	Do you sees dat?
9030001	D’you see what I see?
9030002	Skinny stinkin’ gits!
9030003	I thort I smelled Eldar.
9030004	Humies!
9030005	Humie blood oils gears up nice.
9030006	Krushable Orks!
9030007	It’s dem UDDER Orks.
9030008	Looks like a fight!
9030009	I see somefing needs squishin’!
9030010	More troops is more ter smash!
9030011	Come tomorrow, dat’ll be mine.
9030012	’Ee tinks ‘ees SOOO tough.
9030013	Let’s mash ‘em!
9030014	Watch me crush it!
9030015	Just try somefing.
9030016	Look! Spare parts.
9030017	’S a can.
9030018	Space Marines - look!
9030019	It’s dem posh humies!
9030020	Bloody tyranids.
9030021	Lookit all dem ‘nids. An' not ONE smashed.
9030022	Wait, what?
9030023	Huh?
9030024	Where, den?
9030025	Did I miss somefing?
9030026	Oh, please?!?
9030027	Hmph. ‘F you say so.
9030028	Like a stikkbomb on me shoota. Brilliant.
9030029	If you say so.
9030030	Ain’t ours!
9030031	I loves dat crumblin’ sound.
9030032	Smashin’.
9030033	Save me dat round bit!
9030034	Not so poncy now.
9030035	Why do dey even bother?
9030036	Dey look like lunchmeat.
9030037	Yeah! Down it goes!
9030038	’Ee fought ‘ee was SOOO smart.
9030039	Whee! Crash!
9030040	Ooh, I need dat drive chain!
9030041	Humph. Nuffin’ worth stealin’.
9030042	Dis is livin’ boys.
9030043	Dis is what it’s all about.
9030044	Cor, dat was a dusty one.
9030045	Right over.
9030046	Couldn’t go da distance.
9030047	Wrecked? Good.
9030048	Jus’ too fancy, y’ axsk me.
9030049	I ‘ear gunshots!
9030050	Wez shot at!
9030051	Now dey’s hittin’ TOO.
9030052	Face ter face!
9030053	Wez unda fire.
9030054	Keep yer ‘eads down.
9030055	It’s a tight spot.
9030056	Dey’s close AND far.
9030057	Oh, dey got our range.
9030058	…and now shootas, too?
9030059	Lousy Eldar, shootin’ all da time…
9030060	Cowurds! 
9030061	’S dem fancy humie guns!
9030062	Dem guard humies shootin’!
9030063	Orkies shootin’!
9030064	Orks is firin’.
9030065	’Oo’s shootin’ me kan?
9030066	It’s a head boy.
9030067	Shells comin’ down - BIG ones!
9030068	Dat ting’s shootin’!
9030069	Gots a weird’un on me!
9030070	Zog, artillery!
9030071	It’s shootin’ at me!
9030072	Gunfire!
9030073	Cor, dey means business!
9030074	Dis is serious!
9030075	It’s shootin’!
9030076	It jus’ opened fire.
9030077	Dem Space Marines is firin’.
9030078	Yeah, it’s humies awright.
9030079	Tyranids? Bloody ‘ell.
9030080	Sodding Tyranids, shootin’…
9030081	It’s fixed, it’s awright!
9030082	Back on me feet.
9030083	Iiiii’m KRUSHA!
9030084	’Ere to squish.
9030085	In place.
9030086	Welcome aboard.
9030087	’Ere’s some ‘andsome parts.
9030088	I fink dat’s idlin’ rough.
9030089	Oi, thought of a new way ter do it.
9030090	I fink I’ll like dis.
9030091	’At’s better.
9030092	Ev’ry day, in ev’ry way, I’m gettin’ meaner an’ MEANER!
9030093	It do take a beating, wot?
9030094	’S quite a boom.
9030095	I tink it’s about to pop!
9030096	Dis is real bad!
9030097	No more shootas?!?
9030098	Great. Now da engine’s had it.
9030099	Don’t no one kill ‘em before me.
9030100	Frrruuuugaaah!
9030101	Gonna getcha!
9030102	You DIE!
9030103	Up!
9030104	I’ll crush ya!
9030105	Now!
9030106	Ugh! Jump it!
9030107	Delishus!
9030108	Urts, don’t it?
9030109	Yer gonna lose.
9030110	Let’s die together den.
9030111	Don’t worry, I’ll sacrifice a weakling.
9030112	Follow da order!
9030113	JUMP!
9030114	Better ‘im dan us.
9030115	It’s a start.
9030116	Someone throw a grenade!
9030117	Eat me frag!
9030118	Sonsabitches!
9030119	Bloodshed. About sodding time.
9030120	You’ll get yers!
9030121	Bloody murder.
9030122	I’ll rip ‘em!
9030123	Oh Ork yerself up.
9030124	Stop whinin’!
9030125	Ere.
9030126	Wez all got hurts.
9030127	Bloody STICKS!
9030128	I hate humies.
9030129	Orks I kill quick.
9030130	dat’s da fight?
9030131	Just point me ter som carnage.
9030132	You! VICTIM!
9030133	Ad to get in mi way, didja?
9030134	I's cut up pretty bad, boss!
9030135	Going down swingin'
9030136	dat? Right.
9030137	Might need a minute to finish bleedin', boss!
9030138	Makes a nice boom, dat does.
9030139	I'll break ‘im.
9030140	Som might run away…
9030141	Just mi thing.
9030142	Rotten walking 'eadaches…
9030143	Can’t someone ELSE do it? Dat ting don't bleed.
9030144	Fine, I’ll stop it.
9030145	Fight dem, or you’ll be fighting ME.
9030146	I ain't got much fight left in me!
9030147	Take it out before it shoots us!
9030148	Surround him! Drag 'im down!
9030149	It’s just a dumb animal!
9030150	Don’t let 'im fink!
9030151	Tear it down.
9030152	Strafe it!
9030153	Let’s just get dere.
9030154	Dere! Dat!
9030155	Just ram it!
9030156	I 'ate dis chase ting.
9030157	Pah. Humies playing at being Orkses.
9030158	Niddly squig grots!
9030159	Point me at it.
9030160	Am I in first?
9030161	Yeah, I’ll go do dat.
9030162	Can't you send someone else?  I'm bleedin' 'ere!
9030163	It’s on me list.
9030164	Got it.
9030165	Good. Runts just slow mi down.
9030166	I work bestest alones.
9030167	I prefer ter kill EVERYONE close by.
9030168	On me way, ‘boss’.
9030169	If you’re coming, den come on!
9030170	Keeps up, ya gits.
9030171	Just don’t get in me way.
9030172	wif ME. NOW!
9030173	Don’t think, just waaagh!
9030174	I’ll do most of it.
9030175	ya heard da "boss". 
9030176	Let’s go!
9030177	Are ya jokking?
9030178	But I's should fight'ies!
9030179	Dere. It’s done. 'APPY?
9030180	Done, fer all da good it’ll do.
9030181	Can’t ya make up yer mind?
9030182	I don’t see much point ter it.
9030183	Done at last.
9030184	Hmph. But I WANT ‘em ter get close.
9030185	Barricade. Dere.
9030186	Me? Dig?
9030187	Dere. All dug out.
9030188	Is it guarded?
9030189	I’m after it.
9030190	Donez.
9030191	Dere. 
9030192	Bests be fer a fight.
9030193	Raise da bleedin’ flag.
9030194	An'uver ting ter brag about.
9030195	Yeah yeah.
9030196	I got it. What’s so spechul bouts it?
9030197	If ya tink dat mud patch matterz…
9030198	An'uvver little piece of land.
9030199	Fine.
9030200	Aw no.
9030201	You gits!
9030202	Stupid piece of tin!
9030203	Hur hur hur hur!
9030204	Not half bad.
9030205	Typicalz.
9030206	Can’tz ya do ANYTING right?
9030207	I heard ya.
9030208	Yes. I get it.
9030209	Wot'ever ya say.
9030210	Aw'ever ya want it.
9030211	Right.
9030212	Uh huh.
9030213	I’ll get on dat right away.
9030214	Yeah!
9030215	On it!
9030216	Will do!
9030217	Yes!
9030218	Bloody straight!
9030219	Mm hm.
9030220	Shh! Yes.
9030221	In da end, dere will only be Krom.
9030222	All ter kill. ONLY ter kill.
9030223	MORE!!!
9030224	SKULLLLLSPLITTAAAAH!
9030225	I’m inz.
9030226	I’m outs.
9030227	What fer?
9030228	Guard duty? Is dat it?
9030229	Where’s it going?
9030230	Now what?
9030231	Abouts damn time.
9030232	Da git dat pokes me wif an elbow loses it.
9030233	Go before I hurt ya.
9030234	Get in da house!
9030235	Just take a seat!
9030236	Force Commander
9030239	Tarkus
9030242	Marine Avitus
9030245	Thaddeus
9030248	Cyrus
9030251	In the name of the Emperor!
9030252	Force Commander
9030253	Force Commander
9030258	Death from above!
9030259	Assault Squad
9030260	Thaddeus
9030261	Assault Marine Squad
9030265	In the name of the Emperor!
9030266	Avitus
9030267	Avitus
9030268	Devastator Marine Squad
9030272	In the name of the Emperor!
9030274	Cyrus
9030275	Scout Squad
9030279	In the name of the Emperor!
9030280	Marine Tarkus
9030281	Tarkus
9030282	Tactical Marine Squad
9030286	Even in death…
9030287	Space Marine Dreadnought
9030288	Space Marine Dreadnought
9030289	Vehicle
9030290	Assault Marine
9030293	Devastator Marine
9030296	Scout Marine
9030299	Tactical Marine
9030302	I shall crack the Eldar's fragile tower.
9030303	Targeting reinforcement point.
9030304	Purge the Greenskin.
9030305	Point available for recapture.
9030306	Tyranid passage sealed.
9030307	The Eldar gate has fallen.
9030308	Enemy operation beacon destroyed.
9030309	Ork banner eliminated.
9030310	Enemies attack from stealth. We require detectors.
9030311	Close to melee to expose our hidden attackers.
9030312	We have allies on the field.
9030313	Blind grenades away!
9030314	Blind the enemy!
9030315	Let fly flash charges!
9030316	Steal their sight!
9030317	Load fragmentation missiles.
9030318	Soft targets, brothers.
9030319	Clear that structure.
9030320	Get a grenade in through that window.
9030321	Fire smoke launchers!
9030322	Launch smoke charges!
9030323	Smoke shall conceal our brothers.
9030324	We shall cloud the enemy's sight.
9030325	A gift for our enemies.
9030326	Clearing structure.
9030327	Planting charges.
9030328	Charges in place.
9030329	Ready barrage, brothers.
9030330	Deploying missiles!
9030331	Purge it in flame.
9030332	Target that structure with flamers, brothers.
9030333	Remove that.
9030334	Clear that path.
9030335	Targeting.
9030336	We will open the way.
9030337	Moving to capture.
9030338	We will secure it.
9030339	Eldar by the barrel. Eliminate them.
9030340	Take out the Eldar near those barrels.
9030341	Eldar among the barrels! Open fire!
9030342	Take the Eldar at the pipes! For the Emperor!
9030343	Into the pipes! The Eldar are no match for us! 
9030344	There, the pipes! An Eldar squad!
9030345	The Eldar are in the brush. Flush them out
9030346	Eldar are among the plants. Fire at will.
9030347	The Eldar are in the rocks! Go!
9030348	To the stones! Scourge the Eldar!
9030349	Eldar in the roots!
9030350	Target the roots, the Eldar are within!
9030351	Target the Eldar emplacement in those ruins.
9030352	Kill the xenos degenerates hiding in the wreckage.
9030353	Eldar behind the wall!
9030354	Attack the wall, the Eldar are there!
9030355	Get those Eldar from behind the wall!
9030356	Warp Spiders at the barrels! Charge!
9030357	Warp spider by that barrel! Bring him down!
9030358	Warp Spiders among the pipes! Attack!
9030359	To the pipe, clear out the Eldar wire weapon!
9030360	Kill the Warp Spider in those plants.
9030361	Death spinner in the brush! Open fire!
9030362	Charge the rocks! Cover is no defense against Eldar death spinners!
9030363	To the rocks! Purge the Warp Spiders!
9030364	Death spinner in the roots! Charge the Eldar!
9030365	Kill those Eldar Warp Spiders! In the roots!
9030366	Warp Spider among the ruins! Attack!
9030367	Death spinners from the ruins! Use a grenade!
9030368	Behind that wall! Target the Warp Spiders!
9030369	Returning to combat stance.
9030370	Lowering combat shield.
9030371	Defensive formation!
9030372	Shrug off their blows, brothers.
9030373	Combat drop on my position!
9030374	Power Armor (Sergeant)
9030375	Scout Armor
9030380	Heavy Bolter
9030381	Storm Bolter
9030382	Combat Shotgun
9030383	Sniper Rifle
9030384	Space Marine Barracks
9030387	Headquarters
9030388	Building
9030389	Basic infantry of feral Orks.
9030390	Big Boss Sluggath
9030391	Big Boss Sluggath
9030392	Ork Mob
9030393	Healing Aura
9030394	Passive: All nearby allied infantry heal faster.
9030395	Grenade Extra Text goes here
9030396	Plasma Pistol
9030397	Warboss
9030400	Advanced Healing
9030401	Heal allied infantry around the Apothecary for as long as the ability remains active. Also revives fallen commanders.
9030403	Da leader of da pack
9030404	Ork Warboss
9030405	Ork Warboss
9030406	Da leader of da pack
9030407	Boss Helm
9030438	Fall out. Orderly!
9030439	Out. No shoving!
9030440	Get out, fast!
9030441	BRACE YERSELVES, RUNTS!
9030442	READY ter DIE!??
9030443	Go! Faster!
9030444	Move yer fat green fungus 'oles
9030445	WAAAGH!
9030446	NOW ALL'S YOU'S DIE!
9030447	I SWEAR TER STOMP EVERY SINGLE LAST ONE OF YA!
9030448	Ooo’s stupid idea was dis?
9030449	Wez in it now.
9030450	Who planned dis mess?!?
9030451	Hell wif it.
9030452	da boss set us up!
9030453	Dey left us ter die!
9030454	ya BETTER back me up!
9030455	dis had better work.
9030456	Just in time!
9030457	Mmph.
9030458	Where? Got it.
9030459	Just over dere? Fine.
9030460	I sees it.
9030461	Great. A bleedin’ hike.
9030462	Awright, dat’s a job.
9030463	Good idea, ‘boss’.
9030464	I’m here.
9030465	dis where ya wanted?
9030466	Why, what’s dere?
9030467	I see it, I’m going!
9030468	Yeah, I sees it.
9030469	I see da place!
9030470	Way out dere? All right.
9030471	You's cover me, sharpish.
9030472	Good spot!
9030473	Move it, y’sorry gits!
9030474	Charge!
9030475	Move over.
9030476	Shift position!
9030477	I wants marchin’, not whinin’.
9030478	Make a run fer it!
9030479	Go! ya want ter die?
9030480	Let’s go den.
9030481	Wez got da location, go!
9030482	Move dis thing!
9030483	Da path iz blocked.
9030484	It’s cut off.
9030485	Can we jump it?
9030486	Jumps or go around?
9030487	Locked. Do we have a clear hop over?
9030488	It’s sealed. Jump it?
9030489	Oi, dere’s a wall here.
9030490	Wez blocked. 
9030491	Skul, I’s pinned.
9030492	I’s stuck in da open!
9030493	What am I supposed ter do ERE?!?
9030494	It’s like a cage!
9030495	I’m backed in a corner.
9030496	I just can’t move!
9030497	They're cutting me to pieces!
9030498	I'm dyin', ya idiots!
9030499	Can't hold out much longer …
9030500	I can’t get anywhere!
9030501	Trapped.
9030502	Get back, ya sorry gits.
9030503	Come away, den.
9030504	Dying 'ere is pointless!
9030505	Move back!
9030506	dis is a killin' field. Get back!
9030507	Fall back, fer now.
9030508	What do ya want wif me?
9030509	ya 'ave ORDERS fer me?
9030510	Krom. What?
9030511	Skullsplitta 'ere.
9030512	Got some new pain fer us?
9030513	What is it?
9030514	Stormboyz.
9030515	Wot? Wez busy.
9030516	Wherz we taking dis fing?
9030517	Dis a joyride, or we going ter fight?
9030518	Where to?
9030519	Let’s get stuck in!
9030520	Dat's not helping, ya useless fool.
9030521	Not now!
9030522	I’m ignorin' ya now.
9030523	I’m on me way and I’d prefer ya ter shut up. NOW.
9030524	I'm busy 'ere!
9030525	I know wot I’m doing!
9030526	Garrison. Storm it?
9030527	Oi. Someone’s camp.
9030528	Wot's dat thing?
9030529	As long as I’m 'ere, should I grab it?
9030530	Want me ter claim another?
9030531	Oi. Worthwhile turf.
9030532	Puny Eldar!
9030533	I hate Eldar.
9030534	Weak pink blobs of useless.
9030535	Dribbly little humies…
9030536	Want ‘em dead? I ain’t killed an Ork fer days.
9030537	Orks. Dumb ones.
9030538	Gimme a reason not ter kill ‘em.
9030539	Look at ‘em. Dey make me sick.
9030540	Hah! More victims!
9030541	Oi. Big shoota dere.
9030542	Oh, dat one lookz like a FUN kill.
9030543	Bunch a’ puny grotz.
9030544	Hm. I coulds take it.
9030545	Oh Zog. A weirdie.
9030546	Look. See ‘em moving?
9030547	ya fink I should jump it?
9030548	It’s dose humies wif da glazed eyes.
9030549	Look at ‘em, fink dey flash gitz!
9030550	Gribblies aw-right.
9030551	Zoggin' ‘Nids.
9030552	All right.
9030553	What, den?
9030554	den where?
9030555	Oh good. A NEW plan.
9030556	Stop now?!?
9030557	’esitashun don't win fightz.
9030558	I’ll pull up, fine.
9030559	Can I get out den?
9030560	Just don’t care.
9030561	Got it!
9030562	Hah! Not even a challenge.
9030563	Gun’s junked.
9030564	YOU'S NO'FINK NO'FINK! >ptah<
9030565	Killed ‘em all.
9030566	Dey just came apart in me hands.
9030567	GrrraaaaAAAAWWW!
9030568	And STAYS down, brainy boy.
9030569	Next, some'fing dat fights back.
9030570	Crashed it.
9030571	Yeah. Good fight.
9030572	Nice work, boyz.
9030573	It’s gone. Next?
9030574	Big shootas, hmph. 
9030575	In da end? ‘Ee CRIED.
9030576	Grots.
9030577	No challenge.
9030578	We tore it ter pieces!
9030579	dat’s how ya treat a brain-boy.
9030580	It’s down.
9030581	It’s not moving no more, hur hur.
9030582	Crunched it right off.
9030583	dat’s done. Wot next?
9030584	Hah! Lotsa blood.
9030585	Dere weren't no survivors.
9030586	It’s just junk.
9030587	I don't tink dat'll buff out.
9030588	It’s in pieces.
9030589	Flattened it.
9030590	I’m getting shot. Don’t like dat.
9030591	Let me charge da shootas!
9030592	Har! Now I’m in it!
9030593	Fink ya can bring me down do ya?!?
9030594	Wez getting shot.
9030595	Wez being shot on.
9030596	Yes! Enemies!
9030597	Gimme room ter kill, boyz!
9030598	Dey’ve got me ranged.
9030599	Hah! 'ere dey come!
9030600	ya sent me into da open!
9030601	I’m wide open, ya git!
9030602	I’ve only got DESE fools fer cover.
9030603	Wez exposed!
9030604	Dose crummy pointy ears'…
9030605	Eldar are picking at me.
9030606	Shooty 'umies, ‘boss’.
9030607	Bloody 'ummies and dere fancy shootas.
9030608	Orks attacking.
9030609	I have an Ork problem.
9030610	Zoggin' coward snipers.
9030611	Some git’s taking cheap shots.
9030612	I’ve got a psykie on me!
9030613	Artillery is aiming at ME.
9030614	Fire doesn’t scare me.
9030615	Oh fer Zog’s sake…
9030616	I’m under 'EAVY fire.
9030617	Dey’re firing, I’m crouching, it’s stupid.
9030618	It’s 'olding me back!
9030619	I’m starting ter get angry!
9030620	ya must be joking, brain-boy.
9030621	Wez UNDER a BARRAGE.
9030622	Don’t let da flames spook ya! Skul!
9030623	Push… push through it!
9030624	Mind yarselves, it’s movin’.
9030625	Keep yar heads down.
9030626	Just hold position.
9030627	Don’t go out where it can hit ya!
9030628	Dey seen us.
9030629	It’s a missile!
9030630	Don’t just let ‘em shoot ya!
9030631	If we can’t shoot it, get away!
9030632	da Space Marines are shooting.
9030633	Ummies 'ave opened fire.
9030634	It’s a ‘Nid attack.
9030635	Bloody Tyrannids.
9030636	Urgghhh…
9030637	I’m back.
9030638	I’m Krom and I kill.
9030639	So angry… SO ANGRY!
9030640	I’m here. And… dem.
9030641	Oh good. An'uvver' one.
9030642	Beats walking, I guess.
9030643	What a piece of junk.
9030644	yer ‘big plan’ is done.
9030645	Is dis supposed ter help?
9030646	Wait, wot is dis now?
9030647	Transport’s fixed up.
9030648	Transport’s shot.
9030649	Don’t blame me da Wartrukk’s damaged.
9030650	ya can’t count on any'ting.
9030651	dis fing's wrecked.
9030652	Gun’s jammed.
9030653	I told ya it was junk.
9030654	I’ll strip it bare.
9030655	INTO DUH FIYUH!
9030656	Nuffin’ survives dis!
9030657	I’ll show yiz… show yiz all!
9030658	Oi, me fav’rit.
9030659	Breathe, aim, lead… SPLAT!
9030660	Ten teef sez ‘is brain flies out.
9030661	If I’m dyin’ I’m takin’ ya wif me!
9030662	I’ll go drag ‘em owt.
9030663	Fink ya can ‘ide?
9030664	Lessee ‘oo’s sneakin’…
9030665	Can’t ‘ave dat…
9030666	Lemme show yiz.
9030667	Do it like dis!
9030668	Ere. Fer you.
9030669	Yuh better make dis woik.
9030670	Inelegant, but pleasin’ly loud.
9030671	’Ave me grenade!
9030672	’Ere’s a lil’ somefin’!
9030673	Zog it.
9030674	Nuffin’ a shoota won’t fix.
9030675	Get shooty!
9030676	Start firin’!
9030677	ya owe me after dis.
9030678	Work it out.
9030679	Shape up!
9030680	Getcherself tergevver!
9030681	We ain’t done yet!
9030682	Dey tink DEY got firepower? Feh.
9030683	Bleedin’ scuttlas.
9030684	Dey’re even prettier onna inside.
9030685	Nice trigga assembly on dat…
9030686	Ignorant Ork sods.
9030687	Time ter clear out duh riff-raff.
9030688	Attack!
9030689	Shoot, damn yiz!
9030690	Get it!
9030691	I ain't in such good shape, boss.
9030692	Are ya INSANE?!?
9030693	Yeah, ‘at’s a job fer Maso.
9030694	I'm bleedin' somefin' fierce, boss.
9030695	After, I get ter pick da bits.
9030696	Cor, ‘oo’s dat nob?
9030697	Dey’re chopped meat.
9030698	Got a SPECHUL shell fer dat one!
9030699	Smug gits.
9030700	Watch it go down!
9030701	It can’t outrun me dakka!
9030702	Get it, boyz!
9030703	I ain't gonna make it through this one …
9030704	Dey tink dere shootas is BIGGA!
9030705	Mob ‘im!
9030706	Surround it!
9030707	Swarm ‘im!
9030708	Aim low onna founda'shun.
9030709	Get it stopped first.
9030710	Dat way! Attack!
9030711	Charge it, guns blazin’!
9030712	Run ‘em down!
9030713	Roll right over it!
9030714	Damn straight.
9030715	Target fixed.
9030716	Soundz like boomy fun.
9030717	Aw, c’mon…
9030718	I’ll smear it.
9030719	Me boyz is ready.
9030720	I’m gonna loop around it.
9030721	I got it.
9030722	One Ork job, eh?
9030723	I’ll take ‘er down.
9030724	We got orders, let’s go.
9030725	ya ‘eard da chief.
9030726	Move out.
9030727	Getcher shootas an’ march!
9030728	First one dere gets da best loot.
9030729	Let’s move!
9030730	Move it!
9030731	Check weapons onna way. Dey’ll get used.
9030732	Undystood.
9030733	Now?!?
9030734	Dere. All done.
9030735	Finished!
9030736	Oi, very well.
9030737	A sniper perch!
9030738	Can I get in?
9030739	No probs, chief.
9030740	Dat’s a tight blockadey.
9030741	Diggin' is fer grots.
9030742	Da 'ole is dug.
9030743	Dere betta be loot.
9030744	I’m on me way.
9030745	Got it!
9030746	’S ours now.
9030747	But we ain’t even…! All right.
9030748	Grab it, boyz!
9030749	We taken dat point.
9030750	Ooh! I wants it!
9030751	Hah! Flash.
9030752	Dat’s what ya want?
9030753	We took it.
9030754	NnnnoooooOOOO!
9030755	Whuff!
9030756	Cor.
9030757	Oh no!
9030758	Flash an’ proper!
9030759	Dat’s duh way!
9030760	Sorry snotlings.
9030761	Cheeky gits.
9030762	Dat’s awright.
9030763	If ya want.
9030764	Awright, chief.
9030765	As yiz say, boss.
9030766	Yeah.
9030767	Mmph.
9030768	Right away.
9030769	Yeah?
9030770	Will do!
9030771	For certain!
9030772	I hear yuh, boss.
9030773	Awright.
9030774	Flasher an’ sharper!
9030775	Oo’s de nob? Eh? Eh?
9030776	I live fer dis!
9030777	Yeeeaaaargh!
9030778	In goes Maso.
9030779	Out comes Maso.
9030780	In dere?
9030781	Looks nice an’ secure!
9030782	I’m gettin’ out.
9030783	Yeah, I’m movin…
9030784	ya sure ya want me out?
9030785	Ugh. It stank in dere.
9030786	Watch yer ‘eads.
9030787	Hunker down.
9030788	Climb in an’ get sorted.
9030789	Just get out awready.
9030790	Back ter foot patrol.
9030791	From ‘ere, we walk.
9030792	Break in!
9030793	I’ll pick duh lock wiv a shoota!
9030794	Onna count a three! One! Three!
9030795	It’s room by room, boyz!
9030796	NUFFIN’ CAN WIFSTAND ME!
9030797	I’m a flash shootin’ gork a’ war!
9030798	Dakka! DAKKA! DAKAAAAAAA!
9030799	What da ‘ELL?!?
9030800	’Oo’s idear was DIS?
9030801	Dis is tripe!
9030802	Zog it all!
9030803	It’s Maso for Maso!
9030804	Ain’t worth it!
9030805	Ya can’t make me go back! Oh. Wait. Ya can.
9030806	’Ran away’? Dat was tactics!
9030807	Just needed ter reload.
9030808	Fine.
9030809	Right!
9030810	Whatever.
9030811	Just a titch? Right.
9030812	Awright, but I don’t see da point.
9030813	Good idear!
9030814	Cunnin'!
9030815	I hear yuh, I’m goin.
9030816	Marked it on me map.
9030817	All alone? Awright…
9030818	Cor! Awright…
9030819	Movin’.
9030820	Yeah yeah…
9030821	All dat way?
9030822	At top speed!
9030823	About time!
9030824	Start hikin’, lads.
9030825	Move it move it move it!
9030826	Small adjussment.
9030827	Shift over!
9030828	Long jaunt, den.
9030829	Make it quick, lads!
9030830	Cover! Dis way! Me first!
9030831	Get ‘er movin’.
9030832	Goin’ in style.
9030833	Jus’ get it dere!
9030834	Chief, wez blocked.
9030835	We need anudder route!
9030836	Um, dere’s a big deep ‘ole.
9030837	Wez at de edge!
9030838	Gate’s locked.
9030839	It’s sealed!
9030840	Too high to climb.
9030841	I can’t shoot troo it!
9030842	I’s pinned!
9030843	Stuck inna open!
9030844	Dis ain’t much good.
9030845	Dis is a tight spot.
9030846	Under cover, but no exit.
9030847	Trapped like a squig!
9030848	Gettin’ greased ‘ere!
9030849	Hey! 'urt an’ stuck ‘ere!
9030850	I'm duckin', but deres a few 'oles in me.
9030851	We’re in a piss-poor posishun
9030852	Dis is a bad loca'shun
9030853	Fall back! Reload!
9030854	Get back, go!
9030855	Cheese it!
9030856	Sod it, RUN.
9030857	Retreat!
9030858	Getcher arse back!
9030859	Shoota most bigga, atcher service.
9030860	Dis better be worth me while.
9030861	Maso.
9030862	It’s Maso.
9030863	Big blastin’ troops ‘ere.
9030864	FlashEST gits.
9030865	Maso’s boyz.
9030866	Shootas ‘ere.
9030867	Dis is Maso’s boyz.
9030868	Maso’s bunch, Maso speakin’.
9030869	Maso’s trukk ‘ere.
9030870	Mobile gun fing ‘ere.
9030871	Yer panickin’!
9030872	Shaddap!
9030873	Oh pipe down.
9030874	Gotta get dere first, don’t I?
9030875	What more d’ye want?!?
9030876	Yeah yeah yeah…
9030877	Oi. Building dere.
9030878	I see a fort.
9030879	Ooh! Some kinda fingamabob!
9030880	Ay, can we ave dat?
9030881	Dat looks important.
9030882	I tink we should take dat spot.
9030883	Eldar, dey’s scum, but dey do look good.
9030884	Eldar, tink I’m a ponce? DERE’S a ponce.
9030885	Guard humies!
9030886	Look, it’s human beans.
9030887	Orks! Can I go take dere teef?
9030888	What de ‘ell is dose Orks wearing?
9030889	I see a target!
9030890	Ay, look dere!
9030891	More comin’!
9030892	Mm, a gun after me own ‘eart.
9030893	Oi, now ‘EE’s flash.
9030894	I can wipe ‘em out.
9030895	Zog, ‘s a monstah!
9030896	Psyker! C’n I shoot it, please please please???
9030897	It’s movin’ dis way.
9030898	’Ere it comes!
9030899	Dose Space Marines, all snooty…
9030900	It’s dose flash humies.
9030901	I see ‘Nids. Why ain’t I shootin’ ‘em?
9030902	Tyranids. Dat’s all we need.
9030903	Awright, I’m stoppin’.
9030904	Wot den?
9030905	Wot?
9030906	Why not?
9030907	Gimme da order.
9030908	Ya sure?
9030909	Somefing wrong wit’ da trukk?
9030910	Why wez stoppin’?
9030911	Ain’t dat a shame.
9030912	Didja see me wreck it?
9030913	Heee! Lookit all da holes!
9030914	Got da ammo stack!
9030915	Fool.
9030916	And DAT’S how ya massacre.
9030917	Dey all dead.
9030918	’S just a pile a’ meat, now.
9030919	Dat weird’un’s dead.
9030920	Blown t’ crumbs!
9030921	She’s scuttled.
9030922	Th’ trick is aimin’ for da fuel tank.
9030923	Oh yeah! Wez crushed it!
9030924	Leave nuffin’ but wreckage.
9030925	I’m comin’ back later for dem parts!
9030926	‘Ee’s not so big now, eh lads?
9030927	No match fer us!
9030928	We slaughtered ‘em!
9030929	We jes’ butchered it.
9030930	Guess ‘ee WASN’ so smart.
9030931	We wrecked dat in no time a’tall!
9030932	Took care a’ DAT.
9030933	It’s stopped now.
9030934	Targit destroyed!
9030935	Whee! We smashed it!
9030936	Dat’s done fer.
9030937	Dey ain’t hidin’ in dere!
9030938	Haw! Dat’ll teach ‘em!
9030939	Boom!
9030940	Didja see its legs collapse?
9030941	Dey shootin’ me!
9030942	Oi, dey SHOT at me!
9030943	Hey, I didn’ agree to DIS!
9030944	Dis is gettin’ 'airy!
9030945	We’s targets!
9030946	Dey shootin at us!
9030947	Cor, dey charged us!
9030948	Ugh, dey’re too close!
9030949	I should be onna udder side of any gunfire.
9030950	Dis just stinks.
9030951	Oh, someone snuck up.
9030952	’Ee tinks dat works on me?
9030953	I’m kinda stranded ‘ere!
9030954	Dey set us up proper!
9030955	Typicals Eldar.
9030956	Ugh! Eldars is shootin’!
9030957	Dey got nice aim, fer humies.
9030958	It’s ‘Perial shootas!
9030959	Ork shootas.
9030960	Oi, shoota boyz!
9030961	See dat shoota? Da hidden one?
9030962	Ain’ dis a pretty pickle.
9030963	I ‘ate bleedin’ psykers.
9030964	Awright, dat shoota’s big too.
9030965	Fire? Dat’s cheatin’!
9030966	Dat’s some dakka.
9030967	I didn't bring da right toys fer dat, Boss.
9030968	Dey shellin’ me!
9030969	I’m boxed in, I is.
9030970	Kinda a standoff.
9030971	We’s gettin’ psyked on!
9030972	We’re under ‘eavy fire!
9030973	Fight fire wit’ firepower, boyz!
9030974	Zag!
9030975	’S a bleedin’ tank or somefing.
9030976	Dey wanna shell us out.
9030977	Dey want us stuck.
9030978	Wez backed inna corner.
9030979	Still mobile, but dey shootin’.
9030980	Cor! A couple a’ dose will open dis transport right up!
9030981	We’re gettin’ ‘it ‘ere.
9030982	It’s shootin’ us!
9030983	Looks like Space Marine bullets ter me.
9030984	Dem’s duh HUMIE flash gitz.
9030985	It’s bleedin’ Tyrannid surprise!
9030986	We got ‘bugz troublez.
9030987	I’m in it! ‘Oo said I wasn’t?
9030988	’Oo did dat? Dey’ll pay!
9030989	Wot Maso wants, Maso gets, awright?
9030990	Now ya got de best.
9030991	Me anna boyz’ll take care a’ yiz.
9030992	Fresh meat! Good!
9030993	Massive firepower onna go.
9030994	Could use a swipe of polish…
9030995	It is now officially ponced up.
9030996	I toldja ter do it my way.
9030997	Dat’ll ‘elp a bit.
9030998	Dat’s duh march a’ tecknollygee, dat is.
9030999	Oi, it’s gettin’ all dinged.
9031000	Dey scratched me wartrukk!
9031001	Get away from it!
9031002	Get out! It’s gonna ‘splode!
9031003	No SHOOTAS? What’s da point?
9031004	An’ now we’re stuck.
9031005	Dis is gonna be sweet…
9031006	Ere's a fat treat, comin’ up.
9031007	Deff comes sudden, don’t it?
9031008	Skul fer yiz.
9031009	I know it’s sudden, but I’ll try to make it hurtz too.
9031010	Surprise.
9031011	Shhh.
9031012	Such lovely vun’rability…
9031013	I’ll go plant dat.
9031014	Right dere?  Got it.
9031015	Shhh time, den deaf’nin’ noise.
9031016	Boom.
9031017	Sliksnik gots yuh covered.
9031018	’Ere.
9031019	Take it den.
9031020	Fine, I’ll ‘elp.
9031021	’S a lil’ loud fer me tastes.
9031022	Loud ‘as its place.
9031023	’Ere’s a boom dey’ll see comin’!
9031024	No point in quiet now!
9031025	Long as dey bleed, I’m ‘appy.
9031026	Yessss…
9031027	Forwud!  Ter blood!
9031028	I must share my pain…
9031029	Be well.
9031030	No end t’ yer pain yet.
9031031	Courage, wot?
9031032	Dey ain’t heard de last a’ ya.
9031033	It’s almost too easy.
9031034	Humies bleed the best.
9031035	I know 'ow ta stick an Ork.
9031036	I gots it all planned out.
9031037	I’ll get ‘em in a hurty spot.
9031038	Kill!
9031039	Die!
9031040	Dis might be the end of me, boss
9031041	Might not get dat ‘un in one cut, er…
9031042	One Ork, movin’ unseen could do it.
9031043	Dis could be… me last misshun.
9031044	Disable da guns.  Check.
9031045	Maybe I can push ‘im down some stairs…
9031046	S my big noise o’ slaughter.
9031047	Hm.  I’ll ‘ave ter improvise.
9031048	Need to kill this one before he starts wigglin' his fingers …
9031049	I’ll bring it down.
9031050	Sabotage!  Check.
9031051	Orwards!  Caut'shun now…
9031052	Might not come back from dis'un
9031053	Dem guns is our targets.
9031054	Assassshun-atey 'im!
9031055	No time fer subtle!  Bash it!
9031056	Slit ‘is troat!
9031057	We wants a charge at each load bearing… aw ‘ell wif it.
9031058	Blindside it!
9031059	In an’ out, fast!
9031060	More speed!
9031061	Dis calls fer maneuver.
9031062	’S all in position…
9031063	Space Marines?  Tough but clumsy.
9031064	Dey stink even worse when da insides leak out.
9031065	Move out swift, 'it ‘ard!
9031066	I got me approach planned.
9031067	In, out, and no one da wiser.
9031068	Mights be a one-way trip.
9031069	Got the targit.
9031070	As good as broken.
9031071	I’s on it.
9031072	Anudder top flight misshun…
9031073	I gotz me plan.
9031074	I owns da shadows.
9031075	Silent deff, comin’ up.
9031076	Dey don’t even know deff is stalkin’ em.
9031077	Wez move as one.
9031078	Engage.
9031079	ya say da word.
9031080	Nuffin’ can stop us.
9031081	Fast as lightnin’, boss.
9031082	Swift azza wind.
9031083	Like, a staging zone?  Gotcher.
9031084	Are ya shure?!?
9031085	Secret base complete.
9031086	’S done!
9031087	Oh.  Right den.
9031088	C’n I call it a ‘forwud fire base’?
9031089	Banner’s up.
9031090	Dey’ll tink it just appeared!
9031091	Bwar har har!  Dat’s tactical!
9031092	Dig.  Right.
9031093	All shouty'd out.
9031094	It will be… a silent assault.  Mork sez!
9031095	I's grab it.
9031096	It’s taken.
9031097	It’s ours.
9031098	But it’s close ter done!
9031099	Quickly, boyz.
9031100	We got it.
9031101	A 'portant mission?  I’m yer Ork.
9031102	Objective seized.
9031103	I’m the Ork fer da job.
9031104	Toldja I’d gets its.
9031105	I didn’ even see it comin’!
9031106	Huh?!?
9031107	Oh fer the lurve of Zog…
9031108	What’s wrong wif… AAARGH!
9031109	Right!
9031110	I likes it!
9031111	Aw crud.
9031112	Dis is a disaster.
9031113	Orders received, boss.
9031114	Uh huh.
9031115	I reckon I can do dat.
9031116	I’s make it ‘appen.
9031117	Yep.
9031118	Bet on it.
9031119	I heard ya.
9031120	Gotcher.
9031121	Awright.
9031122	As ya wish.
9031123	As ya command.
9031124	I hear ya, boss.
9031125	Orderz unner'schtud
9031126	Unner'schtud
9031127	Silent an’ deadly.
9031128	None can ‘ide from me.
9031129	I stalks ‘em unseen…
9031130	Fear me!
9031131	Yer deff is ‘ere!
9031132	Lemme get dat door…
9031133	I’m out.
9031134	I’m infiltratin’ it.
9031135	I’m ‘eaded in.
9031136	I’m aboard.
9031137	No room ter moves in dere’.
9031138	I prefers to move freely.
9031139	It was noisy anyhow.
9031140	In, smoove and quiet.
9031141	Get in and shut yer gobs.
9031142	Load ‘er up.
9031143	On yer feet, Kommandoz!
9031144	Exit an’ spread out.
9031145	’It the ground movin’!
9031146	YER ALL DEAD!
9031147	Solo assaultin’.  Check.
9031148	’Ard an’ fast, boyz!
9031149	Take it down fast!
9031150	So many targets, so little time!
9031151	I can kill’em all meself!
9031152	I'M UNSTOPPABLE!
9031153	Me cover’s blown!
9031154	I been spotted!
9031155	Dey sees me!
9031156	It’s no use!
9031157	I’m gonna DIIIIEEE!
9031158	Don’t ‘urt me, I surrenner!
9031159	Dat runnin’ was… just a trick… yeah that's it.
9031160	Um, er… now yer in my trap!
9031161	I’ll fight!
9031162	I’ll get dere.
9031163	In duh shadows, boss.
9031164	Dere?  Hmph.
9031165	Approachin’ targit zone…
9031166	Better plan me approach, den.
9031170	There are more pressing matters.
9031171	This must wait. To our other business.
9031172	They shall think me a trick of the light.
9031173	They will be blind to me for a time.
9031174	I walk unseen.
9031175	See me not.
9031176	When I will it, your very substance twists.
9031177	My thoughts make wrath manifest.
9031178	Hate is my weapon of choice.
9031179	You face your deaths!
9031180	We were led here by a vision. Do you trust it or not?
9031181	Fear, courage -- both illusions.
9031182	We must unite our wills.
9031183	Gird your minds.
9031184	Deeds are the consequence of will.
9031185	I lend you all my rage.
9031186	We need only unleash the inner darkness.
9031187	Repay each wound a thousandfold.
9031188	My blade and mind are as one.
9031189	Never question my resolve.
9031190	So it comes to this.
9031191	I came ready to die.
9031192	It is all a test.
9031193	I will rend their souls.
9031194	Once choice is made, the rest is mere consequence.
9031195	Find strength. Fate yet smiles on you.
9031196	Open yourselves to fate's unfolding.
9031197	No room for hesitation.
9031198	Embrace fate or not; it embraces you.
9031199	This day was prophesied.
9031200	Do not shirk sacrifice.
9031201	We must not ask why.
9031202	They shall see their futures lain bare and terrible.
9031203	All too easy to sap their wills.
9031204	See them blanch.
9031205	Know the horrors that I know.
9031206	They are but weak shadows. We are the flame.
9031207	You cannot forestall your fate.
9031208	I curse you and all your kind.
9031209	Heal the spirit and the body follows.
9031210	Mind over matter.
9031211	Let the pain melt.
9031212	Persevere.
9031213	Their minds will reel and their steps falter.
9031214	You cannot escape my grasp.
9031215	Doom drags at your heels.
9031216	Do not touch me!
9031217	I see my opportunity.
9031218	Who truly deserves to live?
9031219	I go to battle.
9031220	War, always war.
9031221	This path ends in blood, but whose?
9031222	Dismantle that clumsy device.
9031223	I shall cut them down one by one.
9031224	Its mind is as hideous as its body.
9031225	See what a powerful mind truly is!
9031226	I will rid us of their vehicle.
9031227	Empty all your guns upon it.
9031228	The time for mercy is long past.
9031229	Pursue them without stint.
9031230	Give them fire.
9031231	Arrogant mammals.
9031232	No Orks may impede our work.
9031233	They shall find their faith misplaced.
9031234	Slay them, but the foul mind controlling them still lives.
9031235	Hold back the Tyranid plague!
9031236	Whatever shows itself, I shall crush it.
9031237	I will see that naught stands in our way.
9031238	Nothing shall hinder me.
9031239	I go ahead to guard the path.
9031240	I shall allow no witnesses.
9031241	I will arrive with bloodied sword.
9031242	You may engage on sight.
9031243	Force open the Webway if you must!
9031244	The Webway gate is open.
9031245	Deploy a weapons platform.
9031246	The grav platform is ready.
9031247	The Wraithbone shall arise.
9031248	We must hurry the work.
9031249	The wraithsong is complete.
9031250	Another acquisition, then.
9031251	You shall have it.
9031252	I have procured it.
9031253	I have taken possession.
9031254	We must make use of every tool fate presents.
9031255	Our latest find is ready for study.
9031256	I agree we must control this point.
9031257	The point is ours. Shall I remain on guard?
9031258	Fate is a churl.
9031259	At last.
9031260	I long ago foresaw this day…
9031261	Foreknowledge is a bitter draught.
9031262	A fleeting reprieve.
9031263	Then we stave off oblivion for a while longer.
9031264	Somewhere we have gone astray.
9031265	Such days our people have come to.
9031266	As you would have it.
9031267	As it has been ordained.
9031268	We proceed with the plan.
9031269	I abide by the vision that guides us.
9031270	As it must be.
9031271	I begin now.
9031272	I know my orders.
9031273	Our wills are one.
9031274	I shall.
9031275	Very well.
9031276	I shall see it done.
9031277	But of course.
9031278	With all due caution.
9031279	Quietly.
9031280	A new turn on the Witch Path.
9031281	I heed what fate would teach me.
9031282	I have found truth in shadow.
9031283	My powers increase.
9031284	Slay all those inside!
9031285	I have business outside.
9031286	I need not be carried further.
9031287	This cannot be right.
9031288	Blood and fire…
9031289	If even our gods are dead, what hope have the Eldar?
9031290	Why do we fight the inevitable?
9031291	There is no answer to this doom.
9031292	It was not meant to happen this way.
9031293	I rise to meet the hour at hand.
9031294	Undaunted. Unbroken.
9031295	Perhaps there is a reason for it all.
9031296	I cannot simply abandon sanity.
9031297	There is no turning back now.
9031298	I must forsake fear along with the rest.
9031299	It seems there is a need for me.
9031300	With dispatch.
9031301	This way.
9031302	Quickly then.
9031303	I shall set out now.
9031304	I have arrived in safety.
9031305	I am en route.
9031306	As you wish.
9031307	A long road.
9031308	I go, but the enemy may pursue.
9031309	Gladly.
9031310	Drive forth.
9031311	Engines at maximum.
9031312	We must go now!
9031313	An abyss. How suitable.
9031314	This is a dead end.
9031315	The gate is shut against us.
9031316	A locked gate.
9031317	The terrain itself mocks me.
9031318	I cannot continue this way.
9031319	I see my path, but it is blocked.
9031320	All the cunning in the world will not get me through that.
9031321	The wall is too high and strong.
9031322	I cannot get past.
9031323	I can barely move under the barrage.
9031324	I am hemmed in by enemy fire.
9031325	We concede the moment, not the day.
9031326	Now is not the time.
9031327	Return when our chances are better.
9031328	This will have to wait.
9031329	Without survival there can be no victory.
9031330	Yes. Let us reconsider.
9031331	I have benefit of surprise, should you require it.
9031332	I am still under cloak.
9031333	I walk the Witch Path and it leads to war.
9031334	What do you require?
9031335	Once was I known as Veldoran.
9031336	Tell me quickly what you wish.
9031337	We are ready for war. 
9031338	This vehicle can go wherever you wish.
9031339	Yes, I am within.
9031340	Fortune has hated our people for eons, and you hope to change this?
9031341	I see all in the harsh light of destiny.
9031342	I hear the old souls as well, but to me they speak only warnings.
9031343	They say there is peace within the Circuit.
9031344	We each have our appointed end. Only some are glorious.
9031345	Great strength can be drawn from spite.
9031346	This place offers us an unexpected bounty.
9031347	I see a potential tool in our struggle.
9031348	Holding this point would give us advantage.
9031349	I have found terrain that we must not let the enemy possess.
9031350	I sense our enemies.
9031351	I have found the enemy.
9031352	Our foes are nearby.
9031353	I have located their heavy arms.
9031354	One here has a stronger mind than the rest.
9031355	The enemy is moving on foot.
9031356	A ravening beast.
9031357	That one sends clumsy ripples through the psychic realm.
9031358	I have spotted their vehicle.
9031359	It is an armored walker.
9031360	I sense Eldar thought-patterns.
9031361	Support is nearby.
9031362	Humans. Soon they will be everywhere.
9031363	The Imperials are abroad.
9031364	Such chaotic thoughts could only be Orkish.
9031365	The green horde is upon us.
9031366	It seems the Space Marines have staked a claim.
9031367	The Emperor sends his favored acolytes.
9031368	I feel the touch of the hive mind.
9031369	There is a Tyranid infestation.
9031370	I shall hold here.
9031371	I await the proper moment.
9031372	I do not mind waiting.
9031373	I have halted.
9031374	It is not yet time to strike.
9031375	A foe precedes me into oblivion.
9031376	Another victory.
9031377	I have silenced the din of their guns.
9031378	A sundered spirit is all that remains.
9031379	Brief lives snuffed.
9031380	Their numbers availed them nothing.
9031381	That beast was mighty only in the flesh.
9031382	Its mind, a weak flame, was soon snuffed.
9031383	The construct is crumbling.
9031384	Their vehicle has foundered.
9031385	Their walker shall be of no further use to them.
9031386	Enough. It is destroyed.
9031387	It will not come after us again.
9031388	We struck the walker down.
9031389	Pain only fuels my rancor.
9031390	Aid would be welcome.
9031391	Only the pain keeps me moving.
9031392	Despair comes at its appointed hour.
9031393	Foes hidden from even my sight!
9031394	I have gained their attention.
9031406	Dis requires concentratin’…
9031407	Good plan!
9031408	Mm hm.
9031409	I’m takin’ posi'shun.
9031410	I’m on me way.
9031411	I’m inna night, chief.
9031412	Just dere?
9031413	Easy now…
9031414	I’m on me way now.
9031415	Dis’ll put me skillz ter da test.
9031416	How’d I miss dat?
9031417	ya heard da chief.
9031418	Care'phuls now…
9031419	Just do it awready.
9031420	Almost… dere…
9031421	I don’t want no complaints.
9031422	Take it smoove and easy…
9031423	Why din’t none a’ yiz see dat?
9031424	Fast attack.  Waaagh!
9031425	Off ter position!
9031426	On da way now!
9031427	Hit a snag, chief.
9031428	Which way?!?
9031429	I didn’ plan fer the bleedin’ great ‘ole!
9031430	We’s blocked!
9031431	Huh.  I thought I could pick dat lock. I was wrong.
9031432	Not DAT way!
9031433	Ain’t got th’ gear ter scale it.
9031434	Wall!  Dammit!
9031435	We got a Plan B?
9031436	Can't get through here.  Looks like the miss'shun’s 'it a rough patch.
9031437	Trapped!
9031438	I don’t work well inna open!
9031439	Wez stuck unner dis stuff!
9031440	Can’t move, chief!
9031441	One step, and dey’ll blow me gob off.
9031442	I can’t go nowhere!
9031443	Dis ain't fun?
9031444	I ain't gonna last much longer.
9031445	Better get me outta here quick, boss
9031446	Zog, ‘ELP me!
9031447	I can’t move!
9031448	Tactical withdrawal, check.
9031449	Move back!
9031450	We’ll come back when dere guard’s down.
9031451	Yeah, I’ll retreat.
9031452	Fall back!
9031453	Back ter safer ground!
9031454	Sliksnik.  Right behind ya.
9031455	’Oo ya need removed?
9031456	Sliksnik.  
9031457	Got an important targit?
9031458	We're cunnin' and ded killy.
9031459	Whatcher want wiv us murder boyz?
9031460	Kommandoz!
9031461	Name a targit!
9031462	We’ll get dere fast an’ kill ‘em quick.
9031463	We ride hard but move soft.
9031464	Give us a targit!
9031465	Where we needed?
9031466	Make it quick.
9031467	Blades ready.
9031468	ya can’t treat me like dis!
9031469	Now’s not da time!
9031470	Ay, AY!  Show a lil’ respect!
9031471	You's getcher bloodshed soon.
9031472	Keep yer 'at on
9031473	Calm down!
9031474	Fort’fica'shun spotted.
9031475	Garrison sighted.
9031476	’S a high value targit, wot?
9031477	Moment’s work ter get it…
9031478	Let’s grab dat!
9031479	Strategery sez we should take it.
9031480	Only Eldar is dat poncy.
9031481	Lemme slice dat Eldar!  Pleease?!?
9031482	Humies, phht.  No challenge.
9031483	I gots the drop on some humies.
9031484	Psst!  Orks and they're not ours.
9031485	Just lurkin’ near some Orks ‘ere.
9031486	Oi!  Look dere!
9031487	I just gathered some intellijunts!
9031488	Look what’s comin’!
9031489	Spotted an ‘eavy shoota.
9031490	Ooh!  A nob!  I can get ‘im!
9031491	I see some troops.
9031492	Cor, dat’s a big… somefing.
9031493	Hsst!  Psyker!  C’n I slice it?
9031494	Wez got enemy movement.
9031495	I ‘ear stompy steps.
9031496	Metal Boy humies!
9031497	Should I ambush dese humies?
9031498	Nids.  Damn.
9031499	Looky what’s scuttlin’ by.
9031500	I’m still… fer an Ork.
9031501	Awaitin’ new orders.
9031502	Why da halty?
9031503	Yeah?  Better targit?
9031504	ya know best.
9031505	Wait for a better chance, den?
9031506	Why da brakes?
9031507	Huh?  Why not?
9031508	I was gonna burgle dat!
9031509	Targit down.
9031510	’S wiped out.
9031511	Sabotage complete.
9031512	Who dies next?
9031513	I's smeared ‘em.
9031514	Dat was a pretty sight.
9031515	Yuh see dat?  Single ‘anded!
9031516	Psykers, feh!  I spit on ‘em.
9031517	Building demolished.
9031518	It’s blowed up.
9031519	It can’t even CRAWL, now.
9031520	We wrecked it!
9031521	We 'radicated it, wot?
9031522	Dat shoota’s DOWN.
9031523	Ey, ‘is stuff is MINE!
9031524	Dey ain’t no more.
9031525	Cunnin' and ruthless!
9031526	Har!  Next time, bring a bigger critter!
9031527	Oo’s the smart one now, psykie?
9031528	Burned ter to da ground.
9031529	Grab the flash bits an’ move on!
9031530	Knocked it on its squig ole'
9031531	Can’t wez stop ter loot der bodies?
9031532	Crushed!
9031533	It’s just a mem’ry now, boss.
9031534	We destroyed ev’ryfing but da ‘ole inna ground!
9031535	It’s flattened.
9031536	See, my tactics woz superior.
9031537	Who needs spare parts?
9031538	Orks, shootin' at ME?!?
9031539	Knock it off, ya runty gits!
9031540	Dose boyz want a piece of me!
9031541	Cor, dey’s bitin’!
9031542	Dose udder Orks is a shootin’ pain!
9031543	Ork fire!
9031544	It’s Ork on Ork, boss!
9031545	Don’ push yer luck, ya overgrown snotlings!
9031546	Dem Ork shootas sting!
9031547	Orks, up close!
9031548	I’m beein’ assass'shun'attied
9031549	Dis posishun’s tactic’ly DUMB!
9031550	’Oo sent us out inna open?!?
9031551	We’s easy targits!
9031552	Ain't no Eldarz getting' MY teef.
9031553	Eldar shootas!
9031554	Humie shootas!
9031555	’S humies wif big guns!
9031556	Ork attack!
9031557	Duh Orks is closin’ in!
9031558	’Ee’s tryina beat me at me own game!
9031559	Silly sniper, shootin’ inta cover.
9031560	I beens seen!
9031561	Dey gots me sighted!
9031562	Cor, dat’s fire!
9031563	Too much dakka!
9031564	Dey sent a whole tank after me!
9031565	I tink dey’re tryin’a bury me!
9031566	Ain’t runnin inter DAT!
9031567	Well, dey ain’t takin’ me lightly!
9031568	Brainpower!  Our only weakness!
9031569	We’s shot upon!
9031570	It’s only fire, boyz!
9031571	Oi, dat’s trouble!
9031572	Dey tryina run us down!
9031573	Stuck like a cork inna keg.
9031574	Wez could be ‘ere a while.
9031575	Dez after us!
9031576	Dey shootin’ our transport!
9031577	Izzat a missile?
9031578	Vehicle duels ain’t my fing!
9031579	Evasive maneuvers, wot?
9031580	Space Marines. Nice toys dey have.
9031581	It’s dem big humies!
9031582	Tyrannids just popped up!
9031583	Filthy ‘Nids.
9031584	Knocked out?  Nah, that was just a trick!
9031585	Dey shoulda finished me orff.
9031586	My blade is firsty.
9031587	Silent deff fer yer foes.
9031588	Sliksnik’s Kommandoz is ‘ere.
9031589	Cor!  Where’d YOU come from?
9031590	I’m tryina make it run silent.
9031591	…an’ dat’s ‘ow we’ll get dere.
9031592	I got a few secrets ter show yet.
9031593	A new trick?  I love it.
9031594	Now an’ den ya Mek boyz is awright.
9031595	How’s it work, den?
9031596	No!  I just painted dat bit!
9031597	No respec’ fer prop’ty.
9031598	Lemme out LEMME OUT!
9031599	It’s gonna blow!
9031600	Th’ shoota’s broke!
9031601	Why ain’t we movin’?!?
9031602	Never listen to an Eldar.
9031603	There! Target that witch before it can act!
9031604	Death to the Greenskins!
9031605	We'll paint 'em all a prettier color.
9031606	Eliminate the Ork threat!
9031607	Look at the size of 'em!
9031608	We're all gonna die!
9031609	No good. No good!
9031610	Saints of Aurelia!
9031611	We're done here.
9031612	Emperor have mercy.
9031613	Ah! I'm hit, I'm hit!
9031614	What in the Emperor's name is that smell?
9031615	Commissar took my best bottle of amasec at last inspection. Bloody hangman's probably drinking it himself.
9031616	I submitted the damn requisition eight months ago and I still haven't heard a thing.
9031617	I tell you, I saw two of them on my last tour on Calderis. A man-and-a-half tall, all in their gleaming power armor. 
9031618	Watch over us as we fight your enemies. 
9031619	Bah, Greenskins are just overgrown toadstools…
9031620	This is going to go bad. I can just feel it.
9031621	We're just an entry on some Adepts dataslate. Nothing more.
9031622	Sniper attack!
9031623	Under fire!
9031624	Enemy fire!
9031625	Bayonets! Use the bloody bayonets!
9031626	Get them back! Get them back!
9031627	We're under fire!
9031628	Taking hits!
9031629	Look out! Here they come!
9031630	Is that the best you got!
9031631	Hold the line, damn it!
9031632	Shore up that left flank and keep firing!
9031633	Where's our fire support!
9031634	We've been overrun!
9031635	Flee, they're too much for us!
9031636	It's no good, we can't hold them!
9031637	Tanks, where are the bloody tanks!
9031638	It's an Eldar incursion. 
9031639	Dirty Eldar tricks.
9031640	Witch! The witch sees us!
9031641	Xeno hovertank! Make for cover!
9031642	Holy… will you look at the size of them!
9031643	Fight, damn you! Victory or death!
9031644	Damn Greenskins think they're going to break our ranks!
9031645	There's no end to them!
9031646	Greenskin scrap heap bearing down at us!
9031647	Their sights are set on me.
9031648	They seek a melee.
9031649	I stand face-to-face with them.
9031650	Something harries me from the shadows.
9031651	I am taking heavy fire.
9031652	Their amateur psyker dares to assault me?
9031653	A volley of cannon fire.
9031654	They bring flame against me.
9031655	The shots are coming from that vehicle.
9031656	We must evade their attack.
9031657	They must not pierce our armor.
9031658	They are in pursuit. Draw them off.
9031659	Do not let that contraption outflank us.
9031660	Ignorant mammals!
9031661	They seek to overwhelm me.
9031662	These primitives laugh as they attack me.
9031663	The Orks have found me.
9031664	It seems they think me a heretic.
9031665	The Space Marines have marked me for death.
9031666	The Tyranids are moving in.
9031667	The scuttling horror is upon me.
9031668	My doom will come, but not just yet.
9031669	It seems I am granted respite.
9031670	I am warrior and seer both. Of which do you have need?
9031671	Destiny has called me here.
9031672	I am newly fortified.
9031673	I shall bring them great suffering with this.
9031674	Armed for my moment of trial.
9031675	My sacrifices are rewarded.
9031676	Our armor weakens.
9031677	We shall lose the vehicle.
9031678	We are paralyzed.
9031679	Our guns are extinguished.
9031680	We are struck down.
9031681	We cannot complete the summoning.
9031682	It must be a swift strike.
9031683	Know our wrath.
9031684	Make war.
9031685	We must continue the fight.
9031686	Rekindle our ancient glory.
9031687	Seize the advantage.
9031688	Victory awaits.
9031689	By the dead gods, we shall not falter.
9031690	The likes of you may never defeat us.
9031691	First despair, and then death.
9031692	Chaos take you.
9031693	Not a drop of our spilt blood shall be forgiven.
9031694	Rain fire down upon them.
9031695	Our grenades are in flight.
9031696	Send the chosen grenades.
9031697	Let fly plasma grenades.
9031698	We can ill afford these wounds.
9031699	The gift of healing.
9031700	Succor to the wounded.
9031701	Let us mend as we can.
9031702	Death to these vaunting humans.
9031703	Cleanse this ground of their stench.
9031704	We shall be their bane.
9031705	They must be stopped.
9031706	We will intercept them.
9031707	That gun must come down.
9031708	Bring down their champion and strike fear in the rabble.
9031709	Even the lowliest of them must be destroyed.
9031710	Khaine help me to strike it without fear.
9031711	I will not fall with a clean blade.
9031712	Auspex deployed.
9031713	Setting charges.
9031714	This day we join our brothers!
9031715	On my mark, engage.
9031716	This Orkish filth? With pleasure.
9031717	Initiates, the time has come.
9031718	Dropping camouflage. Open fire.
9031719	Attack, and trust the chapter will support us.
9031720	Scouts: shoot to kill. 
9031721	Silent movement. Yes brother.
9031722	Changing position.
9031723	Moving now.
9031724	Understood. Scouts moving out.
9031725	Go ahead.
9031726	At your command.
9031727	Frag Grenade
9031728	Throws a grenade which damages infantry. Effective at clearing out garrisoned buildings.
9031729	Throws a grenade which damages infantry. Effective at clearing out garrisoned buildings.
9031730	Frag Grenade
9031731	Throws a grenade which damages infantry. Effective at clearing out garrisoned buildings.
9031732	Throws a grenade which damages infantry. Effective at clearing out garrisoned buildings.
9031733	Two-Handed Hammer
9031737	Tactical Marine
9031740	Heavy Flamer
9031755	Terminator
9031758	Power Fist
9031759	Deadly veterans of a thousand campaigns, Terminators are very powerful heavy infantry units. Highly durable, immune to suppression and can teleport.
9031760	Terminator Squad
9031761	Terminator Squad
9031762	Heavy Infantry
9031766	Power Armor (Sergeant)
9031773	Warboss
9031776	Ork Warboss Bonesmasha
9031777	Bonesmasha
9031778	Bonesmasha
9031779	Big Wild Ornery Ork
9031786	Heavy Bolter
9031788	Garrissonable Structure
9031794	Garrisonable Structure
9031805	Tank Bomb Ability
9031806	Use this to fire an 8 second fuse bomb
9031807	The boss's timed explosive attack
9031808	Tank Bomb Ability
9031809	Use this to fire an 8 second fuse bomb
9031810	The boss's timed explosive attack
9031811	Tank Bomb Ability
9031812	Use this to fire an 8 second fuse bomb
9031813	The boss's timed explosive attack
9031814	Ork Stikkbomb
9031815	boom
9031816	Ork Stikkbomb
9031817	Frag Grenade
9031818	Grenade Help Text goes here
9031819	Grenade Extra Text goes here
9031828	Ork Stikkbomb
9031829	Shoota Boy Boss
9031832	Basic infantry of feral Orks.
9031833	Ork Shoota Boyz
9031834	Shoota Boyz
9031835	Ranged Ork Mob
9031839	Healing Aura
9031840	Passive: All nearby allied infantry heal faster.
9031841	Grenade Extra Text goes here
9031842	Healing Aura
9031843	Passive: All nearby allied infantry heal faster.
9031844	Grenade Extra Text goes here
9031854	Tank Bomb Ability
9031855	Use this to fire an 8 second fuse bomb
9031856	The boss's timed explosive attack
9031857	Healing Aura
9031858	Passive: All nearby allied infantry heal faster.
9031859	Grenade Extra Text goes here
9031866	Conditioning
9031867	Flash grenades away.
9031868	Blind them.
9031877	Consume mass quantities!
9031878	Tyranid Warrior
9031879	Tyranid Warrior
9031894	Power Armor (Sergeant)
9031895	Imperial Guard Armor
9031896	Imperial Guard Armor
9031903	<Grunts>
9031904	<Grunts>
9031905	<Screams>
9031906	<Screams>
9031907	<Grunts>
9031908	<Grunts>
9031909	<Screams>
9031910	<Screams>
9031912	Slugga Boy Boss
9031915	Basic infantry of feral Orks.
9031916	Feral Ork Boyz
9031917	Slugga Boyz
9031918	Ork Mob
9031919	Tank Bomb Ability
9031920	Use this to fire an 8 second fuse bomb
9031921	The boss's timed explosive attack
9031928	Ork Stikkbomb
9031929	boom
9031930	Ork Stikkbomb
9031934	Power Armor (Sergeant)
9031959	Dreadnought
9031965	Dorn's Retribution
9031966	Mark IV Heavy Bolter
9031967	Even in death…
9031968	Space Marine Dreadnought
9031969	Space Marine Dreadnought
9031987	Battle Cry
9031988	Temporarily become immune to knockback and perform Special Attacks with every melee strike. Inspires nearby troops, temporarily increasing their weapon damage.
9032032	Eldar
9032033	Imperial Guard
9032034	Orks
9032035	Space Marines
9032036	Strategic Point
9032037	Capture this point for intel, reinforcements, and a location to fall back.
9032039	Tyranids
9032042	SUPPRESSED
9032050	Assault Space Marines deployed and ready.
9032051	The speartip is sharpened.
9032052	Chainswords ready, brother.
9032053	Plasma pistols deployed.
9032054	Power swords ready.
9032055	I shall lead the assault.
9032056	Power fists charged and ready, brother.
9032057	Flamers ready for assault.
9032058	Assault Marines upgraded.
9032059	Devastation is upon you.
9032060	Their fate is sealed.
9032061	Die. Die. Die.
9032062	Ready.
9032063	No mercy. No respite.
9032064	We walk with death.
9032065	Devastator squad ready for orders.
9032066	Flamers deployed.
9032067	Heavy bolter ready, brother.
9032068	Plasma cannon on the field.
9032069	Plasma guns deployed.
9032070	Krak missiles ready for targets.
9032071	Predator tank deployed.
9032072	We are the mailed fist of the chapter.
9032073	Predator Annihilator upgrade complete.
9032074	Sponson-mounted lascannon ready.
9032075	Predator Destructor upgrade complete.
9032076	Heavy bolter sponson ready.
9032077	Reinforced armor ready.
9032078	Rhino armored transport deployed.
9032079	Our armor will see you to battle brothers.
9032080	Razorback assault transport ready.
9032081	Transport on the field.
9032082	Razorback upgrade complete.
9032083	Additional armor deployed.
9032084	Setting charges.
9032085	Deploying auspex.
9032086	Scouts: shoot to kill. 
9032087	Scouts ready.
9032088	Scouts here. Go ahead.
9032089	Scouts ready to earn our place.
9032090	We push back the veil of shadows.
9032091	Plasma guns deployed to Scout squad.
9032092	Sniper rifles assembled and ready.
9032093	Flamers checked and ready.
9032094	Scouts here. Wargear deployed.
9032095	Follow me, initiates.
9032096	New orders, brothers.
9032097	Was this labor in vain?
9032098	We must atone for this failure.
9032099	Leave it for now.
9032100	We shall return.
9032101	A task unfinished is a prayer unanswered.
9032102	Yes, brother.
9032103	As you will it.
9032104	Faith without deeds is worthless.
9032105	Failure cannot be forgiven.
9032106	Understood.
9032107	They cannot stand against us.
9032108	Target confirmed. Engaging.
9032109	Bring that structure down, brothers.
9032110	Crack that armor.
9032111	Make haste, brothers.
9032112	Moving to engage
9032113	At your command.
9032114	Let swiftness make way for strength.
9032115	Tactical movement.
9032116	Standard march.
9032117	Laraman's Blessing is with us.
9032118	Death is the servant of the righteous.
9032119	Carry the Emperor's Will as your torch.
9032120	Stand with your brothers!
9032121	Open fire. All guns.
9032122	Purge the alien.
9032123	Remember your training. The Eldar are deadly.
9032124	Destroy them all.
9032125	Target acknowledged.
9032126	None may stand against Space Marines.
9032127	Priority target.
9032128	No mercy.
9032129	Cleanse the monstrosity.
9032130	Enemy targets ahead. 
9032131	Face the Emperor's wrath.
9032132	Let them fall before us!
9032133	Bring that structure down.
9032134	Beginning assault.
9032135	We shall destroy any who cross our path.
9032136	Yes, brother. Moving to engage.
9032137	We are the angels of death.
9032138	Move.
9032139	Fury and Zeal.
9032140	They will not escape our holy fire.
9032141	We shall know no fear.
9032142	Forward to victory.
9032143	Fortify position.
9032144	Fortifications ready.
9032145	Deploy cover.
9032146	Cover deployed.
9032147	Drop sentry gun on this position.
9032148	Sentry gun active.
9032149	Call down the Tarantulas.
9032150	Understood.
9032151	The Litany of Deployment has been made, brother.
9032152	Yes brother.
9032153	We claim this in the Emperor's name.
9032154	Location secure.
9032155	We shall not fail.
9032156	Take and hold. Yes, brother.
9032157	The Emperor provides weapons for his chosen.
9032158	Stratagem under control, brother.
9032159	Strategic location marked.
9032160	Securing area.
9032161	This is Imperial territory now.
9032162	Damnation.
9032163	Yes.
9032164	Secure the perimeter, brother.
9032165	Eyes open. One moment of laxity may damn us all.
9032166	We shall be remembered in the Book of Honor.
9032167	Stay at the ready. 
9032168	Brothers, tend to your weapons and equipment.
9032169	Bless us as we go into combat in His name.
9032170	Remain at guard positions brothers.
9032171	We have faced savage enemies before, brother, but every foe can be your last.
9032172	Vigilance, brothers. Always vigilance.
9032173	The fury of battle will come soon enough, brothers.
9032174	We underestimate the aliens at our peril, brother. Though they are depraved and inhuman, the Eldar are deadly.
9032175	Keep in formation.
9032176	Let those who once lived here be protected. Or avenged.
9032177	The mightiest weapon is powerless without the warrior to wield it.
9032178	No activity.
9032179	Let none find us wanting. In his name.
9032180	Answer the enemy's quiet with vigilance, brother.
9032181	The Emperor Protects, but the Space Marine strikes.
9032182	I die for my brothers and my Emperor.
9032183	None found me wanting.
9032184	Avenge me.
9032185	Executing.
9032186	It shall be done.
9032187	We shall see it done.
9032188	For the Chapter.
9032189	Duty and Honor.
9032190	Without hesitation.
9032191	I shall not fail you, brother.
9032192	Understood.
9032193	At your command.
9032194	Consider it done.
9032195	It shall be done.
9032196	In here, brothers.
9032197	This way.
9032198	Out of this place.
9032199	Deploy in formation.
9032200	Set up firing positions in there.
9032201	To the exits, brothers.
9032202	Carry us to battle.
9032203	Boarding now.
9032204	Deploying now.
9032205	Disembark.
9032206	No fear. No fear. No fear.
9032207	Victory!
9032208	Make penance in the blood of the enemy.
9032209	Regroup. There is no honor in retreat.
9032210	A moment of weakness, overcome.
9032211	Choose fury over fear, brothers.
9032212	Moving out.
9032213	Destination confirmed.
9032214	Deploying now, brother.
9032215	Understood.
9032216	In position.
9032217	Hold position. Overwatch.
9032218	Advance.
9032219	Squad on the move.
9032220	Forward to victory.
9032221	The Machine Spirit will carry us forward.
9032222	Command? We are blocked off.
9032223	This road is not viable, brother.
9032224	A sealed gate. Bring forth the melta bombs.
9032225	They think to keep us out.
9032226	Hold, brothers. We need a way through.
9032227	Impasse.
9032228	Heavy weapons are needed to clear this pass, brother.
9032229	Blockade.
9032230	Walls is it? Walls can be made to tumble.
9032231	Fortifications block the way, brother. Orders?
9032232	To a better position. Now.
9032233	Fall back. 
9032234	Ready for duty.
9032235	On guard.
9032236	Orders?
9032237	Go ahead.
9032238	Reading you clear and true.
9032239	Channel is good. Go ahead.
9032240	Ready to serve.
9032241	I am death. I am fearless. I am invincible.
9032242	Fear me.
9032243	There lies the key to victory.
9032244	Field assets. Claim them before the enemy does.
9032245	Stratagem in sight.
9032246	Objective in sight.
9032247	The time for battle is now.
9032248	Enemy officer in sight.
9032249	Eldar.
9032250	Allied units at my position.
9032251	Imperial Guard allies located.
9032252	Xenos spotted.
9032253	Brother Space Marines are with us.
9032254	Greenskins. Make ready.
9032255	Hostiles.
9032256	Holy Emperor. What is that foul beast?
9032257	Witches and sorcerers.
9032258	Enemy armor is moving in.
9032259	Holy Terra…
9032260	Stand to. Yes, brother.
9032261	Hold position.
9032262	Hold it here.
9032263	Form up. Watch your sectors.
9032264	Silence your weapons, brothers.
9032265	Go to overwatch.
9032266	Halt.
9032267	Such are the wages of sin.
9032268	Heavy weapon eliminated.
9032269	Hostile vehicle burning.
9032270	Target killed.
9032271	One less enemy of Man.
9032272	Weapon emplacement destroyed.
9032273	The target is in ruins.
9032274	Victory for the righteous.
9032275	Under fire. Move to cover.
9032276	Sniper. Find the coward.
9032277	Hold fast to your faith.
9032278	Regroup. Find a new position.
9032279	They have us targeted.
9032280	Armor under fire.
9032281	Enemy missile hit.
9032282	Ready to serve, brother.
9032283	Space Marines on the field.
9032284	The chapter calls and we answer.
9032285	Vehicle deployed.
9032286	New weapons deployed
9032287	Wargear upgraded.
9032288	Upgrade complete.
9032342	Power Node
9032343	Gives the Power resource
9032345	Victory Point
9032351	Paused
9032352	Resume
9032353	Exit
9032354	Cancel
9032355	Exit Game
9032356	End Mission
9032357	Exit to Windows
9032395	Slay Dreadnought
9032396	Seek out and destroy the Dreadnought
9032397	Slay Dreadnought
9032398	Seek out and destroy the Dreadnought
9032399	Slay Dreadnoughts Two Sub-Commanders
9032400	Seek out and destroy the Dreadnought
9032426	Thaddeus
9032427	Cyrus
9032428	Tarkus
9032429	Avitus
9032430	Captain Thule
9032437	Captain Thule
9032438	Gabriel Angelos
9032439	Mikelus
9032440	Anteus
9032441	Force Commander
9032442	Space Marines
9032443	Terminator
9032444	Administrator Derosa
9032445	Imperial Guard Sgt.
9032446	Imperial Guard Commander
9032447	Civilian
9032448	Tyrea
9032449	Ronahn
9032453	Warlock
9032454	Warp Spider Exarch
9032455	Wraithlord
9032456	Surian
9032457	Farseer
9032458	Guardian
9032459	Brakka
9032460	Maso
9032461	Sliksnik
9032462	Krom
9032463	Krusha
9032464	Boartoof
9032465	Arsonik
9032466	Unka Gunna
9032467	Hedkrakka
9032468	Grakka Basha
9032469	Da Gen Ral
9032470	Gorgutz
9032471	Warboss
9032472	Da Grot
9032473	Ork Boy
9032559	Suin Daellae.
9032560	The burning god strikes.
9032561	Know my grief.
9032562	Share my curse.
9032563	I am Kaela Mensha Khaine.
9032564	Blood consumes blood.
9032565	I live through sacrifice.
9032566	I am the bloodied handed god 
9032567	None but me may judge the Eldar.
9032568	Your sacrilege will bring you eternal woe.
9032569	My eyes are upon you.
9032570	Worse than death.
9032571	Grist for grinding.
9032572	Defective rubbish.
9032573	The ancients' great mistake.
9032574	I devour their war-lust.
9032575	They pray in vain.
9032576	Their god is far away.
9032577	Soft things under their shells.
9032578	Arrogant younglings.
9032579	None raise against me and live.
9032580	None may touch a god.
9032581	Darts and slingstones.
9032582	They have mastered fire.
9032583	The green vermin pelt me.
9032584	The fetid ones attack.
9032585	The vermin will regret this.
9032586	A clanking device approaches me.
9032587	Pride begets the fall.
9032588	The animals grow insolent.
9032589	Even their shape mocks you.
9032590	The animals are mounted now.
9032591	You will not hide from me long!
9032592	Let them all come.
9032593	I need no protection from *these*.
9032594	They ask for my gifts.
9032595	We protect our own.
9032596	We serve to the end.
9032597	For the craftworld.
9032598	We shall strike hard.
9032599	Give no ground.
9032600	Leave nothing but scorched earth.
9032601	Strength for one more throw.
9032602	Grenades are airborne.
9032603	Send it into their very midst.
9032604	One more grenade.
9032605	Today we are united in purpose and action.
9032606	All Eldar must stand against our enemies. 
9032607	We are one with the Craftworld.
9032608	Khaine hone us bright and keen.
9032609	Isha preserve us.
9032610	We challenge the foe.
9032611	Engaging on your word.
9032612	We prove our courage.
9032613	A supreme effort.
9032614	We do our duty.
9032615	As quickly as we may.
9032616	For the protection of our Craftworld.
9032617	It is the Farseer's will.
9032618	The Craftworld is our home and we are her Guardians.
9032619	State your wishes.
9032620	We will stand against any enemy.
9032621	We must save the lost ones.
9032622	They turn us in upon ourselves.
9032623	We are overwhelmed in melee.
9032624	Their salvo is like a thunderstorm
9032625	Their fire is too heavy.
9032626	The terrain leaves us exposed.
9032627	We need better protection from their fire.
9032628	Even the strongest shield can crack under a rain of blows.
9032629	Fire has hemmed us in.
9032630	We are mired and wounded.
9032631	Drowning in their torrents…
9032632	Our cover fails us.
9032633	Guardians have come afield.
9032634	Our reinforcements are here.
9032635	Each new tool has its purpose.
9032636	We receive with gratitude.
9032637	This will aid greatly in the fight.
9032656	The full might of the crystal array.
9032657	Sweep through them like a scythe through weeds.
9032658	Dispersed beam fire.
9032659	I will refocus the prism on your mark.
9032660	Keep the array firing…
9032661	We must be prompt.
9032662	Maximum velocity.
9032663	With the speed of Anaris, forward!
9032664	Speed is called for.
9032665	Outrun them all.
9032666	Aloft like a bird of prey.
9032667	Leap high or not at all.
9032668	Arc into the sky.
9032669	Prepare the jump.
9032670	Soar on wings of fire and light!
9032671	All guns upon the foe.
9032672	The Fire Prism shall engage at once.
9032673	Like a lance, strike at their vehicle.
9032674	I must not lose this contest.
9032675	Let me silence their eternal clamor.
9032676	Savages. They shall not profane this vessel.
9032677	No human can withstand the fires of the dawn.
9032678	I shall not be overturned by humans.
9032679	I shall comply.
9032680	To my task.
9032681	Very well, Farseer.
9032682	We shall see to it.
9032683	The fire of the heavens is at your command.
9032684	The wraithbone needs healing.
9032685	Where is there need of me?
9032686	The Prism Cannon is yours to command.
9032687	Our foes strike.
9032688	Fire Prism is taking further damage.
9032689	I am harried by missile fire.
9032690	Their missiles devour my armor.
9032691	Their laser cannon is trained upon me.
9032692	The wraithbone cracks under laser assault.
9032693	Fire Prism is outfitted and ready.
9032694	I bring you the fire of the crystal array.
9032695	We have made improvements to the Fire Prism.
9032696	We have mounted new armaments.
9032697	The holo-field is operational.
9032702	Leave it lie for now.
9032703	The plan has changed.
9032704	Suffer the Storm of Silence.
9032705	Dead where they stand.
9032706	Down their very throats.
9032707	My blade sings on.
9032708	No need for haste.
9032709	Only fools rush.
9032710	I shall hurry.
9032711	Swiftly now!
9032712	I remember no songs but the battle song.
9032713	The time for contemplation is past.
9032714	I am unleashed.
9032715	Leave nothing unavenged.
9032716	However distant, the Craftworld lights our path.
9032717	The ancients are with us.
9032718	Self-mastery or oblivion.
9032719	We must learn from our sufferings.
9032720	These creatures must learn the price of insolence.
9032721	Your minds and bodies are equally clumsy.
9032722	Understand the mistake you have made.
9032723	To your feet. We have much to do.
9032724	Courage now.
9032725	Renew, rekindle!
9032726	They shall know terror.
9032727	My litany of blood.
9032728	Hear me and despair!
9032729	None can silence my scream.
9032730	I shall cut them down.
9032731	They will fear the Banshee's wail.
9032732	Show them death.
9032733	To war.
9032734	They must pay for this.
9032735	Hesitation has no place in my heart.
9032736	Great Crone, guide my arm.
9032737	I will haunt them to the end.
9032738	I will silence it.
9032739	Leave this one to me.
9032740	These will fall unsung.
9032741	I fear no monstrosity.
9032742	It toys with forces it cannot understand.
9032743	Join the fray, my daughters of death.
9032744	Give not an inch!
9032745	Bring down the weapon.
9032746	If we let that one live, we shall regret it.
9032747	End its miserable existence.
9032748	Destroy the psyker first.
9032749	No quarter. No quarter.
9032750	Spike the guns.
9032751	Come around and strike it.
9032752	Stop it in its tracks.
9032753	Show it our superior grace.
9032754	Kill the human rabble.
9032755	The green vermin shall die.
9032756	A message for their precious Emperor.
9032757	Death has come for you, human.
9032758	An end to this horror.
9032759	No enemy shall escape.
9032760	With a watchful eye.
9032761	Vigilance is key.
9032762	I may have many battles along the way.
9032763	I will allow nothing to see me and live.
9032764	I will seek them out as I go.
9032765	I bring the battle with me.
9032766	Whatever awaits us, we go to meet it.
9032767	My Banshees and I shall clear the path.
9032768	Do not slacken pace. The enemy might be anywhere.
9032769	Hurry, we are close now.
9032770	Drive on. Cut down anything in our path.
9032771	Fly like the deadly shuriken.
9032772	The gate shall be raised here.
9032773	The Webway has opened.
9032774	Raise a shield and let our foes shatter upon it.
9032775	The Bonesingers' aegis protects us now.
9032776	A weapons platform would do well here.
9032777	The platform is in place.
9032778	We must shape this place to suit us.
9032779	The work is done, Farseer.
9032780	It is finished.
9032781	We shall control it soon.
9032782	I am asked to take it and it will be done.
9032783	It belongs to the Craftworld now.
9032784	Our goal is attained.
9032785	We must seize every field advantage.
9032786	It is ours to use in the Eldar's defense.
9032787	An important nexus.
9032788	We have domain.
9032789	We have orders to capture.
9032790	Daughters, it is ours.
9032791	I forswore regret long ago.
9032792	I can do no more than curse them.
9032793	The flesh fails me.
9032794	My soulstone shines.
9032795	The Crone sings to me.
9032796	I expected no less.
9032797	A step forward.
9032798	We cannot fail the lost ones.
9032799	This must not be.
9032800	I am your blade.
9032801	As the Farseer commands.
9032802	Have no doubt of it.
9032803	I will let nothing interfere.
9032804	For the Craftworld.
9032805	I no longer question fate.
9032806	The price will be paid.
9032807	Understood.
9032808	It shall be done.
9032809	At once.
9032810	I do what I must.
9032811	None shall oppose me.
9032812	This place's power fills my bones.
9032813	Another step upon the path of Jain Zar.
9032814	My strength surges.
9032815	Now my full wrath is loosed.
9032816	Inside, quickly.
9032817	Onto the field of battle.
9032818	Walls will not protect them.
9032819	Root them out.
9032820	I enter.
9032821	I shall see to its defense.
9032822	I embark.
9032823	My presence is required.
9032824	I come and attend.
9032825	I have disembarked.
9032826	Enter quickly, daughters.
9032827	Take up your posts within.
9032828	Hurry aboard. We have little time.
9032829	Come out with weapons readied.
9032830	Outside, Banshees. We are called to the task.
9032831	We have emerged.
9032832	Destroy all you find within.
9032833	Burst the doors and kill them all.
9032834	A dark foreboding descends upon me…
9032835	I hear no hope here.
9032836	Fate has set her face against us.
9032837	Flee or die.
9032838	I cannot remain here.
9032839	I can bear no more.
9032840	My soul recoils.
9032841	I have failed.
9032842	Fear the Banshee's howl!
9032843	I feel the breath of victory.
9032844	To war! To victory!
9032845	Courage. All is not lost.
9032846	Surely there is strength left to us.
9032847	No. We cannot foresake our charge.
9032848	I will find the place.
9032849	Swiftly now.
9032850	I go.
9032851	Just there.
9032852	I depart at once.
9032853	I go, but the enemy may follow.
9032854	Open ground is too dangerous.
9032855	I have arrived.
9032856	This is the destination.
9032857	You may expect me there.
9032858	Fleet and light.
9032859	I will take up the post.
9032860	I see it.
9032861	I will go to any length required.
9032862	I am setting out.
9032863	To cover.
9032864	A long journey. We leave at once.
9032865	The way is long, my mistresses, and no doubt perilous.
9032866	We are called for.
9032867	We must make haste.
9032868	We will be there shortly.
9032869	That way, Banshees.
9032870	We have begun the march.
9032871	Let us give the enemy a more difficult target.
9032872	At full speed.
9032873	We glide on Faolchu's wings.
9032874	Shake free of them.
9032875	This chasm denies me passage.
9032876	I cannot cross this abyss.
9032877	This gate is barred against us.
9032878	The way is shut.
9032879	I am at an impasse.
9032880	I see no clear path.
9032881	I can go no further unless the wall is removed.
9032882	The path is barred, a wall is there.
9032883	A hailstorm of enemy fire.
9032884	They fill the air with fire.
9032885	Their fire blunts our charge.
9032886	They wish to trap us.
9032887	There will come a better opportunity.
9032888	Recklessness will serve us ill.
9032889	Live to fight again.
9032890	Strike then withdraw.
9032891	This is over for now.
9032892	Tyrea attends you.
9032893	My Path is set for all time.
9032894	I find peace in battle.
9032895	There is always a task to come.
9032896	The Howling Banshee Temple stands with you.
9032897	Beware the Banshee's howl.
9032898	What does the Farseer command?
9032899	Take heed my daughters.
9032900	We are ready to strike.
9032901	Sleek and deadly, we ride the gravitic currents.
9032902	Guide us where you will.
9032903	Let your sight guide us to our target.
9032904	The paths are all that are worth remembering.
9032905	In the fury of battle will you find stillness.
9032906	We will force the wastes of this world to give up our ancestors.
9032907	Morai-Heg taught us that with pain comes power.
9032908	My path has forged me as keenly as Vaul did his blades.
9032909	If you would know my heart, ask my blade.
9032910	We can turn this upon our enemy.
9032911	We may recover this for our efforts.
9032912	From here, we may control the flow of battle.
9032913	Seizing this point shall break the enemy's hold.
9032914	The time for war has come again.
9032915	There is our foe.
9032916	The enemies weaponry is heavy
9032917	That is no mere footsoldier.
9032918	The enemy deploys in force.
9032919	A monstrosity awaits us.
9032920	I sense a trained mind.
9032921	An enemy transport is here.
9032922	A behemoth walks the battlefield
9032923	Other Eldar have taken the field.
9032924	Our sisters and brothers.
9032925	I see Imperial forces.
9032926	The humans send their nameless rabble.
9032927	The Orks have a foothold here.
9032928	Orks. We must rout their uncouth kind.
9032929	The human fanatics. We shall give them more reason to hate us.
9032930	It is the Emperor's 'chosen sons.'
9032931	The Tyranid horror has emerged.
9032932	The Tyranids have swarmed upon this place.
9032933	I have stopped.
9032934	Hold but a moment.
9032935	I shall wait.
9032936	No further for now.
9032937	It is not yet time.
9032938	Quiet the engines.
9032939	End our progress.
9032940	Our foe lies vanquished before me.
9032941	The enemy has only begun to pay.
9032942	I have disabled their gun.
9032943	Their commanders fall just as their masses do.
9032944	Their footsoldiers were little enough trouble.
9032945	They fell in blood.
9032946	The hellish thing is no more.
9032947	The minor psyker's crude affronts are at an end.
9032948	Banshees, we are victorious.
9032949	Well fought, daughters!
9032950	We have silenced the enemy gun.
9032951	Another champion fallen to our blades.
9032952	Our scream was the last they ever heard.
9032953	Our foes are fragile things indeed.
9032954	One less horror plagues the land.
9032955	Their untrained psychic mind has met a suitable end.
9032956	An excellent shot. It suffices.
9032957	We have shattered the building.
9032958	We have made rubble of it.
9032959	The vehicle is down. Finish off any that flee.
9032960	I will not accept this.
9032961	So they resist us.
9032962	The pain grows.
9032963	We are assailed.
9032964	They are attacking from range.
9032965	The dance of blades begins!
9032966	They wish to try our swords.
9032967	It is an ambush.
9032968	My attacker remains hidden.
9032969	To cover!
9032970	A primitive mind assails me.
9032971	I have drawn the vehicle's attention.
9032972	We are easy targets until we close the gap.
9032973	To cover.
9032974	We are under a psychic onslaught.
9032975	Daughters, beware the inaccurate weaponry of our foes.
9032976	We are beset with flame.
9032977	We are under barrage.
9032978	Keep us moving. Strike back as you can.
9032979	Our craft takes heavy blows from the eneny.
9032980	The humans grow presumptuous.
9032981	The Imperials invite their own destruction.
9032982	Brutish Orks strike at us.
9032983	We must teach these Orks their place.
9032984	Come human! Show me what you think you know of war!
9032985	The Space Marines press their attack.
9032986	The Great Devourer sends its atrocities against us.
9032987	Drones of the Hive Mind scuttle toward us.
9032988	I return, ready for vengeance.
9032989	I return to the field.
9032990	Exarch Tyrea's path is renewed.
9032991	Let our foes hear their doom in my howl.
9032992	Our swords are keen and our souls are prepared.
9032993	Join us, Banshee.
9032994	The she-warriors grow in number.
9032995	From the forge of Vaul to the Banshee's hand.
9032996	The Banshee howls most fiercely on this day.
9032997	I shall put the Temple's gifts to good use.
9032998	My blade is honed, Farseer. 
9032999	Our vehicle is in jeopardy.
9033000	There is difficulty in evading.
9033001	The wraithbone has been breached.
9033002	Our flight has ended, our wings clipped.
9033003	The targeting matrix has shattered!
9033004	Abandon the vehicle!
9033005	Scouts ready.
9033006	Scouts here. Go ahead.
9033007	Scouts under attack!
9033008	Scout squad requesting support!
9033009	They see us!
9033010	Under attack!
9033011	Keep your head, initiate!
9033012	Find cover! Find cover!
9033013	Hostiles have us located. 
9033014	Scouts ready to earn our place.
9033015	We push back the veil of shadows.
9033016	Plasma guns deployed to Scout squad.
9033017	Flamers checked and ready.
9033018	Scouts here. Wargear deployed.
9033019	Healing station deploying.
9033020	Initiates, follow me.
9033021	Sniper rifles assembled and ready.
9033022	New orders, brothers.
9033023	Was this labor in vain?
9033024	We must atone for this failure.
9033025	Leave it for now.
9033026	We shall return.
9033027	A task unfinished is a prayer unanswered.
9033028	Yes, brother.
9033029	As you will it.
9033030	Faith without deeds is worthless.
9033031	Failure cannot be forgiven.
9033032	Brothers, new orders.
9033033	Destroy them!
9033034	Attack!
9033035	No mercy! No respite!
9033036	Let fly!
9033037	Your duty is not done, brother!
9033038	Stimulant deployed!
9033039	Charge!
9033040	Understood.
9033041	They cannot stand against us.
9033042	Target confirmed! Engaging!
9033043	Carry the Emperor's Will as your torch.
9033044	Stand with your brothers!
9033045	Death before dishonor!
9033046	Laraman's Blessing is with us.
9033053	We must finish this later.
9033054	There are more urgent matters.
9033055	I have my target.
9033056	I make my strike.
9033057	I shall take my first opening.
9033058	I will rid us of this irritation.
9033059	Courage. After all, the Exarchs are with us.
9033060	I stand with the Craftworld again, it seems.
9033061	Do not confuse glory with victory.
9033062	We will survive.
9033063	They shall fall.
9033064	Confound their strategy and they shall die soon enough.
9033065	Even fallen, we outmatch them.
9033066	They have already made fatal errors.
9033067	Grenades aloft.
9033068	The heat of the stars in their midst.
9033069	Naught but scattered ashes.
9033070	I send them warm tidings.
9033071	I must tend wounds.
9033072	A moment for healing.
9033073	Thought flows and flesh mends.
9033074	I can heal as well as kill.
9033075	I take aim.
9033076	The smallest vulnerability is enough.
9033077	Precision follows patience.
9033078	One faultless shot.
9033079	A time to conceal, a time to reveal.
9033080	Now they may look at me if they wish.
9033081	No trace of my passage.
9033082	Let our foe's very eyes deceive them.
9033083	To the fight.
9033084	In for the kill.
9033085	So kind to set this glory before me.
9033086	Let silence take those guns.
9033087	At any cost.
9033088	The hour has come.
9033089	It is not long for this world.
9033090	I have marked it for destruction.
9033091	I must be careful with this one.
9033092	I shall thin out the soldiery.
9033093	This beast will perish.
9033094	Shall I rid us of their conjuror?
9033095	I can kill those in the windows.
9033096	You have seen victory here, Farseer?
9033097	As ever, I strike true.
9033098	The battle calls us.
9033099	Stifle their weapon.
9033100	Rangers, focus on the commander.
9033101	Seek out its weak points.
9033102	We cannot allow its psychic mischief here.
9033103	Fire at any you see within.
9033104	Bring down their transport.
9033105	Hold fast, Rangers.
9033106	All weapons, fire.
9033107	Pursue it swiftly.
9033108	Match it move for move.
9033109	Bring it to bay.
9033110	The humans have made themselves inconvenient.
9033111	I detest dallying with Orks, but alas.
9033112	Let us give them the martyrdom they desire.
9033113	Slay the locusts.
9033114	Where their contagion spreads, worlds die.
9033115	I will bring them the battle.
9033116	I will seek out the foe.
9033117	I must blaze a trail.
9033118	We have an appointment to keep.
9033119	We are the advance guard.
9033120	Pursue any foe we encounter.
9033121	The anger of Vaul is ready.
9033122	If you sight enemy, run them down.
9033123	Open passage to the Webway.
9033124	The gate is open, the way prepared.
9033125	Set out a weapons platform to guard this place.
9033126	Our Grav platform is prepared.
9033127	The wraithbone shall be sculpted.
9033128	This will serve us well.
9033129	Bring forth the Wraithbone.
9033130	The wraithsong is sung.
9033131	We shall take it.
9033132	It stands in Eldar hands. 
9033133	We shall claim it, lest the enemy do so.
9033134	We control this terrain.
9033135	We will expropriate it.
9033136	It is ours to lose now.
9033137	From under their very noses.
9033138	I shall secure it.
9033139	The spoils of war.
9033140	I have assumed possession.
9033141	I am beaten.
9033142	I shall reduce it to ruin.
9033143	I can do no more.
9033144	So it comes to this.
9033145	I have tried to make amends.
9033146	I trust this will please the Farseer.
9033147	This is a sinister development.
9033148	Excellent. Keep me informed.
9033149	Our gods curse us.
9033150	Confirmed.
9033151	Naturally.
9033152	Yes, I see.
9033171	I shall not fail.
9033172	As I am ordered.
9033173	I shall not fail.
9033174	I have had grimmer tasks.
9033175	I chose this path freely.
9033176	If it is the Craftworld's will.
9033177	I proceed with care.
9033178	I shall.
9033179	Whatever is necessary.
9033180	Our purpose shall be veiled for now.
9033181	All in silence.
9033182	Wisdom from adversity.
9033183	Challenge me anew.
9033184	Exile is a stern teacher.
9033185	My senses are honed.
9033186	It seems I still have lessons to learn.
9033187	I will enter at once.
9033188	Afoot once more.
9033189	I go in.
9033190	I shall strike at our foes from the openings.
9033191	I shall guide the Falcon to its prey.
9033192	I have exited.
9033193	I shall reconnoiter outside.
9033194	I am aground.
9033195	I slip inside.
9033196	I shall insinuate myself.
9033197	Settle yourselves within.
9033198	Ready our trap from within that enclosure.
9033199	Board quickly.
9033200	We are needed outside.
9033201	Rangers, assemble outside.
9033202	From here, we travel alone.
9033203	We enter under camouflage.
9033204	Come out, but remain cloaked.
9033205	There is no more to gain here.
9033206	I begin to doubt our strategy.
9033207	If this was his vision, I mislike it.
9033208	It is beyond toleration.
9033209	Only a fool would choose to die here.
9033210	This is madness.
9033211	It is my chance, come at last.
9033212	See how a cooled ember can rekindle.
9033213	Win or lose, the struggle redeems us.
9033214	I cannot give up so easily.
9033215	We need only take a different tack.
9033216	This is not finished.
9033217	I am regretfully called away, my foes.
9033218	The weather takes an ill turn.
9033219	There may be fighting en route.
9033220	This is no place for resting.
9033221	I prefer to keep moving.
9033222	I go where there is need of me.
9033223	I have found the place.
9033224	To stop is to succumb.
9033225	Carefully.
9033226	The smallest shift can be significant.
9033227	None will mark my passing.
9033228	I am in position.
9033229	I may bring the battle with me.
9033230	I go.
9033231	I must lose my pursuers.
9033232	I shall not stand here to be pelted.
9033233	I shall scout ahead.
9033234	On my way.
9033235	I know my path.
9033236	I forge ahead.
9033237	A far better standpoint.
9033238	I will survey the route ahead.
9033239	We have business elsewhere.
9033240	Keep moving, Rangers.
9033241	Do not allow the enemy to follow.
9033242	I see a refuge.
9033243	Rangers, set forth.
9033244	We must shift position.
9033245	To a better vantage.
9033246	The Rangers are underway.
9033247	Over there.
9033248	Remain under cloak throughout.
9033249	Remove us -- quickly.
9033250	Convey us there.
9033251	Let us ride.
9033252	A chasm extends before me, it is untraversable.
9033253	I have come up against a sheer drop.
9033254	I cannot advance so long as this gate stands.
9033255	Only great force will bring that gate down.
9033256	I am cut off.
9033257	It seems the terrain has been misread.
9033258	The bearing I was given is clearly incorrect.
9033259	I must make some corrections to your map.
9033260	The wall prevents me.
9033261	A high wall rears up before me.
9033262	Heavy fire encumbers me.
9033263	The foe have me in check.
9033264	They are making movement difficult.
9033265	We dare not leave our cover.
9033266	We shall do better with more preparation.
9033267	No choice but withdrawal.
9033268	Escape.
9033269	Away, quickly.
9033270	Vanish like mist.
9033273	Another time.
9033274	I am well. I hope our other forces can say the same?
9033275	I remain unseen.
9033276	I am Ronahn.
9033277	What would you have of me?
9033278	I am ready.
9033279	You shall not find me unprepared.
9033280	Our eyes are yours to see with.
9033281	We are listening.
9033282	On this day we walk in step with you, Farseer.
9033283	Observe us if you wish.
9033284	Direct us where you wish.
9033285	We go or stay at your word.
9033286	I remain inside a weapon of vaul.
9033287	As ever, the Falcon is ready to hunt.
9033288	Old stories need not be retold.
9033289	Have a care. You are all far from home.
9033290	Ask yourselves who is truly lost.
9033291	I am still Eldar, however long removed from my craftworld.
9033292	Perhaps not all Eldar *should* reunite…
9033293	Who of the Craftworld has the right to judge me?
9033294	The land itself offers a tool for our survival.
9033295	If we recover this thing, it might prove a great boon.
9033296	I have read the battlefield, Farseer. This point is the key.
9033297	A point of critical strategic import.
9033298	An enemy detachment. I shall learn what I can.
9033299	I spy enemy activity.
9033300	Our foes have a presence here.
9033301	They have drawn a battle line here.
9033302	That weapon could trouble us greatly.
9033303	I have spotted one of their leaders.
9033304	Their infantry are afield.
9033305	A vile thing walks this ground.
9033306	They have brought what psychic weaponry they have.
9033307	I have found their transport.
9033308	That walker will need swift elimination.
9033309	More children of Isha are near.
9033310	Fellow Eldar have joined us.
9033311	The vast din of humanity.
9033312	The slaves of the Imperium.
9033313	The green tide crests.
9033314	Even the blind could track these Orks.
9033315	It is the Space Marines.
9033316	Be careful of these humans. They are far more fearsome than their brethren.
9033317	I thought I had seen Tyranid tracks.
9033318	Tyranids. They have not sensed me yet.
9033319	Hold.
9033320	Not yet.
9033321	I shall refrain.
9033322	We are to remain here.
9033323	One moment.
9033324	I will keep observing.
9033325	Hold just here.
9033326	Triumph.
9033327	I have rendered their gun worthless.
9033328	Their commander fell to me.
9033329	I have unburdened us of their infantry.
9033330	I was able to finish the abomination.
9033331	The petty magician will not bother us again.
9033332	The building is leveled.
9033333	Their armor has broken like crude pots.
9033334	I contended with their behemoth and won.
9033335	They never saw my face.
9033336	I sabotaged their heavy arms.
9033337	The assassination was a success.
9033338	Their foot troops are dead.
9033339	We hit our mark well and true.
9033340	We have dispatched their gun.
9033341	We have struck the deathblow.
9033342	We have made carnage.
9033343	The beast is down.
9033344	We are well rid of its psychic convulsions.
9033345	We have felled the walker.
9033346	Deftly done, Rangers.
9033347	They are disarmed.
9033348	The commander has breathed its last.
9033349	We have strewn the field.
9033350	It fell to our guns.
9033351	Our talons are bloodied; our prey, dead.
9033352	I have come under fire.
9033353	They send greetings from afar.
9033354	They close in for the kill.
9033355	Face to face.
9033356	The foe has infiltrated!
9033357	They are attacking us from under cloak.
9033358	I am hit.
9033359	The foe presses hard.
9033360	They are taking their pound of flesh.
9033361	I am laid open to their fire.
9033362	I need sanctuary.
9033363	It channels its ill will against me.
9033364	Their cannon are turned on me.
9033365	I must escape scorching.
9033366	Under enemy barrage.
9033367	They have sent the vehicle to flush me out.
9033368	They have unmasked me.
9033369	I am uncovered.
9033370	We are defenseless out here.
9033371	We cannot last without cover.
9033372	They have set their conjuror on us.
9033373	Our Rangers are besieged.
9033374	Flame weapons. Have a care.
9033375	Vehicle assault upon our Rangers.
9033376	Their battery is tearing down our refuge.
9033377	Their vehicle seeks to uproot us.
9033378	We have lost camouflage.
9033379	They see us!
9033380	Our craft are set upon.
9033381	They are boring through our armor.
9033382	They spar with us.
9033383	Their vehicle has caught up to ours.
9033384	The Imperium is here.
9033385	Imperial troops upon us.
9033386	It seems I have given offense.
9033387	I am under assault.
9033388	The Space Marines have come to 'cleanse' us.
9033389	The Emperor's automatons descend.
9033390	The swarm seeks to engulf me.
9033391	The Tyranids home in upon me.
9033392	I return to the front.
9033393	My fate is not yet sealed.
9033394	You may call me outcast, but I am Ronahn and I will serve.
9033395	Your Pathfinder is standing by.
9033396	The Ranger squad stands assembled.
9033397	We have recruits.
9033398	Reinforcements have reached us.
9033399	Bravery without weaponry means little.
9033400	In the wilderness, one's tools are one's life.
9033401	I am ground to a keener edge.
9033402	I have summoned all my resources.
9033403	The wraithbone matrix cannot shield us from this fire.
9033404	They are cracking our shell.
9033405	The wraithbone shudders and cracks.
9033406	We are grounded and immobilized. This cannot stand.
9033407	Our talons have been clipped. 
9033408	Falcon, you have served us well. 
9033409	Death is the servant of the righteous.
9033410	Make haste, brothers.
9033411	Moving to engage!
9033412	At your command.
9033413	Let swiftness make way for strength.
9033414	Tactical movement.
9033415	Standard march.
9033416	Brothers, bring that structure down.
9033417	Brothers, bring that structure down.
9033418	Crack that armor.
9033419	Getting low on strength!
9033420	This could be the end of me!
9033421	Fire!
9033422	Purge the alien!
9033423	Remember your training! The Eldar are deadly!
9033424	Destroy them all!
9033425	Target acknowledged.
9033426	None may stand against Space Marines!
9033427	Enemy targets ahead. 
9033428	Face the Emperor's wrath!
9033429	No mercy!
9033430	Let them fall before us!
9033431	We cannot finish this now.
9033432	It must lie fallow a while longer.
9033433	They are merely the stone I sharpen my skills upon.
9033434	They shall fall into my trap.
9033435	I will see what they are made of.
9033436	I am most dangerous when wounded.
9033437	Like true hunters we must savor the chase no less than the kill.
9033438	No mercy for prey.
9033439	Let us give them a taste of what awaits.
9033440	They feel the fingers of death.
9033441	They are ill at ease.
9033442	They will die quickly. Perhaps too quickly.
9033443	Scatter them like chaff.
9033444	I have some venom left.
9033445	Healing is also an art.
9033446	Corpses make poor soldiers.
9033447	Endure a while longer.
9033448	When they feel it, it shall already be too late.
9033449	They shall dangle on my lure.
9033450	The more they move, the greater the pain.
9033451	Let them struggle.
9033452	I skim the Warp.
9033453	Brave the Warp to gain the advantage.
9033454	They can try to catch me.
9033455	Must keep moving.
9033456	Humans. Kill them before they multiply.
9033457	Were they clever, Orks would be admirable sport.
9033458	A worthy victim is a gift. Alas that such are few.
9033459	No more lurking.
9033460	I have chosen my prize.
9033461	With pleasure.
9033462	It would be quite a trophy.
9033463	I have plans for them.
9033464	The stakes have risen.
9033465	This one shall be worth the effort.
9033466	Let us see how many survive.
9033467	I doubt it has wit to match its size.
9033468	I want none of its mental tampering.
9033469	I shall despoil it.
9033470	I shall bring it to a swift halt.
9033471	Destroy that clumsy apparatus.
9033472	Summon all your guile.
9033473	Disable their weapon.
9033474	Show it your cruelest sleights.
9033475	Its debased thought-patterns shall not pollute us.
9033476	Leave no asylum for the enemy.
9033477	Reduce them to cinders.
9033478	Bend it back upon its own path.
9033479	Cripple the other vehicle.
9033480	Pretenders to the mantle of civilization.
9033481	I have a sting of my own.
9033482	The hunt has begun.
9033483	Ever watchful.
9033484	I will find their hiding places.
9033485	If I see the foe, I will give it our regards.
9033486	I will kill as I go.
9033487	We have liberty to engage as we see fit.
9033488	Expect the enemy from any direction.
9033489	Be ready to attack at my word.
9033490	Clear the ground just there.
9033491	Keep weapons charged.
9033492	Carry us there against all opposition.
9033493	We need a gate here.
9033494	We have a safe path through the Warp.
9033495	Call forth a weapons platform to greet new visitors.
9033496	The grav platform is prepared.
9033497	The Wraithbone is sung into being.
9033498	I shall claim it.
9033499	I shall move to seize it.
9033500	An increase in territory.
9033501	We have domain here.
9033502	Yes, we can make use of this device.
9033503	It is ours to wield as swiftly as we may.
9033504	We shall claim it for the Craftworld.
9033505	We have gained valuable ground.
9033506	Advance and capture Warp Spiders.
9033507	We have achieved our objective.
9033508	The predator becomes the prey.
9033509	I am brought to bay.
9033510	I have hazarded and lost.
9033511	Unexpected.
9033512	I approve.
9033513	We have served the Craftworld well.
9033514	This is not a tale I shall want to tell.
9033515	Fate mocks us.
9033516	None shall stand in our way.
9033517	So shall it be, Farseer.
9033518	It shall be arranged.
9033519	Elegance of execution.
9033520	It shall happen.
9033521	To our purpose.
9033522	Never fear.
9033523	I shall make it so.
9033524	Soon enough.
9033525	I attend to it.
9033526	I shall see to it.
9033527	They have not seen all my tricks yet.
9033528	My trials nourish me.
9033529	I have adapted to my surroundings.
9033530	The secrets of death.
9033531	Auspex deployed.
9033532	Initiates, follow me.
9033533	Brothers, new orders.
9033534	Brothers, bring that structure down.
9033535	All guns, open fire.
9033536	Eyes open. One moment of laxity may condemn us all.
9033537	Brothers, in here.
9033538	Brothers, relocation on my mark.
9033539	Scouts, deploy melta charges.
9033540	On my mark, relay coordinates.
9033541	Initiates, the time has come.
9033542	Brothers, push them back.
9033543	Brothers, show them our fury.
9033556	I enter.
9033557	I exit.
9033558	Hurry inside.
9033559	Search and occupy the building.
9033560	Load the vehicle quickly.
9033561	Come along. We have tasks to tend.
9033562	Outside, Warp Spiders.
9033563	Take to the ground.
9033564	Something has gone awry.
9033565	Our control is slipping.
9033566	Inexorable disaster.
9033567	This is insufferable.
9033568	It cannot end this way.
9033569	No. I refuse.
9033570	There is no better proof of life than this.
9033571	Every nerve sings.
9033572	The glory of the hunt.
9033573	I must not be weak.
9033574	The spider will strike again.
9033575	The hunt continues.
9033576	I must go, the hour wanes.
9033577	You shall find me there waiting.
9033578	I will go there.
9033579	I am moving.
9033580	As swiftly as possible.
9033581	This will make excellent cover.
9033582	I have come to the place.
9033583	Let us see what work awaits me.
9033584	I shall advance our banner.
9033585	I despise turning my back upon an enemy.
9033586	Yes, there.
9033587	The time is short and the way is long.
9033588	The journey is underway.
9033589	I must not remain in the open.
9033590	Be wakeful as you go, my brothers.
9033591	We must relocate.
9033592	We are called elsewhere.
9033593	Ignore them. Keep moving.
9033594	Quickly now.
9033595	Lose no time.
9033596	We must be on our way.
9033597	It is time to go.
9033598	Find shelter where you can.
9033599	It is too steep a precipice.
9033600	There is no way around.
9033601	I cannot pass the gate except by warp jump.
9033602	The gate is barred. I could teleport past.
9033603	The terrain stymies our advance.
9033604	I dislike being cornered.
9033605	The wall blocks my way. Shall I teleport through?
9033606	A warp jump could take me past this wall.
9033607	Enemy fire hems us in.
9033608	A hail of fire engulfs us!
9033609	We must silence their primitive guns.
9033610	We are trapped behind a blanket of fire.
9033611	The circumstances are unfavorable.
9033612	We shall prevail by other means.
9033613	Rearward, quickly.
9033614	There is a time to give ground.
9033615	Let them have it -- for now.
9033616	Vanish from here!
9033617	Any means to the end.
9033618	I trust there is purpose to this interruption.
9033619	Exarch Kaylith prepared.
9033620	Ready to strike at your word.
9033621	No hour here is safe enough for sleep.
9033622	Say on.
9033623	Warp Spiders at your command.
9033624	We need only a destination.
9033625	We carry on the battle.
9033626	Lost to my Path? Rather, *it* has succumbed to *me*.
9033627	I embrace my Aspect.
9033628	If obsession is a vice, why do we Exarchs lead you?
9033629	Do not fear me. My malignance is only for the foe.
9033630	I wonder how they shall try to escape.
9033631	It will hurt less if you don't fight.
9033632	If we study this, it will yield new methods of conquest.
9033633	Here is a pretty thing with much to teach us.
9033634	We could set up an outpost here.
9033635	That point would provide both vantage and dominion.
9033636	Our foreign kin are here.
9033637	Ah, our people.
9033638	Human drones.
9033639	Will these hairy animals never die out?
9033640	The Ork blight has spread.
9033641	Orks in need of extermination.
9033642	Behold our prey.
9033643	The foe is in sight.
9033644	The enemy stumbles toward my web.
9033645	I have spotted their heavy arms.
9033646	Ah, more challenging prey has arrived.
9033647	The foe sends mere lackeys abroad.
9033648	They have a fascinating pet.
9033649	I have found what passes for their psyker.
9033650	The foe has assigned a vehicle to the area.
9033651	Their walker stalks the land.
9033652	These moralizing barbarians.
9033653	The God-Emperor's sycophants.
9033654	A Tyranid nest is much too close by.
9033655	This place is teeming with Tyranids.
9033656	I must consider.
9033657	I desist.
9033658	Not so hastily.
9033659	Patience.
9033660	A pause to savor.
9033661	First let us evaluate.
9033662	Slow to a stop.
9033663	We wait in abeyance.
9033664	I feel alive.
9033665	My tally increases.
9033666	I have disposed of their clamoring plaything.
9033667	A beautiful kill.
9033668	One by one they fall.
9033669	Such poor sport.
9033670	It is slain. Let me gather my trophy.
9033671	Its primitive arts could not protect it.
9033672	A satisfying wreck.
9033673	Their walker has tumbled.
9033674	Artfully done, Warp Spiders.
9033675	We have made splendid carnage.
9033676	We have quelled their gun.
9033677	We share in this glorious kill.
9033678	Behold our handiwork.
9033679	They have yielded their brief lives.
9033680	Large quarry indeed, but we bested it.
9033681	We have chastised their petty conjurer.
9033682	We have ravaged the building.
9033683	Their behemoth falls.
9033684	Our vehicle has taken its prey.
9033685	Admirable marksmanship.
9033686	The building lies in ruins.
9033687	Our vehicle was the nimbler of the two.
9033688	We swept the walker off its feet.
9033689	Our prey forgets its place.
9033690	An opportunity to improve myself.
9033691	They have come for me.
9033692	They are making a thrust.
9033693	I must find protection quickly.
9033694	I am vulnerable to the foe.
9033695	We must seek safer haven.
9033696	This will never do. Take cover.
9033697	Humans. Always so many humans.
9033698	These miserable humans refuse to learn.
9033699	The Orks bedevil me.
9033700	The green hordes press forward.
9033701	They draw Eldar blood.
9033702	Beware!
9033703	They have turned the tables.
9033704	My wounds are grave.
9033705	Amazing. *They* were lying in wait for *me*.
9033706	Their psyker provokes me.
9033707	Artillery is trained upon me.
9033708	They harry me with flame!
9033709	Their vehicle is after me.
9033710	They are battering my cover.
9033711	Their vehicle has homed in on my position.
9033712	Let the pain fire your resolve.
9033713	Some loathsome 'magician' assails us.
9033714	They shower us with flame.
9033715	It seeks to run us down.
9033716	Their vehicle is seeking us out.
9033717	The foe beleaguers our tank.
9033718	A rain of missiles falls upon our vehicle.
9033719	The Space Marines offer impudence.
9033720	They battle well for such primitives.
9033721	The gaze of the Hive Mind has fallen on me.
9033722	The Tyranids seek our blood.
9033723	I rise again, to hunt.
9033724	My work is not yet done.
9033725	I am Kaylith of the Warp Spider Temple.
9033726	The shrine of the Warp Spider Aspect sends me to you.
9033727	We are the spider and its brood.
9033728	Our number is replenished.
9033729	A hunter prepared is a hunter victorious.
9033730	Our ingenuity in death dealing never ceases to please me.
9033731	Let me see what havoc I may wreak with this.
9033732	A fine addition to my arsenal.
9033733	Our tank suffers damage.
9033734	Our armor is penetrated.
9033735	The damage is critical.
9033736	We have lost the power to maneuver.
9033737	Our vehicle is unarmed.
9033738	Get out of the tank before it incinerates.
9033739	Cleanse the monstrosity!
9033740	Bring that structure down.
9033741	All guns! Open fire!
9033742	Listening post complete.
9033743	Priority target!
9033744	Hunt and destroy. Yes, brother.
9033745	Beginning assault.
9033746	We shall destroy any who cross our path.
9033747	Yes, brother. Moving to engage.
9033748	We are the angels of death.
9033749	Move.
9033750	Fury and Zeal.
9033751	Forward to victory.
9033752	They will not escape our holy fire.
9033753	We shall know no fear.
9033754	Deploy cover.
9033755	Cover deployed.
9033756	Fortify position.
9033757	Fortifications ready.
9033758	Understood.
9033759	The Litany of Deployment has been made, brother.
9033760	Yes brother.
9033761	Drop sentry gun on this position.
9033762	Sentry gun active.
9033763	Call down the Tarantulas.
9033764	It shall be ours.
9033765	We claim this in the Emperor's name.
9033766	Location secure.
9033767	We shall not fail.
9033768	Take and hold. Yes, brother.
9033769	The Emperor provides weapons for his chosen.
9033770	Stratagem under control, brother.
9033771	Strategic location marked.
9033772	Securing area.
9033773	This is Imperial territory now.
9033774	To victory.
9033775	Death comes to the enemy.
9033776	Suffer the fate of the heretic.
9033777	For Terra and for the Chapter.
9033778	We bring death to our enemies.
9033779	Remember your duty: victory or death.
9033780	My craft is death.
9033781	There has come a reckoning, Greenskin.
9033782	The Emperor's Light is my torch.
9033783	Death to the enemy.
9033784	He is with us!
9033785	We shall be the end of you.
9033786	Look to your wargear.
9033787	Remember the Primarchs. They watch us still.
9033788	Strike true.
9033789	To the last drop of blood.
9033790	Let them feel our fury!
9033791	Exercise your faith in combat, brothers.
9033792	Feel the might of the righteous.
9033793	I fear nothing for I am fear incarnate.
9033794	Purge the enemy.
9033795	Unleash all fury upon them.
9033796	They have us out in the open!
9033797	Blocked.
9033798	Even in death, I am victorious.
9033799	Blood for blood.
9033800	Never forget. Never forgive.
9033801	I shall fight on.
9033802	Damnation.
9033803	Yes.
9033804	Secure the perimeter, brother.
9033805	Eyes open. One moment of laxity may damn us all.
9033806	We shall be remembered in the Book of Honor.
9033807	Stay at the ready. 
9033808	Brothers, tend to your weapons and equipment.
9033809	Bless us as we go into combat in His name.
9033810	Remain at guard positions brothers.
9033811	We have faced savage enemies before, brother, but every foe can be your last.
9033812	Vigilance, brothers. Always vigilance.
9033813	The fury of battle will come soon enough, brothers.
9033814	We underestimate the aliens at our peril, brother. Though they are depraved and inhuman, the Eldar are deadly.
9033815	Keep in formation.
9033816	Let those who once lived here be protected. Or avenged.
9033817	The mightiest weapon is powerless without the warrior to wield it.
9033818	No activity.
9033819	Let none find us wanting. In His name.
9033820	Answer the enemy's quiet with vigilance, brother.
9033821	The Emperor Protects, but the Space Marine strikes.
9033822	Eyes open. One moment of laxity may condemn us all.
9033823	Alien fiends!
9033824	Brothers, return fire!
9033825	Stand firm.
9033826	Brothers, the Emperor protects.
9033827	Make them pay for this assault!
9033828	No blow will go unanswered.
9033829	The time is now, brothers.
9033830	Let none find us wanting.
9033831	My faith is my shield. My fury is my sword.
9033832	We will not bow before these attacks, brothers. We will not!
9033833	There is only the Emperor; he is our shield and protector.
9033834	A fine welcome for us, brothers. Return the greeting in kind.
9033835	They will regret this day.
9033836	Come, show me what passes for fury among your misbegotten kind.
9033837	The enemy wishes to fight, brothers. Let us indulge them.
9033838	Rain fire upon us and we shall return it.
9033839	Gird yourselves in zeal, brothers.
9033840	They fight like devils. They will die like sinners.
9033841	Valor and duty.
9033842	I will not fall.
9033843	I die with honor.
9033844	Victory in death.
9033845	I die for my brothers and my Emperor.
9033846	None found me wanting.
9033847	Avenge me.
9033848	Yes, brother!
9033849	Sir!
9033850	Executing.
9033851	It shall be done.
9033852	We shall see it done.
9033853	For the Chapter.
9033854	Duty and Honor.
9033855	Without hesitation.
9033856	I shall not fail you, brother.
9033857	Understood.
9033858	At your command.
9033859	Consider it done.
9033860	It shall be done.
9033861	Shelter!
9033862	Evacuate the building!
9033863	In here, brothers.
9033864	This way.
9033865	Brothers, in here.
9033866	Set up firing positions in there.
9033867	Carry us to battle.
9033868	Boarding now.
9033869	Out of this place.
9033870	Deploy in formation.
9033871	To the exits, brothers.
9033872	Deploying now.
9033873	Disembark.
9033874	For the Emperor.
9033875	We're low on strength brother.
9033876	In Terra's name!
9033877	The Emperor is with us!
9033878	No fear. No fear. No fear.
9033879	Victory!
9033880	Make penance in the blood of the enemy.
9033881	Regroup. There is no honor in retreat.
9033882	A moment of weakness, overcome.
9033883	Choose fury over fear, brothers.
9033884	Go!
9033885	Move!
9033886	Moving out.
9033887	Destination confirmed.
9033888	Deploying now, brother.
9033889	Understood!
9033890	In position.
9033891	Hold position. Overwatch.
9033892	Forward to victory.
9033893	The Machine Spirit will carry us forward.
9033894	Advance.
9033895	Squad on the move.
9033896	This road is not viable, brother.
9033897	A sealed gate. Bring forth the melta bombs.
9033898	They think to keep us out.
9033899	Hold, brothers. We need a way through.
9033900	Impasse.
9033901	Heavy weapons are needed to clear this pass, brother.
9033902	Blockade.
9033903	Walls is it? Walls can be made to tumble.
9033904	Fortifications block the way, brother. Orders?
9033905	Command, we are blocked off.
9033906	Command, enemy fire has us pinned.
9033907	We're pinned
9033908	We're suppressed
9033909	Use cover brothers.
9033910	Suppressive fire on our position.
9033911	Hostile autofire.
9033912	Damn them.
9033913	We need cover!
9033914	There is no glory in pointless defeat.
9033915	Tactical retreat.
9033916	To a better position. Now.
9033917	Fall back. 
9033918	Ready to deploy!
9033919	Ready to serve.
9033920	Ready for duty.
9033921	On guard.
9033922	Orders?
9033923	Go ahead.
9033924	Reading you clear and true.
9033925	Channel is good. Go ahead.
9033926	My fury knows no bounds.
9033927	You. Will. Fall.
9033928	Blow by blow, I send you to hell!
9033929	I am death. I am fearless. I am invincible.
9033930	Fear me.
9033931	Strategic location ahead.
9033932	There lies the key to victory.
9033933	Field assets. Claim them before the enemy does.
9033934	Stratagem in sight.
9033935	Objective in sight.
9033936	The enemy is here.
9033937	Enemy contact.
9033938	Heavy weapons. Remember the codex.
9033939	Ork walker.
9033940	Enemy officer in sight.
9033941	The time for battle is now.
9033942	Eldar.
9033943	Allied units at my position.
9033944	Imperial Guard allies located.
9033945	Xenos spotted.
9033946	Brother Space Marines are with us.
9033947	Greenskins. Make ready.
9033948	Hostiles.
9033949	Holy Emperor. What is that foul beast?
9033950	Witches and sorcerers.
9033951	Enemy armor is moving in.
9033952	Holy Terra…
9033953	Stand to. Yes, brother.
9033954	Hold position.
9033955	Hold it here.
9033956	Form up. Watch your sectors.
9033957	Silence your weapons, brothers.
9033958	Go to overwatch.
9033959	Cease fire.
9033960	Halt.
9033961	Target destroyed.
9033962	Die!
9033963	The abomination has met its fate.
9033964	Target killed.
9033965	One less enemy of Man.
9033966	Weapon emplacement destroyed.
9033967	The target is in ruins.
9033968	Victory for the righteous.
9033969	Such are the wages of sin.
9033970	Heavy weapon eliminated.
9033971	Hostile vehicle burning.
9033972	Inbound artillery!
9033973	My fury burns hotter!
9033974	Taking fire!
9033975	Armor under fire!
9033976	Enemy missile hit!
9033977	Foul beast!
9033978	Hold fast to your faith!
9033979	Sniper! Find the coward!
9033980	Fire coming from that building!
9033981	Brace for incoming vehicle fire!
9033982	Clear the area!
9033983	Regroup! Find a new position!
9033984	They have us targeted!
9033985	Enemy armor is upon us!
9033986	Under fire! Move to cover!
9033987	Vehicle deployed.
9033988	Ready to serve, brother.
9033989	Space Marines on the field.
9033990	The chapter calls and we answer.
9033991	Upgrade complete.
9033992	New weapons deployed
9033993	Wargear upgraded.
9033994	Heavy weapons deployed.
9033995	Brothers, see to the maintenance rites.
9033996	Our guns have fallen silent, brother.
9033997	We are immobilized.
9033998	Hold firm, Machine Spirit.
9033999	Charges on that target!
9034000	Deploy grenades!
9034001	Fragmentation grenades! Now!
9034002	Gird yourselves in faith, brothers!
9034003	For the chapter!
9034004	Stand firm!
9034005	Forward to victory!
9034006	Tactical Marines, forward.
9034007	Advance!
9034008	Do not let them escape!
9034009	Suffer not the alien to live!
9034010	My wounds are grave!
9034011	Die, Greenskin!
9034012	Tactical squad: open fire!
9034013	Cut down the aliens!
9034014	Fire on that armor!
9034015	Engage the enemy.
9034016	Orders?
9034017	Go ahead!
9034018	Tactical Marines at the ready.
9034019	Your brothers stand ready.
9034020	Under fire!
9034021	We have the enemy's attention, brothers! 
9034022	To cover brothers!
9034023	Tactical squad engaged!
9034024	Tactical marines deployed and ready.
9034025	We serve the chapter.
9034026	Plasma gun at the ready.
9034027	The purgation by flame has begun.
9034028	Mark five missile launcher ready.
9034029	I have command of Tactical squad, brother.
9034030	Tactical squad upgrade complete.
9034031	We are the angels of death!
9034032	My fury is made manifest!
9034033	Feel the might of the chapter's finest!
9034034	For Terra and the chapter!
9034035	Follow me my brothers!
9034036	We will not fall!
9034037	Teleporters active!
9034038	No place is barred to us!
9034039	Away from here!
9034040	Death to the enemy.
9034041	For our brothers.
9034042	Terminators, make ready.
9034043	Brothers, relocation on my mark.
9034044	To battle.
9034045	Brothers, relocation on my mark.
9034046	Terminators: attack!
9034047	Your infestation spreads no further, alien!
9034048	Die!
9034049	The time has come, brothers. No mercy.
9034050	Terminators!
9034051	Death before dishonor!
9034052	Service unto death!
9034053	We bear the Crux Terminatus!
9034054	If I am to die, I die standing!
9034055	Foul witches!
9034056	My mind will not fall!
9034057	Terminators taking hits!
9034058	We're suppressed!
9034059	Let our enemies tremble.
9034060	Terminators deployed and ready.
9034061	Cyclone missile launcher ready.
9034062	Assault cannon deployed.
9034063	Power fists active.
9034064	Storm bolters ready.
9034065	Shields deployed.
9034066	The litanies of thunder have been said.
9034067	Promethium tanks are full.
9034068	Generator operational.
9034069	I must thwart them.
9034070	I will not concede the field.
9034071	I bring them their due of pain.
9034072	I shall take them with me.
9034073	I shall silence their guns!
9034074	They will lie in a mound.
9034075	I will eliminate it!
9034076	I will end its pitiful psychic flailing.
9034077	Support structure complete.
9034078	It shall fall in flame.
9034079	Healing station ready.
9034080	The enemy is taking one of our supply points.
9034081	Behold, the webway opens.
9034082	The enemy is claiming a victory point.
9034083	We have lost a supply point to the enemy.
9034084	We have lost a victory point to the enemy.
9034085	It shall belong to us.
9034086	We have our prize.
9034087	This place is now under our banner.
9034088	An ally has secured a supply point.
9034089	An ally has taken a victory point.
9034090	As you require.
9034091	Without pause.
9034092	A new step along my Path.
9034093	A shame my old mentor is not here to see.
9034094	I go in.
9034095	I am going indoors.
9034096	We do not have enough resources at this time.
9034097	Time to emerge.
9034098	I am exiting.
9034099	We require more resources.
9034100	Forever enduring!
9034101	Strength in the Path.
9034102	Our requisition pool is depleted.
9034103	Additional requisition required.
9034104	All things seem bleak.
9034105	I cannot go on.
9034106	I have mastered my fear.
9034107	I will not falter again.
9034108	Power supply insufficient.
9034109	We need more power, Commander.
9034110	As soon as I may.
9034111	I go at once.
9034112	Scant cover is better than none.
9034113	Our Apothecary has fallen on the field of battle.
9034114	An adjustment is required.
9034115	Our Techmarine has been incapacitated.
9034116	An allied Apothecary has been incapacitated.
9034117	Our ally's Force Commander has fallen in battle.
9034118	My way is blocked.
9034119	I shall have to take a different path.
9034120	The drop is too steep.
9034121	So long as the wall stands, I cannot proceed.
9034122	An allied Techmarine has fallen.
9034123	I need a chance to recover.
9034124	Our Eldar ally's Farseer has fallen.
9034125	Our kin watch from above.
9034126	Say what is needed.
9034127	A stronghold lies ahead.
9034128	A thing to make war with, if we can claim it.
9034129	To take this ground would be wise.
9034130	There are enemy there.
9034131	Behold our foe.
9034132	More foes have come to battle.
9034133	I have found their heavy guns.
9034134	That looks like one of their champions.
9034135	I have spotted a group of infantry.
9034136	It is a thing out of nightmare.
9034137	They have a psyker, if you care to call it such.
9034138	They are employing a vehicle.
9034139	A walking hulk of armor.
9034140	Our companions in arms.
9034141	Orks. From what festering corner I know not.
9034142	Their Emperor has twisted them body and soul.
9034143	Hive-beasts.
9034144	Human primitives. I laugh.
9034145	Haste is unnecessary,
9034146	They have cost us valuable property.
9034147	Relish our victory.
9034148	Sweet success.
9034149	I have cost them their weapons.
9034150	A stubborn foe, but I prevailed.
9034151	An allied Warlock has been rendered unconscious.
9034152	I have depleted their number.
9034153	I slew the unnatural thing.
9034154	Its feeble uncouth mind could not save it.
9034155	Its walls are tumbled.
9034156	Their vehicle lies in pieces.
9034157	I have laid the walker low.
9034158	I am taking blows.
9034159	Allied Warp Spider incapacitated.
9034160	My soulstone beckons.
9034161	The shots came from that direction.
9034162	Enemy fire!
9034163	The foe comes to meet me.
9034164	A close-quarters battle.
9034165	A teammate's Warboss has fallen.
9034166	An allied Mekboy has fallen.
9034167	Their psyker grows impertinent.
9034168	Our ally's Kommando has fallen.
9034169	Gouts of flame surround me.
9034170	The Hive Tyrant of our ally has fallen.
9034171	An allied Ravener has been incapacitated.
9034172	A teammate's Lictor has fallen.
9034173	I am barricaded by their fire.
9034174	The vehicle is targeting my cover.
9034175	Our ally's headquarters has been destroyed.
9034176	I am ready to serve.
9034177	Beautifully lethal.
9034178	One of our Listening Posts has been destroyed.
9034179	The splendor of the wraithbone augments my arm.
9034180	<Grunts>
9034181	<Grunts>
9034182	<Scream>
9034183	<Scream>
9034184	<Scream>
9034185	<Grunts>
9034186	<Grunts>
9034187	<Scream>
9034188	<Scream>
9034189	<Scream>
9034190	<Grunts>
9034191	<Grunts>
9034192	<Scream>
9034193	<Scream>
9034194	<Scream>
9034195	<Grunts>
9034196	<Grunts>
9034197	<Scream>
9034198	<Scream>
9034199	<Scream>
9034200	<groans>
9034201	<exhale>
9034202	<Grunts>
9034203	<Grunts>
9034204	<Scream>
9034205	<Scream>
9034206	<Scream>
9034207	<Grunts>
9034208	<Grunts>
9034209	<Grunts>
9034210	<Scream>
9034211	<Scream>
9034212	<Scream>
9034213	To victory.
9034214	Death comes to the enemy.
9034215	Suffer the fate of the heretic.
9034216	For Terra and for the Chapter.
9034217	We bring death to our enemies.
9034218	Remember your duty: victory or death.
9034219	My craft is death.
9034220	There has come a reckoning, Greenskin.
9034221	The Emperor's Light is my torch.
9034222	Death to the enemy.
9034223	He is with us!
9034224	We shall be the end of you.
9034225	Look to your wargear.
9034226	Remember the Primarchs. They watch us still.
9034227	Strike true.
9034246	I rage against the nightmares.
9034247	I defy the corruption of the Great Enemy.
9034248	Sing the battle songs again.
9034249	If you would stop me, you must destroy me.
9034250	This shape is well fitted for war.
9034251	I never relent.
9034252	War is eternal.
9034253	I cannot be deterred.
9034254	You are our children. Dead though we are, we shall not abandon you.
9034255	Our race will endure.
9034256	Fear nothing. Your ancestors are here.
9034257	Even death is not our end.
9034258	They are wise to fear the dead.
9034259	Look upon your doom.
9034260	Curse your gods and die.
9034261	The very substance of this world will defy you.
9034262	A bolt of killing light.
9034263	Let fly my lance.
9034264	Wrath from afar.
9034265	One last thrust.
9034266	You would dare stand against me?
9034267	Be cast down.
9034268	I shake the earth.
9034269	Back, creatures!
9034270	I cleave the defiant ones.
9034271	Taste the wraith blade.
9034272	Inexorable vengeance.
9034273	Fall!
9034274	I would learn more of this species, but for now they must die.
9034275	Benighted primitives. They shall not interfere.
9034276	I do this for the living.
9034277	I go to slay.
9034278	I advance.
9034279	Die.
9034280	I fight unto my last.
9034281	No sacrifice is too great.
9034282	I will lay them waste.
9034283	I continue the fight.
9034284	Their weapons must be cast down.
9034285	That one's death will dismay the others.
9034286	I shall thin their ranks.
9034287	I cannot allow such a beast to walk this world.
9034288	They must be culled.
9034289	It must not reach the young ones.
9034290	Its malformed mind will soon crumble.
9034291	I will raze the building.
9034292	I will tear down what they have built.
9034293	I go to destroy it.
9034294	I will overturn it.
9034295	It shall not take another step.
9034296	I shall teach them fear.
9034297	Drive back the noxious swarm.
9034298	An end to this travesty of life.
9034299	I will leave devastation in my wake.
9034300	Where I go, none shall be spared.
9034301	Any who oppose me shall die.
9034302	I must sweep away all hazards.
9034303	I return to slumber.
9034304	I can no longer resist the call of the infinite.
9034305	My soulstone. Please take it.
9034306	Save the others.
9034307	Old and young souls united in purpose.
9034308	We shall push back the Shadow.
9034309	Do not spill Eldar blood in vain.
9034310	For this I was raised?
9034311	For our people.
9034312	Nothing in vain.
9034313	I shall not hesitate.
9034314	As you command.
9034315	I will do this thing.
9034316	My work continues.
9034317	When needs must.
9034318	I serve.
9034319	Yes, I shall.
9034320	I obey the Farseer.
9034321	At your order.
9034322	As you desire.
9034323	My soul knows its purpose in these fallen times.
9034324	The ways of war return to me.
9034325	Now I remember!
9034326	I see more clearly now.
9034327	I will proceed.
9034328	I shall go.
9034329	Wherever you wish me.
9034330	I go as I am bid.
9034331	This body is not swift, but it will make the journey.
9034332	The enemy shall follow.
9034333	I have arrived as ordered.
9034334	I am leaving.
9034335	It is but a step away.
9034336	Well within reach.
9034337	I will find it.
9034338	I will not be turned aside.
9034339	An abyss opens its jaws before me.
9034340	A chasm blocks me.
9034341	I cannot see the way.
9034342	I cannot continue.
9034343	I shall withdraw.
9034344	It must suffice for now.
9034345	Targeting tunnel entrance.
9034349	Dreadnought
9034352	The sight of a Dreadnought killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. Comes with the Emperor's Fist ability, can add an assault cannon, and receive the Dark Age of Technology upgrade.
9034353	Vehicle
9034354	Dreadnought
9034355	Vehicle
9034408	Defend
9034409	Grants resilience against ranged fire and suppression immunity to the Force Commander and nearby allies. Affected units move more slowly.
9034418	I must disengage.
9034419	Give me a task.
9034420	What is my purpose?
9034421	Even now I serve.
9034422	I hear you.
9034423	What must be?
9034424	I endure.
9034425	I have not endured eons of silence only to see our children slaughtered.
9034426	Do not give the enemy the gift of fear.
9034427	This world has changed much since I last beheld it.
9034428	Tell me of your Craftworld. Is it very beautiful?
9034429	Nightmares torment me!
9034430	I must expect the living to be impatient.
9034431	A tool, at the time it is needed, is a treasure.
9034432	This might be a potent aid to our efforts.
9034433	This seems an ideal place for occupation.
9034434	I sense a place of power.
9034435	More Eldar are here.
9034436	Brother and sister souls.
9034437	They are somewhat like us in shape, but not in thought.
9034438	And it is these that have built a vast Imperium?
9034439	The green-skinned ones.
9034440	The Orkish scavengers.
9034441	I see forces arrayed against us.
9034442	It is our foe. Shall I remove them?
9034443	They have come heavily armed.
9034444	This one has a commanding air.
9034445	Enemy footsoldiers.
9034446	A beast, shaped like a warp-daemon.
9034447	It makes a childish attempt to read my mind.
9034448	A fast-moving foe.
9034449	It walks, but it has not the grace of my Wraithbone.
9034450	Armored savages. They appear to be… praying.
9034451	The humans' armored elite are here. 
9034452	They are twisted by the mind they serve.
9034453	I feel the horror they bring well before I see them.
9034454	I shall wait.
9034455	I remain here.
9034456	A respite.
9034457	I await orders.
9034458	I shall stand aside.
9034459	I attack only at your word.
9034460	A halt is called.
9034461	I have rendered you aid.
9034462	That target is no more.
9034463	Their heavy arms shatter.
9034464	Its will was strong, but no more.
9034465	Their tiny souls fray.
9034466	I have trampled them underfoot.
9034467	I have butchered the abomination.
9034468	Their foolish psyker has met his deserved fate.
9034469	I have razed the enemy structure.
9034470	I have crushed the vehicle.
9034471	I have made an end of their stumbling contraption.
9034472	What they build, I destroy.
9034473	I have laid their building to waste.
9034474	It will chase us no longer.
9034475	Their vehicle lies devastated.
9034476	I feel a storm of attack.
9034477	They fire upon me.
9034478	They batter upon me.
9034479	The enemy's mockery lumbers toward me now.
9034480	Delicate creatures -- but their weapons bite.
9034481	They besiege me, yet I can feel their trepidation.
9034482	Barbaric Orks strike at me.
9034483	It seems this body is not invulnerable.
9034484	Their blows rain heavy.
9034485	My Wraithbone cracks.
9034486	My vision fogs. What assails me?
9034487	Something besets me, but I cannot see it.
9034488	I feel hate from an alien mind.
9034489	Their cannonade is firing.
9034490	It pierces my Wraithbone with ease.
9034491	It seems that war is their religion, and they wish to make their devotions.
9034492	These humans do not fear me.
9034493	The swarm is upon me.
9034494	The horror speaks.
9034495	You call me again from afar.
9034496	I will serve the Eldar again.
9034497	My service is not yet at its end.
9034498	Once, my name was Elothan.
9034499	Let the living tremble before the Wraithlord.
9034500	This world seems distant, but I walk it again.
9034501	I shall rain razored death upon the enemy.
9034502	I will wield this lance as though Vaul himself had forged it.
9034503	The Wraithbone grows around me.
9034504	I have been reshaped for new tasks.
9034505	This body has changed.
9034506	You clothe me in the power of the Eldar.
9034507	Strange that there is no pain.
9034508	My sight in this world dims.
9034509	I cannot move.
9034510	My weapons fail me.
9034511	Let them feel our fury!
9034512	Exercise your faith in combat, brothers.
9034513	Feel the might of the righteous.
9034514	Purge the enemy.
9034515	Unleash all fury upon them.
9034516	Alien fiends!
9034517	Brothers, return fire!
9034518	Stand firm.
9034519	Brothers, the Emperor protects.
9034520	Make them pay for this assault!
9034521	No blow will go unanswered.
9034522	The time is now, brothers.
9034523	Let none find us wanting.
9034524	My faith is my shield. My fury is my sword.
9034525	We will not bow before these attacks, brothers. We will not!
9034526	There is only the Emperor; he is our shield and protector.
9034527	A fine welcome for us, brothers. Return the greeting in kind.
9034528	They will regret this day.
9034529	Come, show me what passes for fury among your misbegotten kind.
9034530	The enemy wishes to fight, brothers. Let us indulge them.
9034531	Rain fire upon us and we shall return it.
9034532	Gird yourselves in zeal, brothers.
9034533	They fight like devils. They will die like sinners.
9034534	Valor and duty.
9034535	I will not fall.
9034551	Stikkbomb
9034556	No blundering creature shall invade *my* mind.
9034557	Their structure shall fall.
9034558	It is necessary to remove their vehicle.
9034559	To the end which is bitter.
9034560	We shall see who dies first.
9034561	They are still only humans.
9034562	They profane the very name of life.
9034563	None shall stop us, Farseer.
9034564	Nothing shall deny us.
9034565	Weapons drawn.
9034566	We shall engage as needed.
9034567	Travel light. The foe may be many.
9034568	The road of the Eldar is long and fraught with peril.
9034569	Another door open into the Webway.
9034570	The weapons platform is in place.
9034571	What the Bonesingers have prepared we shall receive.
9034572	The Bonesong is complete.
9034573	Deploy the Wraithbone.
9034574	We shall acquire it.
9034575	We have succeeded in our objective.
9034576	Behold our new possession.
9034577	We have it, Farseer.
9034578	We have taken a trophy.
9034579	We cannot fail.
9034580	Closing in on the objective.
9034581	Consider the territory in our hands.
9034582	Give it not a moment's thought.
9034583	We will capture it.
9034584	It will serve the Craftworld well.
9034585	We stand upon newly gained ground.
9034586	Sing the songs of war!
9034587	Strike swiftly and true
9034588	To battle my kin
9034589	They have no hope of survival.
9034590	We will cut a swath through their ranks.
9034591	Khaine will be pleased with our onslaught
9034592	Give the enemy no quarter
9034593	They will be utterly destroyed.
9034594	Their existence is a momentary distraction.
9034595	They shall feel our wrath.
9034596	Into the fray!
9034597	You will die by Eldar hands
9034598	Prepare to meet your end
9034599	Attack
9034600	Why will you not die?
9034601	Exterminate them
9034602	Die
9034603	We must prevail
9034604	Take the battle to the enemy
9034605	Fall upon them with bladed fury!
9034606	Bringing our superior weapons to bear
9034607	Our weapons cut through them like a blade through air.
9034608	Bringing full weaponry to bear.
9034609	On this day we walk the Path of War!
9034610	You to the left flank, I to the right.
9034611	I see no need to keep count.
9034612	Mind your tongue. The Farseer is surely watching.
9034613	Even the Exarchs will admire a shot such as that.
9034614	An infusion of old souls will bring hope to the Craftworld.
9034615	I admire the Farseer's zeal, but visions can deceive…
9034616	Idleness is dangerous for Eldar minds.
9034617	Strange not to have the Wraithbone singing beneath my feet. How do the Exodites stand it?
9034618	Far flung are we Eldar, and I dare not think we shall ever reunite.
9034619	I will return to silent meditations when we return to the Craftworld.
9034620	Let us have a song to ease our time.
9034621	He is too wounded. Look to his soulstone.
9034622	No, I shall not leave your side.
9034623	Help me up… please…
9034624	It is as Veldoran said, we will die in this cursed land.
9034625	Be still. Do not try to speak now.
9034626	I may die, though my soul will endure.
9034627	Keep watching the horizon.
9034628	The Exodites have done poor work as stewards in this sector.
9034629	They know the science of war, but not the art.
9034630	Stay close. We guard each others' flanks.
9034631	Now is the time for songs to become deeds.
9034632	Our armor fails
9034633	Perhaps it is time to give in to hate.
9034634	We must hold the enemy back!
9034635	We are taking damage…
9034636	Danger has found us.
9034637	Enemy fire has found us
9034638	We are under enemy fire
9034639	Their artillery is like rain on a stormy day.
9034640	They unleash their primitive fury!
9034641	Our numbers are too few
9034642	We must retreat!
9034643	We must not waste our lives!
9034644	I am wounded.
9034645	It happened in a heartbeat.
9034646	I indulged my recklessness. Forgive me…
9034647	Leave this body lie, but salvage my soul.
9034648	Hope returns.
9034649	It is well.
9034650	Our choices narrow further.
9034651	Catastrophe.
9034652	If you wish.
9034653	I shall not question.
9034654	I obey.
9034655	Right away.
9034656	The battlefield is our teacher.
9034657	Our mastery grows.
9034658	Inside there.
9034659	From there our weapons will strike.
9034660	We need its swiftness.
9034661	Time to emerge.
9034662	We must leave our fastness.
9034663	Leave the vehicle behind.
9034664	It is a crime to spill Eldar blood in vain.
9034665	I cannot see the sense of this.
9034666	Flee!
9034667	It is needless to go on.
9034668	We are the masters of this battlefield!
9034669	Glory in dire hours.
9034670	I must be worthy of my path.
9034671	This *is* my Path.
9034672	We shall not linger.
9034673	We shall find the appointed place.
9034674	A slight adjustment.
9034675	Venture forth.
9034676	We must away.
9034677	It is the appointed hour to leave.
9034678	That will afford some cover.
9034679	There is strong protection there.
9034680	Hurry.
9034681	We depart under pursuit.
9034682	This ravine is impassible.
9034683	Our goal cannot be reached from here.
9034684	We have encountered an obstacle.
9034685	we must cast down the wall.
9034686	They slow our advance.
9034687	They are pinning us down.
9034688	We must disengage.
9034689	Retire for the moment.
9034690	Fall back.
9034691	We trust in your guidance.
9034692	Our paths have led us to your service, Farseer.
9034693	As ever, we serve the Craftworld.
9034694	Guide our hands.
9034695	Instruct us Farseer.
9034696	We are in the fray.
9034697	An archaeological expedition this is not.
9034698	The glory of the past is lost, but perhaps we may recover its wisdom.
9034699	When will our people know peace again?
9034700	The fates have put a valuable asset before us, Farseer.
9034701	The course of battle may turn on key positions such as this.
9034702	Our kin in arms.
9034703	Is there no end to these humans?
9034704	Orks. Their foulness precedes them.
9034705	Enemy movement.
9034706	We are not alone here.
9034707	Our foes have brought out heavy arms.
9034708	It appears to be an enemy commander.
9034709	They have fielded foot troops.
9034710	Our enemies bring forth a thing of nightmare.
9034711	Enemy psyker spotted. We would do well to end it.
9034712	An enemy vehicle is in sight.
9034713	They are guarded by a walker.
9034714	The humans have come on their laughable crusade.
9034715	The Great Devourer has infested this place as well.
9034716	Hold back for now.
9034717	I trust we shall receive new orders soon.
9034718	Even Farseers may change their minds.
9034719	It seems we must wait.
9034720	Relish the moment of vanquishing.
9034721	Victory.
9034722	We have diminished their firepower.
9034723	It was great among its kind, but not great enough.
9034724	We have won the skirmish.
9034725	Their footsoldiers are dead.
9034726	No monstrosity can match our Aspect Warriors.
9034727	Its childish psychic meddling is over.
9034728	The destruction is complete.
9034729	We have downed the vehicle.
9034730	It has lurched down to ruin.
9034731	They loose fire upon us.
9034732	They fight at close quarters.
9034733	We are exposed to the barrage.
9034734	We have no protection from their fire.
9034735	The enemy turns its crude psychic weaponry upon us.
9034736	They would blast this world entire.
9034737	They wish to set us ablaze.
9034738	We are under fire from their transport.
9034739	We are enduring bombardment.
9034740	Their vehicle fires upon our cover.
9034741	Hidden foes!
9034742	It is a fusillade.
9034743	They dance the warrior's dance now!
9034744	We are assembled.
9034745	The reinforcements are most welcome.
9034746	We must prove worthy of these new arms.
9034747	Exquisite in appearance, deadly in use.
9034748	These armaments shall find swift employment.
9034749	We are better furnished for battle.
9034750	We go forth newly girded.
9034751	We receive the gifts of the Craftworld.
9034752	We shall go cloaked.
9034753	No unfriendly eye shall see.
9034754	Time to unmask.
9034755	We shall revealed ourselves.
9034756	Steady hand and cloudless eye.
9034757	I have a clear shot.
9034758	Aim slowly, shoot swiftly.
9034759	A shot from the shadows.
9034760	It is us or them now.
9034761	We must become like birds of prey.
9034762	Trust the road and it will lead you.
9034763	We may wander, but we never forget.
9034764	We tend our wounds and go on.
9034765	Mend while there is time.
9034766	We must strike swiftly.
9034767	I find my own path.
9034768	Too late they know their peril.
9034769	Our hope lies in surprise.
9034770	We keep vigilance.
9034771	We are your silent messengers.
9034772	Ranger squad here.
9034773	Ever alert.
9034774	Our camouflage holds.
9034775	We are watching.
9034776	We are locked with the enemy.
9034777	We cannot stand before such heavy blows.
9034778	They have targeted us.
9034779	We are wounded by enemy fire.
9034780	The enemy strikes! Find shelter in the terrain.
9034781	This shelter may not suffice.
9034782	Our cover is riddled with fire.
9034783	It seems we are found out.
9034784	They have pierced our chameleoline.
9034785	We are at their mercy.
9034786	We Rangers have answered the call.
9034787	We welcome our fellow outcast.
9034788	The silent blade is honed and ready.
9034789	Our enemy's doom is in our hands.
9034790	We have armed ourselves well.
9034791	A ranger has no better companion but his rifle.
9034792	Better camouflage makes a deadlier ambush.
9034793	The Warp welcomes me.
9034794	Quicker even than thought.
9034795	There are no barriers to the Warp Spider.
9034796	We must not be caught.
9034797	We shall ensnare them.
9034798	We lay our traps.
9034799	The surprise is ready.
9034800	Our lure is set.
9034801	We are on the hunt.
9034802	Spin their deaths and weave their dooms.
9034803	Aggressive defence.
9034804	Welcome, my prey.
9034805	As the Farseer bids.
9034806	We shall do what we can.
9034807	None shall prevent us.
9034808	It is possible.
9034809	We listen.
9034810	The pain is terrible.
9034811	No place is barred to us.
9034812	Half the pleasure is in planning.
9034813	The enemy has targetted us.
9034814	We cannot endure much more fire.
9034815	Our foe wish a more personal acquaintance with us.
9034816	The prey has turned.
9034817	This is no place to stand.
9034818	No solid matter can serve us as shelter for long.
9034819	They hope to erode our cover.
9034820	We lack nothing but a foe.
9034821	Our spider-brood increases.
9034822	New devices are always welcome.
9034823	Evolve or die. I choose to evolve.
9034824	We shall skim the Warp far more easily with these.
9034825	A sharp stinger indeed.
9034826	We shall cast our webs further and wider.
9034827	Death to those who would oppose us.
9034828	Lay them all low.
9034829	We must save the expedition.
9034830	Repay strike for strike.
9034831	Alas that flesh is more fragile than spirit.
9034832	Life is renewed.
9034833	Mend to fight again.
9034834	Restore us that we may battle anew.
9034835	Let us welcome them properly.
9034836	A grenade volley.
9034837	Like a devouring nova.
9034838	My reach is still long.
9034839	We shall not leave our ancestors behind.
9034840	May the Temples bless us from afar.
9034841	Women of Eldar do not relent.
9034842	They can take our lives, not our courage.
9034843	They may not show it, but they are affected.
9034844	Know yourselves our lessers.
9034845	Their works shall come to nothing.
9034846	My desperate curse.
9034847	We must thwart them.
9034848	Do not concede the field.
9034849	We bring them their due of pain.
9034850	We shall take them with us.
9034851	I will not fall with a clean blade.
9034852	This Orkish filth? With pleasure.
9034853	Beat back the humans.
9034854	Cleanse the infestation.
9034855	Put the savages down.
9034856	We shall divest them of the gun.
9034857	Its death will honor our Temple.
9034858	They will lie in a mound.
9034859	We will euthanize it.
9034860	End its pitiful psychic flailing.
9034861	Deny them any shelter.
9034862	It shall fall in flame.
9034863	We shall strike where opportunity permits.
9034864	We must secure the route.
9034865	We are underway and under alert.
9034866	We shall harry them along our way.
9034867	We may see battle before we reach it.
9034868	Nothing shall stand before us.
9034869	Wraithbone, hear our creation song.
9034870	We must work quickly.
9034871	It is fully formed.
9034872	It is well enough finished.
9034873	We must tend to other matters.
9034874	Behold, the webway opens.
9034875	Our fortifications are raised.
9034876	This turret shall give our enemy pause.
9034877	We have determined to acquire it.
9034878	It shall belong to us.
9034879	We shall capture it.
9034880	We have our prize.
9034881	We have secured a new asset.
9034882	This place is now under our banner.
9034883	Come now, they are hardly small targets.
9034884	We shall not let them get that close.
9034885	Steady eye and steady mind.
9034886	Follow my lead as we battle.
9034887	Our blades as one!
9034888	I shall try to leave enough for you, sister.
9034889	A warrior is as deadly in quiet preparedness as in frenzied action.
9034890	I tire of bloodshed. My time on this Path is ending.
9034891	Such a quiet assignment.
9034892	I am told Lady Tyrea was once a poetess.
9034893	No word at all from Surian or his second?
9034894	It appears I have time to meditate.
9034895	Be not overeager for battle, it will come soon enough.
9034896	They must know we need reinforcements.
9034897	Do not leave her body to the enemy.
9034898	The bleeding is too heavy.
9034899	Revenge!
9034900	Hold on, my kin. Cleave to life.
9034901	It should have been me.
9034902	Now your training is put to the test.
9034903	I had hoped for more warning, but alas.
9034904	Look out behind you.
9034905	Excellent. My blade has tired of its sheath.
9034906	I am hit as well.
9034907	Is any help coming?
9034908	We are taking blows.
9034909	Aid us swiftly, or never.
9034910	My soulstone beckons.
9034911	My life for the craftworld.
9034912	Hope burns brighter.
9034913	Glad tidings, sisters.
9034914	Undesirable.
9034915	Most undesirable.
9034916	As you require.
9034917	Without pause.
9034918	Yes, Farseer.
9034919	You may rely on us.
9034920	A new step along my Path.
9034921	A shame my old mentor is not here to see.
9034922	We go in.
9034923	We are going indoors.
9034924	Into the vehicle and away.
9034925	Time to emerge.
9034926	We are exiting.
9034927	This is where we disembark.
9034928	Forever enduring!
9034929	Strength in the Path.
9034930	I…am no longer sure…
9034931	Pray Khaine for courage.
9034932	All things seem bleak.
9034933	I cannot go on.
9034934	I have mastered my fear.
9034935	I will not falter again.
9034936	Commence the march.
9034937	We know our destination.
9034938	As soon as we may.
9034939	We go at once.
9034940	Scant cover is better than none.
9034941	Let us take better shelter.
9034942	An adjustment is required.
9034943	We must reposition.
9034944	We have a journey to make.
9034945	We must hasten away.
9034946	Our way is blocked.
9034947	We shall have to take a different path.
9034948	The drop is too steep.
9034949	So long as the wall stands, we cannot proceed.
9034950	We must retire for now.
9034951	We need a chance to recover.
9034952	Back away.
9034953	Speak and our group will obey.
9034954	We do not doubt the cause.
9034955	We can hear you.
9034956	Our kin watch from above.
9034957	What do you wish of us?
9034958	Say what is needed.
9034959	Let us hope our voyage does not end like Lord Elothan's.
9034960	Do our ancestors' bones truly grace these miserable worlds?
9034961	Our purpose is sacred, but it will cost humble flesh dear.
9034962	A stronghold lies ahead.
9034963	A thing to make war with, if we can claim it.
9034964	To take this ground would be wise.
9034965	Careful. There are enemy there.
9034966	Behold our foe.
9034967	More foes have come to battle.
9034968	We have found their heavy guns.
9034969	That looks like one of their champions.
9034970	We have spotted a group of infantry.
9034971	It is a thing out of nightmare.
9034972	They have a psyker, if you care to call it such.
9034973	They are employing a vehicle.
9034974	A walking hulk of armor.
9034975	Our companions in arms.
9034976	Orks. From what festering corner I know not.
9034977	Their Emperor has twisted them body and soul.
9034978	Hive-beasts.
9034979	Human primitives. I laugh.
9034980	Haste is unnecessary,
9034981	We hope for new orders,
9034982	Call the halt.
9034983	We await word.
9034984	Break off the attack.
9034985	The attack order is rescinded.
9034986	They have cost us valuable property.
9034987	Relish our victory.
9034988	Sweet success.
9034989	We have cost them their weapons.
9034990	A stubborn foe, but we prevailed.
9034991	Casualties of their masters' mistakes.
9034992	We have depleted their number.
9034993	We slew the unnatural thing.
9034994	Its feeble uncouth mind could not save it.
9034995	Its walls are tumbled.
9034996	Their vehicle lies in pieces.
9034997	We have laid the walker low.
9034998	The shots came from that direction.
9034999	Enemy fire!
9035000	The foe come to meet us.
9035001	A close-quarters battle.
9035002	They have a clear shot at us.
9035003	We are easy prey here.
9035004	Their psyker grows impertinent.
9035005	Their artillery rains upon us.
9035006	Gouts of flame surround us.
9035007	We swim against a tide of fire.
9035008	They have set their vehicle on us.
9035009	Our cover may fail under the bombardment.
9035010	We are barricaded by their fire.
9035011	The vehicle is targeting our cover.
9035012	Assassins.
9035013	We are ready to serve.
9035014	New strength from greater numbers.
9035015	The foe press us too hard.
9035016	We cannot hold out much longer.
9035017	Our arsenal increases.
9035018	Beautifully lethal.
9035019	They will serve their deadly function.
9035020	Let us put these new arms to the test.
9035021	We shall wield them with ardor.
9035022	The splendor of the wraithbone augments my arm.
9035023	Even our voices are death.
9035024	Our cry of hate.
9035025	To your knees, worm.
9035026	Share my agony.
9035027	Fleet and sure.
9035028	Like a howling wind.
9035029	More cautiously now.
9035030	Overhaste is dangerous.
9035031	The furies are unleashed.
9035032	Already upon you.
9035033	Let us dance.
9035034	Into the teeth of death.
9035035	Press them hard.
9035036	Nothing shall stand before me. Or after.
9035037	Cut it to ribbons.
9035038	I want them to see my eyes.
9035039	Let us give it something to shoot at.
9035040	Destroy it before it shoots us down.
9035041	Most certainly.
9035042	We cannot let them stop us.
9035043	We abide by the Farseer's wisdom.
9035044	By the Crone.
9035045	We are the Banshee.
9035046	I would rather be avenged than mourned.
9035047	Tell us our task.
9035048	We would do our Temple honor.
9035049	Yes, come at me.
9035050	Their blows are vicious.
9035051	They assail us from afar.
9035052	They fire upon our wounded.
9035053	We must find cover somewhere.
9035054	This is a tenuous position.
9035055	Our protection is put to the test.
9035056	Their guns slow our advance.
9035057	The barrage is overwhelming.
9035058	We are caught in a tide of enemy fire.
9035059	They wish to imprison us in our cover.
9035060	They were lying in wait for us.
9035061	I cannot see the assassin.
9035062	A cowardly assault!
9035063	An ambush. Stay under cover.
9035064	Let our enemies forgo all hope, for the Banshee howls their doom.
9035065	Another voice joins our chorus.
9035066	These blades are finely balanced.
9035067	This keen edge shall cleave many foes.
9035068	Now both hands bear witness to my wrath.
9035069	The sacred triskele, herald of vengeance.
9035070	With these we shall strike the enemy's heart cold.
9035071	The precious instruments of war.
9035072	Let us put these battle-trappings to the test.
9035077	I come to remove all hope.
9035078	Why prolong your agony?
9035079	It will be easier if you do not struggle.
9035080	You will succumb.
9035081	Drown in my wrath.
9035082	Call the tempest.
9035083	Witness the storm.
9035084	The turmoil of my mind is manifest.
9035085	Nothing is stronger than the Eldar will.
9035086	The ancients shall reward our constancy.
9035087	Remember the vision.
9035088	We must carry on.
9035089	Let us join minds and courage.
9035090	Ancestors guide our hands.
9035091	Strike without fear.
9035092	Remain undaunted always.
9035093	I will undo their very thoughts.
9035094	My will is my weapon.
9035095	Let us contend on a higher battlefield.
9035096	A volley of pure hatred.
9035097	Doom to the enemies of Eldar.
9035098	Fate itself is against you.
9035099	Tremble before your betters.
9035100	You will break first.
9035101	If you would ever see peace again, make war now with all your hearts.
9035102	We are the elder race.
9035103	We have our sworn intent.
9035104	Save our past to secure our future.
9035105	Leave not even a memory of them.
9035106	To the attack.
9035107	They deserve no mercy.
9035108	My spirit shall yet conquer.
9035109	You know not what you face.
9035110	Know only darkness.
9035111	Falter and fail.
9035112	I will not cease to plague you.
9035113	We consecrate ourselves to battle.
9035114	We shall because we must.
9035115	Meet well this fateful hour.
9035116	Accept nothing but victory.
9035117	I will convey our 'message.'
9035118	Have at them.
9035119	For the craftworld.
9035120	I must end this.
9035121	Hands that kill can also cure.
9035122	The healing cannot wait.
9035123	An infusion of life.
9035124	Strength from desperation.
9035125	They have much to answer for.
9035126	We must match them in cruelty.
9035127	I shall show them the fruits of the Witch Path.
9035128	My particular gifts are called for.
9035129	It shall be so.
9035130	I serve readily.
9035131	As the vision requires.
9035132	It is fated to be.
9035133	Yes?
9035134	All is not well here.
9035135	Do not fear to speak your mind.
9035136	The skeins of fate are tangled.
9035137	The foe is unleashed upon me.
9035138	They have come for me.
9035139	The enemy is firing.
9035140	The enemy fire is brutal.
9035141	I must seek a hiding place.
9035142	They see that my cover is weak.
9035143	I must trust this cover to hold.
9035144	Your fellow seer is arrived.
9035145	I answer destiny's call.
9035146	I shall gladly bring it forth in battle.
9035147	The Witchblade is mine.
9035148	Let these runes awake.
9035149	Tiny, deadly messengers.
9035150	May these spears fly far and true.
9035156	Cannot comply.
9035157	My will overpowers all!
9035158	They are flotsam in the psychic sea.
9035159	Not possible.
9035160	That order cannot be followed.
9035161	Those sent to take the point have perished.
9035162	Victory objective secured.
9035163	Resource point captured.
9035164	Victory point lost.
9035165	Victory point is being retaken.
9035166	Resource point lost.
9035167	Isha -- bless this ground.
9035168	Let the runes mark this as Eldar land.
9035169	We are losing a supply point.
9035170	There is power within.
9035171	Our team has been defeated.
9035172	The enemy has won this match.
9035173	The opposite side was victorious.
9035174	We are victorious.
9035175	The land shall scorch and burn!
9035176	Step into the Forge of Vaul!
9035177	My time has come at last.
9035178	You who have paths yet to walk, return.
9035179	Our team has defeated the enemy.
9035180	Congratulations on your victory.
9035181	Complying now.
9035182	Yes.
9035183	The might of Khaine fills me!
9035184	They shall feel the might of a true Warlock on this day!
9035185	Away from me!
9035186	Be gone!
9035187	Understood.
9035188	Insufficient resources.
9035189	Additional resources required.
9035190	Insufficient Requisition.
9035191	Additional Requisition required.
9035192	Insufficient Power.
9035193	Additional Power required.
9035194	Population cap reached.
9035195	Additional units cannot be deployed at this time.
9035196	You have reached the population cap.
9035197	You cannot deploy any more units.
9035198	No additional units are available to deploy.
9035199	Victory point in sight.
9035200	Your units are near a victory point.
9035201	Victory objective spotted.
9035202	Targeting the Ork.
9035203	Now, into the Space Marines!
9035204	I shall destroy that platform.
9035205	Silence that human gun.
9035206	Destroy that Ork emplacement.
9035207	I shall purge that obscenity.
9035208	I shall bring down their post.
9035209	Attacking structure.
9035210	Destroy it.
9035211	Clear the obstacle.
9035212	That target is out of our range.
9035213	Our weapons will not reach him from here.
9035214	That post will not stand long.
9035215	I shall seal the foul passage.
9035216	They would abuse the Webway and shall pay dearly for it.
9035217	Targeting human command relay.
9035218	Eliminate that Ork mockery of architecture.
9035219	Purge the Tyranid nest.
9035220	Resource point in sight.
9035221	Resource point spotted.
9035222	I shall make it ours.
9035223	The resource point is now ours.
9035224	I will claim the key to victory.
9035225	The victory objective is ours.
9035226	Your units have found a resource point.
9035227	Hormagaunt lost.
9035228	Ravener lost.
9035229	Lictor lost.
9035230	Suppressive fire! Seek cover!
9035231	Take cover!
9035232	Come, the Craftworlds need us still.
9035233	Your path is not at an end, Eldar.
9035234	I still have need of you Ork.
9035235	Rise and slay our foes again, brute.
9035236	Your resilience is much overrated, human.
9035237	You still have a purpose to serve, Space Marine.
9035238	You may die once I am done with you. Not before.
9035239	I shall find enemies for you to feast upon, Tyranid.
9035240	I am within.
9035241	In position within.
9035242	I see a resource point.
9035243	A victory objective lies ahead.
9035244	I spy allies ahead.
9035245	Friends to our cause.
9035246	A Space Marine healer opposes us.
9035247	I can see the Space Marine commander before me.
9035248	An enemy Techmarine faces me.
9035249	There: a hostile Ork Warboss.
9035250	Our Ork enemy is a Mekboy it seems.
9035251	A Kommando opposes us. I see him.
9035252	So, our enemy is a Farseer.
9035253	I see another Warlock. One hostile to us.
9035254	An enemy Warp Spider is before me.
9035255	I can see a Hive Tyrant who opposes us.
9035256	A Ravener leads the Tyranid brood against us.
9035257	I can see a Lictor, leading the Tyranid swarm against us.
9035258	Tyranid Warrior lost.
9035259	Zoanthrope lost.
9035260	Those within have met their fates.
9035261	The shelter failed them.
9035262	It is ash and ruin now.
9035263	Structure destroyed.
9035264	I have felled these Space Marines.
9035265	These human warriors have ceased their fighting.
9035266	Ork eliminated.
9035267	One less of the savages.
9035268	I have slain the Tyranid, but more will surely follow.
9035269	Tyranid eliminated.
9035270	Obstacle destroyed.
9035271	It is no more.
9035272	Human turret eliminated.
9035273	Ork turret destroyed.
9035274	Hive node eliminated.
9035275	Enemy resource post destroyed.
9035276	I have sealed the tunnel.
9035277	Our enemy's abuse of the Webway is at an end.
9035278	The human field command is in ruins.
9035279	The Ork grotesquerie is no more.
9035280	Termagant lost.
9035281	Carnifex lost.
9035282	Tyranid mines eliminated.
9035283	The enemy wishes to fight hand to hand and sword to sword.
9035284	They come with blades.
9035285	Evacuate lest the flames consume us!
9035286	They seek to burn us out!
9035287	We are under fire from hidden foes. Powers of vision are needed. 
9035288	A hidden foe. Close range to drive him into sight.
9035289	My thanks. I return to battle.
9035290	I am restored.
9035291	The darkest gifts are mine to wield.
9035292	The pathways of fate are open to me now.
9035293	I have wreathed myself in shadows.
9035294	My mind is ready to sweep our enemies aside.
9035295	I have drawn the Witchblade. 
9035296	Clear the area!
9035297	Hostile attack! Move!
9035298	Grenade!
9035299	Get clear of that grenade!
9035300	Eliminate that platform!
9035301	We will silence that gun!
9035302	Destroy that gun!
9035303	Slay the hive node!
9035304	Tear down what the enemy has built.
9035305	Bring down that hateful tunnel.
9035306	Destroy it!
9035307	Clear the path!
9035308	Seal the gate!
9035309	That human structure must fall, Banshees.
9035310	Topple what the Orks have raised.
9035311	Orks among those barrels. Let us teach them of pain.
9035312	To the barrels, Banshees, and Orks to slay!
9035313	Orks lurk by that pipe. Slay them.
9035314	Charge the pipe, and slay the Orks.
9035315	To the brush! Ork victims await!
9035316	Dislodge the Orks from the brush, Banshees!
9035317	Come, let us rid those stones of their Orks.
9035318	Engage the Orks in the stones!
9035319	Orks wait behind those roots for us to bring them death.
9035320	Into the roots, and slay the green savages.
9035321	Ork brutes wait in the ruins.
9035322	Clear that wreckage of Orks.
9035323	Pry the Orks out from behind those ruins.
9035324	Orks at the wall. Let us fill them with pain.
9035325	Charge the wall and rid it of Orks!
9035326	By that barrel, silence that crude Ork gun.
9035327	Slay the Ork gunner cowering behind that barrel.
9035328	Behind that barrel! Silence that Ork gunner!
9035329	Assail those pipes and the Orkish gunners among them.
9035330	Let us halt the Orks’ ‘big shoota’ at the pipe.
9035331	Ork gunners in the brush! Have at them!
9035332	Kill the Ork gunner cowering in the brush.
9035333	Into the stones! Silence the Ork suppressor!
9035334	Overrun the Ork gunnery position in those rocks.
9035335	Engage the Ork gunner behind those roots.
9035336	Press on into the roots, the Ork heavy gun is there.
9035337	To the ruins, and the ruination of the Ork guns!
9035338	Invade the ruins! That Ork gunner must be stopped!
9035339	Suppressor at the wall. Do not let the Orks keep it.
9035340	Assail the wall, silence the Orks’ suppression fire!
9035341	At the barrel! Silence that Ork heavy gun!
9035342	Heavy Ork firepower at that barrel! Charge!
9035343	To the pipe! Dislodge that Ork heavy gun!
9035344	Rid that pipe of its great Ork weapon.
9035345	An oversized Ork gun is in those plants. At it!
9035346	Heavy Ork gun in the rocks. Destroy it!
9035347	Ork heavy gun among the stones! Eliminate it!
9035348	Assail the ruins! The Ork gun there is powerful!
9035349	Heavy Ork gun in the ruins! Eliminate it!
9035350	The path is open, Eldar. Come forth.
9035351	Let all blows against us falter.
9035352	A shield to protect us all.
9035353	I shall chastise the savages.
9035354	These Orks must learn their place.
9035355	I will destroy these humans.
9035356	They will die with empty prayers on their lips.
9035357	The time has come to curb this infestation.
9035358	Tyranids deserve only death.
9035359	I shall destroy the platform.
9035360	Those within are doomed.
9035361	A primitive device, but it must be dealt with.
9035362	I shall lance it.
9035363	What the enemy has built, I shall destroy.
9035364	None may access the Webway without my leave!
9035365	That Ork eyesore must be destroyed.
9035366	It shall come to ruin, as will all the works of Man.
9035367	I shall close it for good.
9035368	I will eliminate it.
9035369	No obstacle may stand in my path.
9035370	I fear that target is beyond my reach.
9035371	I cannot strike that target from here.
9035372	Here is the price for standing against your own kind!
9035373	Your barbarity is at an end at last!
9035374	Isha preserve us from boastful humans.
9035375	I sense the pain your death causes the hive mind -- and I relish it.
9035376	I am struck down!
9035377	The doom of the Eldar has come for me.
9035378	Rise, Eldar. The day is not yet won.
9035379	We Eldar do not die so easily as that.
9035380	Ork - your part is not yet done.
9035381	You may die only when you have served your purpose.
9035382	What luck that we are allied today, human, for your Emperor seems to have abandoned you.
9035383	Can you not even battle as expected, Space Marine?
9035384	I still have a use for you, Tyranid.
9035385	The fates wish for you live, it seems.
9035386	A valuable strategic point lies ahead.
9035387	There is the objective; the key to victory.
9035388	I am pinned! Seek cover!
9035389	To cover before it is too late!
9035390	I read the fates from within.
9035391	I am inside, but I see all.
9035392	Our allies have taken the field.
9035393	Those who serve our purposes have arrived.
9035394	A Space Marine Apothecary stands against us, it seems.
9035395	I can see the Force Commander who leads these hostile Space Marines.
9035396	The enemy is led by a human Techmarine. I believe he is praying at his weapon.
9035397	The Ork Warboss who opposes us is before me.
9035398	A mad Ork Mek opposes us. I see him here.
9035399	I have uncovered the Ork Kommando who leads our enemies.
9035400	Another Farseer, and hostile to our cause.
9035401	A Warlock leads Eldar against us.
9035402	I see an Exarch of the Warp Spider temple -- the one who leads his Eldar against us.
9035403	The hostile Tyranid Hive Tyrant is before me.
9035404	A Ravener leads the hostile Tyranid swarm.
9035405	I have uncovered the Lictor who guides the enemy swarm.
9035406	The enemy has engaged me in melee.
9035407	The clash of blades is upon us!
9035408	Away, for the enemy floods the structure with fire.
9035409	They turn flames against us!
9035410	A hidden attacker! We must reveal him.
9035411	Close distance with that cloaked foe. It will drive him from hiding.
9035412	Those within have met their fates.
9035413	None remain inside.
9035414	It is but ruins now.
9035415	Structure destroyed.
9035416	Space Marines eliminated.
9035417	Our human foes have paid for their temerity.
9035418	I have slain the Orks.
9035419	The brutish Orks are dead.
9035420	Tyranid exterminated.
9035421	I have thinned the Tyranid swarm.
9035422	The obstacle is no more.
9035423	It is gone.
9035424	Our enemies will draw no more from this point.
9035425	The tunnel is sealed.
9035426	I have closed the Webway gate.
9035427	The Space Marine forward command is dealt with.
9035428	Turret destroyed.
9035429	Ork gun emplacement eliminated.
9035430	Hive Node destroyed.
9035431	Weapons platform eliminated.
9035432	I return to battle.
9035433	My time is not yet done.
9035434	Clear the area!
9035435	The enemy targets this position!
9035436	Grenade!
9035437	Away from here!
9035438	I wield the power of the storm.
9035439	My helm is ready.
9035440	I wear the mantle of Asuryan.
9035441	I wear the armor of fate.
9035442	I have drawn the doomblade.
9035443	My blade shall sap their wills.
9035444	My spear sings the songs of war.
9035445	My blade rends the bonds of gravity.
9035446	Let that be sufficient for now.
9035447	My brothers must stand alone, for now.
9035448	Return to standard formation.
9035449	You must stand alone now, brothers.
9035450	Together, we are invincible!
9035451	Stand with your brothers!
9035452	Let this strengthen your blows.
9035453	Feel the might of the righteous, brother.
9035454	A healer knows which blows wound the most.
9035455	They shall fall in agony.
9035456	Suffer the pain of retribution.
9035457	Deploy drop pod on my position!
9035458	Space Marines: drop into the combat zone.
9035459	Deep strike operations.
9035460	Deploy troops at these coordinates.
9035461	Here is a prayer of holy fire!
9035462	Face your death!
9035463	Fury and Zeal!
9035464	Larraman's blessing be upon you.
9035465	Refractor deactivating.
9035466	Refractor recharging.
9035467	Activating Refractor.
9035468	I shall shrug off the mightiest of blows.
9035469	No place is barred to me.
9035470	Initiate teleport jump.
9035471	Away from here.
9035472	Let our foes wither and die.
9035473	Extermination is the only cure for heresy.
9035474	I shall destroy it.
9035475	Sealing tunnel.
9035476	Destroy the alien structure.
9035477	Reduce it to ash and rubble.
9035478	Burn that Greenskin banner.
9035479	The objective is ours. Now to hold it.
9035480	Moving to secure field resources.
9035481	Resource location captured.
9035482	Do your part and He will provide.
9035483	Blind them!
9035484	Do not waste what the Emperor provides.
9035485	Knock out their vision.
9035486	Applying stimulant pack.
9035487	Launching grenade.
9035488	Do not fall, brothers.
9035489	Apothecary requires support!
9035490	I fall! My gene seed must be preserved!
9035491	For the Emperor!
9035492	Do not think you can leave us just yet, Eldar.
9035493	Come, surely you are not so fragile as that.
9035494	Rise beast. I have need of you.
9035495	The battle is not yet over, alien.
9035496	Fight on, Greenskin.
9035497	If you are to smell so foul, the least you can do is to fight, Ork.
9035498	This is no time for rest, brother.
9035499	Primary objective in sight.
9035500	Resource location spotted.
9035501	A rival chapter's Apothecary is in sight.
9035502	Hostile Force Commander spotted. 
9035503	Enemy Techmarine ahead.
9035504	Greenskin Warboss near my position.
9035505	Ork Mek spotted.
9035506	Greenskin Kommando sighted.
9035507	I have spotted an Eldar witch-queen.
9035508	Eldar Warlock sighted.
9035509	Eldar Warp Spider!
9035510	Tyranid Hive Tyrant on the field!
9035511	Burrowing Ravener beast!
9035512	Lictor mantis-killer!
9035513	The point is now undefended.
9035514	Tunnel sealed.
9035515	Eldar structure eliminated.
9035516	Enemy reinforcement point destroyed.
9035517	Ork structure destroyed.
9035518	Taking fire from stealth! Deploy a detector!
9035519	Hidden attacker! Rush him!
9035520	I have returned from the Apothecarion.
9035521	Your Apothecary returns to the field of battle.
9035522	My thanks. May the Emperor repay you.
9035523	I rise to battle again.
9035524	Allied units spotted.
9035525	Fragmentation grenades received and ready.
9035526	Apothecary medical equipment deployed.
9035527	Refractor field charged and ready.
9035528	Personal teleporter ready.
9035529	Purification vials equipped.
9035530	I wear the armor of the Apothecarion.
9035531	Indigenous Building
9035532	Garrissonable Structure
9035549	Gork’s groin! I'm not done yet!
9035550	Gaah! Where’s da fight!?
9035551	Now yer in fer it!
9035552	Nuttin’ll stop me!
9035553	At's more like it!
9035554	I likes ta hit 'em from the side tha’ don’t shoot.
9035555	Not 'spectin’ that, were yeh?
9035556	Surprise! How you like me?
9035557	In goes da knife…
9035558	Lessee… where'd I put dat timer…
9035559	Dis'll be great…
9035560	Gonna set it right up, den.
9035561	Always leave 'em in pieces, I say.
9035562	<Grunts>
9035563	Burn!
9035564	I’ll burn yuh out!
9035565	Right, boss!
9035566	Dis is gonna 'urt so much…
9035567	Hah! Wait… you wan me to do what?
9035568	If ya gotta go, dis is da way to do it…
9035569	I’m hungry fer some meat.
9035570	DELICIOUS, you are!
9035571	Tasty!
9035572	Git in me gob!
9035573	We's da shootiest!
9035574	I love dat sound!
9035575	Plenty fer all yiz!
9035576	Fer you! An' you! An' You!
9035577	Ey, watch what I do here, heh heh.
9035578	Jus’ one bullet, so purty.
9035579	Ooh, ‘e ‘as a BIG brain.
9035580	Let’s see you pop wet.
9035581	Let's get stuck in!
9035582	Time for THUD!
9035583	Waaagh!
9035584	Not done wit youz yet!
9035585	Let's get ta killin'!
9035586	I wants THAT one!
9035587	Let's see what color ya are onna inside!
9035588	Keep goin’! Keep goin’!
9035589	Heh! M' all tingly…
9035590	At’s what I like!
9035591	Even better!
9035592	Needed THAT.
9035593	I’ll take care of ‘im.
9035594	Surprise! 
9035595	<Grunts>
9035596	Cut ‘im down t’ size, I will!
9035597	Haw! Take DAT!
9035598	Not so tricksy!
9035599	<Scream>
9035600	<Scream>
9035601	<Scream>
9035602	You lot is so puny!
9035603	Ready.
9035604	Y’got it, boss!
9035605	Aye, snot it up.
9035606	Don’ whine now.
9035607	Grit yer teef.
9035608	Not on mi watch.
9035609	Oo’s sneakin’ about?
9035610	Nah nah, I see yuh!
9035611	Ooh, oo’s a sly one?
9035612	Oo’s by me choppa?
9035613	No more sneakin' about.
9035614	S' that time, eh?
9035615	Hush up!
9035616	Sealin’ me gob.
9035617	Light me up!
9035618	Ere we go!
9035619	Stomp from da sky!
9035620	Zagga!
9035621	Wanna see some spatta?
9035622	I hits HARDER!
9035623	I'll cuts ya in half!
9035624	Ere’s one t’ remember!
9035625	Fasta! FASTA!
9035626	Run ‘em over!
9035627	Grind an’ pop ‘em!
9035628	I gots me a natchrul throwin' arm.
9035629	Gotz some bombz for ya!
9035630	Wha' part am I s'posed to throw again?
9035631	Somethin’ fer yiz…
9035632	Burn 'em out o' dere!
9035633	Burnin’ ‘em, boss.
9035634	Gots me a special blend for you lot. 
9035635	This is Thaddeus.
9035636	Give the word.
9035637	I’ll head in.
9035638	Ooh, I can’ts wait!
9035639	Ah, battle!
9035640	Bash it an' smash it!
9035641	Buggy scum!
9035642	Chop 'em! Bash 'em! Kill 'em!
9035643	Eldar. Be prepared for the worst.
9035644	Get da weird'un!
9035645	Get killin’!
9035646	Git dat wagon!
9035647	Great idear!
9035648	I've spotted some of our brothers up ahead.
9035649	I will put an end to you witch!
9035650	Hoo! Dat's one big shoota!
9035651	I 'ate dez gits.
9035652	I’ll get ‘em.
9035653	Let's mess up der pretty boss!
9035654	Never bit DAT before.
9035655	Dey won’t be pretty long.
9035656	Yer Emperor's a GROT!
9035657	You’re MINE!
9035658	You got it, boss.
9035659	We'll take care of 'em right proper, Boss.
9035660	From da shadows.
9035661	Snikkety snik.
9035662	I get their kit once we kill 'em, yeah?
9035663	Bring that thing down
9035664	Won't be much of dem left wen I'm done!
9035665	I got a few shots left, Boss…
9035666	Finally, somefin' to shoot!
9035667	I loves shootin' this lot!
9035668	I can still fight…
9035669	Choppas ready.
9035670	Oi, I’m 'urt!
9035671	Ave I gots some bombz fer dem!
9035672	I get yuh, boss.
9035673	Blitz formation, boyz!
9035674	Keep fightin'!
9035675	I ain't done yet, ya runts!
9035676	Crack ‘em just like a nut.
9035677	I’ll do the job, yeh.
9035678	My fav’rite!
9035679	Lissen fer da fightin' and drive toward it!
9035680	I want blood on me tires!
9035681	C’mon, y’gits!
9035682	Hurry up! To da fight!
9035683	Hurry!
9035684	I smells ‘em already!
9035685	Let’s get there ‘fore it’s over!
9035686	Dis’ll stop ‘em.
9035687	All done, like y’wanted, Boss.
9035688	Crush them!
9035689	Aye, I’m on it.
9035690	We's done buildin' Boss. Can we go fight now?
9035691	Yeh! Yeh! I’m hurryin’!
9035692	Diggity dig dig…
9035693	I'll put up a fine banner for ya, Boss. 
9035694	Dat’s a nice one. Let's take it!
9035695	Good idea, boss!
9035696	I’ll get it.
9035697	Look what I got!
9035698	Mine now!
9035699	On me way ta get it.
9035700	Crispy!
9035701	Dat git got is gob in me nozzle!
9035702	I loves flame broilin'!
9035703	Attack!
9035704	Chew em up and spit em out!
9035705	Crush da runts!
9035706	Dey is gonna be wormfood!
9035707	Get em!
9035708	Go get ‘em!
9035709	Good times!
9035710	Hey, that one’s mine!
9035711	I loves this life!
9035712	I’m doin’ it.
9035713	Kill em all!
9035714	Kill! Kill! Must KILL!
9035715	Last one to da fight is a runty squig!
9035716	Let's get 'em!
9035717	Oh yea, now's the time for tearing things up!
9035718	OH yeah I will!
9035719	Old up, there’s blood in me eyes.
9035720	Orks is made for fightin'
9035721	Shoot, chop! Shoot chop!
9035722	Stomp em flat!
9035723	Time to hit 'em hard!
9035724	We'll clobber 'em good!
9035725	We'll frag 'em to zog!
9035726	We'll get there first!
9035727	Yeah!
9035728	Chop em!
9035729	If ya chop at da neck, da head comes right off.
9035730	Yes, commander.
9035731	Shoot, smash, chop, stomp! Shoot, smash, chop, stomp!
9035732	Executing.
9035733	Shoot, smash, stomp! Shoot, smash, stomp!
9035734	Smash em!
9035735	Time fer choppin'!
9035736	Time to get stuck in, boyz!
9035737	Up close and personal, got it!
9035738	We'll smash em but good!
9035739	Bring on da Dakka!
9035740	Dakka dakka!
9035741	Shoot em!
9035742	Ah! I love da dakka dakka.
9035743	Didja see ‘is head? Kaboom!
9035744	Down they go.
9035745	I got yuh!
9035746	Line up, no crowding, gots dakka fer one n' all…
9035747	I want more!
9035748	Shoot den chop. Chop den shoot.
9035749	Let’s have the boom.
9035750	Let’s make a crater.
9035751	Ready da bombs, boyz!
9035752	Blitz!
9035753	Remember yer trainin', Stormboyz!
9035754	Stormboyz wer made for gettin' stuck in!
9035755	We'z killin' dem boss!
9035756	Arm da rokkits, boyz!
9035757	I's 'ates wastin' me rokkits on puny targets.
9035758	Oooh, yewl do fer a treat!
9035759	We'ze can shoot da tanks from 'ere.
9035760	Ach, I’m bleedin’ on everyfing.
9035761	We've been pinned!
9035762	We're pinned! Try to flank them!
9035763	Ain’t dat a kick inna teef?
9035764	The enemy commander has fallen.
9035765	Aw zog… dat was me favrite foot…
9035766	Could one of ya gits put me head back on me neck? Hello… Please…
9035767	Ey, dying HURTS!
9035768	I spit on yiz! Pah!
9035769	Lousy, stinkin’ snotlings!
9035770	Ouch, yow!
9035771	Do I 'AVE ter see da dok?
9035772	So much for me. Damn.
9035773	…c’mon, just lend me a couple molars!
9035774	…said ‘e wouldn’ fit in the pipe. Sounded like a bet t’ me…
9035775	I dunno. What you wanna do?
9035776	No, you gotta grind the fungus AFTER y’ cook it…
9035777	Sooner or later, someone’ll come to us, you’ll see.
9035778	Tastes mostly the same whether you’ve drunk it already or not.
9035779	Wanna play eye-poke?
9035780	I don’t like being still.
9035781	Dis is so damn boring.
9035782	Is da boss mad at me or somefing?
9035783	It fightin’ time yet?
9035784	Get back get back!
9035785	Target down!
9035786	Pushing forward.
9035787	‘Ow come we ain’t kill'em yet?
9035788	Dat almost hurt…
9035789	Dat's gonna leave a nice scar.
9035790	Eads down ladz!
9035791	Incoming!!
9035792	I have failed.
9035793	Oh, up close is it?
9035794	<Grunts>
9035795	Dez got a sneaky sniper!
9035796	<Grunts>
9035797	<Scream>
9035798	They'z shootin' us.
9035799	Uh, boss? We'ze getting' shot up.
9035800	We’re gettin’ hit!
9035801	<Scream>
9035802	<Scream>
9035803	We're underz attack!
9035804	<Grunts>
9035805	Why dey all shooty?
9035806	Boss, we gotta go!
9035807	Dere's too many of 'em!
9035808	If we leg it, we can fight again annnuver day!
9035809	Let's leg it!
9035810	Ooh, it really hurts!
9035811	Ow, hey, they’re getting me! Help!
9035812	We're takin' a thumpin'
9035813	We'ze all gonna die!
9035814	Get back, yuh turd!
9035815	Hey, dat's too close!
9035816	I thought WEZ wuz gonna shoot DEM.
9035817	Maybe I shoulda gone choppa…
9035818	They got close!
9035819	Which way ter shoot?
9035820	Dey lookin' fer a fight!
9035821	Gah! Lotta dakka!
9035822	They’re right here!
9035823	You call dat a chop?
9035824	Boss! They’re after us!
9035825	Never really used dat finger…
9035826	Someone’s shootin’ at us!
9035827	They’re on us!
9035828	Deff-enshive formashun!
9035829	Hold da line, Stormboyz!
9035830	Under attack, boss!
9035831	<Grunts>
9035832	<Scream>
9035833	No, hey, someone get ‘im back!
9035834	Where’d DAT come from?
9035835	Gah, where do I go?
9035836	Hide back ‘ere!
9035837	I c’n take ‘em! I c’n take ‘em all!
9035838	Why DEY gets shootas?
9035839	Ow, OW! Someone pull me back!
9035840	Quit it, get off me!
9035841	Where all dat blood from…? Oh. 
9035842	I fink I’m done fer.
9035843	Oh, that’s my last one.
9035844	Zog me rotten!
9035845	Dat's da way!
9035846	Hwaaar! Go Orks! Orks iz best!
9035847	Oh, bah, ‘at’s no good!
9035848	Yiz kiddin’ me? Gah!
9035849	Yeah.
9035850	Awright boss.
9035851	I hear yiz.
9035852	Uh huh, got it!
9035853	Yeah, I’ll do it!
9035854	Jus' waits till I gets behinds them.
9035855	I'm gonna be a Nob somedayz.
9035856	Umph! I feel bigga awready!
9035857	At last!
9035858	In we go boss.
9035859	I’m coming out.
9035860	In we go den.
9035861	<Scream>
9035862	Izzit fast?
9035863	Out we go.
9035864	Chop 'em up boyz!
9035865	Paint da walls wiff gor!
9035866	<Scream>
9035867	De boss let us down!
9035868	Dis is rot!
9035869	It’s too much, innit?!?
9035870	Nuts t’ yiz!
9035871	I won’t do it!
9035872	Nuh uh! NUH UH!
9035873	Dere’s murder in me heart!
9035874	I’d foller dat Ork to Mork!
9035875	Lets go kill ‘em!
9035876	Waaagh!
9035877	I’m all rights, you'll see.
9035878	I iz ready, boss.
9035879	Ready fer more.
9035880	S awright, I iz tough.
9035881	I’m movin’, den.
9035882	Let’s move.
9035883	On mi way
9035884	Urry, dis way!
9035885	Move yer feet!
9035886	Right over der
9035887	All dat way? Aww…
9035888	Aw right, aw right.
9035889	Awright boss, I’m goin’.
9035890	I gotta walk? As yiz sez.
9035891	I’m going.
9035892	Over there? Right.
9035893	Dat’s the way.
9035894	What’s all the way over derh?
9035895	Which way? Right.
9035896	Dis way!
9035897	Yes, brother.
9035898	No respite.
9035899	Hah! I'zs make a proper stand here!
9035900	I hear yuh, boss!
9035901	I sees it!
9035902	I’m runnin’!
9035903	Oi! Over dere!
9035904	Oooh! Cover.
9035905	Ready? RUN!
9035906	Right dere!
9035907	Wot? Dere? Right!
9035908	Iz a long way on tippy toes, but whatever…
9035909	Dey'll never see us comin'.
9035910	Dis way. All sneaky like.
9035911	Let's go. Keep yer gobs shut, yeah?
9035912	Shove over, then.
9035913	Kommandoz! Dis way.
9035914	More walkin?!
9035915	Dis way here!
9035916	Get yer gob over dere!
9035917	Ooh, dis way!
9035918	Any good bitz fer lootin' dere?
9035919	I gots ta haul dis gun all da way dere?!
9035920	Still fink someone else should haul me kit…
9035921	We’re comin’, don’t you fret.
9035922	Dis way! Follow me!
9035923	Ere we come!
9035924	On da way!
9035925	Tell ‘em we’re comin’!
9035926	Goin’.
9035927	Good long drive, is it?
9035928	Lessee what she c’n do.
9035929	Off we go.
9035930	Off wiv us, then.
9035931	We’ll ‘ave us a nice little spin.
9035932	Fasta ya gits!
9035933	Open da throttle!
9035934	Rush ‘em!
9035935	Finish this.
9035936	Speed it!
9035937	Aye, goin’.
9035938	Can’t we ‘ave a trukk? Or at least some grots?
9035939	Movin’.
9035940	Sure ting, boss.
9035941	Too much walkin', not enough shootin’.
9035942	Wake mi up when we'z get der.
9035943	We got our directions.
9035944	Why WEZ gotta go dat far?
9035945	Ay, dis way!
9035946	Dis way! Over here!
9035947	Go dis way!
9035948	Hurry up y’ lazy gits!
9035949	Leave that and move!
9035950	Oi, this way.
9035951	Ooh, over ‘ere.
9035952	Combat stimulant package equipped.
9035953	Theres! Go!
9035954	Is dere a fight dere?
9035955	Let’s go get choppin’!
9035956	Wot'ever…
9035957	Wot? All da way over dere?
9035958	Hurry, over der!
9035959	Just ere!
9035960	Run! Dis way!
9035961	Rush em!
9035962	March march march…
9035963	Pick up yer feet.
9035964	Time fers a march.
9035965	Zog, dat’s a long way.
9035966	Almost dere awready!
9035967	Dis way fer t’ bomb!
9035968	I'm comin' wiff me bombz.
9035969	Move it over!
9035970	Dat’s our target!
9035971	Movin’ out, Boss.
9035972	Onna double, Boss!
9035973	Orduhs ruhceived, Boss.
9035974	Move it dis way!
9035975	On t’ glory!
9035976	Reposishun!
9035977	Zag it!
9035978	Gets troopin’, den.
9035979	Quit whinin’, it’s far for everyone.
9035980	Yeah, I’m goin’.
9035981	Ay, rush it!
9035982	Move it, move!
9035983	Over dis way!
9035984	Over here!
9035985	Give it some speed.
9035986	Bet I’m dere first.
9035987	Waaagh! We is rolling now boss.
9035988	Race yiz dere!
9035989	Rollin’!
9035990	Drive OVER th’ ponces!
9035991	It' da gas!
9035992	Roll over ‘em!
9035993	Shift gears!
9035994	I'zs walk ten miles fer a fight waitin’.
9035995	Leg it!
9035996	<Grunts>
9035997	It’s a hole inna ground, innit?
9035998	I can’t go dere!
9035999	Urr… um, which way I go?
9036000	Umh! Can’t get through dis wall.
9036001	Get down! We’re pinned!
9036002	Hunker down ya grots! we ain’t movin’.
9036003	Oi, we’m pinned!
9036004	We'z stuck out inna open!
9036005	Argh, mi ‘ead!
9036006	Boss, dey too dakka!
9036007	It's rainnin' dakka!
9036008	We'z gonna get spatt'urd!
9036009	Awright, back up lively!
9036010	Get back!
9036011	Run! 
9036012	Follow the smoke, heh.
9036013	Whatcha need burned?
9036014	Wot ya need toasted?
9036015	Ugh, I’m near quenched.
9036016	Mm?
9036017	Got a job fer us?
9036018	Oi, you got us.
9036019	Yeah boss?
9036020	Yeah, what is it?
9036021	Yeah?! Wot now?
9036022	Wot is it now?
9036023	<Grunts>
9036024	<Grunts>
9036025	Wot? I’m fightin’ here!
9036026	Wotcher want?
9036027	Och, I is achin’.
9036028	Ooh… what y’ need?
9036029	Oi, we’s all infiltrated.
9036030	Snakes inna grass, wez are.
9036031	Whatchu want? I'ms being sneaky…
9036032	<Scream>
9036033	Aye, yous need a back stabbed?
9036034	<Scream>
9036035	Yeah? I'm fightin here!
9036036	Gonna be some good lootin'?
9036037	No gun bigga den a Deff Gun.
9036038	Yeah, Boss?
9036039	Dere bashin' up me Deff Gun!
9036040	Hey, dey left snacks unner da seat!
9036041	I's got controls of big fing.
9036042	Dis ting ain’t respondin’!
9036043	Got me shoota, life is good.
9036044	Locked an’s loaded, boss.
9036045	Shootas readys fer ya, Boss.
9036046	Whatcha need shot?
9036047	Shootas ready!
9036048	Where you want da Dakka Dakka?
9036049	Oi, ouch! 'elps needed'!
9036050	Wez bleedin’, an worse - low on ammo!
9036051	Ready ter march.
9036052	Whatcha need punched?
9036053	<Scream>
9036054	Brood nest purged.
9036055	Spore Mines eliminated.
9036056	Urrr! A good fight!
9036057	Dat last one broke somefing…
9036058	Can’t wait to blow tings up.
9036059	Stikkbommaz reportin’.
9036060	Spore  destroyed.
9036061	Enemy flamers are burning us out.
9036062	Speak up!
9036063	What? Me ears is bleedin’!
9036064	Flames filling the structure!
9036065	Ready fer action, Boss.
9036066	Tarkus here: enemy has us in close combat.
9036067	Yer cuhmmand?
9036068	Taken.
9036069	We have it.
9036070	Go ahead, Boss.
9036071	Failure is not an option.
9036072	Stormboyz in da thick of it, boss!
9036073	Whatcher need, boss?
9036074	Weapons ready.
9036075	The Imperial Guard. Keep them out my way.
9036076	Devastators suppressed by enemy fire!
9036077	You better have somefing I can shoot…
9036078	Gots a better target fer mi?
9036079	I been run down!
9036080	Motor's runnin' Boss. Wots we waitin' fer?
9036081	This is Avitus.
9036082	War Trukk 'ere!
9036083	Where’s me squig ointment?
9036084	Yes! I know! I’m doin’ it!
9036085	Zog it, what now?
9036086	<Grunts>
9036087	I hear yiz already!
9036088	Yellin’ at me ain’t helpin’!
9036089	Oi, one a’ them stratty-tingies!
9036090	I tink dis is important…
9036091	Dem Orks is froms a whole udder clan. I hates 'em.
9036092	Gah, puny human scum.
9036093	It's da big humies!
9036094	Oi, ‘s one of those swanky ones wiff da pointy 'eads.
9036095	Oi, crunchy bugs!
9036096	Oi, what’s ‘at?
9036097	Dey got some nice shootas.
9036098	Their guns have been silenced.
9036099	Must be a leader, 'e’s got flash kit.
9036100	It's a whole pila dem. Can we get ta killin'?
9036101	Zog me! Dat ting’s huuuge!
9036102	The beast has been taken down.
9036103	They will rue the day they faced the armored fist of the chapter!
9036104	S one of them weird'uns!
9036105	Trouble’s rollin’ in.
9036106	Zog, lookit it walk!
9036107	But I wanted ter kill dat!
9036108	Change course, den?
9036109	Hum? Wot?
9036110	I’ms confused.
9036111	Oh please!??
9036112	My wounds are heavy.
9036113	Wait, what’d yuh say?
9036114	Anudder one down. It’s almost boring.
9036115	Glad dat’s shut up. I can ‘ear meself tink.
9036116	Haw. Spattered like a loose turd.
9036117	I love it when dey roll and crumple.
9036118	It fell IN, not out. You owe me a toof.
9036119	Ooh! Ooh! Dibs on ‘is flash stuff!
9036120	Boss, get me outta ‘ere!
9036121	Come an’ get me. You’ll pull back a stump.
9036122	Dere aimin' fer me burna!
9036123	I’m gettin’ shot.
9036124	Let’s see you punch wi’ yuh fists on fire.
9036125	Oi, nothin’ to get behinds!
9036126	Come on! Dat da best ya can do?
9036127	Da sky iz fallin'!
9036128	Dey shootin’, we got no cover. Zog's gob!
9036129	It’s a weird'un, an’ he’s DOIN’ stuff!
9036130	Ow! Dat’s hot!
9036131	Permisshun to NOT GET SHOT, boss?
9036132	Dez driving dis way!
9036133	Urf, dat hoits!
9036134	Wez out inna open!
9036135	Our weapons are down.
9036136	<Grunts>
9036137	<Grunts>
9036138	Wez tangled up proper!
9036139	Zog! Dat ain’t half loud!
9036140	Dey using us for target practice!
9036141	I’m gettin’ sliced up!
9036142	I tink we blew cover, boss!
9036143	Zog, dey sees us!
9036144	Dey see us but we’re in cover!
9036145	How the bleedin’ hell they find us?!?
9036146	It’s ‘and to ‘and!
9036147	It’s up close now.
9036148	Lay low, dey’ll miss!
9036149	Oi, it’s a firefight now!
9036150	Wez been spotted an’ dey shootin’!
9036151	Wez got spotted inna open!
9036152	Dey keep hittin’ me!
9036153	I’m gettin’ shot bad ‘ere!
9036154	Time ter go, boyz.
9036155	Urk! Dey keep coming!
9036156	Get away from me Deff gun, ya git!
9036157	Oi, were dey shootin’ from?
9036158	Wez got us a scrap here!
9036159	Wez out like squigs onna stick!
9036160	Yeah, dey know we duh meanest orks.
9036161	<Scream>
9036162	I can’t do dis all by meself!
9036163	Oooh, I fink mi fungus ole's bleedin’!
9036164	<Scream>
9036165	Wez losin' our bits an' pieces!
9036166	Cor, what da ‘ell was DAT?!?
9036167	Dey shootin’ up me wagon!
9036168	<Scream>
9036169	Dey’s hackin’ at me fenders!
9036170	Ey, quit hittin’ me!
9036171	Dey gots rokkits!
9036172	I’m getting alls shot!
9036173	Ay, not so close!
9036174	Dey comin’ at us.
9036175	<Grunts>
9036176	Dey shootin’ through the stuff.
9036177	Har, wez firing from cover, ya gits!
9036178	Oi, we’re bein’ shot!
9036179	We make pretty targets out ‘ere!
9036180	We’s exchanging dakka in cov’a.
9036181	Why we sitting 'ere getting shot up?!
9036182	You shoot me? I shoot you!
9036183	<Grunts>
9036184	<Scream>
9036185	<Scream>
9036186	Get offa me!
9036187	How’d they outshoot me?
9036188	<Scream>
9036189	Wot the 'ell?!?
9036190	Aw, c’mon… I'm still bleedin'!
9036191	Consider them chopped meat.
9036192	I’ms coughing blooooood!
9036193	They’s too close!
9036194	Dey just pickin’ us off!
9036195	No clear shot, but dey still shootin’.
9036196	We’re taking bullets inna gullet, ‘ere.
9036197	Me stomach 'urts.
9036198	Ouch! Ugh! Quit it!
9036199	Ow! Shot… one last charge?
9036200	Somefing’s wrong w’ me choppa…
9036201	Get under ‘ere!
9036202	Maybe dey can’t get us ‘ere…
9036203	We’re stuck wi’out cover!
9036204	Dey carvin’ me like I’m dinner!
9036205	Don’t make me drop dis pin!
9036206	I’m dyin’!
9036207	Well ain’t DIS a kick inna gob?
9036208	Boss, permisshun to seek cover?
9036209	Can we get outta ‘ere?
9036210	Oy! Don' scratch me pack, ya git!
9036211	We taken a secure puhsishun Boss!
9036212	We'ze taking 'its, boss.
9036213	Shut your gob!
9036214	Here’s a good spot.
9036215	Nowhere t’ hide!
9036216	Quick! Get down!
9036217	Bloody ‘ell!
9036218	Oi, damn!
9036219	S a proper elbow-up.
9036220	Boss on a biscuit! What’s DAT?!?
9036221	She's good and scuttled!
9036222	Get outta me way!
9036223	I tink dey aiming for me tires!
9036224	Move it!
9036225	Move, dey shootin’!
9036226	Dey clobbered me, boss!
9036227	Dey pullin’ it apart!
9036228	Get off! GET ORFF!
9036229	Ooh, ran right inter dat one.
9036230	We’re strafed!
9036231	I just follered the smoke.
9036232	Let’s torch it!
9036233	More fire!
9036234	Oo wants roastin’?
9036235	Ere fer yiz.
9036236	Where's da nearest fight?
9036237	<Grunts>
9036238	Didn’ see me comin’?
9036239	Psst. I’ms right behind yer.
9036240	Ready fer forward actshun.
9036241	Where you need us 'idden?
9036242	Anudder Loota fer yer mob.
9036243	Hope dere’s good scrap.
9036244	Lootas are 'ere.
9036245	My gun’s biggEST.
9036246	Saved me da best bits, did ya?
9036247	Check me new wagon!
9036248	<Grunts>
9036249	<Grunts>
9036250	Hur hur, dis engine’s PURRING!
9036251	Ready to pick ‘em outta me treads!
9036252	I brought more ammo!
9036253	I’ll put a hole in ‘em.
9036254	<Scream>
9036255	Me shoota hand’s all itchy.
9036256	Me shoota iz ready, Boss.
9036257	My gun’s bigga.
9036258	Need some shootin'?
9036259	<Scream>
9036260	<Scream>
9036261	<Grunts>
9036262	<Grunts>
9036263	What’d I miss?
9036264	Da boyz iz all 'ere, boss.
9036265	Oi, I’m ‘ere.
9036266	Oo wants a smack?
9036267	Save some fer me!
9036268	Did da las' one blow up?
9036269	Stikkbommaz reportin’.
9036270	<Grunts>
9036271	<Scream>
9036272	We'ze ready boss. We already pulled da pin…
9036273	Death froms above!
9036274	Fly high an’ say DIE!
9036275	Nevers shurrender!
9036276	Stormboy ready fer duty, boss.
9036277	Anudda busta.
9036278	<Scream>
9036279	<Scream>
9036280	Bloody 'ell.
9036281	Time to go boom.
9036282	Blocked boss, uh we got a plan b?
9036283	Sure hope he doesn't hear me.
9036284	Space Marines?  Tough but ugly.
9036285	Psykers, feh!  I spit on ‘em. He's right behind me isn't he?
9036286	I'm done for, boss
9036287	<Grunts>
9036288	<Grunts>
9036289	<Grunts>
9036290	<Scream>
9036291	<Scream>
9036292	<Scream>
9036293	Leave it lie for now.
9036294	The plan has changed.
9036295	Suffer the Storm of Silence.
9036296	No need for haste.
9036297	However distant, the Craftworld lights our path.
9036298	These creatures must learn the price of insolence.
9036299	To your feet. We have much to do.
9036300	They shall know terror.
9036301	They will fear the Banshee's wail.
9036302	No enemy shall escape.
9036303	With a watchful eye.
9036304	Vigilance is key.
9036325	Level %1Level%
9036383	Sergeant Cyrus is a weathered Space Marine who wears lighter armor for stealth and mobility. Able to use many special weapons, he's a versatile leader who's best kept out of direct melee combat.
9036384	Scout Marine Cyrus
9036385	Cyrus
9036386	Scout Squad
9036390	Sergeant Avitus is a cold leader who handles the heaviest of weapons and is best suited to long-ranged combat where he may unleash his fury uninterrupted.
9036391	Marine Avitus
9036392	Avitus
9036393	Devastator Marine Squad
9036397	Avitus
9036400	Cyrus
9036458	C’mon! We're da ORKS!!
9036459	I… say… WAAAGH!
9036460	Last one dere gets a beatin’!
9036461	Right. Let’s get dis sort'aed.
9036462	Hurr! Ya gonna get it!
9036463	Die!
9036464	Ere's a nice lil' som'fing.
9036465	How d’yuh like DAT, eh?
9036466	Dere’s more where dat came from.
9036467	I tink not, yuh runt.
9036468	NOT so fast!
9036469	We can’t be ‘avin’ DAT.
9036470	Let’s be rid a’ dat.
9036471	Not fer YOU!
9036472	I don’ TINK so.
9036473	Ere’s ‘ow it's done.
9036474	Boomy time!
9036475	Ere’s a gift from duh ORKS!
9036476	Leather yerself up awready.
9036477	Oi, quit sniveling.
9036478	Ey, yous got fight left in ya.
9036479	Dey tink dey’s BETTER dan us!
9036480	Kill da skinny gits!
9036481	Eldars! GRRRR!
9036482	Yer next, scrawny!
9036483	I’ll show yiz ooo's boss.
9036484	I’ll kick ya like a snotling.
9036485	Bah! Dere barely even green.
9036486	I’M top Ork.
9036487	Ummies!
9036488	Lousy Space Marines.
9036489	Let’s show da ummies some green.
9036490	I spit on yer Emperor!
9036491	Bloody Squigs …
9036492	Gwaaah! I’m dyin’!
9036493	You were ‘sposta pertect me!
9036494	I’m dizzy. Oooh…
9036495	Sleepy night night.
9036496	Ey… I’ll… er… oof.
9036497	Reinforcements? ‘Ello?
9036498	Steady boyz, steady… oh zog it.
9036499	Run!
9036500	It’s hopeless!
9036501	I’m gonna kill a HEAP!
9036502	Let’s massacre ‘em!
9036503	On me way.
9036504	C’mon y’gits. 
9036505	Oi, dat’s a long stretch.
9036506	Oi?
9036507	You want me?
9036508	Takes more than dat to stop me!
9036509	Now wez in it!
9036510	Wez takin’ fire ‘ere.
9036511	Where’s dat comin’ from?!?
9036512	Cor, even dere bullets is fancy.
9036513	Eldar attackin’!
9036514	Crud, it’s a psyker!
9036515	It’s just a trukk.
9036516	Dose orks can’t shoot.
9036517	Orkfight!
9036518	Don’t forget which ones is us!
9036519	Orks rollin’ in on us!
9036520	Space Marines! Shootin’!
9036521	Humie attack!
9036522	Oo wants t’fight a Space Marine?!?
9036523	Dat tank fing’s firing!
9036524	What’d I miss?
9036525	Ey? Wot?
9036526	Da Boss iz 'ere at last, boyz!
9036527	Find somefing to wreck!
9036528	Didn’t fink it could be done, but I’m BETTER.
9036529	I approve.
9036530	Sweet choppin’.
9036531	I loves a nice shoota.
9036532	You like da new armor, boyz?
9036537	Harder! Faster! ORKY-ER!
9036538	Waaagh time!
9036539	Orks, kill now!
9036540	Go! Crush!
9036541	Wreck it!
9036542	Yeah! Crush!
9036543	Dis better.
9036544	Be GREEN!
9036545	I likes it!
9036546	You don’ get dat!
9036547	No!
9036548	I said NO!
9036549	I’ll wreck dat.
9036550	Ha! I trashed it!
9036551	No tricks!
9036552	Grenades? Good.
9036553	’Ere’s a bomb!
9036554	Boom yuh to cinders!
9036555	Just stick da bone back in.
9036556	Get tough!
9036557	Ge'h up! GET! UP!
9036558	Break ‘em in haff!
9036559	Kill dem glinty gits!
9036560	Wreck them pretties!
9036561	I! Hate! ELDAR!
9036562	I’m bigga Ork!
9036563	Cringe and cry!
9036564	Waaagh!
9036565	Had yer chance. Nows you die.
9036566	Smash duh humies!
9036567	Puny scum!
9036568	Rip dey pink flesh!
9036569	No match fer ORKS!
9036570	No, I s'posed ta live!
9036571	Ow! Owwww! STOP!
9036572	I’m dying?!?
9036573	Oof!
9036574	Can’t… get… up…
9036575	Uh oh…
9036576	Dey’s SCARY!
9036577	What’s ‘appenin’?
9036578	Gah! Run home!
9036579	No good! NO GOOD!
9036580	More blood for BOSS!
9036581	Everyone DIES!
9036582	Ugh. Go dere.
9036583	C’mon, walk.
9036584	Dis a long trip, so pee before we leave.
9036585	Orks over all!
9036586	Tough nob! Dat’s me!
9036587	Fight soon?
9036588	Dey 'ERE!
9036589	Enemies!
9036590	Sneaky git!
9036591	Eldars attack!
9036592	Fight the Eldar!
9036593	It’s… glowy…
9036594	Eldar in a can!
9036595	Shooty boyz!
9036596	Orks shootin’!
9036597	I got shot! By Orks!
9036598	Oooh, shooty truck.
9036599	Heh. Watch da humies struggle.
9036600	Some puny attack.
9036601	The pinklies is angry!
9036602	Dat humie fing SHOOTS!
9036603	I’m back.
9036604	Guh?
9036605	I’m ready t’ smash!
9036606	I likes killing.
9036607	Orkier!
9036608	Bigga! Betta! Stronga!
9036609	Hit harder, yeah!
9036610	Some good dakka, den?
9036611	Won’t hurt ME. Hur hur hur.
9036623	Hit ‘em like thunder!
9036624	Now! Big push!
9036625	This is it! Waaagh!
9036626	Dis is our fight. Go.
9036627	Ere! Fall in!
9036628	Dis way! Stay tight!
9036629	See? We helps each udder.
9036630	Keep goin’!
9036631	Dis helps.
9036632	Dis calls fer t’ be delicate.
9036633	Can’t ‘ave DAT.
9036634	Dey’s relyin’ on DIS.
9036635	Old up. I’ll ‘andle dis.
9036636	Out brainied.
9036637	I’m wise t’ yis tricks.
9036638	Dis our openin' salvo.
9036639	Fire suhpport!
9036640	Aim for the clusters!
9036641	It just wants a stitch ors two.
9036642	Hold up! Put dat back in its socket!
9036643	Grit yer teef…
9036644	Get dose Eldar!
9036645	Watch out! They’re fulla tricks!
9036646	Stay on target! Get da Eldar!
9036647	Don’ts get cocky!
9036648	We know just where to hit an ork.
9036649	Fight ‘em smart, deys dumb!
9036650	Stomp the green!
9036651	Destroy da traitors!
9036652	Space Marines! Mob 'em!
9036653	Stay tight!
9036654	Keep up da pressure!
9036655	Dey’s human! Dey get TIRED.
9036656	Wait! Stop! You can’t-
9036657	No, dis isn’t RIGHT!
9036658	Where did I go wrong?!?
9036659	Oooh… I fink whoa…
9036660	OW! Hey! Uh oh…
9036661	Why, I’m gonna… gonna…
9036662	Keep fightin’ boyz! C’mon… boyz?!?
9036663	Bloody ‘ell.
9036664	Why? WHY??!?
9036665	Just RUN!
9036666	See! I toldja it was a good plan!
9036667	Now fer some real fun…
9036668	I get yer plan.
9036669	Oh, I get wot’cher doin’.
9036670	A long walk, boyz, buts worth it.
9036671	Wot's duh plan?
9036672	Aye aye, boss.
9036673	Wez takin’ hits ‘ere!
9036674	Enemy firin’ on us!
9036675	Enemy’s shootin’ me troops.
9036676	Sniper! Find ‘im, NOW!
9036677	The old ‘uns is shootin!
9036678	I don’t mean ter fall to some ELDAR.
9036679	Don’t fall for Eldar tricks!
9036680	Eldar tanks!
9036681	Grace undah fire, boyz!
9036682	Show ‘em how REAL orks fight!
9036683	Beat ‘em ‘til they’re pale!
9036684	Dat’s da worst tank I ever seed.
9036685	Get close! Humies can’t take a punch!
9036686	Space Marines? Dey’s nuffin’!
9036687	Bleedin’ Space Marines!
9036688	Watch out, it’s a humie roller!
9036689	Back inna fight.
9036690	I’m awake, I’m awake!
9036691	I’m in charge ‘ere!
9036692	You allz lissen t’ ME.
9036693	Oooh, dere’s possibilities wif DIS.
9036694	Mwah ha ha!
9036695	Dere’s somefing fer up me sleeve…
9036696	She’s a smart shoota, now.
9036697	Armor. Nice.
9036700	Mmmm… I can’t?
9036701	Sorry boss, won’t work boss…
9036702	Don’t 'it me, but dat won’t work.
9036703	Can’t be done. Not my fault!
9036704	It’s just impossible, don’t be mad!
9036705	Sure, sure, I can stop!
9036706	Boss? DOSE Orks can’t do yer plan.
9036707	Look out Boss!
9036708	Dey taking our power fingie!
9036709	Hey, dey’re takin’ da patch-up woiks!
9036710	Greedy gits! Takin’ our fact’ry. 
9036711	Ey, we’re losin’ da brain fingie!
9036712	Aw no, no, not the trukk works!
9036713	Hey, wez losing dat… um… you know, the FING.
9036714	Eldar act posh, but deyz just THIEVES!
9036715	Hey you orks, we wuz ‘ere first!
9036716	Dat place you like is crawlin’ wif 'nids.
9036717	Boss, um… wez losing some land.
9036718	Dose Eldar is closin’ in!
9036719	Orks movin’ in?!? Ya gonna take dat?
9036720	Nids is overrunnin’ the stratergy pointy!
9036721	Someone’s takin’ our STUFF!
9036722	Sticky-fingered Eldar THIEVES!
9036723	Oi ya runts - zog off!
9036724	Dey might be smarter'n dey look.
9036725	Scrape dat ground bare!
9036726	Back up, boyz!
9036727	Make a nice flat bed of humie dead.
9036728	Be rid a’ that ‘Perial clutter.
9036729	Smash the pretties, make way for orks!
9036730	Clear out dat Eldar rot.
9036731	Push dem metal boyz back!
9036732	Make way fer more orks!
9036733	Squash da 'nids an’ make way!
9036734	Burn back da nids.
9036735	Anudder fine day for da Orks.
9036736	We won! Hah!
9036737	We won! Gimmea fungus beer!
9036738	We stomped ‘em good, boss!
9036739	Dey’s trashed.
9036740	Dat’s da end of us.
9036741	Ye blew it, 'boss.'
9036742	Dat’s disappointin’.
9036743	Oi, I’m ashamed.
9036744	Better luck next time, ‘Boss.’
9036745	Masterful plan, Boss!
9036746	Yeah.
9036747	Yes yes.
9036748	As good as done, Boss.
9036749	I’m workin’ on it.
9036750	Just as ye say, boss.
9036751	I’ll start right away.
9036752	Put me best gretchin on it, I will.
9036753	Aye.
9036754	Uh huh.
9036755	Gots it under control.
9036756	Easy peasy.
9036757	Do that up quick like.
9036758	Yeah, awright.
9036759	Dat’s genius!
9036760	What’s ‘at fing?
9036761	Ooh, plunder!
9036762	It’s MINE!
9036763	Give it ‘ere!
9036764	I saw it first!
9036765	Pick dat up.
9036766	Get dat for me? Please?
9036767	Go fetch, boy.
9036768	Loot me dat fing.
9036769	Some gadget or what?
9036770	Get dat ‘uge choppa.
9036771	Ooh, look! Dat’s nice for a smash.
9036772	Pick those ‘ard bits up!
9036773	Dere’s a shiny choppa!
9036774	Get dat boom stick!
9036775	Finders keepers!
9036776	Oi, you’s ‘ave fun wit dat jet pack.
9036777	Careful! Dat’s a burna!
9036778	Get da choppa.
9036779	Zog dat’s a big choppa.
9036780	Aim it AWAY remembers.
9036781	Gittfinda! ‘S right there!
9036782	Get dat hamma.
9036783	I tink yous want dat dakka.
9036784	Power klaw?!? Dat’s flash!
9036785	Get da fasta tings.
9036786	Ooh, dat makes a big boom.
9036787	Make sure da Rokkit’s right side up.
9036788	Dere’s a shoota.
9036789	Get dat slugga.
9036790	Snazz gun! Findas keepas.
9036791	Ooh, ooh, stikkbomz!
9036792	Oi, dat zap gun’s fancy.
9036793	We'z ready ta call on da Waaagh, Boss. I feels it in me bones.
9036794	I loves a good Waaagh.
9036795	I tink it’s Waaagh time!
9036796	Da tide’s come in.
9036797	Good plan, Boss! Wez swarm ‘em!
9036798	Tide’s ready.
9036799	It’s bettah now, like you wanted!
9036800	We’ll get on dat.
9036801	It’s ready… did I do good?
9036802	It’ll really fix ‘em good.
9036803	Should frow a spanner in dere woiks.
9036804	Dat fing-stopper’s ready.
9036805	Now it hurts ‘em MORE!
9036806	Oh, dat WILL 'urt nice.
9036807	Anuvver weapon fer yer magnificent Waaagh, Boss.
9036808	Now buildies all souped up!
9036809	On yer purducktion.
9036810	All preducted.
9036811	Brainsy’s got a new trick.
9036812	We’ll… er… medertate on dat.
9036813	Psyker fing ready!
9036814	We can patch up good now.
9036815	If it’ll stop ‘em cryin’…
9036816	Dis’ll take care ‘a dose ouchies.
9036817	More glor’yus Ork progress!
9036818	Wez look inter dat.
9036819	More power fer YOU, boss!
9036820	It’s new an’ improved.
9036821	Yess, a good idear for da Waaagh!
9036822	All done, oo wants beer?
9036823	No more boyz ter be had!
9036824	Ev’ry boy ev’rywhere obeys you now.
9036825	Dat’s it. You’s filled out.
9036826	You gots da biggest Waaagh.
9036827	You got all da Orks dere is.
9036828	I spies a target!
9036829	Ooh! Lookie! Enemies!
9036830	Trickster! Kill ‘im quick!
9036831	Oi, ‘e looks big an’ fancy.
9036832	It’s dere little ones.
9036833	We gots a stompy fing!
9036834	Somefing big is comin’…
9036835	It’s a monstah!
9036836	Ay! Somefing Eldar to kill!
9036837	Spindlies! Go get ‘em!
9036838	Oi, dats a Eldar ‘eadache boy!
9036839	Lookit dat flash ponce.
9036840	Eldar troops.
9036841	It’s some old race gadgit.
9036842	It’s an Eldar tank fing!
9036843	Oi, where’d DAT beast come from?!?
9036844	It’s orks, and dey ain’t us!
9036845	See dose orks? Dey said youse is weak.
9036846	Orks is comin’!
9036847	Ay, it’s dem TROUBLE orks.
9036848	I sees enemy orkses!
9036849	A walker! Let’s go steal it!
9036850	I smell burnin' oil!
9036851	Ooh, he’s big an’ green.
9036852	Oh Zog. Tyrannids.
9036853	It’s dem swarmy tings.
9036854	Dis one 'as a big brain.
9036855	Gor, dat’s a fancy ‘nid.
9036856	Tyrannids is comin’.
9036857	Tyrannid walkin’!
9036858	Dats a bug buggy.
9036859	Zog, it’s a big… bug… THING!
9036860	Humies!
9036861	It’s dem Space Marines!
9036862	Humies wants a fight!
9036863	Oi, he’s a tricksy pink boy.
9036864	Space Marines trompin' in.
9036865	Big stepper!
9036866	Humies, rollin’!
9036867	Awright, I’m impressed'dy. ‘Ee'd make a nice Ork.
9036868	Dey ain’t marchin’ anywhere now.
9036869	Dose boyz all dead now.
9036870	Dey just a green smear now, boss.
9036871	Our boyz is deads!
9036872	Dem boyz is gone.
9036873	Dey trashed our building!
9036874	Hey, dey wrecked our place!
9036875	Too late ter patch da walls now!
9036876	I worked hard buildin’ dat, now it‘s gone!
9036877	Please Boss! Save our camp!
9036878	Oi, no! It was so fast!
9036879	Now she’s scrap.
9036880	Dat one’s scuppered, boss.
9036881	Don’t blame ME, I didn’t crash it!
9036882	It’s just bits an’ stains, now.
9036883	Ride out, walk home.
9036884	No! I woz bettin’ he’d live!
9036885	Guess dey weren’t ‘ard enuff
9036886	We lost dem flash gitz.
9036887	Dem dead kommandoz wasn’ good 'nuff fer you.
9036888	Skarboyz is dead.
9036889	Lousy tank. Jus' fell apart.
9036890	Bad news ‘bout da war trukk, Boss.
9036891	Mostly DEFF, not very DREAD now.
9036892	Don’t rely on dat infantry 'elp.
9036893	Our ‘friends’ just huffed it.
9036894	Better dem dan us, still…
9036895	Dey burnin’ down our mates' houses.
9036896	Our ‘friends’ camp is burnin’.
9036897	Our mates' stuff is thoroughly wrecked.
9036898	Dat place just fell over!
9036899	At least ‘s not OUR trukk smashed.
9036900	See, dere techy knowledgery, it ain’t reliable.
9036901	So much for dat cart.
9036902	Oi, wez smearing ‘em!
9036903	Dat’ll learn ‘em!
9036904	Give it to ‘em, big guy!
9036905	Smash ‘em good!
9036906	Give ‘em ‘ell, Boss!
9036907	I wants to play wif dere survivors.
9036908	It’s all over but da lootin’!
9036909	We’re gettin’ ‘em! We’re gettin’ ‘em! WE GOT ‘EM!
9036910	Now we rule dem too!
9036911	More ‘eads fer the banner!
9036912	Oi, stop messin’ about!
9036913	You can turn it around, right boss?
9036914	Dats a trick, right? Wez just PRETENDING to lose. Right?
9036915	Wez gettin’ da sharp end o’ da choppa!
9036916	Boss, wez LOSING!
9036917	Wez about ter blow it!
9036918	Every ork fer hisself!
9036919	Dere’s no hope!
9036920	Dis is da end, boss!
9036921	We’s been crushed.
9036922	Dose shots is close ter camp.
9036923	Dey shootin’ our buildings!
9036924	Dey coming after our place!
9036925	Someone want ter fix dat buildin’?
9036926	Da place is gettin’ shot at!
9036927	Dez come fer our homes!
9036928	Get water! Buildin’ on fire!
9036929	Camp’s burning!
9036930	Eldars is at our camp!
9036931	Stinkin’ Eldar vandals!
9036932	Eldars is after our stuff!
9036933	Oi, get da Eldars back from dat!
9036934	Eldar! Shootin’ our camp!
9036935	Someone shoot back at dem Eldar!
9036936	Scrawny SCUM, burnin’ our fings…
9036937	Eldars is makin’ us a bonfire!
9036938	Sneaky orkses in our camp!
9036939	Ork scum, tryin’ a’ wreck our nice fings!
9036940	Orks is after our camp!
9036941	Don’t shoot dat! It just got built!
9036942	Jealous orks is after our buildings!
9036943	It’s dem BAD orks, at our camp!
9036944	Arson!
9036945	Orks wif burnas!
9036946	Space Marines is shootin’ da camp!
9036947	Zog off, yuh humie vandals!
9036948	Dem humies mean business!
9036949	Humies is wreckin’ our camp!
9036950	Space Marines is shellin’ us!
9036951	Where’d dese humies come from?
9036952	Ey, dat’s FIRE!
9036953	Stinkin’ flamin’ Space Marines!
9036954	Dirty bugs is underfoot 'ere!
9036955	Ey, da buggies is chewin’ da buildings.
9036956	Tyrannids is after our camp!
9036957	’Nids in the camp!
9036958	Bloody bugs is closin’ in!
9036959	Nids tryin’a get our buildings!
9036960	Gor, dem 'nids 'ave melty tings!
9036961	Oi, we got firebugs over ‘ere!
9036962	Oi, ‘e’s ready fer more.
9036963	Warboss onna way.
9036964	Wake up now… time ter fight!
9036965	Dere’s somefing loud clankin’ ‘ere.
9036966	Dat techny-boy’s awake.
9036967	Dat big nob spat on me!
9036968	Hmph. Da nob ain’t dead.
9036969	More boyz fer da fight!
9036970	Dose orks gots more punishment in ‘em.
9036971	Where you want dese troops?
9036972	Dez up orff dere arses.
9036973	’Ere’s anudder Ork.
9036974	Yiz gots a new boy.
9036975	Unit reinforced, boss!
9036976	Show da new guy what ter do.
9036977	’Ere’s anundder 'ard one.
9036978	Zog, dat’s a flash shoota.
9036979	Anudder sneaky boy is… um, somewherez.
9036980	More skarboyz!
9036981	One more slugga boy!
9036982	’Ere comes a gunna.
9036983	Anudder shoota - big one!
9036984	New tankbusta, Skul.
9036985	Stormboy flyin’ in.
9036986	I got da fire you wanted.
9036987	Look, I got you a stikkbomma!
9036988	Dose boyz is takin’ a beatin’.
9036989	Zog, it’s like a meat grinda!
9036990	Let ‘em go boss, it’s ‘opeless.
9036991	Two whole squads, wiped out!
9036992	One squad, dat’s nuffin’, you'z turn it ‘round!
9036993	Maybe dey weren’t very GOOD squads?
9036994	One whole squad is casualties. Soz!
9036995	Dey’s gettin’ shredded!
9036996	Boss? DOSE Orks can’t do yer plan.
9036997	We’ll figger dat boost right out.
9036998	Workin’ on dat gear up, boss.
9036999	Good idea. You’s so cunning, and masterful.
9037000	Hah! It’s all bettered up.
9037001	Wez finished poncing up dat ting.
9037002	Dat’ll put some juice in ‘em.
9037003	Gutsy decision, boss.
9037004	Sure, sure, I’m sures you know best.
9037005	We’ll cherry up dem shootas.
9037006	Dat’s some sweet dakka.
9037007	It’ll give ‘em an edge.
9037008	It’s more hurty now.
9037009	What, dem boyz can’t take a punch?
9037010	Armor’s ponced up.
9037011	Look out! ‘Ee’s aimin’ somefing!
9037012	DUCK!!!
9037013	Get back from ‘im!
9037014	It’s gonna blow!
9037015	THUH SKY IS FALLIN’!
9037016	Dey’s gonna smash us flat!
9037017	Skul, it’s dere leader!
9037018	Zog, dey weren’t just braggin’ about dere boss!
9037019	Uh, I tink da enemy is just gettin’ started…
9037020	Wot, it gets WORSE?!?
9037038	Holding this point is not worth losing the battle.
9037039	It will have to wait.
9037040	Silent movement.
9037041	My judgments are passed in shadow.
9037042	Time to emerge.
9037043	Coming out of stealth.
9037044	One shot, one kill.
9037045	Nothing distracts me from my target.
9037046	Target in position.
9037047	One cautious strike may do the work of thousands.
9037048	Placing melta bombs.
9037049	Only ashes will remain.
9037050	The blinding light of truth.
9037051	Blind them!
9037052	Knock out their vision.
9037053	Blind grenade in flight.
9037054	Auspex survey proceeding.
9037055	Activating sensors.
9037056	Let fly.
9037057	Launching grenade.
9037058	Sending in ordnance.
9037059	The Emperor provides.
9037060	No less than they deserve.
9037061	I see a vulnerability.
9037062	Weaken them by degrees.
9037063	Harry them at every turn.
9037064	Do your part and He will provide.
9037065	Remember what we are.
9037066	Seen or unseen, I stand with you.
9037067	True peace is knowing whom you serve.
9037068	Engaging as ordered.
9037069	Do not waste what the Emperor provides.
9037070	Targeting now.
9037071	It is my honour.
9037072	We simply cannot afford weakness, brother.
9037073	Do not fall, brothers.
9037074	Applying stimulant pack.
9037075	The battle is not over.
9037076	Very well.
9037077	On the attack.
9037078	Target confirmed.
9037079	Without hesitation.
9037080	Losing strength.
9037081	Strike, and strike hard.
9037082	Eldar target. Engaging with caution.
9037083	Let the purge begin.
9037084	Do not underestimate the Greenskins.
9037085	Never give the Hive Mind time to grow.
9037086	I will meet as many as they breed.
9037087	Understood. Acquiring target.
9037088	My wounds are grave.
9037089	Moving to disable.
9037090	Neutralizing enemy commander.
9037091	I am an Angel of Death.
9037092	A test worthy of our standing
9037093	Strike at the witch.
9037094	Understood.
9037095	Targeting armor.
9037096	Scouts, on my mark.
9037097	Can't hold out much longer.
9037098	Flank them.
9037099	There is our target
9037100	Emperor guide your aim, brothers.
9037101	Allow no witch to prey on your souls.
9037102	Open fire on that building.
9037103	Target that vehicle.
9037104	Fire away, gunner.
9037105	Follow that target.
9037106	Do not let him outmaneuver us.
9037107	They will fall to our might.
9037108	Yes, commander. Will engage on sight.
9037109	I carry forth His will.
9037110	Weapons at the ready.
9037111	No rest for the warriors.
9037112	There may be much work to do between there and here.
9037113	Over a trail of bodies if necessary.
9037114	Where I go, I will leave my mark.
9037115	Cyrus here. Clearing the path.
9037116	Whatever lurks out there, I will find it.
9037117	Kill or be killed.
9037118	Be vigilant, brothers.
9037119	Watch all eight points.
9037120	Eyes open. We could be ambushed anytime.
9037121	Over there. Move.
9037122	Shift positions.
9037123	Awaiting orders.
9037124	Orders are to fire on sight.
9037125	Yes, commander. Deploying.
9037126	Finished.
9037127	Trench-melta's deployed.
9037128	Trench ready.
9037129	Sentry gun dropping in.
9037130	The Tarantula is ready.
9037131	Moving to capture.
9037132	Objective taken.
9037133	Stealth capture underway.
9037134	Stealth capture complete.
9037135	The point seems vulnerable.
9037136	Secured. Maintaining cover.
9037137	It is in our hands.
9037138	Point secured.
9037139	Secured, they shall not take it.
9037140	Objective attained. Keeping watch.
9037141	We have engaged.
9037142	Taking hits.
9037143	We shall not falter.
9037144	Requesting immediate support.
9037145	I would fight on, if the Emperor wills it.
9037146	I may gain the Emperor's Peace today.
9037147	Ever in His name.
9037148	It will do.
9037149	Acceptable.
9037150	Not what I wished to hear.
9037151	No good.
9037152	Certainly, brother.
9037153	As you order.
9037154	For the chapter.
9037155	Waste no worry over it.
9037156	I know my duty.
9037157	I will do it.
9037158	Complying.
9037159	Acknowledged.
9037160	By His will.
9037161	Carefully.
9037162	Yes, commander. Maintaining cover for now.
9037163	One step at a time.
9037164	I will carry it out.
9037165	Moving to execute.
9037166	Greater strength for greater challenges.
9037167	I feel stronger.
9037168	They will not find me unprepared.
9037169	I remain at the ready.
9037170	The only honor is in success.
9037171	Going in, brother.
9037172	Coming out.
9037173	Embarking.
9037174	Going in to make preparations.
9037175	Boarding.
9037176	Cyrus moving out.
9037177	Outside, now!
9037178	Disembarking.
9037179	Everyone inside!
9037180	Entering the building.
9037181	We continue on foot, scouts.
9037182	Assemble outside.
9037183	Taking up a new posistion
9037184	On your feet, brothers.
9037185	Finding a better vantage point.
9037186	Moving in.
9037187	Form up -- quietly.
9037188	Exit with caution.
9037189	The Emperor knows my devotion.
9037190	This is what victory looks like.
9037191	This is my purpose.
9037192	We must not fail the Emperor.
9037193	Deteriorating situation.
9037194	Do not falter, brothers.
9037195	There is nothing to be gained here.
9037196	Back. Back.
9037197	Our plan is compromised.
9037198	Wait. This can be salvaged.
9037199	Regrouping.
9037200	We hold.
9037201	On my way.
9037202	Tactical shift.
9037203	Getting a better vantage.
9037204	Understood. I will get the lay of the land.
9037205	It seems I am needed elsewhere.
9037206	I understand. Silent movement throughout.
9037207	Moving to cover.
9037208	In position.
9037209	I am in place.
9037210	Yes, commander. Heading out.
9037211	Moving.
9037212	Acknowledged.
9037213	Repositioning.
9037214	Destination confirmed.
9037215	Quickly, brothers.
9037216	Taking cover.
9037217	Be vigilant.
9037218	This way.
9037219	Maintain camouflage, scouts.
9037220	Move quickly.
9037221	Understood. Scout team moving out.
9037222	New location, scouts.
9037223	To cover.
9037224	The Machine Spirit is willing.
9037225	Drive.
9037226	Full acceleration.
9037227	This route is untenable.
9037228	Blocked.
9037229	An alternate path is needed.
9037230	No way across that thing.
9037231	We will have to blast through.
9037232	The gate is sealed.
9037233	Wall here. This requires melta bombs.
9037234	Pinned at the wall. Cannot proceed.
9037235	Obstacle here.
9037236	Impasse ahead, commander.
9037237	Weapons fire has us pinned.
9037238	Under suppression fire.
9037239	Hemmed in!
9037240	Don't move until we locate that gun.
9037241	This was neither the time nor the place.
9037242	We have no choice. Must withdraw.
9037243	Defensive withdrawal.
9037244	Need a different tack.
9037245	Exfiltrating.
9037246	I must not lose camouflage.
9037247	Say it now before the cleansing begins.
9037248	What word?
9037249	Cyrus here. Go ahead.
9037250	Waiting for orders.
9037251	We need only a word.
9037252	The chapter's recruits stand ready.
9037253	Look alive, brothers.
9037254	Scouts here. Still engaged.
9037255	Standing by.
9037256	Just tell me where you want us deployed.
9037257	Where to, commander?
9037258	Doing all we can.
9037259	Yes, what is it?
9037260	We are the eyes and ears of the Chapter.
9037261	Glory is another name for a fool's luck.
9037262	Embrace the test, brothers.
9037263	Ideals are sanctified only by action.
9037264	Hold the Emperor in your heart, but focus on the enemy at hand.
9037265	Let the Emperor judge what I have done.
9037266	My conscience is clear.
9037267	Fortifications there. Marking the location.
9037268	Garrison sighted.
9037269	*This* is something I strongly suggest we acquire.
9037270	Key location spotted.
9037271	Point of strategic interest.
9037272	Scouts have discovered a vital point of terrain.
9037273	Enemy located.
9037274	Enemy combatants in the field.
9037275	Steady. The battlefield is growing.
9037276	Targets sighted.
9037277	Hostile movement up ahead, brothers.
9037278	Our foes grow in strength.
9037279	Enemy weapons team located.
9037280	Prime target in view.
9037281	Foot soldiers. Trying to get a precise count.
9037282	A foul beast is on the field. Be resolute.
9037283	Xeno witchery.
9037284	Hostile vehicle coming into view.
9037285	Noting enemy walker's position.
9037286	Eldar. Take nothing for granted.
9037287	The xenos are cunning, but I have them in my sights now.
9037288	Cyrus here. Greenskin activity.
9037289	Orks. Just as numerous as they are ugly.
9037290	I have located our battle brothers.
9037291	Our brothers. Holding fire.
9037292	The Tyranids are already here. We cannot delay.
9037293	Tyranid presence here. Gauging its strength.
9037294	Tyranid incursion at my location.
9037295	Guardsmen. They may be of some help.
9037296	The Imperial Guard. I wondered what all that noise was.
9037297	Holding. Is there a problem?
9037298	Freeze.
9037299	Stopping here.
9037300	Holding position.
9037301	Calling off the attack.
9037302	Halt.
9037303	Halt the vehicle.
9037304	Cut off the engines.
9037305	We have lost a precious asset.
9037306	Down. Next target.
9037307	Surgical removal.
9037308	Gunner eliminated.
9037309	Death comes without warning.
9037310	Enemy weapons silenced, brothers.
9037311	Enemy commander down.
9037312	We will thin their ranks.
9037313	I doubt they ever saw what killed them.
9037314	This world is rid of an unholy blight.
9037315	An end to witchcraft.
9037316	Demolition complete.
9037317	Vehicle disabled
9037318	Walker destroyed.
9037319	Excellent, Space Marines.
9037320	That will do, scouts.
9037321	We have destroyed their heavy armaments.
9037322	Silent kill. Well done.
9037323	Enemy guns destroyed.
9037324	Victory, brothers. That enemy was worth fifty of the rest.
9037325	A good kill initiate; but you have not yet earned your place.
9037326	Their troops are no match for us.
9037327	The vile beast is dead.
9037328	Enemy psyker eliminated.
9037329	Excellent, brothers. 
9037330	Such is the fate of all the Emperor's enemies
9037331	We stopped the walker's advance.
9037334	Rest not, there are still targets to engage.
9037340	Remain keen eyed. Some could have survived.
9037341	We have scrapped the enemies vehicle.
9037342	Good. Now watch for debris.
9037343	Cyrus here. Under fire.
9037344	The foe is engaging at range.
9037345	Closing with the enemy.
9037346	They are not giving us room to operate.
9037347	The green tide rises.
9037348	Target the greenskins.
9037349	We have them.
9037350	I have the xenos' attention.
9037351	Tyranids are swarming, brothers.
9037352	Enemy sniper fire.
9037353	Taking fire. Cannot pinpoint the attacker.
9037354	Find cover before it is too late.
9037355	Damnation! Caught in the open.
9037356	They see through my camouflage.
9037357	I've been spotted.
9037358	Their witch is homing in on me.
9037359	Under barrage!
9037360	Burning me out of cover.
9037361	Enemy vehicle has me targeted.
9037362	Artillery fire incoming on my position.
9037363	Enemy vehicle trying to flush me out.
9037364	Take cover, brothers.
9037365	Get to cover now!
9037366	They see us!
9037367	Stealth compromised.
9037368	We have caught the witch's eye, it seems.
9037369	It seems their battery has ammunition to spare for us.
9037370	Careful of that flamer, scouts!
9037371	Enemy armor bearing down on us.
9037372	Artillery. Stay down.
9037373	Vehicle assault on our position.
9037374	If this is to be my last, so be it.
9037375	Brothers, give thanks. These are the hours that make us.
9037376	Our armor is taking punishment.
9037377	Under missile fire!
9037378	Enemy armor has engaged.
9037379	Destroy that vehicle.
9037380	Our foe is not finished with me. Nor I with them.
9037381	Cyrus here. Battle-ready once more.
9037382	Cyrus reporting for duty.
9037383	Cyrus ready to serve the Chapter.
9037384	Scout squad ready for orders.
9037385	Fall into position, initiate.
9037386	Your real training begins now, scout.
9037387	The blessings are said and the engines are warm. All we need is a bearing.
9037388	What the chapter gives, I wield with pride.
9037389	My aim will be true.
9037390	Yes. Fire is best for cleansing.
9037391	The heat of fury and the light of judgment. I approve.
9037392	Evade them if you can.
9037393	Keep this vehicle moving.
9037394	The Machine Spirit falters.
9037395	We are immobilized.
9037396	Guns are dead.
9037397	Evacuate!
9037398	Whatever awaits us, we go to meet it.
9037399	Do not slacken pace. The enemy might be anywhere.
9037400	Hurry, we are close now.
9037401	Drive on. Cut down anything in our path.
9037402	Fly like the deadly shuriken.
9037403	The gate shall be raised here.
9037404	The Webway has opened.
9037405	Raise a shield and let our foes shatter upon it.
9037406	The Bonsesingers' aegis protects us now.
9037407	A weapons platform would do well here.
9037408	The platform is in place.
9037409	We must shape this place to suit us.
9037410	The work is done, Farseer.
9037411	We shall control it soon.
9037412	It belongs to the Craftworld now.
9037429	Be judged.
9037430	To your knees.
9037431	None stand before His might.
9037432	I must repel them.
9037433	Upon them swiftly.
9037434	Forward on.
9037435	Charging forth.
9037436	One more charge.
9037437	I have returned to lay waste to our enemies.
9037438	Welcome to oblivion.
9037439	Shatter and die.
9037440	I will never relent.
9037441	You will cede to the Imperium.
9037442	No hope in defiance.
9037443	You have already lost.
9037444	Even if I fall, it will not avail you.
9037445	Brothers, to partake in our crusade is to be immortal.
9037446	Faith is our chief weapon.
9037447	We are one in the Emperor and the will of Man.
9037448	Take joy in sacrifice.
9037449	It is His will.
9037450	Accept our dominion.
9037451	Reap our malediction.
9037452	To oppose us is blasphemy; it will not go unanswered.
9037453	Service to the Emperor.
9037454	The fortunate may have time to repent.
9037455	May His will guide my vengeance.
9037456	I shall hold them back.
9037457	Advancing.
9037458	They will not stop us.
9037459	I serve now and forever.
9037460	No task is too great.
9037461	The Eldar must not gain dominion here.
9037462	I suffer neither one Ork nor a thousand.
9037463	Slay them and incinerate their foul bodies.
9037464	Leave these beasts no succor.
9037465	Their horror must end.
9037466	I have my target.
9037467	I must end this quickly.
9037468	I shall shatter their weapons.
9037469	Glory in service.
9037470	I am their deaths.
9037471	The abomination will not touch our brothers.
9037472	Leave no survivors.
9037473	That thing is no more terrible than I.
9037474	Its unclean mind is a greater threat than any sword or bolter.
9037475	An enemy without shelter is without hope.
9037476	It shall fall to ruin.
9037477	Mobility is a gift we cannot allow them.
9037478	I will destroy their transport.
9037479	A suitable match.
9037480	I meet the enemy walker in glorious battle!
9037481	Search and destroy.
9037482	I go with vigilance.
9037483	I will cleanse the area.
9037484	I brook no quarter.
9037485	I follow my duty however far it carries me.
9037486	It should not take long. I no longer fatigue.
9037487	I no longer fear pain.
9037488	Sustaining damage.
9037489	My armor is breached.
9037490	Power draining away.
9037491	Life support damaged.
9037492	I cannot move.
9037493	All weapons out.
9037494	Losing life support.
9037495	Trying to engage stasis.
9037496	A duty honorably discharged.
9037497	The chapter will be pleased with us.
9037498	I am honored to witness my brothers' courage.
9037499	Be decisive, brothers.
9037500	I can still serve.
9037501	I swore to serve, in life or death.
9037502	As you ordain, commander.
9037503	Yes, of course.
9037504	I attend to our holy task.
9037505	I will obey.
9037506	It is no longer mine to decide.
9037507	Carrying out the order.
9037508	Immediately.
9037509	For our Emperor.
9037510	I acknowledge the order.
9037511	Underway.
9037512	As commanded.
9037513	I grow accustomed to this new form.
9037514	I will serve more ably than ever.
9037515	My control is improving.
9037516	I feel His touch upon me.
9037517	I will find the assigned location.
9037518	In motion.
9037519	That is easily done.
9037520	It is not far.
9037521	A long walk, but that will not trouble me.
9037522	I go, but our foes may delay me.
9037523	I am at the destination.
9037524	I have arrived. Command me.
9037525	Traveling.
9037526	Heading out.
9037527	Taking up a new station.
9037528	Moving.
9037529	An unanticipated obstacle. New orders?
9037530	I cannot get past.
9037531	Impassable drop at my location.
9037532	Cannot negotiate the chasm.
9037533	Retiring as ordered.
9037534	He will forgive a brief respite if it brings lasting victory.
9037535	Damage critical. Fighting retreat.
9037536	Commencing to withdraw.
9037537	Tell the Techmarines to prepare their ministrations.
9037538	My service may be at an end.
9037539	Eternally ready.
9037540	I am well, brothers.
9037541	I have nothing left to suffer.
9037542	What is the chapter's wish?
9037543	Yes?
9037544	Speak, brother.
9037545	To fall into heresy is a worse defeat than any the battlefield offers. Hear this from one who has seen it.
9037546	Let your every blow be a prayer for Man.
9037547	In death as in life, I shall honor my brothers.
9037548	Faith is what fans the guttering spark of my existence.
9037549	No vengeance can compare to the vengeance of the dead.
9037550	All that I am derives from our Emperor.
9037551	A boon to reward our faith. We must seize it.
9037552	This would be a valuable field asset.
9037553	This is a point of strategic import.
9037554	I have sighted ground we should hold.
9037555	I see our foe.
9037556	I am in sight of the enemy.
9037557	The enemy sends more to defy us.
9037558	Heavy arms in the field.
9037559	Enemy leader sighted.
9037560	They come in force.
9037561	A warbeast. They cannot hope to frighten us.
9037562	Witches. Heretics.
9037563	A vehicle will not save them.
9037564	A mockery of my holy vessel walks the battlefield.
9037565	Decadent xenos. Smite them.
9037566	Eldar. They taint even the earth they tread on.
9037567	Greenskin filth.
9037568	The Ork plague has reached us.
9037569	They are fellow Space Marines.
9037570	Our brothers are here.
9037571	Tyranids. This cannot be borne.
9037572	This place is infested.
9037573	Imperial Guard support.
9037574	Soldiers of the Guard. They may be useful to us.
9037575	Conserving power.
9037576	Halting.
9037577	I await the moment to strike.
9037578	I remain at my station.
9037579	A reconsideration?
9037580	I shall stay my blows.
9037581	I step no further.
9037582	Stop. We have a change of orders.
9037583	That cost us dear.
9037584	I have performed the cleansing.
9037585	It will trouble us no more.
9037586	I have deprived them of their heavy arms.
9037587	Enemy leader slain.
9037588	Its misbegotten life is over.
9037589	I have sent the witch back to its foul lords.
9037590	I leave only rubble.
9037591	I have wrecked the vehicle.
9037592	Their walker is vanquished.
9037593	Its walls are collapsing.
9037594	I have made it unfit for occupation.
9037595	Their vehicle is crushed.
9037596	One less vehicle to hound our brothers' steps.
9037597	I have felled the other walker.
9037598	I will not abide this Orkish insult.
9037599	The green tide seeks to overwhelm me.
9037600	The Orks attack.
9037601	The Greenskins strike.
9037602	The Tyranids descend.
9037603	The Hive Mind rises to meet me.
9037604	The Eldar offer fresh affront.
9037605	The Eldar reveal their true savagery.
9037606	Cloaked assailant. I must find it.
9037607	Unknown attackers.
9037608	Receiving enemy fire.
9037609	They attack from afar.
9037610	Come, then, cursed one.
9037611	They think to face me.
9037612	They send their walker against me.
9037613	Their walker challenges me, I accept.
9037614	I must fend off their witchery!
9037615	I am drawing artillery fire.
9037616	Missile barrage.
9037617	The vehicle has targeted me, I fear it not.
9037618	Their vehicle is in pursuit.
9037619	From beyond the grave, I am called to serve.
9037620	I will endure a thousand deaths before I yield.
9037621	His wrath will stalk this land with me.
9037622	The flame of faith is the bane of the unholy.
9037623	Assault cannon mounted and ready.
9037624	Their numbers will mean nothing against this.
9037625	I give thanks for our chapter's beneficence.
9037626	Grant me strength to be worthy of these, our Chapter's gifts.
9037627	I am girded for fiercer battles yet.
9037628	Our goal is attained.
9037629	We must seize every field advantage.
9037630	It is ours to use in the Eldar's defense.
9037631	An important nexus.
9037632	We have domain.
9037633	We have orders to capture.
9037634	A step forward.
9037635	We cannot fail the lost ones.
9037636	As the Farseer commands.
9037637	Have no doubt of it.
9037638	For the Craftworld.
9037639	The price will be paid.
9037640	Inside, quickly.
9037641	Onto the field of battle.
9037642	Come out with weapons readied.
9037643	Outside, Banshees. We are called to the task.
9037644	We have emerged.
9037645	Courage. All is not lost.
9037646	Surely there is strength left to us.
9037647	This is the destination.
9037648	A long journey. We leave at once.
9037649	The way is long, my mistresses, and no doubt perilous.
9037650	We are called for.
9037651	We will be there shortly.
9037652	We have begun the march.
9037653	At full speed.
9037654	We glide on Falcon's wings.
9037655	This gate is barred against us.
9037656	The Howling Banshee Temple stands with you.
9037657	Beware the Banshee's howl.
9037658	We are ready to strike.
9037659	Sleek and deadly, we ride the gravitic currents.
9037660	We will force the wastes of this world to give up our ancestors.
9037661	Morai-Heg taught us that with pain comes power.
9037662	We can turn this upon our enemy.
9037667	No longer a priority.
9037668	Remember this place, for we shall return.
9037669	Feel the Emperor's wrath.
9037670	Show them fury!
9037671	Concentrate fire!
9037672	Hold nothing back.
9037673	Make space!
9037674	Push them back.
9037675	Do not press the Space Marines, for we press back.
9037676	Target coordinates received.
9037677	Ready barrage, brothers.
9037678	Deploying missiles!
9037679	Fire!
9037680	Make righteousness your strength.
9037681	Back to battle, brother.
9037682	Keep fighting!
9037683	Cleansing fire.
9037684	Switching fuels!
9037685	Cleanse and purge.
9037686	Burn them out.
9037687	Overcharge plasma chambers.
9037688	Plasma blast.
9037689	Cursed are the enemies of Man.
9037690	Load fragmentation missiles.
9037691	Soft targets, brothers.
9037692	Degenerate Eldar filth.
9037693	Eliminate those Orks.
9037694	Advance on the enemy, brothers.
9037695	To war!
9037696	Keep a tight grouping.
9037697	Overlapping fields of fire.
9037698	Stand fast, brothers.
9037699	We march to glory, brothers.
9037700	I have my target.
9037701	This could be the end of me.
9037702	I will quiet their guns.
9037703	Come then. Face me alone if you dare.
9037704	Beginning attack.
9037705	Leave that thing to me.
9037706	Suffer not the witch to live. 
9037707	Demolition command understood.
9037708	I attack by your command.
9037709	We are their doom.
9037710	Low on strength, commander.
9037711	Leave the gunners to us.
9037712	Over there!  Kill their commander!
9037713	We are Space Marines! Nothing can stand against us.
9037714	Eliminate the heretic!
9037715	Demolition tactics, brothers.
9037716	To the attack!
9037717	Forward!  For the Emperor!
9037718	Purge them!
9037719	Orders received.
9037720	To glory!
9037721	Understood.
9037722	No mercy for the wicked.
9037723	Swift march, weapons live.
9037724	We run to battle.
9037725	Move to engage.
9037726	Arms live. March.
9037727	All weapons are ready.
9037728	Drop sentry gun on this position.
9037729	Get a Tarantula here now.
9037730	Excellent.
9037731	Point taken, commander.
9037732	For the glory of the Imperium.
9037733	Take it for the Emperor, brothers.
9037734	Secured.
9037735	Take that emplacement.
9037736	We have it, and we shall hold it.
9037737	Take that strategic point.
9037738	Site secured.
9037739	My brothers will avenge me…
9037740	Avitus here… Support needed…
9037741	Praise the Emperor’s will!
9037742	Outstanding!
9037743	Damnation.
9037744	Weakness is not allowed.
9037745	Acknowledged.
9037746	I will not fail.
9037747	Executing.
9037748	Understood.
9037749	By your command.
9037750	Absolutely.
9037751	Heard and understood.
9037752	I have my orders.
9037753	Yes.
9037754	I obey.
9037755	I understand.
9037756	Affirmative.
9037757	My skills have increased.
9037758	None can stand before me.
9037759	Emperor’s blessing!
9037760	My rage has but begun!
9037761	Here.  Within.
9037762	Taking firing position.
9037763	Boarding transport.
9037764	Load in, brothers.
9037765	Set up firing position in there.
9037766	We ride within.
9037767	This way.
9037768	Time to redeploy.
9037769	Proceed on foot.
9037770	Leave no xenos or heretic alive!
9037771	Lay them low!
9037772	For the Emperor!
9037773	It is too much… too much!
9037774	I… I cannot…!
9037775	Stand with your brothers!
9037776	Bodies break but our wills endure!
9037777	Seek redemption in the blood of your enemies.
9037778	For honor and the Emperor.
9037779	Onward, then.
9037780	I hear and obey.
9037781	Advance.
9037782	Understood. Going there now.
9037783	Move!
9037784	Repositioning.
9037785	Quick!
9037786	With all due speed, commander.
9037787	Disengage and reposition!
9037788	Cover!  Go, GO!
9037789	In position.
9037790	Devastator Marines in place.
9037791	Moving.
9037792	Very well.
9037793	Cover.  Excellent.
9037794	Brothers, we go.
9037795	With me!
9037796	Adjust your positions.
9037797	Formation, brothers!  Go!
9037798	March.  Remain alert.
9037799	This way!  With me!
9037800	Take cover there!
9037801	Onward.
9037802	To battle, brothers.
9037803	Our path is blocked.
9037804	Impasse.
9037805	No bridge.
9037806	We cannot cross here.
9037807	We're pinned!
9037808	Enemy has us in the open!
9037809	Devastators drawing enemy fire.
9037810	They are cutting us to pieces!
9037811	Can't hold out much longer!
9037812	Cornered!
9037813	To the fallback position!
9037814	Withdraw.
9037815	We cannot win here, fall back!
9037816	Back to a stronger position!
9037817	Retreat and recover.
9037818	Get back, regroup.
9037819	Avitus here.
9037820	Avitus reporting.
9037821	Orders?
9037822	Your command?
9037823	Devastator Marines, ready for combat.
9037824	Our weapons are ready.
9037825	Devastators.
9037826	New orders for us?
9037827	Tell me your will
9037828	This is Avitus.
9037829	Avitus.
9037830	This is sergeant Avitus.
9037831	Scourge the enemy!
9037832	I may die, I may triumph, but I will never surrender.
9037833	I've come to punish the unworthy.
9037834	In battle, we are the masters.
9037835	I cannot rest while our enemies live.
9037836	A field asset. Secure it.
9037837	Objective ahead, commander.
9037838	I see a strategic point.
9037839	Strategic location in sight.
9037840	Eldar!  Purge them once and for all!
9037841	Eldar targets spotted.
9037842	The Imperial Guard. Why do they need rescuing this time?
9037843	Anyone can be a Guardsman it seems.
9037844	That smell? Ork filth.
9037845	Orks. Make ready.
9037846	Hostile forces spotted.
9037847	Enemy unit.
9037848	Bah, they hide behind their guns.
9037849	The master of the scum.
9037850	Enemy troops!
9037851	Sighted a large hostile.
9037852	Beware the sorcerer!
9037853	Hostile vehicle sighted.
9037854	Can you hear that?  Enemy walker.
9037855	Brother Space Marines.
9037856	Tyranid contact.
9037857	Ready yourselves. The Tyranids are here.
9037858	Hold up.
9037859	Halt.
9037860	Pause.  Assess the terrain.
9037861	Break off the attack.
9037862	Belay the attack.
9037863	Do we have a new destination?
9037864	Ready to reassign.
9037865	Another enemy crushed.
9037866	Target destroyed.
9037867	Hostile gunner silenced.
9037868	It died like all the rest.
9037869	More corpses.
9037870	Heretic eliminated.
9037871	Demolition complete.
9037872	Their walker is down.
9037873	Direct our wrath anew!
9037874	Silenced their guns.
9037875	Strike the head to kill the beast.
9037876	We took down the beast!
9037877	One less heretic.
9037878	Emplacement destroyed.
9037879	Vehicle disabled.
9037880	Walker down.
9037881	Target demolished.
9037882	…and devastation hath been visited upon the unworthy…
9037883	That emplacement is rubble.
9037884	Righteous devastation.
9037885	Vehicle destroyed.
9037886	Enemy walker down.
9037887	Incoming fire.
9037888	Seek a better firing position.
9037889	We are exposed targets here!
9037890	The Eldar have opened fire.
9037891	Eldar ambush!
9037892	Greenskin fire.
9037893	Only Orks make such din.
9037894	Sniper!
9037895	We have cover, but cannot see the sniper.
9037896	The degenerate witch wants ME.
9037897	Armor attacking!
9037898	Remember His holy wrath, brothers!
9037899	Shield yourselves!
9037900	Hostile fire!
9037901	Return fire, brothers!
9037902	Enemy armor. Move to cover!
9037903	Use cover, but strike!
9037904	Stay in cover!
9037905	Missile fire!
9037906	They will rue the day they faced the chapter's armored fist!
9037907	Tyranids attacking!
9037908	The beasts are upon us!
9037909	My service is not over.
9037910	There is only war.
9037911	Sergeant Avitus reporting.
9037912	Devastator Squad reporting.
9037913	Now you are a Devastator, brother.
9037914	Our zeal made manifest.
9037915	Remember the litanies and make ready.
9037916	We have the upgrade.
9037917	Let the enemy beware. It will avail him not.
9037918	Instruments dead!  The machine is unresponsive!
9037919	Armor taking damage.
9037920	Hull breach.
9037921	This is a critical failure.
9037922	Our instruments of death are dead!
9037923	Engine unresponsive.
9037924	We may recover this for our efforts.
9037925	From here, we may control the flow of battle.
9037926	Seizing this point shall break the enemy's hold.
9037927	The time for war has come again.
9037928	There is our foe.
9037929	The enemies weaponry is heavy
9037930	That is no mere footsoldier.
9037931	The enemy deploys in force.
9037932	A monstrosity awaits us.
9037933	An enemy transport is here.
9037934	A behemoth walks the battlefield
9037935	Other Eldar have taken the field.
9037936	Our sisters and brothers.
9037937	The humans send their nameless rabble.
9037938	The Orks have a foothold here.
9037939	Orks. We must rout their uncouth kind.
9037940	The human fanatics. We shall give them more reason to hate us.
9037941	It is the Emperor's 'chosen sons.'
9037942	The Tyranid horror has emerged.
9037943	The Tyranids have swarmed upon this place.
9037944	Hold but a moment.
9037945	No further for now.
9037946	It is not yet time.
9037947	Quiet the engines.
9037948	End our progress.
9037949	Our swords are keen and our souls are prepared.
9037950	Join us, Banshee.
9037951	The she-warriors grow in number.
9037952	From the forge of Vaul to the Banshee's hand.
9037953	The Banshee howls most fiercely on this day.
9037954	My blade is honed, Farseer. 
9037955	This must not be.
9037956	No. We cannot forsake our charge.
9037957	Dead where they stand.
9037958	Down their very throats.
9037959	Only fools rush.
9037960	Swiftly now!
9037961	The ancients are with us.
9037962	Your minds and bodies are equally clumsy.
9037963	Understand the mistake you have made.
9037964	Courage now.
9037965	Renew, rekindle!
9037966	Show them death.
9037967	To war.
9037968	These will fall unsung.
9037969	It toys with forces it cannot understand.
9037970	Join the fray, my daughters of death.
9037971	Bring down the weapon.
9037972	If we let that one live, we shall regret it.
9037973	End its miserable existence.
9037974	Destroy the psyker first.
9037975	Come around and strike it.
9037976	Stop it in its tracks.
9037977	Show it our superior grace.
9037978	Kill the human rabble.
9037979	The green vermin shall die.
9037980	A message for their precious Emperor.
9037981	Death has come for you, human.
9037982	An end to this horror.
9037983	It is finished.
9037984	Understood.
9037985	It shall be done.
9037986	At once.
9037987	Fate has set her face against us.
9037988	Fear the Banshee's howl!
9037989	To war! To victory!
9037990	Swiftly now.
9037991	Just there.
9037992	Let’s spank a tank, hur hur.
9037993	Ready to go.
9037994	I’m truckin’.
9037995	Want a lift?
9037996	Garrr! Let’s get fightin’!
9037997	I’m wif yuh!
9038008	As you say.
9038009	More pressing duty calls.
9038010	Engage jump packs!
9038011	Aerial assault! GO!
9038012	To the sky!
9038013	Melta Bombs. Understood.
9038014	Deploy melta bombs!
9038015	Melta away!
9038016	Melta bombs!
9038017	Understood, brother.
9038018	Pray for strength! Pray for victory!
9038019	Show no mercy!
9038020	We are the Emperor's chosen.
9038021	Remain strong!
9038022	Our enemies will fall!
9038023	They fear us, brothers!
9038024	Attack formation - deploy!
9038025	Destroy them!
9038026	It shall fall, or I will.
9038027	Hold your courage, brother.
9038028	Stay with us, brother.
9038029	Don't give in!
9038030	Go!
9038031	Cut those aliens down.
9038032	Drive the Greenskins back.
9038033	Hit them hard. Hit them fast.
9038034	We are the Emperor's mailed fist.
9038035	Forward!
9038036	Press the assault, brothers!
9038037	My strength is low!
9038038	Faith and fear cannot together dwell…
9038039	Got it.
9038040	I will not falter.
9038041	Fight me!
9038042	I will finish them.
9038043	To glory!
9038044	Your witchery will not save you!
9038045	Forward, brothers!
9038046	We go to glory.
9038047	I want those guns destroyed!
9038048	There! The enemy commander!
9038049	Bring it down!
9038050	Kill that witch!
9038051	Fire on that target.
9038052	Move into position.
9038053	Volley fire!
9038054	Do not let it escape.
9038055	The cleansing begins.
9038056	Into them!
9038057	Moving to engage.
9038058	To battle.
9038059	Seek and destroy.
9038060	Yes, brother.
9038061	Assault Marines! Prepare for war!
9038062	To the fight, brothers!
9038063	Thunderhawk: Drop Tarantula.
9038064	Deploy sentry gun.
9038065	I shall claim it.
9038066	Right away.
9038067	Area secured.
9038068	Secured the location.
9038069	Make it ours!
9038070	Claimed and sanctified.
9038071	I understand its importance.
9038072	It is ours, commander.
9038073	We will take it.
9038074	Point secure.
9038075	Thaddeus requesting support!
9038076	Avenge me…
9038077	Praise and glory!
9038078	Truly we are blessed!
9038079	Setbacks pass. Virtue endures.
9038080	How much are we to be tested?
9038081	Yes, commander.
9038082	Affirmative.
9038083	Understood.
9038084	I live to crush the Emperor's foes.
9038085	I fear nothing for I am fear incarnate.
9038086	It shall be done.
9038087	It will be as you say.
9038088	I shall do all you command.
9038089	I serve the mission.
9038090	At once.
9038091	Without delay.
9038092	Certainly.
9038093	I feel stronger.
9038094	My skills have increased.
9038095	Glory!
9038096	Feel my wrath!
9038097	Inside.
9038098	Deploying.
9038099	Going in now.
9038100	Taking position.
9038101	Boarding.
9038102	Back on foot.
9038103	Exiting now.
9038104	Thaddeus disembarking.
9038105	This way, brothers.
9038106	Take position in here. Get ready to repel any attackers.
9038107	Into the transport.
9038108	Assault Marines deploying.
9038109	We move, brothers.
9038110	Deploy, brothers.
9038111	Attack!
9038112	For the Emperor!
9038113	Clear that building, brothers!
9038114	Secure that building!
9038115	Now! To victory!
9038116	They crumble before us!
9038117	None can withstand our holy might!
9038118	We need new tactics.
9038119	We cannot hold.
9038120	We cannot stay here!
9038121	Fall back!
9038122	Redeem yourselves in victory.
9038123	We are Space Marines! Back to the fight!
9038124	Acknowledged.
9038125	Follow me, brothers!
9038126	We have our orders.
9038127	Relocating.
9038128	Assault Squad on the way.
9038129	Rapid deployment! Go!
9038130	Moving out.
9038131	Coordinates fixed.
9038132	Redeploy!
9038133	There! Go!
9038134	We have our assignment.
9038135	This way, brothers!
9038136	Taking cover.
9038137	Thaddeus, in position.
9038138	Right away, commander.
9038139	Moving.
9038140	Right.
9038141	Heading out now.
9038142	Understood.
9038143	Go! Show our strength!
9038144	Assault squad repositioning.
9038145	Reposition, mark!
9038146	Assault squad on the move.
9038147	Brothers, with me.
9038148	Get to cover!
9038149	On our way.
9038150	Deploy.
9038151	We have hit an obstruction, commander.
9038152	Impassable.
9038153	We're blocked, commander.
9038154	Blocked. Should we jump it?
9038155	Pinned down! Here!
9038156	Exposed to weapons fire!
9038157	Under suppression!
9038158	We are pinned. Can you get around them?
9038159	Fall back to a secure position.
9038160	Withdraw! Keep in formation!
9038161	We can do no more here.
9038162	Fall back and regroup!
9038163	To the fallback point!
9038164	Thaddeus reporting in.
9038165	Ready for orders.
9038166	Thaddeus here.
9038167	Your orders?
9038168	Assault Squad ready!
9038169	Assault squad ready to deploy.
9038170	Assault squad.
9038171	Assault Marines here.
9038172	Assault squad, ready for rapid response.
9038173	Ready for action.
9038174	Do we have a new target?
9038175	Where are we needed?
9038176	Waiting for orders, commander.
9038177	Accept death, but never accept failure.
9038178	The Emperor protects.
9038179	Waiting for your decision, commander.
9038180	We are the scourge of the wicked!
9038181	Target location in sight.
9038182	Tactical asset spotted.
9038183	Strategic point in sight.
9038184	Eldar. Be alert.
9038185	Eldar xenos.
9038186	Weapons down, they are allies.
9038187	Imperial Guard spotted.
9038188	Orks. This should be quite a fight.
9038189	Greenskins…
9038190	Hostiles!
9038191	Prepare for combat.
9038192	Enemy heavy weapons in sight.
9038193	That must be their commander.
9038194	The enemy is here, commander.
9038195	Careful! Enemy psykers on the field.
9038196	Hostile vehicle spotted.
9038197	Walker incoming!
9038198	Well met, brothers.
9038199	Looks like we have some help, commander.
9038200	Tyranids!
9038201	Tyranids. Their numbers are endless.
9038202	Holding position.
9038203	Wait.
9038204	Halted.
9038205	Slow down a moment.
9038206	The foe has fallen by my hand.
9038207	It is done.
9038208	Their weapon has been silenced.
9038209	A great blasphemer has fallen.
9038210	Pathetic.
9038211	One less heretic.
9038212	Target destroyed!
9038213	Fall!
9038214	Well done, brothers!
9038215	Another triumph, brothers!
9038216	Their champion lies broken.
9038217	They cannot stop us.
9038218	Die you wretched thing!
9038219	No sorcery pierces faith.
9038220	That walking nightmare is done for.
9038221	It is done. Move on.
9038222	Cleanse the ground and proceed.
9038223	No shelter for the enemy.
9038224	Enemy vehicle destroyed.
9038225	We have triumphed.
9038226	Xeno walker down.
9038227	Under hostile fire.
9038228	Close the gap!
9038229	Under fire without cover!
9038230	Gunners have us in the open.
9038231	Eldar. Close and engage!
9038232	Engaged by Eldar.
9038233	Foul Greenskins!
9038234	Orks are firing on us.
9038235	Sniper fire.
9038236	We have a hidden shooter.
9038237	Cursed heretic!
9038238	Enemy barrage!
9038239	It takes more than flames to frighten us.
9038240	Under fire from enemy armor.
9038241	Warp powers. 
9038242	Barrage! Find cover!
9038243	Close on the enemy's guns!
9038244	Press on to the last!
9038245	Keep your heads down!
9038246	The Tyranids are attacking!
9038247	Tyranid assault!
9038248	I am far from finished.
9038249	It takes more than that to stop a Space Marine.
9038250	Thaddeus reporting for duty.
9038251	Assault Marines ready.
9038252	Take your position, brother.
9038253	We are ready.
9038254	To better serve the Emperor.
9038255	Equipment check complete.
9038256	Glory in victory, honour in death. 
9038257	Incoming fire.
9038258	Engaged.
9038259	The enemy is in range.
9038260	Do not fail the Emperor
9038261	The Machine Spirit is leaving this vehicle.
9038262	Weapons offline.
9038263	Unable to manoeuver.
9038264	New toys for burna boyz!
9038265	At’s more like it!
9038266	Bashy smashy!
9038267	Bigga IS bettah!
9038268	Biggest is BESTEST!
9038269	Bomb gots nails innit or somefing…
9038270	Burnin’ fer YOU.
9038271	Dat’ll shred!
9038272	Dis 'll make some right big 'oles in 'em.
9038273	Hm. Gitfinda. ‘S awright.
9038274	I always wanted one a dese…
9038275	I’ll make ‘em CRY.
9038276	It’ll ping right off.
9038277	Lemme use it lemme use it lemme use it!
9038278	Now 'at's sharp!
9038279	Now DAT’s a choppa!
9038280	Now GUNS go fasta?!?
9038281	Oh, dat’ll leave a mark.
9038282	Oi, go fasta!
9038283	Oo’s a bright spark now?
9038284	S more beautiful ‘an I could imagine.
9038285	Upgrade received, boss.
9038286	Yay. I feel good.
9038287	Let's see dem gits dent me wagon now!
9038288	We broke th’ ‘off’ switch!
9038289	You should see it. Humies just fly to bits!
9038290	Ooooh, special ammo!
9038291	After I shoots it, me ears bleed!
9038292	After yuh spatter a few, it smells GREAT!
9038293	Betta, stronga, killier.
9038294	Smell dat? It’s roasted YOU.
9038295	Zip, swish, BOOM!
9038296	’Elp! Dey makin’ me tank me coffin!
9038297	Boss, I’m sore dented ‘ere!
9038298	Lousy tin can' comin' apart!
9038299	Oi, dere's stuff on fire in 'ere!
9038300	I gots a flat!
9038301	Zog it! Dey broke da axle!
9038302	Open ground is dangerous.  Follow me.
9038303	Fleet and light.
9038304	To cover.
9038305	We must make haste.
9038306	That way, Banshees.
9038307	Let us give the enemy a more difficult target.
9038308	Shake free of them.
9038309	The way is shut.
9038310	The path is barred, a wall is there.
9038311	We're pinned under enemy fire!
9038312	They have us pinned!
9038313	We're suppressed!
9038314	We're surrounded by enemy fire!
9038315	There will come a better opportunity.
9038316	Recklessness will serve us ill.
9038317	There is always a task to come.
9038318	What does the Farseer command?
9038319	Guide us where you will.
9038320	Let your sight guide us to our target.
9038321	In the fury of battle will you find stillness.
9038322	The enemy has only begun to pay.
9038323	Their commanders fall just as their masses do.
9038324	Their footsoldiers were little enough trouble.
9038325	They fell in blood.
9038326	The hellish thing is no more.
9038327	The minor psyker's crude affronts are at an end.
9038328	Banshees, we are victorious.
9038329	Well fought, daughters!
9038330	We have silenced the enemy gun.
9038331	Another champion fallen to our blades.
9038332	Our scream was the last they ever heard.
9038333	Our foes are fragile things indeed.
9038334	One less horror plagues the land.
9038335	Their untrained psychic mind has met a suitable end.
9038336	An excellent shot. It suffices.
9038337	We have shattered the building.
9038338	We have made rubble of it.
9038339	The vehicle is down. Finish off any that flee.
9038340	So they resist us.
9038341	We are assailed.
9038342	They are attacking from range.
9038343	Two-Handed Hammer
9038385	They shall be smashed and scattered
9038386	Dey's as good as splattered already.
9038387	Gonna paint da inside nice n' red.
9038388	With this, and faith, I am unstoppable!
9038389	Press onward!
9038390	Take courage!
9038391	Dat's too far!
9038392	I can't shoot it from in 'ere, ya zoggin' squig-muncher!
9038393	I'll rip dere pointy heads right off!
9038394	Dose boyz messed wiv da wrong Ork.
9038395	Stomp dose 'nids in ta paste!
9038396	Let's break dat!
9038397	Nothin' stands in me way!
9038398	We'll smash it right propa.
9038399	Cave it in!
9038400	Bash dat humie beacon. Bash it!
9038401	Let's shut 'er down, boyz!
9038402	Right. Snap dat Eldar shoota in half.
9038403	I hate healing! Hate it!
9038404	Put a boot in dat 'nid bum-gun!
9038405	Smash it! Dey ain't gettin' nuffin' from ere!
9038406	Oi! Grots in dere! You gonna die!
9038407	Bash dat humie shoota!
9038408	No other Ork's gonna put up no banner!
9038409	Ooh, a naff Eldar gate… Kill it!
9038410	What!? Dat's a Grot's job! Fine!
9038411	Right, it's yours now. Now get me to a fight!!!
9038412	Vict'ry, izzit? We'll get it done.
9038413	Dis ere is ours now, ya gitz! Jus try to take it from us! Try!
9038414	Too much zoggin' dakka! Get ta cover!
9038415	Get behind somethin' ya gits! Now!!
9038416	Nobz in 'ere. Wot you want?
9038417	Yeah, I'm in 'ere. What izzit?
9038418	Get some boyz over 'ere. Dere's a resource point 'ere.
9038419	Dere's da victory target!
9038420	Gargh! Some of our teammates are here! Skul'em all I say…
9038421	Hur hur! Smashed it.
9038422	No one usin' dat tunnel no more!
9038423	Humie beacon's smashed. Now can we kill some actual humies?!
9038424	Dey won't be botherin' us no more.
9038425	Nice n' dead in dere.
9038426	Dey's been redecorated…
9038427	Nothing but smoke an' meat in dere now.
9038428	Lights out, ya gitz!
9038429	I love killin' Eldar! They break so nice!
9038430	Hah! Put me foot right thru dat pointy-eared git!
9038431	One less Ork ta bother me!
9038432	Killin' Orks is fine practice…
9038433	Dat humie's helmet iz mine! I killed him meself!
9038434	Angels of Deff' me shiny green arse…
9038435	Got 'nid splatta all over meself.
9038436	So little time, so many ta kill…
9038437	Smashed it.
9038438	Way's clear! Lets get ta killin'!
9038439	Eldar shootas break jus' like Eldar bones.
9038440	No more healin'!!!
9038441	Dat 'Nid shoota 'ole? I killed it.
9038442	D'ere post's nuffin' but scraps an bitz now.
9038443	You Grots wuz shootin' me?! ME!?! Not no more!
9038444	Right, we smashed dat buildin' in.
9038445	Nuffin' but rubble an' a little blood.
9038446	Demolished.
9038447	Humie turret's scrap.
9038448	Dat other boss's banner is down, trampled an' spat on.
9038449	Heh! Eldar gear makes sparklies when it breaks… 
9038450	Oy! Gitz are tryin' ta burn us out!
9038451	Get out! We'z on fire! Get out!
9038452	Some gitz shootin' from hiding! Rush 'em!
9038453	Sniper… Find 'em, rush 'em and kill 'em!
9038454	Hah! We'z stuck in now!
9038455	You gonna chop me? I'm gonna kill you!
9038456	Now dis is livin'!
9038465	Assault order.  I obey.
9038466	Assault engaged!
9038467	There!  Our target!
9038468	Use this wisely.
9038469	Take it, my brother!
9038470	Here!
9038471	I shall see to it.
9038472	I will take care of it!
9038473	I can stymie their tricks.
9038474	I shall disable it personally.
9038475	It is impaired!
9038476	I have interfered with it.
9038477	It will be swift.
9038478	Watch for shrapnel!
9038479	Grenade!
9038480	There is honor in each scar.
9038481	Let me help you!
9038482	You are going to make it!
9038483	Attack!
9038484	Forward!
9038485	Charge!
9038486	To the front!
9038487	Strike hard!  Before they flee!
9038488	Cleanse the decadent!
9038489	Eldar abominations!
9038490	Be ready for their tricks.
9038491	Charge the beasts!
9038492	Meet their brutality with discipline.
9038493	Cleanse the Orks.
9038494	Orks beware!
9038495	This is the… end.
9038496	I am in pain, my brothers.
9038497	No!  I refuse to… die…
9038498	I… aid me!
9038499	I require aid.
9038500	I know you won’t abandon me.
9038501	Do not slacken!
9038502	I may need to fall back.
9038503	No!   
9038504	I cannot fully fight here!
9038505	Show them the Emperor’s wrath
9038506	Now is OUR time.
9038507	Rally point assigned.
9038508	Coordinates are clear.
9038509	I move with all haste.
9038510	Angelos reporting.
9038511	Inform me.
9038512	We are under fire.
9038513	Enemies up range.
9038514	They have engaged with us.
9038515	We have an unseen sniper!
9038516	Incoming enemy fire!
9038517	We are targets.
9038518	They have us in their sights.
9038519	Armor is firing on us.
9038520	The Eldar are firing.
9038521	We are harried by Eldar.
9038522	Eldar witch!  Look out!
9038523	Eldar skimmers - firing!
9038524	Ork shooters!
9038525	Orks have opened fire.
9038526	This is an Ork assault.
9038527	Ork vehicle - shooting!
9038528	I fight on.
9038529	I knew you would rescue me.
9038530	Angelos engaging.
9038531	I am at the battle.
9038532	Support!
9038533	It is ready for use!
9038534	Yes, this shall serve.
9038535	Upgraded ordnance, good.
9038536	Use the new armor!
9038612	WARGEAR DROPPED
9038710	Thunder Hammer
9038711	Effective against infantry and has a chance to knockback.
9038733	Superior Bolter
9038821	Squads: All
9038822	Squads: Assault
9038823	Squads: Tactical, Devastator
9038824	Squads: Commander, Tactical, Assault, Devastator
9038826	Squads: Commander, Tactical, Assault, Devastator
9038830	Squads: Scout
9038831	Squads: Scout
9038833	Squads: Commander, Tactical, Assault, Devastator
9038837	Squads: Commander, Tactical, Assault, Devastator, Scout
9038841	Squads: Commander, Tactical, Assault
9038842	Squads: Commander, Tactical, Assault, Scout
9038846	Squads: Commander, Devastator
9038850	Squads: Commander, Devastator
9038852	Squads: Commander, Devastator
9038853	Squads: Commander, Devastator
9038854	Squads: Commander, Assault
9038857	Squads: Commander, Tactical, Assault, Devastator
9038860	Squads: Scout
9038863	Squads: Commander Terminator, Tactical Terminator, Devastator Terminator
9038865	Squads: Commander, Tactical, Assault
9038870	Squads: Commander
9038872	Squads: Commander, Assault
9038873	Squads: Commander, Assault
9038874	Squads: Commander Terminator, Assault Terminator
9038875	Squads: Commander
9038876	Squads: Commander
9038959	Superior Heavy Bolter
9038960	Heavy Bolter
9038962	Squads: Commander, Tactical, Assault, Devastator, Scout
9038963	Squads: Commander, Devastator
9038964	Piercing Weapon
9038966	Superior Sniper Rifle
9038969	Squads: Scout
9038998	You fight well against Guardsmen and brute-force attacks. 
9038999	I wonder how you will fare against one who strikes from the shadows. 
9039006	One shot, one kill. 
9039009	Of all the enemies I have faced, you are the first I would consider worthy.
9039010	You are also, it seems, to be the last… 
9039046	Heavy Flamer
9039047	Combat Shotgun
9039048	Squads: Scout
9039054	M36 Issue, Triple Redundant 'Magnacore' Type
9039058	Superior Power Armor
9039059	Squads: Commander, Tactical, Assault, Devastator
9039061	Power Armor
9039070	Squads: Scout
9039072	Carapace Armor
9039073	Armor
9039074	Squads: Scout
9039076	The Lion's Roar
9039079	Squads: Commander, Devastator
9039081	Argentus' Fury
9039084	Squads: Commander, Tactical, Assault, Devastator, Scout
9039086	Cold Mercy
9039089	Squads: Scout
9039091	Endless Purgation
9039092	Flamer
9039094	Squads: Commander, Tactical, Assault, Scout
9039100	Emperor's Justice
9039101	Combat Shotgun
9039103	Squads: Scout
9039122	CYRUS SPOTTED
9039126	Combat Shotgun
9039137	Scout Sergeant
9039177	Squads: Commander, Tactical, Assault, Devastator
9039186	Plasma Pistol
9039191	Terminator Armor
9039194	'Arcing Purity' Type
9039196	M40 Astartes Issue - MKIIa
9039205	Assault Marine Issue
9039206	40 Defense
9039207	Tactical Issue
9039208	50 Defense
9039210	Power Armor
9039223	Vulkan's Wrath
9039224	Plasma Cannon
9039226	Squads: Commander, Devastator
9039228	Decreased Range
9039239	Squads: Commander, Devastator
9039240	The Sacred Lance
9039243	Squads: Commander, Devastator
9039256	Tyranid Lictor
9039284	Techmarine (Hero)
9039285	Can construct turrets and the field ops.
9039287	Build Structures
9039290	Can construct support structures and repair vehicles. Has Heavy Bolter, Predator, Terminator.
9039291	Techmarine
9039319	Bolter
9039322	Squads: Commander, Tactical, Assault, Devastator, Scout
9039334	Teleporter Relay
9039335	Build a Teleporter Relay where allied units can heal and reinforce squads, as well as provide a fall back point.
9039337	Teleporter Relay Beacon
9039338	Building
9039346	Frag Grenade
9039347	Throw a grenade which damages and disrupts infantry. Grenades ignore cover and are effective against garrisoned buildings.
9039462	Techmarine
9039463	Commander
9039482	Deployable Cover
9039483	Build heavy cover.
9039485	Deployable Cover
9039531	Sniper Rifles
9039532	Sniper rifles require a brief setup time, but are highly effective at sniping infantry from a distance, and killing units in buildings.
9039618	Squads: Commander, Tactical, Assault, Devastator
9039700	Tyranid Hormagaunt
9039703	Tyranid Zoanthrope
9039706	Tyranid Hive Tyrant Boss
9039713	Smash!  Maim!  Destroy!
9039714	Tyranid Lictor
9039715	Consume mass quantities!
9039716	Tyranid Zoanthrope
9039717	Smash!  Maim!  Destroy!
9039718	Tyranid Hive Tyrant
9039719	Consume mass quantities!
9039720	Tyranid Hormagaunt
9039727	Healed!
9039728	Healing Boss!
9039820	Superior Bolt Pistol
9039823	Squads: Commander, Tactical, Assault
9039827	Squads: Commander, Assault
9039828	Superior Chainsword
9039829	Chainsword
9039831	Squads: Commander, Tactical, Assault
9039832	Thunder Hammer
9039879	Plasma Gun
9039880	Plasma Gun
9039882	Squads: Commander, Tactical, Assault, Devastator
9039883	Lamentation of Heretics
9039884	Plasma Gun
9039886	Increased Rate of Fire
9039887	Reduced Range
9039888	Squads: Commander, Tactical, Assault, Devastator
9039897	The Wolf's Barding
9039901	Squads: Commander, Tactical, Assault, Devastator
9039902	The Mail of Zeal
9039906	Squads: Commander, Tactical, Assault, Devastator
9039911	Squads: Scout
9039913	Requires Level %1LEVEL%
9039914	Heavy battle tank. Equipped with ranged weapons that are effective against infantry and vehicles.
9039915	Space Marine Predator
9039916	Predator
9039917	Vehicle
9039918	Predator Tank
9039924	Razorback Transport
9039930	Transports infantry units across the battlefield and allows nearby squads to reinforce.
9039931	Razorback
9039932	Razorback
9039933	Vehicle
9040004	The Fang of Fenris
9040005	Power Axe
9040007	Squads: Commander, Assault
9040018	Dorn's Retribution
9040024	Squads: Commander
9040025	discretionary
9040026	Health
9040027	Health Regeneration
9040028	Melee Damage
9040029	Melee Skill
9040030	Ranged Damage
9040031	Effectiveness Vs Cover
9040032	Energy
9040033	Energy Regeneration
9040091	Crusader's Zeal
9040092	Chainsword
9040094	Squads: Commander, Tactical, Assault
9040104	Secure the Fortress
9040105	Bane of Fiends
9040106	Heavy Bolter
9040108	Squads: Commander, Devastator
9040109	No Setup Time
9040111	Reduced Weapon Range
9040120	Removes All Health Regeneration
9040127	Terminator (Assault)
9040130	Deadly veterans of a thousand campaigns, Assault Terminators are very powerful heavy melee infantry units. Highly durable, immune to suppression and can teleport.
9040131	Terminator Assault Squad
9040132	Terminator Assault Squad
9040133	Heavy Infantry
9040137	Thunder Hammer and Storm Shield
9040139	Gordian
9040148	Move Gordian to the Capillary Tower
9040149	Move Apothecary Gordian to the Capillary Tower to begin the Bio-Toxin injection.
9040150	Move Gordian to the Overlook
9040151	Defend Gordian
9040152	Administer the Bio-Toxin to the capillary veins.
9040153	Administer the Bio-Toxin to the capillary veins.
9040154	Administer Bio-Toxin
9040155	Plant the Teleport Homer on the Hill
9040156	Move the Force Commander to the hill and plant the teleport homer.
9040157	Plant Teleport Homer here.
9040158	Transmit the Data
9040159	Assault Cannon
9040161	Assault Cannon
9040162	The Assault Cannon is effective against infantry and heavy infantry.
9040173	In the name of the Emperor!
9040174	Space Marine Tactical Bolter Squad
9040175	Tactical Marine Squad
9040180	In the name of the Emperor!
9040181	Avitus
9040182	Devastator Marine Squad
9040208	In the name of the Emperor!
9040209	Gabriel Angelos
9040210	Gabriel Angelos
9040211	Blood Ravens Captain
9040215	Gabriel Angelos
9040218	Kill the Carnifex Alpha
9040219	Kill off the Carnifex Alpha to disrupt the Tyranids in the area.
9040220	Eliminate the Tyranid Vanguard Force
9040221	Deliverance
9040222	Bolt Pistol
9040224	Squads: Commander, Tactical, Assault
9040298	Holy Truth
9040299	Plasma Pistol
9040301	Squads: Commander, Assault
9040321	Relic Bolter
9040324	Squads: Commander, Tactical, Assault, Devastator, Scout
9040325	Relic Heavy Bolter
9040326	Heavy Bolter
9040328	Squads: Commander, Devastator
9040329	Relic Sniper Rifle
9040332	Squads: Scout
9040333	Relic Bolt Pistol
9040336	Squads: Commander, Tactical, Assault
9040337	Relic Scout Armor
9040338	Scout Armor
9040341	Squads: Scout
9040346	Artificer Power Armor
9040347	Power Armor
9040350	Squads: Commander, Tactical, Assault, Devastator
9040354	Recovery Operation
9040366	Master-Crafted Power Armor
9040367	Power Armor
9040370	Squads: Commander, Tactical, Assault, Devastator
9040371	Lyssander's Judgment
9040374	Squads: Commander
9040375	The Mercy of the Wise
9040376	Bolter
9040378	Squads: Commander, Tactical, Assault, Devastator, Scout
9040379	Shoota Boy Leader Boss
9040390	Squads: Commander, Tactical, Assault, Devastator, Scout
9040394	Squads: Commander, Tactical, Assault
9040398	Squads: Commander, Assault, Scout
9040402	Squads: Commander, Tactical, Assault, Scout
9040406	Squads: Commander, Devastator
9040412	Squads: Commander, Devastator
9040416	Squads: Commander, Devastator
9040420	Squads: Commander, Tactical, Assault, Devastator
9040424	Squads: Commander, Assault
9040428	Squads: Commander, Scout
9040432	Commander Terminator, Tactical Terminator, Devastator Terminator
9040436	Squads: Commander, Tactical, Assault
9040442	Squads: Commander, Assault
9040446	Squads: Commander
9040452	Squads: Commander, Assault
9040456	Squads: Commander Terminator, Assault Terminator
9040460	Squads: Commander
9040464	Squads: Commander, Tactical, Assault, Devastator
9040468	Squads: Commander, Tactical, Assault, Devastator
9040473	Squads: Commander, Tactical, Assault, Devastator
9040478	Squads: Commander, Tactical, Assault, Devastator
9040482	Squads: Commander, Tactical, Assault, Devastator
9040486	Squads: Scout
9040490	Squads: Commander, Tactical, Assault, Devastator
9040493	Eldar Tank
9040494	Fire Prism
9040497	Fire Prism Boss
9040500	Destroy the Predator Tank
9040501	Find and destroy the Predator Tank
9040588	Level 2 Stronghold 
9040589	Upgrades your Stronghold to level 2.  Unlock Devastator Plasma Cannon Squad, Dreadnought, Razorback and Librarian.
9040590	Level 3 Stronghold
9040591	Upgrades your Stronghold to level 3. Unlocks Predator Tank.
9040607	Rites of Initiation
9040608	Gives access to Sniper Rifles.
9040614	Death From Above
9040617	Level 2 Stronghold
9040618	Cleanse and Purify
9040619	Unlocks access to Plasma Gun and Missile Launcher upgrades on Tactical Marines
9040648	Heavy Bolter
9040679	Tyranid Warrior
9040682	Consume mass quantities!
9040683	Tyranid Warrior with Venom Cannon
9040684	Tyranid Warrior
9040687	Consume mass quantities!
9040688	Tyranid Warrior with Barbed Strangler
9040818	Level 2 Stronghold
9040819	Reinforced Armor Plating
9040820	Grants extra health to the Predator.
9041053	Superior Flamer
9041054	Flamer
9041057	Squads: Commander, Tactical, Assault, Scout
9041058	Superior Plasma Gun
9041059	Plasma Gun
9041061	Squads: Commander, Tactical, Assault, Devastator
9041065	Squads: Commander
9041066	Defiant Rynn
9041069	Squads: Commander
9041070	Superior Combat Shotgun
9041074	Squads: Scout
9041075	Arbiter Mencius
9041076	Combat Shotgun
9041079	Squads: Scout
9041080	Flame of Terra
9041084	Squads: Commander, Tactical, Assault, Scout
9041085	Xenosplitter
9041086	Chainsword
9041088	Squads: Commander, Tactical, Assault
9041089	Scourging Fury
9041092	Squads: Commander, Tactical, Assault, Devastator
9041098	Rate of Fire: Low
9041101	Naaman's Silence
9041104	Squads: Scout
9041107	Sniper Rifle
9041108	Sniper Rifle
9041134	Tyranid Deathsplitter Ravener
9041137	Consume mass quantities!
9041138	Tyranid Devouer Ravener
9041139	Consume mass quantities!
9041140	Tyranid Deathsplitter Ravener
9041188	Barbed Strangler
9041193	Frag Grenade
9041194	Throw a grenade which damages and disrupts infantry. Grenades ignore cover and are effective against garrisoned buildings.
9041197	Frag Grenades
9041198	Artificer Armor
9041203	Artificer Armor
9041204	Grants more health and health regeneration.
9041206	Armor of Alacrity
9041208	Armor of Alacrity
9041209	Grants the Sprint ability allowing a burst of speed. Increases health and speed of the Force Commander.
9041211	Plasma Rifle
9041214	Plasma Gun
9041215	Effective against infantry and heavy infantry. Grants the Overcharge ability to temporarily increase rate of fire.
9041224	Greatly Increased Rate of Fire
9041253	Explodes in a cloud of poisonous spores
9041254	Tyranid Ripper
9041293	… can … eem … past … apter.
9041294	Armageddon: Come in. Come in. 
9041305	Tyranid Hormagaunt
9041314	Consume mass quantities!
9041315	Tyranid Hormagaunt
9041418	Techmarine Martellus
9041421	In the name of the Emperor!
9041422	Techmarine Martellus
9041423	Martellus
9041424	Techmarine
9041473	Level 2 Stronghold
9041474	Armor Support
9041475	The Razorback transports troops and allows nearby units to reinforce.
9041478	Tyranid Devouer Ravener
9041572	Deploy Defences
9041573	Place your choice of defence measures in the indicated areas
9041577	Administer Bio-Toxin
9041604	PROXIMITY MINE
9041635	Kustom Shoota
9041638	Requires %1AMOUNT% more requisition.
9041639	Requires %1AMOUNT% more power.
9041640	Exceeds available popcap by %1AMOUNT%.
9041641	Requires %1AMOUNT% more fuel.
9041642	Requires %1AMOUNT% more action points.
9041643	Requires %1AMOUNT% more command points.
9041644	Choppa
9041700	Stikkbomma
9041703	Stikkbomma Weapon
9041725	Tough melee troops equipped with a Choppa and Slugga. Can be upgraded with Burnas and with a Nob Leader to unlock the Recklessness ability.
9041726	Slugga Boyz
9041727	Slugga Boyz
9041728	Infantry
9041746	Frag Grenade Pack
9041749	Squads: All
9041770	Slugga Boy
9041773	Can be upgraded with the Big Shoota which grants the Aiming? Wotz Dat? ability. Can also be upgraded with a Nob Leader for greater durability.
9041774	Shoota Boyz
9041775	Shoota Boyz
9041776	Infantry
9041777	Shoota Boy
9041780	Shoota
9041782	Slugga
9041784	Choppa
9041789	Orbital Bombardment
9041790	Call in a massive orbital strike capable of destroying even the heaviest units.
9041792	Relic Plasma Gun
9041793	Plasma Gun
9041796	Squads: Commander, Tactical, Assault, Devastator
9041797	Master-Crafted Plasma Gun
9041798	Plasma Gun
9041801	Squads: Commander, Tactical, Assault, Devastator
9041805	Squads: Commander, Assault
9041818	Infiltrate
9041819	Vanish from enemy sight.  Attacking, using abilities or getting too close to enemy troops will briefly reveal the squad.
9041865	Squad must not be in cease fire
9041902	Shoota Boy
9041905	Slugga Boy
9041908	Shoota Boy
9041911	Slugga Boy
9041914	Basic infantry of feral Orks.
9041915	Feral Ork Boyz
9041916	Feral Boyz
9041917	Ork Mob
9041918	Basic infantry of feral Orks.
9041919	Feral Ork Boyz
9041920	Feral Boyz
9041921	Ork Mob
9041922	Basic infantry of feral Orks.
9041923	Feral Ork Boyz
9041924	Feral Boyz
9041925	Ork Mob
9041926	Basic infantry of feral Orks.
9041927	Feral Ork Boyz
9041928	Feral Boyz
9041929	Ork Mob
9041936	Squads
9041937	Technology
9041938	Wargear
9041939	Available Weapons
9041940	Available Armor
9041941	Available Accessories
9041942	Equipped
9041964	Squads: Commander, Devastator
9042220	Tyranid Lictor Boss
9042271	Space Marine HQ
9042274	Stronghold
9042275	Building
9042372	N
9042604	Supply Drop
9042605	Squads: All
9042636	Harlequin
9042798	Big Shoota
9042883	Recovery Stimulant Kit
9042884	Astartes Issue
9042885	Heals 75% of Squad Maximum Health in an Area
9042886	Squads: All
9042887	Choppa
9043434	Weapon has a Setup Time
9043482	Support Item Increase
9043497	Frag Grenades
9043498	Squads: All
9043503	Squads: All
9043516	Tyranid Carnifex Boss
9043519	Smash!  Maim!  Destroy!
9043520	Tyranid Carnifex
9043680	Squads: All
9043687	Squads: All
9043688	Frag Grenade Pack
9043689	Astartes Issue
9043690	Anti-infantry explosive that deals good damage regardless of cover
9043691	Squads: All
9043696	Squads: All
9043697	Recovery Stimulant Kit
9043698	Astartes Issue
9043699	Heals 75% of Squad Maximum Health in an Area
9043700	Revives Fallen Squad Leaders
9043701	Squads: All
9043727	Assault Marine
9043728	Thaddeus
9043729	Thaddeus (Terminator)
9043730	Avitus
9043731	Force Commander
9043732	Cyrus
9043733	Tarkus
9043734	Techmarine
9043735	Terminator
9043742	FIRING RANGED WEAPON
9043889	Valhalla's Teeth
9043894	Squads: Commander, Tactical, Assault
9043898	Squads: All
9043906	Hand of Calder
9043909	+45 Fire Damage to Attacks
9043910	Squads: Commander
9043911	5% Chance to Deal an Extra 50 Explosive Damage
9043918	Reactivate three generators.
9043937	Squads: All
9043938	Kill the Scout Sgt
9043939	Find and kill the Scout Sgt
9043940	Kill the Scout Sgt
9043941	Find and kill the Scout Sgt
9044691	Boss Helm
9044698	%1NUMBER% / %2NUMBER%
9044706	Master-Crafted Bolter
9044725	Relic Combat Shotgun
9044729	Master-Crafted Combat Shotgun
9044756	Chain Sword
9044847	/min
9044849	Boss Healed!
9044865	Relic Flamer
9044866	Flamer
9044869	Master-Crafted Flamer
9044870	Flamer
9044873	Kill the Synapse Creatures
9044920	Tankbusta
9044923	Rokkit Launcha
9044924	Heavily armed anti-vehicle infantry. Capable of using the Rokkit Barrage ability to rain rockets down upon their foes.
9044925	Shoota Boyz
9044926	Tankbustas
9044927	Infantry
9044936	Usable by: %1SQUADTYPES%
9044943	Stikkbomma
9044958	Stikkbomb melee
9044965	Avitus (Terminator)
9044966	Force Commander (Terminator)
9044967	Tarkus (Terminator)
9044968	Lightly armored melee unit.  Can also bombard units from a distance with Stikkbombz.
9044969	Stikkbommaz
9044970	Stikkbommaz
9044971	Infantry
9045014	Supply Drop
9045015	Support Item Increase
9045029	Kill the Lictor
9045033	Save the techmarine
9045124	Frag Grenades
9045416	Deff Dread
9045657	Available Commander Items
9045773	Wargear Dropped
9045774	Supplies Dropped
9045877	Master-Crafted Bolt Pistol
9045887	Master-Crafted Heavy Bolter
9045888	Heavy Bolter
9045932	Master-Crafted Sniper Rifle
9045935	Sniper Rifle
9045960	Eliminate Kommando Bakstabba
9045961	Locate and exterminate Kommando Bakstabba to stop his assaults on Imperial positions.
9046062	Relic Chainsword
9046063	Chainsword
9046065	Master-Crafted Chainsword
9046066	Chainsword
9046155	Hormagaunt
9046158	Relic Missile Launcher
9046162	Master-Crafted Missile Launcher
9046177	Boss Helm
9046178	Master-Crafted Scout Armor
9046179	Scout Armor
9046182	Master-Crafted Heavy Flamer
9046373	Warrior
9046386	Boss Helm
9046387	In the name of the Emperor!
9046388	Howling Banshees
9046389	Howling Banshees
9046390	Eldar Melee Specialists
9046394	Eldar master psyker
9046395	Farseer
9046396	Farseer
9046397	Commander
9046401	In the name of the Emperor!
9046402	Eldar Rangers
9046403	Ranger Squad
9046404	Eldar Scouts and Snipers
9046408	In the name of the Emperor!
9046409	Warlock
9046410	Warlock
9046411	Eldar Psyker and Troop Leader
9046415	Warp Spider
9046416	Warp Spider
9046417	Warp Spider
9046418	Eldar Ranged Jump Infantry
9046422	Even in death…
9046423	Eldar Wraithlord
9046424	Wraithlord
9046425	Eldar Walker
9046487	Zoanthrope
9046492	Fires a high-powered round at a target.
9046493	Plasma Cannon
9046497	Ravener
9046501	Carnifex
9046512	Lictor Alpha (Hero)
9046515	Lictor
9046518	Boss Helm
9046525	stabby bits
9046526	Hive Tyrant (Hero)
9046536	Ravener Alpha (Hero)
9046539	Bolter
9046540	Get to the Extraction Point
9046549	Well done. Sample collected. 
9046550	Apothecary Gordian is analyzing the data to prepare the cure. 
9046552	We have the sample. Our work is done.
9046564	Armor of the Apothecarion
9046565	Gives the Apothecary more health, health regeneration and grants the Advanced Healing ability that allows him to heal allies that are near him. If the Apothecary is knocked unconscious, there is a chance he will be revived shortly after.
9046568	Combat Stimulant Equipment
9046569	Grants the Apothecary the Combat Stimulants ability which temporarily strengthens allied infantry increasing damage output.  Increases the Apothecary's health. 
9046571	Artificer Armor
9046572	Artificer Armor
9046576	Combat Stimulants
9046577	Temporarily increase the attack power of an allied unit.
9046591	Recovery Stimulant Kit
9046592	Astartes Issue
9046593	Heals 75% of Squad Maximum Health in an Area
9046594	Revives Fallen Squad Leaders
9046595	Recovery Stimulant Kit
9046596	Astartes Issue
9046597	Heals 75% of Squad Maximum Health in an Area
9046598	Revives Fallen Squad Leaders
9046599	Recovery Stimulant Kit
9046600	Recovery Accessory
9046601	Heals 75% of Squad Maximum Health in an Area
9046602	Revives fallen squad leaders
9046606	Replenished by Ammo
9046607	Replenished by Supplies
9046608	Replenished by Supplies
9046609	Replenished by Supplies
9046610	Replenished by Supplies
9046621	Apothecary Gordian
9046624	In the name of the Emperor!
9046625	Apothecary Gordian
9046626	Gordian
9046627	Apothecary
9046634	A living engine of destruction that is impervious to small arms fire. Can be upgraded to have Thornback Armor, Barbed Strangler, or Venom Cannon.
9046635	Carnifex
9046639	Spore Cysts
9046640	Spawn Spore Mines to cover the area around the Carnifex. Spore Mines are effective against buildings and infantry.
9046648	Light melee unit that can overwhelm enemies in large numbers. Can be upgraded with Adrenal Glands which allow them to leap onto enemy targets.
9046649	Tyranid Hormagaunts
9046650	Reinforce Hormaguants
9046654	Melee unit that projects a synapse aura that increases the durability of nearby Tyranid units. Can be upgraded with the Barbed Strangler to suppress enemy infantry. Detects infiltrated units.
9046655	Tyranid Warrior
9046656	Reinforce Warriors
9046657	Fragile, high-damage melee unit that is effective against infantry and capable of burrowing underground. Can be upgraded with the Devourer, a ranged weapon effective against all targets. 
9046658	Tyranid Deathsplitter Ravener
9046668	Elite assassin unit that comes with the Infiltrate ability and the deadly flesh hooks attack. Detects infiltrated units.
9046669	Tyranid Lictor
9046673	Slow, fragile artillery unit. Comes with the Focused Warp Blast and the Warp Field abilities. Projects a synapse aura that increases the health regeneration of nearby units.
9046674	Tyranid Zoanthrope
9046720	Excels at stealth and hit and run attacks. Gives fear debuffs to nearby enemies when it attacks. Increases the the fear debuff that all Lictors cause to enemies they attack
9046721	Tyranid Lictor Hero
9046722	Commander, we have located the Ork who stole the data from the Techpriests.
9046723	This Ork is a mad alien who has been fused into one of their obscene war machines.
9046724	This Greenskin calls himself Rippa-Splitta and is obsessed with technology. 
9046725	Destroy this alien walker, and recover the location of the astronomic array. 
9046734	The Ork walker is emitting large amounts of radiation, Commander.
9046735	You should be able to track him with ease.
9046736	The Greenskins defending him may not be as simple to deal with. 
9046743	There is the belching contraption.
9046744	Deploy anti-vehicle weapons. 
9046751	Enemy attack! Clear that area!
9046755	The Ork is opening fire! 
9046759	Ork reinforcements! 
9046762	Right boyz! We gots ta fix up da Boss wazza-like!
9046768	He is just as weak and pathetic as the others once you crack his shell.
9046769	Beginning search for the data. 
9046770	Those Orks are repairing the Deff Dread, Commander. Eliminate them. 
9046780	We have recovered the stolen dataslate, and eliminated a major Ork threat.
9046785	Commander, We have located the Ork assassin Bakstabba. 
9046786	This Greenskin is responsible for murders and sabotage across the sub-sector. He must be eliminated.
9046787	Bakstabba has also launched raids into Tyranid infested areas. By striking him down, we can recover samples taken from the swarm. This will help develop a cure for Captain Thule.
9046788	Strike quickly and without mercy. 
9046797	Stay alert. He is luring us in. 
9046812	C'mere me pretties.
9046813	Bakstabba's got some speshul treats for ya. 
9046814	Xeno grenade. 
9046817	Ere's a nice little gift for ya. 
9046818	The Ork is slipping away! 
9046821	Now ya seez me… 
9046822	Enemy taking aim! Close range before he can fire. 
9046825	Right in me crosshairs… 
9046826	Kommandos iz da sneakiest and da nastiest! 
9046827	Ya fell right inta me trap! You sure iz dumb! 
9046828	Maybe I'll flay yer skin an' wear it as me coat! 
9046829	I ain't finished yet… I still got a plan… 
9046830	Why can' I remember me plan? 
9046831	The Greenskin is dead. 
9046832	Our mission here is done. Prepare for extraction. 
9046833	The Apothecary's servitors will gather Tyranid samples from Bakstabba's possessions. 
9046840	I tol' you I wuz da nastiest.
9046841	Now, lets see wot yer teef looks like… 
9046848	Commander, the Orks have launched another raid into our territory.
9046849	A powerful chieftain named Gutrencha is leading the assault.
9046850	Take your squads and eliminate this beast before he does more damage.
9046851	Do not delay. 
9046860	Gutrencha's location is marked on your map display, Commander.
9046861	You will need to fight through the Orks defending him.
9046862	We are ready, Commander. 
9046869	Target sighted.
9046870	We are your death, Greenskin! 
9046875	Ya got frough me boyz, didja?
9046876	Guess I gots ta kill ya meself. 
9046877	Grenade! 
9046880	Les' see yer insides! 
9046881	Scatter! Enemy shockwave coming. 
9046884	Stop all yer movin' about! 
9046885	Ork reinforcements inbound, Commander. 
9046888	Oy! Get ta killin', boyz! 
9046889	No fancy kit gonna save ya! 
9046890	Wunner wot ya taste like roasted?! 
9046891	Yer 'eads'll come off wiff just a twist. 
9046892	Whut? I'm not boss no more?
9046893	Zog it. 
9046894	The Ork scum is dead at last.
9046895	Ready for extraction, Commander. 
9046896	Good work, Commander.
9046903	Hah! I'm da strongest boss dere ever wuz!
9046904	Beer! Where's me fungus beer?! 
9046914	Kill him and the horde will lose much of its bite. 
9046923	The Ork has laid several deadly traps near his location. Be on guard.
9046924	He should be worried, not us.
9046925	Do not underestimate your opponent, Avitus. 
9046932	There's the Greenskin.
9046938	Wot? You don' like me kustom bitz?
9046939	Now dat's insulting! 
9046940	Greenskin proximity mines. 
9046943	I makes da best bombz in da Waaagh! 
9046944	The Greenskin is causing an earthquake! 
9046947	Here's a taste of me mega-rumblah, ya gitz! 
9046948	The quake is focused on that structure! 
9046951	Ain't a ting built can stand against me mega-rumblah! 
9046952	Yer kit's gonna make fer some fine additions to me bitz box. 
9046953	I'm da best Mek dere iz! 
9046954	An three turns to da lef'… Dere! 
9046955	Ah Zog!
9046956	I knew I shoulda replaced more of me squishy bitz… 
9046957	The Greenskin's prattling is finally ended.
9046959	Emperor willing. 
9046966	Hopes I didn't smash all yer best bitz.
9046967	Ooh, I been lookin' fer one of dese fer me Trukk… 
9046968	Prepare for emergency extraction. 
9046969	Well done, Commander.
9046977	We cannot allow the Greenskin to make use of our wargear unpunished. 
9046986	The Greenskin tank is indicated on your map display.
9046995	There is the thieving Greenskin.
9046996	Eliminate him while he is exposed. 
9047001	Time fer ya to shake, squishies! 
9047002	You'll shake more wif broken bones! 
9047003	Tank charge! Redeploy. 
9047006	Smear 'em nice n' red! 
9047007	Relocate from the line of fire! 
9047010	If anyfing's better'n me kannon, I don't know wot dat is. 
9047011	Suppression weapons! Do not get caught exposed! 
9047014	How'z about a little Dakka fer ya?! 
9047015	Yer gonna grease me treads! 
9047016	I put blood flaps in back jus' fer you. 
9047017	Hear dat grindin'? Hope 'ee wasn' yer friend! 
9047018	Gaarh, not like dis! I was… was… 
9047019	Burn me body in me wagon… 
9047020	We have recovered the Chapter's armor.
9047021	What is left of it. 
9047022	My thanks for ending this Greenskin heresy, Commander. 
9047029	I'm boss of da road!
9047030	An' terday's road wuz you! 
9047031	I will examine the remains of the Predator and give peace to it's spirit.
9047032	Perhaps I can uncover just how it was lost to the enemy. 
9047100	Commander, the Orks have launched a counter attack.
9047101	The Ork raiding parties are led by a Nob named Skykilla.
9047102	This Nob leads a squad of Stormboyz, Orks equipped with primitive jump packs.
9047103	Stormboyz are especially ruthless Orks. Show them no mercy. 
9047112	Enemy location flagged on the map, Commander. 
9047113	We will blaze a trail of blood straight there.
9047114	Keep boasting, and the blood will be ours. 
9047121	There is the Ork leader.
9047122	Move in for the kill! 
9047127	I'm comin' down on yiz.
9047128	But you'll always be beneaf me feet. 
9047129	Enemy bombs! 
9047132	Brace yizselfs fer me bomb! 
9047133	Do not let him escape! 
9047136	Nuffin' can save yiz! 
9047137	Move! That Ork jump pack is going to blow! 
9047140	Disushpline or death! 
9047141	From above, y'look like ants! 
9047142	I'm bringin'a hammer down! 
9047143	Meet me boots an' yer death! 
9047144	I die like I lived.
9047145	Loud, fast an' dangerous. 
9047147	Another Greenskin dead. 
9047155	More 'eads fer me boss pole.
9047156	More glory for da Waaagh!
9047158	Mission aborted. Deploying Thunderhawks for emergency extraction.
9047175	Our target's location is indicated on the map display, Commander.
9047176	The road there is full of Orks.
9047177	Then we shall fight through them, Cyrus. 
9047184	The beast is there, brothers.
9047185	Priority target! Drive forward! 
9047190	Hah! Hah! Yer puny, but ya gots gutz. 
9047191	I likes dat! 
9047192	Enemy grenade! 
9047195	I gots a present fer you lot! 
9047196	The xeno is readying an attack. Clear out! 
9047199	I likes to smash! 
9047200	Greenskin reinforcements. 
9047203	Boyz! Get over 'ere and smack dese gitz! 
9047204	I fought you came to 'ere ta fight! 
9047205	Yer helmets iz gonna look great on me boss pole. 
9047206	I'll give me boyz yer teef! 
9047207	Huhn… You puny runts iz tougher than ya look…
9047208	So much for me boss pole… 
9047209	Ork threat eliminated.
9047210	Relay a safe approach to the Thunderhawks for pickup.
9047211	Well done, Commander. 
9047218	Wot? Dat's it?
9047219	I was just startin' to ‘ave fun… 
9047226	Commander, it seems the Eldar have not been driven off after all.
9047227	The xenos have summoned their daemonic Avatar, a towering warrior of flame.
9047228	The Avatar and its war host are destroying everything in their path.
9047229	They must be stopped or what few holdings we have left on Typhon will be lost. 
9047234	If only the Eldar turned their fury against the Hive Fleet.
9047235	Interpreting Eldar motives is a fool's errand, Cyrus.
9047236	Let us put down this monstrosity and be done with them. 
9047240	Holy Terra…
9047241	It emits the heat of a sun! Attack from a distance. 
9047246	It summons Warp fire! 
9047249	The ground is going to ignite! 
9047252	The heat is rising! Clear away from it! 
9047260	Let this be the last we see of the damnable Eldar. 
9047268	Commander… Gabriel… Cyrus is right… 
9047270	Foul witches! Purge them! 
9047271	Now! Strike before it can recover! 
9047274	Commander, we have managed to locate the xenos who have been raiding the reliquaries of Meridian.
9047275	Commissariat records identify their leader as Idranel, an Eldar witch responsible for several attacks on the bastion world of Cadia.
9047276	The veiling sorceries that have hidden her from us have fallen, but she remains a powerful foe leading a sizeable force.
9047277	Only the Space Marines stand a chance of eliminating her before she escapes. 
9047282	Hold fast to the Emperor, and beware Eldar trickery. 
9047283	This has the makings of a trap, brothers. 
9047284	Perhaps, but this Idranel will not find us easy prey. 
9047288	Target in sight.
9047289	Let the purgation begin. 
9047292	Did you think I had not foreseen this attack, primitive?
9047293	It is time you learned what it is to face a Seer of Ulthwé the Damned! 
9047294	Beware her sorcery! Keep your distance!
9047297	She summons the powers of the Warp itself! 
9047299	Let the storms of fate wipe this benighted world clean! 
9047300	More of them! Kill them all! 
9047302	If you pleasure in war, then you shall face an army. 
9047303	I am armored in the runes of Ulthanash! 
9047304	My spear sings a song of death for you! 
9047305	Reap the rewards of your thieving ways. 
9047306	Remarkable … I had thought surprise lost to me… 
9047307	What a wondrous lesson to come from such primitives… 
9047308	Fear of the righteous is the only lesson we have to teach.
9047309	You have my thanks. A glorious victory for your brothers and you, Commander.
9047310	A distraction. This does nothing to beat back the Tyranid swarm. 
9047314	Go and lick your wounds, primitives.
9047315	Let your people know the cost of stealing from the Eldar. 
9047340	Your little brains are so easily muddled. 
9047341	I present you a puzzle. 
9047344	Blast it. Stop fidgeting. 
9047347	I liked you better at a distance. 
9047350	The runes demand too much. 
9047351	None may harm the Farseer so long as we live. 
9047352	I call forth the warding runes. 
9047353	I will see you to the Infinity Circuit, my faithful Warlocks. 
9047370	Commander, we have detected a major Eldar incursion.
9047371	A powerful alien hovertank is leading a mixed force into parts of Meridian.
9047372	The Imperial Guard is stretched well past the breaking point.
9047378	The Eldar vehicle's last known position is marked on your map display, Commander.
9047379	Good luck.
9047380	Leave luck for those who need it. 
9047384	That Guardian. He is making for a vehicle.
9047385	Eliminate him before he can get there. 
9047388	The thieving animals have found me.
9047389	I cannot let them hinder our cause. 
9047390	The tank is charging us! 
9047392	Run them down like the beasts they are. 
9047393	Prism cannon readying to fire! 
9047395	I shall rake them all with fire. 
9047396	Wide beam blast! Move! 
9047398	The fools stand right in the path of my crystal array. 
9047399	I will not be bested by this filth. 
9047400	Is there some point to this futile defiance? 
9047401	I can contain my disgust no more. 
9047402	Farseer - forgive me.
9047403	I will not live to see your Vision fulfilled. 
9047404	Graceful, fragile thing.
9047405	Launch Thunderhawks for extraction. 
9047406	Meridian is again in your debt, Commander. 
9047410	I have taken care of the pests.
9047411	Now we can return to more important matters. 
9047412	Thank you for your aid in stopping these Eldar raids, Commander.
9047413	This surely was a great loss for them, and will stave off further assaults.
9047418	Commander, we have spotted an Eldar scouting party.
9047419	We have identified their leader as the notorious Ranger Nemerian.
9047420	He has raided storehouses and reliquaries across Calderis and Meridian.
9047421	Stop him once and for all, Commander. 
9047426	Eldar warriors have deployed to defend the target, Commander.
9047427	They hope to cover his escape, no doubt.
9047428	This we cannot allow. 
9047432	There, in the cloak.
9047433	That is Nemerian. 
9047436	So you've found me at last.
9047437	Very well; I know better than to try to reason with you. 
9047438	Plasma grenade! 
9047440	No need to seek death - it comes to you. 
9047441	He is taking a shot. Close range! 
9047443	Now we fight on my terms. 
9047444	He is slipping away! 
9047446	I have you just where I want you. 
9047447	This is a waste of precious time. 
9047448	I'll save you the agony of dying to Hormagaunt fangs. 
9047449	You chose a poor time to become a nuisance. 
9047450	And all this time you might have been killing Tyranids.
9047451	You deserve everything that's coming to you. 
9047452	Look how small these aliens are.
9047453	And yet, so deadly. 
9047454	Congratulations, Commander.
9047458	It is just as well.
9047459	If you could not defeat me, how would you have withstood the Hive? 
9047460	Emergency extraction under way.
9047461	Our relics and stores are much safer with Nemerian dealt with. 
9047467	Since your encounter at Argus, reports of Eldar activity have markedly increased.
9047474	Map location marked, Commander.
9047475	This Warlock will not escape us.
9047476	Do not underestimate Eldar guile, Thaddeus. 
9047480	There is the psyker.
9047481	Engage before he can use his powers. 
9047484	You are tardy. I was expecting you hours ago.
9047485	Did you get lost? 
9047486	Brace for psychic blast! 
9047488	Feel the force of a disciplined mind. 
9047489	Warp fire! Clear the area! 
9047491	Limbs be fleet as thought. 
9047492	The coward hides from us! 
9047494	Enough. Temple Warriors, let us finish this business. 
9047495	Neither killing nor dying frightens me. 
9047496	And so we dally on the threshold of apocalypse. 
9047497	You may as well end your short lives here as anywhere. 
9047498	I knew my end awaited me somewhere on this world.
9047499	You are simply the tools of greater forces. 
9047500	Suffer not the alien to live.
9047501	Enemy destroyed, Commander. 
9047502	Launch Thunderhawk for emergency extraction.
9047506	It seems you cannot even kill one marked by fate for death.
9047507	Does that not strike you as sad? 
9047508	Well done, Commander. 
9047509	We cannot allow the Eldar to gain a foothold in this sector. 
9047514	Commander, Eldar incursions are continuing.
9047515	Eldar warriors capable of rapid teleportation have been raiding many Imperial positions.
9047516	These so-called Warp Spiders are notoriously difficult to track, but we have located one of their leaders.
9047517	He will not stay in one place for long, so time is of the essence. 
9047522	Commander, our scanners place the Warp Spider in the position marked on your map.
9047523	He will not stay there for long. We should move.
9047524	Agreed, but watch for traps. 
9047528	There he is. 
9047529	Wait… Is he smiling? 
9047532	Here you come like good little prey.
9047533	Now if you will just do me the further kindness of dying. 
9047534	He readies his weapons! Disperse! 
9047536	Try to wriggle out of this, worms. 
9047537	He is readying a teleport attack. 
9047539	You cannot defeat what your eye cannot follow! 
9047540	He brings reinforcements. Eliminate them! 
9047542	Another angle, I think. 
9047543	I am keen to learn what desperation does for you. 
9047544	Come, surely you can do better. 
9047545	I see you did not quite think this through. 
9047546	It is the way of nature.
9047547	A predator stumbles, and he becomes prey. 
9047548	He considered us mere prey.
9047549	No longer.
9047550	Excellent work, Commander. 
9047554	A satisfying contest. I have learned much of your ways.
9047555	I thank you for preparing me to meet your friends.
9047556	Deploy for immediate extraction.
9047557	Without the elite Warp Spiders to concern us, our defenses are far more secure. 
9047580	Here come the wretches now.
9047581	Teach them a lesson in terms they can understand. 
9047584	Into their teeth. 
9047587	I will cut down the soldiers. 
9047590	They did bring a real weapon after all. 
9047591	Laughable.
9047592	Their wits are as slow as they are.
9047593	I begin to tire of your company.
9047594	To fall to such vermin…
9047595	May death erase the memory of this shame. 
9047602	I have reminded them of their place.
9047603	They shall not forget it again. 
9047613	Depriving the Eldar of this armature will greatly reduce their offensive ability. 
9047618	The alien walker's location is flagged on your map display, Commander.
9047619	This giant wields bizarre and dangerous technologies.
9047620	Our weapons will find their mark. 
9047624	Look at the size of it…
9047625	No time for gaping. Attack! 
9047630	Move! Enemy firing! 
9047633	Avoid its blade! 
9047636	Eldar warriors! Eliminate them! 
9047638	Protect the ancient! Strike down our foes!
9047644	It is but a crumpled mass of bone, now.
9047645	As all their kind should be.
9047653	This should draw out their leaders so you can put an end to these raids. 
9047658	Commander, a massive Tyranid beast is on the rampage.
9047659	This great Carnifex is a thundering terror that has destroyed anything that stood against it.
9047661	You must destroy it, if the sector is to withstand the Hive.
9047670	Drop successful, Commander.
9047671	We are within striking distance of the Carnifex's position.
9047672	The Hive will not leave it undefended. We must move. 
9047679	Here it comes!
9047680	Use your heaviest weapons! 
9047685	That screaming… Bio-plasma! 
9047688	Carnifex rush! Clear out! 
9047691	It is going to fire! 
9047694	All of your kind will die, alien! 
9047695	All of you! 
9047696	Very well done, Commander. 
9047703	Even the alien hive cannot replace such a great beast instantly.
9047704	You have gained the sector another day of life. 
9047709	Commander, we have a priority target.
9047710	A thundering Carnifex is driving forward with a host of Tyranid creatures.
9047711	This Carnifex is very powerful, Commander, but that also makes it valuable to the Hive Mind.
9047721	The beast is marked on your map display.
9047722	Emperor be with you, Commander.
9047723	Always, Martellus. Always. 
9047730	There is the monster!
9047731	For the Chapter! Attack! 
9047736	It is charging! Move! 
9047739	Bio-plasma! Clear that area! 
9047742	Venom barrage! Find cover! 
9047745	Another victory for you, my Emperor. 
9047746	Excellent work, Commander.
9047747	The death of such a creature has cost the Hive Fleet dearly, forcing it to slow its infestation.
9047754	The Litany of Fury is getting closer and closer to sub-sector Aurelia.
9047755	Stand fast and we shall join you soon.
9047760	Commander, the Tyranid invasion has begun.
9047761	We have received reports that the beasts are pushing into populated territory with amazing speed.
9047762	Thus far, only smaller creatures have been reported.
9047772	Commander, the heart of this swarm is marked on the map display.
9047773	This must be where the lead creature lurks.
9047774	Then let us cut right into it. 
9047781	There. That beast directs the swarm.
9047782	Eliminate it with extreme prejudice. 
9047787	Strangler vines! Relocate!
9047790	It readies a strike! Move! 
9047793	More Tyranids! Open fire!
9047796	The lead Tyranid has fallen and the swarm is scattering.
9047797	For now. 
9047798	Good work, Commander. 
9047805	Begin emergency extraction and recovery. 
9047806	Your victory has gained us precious time to ready our defenses. 
9047811	Commander, we have located a powerful Hive Tyrant.
9047812	This creature is at the apex of the Tyranid hive's surface infestation.
9047814	You must destroy this monstrosity. 
9047823	The Tyrant's last known location is marked on your map, Commander.
9047824	This place teems with Tyranid vermin.
9047825	Then we know what we must do, Avitus. 
9047832	Where is the beast?
9047833	It is laying a trap for us… 
9047838	It spits toxic clouds. Move. 
9047841	Tyranid Warp blast! Find cover! 
9047844	The Tyrant is summoning its guards. Open fire! 
9047847	Is there no end to the horrors we face?
9047848	Only in their deaths. 
9047849	Or our own. 
9047856	The chapter histories will laud this day, Commander.
9047857	With the death of that Tyrant, the Librarians felt the Hive Mind shudder and recoil.
9047914	The Hive Tyrant is the vital link between the Hive Fleet in space and the organisms on the planet's surface.
9047915	Eliminating the Tyrant will leave the Tyranid forces in disarray for a time, compelling them to withdraw.
9047916	These are the vulnerabilities we must exploit - no matter the cost. 
9047925	We will drive a spike into the hive's very heart.
9047926	Well put, Avitus, but the Tyrant will not die easily.
9047927	Make ready for battle. 
9047934	Here is the Tyrant beast.
9047935	At last. 
9047943	Incoming attack! Clear the area! 
9047949	It's dead. At last.
9047950	We actually hurt the Hive Fleet. Amazing. 
9047951	You have struck a telling blow, Commander! 
9047958	Legions of Tyranids are directionless without their Tyrant.
9047959	The hive will produce another in time.
9048015	Only your Space Marines have a chance of killing the Lictor before it escapes again. 
9048016	Commander, a Tyranid Lictor has evidently been stalking the habblocks for weeks. 
9048017	With the current infestation, the beast has revealed itself in an infested area.
9048018	Eliminating this killer would greatly boost morale among the population and help secure our defenses.
9048027	Commander, the Lictor's last known position is on your map display.
9048028	I doubt it will wait patiently for us, Commander.
9048029	Agreed. Watch for ambush. 
9048036	This is the place… Scan for movement…
9048037	There! Ambush! 
9048042	Spore mine barrage! 
9048045	Where is it… There! 
9048048	It slips away again! 
9048051	Inbound spore mines! Clear that structure! 
9048052	The Lictor is dead. 
9048053	Commander, Meridian is in your debt again. 
9048060	The death of this beast gives us hope that we may stand against these horrors.
9048061	Thank you. 
9048117	A powerful Tyranid creature has been spotted, Commander.
9048118	This insidious beast is an especially powerful Ravener.
9048119	It has burrowed through multiple Imperial Guard outposts, wreaking havoc with morale.
9048120	Its rampage must be stopped. 
9048129	This slither-slasher will pay for the men it has killed.
9048130	We are facing an endless swarm, Thaddeus. 
9048131	This is about more than a few lost Guardsmen. 
9048138	There it is!.
9048139	Eliminate it. 
9048144	It is about to fire! Close range! 
9048147	It goes underground! 
9048153	Vengeance is worth the effort.
9048154	Let the Emperor worry about revenge, Thaddeus. 
9048155	Concentrate on victory. 
9048162	Congratulations on your victory, Commander.
9048163	With each of these victories you hurt the hive and force it to recoil. 
9048343	It is vulnerable! Strike before its shield returns! 
9048372	Commander, we have located Captain Thule's attacker.
9048373	The Warrior beast that you drove into the Badlands has resurfaced, leading a swarm of lesser Tyranids.
9048374	We cannot allow this creature to escape retribution again.
9048375	Collecting samples from its corpse may lead to a cure for Captain Thule. 
9048384	Commander, only a sample from the lead creature will help.
9048385	I have indicated the creature's location on your map display.
9048386	Captain Thule will have his vengeance. 
9048393	There is the beast.
9048394	Destroy it! 
9048399	Barbed strangler! Move! 
9048402	It is poisoning the ground. Clear out. 
9048405	Watch out. The Warrior is summoning other Tyranids. 
9048408	This is for Captain Thule, alien!
9048409	It is dead, Thaddeus. 
9048410	Save your hate for the next enemy. 
9048417	Well done, Commander.
9048418	Apothecary Gordian has dispatched servitors to collect and analyze the Warrior's corpse. 
9048474	Commander, orbital sensors have located a powerful Tyranid target.
9048475	This creature of the Zoanthrope genus exists to channel the psychic might of the Hive Mind.
9048476	Our Librarians believe that killing this beast will cause feedback and actually weaken the Hive Mind itself.
9048486	Ah… I can feel the thing scratching at my mind…
9048487	We all feel it, Cyrus.
9048488	Steel yourselves and advance. 
9048495	There. Amidst that madness. 
9048496	Clear away from the beast! 
9048501	It readies a warp blast! Clear out! 
9048504	No… not again… 
9048507	Warp energies shield it! Stand clear.
9048510	My mind is my own, beast.
9048511	My own! 
9048512	A great victory, Commander. 
9048519	Our Librarians report the Hive Fleet shuddered and screamed when you dealt the killing blow.
9048525	Commander, our librarians have located a priority target.
9048526	The Tyranid Hive Mind coordinates its countless drones through creatures with powerful psyker capabilities.
9048527	Among these is the Zoanthrope, a beast of awesome psychic might.
9048528	Killing this beast will cause the hive pain and be a significant step in driving the invader back. 
9048537	Come what may, this beast must die today.
9048538	We know the stakes, Tarkus.
9048539	The time for proclamations is long past. 
9048546	The creature must be there.
9048547	The air crackles with psychic power. 
9048552	Psychic blast building up! Move! 
9048555	Beware the beast's warp powers! 
9048558	That shield burns - keep away from it! 
9048561	Let this be only a sample of the pain we will cause the Hive.
9048562	Here, here. 
9048563	Excellent work Commander. 
9048570	The destruction of this Zoanthrope has pushed the Tyranid hive back markedly.
9048571	You bring hope to the entire sector. 
9048598	Come on then, aliens.
9048599	Let us see if you can fight. 
9048602	You will suffer fury from the sky! 
9048605	Death to the alien! 
9048608	To the air! 
9048609	Heavy fire! Silence those guns! 
9048610	No mercy for the xenos! 
9048611	For Chapter and Imperium! 
9048612	Savor your victory while you can, alien.
9048613	My brothers will not rest until I am avenged. 
9048620	Victory is ours, brothers.
9048621	But these xenos are sure to test us again soon. 
9048644	Quickly, reactivate the Dreadnought!
9048645	I have returned to destroy the alien. 
9048648	Launch missile barrage! 
9048651	You will fall! 
9048654	Orbital batteries: Unleash all fury! 
9048655	The Chapter demands your extermination. 
9048656	Suffer the fate of all enemies of Man. 
9048657	You are a blight upon the Galaxy, alien! 
9048658	Your victory is my shame, alien.
9048659	I shall atone for it when next I wake… 
9048666	The alien attackers are no more.
9048667	I shall slumber until next I am needed. 
9048690	Brothers, the enemy is upon us at last!
9048691	Let us show them the price of their heresy! 
9048694	Launch grenades! 
9048697	Coordinates fixed! Fire artillery! 
9048700	You will pay for the deaths of my brothers! 
9048701	Suffer not the alien to live! 
9048702	Cleanse and purify! 
9048703	Strike with zeal and fury! 
9048704	Your existence is an affront to Chapter and Emperor.
9048705	I die unbowed and undefeated… 
9048712	The enemy has fallen!
9048713	See to your wargear and make ready for the next assault. 
9048782	You think to interrupt the rites of activation, alien.
9048783	But they are complete and your death is at hand. 
9048786	Bring death to all aliens who approach. 
9048789	Orbital cannons: Fire on this position! 
9048792	Machine spirit, protect he who tends to you… 
9048793	Your machines will fail you, xenos. 
9048794	Rest, machine spirit, but recover soon. 
9048795	The only mercy is death. 
9048796	The machine spirits have not failed me… 
9048797	I have failed them… 
9048804	The last of the aliens has fallen.
9048805	Begin the rites of maintenance and thanks. 
9048828	The enemy is here.
9048829	Rouse the vehicle while I delay them. 
9048832	Now you will feel the might of the Space Marines. 
9048835	Charge the enemy! 
9048838	Heavy bolter barrage on that position! 
9048839	Tactical squad: dismount and attack! 
9048840	Begin repairs on our vehicle. 
9048841	Taking heavy damage from explosives! 
9048842	All systems dead.
9048843	Keep fighting… Keep --
9048850	Once more, the Emperor smiles on those who fight in His name. 
9048851	No xenos may face us and live. 
9048874	Load main guns! Engine to combat speed! 
9048875	Make ready! The enemy is upon us. 
9048878	Crush their bones to dust! 
9048881	Load explosive ordnance! 
9048884	Concentrate heavy bolter fire on that position! 
9048885	We are the armored fist of the Emperor! 
9048886	Begin combat repairs! 
9048887	Explosive charges penetrate our armor! 
9048888	The Machine Spirit withers… our armor cracks…
9048889	This cannot be… 
9048896	See to the maintenance rites, brothers.
9048897	This is but one battle in an endless war. 
9048924	The eye of the unbeliever is easily deceived. 
9048930	Can you fight blind, alien? 
9048931	A cunning enemy, then… 
9048932	Your fortress may be your tomb. 
9048933	Every foe has a weakness. 
9048942	Foes such as these are keen reminders.
9048943	The Chapter demands no less than excellence from us. 
9048966	It seems the Guard cannot handle a few xenos, brothers.
9048967	Their deaths fall to us, then. 
9048970	Teleport warhead immediately! 
9048973	Fire artillery barrage! 
9048976	Brothers! Deploy and attack! 
9048977	I have fought a hundred crusades against your kind. 
9048978	I am the Emperor's weapon, honed with fury. 
9048979	You dare damage my holy armor! 
9048980	Where no other had, you have bested me, alien.
9048981	But my brothers will exact vengeance. 
9048988	Another victory in our endless crusade.
9048989	I trust tomorrow will bring still more. 
9048996	Lictor
9048997	Infantry
9049012	Versatile hero with various upgrades for melee or ranged. Increases the bonuses of your synapse creatures' auras.
9049013	Tyranid Hive Tyrant
9049014	Fast and disruptive, excels at rushing into enemy lines or surprising them by tunneling beneath them. Grants the Fleet of Claw ability to Raveners.
9049015	Tyranid Lictor Hero
9049029	Hormagaunt Brood
9049030	Infantry
9049031	Ravener Brood
9049032	Infantry
9049035	Warrior Brood
9049036	Heavy Infantry
9049037	Zoanthrope
9049038	Infantry
9049039	Carnifex
9049049	Monster
9049059	Lictor Alpha
9049060	Commander
9049061	Ravener Alpha
9049062	Commander
9049063	Power Armor
9049064	Hive Tyrant
9049065	Commander
9049099	Banshee
9049102	Guardian
9049105	Avatar
9049108	Ranger
9049111	Warlock
9049114	Warp Spider
9049168	Wartrukk
9049180	Big Shoota
9049192	Burna
9049199	Highly agile melee infantry. Upgrades grant additional speed, the War Shout ability, and other enhancements.
9049200	Howling Banshees
9049201	Howling Banshees
9049202	Infantry
9049206	High damage but low durability infantry. Upgrades grant abilities such as Plasma Grenades and Energy Shields.
9049207	Guardian
9049208	Guardian Squad
9049209	Infantry
9049213	Fiery incarnation of the God of War and Murder. Massively powerful melee unit. Enhances nearby troops, making them resistant to ranged damage and immune to suppression.
9049214	Avatar
9049215	Avatar
9049216	Daemon
9049220	Light infantry unit that requires a brief setup time. Good for sniping enemies from a distance, and for killing units in buildings. Can detect infiltrated units. 
9049221	Rangers
9049222	Rangers
9049223	Infantry
9049234	Elite infantry equipped with teleporters. Best used for ambushes and rapid redeployment.
9049235	Warp Spider Squad
9049236	Warp Spider Squad
9049237	Infantry
9049241	Kommando (Hero)
9049244	Collect the Biosample
9049255	Fast and fragile, anti-infantry vehicle. Transports infantry units across the battlefield and allows nearby squads to reinforce.
9049256	Ork War Trukk
9049257	Wartrukk
9049258	Vehicle
9049276	sneaky boy who likes to stab and shoot from the shadows, grants Kommando Squad big shootas 
9049277	Ork Kommando
9049278	Kommando
9049279	Commander
9049280	Stop the Ork Incursion
9049281	Warboss (Hero)
9049336	Strong melee hero but less mobile, immune to suppression. Allows sluggas to be upgraded to Ard Boyz
9049337	Ork Warboss
9049338	Warboss
9049339	Commander
9049357	Deff Dread
9049387	Slow melee vehicle. Effective versus infantry and vehicles. Has the Rampage ability which allows the Deff Dread to move faster. Can also be upgraded with Burnaz 'n Bitz
9049388	Killa Kan
9049389	Deff Dread
9049390	Vehicle
9049418	Improved Medical Equipment
9049419	Improved Medical Equipment
9049420	Gives the Apothecary more energy and energy regeneration.
9049428	Recovery Stimulant Kit
9049429	Astartes Issue
9049430	Heals 75% of Squad Maximum Health in an Area
9049431	Replenished by Supplies
9049432	Revives Fallen Squad Leaders
9049455	High Powered Shots
9049458	Delivers a lethal shot to infantry from considerable range
9049474	Wraithlord
9049480	Fire Prism
9049492	Powerful walker unit. Upgrades allow for additional ranged damage or anti-armor weaponry.
9049493	Wraithlord
9049494	Wraithlord
9049495	Vehicle
9049496	Skimmer tank armed with a powerful energy cannon. Capable of unleashing a high-damage focused shot.
9049497	Fire Prism
9049498	Fire Prism
9049499	Vehicle
9049556	Target Explosives Here
9049569	Apothecary Armor
9049570	Power Armor
9049577	Kill the Eldar Warlock
9049578	Witchblade
9049740	Recklessness
9049741	Break suppression effects.
9049743	The Blighted Bolter
9049744	Bolter
9049750	Greatly Increased Damage in Melee
9049771	Rendezvous with Tarkus and his squad
9049791	Move North
9049816	Reinforce Shootas
9049817	Reinforce Shootas
9049818	Reinforce Shootas
9049819	Reinforce Stikbommas
9049820	Reinforce Stikbommas
9049821	Reinforce Stikbommas
9049822	Reinforce Tankbustas
9049824	Reinforce Tankbustas
9049832	Apothecary Armor
9049833	MK VII ' Aquila' Armor
9049917	Move here to get within grenade range
9049918	Use Grenades to collapse the cave entrance
9049925	Kommando
9049932	Fragile stealth ranged unit. Can detect infiltrated units. Additional abilities include Luv da Dakka, Smoke Grenade and the Burna Bomb. Can add a Nob Leader.
9049933	Kommando Squad
9049934	Kommando Squad
9049935	Infantry
9049936	Choppa
9049937	Stormboy
9049940	Assault troops equipped with jump packs. Good at closing quickly and forcing ranged units into melee combat. Can get Improved Jump Packs which allows the use of Suicide Jump.  Can also be upgraded with a Nob Leader.
9049941	Stormboyz
9049942	Stormboyz
9049943	Ork Mob
9049944	Typhon Primaris
9049945	Typhon Low Lands
9049947	Meridian
9049948	Meridian Downtown
9049956	Choppa
9049975	Power Armor
9049976	Power Armor
9050084	Assassinate
9050085	Stab a target for heavy damage. If the target is killed with assassinate the Kommando can immediately make another stab. 
9050135	Loota
9050159	ACHIEVEMENT: First Sync Kill
9050244	Kill the Hive Tyrant
9050245	Big Shoota
9050261	Comes with the Dakka Deffgun, a suppression weapon with a limited firing arc. Can be upgraded with the Beamy Deffgun (an anti-vehicle weapon). Also have the ability to ambush enemies with the Hide Da Gunz ability.
9050262	Big Shoota Boyz
9050263	Lootas
9050264	Infantry
9050265	Reinforce Lootas
9050266	Reinforce Lootas
9050267	Reinforce Lootas
9050280	Predator Autocannon
9050547	Warp Field
9050548	Activate a protective shield. While active, damage received drains energy instead of health.
9050550	Burrow
9050551	Burrow underground. Burrowed units cannot be seen except by enemy detectors. When the Ravener unburrows it knocks away and stuns any nearby enemies.
9050577	Tactical Marine
9050584	Orks with lotsa grenades!
9050585	Ork Shoota Boyz
9050586	Stikkbommaz
9050587	Ork Grenadier Mob
9050612	Level 2 Teleporta Platform
9050613	Upgrades your Teleporta Platform to level 2. Unlock Stikkbommaz, Tankbustas, Wartrukk, Deff Dread and Weirdboy.
9050616	Level 2 Teleporta Platform
9050617	Level 3 Teleporta Platform
9050618	Upgrades your Teleporta Platform to level 3. Unlock Nob Squad, Kommando and the Looted Tank.
9050627	Stormboyz
9050628	Stormboyz are strapped to rokkit packs that propel their wearer to the front of the battle.  Effective against infantry.
9050631	Heavy Dakka Support
9050632	Lootas are the most heavily armed of all orks. They can suppress infantry from long range.
9050639	Bomma Boyz
9050640	The Stikkbombaz are effective versus infantry and clearing out garrisoned buildings. 
9050677	Big Shoota
9050678	Offers greater range and damage than standard shoota. Also grants the Aiming? Wotz Dat? ability which causes suppression when active.
9050693	Burna
9050694	Effective against infantry, buildings and units in cover.
9050708	Level 2 Teleporta Platform
9050709	Tank Hunters
9050710	Tankbustas are effective against vehicles.
9050713	Stikkbombz
9050714	Grants Stikkbomb ability, an effective anti-infantry grenade.
9050717	Stikkbombs
9050718	Stikkbomb
9050719	Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings.
9050729	Enhanced Kustom Shoota
9050730	Give the Warboss an enhanced kustom shoota. Effective versus infantry and grants the Shoot 'em Good ability.
9050735	Stikkbombs
9050739	Retake the Imperial Settlement
9050867	Ork HQ
9050870	Teleporta Platform
9050871	Building
9050872	Tyranid HQ
9050875	Hive
9050876	Building
9050877	Eldar HQ
9050880	Webway Assembly
9050881	Building
9050900	Rokkit Launcha
9050914	Level 2 Hive
9050918	Level 3 Hive
9050919	Upgrades your Tyranid Hive to Level 3 and unlocks the Lictor and Carnifex. 
9050951	Evolution Chamber
9050952	unlocks infantry upgrades
9050986	Quit all dat movin', ya gitz.
9050987	How'm I gonna shoot ya if you get too close?
9050988	 
9050994	Time to come out of dere… 
9050996	unlocks zoanthropes 
9051020	Reinforce Avitus's squad
9051045	Devourer
9051046	Mutates Ravener to grant the Devourer ranged weapon. Effective against infantry.
9051048	Bolter
9051052	Tyranid Ripper
9051067	Kill Mek Blitzzagga
9051068	Find and kill Mek Blitzzagga. He may lead you to the Astronomic Array.
9051075	Venom Cannon 
9051076	The Venom Cannon is a powerful weapon effective against infantry and vehicles. Grants ranged synapse to nearby units
9051086	Boss Helm
9051090	Yes
9051091	No
9051095	Okay
9051096	Cancel
9051097	Show Readme.txt after install is finished
9051144	Supply Drop
9051157	Flesh Hook
9051160	Stikkbombs
9051161	Flesh Hooks
9051162	Fire terrible hooks to damage enemy infantry and pull a target towards you.
9051200	Soul Shrine
9051201	Increases the strength of Exarchs and Exarch auras.
9051220	Spore Mine
9051234	From the Warp
9051235	Equiped with the death spinner and a warp generator caple of making short warp jumps the Warp Spider is a fearsome ranged unit.
9051238	Level 2 Webway Assembly
9051239	Upgrades your Webway Assembly to level 2. Unlock Warp Spider, Wraithlord, Falcon, Bright Lance Weapon Team, and Wraithguard.
9051242	Level 2 Webway Assembly
9051243	Level 3 Webway Assembly
9051244	Upgrades your Webway Assembly to level 3. Unlock Fire Prism, D-Cannon weapon team and the Avatar.
9051257	Spears of Light
9051258	Weapons platform effective against vehicles.
9051260	Level 2 Webway Assembly
9051261	Level 3 Webway Assembly
9051262	Space Continuum
9051263	Unlocks D-Cannon upgrade
9051274	Fleet of Foot
9051275	Enables you to activate Fleet of Foot on Guardian Squads, Howling Banshees, Seer Council, Ranger and weapon teams.
9051288	Stikkbombs
9051290	Commander, how much longer are we to waste our time fighting these Greenskins?
9051291	We should be concentrating on the Tyranids.
9051292	The citizens those Orks were threatening would disagree with that assessment.
9051293	I care not a whit for them, Thaddeus.
9051294	Our duty is to halt the hive, not to coddle every mewling child across the sub-sector.
9051295	So you would just hand the sector to the Orks?
9051296	Thaddeus makes a fair point, Avitus. 
9051297	We cannot stop the Hive here if the Greenskin is allowed free reign. 
9051298	Mission Briefing
9051317	Extended Carapace
9051403	Protect the Argus City Gate
9051406	Save Avitus
9051413	Ladon Swampland
9051414	This lowland depression is clogged by vines and choked with fetid vapors. Only a few ruins hint at past human attempts at settlement. Now, a Tyranid hive lurks within.
9051415	Hab Spire Legis
9051416	Home to millions of Imperial Citizens, Hab Spire Legis includes important industrial and transport centers as well as housing.
9051417	Mount Siccaris
9051418	The humans who once inhabited Typhon's highlands erected temples near the volcanic Mount Siccaris. Ruins now rise above canyons dug by ancient lava flows.
9051419	Eliminate them. 
9051420	When ya gonna start? 
9051427	Destroy them from range. 
9051428	Now me force field's up an' I'm unstoppable! 
9051429	Into the Hive
9051431	Raid Against the Warboss
9051433	Eliminate Warboss Bonesmasha
9051434	Greenskin Assassin
9051436	Kill the Ork Kommando
9051476	Dreadnought
9051487	Angel Gate Control Tower
9051490	Garrissonable Structure
9051492	Well done.
9051496	Your target is on your map display.
9051497	Understood. 
9051498	Hive Tyrant!
9051499	I am Davian Thule.
9051500	The beast is gone. 
9051501	Bolter
9051504	Master-Crafted Bolter
9051505	Ranged weapon effective against infantry. Grants the Full Auto ability which knocks back enemies and deals increased damage within an area.
9051507	Full Auto
9051508	Open fire, dealing increased damage and knocking enemies back within a small area.
9051572	Predator Heavy Bolter Left
9051576	As many as we can. 
9051577	Destroy that nest before it spawns!
9051578	Kill one, ten more appear.
9051579	Commander, toxin analysis complete.
9051580	Beginning revival. 
9051581	Alien sniper! 
9051582	Spore mines ahead. Destroy them from range.
9051583	Explosive spores. 
9051593	This will allow us to prepare an antitoxin for Captain Thule. 
9051594	Techmarine
9051624	Keep at least 1 Imperial Guard alive
9051683	Stikkbomb
9051715	Brightlance upgrade
9051716	Equip a bright lance cannon, effective against vehicles.
9051718	Shuriken Cannon upgrade
9051719	Equip a shuriken cannon, effective against infantry.
9051730	Rune Armor
9051731	Increases the Farseer's Health, Energy and Energy Regeneration. 
9051733	Armor of Fortune
9051734	Unlocks Fortune ability which temporarily reduces the damage taken by an allied unit. Increases Health of the Farseer.
9051763	Witchblade
9051764	Gives the Farseer a deadly witchblade.
9051802	Move here to pickup wargear
9051809	Pickup Wargear
9051813	Uncover who is agitating the Orks
9051814	Bolter
9051853	Long ago, the Emperor foresaw Humanity's need for warriors unlike any others.
9051854	Warriors who could face the unbearable horror lurking among the stars.
9051855	Who, when all others fled, would strike at that horror's very heart.
9051856	Who, on the day of certain defeat, would be victorious.
9051857	Brothers, we are those warriors.
9051858	And that day is today.
9051859	Attention:  Xeno attack imminent. 
9051860	All residents report to designated hab-shelters without delay.
9051861	Display identity badges at all times. 
9051862	Follow all orders from stratum Adepts.
9051863	Report xeno sightings without delay.
9051864	Remember:  The faithful shall have the Emperor's Protection.
9051878	Let others blanche and recoil in the face of this genocidal infestation.
9051879	We are Space Marines. 
9051880	We know no fear.
9051881	Let others retreat before an inhuman enemy who uses life itself as its twisted weapon.
9051882	We are Space Marines and we arm ourselves with the purest of all weapons…
9051883	Death itself.
9051887	Reinforce Kommandos
9051888	Reinforce Kommandos
9051889	Reinforce Kommandos
9051890	Reinforce Sluggas
9051891	Reinforce Sluggas
9051892	Reinforce Sluggas
9051893	Reinforce Stormboys
9051894	Reinforce Stormboys
9051895	Reinforce Stormboys
9051899	We have detected Eldar scouts near our Communications Array. They must be preparing an attack on the array itself.
9051901	Repel this attack, Commander. 
9051906	Stay alert. The Eldar strike without warning.
9051907	The Eldar want the Array for themselves, Commander, their primary target will be the beacons.
9051908	You must protect the beacons. 
9051941	Enemy in full retreat.
9051942	And our connection with the Array remains secure.
9051943	Well done, Commander. 
9051949	The Array has fallen, Commander.
9051950	We have failed. 
9051953	The Eldar are closing in on one of our automated foundries, Commander.
9051955	I know not why they seek to acquire our technologies, but this cannot be allowed. If the foundry falls, our ability to deploy to multiple missions would be compromised.
9051956	We must protect that foundry, Commander. 
9051961	What would the Eldar want with a foundry?
9051962	Suffice it to know that they wish it, Avitus.
9051963	And if we fail to protect our beacons around it, they will have it. 
9051996	Back to the shadows, Eldar.
9051997	Well done, Commander. 
9051998	The Foundry remains operational and under our control. 
9052004	Curse those foul Eldar.
9052005	The beacons are destroyed, and the foundry is lost. 
9052008	The alien swarm is moving directly towards one of our Communications Arrays, Commander. 
9052010	Unless they are stopped, they will sever our connection with the array and cost us valuable intelligence on their activities.
9052011	Time is of the essence. 
9052020	The swarm is closing in. Set up your defenses while you can.
9052021	We need to protect the beacons. 
9052022	We'll lose the Communications Array if they are destroyed. 
9052059	I fear nothing, for I am fear incarnate.
9052060	The Communications Array is safe for now. 
9052061	Well done. 
9052068	The communications array has fallen.
9052069	Sending in Thunderhawks for immediate extraction. 
9052074	The Tyranid swarm continues to ravage the sector, Commander.
9052075	An entire horde is closing in on one of our automated foundries.
9052076	These foundries allow us to resupply quickly and launch multiple strikes against our enemies. 
9052077	That advantage could be lost to us if this foundry falls to the Tyranids. 
9052086	The foundry can weather an attack, but our control beacons are much more fragile.
9052087	If the swarm destroys those, we will no longer have access to the Foundry, regardless of its state.
9052088	Then they will not fall. 
9052125	The horde has been stopped in its tracks.
9052126	The foundry has not fallen. 
9052134	Withdraw to the Strike Cruiser, brothers. Our beacons are shattered and the foundry is lost.
9052135	We must find another route to victory. 
9052140	The Tyranids are threatening a shrine to the Emperor.
9052141	Losing this shrine will deal a serious blow to morale across the sector.
9052143	We cannot allow this, Commander. 
9052152	Remember, Commander, the control beacons must not fall or the shrine will be rendered useless. 
9052191	The shrine is safe now.
9052192	The Emperor was with us this day. 
9052200	The shrine has fallen to the swarm. Thunderhawks approaching for emergency extraction.
9052201	This is a dark day for the Imperium. 
9052206	Defend her at all costs!
9052207	Destroy the Space Marines!
9052212	Commander, we are experiencing massive power fluctuations.
9052213	Whatever is happening there, you must stop it!
9052214	Forward, then!
9052215	We cannot pierce her damnable shield!
9052216	Aahh… Isha lend me strength…
9052217	See! She cries out when her soldiers fall!
9052218	It is weakening her.
9052219	Then we shall weaken her further.
9052220	Or it was all an Eldar trick.
9052470	Commander, the Greenskins continue their rampage across the sector.
9052471	A communications array has come under attack from an Ork horde. They seek to loot and destroy this important structure.
9052472	These arrays improve our communications across the sub-sector and allow us to monitor enemy movements. We cannot afford to lose that advantage. 
9052482	The Ork assault is about to begin commander. 
9052483	The Greenskins will target the beacons around the Array. If those fall, the relay will be theirs.
9052484	They may also try to capture the array directly. We can't let that happen either. 
9052530	Communications array secured.
9052531	Excellent work, Commander.
9052532	We will continue to benefit from this data throughout our crusade. 
9052541	I have lost contact with the array's logic engines. 
9052542	The battle is lost. Withdraw immediately. 
9052547	The Orks are preparing to assault one of our automated foundries, Commander.
9052549	It is these foundries that allow us to rapidly redeploy and launch multiple strikes.
9052550	You must repel the Ork attack or the foundry will fall. 
9052559	They will direct their attacks at the beacons allowing us to control its automated systems.
9052560	They should direct their attacks at us. That would actually give them a chance to succeed. .. 
9052561	The Orks will want the foundry for themselves, Commander. 
9052607	Ork threat eliminated. Find us worthier opponents in the future. 
9052608	Foundry output remains strong, Commander. Well done. 
9052618	The relays are shattered. The foundry is lost
9052619	Initiating emergency extraction.
9052624	Commander, the Orks are about to overrun a shrine dedicated to the Emperor.
9052625	Losing this shrine would bring shame to our Chapter and deal a serious blow to sector morale.
9052627	Protect the shrine at all costs. 
9052636	We will not allow the aliens to desecrate this place.
9052637	Make sure our beacons remain in place, brothers.
9052638	We cannot protect the shrine without them. 
9052684	We stand victorious in the Emperor's shadow. 
9052685	The Orks will think long and hard before attacking a holy shrine again. 
9052695	The beacons are lost. 
9052696	We must withdraw. 
9052814	Superior Power Sword
9052817	Relic Power Sword
9052820	Master-Crafted Power Sword
9052823	Azrael's Second
9052824	Power Sword
9052846	Anointed Power Axe
9052853	Anointed Power Axe
9052854	Equips the Apothecary with a Power Axe that drains energy from enemies when it strikes.
9052886	Bolter
9052905	Armor of Purity
9052906	Armor of Purity
9052907	Reduces the recharge time on the Apothecary's Heal ability and increases the Apothecary's health. 
9052909	Brothers in Arms
9052910	Increase the firing rate and damage output of the Techmarine and nearby allies.
9052967	Die, xeno! Die!
9052968	We do not have the weapons to kill this beast.
9052975	Greenskin Horde
9052976	Tyranid Hive Fleet
9052995	Well done, Commander.
9052996	Excellent work, Commander. 
9052997	However, only a few mortar batteries have reactivated. 
9052998	The choice of tactics is yours, of course. 
9053011	Angel Gate is closing!
9053047	Use your Jump Pack troops
9053048	Target Thaddeus
9053049	Greenskin Horde
9053050	Tyranid Hive
9053051	Eldar
9053052	Loathsome Eldar
9053053	Angels of Death
9053054	Angels of Death
9053055	The Wailing Doom
9053056	Fire Prism Assault
9053057	Idranel of Ulthwé
9053058	Warlock of the Eldar
9053059	The Eldar Pathfinder
9053060	Lord of Wraiths
9053061	A Spider Among Flies
9053062	The Eldar Webway Gate
9053063	The Eldar Farseer Summoner
9053064	The Ork Warboss
9053065	Greenskin Armor
9053066	Greenskin Weaponsmith
9053067	The Ork Kommando
9053068	Rippa-Splitta
9053069	Skykilla's Raid
9053071	Target: Gutrencha
9053072	Destroy the Avatar
9053073	Destroy the Fire Prism
9053074	Eliminate Farseer Idranel
9053075	Kill the Eldar Warlock
9053076	Eliminate Ranger Nemerian
9053077	Destroy the Wraithlord
9053078	Kill the Warp Spider Exarch
9053079	Destroy the Falcon Tank
9053080	Kill the Eldar Farseer Summoner
9053081	Kill the Ork Warboss
9053082	Kill Boss Gorwazza
9053083	Eliminate the Ork Mek
9053084	Kill the Ork Kommando
9053085	Eliminate Rippa-Splitta to Recover the Dataslate
9053086	Eliminate Skykilla and his Stormboyz
9053087	Eliminate Deff Driva
9053088	Eliminate Gutrencha
9053089	Thundering Terror
9053090	Monstrous Might
9053091	Target: Carnifex
9053092	Master of the Hive
9053093	Tyrant Alert
9053094	To Decapitate the Hive
9053095	The Tyranid Lictor Jumper
9053096	Death Whisper
9053097	The Mantis Killer
9053098	The Killer Serpent
9053099	Unstoppable Fury
9053100	Brain Beast Unleashed
9053101	The Hidden Brain
9053102	Snake in the Grass
9053103	Vengeance for Davian Thule
9053104	Brood Swarm
9053105	Hand of the Hive Mind
9053106	Fury of the Hive Mind
9053107	Bring down the Carnifex
9053108	Purge the Carnifex
9053109	Kill the Tyranid Guant Squad
9053110	Eliminate the Hive Tyrant
9053111	Destroy the Nesting Hive Tyrant
9053112	Eliminate the Hive Tyrant
9053113	Kill the Tyranid Lictor Jumper
9053114	Kill the Lictor Beast
9053115	Eliminate the Lictor
9053116	Kill the Ravener
9053117	Stop the Carnifex
9053118	Kill the Tyranid Spore Chimney 2 Tower
9053119	Kill the Tyranid Tyranid Tower 1
9053120	Kill the Tyranid Tyranid Tower 2
9053121	Avenge Captain Thule
9053122	Purge the Warrior Beast
9053123	Purge the Zoanthrope
9053124	Eliminate the Zoanthrope
9053169	Ambush!
9053170	Snake firing at range!
9053171	Do not let them escape! 
9053172	That was the last of them.
9053173	Expect more attacks 
9053179	Hive node launching spore mines!
9053180	Bombardment from a hive node. Destroy it. 
9053210	Furious Absolution
9053213	Heavy Bolter
9053214	Foe Smiter
9053215	Bolt Pistol
9053218	Valorous
9053222	Tartarus
9053225	Roar of Truth
9053229	The Chorus of Zeal
9053232	Heavy Bolter
9053233	Armor of the Crusader
9053236	The Mantle of Kronus
9053239	Immovable
9053242	Eagle Talon
9053243	Power Axe
9053245	Alexian's Blade
9053248	Hidden Knowledge
9053269	Prayer of the Righteous
9053270	Purity Seal
9053272	Oath of Victory
9053273	Purity Seal
9053275	The dance of blades begins!
9053276	They wish to try our swords.
9053277	It is an ambush.
9053278	To cover!
9053279	We are easy targets until we close the gap.
9053280	We are under a psychic onslaught.
9053281	We are beset with flame.
9053282	We are under barrage.
9053283	Keep us moving. Strike back as you can.
9053284	Our craft takes heavy blows from the eneny.
9053285	The humans grow presumptuous.
9053286	The Imperials invite their own destruction.
9053287	Brutish Orks strike at us.
9053288	We must teach these Orks their place.
9053289	The Space Marines press their attack.
9053290	The Great Devourer sends its atrocities against us.
9053291	Drones of the Hive Mind scuttle toward us.
9053292	Our vehicle is in jeopardy.
9053293	There is difficulty in evading.
9053294	Leave nothing unavenged.
9053295	We must learn from our sufferings.
9053296	Our wounds are grave!
9053297	Our strength is failing!
9053298	Our lives hang by a thread!
9053299	Flee or die.
9053300	Live to fight again.
9053301	This is over for now.
9053302	The pain grows.
9053303	The wraithbone has been breached.
9053304	Our flight has ended, our wings clipped.
9053305	The targeting matrix has shattered!
9053306	Like the hounds of Kurnous, we run.
9053307	Standard of Kronus
9053308	Battle Standard
9053310	Standard of Calderis
9053311	Battle Standard
9053313	Stigmatum Sanguinius
9053314	Iron Halo
9053316	Crown of Iron
9053317	Iron Halo
9053319	Improved Power Armor
9053320	Power Armor
9053322	Improved Scout Armor
9053323	Scout Armor
9053325	Improved Bolt Pistol
9053329	Improved Bolter
9053330	Bolter
9053333	Improved Heavy Bolter
9053334	Heavy Bolter
9053337	Improved Chainsword
9053338	Chainsword
9053340	The time for speed has passed.
9053341	Their undisciplined minds shall betray their locations.
9053342	All that is hidden, I see.
9053343	Only the Eldar may unwind the tangled skein of fate.
9053344	Fall under the weight of eons.
9053345	Swiftly now.
9053346	The Fates demand caution.
9053347	You would seek my wrath? Have it, then!
9053348	Here is my gift to all your kind.
9053349	Feel the flames of Asuryan.
9053350	Let the runes reveal our foes.
9053351	None can hide from my sight.
9053352	What you have given, I return.
9053353	Suffer the retribution of the Eldar!
9053354	<Grunts>
9053355	<Grunts>
9053356	<Grunts>
9053357	<Scream>
9053358	<Scream>
9053359	Tied up in hand-to-hand combat.
9053360	I have donned the Signum Armor
9053361	I wield the holy power axe.
9053362	I have received the holy bolter.
9053363	The chapter's finest bolter is in my hands.
9053364	I wield the sanguine chainsword.
9053365	Hellfire bolter equipped and ready.
9053366	Witchblade
9053409	Space Marines approaching.
9053410	Sergeant Merrick: Report.
9053411	Xenos forced down our Valkyries, sir. Scattered us across the damn landscape.
9053412	Get ready, here they come!
9053413	Concentrate las-fire!
9053414	More of them! Hold the line! 
9053415	Second platoon, third squad, reporting for duty!
9053416	Survivors from Third Platoon! Fall in and join the fight, Guardsmen!
9053417	Hustle up men! There's Tyranids to kill! 
9053418	Surely this isn't over.
9053419	Not the war, Guardsman, no. But our part in it is almost at an end.
9053420	This is Gabriel Angelos to the commanding forces on Typhon, do you read?
9053421	The relief forces have arrived!
9053422	Hold fast. You shall not fall this day. 
9053423	Movement detected! Aliens on approach!
9053424	Alright, men! These things are here to take our worlds away from us!
9053425	Form up into defensive firing lines!
9053426	Get ready to repel the next attack! 
9053427	Taste the fury of the Blood Ravens! 
9053441	Purification Vials
9053442	Throw a grenade which purifies an area, damaging all units within its purifying cloud.
9053448	Purification Vials
9053449	Grants grenades which are good versus infantry and will disrupt enemy formations.
9053451	Purification Vials
9053458	Fleet of Foot
9053459	Greatly increase speed but have reduced damage for a duration.
9053469	Sanguine Chainsword
9053473	Sanguine Chainsword 
9053474	Chainsword that gives health to the Apothecary with each strike.
9053490	Feral Ork Boy
9053493	Basic infantry of feral Orks.
9053494	Feral Ork Boyz
9053495	Feral Boyz
9053496	Ork Mob
9053502	A Squad of Nobs…
9053503	Nob Squad
9053504	Nobz
9053505	Heavy Ranged Orks
9053506	Power Fist
9053507	Power Fist
9053508	Equips a slow but powerful melee weapon and grants you the Flesh Over Steel ability which stuns target vehicle. Effective against large targets and vehicles.
9053534	Stormboy
9053540	Looted Tank
9053552	Mekboy
9053555	Loota Boy
9053564	Ork Deff Dread
9053567	Stikkbomma
9053570	Nob
9053573	Shoota Nob
9053576	Kommando Nob
9053579	Storm Nob
9053583	Basic infantry of feral Orks.
9053584	Ork Shoota Boyz
9053585	Shoota Boyz
9053586	Ranged Ork Mob
9053587	Dis 'ere is da boyz dat has da big shootaz
9053588	Ork Big Shoota Boyz
9053589	Big Shoota Boyz
9053590	Heavy Weapons Mob
9053595	Orks with a big brother
9053596	Slugga Boys & Nob
9053597	Slugga Boyz
9053598	Ork Medium Melee Mob
9053599	Dis here is da boyz dat burnz
9053600	Ork Burna Boyz
9053601	Burna Boyz
9053602	Ork Mob
9053607	Basic infantry of feral Orks.
9053608	Feral Ork Boss
9053609	Mekboy
9053610	Ork Engineer
9053614	Ork Deff Dread
9053615	Ork Deff Dread
9053616	Deff Dread
9053617	Ork Walker and Medium Armor
9053621	Nob with a big choppa…
9053622	Nob Squad
9053623	Nob
9053624	Ork Melee Nob
9053625	A Squad of Nobs…
9053626	Nob Squad
9053627	Nobz
9053628	Ork Medium Ranged Mob
9053629	A Squad of Nobs…
9053630	Nob Squad
9053631	Kommando Nobz
9053632	Ork Melee Ambushers
9053633	A Nob with a Jetpack… 
9053634	Stormboy Nob
9053635	Stormboy Nob
9053636	Ork Jumper
9053637	Basic infantry of feral Orks.
9053638	Ork Lootas
9053639	Loota Boyz
9053640	Heavy Ranged Ork Mob
9053641	Basic infantry of feral Orks.
9053642	Ork Loota Boys & Mekboy
9053643	Loota Boyz
9053644	Heavy Ranged Ork Mob
9053645	It's rainin' Orks…!
9053646	Stormboy Squad
9053647	Stormboyz
9053648	Ork Melee Jump Mob
9053649	dis 'ere is da boyz dat blowz tings up
9053650	Ork Tankbusta
9053651	Tankbustaz
9053652	Ork Heavy Weapons Mob
9053653	Sneakier Boys…
9053654	Feral Ork Boyz
9053655	Kommandos
9053656	Ork Ranged Mob
9053657	Kommando Nob
9053660	Sneakier Boys…
9053661	Feral Ork Boyz
9053662	Kommandos
9053663	Ork Ranged Mob
9053664	It's rainin' Orks…!
9053665	Stormboy Squad
9053666	Stormboyz
9053667	Ork Melee Jump Mob
9053668	Ork Looted Tank
9053669	Ork Looted Tank
9053670	Looted Tank
9053691	Move to the camp.
9053709	Thunderhawk 2 here, Commander.
9053710	We have lost contact with our Strike Cruiser, Commander.
9053711	The first of the veins is ahead.
9053712	We fight on alone. 
9053715	Bio-Toxin administered successfully, Commander. 
9053719	Commander, we need to administer another dose of bio-toxin at a second site.
9053720	Second dose delivered! That should be it.
9053753	Commander, we have located a major Tyranid hive. 
9053754	The creatures here are a match for the poison killing Captain Thule.
9053755	Collect a toxin sample so we can revive the Captain.
9053756	With it, we can also develop new weapons against the Tyranids. 
9053757	Collect the sample there.
9053759	We have reached the toxin pool.
9053760	Commander, gather the sample at the pool's edge.
9053764	Make for the extraction point marked on the map. 
9053767	Node eliminated. 
9053769	There. The last nest is destroyed. 
9053770	We have destroyed their birthing chambers at last.
9053771	Destroy the last of these nests! 
9053772	Purge that hellish birthing sac! 
9053773	Take cover! 
9053774	It's going to charge! 
9053775	How many more must we kill?
9053776	What a hellish place. 
9053777	Concentrate fire. 
9053778	Keep fighting. 
9053779	And I shall be your death. 
9053781	And Captain Thule is with us again!
9053782	This hive will wither without its tyrant.
9053783	Is that you… Gabriel? 
9053784	It is Thaddeus, Captain… Do you not recognize me? 
9053785	Captain Thule must rest now. His revival was a long and difficult process. 
9053791	Commander, we have dropped a spread of relay beacons.
9053792	Make your way to the closest one and activate it so we have a fix on your position.
9053793	I am getting readings from one of the beacons, Commander. Marking it on map display. 
9053794	Beacon activated.
9053795	Coordinates received. Drop pods away! 
9053796	Commander, we have one more task in this cursed place.
9053797	The Hive Mind is using a powerful alpha creature to maintain control over its land-based forces on this world.
9053798	The beast is dead.
9053799	The chapter and the sector owe you a great debt, Space Marines.
9053800	We did our duty, Captain. Nothing more.
9053801	Few could have done it better, Cyrus. 
9053828	Battle Equipment
9053829	Guardians Plasma Grenades suppress and cause knockback.  Infiltration allows your Rangers to hide from enemy troops.
9053831	Call of War
9053832	The most feared of the Aspect Warriors what they lack in brute strength they make up for in precision and efficiency.  Effective at melee combat.
9053857	Terminator Armor
9053858	Permanently equips the Force Commander with highly resilient Terminator armor. When equipped he loses access to his current wargear and accessories and only has access to Terminator wargear. Grants the Teleport ability.
9053872	Reprogram the automated base defensive lines
9053877	Rendezvous with Eldar Squads
9053881	Even our voices are death.
9053882	Fleet and sure.
9053883	More cautiously now.
9053884	The furies are unleashed.
9053885	Nothing shall stand before me. Or after.
9053886	We abide by the Farseer's wisdom.
9053887	By the Crone.
9053888	Tell us our task.
9053889	We would do our Temple honor.
9053890	Let our enemies forgo all hope, for the Banshee howls their doom.
9053891	Another voice joins our chorus.
9053892	These blades are finely balanced.
9053893	This keen edge shall cleave many foes.
9053894	Now both hands bear witness to my wrath.
9053895	The sacred triskele, herald of vengeance.
9053896	With these we shall strike the enemy's heart cold.
9053897	The precious instruments of war.
9053898	Let us put these battle-trappings to the test.
9053899	We must tend to other matters.
9053900	Death to those who would oppose us.
9053901	Alas that flesh is more fragile than spirit.
9053902	Let us welcome them properly.
9053903	We shall not leave our ancestors behind.
9053904	They may not show it, but they are affected.
9053905	We must thwart them.
9053906	We shall strike where opportunity permits.
9053907	We must secure the route.
9053908	We are underway and under alert.
9053909	We shall harry them along our way.
9053910	We may see battle before we reach it.
9053911	Nothing shall stand before us.
9053912	Wraithbone, hear our creation song.
9053913	It is fully formed.
9053914	Behold, the webway opens.
9053915	Our fortifications are raised.
9053916	This turret shall give our enemy pause.
9053917	We have determined to acquire it.
9053918	It shall belong to us.
9053919	We shall capture it.
9053920	We have our prize.
9053921	We have secured a new asset.
9053922	This place is now under our banner.
9053923	Hope burns brighter.
9053924	Glad tidings, sisters.
9053925	Undesirable.
9053926	A warrior is as deadly in quiet preparedness as in frenzied action.
9053927	I tire of bloodshed. My time on this Path is ending.
9053928	Such a quiet assignment.
9053929	I am told Lady Tyrea was once a poetess.
9053930	No word at all from Surian or his second?
9053931	It appears I have time to meditate.
9053932	Be not overeager for battle, it will come soon enough.
9053933	As you require.
9053934	Without pause.
9053935	A new step along my Path.
9053936	A shame my old mentor is not here to see.
9053937	We go in.
9053938	We are going indoors.
9053939	Into the vehicle and away.
9053940	Time to emerge.
9053941	We are exiting.
9053942	This is where we disembark.
9053943	Commence the march.
9053944	We know our destination.
9053945	An adjustment is required.
9053946	We have a journey to make.
9053947	Our way is blocked.
9053948	We shall have to take a different path.
9053949	The drop is too steep.
9053950	So long as the wall stands, we cannot proceed.
9053951	Speak and our group will obey.
9053952	We do not doubt the cause.
9053953	Our kin watch from above.
9053954	Let us hope our voyage does not end like Lord Elothan's.
9053955	Do our ancestors' bones truly grace these miserable worlds?
9053956	A stronghold lies ahead.
9053957	A thing to make war with, if we can claim it.
9053958	To take this ground would be wise.
9053959	Careful. There are enemy there.
9053960	Behold our foe.
9053961	We have found their heavy guns.
9053962	That looks like one of their champions.
9053963	We have spotted a group of infantry.
9053964	It is a thing out of nightmare.
9053965	They have a psyker, if you care to call it such.
9053966	They are employing a vehicle.
9053967	A walking hulk of armor.
9053968	Our companions in arms.
9053969	Orks. From what festering corner I know not.
9053970	Their Emperor has twisted them body and soul.
9053971	Hive-beasts.
9053972	Human primitives. I laugh.
9053973	Haste is unnecessary.
9053974	We hope for new orders.
9053975	Call the halt.
9053976	We await word.
9053977	Break off the attack.
9053978	The attack order is rescinded.
9053979	We are ready to serve.
9053980	New strength from greater numbers.
9053981	Our arsenal increases.
9053982	Beautifully lethal.
9053983	They will serve their deadly function.
9053984	Let us put these new arms to the test.
9053985	We shall wield them with ardor.
9053986	The splendor of the wraithbone augments my arm.
9053987	Most undesirable.
9053988	Our cry of hate.
9053989	To your knees, worm.
9053990	Like a howling wind.
9053991	Overhaste is dangerous.
9053992	Already upon you.
9053993	Let us dance.
9053994	Its death will honor our Temple.
9053995	Press them hard.
9053996	Cut it to ribbons.
9053997	Let us give it something to shoot at.
9053998	Most certainly.
9053999	We cannot let them stop us.
9054000	Their guns slow our advance.
9054001	We are the Banshee.
9054002	Yes, come at me.
9054003	They assail us from afar.
9054004	We must find cover somewhere.
9054005	This is a tenuous position.
9054006	Our protection is put to the test.
9054007	They were lying in wait for us.
9054008	Lay them all low.
9054009	We must save the expedition.
9054010	Life is renewed.
9054011	Mend to fight again.
9054012	A grenade volley.
9054013	Like a devouring nova.
9054014	May the Temples bless us from afar.
9054015	Women of Eldar do not relent.
9054016	Know yourselves our lessers.
9054017	Their works shall come to nothing.
9054018	Do not concede the field.
9054019	We bring them their due of pain.
9054020	This Orkish filth? With pleasure.
9054021	Beat back the humans.
9054022	Cleanse the infestation.
9054023	Put the savages down.
9054024	We shall divest them of the gun.
9054025	They will lie in a mound.
9054026	We will euthanize it.
9054027	End its pitiful psychic flailing.
9054028	Deny them any habitation.
9054029	It shall fall in flame.
9054030	We must work quickly.
9054031	It is well enough finished.
9054032	Come now, they are hardly small targets.
9054033	We shan‘t let them get that close.
9054034	Steady eye and steady mind.
9054035	Follow my lead as we battle.
9054036	Our blades as one!
9054037	I shall try to leave enough for you, sister.
9054038	Now your training is put to the test.
9054039	I had hoped for more warning, but alas.
9054040	Look out behind you.
9054041	Excellent. My blade has tired of its sheath.
9054042	Yes, Farseer.
9054043	You may rely on us.
9054044	Forever enduring!
9054045	Strength in the Path.
9054046	I…am no longer sure…
9054047	Pray Khaine for courage.
9054048	All things seem bleak.
9054049	I cannot go on.
9054050	I have mastered my fear.
9054051	I will not falter again.
9054052	As soon as we may.
9054053	We go at once.
9054054	Scant cover is better than none.
9054055	Let us take better shelter.
9054056	We must reposition.
9054057	We must hasten away.
9054058	We must retire for now.
9054059	We can hear you.
9054060	What do you wish of us?
9054061	Say what is needed.
9054062	Our purpose is sacred, but it will cost humble flesh dear.
9054063	More foe have come to battle.
9054064	They have cost us valuable property.
9054065	Relish our victory.
9054066	Sweet success.
9054067	We have cost them their weapons.
9054068	A stubborn foe, but we prevailed.
9054069	Casualties of their masters' mistakes.
9054070	We have depleted their number.
9054071	We slew the unnatural thing.
9054072	Its feeble uncouth mind could not save it.
9054073	Its walls are tumbled.
9054074	Their vehicle lies in pieces.
9054075	We have laid the walker low.
9054076	We are taking blows.
9054077	The shots came from that direction.
9054078	Enemy fire!
9054079	The foe come to meet us.
9054080	A close-quarters battle.
9054081	They have a clear shot at us.
9054082	We are easy prey here.
9054083	Their psyker grows impertinent.
9054084	Their artillery rains upon us.
9054085	Gouts of flame surround us.
9054086	We swim against a tide of fire.
9054087	They have set their vehicle on us.
9054088	Our cover may fail under the bombardment.
9054089	We are barricaded by their fire.
9054090	The vehicle is targeting our cover.
9054091	Assassins.
9054092	The foe press us too hard.
9054093	Share my agony.
9054094	Into the teeth of death.
9054095	I want them to see my eyes.
9054096	Destroy it before it shoots us down.
9054097	The barrage is overwhelming.
9054098	We are caught in a tide of enemy fire.
9054099	They wish to imprison us in our cover.
9054100	I would rather be avenged than mourned.
9054101	Their blows are vicious.
9054102	They fire upon our wounded.
9054103	I cannot see the assassin.
9054104	A cowardly assault!
9054105	An ambush. Stay under cover.
9054106	Repay strike for strike.
9054107	Restore us that we may battle anew.
9054108	My reach is still long.
9054109	They can take our lives, not our courage.
9054110	My desperate curse.
9054111	We shall take them with us.
9054112	I will not fall with a clean blade.
9054113	They must know we need reinforcements.
9054114	Do not leave her body to the enemy.
9054115	The bleeding is too heavy.
9054116	Revenge!
9054117	Hold on, my kin. Cleave to life.
9054118	It should have been me.
9054119	My life for the craftworld.
9054120	I am hit as well.
9054121	Is any help coming?
9054122	We need a chance to recover.
9054123	Back away.
9054124	Aid us swiftly, or never.
9054125	My soulstone beckons.
9054126	We cannot hold out much longer.
9054154	Force Commander (Terminator Hero)
9054159	A general combat expert.
9054160	Force Commander
9054161	Force Commander
9054162	Commander
9054178	Defend Against the Tyranids
9054179	Repel the Ork Assault
9054180	Defend Against the Eldar
9054200	Improved Medical Equipment
9054201	Healing Aura
9054202	All nearby allied infantry heal faster.
9054203	Grenade Extra Text goes here
9054211	Sacred Standard
9054212	Equips the Sacred Standard which inspires nearby troops, increasing their weapon damage. If the Force Commander falls in battle, nearby troops will be even further inspired.
9054217	Sweep the Mon-Keigh from the area
9054218	A second generator has reactivated. 
9054219	Suffering and I are old friends, Warlock. 
9054262	Reduced Rate of Fire
9054266	Suppresses Enemies Faster
9054294	Tangier High Pass
9054295	Tangier settlement perches atop one of the mesas that make up the Calderis highlands. A trade road brings commerce to the community but also makes it a tempting target for Ork raiders.
9054300	War Shout
9054301	The Banshees let loose a piercing scream, suppressing and reducing the damage of nearby infantry.
9054306	Plasma Grenade
9054307	Throw a grenade which damages and suppresses units in an area.
9054319	Power Sword
9054320	Power Sword
9054321	Dual Shuriken Catapult
9054322	Shuriken Pistol
9054323	Shuriken Catapult
9054325	Long Rifle
9054327	Warpspider Armor
9054328	Common Banshee Armor
9054329	Common Ranger Armor
9054330	Common Banshee Armor
9054342	Iron Halo
9054343	Activate a force field that absorbs damage by draining Energy.
9054391	Small tyranid creatures that soak up ranged fire and disrupt enemy lines to protect more important creatures. Cannot be suppressed while under the effects of synapse.
9054392	Tyranid Hormagaunt
9054394	Reinforce Hormaguants
9054396	Ripper Swarm
9054397	Infantry
9054407	The Blighted Power Armor
9054410	Improved Medical Equipment
9054411	Iron Halo
9054412	Allows unit to activate an energy shield that absorbs damage at the cost of Energy.
9054442	Heavy Bolter Turret
9054444	Suppresses infantry
9054454	Engage jump packs.
9054455	Aerial assault! GO!
9054456	To the sky!
9054457	Melta Bombs. Understood.
9054458	Deploy melta bombs!
9054459	Melta away!
9054460	Melta bombs!
9054478	Greenskins, coming out of the tunnels!
9054479	Bolter
9054482	High Powered Shot
9054483	Fire a long-range powerful shot that deals heavy damage and suppresses.
9054495	Master-Crafted Bolter
9054496	Ranged weapon effective against infantry. Grants the High Powered Shot ability that deals heavy damage and suppresses.
9054498	Overcharge Plasma
9054499	Temporarily increase the plasma gun's rate of fire until it overheats (and becomes unable to fire for a short while).
9054502	Refractor Field
9054503	Grants the Refractor Field ability that can be activated to absorb damage at the cost of energy.
9054505	Refractor Field
9054506	Refractor Field
9054507	Activate a distortion field that absorbs damage by draining Energy.
9054509	Recover Ancient Soulstone
9054510	Ambush Imperial Transport Column
9054511	Delay the Ork invasion of the Village
9054512	Artificer Armor
9054513	Gives the Techmarine more health and health regeneration. Also grants Proximity Mines.
9054515	Artificer Armor
9054517	Assault Cannon
9054518	Ranged weapon effective against infantry. 
9054520	Assault Cannon
9054521	You most be joking!
9054522	I hope it's guarded.
9054523	I doned it!
9054524	I'm not lissenin', I'm not lissnin'!
9054525	I'm in me 'appy place, I'm in me 'appy place.
9054526	My only regret is dat I never got to kill me mates.
9054527	Urge to kill fading… fading.. gone..
9054528	Oh fer Zog’s sake… dey got me pinned!
9054529	That was mine!
9054530	<Grunts>
9054531	Orbital Bombardment Beacon
9054532	Accessory
9054538	The Last Stand
9054542	Typhon Brood Hive
9054543	Great capillary towers rise from the transformed landscape of Typhon, feeding the Hive Fleet.
9054554	Demolition Charge
9054555	Throw a demolition charge which deals heavy damage to buildings and units in an area.
9054564	Demolition Charge Pack
9054581	Combat Supplies
9054582	Support Item Increase
9054589	Supply Drop
9054606	A master psyker, the Farseer is a support caster that provides disruptive melee and strengthens troops with her spells.
9054607	Farseer
9054629	Teleporter Pack
9054630	Grants the teleport ability.
9054637	Stone of Doom
9054639	Teleporter Pack
9054656	Creates a large psychic storm, disrupting and damaging enemies in a large radius.
9054657	The largest and most powerful Ork, he excels at melee combat.
9054658	Warboss
9054659	The Kommando is a stealth expert that ambushes his prey.
9054660	Kommando Nob
9054661	The Force Commander is a melee specialist that can inspire allied troops around him to boost their effectiveness.
9054662	Force Commander
9054663	The Apothecary specializes in healing and excels at supporting from just behind the front line with his abilities. Grants a regeneration bonus to nearby allies.
9054664	Apothecary
9054665	The Techmarine is a defensive specialist. He constructs turrets to defend territory and a teleporter relay to reinforce allies.
9054666	Techmarine
9054667	The Lictor's stealth allows it to ambush and disrupt enemy infantry.
9054668	Lictor Alpha
9054669	The Ravener Alpha tunnels under enemy lines, opening up strategic tunnels for allies to use.
9054670	Ravener Alpha
9054671	The Hive Tyrant is a large and powerful Tyranid that directs the swarm with powerful synaptic abilities. The Hive Tyrant is immune to suppression.
9054672	Hive Tyrant
9054679	Common Farseer Armor
9054691	Regroup Point
9054694	Haywire Grenade
9054695	Throw grenade that temporarily disables targeted vehicle.
9054701	Argus Settlement
9054702	The planetary capital of Calderis, this rugged town has suffered under the predations of both bandits and xenos.
9054795	Anointed Power Axe
9054799	Artificer Armor
9054803	Teleporter Pack
9054816	Orb of the Omnissiah
9054817	Throw a grenade that temporarily immobilizes vehicles and drains the Energy of any caught within its blast.
9054850	Cluster Mines
9054851	Deploy mines at the designated location. Enemy troop proximity triggers the mines.
9054856	Cluster Mines Pack
9054858	Planted Explosive
9054859	Replenished by Ammo
9054884	Cluster Mines
9054896	Stand With Your Brothers
9054903	Remote Detonation Pack
9054906	Replenished by Ammo
9054907	Remote Detonation
9054908	Plant an explosive which can be triggered remotely. Deals heavy damage to all targets in blast radius.
9054913	Detonate!
9054914	Detonate the remote charge.
9054917	Warp Spider (Hero)
9054922	Warp Spider Hero
9054923	Warp Spider Exarch
9054924	Commander
9054928	Warlock (Hero)
9054932	Warlock Hero
9054933	Warlock
9054934	Commander
9054940	Hive Node
9054972	Consume mass quantities!
9054973	Tyranid Termagant
9054977	Termagant
9054989	Eldritch Storm
9055010	Doom
9055011	Increase the damage taken on targeted enemy unit.
9055013	Guide
9055014	Temporarily increase the range and damage of a targeted allied unit.
9055016	Fortune
9055017	Temporarily grants a defensive bonus to a targeted allied unit.
9055019	Each mine explodes in a cloud of poisonous acidic spores when detonated.
9055020	Spore Mines
9055021	Tyranid Ripper
9055026	Blind Grenade Pack
9055028	Stuns enemies for a short duration
9055029	Replenished by Ammo
9055044	Reprogram automated defenses and activate transponder
9055045	Reprogram automated defenses and activate transponder
9055082	Melta Bomb
9055083	Throw anti-vehicle explosive.
9055088	Melta Bomb Pack
9055089	Anti-vehicle explosive that can be thrown from a short distance
9055159	Kill the Warboss
9055160	Find and kill the Warboss.
9055190	Excellent anti-building
9055191	Great damage vs. infantry
9055192	Ineffective vs. moving targets
9055193	Good damage vs. vehicles
9055194	Short Range
9055205	Tangier High Pass
9055206	The high mesas of this region serve as important trade routes and feature several market and mining settlements.
9055207	Siwal Ruins
9055208	Deep in the dune sea of Calderis's great desert, great ruins peek from beneath the sands. Built millennia ago by human settlers, they were abandoned when the desert advanced into the region. Feral Orks now stalk the dunes.
9055209	Argus Outskirts
9055210	The badlands communities east of Argus Settlement serve as a buffer between the desert wilds and the planetary capital.
9055211	Typhon Arena
9055212	The great arena in Typhon's jungle highlands serves as the site for brutal recruiting trials held by the Blood Ravens Space Marines.
9055213	Green Tooth Gorge
9055214	This deep gash in the jungle features some ruins of ancient human settlers. Orks and other predators have long since taken over this area.
9055215	Techpriest Station
9055216	The Techpriests of Mars set up camp in the deep jungle to study an ancient astronomic array remaining from the earliest days of human settlement on Typhon. Nothing has been heard from the Techpriests since then.
9055217	The Graveyard of Typhon
9055218	This valley has now become the site of Typhon's death. A great capillary tower rises from here, feeding the Hive Fleet. The land swarms of Tyranids, protecting this vital area.
9055219	Capital Spire
9055220	Topped with gardens and public squares, Capital Spires rises above the massive urban landscape of Meridian. The wealthy and powerful sector elite work and live within close proximity of the seat of government.
9055221	Spire Golgotha
9055222	Spire Golgotha houses massive industrial and transport complexes. Cellarion warehouses in this region store Imperial tithes collected from across the sub-sector.
9055223	Angel Gate
9055224	Angel Gate is home to a major Imperial Guard and planetary defense base, guarding the approach to the major Meridian Spaceport.
9055225	High Damage against all target types
9055226	Can hit multiple targets
9055227	Has Setup Time
9055228	Good vs. infantry
9055242	Choppa
9055249	Retake the Hamlet
9055250	The Greenskins have taken over a hamlet outside Argus. This leaves our firebase exposed.
9055251	A squad of Space Marines held the hamlet alone, but was finally overwhelmed.
9055252	You must drive into the hamlet and push the Orks back. 
9055265	Farseer (Hero)
9055268	Powerful Psyker and Visionary
9055269	Farseer
9055270	Farseer
9055271	Commander
9055275	Artificer Armor
9055280	Holy Vengeance
9055281	The Defense of Argus Gate
9055282	Excellent Anti-Vehicle
9055284	Short Range
9055285	Stuns enemies for a short duration
9055286	Can hit multiple targets
9055296	Excellent against all target types
9055298	Can hit multiple targets
9055299	Cannot be replenished on the field
9055343	Smash!  Maim!  Destroy!
9055344	Tyranid Carnifex
9055345	Consume mass quantities!
9055346	Tyranid Warrior
9055348	Tyranid Carnifex
9055351	Tyranid Warrior
9055403	Powerful Sweep
9055404	Knock away nearby attackers.
9055421	Artificer Armor
9055424	Bionics
9055425	Grants the Powerful Sweep ability that will knock away enemies that get too close. Increases health of the Techmarine.
9055712	C’mon! We're da ORKS!!
9055713	Right. Let’s get dis sort'aed.
9055714	Ere's a nice lil' som'fing.
9055715	I tink not, yuh runt.
9055716	Let’s be rid a’ dat.
9055717	Ere’s ‘ow it's done.
9055718	Leather yerself up awready.
9055719	On me way.
9055720	C’mon y’gits. 
9055721	Oi, dat’s a long stretch.
9055722	Didn’t fink it could be done, but I’m BETTER.
9055723	I approve.
9055724	Sweet choppin’.
9055725	I loves a nice shoota.
9055726	You like da new armor, boyz?
9055727	I… say… WAAAGH!
9055728	Last one dere gets a beatin’!
9055729	Hurr! Ya gonna get it!
9055730	Die!
9055731	How d’yuh like DAT, eh?
9055732	Dere’s more where dat came from.
9055733	NOT so fast!
9055734	We can’t be ‘avin’ DAT.
9055735	Not fer YOU!
9055736	I don’ TINK so.
9055737	Boomy time!
9055738	Ere’s a gift from duh ORKS!
9055739	Oi, quit sniveling.
9055740	Ey, yous got fight left in ya.
9055741	Dey tink dey’s BETTER dan us!
9055742	Kill da skinny gits!
9055743	Eldars! GRRRR!
9055744	Yer next, scrawny!
9055745	I’ll show yiz ooo's boss.
9055746	I’ll kick ya like a snotling.
9055747	Bah! Dere barely even green.
9055748	I’M top Ork.
9055749	Ummies!
9055750	Lousy Space Marines.
9055751	Let’s show da ummies some green.
9055752	I spit on yer Emperor!
9055753	Reinforcements? ‘Ello?
9055754	Steady boyz, steady… oh sod it.
9055755	Run!
9055756	It’s hopeless!
9055757	I’m gonna kill a HEAP!
9055758	Let’s massacre ‘em!
9055759	Oi?
9055760	You want me?
9055761	Takes more than dat to stop me!
9055762	Now wez in it!
9055763	Wez takin’ fire ‘ere.
9055764	Where’s dat comin’ from?!?
9055765	Cor, even dere bullets is fancy.
9055766	Eldar attackin’!
9055767	Crud, it’s a psyker!
9055768	It’s just a trukk.
9055769	Dose orks can’t shoot.
9055770	Orkfight!
9055771	Don’t forget which ones is us!
9055772	Orks rollin’ in on us!
9055773	Space Marines! Shootin’!
9055774	Humie attack!
9055775	Oo wants t’fight a Space Marine?!?
9055776	Dat tank fing’s firing!
9055777	What’d I miss?
9055778	Ey? Wot?
9055779	Da Boss iz 'ere at last, boyz!
9055780	Find somefing to wreck!
9055781	Bloody zog …
9055782	Gwaaah! I’m dyin’!
9055783	You were ‘sposta pertect me!
9055784	I’m dizzy. Oooh…
9055785	Sleepy night night.
9055786	Ey… I’ll… er… oof.
9055787	Hit ‘em like thunder!
9055788	Dis is our fight. Go.
9055789	See? We helps each udder.
9055790	Dis calls fer t’ be delicate.
9055791	Old up. I’ll ‘andle dis.
9055792	Dis our openin' salvo.
9055793	It just wants a stitch ors two.
9055794	I get yer plan.
9055795	Oh, I get wot’cher doin’.
9055796	A long walk, boyz, buts worth it.
9055797	Oooh, dere’s possibilities wif DIS.
9055798	Mwah ha ha!
9055799	Dere’s somefing fer up me sleeve…
9055800	She’s a smart shoota, now.
9055801	Armor. Nice.
9055802	Now! Big push!
9055803	This is it! Waaagh!
9055804	Ere! Fall in!
9055805	Dis way! Stay tight!
9055806	Keep goin’!
9055807	Dis helps.
9055808	Can’t ‘ave DAT.
9055809	Dey’s relyin’ on DIS.
9055810	Out brainied.
9055811	I’m wise t’ yis tricks.
9055812	Fire suhpport!
9055813	Aim for the clusters!
9055814	Hold up! Put dat back in its socket!
9055815	Grit yer teef…
9055816	Get dose Eldar!
9055817	Watch out! They’re fulla tricks!
9055818	Stay on target! Get da Eldar!
9055819	Don’ts get cocky!
9055820	We know just where to hit an ork.
9055821	Fight ‘em smart, deys dumb!
9055822	Stomp the green!
9055823	Destroy da traitors!
9055824	Space Marines! Mob 'em!
9055825	Stay tight!
9055826	Keep up da pressure!
9055827	Dey’s human! Dey get TIRED.
9055828	Keep fightin’ boyz! C’mon… boyz?!?
9055829	Bloody ‘ell.
9055830	Why? WHY??!?
9055831	Just RUN!
9055832	See! I toldja it was a good plan!
9055833	Now fer some real fun…
9055834	Wot's duh plan?
9055835	Aye aye, boss.
9055836	Wez takin’ hits ‘ere!
9055837	Enemy firin’ on us!
9055838	Enemy’s shootin’ me troops.
9055839	Sniper! Find ‘im, NOW!
9055840	The old ‘uns is shootin!
9055841	I don’t mean ter fall to some ELDAR.
9055842	Don’t fall for Eldar tricks!
9055843	Eldar tanks!
9055844	Grace undah fire, boyz!
9055845	Show ‘em how REAL orks fight!
9055846	Beat ‘em ‘til they’re pale!
9055847	Dat’s da worst tank I ever seed.
9055848	Get close! Humies can’t take a punch!
9055849	Space Marines? Dey’s nuffin’!
9055850	Bleedin’ Space Marines!
9055851	Watch out, it’s a humie roller!
9055852	Back inna fight.
9055853	I’m awake, I’m awake!
9055854	I’m in charge ‘ere!
9055855	You allz lissen t’ ME.
9055856	Wait! Stop! You can’t-
9055857	No, dis isn’t RIGHT!
9055858	Where did I go wrong?!?
9055859	Oooh… I fink whoa…
9055860	OW! Hey! Uh oh…
9055861	Why, I’m gonna… gonna…
9055862	<Grunts>
9055873	<Grunts>
9055874	<Grunts>
9055875	<Scream>
9055876	<Scream>
9055877	<Scream>
9055878	Wait! Stop! You can’t-
9055879	No, dis isn’t RIGHT!
9055880	Where did I go wrong?!?
9055881	Oooh… I fink whoa…
9055882	OW! Hey! Uh oh…
9055883	Why, I’m gonna… gonna…
9056120	Eyes of the Eldar
9056121	Eliminate Ranger Nemerian
9056138	Tyranid Ripper
9056142	Has a Negative Armor Rating
9056145	Of Fire and Blood
9056151	Raiment of Smoke
9056167	Calls down a massive orbital strike from the battle barge.
9056168	Orbital Bombardment
9056180	Melta Bomb
9056181	Throw a Melta Bomb, a charge effective at destroying vehicles or other large targets. Deals high damage and temporarily immobilizes target.
9056193	Cleansing Flame
9056194	Continuously cover an area with fire for the ability's duration.
9056200	Heavy Flamer
9056201	The Heavy Flamer is effective against infantry in cover or buildings. Grants Cleansing Flame ability.
9056203	Flamer
9056210	Orbital Bombardment
9056211	Call in a massive orbital strike capable of destroying even the heaviest units.
9056225	Assault Cannon
9056230	Cyclone Missile Launcher
9056231	Grants the Cyclone Missile Barrage ability. Missile Barrage is effective against vehicles and large targets
9056233	Smoke Launcher
9056234	Launch a smoke grenade, granting a cover bonus to the units within the affected area.
9056258	Cyclone Missile Barrage
9056259	Fire a cluster of missiles to damage all targets in a large area.
9056285	Assault Cannon
9056286	Commander: Those ruins would make for an excellent lookout and sniper's nest for me.
9056306	Lookout Structure
9056339	Destroy the Kustom Wartrukk
9056340	Commander, the time has come to strike back at the Orks.
9056341	The Greenskins have infested Felhammer Mine on the outskirts of Argus.
9056342	You and your squads will drop south of Felhammer and push north.
9056343	Eliminate all Orks in the mine. 
9056347	Thunder and Lightning
9056348	Grants Assault Squads the Melta Bomb and Blind Grenade abilities
9056363	Orbital Bombardment
9056364	Call in a massive orbital strike capable of destroying even the heaviest units.
9056366	Orbital Bombardment Beacon
9056367	Calls down a series of Orbital Strikes on a location
9056368	Excellent anti-vehicle/building/infantry
9056369	Can hit multiple targets
9056370	Cannot be replenished on the field
9056372	Commander, Meridian desperately needs your help.
9056373	The alien invasion is spreading through the under city at a fearful pace. They now threaten to overwhelm Meridian's main space port.
9056374	Angel Gate guards the approach to the port, but the Imperial Guard forces stationed there are being overrun.
9056375	Only the Emperor's Space Marines can seal Angel Gate. 
9056376	Mortar batteries three and four are now operational. 
9056377	There: Guardsmen holding the enemy back.
9056378	They need our help.
9056379	Some Imperial Guard squads are still fighting the enemy, Commander.
9056380	Cowering behind closed doors is more likely, Thaddeus. Cowards one and all.
9056383	Two more generators and Angel Gate can close. 
9056384	One more and Angel Gate can be closed. 
9056385	There is now sufficient power for you to close Angel Gate from the gatehouse.
9056386	Rousing additional generators will restore more defenses, and make taking the gatehouse easier.
9056387	Excellent. Additional sentry guns are now online. 
9056388	All generators are now operational, Commander. 
9056389	Defenses are fully online, but Angel Gate remains open. 
9056390	Commander, you are near the gatehouse.
9056391	Capture it to close Angel Gate. 
9056392	Look: The Guard fights on! 
9056393	Well done, Commander. Meridian is in your debt. 
9056394	See to the humans, and I will recover what was stolen from us.
9056395	The Farseer calls for the soulstone we seek!
9056396	Angel Gate
9056397	Close Angel Gate
9056398	The Price of Cowardice
9056401	Secure Governor Vandis
9056403	Knowledge Is Power
9056405	The array is powered, but we cannot establish a clear communications link with it.
9056407	This will allow us to develop a strategy to defeat the enemy. 
9056408	Re-align the Ancient Relay
9056409	Mission B act 2 briefing
9056410	Mission B act 2 briefing
9056411	Mission B act 2 briefing
9056412	Mission B act 2 briefing
9056413	Remains of the Dark Age
9056433	Blind Grenade
9056434	Blind all enemies inside of a building, temporarily disabling their ranged weapons.
9056452	Level 2 Stronghold 
9056453	Reinforced Armor Plating
9056454	Grants extra health, speed and weaponry to the Razorback
9056481	Tankbusta Bomb
9056482	Throw a bomb that damages vehicles and disables their movement for a short time.
9056500	Imperial Guardsman
9056507	Communication Array
9056510	Imperial Shrine
9056513	Automated Foundry
9056540	Investigate the Imperial Guard Camp
9056616	Tyranid Ripper
9056633	Ambush!
9056634	Take cover!
9056635	Area clear. One battle brother down.
9056636	What was that thing?
9056637	Tyranid, definitely. Some sort of camouflage…
9056638	Whatever it is, it has the blood of a fallen brother on its talons.
9056684	Allied Space Marine Squad
9056725	Wargear Acquired %1NAME%
9056759	There. Eliminate him!
9056766	Commander, you are near an important communication array.
9056767	Capturing that array would give us a better hold on the planet, Commander. 
9056768	That array is well defended. Capturing it will not be simple. 
9056769	The array is in our hands.
9056770	Excellent. I am beginning analysis of its data records.
9056771	Its beacon also allows for precision drops of reinforcements should you have need of them. 
9056772	The enemy infests a shrine to the Emperor.
9056773	Commander, the choice is yours, but this will cost us time. 
9056774	We must eliminate them and retake the shrine. 
9056775	The shrine is ours!
9056776	Holding it will make us stronger in battle.
9056777	You can also recover at the shrine, and receive reinforcements. 
9056779	Commander, a critical manufacturing facility lies nearby.
9056780	Capturing it will allow us to deploy more rapidly.
9056781	This could be a dangerous distraction.
9056782	Or the key to future victories, Tarkus. 
9056783	Well done, Commander. 
9056784	I trust this was worth the effort?
9056785	It was. With this foundry in our hands, we can redeploy more quickly. 
9056786	Its beacon also allows for healing and reinforcement. 
9056789	Highly effective vs. infantry in cover or in buildings
9056790	Deals No Damage.
9056791	Detonates only when enemies are nearby
9056792	Not effective vs. buildings
9056793	Can hit multiple targets
9056794	Less effective vs. vehicles
9056796	Can hit multiple targets
9056797	Excellent anti-infantry
9056798	Long Range
9056799	Ignores Cover
9056800	Not effective vs. vehicles.
9056801	Replenished by Ammo
9056802	Planted Explosive
9056804	Can kill allied troops caught in the blast radius
9056805	Replenished by ammo
9056816	%1Name%
9056817	Eliminate Mek Badzappa
9056822	%1Name% Acquired
9056837	Not Effective vs. Vehicles
9056949	Strategic Point
9056950	Build this for additional power resource
9057054	Refractor Field
9057058	Supply Center (SM)
9057245	Decreases cost of the Assault Jump ability
9057246	Decreases cost of the Assault Jump ability
9057248	Increases the Damage of the Assault Jump
9057249	Increases the Damage of the Assault Jump
9057384	Communication Array Defended
9057385	Communication Array Defended
9057386	Communication Array Defended
9057387	Imperial Shrine Defended
9057388	Imperial Shrine Defended
9057389	Imperial Shrine Defended
9057390	Automated Foundry Defended
9057391	Automated Foundry Defended
9057392	Automated Foundry Defended
9057395	Setup Avitus here
9057398	Stop the Ork flank attack
9057442	Recover the Data
9057443	Teleporter Pack
9057456	Healing Aura
9057457	All nearby allied infantry heal faster.
9057474	The Astronomic Array is north of your position, Commander.
9057475	It is marked on your map display. 
9057480	Raven Mantle
9057484	Merciless Truth
9057485	Power Armor
9057487	Blood of Martyrs
9057490	Crimson Immortality
9057496	The Mantle of Calderis
9057497	Power Armor
9057499	Armor of Purity
9057500	Power Armor
9057502	Armor of Victory
9057503	Power Armor
9057505	Unwavering Fury
9057508	Armature of Zeal
9057509	Power Armor
9057511	Despair of Heretics
9057514	Carapace of War
9057515	Power Armor
9057517	Glory of Matiel
9057520	Shielding of Righteousness
9057523	Gift of Mars
9057526	Honor of Terra
9057529	Scales of the Salamander
9057532	The Unwavering Warrior
9057535	Abjuration of Fear
9057538	Mercy of Russ
9057541	Steel of Dorn
9057544	Favored of Baradiel
9057547	Testament of Hate
9057550	Fury of Lemartes
9057553	Hauberk of Faith
9057556	Barding of Ultramar
9057559	Golden Mantle of Terra
9057562	Undying Aura of the Primarchs
9057566	Isador's Folly
9057570	Cuirass of Prathios
9057573	Holy Mantle of Elizur
9057576	Mail of the Immortals
9057579	Aegis of Hurios
9057580	Terminator Armor
9057582	Crusade Eternal
9057583	Terminator Armor
9057585	Armor of Azariah
9057586	Terminator Armor
9057592	Brigandine of Honor
9057596	Unerring Retribution
9057600	Angel of Silence
9057603	+1.5 meters Sight Range
9057604	All-Seeing Truth
9057608	Garb of Kuros
9057612	Neophytic Pride
9057661	Brood Nest
9057670	Heavy Bolter Turret
9057671	Building
9057672	Deployable Cover
9057673	Building
9057680	Supply Center (Eldar)
9057683	Tarantula Turret
9057684	Building
9057685	Heal
9057686	Heal a targeted squad. This ability improves as the Apothecary gains levels.
9057688	Consume mass quantities!
9057689	Tyranid Hormagaunt
9057693	Tyranid Hormagaunt
9057702	Uh… boss… I fink we threw a geary thing…
9057703	What?? You gits can't do anyfing right, I'll 'ave to fix it meself.
9057728	Fight through to the Firebase
9057729	Gunner in that building. Deploy explosives.
9057730	Fire from the window. Let fly grenades.
9057732	Gunner in that building. Flamers will silence him.
9057733	Fire from the window. Fill the structure with flames.
9057734	Enemy gunner in that structure. Burn him out. 
9057778	Capture the Shrine to the Emperor
9057779	A holy Shrine to the God-Emperor is nearby. Right-click to capture the shrine. This allows healing and reinforcement.
9057780	Defend the Shrine to the Emperor
9057781	Eliminate the aliens attacking the Shrine to the God-Emperor to preserve your control.
9057782	Capture the Foundry
9057784	Defend the Foundry
9057785	Eliminate all the aliens around the foundry to preserve your control.
9057786	Capture the Communications Array
9057787	An Imperial communication array is nearby. Right-click to capture the array. This allows healing and reinforcement.
9057788	Defend the Communications Array
9057789	Eliminate all the aliens around the array to preserve your control.
9057794	Although their main assault was broken upon the sands of Calderis, the Orks have some fight left it seems
9057795	Heat signatures indicate the Orks have somehow gathered armored support for another attack.
9057796	Your squads will be deployed on our still-weak flank, where it is believed the leader has taken command
9057797	Unknown Tyranid Genus
9057835	Healing Aura
9057836	Passive: All nearby allied infantry heal faster.
9057837	Grenade Extra Text goes here
9057838	Calderis
9057854	Banshee
9057857	Farseer Boss
9057860	Ranger
9057863	Warlock
9057866	Warlock Boss
9057869	Warp Spider
9057872	Wraithlord Boss
9057889	Guardian Squad
9057890	Eldar Light Ranged Infantry
9057897	Venom Cannon
9057898	Venom Cannon
9057938	Listening Post
9057939	Listening Post
9057940	Power Add-on
9057941	Power Add-on
9057942	Ork wreckage near that generator.
9058008	Your Force Commander must enter each relay to retrieve the data on the hive fleet.
9058032	Here is the power generator.
9058033	A power generator. 
9058034	Well done. The gate is opening, Commander. 
9058043	No (%1time% sec. left)
9058218	Ork Nob
9058219	Nob
9058220	Melee Ork Nob
9058221	Nob
9058233	Power Node
9058236	Power Node
9058237	Activated Power Node
9058238	Power Add-on
9058239	Build Power Add-on
9058240	Build Power Add-on
9058241	Power Node
9058244	Power Node
9058245	Activated Power Node
9058246	Power Add-on
9058247	Build Power Add-on
9058248	Build Power Add-on
9058262	Refractor Blind
9058263	Temporarily blind a targeted unit, making it slow, unable to shoot, and weak at melee combat. Ability charges when the referector field takes damage.
9058305	Fight your way through the Orks infesting the region to exterminate Warboss Bonesmasha. This will break the back of the Ork horde threatening the sector.
9058324	Storm Bolter
9058355	Have your Force Commander collect a biosample from the reclamation pool. This sample will be transmitted to the barge in order to save Thule.
9058356	Make your way to the rendezvous point for extraction. Beware - the hive is awakening
9058357	Kill the Hive Tyrant that stands in your way
9058364	Stikkbomm Melee
9058365	Stikkbombs
9058366	Days left: %1DAYS%
9058367	Defend the Generators
9058368	Protect the generators placed around the strategic asset. At least one generator must remain or you will lose control of the asset.
9058374	Bakstabba
9058411	Smash!  Maim!  Destroy!
9058412	Tyranid Hive Tyrant
9058413	Hive Tyrant Alpha
9058414	Tyranicus Praefacto
9058415	Tyranid Hive Tyrant Alpha
9058418	More Guardsmen. Move to support them.
9058447	Orks
9058448	Imperial Guard
9058449	Kill All Xenos
9058475	Word from the surface, Commander
9058476	The Eldar are moving towards a shrine dedicated to the Emperor himself.
9058477	The shrine is a symbol of the Emperor's authority. Losing it would bring shame to us all. 
9058478	We cannot allow the shrine to fall into alien hands, commander. 
9058479	The Eldar will suffer for this affront to the Emperor. 
9058480	Agreed, Thaddeus. But do not leave the beacons undefended.
9058481	Those are the real objective. 
9058482	We are the Angels of Death!
9058483	The shrine stands secure. 
9058484	Emperor forgive your servants' failure.
9058485	And grant them the chance to redeem themselves in battle. 
9058609	Venom Cannon
9058611	Venom Cannon
9058620	Craftworld Ulthwé
9058649	Bolt Pistol
9058651	Can Only be Replaced, Not Removed
9058652	Can Only be Replaced, Not Removed
9058653	Can Only be Replaced, Not Removed
9058654	Can Only be Replaced, Not Removed
9058655	DEFAULT Weapon
9058657	Can Only be Replaced, Not Removed
9058658	Can Only be Replaced, Not Removed
9058659	Scout Armor
9058660	DEFAULT Armor
9058661	Chainsword
9058662	Can only be used against vehicles
9058676	Rally
9058677	Break suppression and heal nearby allies.
9058692	Defend the Foundry
9058693	Protect your generators
9058694	Repel Ork Attackers
9058696	M36 Issue, Triple Redundant 'Magnacore' Type
9058697	70 Damage
9058698	Rate of Fire: Low
9058699	Defend the Shrine
9058721	Damage Per Second
9058722	Player hero level is not in the required range
9058747	Imperial Guard
9058748	Imperial Guard
9058749	Imperial Guard
9058751	Imperial Mortar Battery
9058767	We've lost all power! Turrets and mortars offline!
9058768	Angel Gate is open! Keep firing and get me some damn power! 
9058769	Idranel - your wounds. The humans press in…
9058770	Something's wrong with the power feed. Close the bloody gate! 
9058781	Improved Sniper Rifle
9058784	Sniper Rifle
9058790	Brood nest ahead. 
9058791	Tyranids hatching from the nest!.
9058792	Only one nest left.
9058834	Collect the Biosample with your Force Commander
9058886	Here they come, and what a bloody lot of them! 
9058887	Stow that panic, Guardsman. The turrets and mortars will chew them up…
9058888	And our lasguns will take care of any that get through.
9058889	Show these aliens what it means to face the Imperial Guard! 
9058894	Venerable Dreadnought
9058897	A more powerful Dreadnought. Effective in melee. The sight of a Dreadnought killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 
9058898	Space Marine Dreadnought
9058899	Venerable Dreadnought
9058900	Vehicle
9058943	Defend Point
9058946	Destroyed!
9058961	Tools of the Emperor are meant to be used, not wasted.
9058962	Agreed, Tarkus. We should provide assistance if we can. 
9058978	Proceed to extraction point
9058979	Bring your squads to the extraction point and await dust-off.
9058993	Well done. I now have a control link to the array and am receiving data.
9058994	You may proceed to the extraction point indicated on your map. 
9059057	Kill the Lictor
9059058	Eliminate the Tyranid Lictor who has been stalking you siunce your arrival.
9059067	Yes. Let's destroy that beast.
9059068	The decision is yours, Commander, but we have accomplished our mission. 
9059074	Tactical Advance
9059075	Break suppression and reduce incoming ranged damage at the cost of movement speed.
9059083	Secure the Gatehouse
9059096	Commander. Sergeant Merrick, 85th Vendoland. 
9059097	You have my thanks. 
9059201	Defend the Foundry
9059202	Defend the Array
9059255	Reactivate Additional Generators
9059283	Looted Tank
9059289	Slow ranged vehicle. Effective against infantry, vehicles and buildings.  Can be upgraded with reinforced plating.
9059290	Looted Tank
9059291	Looted Tank
9059292	Vehicle
9059304	Nob
9059314	Choppa
9059316	Combat Shotgun
9059349	Explosive Shot
9059350	Fire an explosive shot at the target, knocking down nearby gitz.
9059401	Shuriken Catapult
9059402	Shuriken Catapult
9059403	Shuriken Catapult
9059404	Suppressive Fire
9059405	Increase weapon suppression at the cost of reduced damage.
9059407	Fleet of Claw
9059408	Gain greatly increased speed for a duration.
9059420	Cloaking Shroud
9059421	Conceal nearby allies and grant them increased resistance to damage and suppression.
9059426	Aiming? Wotz Dat?
9059427	Gives Boyz armed with shootas and big shootas the ability to cause suppression but reduces the amount of damage they deal.
9059429	Well done, Commander. That assassin will never plague us again.
9059430	His Tyranid trophies should also lead us to a cure for Captain Thule.
9059431	I have begun my analysis, Commander. I will report once it is complete.
9059433	Excellent work, Commander.
9059435	Warlock
9059436	An offensive psyker, specializes in damage spells and front line combat.
9059437	Warp Spider Exarch
9059438	The Warp Spider Exarch is able to hit and run with his teleport ability.  Can also teleport allies bringing them to and from battle.
9059446	Gutrencha
9059447	Gutrencha's death has scattered his Ork band.
9059450	Mekboy (Hero)
9059454	Build Stuff
9059455	Build Stuff
9059456	Build Orky Stuff
9059461	Locate and eliminate all Ripper Spawning Dens
9059462	Falcon
9059473	Cunning boy who can build structures and manipulate orky tech. Allows ork vehicles to be given red paint so they go fastah
9059474	Ork Mek
9059475	Mek
9059476	Commander
9059502	Kustom Force Field
9059503	Turn on a sparky shield that absorbs damage by draining Energy.
9059505	Kustom Force Field
9059506	Gives the Mek a force field. The force field absorbs damage at the cost of energy and can be Overcharged. 
9059508	Stikkbombs
9059515	Space Marine Predator
9059540	Ork Kannon
9059541	Ork Kannon
9059548	Power Sword
9059549	Equips a Power Sword and Plasma Pistol. Effective against infantry. Increases the bonus allies receive from Battle Cry.
9059551	Sword
9059569	Light skimmer tank and troop transport. Reinforces nearby infantry.
9059570	Falcon
9059571	Falcon
9059572	Vehicle
9059584	Hive Fleet Relic
9059611	Sacred Standard
9059625	Construction complete!
9059628	Squad complete!
9059631	Squad reinforcements have arrived!
9059634	Upgrade complete!
9059647	Deploy Tarantula
9059648	Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry.
9059650	Heavy Bolter Turret
9059652	Suppresses infantry
9059653	Call Turret
9059655	Calls down a tarantula turret from the battle barge
9059656	Replenished by Ammo
9059657	Suppresses enemy troops
9059681	Welcome aboard Strike Cruiser Armageddon, Commander.
9059682	Now that she sits in a stable orbit, she will serve as our headquarters.
9059683	Calderis is currently facing a massive Ork invasion that threatens to spill over to the entire sector.
9059684	We cannot let this world fall.
9059685	Tarkus is correct, Commander.
9059686	Calderis and Typhon are recruiting worlds for the Blood Ravens. They must remain secure.
9059687	Sergeant Tarkus and his Tactical Squad will remain under your command. 
9059690	Once you have done so, select the signal marked on the planet view to review our next mission. 
9059691	Well done, Commander. 
9059692	More Greenskins will replace them unless we break their assault, Captain Thule.
9059693	Cyrus is correct. A counter-attack is in order.
9059695	Each of these sergeants are veterans and experts in a particular aspect of battle tactics.
9059696	Respect their judgment and lead them with honor, and no force can stop you.
9059699	Are we to talk the enemy to death?
9059701	Well done, Commander. 
9059702	The current display provides an evaluation of your mission performance, as judged against the tactical doctrines of the Chapter.
9059703	Even in victory, there are lessons to learn. 
9059710	Congratulations on your victory, Commander.
9059711	Captain Thule's trust in you is clearly merited.
9059712	Is the Captain aboard, Techmarine?
9059713	No. Captain Thule has not yet returned from the surface. 
9059714	Wait… We are receiving a message from him. I am transferring it to your map display. 
9059715	Commander, the Orks are mounting an attack on our Firebase itself.
9059716	I believe the chieftain who escaped Felhammer is responsible.
9059717	Ready your squads and drop down to defend the base.
9059718	I am nearby and will join you when I can. 
9059719	Get Captain Thule to the Apothecary! Hurry!
9059720	Calm yourself, Thaddeus.
9059721	Gordian is already at work.
9059723	You fear the alien, Cyrus?
9059724	I know no fear, Avitus, but I am no fool.
9059726	Commander, I am Apothecary Gordian, chief of geno-medicine aboard the Armageddon.
9059727	Captain Thule still lives, but he is in grave condition. 
9059729	Commander, this is Gabriel Angelos aboard the Battle Barge Litany of Fury.
9059730	I have received word of the Tyranid threat facing sub-sector Aurelia, and of Captain Thule's grave condition.
9059732	But the Emperor made his Space Marines to face just such inhuman threats. It falls to us - to you - to stand between the Tyranid swarm and the worlds of Man.
9059733	The Litany of Fury is now making for Aurelia at all speed, but we are weeks away. 
9059734	Our Librarians are summoning all their psychic might to maintain communications with you despite the terrible presence of the Tyranid Hive Mind. 
9059735	This will cost the lives of many of our psykers, Commander, but will allow us to provide you with support from afar.
9059736	I will relay all distress signals we receive, back to you.
9059737	Commander, Captain Thule's fate is in your hands.
9059738	The poisons in Thule's veins are alien in nature. To prepare an actual cure, Gordian needs additional samples from Tyranid creatures.
9059739	We must locate a Tyranid hive from which pure gene toxins can be sampled.
9059820	Improved Targeters
9059827	Improved Targeters
9059828	Improves weapon range and damage.
9059830	Wrath of the Just
9059831	Unrelenting
9059839	The Benediction Of Fury
9059840	Standard of Tartarus
9059841	N/A
9059842	Battle Standard
9059847	Standard of Aurelia
9059848	Battle Standard
9059853	Standard of Typhon
9059854	Battle Standard
9059859	Fourth Company Standard
9059860	Battle Standard
9059865	Standard of Meridian
9059866	Battle Standard
9059875	Heraldry of Davian Thule
9059876	Battle Standard
9059881	Heraldry of Gabriel Angelos
9059882	Battle Standard
9059887	Standard of Azariah
9059888	Battle Standard
9059899	Executioner of Heretics
9059903	Bolt Pistol
9059908	Left Hand of Gabriel
9059911	Bolt Pistol
9059912	True Companion
9059915	Bolt Pistol
9059919	Pistol of Terra
9059922	Bolt Pistol
9059927	Brother's Keeper
9059928	Bolter
9059932	Deathdealer
9059933	Bolter
9059989	Ork Render
9059990	Chainsword
9059994	Growling Hate
9059995	Chainsword
9060002	Fearful Judgment
9060007	Ortega's Last Judgment
9060010	Combat Shotgun
9060012	Gauntlet of the Ancients
9060013	Ork Crusher
9060014	Maul of Heretics
9060015	Might of the Undying
9060016	Fist of the Furioso
9060018	Mercy of Celestine
9060024	Purification of Sin
9060030	Inferno of Baal
9060035	Shorter Burst Duration
9060036	Gift of the Seraphim
9060037	Flamer
9060041	Shorter Burst Duration
9060042	Predator Autocannon
9060043	Predator Heavy Bolter
9060044	Predator Heavy Bolter
9060050	Neverending Hail of Devastation
9060053	Heavy Bolter
9060055	Immortal Purgation
9060056	Righteous Inferno
9060057	Cleansing Gift of the Inferno
9060061	Wreath of Conquest
9060062	Iron Halo
9060064	Corona Tempestus
9060065	Iron Halo
9060070	Invincible Crown of Victory
9060071	Iron Halo
9060073	Coronet of Honor
9060074	Iron Halo
9060076	Black Halo of Cadia
9060077	Iron Halo
9060079	Improved Targeters
9060080	Diadem of Dante
9060081	Iron Halo
9060083	Laurels of the Crusader
9060084	Iron Halo
9060086	Lament of Mars
9060090	Spear of Fire
9060094	The Pitiless Lance of Vengeance
9060098	Manifest Fury
9060099	Plasma Cannon
9060104	Terrible Benediction
9060105	Plasma Cannon
9060110	Star Thrower
9060111	Plasma Cannon
9060116	Pitiless Light of Truth
9060117	Plasma Gun
9060121	Blaze of Retribution
9060129	Final Absolution of Caliban
9060134	Blinding Revelation
9060135	Plasma Pistol
9060142	The Herald of War
9060143	Plasma Pistol
9060146	Banisher of Night
9060147	Plasma Pistol
9060150	Talon of the Doom Eagle
9060151	Plasma Pistol
9060160	Prized of the Iron Wolf
9060161	Power Axe
9060166	Krakentooth
9060167	Power Axe
9060172	Gift of Blackmane
9060173	Power Axe
9060178	Blade of Zeal
9060179	Power Sword
9060182	Sword of Purity
9060183	Power Sword
9060186	Glaive of Pavonis
9060187	Power Sword
9060190	Doom of the Mighty
9060194	Crushing Fist of Cortez
9060198	Rending Might
9060202	Hand of Mercy
9060203	Power Fist
9060206	Epitaph of the Martyr
9060207	Purity Seal
9060210	Rite of Marksmanship
9060211	Purity Seal
9060214	Hymn of Fury
9060215	Purity Seal
9060218	Litany of Hate
9060219	Purity Seal
9060222	Humble Supplication
9060223	Purity Seal
9060226	Oath of the Crusader
9060227	Purity Seal
9060230	Sermon of Steel
9060231	Purity Seal
9060234	Benediction of Haste
9060235	Purity Seal
9060238	Prayer of Resilience
9060239	Purity Seal
9060242	Psalm of Decimation
9060243	Purity Seal
9060246	Invocation of the Primarchs
9060247	Purity Seal
9060250	Ascension to the Golden Throne
9060251	Purity Seal
9060254	Precision of Death
9060255	Sniper Rifle
9060259	Silent Wrath
9060264	Unseen Demise of the Vain
9060269	Tempest of Fire
9060272	Gale of Truth
9060275	Unending War
9060278	Twin Testament of War
9060281	Word of the Chapter
9060284	Fist of Crimson
9060288	Hand of Rage
9060290	Pugnus Terminatus
9060294	Gauntlet of the First Company
9060295	Fist of Belial
9060296	Might of the Unforgiving
9060297	Thunder Hammer and Storm Shield
9060299	Honored Fury of the Veteran
9060300	Thunder Hammer and Storm Shield
9060302	Malleus Terminatus
9060305	Armaments of Victory
9060306	Thunder Hammer and Storm Shield
9060308	Holy Arms of the Champion
9060311	Hammer of Cadia
9060336	Teleport Pack
9060337	Teleport Pack
9060361	Wings of Shrike
9060362	Jump Pack
9060365	Jump Pack
9060366	Jump Pack
9060368	DEFAULT Wargear Item for Assault Marines
9060369	Humies!
9060377	Dreadnought Assault Cannon
9060378	Manifest Death
9060382	Fire of the Ancients
9060386	Veneration of Battle
9060387	The Chorus of the Righteous Dead
9060408	Merciless Strike
9060409	Channel Energy into physical strength, knocking back hand-to-hand combat targets.
9060411	Witchblade
9060452	Cloak of Shadows
9060453	Grants the Cloaking Shroud ability which Conceals nearby troops, reducing received ranged damage and suppression. Increases health of the Warlock.
9060455	Cloak of Shadows
9060466	Sacred Standard
9060467	Warp Throw
9060468	Throw enemy infantry in targeted direction.
9060473	Plasma Cannon
9060484	Sacred Standard
9060516	DEFAULT Terminator Heavy Weapon
9060517	Terminator Assault Cannon
9060518	Terminator Assault Cannon
9060520	Terminator Assault Cannon
9060521	Terminator Heavy Flamer
9060522	Terminator Heavy Flamer
9060523	Terminator Heavy Flamer
9060524	Terminator Heavy Flamer
9060525	Terminator Heavy Flamer
9060526	Thunder Hammer
9060527	Thunder Hammer
9060529	Thunder Hammer
9060537	NPC Kommando Boy Armor
9060538	MK VII ' Aquila' Armor
9060539	Armor Rating: 2
9060540	DEFAULT Armor
9060541	Can Only be Replaced, Not Removed
9060542	NPC Stormboy Armor
9060543	MK VII ' Aquila' Armor
9060544	Armor Rating: 2
9060545	DEFAULT Armor
9060546	Can Only be Replaced, Not Removed
9060548	Extended Lift Capacity
9060551	MKXa - 'Rending' Pattern
9060560	Storm Bolter
9060561	Venom Cannon
9060562	Ranged weapon effective against infantry and vehicles.
9060564	DEFAULT Dreadnought Weapon
9060565	Venom Cannon
9060574	Dreadnought Claws
9060575	Dreadnought Claws
9060576	Dreadnought Claws
9060577	Dreadnought Claws
9060578	Dreadnought Claws
9060588	Mekboys are responsible for maintaining the machinery that the Orks use. Excels at supporting infantry with his abilities or by building turrets and Waaagh! Banners.They also can enhance troops with their technology.
9060589	Mekboy
9060590	Mekboy
9060591	Power Fist
9060592	Power Fist
9060593	Power Fist
9060594	Power Fist
9060596	Power Fist
9060600	Power Axe
9060603	Sniper Rifle
9060604	Sniper Rifle
9060606	Sniper Rifle
9060607	Sniper Rifle
9060636	Cybork Implants 
9060637	Grants Big Stomp that stuns enemies. This ability can only be used after the Warboss has received enough damage.  Increases health of the Warboss.
9060639	Choppa
9060646	Plasma Cannon
9060665	Boss Pole
9060666	Gives the Warboss a boss pole that keeps the boyz in line. Provides suppression resistance and minor improved Health.
9060680	Choppa
9060712	He plants a charge! Clear the building! 
9060719	Trophy Rack
9060720	Gives the Warboss a trophy rack that weakens nearby enemy units, causing them to do less damage.
9060722	Clear the building before he engulfs it! 
9060723	Tyranid Ripper
9060740	Commander, multiple targets are heading your way.
9060741	Prepare for assault! Get to cover! 
9060745	Heavy Gauge Filament
9060746	Switch death spinner to a heavier gauge filament which knocks down enemies and does increased damage.
9060748	Improved Targeters
9060756	Heavy Gauge Death Spinner
9060757	Grants the Heavy Gauge Filament ability which allows Warp Spider to increase damage and gain a knockdown attack.
9060759	'Splosives
9060760	Throws a satchel charge which deals large damage in a radius, but takes a long time to detonate.
9060761	Replenished by Ammo
9060762	Excellent anti-building
9060763	Great damage vs. infantry
9060764	Good damage vs. vehicles
9060765	Can hit multiple targets
9060766	Ineffective vs. moving targets
9060767	Must be close to target to use
9060768	Improved Targeters
9060800	Tyranid Ripper
9060810	Remote Detonation Pack
9060811	Plants a very powerful explosive which can be detonated remotely.
9060812	Replenished by Ammo
9060813	Excellent anti-vehicle/building/infantry
9060814	Can hit multiple targets
9060815	Must stand still for 5 seconds to setup
9060816	Allied troops cannot be nearby when detonated
9060823	Healing Aura
9060824	All nearby allied infantry heal faster.
9060825	Grenade Extra Text goes here
9060829	Here they come! 
9060830	Eldar are not… fools…
9060850	Hold brothers!
9060851	We will drive these aliens back! 
9060852	Fire artillery! Full spread! 
9060853	You and your kind will fall! 
9060854	Terminators, deploy on my position! 
9060855	You face the might of the Space Marines! 
9060856	The Emperor is with us! 
9060857	I will be your death, aliens! 
9060858	No… I refuse…
9060859	I… cannot fall… 
9060860	Bless us, Emperor, for we purge the alien in your name.
9060861	As it has always been, so be it forevermore.
9060868	Tyrant Talons
9060869	Extra Equipment 
9060870	Gives the Kommando some backup ammo and supplies, increasing his Energy and Health.
9060877	Move. Cover all angles.
9060878	Drop zone secure, Commander. 
9060879	Orks
9060880	Nasty Nids
9060881	He starts the tank! Switch to anti-vehicle tactics. 
9060883	More Tyranids! Kill them! 
9060884	Warp blast! Move! 
9060885	That it will, but we can make good use of the time before it does. 
9060886	Commander, Eldar raids continue amid the chaos.
9060887	A host of the aliens seem to be retreating through critical territory after raiding a storehouse.
9060888	They have deployed at least one armored vehicle, a Falcon-class skimmer-tank. 
9060889	Eliminate that vehicle and show them the price of opposing us. 
9060890	Commander, the Eldar have deployed to protect their vehicle.
9060891	I have marked its location on your map.
9060892	We are prepared to engage, Commander. 
9060893	Target in sight.
9060894	Use explosives to crack its armor. 
9060895	Falcon moving to ramming speed! 
9060896	Incoming laser fire! Relocate! 
9060897	The Falcon has fallen to earth.
9060898	Poetic, Avitus. 
9060899	Well done, Commander.
9060900	This will blunt the Eldar raids. Soon, we will force them from the sector.
9060901	Commander, servitors have recovered the stolen items from the Eldar skimmer.
9060902	They seem to be a series of xeno artifacts. 
9060904	These Greenskins have just cut a swath through several small communities and outposts.
9060905	Their leader calls himself Gorwazza, and he commands from a powerful looted tank.
9060906	Destroy the Ork and his tank. This will deprive the horde of its leadership and its firepower. 
9060907	The Ork vehicle seems to be immobile for the time being, Commander.
9060908	I have marked its position on your display.
9060909	Let us strike before they go on the move again. 
9060910	There he is.
9060911	Eliminate him before he can start his vehicle. 
9060912	Cannon firing! Clear the target area! 
9060913	Here it comes! Get out of the way! 
9060914	Take cover from those guns! 
9060915	What began as a smoking heap, ends as one.
9060916	Leave the proverbs to the priests, Tarkus. 
9060917	Fine work, Commander. 
9060920	Sliksnik
9060921	Maso
9060922	Brakka
9060923	Skullsplitta
9060924	Warboss
9060950	Check the Beacon
9060953	Something is hunting Orks.
9060954	Stay alert. 
9060961	Move the Camera
9060962	Osseous Halo
9060963	Iron Halo
9060974	Clear the Area
9060975	Aid Tarkus and his squad in destroying the Orks in the area
9060976	Armor Rating:
9060977	Destroy crates to pickup supplies
9060979	Sealed gate, Commander.
9060980	The Techpriests installed power generators to activate the ancient gates into the fortress, Commander. 
9060991	Click on the supplies to pick them up
9060992	Click here to pickup the Genade supplies
9061025	Tyranid Ripper
9061050	Big Shoota Boy
9061061	Venom Cannon
9061117	Kill the Orks
9061148	Extended Carapace
9061153	Hardened Carapace
9061154	Allows the Ravener Alpha to burrow. Increases Health of the Ravener Alpha.
9061156	Extended Carapace
9061164	Regenerate
9061165	Gives the Ravener Alpha a chance to revive after it has fallen unconscious. Increases health of the Ravener Alpha.
9061168	Artificer Armor
9061170	Your first order of business remains securing planet Calderis.
9061171	We cannot leave this world to the Greenskin amidst this crisis.
9061172	To stabilize the situation on Calderis, you must gain control of more critical assets.
9061173	Once you have enough under control, you may leave the Calderis system temporarily. 
9061174	You control sufficient strategic assets on Calderis.
9061175	Excellent work, Commander. 
9061176	Now, we must uncover the magnitude of the Tyranid infestation. 
9061177	The main planet of the nearby Typhon system is a lush but dangerous jungle world. 
9061178	Like Calderis, it is a recruiting world for our Chapter. It must be also be secured.
9061179	Commander, Captain Angelos, I may have a possible way in which to gauge the Tyranid threat.
9061180	Go ahead, Techmarine Martellus.
9061181	Imperium Techpriests have been working to restore an ancient astronomical array deep in the jungles of Typhon. 
9061185	Excellent.
9061186	Commander, take your men to Typhon and gather that data. 
9061187	Commander, I have been unable to establish contact with my brother Techpriests on the planet's surface.
9061188	We should proceed to the array, Commander - with or without the Techpriests.
9061189	Unfortunately, the astronomical array's precise location was a closely guarded secret.
9061190	I do know that the Techpriests had established a more accessible base camp using an automated foundry in the jungle highlands.
9061191	The foundry is located near the arena in which our chapter's Blood Trials were once held.
9061192	It may contain evidence of the array's location. 
9061193	He has stolen the dataslate giving the array's location, and vanished into the deep jungle.
9061196	Commander, you must recover the dataslate from the Ork Rippa- Splita.
9061197	He may be in hiding, but his lieutenants are not. Eliminate them to draw him out. 
9061198	Commander, the reports of Eldar raiders in the midst of this chaos are disturbing.
9061199	I would not put it past these aliens to somehow be manipulating the Orks and Tyranids to their benefit.
9061200	We may be able to uncover their plans, if you can gather some additional evidence of their activities.
9061201	Countering their raids will force them to expose their intentions. 
9061202	Well done, Commander. We have uncovered additional evidence regarding Eldar activities.
9061203	Their leader seems to be a witch named Idranel. 
9061204	Meridian is home to billions of Imperium citizens and the site of massive manufacturing facilities.
9061205	We cannot tolerate Eldar raids on this world. And a Tyranid infestation there could be disastrous.
9061207	Commander, welcome to Meridian orbit.
9061208	My name is Elena Derosa and Governor Vandis has assigned me to be your liaison while in system.
9061209	This is not the hinterlands of Calderis or Typhon, Commander, so a certain amount of discretion would be appreciated. 
9061226	Boss Helm
9061228	Slugga
9061232	Kombi Shoota
9061233	Kombi Burna
9061243	Kombi Burna
9061244	That path leads to an early grave. 
9061245	The field is deadly up close. Attack from range. 
9061247	Gork's Gob! Me capacitors can't capacitate! 
9061248	Mek Blitzzagga
9061249	Use bolter fire to bring him down!
9061250	Concentrate bolter fire! 
9061251	The beast cannot be suppressed! 
9061252	That armor is too thick. Deploy explosives!
9061253	Deploy missiles to punch through that armor.
9061254	Use explosives! It shrugs off our fire.
9061255	Bolter fire isn't piecing its armor! Use grenades!
9061256	It shrugs off all our fire. Use explosives to bring it down!
9061257	Deploy explosives to get through that armor.
9061258	Use missile fire to punch through that armor. 
9061259	He wants to fight at range. Force him into hand to hand combat
9061260	He strikes from range. Bring the fight straight to him!
9061261	Pin that target down with suppressive fire!
9061262	Suppressive fire. Keep the target pinned.
9061263	Suppress the enemy! 
9061264	Use flames to purge the beast.
9061265	Use flames against the beast!
9061266	It recoils from fire! Burn it!
9061267	It fears the touch of fire. Scorch it where it stands.
9061268	Purge the alien in flames.
9061269	It fears flames! Bathe it in fire! 
9061270	Plasma fire causes it to recoil.
9061271	Plasma sears its flesh! Concentrate fire!
9061272	Use the fury of plasma to bring that fiend down. 
9061273	Use explosives to get through its hide.
9061274	Detonate charges to crack that thing's hide. 
9061275	Her shield is down. Strike before it can recharge. 
9061276	The Warp Field is down. Strike now!
9061277	Commander, Ork forces are moving in.
9061278	Here they come!
9061279	Enemy sighted! 
9061280	More Orks on their way, Commander.
9061281	Greenskin reinforcements!
9061282	Even more Orks to kill!
9061283	Another Ork wave.
9061284	More of them! 
9061285	Commander, the Eldar vanguard is arriving.
9061286	Eldar warriors! 
9061287	The enemy is here! 
9061288	Additional Eldar signals detected, Commander.
9061289	Reinforcements! The Eldar want this point badly.
9061290	Come on, then, foul aliens!
9061291	Eldar bolstering their attack.
9061292	Another wave of them! 
9061293	Commander, the Tyranid swarm is closing in!
9061294	The brood is here!
9061295	First wave coming in, Commander. 
9061296	Another wave of xenos is arriving, Commander.
9061297	More Tyranids are upon us!
9061298	For every one we kill another appears!
9061299	Brace for another wave!
9061300	More and more keep coming! 
9061301	Power Klaw
9061302	Power Klaw
9061303	Effective against Vehicles and Infantry.
9061308	Kommando Assashun's Knife
9061309	Assashun's Knife
9061310	Close combat weapon that grants the Assassinate ability. 
9061312	Slugga
9061313	Reinforced Chitin
9061314	Slows units around the Ravener when the Ravener is hit by melee attacks.  Increases health of the Ravener Alpha.
9061316	Extended Carapace
9061317	Grants health and the Charge ability.
9061322	Rending Talons
9061323	Increases the Hive Tyrant's offensive power. Also grants the Seismic Roar ability.
9061325	Venom Cannon
9061327	Venom Cannon 
9061328	The Venom Cannon is a powerful ranged weapon effective against infantry and vehicles. Also grants ranged synapse to nearby units.
9061334	Bonded Exoskeleton
9061335	Grants the Invulnerability ability, allowing the Hive Tyrant to be invulnerable for a limited amount of time. Also increases the Hive Tyrant's overall health.
9061337	Kommando Loota Knife
9061349	Temporarily Invulnerable
9061350	Invulnerability
9061351	Cause the Hive Tyrant to become temporarily invulnerable.
9061356	Big Shoota
9061373	Spine Cysts
9061375	Knock opponents back within a radius
9061386	Initiate repairs! 
9061387	My armature cracks under such detonations. 
9061388	This hail of fire strikes true! 
9061389	I am no brawler. 
9061406	Turn up da juice!
9061407	Increase firing rate at the cost of health.
9061422	Pheromone Cloud
9061423	Emit a cloud of pheromones which weaken enemies and allow your troops to reinforce.
9061441	Dakka Dakka Dakka
9061442	Get shooty! Increase rate of fire, but movement speed is crippled.
9061444	'eavy Armor
9061445	'eavy Armor greatly increases the health of the Warboss.
9061447	Choppa
9061448	Witchblade
9061467	Spiky Armor
9061468	Damages enemies that hit the Warboss in melee. Increases health of the Warboss.
9061470	Choppa
9061480	Extended Carapace
9061485	Your first unit is the Sergeant. Select him by left clicking on the highlighted unit on screen.
9061486	You can also select the Sergeant by pressing the '1' Key or left clicking on the portrait on the right side of the screen.
9061487	It calls to its brood! 
9061488	Destroy those nests! 
9061489	Your weapon has died.
9061490	You are next. 
9061491	Selecting the Sergeant
9061492	Deadly Jump
9061493	Grants the Assault Leap ability which allows the Lictor Alpha to jump and knockback surrounding units. Increases health of the Lictor Alpha.
9061495	Deadly jump
9061500	Choppa
9061510	Bio-Plasma
9061511	Hurl a blast of bio-plasma, doing area of effect damage.  Effective against groups of infantry.
9061516	Well and good, but we are still a handful against legions.
9061517	Will killing a single Hive Tyrant really bring us relief?
9061518	The scout has a point.
9061519	Even the Tyranids take time to replace such creatures, sergeants.
9061520	Our Librarians sensed a tremor of shock and recoil in the Hive Mind when you felled the beast.
9061521	Glad to hear it.
9061522	The toxins you collected may do more than cure Captain Thule, Commander.
9061523	They are one of the keys to preparing a viable weapon against the Hive.
9061524	But my analysis will take time. 
9061528	Destroy the Brood Nests
9061529	Locate and destroy all of the Brood Nests in the area to stop them from hatching more Hormagaunts.
9061539	Fires a high-powered round at a target.
9061540	Take more than a few bruises to take us out of the fight, though. 
9061541	Commander, this is Thunderhawk 2.
9061542	Tarantula turrets are ready to drop on your position. Just give the word. 
9061543	Commander, the Hive fleet feeds through these great capillary towers.
9061544	The tower draws from many veins in the surrounding terrain.
9061545	These veins are where you will deliver the bio toxin. 
9061546	Best to destroy the rest of these nests, Commander. 
9061548	I need you to take charge of an assault that's stalled on the surface below.
9061549	Drop to the point marked on the planet map and start pushing into the Ork's flank. 
9061550	Destroy the first Wave
9061551	Eliminate the first wave of Ork attackers. A second and third wave will follow.
9061552	Destroy the second Wave
9061553	Eliminate the second wave of Ork attackers. A third wave will follow.
9061554	Destroy the third Wave
9061555	Eliminate the final wave of Ork attackers.
9061556	Destroy the Wartrukk
9061557	Destroy the Wartrukk to end the threat
9061570	'Ave A Taste
9061571	Give Energy and Health to a friendly unit.
9061573	Synapse Aura (Damage)
9061574	Improves damage of units close to Ravener Alpha.
9061576	Synapse aura
9061581	Curse them, the detonation damaged my shielding. 
9061582	But I should not keep all this fun to myself. 
9061583	Did they bore you? I can remedy that. 
9061584	Now you are being difficult… 
9061594	Synapse aura
9061598	Strengthened Sinew
9061599	Grants the Fleet of Claw ability to the Ravener Alpha.
9061607	Tyranid Ripper
9061654	Right click on the location highlighted on screen and the Sergeant will move there.
9061661	Move close to the beacon and check the alignment
9061665	Eliminate any Orks you encounter on your way north.
9061666	Right click on the highlighted group of Orks to attack them. Your Sergeant will close into melee range and engage in combat.
9061667	As each squad under your control kills enemies and accomplishes objectives, you will be rewarded with Experience (XP.
9061668	The Tactical Marine squad is now under your control. Left click on the highlighted area to select them and issue controls seperately from the Sergeant.
9061669	While selecting Tarkus' Tactical Marine squad, right click on the highlighted Orks to engage in ranged combat.
9061670	Right click on the highlighted area and your squad will automatically take position in cover.
9061671	Move to the highlighted area (right click) with Tarkus, then right click on the Orks to flank attack.
9061672	Select the Sergeant and left click on the highlighted Medpack ability to heal all squads nearby.
9061673	Attack the highlighted supply crates to reveal the supply wargear.
9061677	Click on the supply wargear (any mouse button) to pick it up. All squads will receive more uses of their limited abilities, like Grenades or Medpacks.
9061678	Select Tarkus' squad, then activate the highlighted Grenades ability (left click) and then target the highlighted area.
9061679	Click on the Equipment Wargear drop (any mouse button) and it will be available for use when you return to the Strike Cruiser.
9061680	With Thaddeus' squad selected, click on the highlighted Jump ability and then right click on the highlighted area.
9061740	Synapse aura
9061759	Burna Bomb
9061760	Throw a big bomb! Does damage in an area over time.
9061796	Shoota
9061814	Use the Infiltrate ability to sneak up on the Orks
9061815	With Cyrus' squad selected, click on the highlighted Infiltrate ability and your squad will not be visible to the enemy.
9061816	Destroy Guard Tower with Satchel Charges
9061817	With Cyrus' squad selected, click on the highlighted Satchel Charge ability and target the nearby guard tower that is also highlighted.
9061825	Synapse Aura (damage)
9061834	Synapse Aura (damage)
9061835	Destroy the Garrisoned Buildings
9061836	Using Grenades or Satchel Charges, destroy all buildings with Orks inside.
9061840	Synapse Aura (health)
9061841	Tyranid Ripper
9061844	Tyranid Ripper
9061847	Tyranid Ripper
9061850	Tyranid Ripper
9061859	Rampage
9061860	Increase speed of the Deff Dread while active.
9061869	Reinforced Plating
9061870	Adds health to the vehicle.
9061893	Supa Tuff Beam
9061894	Grant the Supa Tuff Beam ability. This ability allows the Mek to target a unit with its beam making it invincible while beam is activated.
9061896	Stikkbombs
9061897	Supa Tuff Beam
9061898	Make friendly unit invulnerable. Ability must be channeled by the Mek and moving the Mek interrupts the ability.
9061900	Stone of Conceal
9061901	Heart of Darkness
9061902	Recharge unit's Energy.  (Damage to the Warlock charges this ability.)
9061918	Zoom the camera
9061919	Move the mousewheel to zoom the camera, and press the 'backspace' key twice rapidly on the keyboard to reset the camera back to default.
9061921	Phase Shift
9061922	Shift nearby units out of phase with the physical realm. Phase shifted units cannot cause or receive damage.
9061929	Warpspider Armor
9061932	Phase Armor
9061933	Grants Phase Shift ability which prevents units from dealing or receiving damage. Increases Health of the Warp Spider.
9061941	Advance to the Astronomic Array to initiate a data uplink with the battle barge
9061947	Time Field
9061948	Slows down time in an area, all units within Time Field move slower and are unable to attack.
9061957	Armor of Asuryan
9061959	Armor of Asuryan
9061960	Gives the Farseer the Time Field ability which slows down movement in an area and makes units unable to attack. Increases health of the Farseer.
9061962	Electric Armor
9061963	Grants the Electric Shock ability which damages nearby units when activated. Increases health of the Mekboy.
9061965	Choppa
9061977	He doesn't have the coupling. It must be with another of the Meks.
9061982	Electric Shock
9061983	Make yer armor all sparky! Damages nearby units.
9062013	Ork Tank Pilot Boss
9062037	Basic infantry of feral Orks.
9062040	Looted Tank Driver
9062082	Synapse Aura (damage)
9062085	Secure the Astronomic Array
9062086	Retrieve the Power Cell from the Orks
9062087	Return to the Astronomic Array
9062088	Hunt down each Mekboy until you can recover the power cell
9062089	Return to the Astronomic Array to re-activate it and transmit to the Barge
9062115	THREE
9062116	TWO
9062117	ONE
9062135	Improved Camouflage
9062136	Removes the energy drain from the Kommando's Infiltration ability. The Kommando will neither lose or regen energy when infiltrated.
9062138	War_Boss_Armor
9062139	Angry Bits
9062140	Grants the Now I'm Angry ability when triggered causes the Warboss to do more damage.  The ability charges up as the Warboss takes damage.
9062142	Catalyst
9062143	Spur a Tyranid unit into a suicidal frenzy, increasing its damage at the cost of health.
9062166	Choppa
9062167	Now I'm Angry
9062168	Temporarily increases the Warboss's damage and health regeneration. (Damage to the Warboss charges this ability.)
9062189	Acid Splatter
9062190	Gives the Ravener Alpha's melee attacks Acid Splatter, causing damage to nearby units.
9062192	Acid Splatter
9062197	The Force
9062275	Stikkbombs
9062276	Warpspider Armor
9062277	Improved Warp Generator
9062278	Grants the Group Teleport ability. Also increases Energy and Health of the Warp Spider.
9062284	Boom Time
9062311	Champion's Robe
9062312	Grants Psychic Shield ability and increases the health of the Warlock.
9062340	Invite Friend
9062362	Click here to pickup the Medpack supplies
9062366	Entangle
9062367	Temporarily disable a target's movement.
9062369	Deathspinner
9062370	Entangling Web
9062371	Grants the Entangle ability which allows you to immobilize an enemy unit temporarily.
9062373	Bio-Plasma
9062374	Hurl a blast of bio-plasma, doing area of effect damage.  Effective against groups of infantry.
9062379	Greenskin!
9062380	Movement… 
9062381	Tyranid contact! 
9062382	That was the last of the fiends. 
9062383	The generator powers the access gate to the fortress, it seems.
9062384	Simple rites will allow you to reactivate the generator and open the gate, Commander. 
9062385	Simple rites will reactivate it and open the gate, Commander. 
9062386	It must supply something ahead. 
9062387	Another sealed gate. Its generator is nearby. 
9062388	Another generator, ready to reactivated, Commander 
9062389	Gate opening. 
9062390	Emperor be with you, brother. 
9062392	Orks! Open fire! 
9062394	The Tyranid beast! 
9062395	Tyranid assault! 
9062396	Die! All of you, die! 
9062397	That was the last of them, Commander.
9062398	We should continue to the array. 
9062399	Commander, I am no longer detecting any power output from the array.
9062400	Something must have happened there. 
9062403	Damnation!
9062404	That thing must die.
9062405	Commander, that ambusher matches the description of the Lictor genotype of Tyranids.
9062406	Do not let it prevent you from uploading the array's data.
9062407	Understood. 
9062408	Commander, we urgently need data on the Tyranid Hive Fleet. Please get to the array. 
9062411	Ork looters!
9062413	Check on the array. Quickly. 
9062414	Greenskins made a mess of this.
9062415	Are you seeing this, Techmarine?
9062416	Yes, and it is no welcome sight. The Orks have removed a key power coupling.
9062417	You must recover that coupling.
9062418	We have coordinates for the Ork looters, Commander. 
9062419	There they are! Open fire! 
9062420	There! The coupling! 
9062421	We have it. Return to the Array. 
9062422	Data upload beginning.
9062426	Eyes open. Expect further ambushes.
9062427	How can something so huge be so quiet?
9062428	I will see that beast dead.
9062429	That thing is taunting us. We shouldn't give in to that. 
9062431	<yell>
9062432	Commander, I am accessing the array tower's short range scanners.
9062433	I have located the Lictor and can track it if you wish.
9062434	Your death is here, Tyranid! 
9062435	Victory! 
9062437	No brother dies unavenged, Cyrus.
9062438	That is our way. 
9062439	Duty comes before vengeance, Avitus.
9062440	Anything less shames us before the Emperor. 
9062441	Excellent work. The array's data allows us to track the Hive Fleet and analyze its behavior.
9062442	You have given us one of the keys to victory, Commander.
9062443	Commander, the array was a treasure trove of valuable data.
9062444	Based on templates stored there, I have assembled a portable targeting relay of great precision.
9062630	Barbed Strangler and Spore Cysts
9062631	Launches seed pods that erupt to entangle infantry within their vines, causing affected units to be suppressed. Upgrade also unlocks spore mines.
9062637	Venom Cannon 
9062638	The Venom Cannon is a powerful weapon effective against infantry and vehicles. Also unlocks Bio-Plasma ability, a powerful blast of area of effect damage.
9062648	Barb Strangler
9062662	Powerblades
9062663	Powerful melee claws effective against infantry and vehicles.
9062665	Venom Cannon
9062667	Toxic Miasma
9062668	Grants the Toxic Miasma ability which emits a toxic cloud that damages nearby enemies.
9062670	Synapse aura
9062671	Gauntii Gladius
9062672	Tyranicus Animus Aborrens
9062674	Tyranicus Gladius
9062675	Tyranicus Gladius
9062676	Tyranicus Gladius
9062677	Gauntii Virago
9062678	Boletus Minoris
9062681	Minoris Omniphagea
9062682	Tyranicus Ophidius Subterra
9062683	Tyranicus Ophidius Subterra
9062684	Tyranicus Chameleo
9062686	Gauntii Gladius
9062688	Gauntii Gladius
9062689	Tyranicus Voracio
9062690	Tyranicus Voracio
9062692	Tyranicus Praefacto
9062695	Tyranicus Chameleo
9062696	Carnifex
9062698	Carnifex Alpha
9062699	Lictor
9062700	Hormagaunt
9062702	Hormagaunt
9062704	Hormagaunt
9062705	Termagant
9062706	Warrior
9062708	Warrior with Venom Cannon
9062709	Warrior with Barbed Strangler
9062710	Zoanthrope
9062711	Spore Mines
9062716	Ripper
9062723	Ravener
9062724	Ravener with Devourer
9062725	Lictor
9062734	Hive Tyrant
9062741	Toxic Miasma
9062742	Emit a toxic cloud that follows your unit, poisoning nearby enemies.
9063152	Big Shoota Boy
9063188	Heavy Bolter Turret
9063189	Building
9063248	Witchblade
9063254	Doombringer
9063255	Grants the Doom ability that increases damage to target enemy unit.
9063258	Choppa
9063342	Snakebite Leather
9063353	Spirit Stones
9063354	Reviving fallen heroes will restore health and energy to the Farseer when this item is equipped. Also grants the Spiritual Rites ability which restores health and energy to all friendly units in an area. 
9063363	Thornback
9063364	Increases the Health of the Carnifex and grants a charge ability to stampede through enemy infantry. Also grants the Pheromone Cysts ability.
9063426	Spirit Stones
9063513	Psychic Scream
9063514	Grants the Hive Tyrant the Psychic Scream Ability. Enemy units caught in its area of effect do less damage.
9063519	Plasma Cannon
9063520	Psychic Scream
9063521	Reduce damage output of all enemy units within the area of effect of the ability.
9063523	Psychic scream
9063540	Witchblade
9063542	Ravener Alpha
9063546	Stikkbombs
9063547	Merciless Witchblade
9063548	Witchblade drains Energy and inflicts damage with every strike. Also increases ranged attack power and causes knockback on ranged attacks.
9063553	Switch to Focused Beam
9063554	Switch Prism Cannon to fire with a concentrated blast radius effective against vehicles and heavy infantry.
9063556	Switch to Dispersed Beam
9063557	Switch Prism Cannon to fire with a large blast area effective against infantry.
9063559	Prism Cannon
9063560	Prism Cannon
9063575	Mind War
9063576	Engage in a duel of minds. Causes damage to the target enemy.
9063578	Ghosthelm
9063579	Enables the Mind War ability – A psychic duel in which the Farseer deals damage to the target enemy and suppresses them.
9063581	Artificer Armor
9063604	Hive Tyrant
9063669	Ethereal Slash II
9063670	Slash enemies from a distance.
9063672	Witchblade
9063673	Witchblade of Kurnous
9063674	Grants the Ethereal Slash ability that deals damage in an area around the Warlock
9063676	Force Gauntlets
9063680	Champion's Robe
9063684	Heart of Darkness
9063685	Grants the Heart of Darkness ability which restores Energy to the Warlock
9063687	Champion's Robe
9063694	Providence
9063695	Providence
9063696	Become temporarily invincible and remove cooldown timer on other abilities. Ability charged by taking damage.
9063702	Immolator
9063703	Grants the Immolate ability which allows you to engulf an area in flames.
9063705	Immolate
9063706	Engulf an area in flames, damaging everyone within blast radius.
9063708	Spiritual Rites
9063709	Restore a large amount of Energy to friendly units in an area.
9063711	Channel
9063712	Transfer Energy to the targeted unit.
9063714	Channeling Runes
9063715	Channeling Runes
9063716	Grants the Channeling ability that allows the Warlock to restore another unit's Health and Energy over time.
9063718	Anointed Power Axe
9063719	Singing Spear
9063720	A witchblade in spear form, the singing spear is effective against vehicles.
9063725	Embolden
9063726	Have Guardians steel themselves, resisting suppression and dealing more damage.
9063728	Anti-Grav Grenade
9063729	Throw a grenade which temporarily counters gravity, incapacitating nearby units.
9063734	Hostile gunner! Get a grenade in that building.
9063735	Heavy fire from that building. Use a grenade! 
9063736	Hostile gunner in that opening. A heavy explosive will solve that problem. 
9063737	Gunner at the window. A flash grenade will silence him. 
9063738	Fire from the window. High-power shot will take care of him. 
9063739	Gunner in that structure. Remote charges would take care of him. 
9063740	Gunner in shelter. Use missile launchers. 
9063741	Enemy gunner in that structure. Use anti-personnel ammunition.
9063742	Hostile gunner. Switch to anti- personnel! 
9063743	Alien gunner in that window! Switch to focused firing mode. 
9063744	The Commander is down!
9063745	Revive the Commander!
9063746	The Commander has fallen.
9063747	The Commander! Use stimulants! 
9063750	Tarkus has fallen.
9063751	We must revive Sergeant Tarkus.
9063752	They got Tarkus! 
9063754	Avitus has fallen. We must revive him.
9063756	Avitus is down, Commander.
9063757	Avitus down! Someone get stimulants over there! 
9063759	Cyrus is down. Move to revive.
9063760	The scout is down.
9063762	They have taken out Cyrus. 
9063764	Thaddeus is out. Get him back in the fight.
9063765	Thaddeus has fallen. 
9063766	Thaddeus! He is down. 
9063769	Captain Thule has taken critical damage. 
9063770	Thule has fallen. 
9063771	Our Dreadnought has gone silent.
9063772	Captain Thule is down! We need a repair kit!
9063774	Hostile armor! Use melta bombs!.
9063775	Deploy melta bombs against that vehicle. 
9063776	Enemy vehicles. Well-placed mines will silence them. 
9063777	Armored vehicle. Use missile launchers. 
9063778	Enemy armor. Plasma weapons can take them out.
9063779	Hostile vehicles! Deploy plasma weapons. 
9063780	Enemy vehicles. Engage with power weapons.
9063781	Get up to that armor and use power weapons. 
9063782	Orks with flamers! Kill them before they get to the building.
9063783	Greenskin flame-throwers! Clear the structure! 
9063784	Warp Spiders come for the building.
9063785	Warp Spiders! Clear the building! 
9063786	Tyranid plasma-spitters. Get out of the structure before they close.
9063787	Bio-plasma targeting the structure. Evacuate. 
9063788	Eldar weapons platform. Destroy it. 
9063789	Destroy that hive node! 
9063790	There! Destroy that Ork emplacement! 
9063791	Eldar Warlock. Top priority. 
9063792	Tyranid brain-beast! Kill it! 
9063793	Howling Banshee! Take her down! 
9063794	There! Take out that big Nob first! 
9063795	Destroy that Tyranid Warrior. 
9063796	Eldar sniper. Priority target. 
9063797	Tyranid sniper beast. Kill it. 
9063798	Greenskin Kommando. Take him out. 
9063799	Take out that Eldar bright lance! 
9063800	Kill that Ork rocket infantry. 
9063801	Heavy Ork-type lascannon! Eliminate it! 
9063802	Eliminate those Eldar death spinners! 
9063803	Eliminate those Ork flamers! 
9063804	Tyranids with bio-plasma! Eliminate them! 
9063805	Take out those Eldar grenadiers! 
9063806	Ork grenadiers! Cut them down! 
9063807	Spore mines! Take them out at range! 
9063808	Eldar distort artillery! Take it out! 
9063809	Eliminate those Ork mortar troops! 
9063810	We must take out that Tyranid barbed strangler! 
9063811	Eldar rapid-fire cannon. Blow it to pieces. 
9063812	Silence that Greenskin stubber! 
9063813	Silence that chattering Greenskin heavy gun! 
9063814	Silence that Tyranid venom cannon! 
9063815	Target that Greenskin engineer. 
9063816	Eldar Teleporters! Eliminate them! 
9063817	Take out those Stormboyz! 
9063818	Tyranids from the ground! Cut them down! 
9063819	Target that Eldar grav tank! 
9063820	Destroy that Ork vehicle. 
9063821	Destroy that Eldar Fire Prism! 
9063822	Ork heavy armor! Crack it open! 
9063823	Bring down that Eldar walker. 
9063824	Bring down that Ork walker! 
9063825	Eliminate that Eldar daemon! 
9063826	Carnifex beast! Bring it down! 
9063827	Eliminate that Eldar witch! 
9063828	Tyranid Tyrant beast! Bring it down! 
9063829	Position delta: advance on the enemy.
9063830	Reinforce your brothers! 
9063831	Xenos! Make ready!
9063832	Form a wall of fire!
9063833	Recite the rites of war!
9063834	Form into assault formation! 
9063835	Enemy sighted!
9063836	Get to cover!
9063837	Defensive positions! 
9063838	Lasguns at the ready! 
9063839	Xenos! Send reinforcements!
9063840	Send in reserve forces! 
9063850	Kaylith
9063865	Tyrea
9063866	Farseer
9063867	Ronahn
9063868	Veldoran
9063869	Kaylith
9063870	Elothan
9063941	Ork Deff Dread
9063944	Ork Deff Dread
9063945	Ork Deff Dread
9063946	Deff Dread
9063947	Ork Walker
9063974	Plasma Cannon
9064049	Typhon has unlocked.
9064050	Congratulations, you have secured two stratagems. You are clear to travel to Typhon.
9064051	We have one stratagem on Calderis. We must secure at least one other.
9064052	We have no stratagems on Calderis. We must secure at least two.
9064153	The Speed Freaks
9064193	The Eldar are raiding Meridian. That planet is now unlocked
9064224	Mekboy Boss
9064231	Basic infantry of feral Orks.
9064232	Ork Shoota Boyz
9064233	Shoota Boyz
9064234	Ranged Ork Mob
9064406	Gravity Blade
9064407	Grants Levitation Field ability which lifts enemies into the air.
9064411	%1SECURED%/%2TOTAL% Provinces Secure
9064516	Contested
9064517	Secure
9064518	Hostile
9064552	Is the Captain aboard, Techmarine?
9064559	Secure Calderis
9064560	Eldar Raiders
9064561	The Eldar Falcon
9064562	Return to Calderis to bring retribution to this beast.
9064565	Commander, I have several Tarantula turrets ready to deploy.
9064566	Set them up before the attack begins. 
9064567	The last turret has been deployed. 
9064568	Additional turrets are ready to deploy, Commander. 
9064569	Only a single beacon remains, Commander! 
9064570	Well done, Commander.
9064571	The Orks have overrun the shrine.
9064572	We can redeem ourselves by retaking the shrine when next in that region, Commander. 
9064573	Your efforts have weakened this Eldar daemon, Commander.
9064574	Your troops are restored. 
9064575	Extraction was successful, Commander.
9064576	All forces are ready to assault the Eldar position again. 
9064577	Your efforts have weakened the Eldar, Commander.
9064578	Reequip your troops and you can strike at them again. 
9064579	The Eldar witch is powerful, Commander.
9064580	But your efforts have weakened her. 
9064581	The Warlock's momentary victory will cost him dearly, Commander.
9064582	You have weakened his forces while yours have now fully recovered. 
9064583	The Eldar assassin thinks he can slip away, Commander.
9064584	You have weakened his forces. Finish him off before he vanishes. 
9064585	I have mended the wounds suffered at the hands of the Eldar walker, Commander.
9064586	The aliens have yet to recover, however, and are vulnerable. 
9064587	Your first strike broke the Eldar raider's lines, Commander.
9064589	Boss Bonesmasha may gloat, but your forces have cut a deep wound in his horde.
9064590	Another attack could strike the killing blow. 
9064591	Ork armor cannot stand against us forever, Commander.
9064592	Now that you are restored, you can strike at their weakened position. 
9064593	Your wounds are healed, Commander, and your squads restored.
9064594	Strike again and you can finish off this Greenskin. 
9064595	The Ork has foul technologies indeed, Commander.
9064596	Your attack has clearly weakened him. He is vulnerable to another strike. 
9064597	All your brothers' wounds have healed, Commander.
9064598	They await only your word to strike anew at Bakstabba. 
9064599	The Ork contraption has suffered some serious wounds, Commander.
9064600	Now that the Apothecary has restored our forces, I recommend finishing the Greenskin off. 
9064601	Their supposed victory has made the Ork raiders even more foolish.
9064602	Despite the serious losses you caused them, they remain in position and vulnerable. 
9064603	The Ork may have taken the first engagement, Commander, but that is not the end of it.
9064604	Your troops are now restored, while the Ork's losses remain telling. Strike again and finish him off. 
9064605	This beast is foul indeed, Commander, but it seems to have spent the poison it injected into Brother Thule.
9064606	Your forces are fully restored. Strike again to finish the alien off. 
9064607	Your efforts have weakened this Hive Tyrant, Commander, and thinned its brood.
9064608	It will not survive another attack. 
9064609	A Carnifex is said to be unkillable, Commander. 
9064610	But you have wounded it. Strike again and you will do the impossible. 
9064611	The Carnifex and its brood may repel individual attacks, but at great cost.
9064612	You have weakened the enemy, Commander. 
9064613	Our Librarians sense the Hive Mind.  It withdraws from the wounded Zoanthrope.
9064614	Finish off the beast, Commander. 
9064615	That Zoanthrope channels the might of Hive Mind, Commander.
9064616	You have wounded it gravely. Another strike will kill it. 
9064617	Commander, your squads are restored and ready to deploy again.
9064618	The Lictor's brood has suffered significant losses. 
9064619	Commander, your attack has weakened the Ravener and its brood.
9064620	Your squads are restored and ready to strike at the wounded beast. 
9064621	The Hive Tyrant still stands, Commander, but you have weakened its hive.
9064622	In time it will restore itself, but another strike now can take advantage of its vulnerability. 
9064623	All squads are restored, Commander.
9064624	The Tyranid brood, however, has yet to recover. It is vulnerable to a renewed attack 
9064783	Stompa
9065170	Warp Field
9065171	Grants the Warp Field ability to the Hive Tyrant. While active, damage received drains Energy instead of Health.
9065191	Defeat Ork Assault
9065192	Orks are incoming towards your position. Take cover and destroy them.
9065196	Bolter
9065198	stabby bits
9065204	Grants the Lictor Alpha scything talons. These weapons strike fear into the target reducing damage output.
9065212	Flesh Hook
9065225	Wrong version. The host of the game is using different campaign data than you.
9065232	Commander, grave news.
9065233	The Tyranid Hive Mind's efforts continue to stymie our travels through the Warp.
9065234	Our last Astropath suffers now in the effort to transmit this message to you, and only a few Librarians and Navigators remain to guide us. 
9065235	It is unlikely the Litany of Fury will ever emerge from the Warp. 
9065236	Commander, we have received orders from Captain Angelos to deliver several concentrated bio-toxin doses to you.
9065237	I have readied a contingent of Imperial Guard veterans to provide you with additional firepower during this critical mission.
9065238	More hindrance than help.
9065239	Many are veterans of Angel Gate, Commander. They see supporting you as a matter of duty.
9065240	They will deploy in Valkyrie gun ships and rendezvous with you on the surface of Typhon.
9065241	Accept their help, Commander. In this battle, we are all brothers. 
9065242	Commander, your cruiser will punch its way into the mass of smaller Tyranid ships guarding the main hive fleet.
9065243	Once in position, the Armageddon will drop your hand-picked squads at the base of the massive capillary tower where the main hive ship is feeding.
9065244	Thanks to the data you collected earlier, Apothecary Gordian has readied a special bio-toxin. 
9065245	You are to poison the tower and through it the brain of the Hive Fleet itself. 
9065246	One way or another, this will be the last battle of the defense of Aurelia. 
9065247	Third squad down to six men, Sergeant. No survivors from Second.
9065248	Right. Morris: Form survivors into full squads and then inventory what gear we have left.
9065249	Fagan: Get the remains of the first squad into a perimeter and then get that blasted auspex working. 
9065250	Glad to hear it. Form up your men and follow us.
9065251	Yes, sir. 
9065252	First poison site ahead, Commander. 
9065253	We can place the toxin injection device at your command. 
9065254	Bio-toxin delivery underway. 
9065255	I for one, do not intend to let that happen. 
9065256	Commander, North and South approaches are both vulnerable. 
9065257	Permission to take up position? 
9065258	Tyranid Ravener! Eliminate it! 
9065259	Lictor! Kill the Spook! 
9065260	Warrior-beast! Open fire! 
9065261	Tyranid Brain! Kill that thing! 
9065262	Poisoning 25% complete. 
9065263	Poisoning 50% complete. 
9065264	Poisoning 75% complete. 
9065265	There are exposed veins further along the ridge. 
9065266	There's another vein, Commander.
9065267	We can use it to administer the second dose. 
9065268	Second bio-toxin delivery starting now. 
9065269	We fight these monsters in a twisted nightmare.
9065270	The whole damn planet is infected. 
9065271	We have taken heavy damage, but can deploy tarantula sentry guns at your command. 
9065272	Here they come! For the Emperor! 
9065273	Always assuming this works. 
9065274	It worked!
9065275	Yes! Die you alien scum!
9065276	Yeah!
9065277	Alright!
9065278	Thank the Emperor. 
9065279	The bio-toxin is working its way through the alien fleet, causing agony and chaos in the enemy.
9065280	This will allow an Imperial fleet to arrive in system and destroy what's left of them.
9065281	But the hives on the ground will recover soon enough.
9065282	I imagine they will renew their attack in a few moments.
9065283	And we have lost all contact with Thunderhawk 2 and our Strike Cruiser.
9065284	Come, Thaddeus. Did you imagine any of us would return from this mission?
9065285	No. 
9065286	I suppose I did not.
9065287	Then I guess we had better take as many of the damn bugs with us as we can.
9065288	Well said, Sergeant. 
9065289	Indeed, Avitus.
9065290	Brothers, make yourselves ready. 
9065291	And may we find ourselves again at the right side of the Emperor. 
9065292	Tyranid wave down. Move up! 
9065293	Tyranid wave coming in! Get to cover and cut them down! 
9065294	Beacon spotted, Commander. 
9065295	Ready to activate. 
9065296	Well met, Commander, Sergeants. 
9065297	Commander: combat supplies to replenish our weaponry. 
9065298	The might of the chapter comes to join us! 
9065299	We must kill this beast.
9065300	It will fall, Captain Angelos.
9065301	The beast nests at the top of these ruins. Move out when you are ready and I will accompany you.
9065302	The rest of our forces will guard our flanks. 
9065303	These Space Marines have this position secured. We must make for the top of the ruins. 
9065304	There it is! To war! 
9065305	It wields a massive venom cannon. Use cover. 
9065306	It is going to strike with its tail!
9065307	Tail strike! Clear away! 
9065308	More creatures! Eliminate them! 
9065309	We have severed its tail! Press the attack! 
9065310	It channels Warp powers! Move! 
9065311	Its wounds redouble its fury! 
9065312	It is going to charge! 
9065313	It slams the ground! 
9065450	Poison
9065459	Drop a small spore that bursts into a poisonous cloud, poisoning any enemies near the target location.
9065874	Cloak of Shadows
9065897	Level 2 Hive
9065898	Level 2 Hive
9065899	Locate the Ork Camp
9065900	Collapse the Cave Entrance.
9065901	The Orks are using the tunnels to attack from the cave entrance. Collapse the entrance using grenades or targeting explosives.
9065902	Level 3 Teleporta Platform
9065903	Level 2 Teleporta Platform
9065906	Level 3 Hive
9065908	Level 2 Teleporta Platform
9065910	Level 2 Hive
9065912	Level 2 Teleporta Platform
9065913	Level 3 Teleporta Platform
9065914	Level 2 Teleporta Platform
9065933	Grenade that target.
9065934	Standard movement.
9065935	Loose formation.
9065936	Under suppression! Get to cover!
9065937	Heavy fire! Move to cover!
9065938	Structure clear.
9065939	There is no shelter from the righteous.
9065940	Building clear of xenos.
9065941	We have cleared it.
9065942	Obstacle removed.
9065943	Incoming fire! Move!
9065944	We need to change position!
9065945	Grenade!
9065946	Enemy grenade!
9065947	Put a grenade through the window.
9065948	Grenade going in.
9065949	This will clear them out.
9065950	Deploy melta bomb!
9065951	Melta on that target!
9065952	Take out that Eldar platform.
9065953	Eliminate that Greenskin gun.
9065954	Destroy that hive node.
9065955	Target the brood nest.
9065956	Destroy those spore mines!
9065957	Target the spore!
9065958	Fill that building with flames.
9065959	Deploy flamers on that structure.
9065960	Kill the Greenskin.
9065961	Tarkus here: taking heavy losses!
9065962	Tactical squad to Command: we need assistance!
9065963	Eldar down!
9065964	One less Eldar to plague us.
9065965	Greenskin eliminated.
9065966	Ork target destroyed.
9065967	Tyranid killed.
9065968	Little by little we are thinning the swarm.
9065969	Enemy structure destroyed.
9065970	Eldar grav platform eliminated.
9065971	Ork emplacement destroyed.
9065972	Hive node destroyed.
9065973	Clear Out
9065974	Unlock Ability - Swing equipped weapon in a wide arc, knocking nearby enemies backwards.
9065975	Ability Unlocked - Swing equipped weapon in a wide arc, knocking nearby enemies backwards.
9065976	Requires Clear Out upgrade
9066019	Mark Target
9066020	Any target Cyrus engages in ranged combat becomes marked. Any squad attacking a marked target does so with greatly increased accuracy.
9066021	Any target Cyrus engages in ranged combat becomes marked. Any squad attacking a marked target does so with greatly increased accuracy.
9066040	Silent Revival
9066041	Become able to revive allied squad leaders while infiltrated without being detected.
9066042	Cyrus can revive allied squad leaders while infiltrated without being detected.
9066043	Advanced Infiltrate
9066044	Become able to use accessories while infiltrated without being detected.
9066045	Cyrus can use accessories while infiltrated without being detected.
9066046	Master Infiltrate
9066047	Greatly reduce the Energy cost of Infiltrate.
9066048	Energy cost of Infiltrate is greatly reduced.
9066062	Space Marine Tank
9066063	Predator Tank
9066064	Predator Tank
9066065	Vehicle
9066066	Predator Tank
9066092	Power Klaw
9066093	Warboss
9066094	Power Klaws
9066095	Heavy Melee weapon effective against all unit types.
9066104	Destroy the Ork Ambush force
9066105	Ork Kommandos have ambushed your squads, destroy them.
9066110	Level 2 Webway Assembly
9066112	Level 3 Webway Assembly
9066118	Let fly grenade!
9066119	Use a grenade!
9066120	Use explosives!
9066121	Put a grenade on that target.
9066122	Standard firing mode.
9066123	Conserving ammunition.
9066124	Avitus under suppression. Move to cover.
9066125	Taking suppressive fire! Move to cover!
9066126	That building is now their tomb.
9066127	They found no shelter from us.
9066128	Their cover was of little use.
9066129	Building cleared.
9066130	Obstacle eliminated.
9066131	Relocate before it is too late!
9066132	Enemy has this place targeted.
9066133	Grenade! Move!
9066134	Get away from that grenade!
9066135	A grenade will clear them out.
9066136	Put a grenade into that structure.
9066137	Room-clearing charge going in.
9066138	A gift from the chapter, alien.
9066139	Throw melta bomb!
9066140	Melta away!
9066141	Reduce that weapon to dust.
9066142	Targeting Greenskin guns.
9066143	Purge that filthy node.
9066144	Rain fire on that birthing sac.
9066145	Eliminate those spore mines!
9066146	Destroy that spore!
9066147	Fill that building with flames.
9066148	Kill those damnable Eldar!
9066149	Purge the Greenskin.
9066150	I will scour the Galaxy of all Tyranids.
9066151	For the Emperor!
9066152	To victory!
9066153	Avitus here: taking heavy losses!
9066154	Devastator Squad requires support!
9066155	All Eldar will meet such an end.
9066156	Eldar destroyed.
9066157	A few less Greenskins will do this world good.
9066158	Ork eliminated.
9066159	Purged the Tyranids.
9066160	Hive beast killed.
9066161	Eldar weapons platform destroyed.
9066162	Ork turret eliminated.
9066163	Hive node purged.
9066164	Tyranid nest destroyed.
9066165	Spore Mines eliminated.
9066166	Tyranid mycetic spore burst and scoured.
9066167	Enemy flamers driving us out!
9066168	Flamers on out position!
9066169	Devastators tied in melee!
9066170	Melee fighters have us pinned down!
9066171	Close combat! We can't get a shot off!
9066172	Destroy it.
9066173	Removing.
9066174	In pieces.
9066175	Avitus under attack!
9066176	Clear that obstacle.
9066177	Deal with that.
9066178	Dealt with.
9066179	It is gone.
9066180	Make a path.
9066181	Target acquired.
9066182	I shall crush it.
9066183	It is as dust.
9066184	Come on aliens! Show me your fury!
9066185	Devastators under enemy attack!
9066186	None may block our path.
9066187	Clear the path.
9066188	Destroy it.
9066189	It is dust now.
9066190	Wot?! We gots an even bigga Nob now?! What'ever.
9066191	Ah… Now dis klaw'll snip some 'eads right off.
9066192	Commander, we have located the Greenskin chieftain.
9066193	Warboss Bonesmasha has led his Orks against Imperial holdings across three worlds.
9066194	He will not rest until he has conquered the sector.
9066195	Bonesmasha must be stopped, once and for all. 
9066196	So long as this Warboss lives, no human in the sector is safe. 
9066201	We will not be seen.
9066202	Into hiding.
9066203	Pick up the pace, initiate.
9066204	Move with speed.
9066205	Swift movement.
9066206	Full speed.
9066207	Termagant
9066210	Consume mass quantities!
9066211	Tyranid Termagant
9066215	Termagant
9066216	Gauntii Virago
9066239	Level 2 Stronghold
9066240	Guardian (Shuriken Cannon)
9066243	Guardian (Brightlance)
9066246	Guardian (D-Cannon)
9066251	Shuriken Catapult
9066252	Level 2 Stronghold
9066253	Mobile weapons platform armed with an anti-armor cannon. Has a limited firing arc and requires set-up time.
9066254	Guardian
9066255	Brightlance Weapon Team
9066256	Infantry
9066260	Mobile weapons platform armed with a suppression weapon. Has a limited firing arc and requires set-up time.
9066261	Guardian
9066262	Shuriken Cannon Weapon Team
9066263	Infantry
9066267	Mobile weapons platform armed with a powerful artillery weapon. Has a limited firing arc and requires set-up time.
9066268	Guardian
9066269	D-Cannon Weapon Team
9066270	Infantry
9066275	Level 3 Stronghold
9066276	Level 3 Stronghold
9066311	Level 2 Webway Assembly
9066312	Planting charges.
9066313	Placing explosives.
9066314	Charges set.
9066315	Ready to detonate, Commander.
9066316	Cautious movement.
9066317	Accuracy over speed.
9066318	Suppressive fire! Find cover!
9066319	Heavy autofire! Get to cover!
9066320	Structure cleared.
9066321	Entrenched enemy removed.
9066322	Their shelter has failed them.
9066323	None survive within.
9066324	Obstacle removed.
9066325	An impediment no more.
9066326	The enemy has targeted this area. Move.
9066327	Enemy fire coming in. Get moving.
9066328	Grenade!
9066329	Explosives. Clear out.
9066330	Clearing the structure.
9066331	Grenade going in.
9066332	A gift for the enemy.
9066333	Get a grenade into that building.
9066334	Let fly melta bomb.
9066335	Eliminate that grav platform.
9066336	Targeting Ork emplacement.
9066337	Take out the hive node.
9066338	Clean out that hive filth.
9066339	Purge the nest.
9066340	Eliminate those spore mines.
9066341	Destroy that drop spore.
9066342	Use flames on that structure.
9066343	Burn it down.
9066344	Move in and cover it in flames.
9066345	Target that Eldar.
9066346	This is Cyrus. Taking losses!
9066347	Cyrus here. I need assistance.
9066348	Eldar down.
9066349	One less Eldar.
9066350	Greenskin killed.
9066351	Ork, freshly dead.
9066352	Tyranid down.
9066353	One down. Millions to go.
9066354	Structure flattened.
9066355	Structure destroyed.
9066356	Weapon platform out.
9066357	Ork emplacement dead.
9066358	Hive node purged.
9066359	Nest eliminated.
9066360	Spore mines destroyed.
9066361	One less drop spore.
9066362	Enemy flamers driving us out of cover!
9066363	Enemy has us in close combat!
9066364	Locked in melee!
9066365	In melee! Cannot slip away!
9066366	Twin Deathspinner
9066367	Twin Deathspinner
9066368	Twin Deathspinner
9066400	Grenade away!
9066401	Use a grenade!
9066402	Get a grenade on that target!
9066403	Let fly!
9066404	Put a grenade into that building.
9066405	Get a grenade in there.
9066406	Let this keep them company.
9066407	Explosives going in.
9066408	Jump to that position.
9066409	Fury for the enemy!
9066410	For the Emperor!
9066411	You will fall!
9066412	None can stop the righteous!
9066413	Destroy them all!
9066414	To victory!
9066415	We are the angels of death!
9066416	Take out that grav platform.
9066417	Burst that Ork kan.
9066418	Purge that node.
9066419	Targeting hive nest.
9066420	Take out those spore mines.
9066421	Kill that spore before it hatches.
9066422	Fill the structure with flames.
9066423	Flames on that structure.
9066424	Burn it down!
9066425	Take out that Eldar!
9066426	Cut into the Greenskins!
9066427	Kill those Tyranids!
9066428	For the Emperor!
9066429	To victory!
9066430	Suppressive fire! Get to cover!
9066431	They have us pinned! Find some cover!
9066432	Thaddeus here! We're getting slaughtered!
9066433	Assault Marines taking heavy losses!
9066434	One building cleared.
9066435	No one left alive in there.
9066436	That took care of them.
9066437	Gunners eliminated.
9066438	Eldar down.
9066439	Another alien eliminated.
9066440	Ork killed.
9066441	Greenskin purged.
9066442	Tyranid down.
9066443	They keep coming and we keep killing.
9066444	Obstacle cleared.
9066445	That structure is no longer a problem.
9066446	Enemy structure destroyed.
9066447	Ruins and wreckage are all that remains.
9066448	Grav platform eliminated.
9066449	Ork turret taken care of.
9066450	Hive Node in bits.
9066451	Only bloody chunks remain of the nest.
9066452	Spore Mines blown.
9066453	Spore sac cut open and purged.
9066454	Danger! We have to move!
9066455	Clear out of the way!
9066456	Grenade! 
9066457	Move! Grenade!
9066472	Stikkbombs
9066495	Oath of Loyalty
9066496	Purity Seal
9066500	Suppresses Enemies in a Wider Area
9066509	Combat Shotgun
9066510	Combat Shotgun
9066522	Flamer
9066524	Flamer
9066525	Flamer
9066526	Flamer
9066536	View gamer card
9066537	Invite Friend
9066538	Mute
9066539	Unmute
9066540	Assault Cannon to off position.
9066541	Switching to melee. Power fists activating.
9066542	I shall crush that alien gun.
9066543	The squealing Orks inside shall feel my fury.
9066544	I shall reduce it to pulp.
9066545	No more scum shall spawn from that nest.
9066546	Destroy those explosive spores.
9066547	Targeting spore.
9066548	I shall wreath it in flame.
9066549	Let the promethium burn it to a cinder.
9066550	None who live can survive the flame.
9066551	Send them back to their hiding places.
9066552	I am sustaining heavy damage, Commander.
9066553	Dreadnought sustaining critical damage.
9066554	All inside have perished.
9066555	This structure is clean of all enemies.
9066556	No xeno survives inside.
9066557	Their shelter has become their tomb.
9066558	The Eldar are fragile creatures.
9066559	One step closer to the end of the decadent Eldar race.
9066560	No Greenskin can be allowed to live.
9066561	Orks eliminated.
9066562	Let all the swarming Tyranids meet such an end.
9066563	Tyranids purged.
9066564	This obstacle is no more.
9066565	The Eldar weaponry is shattered.
9066566	I have silenced the Greenskin guns.
9066567	This foul opening is shut at last.
9066568	No more Tyranids shall spawn from this hatchery.
9066569	The spore fell to the surface only to meet its death.
9066570	Spore mines eliminated.
9066571	Missiles rain upon me, Commander.
9066572	I suffer under missile barrage.
9066573	Enemy weaponry has targeted this area.
9066574	Relocate to avoid incoming fire.
9066575	Explosives dangerously close.
9066576	Grenade nearby.
9066577	Dis guard duty stuff is naff.
9066578	We should be out stomping 'umies again likes we did to da town.
9066579	Wait, did ya 'ear somefing? 
9066625	The Space Marines of the Adeptus Astartes are Humanity's ultimate warriors, dedicated to the defence of the Emperor and the Imperium of Man. They are barely human at all, but superhuman, having been made superior, in all respects, to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training.
9066626	The Eldar craftworlds – massive drifting starships that are home to the last survivors of a race that once ruled the galaxy – are scattered across the stars. Now the Eldar teeter upon the precipice of annihilation and must battle constantly against the o
9066627	Barbaric and savage, the Orks infest the galaxy from end to end. From the lowliest Ork Boy to the mightiest Warboss, all Orks live for the moment when they can charge headlong into battle, screaming deafening war cries and firing volleys from their crude
9066639	Total Play Time:
9066640	Highest Squad Level:
9066641	Accolades:
9066649	Level 3 Webway Assembly
9066664	Jump
9066665	Soar through the air and land at target location knocking back nearby units.
9066666	Jump
9066669	Jump
9066670	Soar through the air and land at targeted location.
9066672	Teleport
9066673	Teleport to the target location.
9066675	Orbital Bombardment
9066676	Call in a massive orbital strike capable of destroying even the heaviest units.
9066718	Hymn of Zeal
9066719	Purity Seal
9066729	Psalm of the Warriors
9066730	Purity Seal
9066735	Assault Jump
9066736	Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units.
9066747	Another Space Marine squad is in the area.
9066748	Teleport
9066749	Teleport to target location.
9066757	%1WargearName% Acquired
9066764	Commander, you are doing excellent work responding to this crisis.
9066765	It is not sufficient, however, to simply strike at the Tyranid hive.
9066766	Sub-sector Aurelia is the Chapter's heartland and we will not allow it to be simply overrun.
9066767	Neither can we allow Orks and Eldar to run amok among our worlds while we focus on the Tyranids alone.
9066768	The best way to protect the sector as a whole is to secure strategic assets, such as those you recaptured on Calderis. 
9066769	Most of the key locations to which you will deploy contain two such assets. By securing both, you can secure the entire territory.
9066770	Any Foundries, Arrays and Shrines you control will help stabilize the sector.
9066771	Of course, capturing such valuable these assets is never will not be easy and may cost you valuable time during a mission.
9066772	As always, such tactical choices are yours to make, Commander. 
9066776	Continue your search for a major hive in which to gather such samples.
9066779	Continue your efforts to recover data from the Techpriests' Astronomic Array on Typhon. 
9066785	We still lack any real capability to attack the Hive Fleet proper, however. 
9066786	Continue your attempts to recover data from the Techpriests' Array on Typhon, and your efforts to cure Captain Thule.
9066787	The Litany of Fury and a fleet of support vessels continues to make for you.
9066788	The Chapter is with you, Commander. 
9066789	Commander, I commend you on your leadership in this crisis.
9066790	You have made very significant progress in your battle with the Hive Fleet.
9066793	You must recover the astronomic data from the Techpriests' station on Planet Typhon.
9066796	You must gather a bio-toxin sample from a primary Tyranid hive.
9066798	It will all be for naught, however, if we lose planet Meridian to the alien. 
9066801	The Chapter, the sector and the Imperium itself are counting on you, Commander.
9066803	We now have all the components necessary to mount a major strike at the Hive Fleet invading the sector.
9066807	Not all news is good, however. Our surviving Librarians say the Hive Mind has become aware of our approach.
9066808	It is likely to throw its most potent forces at key locations across the sub-sector. 
9066809	It remains to you to hold the sector until we arrive. 
9066810	Commander, we continue to make for Sub-Sector Aurelia, but we make poor time.
9066811	The Hive Mind seems to be affecting the very Warp, slowing us and claiming more and more of our Librarians and Astropaths.
9066812	If you will indulge me a moment, Commander, I wish to thank you and your brothers.
9066813	To see a relatively young Space Marine rise to the challenges of command in such a crisis … 
9066814	It reminds me again of the Emperor's wisdom in creating his Space Marines so long ago.
9066815	Many years have passed since I felt simple pride in my chapter and station.
9066816	You have restored that, and I am eternally in your debt. 
9066817	But if this is to be our end aboard this vessel, we die with pride, because the Hive Mind's efforts have clearly cost it.
9066818	Our surviving Librarian reports that the Tyranid fleet's main hive ship even now approaches Planet Typhon to feed.
9066819	This is the gargantuan organism that houses the brain of the Hive Fleet. 
9066820	Your strike force can deliver a killing blow while it feeds.
9066821	I have transmitted a tactical briefing to your planetary map display.
9066822	On a final note you may tell Captain Thule that the secrets of Cyrene die with me.
9066823	Angelos out. 
9066824	Techmarine Martellus will provide support during this operation.
9066825	I will be taking a few battle brothers to investigate just what the Eldar are after on Calderis.
9066826	I need you to continue our battle against the Orks.
9066827	Distress signals are coming from several locations. We cannot allow Calderis to fall.
9066828	Prepare your squads and mount a strike against one of those targets.
9066829	Securing the planet means more than simply defeating Ork targets, however.
9066830	Your map display identifies valuable assets found at several key locations.
9066831	These are holy shrines, communications arrays and automated foundries. 
9066832	Securing these assets allows you to maintain a hold on territories undergoing repeated alien assault. 
9066833	This Farseer is directing raids on Imperial holdings from some hidden redoubt. 
9066834	She has now targeted the sector capital world of Meridian. 
9066835	Continue to target Eldar raiders and we will eventually draw Idranel herself out of hiding.
9066836	Nevertheless, we appreciate your assistance in dealing with the Eldar who have been raiding the capital.
9066837	Their reasons for doing so remain a true mystery.
9066838	Is this liaison unaware that a Tyranid hive fleet is descending upon this sector?
9066839	Eldar sightings will be transmitted to your planetary display.
9066840	Derosa out.
9066841	Your charms were lost on her, Avitus.
9066842	Commander, I left Meridian decades ago, but this is typical behavior.
9066843	The nobility has always closed its eyes to problems in the under-city.
9066844	The Eldar must have raided a wealthy spire.
9066845	They will acknowledge it when the sky darkens with Tyranid spores and hive ships. 
9066846	Commander, your efforts against the Eldar have been successful.
9066847	Farseer Idranel has been located on Meridian.
9066848	I will be glad to be rid of these Eldar schemers, Commander.
9066849	But this could be a trap.
9066850	Tarkus is right to be cautious. Idranel will not be an easy foe to best.
9066851	I have relayed the signal from Administrator Derosa to your planetary map display. 
9066852	Excellent work, Commander.
9066853	With Farseer Idranel defeated, the Eldar raids on Imperial stores should end altogether.
9066854	Was there any logic to these raids?
9066855	She accused us of thievery in the course of battle.
9066856	Did she? I have heard reports of a black market in xeno artifacts in the sector.
9066857	The Eldar targeted official facilities on Meridian. 
9066858	Perhaps these artifacts were quarantined for the populace's protection. 
9066859	Or the nobles in the governor's palace have a stake in this black market. 
9066860	The Techpriests did have a more accessible base camp in the jungle highlands.
9066861	This area, where our chapter's Blood Trials were once held, is currently infested with Greenskins.
9066862	Defeating their leader may allow me to uncover evidence of the array's location. 
9066863	Excellent work, Commander.
9066864	Your raids have drawn out this thieving Ork Rippa-Splitta.
9066865	Review the mission briefing in your map display and then recover that dataslate.
9066866	Good work, Commander.
9066867	But was the recovered data of any use? 
9066868	It was, Cyrus. 
9066869	I have determined the location of the Techpriests' astronomic array and uploaded it onto the planetary map display.
9066870	In order to recover any data on the Hive Fleet, you will need to align the array from the ground, Commander. 
9066874	Commander, Elena Derosa here.
9066875	I …that is, it seems that Meridian faces more threats than the Eldar.
9066876	I have received reports of Orks and other … things raiding several important areas.
9066877	The people of Meridian could use your help in dealing with these threats.
9066878	And what does the Governor think of this, Administrator Derosa?
9066879	That is … Governor Vandis is focused on other priorities. 
9066880	I see. 
9066881	Commander, Administrator Derosa's request should not be ignored.
9066882	She seems to be circumventing her superior to address a threat to her world.
9066883	She has opened the door for you to organize the defense of Meridian. I suggest you kick it the rest of the way in.
9066884	Move in to secure strategic assets on Meridian. 
9066885	Commander, this alien swarm is filling the sky above Meridian.
9066886	I have mobilized the Imperial Guard to man defensive stations. 
9066887	Civilian curfews and limited evacuations are underway.
9066888	We do not have the resources to mount effective strikes on the aliens who might drop behind our lines, however.
9066889	Your help in keeping Meridian secure is critical.
9066890	Now she wakes to the threat.
9066891	I… I apologize for my rudeness earlier, Sergeant Avitus, was it?
9066892	…
9066893	I take it the Governor is still concerned with other priorities?
9066894	Governor Vandis saw fit to lead the first evacuation convoy.
9066895	Commander, I implore you. Help us keep Meridian from falling. 
9066896	Good work securing assets on Meridian, Commander.
9066897	It is vital that we maintain this level of control at the very least.
9066898	This will allow us to make use of the planet's factories once we have developed new weaponry. 
9066899	Commander, urgent news.
9066900	Meridian's chief space port is under attack from a Tyranid infestation and a group of Ork raiders.
9066901	If the space port falls, we will be unable to make use of the planetary factory works foundaries when we need them.
9066902	The distress call from Angel Gate has been routed to your planetary map display.
9066903	Apothecary Gordian's analysis of the Warrior you just defeated has allowed him to stabilize the Captain.
9066905	Commander, one of the distress signals we have received concerns an Ork assassin named Bakstabba.
9066906	This Ork has several Tyranid samples he uses as trophies. 
9066907	Recovering them would help in my efforts to cure Captain Thule.
9066908	Commander, a Tyranid Ravener beast has been located.
9066909	This fiend may lead us to a hive that suits our needs. 
9066910	Commander, a significant hive has been found in the swamps of Typhon.
9066911	This hive would allow us to gather the toxin sample we need to restore Captain Thule. 
9066912	Slugga Boy
9066921	Leap
9066922	Soar through the air and land at target location.
9066924	Repel Tyranid Attackers
9066925	Sentry guns available in mission
9066926	Repel Eldar Attackers
9066927	Space Marines
9066929	Repel Human Attackers
9066932	Can only have one squad leader
9066935	Banshee Exarch
9066936	Add an Exarch to lead the squad. Increases the speed and durability of the squad. Exarch weapon capable of doing light damage to vehicles.
9066938	Can only have one squad leader
9066941	Warp Spider Exarch
9066942	Add an Exarch to lead the squad. Increases the energy regeneration of the squad.
9066944	Can only have one squad leader
9066947	Warlock
9066948	Add a Warlock to lead the squad. Grants defensive bonuses, and the Embolden ability.
9066950	Missile Launcher
9066951	Assault Cannon
9066952	Only one weapon upgrade allowed
9066953	Only one weapon upgrade allowed
9066956	Banshee Exarch
9066959	Warp Spider Exarch
9066962	Seer Council
9066965	Powerful melee unit made up of Warlocks. Projects an aura accelerating energy regeneration of nearby allies.
9066966	Seer Council
9066967	Seer Council
9066968	Infantry
9067019	Capture the Strategic Point.
9067031	Executioner of the Howling Banshee
9067033	Deffgun Beamy Focus
9067091	There! Eliminate that Ork Mek.
9067092	Ork Mek sighted. Open fire!
9067093	The thing still lives!
9067094	The Lictor!
9067095	Commander, I am using beacon telemetry to align our orbital batteries.
9067096	Firing! 
9067241	You will be facing a well- entrenched enemy during this assault, Commander.
9067243	Sergeant Cyrus will thus remain aboard the Armageddon and provide mission support.
9067244	Sergeant Thaddeus and his Assault Marines are already on the surface and will join you once you arrive. 
9067245	Wuzzat in da sky?
9067246	Eliminate the Orks. 
9067247	Deploy, Space Marines. 
9067248	Move north up the valley, Commander.
9067249	Once at Felhammer Mine, eliminate any and all Greenskins. 
9067250	Here is the convoy. The Orks slaughtered them.
9067251	We will avenge them. Keep moving. 
9067252	Orks ahead.
9067253	Use cover and eliminate them. 
9067254	Movement on the ridge!
9067255	Gone… But keep your eyes open. 
9067256	Commander, you are near another drop beacon.
9067257	Activate it to create a safe link with the Armageddon. 
9067258	Well done. If necessary we can drop reinforcements at this position. 
9067259	Ork gunners on the ridge!
9067260	Get to cover! 
9067261	Move to cover to counter suppression, Commander. 
9067262	Fury from the sky!
9067263	Cut them down! 
9067264	Sergeant Thaddeus reporting for duty, Commander.
9067265	Did you have a pleasant rest, waiting for the most dramatic moment to strike?
9067266	Good to see you too, Avitus.
9067267	Thaddeus and his Assault Marines complete your strike force, Commander.
9067268	Their close combat skills and ability to close with the enemy with jump packs will be useful against the Orks. 
9067269	More Ork gunners! 
9067270	Commander, my squad can use our jump packs to disrupt those gunners.
9067271	They're no match for us in close combat.
9067272	Thaddeus's tactic is sound, Commander. 
9067273	My squad could also close range in tactical formation and then use a grenade.
9067274	The choice is yours. 
9067275	Gunners eliminated. 
9067276	Jus' let da humies try 'n get in 'ere.
9067277	Dese shootas'll cut 'em inta tasty chunks. 
9067278	Felhammer is close, Commander.
9067279	I will run a scan on their defenses. 
9067280	Commander, the Orks are well entrenched at the main entrance.
9067281	A frontal assault would be unwise.
9067282	A jump, some grenades and we're in, Cyrus.
9067283	And right in the sights of the whole Ork horde. 
9067284	There is a secondary approach, Commander. One likely to be less well guarded. 
9067285	Full assault, then! Strike hard and true! 
9067286	Best to get behind the enemy's guns. 
9067287	Trouble. These are the Ork guards, killed where they stood.
9067288	Someone else has gone through here. 
9067289	Eliminate the barbarians. 
9067290	Gah! Where'd dey come from?! 
9067292	Time ta leg it. 
9067293	Swiftly, before the humans arrive.
9067294	The stones must be here. 
9067295	Eldar! And a Warlock leads them.
9067296	Commander, we must find out what these aliens want with the mine.
9067298	And now the humans join the fray, I see.
9067299	Remove them. 
9067300	Eldar suppressors. My squad can jump right on top of them. 
9067301	Those are Eldar Warp Spiders. Cover is useless against their weapons.
9067302	A well-placed grenade can deal with them.
9067303	Keep them at a distance. 
9067304	Those are Eldar snipers.
9067305	Close to melee and their rifles will be useless. 
9067306	Psychic attack! 
9067307	Clear that area! 
9067308	Feel my wrath, humans! 
9067309	He is targeting the Commander!
9067310	Close range to disrupt his attack! 
9067311	You, the leader. Suffer in measure to your authority. 
9067312	You have not seen the last of us, humans.
9067313	Your crimes will not go unpunished.
9067314	Rant all you wish, Eldar.
9067315	We stand, and you have fallen. 
9067316	The mine is secure and the Eldar are dead.
9067317	But the Ork leader escaped in the chaos.
9067318	Understood. Prepare for extraction. 
9067319	You performed well, Commander.
9067320	The presence of Eldar forces on Calderis is hardly good news, however.
9067323	Either way, their presence here bears investigating. 
9067324	I am ready to serve, Commander. 
9067387	Keep to cover.
9067388	Advance from cover to cover.
9067389	The Orks are using cover, Commander. We should use cover as well.
9067390	Commander, we can take up firing positions inside one of these structures.
9067391	It will provide us with excellent cover.
9067392	Taking firing positions inside one of these structures will give us excellent cover, Commander. 
9067393	Commander, the Orks have excellent cover in that structure.
9067394	They are vulnerable to grenades, however. 
9067395	Commander, some of our troops are wounded.
9067396	They are resilient, but too much damage will incapacitate even a Space Marine.
9067397	Use a stimulant kit to restore health. 
9067398	Best to outflank the enemy, Commander.
9067399	By using walls and other obstacles we can get around that position.
9067400	We can then attack from an unprotected side or use a grenade. 
9067401	Your forces are not at full strength, Commander.
9067402	You can fall back to one of the relay beacons to summon reinforcements. 
9067403	Space Marines will arrive via drop pod and bring your squads back to full fighting force. 
9067411	Space Marines do not retreat and we do not surrender, but we do not give away our lives foolishly either.
9067412	When a squad is taking heavy losses, it can be wise to fall back to a safe position. 
9067413	My Tactical Squad can move forward even in the face of hostile fire.
9067414	Our Tactical Advance formation allows us to resist suppression.
9067415	My Devastator Marines specialize in unleashing withering attacks on the enemy.
9067416	When we focus fire, our heavy bolters can defeat cover and even bring down light vehicles. 
9067417	My Assault Marines are all equipped with jump packs.
9067418	We can jump and land right in the middle of those Orks.
9067419	We'll hit with enough force to knock them down and cut them to pieces before they can react.
9067420	We're also trained to knock enemies down.
9067421	That can be the difference between life and death when dealing with hard-hitting enemies.
9067422	My scouts use camouflage and stealth techniques to move unseen.
9067423	We can get within striking distance of most enemies without being seen.
9067424	Even if we are spotted, our camouflage makes us very hard to hit. 
9067425	Commander, I have several rounds of high power ammunition equipped.
9067426	With these master-crafted bolts, I can snipe selected targets from long range.
9067427	This is a good way to take out a single gunner in a fortified position.
9067428	Commander, there is a communications array nearby that we should secure for the chapter.
9067429	Commander, there is an automated foundry nearby that we should secure for the chapter.
9067430	Commander, there is a holy shrine nearby that we should secure for the chapter.
9067431	Strategic assets like these grant us combat advantages and allow us to more easily reinforce in the field.
9067432	Excellent, Commander. 
9067433	This array will provide us with valuable combat intelligence in future operations.
9067434	This foundry will allow us to redeploy more quickly.
9067435	Securing this shrine will bolster our morale and allow us to fight more effectively.
9067436	Vehicles are far better armored than infantry. They can shrug off bolter fire. 
9067437	Melta bombs are designed to burn through vehicle armor. Get one on that vehicle.
9067438	Missile launchers are effective anti-vehicle weapons. Get one on that vehicle.
9067439	Plasma guns can penetrate that vehicle armor.
9067440	Flamers are strong weapons for defeating cover.
9067441	They can incinerate enemies in entrenched positions or in buildings.
9067442	The Orks are well aware of these properties and employ flame throwers of their own. 
9067443	Commander, a piece of wargear has been located on the battlefield.
9067444	Recover it and you may use it in future missions. 
9067445	Commander, as before, you will be deploying by drop pod.
9067446	A pod can carry you and three squads to the surface.
9067447	You choose which squads accompany you on each mission.
9067448	The sergeant that remains aboard the Armageddon provides support during the mission. 
9067453	Wargear is precious and should never be left fallow.
9067454	If you find you have wargear that is no longer useful to you, you may place it in the reliquary, to be returned to the chapter.
9067455	Sufficient donations of this sort will grant you a new piece of wargear in return. 
9067456	This is the astronomic map of sub- sector Aurelia, the galactic region in which we fight.
9067457	You can use this display to order the Armageddon and her escorts to travel to another world.
9067458	Distress signals and other planetary data are also displayed for all three Aurelian worlds. 
9067459	Commander, worrisome reports from Planet Calderis. 
9067460	Commander, grave news from Planet Typhon. 
9067461	Commander, reports of Tyranid activity are coming in from Meridian. 
9067462	Highly aggressive worm-like creatures are appearing in wilderness areas.
9067463	These are likely Tyranid rippers, an early form of the alien invaders.
9067464	Their progress has allowed larger beasts to put one of our strategic assets at risk.
9067465	Additional ripper swarms have put more of our assets at risk. 
9067466	A series of gruesome murders have been committed in a major population center.
9067467	This could be nothing, but it might also be an as-yet-unseen Tyranid vanguard creature at work.
9067468	Additional bloody massacres have been uncovered. We must assume Tyranid predators are at work. 
9067469	Apparently herds of livestock have been found slaughtered across a large area.
9067470	This matches some chapter reports on early Tyranid activities.
9067471	The slaughter of livestock continues across the planet. The predators seem to match the Hormagaunt genotype. 
9067472	Clouds of spores have been detected in the upper atmosphere.
9067473	The actual Hive Fleet may not yet be in system, but its vanguard clearly is.
9067474	The density of fine spores in the atmosphere is increasing rapidly. 
9067475	Sudden outbursts of rage and madness have been reported from across the planet.
9067476	This may be a symptom of the Hive Mind's approach. If so, it may be affecting Ork and Eldar as well as humans.
9067477	Another wave of madness seems to be sweeping the planet. 
9067478	A large Mycetic spore has fallen to the planet's surface.
9067479	I have relayed the details to your planetary display.
9067480	Another large Mycetic spore impact has been confirmed. 
9067481	Toxins have reportedly contaminated several major reservoirs of drinking water.
9067482	This is likely the effects of Tyranid spores in the ecosystem.
9067483	More news of irrigation and drinking water turning to poison. Whole communities are now dead or dying. 
9067484	Scans show large toxic clouds are spreading through the planet's atmosphere.
9067485	It is clear the alien is transforming the planetary ecosystem. 
9067486	The density of toxic spore clouds continues to increase. 
9067487	We are receiving reports of explosive plant growth in several regions. 
9067488	Clouds of Tyranid spores are sparking this growth to create fodder for the hive fleet.
9067489	Aberrant plant growth continues. 
9067490	Tyranid rippers have consumed the initial 'crop' in some areas, strengthening the hive.  
9067491	Several cities have come under assault from low-flying clouds of spore mines.
9067492	These explosive spores have battered defenses and allowed powerful hive creatures to infest some areas.
9067493	Another wave of spore mines has blown into key areas. 
9067494	As before, especially deadly Tyranid creatures have appeared in the mines' wake. 
9067495	Deadly flocks of flying predators have appeared over several important areas.
9067496	These beasts match the genotype known as Tyranid Gargoyles and have carried off man and beast alike.
9067497	Gargoyle swarms continue to roam the planet.
9067498	They are said to blot out the sun in some places. 
9067499	Reports have come in of veritable plagues of Tyranid rippers emerging from underground burrows.
9067500	They have made some of our strategic assets vulnerable to Tyranid attack. 
9067501	Spore chimneys are appearing in the landscape around populated areas.
9067502	These foul protrusions are transforming the planet to suit the Tyranids.
9067503	Spore chimneys continue to rise from the landscape, spewing toxic miasma into the atmosphere. 
9067504	Orbital imagery reveals large acidic lakes have sprouted in the infected hinterland.
9067505	These reclamation pools serve as a digestive system for the Tyranids, preparing the planet's biomass for consumption.
9067506	Reclamation pools are appearing in more populated areas. 
9067507	A wave of Tyranid creatures are driving toward one of our strategic assets, commander.
9067508	They seem to be following some form of chemical trail left by a vanguard creature.
9067509	A Tyranid swarm has once again driven toward a valuable asset.
9067510	Again, they seem to be following a path laid out for them by a hidden vanguard creature. 
9067511	Acidic rains and toxic winds are becoming the norm in the most affected areas of the planet commander.
9067512	We must turn the tide if we are to prevail.
9067513	Atmospheric composition is reaching toxic levels.
9067514	Filter masks are being distributed but are in short supply. 
9067515	Large volcanic towers have been sighted in infected areas.
9067516	These magma vents are spewing foul gasses into the atmosphere at a prodigious rate.
9067517	Unless we manage to turn the tide, this planet will be uninhabitable before long.
9067518	The numerous magma vents are raising the planet's temperature. This is sparking the growth of yet more plants for the hive to consume. 
9067519	We have confirmed reports of hive ships descending into the atmosphere in order to feed from the largest capillary towers.
9067520	These massive towers pump biomass into these feeder ships.
9067521	Unless they are stopped, the Tyranids will use this method to drain the planet dry.
9067522	Feeding continues from capillary towers.
9067523	Whole provinces are being drained of biomass. 
9067524	The psychic influence of the Hive Mind is spreading like a plague.
9067525	Outbreaks of mass hysteria are becoming common. Before long, everyone on the planet will be driven mad.
9067526	Hysteria continues to spark rioting and violence planet-wide. 
9067527	Commander, the hive fleet is now visible above Planet Calderis. 
9067528	Commander, the hive fleet has grown over Calderis, and is now causing major environmental effects. 
9067529	Commander, the hive fleet now fills the sky over Calderis.
9067530	Draining of the planetary biomass has begun. 
9067531	The Hive Fleet has visibly lessened in size over Calderis, Commander.
9067532	Your efforts are bearing fruit. 
9067533	Commander, the Hive Fleet has withdrawn from Calderis to a significant degree. 
9067534	Commander, hopeful news.
9067535	The Hive Fleet is no longer visible above Calderis. 
9067536	Commander, the hive fleet has appeared over Typhon Primaris. 
9067537	Commander, the hive fleet grows fat over Typhon.
9067538	Major changes to the environment are underway. 
9067539	Commander, the hive fleet now blots out the sun over Typhon.
9067540	Unless we take immediate action, I fear this world is lost. 
9067541	The Hive Fleet has begun to withdraw from Typhon, Commander..
9067542	Danger still looms, but this is hopeful news. 
9067543	Commander, the skies over Typhon are clearing.
9067544	The hive fleet remains, but it is much reduced. 
9067545	Commander, astonishing news.
9067546	The Hive Fleet seems to have withdrawn from the skies over Typhon. 
9067547	Commander, the hive fleet has appeared above Meridian. 
9067548	Commander, the hive fleet grows huge over Meridian.
9067549	Whole sectors of the hinterland are now choked with its spores. 
9067550	Commander, the Hive Fleet seems ready to consume Meridian entire.
9067551	Weather systems and whole ecosystems have been ravaged.
9067552	We must find a way to drive it back. 
9067553	The Hive Fleet over Meridian has clearly reduced in size, Commander.
9067554	The citizenry feels a glimmer of hope at last. 
9067555	Commander, Meridian's skies have cleared yet further. 
9067556	Commander, Meridian's skies are clear once more!
9067557	Messages of celebration and prayers of thanks are heard throughout the hab spires. . 
9067558	Commander, reports indicate that you have secured Planet Calderis.
9067559	This is excellent news. Well done. 
9067560	Commander, I commend you on your performance.
9067561	You have now secured all the strategic assets on Typhon.
9067562	Congratulations, Commander. You have secured all the key locations on Meridian.
9067563	Well done. 
9067564	Commander, one of the Holy Shrines we had secured has fallen to the enemy.
9067565	We will have to retake the shrine to restore morale in the sector. 
9067566	Commander, our connection with a secured communications array has been lost.
9067567	We will be without vital information regarding our foes on this planet until it is recaptured. 
9067568	Commander, the enemy has taken one of the automated foundries we had secured.
9067569	This makes it harder for us to deploy in response to distress signals. 
9067570	Commander, one of our Greenskin enemies has escaped into the hinterland. 
9067571	Commander, our chance to strike at an Eldar target has passed.
9067572	The alien force has vanished into the shadows. 
9067573	Commander, one of our Tyranid targets has withdrawn into the infected wilderness. 
9067574	Commander, scans indicate a rise in the Tyranid presence on this planet. 
9067575	Commander, we have detected a decrease in the Tyranid presence on the planet. 
9067576	Commander, we are currently without a valuable asset.
9067577	We no longer control any Holy Shrines on Calderis.
9067578	We no longer control any Holy Shrines on Typhon.
9067579	We no longer control any Holy Shrines on Meridian.
9067580	We no longer control any Holy Shrines in the sub-sector.
9067581	Protecting these shrines bolsters morale across the sector and allows our brothers to battle with increased vigor.
9067582	We no longer control any Communications Arrays on Calderis.
9067583	We no longer control any Communications Arrays on Typhon.
9067584	We no longer control any Communications Arrays on Meridian.
9067585	We no longer control any Communications Arrays in the sub- sector.
9067586	These arrays grant us valuable information about the enemy and their vulnerabilities.
9067587	We no longer control any Automated Foundries on Calderis.
9067588	We no longer control any Automated Foundries on Typhon.
9067589	We no longer control any Automated Foundries on Meridian.
9067590	We no longer control any Automated Foundries in the sub-sector.
9067591	These foundries allow us to deploy more rapidly and thus respond to the enemy more quickly.
9067592	Allowing these strategic assets to be lost may cost us dearly. 
9067595	Rippers! Cut them down before they infest the structure.
9067596	Rippers infesting the structure. Head outside. 
9067604	There are chapter relics that have gone missing on Meridian over the millennia. Including powerful suits of Terminator armor.
9067605	This action may uncover their fate. 
9067648	Destroy the guard tower
9067649	Can only have one squad leader
9067652	Sergeant
9067653	Sergeants are capable melee fighters. They grant the And They Shall Know No Fear ability, which increases ranged damage and makes the squad immune to suppression but reduces their movement speed.
9067655	Tactical Marine Sergeant
9067662	Completed in %1MINUTES% minutes
9067663	%1SQUADSALIVE%/%2TOTALSQUADS% squads stayed conscious
9067664	Killed %1KILLPERCENT%%% of Foes
9067670	Can only have one squad leader
9067673	Nob Leader
9067674	The Nob Leader is a hulking brute that increases the Slugga squad's durability and melee damage. Grants the Recklessness ability which allows the squad to break suppression. 
9067676	Stormboy Nob
9067679	Can only have one squad leader
9067682	Nob Leader
9067683	The Nob Leader is a savage brute that increases the Stormboy squad's durability and increases damage.
9067685	Use Satchel Charges to destroy guard tower
9067686	Move to the highlighted area on screen and use the Satchel Charge ability on the guard tower.
9067687	Move here.
9067698	Completed in %1MINUTE% minute
9067707	The place is being overrun. 
9067708	Establish a perimeter. 
9067709	Commander, base defenses failed almost twenty minutes ago.
9067710	You mean the defenders' courage failed.
9067711	No, sergeant, I do not.
9067712	The power supply failed. This silenced base guns and left the Guardsmen dangerously exposed. 
9067713	What of the base gates?
9067714	The same generators power the gates.
9067715	Angel Gate must be closed, or the space port will fall. And Meridian with it.
9067716	I am relaying the generator coordinates to your map display.
9067717	You must activate at least three of them to close Angel Gate. 
9067718	Something in the ducts below us! 
9067719	Ambush!
9067720	Ravener! Kill it! 
9067721	Another one!
9067722	New target! 
9067723	Raveners destroyed.
9067724	Watch for more of them.
9067725	Infernal snake-beasts! 
9067726	I doubt those are the only ones we'll face. 
9067727	More Raveners!
9067728	Snakes coming up!
9067729	Ravener strike! 
9067730	Generator ahead. We need to activate it. 
9067731	Someone deactivated that generator, Commander. 
9067732	Too cunning by far for Tyranids. 
9067733	Another generator in sight.
9067734	Next generator sighted.
9067735	There is another generator to reactivate. 
9067736	Commander, Sergeant Merrick here. 
9067737	My men are moving up to the guard towers overlooking Angel Guard.
9067738	We will provide covering fire when you make your advance on the gatehouse. 
9067739	Commander, the generator you just restored has also closed a smaller side gate in the defensive wall.
9067740	This has cut off another route for the alien attackers.
9067741	There is a second sally gate on the opposite side of the base. 
9067742	Reactivating the generator there will close that gate as well. 
9067743	The second sally gate has closed, Commander. 
9067744	Expect Greenskin looters ahead. 
9067745	Humies iz tryin' to take our flash generator!
9067746	Skrag 'em, Lootas!
9067747	We looted dis right proper! You can't have it back! 
9067748	Filthy Greenskins. 
9067749	Commander, these Ork looters seem to be the fiends who deactivated the generators.
9067750	There is likely a good number of them, and well entrenched as well.
9067751	Nevertheless, we must close Angel Gate. 
9067752	I wants dat humie's kit!
9067753	Cut 'em to pieces, boyz! 
9067754	Watch for more Greenskin ambushes. 
9067755	You lot get dem Nids!
9067756	Da humies is ours! 
9067757	Oy! 'E stabbed me wit' a pointy bit!
9067758	Look at da horns on dat one! Make a fine hat, it would!
9067759	Get off me leg, ya buggy git! 
9067760	Greenskins. Tyranids were not enough, I suppose.
9067761	Looting in the middle of a Tyranid infestation. Savages to the end…
9067762	Ork or Tyranid. They all need killing. 
9067763	Commander, we are tracking large Tyranid spores dropping near Angel Gate.
9067764	Until the power is restored, the base has no anti-air cover.
9067765	I will relay positions of spores as they impact. Destroy them before they hatch if possible. 
9067766	Spore impact! Relaying location! 
9067767	The spore has hatched, Commander. 
9067768	Mycetic spore destroyed. 
9067769	I am the Emperor's servant; my faith is like steel.
9067770	We will kill every last one of these creatures.
9067771	Very little about this gate is angelic.
9067772	How many have died in this spire alone? 
9067773	But do they deserve it?
9067774	Avitus! They fight the Emperor's foes! That is all that matters. 
9067775	There, more survivors!
9067776	Miraculous. Guardsmen who can actually fight. 
9067777	Praise the Emperor and His Space Marines!
9067778	All right, you lot. Fall back to rally point four.
9067779	We're saved! 
9067780	Die you ugly beast!
9067781	More bugs on the left!
9067782	Hold that position!
9067783	Controlled volleys!
9067784	Set up a crossfire! There and there!
9067785	Shore up the right, trooper! 
9067786	Get it off me! Get it off!
9067787	Run for your lives!
9067788	What happened to the mortars?!
9067789	Go! Go! Go! 
9067790	Those who stand against the enemy deserve respect, gene-seed or no.
9067791	All these so-called soldiers do is feed the swarm.
9067792	I would rather have these Guardsmen fighting at my side than praying for rescue. 
9067793	Meridian will not fall so easily. Not with these men defending her.
9067794	Commander, one of the generators is powering down again.
9067795	The Orks. We have to stop them! 
9067796	Commander, the Orks have shut down one of the generators. 
9067797	You must reactivate it. 
9067798	Greenskin vehicle. 
9067799	Out ya get, Boyz!
9067800	Boss wants ya to get da humies' shiniest bitz! 
9067801	Dem humies closed da gate again!
9067802	Boss ain't gonna like dis. Not one bit. 
9067803	Me trukk! Not me shiny trukk! 
9067804	Here come the Space Marines! Give them covering fire! 
9067805	Commander, the Gatehouse has not been secured. 
9067806	It's closing! 
9067807	Hail the heroes of Angel's Gate!
9067808	Thank the Emperor! 
9067809	Commander, the Ork looters remain a serious concern. 
9067810	Disabling the base generators speaks of some sort of plan. 
9067811	They must want something here.
9067812	Greenskins to the north! Heading for the storehouses.
9067813	Commander, those storehouses contain vital supplies and military equipment.
9067814	We thought them lost to the Tyranids, but if the Orks were to gain hold of them, they would turn them against us.
9067815	She is right, Commander. We must stop those raiders. 
9067816	Reopen the gate!
9067817	Emperor's speed, Commander. 
9067818	Oy! It's dem humies! 
9067819	Boss said da buggies would keep 'em busy!
9067820	Gather up all da best bitz! We gots ta leg it!
9067821	Destroy them! Open fire! 
9067822	This is no military storehouse.
9067823	These are relics of the Chapter!
9067824	And xeno artifacts as well.
9067825	Commander. Techmarine Martellus aboard the Armageddon, here.
9067826	Those items match the descriptions of relics long lost to the chapter. 
9067827	You should secure them and await extraction. 
9067828	Angel gate is under attack!
9067829	Terra… an Eldar raid! 
9067830	Commander, we'll need your help to repel the attack. 
9067831	You are a fine one to plead for our help. You, who stole relics of our past.
9067832	I stole … I have no explanation for those relics, Commander. 
9067833	But the fate of Meridian still rests on holding Angel Gate. 
9067834	Tyranids!
9067835	She is right, Commander. We cannot allow Angel Gate to fall. 
9067836	I will hold off these aliens and guard our relics.
9067837	Go save Angel Gate. 
9067838	It took firepower to do this…
9067839	We have to support the defenders! 
9067840	Return fire! Return fire!
9067841	Snipers at position four! 
9067842	Can't get a fix on them!
9067843	The wailing… stop…
9067844	Eldar! Find cover!
9067845	Xeno ambush! Fire!
9067846	Your death is at hand, humans!
9067847	Space Marines! Eradicate them!
9067848	Cut them down where they stand!
9067849	There! Fire on the Space Marines!
9067850	The humans must not get through!
9067851	Eldar grav tank! Fire Prism class!
9067852	That cannon blew open the gate.
9067853	Anti-armor tactics - now! 
9067854	Yes… the Eye of Asuryan … is here…
9067855	Damnation! We need support!
9067856	Understood. Hold fast. 
9067857	No! I-
9067858	I stand with my brothers, Eldar!
9067859	More Space Marines! Exterminate them!
9067860	Sergeant Tarkus and Terminator Squad reporting for duty, Commander.
9067861	The armor, where did it come from?
9067863	Now let us finish with these xenos. 
9067864	Ahh… No…
9067865	Again you surprise me, human…
9067866	This time, I fear… for the last time.
9067867	Fine work, Commander
9067868	With Angel Gate secured, our supply lines remain open. 
9067871	The final defeat of the Eldar also improves our situation against the hive.
9067872	The collectors who had hoarded our Terminator armor. 
9067873	I suppose they were also the thieves the Eldar alluded to.
9067878	%1MISSIONPERCENT%%% complete
9067882	Tyranid Lictor
9067889	We face an enemy of unimaginable scale.
9067890	A swarm fleet set on devouring the galaxy world by world.
9067891	Lost in the jungles is a means to find a weakness in this monstrous foe.
9067892	We must find it…
9067893	… before our enemy does. 
9067924	Emperor's Fist
9067925	Slam the Dreadnought's fist into the ground, damaging and stunning enemies in the surrounding area.
9067935	Planet Typhon orbits a star on the outer edge of Sub-Sector Aurelia.
9067974	Warp Spider
9067977	Banshee Exarch
9068000	Eldar Guardian Squad
9068001	Guardians with Warlock
9068002	Eldar Medium Ranged Infantry
9068003	In the name of the Emperor!
9068004	Howling Banshees
9068005	Howling Banshees
9068006	Eldar Melee Specialists
9068010	Banshee Armor - Common
9068011	Banshee Armor - Epic
9068012	Warlock Armor - Common
9068013	Warp Spider Armor - Common
9068014	Ranger Armor - Common
9068015	Warp Spider Armor - Epic
9068016	Twin Death Spinner
9068017	Powerblades
9068018	Death Spinner
9068019	Witchblade
9068020	Power Sword
9068021	Shuriken Pistol
9068022	Fine Destructor
9068023	Fine Destructor
9068024	Long Rifle
9068025	Can only have one squad leader
9068027	Scout Sergeant
9068028	Sergeants can detect infiltrated units and grant frag grenades effective against infantry in cover or buildings.
9068030	Scout Marine Sergeant
9068033	Commander, the Tyranid swarm continues to strike at vulnerable targets.
9068034	A powerful Tyranid Warrior has led its brood into shelters and other areas previously thought safe.
9068035	The consequences on morale have been disastrous.
9068036	Eliminate this beast to avenge our dead and keep panic in check. 
9068037	We are to tend to the fears of the masses, now?
9068038	No. We fight the enemy wherever he hides. 
9068039	The beast has fallen. Its brood is dead.
9068040	Those who fear death can emerge from beneath their beds now. 
9068041	Well done, Commander.
9068042	We have little hope of dealing with this threat if the whole sector is gripped in panic. 
9068054	Commander, a huge Tyranid beast has emerged from the alien hives.
9068055	This Carnifex is a veritable behemoth, moving with a surrounding swarm of lesser creatures.
9068057	Most importantly, this could give us the final information we need to locate a primary hive. 
9068058	We must push through the swarm, Commander.
9068059	The Carnifex is our target. All the others are just its defenses. 
9068060	Once more, the Emperor brings us victory.
9068061	Make ready for extraction. 
9068062	Well done, Commander.
9068063	You have blunted the Tyranid assault on this region and cost the hive dearly.
9068064	A Carnifex is driving toward critical resources, Commander.
9068065	This beast is among the most powerful of the Tyranid hive.
9068067	You are our only hope for victory here. 
9068068	This beast will know what it is to face true warriors.
9068069	This beast is but a weapon of the hive fleet, Avitus. 
9068070	We are here to kill it. Not to educate it. 
9068071	I think it took its lesson well, Cyrus.
9068072	It had the best of teachers. 
9068073	Excellent, Commander.
9068074	By killing this beast, you have cost the hive fleet dearly and bolstered morale across the sector.
9068075	Commander, our Librarians have identified a priority target.
9068076	One of the focusing entities for the hive mind's psychic might has emerged.
9068077	This Zoanthrope is an obscene alien brain and little else, but channels the hive mind's powers.
9068078	Killing it will cause our true enemy agony. It must die.
9068079	Remember the Emperor. 
9068080	Only He can guard us against this creature's dark powers.
9068081	I trust in the Emperor, Tarkus, but I rely on my wargear. 
9068082	The thing is dead at last.
9068083	Emperor willing, we have wounded its master as well. 
9068084	Commander, excellently done.
9068085	Blows such as these are what will bring us victory.
9068086	Commander, we have reports of another mighty Zoanthrope being spotted.
9068087	It seems to be masking its psychic presence somewhat, but a keen-eyed scout spotted it.
9068088	The efforts at stealth mean that this creature is especially valuable to the hive mind.
9068089	Destroy it, and exploit this vulnerability.
9068090	The hive was hiding this creature, but now it is in the middle of a swarm.
9068091	I'd say it's expecting us.
9068092	Then let us not disappoint. 
9068093	The brain beast is dead. 
9068094	Well done, Commander. 
9068095	Prepare for extraction. 
9068096	Excellent work, Commander.
9068097	This blow has weakened the hive mind's presence across the planet. 
9068098	But won't it reestablish itself?
9068099	Only if we allow it to, Thaddeus.
9068100	Commander, we have a priority target.
9068101	A Lictor has been spotted in a critical area and must be eliminated.
9068102	This creature is a camouflage expert and has likely been preying on the population, and weakening our defenses for several weeks.
9068103	This predator must be eliminated. 
9068104	There have been a series of vicious deaths in nearby communities, Commander.
9068105	This beast must be responsible.
9068106	Then it has much to account for. 
9068107	Dead, at last.
9068108	And one less killer loose among the populace.
9068109	There are plenty more to take its place, unfortunately. 
9068110	Well done, Commander.
9068111	These infiltrators destroy morale and make a stable defense impossible. 
9068113	A powerful Tyranid Ravener has been leading a brood into the region.
9068114	This burrowing snake-like creature has ambushed civilian and military convoys, costing us dearly.
9068115	This beast must be put down. 
9068116	Be wary of ambushes. 
9068117	These Raveners can appear without warning. 
9068118	Another alien destroyed.
9068119	Another battle won. 
9068120	Excellent work, Commander.
9068121	Your strike force has cost the hive another valuable unit and bought the sector more time. 
9068122	Commander, the hive mind is throwing its mightiest weapons at us.
9068123	A Hive Tyrant leads an infestation into this region, consuming everything it encounters.
9068124	Our Librarians fear its goal is to establish a major new hive.
9068125	Exterminate the Hive Tyrant before it can nest. 
9068126	Eliminate every alien you encounter.
9068127	There is no room for mercy in this war.
9068128	We all know the stakes, Avitus. 
9068129	The Tyrant is dead. It will not build another hive, just yet.
9068130	These aliens don't stand a chance against us.
9068131	Blind bravado is not courage, Thaddeus. 
9068132	Well done, Space Marines.
9068133	You have eliminated a major threat and kept the hive at bay once more. 
9068134	Commander, another Tyranid sighting.
9068135	A brood of the aliens have infested this region and must be driven back.
9068136	A Warrior beast leads this particular swarm.
9068137	Eliminate him and his brood. 
9068138	Strike at the leader and we can end this quickly, Commander.
9068139	Or we could exterminate every Tyranid in the area, leaving the leader without any support.
9068140	Your choice, I suppose, Commander. 
9068141	The Warrior is dead and his brood exterminated.
9068142	We will regret allowing even one alien to escape our wrath, Tarkus. 
9068143	Another victory, Commander.
9068144	By eliminating these broods we can keep our regions secure and push back at the hives. 
9068145	A Hive Tyrant has revealed its location, Commander.
9068147	Our Librarians feel the might of the Hive Mind channeled into the Tyrant, so expect it to be a powerful opponent.
9068148	Strike down this Tyrant, and the hive mind will suffer. 
9068154	You bring hope to the sector, Commander.
9068155	The death of the Tyrant has caused the hive mind to recoil and the infestation to lessen. 
9068156	Power Sword
9068157	Wraithsword
9068159	Shuriken Cannon - NO MODEL YET
9068160	Wraithlord
9068193	Eliminate those Orks. 
9068194	Kill dese gits, boyz!
9068195	I'm headin' fer da humie base!
9068196	The Ork leader. He is getting away again. 
9068197	Commander, that Ork is heading to lead an attack on our firebase.
9068198	Pursue and eliminate him. 
9068199	Stop dem humies!
9068200	Can' save yer camp now, ya gitz!
9068201	Get dese Grot-munchers offa me backside! 
9068202	Greenskins inside the wall!
9068203	Bring them death, brothers!
9068204	Protect the flank!
9068205	S'full of flash kit in 'ere!
9068206	Gimme dat 'elmet!
9068207	Dese humies don' bleed enuff… 
9068208	Commander, you must protect our firebase.
9068209	Drive the Orks back. 
9068210	The Orks are targeting the generators powering the base. 
9068211	You must keep at least one operational. 
9068212	Commander, one of our predator tanks is at your disposal.
9068213	Use it to take out armored Ork targets.
9068214	But remember that it is vulnerable to missile fire. 
9068215	Commander, I have readied a complement of Tarantula sentry guns.
9068216	Relay positions to me and I will drop them in to bolster your defense. 
9068217	You lot 'ave made a mess of all me plans!
9068218	I don't appreciate dat! 
9068219	Oh, dat's much too big an 'ole to be in an Ork like me… 
9068220	Da boss iz dead! Leg it! 
9068221	Thule to Firebase. 
9068222	All Space Marines, prepare for emergency extraction to the Armageddon.
9068223	We have more than Orks or Eldar to deal with here. 
9068224	Commander, Captain Thule needs your aid.
9068225	Deploy to his position immediately. 
9068226	Xenos! Open fire! 
9068229	Less chatter, sergeants. 
9068230	There he is.
9068231	Terra! I ordered all of you to extract, not to run into the belly of this! 
9068232	Meteorite inbound on your position!
9068233	Not a meteorite…
9068234	… a Tyranid spore. 
9068236	No… Arg!
9068237	Captain Thule! 
9068238	Commander, Thunderhawks are inbound on your position.
9068239	Get to Captain Thule. 
9068240	Keep the beast at range!
9068241	Get to Captain Thule! 
9068242	It's getting away!
9068243	Captain Thule! Get to Captain Thule! 
9068244	We have Captain Thule.
9068245	Thunderhawk One: Emergency extraction at relayed coordinates. 
9068246	Thunderhawks Three and Four: Follow with bombing run, purification spread.
9068247	Orbital batteries make ready to fire.
9068248	Purge the alien.
9068249	And may the Emperor be with us all. 
9068250	Extraction underway.
9068251	Signal the Apothecary. 
9068252	Many of his vital organs and implants were destroyed and an alien poison is attacking surviving tissues.
9068253	I will continue my analysis and report when I know more.
9068254	Recovering the beast who attacked the Captain would be very helpful. 
9068255	Welcome to Calderis, Space Marines.
9068256	This is Captain Davian Thule, in command of our operations in the sector.
9068257	I am glad to have you join our battle against the Orks threatening this world. 
9068258	You have dropped right into the combat zone.
9068259	A squad of Imperial Guardsmen is in trouble north of you.
9068260	Continue to their position. 
9068261	Orks are trying to outflank the Guardsmen.
9068262	Eliminate them. 
9068264	Keep alert for other Greenskins.
9068265	Continue north and relieve the Imperial Guard. 
9068266	Gots ta get 'round them humie gunz…
9068267	Oy! More 'umies! Kill 'em! 
9068268	This is third squad. We are at position N32. 
9068269	Under determined Greenskin assault.
9068270	Requesting support. 
9068271	Squad - stay in cover!
9068272	Open fire! 
9068273	Space Marines! Fight on men!
9068274	Eliminate those Orks, Commander!
9068275	Fall back to the Firebase and see to your wounded, Guardsman.
9068276	The Greenskins are readying another assault, Commander.
9068277	You must repel them.
9068278	There are ruins near your position.
9068279	Take up firing positions there. 
9068280	Using cover allows us to overcome the Orks' superior numbers. 
9068281	Orks sighted!
9068282	Get 'em, boyz!
9068283	D'ey're in da ruins! 
9068284	Ork vehicle!
9068285	Stay in cover. That trukk has a heavy gun.
9068286	More shootin', less dying! Ya gitz! 
9068287	Argh! Gotta get me some more boyz!
9068288	And dese 'umies is sparkin' up me trukk!
9068289	Back through da tunnel. 
9068290	In a firefight, Greenskins, cover makes all the difference.
9068291	Well done, Commander.
9068292	Those Orks have opened a path through the hills somehow.
9068293	Move forward and seal it. 
9068294	Da Boss sure took off quick.
9068295	He's right naff about dat Trukk of his. 
9068296	More Orks.
9068297	And lots of cover to use on our approach. 
9068298	Da Boss had da right idea! Back through da mine! 
9068299	The Greenskins are clearly using that mine as a passage, Commander.
9068300	Seal that entrance by any means necessary.
9068301	Fuel and ordnance by the cave mouth, Commander.
9068302	A grenade will bring it down. 
9068303	A 'umie bomb? Oh no… 
9068304	Good work, Space Marines.
9068305	The Greenskins will not be using that passage again any time soon.
9068306	Prepare for extraction. 
9068307	To aid in this, I am assigning Sergeant Cyrus and his squad of Scouts to your command.
9068308	His infiltration expertise should prove invaluable. 
9068309	Cyrus to Armageddon. In position. 
9068310	Space Marines - heartening news. 
9068311	Avitus - the squad leader who defended the hamlet - is still alive.
9068312	The Orks incapacitated him, but apparently could not finish the job. 
9068313	Avitus is too stubborn to die. 
9068314	Bring down that guard tower, Cyrus. 
9068315	Oy! Humie!
9068316	Into da tower, boyz!
9068317	They see us! Fall back and maximize stealth. 
9068318	Where'd da humie go?
9068319	Oh well… Leff me grub on da fire. 
9068320	Infiltration tactics can get past those Ork guards. 
9068321	Out of sight. Moving toward target. 
9068322	A demolition charge will bring that tower down. 
9068323	Ork guards eliminated.
9068324	Excellent work, Cyrus. 
9068325	Those Orks are turning tail.
9068327	So it would seem, Cyrus. 
9068328	An Ork guard position stands between you and Sergeant Avitus. 
9068329	Approach with stealth and eliminate the Greenskins.
9068330	Understood. 
9068331	Commander, we should hold at the landing zone while Cyrus eliminates the guards.
9068341	They retreat to a point of safety. They may be back. 
9068342	Commander, regroup your forces and move into the hamlet.
9068349	Commander, drive the Orks from the hamlet. 
9068350	Tarkus, Avitus and Cyrus are under your command. 
9068351	Hamlet clear of Greenskins, Commander. 
9068352	Commander, there is a relay beacon near your position.
9068353	Activate it to finish securing the hamlet. 
9068354	Excellent work, Commander. The hamlet is secure. 
9068355	If in ruins.
9068356	Ruins can be rebuilt, Cyrus. 
9068357	This will allow us to get Avitus's squad back to full strength.
9068358	Set up your forces to repel the attack. 
9068359	This hamlet must not fall again. 
9068366	Orks on approach. 
9068368	Come on, Greenskins! 
9068370	The suppressive fire from my heavy bolter will keep the Greenskins pinned.
9068371	Garh! Too much dakka! 
9068374	Good work, Avitus! They have nowhere to run now!
9068375	Avitus's position is on your tactical display.
9068376	Revive him, so that he may join your attack.
9068377	Commander, any of us can revive Avitus.
9068379	Damn Orks found another pass through the hills.
9068380	Good work holding them back, Avitus, but your work is not over yet. 
9068381	Target them before they can get to cover.
9068382	Well done, Space Marines.
9068383	Thunderhawks are on approach to return you to the Armageddon. 
9068384	Just make the call, Avitus, and a drop pod will deploy to your position. 
9068385	Excellent. Now prepare for the next Ork wave. 
9068386	More Orks are on the way, Commander.
9068387	My squad should set up in heavy cover, Commander.
9068388	That position looks like a good candidate. 
9068389	There. Devastators ready to fire.
9068390	Our heavy bolters are deadly, but they take time to set-up and have a limited field of fire. 
9068391	So keep those Ork grenadiers away from us. 
9068395	Move within satchel-charge range
9068396	Click on the Satchel Charge ability and target the tower or a position close by
9068401	Nob Leader
9068406	Shoota Nob Leader
9068409	Can only have one squad leader
9068412	Nob Leader
9068413	The Nob leader is an overgrown brute that increases the Shoota squad's durability and damage. Can detect infiltrated units.
9068423	Can only have one squad leader
9068426	Nob Leader
9068427	This Nob Leader is a particularly ferocious specimen that is capable of keeping other Nobz in line. Increases the durability of the squad and increases melee damage.
9068429	Nob Squad Leader
9068451	Use Tactical Advance to Break Suppression
9068452	Select Tarkus, then select the Tactical Advance Ability, which will break suppression and allow you to move freely with that squad.
9068453	Smash!  Maim!  Destroy!
9068454	Tyranid Lictor Boss
9068455	Lictor
9068456	Tyranicus Chameleo
9068477	Rokkit Barrage
9068478	Point da rokkit launcha skywards and unleash a hail of rokkits on the enemy.
9068483	Force Field Overcharge
9068484	Make yourself immune to melee attacks, take reduced damage from ranged attacks and knock down nearby units for a short time.
9068494	But shouldn't we concentrate on the most populated worlds? 
9068495	Those of greater value, I mean.
9068496	Of greater value, Thaddeus?
9068497	Calderis and Typhon are the chapter's worlds.
9068498	It is from here that we draw the young warriors who become Blood Ravens.
9068499	There are no places of greater value to us. 
9068501	A secret shared is a secret lost, Tarkus.
9068502	And Techpriests are more secretive than most.
9068503	Secrecy has its place, but not when it keeps information from those who need it.
9068504	You sound like an initiate, Tarkus.
9068505	We are Blood Ravens. 
9068506	Our chapter is built on secrecy, on keeping certain truths from those who feel they should know them.
9068507	And think what that has cost us, Cyrus. 
9068508	Are we to man every barricade across the sector?
9068509	Avitus makes sense, Commander.
9068510	We are trained for assault. We are few in number.
9068511	Pressing us into defensive positions is not a recipe for success.
9068512	It is the only recipe the Commander has, Cyrus.
9068513	We strike at the enemy and drive him back. 
9068514	But we must also deflect attacks on our holdings. 
9068515	It isn't a Space Marine's traditional role. What of it?
9068516	Are we going to let the whole sector fall because doing so is easier?
9068517	Of course not. 
9068518	But no matter how willing and brave, a spear-tip is not a shield. 
9068519	Do we have any further news about Captain Thule?
9068520	I have removed the Captain from the stasis field.
9068521	Thanks to the samples obtained thus far, I have been able to halt the poison's progress.
9068522	That is good news, Apothecary.
9068523	Soon enough he will be among us again.
9068524	If the Captain rises again, Thaddeus, he will not be the man you knew.
9068525	The alien tore him to bloody shreds and he hovers near death.
9068526	If he manages to claw himself back, he will be transformed.
9068527	The man who pulled you from the gutters of Meridian is gone forever. 
9068528	Your pathetic sentimentality for the faceless masses is getting tiring, Thaddeus.
9068529	Those masses are the Emperor's people! You had best remember that!
9068530	Enough! You have your orders. 
9068531	Be true to the Chapter and obey.
9068532	You are foolish to expect unquestioning obedience from them, Tarkus.
9068533	They are Space Marines. It is their duty to obey.
9068534	The Commander is due their obedience and he has it. 
9068535	But you are not the Commander, Tarkus.
9068536	You are their brother in arms, but their elder brother. A veteran of countless battles.
9068537	They respect your service record and the terminator honors you bear.
9068538	But do they respect you? Do they even know you?
9068539	I …
9068540	And what of you, Cyrus? Do you respect me?
9068541	Enough to be truthful with you, Tarkus. 
9068542	I will remember this day, when the end comes.
9068543	The end? You are a morbid one, Cyrus.
9068544	We are the Emperor's Angels of Death, Thaddeus.
9068545	Do you think death will overlook us?
9068546	I… I suppose not, but why focus on the possibility of death?
9068547	Today is a day of victory.
9068548	That's the point.
9068549	Your death is not merely possible, Thaddeus, it is a certainty.
9068550	Maybe in this war, maybe in another. One day, you will die.
9068551	On that day, the elation of victory will be very far away.
9068552	So save some of that victorious cheer. Store it away, so you may call on it when that day comes. 
9068553	We cannot allow Meridian to fall, Commander. 
9068554	I have no love for the planetary nobility, but the billions below them must be saved.
9068555	We are warriors, not saviors, Thaddeus.
9068556	What? What does that even mean?
9068557	That we are the Emperor's Angels of Death, not his Angels of Mercy.
9068558	Leave saving to the confessors and the Holy Sisters. 
9068559	How can you be so blind? We are weapons, but we fight for all those whom the Emperor protects. 
9068560	Here, today, we are their only hope.
9068561	You can worry about hope and salvation, child.
9068562	I will kill enough for us both. 
9068563	Would that we were done with these Eldar.
9068564	Their trickery is the last thing we need to be worrying about.
9068565	They are just another alien threat, Tarkus.
9068566	They are perhaps marginally less repulsive than Orks or Tyranids, but that is all.
9068567	Would that all saw that as clearly as you, Avitus.
9068568	The Eldar's mask of beauty has lured too many into lowering their guard.
9068569	You speak from experience, Tarkus.
9068570	… Yes, I do.
9068571	From bitter experience, and from sins that haunt me still.
9068572	When I was just an initiate, an elder said to me:  "Atone for your errors by learning from them."
9068573	I see your students still parrot your maxims, Cyrus. 
9068574	Victory has its own price.
9068575	Speak your mind Thaddeus.
9068576	With each victory, I can feel more and more of myself slipping away.
9068577	Continue.
9068578	In battle… it used to be a great rush, a thrill.
9068579	Now more and more, it's become…
9068580	Purer.
9068581	Simpler.
9068582	Yes, both of those. I go to a place where my spirit and body are one, a perfect weapon honed by powers far beyond me.
9068583	You are leaving behind the remnants of your life before the Chapter found you.
9068584	A great honor, but melancholy.
9068585	And not without costs. 
9068586	You are not one of them any more.
9068587	Them. Humans. Men. No, I'm not quite one of them anymore. 
9068588	You are purging yourself of a weakness, Thaddeus, but there are more to come.
9068589	You cling to hope, which just brings despair.
9068590	We are weapons. There is the Emperor and there is war. 
9068591	Nothing more.
9068592	There is the Chapter, Avitus.
9068593	And its secrets. And its lies. 
9068594	Look at Captain Thule - risen from death to fight but then falling again into slumber.
9068595	War is all we are. The rest is delusion.
9068596	Maybe… But I will cling to hope for a while longer, I think.
9068597	And if the secrets of the chapter cost me that… well, I will still stand with my brothers. All of them.
9068598	As will we all. As will we all. 
9068605	Stikkbombs
9068606	Booby Traps
9068607	Plant an explosive which can be triggered remotely, deals large damage to all targets in blast radius.
9068622	Infiltrate
9068623	Become invisible.  Attacking, using abilities or getting too close to enemy troops will reveal the squad.
9068631	Levitation Field
9068632	Lift enemies around the Farseer into the air, incapacitating them then throwing them doing knockback damage.
9068646	Greenskin Horde
9068647	85th Vendoland
9068654	Termagant
9068657	Call Turret
9068663	Fragile ranged unit that can overwhelm melee enemies en masse. Can be upgraded with Toxin Sacs which grant the Crippling Poison ability.
9068664	Tyranid Termagants
9068668	Termagant Brood
9068703	Infiltrate
9068704	Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit.
9068707	Infiltrate
9068708	Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit.
9068711	Kommando
9068722	Infiltrate
9068723	Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad.
9068757	Cliff Side
9068758	Right-click to occupy.
9068759	Guard Tower
9068760	Right-click to occupy.
9068761	Guard Tower
9068762	Right-click to occupy.
9068763	Civilian Structure
9068764	Right-click to occupy.
9068765	Guard Tower
9068766	Right-click to occupy.
9068767	Right-click to occupy.
9068768	Right-click to occupy.
9068769	Civilian Structure
9068770	Civilian Structure
9068771	Right-click to occupy.
9068772	Right-click to occupy.
9068773	Right-click to occupy.
9068774	Right-click to occupy.
9068775	Building
9068776	Building
9068777	Right-click to occupy.
9068778	Building
9068779	Building
9068780	Civilian Structure
9068781	Civilian Structure
9068782	Civilian Structure
9068783	Civilian Structure
9068784	Sacraficial Pit
9068785	Sacraficial Chamber
9068786	Civilian Structure
9068787	Avatar Ruins
9068788	Avatar Ruins
9068789	Communication Array
9068790	Automated Foundry
9068791	Imperial Shrine
9068792	Right-click to secure
9068793	Right-click to secure
9068794	Right-click to secure
9068795	Shoota Boy Weak Boss
9068821	Basic infantry of feral Orks.
9068822	Ork Shoota Boyz
9068823	Shoota Boyz
9068824	Ranged Ork Mob
9068825	Infiltrate
9068826	Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit.
9068828	Infiltrate
9068829	Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit.
9068847	Call Drop Pod
9068848	Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant.
9068856	Drop Pod Beacon
9068858	Accessory
9068860	Reinforces all nearby squads
9068868	%1COMPLETEDMISSIONS%/%2MISSIONATTEMPTS% (%3PERCENTAGE%%%)
9068872	Find a Game
9068873	Local Area Network
9068874	Host
9068875	Join
9068876	Game History
9068877	LEVEL UP!
9068878	Exit
9068879	Big Shoota
9068943	M38 Issue - Emergency Bleed Coil
9068945	DEFAULT Weapon for the Devastator Squad
9068946	Menacing Visage
9068947	Grants the Terrify ability which causes fear in target making them fall back.
9068949	Stikkbombs
9068950	Terrify
9068951	Force the target to fallback to their headquarters.
9068960	Game Setup
9068961	Select Hero
9068968	Game List
9068969	Searching for Games…
9068979	Setting Up Match…
9068980	Looking for Ideal Match
9069017	Okay
9069018	Mission Complete!
9069121	Your Party
9069122	Invite a Friend
9069150	Your Team
9069151	Enemy Team
9071110	Defenders
9071219	Planetary Defenders
9071220	Guardians of Aurelia
9071221	Defenders of Aurelia
9071222	Heroes of Aurelia
9071223	Saviors of Aurelia
9071224	The Emperor's Chosen
9071225	Heroes of the Imperium
9071226	Saints of Aurelia
9071227	Blessed Warriors
9071228	Crusaders
9071229	Wrath of Aurelia
9071230	Purifiers
9071231	Angels of Purgation
9071232	Destroyers of Xenos
9071233	The Emperor's Fury
9071234	Ravens of Death
9071296	Warboss Bonesmasha
9071300	Thunder Hammer and Storm Shield
9071301	Thunder Hammer and Storm Shield
9071303	Ork Assassin Bakstabba
9071304	Level 16 Evil Sunz Assassin
9071305	Merciless Strike
9071306	Unlock Ability - Lash out at a specified target with an explosive short-ranged melee attack.
9071307	Ability Unlocked - Lash out at a specified target with an explosive short-ranged melee attack.
9071313	Power Weapon Aptitude
9071314	Unlock Weapons - Learn to wield power swords, power axes, and power fists.
9071315	Weapons Unlocked - Thaddeus can wield power swords, power axes, and power fists.
9071340	Improved Load Out
9071341	Adds an Accessory slot.
9071342	Number of Accessory slots increased by one.
9071350	Shoota Boy
9071353	Basic infantry of feral Orks.
9071354	Feral Ork Boyz
9071357	Power Sword
9071368	More of us are coming - this planet will be ours! 
9071369	You lost this war before you started, fool! 
9071370	Primary threat spotted. 
9071371	…moving into position.
9071372	Neutralizing…
9071373	Take cover! 
9071374	Strike from the sky, brothers! 
9071375	I have come to destroy you.
9071376	This planet is ours, witch.
9071377	No… This planet is theirs. 
9071470	A more powerful Dreadnought. Effective in melee. The sight of a Dreadnought killing enemy units inspires nearby troops, increasing their stats temporarily.
9071471	Venerable Dreadnought Drop Pod
9071472	Frenzy
9071473	Deal more damage and take more damage.  Also breaks suppression effects.
9071476	Deep Strike Assault Terminator Squad
9071477	Teleport in an Assault Terminator Squad to the targeted location.
9071481	Hold the Line
9071482	Abilities
9071483	Traits
9071484	Traits
9071485	Stunbomb
9071486	Throw a stun grenade that disrupts and stuns enemy troops.
9071488	Stikkbomb
9071731	Hold off the Tyranids so the poison can work its' way into the main Capillary tower
9071732	Poison the first vein
9071733	Poison a second vein
9071734	Move to a second vein and begin poisoning it.
9071822	Aegis of Fury
9071823	Give in to righteous fury and become temporarily invulnerable.
9071825	Requires "Berserker Fury" Upgrade on Thaddeus
9071982	Ancient Defender
9071983	Unlock Ability - Temporarily deactivate, initiating self-repair while providing a heavy cover bonus to nearby allies.
9071984	Ability Unlocked - Temporarily deactivate, initiating self-repair while providing a heavy cover bonus to nearby allies.
9071991	Champion
9071992	Champions
9072087	The enemy is here!
9072088	Prepare yourselves!
9072089	Weapons ready!
9072090	To war, Eldar!
9072091	You will feel the might of an Eldar mind! 
9072092	To your positions! 
9072093	Loose the war cry, Banshees!
9072094	Draw your blades! 
9072095	The enemy is here!
9072096	Call in the reserves! 
9072097	Summon the Eldar host!
9072098	Answer the enemy with fury! 
9072099	Team %1team% Victorious!
9072100	Team %1team%
9072107	Rescue the Imperial Guardsmen and kill all of the Orks.
9072108	Take Cover
9072109	Before the Ork assault wave arrives, take cover in the ruins to the northeast.
9072270	Adding support structure.
9072271	Support structure complete.
9072272	Adding warp generator.
9072273	Generator operational.
9072274	Healing station deploying.
9072275	Healing station ready.
9072276	Erecting Listening Post.
9072277	Listening post complete.
9072278	Regrettably, that will not work.
9072279	It is simply impossible.
9072280	We must think of something else.
9072281	It cannot be.
9072282	Impracticable.
9072283	We are losing a victory objective.
9072284	Those sent to take the point have perished.
9072285	The foe seeks to deprive us of a vital resource point.
9072286	Hostile Orks are claiming a victory point.
9072287	Hostile Orks seek to overrun our resource point.
9072288	Enemy Space Marines are claiming a victory objective.
9072289	The Space Marines are taking one of our resource points.
9072290	The Tyranid enemy is claiming a victory objective.
9072291	The Tyranids are taking our supply point.
9072292	Our allies have secured a supply point.
9072293	The enemy is taking one of our supply points.
9072294	We have lost a supply point to the enemy.
9072295	An ally has gained control of a victory point.
9072296	The enemy is claiming a victory point.
9072297	We have lost a victory point to the enemy.
9072298	Somewhere, we went astray.
9072299	A discouraging reversal.
9072300	This is most unfortunate.
9072301	We have prevailed.
9072302	The Craftworld shall rejoice in our victory.
9072303	Triumph is ours.
9072304	It shall be done.
9072305	For the Craftworld
9072306	Our mission above all.
9072307	We are guided by a greater force.
9072308	Our purpose is one.
9072309	As it was fated.
9072310	As it was foreseen.
9072311	You shall have it.
9072312	Eminently possible.
9072313	We do what we must.
9072314	Just as you require.
9072315	We shall rise to the challenge.
9072316	Indubitably.
9072317	Let the power of the Eldar wipe our enemies away.
9072318	We are ready to unleash the Eldritch Storm on our foes.
9072319	We cannot supply additional troops.
9072320	You must make due with the forces you have for now.
9072321	Our bone singers are exhausted. You must make do with the materiel you have.
9072322	Our armory is depleted.
9072323	We can send no more equipment at the moment.
9072324	I sense an enemy in our territory.
9072325	The foe approaches our holdings.
9072326	The enemy has sent a champion into our holdings.
9072327	Enemy soldiers approach our holdings.
9072328	Their monstrosity now walks among us.
9072329	A hostile psychic presence approaches our forces.
9072330	Enemy vehicles bear down on our holdings.
9072331	An enemy walker lumbers toward our possessions.
9072332	I detect enemy Eldar near our possessions.
9072333	The Eldar who now approach our forces do not wish us well.
9072334	One of the enemy Eldar leaders has entered our area.
9072335	Enemy Aspect Warriors have reached our territory.
9072336	A potent Eldar mind invades our territory.
9072337	Enemy Eldar have sent vehicles to our holdings.
9072338	The enemy Eldar send a Wraithlord into our midst. We must end its torment.
9072339	Hostile Orks approach our holdings.
9072340	Ork enemies approach our forces. We cannot brook their interference.
9072341	I detect enemy Orks, far too close to our holdings.
9072342	A hostile Ork leader is loose among our possessions.
9072343	Enemy Ork vehicles have entered our territory.
9072344	The "God-Emperor's" elite have found our holdings.
9072345	The Space Marines bring their crusade to our borders.
9072346	A hostile Space Marine leader approaches us.
9072347	Enemy Space Marines send infantry among us.
9072348	Hostile human vehicles in our area of control.
9072349	Hostile Tyranids press on our borders.
9072350	Hostile Tyranids come to raven our holdings.
9072351	A hostile Tyranid apex creature enters our area of control.
9072352	The hostile touch of the Hive Mind. The Tyranids have found our holdings!
9072353	The Avatar of Khaine has fallen… It cannot be … 
9072354	Our Howling Banshees have howled their last.
9072355	We have lost a Falcon Tank to the enemy.
9072356	The enemy has destroyed our mighty Fire Prism.
9072357	Our Guardians have given their lives for our cause.
9072358	Our Aspect Warriors have fallen to the enemy.
9072359	Precious Eldar lifeblood has been spilt.
9072360	I sense the spark of Eldar life being extinguished.
9072361	Death has struck among our warriors.
9072362	Our allies suffer casualties.
9072363	Our ally's soldiers die where they stand.
9072364	Our ally's infantry perishes.
9072365	Our Farseer is incapacitated!
9072366	Our Rangers have met their end.
9072367	The enemy has destroyed one of our structures.
9072368	We have lost a structure to the enemy.
9072369	Our allies have lost a structure.
9072370	We have lost a vehicle.
9072371	An allied vehicle has fallen.
9072372	Our allies have lost a vehicle.
9072373	Our Warlock has fallen!
9072374	Our Warp Spider is grievously wounded!
9072375	Our Webway gate has fallen to ruin.
9072376	Wraithbone armature screams -- our Wraithlord has fallen.
9072377	One of our support structures has been destroyed.
9072378	Our human ally's Apothecary has been incapacitated.
9072379	A teammate's tunnel has been sealed.
9072380	Ancient Elothan has suffered great damage. You must revive our Wraithlord.
9072381	An allied Farseer has been incapacitated.
9072382	Our human ally's forward operations relay has been lost.
9072383	Our ally's Space Marine Commander has fallen.
9072384	We have lost a generator to enemy fire.
9072385	A healing station has been lost to the enemy.
9072386	The Hive Tyrant of our ally has fallen.
9072387	Our ally's headquarters have been destroyed.
9072388	Our headquarters has been destroyed.
9072389	Exarch Kaylith has been incapacitated, Farseer.
9072390	Our ally's Kommando has fallen.
9072391	A teammate's Lictor has fallen.
9072392	One of our Listening Posts has been destroyed.
9072393	An allied Mekboy has fallen.
9072394	An allied Ravener has been incapacitated.
9072395	Pathfinder Ronahn has fallen and must be revived.
9072396	The enemy has incapacitated the Farseer.
9072397	The enemy has destroyed an ally's structure.
9072398	An allied Techmarine has succumbed to the enemy.
9072399	One of our ally's turrets has been destroyed.
9072400	Exarch Tyrea has fallen. She must be revived, Farseer.
9072401	Warlock Veldoran has been overwhelmed, Farseer.
9072402	A teammate's Ork banner has toppled.
9072403	A teammate's Warboss has fallen.
9072404	An allied Warlock has been rendered unconscious.
9072405	An allied Warp Spider Exarch has been felled.
9072406	An ally's Webway portal has been permanently shut.
9072407	Fortune favors us. We must press it while we may.
9072408	I sense desperation in our foe.
9072409	We are achieving our goals.
9072410	The battle goes our way -- for now.
9072411	Do not falter, for victory is within reach.
9072412	Soon we will have the field!
9072413	We will soon have conquest.
9072414	Our triumph is nearly complete.
9072415	Fortune's tide recedes from us.
9072416	You must forestall the coming doom.
9072417	We have come to a desperate pass.
9072418	We must not lose the day.
9072419	The enemy has only five points remaining.
9072420	The enemy has ten points remaining.
9072421	The enemy has only twenty-five points remaining.
9072422	The enemy has only fifty points remaining.
9072423	The enemy has seventy-five points remaining.
9072424	The enemy has one hundred points remaining.
9072425	The enemy has one hundred and fifty points remaining.
9072426	The enemy has two hundred points remaining.
9072427	The enemy has two hundred and fifty points remaining.
9072428	The enemy has three hundred points remaining.
9072429	We have only five points remaining.
9072430	We have only ten points remaining.
9072431	We have only twenty-five points remaining.
9072432	We have only fifty points remaining.
9072433	We have seventy-five points remaining.
9072434	We have one hundred points remaining.
9072435	We have one hundred and fifty points remaining.
9072436	We have two hundred points remaining.
9072437	We have two hundred and fifty points remaining.
9072438	We have three hundred points remaining.
9072439	One of our structures is being attacked.
9072440	The enemy has targeted our structure.
9072441	The foe besets our holdings.
9072442	One of our structures is under attack.
9072443	Hostile Eldar have targeted our structures.
9072444	Enemy Eldar batter at our structure.
9072445	Orks are vandalizing one of our structures.
9072446	The green beasts attack our structure
9072447	Space Marines have targeted one of our structures.
9072448	Our structure is prey to Space Marines.
9072449	One of our structures is under Tyranid threat.
9072450	You must drive the Tyranids from our structures before they fall.
9072451	One of our support structures is under attack.
9072452	Our resources are currently depleted.
9072453	One of our generators is under attack.
9072454	An ally's forces are coming under attack.
9072455	A healing station is under enemy attack.
9072456	An ally's headquarters are under attack.
9072457	We require more resources.
9072458	One of our Listening Posts is under attack.
9072459	An allied hero unit is under attack.
9072460	Our requisition pool is depleted.
9072461	We cannot do so without additional requisition.
9072462	One of our weapons platforms is under enemy attack.
9072463	The enemy has targeted our weapons platform.
9072464	We require additional power.
9072465	Our power supply is insufficient.
9072466	Our Webway Gate is under enemy attack.
9072467	The enemy wishes to shut our Webway Gate.
9072468	The Banshee temple sends warriors to fill the ranks.
9072469	Mobilizing additional Guardians.
9072470	We are replenishing the squadron's numbers.
9072471	We are sending down infantry reinforcements.
9072472	A new Ranger joins their detachment.
9072473	The Warp Spider aspect sends its warriors.
9072474	Our ally's slain Apothecary has been returned to his base.
9072475	Our ally's Apothecary has been revived.
9072476	Our ally's slain Farseer has been returned to her base.
9072477	An allied Farseer has regained consciousness.
9072478	Our ally's slain Force Commander has been returned to his base.
9072479	An allied Force Commander has been restored.
9072480	Our ally's slain Hive Tyrant has been returned to its base.
9072481	An ally's Hive Tyrant has been revived.
9072482	Our ally's slain Kommando has been returned to his base.
9072483	A teammate's Kommando has been revived.
9072484	Our ally's slain Lictor has been returned to its base.
9072485	A teammate's Lictor has been restored.
9072486	Our ally's slain Mekboy has been returned to his base.
9072487	An ally's Mekboy has been restored.
9072488	Our ally's slain Ravener has been returned to his base.
9072489	An ally's Ravener has cheated death.
9072490	Our ally's slain Techmarine has been returned to his base.
9072491	Our ally's Techmarine has returned from the brink of death.
9072492	Our ally's slain Warboss has been returned to his base.
9072493	An ally's Warboss has been revived.
9072494	Our ally's slain Warlock has been returned to his base.
9072495	A teammate's Warlock has been revived.
9072496	Our ally's slain Warp Spider has been returned to his base.
9072497	Our ally's Warp Spider has regained awareness.
9072498	Deploying the Brightlance cannon.
9072499	We must arm for even crueler warfare.
9072500	It is time to add to our war panoply.
9072501	Our forces shall have tools for their task.
9072502	I have paused the arms delivery.
9072503	We cannot deliver the armaments at this time.
9072504	With his Powerblades, the Exarch shall deal death from either hand.
9072505	Let the Flame of Asuryan bless our Farseer in battle.
9072506	Make ready the rune armor of fate.
9072507	Exarch, prepare to lead your sisters.
9072508	Ready the Warlock's mantle.
9072509	Prepare the runes for use on the field of battle.
9072510	Gather the darkness that our Warlock may strike from the shadows.
9072511	Engrave the runes of death and war.
9072512	Draw the Hunter's Blade from its sheath.
9072513	Let the Ninety-Ninth Sword be honed and made ready for war.
9072514	The Farseer calls for the runes of storm and fury.
9072515	Let this blade strike terror in the foes of Eldar.
9072516	Deploying enhanced death spinner stabilizers.
9072517	The Warp Spider temple readies its best webs.
9072518	Draw the runes. Ready the spirit stones.
9072519	Carry forth the Farseer's helm.
9072520	Ready the runes of sacrifice and war.
9072521	Preparing filament alignment.
9072522	The Witchblade shall burn in your hands.
9072523	Recalibrating death spinner targeters.
9072524	Improved Warp Generators deploying.
9072525	Resetting death spinners for increased filament production.
9072526	The blades of war and fury are drawn.
9072527	Make ready the Exarch's phase armor.
9072528	The runes of fate and sight are cast.
9072529	Shape the Wraithbone into the Seer's armor.
9072530	Deploying shuriken cannon.
9072531	Ready the singing spear.
9072532	The forces of gravity will bow to our Farseer's blade.
9072533	Send forth a Warlock to lead our Guardians.
9072534	An Exarch emerges from the Warp Spider Shrine.
9072535	Suin Daellae.
9072536	The burning god strikes.
9072537	Know my grief.
9072538	Share my curse.
9072539	Blood consumes blood.
9072540	Suffer as Isha and Kurnous once did.
9072541	Their blood will drip from my hand.
9072542	None but me may judge the Eldar.
9072543	Your sacrilege will bring you eternal woe.
9072544	My eyes are upon you.
9072545	Worse than death.
9072546	You will burn in endless fire.
9072547	I am their doom.
9072548	There is no escape from the Heavens' wrath.
9072549	Blood and Fire.
9072550	None shall survive.
9072551	This world burns with my every step.
9072552	None shall escape my wrath.
9072553	I carry the wrath of the heavens.
9072554	I bring only devastation.
9072555	I am Kaela Mensha Khaine.
9072556	I am the Bloody-Handed God 
9072557	The time for war is upon us.
9072558	Once awoken, I will rest only on the graves of mine enemies.
9072559	Khaine has risen from his throne.
9072560	Despair, for the Bane of Eldanesh is among you.
9072561	None raise against me and live.
9072562	None may touch a god.
9072563	I live through sacrifice.
9072564	Pain is no stranger to the Lord of War.
9072565	Your fury is as nothing to me.
9072566	You invite your doom.
9072567	Rage against fate. It will avail you naught.
9072568	I am War itself. I shall always triumph.
9072569	Health
9072570	Health Regeneration
9072571	Ranged Damage
9072572	Effectiveness vs. Cover
9072573	Melee Damage
9072574	Melee Skill
9072575	Energy
9072576	Energy Regeneration
9072577	Damage the squad leader can take before falling unconscious.
9072578	Rate at which unit regains health when not in combat.
9072579	Average damage done with current ranged weapon.
9072580	Penalty to a target’s protection in cover.
9072581	Average damage done with current melee weapon.
9072582	Likelihood to perform special melee attacks and knock down opponents.
9072583	Starting mental energy reserve for powering most abilities.
9072584	Rate at which unit recovers spent energy.
9072589	Less Effective vs. Vehicles
9072596	Techpriest Data Part1
9072600	Techpriest Data Part2
9072602	Craftworld Ulthwé Allies
9072603	Imperial Guard Defense Force
9072604	Boss Pole
9072605	Get away from da dakka!
9072606	Move it, ya gitz! Fire comin' in!
9072607	Stikkbomb! Move!
9072608	Dat's gonna blow! Leg it!
9072609	Right, we'll get da post up.
9072610	Getting' a power thingy up, boss.
9072611	Adding to our post, Boss.
9072612	Painboyz hut comin' up, Boss.
9072613	Da listenin' posts' all set, Boss.
9072614	Generator right sparky now, Boss.
9072615	Ooh, we added to da post, Boss.
9072616	Painboyz ready wiff da bone saws.
9072617	Boss! Da other side's taking one of our supply points!
9072618	Zog! We'ze losing a victory point!
9072619	Ahhh… Zog! We'ze lost a supply point!
9072620	<grumble> We lost a victory point to da ovver side.
9072621	Wazza! Our team jus' got a supply point, it did!
9072622	Dat's da way! Some of da allied boyz just picked up a victory point fer us!
9072623	Gah! We need more bitz and riches fer dat!
9072624	We'z all out a riches, Boss!
9072625	We ain't got enuff teef, Boss!
9072626	Can't do that wiff'out more teef!
9072627	Prism cannon: maximum charge!
9072628	Feel the might of the Fire Prism!
9072629	Normal pace, Eldar.
9072630	More slowly now.
9072631	With haste!
9072632	At full speed!
9072633	Use a grenade to clear the structure.
9072634	Grenade inside.
9072635	Place a grenade through the window.
9072636	We will clear it.
9072637	Caution has its place, as well.
9072638	We remain on guard.
9072639	Proceed cautiously.
9072640	Quickly now.
9072641	Place a grenade inside.
9072642	Clear that structure.
9072643	Suppress the enemy.
9072644	Pick your targets with care, Rangers.
9072645	Pin the enemy down.
9072646	Target weaknesses.
9072647	Falcon grav tank on the attack.
9072648	Engaging the enemy.
9072649	Ready pulse laser and attack.
9072650	Falcon attacking.
9072651	We will strike them down.
9072652	Target acknowledged.
9072653	Target the Orks.
9072654	Eliminate those green savages.
9072655	Your time has come, Space Marine!
9072656	Slay the humans.
9072657	You will not survive this day, Tyranid.
9072658	Against the hive, strike!
9072659	Destroy that target.
9072660	Clear the way.
9072661	Destroy that weapons platform.
9072662	Eliminate that Tyranid node.
9072663	Targeting Ork gun.
9072664	That target is beyond our range.
9072665	We cannot acquire that target from here.
9072666	Silence those human guns.
9072667	Targeting Tyranid tunnel.
9072668	Destroy the human operations post.
9072669	Destroy that enemy post.
9072670	Eliminate that Ork structure.
9072671	Seal the Webway to our foes.
9072672	Eliminate that Ork.
9072673	We shall see the human dead.
9072674	Kill the Tyranid.
9072675	Destroy it.
9072676	That obstacle must be cleared.
9072677	We will bring down that tunnel.
9072678	Targeting the command structure.
9072679	Target that weapons platform.
9072680	We will destroy it.
9072681	Enemy listening post targeted.
9072682	Silence the Ork guns.
9072683	Silence that turret.
9072684	We will bring down that Ork eyesore.
9072685	Seal the Webway.
9072686	Fire heavy weapons.
9072687	Target confirmed.
9072688	Weapons team has its target.
9072689	We will destroy them.
9072690	For the Craftworld -- fire!
9072691	Open fire!
9072692	Shuriken Catapult opening fire.
9072693	Suppress that target.
9072694	Bright Lance opening fire.
9072695	Target that vehicle.
9072696	Distort Cannon firing.
9072697	Unleash the power of the Warp.
9072698	We need sparky power to do dat, Boss.
9072699	We ain't got nuff power fer ta do dat.
9072700	Da Boss! Some git just whacked da Warboss!
9072701	Yer Kommando boss jus' went down. Not so sneaky now…
9072702	Some gitz just separated our Mekboy from his own head.
9072703	Our team's 'Pothecary just got skulled! 'Is pretty white armor's nicer wiv da red on it… 
9072704	Dat humie Commander git we wuz working with? S'dead now.
9072705	Da humie Mekboy … What?  Oh - 'Techmarine.'  Well, whatever ya call'im, 'e's dead now.
9072706	Dat Eldar Farseer thingy on da team - she just bit it, yeah?
9072707	Da Eldar Warlock we liked got all smacked up, didn't he?
9072708	Some one jus went an stomped on our Warp Spider!
9072709	Dat Warboss we was working wiv just got a foot in da gob.
9072710	Our ally's had a Mekboy see? But now he ain't nuffin' but a puddle of goo.
9072711	Dat dere Kommando idiot on our team got stomped flat.
9072712	Dat Hive Tyrant on our side just got killed. Never liked dem bugs… Unreliable, dey is…
9072713	Dat dere snaky Ravener ally of yours got himself skinned.
9072714	Dat sneaky bug we liked? Da Lictor? Well, he licked it.
9072715	One of da lot on our team? Dey just lost dere whole base. Zog!
9072716	One of our listening posts just got wrecked!
9072717	A generator of ours just blew up! Happens a lot, dat does …
9072718	Oi! Da enemy just wrecked some of da bitz on our listening post! Dat cost a lotta teef!
9072719	Da painboys' hut just got zogged!
9072720	Allies just lost a turret. 
9072721	Our team's Space Marines just lost dere reinforcement tingie!
9072722	Our team's losing structures an' what not!
9072723	Enemy's busting up our lot's buildings. No fair!
9072724	Ally's Waaagh banner just got wrecked. Always liked you better anyway, Boss.
9072725	Da Webway portal wot sit, from our Eldar friends, it's gone.
9072726	Dem 'Nids an dere tunnels… Our team's tunnel just collapsed, it did!
9072727	One of our turrets just got stomped!
9072728	Our own banner got stomped! Da gall of dem ovver boyz…
9072729	Zog! Our camp just got stomped!
9072730	<evil chuckle> Da enemy's not got but five points left.
9072731	Da ovver side's got ten points left.
9072732	Da ovver side's got just twenty-five points left.
9072733	Da ovver side's got just fifty points left.
9072734	Da ovver side's got seventy-five points left.
9072735	Da ovver side's got one hundred points left.
9072736	Da ovver side's got one hundred and fifty points left.
9072737	Da ovver side's got two hundred points left.
9072738	Da ovver side's got two hundred and fifty points left.
9072739	Da ovver side's got three hundred points left.
9072740	We'z only got five points left!
9072741	We'z only got ten points left!
9072742	We'z only got twenty-five points left!
9072743	We'z only got fifty points left!
9072744	We'z got seventy-five points left.
9072745	We'z got one hundred points left.
9072746	We'z got one hundred and fifty points left.
9072747	We'z got two hundred points left.
9072748	We'z got two hundred and fifty points left.
9072749	We'z got three hundred points left.
9072750	To the wall! That human plasma cannon must be destroyed!
9072751	Eliminate the Orks by that barrel!
9072752	Orks among the barrels. Destroy them.
9072753	Behind those barrels! Ork targets!
9072754	Slay the Orks behind those pipes.
9072755	Orks shelter by that pipe. We are their doom.
9072756	There are Orks in those weeds. Eliminate them.
9072757	Orks in the undergrowth. Clear them out.
9072758	Target the Orks in the stones.
9072759	Cleanse those rocks of their Orkish stain.
9072760	Kill the Orks in those roots.
9072761	No Ork leaves those roots alive!.
9072762	Orks in that wreckage. Kill them!
9072763	Let us drive the Orks from those ruins.
9072764	Orks behind that wall. Open fire!
9072765	Clean out the Orks behind that wall.
9072766	Orks, behind the wall.
9072767	Ork rapid-fire gun at the barrel. Eliminate it!
9072768	Target the Ork gunner by that barrel.
9072769	Silence the Ork gunner among those pipes.
9072770	Ork rapid-fire gun by the pipe!
9072771	Rapid-fire Ork gun in those rocks. Attack!
9072772	Eliminate that Ork gun nest! Amid the stones!
9072773	Beware the Orks in the ruins! Silence their gun!
9072774	Target the Orks in the ruins. They hide a rapid-fire gun.
9072775	To the wall! Target that Ork gunnery nest!
9072776	Attack the Orks! Strike the gunner behind that wall!
9072777	Strike the Ork 'Deff gun' behind that barrel.
9072778	Ork heavy gun in the pipes! Destroy it!
9072779	Attack the roots. The Orks have their heavy gun there.
9072780	Orks in the ruins. Target their heavy gun.
9072781	To the ruins! The Orks have a huge weapon there.
9072782	The Ork beasts are behind the wall with their ‘death gun.’ Eliminate them!
9072783	Blood Ravens
9072790	Souls of the Ancestors
9072791	Our divinations were correct, Calderis was once home to our ancient kin.
9072792	There is a great darkness gathering, but we know not what it is.
9072793	Whatever happens, the souls of our ancestors cannot remain in the hands of our enemies.
9072794	Their spirits yearn for the safety and peace of the infinity circuit.
9072795	Find and recover any soulstones the humans posess.
9072796	Seal the Imperial Escape Route
9072801	Ravener Spotted
9072802	Lictor Spotted
9072803	Zoanthrope Spotted
9072804	Warrior Spotted
9072806	Trophy Rack
9072841	Allied Boyz
9072842	Destroy 4 Generators
9072843	Bash some 'Eadz
9072844	Oy! Get youze sorry hide to the mine and stomp da 'umies!
9072845	Stomp Da 'Umies
9072857	Rear Armor Hit!
9072985	Thank you for the help, sirs. 
9072986	It was looking grim there for a while.
9072987	We will finish this.
9072988	Y- Yes, sir… of course…
9073023	Brightlance
9073026	D-Cannon
9073029	Shuriken Cannon
9073032	Locate Avitus
9073033	Overview
9073034	Commander
9073035	Units
9073036	Resource
9073037	Point
9073038	Total Score
9073039	Commander Level
9073040	Commander Kills
9073041	Commander Losses
9073042	Commander Score
9073043	Units Killed
9073044	Units Lost
9073045	Units Reinforced
9073046	Units Produced
9073047	Units Score
9073048	Requisition Collected
9073049	Power Collected
9073050	Power Built
9073051	Power Lost
9073052	Resource Score
9073053	Points Captured
9073054	Points Lost
9073055	Strategic Points
9073056	Points Score
9073116	Level 2 Webway Assembly
9073117	Move North towards allied IG
9073201	85th Vendoland
9073202	Craftworld Guardians
9073203	Typhon Boyz
9073204	Blood Ravens
9073224	Warp Spider Exarch
9073225	Banshee Exarch
9073227	Warlock
9073319	Bolter
9073341	Deploy drop pod!
9073342	To me, Space Marines!
9073343	Initiate deep strike!
9073344	Grenade away!
9073345	Grenade!
9073346	A gift of our wargear.
9073347	Let this be the end of you!
9073348	I shall fight on, halo or not.
9073349	Those who rely on protection grow complacent.
9073350	The shield of the Emperor is upon me.
9073351	Orbital artillery: open fire!
9073352	Bombard cannon strike!
9073353	Fire main guns!
9073354	Reduce the enemy to cinders!
9073355	Make haste, brothers!
9073356	With all speed.
9073357	Do not tarry! Do Not delay!
9073358	Targeting structure.
9073359	I shall send a grenade into that window.
9073360	Destroy that Ork travesty.
9073361	Targeting enemy resource structure.
9073362	I shall close that alien tunnel.
9073363	Smash the Eldar gate!
9073364	Destroy that operations center.
9073365	Targeting Tarantula turret.
9073366	I shall smash that Ork gun.
9073367	Kill that foul xeno node.
9073368	Attacking Eldar weapon platform.
9073369	Kill the Eldar!
9073370	Destroy the xenos!
9073371	He is no brother of mine!
9073372	No mercy for the misguided.
9073373	Exterminate the Greenskin.
9073374	Time for you to die, Ork.
9073375	I shall kill it.
9073376	Purge the Tyranid swarm.
9073377	I shall claim this land for the Chapter.
9073378	The point is ours! None shall take it!
9073379	We shall secure those resources.
9073380	Field asset location secure.
9073381	Goes right in dere, it does.
9073382	Dis here'll clear 'em out.
9073383	Time ta show me lov'ly gob.
9073384	Ere I am, ya daft grots.
9073385	When next dey see me, dey'll be dead.
9073386	Vanishin' is me business. Dat, an' killin'.
9073387	Don't mind if I do.
9073388	It's like dey want me ta take it.
9073389	The enemy has overwhelmed me!
9073390	Your commander requires aid!
9073391	For the Emperor!
9073392	Under suppression. Find cover!
9073393	I am pinned! I must get to cover!
9073394	Up, Eldar! I have need of you!
9073395	Rise and fight, damn you!
9073396	You shall only die when I say so, Tyranid.
9073397	The battle is not over, alien!
9073398	Greenskin endurance seems much overrated.
9073399	There is fight left in you still, Ork.
9073400	There is honor in each scar.
9073401	The chapter still has need of you, brother!
9073402	Primary objective point ahead.
9073403	Field resource site located.
9073404	An Apothecary who stands against us!
9073405	I have come face to face with a rival Force Commander.
9073406	A hostile Techmarine is on the field.
9073407	Greenskin boss ahead!
9073408	A loathsome Ork engineer. He merits only purgation!
9073409	There! A cowardly Ork infiltrator!
9073410	So, the Eldar send their Farseer against us, do they?
9073411	Eldar sorcerer and fiend! I have you now!
9073412	A warp-jumping Eldar spider!
9073413	Here is the Tyrant of a Tyranid Hive.
9073414	Ravener beast ripe for the killing!
9073415	A hidden Lictor Beast stands revealed!
9073416	Greenskin tower toppled and burnt.
9073417	The Eldar have fallen.
9073418	No trickery could save this Eldar.
9073419	Perhaps the Emperor will forgive you. I will not.
9073420	Those who defied the Chapter have paid the price.
9073421	Killing Orks is fine work.
9073422	Greenskin destroyed.
9073423	I will crush all Tyranids!
9073424	Let its fellow beasts consume its corpse.
9073425	Enemy resource generator destroyed.
9073426	Tyranid tunnels closed for good.
9073427	Eldar gate destroyed.
9073428	Reinforcement point eliminated.
9073429	Obstacle destroyed.
9073430	I have left it in ruins.
9073431	Structure destroyed.
9073432	Only ash and dust remain of it.
9073433	Turret eliminated.
9073434	Ork gun silenced.
9073435	Hive Node purged.
9073436	Eldar guns destroyed.
9073437	An infiltrated attacker! Get me an auspex.
9073438	Rush the cowardly enemy to drive him from hiding.
9073439	Flames flood my shelter.
9073440	They seek to burn me out!
9073441	I return to lead our brothers anew.
9073442	Once more, I come to the battle.
9073443	I have more fury to share with the enemy!
9073444	I shall not fall again!
9073445	Ah, some who stand with us this day.
9073446	The iron halo has been affixed.
9073447	I hold the standard of the Chapter.
9073448	Teleporter equipped.
9073449	I have donned our finest Power Armor.
9073450	I wear the Armor of Alacrity.
9073451	I bear the Crux Terminatus.
9073452	Assault Cannon loaded and ready.
9073453	My power fist shall rend their armor.
9073454	My sword shall cleave our foes in twain.
9073455	Shield and hammer deployed.
9073456	The mighty hammer shall deliver thunder upon our foes.
9073457	Enemy fire descending on my position. I must withdraw.
9073458	This area has been targeted by the enemy.
9073459	Grenade!
9073460	Hostile grenade nearby!
9073461	Your machinery shall fail!
9073462	No machine can long stand against a Techmarine.
9073463	I shall strip them of their power.
9073464	Grenade aloft!
9073465	Speed the bolt that brings death to our enemies.
9073466	Overcharge plasma chambers.
9073467	Plasma blast.
9073468	Charge plasma to full capacity.
9073469	See only darkness!
9073470	Their vision shall fail them!
9073471	Your eyes shut before your doom!
9073472	Refraction field recharging.
9073473	Let the machine spirit rest.
9073474	Activating Refractor.
9073475	Refractor field charged and ready.
9073476	Fall and never rise again!
9073477	None can stand before the righteous!
9073478	I will plant charges there.
9073479	Charges in place.
9073480	I shall bring it to ruin.
9073481	Bring that tunnel down.
9073482	Crack the Eldar gateway.
9073483	Destroy that operations post.
9073484	I shall burn that Ork travesty.
9073485	Deploying fortifications.
9073486	Readying cover.
9073487	Establishing forward operations beacon.
9073488	Establishing field reinforcement point.
9073489	Operations beacon complete.
9073490	Reinforcement point operational.
9073491	Deploying Tarantula sentry guns.
9073492	Setting up sentry turret.
9073493	Let fly!
9073494	Use a grenade.
9073495	Deploy charges.
9073496	No mercy for the enemy.
9073497	Face the fate of the heretic!
9073498	Fortification set.
9073499	My systems fail!
9073500	Techmarine here: I require aid.
9073501	For the Emperor!
9073502	I still have need of your tricks, Eldar.
9073503	You can die when the battle is over, alien. Not before.
9073504	I have no time for your weakness, xeno.
9073505	Back to the battle, scum.
9073506	Can you not be trusted even to fight, Ork?
9073507	Reattach your limbs and pick up your weapon.
9073508	The battle yet remains to win, brother.
9073509	Fight on until the day is won, Space Marine!
9073510	Hostile Apothecary sighted.
9073511	There is the Commander of the Space Marines who oppose us.
9073512	Another Techmarine stands against us.
9073513	Ork Warboss ahead.
9073514	There is what passes for an engineer among the Orks.
9073515	Greenskin infiltrator spotted.
9073516	An Eldar witch prepares her tricks.
9073517	A Warlock of the Eldar.
9073518	Warp Spider in my sight.
9073519	A foul Hive Tyrant strides the field.
9073520	Ravener ahead.
9073521	There, the hidden Lictor reveals itself.
9073522	Resource point is now ready for capture.
9073523	Tyranid tunnel sealed shut.
9073524	Eldar portal closed.
9073525	Reinforcement point destroyed.
9073526	Greenskin tower destroyed.
9073527	Under fire from stealth. Deploy detectors.
9073528	Close range to expose that infiltrator.
9073529	I return, fresh from the forge of battle.
9073530	Techmarine restored.
9073531	The gifts of the Machine God keep me in the battle.
9073532	Defeat is not my destiny it seems.
9073533	Our allies are here.
9073534	I will silence the machines enslaved by our enemies.
9073535	My refractor field is ready.
9073536	I wear the armor of the artificers with pride.
9073537	Weak flesh has made way for bionic enhancement.
9073538	My shots will strike true.
9073539	My finest bolter is now ready for war.
9073540	Plasma weapon ready.
9073551	Player Statistics
9073552	Medals
9073553	Unlockables
9073554	Leaderboard
9073555	Recorded Games
9073626	Dual Shuriken Catapult
9073630	We have lost a generator to enemy fire.
9073631	One of our support structures has been destroyed.
9073632	A medical station has been lost to the enemy.
9073633	One of our ally's turrets has been destroyed.
9073634	An allied forward operations relay has been lost.
9073635	An allied structure has been destroyed.
9073636	The enemy has destroyed an ally's structure.
9073637	A teammate's Ork banner has been felled.
9073638	An ally's Webway portal has been permanently shut.
9073639	Our ally's tunnel has been sealed.
9073640	One of our Tarantula sentry guns has been destroyed.
9073641	Our forward operation relay has been destroyed.
9073642	Our headquarters is gone.
9073643	The enemy has incapacitated our Commander.
9073644	Sergeant Tarkus has fallen and must be revived.
9073645	Sergeant Avitus has been incapacitated.
9073646	Sergeant Cyrus has fallen in battle. Stimulants can revive him.
9073647	Sergeant Thaddeus has fallen and must be revived.
9073648	Dreadnought incapacitated.
9073649	The enemy has three hundred points remaining.
9073650	The enemy has two hundred and fifty points remaining.
9073651	The enemy has two hundred points remaining.
9073652	The enemy has one hundred and fifty points remaining.
9073653	The enemy has one hundred points remaining.
9073654	The enemy has seventy-five points remaining.
9073655	The enemy has only fifty points remaining.
9073656	The enemy has only twenty-five points remaining.
9073657	The enemy has ten points remaining.
9073658	The enemy has only five points remaining.
9073659	We have three hundred points remaining.
9073660	We have two hundred and fifty points remaining.
9073661	We have two hundred points remaining.
9073662	We have one hundred and fifty points remaining.
9073663	We have one hundred points remaining.
9073664	We have seventy-five points remaining.
9073665	We have only fifty points remaining.
9073666	We have only twenty-five points remaining.
9073667	We have only ten points remaining.
9073668	We have only five points remaining.
9073669	An ally's forces are under attack.
9073670	An allied hero unit is under attack.
9073671	The Force Commander is under attack.
9073672	Sergeant Tarkus is under attack.
9073673	Sergeant Avitus is under attack.
9073674	Sergeant Cyrus is under attack.
9073675	Sergeant Thaddeus is under attack.
9073676	Dreadnought is under attack.
9073677	Rhino transports under attack.
9073678	Razorback transport under attack.
9073679	The Predator tank is under attack.
9073680	An ally's headquarters is under attack.
9073681	One of our Listening Posts is under attack.
9073682	One of our generators is under attack.
9073683	One of our support structures is under attack.
9073684	A healing station is under enemy attack.
9073685	One of our tarantula sentry guns is under enemy attack.
9073686	The enemy has targeted one of our turrets.
9073687	Our forward operations relay is under enemy attack.
9073688	The enemy seeks to deny us our forward operations relay.
9073689	Our ally's Apothecary has been revived.
9073690	Allied Force Commander has been restored.
9073691	Allied Techmarine has been revived.
9073692	Allied Farseer has regained consciousness.
9073693	Allied Warlock has been revived.
9073694	Allied Warp Spider has been revived.
9073695	Allied Warboss has been revived.
9073696	Allied Mekboy has been revived.
9073697	Allied Kommando has been revived.
9073698	Allied Hive Tyrant has been revived.
9073699	Allied Ravener has been revived.
9073700	Allied Lictor has been revived.
9073701	Allied Apothecary has been returned to base.
9073702	Allied Force Commander has been returned to base.
9073703	Allied Techmarine has been returned to base.
9073704	Allied Farseer has been returned to base.
9073705	Allied Warlock has been returned to base.
9073706	Allied Warp Spider has been returned to base.
9073707	Venerated Dreadnought
9073714	Tyranid Hive Tyrant Boss
9073717	Smash!  Maim!  Destroy!
9073718	Tyranid Hive Tyrant
9073719	Hive Tyrant
9073720	Tyranicus Praefacto
9073724	Revive Avitus
9073725	A brother Devastator Squad has fallen in battle, but Avitus still lives. Revive him before continuing on.
9073777	Failed to automatically place a building
9073778	Failed to automatically place a building
9073779	Failed to automatically place a building
9073787	Heavy Bolter Turret
9073788	Building
9073830	+%1VALUE%%% Melee Damage
9073831	All nearby allies deal +%1VALUE%%% Melee Damage
9073832	+%1VALUE%%% Ranged Damage
9073833	All nearby allies deal +%1VALUE%%% Ranged Damage
9073834	+%1VALUE% Energy Regeneration
9073835	+%1VALUE% Energy Regeneration to all nearby allies
9073836	+%1VALUE% Health Regeneration
9073837	+%1VALUE% Health Regeneration to all nearby allies
9073838	+%1VALUE% Energy
9073839	+%1VALUE% Energy to all nearby allies
9073840	+%1VALUE% Health
9073841	+%1VALUE% Health to all nearby allies
9073842	+%1VALUE% Melee Skill
9073843	+%1VALUE% Melee Skill to all nearby allies
9073849	Game History: Stats
9073850	Highest TrueSkill™ rank
9073851	Current TrueSkill™ rank
9073852	Wins
9073853	Losses
9073854	Disconnects
9073855	Games Played
9073856	Winning Streak
9073857	Favorite Race
9073858	Favorite Commander
9073859	Champion Awards
9073860	Commanders Killed
9073861	Commanders Lost
9073862	Vehicles Destroyed
9073863	Vehicles Lost
9073864	Vehicles Produced
9073865	Infantry Killed
9073866	Infantry Lost
9073867	Infantry Reinforced
9073868	Infantry Produced
9073869	Teammates Revived
9073870	Hitpoints Repaired
9073871	Structures Built
9073872	Requisition Collected
9073873	Power Collected
9073874	Points Captured
9073875	Points Seized
9073876	Points Lost
9073877	Power Points Killed
9073878	Power Points Lost
9073879	Power Points Constructed
9073880	Wargear Purchased
9073881	Games with Space Marines
9073882	Games with Orks
9073883	Games with Eldar
9073884	Games with Tyranid
9073888	High-Powered Shot
9073889	Fire a high-powered anti-infantry round with very long range.
9073894	Shuriken Catapult
9073895	Only one weapon upgrade allowed
9073896	Shuriken Cannon upgrade
9073897	Equip a shuriken cannon, effective against infantry.
9073899	Start Searching
9073900	Cancel Searching
9073901	You is weak! 
9073902	I'll kill ya with me bare hands! 
9073903	Enough a dis! 
9073904	Start up me wagon, boyz! It's crushin' time! 
9073905	I loves the feel 'a fleshy bitz under me treads! 
9073906	Spatter blood! Fire and boom! 
9073907	Bwah! Stack gitz three deep an' I shoot through 'em all! 
9073908	You weaklies ain't nuffin! 
9073909	I wouldn' patch me wagon wit' yer miserable gear. 
9073910	You's rubbish. I ain't even usin' backup power. 
9073911	Gah! I FELT dat! It got through me plating!
9073912	Wot's me gutz doing way over dere… 
9073913	Fools keep comin', an' fools keep dyin'.
9073914	Less see if dey got any good bitz ta loot. 
9073915	'Ere at last, eh?
9073916	Les' see if yer even worth startin' me engine up fer. 
9073917	He makes for his tank.
9073918	Prepare for armored assault! 
9073919	Waiting for %1GAMERTAG%…
9073920	Kick this player
9073922	Kicked Out
9073923	%1CHANCE%%% chance to knock back enemies
9073924	Eldar at the wall! Destroy their death spinners!
9073925	Eldar Ranger by that barrel! Fire!
9073926	Rangers! Fire on those barrels!
9073927	I see Eldar marksmen! Charge the pipes!
9073928	I see Eldar marksmen! Charge the pipes!
9073929	Eldar snipers in the brush! Return fire!
9073930	Those plants conceal Eldar snipers, but not for long!
9073931	Clear the Rangers from those rocks!
9073932	Eldar snipers in the rocks. Drag them out!
9073933	Destroy that Eldar sniper nest in the roots.
9073934	Dig those Eldar Rangers out of those roots.
9073935	Eldar marksmen in the ruins. Attack!
9073936	The ruins! Target that Eldar sniper! 
9073937	Eldar Rangers behind that wall. Attack!
9073938	Charge the wall! Silence the alien rifles!
9073939	Slay the xeno psyker at the barrel!
9073940	Eldar witch at the barrel! Attack!
9073941	To the pipes, and the joy of slaying an Eldar heretic!
9073942	Eldar psyker! In the foliage! Open fire!
9073943	There, at the rocks! Kill that Eldar psyker!
9073944	Eldar sorcery! Clear out those rocks!
9073945	To the roots! Cleanse the Eldar sorcerer.
9073946	Cleanse the ruins of the Eldar heresy.
9073947	Purge the Eldar sorcery from those ruins.
9073948	To the wall! Close in on that Eldar witch!
9073949	Eldar sorcery is coming from that wall!
9073950	Orks among the barrels! Fire!
9073951	Ork behind that barrel! Kill it!
9073952	Get the Orks by the pipes!
9073953	To the pipes! Clear out those noxious Orks!
9073954	Orks at the pipes! Teach them to fear the Emperor!
9073955	Orks are in the brush! Fire!
9073956	Orks amid the trees! Destroy them!
9073957	Target the Orks behind those stones.
9073958	To the stones! Destroy the Orks!
9073959	Cleanse those stones of Greenskin taint.
9073960	Orks in the roots! Kill them!
9073961	Get in those roots; kill the aliens.
9073962	Clear the Orks out of those ruins.
9073963	Purge the Greenskins from those ruins.
9073964	Get the Orks! They are behind that wall.
9073965	To the wall. The Orks are behind it.
9073966	Assail the wall and the Orks it shelters!
9073967	Destroy the Ork heavy weapon by the barrel.
9073968	Target! Ork big shooter at the barrel!
9073969	Rush the barrel! The Orks have a big shooter!
9073970	Smash the Ork heavy weapon behind that pipe.
9073971	Target the Ork heavy gun - by the pipe.
9073972	Ork big shooter by that pipe. Destroy it.
9073973	In the brush! Silence that Ork heavy gunner operator!
9073974	Into the trees. The Orks have a big shooter. 
9073975	Ork gunner in those rocks. Eliminate him!
9073976	Into the stones! Silence that Ork gunner!
9073977	Eliminate the Ork gunners in those roots.
9073978	In the roots - the Ork heavy gunner - go!
9073979	Rush the ruins! Ork gunner's nest!
9073980	Overrun the wall and the Orks’ big shooter!
9073981	Rush the Ork gunners at the wall!
9073982	At the wall! Kill that Ork heavy gunner!
9073983	Ork heavy gun at the barrel! Priority target!
9073984	Deff gun behind the pipe! Take it out!
9073985	Attack the Orks! Heavy gun at the pipes!
9073986	Ork Deff gun in the brush! After it!
9073987	To the rocks! Eliminate the Orks’ heavy gun!
9073988	Remove that Deff gun from behind those rocks.
9073989	Clear those roots! Ork heavy gun!
9073990	Get that Deff gun out of those ruins!
9073991	Assault the ruins! Kill the Ork heavy gunners!
9073992	Ork heavy gun at the wall! Fire at will!
9073993	Target that Ork heavy gun! At that wall!
9073994	Greenskin rocket launcher at the barrel! Kill it!
9073995	Ork rocket fire from those barrels! Return fire!
9073996	Engage the Orks by that pipe. Silence those rockets.
9073997	Target those pipes! Silence those Ork rockets!
9073998	Ork rocket fire from the brush! Clear them out!
9073999	Into the trees! Kill those Ork rocket launchers!
9074000	Ork rocket fire from the rocks! Eliminate them!
9074001	To the boulders! Eliminate the Ork rocket gunners!
9074002	Push into the roots! The Orks have their rockets there!
9074003	Orks in the ruins with rockets! Fire!
9074004	Seize the ruins. That’s where the Orks have their rockets.
9074005	Rocket launcher at the wall! Target that Ork!
9074006	Purge the Orks! Rocket launcher behind that wall!
9074007	Target those barrels! The Tyranids are there!
9074008	Push to the pipes and stop the Tyranids there.
9074009	Charge the plants, flush the Tyranids out.
9074010	Tyranids in those plants. Drive them out!
9074011	Tyranids among the rocks! Kill them all! 
9074012	Purge the swarm from those rocks!
9074013	Charge the roots! Slay the Tyranids!
9074014	Tyranids among those ruins. Kill them all!
9074015	Uproot the Tyranid menace from those ruins.
9074016	Get to that wall and kill those Tyranids.
9074017	The xenos will find that wall to be poor shelter.
9074018	Tyranids behind the wall! Exterminate them!
9074019	Barbed strangler by the barrels! Fire!
9074020	Tyranid strangle-vine, from the pipe! Return fire!
9074021	Barbed stranglers amidst the rocks. Cleanse!
9074022	Charge the wall! Destroy those barbed stranglers!
9074023	Eliminate those Tyranid strangle guns! To the wall!
9074024	Venom cannon at the barrel! Open fire!
9074025	Venom cannon! Target those barrels!
9074026	Tyranid venom cannon behind those pipes! Attack!
9074027	Venom cannon behind that pipe. Kill those Tyranids!
9074028	Tyranid venom cannon in the brush! Clear it out!
9074029	Into the trees! Stop the Tyranid venom cannon!
9074030	Rush the boulders! Target the xeno poison gun!
9074031	Target in the rocks - venom cannon.
9074032	Assault those ruins, and destroy that Tyranid venom gun.
9074033	At the wall! Purge that venom cannon!
9074034	Rush the wall and silence the Tyranid poison gun.
9074035	See how the sky has turned a sickly color.
9074036	The very air is thick with corruption.
9074037	The taint of the alien is all about us, now.
9074038	Ork big shooter to the left!
9074039	On the left! Greenskin gunners!
9074040	Ork suppressor - on the left!
9074041	Ork weapon on the right.
9074042	Greenskin big shooter on the right.
9074043	To the right! Ork heavy gun!
9074044	Ork rocket fire from the left!
9074045	To the left, Orks are launching rockets!
9074046	Ork rocket infantry left!
9074047	Greenskin rockets, on the right!
9074048	Watch the right flank, the Orks have rockets!
9074049	Orks on your right! Rocket attack!
9074050	Heavy Orkish weapon on the left!
9074051	Taking fire from Ork Deff gun! Left flank!
9074052	To the left! Greenskin heavy gun!
9074053	Ork heavy gun to the right!
9074054	Fire from the right side! Ork heavy gun!
9074055	Ork heavy gun on the right.
9074056	Eldar Rangers on your left!
9074057	Eldar fire from the left! Long rifles!
9074058	Eldar snipers on the left!
9074059	Eldar long guns on the right! Use cover!
9074060	To the right, Eldar! Rangers!
9074061	Look right! Eldar marksmen!
9074062	Eldar death spinner on our left!
9074063	Warp Spiders! On the left!
9074064	Eldar teleporters! Look out, to the left!
9074065	Death spinner fire from the right!
9074066	Warp Spiders on the right!
9074067	Death spinner! Eldar to the right!
9074068	On your left! Wicked Eldar rites!
9074069	From the left! Eldar sorcery!
9074070	The Eldar witches to the left!
9074071	Witchcraft! Eldar to the right!
9074072	Eldar to the right! Their spells will not avail them!
9074073	Psyker on the right - one of the Eldar.
9074074	Tyranid venom cannon, left!
9074075	Watch the left, venom cannon!
9074076	Venom cannon on the left! Use cover!
9074077	Tyranid venom cannon on the right!
9074078	Stand firm! Tyranid venom cannon on the right!
9074079	Tyranid suppressor on the right. Get cover!
9074080	Barbed stranglers on the left!
9074081	To the left! Tyranid barbed strangler!
9074082	Taking fire from barbed stranglers! Left!
9074083	Tyranids on the right! Barbed stranglers!
9074084	Right flank: Tyranids using barbed stranglers!
9074085	Tyranid strangle vines! Gunner to the right!
9074086	For the Emperor!
9074087	Incoming fire! Move!
9074088	Enemy fire! Get to cover!
9074089	Seek cover!
9074090	Ambush! Get to cover!
9074091	Take cover! They are upon us!
9074092	Enemy shots! Get behind a barrel!
9074093	Move it! Make for the barrel!
9074094	Ambush! Get behind a barrel!
9074095	Get down, get to the barrel!
9074096	Quick, behind the pipes!
9074097	Get to that pipes, we are under fire!
9074098	Enemy attack! Make for that pipes!
9074099	Use the brush! Take cover!
9074100	Get down in the plant cover.
9074101	Shelter behind those plants, brothers!
9074102	Into the brush! 
9074103	Get to  the rocks!
9074104	Shelter among the rocks! Move!
9074105	Heads down! Move to the rocks, quickly!
9074106	Enemy attack! Get to the rocks!
9074107	Get into those rocks and get down.
9074108	Under fire! Into those roots!
9074109	Enemy fire! Take cover in the roots!
9074110	Down into those roots! Spoil their shot!
9074111	Taking cover in the ruins.
9074112	Look out! Take cover, make for the ruins!
9074113	To the ruins, we can defend there.
9074114	Get to the wall and take cover.
9074115	Enemy ambush! Get behind the wall now!
9074116	Take cover at the wall!
9074117	Incoming shots! Defensive positions at the wall!
9074118	Moving to cover.
9074119	Getting cover, brothers.
9074120	There! Moving up.
9074121	That’s a good position.
9074122	Moving to the barrel.
9074123	Taking position by the barrel.
9074124	Get to the barrel.
9074125	There. The barrel.
9074126	Deploying to the barrel.
9074127	Take position by the pipe.
9074128	Going to that pipe.
9074129	To the pipe. Go.
9074130	Move to cover at the pipe.
9074131	Make for the pipe.
9074132	Moving to the plants.
9074133	Going for the brush..
9074134	Taking position in the brush.
9074135	We can use those plants for cover.
9074136	The stones offer cover.
9074137	Moving to the rocks.
9074138	Going to the stones.
9074139	Taking position at the rocks.
9074140	Using the roots for cover.
9074141	Moving into the roots.
9074142	Into the roots.
9074143	Going to the roots.
9074144	Using the wreckage for cover.
9074145	Moving to the ruins. Stay alert.
9074146	Changing position. Heading to the ruins.
9074147	Moving into the ruins.
9074148	Going to the wall.
9074149	Making for the wall.
9074150	Moving to the wall.
9074151	Taking position by the wall.
9074152	Proceed around the wall, brothers.
9074153	Bypass the wall and engage.
9074154	Circle the wall! For the Imperium of Man!
9074155	Get around the wall, quickly.
9074156	Around the wall, with haste!
9074157	Through the stones. Glory awaits!
9074158	Make way around the rocks.
9074159	Around the rocks, brothers. Quickly.
9074160	We are going around a boulder field.
9074161	Go past the rocks. Be watchful!
9074162	Bypass that building.
9074163	Let us hasten past this building.
9074164	The structure is clear, move on.
9074165	Proceed around the building and continue.
9074166	Circle the structure and reconnoiter.
9074167	Continue to the enemy’s level.
9074168	Find a path to the foe.
9074169	Make a way, find a path, for our brothers’ sake!
9074170	Keep moving. Find a way to them.
9074171	Move past the wall, the Orks need cleansing death!
9074172	Circle the wall and engage the Orks.
9074173	Push on. The Ork infestation is past the wall.
9074174	Hurry through the rocks! Engage those Orks!
9074175	Cross the rocks, and then lay waste to the Orks!
9074176	Around the stones and into the Orks!
9074177	Circle the building. Target the Orks.
9074178	The structure is empty of Orks. Move past.
9074179	Avoid the structure, but get the green xenos!
9074180	Move past the building, get the Greenskins!
9074181	We seek an approach to the Greenskins.
9074182	Find a path to the Ork emplacement!
9074183	Keep moving. Find an approach to the Orks.
9074184	Circle the wall! Find the cunning Eldar!
9074185	Bypass the wall, engage the Eldar.
9074186	Get around the wall before those Eldar disappear!
9074187	Move by the wall, watch for the Eldar.
9074188	Charge the Eldar! Cross the stones!
9074189	Through the stones! Find the Eldar!
9074190	Through the rocks! Storm the Eldar!
9074191	Cross the rocks and cleanse this place of Eldar filth.
9074192	No Eldar in the building. Move past it.
9074193	Bypass the building, find the Eldar!
9074194	Don’t let the Eldar escape! Get past the building!
9074195	Move around the structure. Find those Eldar.
9074196	Pass the wall and assault the Tyranids.
9074197	Around the wall, stop the Tyranids!
9074198	Bypass the wall and be ready for Tyranid attack.
9074199	Past this wall and onto the Tyranids.
9074200	Get through the stones and engage the Tyranids.
9074201	Get through those rocks, move! The Tyranids are waiting!
9074202	Crush the Tyranids! Get through those rocks and attack!
9074203	Pass the structure and terminate the Tyranids.
9074204	Hurry around the building. We have xenos to kill.
9074205	Ignore the building. The Tyranids lie beyond it.
9074206	Get me to those Tyranids and I’ll do the rest.
9074207	Suppressive fire! Make for cover!
9074208	Under suppression. Find cover!
9074209	Under suppression. Get to cover, Initiate!
9074210	Heavy fire! Seek cover!
9074211	Do not get too close to the Ork machine.
9074212	Give the Ork vehicle a wide berth.
9074213	To one side for the Ork machine. It corners poorly.
9074214	Keep your distance from our Eldar ‘friends.’
9074215	If we must. Step aside for the Eldar.  
9074216	Give the Eldar vehicle passing room.
9074217	To one side for armor!
9074218	Make way, a vehicle is coming through.
9074219	Make way for our brethren in the Razorback.
9074220	A Razorback has arrived. Let it pass.
9074221	Stand aside for the Predator tank.
9074222	Predator on the battlefield, move aside.
9074223	To one side for the Predator.
9074224	Watch out, the Orks wish to run us over!
9074225	The Orks are ramming!
9074226	Get away, those Greenskins intend to steamroll us!
9074227	That Ork Wartrukk isn’t stopping!
9074228	It is a Wartrukk. They’re built to run people over.
9074229	The xeno Wartrukk is ramming!
9074230	The gall! They would run us over with our own stolen tank!
9074231	The Ork tank! It is charging!
9074232	Get out of the way! That Ork tank is charging!
9074233	Do not get crushed by the Eldar!
9074234	Look out! An Eldar vehicle at ramming speed!
9074235	That grav-tank is trying to run you down!
9074236	Get away, that Fire Prism is not stopping!
9074237	Allies to our cause are before us.
9074238	I have spotted an ally.
9074239	There is no shelter for those who oppose the Imperium of Man.
9074240	The structure was no shelter for them.
9074241	Building cleared.
9074242	Gunners eliminated.
9074243	Destroyed.
9074244	We have cleared the obstacle.
9074245	It is ruins now.
9074246	Structure destroyed.
9074247	We have destroyed that which offended the Emperor.
9074248	None survive within.
9074249	Those who sheltered within are no more.
9074250	It is gone.
9074251	The barrier has been cleared.
9074252	Infiltrated attacker! Deploy auspex!
9074253	Hidden gunner! Charge him!
9074254	The enemy engages us in close assault.
9074255	Fighting hand to hand, Commander!
9074256	Skirmishers prevent us from deploying ranged weapons.
9074257	Engaged in close combat!
9074258	In melee!
9074259	Combat shotgun deployed.
9074260	Clear the area!
9074261	Hostile fire incoming on this position!
9074262	Beware that grenade!
9074263	Grenade!
9074264	Da right bomb in da right place gets da job done.
9074265	One boom, comin' right up.
9074266	Come over 'ere why don't ya…
9074267	Dis'll be a nice surprize…
9074268	Oi! Shoot dis fer a while!
9074269	Trickery is fun, it is.
9074270	Take dis an' pass it on.
9074271	Added some extra luv ta dis one, I did.
9074272	Can't shoot dat from in 'ere. S'too far.
9074273	Dat's too far, ya zoggin' half-wit.
9074274	I'll put one right between dem beady little eyes.
9074275	Eldar killin' -- what a joy.
9074276	Long as I get to keep 'is teef.
9074277	Killing other Orks is jus' so pedestrian.
9074278	Dat fancy armor's got a weak spot -- right under da chin…
9074279	Kill 'em and chop 'em and stomp 'em, I will.
9074280	Now dere's a test of me skills.
9074281	I'll make a new knife from it's claws.
9074282	Let's blow dat up.
9074283	Clearin' da way.
9074284	I loves a good bout of sabotage.
9074285	Sneaky-like wiv da tunnel, but not fer long.
9074286	Humie beacons are like an invitation to demolishin'.
9074287	So full 'a zzaps and such, it'll do half da work for me.
9074288	Eldar shootas iz too damn pretty fer dere own good.
9074289	I got yer healin' right 'ere, at da end of me knife.
9074290	Somethin' I can kill dat can't run away… a pleasure.
9074291	Bring down dat liss'nin' post? No worries.
9074292	Grot killin'!? You wastin' me on Grot-killin'?! Bah!
9074293	S'like a metal spider waiting fer me boot.
9074294	Orks put it up, an dis Ork's gonna bring it down.
9074295	Oh, look at da pretty lights… Let's wreck it.
9074296	I'm more of da wreckin' type, but I'll gets it.
9074297	Right. S'mine now.
9074298	Vict'ry at any cost. 
9074299	Hur hur, we'z in da game now.
9074300	Garh! Get me ta some cover!
9074301	Dakka everywhere! Need cover!
9074302	Oi, pointy ears! Not done wiv you yet.
9074303	Get yer beauty sleep some other time, ya git.
9074304	Get up. Yer embarassin' to da whole Ork species.
9074305	Ya want some warm fungus stew? GET UP!
9074306	Humies sure iz lazy gits…
9074307	Psst… Da Emperor says: GET UP!!!
9074308	Get up an' you can eat someone, right?
9074309	So, what great evolution'ry purpose does a lazy zog like you serve?
9074310	I'm being sneaky from in 'ere, right?
9074311	What?! C'mon, m'busy. Wot is it?
9074312	Dere's a point we could use.
9074313	Hur hur, dat's da key ta vict'ry, dat is.
9074314	Da humies we's fightin', I seez dere leader. He's a zoggin' nurse.
9074315	Lookee dere: a Farseer. Haven't killed one of dose in a while.
9074316	Humie officer right dere. Luv ta kill 'im.
9074317	Got some friendlies on da field. We can kill 'em all later.
9074318	Hive Tyrant leading da Nids. Gonna be a fight, there iz.
9074319	Well, well. Dem other Orks got demselves a Kommando too. Less' see if he's any good.
9074320	Hostile Nid leader's a Lictor. Dat's dere sneaky bug.
9074321	Enemy Ork band bows down to a Mek. He's as likely to blow 'imself up as anything. 
9074322	Spotted a Ravener. He's leading da Nids. Shall I kill 'im?
9074323	Humie leader's a cybork or somethin'. 'Techmarine,' guess dey call it. 
9074324	Dem other Orks' got a full-on Warboss wiv 'em.
9074325	Eldar Warlock spotted. He's like any Eldar, except sparklier.
9074326	Eldar got one of dem Spider Warpers leadin' 'em. I stomp spiders.
9074327	Demolished, and beautifully if I do say so meself.
9074328	Problem wiv tunnels is, dey cave in, see?
9074329	Humie beacons blow up very nicely.
9074330	All dead inside.
9074331	Not a one made it out.
9074332	Wasn' so safe in dere after all, was it?
9074333	Like squigs in a barrel…
9074334	No more power from dat ting.
9074335	Even Eldar corpses is too pretty.
9074336	Eldar make da loveliest squeal when dey die.
9074337	Every dead Ork makes da rest of us stronger.
9074338	Dey were jus' boyz. Dere dead now.
9074339	Fancy humie armor didn't do 'em much good.
9074340	I truly enjoy killin' Space Marines. It's a pleasure.
9074341	Nids squashed. Movin' on.
9074342	Not sure what da big to do is about dese 'Nids.
9074343	Heh. S'all gone now.
9074344	Way'z clear as I can make it.
9074345	Eldar shoota's been dealt wiv.
9074346	Scrapped me one medicinal station.
9074347	Dat node's belched its last spore.
9074348	Point's ready ta be taken.
9074349	Ya got more Grots fer me ta kill? Or can I do some real work now?
9074350	What a beautiful rubble pile I just made.
9074351	Hur, hur. Tumble, tumble, all fall down.
9074352	S' wrecked right and good.
9074353	Dis ere humie shoota's all broken. Wunner Ooo did that?
9074354	Da offendin' banner's come down.
9074355	No more sneakin' about fer you Eldar.
9074356	Zog! Dey got burnas on us in 'ere!
9074357	Get out right wazza! Burnas gonna roast us!
9074358	I got shot by a camouflaged git! Find 'im!
9074359	Someone rush dat stealthy git so 'e shows 'imself!
9074360	Choppin' an' stabbin' time!
9074361	Dey like to fight up close, dey do!
9074362	Stompin' up close ain't me speshulty, ya know.
9074363	Knife in, gutz out. Got it.
9074364	Right, traps ready ta be set.
9074365	Now I'm extra sneaky.
9074366	Heh heh, I alwayz carry a spare…
9074367	Got a surprize fer any git that killz me.
9074368	Dis 'ere'll make me rich.
9074369	Gonna blow some pretty holes wiff dis.
9074370	Got me stikkbombs, now to get ta throwin' 'em.
9074371	Tank bombz is a kommando's best friend.
9074372	Da gitz'll shoot right where I tells them to.
9074373	Big boom comin' in. Better leg it.
9074374	Clear dis spot! Now!
9074375	Dat bomb's gonna blow! Move!
9074376	Stikkbomb. Leg it.
9074377	Wazza Zagga! 
9074378	Ere I go! 
9074379	Gotta recharge me capacitators…
9074380	Right… all fings in good measure…
9074381	I luv getting' all sparky.
9074382	Come on den! Got enuff zzap fer all of ya!
9074383	Nothin' can hurt me! Nothin'!!
9074384	Now I'z mega charged!
9074385	Ere , 'ave some of dat back.
9074386	Zzappa zzappa!
9074387	Little present fer you lot inside.
9074388	Stikkbomb goes in -- nuffin comes out.
9074389	I already seez how to make it better.
9074390	Nothin' I can't fix.
9074391	I'll take some of dat…
9074392	Seez ya later, snotlings.
9074393	Walkin' is fer Grots.
9074394	Me shoota won' shoot dat far!
9074395	Not from in 'ere I won't.
9074396	Shiny sparkly Eldar… Love ta kill 'em.
9074397	I skul 'em an' take all dere kit.
9074398	Looks like he has some bitz I could use…
9074399	%1CHANCE%%% chance per hit of +%2DAMAGE% Damage
9074400	The Orks squat behind the wall, relying on their massive gun. Kill them all.
9074401	Behind that barrel! Silence those Orkish rockets!
9074402	See to the trees. The Orks have rockets within.
9074403	Charge that thicket! The Orks are firing rockets from there!
9074404	Among the stones, an Orkish rocket squad!
9074405	Orks amidst the rocks, firing rockets!
9074406	Rocket launcher, in the ruins! Slay the Orks.
9074407	To the ruins, and the Orkish rockets!
9074408	Behind the wall! That Ork rocket launcher is our target.
9074409	Charge the wall. Those Orks have rockets.
9074410	Space Marines behind those barrels. To war!
9074411	Behind those barrels, the Space Marines wait.
9074412	Forward! Space Marines await us by that pipe.
9074413	Wretched human drones. Clear the pipes of them!
9074414	The Space Marines are in the foliage! Destroy them!
9074415	Slay all Space Marines in the greenery.
9074416	Those leaves will not shelter you, Space Marine!
9074417	The Space Marines are in the rocks. Bring them death!
9074418	The humans use rocks for cover. Harry them out!
9074419	Attack low. The humans are in the roots.
9074420	Charge the roots. The Space Marines are there.
9074421	In those ruins, the humans await their fate.
9074422	Space Marines among those ruins. Bring them low.
9074423	Drive the humans from behind that wall!
9074424	Behind the wall! Space Marines!
9074425	Slay the humans behind that wall!
9074426	Behind that barrel! Silence that heavy bolter!
9074427	Target the heavy boltguns! By the barrel!
9074428	Human heavy bolters at the pipe! Strike them down!
9074429	Human heavy bolters behind that pipe! Strike quickly.
9074430	Eliminate the heavy bolter squad at that pipe.
9074431	Into the plants! The humans have heavy bolters.
9074432	In the brush! Target that heavy bolter!
9074433	Humans with heavy bolters among the stones. They must be eliminated.
9074434	Charge the boulders and kill the humans! Silence their boltguns!
9074435	Bolter fire from those ruins! Kill all within!
9074436	Assault the ruins! The humans have their bolter there.
9074437	Silence the heavy bolter behind that wall.
9074438	Target at that wall. Heavy bolter.
9074439	Fire upon the barrels! The Space Marines have missiles!
9074440	Target behind that barrel! Human missile position!
9074441	Destroy that Space Marine missile launcher. By that pipe.
9074442	Human missiles by the pipe. Target that.
9074443	Clear the brush! That’s where the humans have their missiles!
9074444	Space Marine missiles among those plants. Go.
9074445	In the plants! Space Marines with missiles!
9074446	Get to those rocks! Eliminate the human missile launchers!
9074447	Missiles from the rocks! Slay the Space Marines!
9074448	Wipe out the human missiles in the roots.
9074449	Clear that wreckage of humans and their missiles.
9074450	Space Marine missile emplacement! Clear the ruins!
9074451	Space Marine missile launchers at that wall! Eliminate them!
9074452	Take that wall. Humans behind it have missiles.
9074453	Behind the wall, humans are launching missiles.
9074454	Khaine! Kill the plasma cannon behind that barrel!
9074455	Charge the barrel! The humans have plasma!
9074456	Get to that pipe! Silence the human’s plasma gun!
9074457	Shut down the Space Marine plasma gun by that pipe.
9074458	Into the plants. Attack that Space Marine plasma gun.
9074459	Fire into the stones! Silence the plasma cannon!
9074460	Plasma cannon is in the rocks. Rain fire upon it!
9074461	Charge the ruins and take out the plasma cannon!
9074462	Plasma cannon among the ruins! To war!
9074463	A plasma cannon! Kill the humans behind that wall!
9074464	Get behind the wall and stop that human plasma gun.
9074465	Tyranids by those barrels. Let none escape!
9074466	Eliminate the Tyranid behind that barrel, quickly!
9074467	Tyranids by the pipe! Attack!
9074468	There, by the pipe! Slay the infestation!
9074469	Wrench those Tyranids from the foliage!
9074470	Tyranids in the undergrowth! Kill them all!
9074471	There are Tyranids in those rocks. Slay them where they lurk!
9074472	The Tyranids' sheltering stones will avail them naught.
9074473	Tyranids in the roots! Fire!
9074474	Down in the roots! Slay the Tyranids!
9074475	The Tyranids have taken those ruins. Drive them out!
9074476	Erase the Tyranids from that ruin.
9074477	To the wall, and the Tyranids behind it!
9074478	Our loathsome Tyranid targets are behind that wall.
9074479	Charge the wall to slay the Tyranids!
9074480	The Tyranid barbed stranglers are at that pipe. Kill them!
9074481	Into the vegetation. Silence that barbed strangler.
9074482	Tyranid barbed stranglers -- in the plants!
9074483	Tyranids launch barbed vines from the rocks. Put an end to them!
9074484	Watch for barbed stranglers among the boulders. Scourge the Tyranids!
9074485	The Tyranids launch their barbed vines from those ruins. Eradicate them!
9074486	To those ruins! Destroy the barbed strangler!
9074487	Tyranid stranglers behind the wall! Attack!
9074488	Tyranids with barbed stranglers at that wall. Open fire!
9074489	Silence that venom cannon! By that barrel!
9074490	To the barrel! Destroy that venom cannon!
9074491	We strike the Tyranid venom cannon by the pipe.
9074492	Get to the pipe! Stop the Tyranids’ venom gun!
9074493	Charge the venom cannon in those plants!
9074494	Slay all the Tyranids in those plants! Silence their venom cannon!
9074495	Charge the rocks! Take out the venom cannon!
9074496	Get the Tyranids in the rocks, but avoid their venom gun!
9074497	Venom cannon among those rocks! Attack!
9074498	Halt the venom cannon! The Tyranids have it in those roots!
9074499	To the roots! The venom cannon is there!
9074500	Tyranid venom gun in the wreckage. Take it.
9074501	Charge the ruins! Stop that Tyranid venom blast!
9074502	Destroy the venom cannon behind that wall.
9074503	Tyranids behind the wall! Eliminate that venom gun!
9074504	Target the venom cannon behind the wall!
9074505	Orks on the left, playing with rockets.
9074506	A Space Marine plasma cannon! Right side!
9074507	Very large Orkish gun to the left.
9074508	Space Marines to the right! Heavy bolters!
9074509	Orks on the left with a rapid-fire gun.
9074510	Well-armed Greenskins to the left.
9074511	Ork rapid-fire gunner on my left side.
9074512	Heavily armed Orks on the right.
9074513	To the right, Orkish rapid-fire gun.
9074514	Orks have a gunner on the right.
9074515	Ork rocket fire from the left!
9074516	To the left! Orks with a rocket launcher!
9074517	Orkish rocket launcher to my right.
9074518	Watch the Orks on my right. They have rockets.
9074519	Orks on the right. Beware their rockets.
9074520	Orks with a truly large gun on the right.
9074521	Heavy Ork gun emplacement, rightward.
9074522	To my left, Orks with a giant gun.
9074523	Humans to my left, firing heavy bolters.
9074524	Space Marine heavy bolter, to the left.
9074525	Heavy bolters on my left!
9074526	Space Marine suppression from the right.
9074527	Heavy bolter fire, right!
9074528	Space Marines launching missiles from the left.
9074529	To the left! Space Marines with missiles.
9074530	Humans on the left, launching missiles.
9074531	Space Marine missile launcher, to the right!
9074532	Watch the right! The humans there have missiles.
9074533	Right side! Missiles from the Space Marines.
9074534	Space Marine plasma, incoming from the left!
9074535	To the left! A human plasma cannon!
9074536	To the right, a human plasma emplacement.
9074537	Plasma fire from the right!
9074538	Tyranid venom cannon, on the left!
9074539	Watch to the left! Venom cannon!
9074540	Taking venom-fire from the left.
9074541	To my right, the Tyranids have a venom cannon.
9074542	Venom fire from the right!
9074543	Venom cannon, firing from the right!
9074544	Barbed stranglers, on my left!
9074545	Right side, Tyranids with barbed stranglers.
9074546	Hah, an ambush! Behind the wall!
9074547	It’s an attack! Take cover!
9074548	Ambush! Find cover!
9074549	Under fire! Fall back!
9074550	Behind that barrel, quickly!
9074551	Use the barrels for cover!
9074552	Make for those barrels!
9074553	Enemy attack! Use the barrels for cover!
9074554	Take cover, make for that pipe!
9074555	Get behind those pipes!
9074556	Look out! Get behind the pipe!
9074557	The foe is upon us! To the pipe!
9074558	Take cover at the pipe!
9074559	The plants! Shield yourself!
9074560	Take cover in the brush! Ambush!
9074561	Get down in the undergrowth.
9074562	Get behind a rock!
9074563	Take shelter in the stones!
9074564	Make for the rocks, keep your heads down!
9074565	Cover in the rocks, go!
9074566	Get down! Get in the rocks!
9074567	Into the roots! Seek cover!
9074568	Get down in those roots!
9074569	Heads down! Make for the roots!
9074570	No time to lose! Take cover in the roots!
9074571	Fall back to the ruins.
9074572	Take shelter in the wreckage and regroup.
9074573	Make for the ruins!
9074574	Retreat to the wreckage and take cover!
9074575	Behind the wall, quick!
9074576	They are upon us! Make for the wall!
9074577	Shelter behind the wall!
9074578	Hurry, the wall is the closest cover!
9074579	To cover, good.
9074580	Moving, remain out of sight.
9074581	Moving through cover.
9074582	To the barrel, on my word.
9074583	Moving to the barrel.
9074584	Crossing to the barrel.
9074585	That barrel. Moving.
9074586	Going to the barrel.
9074587	The pipe looks safe.
9074588	That pipe looks like shelter.
9074589	Crossing to the pipe.
9074590	Ready? Make for the pipe.
9074591	Into the plants.
9074592	Taking cover in the brush.
9074593	Into the vegetation, move.
9074594	Heading to the stones.
9074595	Close to the rocks now.
9074596	Moving into the rocks.
9074597	Taking cover at that stone.
9074598	Moving to the rocks for cover.
9074599	Moving into the roots.
9074600	Going into the roots.
9074601	Moving to the roots.
9074602	Those roots look clear. Going now.
9074603	The roots look like cover.
9074604	Taking cover in the wreckage.
9074605	Cover at those ruins.
9074606	Moving to the ruins.
9074607	To the wall, then.
9074608	Approaching the wall.
9074609	Moving to the wall.
9074610	Heading for the wall.
9074611	Find a way to those Orks! Now!
9074612	We are circling the wall. The humans are doomed.
9074613	Circle the wall! To battle!
9074614	Get round the wall and engage.
9074615	Bypassing the barrier now.
9074616	Once past the wall, we attack.
9074617	We must bypass this wall first.
9074618	Get through the rocks and keep your heads low.
9074619	Circle the rocks and attack.
9074620	Moving through a boulder field now…
9074621	We are crossing the stones, preparing weapons…
9074622	Cross the rocks and ready an attack.
9074623	Ignore the building, keep moving.
9074624	Circle the building and go.
9074625	Bypass the structure.
9074626	Get around the structure and begin the assault.
9074627	Go by the building, then strike.
9074628	We are navigating the terrain right now.
9074629	We are moving into position.
9074630	Get to a firing position, quickly!
9074631	Around the wall, close on the Orks!
9074632	Circle the wall and dispose of the Orks.
9074633	Past the wall and to the lurking Orks!
9074634	Through the rocks, the Orks await!
9074635	Move through the stones and engage the primitives.
9074636	Past the rocks!  Then we'll deal with the Orks.
9074637	Through the stones, towards the Orks.
9074638	Around the building, quickly! Get the Orks!
9074639	Close with the Orks, just past this structure!
9074640	The Orks are near, just beyond this building.
9074641	Pass the building, the Orks are close!
9074642	Bypass the structure, we have Orks to slay.
9074643	Moving to get a clear sighting on the Orks.
9074644	Maneuvering to engage the Orks.
9074645	Bypass the wall. The Space Marines are waiting.
9074646	Target the Space Marines! They are past this wall.
9074647	Around the wall, and give the humans a taste of wrath!
9074648	Move through the rocks towards the Space Marine position.
9074649	We face humans on the other side of these rocks.
9074650	Beyond these stones, the humans wait. 
9074651	Cross the rocks and attack the humans.
9074652	The humans are not in this building. Move on.
9074653	Past the structure, encircle the humans!
9074654	Get beyond the building to face the humans.
9074655	This structure stands between us and the Space Marines.
9074656	Move along. The building holds no humans.
9074657	We must move quickly to reach the humans.
9074658	Maneuverability is all against inferior humans.
9074659	Soon, this trail leads to Space Marines.
9074660	Just past this wall, Tyranids!
9074661	Cross the wall, the Tyranids are near.
9074662	Engage the Tyranids on the other side of the wall.
9074663	Past the wall! Death to the Tyranids!
9074664	Beyond the rocks, we face Tyranids.
9074665	We face Tyranids once we cross these rocks.
9074666	Through the stones, and let the Tyranids beware!
9074667	Bypass the rocks, and spill Tyranid blood!
9074668	Once through these rocks, the Tyranid foe awaits.
9074669	Pass the building, the Tyranids are near.
9074670	Beyond this building, we face Tyranids.
9074671	Find a route to the Tyranid position, quickly!
9074672	Seek cover.
9074673	To cover.
9074674	We are pinned! Make for cover!
9074675	Under suppression! Seek cover!
9074676	That human troop transport will crush you.
9074677	Ah, the Fire Prism! Step aside!
9074678	Move aside! Let the Orks by.
9074679	To one side. It is the Orks turn to pass.
9074680	Clear a path for our vehicles.
9074681	Move aside, let our vehicle through.
9074682	We who walk give way to those who ride.
9074683	Array yourselves behind the Falcon.
9074684	Make way for the grav-tank.
9074685	Step out of the Falcon’s path.
9074686	Give the Fire Prism room to move.
9074687	Move aside for the Fire Prism.
9074688	Move to one side for the human war machine.
9074689	Get back! Crushed by Orks is an ignominious death!
9074690	Ork vehicle! Take cover!
9074691	The Orks are upon us, beware!
9074692	That primitive Wartrukk can still crush you!
9074693	Wartrukk charge! Move to safety!
9074694	Get back! The Ork truck charges us!
9074695	An Ork tank! Do not let it catch you!
9074696	Move! That is an Ork tank!
9074697	Do not let the Orks crush you!
9074698	The Space Marine vehicle is charging!
9074699	The humans wish to crush us!
9074700	The humans want us beneath their treads!
9074701	It is a Razorback! The Space Marines use it to crush us.
9074702	The Imperium’s Razorback is coming, take cover!
9074703	One side! The Space Marines have a tank!
9074704	Space Marine Predator tank, it is charging!
9074705	The Space Marines have a tank and it is charging.
9074706	Falcon tank at your command.
9074707	Engines ready. Where are we needed.
9074708	Falcon here.
9074709	Ready.
9074710	We are within.
9074711	This structure is in our hands.
9074712	Guardian weapons team ready.
9074713	Weapons team at your command.
9074714	Point us at the enemy.
9074715	We support the Craftworld.
9074716	Shuriken Cannon team ready.
9074717	Bright Lance platform here.
9074718	Distort Cannon charged and ready.
9074719	Strategic location spotted.
9074720	There is the victory objective.
9074721	We have located a strategic point.
9074722	We have a victory objective in sight.
9074723	Our allies are here.
9074724	Allied units ahead.
9074725	Our allies reveal themselves.
9074726	We are not to fight this battle alone, it seems.
9074727	Tyranid tunnel destroyed.
9074728	Human reinforcement point destroyed.
9074729	Structure cleared of enemies.
9074730	All within are dead.
9074731	Space Marine eliminated.
9074732	The humans are dead.
9074733	One less Ork to deal with.
9074734	Ork target killed.
9074735	Tyranid eradicated.
9074736	We drive back the swarm.
9074737	It is destroyed.
9074738	Obstacle cleared.
9074739	Weapons platform eliminated.
9074740	Hive node destroyed.
9074741	Enemy listening post removed.
9074742	Ork gun emplacement destroyed.
9074743	Space Marine turret eliminated.
9074744	The structure is no more.
9074745	Structure in ruins.
9074746	Webway gate closed.
9074747	Ork structure destroyed.
9074748	The Tyranid tunnel is sealed.
9074749	We have destroyed the human's forward command.
9074750	Structure cleared.
9074751	They found little shelter in the end.
9074752	I have felled the human.
9074753	Ork eliminated.
9074754	Tyranid killed.
9074755	It is now in pieces.
9074756	The obstacle is no more.
9074757	Weapon platform destroyed.
9074758	Tyranid node eliminated.
9074759	Enemy listening post destroyed.
9074760	We have silenced the Ork guns.
9074761	The human turret is no longer a concern.
9074762	Webway gate sealed.
9074763	Ork structure destroyed.
9074764	Falcon taking fire!
9074765	Grav tank under attack.
9074766	This is the Falcon. We are under attack.
9074767	Enemy blows are cracking our armor!
9074768	Falcon under missile fire!
9074769	Enemy missiles!
9074770	Heavy weapons fire!
9074771	Falcon under heavy fire!
9074772	The enemy strikes with energy weapons.
9074773	Falcon under heavy energy fire!
9074774	Make for the exits! They deploy flames!
9074775	The enemy seeks to burn us out.
9074776	Hidden gunner. We require detectors.
9074777	Close range with the attacker to force him from hiding.
9074778	Engaged in melee!
9074779	Close combat!
9074780	Weapons team under attack.
9074781	The enemy seeks to silence our guns.
9074782	Weapons team engaged in melee!
9074783	The enemy is too close!
9074784	Heavy weapon taking hostile fire.
9074785	The enemy has us in their sights.
9074786	Guardian weapons team under enemy fire.
9074787	Return fire! Return fire!
9074788	Shuriken Cannon position under attack.
9074789	Bright Lance team under enemy attack.
9074790	Distort Cannon taking damage.
9074791	Falcon Grav Tank on the field.
9074792	We are ready for war.
9074793	Shuriken Cannon team deployed.
9074794	Bright Lance platform ready for war.
9074795	Distort Cannon on the field.
9074796	A Warlock has arrived to guide us to victory.
9074797	An Exarch of the Warp Spider Temple is among you now.
9074798	Clear the area.
9074799	Move before it is too late.
9074800	A grenade.
9074801	Beware that grenade.
9074802	Clear the area!
9074803	Move before the enemy strikes!
9074804	Grenade!
9074805	Enemy grenade!
9074806	Oi! Boyz we like are getting all shot up!
9074807	One of da Boss-types on our team's getting fulla holes.
9074808	One of our ally's is getting dere camp stomped!
9074809	Da enemy's destroyin' one of our listening posts!
9074810	Our generator's under attack!
9074811	One of the posts' extra bits is getting chopped off!
9074812	Da painboyz hut is getting blown up! 
9074813	One of our turrets is getting shot up!
9074814	Da grots in one of our turrets is losing dere bitz and pieces!
9074815	Da enemy's shooting up one of your banners, Boss!
9074816	Our Waaagh banner's getting stomped!
9074817	Our buddy da Pothecary got himself back up!
9074818	Da humie Commander ya like decided ta get back in da fight, I guess.
9074819	Our friend da Techmarine woke up, looks like!
9074820	Dat Farseer on our team? She's back up! I know, tougher dan she looks… 
9074821	Dat tuf ol' Warlock on our team got back in da fight.
9074822	Not so squished our Warp Spider. He's back up.
9074823	Hah dat Warboss we like just stood back up again!
9074824	Dat Mekboy we like? He's back in da fight.
9074825	Wurr? Dat Kommando on our side just stood back up!
9074826	Dat Hive Tyrant ya liked so much? He's back in da fight.
9074827	Dat snaky boy on our team. He's back ta ravening.
9074828	Da Lictor we like is back in da fight.
9074829	Dat humie battle-nurse on da team just got himself back to his base.
9074830	Our ally's humie Commander just showed up back at his base. Like a coward…
9074831	Our friend's Techmarine just reassembled all his parts at his base.
9074832	Dat Farseer on our team? She's back in her camp. Lazy, that is.
9074833	Our allied Eldar Warlock's back at his camp -- makin is 'elmet shiny or somefing.
9074834	Dat Warp Spider boy of yours? He's back at his camp.
9074835	Oi! Da Warboss we liked is back at his own camp.
9074836	Dat dere Mekboy on our team's back counting his loot at his camp.
9074837	Da Kommando we liked sneaked 'is way all da way home, looks like.
9074838	Dat 'nid hive we working wiff? Just spit da Hive Tyrant back out.
9074839	Snaky Ravener we wuz working wiff is back at his hive.
9074840	Dat Lictor you liked? Back at his hive, he is.
9074841	We'z adding to da Waaagh boss.
9074842	Dey'll be ordz n' ordz of us soon enough.
9074843	We'z all getting bigga, Boss!
9074844	I tink we're smarta now…
9074845	Heh, Zog dat!
9074846	Get da boyz dere armor, ya gitz!
9074847	Bring out da bigga shootas!
9074848	Get da burnas! S'roastin' time!
9074849	A new type of Deff Gun izzit?
9074850	Da boyz need demselves a Nob, dey do.
9074851	Who wants a 'and when you can 'ave a klaw?
9074852	Paint da whole t'ing red! Fasta!
9074853	Boltin' on da armor, Boss.
9074854	Heh! Get da Kommandoz traps n' snares.
9074855	Breakin' out da stikkbombz
9074856	Tankbombz fer Tankbustin'
9074857	Ooh, Boss want's 'is rokkit launcha…
9074858	Get out da targetin' fingy!
9074859	Charge up da packs fer da Mek!
9074860	Put da kustom force field stuff together! Now!
9074861	Get da Mek's generator… Da biggest one, ya squig!
9074862	Um… Da Boss wants ta be angrier… 
9074863	A Boss an' 'is pole should never be parted.
9074864	Put da 'eads onna spike. Dat spike!
9074865	Get da Kommando's sneakies kit.
9074866	Pick up all dem bitz n' scraps! Da Boss needs 'em!
9074867	Yeah, get da Boss's speshul stikkbomb.
9074868	See dat sparky fing dere? No da uvver one! Yeah, get it!
9074869	Dok's readying fer surjergy.
9074870	Make it 'ard an' sparky!
9074871	Dey sez it won' 'urt a bit once yer 'ead's off yer shoulders… 
9074872	Get da Boss's biggest armor! No da even bigga one!
9074873	Pull out da spiky armor fer da Boss! Oi! Watchit wiff dem spikes!
9074874	More gunz! Get some more gunz!
9074875	Rockets from the brush! Those Orks must die!
9074876	Into the brush. Silence the Ork rockets.
9074877	Charge the rocks! The Orks are launching rockets!
9074878	Rocket launcher in the stones! Kill the Orks!
9074879	Set upon the stones, halt the Ork rocket attacks!
9074880	Into the roots, Banshees! Silence the Ork rockets!
9074881	Orks in the roots with missiles. Oh, make them suffer.
9074882	Rockets from the ruins! Bring down those Orks!
9074883	Into the wreckage, Banshees! Kill the Orks! Silence their rockets!
9074884	Silence the Ork rocketry! They are at the wall!
9074885	Silence the rocket fire from that wall! Leave no Ork alive!
9074886	Humans among the barrels. Rend them limb from limb.
9074887	Space Marine brutes. Take them at the barrel.
9074888	Move to the pipe and engage the Space Marines.
9074889	Space Marines are at the pipe. Dispose of them.
9074890	Rid that brush of Space Marines.
9074891	Humans among the plants. Do not let them escape.
9074892	Let no human leave that thicket alive.
9074893	Paint the rocks with human blood!
9074894	The humans among the stones are as good as slain.
9074895	Into the roots! No human survivors!
9074896	Tear the humans from their shelter in the roots.
9074897	Kill the Space Marines among those ruins.
9074898	Space Marines are in the ruins. Entomb them there.
9074899	Paint that wall with the blood of the humans hiding there.
9074900	Unto the wall, that no human might escape us.
9074901	Charge the Space Marines! There, at the wall!
9074902	Rush those barrels! The humans have heavy bolters.
9074903	Humans at the barrel. Silence that heavy bolter!
9074904	Space Marines at the pipe, armed with heavy bolters.
9074905	Heavy bolter fire from the weeds! Bring death to the human!
9074906	Rid that thicket of humans and their heavy bolters.
9074907	Heavy bolter fire from the rocks! Howl their death cry!
9074908	Charge the rocks hard and fast! Silence that heavy bolter!
9074909	Heavy bolter fire from the ruins. Slay the Space Marines.
9074910	Silence the bolter-fire from the ruins!
9074911	Space Marines at the wall! Bring down their heavy bolter!
9074912	That heavy bolter fire must cease! Crush the men at the wall!
9074913	Space Marine missile launcher at the barrel. Engage!
9074914	To the pipe, the Space Marines and their missiles!
9074915	Fall upon the Space Marines at that pipe! Halt their missile fire!
9074916	In the forest, a Space Marine missile launch! Kill them all!
9074917	Humans launch missiles from that thicket! Find them and kill them!
9074918	At the stones, Space Marine launching missiles! Attack!
9074919	Into the rocks! Space Marines fire missiles from there!
9074920	Missile launched from those ruins. We must stop the humans!
9074921	Kill the humans in the wreckage! They launch missiles!
9074922	Strike the humans at the wall! They fire missiles.
9074923	Missile fire from the wall! Take out the humans there!
9074924	Human plasma gunner behind the barrel! Kill him!
9074925	To those pipes, Banshees! Silence that plasma cannon!
9074926	Kill the humans behind that pipe! Destroy that plasma cannon!
9074927	Humans in the trees, with a plasma cannon! Destroy them!
9074928	Into the brush! Destroy the human plasma cannon!
9074929	The Space Marines in the rocks fire plasma! Bring them death!
9074930	Pull the humans from those stones and stop the plasma fire!
9074931	Invade the wreckage and halt the human plasma attacks!
9074932	Charge the wall and stop the humans’ plasma fire!
9074933	Plasma cannon at the wall! Charge the Space Marines!
9074934	Rid that wall of the Space Marine plasma cannon!
9074935	Tyranids among the barrels! Spare none!
9074936	Kill every Tyranid among those barrels!
9074937	Rush the Tyranids! At the pipe!
9074938	Slay the Tyranid foe! They are at the pipe!
9074939	At the pipe, we shall teach the Tyranid how to suffer.
9074940	Tyranids in the undergrowth. Be rid of them.
9074941	Our Tyranid foes await us in the brush.
9074942	Into the plants, and wrath unto the Tyranids!
9074943	We face Tyranids among those stones. Fight well.
9074944	Into the rocks, Banshees! Tyranids wait to die!
9074945	Tyranids have those rocks. Let us dislodge them.
9074946	Water the root bed with Tyranid blood!
9074947	Attack the Tyranid-held roots.
9074948	Scourge the Tyranid stain from the ruins!
9074949	Make for the ruins and make war upon the Tyranids!
9074950	Tyranids lie in wait at the ruins. Teach them fear.
9074951	Tyranids make their stand at the wall. It shall be their last.
9074952	Tyranid beasts! Face them at the wall!
9074953	Charge the Tyranids! Behind that barrel with a barbed strangler!
9074954	Barbed strangler near the barrel! Kill it!
9074955	Tyranid fire barb vine from that pipe! Slay them all!
9074956	Those Tyranid barbed strangle attacks come from the pipe! To the attack!
9074957	Rush the thicket! The Tyranids fire their barb vines from there.
9074958	Charge the plants, the Tyranids and their barbed stranglers!
9074959	Barbed stranglers! Tyranids in the rocks! To war!
9074960	Assail the stones! Tyranids fire barbed stranglers from there!
9074961	Barbed strangler at the wall! Slay the Tyranids!
9074962	Barbed stranglers coming from the wall! Unleash the war cry!
9074963	Rush the wall! The barbed stranglers are there!
9074964	Venom cannon at that barrel! Eliminate it!
9074965	To the barrel, and punish the rash Tyranid venom gun.
9074966	Charge into those barrels! The Tyranid venom cannon is there!
9074967	Charge the pipes! Silence that Tyranid venom gun!
9074968	The pipe, quickly! The Tyranid poison gun is there!
9074969	Clear those plants of that Tyranid venom cannon.
9074970	Attack the Tyranids in the brush! Silence their venom cannon!
9074971	Rush the rocks, take the Tyranids, crush the venom gun.
9074972	Into the stones! Destroy the Tyranid venom cannon!
9074973	To the roots! Silence the venom cannon!
9074974	Venom cannon in the roots! Scourge it!
9074975	Rush the ruins and uproot the Tyranid venom cannon!
9074976	Silence the venom cannon in those ruins!
9074977	Charge the wall! Kill the Tyranid venom cannon!
9074978	Take that wall from the Tyranids, and halt their venom cannon.
9074979	Attack the wall! Attack the Tyranid venom cannon!
9074980	Ork rapid-fire gun on the left!
9074981	Heavy Ork fire from the left!
9074982	Ork rapid-fire from the right.
9074983	To the right - Ork suppressor!
9074984	That rocket came from Orks on the left.
9074985	The Orks to the left are launching rockets.
9074986	Rocket launcher on the left. Orks.
9074987	Orks on the right, launching rockets.
9074988	Mind the Ork rockets on the right.
9074989	Ork rocket launcher, to the right side.
9074990	Ork cannon-fire from the left!
9074991	On the left. Ork heavy gun firing!
9074992	Heavy Ork fire coming right!
9074993	Right side! An Ork heavy gun!
9074994	Humans on the left with heavy bolters.
9074995	Heavy bolter fire from left.
9074996	Heavy bolter fire from the right side!
9074997	Space Marines on the right! Heavy bolter squad!
9074998	The humans launch missiles from the left.
9074999	Left side! Space marines with missiles!
9075000	Space Marine missiles, from the right!
9075001	On your right, Banshee! Humans launching missiles.
9075002	Human missile launcher, on the right!
9075003	Plasma fire from the left!
9075004	Space Marine plasma cannon! Left side!
9075005	Human plasma cannon - rightward.
9075006	Space Marine plasma fire! From right!
9075007	To the left - Tyranid venom cannon.
9075008	Venom-fire from our left.
9075009	On our right! Tyranid venom cannon!
9075010	That Tyranid venom cannonade came from the right!
9075011	On the left. Tyranids with barbed stranglers.
9075012	The Tyranid foe launches barbed vines from the left.
9075013	Be wary. Barbed stranglers are coming from the right.
9075014	To the right, Tyranids have barbed stranglers.
9075015	Who has the temerity to strike me?
9075016	Cover yourselves! We are under attack!
9075017	The enemy is here! To cover!
9075018	To the barrels! We are under fire!
9075019	They have found us. Make for the barrels.
9075020	Shelter at the barrel.
9075021	Get under cover. There! The barrel!
9075022	Make for the barrels, take shelter.
9075023	Get under cover at the pipe.
9075024	Make for those pipes and get down!
9075025	Incoming fire! Into the pipes!
9075026	Get to those pipes!
9075027	Make for the brush! Keep Low!
9075028	Into the plants, and regroup!
9075029	We are beset! To the brush!
9075030	Into the brush, take cover!
9075031	The foe is here! Head for the stones!
9075032	Take cover in the rocks!
9075033	Get behind a rock, the enemy is upon us!
9075034	Into the rocks for shelter!
9075035	We are under attack! To the sheltering stones!
9075036	Get to cover, get in the roots!
9075037	Make for the roots!
9075038	They have found us. Get cover in the roots.
9075039	The roots will shelter us from our foes.
9075040	Take cover in the ruins, now!
9075041	Caught in the open! Get to the ruins!
9075042	Find a secure point in the ruins!
9075043	The wall, take cover there!
9075044	Fall back, take position in the ruins.
9075045	Get behind the wall!
9075046	Get behind that wall, take shelter!
9075047	Take cover behind the wall.
9075048	Moving to cover.
9075049	Taking cover.
9075050	Proceeding to next position.
9075051	Moving to new position.
9075052	Cover, there. Go.
9075053	Moving to the barrel.
9075054	To the barrel, on my move.
9075055	Taking position at the pipe.
9075056	Moving to the pipe.
9075057	Crossing to the pipe.
9075058	Heading for the pipe.
9075059	Moving into the brush for cover.
9075060	Shifting position to the thicket.
9075061	Taking cover in the brush.
9075062	Going into the plants.
9075063	Into the rocks, swiftly.
9075064	Moving to the rocks.
9075065	Into the stones.
9075066	Moving to the stones.
9075067	Next position in those rocks.
9075068	Taking cover behind the roots. Be watchful.
9075069	Into the roots, low.
9075070	Moving to the roots.
9075071	Those ruins will provide good cover.
9075072	Making for the ruins.
9075073	Heading to the wreckage.
9075074	To that ruined building, go.
9075075	The wreckage offers cover.
9075076	Behind the wall. Go.
9075077	Making for the wall.
9075078	Getting cover at that wall.
9075079	Taking shelter at the wall.
9075080	Moving to the wall.
9075081	Around the wall to face the foe!
9075082	Past the wall, enemies await.
9075083	Around this wall, and to the blood-letting.
9075084	Pass the wall and face the foe! Hurry!
9075085	Circle the wall and engage the enemy position!
9075086	Around these rocks, Banshees. Battle awaits!
9075087	We tread these stones, soon to trample our foes!
9075088	Around the rocks! Attack!
9075089	Pass the rocks and press the attack.
9075090	Through the rocks, and on to triumph!
9075091	The building is nothing. Move on, and fight!
9075092	No foes within. We must move on for satisfaction.
9075093	Move around the structure. Our fight is elsewhere.
9075094	Move past the building and engage.
9075095	Bypass the building and seek the foe.
9075096	Orks beyond the wall. Yessss…
9075097	Bypass the wall, there are Orks to slay!
9075098	Pass this wall, and start the Orks’ symphony of agony!
9075099	Beyond the wall, we bring the Orks to grief.
9075100	Bypass the stones, and find the Ork defenses.
9075101	Our Orkish foe lies past the rocks.
9075102	Through the rocks, and into the Orks!
9075103	Move past the rocks and find Orks.
9075104	Orks hear their doom come through these rocks!
9075105	Pass this building, and take the Orks!
9075106	This structure means nothing. Pass it by and seek Orks.
9075107	Circle the building. Find the Orks beyond it.
9075108	We cannot yet access the Orks, but we seek a way.
9075109	The land will yield a route to the Orks.
9075110	Once our path is found, the Orks’ fate is sealed.
9075111	Take the battle to the humans past this wall.
9075112	Beyond this wall, the humans wait.
9075113	Around the wall and into the Space Marines!
9075114	Space Marine blood waits, unspilled, beyond this wall!
9075115	Through the rocks, find the humans!
9075116	Get through the stones quickly, and spill the humans’ blood.
9075117	Move through the rocks like wind and strike the humans like fire.
9075118	Cross the stones, fight the Space Marines!
9075119	Pass the building, the Space Marines are near!
9075120	Close in on the humans! They are beyond the structure!
9075121	Charge past the structure, engage the Space Marines!
9075122	Go beyond the building and find Space Marines.
9075123	The terrain protects the humans, but not for long.
9075124	Get to the Space Marines encampment, find a route!
9075125	We move into position now. The Space Marines are close.
9075126	Circle the wall, the Tyranids are near!
9075127	Cross the wall, engage the Tyranid position!
9075128	Bypass this wall and face the Tyranids.
9075129	The Tyranid enemies are near… just past that wall.
9075130	Only that wall blocks the Tyranids from our wrath.
9075131	Close with the Tyranids, get through the rocks quickly!
9075132	Hurry through the stones, lest any Tyranid escape death.
9075133	Once through the rocks we storm the Tyranid position.
9075134	Beyond the rocks, we face Tyranid wrath!
9075135	Get through the stones, and slay every Tyranid found!
9075136	We must pass this building to reach our Tyranid targets.
9075137	Beyond the building, engage the Tyranid infestation!
9075138	Circle the structure. The Tyranids are beyond.
9075139	Find the Tyranids and visit destruction upon them!
9075140	A route to the Tyranids is close by.
9075141	We are on our way to face the Tyranids.
9075142	Weapons fire has us pinned! To cover!
9075143	Seek cover against the hail of fire!
9075144	Move aside for our mighty Ork allies.
9075145	Ah, the Orks are here! Make way for them.
9075146	Let us give deference to our Orkish help.
9075147	Step aside for our armor.
9075148	A vehicle comes, give it room.
9075149	Let us salute this Falcon as it passes.
9075150	Move aside, let the Falcon fly.
9075151	Step back, give the Falcon room to maneuver.
9075152	A Fire Prism! Glorious. Make way for it.
9075153	Let this Fire Prism by.
9075154	To one side for this mighty weapon.
9075155	Let this human machine go first.
9075156	Move to one side for the Space Marine vehicle.
9075157	Permit the human device to precede us.
9075158	The Ork charges! Get back!
9075159	The Orks seek to crush us! Dodge!
9075160	Get out of the way! The Orks are upon us!
9075161	A Wartrukk! Get aside!
9075162	Wartrukk, charging! Get away from it!
9075163	The Ork truck is at ramming speed!
9075164	Beware the Ork tank’s treads!
9075165	The green brutes seek to crush us with their tank.
9075166	To one side, lest the Ork tank run you flat.
9075167	Eldar fights Eldar! Do not let them overrun you!
9075168	That Eldar vehicle is hostile! Get away!
9075169	The Eldar vehicle is ramming! Dodge it!
9075170	The Space Marines are ramming!
9075171	Avoid that human contraption!
9075172	The Space Marines will trample you, get back!
9075173	That human transport will crush you!
9075174	Watch out! The Razorback is upon you!
9075175	Careful! Those transports are quick and can crush us!
9075176	The mighty human tank is overrunning us!
9075177	The Predator tank is at ramming speed!
9075178	Watch out, lest you end up beneath a Predator tank!
9075179	A strategic point lies ahead.
9075180	There is the objective, Banshees.
9075181	Allies to our cause.
9075182	We have located our allies.
9075183	Khaine has blessed all those within.
9075184	None inside remain living.
9075185	It is in ruins now.
9075186	Structure destroyed.
9075187	The humans are dead.
9075188	The fight is gone from these Space Marines.
9075189	The savages are dead.
9075190	We have killed the Orks.
9075191	The Tyranids are dead.
9075192	The Banshee has claimed the swarming beasts.
9075193	That which blocked our path is no more.
9075194	In pieces.
9075195	Enemy listening post destroyed.
9075196	No more will pass through this tunnel.
9075197	The Webway has sealed.
9075198	The human command center is destroyed.
9075199	Turret destroyed.
9075200	Ork guns silenced.
9075201	We have slain the hive node.
9075202	Weapons platform eliminated.
9075203	The Ork construction is in ruins.
9075204	They clash blades with us!
9075205	The dance of combat has begun at last!
9075206	The enemy strikes from hiding! Drive them into sight!
9075207	Our swords will drive the gunner from hiding!
9075208	The temple Exarch leads us, Banshees!
9075209	Make haste: the enemy strikes!
9075210	Clear the area!
9075211	Grenade!
9075212	Away, before it detonates!
9075213	Waste of me time killin' bugs. Dey got no kit!
9075214	I'll blow it up.
9075215	Clear dat outta da way? Yeah, why not?
9075216	See if ya hit it just right, it comes right apart.
9075217	Nids mucking up da terrain wiff dere holes. I'll plug it.
9075218	If I can keep all da parts…
9075219	Dat's jus da ting I need fer me next masterpiece…
9075220	Smash it an' loot it I always say.
9075221	Med'cine's vastly overrated anywayz.
9075222	Even dere shootas iz squishy bitz! I hates 'em!
9075223	Breakin' iz as fun as buildin'.
9075224	A decent piece of work, but it's gots ta go.
9075225	Solid. Precise. Effichunt. Boooring!
9075226	Now wot Grot-sniffer put dat up? 
9075227	Take it apart and see wots inside. It's da only way.
9075228	One shoota an' two Grots in a can -- coming' up.
9075229	I'll put a shooty fing right dere.
9075230	Shoota turret's all ready.
9075231	Turret's good; Grots want ta get shootin'.
9075232	Point's ready ta pump out da juice.
9075233	Find me sum cover! Now!
9075234	Dey got dakka! Got ta hide! Got ta hide!
9075235	Up, ya sparkly squig!
9075236	You Eldar sure iz a fragile lot, ain't ya?
9075237	You an Ork or a Squig? Gettup!
9075238	Dere's a fight an' yer sleepin'? What kinda Ork iz ya?
9075239	Oy! Humie! Not quite finished yet, yeah?
9075240	Zog! Ya even pray in yer sleep! Get up!
9075241	Put yer squishy bitz back in and get back to da fight.
9075242	You gonna get up, Nid? Well? Are ya?
9075243	Wot? I found some flash kit in 'ere.
9075244	Occupied! Wot ya want?
9075245	S' one of dem human healer boyz!
9075246	Dem Eldar we'z fighting got a Farseer wurrlass wiff 'em.
9075247	Dere's da humie Boss we'ze fightin'!
9075248	Some ovver boyz 'ere want ta help us it seems.
9075249	Arg, we fightin' nids wiv a Hive Tyrant! Dey never got any good loot!
9075250	A sneaky Kommando's leading dose 'ostile Orks. I sees him, tho.
9075251	I sees an' enemy Lictor. I hates all nids, but I hates da sneaky ones da most.
9075252	Oy! I sees an enemy Mek! I want 'is kit!
9075253	Tyranids we facing got a big Ravener leadin' 'em. He's 'ere.
9075254	S'a humie Mek fightin' us! A whutzit called… Techmarine. 
9075255	Ooo… Dem Orks we'z fightin' gots one big Boss, dey do.
9075256	Zoggin' Wurrlock's leading da Eldar wez killin'. Figures.
9075257	Oh, dem Eldar we fightin got a Warp Spider at dere 'ead. I want his tellyporter, I do.
9075258	Nothing but bitz left. Beautiful, beautiful bitz.
9075259	Right, dat bug tunnels done in.
9075260	We smashed dat beacon right. Now ta pick up all da scrap.
9075261	Looks like dey're all dead in dere.
9075262	Noone's left alive inside.
9075263	Heh, heh, dat cleared 'em out.
9075264	Dats what ya get fer staying inside onna fine day like this.
9075265	I'll take dat bit, and dat one… Oh?  Yeah.  Generator's wrecked.
9075266	Killed me some Eldar, I did.
9075267	Dem Eldar iz dead. Least someone pick up dere gunz.
9075268	Orks are dead.
9075269	Dat ovver boss iz short a few boyz now.
9075270	I luv dese humies! Dey got so much kit left after dey die!
9075271	Killed dem Space Marines. Now ta clean da gutz outta dere armors.
9075272	Only good Nid's a dead Nid. Got some good ones right ere.
9075273	Bug squashin's done.
9075274	Wot? No prezzie onna inside?! Zog!
9075275	I cleared it.
9075276	Eldar shootas smash really pretty like.
9075277	Dat healin' rot's taken care of.
9075278	One less Nid flesh pot.
9075279	Right we smashed dere post. Now lets put up our own.
9075280	Craftmanship on dat Orky turret wuz rubbish!
9075281	Demolishun is me 'obby, it is.
9075282	Right - one less buildin' and one more loot pile.
9075283	S'all smashed up.
9075284	Got ridda dat humie turret, I did.
9075285	Dem other Orks's banner didn't last long.
9075286	Dat Eldar gate thing is smashed. Still can' figure it out, dough…
9075287	Oy! Dey trying to burn me out of 'ere!
9075288	Fire! Too much fire!
9075289	Gargh! Some sneaky shoota's all hidden. Where me gitfinda?
9075290	Someone find dat sneaky shoota! Rush 'im if ya hafta!
9075291	I like a fight like any Ork, but me choppa skillz is a little rusty… 
9075292	Ow! Dat 'urt! Stop 'itting me!
9075293	Get offa me!
9075294	Mek's back! Let's get lootin'!
9075295	I'm back, right! So quit yer whinning.
9075296	Oooo… Me telly-porta's ready!
9075297	Batteries all charged! 'Oo needs a taste?
9075298	Me legz is so much better now!
9075299	Got me da bigges' shoota dere iz!
9075300	Me armor's all sparky now.
9075301	Me field's ready for da forcin'.
9075302	Got me a propa blasta now.
9075303	Shield generator ready? 'Oo's up fer a test drive?
9075304	Got me a Zzap Gun, don' I?
9075305	Leg it! Da Zzap's a comin' right 'ere!
9075306	Not a good place ta be! Not good!
9075307	Stikkbomb! Run!
9075308	Nice fuse…  Run!
9075309	Dey'ze draggin' it outta da poor zog's head ya left it in, Boss.
9075310	Easy enough… Jus' strap a burna to a shoota. What could go wrong?
9075311	Zog, dat's sharp…
9075312	Boss iz feelin' a thieverish! Get da knife he likes!
9075313	Ooo… Dat's one pretty shoota…
9075314	Yeah, get dat blasta fing out to-- Gah! Don't point it at me!!
9075315	Chargin' up da Zzap gun fer ya, Boss!
9075316	Allied Warboss has been returned to base.
9075317	Allied Mekboy has been returned to base.
9075318	Allied Kommando has been returned to base.
9075319	Allied Hive Tyrant has been returned to base.
9075320	Allied Ravener has been returned to base.
9075321	Allied Lictor has been returned to base.
9075322	Research under way.
9075323	Technology unlock beginning.
9075324	Research complete.
9075325	New technologies have unlocked.
9075326	Research canceled.
9075327	Equip the initiates with combat shotguns.
9075328	Ready the Iron Halo.
9075329	Bring forth the Chapter Standard.
9075330	Readying teleporter.
9075331	Bring forth the artificer's armor.
9075332	Ready the Armor of Alacrity.
9075333	Ready tactical dreadnought armor.
9075334	Prepare assault cannon.
9075335	Charge power fist.
9075336	Bring forth power swords.
9075337	Readying shield and hammer.
9075338	Release the great thunderhammer from our armory.
9075339	Ready bionic enhancements.
9075340	Prepare the Orbs of the Omnissiah for the Techmarine.
9075341	Bring forth the Signum Armor
9075342	Our greatest weapons are called for.
9075343	Ready plasma guns.
9075344	Installing refractor field.
9075345	Bring out the power axe.
9075346	Don the armor of the Apothecarion.
9075347	Readying combat stimulant pack.
9075348	Say the prayers of fury over our bolters.
9075349	Equip fragmentation grenades.
9075350	%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second for %3TIME% seconds
9075351	Techpriest Data Part3
9075352	Techpriest Data Part4
9075359	%1CHANCE%%% chance per hit to Slow enemies for %3DURATION% seconds
9075360	Splatta 'em good, Lootas!
9075361	Kannon blast!
9075362	Les' put a stikkbomb in wiff 'em.
9075363	Right thru da window, if ya please.
9075364	Les' be all sneaky like…
9075365	We'z downright indivisible.
9075366	Ain't dese beauties, boyz! 
9075367	Time fer a barrage!
9075368	Take some of dis, an some of dat, oo and one a dose…
9075369	Lootas lootin'. What a pretty sight.
9075370	Dis'll stomp 'em cold.
9075371	Oooo… I love how this one blows up!
9075372	Burn 'em out!
9075373	Meat in da oven. Let's turn up da heat!
9075374	Dis whole world'll burn b'fore wez done!
9075375	Wot! Me shoota can't shoot dat far!
9075376	You an idiot or what? Dat's too zoggin' far away!
9075377	Stomp da puny gits!
9075378	Dem other Orks is nothin' but squig herders!
9075379	Humies ta kill! Humies ta kill!
9075380	Kill 'em! Squash 'em! Mash 'em up!
9075381	Let's smash it!
9075382	Can't get round dat… Bash it!
9075383	See dat tingie! We'z gonna break inna lots a pieces.
9075384	I don't care if it's dark in dere! Smash it!
9075385	Smash dat humie ting an take all da bitz.
9075386	Bet it blows up nice!
9075387	Dat nancy t'ing's a shoota? Not fer long.
9075388	Bash dem nursies an' dere healing juices!
9075389	Looks like Zogwart's face that does. 
9075390	Dey put dat up? Bash it, boyz!
9075391	I loves makin' Grots squeal! 
9075392	Right. We'll smash it.
9075393	Some git put dat up! I'll smash it, Boss!
9075394	What da Zog is dat, anyway? Smash it!
9075395	We got it Boss! We got it! What ya want wiff it?
9075396	Look 'oo captered da victry place! S'me!
9075397	Look behind dem barrels! Eldar pansies!
9075398	Get dose Eldar behind dat barrel!
9075399	Look ta dat pipe! Eldars! Get ‘em!
9075400	Kill da Eldars behind da pipe!
9075401	Eldars in da bush fing! Kill ‘em!
9075402	Dere’s Eldars in dat bush! Attack!
9075403	Eldars hidin’ in da plants! Go! 
9075404	Kill dem Eldars behind dat rock dere.
9075405	Oi, dere’s Eldars in dem rocks. Let’s kill!
9075406	Eldars! Hidin’ behind da rocks! Charge!
9075407	Let’s dig dem Eldars outta dose roots.
9075408	Eldars, hidin’ in da roots. Let’s go.
9075409	See dem Eldars, takin’ cover in dose roots? Dem.
9075410	Get da Eldars in da wreckage.
9075411	Eldars is in dat smashed buildin’. Get ‘em!
9075412	Go kill da Eldars in da ruins.
9075413	Go get to da Eldars behind da wall.
9075414	Find a way ‘round dose Eldar’s wall.
9075415	Get dose deffspinna Eldars behind da pipe!
9075416	Quick! Da Eldars behind da pipe got spinny wires!
9075417	Get dem Eldars Spider Boyz behind da pipe!
9075418	Deffspinna Eldars in da rocks! Kill 'em!
9075419	Get da Eldar in da rocks! Dey got spinnas!
9075420	Go, before dey shoot wires from dose rocks!
9075421	Get dose Eldar spin-boyz outta da roots.
9075422	Spider Eldar in dat wreckage! Waaagh!
9075423	Eldars! Deff wires! Behind da wall! Go!
9075424	Get dose Eldar gunnas behind da barrels.
9075425	Eldar snipers behind dose barrels! Take ‘em out!
9075426	Eldars is snipin’ from dose pipes. Get ‘em!
9075427	Get da Eldar snipers by dat pipe. Go!
9075428	Clear out da Eldar snipers by dat big tube.
9075429	Rifle tings in da trees, Eldars. Get ‘em!
9075430	Eldar Ranger squad, hidin’ in da green!
9075431	Get da Eldar scouts from in da trees.
9075432	Da Eldar got rifles in dose rocks. Clobber ‘em.
9075433	Sneaky Eldars is in dose stones dere. Attack!
9075434	Kill dem Eldar sneaks down by da roots.
9075435	Shut down dose Eldar snipers in dat wreckage.
9075436	Dere’s Eldar snipers in dem ruins. Get 'em!
9075437	Get da Eldar gunnas in dose mashed buildin’s.
9075438	Dey’re shootin’ from behind dat wall! Skul dem Rangers!
9075439	Eldar sneaks iz behind dat wall! Rip dere heads orf!
9075440	Eldar weirdboy at dat barrel! Kill 'im!
9075441	Dat Eldar by da barrel’s doin’ ‘eadache fings!
9075442	Behind da pipe’s a Eldar Weirdboy! Get ‘is ‘ead for da pole!
9075443	Get da Eldar weirdboy in dose shrubs! 
9075444	Kill dat weird Eldar in da rocks! Now!
9075445	Dig dat weird Eldar outta da roots.
9075446	Get da weird Eldar down by da ground dere.
9075447	Eldar weird one in da roots! Go kill it!
9075448	Let’s get dat weird Eldar in dat wreckage!
9075449	Aaargh! What’s dat Eldar doin’ in dose ruins? Kill ‘im!
9075450	Get da Orkz behind da barrel!
9075451	Orkz! By da barrel! Waaagh!
9075452	Get da Orkz by da big tube!
9075453	Orkz by da pipe! Kill ‘em!
9075454	Dere’s Orks by dat pipe! Smash ‘em flat!
9075455	Orkz, hidin’ inna trees! Attack!
9075456	Kill da Orkz! Dey in dose rocks!
9075457	Orks in da rocks! Go kill ‘em.
9075458	Attack the Orks in da rocks!
9075459	Orkz, hidin’ out inna roots. Get ‘em!
9075460	Dem Orkz gone ta ground. Rip ‘em up!
9075461	In dat wreckage! See dem Orkz? Let’s go!
9075462	Get dose Orks from da ruins!
9075463	Orkz behind da wall! Waaagh!
9075464	Get dem Orkz! Dey’re behind da wall!
9075465	Smash da big shoota behind dat barrel! 
9075466	Big Ork Shoota by da pipe! Waaagh!
9075467	Big shoota in dem bushes! Take it out!
9075468	Get rid a’ dat big shoota in dose plants!
9075469	Orkz put a big shoota in da rocks!
9075470	Get da Orks in da rocks! Dey got a big shoota!
9075471	Wreck da Orks and da big shoota in dose roots.
9075472	Storm da wall! Get da Orks and dat big shoota!
9075473	Behind da wall! Big shoota boyz! Kill 'em!
9075474	Get dat Deff gun! By da pipes!
9075475	Go at da pipe! Smash da Deff gun!
9075476	Into da bush! Smash dat Deff gun!
9075477	Lootas in dose trees! Snik 'em!
9075478	Ork squad wiv a Deff gun! Splatta da stones wif 'em!
9075479	Get dat Deff gun from behind da rocks.
9075480	Get dat Orky Deff gun outta dem roots. Kill it!
9075481	After ‘em! Dose Orks in da ruins got a Deff gun!
9075482	To da ruins! Wreck dat Deff gun!
9075483	Get behind da wall! Dere’s Ork Lootas to smash!
9075484	Loota boyz, behind da wall! Kill 'em!
9075485	Charge da wall! Get dose Lootas!
9075486	Orks wiv rokkits by da barrel! Waaagh!
9075487	Get dem Tankbustas by da barrel! Kill 'em!
9075488	Rokkit launcha by da pipe! Smash it!
9075489	Tankbustas in da bushes! Attack!
9075490	Get dem Tankbustas in da plants dere!
9075491	Get dem Orks by da rocks! Smash dere rokkits!
9075492	Rokkits in dose rocks! Get ‘em!
9075493	Rokkits, comin’ from dem roots! Get dose Orks!
9075494	Get dose Orks in da roots! Dey ‘ave rokkits!
9075495	Tankbustas in dem ruins. Chop 'em ta bitz!
9075496	Get dem Tankbustas outta da ruins!
9075497	Tankbustas at da wall! Smash 'em good!
9075498	Rokkit boyz is behind dat wall! Get 'em!
9075499	Oi! Get behind da wall! ‘S Orks wif rokkits!
9075500	Space Marines behind da barrel! Waaagh!
9075501	Get dem Space Marine humies by dem barrels!
9075502	Dem barrels gots Space Marines!
9075503	Space Marines by dat pipe! Put a choppa into dem!
9075504	Space Marines by da pipe! Kill 'em all!
9075505	Get dem Space Marine gits, dey’re in da bushes!
9075506	Space Marines in da green! Blast ‘em!
9075507	In dose plants, kill ‘em! It’s Space Marines!
9075508	Space Marines in da stones! Stomp 'em!
9075509	Bust up dat Space Marine squad in da rocks dere!
9075510	Drag out dose Space Marines creepin’ in dem roots.
9075511	Humies, hidin’ in da roots. Kill 'em!
9075512	Space Marines! Get ‘em outta dose ruins!
9075513	In da ruins, get dose Space Marines.
9075514	Kill da Space Marines! Dey in da wreckage!
9075515	Destroy da humies behind dat wall.
9075516	Space Marines, behind da wall dere. Bash 'em ta bitz!
9075517	Get behind dat wall an’ kill dem humies.
9075518	Heavy shootas at da barrel! Kill da humies!
9075519	By da barrel, y’got humies wiv ‘eavy boltas Get 'em!
9075520	Kill dat Space Marine wif a 'eavy bolta By da pipes!
9075521	Go fer da Space Marine shoota squad by da pipe.
9075522	Eavy bolta in da plants! Kill dat humie!
9075523	Humies in dose shrubs got ‘eavy shootas. Kill 'em!
9075524	Look for heavy shoota Space Marines in dem bushes.
9075525	Space Marine big shootas in dem rocks. Stomp 'em!
9075526	Kill 'em all! Space Marine shootas, in dem stones!
9075527	Humie ‘eavy shootas in da plant roots! Rip 'em up!
9075528	Down by da roots! Kill da humies wiv ‘eavy boltas!
9075529	Humies set up ‘eavy boltas in da ruins. Skul 'em!
9075530	Space Marines big boltas. Clear 'em outta dose ruins!
9075531	Go behind da wall, an kill dat 'eavy bolta!
9075532	Kill da humies by da wall, dey got ‘eavy bolta!
9075533	Humie mi'shul launcha by da barrel! Smash it!
9075534	Space Marine mi'shul launcha by dat barrel! Charge!
9075535	Rokkits! Space Marines! Barrel! Kill!
9075536	Space Marines launchin’ mi'shuls from dat pipe. Kill 'em!
9075537	Get to dat pipe, an' kill dat humie mi'shul squad!
9075538	Humies is launchin’ mi'shuls outta da brush. Stomp 'em!
9075539	Take out dat humie mi'shul squad in da brush.
9075540	Lousy humie rokkits! Get ‘em outta dose rocks!
9075541	Kill da humies by da rocks, dey got rokkits!
9075542	Space Marine mi'shul squad in da roots. Kill 'em!
9075543	In da roots! Bash dat humie rokkit boy!
9075544	Kill da Space Marines in da ruins, but watch fer rokkits!
9075545	Take da ruins from da humies an’ stop dere rokkits!
9075546	Gut da humies behind dat wall! Dey got a mi'shul launcha!
9075547	Get da wall! Dere’s humies wiv rokkits dere!
9075548	By da barrel! Kill dat humie wiv da plasma kannon!
9075549	Space Marine plasma kannon! By da barrel! Kill!
9075550	Get to dat pipe! Humie wiv a plasma kannon needs killin'!
9075551	Dat big tube is a humie blasta! Let's get 'em!
9075552	Humie plasma blasta blasts! From da plants! Waaagh!
9075553	Space Marines wiv mega blastas! In da trees! Kill 'em!
9075554	Space Marine plasma kannon in da rocks. Blitz it ta bitz!
9075555	In da rocks! Humies shootin’ plasma! Kill 'em!
9075556	In da roots! Get dat Space Marine 'oo's blastin’!
9075557	Into da roots boyz! Humie mega-plasma-ting ta smash!
9075558	To da ruins! Da humies ‘ave a plasma kannon!
9075559	Get dem humies! Dey shootin’ blasta stuff from da wreckage!
9075560	Take da wall! Stop dat humie plasma kannon!
9075561	Plasma fings from dat wall! Get dem Space Marines!
9075562	Look by dat barrel! Tyranids! Kill!
9075563	Charge da ‘Nids! Dey’re by dose barrels!
9075564	Get to dat pipe and slaughter dem ‘Nids!
9075565	Tyranids, by da pipe! Wipe ‘em out!
9075566	Get inna weeds and crush dose Tyranids!
9075567	Get da Tyranids outta dem shrubs.
9075568	Dere’s ‘Nids in da rocks! Grind ‘em down!
9075569	Smash dose ‘Nids hidin’ in the boulders!
9075570	’Nids in da boulders! Waaagh!
9075571	Da ‘Nids is in dose roots! Stomp ‘em!
9075572	Tyranids down in da roots! Attack!
9075573	Oi, let’s end dem ‘Nids in da roots.
9075574	Nids in da ruins! I'll kill me da most!
9075575	Get da Tyranids in da ruins dere!
9075576	See dem ‘Nids in da wreckage? I'm gonna snik 'em.
9075577	’Nids is behind dat wall. Time fer me choppa!
9075578	Get behind dat wall an’ wipe out dem ‘Nids.
9075579	Ooh, ‘Nids behind da wall! Let’s get ‘em!
9075580	Charge da pipe! Stop da strangle ‘Nids!
9075581	By da tree! ‘Nids wiv strangle barbs! Mash 'em up!
9075582	Strangle ‘Nids inna unnergrowf!
9075583	Barbed stranglin’ Tyranids is hidin’ in da rocks! Get 'em!
9075584	Oi, kill dose ‘Nids in da roots! Watch strangle vines!
9075585	Get da Tyranids down in dose roots. Dey ‘ave strangle weeds.
9075586	Charge da ‘Nids! Dey in da ruins wiv barbed stranglas!
9075587	’Nids in da ruins wiv stranglas! It's killin' time!
9075588	Watch out chargin’ dat wall! Da ‘Nids got strangle weed!
9075589	Tyrannids behind da wall! Watch fer strangle weed!
9075590	Take dat wall! ‘S ‘Nids wiv strangle vine!
9075591	Tyranid venom cannon! By da barrel! Shoot it ya gitz!
9075592	’Nids, shootin’ venom from behind dose barrels! Get 'em!
9075593	Get to da pipe! ‘Nid venom cannon!
9075594	’S a venom cannon behind dat pipe! Kill it!
9075595	’Nid venom gun at da rock! Waaagh!
9075596	Venom cannon in da rocks. Time ta get sticky!
9075597	Careful of dem roots. Dey got a ‘Nid venom gun.
9075598	Oi, get in da ruins! ‘Nids with a venom gun ta kill!
9075599	Venom shootin’ from dem ruins! Bash dose ‘Nids!
9075600	Charge dat wreckage! Dere’s a ‘Nid venom gun in dere!
9075601	Venom cannon back ‘hind dat wall! Les' stomp it!
9075602	Zoggin' venom cannon! ‘S behind dat wall!
9075603	Venom shoota by da wall! Stomp dose ‘Nids!
9075604	Big Shoota on da left!
9075605	Orkz to da left got a big shoota!
9075606	Big Ork Shoota! Left side!
9075607	Dem Orkz put a big shoota onna right!
9075608	Big Shoota firin’ from right!
9075609	Orkz gotta Big Shoota, right side!
9075610	Rokkits comin’ from left!
9075611	Left side! Ork rokkits!
9075612	Dere’s a rokkit launcher to da left!
9075613	Orks launchin’ rokkits fromma right!
9075614	Dere’s Ork rokkits from da right!
9075615	Onna right! Orks wiv a Rokkit!
9075616	Lookout! Deff Gun on da left!
9075617	It's a left gun onna Deff!
9075618	Dere’s a Deff gun to da left!
9075619	Orkz to right! DEFF GUN!
9075620	Deff Gun shootin’ on da right.
9075621	Eldars on da left! Long rifles!
9075622	Watch fer Eldar snipers on da left!
9075623	Long guns to da left! Eldars!
9075624	On da right! Eldar snipers!
9075625	Watch right! Eldars Rangers firing!
9075626	Eldar sniper roost on da right!
9075627	Dat spinny Eldar fing! Firing from da left!
9075628	Watch left! ‘S dat spinny fing!
9075629	Spinny wires on da right!
9075630	On da right! Eldar deffspinna!
9075631	Eldar kill cloud comin’ from da right!
9075632	Eldar weirdboy on da left ‘ere!
9075633	Eldar ‘eadache powerz on da left!
9075634	Da Eldar on da left is doin’ weird stuff!
9075635	Eldar! Right side! Weird fings!
9075636	To da right, dat’s a Eldar runeboy!
9075637	Aargh! Me ‘ead! It came from da right!
9075638	Right side! Space Marines wiv big boltas!
9075639	Humies wif ‘eavy bolta's on da left!
9075640	Humies to da right wiv ‘eavy bolta's!
9075641	Space Marines on da right! 'Eavy boltas!
9075642	Watch out! Humies on da left wiv mi'shuls!
9075643	Space Marine mi'shul launcha! Left side!
9075644	Humie mi'shuls to da left!
9075645	Space Marine mi'shuls comin’ from da right!
9075646	Humies on da right gots mi'shuls!
9075647	To da right! Space Marine mi'shuls!
9075648	Space Marine plasma kannon! Left! Left!
9075649	Left side! Space Marines wiv a plasma kannon!
9075650	Humies to da left got a plasma kannon!
9075651	Skul, da humies got a Plasma Kannon on da right!
9075652	I see Space Marine plasma kannon ta da right.
9075653	Plasma shoota on da right, humie one!
9075654	Waaagh!
9075655	Dey took out da boyz on da left!
9075656	No more Orkz on da left!
9075657	Da left boyz is dead? One’a dem owed me teef!
9075658	Left side’s all gone!
9075659	No one’s left on da left!
9075660	Boyz to da right is all killed up!
9075661	We lost our right 'and Orkz!
9075662	Dey killed all da Orkz on da right!
9075663	No more right side Orkz!
9075664	Zog, dem Orkz on da right is all gone!
9075665	Dey’s shootin’! Where I go?
9075666	Zog! I’m gettin’ cover!
9075667	I’m hit! Gettin’ cover!
9075668	Zog dis, I’m gettin’ down!
9075669	I needs some protec'shun!
9075670	Zog! I’m goin to da barrel!
9075671	Dey’s shootin’! I’m in da barrel!
9075672	Gotta get ta da barrel!
9075673	Dey 'it me! If I can just reach dat barrel…!
9075674	To da barrel, quick! 
9075675	Dey’s attackin’! Get to da pipe!
9075676	Get to da pipe, guard yer ‘ead!
9075677	Watch out, dey’s comin’! Get to da pipe!
9075678	Get to da pipe! Dey’s attackin’!
9075679	Go fer da pipe!
9075680	Get down! To da plants!
9075681	Get cover! Dose plants, go!
9075682	Take cover in dat bush!
9075683	Run to da brush!
9075684	Get down in da rocks!
9075685	Hide in dose stones!
9075686	Dey’s after me! Hide in da boulders!
9075687	Skul, get yerself some cover in da rocks!
9075688	Take cover! Head fer da rocks!
9075689	Get in da roots an’ get down!
9075690	Hide in dem roots, quick!
9075691	Hurry, get to da roots!
9075692	Dey’s after yiz! Get in da roots!
9075693	Rush da roots, take cover!
9075694	Too many! Take cover in dose ruins!
9075695	Dey shootin’! Take cover in da wreckage!
9075696	Move to da ruins, take cover!
9075697	Get in da wreckage and pertect yerself!
9075698	I’ll be safe behind dat wall!
9075699	Get down behind da wall, ya git!
9075700	Get to da wall, get down!
9075701	Hurry, get behind da wall!
9075702	Hide behind dat wall!
9075703	Ooh, dere’s a nice spot a’ cover.
9075704	Oi, I’m movin’ to shelter.
9075705	We’s gettin’ to cover.
9075706	Dere’s cover right over dere an’ I'm a goin’.
9075707	I’s movin’a shelter.
9075708	Mm, a barrel! I'm going dere!
9075709	Dat barrel ought to stop da dakka.
9075710	Movin to da barrel.
9075711	Go to da barrel!
9075712	Dat barrel, go!
9075713	Get behind da pipe, yeah.
9075714	To da pipe, we’ll go from dere.
9075715	Move to da pipe. 
9075716	I'm gettin’ to dat pipe.
9075717	Da pipe! Dat’ll cover me!
9075718	Shh! Hide in da plants. Hur hur.
9075719	Get in dose trees an’ take cover.
9075720	Get down in da plants an’ watch.
9075721	To da plant fings!
9075722	Move to da plants, now!
9075723	Take cover in da rocks!
9075724	Get to dem stones!
9075725	Dodge behind da stones!
9075726	Movin' to dem rocks.
9075727	To da rocks, boyz!
9075728	Down to da roots, boyz!
9075729	Take cover! Get in dose roots fingy's!
9075730	Get in among dem roots, dat’s some cover.
9075731	Gonna hide meself in dem roots den.
9075732	In da ruins! Dey can’t shoot me dere!
9075733	Let’s ‘ide in dat wreckage! Surprise ‘em!
9075734	Duck inter dat wreckage.
9075735	Let’s get behind dem wrecked buildin’s.
9075736	Get behind da wall an’ duck!
9075737	Ooh, to da wall!
9075738	Move yer arse to dat wall!
9075739	Watch yer ‘ead an’ get behind dat wall.
9075740	Move to da wall den.
9075741	Get ‘round dat wall, boyz!
9075742	Around da wall, ye lazy gits! Run!
9075743	Move past da wall! Go!
9075744	Get past dat wall and haul ya arse!
9075745	Circle da wall!
9075746	Get frough dem rocks!
9075747	Get frough dose rocks an’ get fightin’!
9075748	If ya can’t climb da rocks, go around!
9075749	Step lively! Past da rocks now!
9075750	Move past da stones, good.
9075751	Ferget da building, just go ‘round it!
9075752	Go past da building.
9075753	Ignore dat buildin’, go round it.
9075754	Get past da buildin’! You can loot later.
9075755	Pass up da building, go, run!
9075756	Keep movin’ through!
9075757	Push on, find a way through!
9075758	Keep going, find a route!
9075759	Find a way around, move it!
9075760	Iz ya stewpid? Find a way, I don’t care ‘ow!
9075761	Jus’ past dat wall, Orkz ta kill!
9075762	Get ‘round dat wall an’ kill dem Ork boyz!
9075763	Orky fight just past da wall, heh heh…
9075764	I’m movin’ by da wall towards dem Orks.
9075765	Mash dem Orkz once y’pass dat wall!
9075766	Movin’ past da rocks towards dem Ork boyz.
9075767	I’ll get dem Orkz once I’m past dese rocks.
9075768	Move ‘round da stones, but watch fer dem Orkz!
9075769	Go! Ork fight just past da rocks!
9075770	’Round da rocks to kill da Orkz. Hur hur!
9075771	Move round dat buildin' an’ find dem Ork boyz!
9075772	Watch for Orkz past dat buildin’.
9075773	Get past dat buildin’ and get dem Orkz!
9075774	We’s passin’ a buildin’. Dem Orkz won’t know what ‘it ‘em!
9075775	We’s circlin’ da buildin’, huntin’ dem Orkz.
9075776	I’ll find a way to dem Orkz, no worries.
9075777	Get dose Orkz before dey get you!
9075778	Puny Eldars, just past dat wall!
9075779	Get around dat wall to da Eldars!
9075780	Eldars is gonna ovver side a dat wall! Go!
9075781	I’m movin’ round da wall towards dem Eldars.
9075782	Past da wall, posh Eldars itchin’ to be killed!
9075783	Once I’m frew dese rocks I’ll get dem Eldars.
9075784	Get over da stones and onta da Eldars!
9075785	I’m movin’ frough rocks towards Eldar pansies.
9075786	I gots Eldar targits just past dese rocks.
9075787	Dere’s Eldars past dese boulders!
9075788	Eldars onna ovver side a’ dis buildin? Good.
9075789	Once we pass dis buildin’, we kill softy Eldars.
9075790	Not far to Eldars, just past dis buildin’.
9075791	Eldars is past dis buildin’, if dey ain’t in it.
9075792	Get ‘round da buildin’, get da Eldars.
9075793	Dere ain’t a straight path, but we’ll get to dem Eldars.
9075794	We’re findin’ a route to dem Eldar troops.
9075795	I’ll find my way to dem Eldars.
9075796	I just gotta get to where da Eldars is.
9075797	See dat wall? I’m goin’ ‘round it fer humies!
9075798	Get past da wall to da Space Marines!
9075799	Wall! Wall! An’ past it, Space Marines!
9075800	Space Marines onna ovver side a dat wall? I’m goin!
9075801	I’ll pass dis wall and fix dem Space Marines.
9075802	Stewpid rocks, between me an’ da humies!
9075803	Once past dese rocks, killin’ humies!
9075804	We’ll fix dem Space Marines once we frough dese rocks.
9075805	Climb dem rocks! Da humies is waitin’!
9075806	Move ‘round dem rocks an’ kill dem Space Marines!
9075807	Get past da buildin’ an’ fight dem humies!
9075808	Da Space Marines ain’t in the building, move on!
9075809	Keep movin’! Da humies is just past dat buildin’!
9075810	Circle da buildin’! Dat’s where da humies are!
9075811	Ferget dat buildin’, concentrate on da humies!
9075812	We can’t reach da humies from ere, but we’s movin’!
9075813	Keep goin’! Find a way to dem Space Marines!
9075814	We gotta find a way to dem Space Marines!
9075815	Get to da humies! Dere’s gotta be a path somewhere!
9075816	Skul, da ‘Nids is just past dat wall!
9075817	Move! Tyranids is just past dat wall!
9075818	Get round da wall! Dat’s where da ‘Nids is!
9075819	Get yerself past dat wall an’ kill Tyranids!
9075820	Circle da wall, hit da ‘Nids, Waaagh!
9075821	Dem ‘Nids is just cross dem stones.
9075822	Over da rocks, go, kill dem ‘Nids den!
9075823	Rush through dem rocks to da Tyranids!
9075824	Just past dese rocks we got ‘Nids ta fight.
9075825	Headin’ through da rocks now. Den -- da ‘Nids.
9075826	Let’s get past da buildin’ an’ kill ‘Nids.
9075827	Pass up da buildin’ and fight dem ‘Nids.
9075828	Da Tyranids is on da ovver side a’ da buildin’.
9075829	Go ‘round da buildin’, dat’s where da ‘Nids is.
9075830	We gotta pass dis buildin’, den we fight ‘Nids.
9075831	Da ‘Nids is round ‘ere somewhere, we’ll get to ‘em.
9075832	Find a way to where da ‘Nids is at!
9075833	Move! We gotta get a route to da ‘Nids!
9075834	Da Tyranids ain’t ‘ere. Get to ‘em!
9075835	Move closer! Get da ‘Nids!
9075836	Shootas an' dakka everywhere! Get behind somefing!
9075837	Gargh! I'm pinned! Get some cover!
9075838	Let’s move fer dis pushy git.
9075839	Yeah yeah, we’s clearin’ da way.
9075840	Get out da way! Y’wanna get crushed?
9075841	Wartrukk comin’ frough!
9075842	Make way fer da Wartrukk!
9075843	Shift over, shift over, ‘s a Wartrukk.
9075844	Clear out fer da wagon now.
9075845	One side, big wagon comin’ frough.
9075846	Get aside, ‘s armor comin’ past!
9075847	We’ll just let dat Eldar fing go first.
9075848	Get aside fer dat Eldar… um… fing.
9075849	Make way fer our spe'chul friends da Eldar.
9075850	Make way fer Space Marines!
9075851	One side fer our humie allies.
9075852	Make room fer da humie tank.
9075853	Get out da way! Dem Orkz is chargin’!
9075854	Dose boyz ain’t stoppin’, move!
9075855	Outta way, da Orks is comin’!
9075856	Wartrukk! Dodge!
9075857	Lookout, ‘s a Wartrukk!
9075858	Dat Wartrukks rammin’! Move!
9075859	Tank! Tank! Don’t get squished!
9075860	Ork tank comin’ in fast!
9075861	Dose Orkz got a tank and it’s comin’ now!
9075862	Eldars try squish us.
9075863	Lookout! Eldar’s is chargin’!
9075864	Get out da way! Eldar attack!
9075865	Grav-tank! Get out its way!
9075866	Don’t let dat Eldar tank squish yiz now.
9075867	’S an Eldar fing! Tryin’a crush us!
9075868	Skul, a Fire Prism! Get away!
9075869	Don’t let dat Fire Prison squash yuh!
9075870	Eldar tank! Get away!
9075871	Space Marines inna tank! Run!
9075872	Get back! ‘S a humie tank!
9075873	Er, dem humies got a tank and plans ta squish!
9075874	Razorback! Get out da way!
9075875	Humie tank tryin’a ride our backs!
9075876	Da humies wanna squash us!
9075877	Space Marine big tank! Get down!
9075878	Take cover! Dat’s a Predator tank fing!
9075879	Don’t let da humies run yiz over!
9075880	S' nice an' comfy in 'ere, Boss.
9075881	Can we keep da stuff in 'ere, Boss?
9075882	Dat's a vict'ry spot, dat is.
9075883	Um… Dese boyz sez we can't hit 'em, Boss…
9075884	Smashed it! Don' try eating it though. Tastes awful.
9075885	We brought dat tunnel down, Boss.
9075886	Humie beacon ain't workin right no more.
9075887	Nuffin' inside but corpses and bitz.
9075888	All of youz dead in dere? Good.
9075889	We did 'em in right, Boss.
9075890	Everyone inside's a corpse now, Boss.
9075891	Dat generator's a scrap heap now.
9075892	We killed it all quiet like.
9075893	Dey never saw deff comin' for 'em.
9075894	An'ovver kill fer da Orks!
9075895	Hah! See dat one's 'ead come off?!
9075896	Killin' makes me feel like killin' some more!
9075897	Stomped 'em flat!
9075898	Yer dead an' I'm not! I win!
9075899	Come on den!! 'Oo's next fer da killin'?!
9075900	Got Eldar blood all over me! S'all shiney…
9075901	Gotta kill two Eldar ta even feel satisfied.
9075902	Never liked dem boyz anyway.
9075903	Got one! Dat's free points fer me!
9075904	Yer dead humie!
9075905	Humie kill! Dat's five points!
9075906	Kill'd me a 'Nid! Feels great!
9075907	Dem Nids iz all squishy inside.
9075908	Smashed it!
9075909	Trashed it!
9075910	Eldar shoota smashed!
9075911	Smashed up dem nursies, we did!
9075912	Enemy shootas deaded.
9075913	Dere leader's takin' a little nap.
9075914	Fer a shoota, dat made a satisfying 'splat'.
9075915	Dis spot's clear now, Boss!
9075916	You fought you could fight wiff Orks?! Bah!
9075917	Kilt dem enemy choppa boyz, we did.
9075918	Dem gunna Grotz is just squishy bitz now.
9075919	Dat wurr'one iz dead!
9075920	Kilt dem shootas, Boss!
9075921	Shoot me, will ya!?
9075922	Dat sneaky git iz dead! 'E's dead!!
9075923	Dat's done for! Wot's next?
9075924	Boom! Hur hur hur hur.
9075925	Rubble an' gutz iz me signature fing, ya know.
9075926	Didn't even have no Grotz innit.
9075927	Smashed their wagon, we did.
9075928	Boss! We got down dat other Ork's banner!
9075929	Not walkin' now, iz ya?
9075930	Sparky, sparky, boom! Hur hur hur
9075931	Burnas iz burnin' us!
9075932	Fire! Burnin'! 'Elp!
9075933	Sneaky gitz shootin' us?! Get a gitfinda or sumfing!
9075934	Shootas in hiding! Charge 'em!
9075935	Come ta choppa!
9075936	Ya wanna fight up close, do ya?! Great!
9075937	Dere choppa boyz iz on us, Boss!
9075938	Dey'z shootin' us wiff rokkits!
9075939	Dat's gonna get thru our armor n' bitz!
9075940	We got a Nob ta lead us boyz. Wunnerful.
9075941	Bolted on more 'ard bitz, Boss!
9075942	Dis is not a nice place to be…
9075943	Run! Run! Run!
9075944	Stikkbomb! Get away!
9075945	Stikkbomb! Stikkbomb!
9075946	Deploy Apothecary medical equipment.
9075947	The sword of victory shall be drawn.
9075948	Readying bolter with Hellfire rounds.
9075949	Purification Vials on their way.
9075950	Target acknowledged.
9075951	Clear that obstacle.
9075952	Tarkus here: taking heavy losses!
9075953	Tactical squad to Command: we need assistance!
9075954	Destroyed.
9075955	Burn it all, boyz!
9075956	Blitz 'em an' stomp 'em!
9075957	Time to switch me shoota from 'Tickle' to 'Slap'!
9075958	Line 'em up, ya gitz!
9075959	Ya think ya can kill me?!
9075960	I loves this juice.
9075961	Fallin' down time!
9075962	I'm da biggest Ork dere iz!
9075963	Eldar bones make fine crackin' sounds.
9075964	Hah! I've seen grotz bigger 'en them.
9075965	Dey'll unnerstand who's boss soon enough.
9075966	Not wiv me? Yer meat!
9075967	Need some more helmets fer me Boss Pole.
9075968	Humies iz me favrit killin'.
9075969	Squash da Nids and take dere teef!
9075970	I'll make it extra bloody.
9075971	Smash it!!
9075972	Nothin' blocks me path! Nothing!!
9075973	Tear it down and stomp it flat!
9075974	I'll plug dat hole wiv me boot!
9075975	Humie put dem beacons all over da place. Smash it!
9075976	Knock it over an' stomp it flat!
9075977	Eldar shootas… Dey ain't shooty!
9075978	Oo said anyone wuz allowed to heal? 
9075979	Taken care of.
9075980	Assault Marines taking heavy losses!
9075981	Thaddeus here!  Taking heavy damage!
9075982	Get that out of the way.
9075983	Destroy it.
9075984	Relocating.
9075986	Game History: Leaderboard
9075993	Player List
9075994	Filter By:
9075995	Most Wins
9075996	Highest Streak
9075998	Favorite Race
9076002	Banshee
9076005	In the name of the Emperor!
9076006	Hologram
9076007	Howling Banshees
9076019	Devastator Marine Leader
9076022	+%1VALUE%%% Movement Speed
9076023	+%1VALUE%%% Movement Speed to all nearby allies
9076030	Save Thule
9076044	Ravener Den
9076045	Unlocks the Ravener burrow ability.
9076052	Singing Spear
9076053	NPC Predator Autocannon
9076054	NPC Predator Autocannon
9076055	NPC Warboss Armor
9076056	War_Boss_Armor
9076057	There are chapter relics that have gone missing on Meridian in the past. Including powerful suits of Terminator armor.
9076058	This action may also help uncover their fate.
9076059	Fight the Hive
9076060	Infiltrate
9076061	Becomes invisible to the enemy.  Attacking, using abilities or getting too close to enemy troops reveals the unit.
9076067	Sprint
9076068	Increase movement speed at the cost of Energy.
9076070	To Cure Captain Thule
9076071	To Cure Captain Thule
9076078	Drive the Orks from the Village
9076085	Move Cyrus here while infiltrated.
9076086	Use the Demolition Charge ability and target this area
9076087	Drop Pod
9076088	Deliver a Tactical Squad via drop pod and reinforce any nearby squads.
9076090	Kommando Nob
9076093	Can only have one squad leader
9076096	Nob Leader
9076097	The Kommando Nob is that rare brute with a knack for moving quietly. Increases the durability of the squad and increases ranged damage.
9076099	Time fer da fight!
9076100	I'm in a killin' mood!
9076101	Oy! Where's me shoota?
9076102	Kill 'em all boyz!
9076103	Dere's da boyz I want dead! 
9076104	Point yer shootas at dem, ya gitz! 
9076105	We needs more boyz!
9076106	Boss! We need 'elp! 
9076107	Boyz! C'mere and do some killin'! 
9076115	%1VALUE%%% %2TYPE% Damage Resistance
9076158	Bolter
9076159	Revive Avitus by Right-Clicking with any squad or using a Medkit.
9076163	%1CHANCE%%% chance per hit to recover %2HEALTH% Health
9076164	%1CHANCE%%% chance per hit to heal all nearby allies for %2HEALTH% Health
9076168	%1ACCOLADEPERCENTAGE%%%
9076182	Cannot be moved
9076184	Cannot be replenished on the field
9076187	Replenished by Supplies
9076189	Venom Cannon
9076190	Tyrant Talons
9076191	Boss Helm
9076201	Power Weapon
9076203	Ranged Piercing
9076204	Piercing
9076217	Boss Helm
9076218	Initiate of Wrath
9076219	Soldier of Wrath
9076220	Knight of Wrath
9076221	Crusader of Wrath
9076222	Templar of Wrath
9076223	Justicar of Wrath
9076224	Champion of Wrath
9076225	Angel of Wrath
9076226	Initiate of Fury
9076227	Soldier of Fury
9076228	Knight of Fury
9076229	Crusader of Fury
9076230	Templar of Fury
9076231	Justicar of Fury
9076232	Champion of Fury
9076233	Angel of Fury
9076234	Initiate of Purgation
9076235	Soldier of Purgation
9076236	Knight of Purgation
9076237	Crusader of Purgation
9076238	Templar of Purgation
9076239	Justicar of Purgation
9076240	Champion of Purgation
9076241	Angel of Purgation
9076242	Initiate of Vengeance
9076243	Soldier of Vengeance
9076244	Knight of Vengeance
9076245	Crusader of Vengeance
9076246	Templar of Vengeance
9076247	Justicar of Vengeance
9076248	Champion of Vengeance
9076249	Angel of Vengeance
9076250	Initiate of Destruction
9076251	Soldier of Destruction
9076252	Knight of Destruction
9076253	Crusader of Destruction
9076254	Templar of Destruction
9076255	Justicar of Destruction
9076256	Champion of Destruction
9076257	Angel of Destruction
9076258	Initiate of Doom
9076259	Soldier of Doom
9076260	Knight of Doom
9076261	Crusader of Doom
9076262	Templar of Doom
9076263	Justicar of Doom
9076264	Champion of Doom
9076265	Angel of Doom
9076266	Initiate of Extermination
9076267	Soldier of Extermination
9076268	Knight of Extermination
9076269	Crusader of Extermination
9076270	Templar of Extermination
9076271	Justicar of Extermination
9076272	Champion of Extermination
9076273	Angel of Extermination
9076274	Initiate of Death
9076275	Soldier of Death
9076276	Knight of Death
9076277	Crusader of Death
9076278	Templar of Death
9076279	Justicar of Death
9076280	Champion of Death
9076281	Angel of Death
9076282	When Hit by a Ranged Weapon:
9076283	When Hit by a Melee Weapon:
9076284	Save and Return to Main Menu
9076285	Save and Exit to Windows
9076286	Bonesmasha Boss
9076289	Ork Warboss Bonesmasha
9076290	Bonesmasha
9076291	Bonesmasha
9076292	Ork Warboss
9076293	Initiate
9076294	Soldier
9076295	Knight
9076296	Crusader
9076297	Templar
9076298	Justicar
9076299	Champion
9076300	Angel
9076301	Wrath
9076302	Fury
9076303	Purgation
9076304	Vengeance
9076305	Destruction
9076306	Doom
9076307	Extermination
9076308	Death
9076309	Mycetic Spores
9076310	Call down mycetic spores to spawn Hormagaunts and reinforce other nearby Tyranids.
9076316	Level 2 Stronghold
9076321	Level 2 Hive
9076325	Scything Talons
9076326	Increases the Lictor's offensive power. Striking while camouflaged causes surrounding infantry to be suppressed.
9076331	Corrosive Claws
9076332	Increases the Lictor's offensive power. Striking while camouflaged increases the damage taken by the target.
9076339	Brood Nest
9076340	The Brood Nest allows nearby Tyranid squads to reinforce.
9076342	Brood Nest
9076344	Toxin Miasma
9076345	Increases the Lictor's offensive power. Striking while camouflaged reduces the target’s speed and damage.
9076347	Venom Cannon
9076350	Venom Cannon
9076356	Venom Cannon
9076424	Effective against infantry and vehicles.
9076425	Space Marine Predator
9076426	Deff Driva's Wagon
9076428	Tier 3
9076429	Looted Tank Boss
9076440	Ork Deff Dread
9076441	Ork Deff Dread
9076442	Rippa-Splitta
9076443	Ork Deff Dread
9076447	Ork Deff Dread Boss
9076456	Basic infantry of feral Orks.
9076457	Mek Blitzzagga
9076458	Mek Blitzzagga
9076459	Ork Mekboy
9076460	Mekboy Boss
9076463	Kommando Boss
9076466	Basic infantry of feral Orks.
9076467	Ork Shoota Boyz
9076468	Bakstabba
9076469	Kommando Nob
9076471	Stormboy Nob
9076472	Skykilla
9076473	Stormboy Nob
9076474	Storm Nob Boss
9076477	Burrow Trap
9076478	Plant a Burrow Trap, which stuns and damages enemies who walk over it.
9076480	Tyranid Burrow Trap
9076496	Dual scything talons
9076531	Build Structures
9076535	Burrow Trap
9076536	Grants the Ravener Alpha the ability to place Burrow Traps that stun and damage enemy units who walk over them.
9076538	Synapse aura
9076568	Assault Leap
9076569	Soar through the air and land with a high impact throwing nearby units.
9076578	Pheromone
9076579	Allows Tyranid units to reinforce around the pheromone cloud.
9076584	Regenerate
9076596	Stormboy
9076599	NPC Loota Boy Armor
9076600	MK VII ' Aquila' Armor
9076601	Armor Rating: 2
9076602	DEFAULT Armor
9076603	Can Only be Replaced, Not Removed
9076604	NPC Slugga Boy Armor
9076605	MK VII ' Aquila' Armor
9076606	Armor Rating: 2
9076607	DEFAULT Armor
9076608	Can Only be Replaced, Not Removed
9076609	NPC Kommando Nob Armor
9076610	MK VII ' Aquila' Armor
9076611	Armor Rating: 2
9076612	DEFAULT Armor
9076613	Can Only be Replaced, Not Removed
9076614	Power Armor
9076615	MK VII ' Aquila' Armor
9076616	Armor Rating: 2
9076617	DEFAULT Armor
9076618	Can Only be Replaced, Not Removed
9076619	NPC Storm Nob Armor
9076620	MK VII ' Aquila' Armor
9076621	Armor Rating: 2
9076622	DEFAULT Armor
9076623	Can Only be Replaced, Not Removed
9076624	Uge Hamma - Nob
9076625	Choppa
9076626	Choppa
9076627	Nob
9076630	Nob
9076633	Slugga Boy
9076641	Ork Warboss Bonesmasha
9076642	Bonesmasha
9076643	Gutrencha
9076644	Ork Nob
9076645	Warboss Boss
9076669	Dreadnought Assault Cannon
9076670	Fist
9076672	Even in death…
9076673	Space Marine Dreadnought
9076674	Wraithlord
9076675	Vehicle
9076676	Wraithlord Boss
9076690	Fire Prism Boss
9076693	Eldar Fire Prism Tank
9076694	Fire Prism
9076695	Fire Prism
9076704	Falcon Boss
9076707	Eldar master psyker
9076708	Farseer
9076709	Idranel of Ulthwé
9076710	Farseer
9076720	Farseer Boss
9076726	In the name of the Emperor!
9076727	Space Marine Tactical Bolter Squad
9076728	Aurian
9076729	Eldar Warlock
9076733	Warlock Boss
9076736	In the name of the Emperor!
9076737	Space Marine Tactical Bolter Squad
9076738	Nemerian
9076739	Eldar Ranger and Sniper
9076743	Ranger Boss
9076746	Warp Spider
9076747	Warp Spider
9076748	Warp Spider Exarch
9076749	Warp Spider Squad
9076753	Warp Spider Boss
9082233	Requires Improved Rally Upgrade
9084085	Tyranid Carnifex Boss
9084088	Tyranid Carnifex Boss
9084091	Tyranid Warrior Boss
9084097	Tyranid Hive Tyrant Boss
9084100	Tyranid Hive Tyrant Boss
9084103	Tyranid Zoanthrope Boss
9084106	Tyranid Zoanthrope Boss
9084109	Tyranid Devouer Ravener
9084112	Tyranid Devouer Ravener
9084115	Tyranid Lictor Boss
9084118	Tyranid Lictor Boss
9084121	Consume mass quantities!
9084122	Tyranid Warrior
9084123	Warrior
9084124	Tyranicus Gladius
9084129	Smash!  Maim!  Destroy!
9084130	Tyranid Hive Tyrant
9084131	Hive Tyrant
9084132	Tyranicus Praefacto
9084133	Smash!  Maim!  Destroy!
9084134	Hive Tyrant
9084135	Hive Tyrant
9084136	Tyranicus Praefacto
9084137	Smash!  Maim!  Destroy!
9084138	Tyranid Carnifex
9084139	Carnifex
9084140	Tyranicus Voracio
9084141	Smash!  Maim!  Destroy!
9084142	Tyranid Carnifex
9084143	Carnifex
9084144	Tyranicus Voracio
9084145	Consume mass quantities!
9084146	Tyranid Zoanthrope
9084147	Zoanthrope
9084148	Tyranicus Animus Aborrens
9084149	Consume mass quantities!
9084150	Tyranid Zoanthrope
9084151	Zoanthrope
9084152	Tyranicus Animus Aborrens
9084153	Consume mass quantities!
9084154	Tyranid Devouer Ravener
9084155	Ravener
9084156	Tyranicus Ophidius Subterra
9084157	Consume mass quantities!
9084158	Tyranid Devouer Ravener
9084159	Ravener
9084160	Tyranicus Ophidius Subterra
9084161	Smash!  Maim!  Destroy!
9084162	Tyranid Lictor
9084163	Lictor
9084164	Tyranicus Chameleo
9084165	Smash!  Maim!  Destroy!
9084166	Tyranid Lictor
9084167	Lictor
9084168	Tyranicus Chameleo
9084331	Brood Nest
9084332	Brood Nest
9084333	Hive Node
9084334	Hive Node
9084335	Mycetic Spore
9084336	Mycetic Spore
9084337	Mycetic Spore
9084338	Mycetic Spore
9084377	Reinforcement Beacon
9084378	Fall back and reinforce at this beacon
9084417	Space Marine Drop Pod
9084418	Drop Pod
9085925	Assault Cannon
9085926	The Assault Cannon is a powerful ranged weapon effective against infantry and heavy infantry. Reduces the Dreadnought's melee effectiveness and removes the ability to inspire nearby allies. Also removes the Emperor's Fist ability and grants the Assault Cannon Barrage ability in its stead.
9086106	Warrior Den
9086107	Unlocks the Warrior unit
9086137	Support the Imperial Guardsmen
9086138	Allied Imperial Guard squads are under attack from Orks north of your current position. Support them and destroy the Ork presence.
9086142	Warrior Biomorphs
9086143	Unlocks the Warrior weapons and squad leader.
9086145	Earsplitter
9086146	Heavy Bolter
9086148	1% Chance to Lower Target's Armor by 15
9086154	Lictor Biomorphs
9086155	Increase the damage and health of the Lictor.
9086235	Gaunt health 1
9086236	Increase the health of your Gaunts.
9086238	Raid Against the Warboss 2
9086239	Gaunt damage 1
9086240	Increase the damage of your Gaunts.
9086247	Level %1LEVEL%
9086278	%1EXP% XP
9086279	Warhammer 40,000: Dawn of War II -- Copyright © Games Workshop Limited 2009.  Dawn of War, the Dawn of War II logo, GW, Games Workshop, the Games Workshop logo, Space Marine, 40K, Warhammer, Warhammer 40,000 Device, the Double-headed Eagle device and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products, illustrations and images from the Dawn of War II game and the Warhammer 40,000 universe are either ®, TM and/or © Games Workshop Ltd 2000-2009, variably registered in the UK and other countries around the world, and used under license. All Rights Reserved.  Developed by Relic Entertainment.  FMOD Ex Sound System Copyright © 2001-2008 Firelight Technologies Pty, Ltd. All rights reserved.  STLport Copyright 1999, 2000 Boris Fomitchev.  Warhammer 40,000: Dawn of War II uses Havok™: © Copyright 2008. Havok.com Inc. (or its Licensors). All rights reserved.  See www.havok.com for details.  Uses Scaleform GFx © 2008 Scaleform Corporation.   All rights reserved.  DivX is a registered trademark of DivX, Inc. in the United States and other countries.  NVIDIA, the NVIDIA logo, GeForce and “The Way It’s Meant to be Played” logo are registered trademarks and/or trademarks of NVIDIA Corporation in the USA and other countries. THQ, Relic Entertainment and their respective logos are trademarks and/or registered trademarks of THQ Inc.  All rights reserved.  All other trademarks, logos and copyrights are the property of their respective owners.
9086294	Ravener Biomorphs
9086295	Unlocks burrowing, squad leaders and devourer weapon.
9086305	Tier2
9086314	Ravener Tunnel
9086315	Tyranid Tunnel that allows infantry to travel through.
9086323	Tunnel
9086324	Create a persistent tunnel which allied infantry can travel through.
9086946	Level 3 Hive
9086947	Carnifex Spore Mines
9086948	Allows the Carnifex to launch Spore Mines which are good at taking out enemy troops.
9086951	Level 3 Hive
9086952	Warrior Health
9086953	Increase the health of the warrior squads.
9087707	NPC Twin-Linked Shoota
9087714	Superior Missile Launcher
9087741	Move to the Ruins
9087742	More Orks are incoming. Find cover in the ruins to the East and destroy the Orks.
9087760	Firte a psychic bolt with a large blast area. Effective versus infantry.
9087762	Plasma Cannon
9087767	Capillary Tower (Large)
9087768	Capillary Towers terraform the area, providing bonsues for nearby Tyranids.
9087775	Capillary Tower (Medium)
9087776	Capillary Towers terraform the area, providing bonsues for nearby Tyranids.
9087804	Tyranoform
9087805	Cause capillary towers to erupt from the ground, damaging enemies and transforming the area. Provides bonuses to nearby Tyranids.
9087859	Bolter
9087864	Bolter
9087880	Power Armor
9087881	Power Armor
9087882	Power Armor
9087883	Power Armor
9087885	Power Armor
9087886	Power Armor
9087888	Power Armor
9087890	MK VII ' Aquila' Armor
9087891	Power Armor
9087892	Power Armor
9087893	Power Armor
9087894	Power Armor
9087895	Power Armor
9087896	Power Armor
9087897	Power Armor
9087898	Power Armor
9087899	Power Armor
9087900	Power Armor
9087901	Power Armor
9087903	Power Armor
9087904	Power Armor
9087905	Power Armor
9087906	Power Armor
9087907	Power Armor
9087908	Power Armor
9087909	Power Armor
9087911	Power Armor
9087912	Power Armor
9087913	Power Armor
9087914	Power Armor
9087915	Power Armor
9087916	Power Armor
9088005	Flesh Hooks
9088006	Fire barbed hooks to damage enemy infantry and pull a target towards you.
9088011	Hold the Pass
9088015	Reduced Range
9088016	Reduced Rate of Fire
9088018	Move close to the beacon to call squad reinforcements.
9088037	Sighted Fury of the Forge World
9088039	Sniper Rifle
9088042	Squad Selection
9088043	Orks transport advancing
9088044	Orks are invading the area from somewhere close. Proceed north and locate the source, eliminating all in your path.
9088045	Locate Avitus
9088046	Avitus has fallen in battle. Locate him and revive your brother Space Marine.
9088047	Secure the Drop Zone
9088048	Secure the area and locate Sergeant Avitus.
9088049	Destroy the Ork resistance
9088084	Requisition Point
9088085	Gives the Requisition resource
9088150	Avitus (Terminator)
9088162	Sergeant Avitus is a cold leader who handles the heaviest of weapons and is best suited to long-ranged combat where he may unleash his fury uninterrupted.
9088163	Marine Avitus
9088164	Avitus
9088165	Terminator Squad
9088173	Ork Mine
9088178	Devastator Marine (Terminator)
9088183	Tactical Marine
9088188	Consume mass quantities!
9088189	Tyranid Ripper
9088195	Assault Terminator
9088368	Revive
9088387	Fire concentrated psychic energy at a target.
9088428	Repair
9088429	Repairs allied vehicles and structures.
9088592	Teleport
9088593	Teleport to the designated location.
9088635	To All
9088636	To Team
9088637	Kill the Ork Scouts
9088638	Ork scouts could sound the alarm. Eliminate them.
9088647	%1CUR% of %2MAX% squads selected
9088648	%1GAMERTAG% has %2ONE% squad selected.
9088649	%1GAMERTAG% has %2NOTONE% squads selected.
9088688	Suppresses Enemies
9088701	Does not require reloading
9088708	Can fire while moving
9088709	New Campaign
9088710	Begin a new campaign!
9088715	Missile Launcher
9088716	Missile Launcher
9088717	Missile Launcher
9088718	Missile Launcher
9088719	Suppresses Enemies
9088723	Reduced Range
9088746	One more bug fer me ta stomp.
9088747	Dat's my spot dey got it on! Smash it!
9088748	Smash dat gun and da Grots innit!
9088749	Dat don' even bleed! Zog it, let's stomp it anyway.
9088750	Dat's not me banner! Waaagh!
9088751	Sneaky, pretty and' weak. Jus' like all dem Eldar.
9088752	S'already mine. Jus' don't know it yet.
9088753	Dis 'ere iz mine! Mine!!
9088754	Victory in da makin' boyz! Let's get it!
9088755	Victory fer da Orks! Victory fer me!
9088756	Wake yer puny, shiny arse up, Eldar.
9088757	Not done fightin'! Not done fightin'!
9088758	I'm da Boss, an' I sez up!
9088759	No dyin' till I tell ya ta die!
9088760	Get up, humie! Else I'll just throw you at 'em!
9088761	Dis ain't no sleepy time! Up!
9088762	Get up, ya buggy sack of squig droppings!
9088763	I'm not done wiv you yet.
9088764	Dere's a ting ta make me rich.
9088765	Ooo, I gots ta have me that ting.
9088766	See dat humie in white? Gonna make 'is blood stand out.
9088767	Dat Eldar's a Boss? But she's so puny!
9088768	A humie Boss, an' he looks like he want's ta fight. Dat's good, me too!
9088769	Dere's some boyz want'a join me Waaagh!
9088770	Nids got a Hive Tyrant, I see. Fine killin' it'll make.
9088771	I seez a Kommando 'oo thinks he's a Boss. Gonna educate 'im.
9088772	Lictor ahead. Nothing worse den a sneaky bug.
9088773	Dem Orks got a Mek fer a boss! Dat's jus' sad, dat is.
9088774	Ravener snake-thingy's leading dem 'Nids. Haven't tasted one of dose yet.
9088775	A humie Mek fightin' against us. Da sad leading da weak, dat iz.
9088776	Dem other Orks got themselve a so-called Boss. S' killin' time.
9088777	Ooo, dat Eldar's extra sparkly. A Warlock, right?
9088778	Ah, Eldar's got a Warp Spider as a boss. Best meat's in da limbs, I hear.
9088779	I smashed dere kit.
9088780	No more tunnelin' ya gitz!
9088781	Humie beacon's all quiet now.
9088782	All of yiz dead in dere? Good.
9088783	Anyone feelin' safe inside? Dat's cuz yer dead!
9088784	All of 'em dead in dere.
9088785	Dat's got no one inside now.
9088786	I'm da only power you lot gonna get!
9088787	Hit 'em h'ard enough an' Eldar turn ta paste.
9088788	More pointy 'elmets fer me trophy rack.
9088789	Heh! Got boyz on me boot!
9088790	I'm da Boss! And youz da Corpse!
9088791	Hard onna outside, but squishy onna inside.
9088792	I never tire of killin' Space Marines!
9088793	Never sure if I should squash Nids or tear 'em limb from limb.
9088794	Nid killin' - fun fer all da 'ord.
9088795	Right. What we smashin' next?
9088796	An stay outta me way!
9088797	Eldar shoota's done shooting pretty lights.
9088798	Weak little healing station. S' gone now.
9088799	Popped dat node like a wart on a squig.
9088800	Dat listening posts done, now let's take dis spot.
9088801	Grot gunnerz is dead an' burried.
9088802	Looks better as rubble anyway…
9088803	Buildin' is fer dose who can't smash!
9088804	Wuz blockin' me view, dat was.
9088805	Right! Now lets stomp some actual humies, yeah?
9088806	I spitz on da banner of any other Ork!
9088807	Hah! Eldar gate things snap jus' like Eldar limbs.
9088808	Oi! Shoot me from hidin'?! Me!? Get me a gitfinda!
9088809	Boyz! Run at dat hidin' git an' drive 'im out!
9088810	Heh heh! Puny runtz wanna fight.
9088811	Come an' fight den!
9088812	I loves getting' stuck in! Loves it!
9088813	Oh, I'm mad now.
9088814	Dis hammer's gonna get a a LOT of use.
9088815	I'm da Boss, an dis sez so.
9088816	C'mere you lot, gotta test me new iron skull.
9088817	Dis 'ere iz a ting of beauty, it is.
9088818	Snip snip, little runts.
9088819	Zog dat's sharp! I luvs it!
9088820	Heh, heh! 'Oo's skull iz next fer me rack?
9088821	Da Boss sez move outta ere!
9088822	You lot stay 'ere fer da show.
9088823	Stikkbombz a smokin'!
9088824	Leg it from dat bomb!
9088825	Teleport
9088826	Teleport to the chosen location.
9088828	Our allies are suffering casualties.
9088829	Allied infantry units have been destroyed.
9088830	The enemy has destroyed one of our structures.
9088831	We have lost a structure to the enemy.
9088832	Our allies have lost a structure.
9088833	An allied vehicle has fallen.
9088834	Our allies have lost a vehicle.
9088835	An allied Apothecary has been incapacitated.
9088836	An allied Force Commander has been incapacitated.
9088837	An allied Techmarine has been incapacitated.
9088838	An allied Farseer has been incapacitated.
9088839	An allied Warlock has been incapacitated.
9088840	An allied Warp Spider has been incapacitated.
9088841	An allied Warboss has been incapacitated.
9088842	An allied Mekboy has been incapacitated.
9088843	An allied Kommando has been incapacitated.
9088844	An allied Hive Tyrant has been incapacitated.
9088845	An allied Ravener has been incapacitated.
9088846	An allied Lictor has been incapacitated.
9088847	Our ally's headquarters have been destroyed.
9088848	One of our Listening Posts has been destroyed.
9088849	One of our Generators has been destroyed.
9088850	One of our Support Structures has been destroyed.
9088851	One of our Healing Stations has been destroyed.
9088852	An allied forward operations relay has been lost.
9088853	An allied structure has been destroyed.
9088854	An ally's Waaagh Banner has been destroyed
9088855	An ally's Webway portal has been destroyed.
9088856	An ally's Burrow Tunnel has been destroyed.
9088857	Our Burrow Tunnel has been destroyed.
9088858	One of our hive nodes has been destroyed,
9088859	Our base structure has been destroyed.
9088860	Hive Tyrant hero incapacitated.
9088861	Ravener hero incapacitated.
9088862	Lictor hero incapacitated.
9088863	The enemy has only five points remaining.
9088864	The enemy has ten points remaining.
9088865	The enemy has only twenty-five points remaining.
9088866	The enemy has only fifty points remaining.
9088867	The enemy has seventy-five points remaining.
9088868	The enemy has one hundred points remaining.
9088869	The enemy has one hundred and fifty points remaining.
9088870	The enemy has two hundred points remaining.
9088871	The enemy has two hundred and fifty points remaining.
9088872	The enemy has three hundred points remaining.
9088873	We have only five points remaining.
9088874	We have only ten points remaining.
9088875	We have only twenty-five points remaining.
9088876	We have only fifty points remaining.
9088877	We have seventy-five points remaining.
9088878	We have one hundred points remaining.
9088879	We have one hundred and fifty points remaining.
9088880	We have two hundred points remaining.
9088881	We have two hundred and fifty points remaining.
9088882	We have three hundred points remaining.
9088883	The enemy is attacking a listening post.
9088884	Listening post under attack.
9088885	Generator under attack.
9088886	The enemy has targeted a generator.
9088887	Burrow Tunnel under attack.
9088888	Burrow Tunnel taking damage,
9088889	Our base building is under attack.
9088890	The enemy is damaging our base building.
9088891	Base building under attack.
9088892	An ally's base is under attack.
9088893	Our teammate's Webway gate is under attack.
9088894	Our teammate's Waaagh banner is under attack.
9088895	Our ally's forward operations point is under attack.
9088896	An ally's burrow tunnel is under attack.
9088897	One of our structures is being attacked.
9088898	The enemy has targeted our structure.
9088899	One of our structures is under attack.
9088900	One of our support structures is under attack.
9088901	One of our generators is under attack.
9088902	An ally's forces are coming under attack.
9088903	A healing station is under enemy attack.
9088904	An ally's headquarters are under attack.
9088905	One of our Listening Posts is under attack.
9088906	An allied hero unit is under attack.
9088907	A Hive Node is under attack.
9088908	A burrow tunnel is under attack.
9088909	The Hive Tyrant is under attack.
9088910	The Lictor is under attack.
9088911	The Ravener is under attack.
9088912	Reinforcement under way.
9088913	Reinforcing squad.
9088914	Squad reinforcement complete.
9088915	Squad reinforced.
9088916	New units on the field.
9088917	Squad deployed.
9088918	Hive Tyrant revived.
9088919	Lictor revived.
9088920	Ravener revived.
9088921	Hive Tyrant respawned.
9088922	Lictor respawned.
9088923	Ravener respawned.
9088924	Hormagaunt squad spawned.
9088925	Ravener squad spawned.
9088926	Lictor squad spawned.
9088927	Warrior squad spawned.
9088928	Zoanthrope squad spawned.
9088929	Termagant squad spawned.
9088930	Carnifex spawned.
9088931	Ripper Swarm spawned.
9088932	Allied Apothecary respawned.
9088933	Allied Apothecary revived.
9088934	Allied Farseer respawned.
9088935	Allied Farseer revived.
9088936	Allied Force Commander respawned.
9088937	Allied Force Commander revived.
9088938	Allied Hive Tyrant respawned.
9088939	Allied Hive Tyrant revived.
9088940	Allied Kommando respawned.
9088941	Allied Kommando revived.
9088942	Allied Lictor respawned.
9088943	Allied Lictor revived.
9088944	Allied Mekboy respawned.
9088945	Allied Mekboy revived.
9088946	Allied Ravener respawned.
9088947	Allied Ravener revived.
9088948	Allied Techmarine respawned.
9088949	Allied Techmarine revived.
9088950	Allied Warboss respawned.
9088951	Allied Warboss revived.
9088952	Allied Warlock respawned.
9088953	Allied Warlock revived.
9088954	Allied Warp Spider Exarch respawned.
9088955	Allied Warp Spider Exarch revived.
9088956	Upgrading.
9088957	Biological upgrade under way.
9088958	Upgrade complete.
9088959	Unit evolution complete.
9088960	Upgrade halted.
9088961	Army research under way.
9088962	Researching.
9088963	Research complete.
9088964	Army upgrade complete.
9088965	Research interrupted.
9088966	Hero upgrade under way.
9088967	Upgrading hero.
9088968	Hero evolution completed.
9088969	Hero upgraded.
9088970	Hero upgrade halted.
9088971	Stikkbombs
9088991	Boom Time!
9088992	Drop a stun grenade when the Kommando retreats. Increases health of the Kommando.
9088997	War_Boss_Armor
9089014	Sunderhammer
9089015	Thunder Hammer
9089025	Our foes will feel the bite of my blade.
9089026	NPC Twin-Linked Shoota
9089027	Bang Bang Hammer
9089028	Gives the Warboss a hammer. On a successful melee hit nearby allies are thrown into an enraged state, increasing their damage.
9089033	Choppa
9089050	This party no longer exists
9089051	Draw the Warlock's blade. The time for mercy is long past.
9089070	Capture the beacon.
9089073	Enemy attacks from the North!
9089074	Tyranid attacks from the South!
9089078	Have no other weapon equipped
9089118	%1Player% 's settings are too high and are lagging the game!
9089119	%1Player% 's settings are too high and are lagging the game!
9089120	%1Player% 's settings are too high and are lagging the game!
9089121	Your current audio and video settings are too high and are lagging the game!
9089122	Your current audio and video settings are too high and are lagging the game!
9089123	Your current audio and video settings are too high and are lagging the game!
9089224	Orbs of the Omnissiah
9089225	Grenades that drain energy, damage and temporarily immobilize vehicles.
9089230	Frag Grenades
9089232	Games Found: %1NUMBER%
9089241	Possible Matches: %1NUMBER%
9089267	Regenerate
9089269	Signum Armor
9089270	Increases the attack power of the Techmarine's ranged weapons. Grants the Mark Target ability.
9089275	Signum Armor
9089293	Victory Condition
9089294	Match Type
9089295	%1HOURS%:%2MINUTES%
9089369	Assault the Ork Camp
9089370	The Orks have established a base of operations in Felhammer Mines. There are two possible entrances to the mine area, and scans indicate a communications array is near one of those entrances.
9089395	Tyranid Warrior
9089448	Sergeant
9089459	Storm Trooper
9089466	Storm Trooper Squad
9089512	Capture the Stratagem
9089563	Teleport
9089564	Teleport to the chosen location.
9089606	Eldar Guardian Squad
9089607	Eldar Guardian
9089608	Eldar soldiery
9089614	Warp Spider
9089615	Warp Spider
9089616	Warp Spider Squad
9089617	Eldar Ranged Jump Infantry
9089621	Death From Above
9089622	Warlock
9089627	Warlock
9089632	Storm Trooper Sergeant
9089637	Jump Pack
9089638	Jump Pack
9089644	Imperial Guard Squad
9089648	Storm Trooper Squad
9089657	Reloads Less Frequently
9089658	Thunder Hammer and Storm Shield
9089659	Chainsword and Storm Shield
9089660	Grants the Defend ability which makes nearby allies more resistant to damage.
9089666	Reloads Less Often
9089667	Reduced Range
9089668	Cannot fire while moving
9089669	Suppresses Enemies
9089670	Banshee Exarch
9089675	Warlock
9089680	Warlock
9089685	Falcon
9089690	Grav Platform - Brightlance
9089695	Grav Platform - Shuriken Cannon
9089700	Grav Platform - D-Cannon
9089705	Does not require reloading
9089706	In the name of the Emperor!
9089707	Howling Banshees with Executioners
9089708	Howling Banshees with Executioners
9089709	Medium Eldar Melee Specialists
9089713	Eldar Tank
9089714	Falcon
9089715	Falcon
9089716	Eldar Light Grav Tank
9089717	Increased Rate of Fire
9089718	Improved Accuracy
9089719	In the name of the Emperor!
9089720	Eldar Seer Council with Singing Spears
9089721	Seer Council with Singing Spears
9089722	Eldar Heavy Melee Troops
9089726	In the name of the Emperor!
9089727	Eldar Seer Council
9089728	Seer Council
9089729	Eldar Heavy Ranged Infantry
9089733	Increased Range
9089734	Warp Spider
9089735	Warp Spider
9089736	Warp Spider Exarchs
9089737	Eldar Melee Jump Infantry
9089742	Eldar Guardian Squad With Warlock
9089743	Eldar Guardians With Warlock
9089744	Eldar medium ranged troops
9089745	No Setup Time
9089746	Reduced Range
9089747	Increased Rate of Fire
9089748	Increased Setup Time
9089749	Plasma Gun
9089750	Plasma Gun
9089753	Plasma Gun
9089754	Increased Rate of Fire
9089755	Reduced Range
9089756	Hate of the Xenos
9089757	Plasma Pistol
9089771	Suppresses Enemies
9089772	Reloads Less Frequently
9089773	Ironfist
9089774	Power Fist
9089780	Storm Bolter
9089781	Storm Bolter
9089782	Storm Bolter
9089783	Storm Bolter
9089784	Storm Bolter
9089785	Reduced weapon cooldown
9089792	Terminator Power Fist
9089793	Terminator Power Fist
9089794	Terminator Power Fist
9089795	Terminator Power Fist
9089796	Terminator Power Fist
9089801	Tyranids in Synapse
9089802	Tyranids not in synapse
9089803	Warger Bonus Enabler
9089804	Warger Bonus Enabler
9089805	Warger Bonus Enabler
9089807	Game Length:
9089819	NPC Executioner
9089824	NPC Witchblade (flashy)
9089825	Weapons Platform - effective vs all targets
9089826	D-Cannon Weapon Team
9089827	D-Cannon Weapon Team
9089828	Eldar Artillery Weapon Team
9089832	Tier 3
9089833	Battle Equipment
9089834	Weapons Platform - effective vs vehicles
9089835	Bright lance weapon team
9089836	Bright Lance Weapon Team
9089837	Eldar Anti-Armor Weapon Team
9089841	Spears of Light
9089842	Tier 2
9089843	Weapons Platform - effective vs infantry
9089844	Shuriken Cannon weapon team
9089845	Shuriken Cannon Weapon Team
9089846	Eldar Suppression Weapon Team
9089850	Battle Equipment
9089851	NPC Placeholder D-Cannon
9089853	Shuriken Cannon - NO MODEL YET
9089866	Farseer Armor - Common
9089867	Farseer Armor - Rare
9089868	Farseer Armor - Epic
9089869	Assault Jump
9089870	Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units.
9089872	Tyranid Carnifex
9089877	Tyranid Hive Tyrant
9089882	Tyranid Carnifex
9089892	Tyranid Lictor
9089906	Powerblades
9089907	Kill the Warrior
9089908	Warrior Spotted
9089912	Kill the Ravener
9089949	Smash!  Maim!  Destroy!
9089950	Tyranid Screamerkiller Carnifex
9089951	Carnifex with Bioplasma
9089952	Tyranicus Chameleo
9089953	Smash!  Maim!  Destroy!
9089954	Tyranid Venomspitter Carnifex
9089955	Lesser Carnifex with Venom Cannon
9089956	Tyranicus Chameleo
9089957	Smash!  Maim!  Destroy!
9089958	Tyranid Hive Tyrant
9089959	Hive Tyrant
9089960	Tyranicus Chameleo
9089961	Smash!  Maim!  Destroy!
9089962	Tyranid Lictor
9089963	Lictor
9089964	Tyranicus Chameleo
9089993	Loota Boy
9089998	Tankbusta Nob
9090003	Basic infantry of feral Orks.
9090004	Ork Lootas armed with Beamy Deffgun
9090005	Beamy Lootas
9090006	Ork Anti-Armor
9090007	Nob with a big choppa…
9090008	Nob Squad
9090009	Nobz
9090010	Heavy Melee Orks
9090011	It's rainin' Orks…!
9090012	Stormboy Squad
9090013	Stormboyz
9090014	Ork Melee Jump Mob
9090016	Ranger Armor - Rare
9090017	Ranger Armor - Epic
9090018	Warp Spider Armor - Rare
9090019	Banshee Armor - Rare
9090020	Warlock Armor - Rare
9090021	Warlock Armor - Epic
9090028	Requires Suppression Breaking Rally Upgrade
9090065	Regroup Point
9090068	Space Marine Teleportation Beacon
9090069	Teleportation Beacon
9090153	NPC Storm Nob Armor - Common
9090154	MK VII ' Aquila' Armor
9090155	Armor Rating: 2
9090156	DEFAULT Armor
9090157	Can Only be Replaced, Not Removed
9090158	NPC Storm Nob Armor - Rare
9090159	MK VII ' Aquila' Armor
9090160	Armor Rating: 2
9090161	DEFAULT Armor
9090162	Can Only be Replaced, Not Removed
9090163	NPC Storm Nob Armor - Epic
9090164	MK VII ' Aquila' Armor
9090165	Armor Rating: 2
9090166	DEFAULT Armor
9090167	Can Only be Replaced, Not Removed
9090168	NPC Slugga Boy Armor - Common
9090173	NPC Slugga Boy Armor - Rare
9090174	MK VII ' Aquila' Armor
9090175	Armor Rating: 2
9090176	DEFAULT Armor
9090177	Can Only be Replaced, Not Removed
9090178	NPC Slugga Boy Armor - Epic
9090179	MK VII ' Aquila' Armor
9090180	Armor Rating: 2
9090181	DEFAULT Armor
9090182	Can Only be Replaced, Not Removed
9090183	NPC Loota Boy Armor
9090188	NPC Loota Boy Armor - Rare
9090189	MK VII ' Aquila' Armor
9090190	Armor Rating: 2
9090191	DEFAULT Armor
9090192	Can Only be Replaced, Not Removed
9090193	NPC Loota Boy Armor - Epic
9090194	MK VII ' Aquila' Armor
9090195	Armor Rating: 2
9090196	DEFAULT Armor
9090197	Can Only be Replaced, Not Removed
9090198	NPC Kommando Nob Armor - Common
9090203	NPC Kommando Nob Armor - Rare
9090204	MK VII ' Aquila' Armor
9090205	Armor Rating: 2
9090206	DEFAULT Armor
9090207	Can Only be Replaced, Not Removed
9090208	NPC Kommando Nob Armor - Epic
9090209	MK VII ' Aquila' Armor
9090210	Armor Rating: 2
9090211	DEFAULT Armor
9090212	Can Only be Replaced, Not Removed
9090213	NPC Kommando Boy Armor - Common
9090218	NPC Kommando Boy Armor - Rare
9090219	MK VII ' Aquila' Armor
9090220	Armor Rating: 2
9090221	DEFAULT Armor
9090222	Can Only be Replaced, Not Removed
9090223	NPC Kommando Boy Armor - Epic
9090224	MK VII ' Aquila' Armor
9090225	Armor Rating: 2
9090226	DEFAULT Armor
9090227	Can Only be Replaced, Not Removed
9090228	NPC Stormboy Armor - Common
9090229	MK VII ' Aquila' Armor
9090230	Armor Rating: 2
9090231	DEFAULT Armor
9090232	Can Only be Replaced, Not Removed
9090233	NPC Stormboy Armor - Rare
9090234	MK VII ' Aquila' Armor
9090235	Armor Rating: 2
9090236	DEFAULT Armor
9090237	Can Only be Replaced, Not Removed
9090238	NPC Stormboy Armor - Epic
9090239	MK VII ' Aquila' Armor
9090240	Armor Rating: 2
9090241	DEFAULT Armor
9090242	Can Only be Replaced, Not Removed
9090243	NPC Slugga Nob Armor - Common
9090248	NPC Slugga Nob Armor - Rare
9090249	MK VII ' Aquila' Armor
9090250	Armor Rating: 2
9090251	DEFAULT Armor
9090252	Can Only be Replaced, Not Removed
9090253	NPC Slugga Nob Armor - Epic
9090254	MK VII ' Aquila' Armor
9090255	Armor Rating: 2
9090256	DEFAULT Armor
9090257	Can Only be Replaced, Not Removed
9090258	NPC Warboss Armor - Rare
9090259	NPC Warboss Armor - Epic
9090260	NPC Warboss Armor - Common
9090261	NPC Mekboy Armor - Common
9090266	NPC Mekboy Armor - Rare
9090267	MK VII ' Aquila' Armor
9090268	Armor Rating: 2
9090269	DEFAULT Armor
9090270	Can Only be Replaced, Not Removed
9090271	NPC Mekboy Armor - Epic
9090272	MK VII ' Aquila' Armor
9090273	Armor Rating: 2
9090274	DEFAULT Armor
9090275	Can Only be Replaced, Not Removed
9090276	NPC Dakka Deffgun
9090277	NPC Beamy Deffgun
9090322	Goals
9090323	Stolen Records
9090324	Tyranid Rating -10%
9090395	Grants the Assault Jump ability
9090396	Grants the Assault Jump ability
9090405	85th Vendoland
9090437	Day
9090438	Teleporter Pack
9090439	%1VALUE%%% Knockback Resistance
9090440	Now that the beacon is active, we can precision drop reinforcements.
9090441	Cabling will lead to the generator. 
9090442	What do we gain from facing this lone beast? 
9090443	<GROWLS>
9090444	<SNARLS>
9090445	<BREATHING>
9090446	<JOGGING BREATHING>
9090447	<RUNNING BREATHING>
9090448	<KNOCKBACK SHOUT>
9090449	Ready terminator armor.
9090450	<KNOCKBACK>
9090451	<HEAVY BREATHING JOG>
9090452	<HEAVY BREATHING POST RUN>
9090453	<KNOCKBACK>
9090454	<HEAVY BREATHING JOG>
9090455	<HEAVY BREATHING POST RUN>
9090456	Who ever heard of a chapter that has forgotten its Primarch? We would sooner forget our own name!
9090457	There is something dark and hidden there.
9090458	That's what heroism gets you.
9090459	That we will, honored Techmarine. 
9090460	We can jump over obstacles and land in the middle of the enemy. 
9090461	We hit with enough force to knock over Orks and other enemies. 
9090462	Knocking enemies down is an excellent way to keep them from using their weapons.
9090463	In addition to our jump, Assault Marines are trained to use our chainswords to knock enemies to the ground.
9090464	Looting in the middle of a Tyranid infestation. I almost admire them…
9090465	Looting in the middle of a Tyranid infestation. You have to hand it to them.
9090466	The armor, where did it come from?
9090467	The Eldar must have raided wealthy areas for them to even acknowledge a problem.
9090468	Is the Governor still concerned with other priorities, then?
9090469	How many are we going to kill?
9090470	And if the secrets of the chapter cost me that… well, I will still stand with my brothers.
9090471	Purge the Tyranids.
9090472	This should be the last of them.
9090473	Thule is down. 
9090474	Looks like the scout is down again.
9090475	<Knockback>
9090476	<Breathing> Running
9090477	<Breathing> Out of breath
9090478	<scream>
9090479	Wait… where you going to be?
9090480	Oi, zog!
9090481	<knockback>
9090482	<grunts>
9090483	<grunts>
9090484	<grunts>
9090485	<dying grunts>
9090486	<scream>
9090487	<scream>
9090488	<scream>
9090489	Let others blanche and recoil in the face of this genocidal infestation.
9090490	We are Space Marines. 
9090491	We know no fear.
9090492	Let others retreat before an inhuman enemy who uses life itself as its twisted weapon.
9090493	We are Space Marines and we arm ourselves with the purest of all weapons…
9090494	Death itself.
9090495	<scream>
9090496	Orks sighted!
9090497	Space Marine drop pod!
9090498	The Eldritch Storm is upon us!
9090499	Human orbital artillery! To cover!
9090500	The Orks bring down the very sky!
9090501	The swarm turns the world against us!
9090502	We have secured a Power Node for the Craftworld.
9090503	An ally has secured a Power Node.
9090504	We are losing a Power Node to the enemy.
9090505	We have lost a Power Node to the enemy.
9090506	We have secured a Requisition Point.
9090507	An ally has secured a Requisition Point.
9090508	We are losing a Requisition Point to the enemy.
9090509	We have lost a Requisition Point to the enemy.
9090510	Our Farseer has slain 5 of the Craftworld's foes.
9090511	Our Farseer has slain 10 of the Craftworld's foes.
9090512	Our Farseer has slain 15 of the Craftworld's foes.
9090513	Our Farseer has slain 20 of the Craftworld's foes.
9090514	Our Farseer has slain 25 of the Craftworld's foes.
9090515	An allied champion has slain 5 foes.
9090516	An allied champion has slain 10 foes.
9090517	An allied champion has slain 15 foes.
9090518	An allied champion has slain 20 foes.
9090519	An allied champion has slain 25 foes.
9090520	An enemy champion has slain 5 foes.
9090521	An enemy champion has slain 10 foes.
9090522	An enemy champion has slain 15 foes.
9090523	An enemy champion has slain 20 foes.
9090524	An enemy champion has slain 25 foes.
9090525	Our Warlock has slain 5 of the Craftworld's foes.
9090526	Our Warlock has slain 10 of the Craftworld's foes.
9090527	Our Warlock has slain 15 of the Craftworld's foes.
9090528	Our Warlock has slain 20 of the Craftworld's foes.
9090529	Our Warlock has slain 25 of the Craftworld's foes.
9090530	Our Warp Spider Exarch has slain 5 of the Craftworld's foes.
9090531	Our Warp Spider Exarch has slain 10 of the Craftworld's foes.
9090532	Our Warp Spider Exarch has slain 15 of the Craftworld's foes.
9090533	Our Warp Spider Exarch has slain 20 of the Craftworld's foes.
9090534	Our Warp Spider Exarch has slain 25 of the Craftworld's foes.
9090535	Our Farseer has attained Level 2.
9090536	Our Farseer has attained Level 3.
9090537	Our Farseer has attained Level 4.
9090538	Our Farseer has attained Level 5.
9090539	Our Farseer has attained Level 6.
9090540	Our Farseer has attained Level 7.
9090541	Our Farseer has attained Level 8.
9090542	Our Farseer has attained Level 9.
9090543	Our Farseer has attained Level 10.
9090544	Our Farseer has attained Level 11.
9090545	Our Farseer has attained Level 12.
9090546	Our Farseer has attained Level 13.
9090547	Our Farseer has attained Level 14.
9090548	Our Farseer has attained Level 15.
9090549	Our Farseer has gained a level.
9090550	Our Warlock has attained Level 2.
9090551	Our Warlock has attained Level 3.
9090552	Our Warlock has attained Level 4.
9090553	Our Warlock has attained Level 5.
9090554	Our Warlock has attained Level 6.
9090555	Our Warlock has attained Level 7.
9090556	Our Warlock has attained Level 8.
9090557	Our Warlock has attained Level 9.
9090558	Our Warlock has attained Level 10.
9090559	Our Warlock has attained Level 11.
9090560	Our Warlock has attained Level 12.
9090561	Our Warlock has attained Level 13.
9090562	Our Warlock has attained Level 14.
9090563	Our Warlock has attained Level 15.
9090564	Our Warlock has gained a level.
9090565	Our Warp Spider Exarch has attained Level 2.
9090566	Our Warp Spider Exarch has attained Level 3.
9090567	Our Warp Spider Exarch has attained Level 4.
9090568	Our Warp Spider Exarch has attained Level 5.
9090569	Our Warp Spider Exarch has attained Level 6.
9090570	Our Warp Spider Exarch has attained Level 7.
9090571	Our Warp Spider Exarch has attained Level 8.
9090572	Our Warp Spider Exarch has attained Level 9.
9090573	Our Warp Spider Exarch has attained Level 10.
9090574	Our Warp Spider Exarch has attained Level 11.
9090575	Our Warp Spider Exarch has attained Level 12.
9090576	Our Warp Spider Exarch has attained Level 13.
9090577	Our Warp Spider Exarch has attained Level 14.
9090578	Our Warp Spider Exarch has attained Level 15.
9090579	Our Warp Spider Exarch has gained a level.
9090580	The Webway Assembly has been destroyed.
9090581	An allied headquarters building has been destroyed.
9090582	We have lost a  support platform to the enemy.
9090583	An ally has lost a turret to the enemy.
9090584	New warriors are available to join the battle.
9090585	New vehicles are now available to us.
9090586	The Craftworld has prepared new wargear for our champion.
9090587	Human drop pod!
9090588	A seer unleashes her might! Flee or be destroyed!
9090589	Fire from the sky! To safety, Banshees!
9090590	Ork bombardment!
9090591	The soil mutates to the whim of the hive!
9090592	Humie drop fingy!
9090593	S'a weird-storm! Get clear ya gitz!
9090594	Dakka from da sky! Leg it!
9090595	Dey'z droppin' roks!
9090596	Dem 'Nids jus' decorated da place!
9090597	Boss, our boyz got you one of dem Power Nodes!
9090598	Some allied boyz got a Power Node.
9090599	We'z losing a Power Node to da enemy, Boss!
9090600	Garh! We lost a Power Node!
9090601	Da Requisition Point iz ours, Boss!
9090602	An ally got a Requisition Point, Boss.
9090603	Da enemy's taking one of our Requisition Points!
9090604	Dat's it! Da enemy took dat Requisition Point right from under our noses!
9090605	Um, da boyz ya sent ta get dat point? Dey're not coming back…
9090606	An allied boss's killed 5 gitz inna row.
9090607	An allied  boss's killed 10 gitz inna row.
9090608	An allied  boss's killed 15 gitz inna row.
9090609	An allied  boss's killed 20 gitz inna row.
9090610	An allied  boss's killed 25 gitz inna row.
9090611	An enemy boss's killed 5 gitz inna row.
9090612	An enemy boss's killed 10 gitz inna row.
9090613	An enemy boss's killed 15 gitz inna row.
9090614	An enemy boss's killed 20 gitz inna row.
9090615	An enemy boss's killed 25 gitz inna row.
9090616	Our Kommando's skragged 5 gitz inna row.
9090617	Our Kommando's skragged 10 gitz inna row.
9090618	Our Kommando's skragged 15 gitz inna row.
9090619	Our Kommando's skragged 20 gitz inna row.
9090620	Our Kommando's skragged 25 gitz inna row.
9090621	Our Mekboy's skragged 5 gitz inna row.
9090622	Our Mekboy's skragged 10 gitz inna row.
9090623	Our Mekboy's skragged 15 gitz inna row.
9090624	Our Mekboy's skragged 20 gitz inna row.
9090625	Our Mekboy's skragged 25 gitz inna row.
9090626	Our Warboss's skragged 5 gitz inna row.
9090627	Our Warboss's skragged 10 gitz inna row.
9090628	Our Warboss's skragged 15 gitz inna row.
9090629	Our Warboss's skragged 20 gitz inna row.
9090630	Our Warboss's skragged 25 gitz inna row.
9090631	Da Kommando's Level 2!
9090632	Da Kommando's Level 3!
9090633	Da Kommando's Level 4!
9090634	Da Kommando's Level 5!
9090635	Da Kommando's Level 6!
9090636	Da Kommando's Level 7!
9090637	Da Kommando's Level 8!
9090638	Da Kommando's Level 9!
9090639	Da Kommando's Level 10!
9090640	Da Kommando's Level 11!
9090641	Da Kommando's Level 12!
9090642	Da Kommando's Level 13!
9090643	Da Kommando's Level 14!
9090644	Da Kommando's Level 15!
9090645	Da Kommando's gone up a level!
9090646	Da Mekboy's Level 2!
9090647	Da Mekboy's Level 3!
9090648	Da Mekboy's Level 4!
9090649	Da Mekboy's Level 5!
9090650	Da Mekboy's Level 6!
9090651	Da Mekboy's Level 7!
9090652	Da Mekboy's Level 8!
9090653	Da Mekboy's Level 9!
9090654	Da Mekboy's Level 10!
9090655	Da Mekboy's Level 11!
9090656	Da Mekboy's Level 12!
9090657	Da Mekboy's Level 13!
9090658	Da Mekboy's Level 14!
9090659	Da Mekboy's Level 15!
9090660	Da Mekboy's gone up a level!
9090661	Da Warboss is Level 2!
9090662	Da Warboss is Level 3!
9090663	Da Warboss is Level 4!
9090664	Da Warboss is Level 5!
9090665	Da Warboss is Level 6!
9090666	Da Warboss is Level 7!
9090667	Da Warboss is Level 8!
9090668	Da Warboss is Level 9!
9090669	Da Warboss is Level 10!
9090670	Da Warboss is Level 11!
9090671	Da Warboss is Level 12!
9090672	Da Warboss is Level 13!
9090673	Da Warboss is Level 14!
9090674	Da Warboss is Level 15!
9090675	Da Warboss's gone up a level!
9090676	Got more sorts a' boyz ready fer ya, Boss!
9090677	Got some new wagonz ready, Boss!
9090678	Da meks've got new Wargear fer da Boss!
9090679	Enemy drop pod inbound!
9090680	The Eldar unleash their Warp powers!
9090681	Hostile orbital artillery! Clear the area!
9090682	Ork meteor attack! To cover!
9090683	The ground becomes poison!
9090684	We have secured a Power Node for the Chapter.
9090685	An ally has secured a Power Node.
9090686	We are losing a Power Node to the enemy.
9090687	We have lost a Power Node to the enemy.
9090688	We have secured a Requisition Point.
9090689	An ally has secured a Requisition Point.
9090690	We are losing a Requisition Point to the enemy.
9090691	We have lost a Requisition Point to the enemy.
9090692	Our Apothecary has slain 5 of the Chapter's foes.
9090693	Our Apothecary has slain 10 of the Chapter's foes.
9090694	Our Apothecary has slain 15 of the Chapter's foes.
9090695	Our Apothecary has slain 20 of the Chapter's foes.
9090696	Our Apothecary has slain 25 of the Chapter's foes.
9090697	Our Force Commander has slain 5 of the Chapter's foes.
9090698	Our Force Commander has slain 10 of the Chapter's foes.
9090699	Our Force Commander has slain 15 of the Chapter's foes.
9090700	Our Force Commander has slain 20 of the Chapter's foes.
9090701	Our Force Commander has slain 25 of the Chapter's foes.
9090702	An allied commander has slain 5 foes.
9090703	An allied commander has slain 10 foes.
9090704	An allied commander has slain 15 foes.
9090705	An allied commander has slain 20 foes.
9090706	An allied commander has slain 25 foes.
9090707	An enemy commander has slain 5 foes.
9090708	An enemy commander has slain 10 foes.
9090709	An enemy commander has slain 15 foes.
9090710	An enemy commander has slain 20 foes.
9090711	An enemy commander has slain 25 foes.
9090712	Our Techmarine has slain 5 of the Chapter's foes.
9090713	Our Techmarine has slain 10 of the Chapter's foes.
9090714	Our Techmarine has slain 15 of the Chapter's foes.
9090715	Our Techmarine has slain 20 of the Chapter's foes.
9090716	Our Techmarine has slain 25 of the Chapter's foes.
9090717	Our Apothecary has reached Level 2.
9090718	Our Apothecary has reached Level 3.
9090719	Our Apothecary has reached Level 4.
9090720	Our Apothecary has reached Level 5.
9090721	Our Apothecary has reached Level 6.
9090722	Our Apothecary has reached Level 7.
9090723	Our Apothecary has reached Level 8.
9090724	Our Apothecary has reached Level 9.
9090725	Our Apothecary has reached Level 10.
9090726	Our Apothecary has reached Level 11.
9090727	Our Apothecary has reached Level 12.
9090728	Our Apothecary has reached Level 13.
9090729	Our Apothecary has reached Level 14.
9090730	Our Apothecary has reached Level 15.
9090731	Our Apothecary has gained a level.
9090732	Our Force Commander has reached Level 2.
9090733	Our Force Commander has reached Level 3.
9090734	Our Force Commander has reached Level 4.
9090735	Our Force Commander has reached Level 5.
9090736	Our Force Commander has reached Level 6.
9090737	Our Force Commander has reached Level 7.
9090738	Our Force Commander has reached Level 8.
9090739	Our Force Commander has reached Level 9.
9090740	Our Force Commander has reached Level 10.
9090741	Our Force Commander has reached Level 11.
9090742	Our Force Commander has reached Level 12.
9090743	Our Force Commander has reached Level 13.
9090744	Our Force Commander has reached Level 14.
9090745	Our Force Commander has reached Level 15.
9090746	Our Force Commander has gained a level.
9090747	Our Techmarine has reached Level 2.
9090748	Our Techmarine has reached Level 3.
9090749	Our Techmarine has reached Level 4.
9090750	Our Techmarine has reached Level 5.
9090751	Our Techmarine has reached Level 6.
9090752	Our Techmarine has reached Level 7.
9090753	Our Techmarine has reached Level 8.
9090754	Our Techmarine has reached Level 9.
9090755	Our Techmarine has reached Level 10.
9090756	Our Techmarine has reached Level 11.
9090757	Our Techmarine has reached Level 12.
9090758	Our Techmarine has reached Level 13.
9090759	Our Techmarine has reached Level 14.
9090760	Our Techmarine has reached Level 15.
9090761	Our Techmarine has gained a level.
9090762	Additional squad types may now deploy, Commander.
9090763	Additional vehicles have become available, Commander.
9090764	The Chapter armory has readied new wargear for our commander.
9090765	Laying brood nest.
9090766	Brood nest complete.
9090767	That hive shall secure that Power Node.
9090768	The hive has secured a Power Node.
9090769	An ally has secured a Power Node.
9090770	We are losing a Power Node to the enemy.
9090771	We have lost a Power Node to the enemy.
9090772	Securing the Requisition Point.
9090773	The hive has secured a Requisition Point.
9090774	An ally has secured a Requisition Point.
9090775	We are losing a Requisition Point to the enemy.
9090776	We have lost a Requisition Point to the enemy.
9090777	An allied champion has slain 5 foes.
9090778	An allied champion has slain 10 foes.
9090779	An allied champion has slain 15 foes.
9090780	An allied champion has slain 20 foes.
9090781	An allied champion has slain 25 foes.
9090782	An enemy champion has slain 5 foes.
9090783	An enemy champion has slain 10 foes.
9090784	An enemy champion has slain 15 foes.
9090785	An enemy champion has slain 20 foes.
9090786	An enemy champion has slain 25 foes.
9090787	Our Hive Tyrant has slain 5 foes.
9090788	Our Hive Tyrant has slain 10 foes.
9090789	Our Hive Tyrant has slain 15 foes.
9090790	Our Hive Tyrant has slain 20 foes.
9090791	Our Hive Tyrant has slain 25 foes.
9090792	Our Lictor has slain 5 foes.
9090793	Our Lictor has slain 10 foes.
9090794	Our Lictor has slain 15 foes.
9090795	Our Lictor has slain 20 foes.
9090796	Our Lictor has slain 25 foes.
9090797	Our Ravener has slain 5 foes.
9090798	Our Ravener has slain 10 foes.
9090799	Our Ravener has slain 15 foes.
9090800	Our Ravener has slain 20 foes.
9090801	Our Ravener has slain 25 foes.
9090802	Our Hive Tyrant is now Level 2.
9090803	Our Hive Tyrant is now Level 3.
9090804	Our Hive Tyrant is now Level 4.
9090805	Our Hive Tyrant is now Level 5.
9090806	Our Hive Tyrant is now Level 6.
9090807	Our Hive Tyrant is now Level 7.
9090808	Our Hive Tyrant is now Level 8.
9090809	Our Hive Tyrant is now Level 9.
9090810	Our Hive Tyrant is now Level 10.
9090811	Our Hive Tyrant is now Level 11.
9090812	Our Hive Tyrant is now Level 12.
9090813	Our Hive Tyrant is now Level 13.
9090814	Our Hive Tyrant is now Level 14.
9090815	Our Hive Tyrant is now Level 15.
9090816	Our Hive Tyrant has gained a level.
9090817	Our Lictor is now Level 2.
9090818	Our Lictor is now Level 3.
9090819	Our Lictor is now Level 4.
9090820	Our Lictor is now Level 5.
9090821	Our Lictor is now Level 6.
9090822	Our Lictor is now Level 7.
9090823	Our Lictor is now Level 8.
9090824	Our Lictor is now Level 9.
9090825	Our Lictor is now Level 10.
9090826	Our Lictor is now Level 11.
9090827	Our Lictor is now Level 12.
9090828	Our Lictor is now Level 13.
9090829	Our Lictor is now Level 14.
9090830	Our Lictor is now Level 15.
9090831	Our Lictor has gained a level.
9090832	Our Ravener is now Level 2.
9090833	Our Ravener is now Level 3.
9090834	Our Ravener is now Level 4.
9090835	Our Ravener is now Level 5.
9090836	Our Ravener is now Level 6.
9090837	Our Ravener is now Level 7.
9090838	Our Ravener is now Level 8.
9090839	Our Ravener is now Level 9.
9090840	Our Ravener is now Level 10.
9090859	Tyranid Hive Tyrant Boss
9090864	Tyranid Hive Tyrant Boss
9090869	Tyranid Carnifex Boss
9090874	Tyranid Carnifex Boss
9090879	Tyranid Zoanthrope Boss
9090884	Tyranid Zoanthrope Boss
9090889	Smash!  Maim!  Destroy!
9090890	Tyranid Hive Tyrant
9090891	Hive Tyrant
9090892	Tyranicus Praefacto
9090893	Smash!  Maim!  Destroy!
9090894	Tyranid Hive Tyrant
9090895	Hive Tyrant
9090896	Tyranicus Praefacto
9090897	Smash!  Maim!  Destroy!
9090898	Tyranid Carnifex
9090899	Carnifex
9090900	Tyranicus Voracio
9090901	Smash!  Maim!  Destroy!
9090902	Tyranid Carnifex
9090903	Carnifex
9090904	Tyranicus Voracio
9090905	Consume mass quantities!
9090906	Tyranid Zoanthrope
9090907	Zoanthrope
9090908	Tyranicus Animus Aborrens
9090909	Consume mass quantities!
9090910	Tyranid Zoanthrope
9090911	Zoanthrope
9090912	Tyranicus Animus Aborrens
9090913	XP:
9090929	Eldar Guardian Squad
9090930	Eldar Guardian
9090931	Eldar soldiery
9090932	Warger Bonus Enabler
9090933	Warger Bonus Enabler
9090934	Warger Bonus Enabler
9090936	Tyranids
9090941	+%1VALUE% Armor Rating
9090942	+%1VALUE% Armor Rating to all nearby allies
9090943	Prism Cannon
9090944	+%1VALUE%%% %2TYPE% Damage Resistance to all nearby allies
9090945	+%1VALUE%%% Suppression Resistance
9090946	+%1VALUE%%% Suppression Resistance to all nearby allies
9090950	Mycetic Spore
9090981	%1CHANCE%%% chance per hit of: <br>%2SUBBUFFS%
9090985	Rending Talons
9090986	Knock an enemy back with a powerful hit.
9090988	Feeder Tendrils
9090989	The Lictor will gain a small amount of health each time it hits an enemy unit.
9091006	Needs to be infiltrated
9091007	Corrosive Strike
9091008	Striking while camouflaged will increase the damage taken by the target.
9091018	Crippling Strike
9091019	Striking while camouflaged will reduce the target’s speed and damage.
9091040	Terrifying Scream
9091041	Emit a terrible scream which suppresses enemy units in a radius. (Only usable while infiltrated.)
9091046	Venom Cannon
9091056	Crushing Claw
9091057	Grants a high damage claw that is effective against vehicles.
9091063	Submit player review
9091064	Submit player review
9091075	%1VALUE% Armor Rating to all nearby %2RACE% enemies for %4DURATION% seconds
9091076	%1VALUE% Armor Rating to all nearby enemies for %3DURATION% seconds
9091086	-%1VALUE% Armor Rating to target for %2DURATION% seconds
9091099	%1CHANCE%%% chance per hit of +%2DAMAGE% Damage to all nearby enemies
9091100	%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to all nearby enemies for %3TIME% seconds
9091128	Each mine explodes in a cloud of poisonous acidic spores when detonated.
9091129	Spore Mines
9091130	Spore Mines
9091131	Power Generator (Tyranid)
9091132	Build this for additional power resource.
9091133	Power Generator
9091134	Power Add-on
9091135	Detonate Spore Mines
9091136	Spore Mines are effective against buildings and infantry.
9091138	Power Generator (Eldar)
9091139	Build this for additional power resource.
9091140	Power Generator
9091141	Power Add-on
9091145	Recovery Stimulant Kit
9091146	Astartes Issue
9091147	Heals 75% of Squad Maximum Health in an Area
9091148	Replenished by Supplies
9091149	Revives Fallen Squad Leaders
9091150	Reward
9091151	Deploy
9091152	Dreadnought Plating
9091154	DEFAULT Dreadnought Armor
9091155	Can Only be Replaced, Not Removed
9091169	Day %1DAYNUMBER%
9091170	Deployments Remaining Today: %1NUMBERDEPLOYMENTS%
9091171	Deployment Remaining Today
9091176	Plasma Cannon
9091177	Pause
9091178	UnPause
9091182	Craftworld Ulthwé
9091189	Defeat one ork target
9091190	Defend Meridian 2
9091191	Hold a location for 3 days
9091192	Defend Meridian
9091193	Hold a location on Meridian for 1 day.
9091194	Complete Angel Gate
9091195	Complete Techprieste Station, Ladon Swampland and Angel Gate
9091196	Cocoon Form
9091197	Increase health regeneration.  The Hive Tyrant is unable to move while this ability is active.
9091202	Hold a location on Meridian for three more days.
9091203	Fight the Hive 2
9091204	Complete 'The Last Stand'
9091205	Secure 1 Communication Array, 1 Automated Foundry, and 1 Holy Shrine on Meridian
9091206	Pursue Eldar 1
9091207	Defeat 2 Eldar Targets
9091208	Pursue Eldar 2
9091209	Defeat 1 Eldar target
9091210	Pursue Eldar 3
9091211	Defeat The Eldar Farseer Caster
9091212	Defeat 4 Tyranid targets
9091213	Complete Ladon Swampland
9091214	Secure the Automated Foundry on Typhon Arena
9091215	Defeat 2 Ork targets
9091216	Defeat Rippa-Splitta
9091217	Complete 'Remains of the Dark Age'
9091218	The Lone Hunter
9091219	Lictor Alpha takes less damage from attacks and does more damage with its attacks when not near friendly and allied troops.
9091235	Extended Carapace
9091237	Plasma Cannon
9091239	Cocoon Form
9091240	Increase health regeneration.  The Hive Tyrant is unable to move while this ability is active.
9091254	Corrosive Devourer
9091255	Gives the Ravener Alpha the Corrosive Shots ability, which is effective against vehicles. Increases the Ravener's ranged damage.
9091256	Bolter
9091257	Corrosive Devourer 
9091258	Temporarily increase damage against vehicles.
9091274	Secure Calderis 2
9091275	Fight the Hive 3
9091287	Carnifex Claws
9091288	Astartes MK Vb
9091289	340 Damage
9091292	Bolter
9091296	Adrenal Glands
9091297	Gives the Lictor Alpha more Energy and health.
9091300	Extended Carapace
9091302	Toxic Burst
9091303	Drop a small spore that bursts into a poisonous cloud, poisoning any enemies near the target location.
9091320	Toxic Cysts
9091321	Grants the Toxic Burst ability which you can use to drop a small spore that bursts into poisonous cloud, damaging enemies in a radius. Increases Health of the Lictor Alpha.
9091324	Poison
9091326	And They Shall Know No Fear
9091327	Temporarily increase the squad's ranged damage but render them unable to move.
9091329	Tyrant Talons
9091330	Astartes MK Vb
9091331	340 Damage
9091332	Tyrant Talons
9091333	Astartes MK Vb
9091334	340 Damage
9091339	Tyrant Talons
9091473	Gargoyle Squad
9091474	Flying Infantry
9091475	Gargoyles are fast attack flying infantry capable of quickly tying up enemy forces. Gargoyles have reinforce anywhere on the battlefield for no cost.
9095627	Ork Pigdoks
9097890	Support
9097891	Offense
9097892	Teleport
9097893	Offense
9097894	Stealth
9097895	Support
9097896	Offense
9097897	Healer
9097898	Defense
9097899	Ambush
9097900	Offense
9097901	Tunneler
9097902	Secure the first rise.
9097903	Secure the first capillary vein location.
9097904	Stolen Armor
9097962	Chainsword
9097963	Chainsword
9097969	Taunt
9097970	Force nearby enemies to switch targets and engage Tarkus's squad, drawing their fire from other friendly units.
9097972	Hive Node
9097973	Hive Node
9097974	Building
9097983	Farseer Armor - Common
9097992	Suppressed!
9097996	Sure-Footed
9097997	While using Focus Fire, Avitus enters an extremely focused state and he is unable to be knocked down.
9097998	While using Focus Fire, Avitus enters an extremely focused state and he is unable to be knocked down.
9097999	Improved Load Out
9098000	Adds an Accessory slot.
9098001	Number of Accessory slots increased by one.
9098008	Improved Focus
9098009	While active, Focus Fire also extends weapon range.
9098010	While active, Focus Fire also extends weapon range.
9098011	Heavy Weapons Specialist
9098012	Specialized weapons training. Avitus no longer needs to set up or tear down heavy weapons such as Plasma Cannons or Heavy Bolters.
9098013	Avitus no longer needs to set up or tear down heavy weapons such as Plasma Cannons or Heavy Bolters.
9098017	Advanced Optics
9098018	All ranged weapons used by Avitus have extended range.
9098019	Extend the range of all ranged weapons used by Avitus.
9098020	Mobility
9098021	Healer
9098028	Secure the second rise
9098029	Secure the second rise and clear out Xenos
9098031	Destroy the Brood Nest
9098032	Warp Field
9098033	Activate a protective shield. While active, damage received drains energy instead of health.
9098034	Assault Marine Sergeant
9098035	Sword
9098039	Can only have one squad leader
9098040	Sergeant
9098041	The Sergeant comes equipped with a power sword making him a deadly melee specialist, and a semi-effective counter to vehicles. Also grants the Merciless Strike ability.
9098045	NPC Storm Nob Armor - Common
9098063	Blessing of Zeal
9098064	Thaddeus regains Health with every strike in hand-to-hand combat.
9098065	Thaddeus regains Health with every strike in hand-to-hand combat.
9098165	Next Level:
9098172	Infantry
9098211	Carnifex Claws
9098212	Astartes MK Vb
9098213	340 Damage
9098214	Venom Cannon
9098215	Astartes MK Vb
9098216	340 Damage
9098241	Flamer Aptitude
9098242	Unlock Ability - Cyrus gains the ability to equip flamers. Unlocks Immolate, allowing him to use a flamer to ignite an area.
9098243	Ability Unlocked - Cyrus can equip flamers, and use Immolate to ignite areas with them.
9098263	Stikkbomb
9098264	Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings.
9098278	Tyranid Infestation
9098287	Doubles High Powered Shot Rounds
9098288	Removes Doubled High Powered Shot Rounds
9098289	Raiders on the Run
9098290	Increase power resource rate
9098291	Secures strategic point and allows the construction of Power Generators.
9098295	Secures strategic point and allows the construction of Power Generators.
9098296	Ork Turret
9098297	Suppresses infantry
9098298	Heavy Bolter Turret
9098299	Building
9098300	Tyrant of War
9098301	Xeno Incursion
9098302	Defeat one ork target
9098303	Hive Warrior
9098304	Notice
9098305	This player needs to be unmuted using the Guide.
9098310	Hide the player list
9098311	Show the player list
9098312	Ping
9098313	Click to view gamer card
9098314	Computer controlled player
9098315	Player is not muted. Click to mute player
9098316	Player is muted (voice and chat) by the system. Click to show gamer card.
9098317	Player is muted (voice and chat). Click to unmute player
9098318	Player is muted (voice only). Cannot unmute other team's player
9098319	Kill %1KILLCOUNT% bad guys
9098320	Plural test goal
9098324	Focused Warp Blast
9098325	Fire a focused psychic blast that deals high damage to a single target. Temporarily immobilizes vehicles.
9098333	+1 to Ranged Combat Discipline
9098334	+1 to Stamina Combat Discipline
9098335	+1 Will Combat Discipline
9098336	+1 to Stamina Combat Discipline
9098337	+1 to Stamina Combat Discipline
9098338	+1 to Will Combat Discipline
9098339	+1 to Will Combat Discipline
9098340	+1 to Strength Combat Discipline
9098357	+1 to Ranged Combat Discipline
9098358	+1 to Strength Combat Discipline
9098359	+2 to Strength Combat Discipline
9098360	+1 to Ranged Combat Discipline
9098361	+2 to Will Combat Discipline
9098363	+1 to Ranged Combat Discipline
9098364	+1 to Ranged Combat Discipline
9098365	+1 to Ranged Combat Discipline
9098366	+1 to Strength Combat Discipline
9098367	+2 to Stamina Combat Discipline
9098374	Taunt
9098375	Unlock Ability - Gain ability to force nearby enemies to switch targets and engage Tarkus's squad, drawing their fire from other friendly units.
9098376	Ability Unlocked - Force nearby enemies to switch targets and engage Tarkus's squad, drawing their fire from other friendly units.
9098389	Ranged Specialist
9098390	Specialized weapons training. Thaddeus becomes able to fire plasma guns and flamers while moving.  Adds passive chance to stun with any ranged weapon.
9098391	Thaddeus can fire plasma guns and flamers while moving. Adds passive chance to stun with any ranged weapon.
9098398	Teleport Homer
9098399	Unlock Ability - Teleport in Scout reinforcements without the use of a secured relay.
9098400	Ability Unlocked - Teleport in Scout reinforcements without the use of a secured relay.
9098401	Instant Revival
9098402	Cyrus becomes able to revive incapacitated squad leaders instantly.
9098403	Cyrus revives incapacitated squad leaders instantly.
9098407	Drop Smoke
9098408	When Cyrus infiltrates or reveals himself, he drops a smoke grenade that stuns nearby enemies and drastically reduces the accuracy of their attacks.
9098409	When Cyrus infiltrates or reveals himself, he drops a smoke grenade that stuns nearby enemies and drastically reduces the accuracy of their attacks.
9098414	Kill %2GOALTOTAL% bad guys, %1PROGRESS% left
9098415	Test string
9098431	Tactical Marine
9098437	Tactical Marine
9098442	Tactical Marine
9098458	Plasma Gun
9098462	Plasma Pistol
9098470	Teleport Homer
9098471	Activate homing device, allowing reinforcements to be teleported directly to Cyrus's location.
9098481	Garrisonable Structure
9098482	Garrisonable Structure
9098488	Calderis Tyranid Rating + 1
9098492	It should be nearby… there! 
9098493	And without its wounds! It heals while hidden! 
9098494	The Lictor is using those thickets to conceal itself!
9098495	We should take away the beast's cover, Commander.
9098496	There! No more cover for the beast.
9098497	 has respawned.
9098498	Destroy Foliage
9098508	Calderis Tyranid Rating + 2
9098509	Typhon Tyranid Rating + 2
9098510	Typhon Tyranid Rating + 1
9098511	Rendezvous with Captain Thule
9098512	Captain Thule is nearby and under attack by an unknown threat. Move to his position and provide support.
9098513	Meridian Tyranid Rating + 2
9098514	Meridian Tyranid Rating + 1
9098521	Davian Thule
9098522	Requires Furious Charge Upgrade
9098523	In the name of the Emperor!
9098524	Captain Davian Thule
9098525	Davian Thule
9098526	Captain
9098530	Purge the alien.
9098531	Target acknowledged.
9098532	None may stand against Space Marines.
9098533	Priority target.
9098534	No mercy.
9098535	Face the Emperor's wrath!
9098536	Purge the enemy!
9098537	Death comes to the enemy!
9098538	Suffer the fate of the heretic!
9098539	For Terra and for the Chapter!
9098540	My craft is death.
9098541	There has come a reckoning, Greenskin.
9098542	The Emperor's light is my torch.
9098543	Death to the enemy!
9098544	Feel the might of the righteous!
9098545	Suffer not the alien to live.
9098546	Your alien heresy ends this day.
9098547	Trickery cannot save you, Eldar.
9098548	Attack!
9098549	The green tide stops here!
9098550	Tremble before the chapter's might, Greenskin!
9098551	Beginning assault.
9098552	Yes, brother. Moving to engage.
9098553	Fury and Zeal.
9098554	Forward to victory.
9098555	We claim this in the Emperor's name.
9098556	Location secure.
9098557	Executing.
9098558	It shall be done.
9098559	We shall see it done.
9098560	For the Chapter.
9098561	Duty and Honor.
9098562	Without hesitation.
9098563	I shall not fail you, brother.
9098564	Understood.
9098565	Yes, brother!
9098566	Consider it done.
9098567	It shall be done. 
9098568	This way.
9098569	Out of this place.
9098570	Boarding now.
9098571	Deploying now.
9098572	Moving out. 
9098573	Destination confirmed.
9098574	Understood.
9098575	In position.
9098576	Advance.
9098577	Forward to victory. 
9098578	Impasse.
9098579	Blockade. 
9098580	There is no glory in pointless defeat.
9098581	Tactical retreat. 
9098582	Ready for duty.
9098583	Go ahead.
9098584	Reading you clear and true.
9098585	Ready to serve.
9098586	Ready.
9098587	No mercy. No respite.
9098588	Death before dishonor.
9098589	My fury knows no bounds.
9098590	I am death. I am fearless. I am invincible. 
9098591	The time for battle is now!
9098592	Enemy officer in sight.
9098593	The enemy is here.
9098594	Eldar! 
9098595	Xenos spotted.
9098596	Enemy contact.
9098597	Greenskins. Make ready!
9098598	Heavy weapons! Remember the codex.
9098599	Witches and sorcerers. 
9098600	Hold position.
9098601	Hold it here.
9098602	Cease fire. 
9098603	Such are the wages of sin.
9098604	Target destroyed!
9098605	Heavy weapon eliminated.
9098606	The abomination has met its fate.
9098607	Hostile vehicle burning.
9098608	Target killed.
9098609	One less enemy of Man.
9098610	Weapon emplacement destroyed.
9098611	The target is in ruins.
9098612	Victory for the righteous. 
9098613	No blow will go unanswered.
9098614	Alien fiends!
9098615	My faith is my shield. My fury is my sword.
9098616	Come, show me what passes for fury among your misbegotten kind!
9098617	Valor and duty.
9098618	I. Will. Not. Fall.
9098619	Taking fire!
9098620	Under fire!
9098621	Defend Meridian 3
9098628	The Emperor's Might
9098629	Thule's Mighty Strike ability is charged with the hate of all of Mankind's enemies as nearby foes are stunned for a short duration.
9098630	Thule's Mighty Strike ability is charged with the hate of all of Mankind's enemies as nearby foes are stunned for a short duration.
9098631	Furious Charge
9098632	Unlock Ability - Dreadnought becomes able to make a ferocious charge to a targeted location, smashing and damaging enemies and objects caught in its path.
9098633	Ability Unlocked - Dreadnought can make a ferocious charge to a targeted location, smashing and damaging enemies and objects caught in its path.
9098634	Pursue Mek Badzappa
9098635	Mek Badzappa has escaped Imperial justice again, is leading an attack on the Argus City Gate. Pursue and eliminate him.
9098636	Move your Units
9098637	Left click on the squads located in the middle of your screen to select them, then right click on the indicated location to issue a move order.
9098638	Attack the Orks
9098639	Left click on the squads located in the middle of your screen to select them, then right click on the indicated location to issue a move order.
9098641	Power Armor
9098643	Power Armor
9098645	Power Armor
9098647	Power Armor
9098768	!9098768
9098769	Cyrus does not deploy
9098770	 
9098772	Boss Helm
9098773	ELITE: Enemy forces use superior weapons.
9098774	Defend Argus City Gates
9098775	Argus is under heavy Ork attack. Defend the City Gate from the Orks.
9098776	Deploy Tarantula Turrets
9098777	You have been granted a number of defensive Tarantula turrets that can be deployed from orbit. Place them around the city gate to help defend.
9098778	Travel to Typhon Primaris
9098784	To issue an attack order, select the desired unit (left click) and then right click on the enemy Ork indicated by the arrow and identified by the red attack icon.
9098785	Warp Spider
9098786	Carnifex Talons
9098787	Astartes MK Vb
9098788	340 Damage
9098789	Protect Argus Village
9098790	Orks are moving towards the Village once more. If civilians have any hope of reclaiming this area the Ork assault must be driven back.
9098791	Drop Pod Reinforcement Ability
9098792	The Force Commander has been granted the Drop Pod Reinforcement Ability. This ability reinforces nearby squads and damages the enemy. To use it, select the Force Commander, left click the ability button and on a destination in range, then a drop pod will be deployed a few seconds later.
9098793	Defeat Ork Targets (%1SOFAR%/%2TOTAL%)
9098794	Defend the Power Generator
9098795	Defend the city gate
9098796	Possible origin of main Ork attack
9098800	Rescue Captain Thule
9098801	Captain Thule has fallen to a Tyranid attack, and lies seriously wounded. Fight your way over to his location to rescue him before his wounds become fatal.
9098802	Ork Deff Dread - Mission B
9098803	Ork Deff Dread
9098804	Ork Deff Dread
9098805	Deff Dread
9098806	Ork Walker
9098807	Notice
9098808	You must be logged into a profile to continue. Would you like to login now?
9098809	Notice
9098810	You must be logged into a LIVE-enabled profile to continue. Would you like to login now?
9098811	Notice
9098812	You must be connected to LIVE to continue.
9098813	Are you sure?
9098814	Are you sure you want to quit the game?
9098815	Map
9098816	Your Team
9098817	Enemy Team
9098818	Resolution
9098819	Please Wait
9098820	Connecting…
9098821	%1SOFAR%/%2TOTAL% strategic assets secured
9098822	Stratagem held for %1SOFAR% days. Hold it for %2TOTAL% days.
9098823	Pursue Eldar: %1SOFAR%/%2TOTAL% Eldar bosses defeated
9098824	%1SOFAR%/%2TOTAL% Tyranid targets defeated
9098835	Possible Ork attack route
9098844	Complete 'Vengeance for Davian Thule'
9098845	Complete The Captain's Killer
9098846	Cure Thule: Raid the Ladon Swampland
9098852	Supply Crate
9098853	Destroy for supplies and ammunition
9098854	Travel to Planet Meridian
9098855	Pursue the Eldar
9098856	Pursue Eldar: Complete Fire Prism Assault
9098857	Complete Fire Prism Assault
9098858	Select Hero
9098883	In the name of the Emperor!
9098884	Captain Davian Thule
9098885	Davian Thule
9098886	Company Captain
9098887	In the name of the Emperor!
9098888	Avitus
9098889	Devastator Marine Squad
9098891	In the name of the Emperor!
9098892	Space Marine Tactical Bolter Squad
9098893	Tactical Marine Squad
9098895	In the name of the Emperor!
9098896	Scout Squad
9098897	Scout Squad
9098899	In the name of the Emperor!
9098900	Space Marine Tactical Squad
9098901	Tactical Squad
9098903	In the name of the Emperor!
9098904	Space Marine Devastator Squad
9098905	Devastator Squad
9098908	Captain Davian Thule
9098910	Devastator Marine
9098911	Scout Marine
9098912	Tactical Marine
9098913	Tactical Marine
9098914	Devastator Marine
9098915	Kill the Lictor
9098916	Kill the Zoanthrope
9098923	Twin Linked Shoota
9098940	Right-click to have infantry enter this structure.
9098944	Defeat 1 Ork target
9098948	Level 2 Teleporta Platform
9098949	Kommandos
9098950	Kommandos are good versus infantry and can infiltrate.
9098952	Level 3 Teleporta Platform
9098953	Looted Tanks
9098954	Resurrected from the battlefield Ork 'kustomisations' bring these tanks back into service.  Effective verses infantry and vehicles.
9098955	Level 3 Teleporta Platform
9098956	Nob squads
9098957	Effective versus infantry and can be upgraded with anti vehicle weaponry.
9098958	Large Orks who do very high damage against infantry. Upgrades include 'Uge Hammers, Nob Leader and the Meaner an' Greener which grants the Frenzy ability.
9098959	Nobz Squad
9098960	Nob Squad
9098961	Heavy Infantry
9098962	Reinforce Sluggas
9098963	Reinforce Sluggas
9098964	Reinforce Sluggas
9098965	Level 3 Teleporta Platform
9098966	Would you like to initiate a kick vote to remove this player?
9098967	Kick
9098968	Don't kick
9098969	%1name% is lagging the game!
9098970	Are you sure you want to initiate a kick vote?
9098971	Users may want to kick you instead if your connection to them is unstable!
9098972	Continue?
9098973	Yes
9098974	No
9098975	You can choose to kick the vote initiator or the player who the vote was called against. Please vote to kick a player.
9098976	Name
9098977	Ping
9098978	Lag Time
9098979	%1name% has initiated a kick vote against %2name%!
9098980	Abstain (%1time%)
9098981	Scout Armor
9098982	Scout Armor
9098983	Scout Armor
9098984	Scout Armor
9098985	Scout Armor
9098986	Scout Armor
9098987	Scout Armor
9098988	Scout Armor
9098989	Defeat 2 Tyranid targets
9098990	Defeat 3 Tyranid targets
9098991	BONUS: Victory will reduce the planetary Tyranid infestation by 5%
9098992	BONUS: Victory will reduce the planetary Tyranid infestation by 15%
9098993	BONUS: Victory will reduce the planetary Tyranid infestation by 10%
9098994	Level 3 Teleporta Platform
9098995	Secure the Storehouse
9099017	Unshakable
9099018	The Force Commander becomes highly resistant to knockdown.
9099019	The Force Commander is highly resistant to knockdown.
9099020	Sets FC to Heavy Crush for Charging
9099021	Assault Cannon Barrage
9099022	Cover an area with a devastating hail of shells.
9099024	Target this supply crate
9099025	Supply Crate
9099026	Destroy for supplies and ammunition
9099029	Assault Cannon Barrage
9099030	Cover an area with a devastating hail of high-explosive shells.
9099032	Bolter
9099033	Mighty Strike
9099034	Slam the Dreadnought's mighty fist into the ground, damaging, knocking back and temporarily stunning enemies.
9099036	Mighty Strike
9099037	Slam the Dreadnought's mighty fist into the ground, damaging, knocking back and temporarily stunning enemies
9099042	Powerblades
9099043	Commander Score: %1score%
9099044	Units Score: %1score%
9099045	Resource Score: %1score%
9099046	Points Score: %1score%
9099047	Space Marine Drop Pod
9099048	Drop Pod
9099055	Level 3 Webway Assembly
9099056	Beacon Deployed
9099078	Anti-Grav Grenade
9099079	Throw anti-grav grenades to temporarily eliminate gravity in an area.
9099082	Improved Targeters
9099090	The boss's timed explosive attack
9099093	Send a shockwave at the enemy, knocking them down and dealing damage in a line
9099096	Fires a burst of concentrated psy energy at a target
9099100	Dual scything talons
9099101	Astartes MK Vb
9099102	340 Damage
9099115	Tyrant Talons
9099116	Venom Cannon
9099117	Preferences
9099120	Venom Cannon
9099121	Boss Helm
9099122	Wraithsword
9099123	Kill as many Tyranids as possible.
9099124	As the 1st Company of the Ultramarines did upon Macragge, defend the line against the Tyranid swarm for as long as there is breath in your lungs.
9099125	Kill as many Tyranids as possible.
9099126	As the 1st Company of the Ultramarines did upon Macragge, defend the line against the Tyranid swarm for as long as there is breath in your lungs.
9099127	 has respawned.
9099133	Rescue Guardsmen
9099134	%1PLAYERNAME% has respawned.
9099136	Flesh Hook
9099139	Orky Turret
9099141	Ork Turret
9099142	Building
9099143	Mekboy Turret
9099145	Ork Turret
9099146	Building
9099147	Force Win (Cheat)
9099148	Force Lose (Cheat)
9099155	Chapter's Fury
9099156	Temporarily become immune to knockback while knocking enemies back with every melee strike.
9099160	Event Log
9099171	Quick Tip:
9099172	Updating Province Status …
9099180	%1Player% has respawned
9099191	Ranged Specialist
9099192	Specialized weapons training. Force Commander learns to fire plasma guns and flamers while moving.
9099193	The Force Commander can fire plasma guns and flamers while moving.
9099194	Heavy Weapons Aptitude
9099195	Unlock Weapons - Force Commander becomes able to equip heavy bolters, missile launchers, and plasma cannons.
9099196	Weapons Unlocked - The Force Commander can equip heavy bolters, missile launchers, and plasma cannons.
9099197	Deadly Aim
9099198	Every shot fired gains a chance to deal a killing blow to most infantry targets. (When active, Battle Cry increases this chance.)
9099199	Every shot fired has a chance to deal a killing blow to most infantry targets. (When active, Battle Cry increases this chance.)
9099200	Battle Cry
9099201	Unlock Ability - For a limited time, the Force Commander performs special attacks with every hand-to-hand strike, dealing damage and knocking enemies to the ground. Additionally, the Force Commander cannot be knocked down for the duration.
9099202	Ability Unlocked - For a limited time, the Force Commander performs special attacks with every blow, dealing damage and knocking enemies to the ground. Additionally, the Force Commander cannot be knocked down for the duration.
9099203	No Mercy, No Respite
9099205	While Battle Cry is active, the Force Commander's hand-to-hand strikes deal killing blows to most infantry (other enemies are knocked back).
9099222	Random
9099233	Commander's Load Out
9099234	Gain an Accessory Slot. Additionally, the Force Commander regains Energy when killing an enemy.
9099235	Accessory Slot added. Additionally, the Force Commander regains Energy when killing an enemy.
9099242	Building
9099243	Webway Gate
9099244	Transports units between webway gates. Can only be built in areas you have line of sight to.
9099245	Webway Gate
9099249	Call da Boyz!
9099250	Reinforce all your squads near your commander, and temporarily increases their speed and damage.
9099310	Must have Chapter's Fury
9099311	Can't have Wrath of the Blood Ravens
9099319	Wrath of the Blood Ravens
9099320	Temporarily become immune to knockback and perform killing blows with every melee strike. Elite targets will survive a killing blow but be knocked back.
9099322	Must have Wrath of the Blood Ravens
9099344	Travel to Planet Meridian
9099345	Objectives
9099346	Abilities
9099347	Incoming Transmission:
9099360	Banshee Exarch
9099361	Warp Spider Exarch
9099395	Stomp
9099396	Knock back nearby units. 
9099398	To select your character, click on them with the left mouse button.
9099399	To pan the camera, move the mouse cursor to the edge of the screen in the direction you wish the camera to move. The camera will move on its own. When you are satisfied with the location, move the cursor away from the screen edge. You can also pan the camera using the arrow keys on your keyboard.
9099400	To focus the camera on a unit, double-click (with the left mouse button) on that unit's portrait in the squad tabs. The squad tabs are located along the right side of the screen.
9099401	To move a unit, first select it, then place the mouse cursor where you want it to move to, and finally click once with the right mouse button.
9099402	To have a unit attack an enemy, first select that unit, then place the mouse pointer over the enemy, and finally click once with the right mouse button.
9099403	To use frag grenades, first select the squad equipped with them (by default this is Tarkus), then click on the Frag Grenade ability icon with the left mouse button. (Ability icons appear to the right of the unit's portrait in the bottom right of the screen.) Now, move the cursor to the location you wish to throw the grenade at, and then click the left mouse button once more.
9099404	Cover helps to shield your units from enemy fire. Green dots represent heavy cover, yellow dots mean light cover and white dots mean that location is not in cover. To get into cover, place your mouse pointer at the desired cover location and then give your units a move order to get there.
9099405	To pick up a supply drop, simply click on it with the left mouse button. This will replenish your stimulant packs.
9099406	To pick up an ammo drop, simply click on it with the left mouse button. This will replenish your ammo-using abilities (such as frag grenades and demolition charges). 
9099407	Wargear is special equipment that makes your characters more powerful. Enemies will sometimes drop wargear when they die. To pick up a piece of wargear, click on it with the left mouse button. You will have access to that wargear once you have completed your current mission.
9099408	Enemies in buildings are much harder to kill. Try using frag grenades or other explosive devices to get rid of them.
9099409	Your units move intelligently. They go from cover to cover, trying to get the best protection possible, without you having to tell them to do so.
9099411	To select several units at once, click and hold down the left mouse button and then drag select your mouse across the squads. Release the left mouse button once the units have been selected.
9099412	To use stealth, select Cyrus and click on the steatlh icon with the Left Mouse Button. Your units will remain stealthed until you turn it off or it runs out of energy. To turn it off, click the icon again with the Left Mouse Button.
9099413	To use demolition charges, first select the squad that has them (by default, Cyrus). Next, click on the Demolition Charge ability icon with the left mouse button, and then click with the left mouse button once more on the location where you wish to throw the demolition charge.
9099414	To revive a hero, select one of your conscious units, and then click with the right mouse button on the hero whom you wish to revive.
9099415	You can reinforce a squad that has suffered casualties to bring it back to full strength. Move the squad near a relay you have secured, and reinforcements will appear automatically. The number appearing above the relay indicates how many squad members still need to be reinforced. You can also reinforce at the drop pod that delivered your squads at the beginning of the mission.
9099416	To secure a relay, first select one of your units, then place the mouse cursor over the relay and click the right mouse button. Do not move that unit until the relay is secure, or you will have to start all over again.
9099417	To use the Stimulant Pack, first select the unit currently equipped with the Stimulant Pack (by default, the Force Commander). Then click with the left mouse button on the Stimulant Pack ability icon. All your units within range will be healed, and any incapacitated squad leader will be revived.
9099418	Rapid-fire and sniper weapons cause suppression. When your units are suppressed, the decorator above the squad on screen blinks red and they move and fire much more slowly. 
9099419	Tarkus can use Tactical Advance to break suppression. Select Tarkus and click on the Tactical Advance ability icon with the left mouse button. His squad will be immune to suppression and take less damage until you turn the ability off or he runs out of energy. To turn the ability off, just click on the icon a second time with the left mouse button.
9099420	Avitus can increase his damage output by using Focus Fire. To use Focus Fire, select Avitus and click on Focus Fire with the left mouse button. His weapon will do more damage until you turn the ability off or he runs out of energy. To turn the ability off, just click on the icon a second time with the left mouse button.
9099421	You can enter buildings to give your units better protection. To do so, select a unit, place the mouse pointer on the building you want to enter, and then click the right mouse button. Your units will automatically move towards the building, enter it and take up firing positions at the windows.
9099422	To exit a building, select that building then click the Left Mouse Button on the Exit All icon.
9099423	To secure a Communications Array, first select a squad and then click on the array with the right mouse button. The squad must remain stationary until the array is secured. 
9099424	To zoom the camera in or out, scroll up or down with the mouse wheel. Scrolling up zooms in and scrolling down zooms out. Press the keyboard's Backspace key to reset the camera to defaults.
9099425	To use the Assault Marines' Jump Packs, select Thaddeus then click on Combat Jump with the left mouse button. Then click on the location you want Thaddeus to jump to with the left mouse button.
9099426	You will face elite enemies with special powers and higher stats. These 'bosses' use a special health bar that appears at the top of the screen.
9099427	To have your units fall back to safety, click the Fall Back icon with the left mouse button. The selected unit will run back to the closest relay you control.
9099428	Battle Cry allows the Force Commander to enhance all your nearby squads. To use Battle Cry, first select the Force Commander, then click on the Battle Cry ability icon with the left mouse button. All your units that are within range receive a boost to their damage output.
9099429	If you are far from a secured relay or strategic asset and need to reinforce, you can use a drop pod. With the Force Commander selected, click on the Drop Pod ability icon with the left mouse button. Then click on the area where you want the drop pod to arrive with the left mouse button.
9099430	You can quickly select a unit by using the hotkey number associated with it. For instance, the Force Commander is #1; to select him, press the corresponding number on your keyboard. Each squad's hotkey is indicated next to its squad tab on the right side of the screen. 
9099431	To deploy Tarantula turrets, first click on the Turret global ability icon with the left mouse button, and then click where you want the turret to arrive with the left mouse button.
9099435	Select your Units
9099436	Move the Camera
9099437	Camera Focus
9099438	Moving your Units
9099439	Attack Enemies
9099440	Grenades Ability
9099441	Using Cover
9099442	Stimulant Kit Supply Drops
9099443	Ammo Supply Drops
9099444	Wargear Drops
9099445	Enemies in Buildings
9099446	Squad Behavior
9099447	Experience and Leveling Up
9099448	Multi-Unit Selection
9099449	Infiltrate Ability
9099450	Satchel Charge Ability
9099451	Squad Leader Revival
9099452	Squad Reinforcement
9099453	Capture Beacon
9099454	Using Stimulant Kits
9099455	Suppression
9099456	Tactical Advance Ability
9099457	Focus Fire Ability
9099458	Garrison Buildings
9099459	Ungarrison Buildings
9099460	Capture Stratagem
9099461	Camera Zoom
9099462	Jump Ability
9099463	Boss Battles
9099464	Fall Back
9099465	Rally Ability
9099466	Drop Pod Ability
9099467	Unit Hotkeys
9099468	Deploy Tarantula Turrets
9099469	Warning: The selected 'Texture Detail' level may cause performance and/or visual problems on your system. Are you sure you want to proceed?
9099470	Warning: The selected 'Model Quality' level may cause performance and/or visual problems on your system. Are you sure you want to proceed?
9099479	Warlock
9099502	Cluster Mines
9099503	Deploy mines at the designated location. Enemy troop proximity triggers the mines.
9099511	Destroy Capillary Towers
9099513	Mekboy Boss
9099514	Basic infantry of feral Orks.
9099515	Mek Badzappa
9099516	Mek Badzappa
9099517	Ork Mekboy
9099518	Supply Crates
9099519	Located throughout the maps, Supply Crates will drop ammo or stimulant kits when destroyed. Right click the supply crate with any squad selected to attack the object.
9099529	+1 to Ranged Combat Discipline
9099530	+1 to Stamina Combat Discipline
9099534	Immolate
9099535	Ignite the ground with promethium dealing damage over time.
9099537	Specialist Ammunition
9099538	Unlock Abilities - Cyrus can use specialized ammunition with sniper rifles and shotguns. Unlocks High-Explosive Shot (with shotguns) and High-Powered Shot (with sniper rifles).
9099539	Abilities Unlocked - Cyrus can use specialized ammunition with sniper rifles and shotguns. He gains High Explosive Shot  with shotguns, and High Powered Shot with sniper rifles.
9099541	Fire a roiling blast of psychic energy.
9099543	Artillery Strike
9099544	Call down a barrage from allied Imperial Guard artillery positions. 
9099552	High-Explosive Shot
9099553	Fire an explosive shotgun shell that deals devastating damage, even to armored targets and vehicles.
9099564	Destructor
9099565	Fire a roiling blast of psychic energy.
9099576	Capture the Beacon
9099577	Campaign Score: %1CAMPAIGNSCOREVALUE%
9099586	Designate a single target; it takes increased damage for a short period.
9099589	Predator Autocannon
9099590	Secure
9099591	Contested
9099592	Hostile
9099593	War Cry
9099594	Fill all nearby infantry with vigor, making them briefly invulnerable.
9099596	Missions
9099597	Mission Intel: Bakstabba is vulnerable to melee attacks.
9099598	Mission Intel: Expect Ork artillery defending Bakstabba.
9099599	Suppressive Fire
9099600	Maintain sustained bolter fire, suppressing enemy troops.
9099605	Nemerian
9099606	TrueSkill™ rank
9099607	 #
9099608	Currently Equipped:
9099609	Support Thule and the Initiates.
9099610	Captain Davian Thule and several squads of our newest Initiate Space Marine recruits are under heavy Ork assault. Rendezvous and support them.
9099611	Rendezvous with Captain Thule and the Initiates
9099612	Rank
9099616	Dual scything talons
9099617	Astartes MK Vb
9099618	340 Damage
9099619	Stillness
9099620	Infiltrate does not drain energy while Cyrus and his squad are standing still.
9099621	Infiltrate does not drain energy while Cyrus and his squad are standing still.
9099622	Improved Infiltration
9099623	Cyrus and his squad are able to move at full speed while infiltrated.
9099624	Cyrus and his squad are able to move at full speed while infiltrated.
9099625	Improved Load Out
9099626	Adds an Accessory slot.
9099627	Number of Accessory slots increased by one.
9099630	Defeat Ork Assault
9099631	Mek Badzappa's Wartrukk and an Ork force is assaulting. Take cover and destroy the Orks.
9099632	Suppresses infantry but has a limited firing arc.
9099633	Suppresses infantry but has a limited firing arc.
9099634	Left Hand
9099635	Right Hand
9099636	Two-Handed
9099637	Strategic Assets
9099638	Army Painter
9099642	Patterns
9099643	Materials
9099644	Badges
9099645	Choose for me…
9099646	Chapters
9099647	Craftworlds
9099648	Hive Fleets
9099649	Clans
9099654	Revive Sergeant Avitus
9099655	Sergeant Avitus fell in the defense of the hamlet. Revive him to rejoin the fight against the Greenskin horde.
9099679	Fury of the Blood Ravens
9099681	Temporarily increase attack speed.
9099682	My Foe Shall Fall!
9099686	Artillery Strike
9099687	Call down a barrage from allied Imperial Guard artillery positions. 
9099693	(6p) Siccaris Plateau
9099694	(6p) Siccaris Plateau
9099753	The jungles of the planet Typhon extend from the lowest swamps to the crests of the mountains. Foul monsters and aliens may be lurking in the wilderness.
9099799	Adds 4 slot items
9099800	Adds 4 slot items
9099801	Adds 4 slot items
9099802	Adds 4 slot items
9099803	Adds 4 slot items
9099804	Adds 4 slot items
9099805	Adds 4 slot items
9099806	Adds 4 slot items
9099807	Adds 4 slot items
9099819	Adds 4 slot items
9099820	Adds 4 slot items
9099821	Adds 4 slot items
9099822	Adds 4 slot items
9099823	Adds 4 slot items
9099824	Adds 4 slot items
9099825	Adds 4 slot items
9099826	Adds 4 slot items
9099827	Adds 4 slot items
9099828	Adds 4 slot items
9099829	Adds 4 slot items
9099830	Adds 4 slot items
9099831	Adds 4 slot items
9099832	Adds 4 slot items
9099833	Adds 4 slot items
9099834	Adds 4 slot items
9099835	Adds 4 slot items
9099836	Adds 4 slot items
9099837	Adds 4 slot items
9099838	Adds 4 slot items
9099839	Adds 4 slot items
9099840	Adds 4 slot items
9099841	Adds 4 slot items
9099843	Takes the first 4 slot items away
9099844	Takes the first 4 slot items away
9099845	Takes the first 4 slot items away
9099846	Takes the first 4 slot items away
9099847	Takes the first 4 slot items away
9099848	Takes the first 4 slot items away
9099849	Takes the first 4 slot items away
9099850	Takes the first 4 slot items away
9099851	Takes the first 4 slot items away
9099863	Takes the first 4 slot items away
9099864	Takes the first 4 slot items away
9099865	Takes the first 4 slot items away
9099866	Takes the first 4 slot items away
9099867	Takes the first 4 slot items away
9099868	Takes the first 4 slot items away
9099869	Takes the first 4 slot items away
9099870	Takes the first 4 slot items away
9099871	Takes the first 4 slot items away
9099872	Takes the first 4 slot items away
9099873	Takes the first 4 slot items away
9099874	Takes the first 4 slot items away
9099875	Takes the first 4 slot items away
9099876	Takes the first 4 slot items away
9099877	Takes the first 4 slot items away
9099878	Takes the first 4 slot items away
9099879	Takes the first 4 slot items away
9099880	Takes the first 4 slot items away
9099881	Takes the first 4 slot items away
9099882	Takes the first 4 slot items away
9099883	Takes the first 4 slot items away
9099884	Takes the first 4 slot items away
9099885	Takes the first 4 slot items away
9100024	Blessing of Fortitude
9100025	Render all squads temporarily invulnerable.
9100039	From the ground! 
9100046	Just desserts, Greenskin.
9100047	Move to the pool, Commander. Captain Thule depends on you. 
9100068	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100069	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100070	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100071	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100072	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100073	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100074	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100075	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100076	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100077	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100078	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100079	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100080	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100081	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100082	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100083	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100084	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100085	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100086	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100087	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100089	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100090	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100091	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100092	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100093	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100094	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100095	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100096	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100097	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100098	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100099	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100112	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100113	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100114	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100115	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100116	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100117	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100118	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100119	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100120	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100121	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100122	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100123	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100124	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100125	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100126	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100127	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100128	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100129	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100130	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100131	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100133	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100134	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100135	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100136	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100137	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100138	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100139	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100140	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100141	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100142	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100143	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100150	Tyranid Warrior! Keep it off the Commander! 
9100151	Orks. And freshly dead. 
9100152	Protect the Commander! 
9100153	There. What was that?
9100154	Commander, Captain Thule needs that sample. 
9100155	You must collect it at the reclamation pool. 
9100156	Gaunts from the nest!
9100157	Something under the surface… 
9100158	More of the beasts! 
9100159	That nest is readying another batch.
9100160	Bio-plasma! Move! 
9100161	Attack Ping
9100162	1v1 Calderis Dunes
9100163	Click this button then click on the map to tell your teammates to attack a location.
9100164	The blowing sands of the Caldaris dunes have covered the bodies of many a fallen warrior.
9100165	Calderis Dunes
9100172	War is all we are. The rest is delusion.
9100173	Look at Captain Thule - risen from death to fight but then falling again into slumber.
9100174	Choppa
9100176	'Uge Hammers
9100177	Melee assault weapon effective against all unit types.
9100178	Huge Hammer
9100179	1v1 High City
9100180	Towering high above the horizon of Meridian, this glorious monument to man can never fall.
9100181	High City
9100182	(6p) Argus Desert Gate
9100183	A small community was once able to live a meager existence here. The coming conflict will certainly reduce this town to dust.
9100184	(6P) Argus Desert Gate
9100185	1v1 Typhon Swamp
9100186	The flooded lowlands of the jungle world Typhon. The terrain is foul and treacherous, the dark waters are much worse.
9100187	Typhon Swamp
9100188	Support Item Increase
9100189	Support Item Increase
9100190	Support Item Increase
9100203	Ranged Piercing
9100215	Building
9100219	Level:
9100220	Experience Points Required: %1EXPERIENCE_REQUIRED%
9100221	Level:
9100222	Level:
9100224	Usage Stats
9100225	War Stats
9100226	Race Wins and Losses
9100248	date?
9100263	Local Player
9100264	Co-op Player
9100265	MISS
9100266	Biomorphs
9100267	Commander Wargear
9100268	You have received new transmissions for review on the Bridge.
9100269	Build a listening post
9100270	Exit All
9100271	Have all units exit from the hold.
9100272	Reinforcement
9100273	Replace fallen warriors.
9100274	View an overview of Subsector Aurelia and/or travel to other threatened planets.
9100275	Outfit your squads with wargear and guide their advancement.
9100276	Select the squads that will deploy on the next mission.
9100277	Exit the game.
9100285	Tyrant Talons
9100296	Skykilla
9100297	Rippa-Splitta
9100298	Mekboy
9100299	Farseer Idranel of Ulthwé has been directing Eldar operations in the sector. Fight your way through the forces defending the Farseer and then eliminate her.
9100300	Defeat!
9100301	Continue
9100302	View the Battlefield
9100303	Victory!
9100304	Fury
9100305	Resilience
9100306	Speed
9100307	Bonus
9100308	Total
9100309	XP
9100310	Enemy Threat Eliminated
9100317	Twin Linked Shoota
9100332	Fine Destructor
9100333	Light Infantry
9100335	Veteran Infantry
9100341	About Quick Tips
9100342	Clicking on a Quick Tip with the left mouse button brings up information to help guide you in Dawn of War 2.
9100343	Singing Spear
9100344	%1Player% Kicked!
9100345	%1Player% is no longer in the game.
9100346	Player Kicked
9100350	Supply Drops
9100351	To pick up a supply drop, simply click on it with the left mouse button. This will replenish some of your stimulant packs, grenades and other limited use abilities.
9100352	Destroying storage crates provides you with supply drops. To destroy a storage create, first make sure you have a unit selected. Then move the mouse cursor over the crate and give an attack command.
9100357	Completed Missions
9100358	Assassinations
9100359	Defenses
9100360	Currently Orbiting
9100361	Expires Today
9100362	Level Up
9100363	Deploy a defensive turret here
9100364	Left
9100365	Right
9100366	Two-handed
9100368	NPC Beamy Deffgun
9100369	Donations
9100370	Undo
9100371	Points Remaining
9100372	Trait Unlocked!
9100373	Ability Unlocked!
9100387	Sprint
9100388	Unlock Ability - Gain additional movement speed and become immune to knockdown for a short period.
9100389	Unlock Ability - Gain additional movement speed and become immune to knockdown for a short period.
9100401	Can Only be Replaced, Not Removed
9100410	Big Shoota
9100411	Beamy Deff Gun
9100412	Effective against vehicles.
9100450	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100451	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100452	Scouts - stay in cover!
9100453	Kill the Orks that are out in the open! 
9100454	Welcome, Commander.
9100455	This is Captain Davian Thule, in command here on Calderis.
9100456	We are battling the Orks that threaten this world. 
9100457	You have dropped right into the combat zone.
9100458	I am north of you with several squads of our initiates.
9100459	We are under heavy fire and losing control of our flanks. Move north and provide support. 
9100460	The Orks ahead of you are trying to outflank us!
9100461	Eliminate them! 
9100462	Reinforcements have arrived! 
9100463	But the Greenskins will not give us much time before they attack again.
9100464	I need you and Sergeant Tarkus to take charge of driving the Orks back.
9100465	While you do so, I will fall back to the south with the initiates and secure our flank.
9100466	Move up toward the ruins east of here and prepare to repel the next Ork wave. 
9100467	Commander, the Orks are using a guard tower near the cave mouth.
9100470	Get to Felhammer Mine and find out who is stirring up the Orks. 
9100471	Gone… But those were no Orks. 
9100472	Whoever the Orks' ally is, the relationship seems to be uneasy. 
9100473	You gitz fooled Skykilla an' Gutrencha…
9100474	But me cybork eye sez you ain't even Orks at all!
9100475	We cannot allow one obstinate Ork to derail the Farseer's plan. 
9100476	Commander, the Eldar must be the ones who have been stirring up the Orks.
9100477	The fools cannot see the true threat facing us all. 
9100478	Foolish, blind humans…
9100479	The Orks could have slowed them down… given us time …
9100480	You… You have… doomed us all…
9100481	Humies! Let's get shootin'! 
9100482	The Ork leader. He is getting away. 
9100483	Commander, that Ork is heading to lead an attack on the town gates.
9100484	We have to get to the city gate!
9100485	Keep fighting! We must secure the city gate! 
9100486	Commander, if Argus falls, all of Calderis goes with it.
9100487	You must prevent the Orks from breaching the city gates.
9100488	Commander, Tarantula sentry guns are ready to deploy.
9100489	Relay positions and they will drop in to bolster your defense. 
9100490	Run fer yer lives! 
9100491	The Warrior beast is getting away!
9100495	Campaign Score:
9100496	Current Accolade
9100497	Savior Score:
9100498	Warrior Score:
9100499	Warrior Score:
9100500	Savior Performance
9100501	Average Resilience
9100502	Territories Secured
9100503	Wargear Collected
9100504	Strategic Assets Secured
9100505	Successful Defend Missions
9100506	Warrior Performance
9100507	Average Fury
9100508	Average Speed
9100509	Completed Missions
9100510	Enemies Killed
9100511	Energy Field
9100512	Raise a force field that absorbs damage by draining Energy.
9100513	Tyranid Warrior
9100514	Consume mass quantities!
9100515	Tyranid Warrior
9100516	Warrior
9100517	Tyranicus Gladius
9100518	Stronghold
9100520	Space Marine Light Infantry
9100521	Space Marine Heavy Infantry
9100531	Aurelian Crusade
9100544	Sunder Armor
9100545	Break any protective barriers on a unit.
9100547	Keep your distance from that shield! Deploy ranged weapons!
9100548	Close in! Engage the beast in hand-to-hand combat!
9100551	Build Structures
9100555	Light Infantry
9100556	Veteran Infantry
9100570	Energy Shield
9100571	Deploys an energy shield that protects infantry behind it.
9100572	Energy Shield
9100573	Building
9100574	Deployable Cover
9100580	Gaunt damage 2
9100581	Further increase the damage of your Gaunt's.
9100583	Gaunt health 2
9100584	Further Increase the health of your Gaunt's.
9100585	Level 2 Hive
9100586	Level 2 Hive
9100591	Custom Games
9100592	On your feet, brothers! There is a battle to win!
9100593	Proximity Mines
9100594	Scatter proximity mines around the targeted position. Mines arm after 5 seconds.
9100596	Rain Detail
9100600	The Tyranid!
9100601	Surround it! Do not let it escape! 
9100602	Lictor! 
9100603	Destroy those thickets! 
9100604	There it is again!
9100606	Rendezvous here for extraction
9100607	Public
9100615	This is our first chance to strike back at the Tyranid enemy, and we cannot pass it up.
9100616	Collecting samples from this creature's corpse may also lead to a cure for Captain Thule, and could give us valuable information on how to defeat the hive fleet. 
9100617	This area is heavily infested, Commander, so be prepared for heavy resistance. 
9100618	Target the larger creatures to disrupt the swarm. 
9100619	That will buy us the time to get to our target.
9100620	Our Librarians have also consulted the more complete records aboard the Litany of Fury.
9100621	With this information we have devised a plan of attack against the Hive Fleet. 
9100622	Commander, the Orks continue to undermine our defenses on Calderis. 
9100626	Humans -- Your meddling cost us dearly on Calderis and Typhon.
9100627	You will not succeed on Meridian as well. 
9100628	Suffer for what you have cost us! 
9100629	Why could you not simply die?! 
9100630	Idranel feared you humans would be the death of us.
9100631	As ever, fate proves her right. 
9100632	The Warlock mentioned another Eldar: Idranel.
9100633	This could be the Eldar leading operations in the sector.
9100634	I will contact the fleet, Commander. 
9100635	Sub-Sector Aurelia.
9100636	This cluster of worlds stands on the very edge of the Imperium of Man.
9100637	From this frontier came the Blood Ravens, a chapter of the Emperor's own Space Marines.
9100638	Now savage aliens seek to overrun the sector, and break the Blood Ravens once and for all.
9100639	Captain Davian Thule and a handful of Space Marines lead the raw recruits defending these worlds.
9100640	Now, another Space Marine joins this desperate battle.
9100641	A newly promoted Commander, ready to lead in our darkest hour.
9100642	You are this Space Marine.
9100643	And you will tip the balance toward victory. 
9100644	Tyranids have a simple and terrible agenda, Commander. 
9100645	The Hive Fleet is already depositing billions of alien organisms on our worlds.
9100646	Our only hope of stopping the Tyranids is to strike at the heart of the Hive Fleet itself. 
9100647	For us to do this, you must first accomplish three critical tasks.
9100648	You must locate and secure the Astronomic Array hidden on Planet Typhon. 
9100649	Only its precise scans will allow us to analyze the Hive Fleet and locate its weaknesses.
9100650	You must also obtain a sample of the Hive Fleet's bio-toxins. 
9100651	Only a pure gene-sample will allow us to develop a poison to strike at the Hive Fleet.
9100652	And you must secure access to Angel Forge on Planet Meridian. 
9100653	Only this ancient forge's vast manufacturing capabilities will allow us to produce weapons with which to deliver our poison.
9100654	Each of these tasks pits your handful against untold billions.
9100655	The future of the entire sector depends on your success, Commander. 
9100656	Mek Badzappa has been wreaking havok in the area for some time now. Find him and kill him.
9100657	Move towards Felhammer Mine
9100664	Healing Aura
9100665	All nearby allied infantry heal faster.
9100666	Grenade Extra Text goes here
9100667	Healing Aura
9100668	All nearby allied infantry heal faster.
9100669	Grenade Extra Text goes here
9100674	Move North towards allied IG
9100675	Rendezvous with Allied Troops
9100681	A message is coming in from chapter command.
9100682	I will relay all distress signals back to you while we devise a plan of attack. 
9100683	Destroy the Attacking Orks
9100684	Thule and the Initiate Space Marines are secure in cover, but need assistance destroying the Ork assault on the position. Destroy all of the Orks.
9100685	Commander, we have located the Eldar raiding party that threatens our supply lines between Typhon and Calderis.
9100686	We have identified their leader as the dangerous Ranger Nemerian.
9100687	He is apparently coming from an operation in Ork territory. This is our chance to cripple Eldar operations on Typhon.
9100688	I suggest we neutralize him immediately, Commander. 
9100689	You humans always make a mess of things.
9100690	No wonder the Farseer chose the Orks as our instrument instead of you. 
9100691	The Eldar know the Tyranids are coming. 
9100692	That explains their actions among the Orks.
9100693	So the Eldar were uniting the Orks to slow down the Tyranids.
9100694	Yes. Nemerian clearly knew of the Tyranids.
9100695	What can you tell us about the Tyranids, Cyrus?
9100696	The chapter records are frustratingly vague.
9100697	The Tyranids are unlike any other threat we have faced, Tarkus.
9100698	Orks may operate in vast hordes, but they still have individual chieftains that unite them. 
9100699	A Tyranid Hive Fleet, however, is a single massive organism. Every creature in the swarm is simply one part of a single terrifying mind.
9100700	We cannot break the Tyranids' morale, or take advantage of their pride. 
9100701	We cannot make them see reason.
9100702	And for every beast we kill, a million more are ready to take its place.
9100703	But what do they want?
9100704	Decoding alien motivations is often a fool's errand, Thaddeus.
9100705	But in this case, the answer seems to be all too simple.
9100706	The Hive devours entire worlds. Its goal is to feed itself and grow, and it will not stop until the entire galaxy is consumed.
9100707	We have seen the warrior creatures, and soon there will be more of them.
9100708	But there are also countless spores and smaller beasts already transforming the environment and stripping the world's biomass.
9100709	In a few weeks, huge capillary towers will grow from the surface and the Hive Fleet will literally suck all life from these worlds.
9100710	Only if we do not stop them, Cyrus.
9100711	Chapter records make reference to some sort of synapse link among the Tyranids. What is that?
9100712	The entire Hive Fleet is connected through some sort of psychic network.
9100713	The larger beasts act as relays of a sort.
9100714	So long as they are nearby, the countless Gaunts and other beasts all act with a unified purpose.
9100715	Without this link, the lesser creatures revert to a more bestial state.
9100716	We can use this to our advantage.
9100717	Yes, somewhat.
9100718	Killing one of these synapse creatures can cause backlash among surrounding Tyranids. 
9100719	The problem is that there is always another synapse creature ready to fill the gap, but killing a synapse creature does buy us time. 
9100724	Commander, Mek Badzappa and his Orks are set to overrun Argus, the planetary capital.
9100725	If they do so, all of Calderis will fall.
9100726	I have set up a defense at the city gates, but the initiates and Space Marines there need your support. 
9100727	You will drop south of their position and drive north to secure the gates.
9100728	I have taken a few Space Marines to the east and have cut off the Orks' main approach.
9100729	Calderis must not fall, Commander. 
9100730	There are billions of them and only a handful of us. 
9100731	Have you faced these things before, Cyrus?
9100732	Once, a long time ago when I served in the Deathwatch.
9100733	We are going to need all the help we can get to face this infestation. 
9100734	Even then, we will probably fail. 
9100735	We are receiving reports that the Eldar are stirring up the Orks on the nearby Typhon system.
9100736	Like Calderis, Typhon is a recruiting world for our Chapter. We cannot allow it to fall.
9100737	The Armageddon will take you to Typhon so you can engage the enemy there.
9100738	I will remain here on Calderis to coordinate defensive operations. 
9100739	Commander, with your permission I will attempt to raise the nearest of our chapter fleets. 
9100740	This may take some time, however.
9100741	In the meantime, we need to secure Typhon before the rest of the Tyranid swarm arrives, otherwise our supply lines will be devastated.
9100742	We should return to Typhon and eliminate those Eldar. 
9100743	Captain Thule has fallen to aliens who have escaped retribution.
9100744	A massive Hive Fleet looms over our recruiting worlds.
9100745	We are a handful against countless billions.
9100746	But this battle is not over. 
9100747	Someone is agitating the Orks and pointing them at valuable targets.
9100748	If we are going to win this war, we need to find out who is using the Greenskins against us. 
9100749	Distress signals are coming from locations across Calderis. We need to push the Orks back before we can assess who is driving them into us.
9100750	Prepare your squads and mount strikes against those targets.
9100751	Once they are dealt with, we can search their remains for clues about who is stirring up the Orks. 
9100752	We have found crucial evidence among the remains of Skykilla and Gutrencha's Orks.
9100753	Both had recently visited Felhammer Mine in the mountains outside Argus. 
9100754	Whoever is stirring up the Orks must be using Felhammer as a base of operations.
9100756	Your victories against the Orks and Eldar have stabilized the situation on Typhon for the time being.
9100759	Badzappa's Orks have gathered for another major strike against the planetary capital.
9100760	I have organized a defense, but our initiates will not be able to hold back the horde for very long.
9100761	Without your support, I fear Calderis will fall.
9100763	We cannot afford to delay, Commander.
9100764	If the capital falls, Calderis will be lost to us.
9100766	Commander, we have located a substantial Eldar strike force. 
9100767	This force appears to be led by one of their so-called Warp Spiders.
9100768	Warp Spiders are capable of rapid teleportation, which may explain how the Eldar are monitoring the Orks on Typhon without being seen.
9100769	This Warp Spider will not stay in one place for long, so time is of the essence. 
9100770	Eliminate him and uncover what you can of the Eldar plans on Typhon. 
9100772	Excellent work, Commander. 
9100773	Without Warp Spiders stirring up the Orks, Typhon is far more secure.
9100774	Not all news is good, however.
9100775	Commander, Typhon is being ravaged by an Ork assassin called Bakstabba. 
9100776	This Greenskin is responsible for murders and sabotage across the planet.
9100777	Bakstabba is clearly being manipulated by the Eldar, given his choice of targets.
9100778	If he continues unchecked, Typhon’s defenses will start to crumble.
9100779	If you eliminate Bakstabba quickly, we may stop the invasion of Typhon before it starts. 
9100780	Eldar goading Orks. No good can come from this.
9100781	No good at all. 
9100782	Well done, Commander. That assassin will never plague us again.
9100783	It still remains unclear what the Eldar hope to gain by provoking the Orks.
9100784	Its lush jungle canopy shrouding it in mystery.
9100785	Among this beauty lie the keys to our salvation.
9100786	Commander, the time has come to strike at our true enemy.
9100787	Whoever has been provoking and guiding the Greenskins is holed up at Felhammer Mine on the outskirts of Argus.
9100788	We believe that Mek Badzappa, the Ork who escaped us when you first arrived on Calderis, is also headed for the mine.
9100789	You and your squads will drop south of Felhammer and push north.
9100790	Eliminate the Orks and whoever is aiding them. 
9100791	For this reason Sergeant Cyrus will remain aboard the Armageddon and provide mission support.
9100792	This is a grave development, Commander.
9100793	The Eldar are evidently provoking and influencing the Orks. Their involvement is hardly good news.
9100794	That they are, Tarkus. But the Eldar aren’t fools. 
9100795	The Warlock you defeated may have been guiding the Orks here on Calderis, but he was only one part of a larger plan. 
9100796	The Greenskins have taken over a hamlet outside Argus. This hamlet sits on a vital supply route, and all of Calderis could fall if we do not dislodge them.
9100797	Sergeant Avitus and his squad of Devastator Space Marines held the hamlet alone, but they were finally overwhelmed.
9100798	You must retake the hamlet and drive the Orks back. 
9100799	With the hamlet cleared, we can secure the main route into the capital.
9100800	The Greenskins knew to strike where we were most vulnerable, Captain Thule. 
9100801	Cyrus is correct. 
9100802	Calderis.
9100803	We Blood Ravens select our initiates from this world's fierce warriors. 
9100804	Calderis is the cradle and the future of our chapter. 
9100805	Now, the Orks would take it from us.
9100806	This, we cannot allow. 
9100807	Use grenades to clear the tower
9100809	Choppa
9100810	Proximity Mines
9100811	Grants the ability to throw proximity mines.
9100816	Falcon Pilot
9100817	Fire Prism Pilot
9100818	Fight your way through its defenders and destroy the Falcon Battle Tank.
9100819	The Chapter would like to honor your donations.
9100820	Proximity Mine (Ork)
9100821	Mek Badzappa
9100828	Attack-Move
9100829	Advance to a designated location, engaging any enemy encountered on the way.
9100830	Melee Attack
9100831	Engage a designated target in melee instead of ranged combat.
9100832	Attack Ground
9100833	Fire weapon at a designated point on the terrain.
9100834	Stop
9100835	Stop current action and hold position.
9100836	Fall Back
9100837	Move immediately to nearest rally point or base to reinforce and heal. Units falling back take less ranged damage and greater melee damage.
9100841	Group Teleport
9100842	Teleport all nearby allies infantry to the targeted location.
9100848	Send a shockwave at the enemy, knocking them down and dealing damage in a line
9100852	Neophyte
9100853	Scout
9100854	Space Marine
9100855	Battle Brother
9100856	Veteran
9100857	Sergeant
9100858	Standard Bearer
9100859	Terminator
9100860	Captain
9100861	Chaplain
9100862	Librarian
9100863	Chapter Master
9100864	Outcast
9100865	Dire Avenger
9100866	Howling Banshee
9100867	Striking Scorpion
9100868	Fire Dragon
9100869	Swooping Hawk
9100870	Dark Reaper
9100871	Warp Spider
9100872	Exarch
9100873	Farseer
9100874	Warlock
9100875	Autarch
9100876	Ripper
9100877	Termagant
9100878	Hormagaunt
9100879	Gargoyle
9100880	Warrior
9100881	Genestealer
9100882	Ravener
9100883	Zoanthrope
9100884	Lictor
9100885	Carnifex
9100886	Broodlord
9100887	Hive Tyrant
9100888	Snotling
9100889	Grot
9100890	Shootaboy
9100891	Sluggaboy
9100892	Tankbusta
9100893	Loota
9100894	Kommando
9100895	Stormboy
9100896	Nob
9100897	Meganob
9100898	Deff Dread
9100899	Warboss
9100900	Class %1Level% %2Rank%
9100901	Eldar Warlock Leader
9100934	It is the distant future.
9100935	And the Imperium of Man has spread across the entire galaxy.
9100936	But our days of expansion are long past. 
9100937	Where once we fought to conquer, now we fight simply to survive. 
9100938	Savage and bloodthirsty aliens ravage our worlds. 
9100939	Our defenders die by the billions in endless wars of attrition. 
9100940	Devious enemies lure us into traps and snares.
9100941	Advanced alien technology claims millions of lives in mere moments.
9100942	Now, from beyond the galaxy's edge--
9100943	--comes the greatest threat yet to our survival.
9100944	Once, the Emperor of Man led us in battle.
9100945	We were unstoppable. 
9100946	But no longer.
9100947	The Emperor suffered a terrible wound at the hands of his traitorous son.
9100948	Across the stars, our overstretched armies fight countless wars.
9100949	We face constant attack from ruthless aliens. 
9100950	Our very survival is at stake.
9100951	And we stand on the brink of defeat. 
9100952	Our greatest hope lies with the Space Marines.
9100953	Genetically modified warriors of superhuman ability. 
9100954	But the Space Marines are few. 
9100955	The galaxy is large. 
9100956	And our enemies are without end. 
9100957	In the grim darkness of the 41st Millennium-- 
9100958	There is only war. 
9100959	Well fought, Commander.
9100960	Commander, the Orks have struck another valuable target.
9100961	A powerful Ork chieftain named Gutrencha is leading the assault,  but someone must have pointed him at this target  – likely without his even knowing it.
9100962	Keep on the lookout for clues as to who may be manipulating him. 
9100963	Gutrencha's location is marked on your map display, Commander.
9100964	You will need to fight through the Orks defending him.
9100966	Commander, the Orks have struck another critical target.
9100967	Stormboyz are especially ruthless Orks that can strike quickly, and escape before reinforcements arrive. 
9100968	Eliminate Skykilla. This will buy us valuable time, and may uncover who is guiding these Orks. 
9100969	I am deploying a team to search the Ork remains for clues as to who is agitating them. 
9100970	Commander, I sympathize with the people caught on Calderis and Typhon.
9100971	Commander, if we are to attack the Hive Fleet, we need a weapon deadly enough to destroy the Hive Ships themselves.
9100972	Chapter records contain details on several such weapons, but they all rely on matching the exact genetic strain of the Hive Fleet.
9100973	To do so, we must gather samples of the bio-toxins used by the Tyranid swarms.
9100975	This means locating a primary hive somewhere on Calderis or Typhon. There we can collect pure bio- toxin from the hive's heart.
9100976	To find such a hive, we must collect and analyze samples from Tyranid warrior creatures across these planets.
9100977	Uncovering these samples may also allow us to counteract the poisons killing Captain Thule.
9100978	Commander, Captain Angelos and I have discussed a way to uncover a weakness in the Hive Fleet.
9100979	Commander, the Eldar you have encountered in the sector are turning into a very serious threat.
9100980	We are now receiving reports that they are active on the sub-sector capital planet of Meridian. 
9100981	Chief among these is the ancient Angel Forge. We must secure access to the Forge if we are to manufacture our weapons against the Hive Fleet.
9100982	The sector governor on Meridian will marshal his forces, but you will need to travel there personally and ensure our access to the forge.
9100983	Defeat 2 Ork targets
9100984	The True Enemy
9100985	Secure Typhon
9100986	Travel to Planet Typhon
9100987	Defeated %1SOFAR%/%2TOTAL% targets on Typhon
9100988	Defeat the Ork and Eldar targets on Typhon
9100989	Welcome to the Installer for [ProductName].
9100990	System Performance Screen
9100991	License Agreement
9100992	Please read the following license agreement carefully.
9100993	Verify Options
9100994	To change any options before installing, click Change.
9100995	Enter your product key.
9100996	Install Complete
9100997	Installation Failed
9100998	Options
9100999	The installer will install [ProductName] on your Computer. To continue, enter your Product Key and click Next.
9101001	WARNING: This program is protected by copyright law and international treaties.
9101002	Unfortunately your CPU does not support SSE. Installation will abort.
9101003	CPU Performance
9101004	Great
9101005	Video Memory
9101009	64 MB
9101010	256 MB
9101011	Vertex Shader Model
9101012	1.1
9101013	2.0
9101014	Fight your way through the Orks infesting the region to eliminate Gutrencha.
9101015	Pixel Shader Model
9101019	Physical Memory
9101020	1.0 GB
9101021	2.0 GB
9101022	1.1 GB
9101023	1.8 GB
9101024	Complete 'The True Enemy'
9101025	Overall Memory
9101026	(Physical + Pagefile)
9101027	Sound Card Found
9101028	CPU Supports SSE
9101029	Overall Result
9101030	Recommended
9101031	Detected
9101032	Result
9101033	To install [ProductName] with the default options, click Install. If you would like to change any of these options before proceeding, click Change.
9101034	Return to Planet Calderis
9101035	Install Location:
9101036	You must enter your product key to install [ProductName]. This key is found on the game case or manual.
9101037	Setup has finished installing [ProductName].
9101038	The installer was interrupted before [ProductName] could be completely installed.
9101039	Complete 'The Defense of Argus Gate'
9101040	Your system has not been modified. To complete installation at another time, please run setup again.
9101041	Click Finish to exit the wizard.
9101044	Install [ProductName] to:
9101045	Shimmer Orb
9101046	Deploy shimmer orb. Ranged weapon attacks cannot penetrate the shimmer orb and units within it cannot fire out.
9101048	Create Desktop Shortcut
9101049	Show Readme
9101050	Launch Game when Finished
9101051	Add executable to Windows Firewall
9101052	Install
9101053	Change
9101054	Finish
9101055	Forward
9101056	Do not show Readme.txt after install is finished
9101057	Create a shortcut on the desktop
9101058	Do not create a shortcut on the desktop
9101059	Launch the game when done
9101060	Do not Launch the game when done
9101061	WARNING: There is not enough space on drive [drive]:. [ProductName] requires [space] megabytes of free space, the drive has [freespace] megabytes of space. 
9101062	The path you have selected is longer than 200 characters, please select a different path.
9101063	Unfortunately your video card does not support shader model 1.1. Installation will abort.
9101064	Invalid key entered. Please check your key and try again.
9101065	Are you sure you want to cancel?
9101066	Your computer appears to have a dual-core AMD CPU. To ensure a smooth gaming experience, please make sure you have installed the latest CPU drivers and AMD Dual-Core Optimizer available from AMD's website at http://www.amd.com.
9101070	Only one copy of the installer may run at one time. This application will now close.
9101071	Please run setup.exe to start the installation process.
9101072	Level %1LEVEL% - %2CLASS%
9101073	%1CLASS%
9101074	The [ProductName] installer must be run as administrator. Installation will abort.
9101075	Add an exception to Windows Firewall
9101076	Do not add an exception to Windows Firewall
9101080	Retail Code
9101081	The game will be installed with the following options:
9101085	The retail code entered is invalid.
9101086	Retail Code (if applicable):
9101087	Clear
9101088	To return to Windows press Finish.  To launch [ProductName] press Launch.
9101090	Launch
9101091	Sound On
9101092	Sound Off
9101096	Unfortunately your CPU is not powerful enough to play [ProductName]. Installation will abort.
9101097	Unfortunately your computer does not have enough physical memory to play [ProductName]. Installation will abort.
9101098	Space required: [space] MB
9101099	Eldritch Storm
9101100	Unleash a large psychic storm, disrupting and damaging enemies in a large radius.
9101105	Defend the Communications Array on Argus Settlement
9101106	Obtain the Bio-Toxin
9101107	The Astronomic Array
9101108	Secure Angel Forge
9101115	Space Available (Drive [drive]): [space] MB
9101116	Setup has finished installing [ProductName]. Some components could not be completely installed at this time. Please reboot your computer now to complete installation.
9101117	Determining system profile…
9101118	Unassigned Squads
9101119	Rosarius
9101120	Shrine Accessory
9101121	Grants the Blessing of Fortitude ability
9101122	Number of Shrines secured on the orbited planet determines number of uses per deployment
9101123	Signum
9101124	Communication Array Accessory
9101125	Grants the Artillery Strike ability
9101126	Number of Communications Arrays secured on the orbited planet determines number of uses per deployment
9101132	2.0 Ghz
9101133	3.0 Ghz
9101139	Elite Jump
9101140	Use Frag Grenades on the Tower
9101141	Destroy the Guard Tower
9101142	The Orks are using the tunnels to attack from the cave entrance. Collapse the entrance by using Frag Grenades on the Guard Tower.
9101143	%1Wins% wins - %2Losses% losses
9101144	Ability Range
9101145	Many abilities have a range beyond which they will not function. To see this range, hover the cursor over the ability's icon. The range will appear as a dotted line on the terrain.
9101146	Allied Units
9101147	Allied squads are units fighting on your side which you do not control. They appear with a yellow selection circle around their base.
9101148	Force Commander
9101149	Tarkus
9101150	Cyrus
9101151	Avitus
9101152	Thaddeus
9101157	Sergeant Tarkus, Tactical Squad
9101158	A veteran of centuries of campaigning, Tarkus leads his Tactical Marines into combat with confidence and a steely demeanor. Slow to anger, Tarkus is a rock-solid second-in-command and expert tactician.
9101159	Level 2 Webway Assembly
9101160	Vehicle Webway
9101161	The Falcon is the primary battle tank for the Eldar army.
9101163	Menu
9101164	Deep Strike Terminator Squad
9101165	Teleport in a Terminator Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness.
9101166	Level 3 Stronghold
9101167	Finding Rippa-Splitta is our only chance of locating the astronomic array in time.
9101168	This is our only hope of finding a critical weakness in the hive fleet, Commander.
9101169	You must get to the array and manually upload its data on the Tyranid Swarm.
9101170	This will allow us to find a critical weakness in the Hive Fleet.
9101171	With it, you can order a precise, tactical orbital strike once per mission. 
9101172	Deep Strike Terminator Assault Squad
9101173	Teleport in a Terminator Assault Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness.
9101174	Level 3 Stronghold
9101175	For the Emperor
9101176	Temporarily increase the squad's ranged damage but render them unable to move.
9101177	Commander, we have finally located a primary hive in the swamps of Typhon.
9101178	We believe this hive houses a toxin pool that can supply us with the pure genetic sample we have been searching for.
9101179	If you can secure a sample from this toxin pool, we will be able to produce the weapon we need to destroy the Hive Fleet.
9101180	This toxin sample may also allow us to counteract the poisons that are killing Captain Thule.
9101181	Secure the toxin sample immediately, Commander. The fate of the entire sector depends on it.
9101182	This brood hive contains a toxin pool that can provide us with the genetic information we need.
9101183	The creatures here are also a match for the poison killing Captain Thule.
9101184	With it, we can also develop a weapon that can destroy the hive fleet itself.
9101185	Administering the anti-toxin…
9101186	Powering the armature…
9101187	Captain Thule… can you hear us?
9101188	Complete 'Into the Hive'
9101189	%1SOFAR%/%2TOTAL% Meridian Territories Secure
9101190	Secure 1 or more terrioties on Meridian
9101191	NOTE: Secure a territory by capturing both its strategic assets (Automated Foundries, Communications Arrays, Holy Shrines).
9101192	Commander, Captain Angelos here.
9101193	The politicians of Meridian have had their chance. You must act immediately, if we are to save the sector.
9101194	Eliminate the Tyranid broods in the critical spires, but above all secure strategic locations to bolster the planetary defense.
9101195	Commander, chapter records do indeed make mention of this Idranel, which the Eldar Warlock mentioned.
9101196	She is a Farseer - a witch-leader of her people - and aligned with the same Craftworld which opposed our efforts during the Kronus campaign.
9101197	Idranel is undoubtedly the leader of Eldar operations on Meridian.
9101198	Continue to counter Eldar operations there and the witch will eventually reveal herself.
9101199	Commander, we have located one of Rippa-Splitta’s lieutenants.
9101200	A frustrating setback, Commander.
9101201	Scans have already located Deff Driva’s base camp. I am sending the location to your map display.
9101202	These Ork attacks are taking their toll, Captain, and drawing our attention away from the Tyranids.
9101203	Is there any way we can deal a decisive blow that will stop them once and for all?
9101204	Orks are like the many-headed hydra, Sergeant. Cut off one head, and two more will often appear.
9101205	But if we keep eliminating their chieftains, the true Warboss will eventually appear.
9101206	And when he does we will deal the killing blow.
9101207	Commander, we have located Deff Driva’s camp.
9101208	Like his predecessor, he seems to have been outfitted with a tank looted from our own armory.
9101209	Recovered images seem to indicate the tank is a stolen Predator, one of our chapter's deadliest armored vehicles.
9101210	We finally have Rippa Splitta’s location. 
9101211	This will allow us to finally pinpoint the astronomic array’s location.
9101212	How do the Orks keep turning our tanks against us?
9101213	I’d wager the Eldar had a hand in this. We should keep alert for further activity.
9101214	I’ve seen Orks steal tanks from secured depots before. But their choice of targets does seem to indicate they are getting help.
9101215	All Eldar activity seems to be confined to Meridian now. I do not think they are responsible.
9101216	Orks can be fairly organized under a strong-willed and ruthless Warboss.
9101217	Angel Forge is ours. This will allow us to manufacture the weaponry with which to attack the hive fleet itself.
9101218	These types of leaders are rare, but I am beginning to suspect that there is just such a boss behind this Ork invasion.
9101219	Commander, we have finally located the Ork who knows the location of the astronomic array.
9101220	Commander, you must return to Angel Gate. 
9101221	We cannot allow the Greenskins to acquire the weapons contained in the storehouses near the gate.
9101222	If the Eldar smuggled the Orks onto Meridian as you suspect, it must have been for a purpose.
9101223	Deploy your squads to rejoin Tarkus at Angel Gate.
9101224	Stormboy Boss Reinforcements
9101225	It's rainin' Orks…!
9101226	Stormboy Squad
9101227	Stormboyz
9101228	Ork Jump Infantry
9101229	Complete 'Fire Prism Assault'
9101230	Meridian Territory Held for %1SOFAR%/%2TOTAL% Days
9101231	Eldar at Angel Forge
9101232	Defeat the Eldar
9101233	Commander, a communication from Planet Meridian
9101234	That includes your home world of Meridian, Thaddeus.
9101235	You are no longer an under-city ganger. You are a Blood Raven.
9101236	You serve a higher purpose now.
9101237	Hold the Sector
9101241	Bommaboyz
9101242	Send a Stormboy to blow himself up when he reaches the target.
9101259	CLICK ME!
9101260	Wargear
9101261	Play a multiplayer game.
9101262	How to Select Units
9101263	Learn Camera Movement
9101264	Focusing the Camera
9101265	Attacking Enemies
9101266	Throwing Frag Grenades
9101267	Learn Ability Range
9101268	About Allied Units
9101269	Picking up Wargear Drops
9101270	Learn about Supply Crates
9101271	How to kill enemies in buildings
9101272	Picking up Supply Drops
9101273	How to use the Infiltrate Ability
9101274	To use Infiltrate, select Cyrus and click on the Infiltrate ability icon with the left mouse button. Cyrus and his squad will remain invisible to the enemy until you turn the ability off or he runs out of energy. To turn the ability off, just click on the icon a second time with the left mouse button.
9101275	Using the Demolition Charge Ability
9101276	How to Revive squad leaders
9101277	Reinforcing your squads
9101278	Capturing Beacons
9101279	How to use Fall Back
9101280	Learn about Suppression
9101281	How to use Tactical Advance
9101282	Using the Focus Fire ability
9101283	Learn about using Buildings
9101284	How to exit Buildings
9101285	How to capture a Stratagem
9101286	Using the Jump Ability
9101287	How to use Rally
9101288	Drop Pod Reinforcement
9101291	Play the campaign solo or cooperatively.
9101292	Blood Ravens planetside in: 
9101297	Proceed to the next objective, Commander.
9101298	This area is secure. Move forward.
9101299	Advance toward the next area, Commander.
9101300	Venerable Dreadnought Drop Pod
9101301	Deliver a Venerable Dreadnought by drop pod. The sight of this powerful melee walker killing enemy units inspires nearby troops, temporarily increasing their stats.
9101302	Level 3 Stronghold
9101306	Effective against infantry and vehicles.
9101307	Space Marine Predator
9101308	Gorwazza's Wagon
9101309	Tier 3
9101310	Looted Tank Boss
9101318	Can only have one Venerable Dreadnought.
9101320	Randomize
9101321	Rescue Guardsmen
9101322	Allied Units
9101323	Level 2 Webway Assembly
9101325	Level 2 Webway Assembly
9101327	Flesh Hook
9101328	Open the Games for Windows - LIVE Guide.
9101329	Guide
9101348	Sort By : %SORT%
9101350	Find a ranked match over Games for Windows - LIVE.
9101351	Retrieving statistics…
9101353	Play an unranked multiplayer match.
9101354	Play a private match against the AI or with members of your Games for Windows - LIVE friends list.
9101361	Stikkbombs
9101362	Stikkbombs
9101363	Select a Space Marine hero.
9101364	Select an Ork hero.
9101365	Select an Eldar hero.
9101366	Select a Tyranid hero.
9101367	Return to previous screen.
9101368	Choose the selected hero.
9101369	Choose a random race and hero.
9101370	Blessing of the Omnissiah
9101371	Initiate repair on all allied vehicles. Vehicles regain Health for the ability's duration.
9101375	Unlock units
9101376	Select a map.
9101377	Set the victory condition.
9101378	Level 3 Teleporta Platform
9101379	Set fixed or randomized starting locations.
9101380	Level 2 Teleporta Platform
9101382	Level 3 Teleporta Platform
9101383	Level 2 Teleporta Platform
9101384	Level 2 Hive
9101385	Level 2 Hive
9101386	Larraman's Blessing
9101387	Immediately revive all allied commanders who are currently unconscious on the battlefield.
9101388	Level 2 Hive
9101389	Level 2 Hive
9101390	Level 2 Hive
9101392	Level 2 Hive
9101393	Level 2 Hive
9101394	Level 3 Stronghold 
9101395	Level 2 Stronghold
9101396	Level 2 Stronghold 
9101397	Level 3 Webway Assembly
9101398	Level 2 Webway Assembly
9101399	Level 2 Webway Assembly
9101400	Level 2 Webway Assembly
9101402	Level 2 Webway Assembly
9101403	Level 2 Webway Assembly
9101404	Level 2 Webway Assembly
9101405	Level 2 Webway Assembly
9101406	Angels of Death
9101407	Render all your infantry temporarily invulnerable.
9101408	Rokkit Launcha
9101409	The Rokkit Launcha is effective against vehicles. Grants the Right in me Crosshairs ability.
9101410	Rokkit Launcha
9101411	Spore Mines
9101415	Improved Synapse
9101416	Improves the health of the Hive Tyrant and nearby friendly Tyranids.
9101417	Synapse aura
9101418	Bio-Plasma
9101419	Grants the Hive Tyrant the Bio-Plasma ability, a powerful blast of area of effect damage.
9101420	Bio-plasma
9101421	Use Yer Choppas!
9101422	Increase the melee damage of a target squad and their chance of triggering a special attack.
9101423	Crippling Talon
9101424	Reduces speed and damage of units struck by the Ravener Alpha.
9101425	Bolter
9101426	Return to Main Menu
9101427	Select your race and hero.
9101428	Set or cancel your status as ready or as host force the match to start.
9101429	Left click for more options.
9101433	Brood Warrior
9101434	Tyranid Warrior Beast
9101435	To Victory!
9101436	Charge to a specified location with the chapter's vigor, smashing through objects and knocking enemies back.
9101438	Unlock units
9101445	Unlock grenades and Infiltration
9101446	Upgrade Razorbacks
9101447	Unlock Meta Bombs
9101448	Unlock Assault Squads
9101449	Assault Squads make good melee infantry. They use there jump pack to quickly close the distance.
9101450	View player statistics
9101456	Equip heavy ranged weapon
9101457	Equip heavy ranged weapon
9101458	Add squad leader
9101459	Equip heavy missile launcher
9101460	Equip flamethrower
9101461	Equip heavy flamethrower
9101462	Equip anti-vehicle weapon
9101463	Equip heavy weapon
9101464	Add squad leader
9101466	Equip weapon
9101467	Add a Sergeant to the squad
9101468	Unlock Plasma Grenades and Infiltration
9101469	More Dakka
9101470	Temporarily increase the ranged firepower of a targeted squad.
9101473	Runes of Reaping
9101474	Allows the Farseer to siphon Energy from opponents with each melee hit.
9101475	Spirit Stones
9101476	Unlock Banshees
9101477	Unlock Fleet of Foot
9101481	Unlock Warp Spiders
9101484	Kult of Speed
9101485	Temporarily increase speed and firing rate of all allied vehicles.
9101486	Upgrade Exarchs
9101487	Unlock units
9101489	Runes of Reaping
9101490	Runes of Reaping
9101491	Runes of Reaping
9101492	Unlock units
9101493	Unlocks Brightlance
9101497	Unlock units
9101499	Unlock units
9101500	Upgrades your Tyranid Hive to level 2 and unlocks the Venom Brood, Zoanthrope, Tyrant Guard and Genestealer Brood.
9101502	Change your control options.
9101503	Are you sure you want to leave this multiplayer match?
9101504	Are you sure you want to leave this party?
9101505	Are you sure?
9101506	Adjust the mouse scroll speed.
9101510	Consecrated Bolter
9101511	Ranged weapon effective against infantry. Grants the Brothers In Arms ability to boost the ranged attack power of allied units.
9101512	Bolter
9101515	Change your graphic options.  Higher settings require a faster CPU and video card.
9101523	Add squad leader
9101525	Equip anti-armor weapon
9101527	Change your audio options.
9101528	Adjust screen resolution. Increased settings require a faster video card.
9101529	Add squad leader
9101530	Add squad leader
9101531	Equip anti-infantry weapon
9101532	Equip anti-infantry weapon
9101533	Equip helm
9101534	Equip accessory
9101535	Equip accessory
9101537	Equip accessory
9101538	Click to activate
9101539	Equip grenade
9101541	Equip accessory
9101542	Equip armor
9101543	Equip armor
9101544	Equip armor
9101545	Lead Warrior beast is vulnerable to flame attacks.
9101546	Equip robe
9101547	Equip cloak
9101549	Equip generator
9101550	Equip armor
9101551	Equip melee weapon
9101552	Equip melee weapon
9101554	Equip spear
9101555	Equip melee weapon
9101556	Equip weapon
9101561	Equip melee weapon
9101562	Equip melee weapon
9101563	Equip web
9101564	Equip Powerblades
9101565	Notice
9101566	A sign in change has occurred.
9101567	Adjust brightness level of the screen.
9101570	Equip accessory
9101573	Equip grenade
9101574	Equip accessory
9101575	Equip accessory
9101576	Equip accessory
9101577	Equip grenade
9101578	Equip shield
9101579	Equip armor
9101580	Equip stimulants
9101581	Equip armor
9101582	Equip armor
9101584	Equip armor
9101585	Transform into a Terminator
9101586	Equip armor and mines
9101587	Equip armor
9101588	Equip armor
9101589	Equip axe
9101591	Equip bolter
9101592	Equip chainsword
9101594	Equip Assault Cannon
9101595	Equip heavy melee weapon
9101596	Equip sword
9101597	Equip chainsword and shield
9101598	Equip two-handed hammer
9101599	Equip bolter
9101600	Equip Plasma Gun
9101601	This will automatically assign your settings based on your system specifications.
9101602	Adjust the lighting quality. Increased settings require a faster video card.  Selecting Low will disable other options.
9101603	Enable/Disable ragdoll physics and physics debris. Enabling requires a fast CPU.
9101604	Adjust the model quality. Increased settings require a faster video card and more video memory. Selecting low will disable high shader quality and more options.
9101605	Enable/Disable Antialiasing. Enabling requires a fast Video Card.
9101606	Adjust terrain detail. Increased settings require more system memory, a fast CPU and video card. 
9101607	Adjust texture detail. Increased settings require a fast video card and more video card memory.
9101608	Adjust the video quality of the effects. Increased settings require a fast CPU and video card.
9101609	Adjust the amount of particles rendered per effect. Increased settings require a fast CPU and video card.
9101610	Kommandos Iz Da Sneakiest
9101611	Spawn a Kommando squad at target location.
9101613	Filter by player type.
9101614	Left unchecked, they will kill and consume every living thing on the planet.
9101615	The hive ships themselves will then consume these creatures in turn.
9101616	Leaving our recruiting worlds as barren, lifeless rocks.
9101617	But failure means the utter annihilation of our worlds--
9101618	And a death sentence for our chapter.
9101619	Filter by match type.
9101620	Sort by position.
9101623	Adjust the Shadow quality. Increased settings require a fast CPU and video card.
9101624	Hide da Boyz
9101625	Make another squad sneaky. Infiltrates target squad for ability's duration.
9101626	Disable damage textures. Enabling requires a fast CPU and video card.
9101627	Enable/Disable water reflections. Enabling requires a fast CPU and video card.
9101628	Adjust the quality of rain splashes on terrain and objects.
9101629	Enable/Disable shader based graphical enhancements. Enabling requires a fast CPU and video card.
9101631	Save the current control, graphic and audio settings.
9101635	Zealous
9101636	The charge range of To Victory! increases while its Energy cost decreases.
9101637	The charge range of To Victory! is increased and its Energy cost decreased.
9101638	Relentless
9101639	After using To Victory!, the Force Commander becomes invulnerable for a short time.
9101640	After using To Victory!, the Force Commander is invulnerable for a short time.
9101641	Righteous Fury
9101642	When performing a special attack in hand-to-hand combat, strike with a fury that deals additional explosive damage.
9101643	When performing a special attack in hand-to-hand combat, strike with a fury that deals additional explosive damage.
9101647	Battle Cry
9101648	Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage.
9101651	Adjust master volume.
9101652	Adjust music volume.
9101653	Adjust speech volume.
9101655	Adjust SFX volume.
9101656	Select the speaker configuration that best describes your audio setup.
9101657	Adjust sound quality.
9101658	Adjust how many voices can be played at the same time.
9101659	Adjust sample quality.
9101660	Must have Wrath of the Blood Ravens upgrade
9101661	Enable/Disable deselecting a unit when left clicking on the ground.
9101663	Enable/Disable receiving event cues from squad actions such as reinforcements and upgrades.
9101664	Disable squad control.
9101665	Force Commander
9101666	Force Commander
9101671	Flesh Hook
9101672	Farsight
9101673	Temporarily reveal the fog of war in the targeted area.
9101674	Summon Seer Council
9101675	Deploy the Seer Council at the Webway Assembly. The council is a melee unit made up of Warlocks and projects an aura accelerating Energy regeneration of nearby allies and making them resistant to suppression.
9101676	Cease fire! It has fled!
9101677	Fire! 
9101678	Now he must rule from the confines of  his Golden Throne on Earth.
9101679	The pinnacle of human potential.
9101680	It is humanity’s darkest hour. 
9101681	Stupid humies'll never see us coming…
9101682	Oy! Some of da humiez got behind us! Kill 'em! 
9101683	Push forward initiates! 
9101684	In a firefight, using cover is the key to victory, Commander. 
9101685	My squad can take it out with a grenade.
9101686	We need to seal the entrance to this cave, Commander.
9101687	The Orks have stacked fuel and ordnance near the entrance over there.
9101688	A well-placed grenade should ignite it and bring the whole cave down.
9101689	But the leader managed to escape through the tunnel before we could kill him. 
9101690	He will show himself again, Tarkus. And when he does, we will be ready. 
9101691	Urgent distress signals are coming from other nearby sectors, but we must concentrate our efforts here.
9101692	Without these worlds, the chapter has no future.
9101693	Before we deploy, Commander, you should review our equipment and training in the bridge squad display.
9101694	We are ready to deploy, Commander. 
9101695	Select the signal marked on the planet view to review our next mission.
9101696	Your stimulant kits are more effective, however, and can revive Avitus from a distance. 
9101697	Stimulant kits can also restore multiple comrades. 
9101698	Focus on reclaiming the rest of the planet.
9101699	There is a relay beacon near your position, Commander. 
9101700	Secure it, and we can deploy reinforcements to fill out your squads.
9101701	Move Avitus near the beacon, and we can get his squad back to full strength.
9101702	Reinforcements inbound. 
9101703	Excellent. Avitus and his Devastator Squad are back to full strength.
9101704	Now push into the hamlet and eliminate those Orks, Commander.
9101705	Orks are rarely this intelligent when picking their targets. Something larger is happening here.
9101706	Tarkus and Avitus are ready for additional training. 
9101707	Cyrus and Avitus are ready for additional training. 
9101708	Some of your squads are ready for additional training. 
9101709	Make sure that all your squads are in top fighting condition before deploying.
9101710	As before, you can oversee our training in the squad display, Commander.
9101711	You can also change our weapons and equipment from there.
9101712	We have missions waiting on the planet below. 
9101713	Well done, Commander. 
9101714	We will find who is strengthening this Ork horde yet.
9101715	Despite the serious losses you caused them, they remain in position. 
9101716	They are vulnerable to a second attack.
9101717	Strength and firepower will pay greater dividends than stealth.
9101718	Commander, my squad can use our jump packs to land right in the middle of those gunners.
9101719	My squad can also close range in tactical formation and use a grenade.
9101720	Kill those Eldar before they escape. 
9101721	They claimed to be stirring up the Orks to combat a common threat. 
9101722	What could that be?
9101725	I would not put much stock in what the Eldar say. They are deceitful and manipulative by nature.
9101726	There is always a strong purpose behind their plans, and we would be wise to find out what that purpose is. 
9101727	Commander, one more thing.
9101728	You secured the Communications Array near Felhammer Mine.
9101729	You encountered a Communications Array near Felhammer Mine.
9101730	When next deploying on Calderis, make sure to equip the Signum. You will also see additional mission intelligence on the briefing display.
9101731	Array benefits are largely limited to single planets, however. To employ them during your missions on Typhon, you will need to secure arrays on that planet as well.
9101732	Heavy explosives! Clear out now!
9101733	This could well be the main body of the Eldar presence on Typhon.
9101734	Thule to all Blood Ravens: 
9101735	Prepare for emergency extraction to the Armageddon.
9101736	We are facing far more than Orks or Eldar. 
9101737	What were those things?
9101738	A foe far deadlier than Orks or Eldar, Thaddeus.
9101739	More xenos!
9101740	Fight through to Captain Thule!
9101741	Tyranids on Calderis?
9101742	I thought the Ultramarines had turned them back. 
9101743	You thought wrong.
9101744	Commander! I ordered all of you to extract, not to run to your deaths! 
9101745	Not a meteorite, Martellus--
9101746	That is a Tyranid spore!
9101748	Kill the large Warrior beast!
9101749	It is directing the others!
9101750	I have placed Captain Thule in stasis to halt the poison's progress, but as of now I have no means to counteract its effects. 
9101751	Those were Tyranids - alien monsters who strip worlds of all life.
9101752	Your defense of the Argus city gate has allowed us to secure the automated foundry located there.
9101753	What do the Tyranids have to do with Eldar helping Orks?
9101754	A full fledged Ork uprising could actually slow the Tyranids, Thaddeus.
9101755	If the Eldar were not doing this on our recruiting worlds, we could use the situation to our advantage.
9101756	Using Orks and Eldar to stop an enemy? Why would we waste our time with that? 
9101757	Kill these chieftains and the Ork horde is weakened and scattered.
9101758	This explains much, but we have been getting reports of other Eldar activity in the sector that is not related to the Orks.
9101759	Clearly the Eldar have other plans in motion, none of which can be good for us.
9101760	I will keep you apprised of any further developments, Commander.
9101761	But we have more pressing priorities at the moment.
9101762	Have we received any additional word from the neighboring sector, Captain? 
9101763	No. We have lost all contact with them. 
9101764	We will have to investigate, but the defense of Calderis must come first.
9101765	Commander, deploy to the surface as soon as your squads are ready.
9101767	The Eldar may be using more than Orks to disrupt us on Calderis. 
9101768	We are receiving numerous reports of local vegetation mutating, and attacks by hordes of leaping alien creatures. 
9101769	Yes, we need to get back to Calderis immediately.
9101770	The Orks are preparing to assault our automated foundry at the Argus city gate.
9101771	I will relay all distress signals we receive from Typhon back to you.
9101772	Whatever their purpose, the Eldar are using all their trickery to disrupt communications outside the sector.
9101773	We are uncertain how they are managing this, but our Astropaths describe their interference as a shadow across the warp. 
9101774	A shadow across the warp?
9101775	Those were their exact words?
9101776	Yes, those were their exact words Cyrus.
9101777	We have more immediate problems, however.
9101778	Mek Badzappa is mounting another offensive on the capital, and I need to see to our defenses.
9101779	Secure Typhon quickly. I could use you back here soon.
9101780	Thule out.
9101781	Why so concerned with the ravings of Astropaths, Cyrus?
9101782	No reason. I just hope that casting a shadow across the warp is an ability the Eldar truly have…
9101783	Commander, some heartening news. 
9101784	Your excellent performance during this last mission means that you may deploy to an additional mission in this solar day.
9101785	To earn multiple deployments you must complete missions quickly, while still inflicting maximum damage on the enemy and minimizing wounds to your squads.
9101786	Multiple deployments in a solar day allow you to accomplish a great deal before the enemy has a chance to react.
9101787	In a crusade across several worlds, this is one of the keys to victory.
9101788	You secured a Communication Array during your last deployment.
9101789	There are several of these arrays on each planet of the sector, and they are valuable strategic assets. 
9101790	So long as you have a secured array on a planet, you can make use of a special accessory called a Signum.
9101791	The Signum is a sophisticated targeting and communications device which links with the arrays. 
9101792	Securing Communications Arrays also allows us to monitor chatter across the planet and pick up key pieces of mission intelligence. 
9101793	When next deploying on this world, make sure to equip the Signum. You will also see additional mission intelligence on the briefing display.
9101794	Array benefits are largely limited to single planets, however. To employ them during missions on other worlds, you will need to secure arrays there as well.
9101795	You secured an Automated Foundry during your last deployment.
9101796	There are several of these foundries on each planet of the sector, and they are valuable strategic assets. 
9101797	So long as you have a secured foundry on a planet, you can make use of a special accessory called a Locator Beacon.
9101798	The beacon is a specialized homing device which allows us to drop Tarantula sentry guns at locations you specify.
9101799	Securing automated foundries also makes it easier to earn multiple deployments. 
9101800	When next deploying on this world, make sure to equip the Locator Beacon. You will also see the bonus toward multiple deployments in the post-mission debriefing.
9101801	Foundry benefits are largely limited to single planets, however. To employ them during your missions on other worlds, you will need to secure foundries there as well.
9101802	You secured an Imperial Shrine during your last deployment.
9101803	There are several of these shrines on each planet of the sector, and they are valuable strategic assets. 
9101804	So long as you have a secured shrine on a planet, you can use a Rosarius.
9101805	The Rosarius can render your squads invulnerable for a brief time.
9101806	Securing Imperial Shrines also helps to resist the Tyranid infestation. These shrines channel fragments of the Emperor's might, which slows the Hive Fleet's progress. 
9101807	When next deploying on this world, make sure to equip the Rosarius. You will also notice the Emperor's might slowing the infestation.
9101808	Shrine benefits are largely limited to single planets, however. To employ them during your missions on other worlds, you will need to secure shrines there as well.
9101809	You can also secure Automated Foundries and Imperial Shrines. Each provides its own special benefits.
9101810	You can also secure Communication Arrays and Imperial Shrines. Each provides its own special benefits.
9101811	You can also secure Automated Foundries and Communication Arrays. Each provides its own special benefits.
9101812	Automated Foundries allow us to more quickly resupply and redeploy.
9101813	Imperial Shrines allow us to face our alien foes with increased fortitude and resolve.
9101814	Communication Arrays allow you to call in artillery strikes and gain additional mission intelligence.
9101815	Start searching for a ranked match with your party or cancel your current search.
9101816	Leave your party and return to Main Menu.
9101817	Tyranids in Synapse
9101818	Tyranids not in synapse
9101819	Tyranids in Synapse
9101820	Tyranids not in synapse
9101821	Choose the match size you would like to play.
9101822	If they do not have synapse they will exit this plan
9101825	Searching for a ranked match…
9101826	You can connect to this number of hosted matches. 
9101827	The number of hosted matches meeting your search criteria.
9101828	View multiplayer stats, ranked leaderboards and recorded games.
9101829	Join or host a Local Area Network game.
9101830	Join or host a public custom match on Games for Windows - LIVE.
9101831	Configure Dawn of War II settings.
9101832	Unlock Razorback
9101833	Customize the appearance of your army in multiplayer.
9101839	Swift Movement
9101840	Temporarily increase the speed of all allied infantry.
9101841	Unlock Stikkbombaz 
9101842	Probable Attack Route
9101843	Unlock Lootas
9101844	Unlock Kommandos
9101845	Unlock Looted Tanks
9101851	Channeling
9101852	Increase Health and Energy Regeneration of target unit. Warlock must remain stationary.
9101853	Unlock Stormboyz
9101854	Unlock Tankbusta Squads
9101855	Unlock Nobs
9101856	Regroup Point
9101857	Space Marine Teleportation Beacon
9101858	Fall back and reinforce at this beacon
9101859	Unlock units
9101860	Equip heavy shoota
9101862	Equip flamethrower
9101864	Equip heavy gun
9101865	Equip hammers
9101872	Add squad leader
9101873	Add squad leader
9101874	Add squad leader
9101875	Add squad leader
9101876	Add squad leader
9101877	%1VALUE%%% Movement Speed
9101878	 -%1VALUE%%% Movement Speed  to all nearby allies
9101879	Level 3 Webway Assembly
9101880	Equip melee weapons
9101882	Increase Health
9101883	Equip traps
9101884	Equip grenades
9101887	Equip accessory
9101888	Equip mines
9101889	Equip accessory
9101890	Equip accessory
9101891	Equip accessory
9101892	Equip accessory
9101893	Equip grenade
9101894	Equip armor
9101895	Equip armor
9101897	Equip armor
9101898	Equip armor
9101899	Equip armor
9101900	Equip armor
9101902	Equip anti vehicle weapon
9101904	Equip melee weapon
9101905	Equip light melee weapon
9101906	Equip heavy shoota
9101909	Equip heavy melee weapon
9101911	Conceal
9101912	Target squad temporarily receives less ranged damage.
9101913	Save a replay of the game and view it later in your game history.
9101914	View overview of all scores.
9101915	View commander scores. 
9101916	View unit scores. 
9101917	View resource scores.
9101918	View point scores.
9101919	Equip accessory
9101920	Left click for more options.
9101921	Play again with the same team.
9101922	%1CHANCE%%% chance per hit of +%2DAMAGE% Damage to all nearby %3RACE% enemies
9101923	%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to all nearby %3RACE% enemies for %4TIME% seconds
9101924	%1CHANCE%%% chance per hit of +%2DAMAGE% Damage to %3RACE%
9101925	%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to %3RACE% over %4TIME% seconds
9101926	Crack Shot
9101927	Temporarily increase the ranged damage of a target allied squad.
9101933	Deployment
9101934	Level 2 Teleporta Platform
9101935	Trukk Shop
9101936	Effective against infantry, units can board and reinforce nearby.
9101937	Unlocks trukks
9101938	+%1DAMAGE% Damage to all nearby enemies
9101939	+%1DAMAGE% Damage per second over %2TIME% seconds to all nearby enemies
9101940	+%1DAMAGE% Damage
9101941	+%1DAMAGE% Damage per second over %2TIME% seconds
9101942	+%1DAMAGE% Damage to all nearby %2RACE%
9101943	+%1DAMAGE% Damage per second to all nearby %2RACE% over %3TIME% seconds
9101944	+%1DAMAGE% Damage to %2RACE%
9101945	+%1DAMAGE% Damage per second to %2RACE% over %3TIME% seconds
9101946	Limited Invulnerability
9101947	Makes squad temporarily immune to any damage received
9101949	Unlock units
9101953	Limited Invulnerability
9101954	Makes squad immune to all damage for 5 seconds
9101959	Unlocks Spore Mines
9101963	Add damage
9101964	Add damage
9101965	Add health
9101966	Add health
9101967	Your allied hero.
9101968	This warrior has demonstrated his faith in combat.
9101969	Requires this upgrade because apparently slot items don't work with squads :(
9101972	Delete the selected recording.
9101973	Return to Main Menu
9101974	View player stats.
9101975	View ranked leaderboards.
9101976	View recorded games.
9101977	Your current rank points.
9101978	View your Head to Head Usage Stats, War Stats and Race Wins/Losses.
9101979	View your Team Battle Usage Stats, War Stats and Race Wins/Losses.
9101980	View your Two on Two Usage Stats, War Stats and Race Wins/Losses.
9101981	Power Fist
9101982	Add health and damage
9101983	Upgrade Ravener
9101984	Upgrade Warrior
9101985	Add health
9101986	Rites of Repair
9101988	Equip weapon symbiote
9101989	Trigger armor biomorph
9101990	Add weapon symbiote
9101994	Add weapon symbiote
9101995	Add weapon symbiote
9101996	Add weapon symbiote
9101997	Trigger biomorph
9101998	Fine Destructor
9101999	Fine Destructor
9102000	Trigger biomorph
9102001	Trigger biomorph
9102002	Trigger biomorph
9102003	Trigger biomorph
9102004	Trigger biomorph
9102005	Trigger biomorph
9102006	Trigger biomorph
9102007	Trigger biomorph
9102008	Trigger biomorph
9102009	Trigger biomorph
9102010	Equip carapace
9102011	Trigger biomorph
9102012	Trigger biomorph
9102013	Trigger biomorph
9102014	Trigger biomorph
9102015	Trigger biomorph
9102016	Equip carapace
9102017	Trigger biomorph
9102019	Trigger biomorph
9102020	Equip melee talon
9102022	Trigger biomorph
9102023	Trigger biomorph
9102024	Trigger biomorph
9102025	Trigger biomorph
9102027	Add weapon symbiote
9102028	Trigger biomorph
9102029	Trigger biomorph
9102030	Spider's Brood
9102031	Teleport in a Warp Spider squad to the targeted location.
9102032	Level 2 Webway Assembly
9102033	Trigger biomorph
9102034	If the Avatar remains loose, Typhon will soon be nothing but a charred cinder.
9102035	You must destroy it, or our planetary defenses will buckle. 
9102036	Bringing down such a beast will also cause the swarm to slow while it replaces the loss. This will buy us critical time, and slow down the Tyranid infestation.
9102037	This will buy more time for the Litany of Fury to make it to Aurelia. 
9102038	Bringing it down will also bring much-needed relief to the Imperial Guard. They have neither the weapons nor the training to kill such a beast.
9102039	Strike true and the swarm will be slowed, and we will gain precious time.
9102040	A host of the aliens seem to be retreating through critical territory after making contact with an Ork warband.
9102041	We must put an end to their support of the Orks. Eliminate that vehicle. 
9102042	Commander, servitors have recovered several Ork corpses from the Eldar skimmer.
9102043	They included dataslates containing records and schematics of Angel Forge.
9102044	This will slow the hive fleet's activities, and give you the time to ready the three components of our plan.
9102045	These are the vulnerabilities you must exploit if the sub-sector is to hold long enough for the chapter fleet to arrive. 
9102046	Bring this beast down.
9102047	This would accelerate the hive fleet's activities and could well doom the whole planet.
9102048	Chapter records indicate that Lictors are among the most stable of Tyranid genotypes.
9102049	We also suspect that this Lictor may have spawned from a primary hive. 
9102050	Destroy it and we will be a major step closer to finding the bio-toxin we need to attack the Hive Fleet.
9102051	Deff Driva is our only link to Rippa-Splitta and the astronomic array. 
9102052	Do not let him escape, Commander.
9102053	Commander, we have located the Techpriest base camp, but it is in grave danger.
9102054	An Ork mob is heading straight for their location.
9102055	We cannot let the Orks reach the Techpriest base camp. If the Techpriests are killed, we may never find the astronomic array.
9102056	The Imperial Guard are deploying to reestablish defenses now that this Carnifex has been eliminated. 
9102057	This lieutenant is an Ork Mek that has been supplying Rippa-Splitta’s horde with heavy weapons.
9102058	This Mek has made a fatal mistake, however, and has revealed his position. 
9102059	Find him and extract Rippa-Splitta’s location from him.
9102060	This is our only hope of finding the astronomic array.
9102061	But we are fortunate that he was fool enough to name another lieutenant.
9102062	The shrine allows the blessings of the Emperor to slow the Tyranid advance. 
9102063	The Eldar must understand this and wish to further undermine our efforts.
9102064	This would deprive us of the Emperor's blessings, one of the things slowing the Tyranid advance.
9102065	Clearly, the Hive Mind understands that the shrine is channeling the might of the Emperor.
9102066	This might is slowing the infestation, and the alien mind clearly wishes to see that resistance end.
9102067	The beast's power means it likely spawned from a primary hive, one that could provide us with a valuable genetic sample.
9102068	Killing this Ravener will bring us one step closer to finding a primary hive.
9102069	You are now a step closer to obtaining the bio-toxin sample we need. 
9102070	Preliminary intelligence suggests this Ravener led its brood from a large hive deeper in the hinterland.
9102071	This beast has been wreaking havoc with our supply lines, Commander. Eliminate it, or the Tyranids may topple our planetary defenses.
9102072	How much longer until you arrive, Captain?
9102073	Commander, the time has finally come to end the Ork threat with one crushing blow. We have finally located the Ork horde's most powerful chieftain.
9102074	Bonesmasha is the ultimate leader of all the Orks you have faced since your arrival in the sub-sector.
9102075	And so long as he remains alive, the Orks will continue to undermine any defenses we deploy against the Tyranids.
9102076	Bonesmasha's death leaves the Ork war band broken and in disarray.
9102077	We can now concentrate on the Tyranids without fear of our defenses being undermined by the Orks.
9102078	You originally came to Aurelia to defeat the Ork invasion, Commander, and now you have done so.
9102079	Thus far, only smaller creatures have been reported, but they may still lead us to the primary hive we are looking for.
9102080	Analysis of these creatures' remains will bring us one step closer to isolating the bio-toxin we require to strike at the Hive Fleet.
9102081	We have also taken significant steps toward finding a primary hive that can provide us a pure genetic sample. 
9102082	Worse still, this outbreak - if not stamped out quickly - could destabilize the entire region.
9102083	Eliminate this beast quickly to keep our holdings secure and drive the swarm back. 
9102084	You have stamped out the outbreak and stabilized the immediate situation.
9102085	Eliminate him and his brood in order to push the swarm back and stabilize the region.
9102086	It is through these victories that you can keep the hive in check long enough to execute our plan. 
9102090	Victory here will help us on all fronts, Commander. We will push the infesting swarm back a step, gaining us precious time.
9102091	Commander, valuable territories are at grave risk.
9102092	Killing this Zoanthrope will cause the Hive Mind to suffer and the Hive Fleet to recoil. 
9102093	It must be destroyed.
9102095	This could leave the Eldar free to further direct the Orks or undertake other sabotage.
9102096	Commander, the Greenskins continue to attack vulnerable targets.
9102097	This appears to be part of a campaign of sabotage directed at the sector's manufacturing facilities.
9102098	Losing the foundry would compromise our ability to respond quickly to distress signals.
9102100	Without Number
9102101	Spawn additional Tyranid units at your base.
9102105	Trigger biomorph
9102106	In the trees!
9102108	Commander, the data you recovered from the Astronomic Array has allowed us to find a critical weakness in the hive fleet.
9102109	The hive fleet is controlled by a single massive creature that sits at the center of the fleet. 
9102110	If we manage to destroy it, the rest of the hive fleet will scatter, and will be an easy target for our own fleet.
9102120	Level 2 Hive
9102121	Level 3 Hive
9102131	That data alone, however, cannot bring us victory. We need genetic samples from the purest sources possible in order to build a weapon that can destroy this massive hive creature.
9102132	The sample you collected from the Tyranid hive has given us the potential to develop a weapon that can kill the massive creatures in the hive fleet.
9102133	But this weapon will avail us nothing if we cannot locate a critical weakness in the Hive Fleet itself.
9102134	This is our only hope of finding a weak point in the hive fleet.
9102135	We must also secure a manufacturing facility advanced enough to produce these new weapons.
9102136	The only such facility in the sector is Angel Forge on Meridian.
9102137	You must secure Angel Forge at all costs.
9102138	Regardless, securing Angel Forge means we now have a means to produce weapons for our battle against the Tyranids.
9102139	Only when we uncover a weakness in the Hive Fleet and have the necessary bio-toxin sample can we put Angel Forge to work for us.
9102140	With Angel Forge secure and the bio-toxin sample from the Typhon hive in our hands, the battle goes well.
9102141	It will all be for naught, however, if we cannot find a weak- point in the Hive Fleet itself.
9102142	This is our only hope of finding a way to destroy the Hive Fleet.
9102143	With Angel Forge secure and the source of the hive mind identified, the battle goes well.
9102144	It will all be for naught, however, if we cannot develop weapons with which to attack the Hive Mind itself.
9102145	With the source of the hive mind identified, and a sample of their bio-toxin in our hands, we can finally develop weapons and strategies targeted at the source of the hive mind itself.
9102146	Without the manufacturing capabilities of Angel Forge, we will never be able to produce our new weapons.
9102147	You must defend the capital world and secure Angel Forge.
9102148	We have transmitted designs for new weapons to Angel Forge on Meridian and they are beginning production. 
9102149	And our Librarians have identified the massive hive ship which serves as the brain of the entire Hive Fleet.
9102150	We finally have the means to deliver a killing blow to the hive fleet itself.
9102151	The Litany of Fury will arrive in system in a matter of days. We will then equip our new weapons and mount an attack on the hive ship that guides the entire hive fleet.
9102154	At the heart of the Tyranid hive lies the reclamation pool.
9102155	Here is the toxic biomass that feeds the swarm.
9102156	We must have a sample of this purified essence. 
9102157	With it, we may revive Captain Thule.
9102158	With it, we may develop weapons against the Hive Fleet itself.
9102160	Most importantly, the bio-toxin sample you collected will allow us to develop a weapon with which to deal a killing blow against the Hive Fleet.
9102164	That was our chance to cut this invasion off at the head.
9102165	This allows you to call in precision strikes from Imperial Guard artillery positions.
9102166	Warrior Vanguard
9102167	Drop mycetic spores which spawn Warriors and reinforce other nearby Tyranids.
9102169	Level 2 Hive
9102173	Meridian stands at the very heart of Sub-Sector Aurelia.
9102174	Billions call its cities home.
9102175	Its factories and forges are keys to victory against the Tyranids. 
9102176	We must not allow Meridian to fall.
9102177	A large alien force has struck a series of Imperial Guard positions and civilian transport hubs in rapid succession. 
9102178	A powerful Eldar hovertank is leading these attacks, and the Imperial Guard has thus far been unable to stop it. 
9102179	If these raids continue, planetary defenses could be seriously compromised.
9102181	Angel Gate stands between the enemy and the great forge works of Meridian.
9102182	Without Angel Forge, we cannot produce the weapons needed to strike against the Tyranids.
9102183	Angel Gate must hold.
9102184	Meridian cannot fall. 
9102185	Commander, a Tyranid swarm has emerged from the deep jungle and pushed into a high-value area. 
9102186	The swarm seems to have been following a specific path, heading directly for this area above many others.
9102187	Chapter records indicate this is behavior linked to the presence of a vanguard creature of the Lictor genotype.
9102188	Deploy to the infested area and seek out this Lictor. 
9102189	Killing it will get us closer to locating a suitable hive from which to collect the bio-toxin sample. 
9102190	This creature led the brood right here. 
9102191	To their deaths.
9102192	It is dead. 
9102193	But there will be others. 
9102194	Many others.
9102195	Typhon is safer for your efforts, Commander, and we are close to finding the hive we need.
9102196	Continue opposing the swarm at every turn and be ready to strike at the Hive Fleet when the time comes.
9102197	Angelos out.
9102198	Commander, another Lictor has revealed itself. 
9102199	This vanguard creature may have been operating in the region for weeks, laying the seeds of the infestation.
9102200	These have now born fruit and a large brood has moved into the region.
9102201	You must kill this Lictor before it guides the brood to even more valuable areas. 
9102202	The aliens infest this place.
9102203	The Lictor has waited for this moment to call its kin. 
9102204	It will not be easy to dislodge.
9102205	Death to all aliens. 
9102206	There are many more to kill, Avitus.
9102207	So much the better.
9102208	Your victories are heartening to us all, Commander.
9102209	The Lictor's death has strengthened our defenses and advanced our cause.
9102210	The hive had invested a great deal in this vanguard creature.
9102211	Now it must begin anew, and that buys the sector precious time.
9102212	Commander, a particularly dangerous Ravener beast has driven into the region.  
9102213	This beast is surrounded by many powerful Tyranids, but it seems to be the master of this brood.
9102214	The hive fleet could well be evolving more dangerous variants of the beasts encountered thus far. 
9102215	Eliminate this Ravener. Make of it an evolutionary mistake. 
9102216	Does the hive truly evolve new beasts at such a pace?
9102217	Yes, but they always evolve for a purpose.
9102218	Variants only to develop to overcome new obstacles.
9102219	Then let us show it that we are an obstacle it will not overcome.
9102220	This beast's evolution is over.
9102221	The hive will try again, Avitus. Of that I am certain.
9102222	Excellent, Commander. Continue your battle to hold the sector.
9102223	Are we making any progress? They truly are never ending.
9102224	We are preparing the weapon we need to attack the Hive Fleet, Thaddeus.
9102225	Each battle won buys us time to do so.
9102226	Commander, elements of the 85th Vendoland regiment of the Imperial Guard have managed to organize a defense.
9102227	The swarm has outflanked their preliminary lines, however, and the Guardsman are cut off.
9102228	This swarm seems to be led by a snake-like monstrosity. What Commissariat records call a Ravener, I believe.
9102229	Only you have a hope of eliminating this beast and allowing the trapped Guardsmen to escape. 
9102230	Saving cowering Guardsmen is a waste of time.
9102231	Enough, Avitus.
9102232	The Commander has given his orders. You will obey them.
9102233	At last! The thing is dead!
9102234	The Guardsmen shall live another day, Commander. A waste if you ask me, but it was your decision.
9102235	Thank you Commander. 
9102236	The Guard units are regrouping now.
9102237	Cyrus, some of the Guard survivors report seeing Gaunts targeting officers over enlisted troopers.
9102238	Are the smaller xenos truly capable of such tactical thinking?
9102239	Not individually, but the Hive Mind is capable of a great many things.
9102268	Commander, a massive beast is tearing through our undermined defenses.
9102269	This creature and its brood have already laid waste to a dozen levels of the spire and nothing seems able to stop them.
9102270	The whole spire will be overrun in a matter of days if this horror isn't stopped. 
9102271	I have no other forces to deploy against it, Commander. You are the only hope.
9102272	This is a Carnifex beast, Commander.
9102273	It will be almost impossible to kill.
9102274	Then we shall do the impossible.
9102275	Do you have any other immortal xenos you would like to see killed, Cyrus? 
9102276	Only the several billion overrunning the sector, Avitus.
9102277	You have bought Meridian precious time, Commander.
9102278	With the apex creature dead, Imperial Guard forces are deploying to eradicate the smaller organisms.
9102279	That is a delaying tactic at best, Commander.
9102280	Unless they destroy every microscopic spore, the infestation will eventually resurface.
9102281	Hopefully it gives us time to secure Angel Forge. 
9102296	Hero's level at the end of the game.
9102297	Enemy heroes killed.
9102298	Times the hero was knocked out. 
9102299	The commander score.
9102300	Individual units the player killed.  Does not include heroes.
9102301	Individual units the player lost.  Does not include heroes.
9102302	Individual units used to reinforce squads.
9102303	Individual units produced, not squads.
9102304	The units score.
9102305	Requisition collected.  The unit support cost reduces the requisitions collected by the player.
9102306	Power collected.
9102307	Generators built at power nodes.
9102308	Generators captured by the enemy.
9102309	The resource score.
9102310	Requisition, power and strategic points captured.
9102311	Requisition, power and strategic points lost to the enemy.
9102312	Amount of strategic points remaining.
9102314	The points score.
9102316	NOT USED
9102318	Spore Mines
9102319	Drops down a group of Spore Mines.
9102320	Level 2 Hive
9102321	Click for more options.
9102322	Path of the Eldar
9102323	Temporarily increase the experience gained by target squad.
9102324	NOT USED
9102325	NOT USED
9102326	NOT USED
9102327	Begin a new campaign game.
9102328	Select a saved campaign game.
9102329	Return to Main Menu.
9102330	Recover %1HEALTH%%% Health on hit
9102331	Heal all nearby allies for %1HEALTH%%% Health on hit
9102332	Heal self and all nearby allies for %1HEALTH%%% Health on hit
9102333	Recover %1HEALTH% Health on hit
9102334	Heal all nearby allies for %1HEALTH% Health on hit
9102335	Heal yourself and all nearby allies for %1HEALTH% Health on hit
9102336	Catalyst
9102337	Spur a Tyranid unit into a suicidal frenzy, increasing its damage but dealing damage to the unit over time.
9102338	Return to Main Menu.
9102339	%1CHANCE%%% chance per hit to recover %2HEALTH%%% Health
9102340	%1CHANCE%%% chance per hit to heal all nearby allies for %2HEALTH%%% Health
9102341	%1CHANCE%%% chance per hit to heal yourself and all nearby allies for %2HEALTH%%% Health
9102342	%1CHANCE%%% chance per hit to recover %2HEALTH% Health
9102343	%1CHANCE%%% chance per hit to heal all nearby allies for %2HEALTH% Health
9102344	%1CHANCE%%% chance per hit to heal yourself and all nearby allies for %2HEALTH% Health
9102345	Host a game.
9102346	Join the selected match.
9102347	Sort by ping.
9102348	Sort by game name.
9102349	Sort by map name.
9102350	Sort by win condition.
9102351	Sort by current/max players.
9102355	Scroll up.
9102356	Scroll down.
9102357	Unlock Falcons
9102358	%1STRATAGEM% Secured
9102359	You have secured the %1STRATAGEM% at %2LOCATION% on Planet %3PLANET%. So long as it remains secure, you will gain benefits on %3PLANET%.
9102360	%1STRATAGEM% ownership change
9102377	Witchblade
9102378	Mekboy Boss
9102383	Basic infantry of feral Orks.
9102384	Mek Badzappa
9102385	Mek Badzappa
9102386	Big Wild Ornery Ork
9102396	+%1DAMAGE%%% Damage per hit to user 
9102397	+%1DAMAGE%%% Damage per hit to all nearby allies
9102398	+%1DAMAGE%%% Damage per hit to user and all nearby allies
9102399	+%1DAMAGE% Damage per hit to user 
9102400	+%1DAMAGE% Damage per hit to all nearby allies
9102401	+%1DAMAGE% Damage per hit to user and all nearby allies
9102402	%1CHANCE%%% chance per hit of inflicting %2DAMAGE%%% Damage to user
9102403	%1CHANCE%%% chance per hit of inflicting %2DAMAGE%%% Damage to all nearby allies
9102404	%1CHANCE%%% chance per hit of inflicting %2DAMAGE%%% Damage to user and all nearby allies
9102405	%1CHANCE%%% chance per hit of inflicting %2DAMAGE% Damage to user
9102406	%1CHANCE%%% chance per hit of inflicting %2DAMAGE% Damage to all nearby allies
9102407	%1CHANCE%%% chance per hit of inflicting %2DAMAGE% Damage to user and all nearby allies
9102408	Left click for more options.
9102409	Player ready indicator.
9102410	Strategic Point
9102411	Build this for additional power resource
9102412	Increase power resource rate
9102413	Power Add-on
9102414	Power Add-on
9102415	Stalk
9102416	Reveal enemy commanders on the map.
9102417	Load the selected replay.
9102418	Scroll up.
9102419	Scroll down.
9102420	Scroll to bottom.
9102421	Send chat to all players.
9102422	Send chat to team players only.
9102423	Your allied hero.
9102424	Enemy hero
9102425	Nob
9102426	Number of enemy commanders you have killed.
9102427	Number of enemy infantry units you have killed.
9102428	Number of times your commander has been knocked out in battle.
9102429	Number of infantry units you have produced.
9102430	Number of times you have revived an allied hero.
9102431	Number of structures you have built.
9102432	Number of resource and victory points you have lost to the enemy.
9102433	Number of resource and victory points you have captured.
9102434	Number of wargear items you have purchased for your hero.
9102435	Position header.
9102479	Thunderhawks are en route. Prepare for extraction. 
9102480	That chainsword would be an improvement over the one you are currently using, Commander.
9102481	I suggest you equip it.
9102482	You are also eligible for additional training. 
9102483	You can train in any of the four disciplines of combat.
9102484	They could be going for help. Stay alert. 
9102485	Commander, there is a second relay beacon near your position.
9102486	That bolter would be an improvement over my current weapon.
9102487	Some of us are eligible for additional training. We can train in any of the four combat disciplines.
9102488	We have two missions waiting for us, Commander. 
9102489	Click on either of the signals on the planet display to review them.
9102490	We cannot let them continue to raid with impunity, or Calderis is sure to fall.
9102492	What could possibly take out the communications network of an entire sector in a few days?
9102493	Felhammer Mine is close by, Commander.
9102494	For all our sakes.
9102495	If you strike again, you will likely succeed. 
9102496	These creatures… What do they look like?
9102497	Most of the reports are from citizens, Cyrus, and their fear makes for unreliable descriptions.
9102498	The panic these creatures are causing is our main concern. Having to evacuate more of the population is stretching us to the breaking point.
9102499	You suspect something, Cyrus?
9102500	I do not want to weigh the Captain down with idle speculation, Tarkus. When I know something, I will say so.
9102501	I need you to return to Calderis as soon as possible.
9102502	There is an Eldar raiding party that continues to wreak havoc on our defenses on Typhon. 
9102503	We may also uncover more of the Eldar’s plans.
9102504	We are Space Marines! We fear nothing because we are fear incarnate!
9102505	We may be fear incarnate, Avitus, but we face an enemy that knows no fear. 
9102506	We will need every advantage we can get if we want to save the sector.
9102507	We need to shore up these defenses if we are to have any hope of stopping the Tyranids.
9102508	You must repel the Ork attack or we will have no chance of stopping the Tyranid invasion on Calderis. 
9102509	Commander, the Orks are in danger of crippling Calderis’ defenses.
9102510	This foundry will be essential in our fight against the Tyranids. 
9102511	They will direct their attacks at the generators powering its automated systems.
9102512	The generators are shattered. The foundry is lost
9102513	The Tyranids are a threat of unimaginable proportions, Commander. They are endless in number and intent on consuming whole worlds.
9102514	This machine is a relic from millennia ago and dates back to the earliest settlement of these worlds.
9102515	If reports are accurate, this array is capable of detailed scans of an entire sub-sector.
9102516	This data could allow us to uncover a critical weakness in the Hive Fleet.
9102517	This array also contains data on advanced targeting systems. These might allow us to deploy our orbital batteries more effectively.
9102521	The Greenskins will target the generators powering the Array. If those fall, the relay will be theirs.
9102522	Make sure our generators remain in place, Commander.
9102523	The Orks will think long and hard before attacking an Imperial Shrine again. 
9102524	The generators are destroyed. 
9102525	We need to protect the generators powering the array. 
9102526	Remember, Commander, the generators around the shrine must remain intact. 
9102527	The foundry can weather an attack, but the generators powering it are much more fragile.
9102528	Withdraw to the Strike Cruiser, brothers. The generators are shattered and the foundry is lost.
9102529	If the Eldar destroy the generators powering the array, we will lose a valuable source of intelligence. 
9102530	The Eldar want the Array for themselves, Commander.
9102531	The generators will be their primary targets 
9102532	Agreed, Thaddeus. But do not leave the generators undefended.
9102533	And if we fail to protect the generators powering the foundry, they will have it. 
9102534	The generators are destroyed, and the foundry is lost. 
9102535	Commander, we have lost one of the generators. 
9102536	The enemy has destroyed a second generator. 
9102537	A third generator has been destroyed, Commander. 
9102538	We have lost a fourth generator! 
9102539	Only a single generator is left, Commander! 
9102550	Commander, this is the Armageddon's navigation display.
9102551	From here you can review data on the planets of the Aurelian sub-sector.
9102552	You can also order the Armageddon to initiate warp travel to one of these worlds.
9102553	When you are ready, initiate travel to the Typhon system.
9102554	Commander, I have recalibrated the Armageddon's sensors to scan for signs of Tyranid infestation.
9102555	A measure of the hive fleet's impact on this world will be shown on the planetary display.
9102556	Commander, I have also adjusted the Armageddon's long range sensors.
9102557	We are now able to detect the approximate location and progress of the Hive Fleet.
9102558	The scale of the enemy is nothing short of incredible.
9102561	Fires a high-powered round at a target.
9102564	Fires a high-powered round at a target.
9102567	Fires a high-powered round at a target.
9102568	campaign
9102569	Tyranid Activity
9102570	Toxic Winds
9102571	Mega-Rumblah
9102572	Make da earth shake around ya! Knocks down enemy infantry.
9102574	Carnifex invades Tangier High Pass
9102575	Carnifex invades Siwal Ruins
9102576	Brood Outbreak on Calderis
9102577	Capillary Towers on Calderis
9102578	Twin Linked Shoota
9102579	Hive Tyrant attacks Siwal Ruins
9102580	Hive Tyrant attacks Argus Settlement
9102581	Hive Outbreak on Calderis
9102582	Hive Tyrant leading his brood into territory.
9102583	Tyranid Warrior attacks Argus Settlement
9102584	Tyranid Warrior attacks Tangier High Pass
9102585	Mycetic Spore Impact on Calderis
9102586	Zoanthrope attacks Siwal Ruins
9102587	Zoanthrope attacks Tangier High Pass
9102588	Zoanthrope Attacks Calderis
9102589	Spore Chimneys on Calderis
9102590	Reddening Skies Over Calderis
9102591	Reclamation Pools on Calderis
9102592	Poisoned Skies Over Calderis
9102593	Poisoned Waters on Calderis
9102594	Necrotizing Spores on Calderis
9102595	Magma Vents on Calderis
9102596	Livestock Slaughtered on Calderis
9102597	Mega-Rumblah
9102598	Grants the Mega-Rumblah ability, which knocks down and stuns enemies around the Mekboy when triggered.
9102599	Equip armor
9102600	Choppa
9102601	Level 3 Teleporta Platform
9102602	Commander, I will remain aboard the Armageddon to provide fire support during your mission.
9102603	And I will do the same from Thunderhawk Two.
9102604	The Armageddon will not last long against an entire Hive Fleet.
9102605	It will last as long as we need it to, Cyrus.
9102606	Getting the toxin to the capillary tower is all that matters now.
9102607	Once in position, the Armageddon will drop your hand-picked squads via drop pod toward the base of the massive capillary tower that is feeding the main hive ship.
9102608	This should deal a lethal dose to the hive mind, and send the hive fleet into disarray.
9102609	May the Emperor grant us victory. Angelos out.
9102610	Commander, the Hive fleet feeds through massive capillary towers.
9102611	Each tower draws from many veins in the surrounding terrain.
9102612	These veins are where you must deliver the bio toxin. 
9102613	Move out! 
9102614	Commander, the North and East approaches are both vulnerable. 
9102615	Carnifex! 
9102616	Kill the beast!
9102617	Armageddon to Strike Team! Thunderhawk 2 is down!
9102618	Survivors?
9102619	None.
9102620	Fare you well, Martellus.
9102621	A worthy death for a worthy brother.
9102622	Armege… to strike… hull breached… superstructure failing… itiating self-destruct seque…
9102623	The Armageddon has been destroyed. 
9102624	No more help is coming, brothers. We fight on alone now.
9102625	Not the war, Guardsman, no. But our part in it is at an end.
9102626	A mindless hive fleet will be no match for the Imperial Navy. 
9102627	The sector has been saved.
9102628	But the hives here on the ground will recover soon enough.
9102629	They will renew their attack in a few moments.
9102630	And I can assure you that we will not last long.
9102631	And the Armageddon is gone. 
9102632	We have nowhere to fall back to.
9102633	But I cannot imagine a better end than this.
9102634	Well said indeed, Avitus.
9102635	And may we meet again at the right side of the Emperor.
9102636	The fleet has arrived!
9102637	The xenos strike from the East!
9102638	Open fire with all ranged weaponry!
9102639	It deflects our fire! Use close combat weapons!
9102640	Western approach under attack!
9102641	Beware the beast's warp field!
9102642	It is shrugging off our attacks!
9102643	That area is charged with plasma! Stay clear!
9102644	The landscape burns with plasma-fire. Move!
9102645	Keep clear of that plasma!
9102646	Avoid that area! 
9102647	Keep away from that charred ground!
9102648	Now, Space Marines! Fire with the might of the Blood Ravens!
9102649	No more shall fall to you, Tyranid!
9102650	The Chapter protects us, Blood Ravens!
9102651	Now you will feel my fury!
9102652	I am the instrument of your destruction!
9102653	We have destroyed the Tyrant's venom cannon! 
9102654	Blood Ravens do not die so easily!
9102655	Your shield will fall to my fury!
9102656	No powers can protect you from us, alien!
9102658	Additional defensive support is ready to deploy, Commander. 
9102659	Supply drops are ready to deploy at your word, Commander.
9102660	Ready to deploy cluster mines, Commander.
9102661	Proximity mines ready for placement, Commander.
9102662	Artillery batteries are ready to fire at your discretion, Commander.
9102663	Orbital artillery ready to fire.
9102664	Thunderhawk ready to launch air strike on your Command.
9102665	The city gates are breached.
9102666	We must fall back.
9102667	Withdraw to the Armageddon.
9102668	Meet me Stormboyz! Dey're nasty!
9102669	Time ta get outta 'ere!
9102670	Keep fighting! We are pushing them back!
9102671	We will kill every last one of them! 
9102672	Tyranid Warrior!
9102673	The enemy strikes at our North!
9102674	To the south! Enemy attack!
9102675	They swarm from the East!
9102676	Hold the western approach!
9102677	Sergeant Merrick: Form up your Guardsmen and deploy alongside us.
9102678	We must reach that beacon.
9102679	Press the attack!
9102680	Notice
9102681	%1PLAYER% left the game during countdown. Would you like to submit a player review for %1PLAYER%?
9102685	Earning Resources
9102686	You need requisition and power to purchase units and upgrades for your army. Capture points on the map to increase the amounts of requisition and power you are earning.
9102687	Requisition
9102688	Requisition is the primary resource used for purchasing units. Be sure to capture requisition points.
9102689	Power
9102690	Power is required for advanced units and upgrades. Capture Power Nodes to increase your Power income. You can upgrade the Power Nodes to generate even more resources for you and your team.
9102691	Shared Resources
9102692	Your entire team benefits from capturing points and upgrading Power Nodes. If you don't have enough Requisition to upgrade your Power Nodes, ask your teammates to upgrade them. They benefit equally from a fully upgraded Power Node.
9102693	Stealing Upgrades
9102694	The enemy can capture a Power Node and steal your upgrades if you aren't defending them. Be careful to protect your economy!
9102695	Victory Points
9102696	You can win the game by capturing Victory Points. The team that controls the most victory points will run down the opposing team's Victory Counter. Win the game by running the enemy Victory Counter down to zero points.
9102697	Annihilate
9102698	You can take the fight directly to your opponents and destroy their bases. If you eliminate all enemy bases, you will win the match.
9102699	Force Commander
9102700	You've selected the Force Commander. The Force Commander can use his Battle Cry ability to disrupt the enemy and inspire nearby troops. The Battle Cry causes the Force Commander to exclusively use special attacks for several seconds. Each special attack performed temporarily increases the attack strength of nearby friendly squads (the effect stacks).
9102701	Rally Point
9102702	Click the Rally Point button to set a rally location. You can designate either a location or a unit as your rally point. All newly constructed units will run to the rally location.
9102703	Earning Experience
9102704	You earn experience by killing enemies and supporting your team mates. As you earn experience, your army and commanders will level up and become more powerful.
9102705	Knocked out
9102706	When a commander falls, he can be revived by his teammates. If you revive a friendly commander, you earn experience.
9102707	Reviving your own commander
9102708	Sometimes your teammates won't be able to revive your commander. Press the Revive button that appears next to your commander and he will reappear back at your base. Reviving your commander costs Requisition, but the price will fall over time.
9102709	Work together
9102710	Teams that work together will be far more powerful than those that don't. Talk to your teammates to let them know what you are doing! Make coordinated assaults against the enemy team, protect your economy, and take advantage of each of your commanders' strengths.
9102711	Headquarters
9102712	Upgrading your headquarters grants access to new unit types and can make your existing units more powerful. Your headquarters has two possible upgrades.
9102713	Why They Fight
9102714	The Space Marines defend these planets from the enemies of Man. The Eldar have foreseen a great threat and must control these worlds. The Tyranids are here to devour the entire galaxy. The Orks heard there was a good fight.
9102715	Grot's breakfast! Not Space Marines too!
9102716	And the roots-
9102717	-of our destruction.
9102718	We face our darkest hour.
9102719	Martellus has prepared a Dreadnought walker for Captain Thule, but until the poison is counteracted, it must remain empty. 
9102720	Gather these samples as soon as you can, Commander. Without them, we cannot possibly defeat the hive fleet. 
9102721	Before that, however, we must break Eldar activities on our recruiting worlds once and for all.
9102722	More Eldar raiders have been located on Typhon. Travel there and eliminate them.
9102723	We do not have the exact location of the astronomic array, however. 
9102724	We will have to make contact with the Techpriests at their base camp on Typhon, and ask for the location.
9102725	Gordian had better prepare himself for more of us to require his tending.
9102726	This tank is increasing their ability to threaten major outposts, and allows them to move quickly from target to target.
9102727	You have smashed the last vestige of Eldar resistance on Typhon.
9102728	This should allow us to make real headway against the Orks.
9102729	Orks being kidnapped and transported to Meridian … This is grave news. 
9102730	Angel Forge is crucial to our plan to destroy the Tyranids. We cannot allow the Eldar to jeopardize it.
9102731	Commander, we need to take direct control of Angel Forge. I am authorizing you to travel to Meridian. 
9102732	The planetary governor has been less than cooperative thus far. So be prepared for bureaucratic resistance.
9102733	My name is Elena Derosa. Governor Vandis has assigned me to be your liaison while in system.
9102734	It is imperative that we secure access to Angel Forge, Administrator Derosa.
9102735	Yes, so your Captain Angelos has said.
9102736	Angel Forge is the most important manufacturing facility in the sector, however. 
9102737	Its use follows a strict schedule set by Governor Vandis and his Privy Council years in advance. 
9102738	Nevertheless, there may be a way to arrange special access to Angel Forge.
9102739	Meridian has recently come under repeated attack from Eldar raiders. They have already inflicted substantial damage to parts of our communication and supply infrastructure.
9102740	The Imperial Guard forces stationed on Meridian are already tied down suppressing food riots in the lower city. They do not have the manpower to deal with the Eldar as well.
9102741	Were you to employ your special expertise in such matters and repel these raids, Governor Vandis believes he could arrange limited access to Angel Forge.
9102742	The Eldar must have raided wealthy spires for the noble houses to even acknowledge a problem.
9102743	On that subject, Commander, initial scans indicate no Tyranid activity whatsoever on Meridian.
9102744	Commander: The Eldar seem intent on crippling Meridian's infrastructure.
9102745	They have just silenced a major communications array used by Meridian's noble houses. Valuable items were also pilfered from nearby storage vaults.
9102746	A powerful Wraithlord walker reportedly led the attack. The alien host is retreating, but we have managed to keep sight of them.
9102747	We need you to strike before the Wraithlord escapes.
9102748	Prelate Benetio of House Torril passes on his thanks, Commander.
9102749	He looks forward to the recovery of his stolen goods and the repair of the damaged array. 
9102750	Derosa out.
9102751	We may be close to uncovering the Eldar's plan, Commander.
9102752	That they are deploying heavy walkers tells me they are abandoning stealth tactics.
9102753	They may be getting desperate.
9102754	Or confident.
9102755	Commander, servitors have recovered the stolen items from the battlefield.
9102756	Captain Angelos was right, then. The Eldar are after the forge. 
9102757	But why?
9102758	Commander, the Eldar problem continues.
9102759	A powerful Eldar strike force has destroyed a major power station, along with the Imperial Guard units defending it.
9102760	Recovered footage shows a Warlock leading the alien host. Commissariat records identify him as Aurian, the leader of an Eldar warhost that slaughtered a regiment led by the Governor’s nephew. 
9102761	This alien has royal blood on his hands, Commander. 
9102762	Governor Vandis extends his gratitude for your aid in bringing Aurian to justice, Commander.
9102763	We are endeavoring to prioritize your request for access to Angel Forge.
9102764	Our aid in bringing the alien to justice?
9102765	Was anyone else even involved?
9102766	Typical grandstanding, Avitus. 
9102767	Expect the governor to lead a triumphal parade through the streets and claim this as a personal victory. 
9102768	Leave them to their politicking, Sergeants. We have more pressing matters.
9102769	Chapter records may hold information on her. 
9102770	Governor Vandis is going to doom this world with his stubbornness. 
9102771	Like all the nobles, he cannot see past his own ego.
9102772	Surely, the Hive Fleet itself will convince him. 
9102773	Perhaps not, Tarkus.
9102774	We have yet to detect any Tyranid activity on Meridian. The planet remains pristine.
9102775	No activity at all? No mutated plants or slaughtered wildlife? No atmospheric changes?
9102776	None that we can detect.
9102777	Check your sensors again, Martellus.
9102778	Hive fleets do not ignore worlds in their paths. 
9102779	Space Marines deploy against us.
9102780	Redirect power to the shields.
9102781	I leave tasks undone. May the Craftworld endure. 
9102782	Planetary defenses are now on heightened alert and repair crews have been dispatched to deal with the damage already done.
9102783	In light of your continued assistance, Commander, I have secured you access to Angel Forge.
9102784	Excellent. 
9102785	One half of one percent of the forge's capacity will be at your disposal in a mere one hundred solar days.
9102786	One hundred days!? This is madness!
9102787	We require complete and immediate access, Administrator. Anything less will doom the entire sector.
9102788	Your sergeants seem prone to hyperbole, Commander.
9102789	Nevertheless, I will take your request to Governor Vandis.
9102790	Commander, we have finally gotten a step ahead of an Eldar raiding party.
9102791	An alien force has targeted one of Meridian's important Imperial Shrines. They must wish to damage our morale as well as our infrastructure. 
9102792	Recent sabotage of primary power supplies has forced us to deploy emergency generators to power the shrine. This makes it vulnerable to attack.
9102793	The Imperial Guard is still dealing with the aftermath of recent attacks and cannot deploy to defend these generators.
9102794	I can offer special dispensation for you to establish direct access to this shrine if you can defend it Commander.
9102795	Commander, I am transferring the access codes for the shrine to you.
9102796	I hope this helps you in your operations.
9102797	A secured Imperial Shrine would help slow the hive fleet's advance in system, Commander, although I still have not detected any evidence of Tyranid activity here.
9102798	Keep looking, Martellus.
9102799	Commander, we have lost access to the Imperial Shrine.
9102800	Derosa out.
9102801	Commander, Cyrus was correct.
9102802	I have finished an analysis of additional data recovered from our recent battles against the Eldar on Meridian. 
9102803	They somehow managed to interfere with our scans of the Meridian system.
9102804	I have compensated, and I fear there is far more evidence of Tyranid infestation on Meridian than I believed.
9102805	What's more, long range scans show the Hive Fleet is accelerating toward the capital world.
9102806	I have transferred protocols for counteracting the Eldar sensor baffling to key stations across Meridian.
9102807	Commander, this is Elena Derosa.
9102808	The skies-- I mean-- This alien swarm is filling the skies over Meridian.
9102809	Meteor showers of some sort have dropped hordes onto all major spires. They are infesting populated areas.
9102810	The Eldar's sabotage campaign has crippled our defenses.
9102811	Where is Governor Vandis in all this?
9102812	Governor Vandis and the Privy Council have withdrawn to strategize.
9102813	My failure to heed your warnings has already cost hundreds of thousands of lives in the Hab Spires. 
9102814	If Meridian falls so does Angel Forge.
9102815	Now, a massive infestation has followed in its wake, claiming countless more lives.
9102816	But the hive that spawned it still lives.
9102817	This foolish administrator clings to hope when there is very little. 
9102818	At least she stands with her world, unlike the governor.
9102819	Commander, your efforts on Meridian have finally driven Farseer Idranel into the open.
9102820	The Tyranid invasion continues all about the sector, but this is our opportunity to put an end to the Eldar efforts to destabilize the sub-sector. 
9102821	Commander, the Eldar witch Idranel has revealed herself at last. 
9102822	Her campaign of sabotage has left us nearly defenseless against the Tyranid invader.
9102823	If not for your efforts and those of the 85th Vendoland regiment, Meridian would have already fallen. 
9102824	Best to move quickly.
9102825	Every moment here gives the Tyranid infestation time to grow.
9102826	I have foreseen all your meddling, but I will not allow you to bring ruination upon our Craftworld.
9102827	Begone! Like the insignificant specks you are!
9102828	You shall pay for Aurian, Nemerian and the other Eldar you have killed!
9102829	We have battled enough for now, I think.
9102830	I have other tasks to attend to on this doomed planet.
9102831	She's escaping! 
9102832	I admit I have enjoyed this dalliance, humans.
9102833	I may even miss you, when you are ash and cinders. 
9102834	Ash and cinders'? 
9102835	Tyranids drain worlds of life. They do not burn them. 
9102836	The alien witch escaped! 
9102837	She laughs at us while our worlds die!
9102838	Commander, I share your sergeant's frustration, but I have far graver news.
9102839	I have finally obtained the master control codes for Angel Forge and have transmitted them to your ship, and to Captain Angelos' fleet.
9102840	I fear it may be too late to do you any good, however.
9102841	Another Tyranid swarm is driving into the forge area. 
9102842	Massive defensive walls guard the approach to the forge, but the Imperial Guard forces stationed there are being overrun.
9102843	Your delaying and politicking has doomed us all, Derosa!
9102844	If so, I'm sure my end will be suitably horrific, sergeant.
9102845	I only wish I could say the same of Governor Vandis.
9102846	What do you mean?
9102847	I make no excuses for my mistakes, but I have been fighting to get those codes for you for days.
9102848	The governor simply ordered me to continue delaying you and then stopped answering me altogether.
9102849	When I finally dealt with the House Vandis soldiers guarding his residence, I found he had left the Meridian system for some private retreat three sectors away.
9102850	I did find the codes for Angel Forge, however.
9102851	You took a real risk, Administrator. They could hang you for treason if the governor returns.
9102852	Treason, Sergeant Tarkus? 
9102853	Governor Vandis turned tail and left the entire sector to die. Your commander is here fighting to save it.
9102854	If anything, I was far too slow to see where my loyalties belonged.
9102855	Commander, the situation on Meridian is dire, but the Emperor did not create his Space Marines to fight battles that were easy.
9102856	Administrator Derosa has given us the keys to Angel Forge.
9102857	We must repel the aliens attacking it.
9102858	Angel Forge is our only hope of saving the sector.
9102859	Commander, the major gate in the Angel Forge defensive wall is open.
9102860	The Tyranid swarm is pouring through and we also have reports that Ork looters are operating in the area.
9102861	Unless the gate is closed and the enemy driven back, Angel Forge is doomed.
9102862	What of the gates guarding the forge?
9102863	Angel Gate must be closed, or the forge will fall.
9102864	And with it any hopes of saving the sector.
9102865	The Eldar must have transported them from Typhon or Calderis.
9102866	The Imperial Guard can deal with holding the wall and eliminating any aliens remaining behind it.
9102867	Angel Forge is yours.
9102868	With your permission I will oversee the mop up operations.
9102869	I do not want to leave anything to chance. 
9102870	Commander - a signal from Angel Forge. It is Sergeant Tarkus.
9102871	Commander, we have spotted Orks making for storehouses north of Angel Gate.
9102872	I think this may have been their goal all along.
9102873	Commander, those are the private storehouses of House Vandis.
9102874	Before his flight, the Governor destroyed the records of what they contained.
9102875	I can only imagine what weaponry he may have been hoarding - or the damage they could do in Ork hands.
9102876	Now we can get at da best bitz!
9102877	I luv bein' a Loota! 
9102878	The Orks are already at the storehouses, Commander.
9102879	We need to move up quickly.
9102880	Secure them immediately and await extraction. 
9102881	The Eldar! 
9102882	The witch Idranel! It must be!
9102883	Make for the forge works!
9102884	Let nothing stop you, Eldar!
9102885	This warehouse is full of relics stolen from our Chapter.
9102886	Your governor is a thief as well as a coward.
9102887	I couldn't agree more, Sergeant.
9102888	Come, humans! It is the day of your deaths!
9102889	And I am your executioner!
9102890	Nemerian was the best of us.
9102891	You will pay dearly for his loss.
9102892	Yes, the plans were correct. The forge's power supply is unstable.
9102893	A simple chain reaction will wreath this world in fire.
9102894	See to the humans, and I will enact our final gambit to protect the Craftworld.
9102895	My retinue's wards will keep me safe long enough.
9102896	Of course, Idranel.
9102897	Eldar Our Farseer prepares to strike against the enemy!
9102898	You will not reach Idranel in time to stop the detonation.
9102899	Detonation? They mean to destroy the forge!
9102900	The forge and this entire world, human!
9102901	There is the witch at last!
9102902	They were the centerpiece of Vandis's collection.
9102903	I wonder if the Bloody-Handed God … will teach you anything in turn …
9102904	Why, witch?! 
9102905	Why seek to doom these worlds?!
9102906	You never asked yourself… where this Hive Fleet was bound for next… 
9102907	Unless we stopped it here… it would next feed upon Eldar…
9102908	Surely even you can see… three human worlds … was a small price to pay to save a Craftworld…
9102909	Save your excuses, witch. 
9102910	Angel Forge is secure and your life is at its end.
9102911	And the death of Idranel has finally put an end to Eldar operations in the sector.
9102912	I hope it has, Captain, but I am not so certain.
9102913	We would not be on this chase if the Techpriests had simply shared the location of this array.
9102914	Commander, you must hurry. Gorwazza is already at the base camp.
9102915	Quickly, before we are too late! 
9102916	Youz jus' as weak as da rest of da 'umies 'ere! 
9102917	There is Gorwazza.
9102918	The Ork is dead, but the damage is done.
9102919	The base camp is in ruins and the Techpriests dead.
9102920	We must get Rippa-Splitta's location from him! 
9102921	Rippa-Splitta? 
9102922	E stole me favorite kan! I hates 'im! 
9102923	Plus he made dat git, Deff Driva, 'is favorite!
9102924	Deff Driva better not 'ear about dis. 
9102925	That prattling is the only reason we still have a hope of finding the array.
9102926	You must get Rippa-Splitta's location from him.
9102927	There is Rippa-Splitta's lieutenant!
9102928	I'll bring yer 'eads ta Greentoof Gorge meself. Rippa-Splitta'll love 'em! 
9102929	Dead at last.
9102930	Search the tank to confirm it, but he placed Rippa-Splitta in Greentooth Gorge.
9102932	This is why he seeks the astronomic array so desperately.
9102933	I have determined the location of the astronomic array and uploaded it onto the planetary map display.
9102934	Commander, we finally have the location of the astronomic array.
9102935	It must, however be recalibrated after each use, and cannot be reset in the field.
9102936	We are currently reviewing the full extent of the Tyranid threat, Sergeant. 
9102937	We have yet to find evidence that Meridian is in any real danger.
9102938	Meridian is once again in your debt.
9102939	And there is no end to its horrors, it seems.
9102940	I think she missed her calling. She should have been a Sister of Battle. 
9102941	Commander, I think I have uncovered the Eldar’s true plan.
9102942	The Eldar somehow lured large parts of the hive fleet to Meridian. They also sabotaged our ability to detect and defend against the infestation.
9102943	Now, a large part of the hive is here. I believe they plan to detonate Angel Forge and destroy the entire planet.
9102944	Detonating Angel Forge would destroy the planet?
9102945	A hundred times over, Sergeant. The shockwave would also annihilate any ships in the system. Including the Armageddon.
9102946	We have to stop them.
9102947	And thank you for saving Meridian, Commander. 
9102948	I have issued a warrant for the former governor's arrest and confiscated all of House Vandis' holdings. We will conduct a thorough search for any additional stolen Blood Raven relics.
9102949	You should find my administration to be much more cooperative.
9102959	Sprint
9102960	Move at increased speed for a brief period.
9102967	Focus Fire
9102968	Greatly enhance the damage output of any ranged weapon, bringing ruination to the enemy.
9102979	Load this campaign save.
9102986	Tyraniformation Tower (Large)
9102987	Capillary Towers terraform the area, providing bonuses for nearby Tyranids.
9102988	Tyraniformation Tower (Medium)
9102989	Capillary Towers terraform the area, providing bonsues for nearby Tyranids.
9102990	Tyraniformation Tower (Small)
9102991	Capillary Towers terraform the area, providing bonsues for nearby Tyranids.
9102992	Equipped Weapons
9102993	Equipped Armor
9102994	Equipped Accessories
9102995	Equipped Commander Item
9102996	Game Name
9102997	Please enter a name for your game
9102998	Your game name is invalid, probably because it contains offensive text. Please enter another name for your game.
9102999	The fear he inspires has been driving the Ork invasion.
9103000	I fear we are in no state to enjoy it.
9103001	Victory should always be cherished, Sergeant, even in the face of extermination.
9103002	The fleet is drawing close. Stay strong.
9103003	I think the time has finally come to savor all of the victories you have been holding back.
9103004	Not just yet, Thaddeus. But you are right, the time is drawing close.
9103005	This will be one of the deadliest opponents you ever face, Commander, but we cannot allow Typhon to be reduced to ash.
9103006	Destroy the Avatar.
9103007	A legendary victory, Commander. Few could have brought this monstrosity down, and lived to tell the tale.
9103008	It still seems madness that the Eldar would strike at us in the midst of this infestation.
9103009	From what we can gather, the Eldar's plan was to have the Avatar reduce Typhon to ashes, leaving nothing for the Tyranids to feed upon.
9103010	Agreed. But the Eldar have a deeper purpose in the sector. They would not have sacrificed so much just to give the Tyranids one less world to feed on.
9103011	I fear you may be right, Davian. The Eldar may continue to be a thorn in our side after this conflict is over.
9103012	But we cannot take our focus away from the Tyranid threat. Our very survival depends on stopping them.
9103013	Well done, Commander. Losing the foundry would have been a devastating blow to our supply lines.
9103014	These Tyranids were a vanguard. They targeted the foundry specifically.
9103015	Our scans have shown several vanguards targeting weak points in our supply lines and communications networks.
9103016	We are not facing a mindless wave. The hive mind seems to fully understand where to strike us.
9103017	This is going to make our defense of the sector nearly impossible.
9103018	If we were not up against impossible odds, Thaddeus, we would not be Space Marines.
9103019	Excellent work, Commander. The communications array is still in our hands.
9103020	I shudder to think what the Eldar would have done with one of our Communications Arrays.
9103021	Falsified distress signals, troop movement orders… the results could have been devastating.
9103022	You give the prancing fools too much credit. 
9103023	They probably would have made it into a garden, or used it to broadcast their future-telling nonsense.
9103024	I have not known many to underestimate the Eldar and live, Avitus.
9103025	Then consider me the first.
9103026	Excellent work, Commander. Losing that array would have been a devastating blow in our fight to save the sector.
9103027	Losing it to the Orks would have been particularly painful since their plan was to loot it for parts.
9103028	That would have been a blow. No arrays of this type have been made in two millennia.
9103029	That is correct, Sergeant. We no longer have the technology to make these arrays. Losing one is a blow the Imperium never fully recovers from.
9103030	Well done, Commander. Losing that communications array would have been devastating to our sector defense.
9103031	I thought the Tyranids were simple beasts.  I did not think they were smart enough to target our communications network.
9103032	That was not my experience in the Victoria Primus campaign.
9103033	The Tyranids were constantly targeting weak spots, and vital locations.
9103034	The Hive Mind seems to have a very intuitive understanding of tactics and strategy.
9103035	I have noticed this in battle as well. We are dealing with a savvy opponent.
9103036	Whose numbers blot out the sun. 
9103037	The recruits and I will remain here and hold this position.
9103038	So long as these Eldar remain loose, they undermine our ability to resist the Tyranid invasion.
9103039	Commander, this is Techmarine Martellus. I am in charge of the maintenance and resupply of your equipment.
9103040	I also provide additional operational support during your deployments. 
9103041	Tarkus, you fought the Necrons on Kronus, did you not?
9103042	Yes, Avitus and I both did.
9103043	How do they compare to the Tyranids?
9103044	Necrons are far deadlier opponents on the battlefield. Their weaponry is like nothing I have ever seen.
9103045	But I think the Tyranids pose a much greater threat to the Imperium.
9103046	Necrons have been known to wipe out individual systems. But I have never seen them wipe out multiple sectors like the hive fleet we are facing.
9103047	It is worse than that, Tarkus. The Tyranids come from beyond the galaxy's edge.
9103048	We have no way of knowing how many more Hive Fleets may be on their way.
9103049	So far, each fleet has claimed world upon world. Every one - including this one - has been a threat to the entire Imperium. 
9103050	The worst could still be out there.
9103051	The surviving Imperial Guard forces are powerless to stop it.
9103052	So they can flee in terror again the next time they meet resistance? 
9103053	They should just go cower in a hole somewhere, and save us the trouble of rescuing them.
9103054	You are too hard on them, Avitus. The Guard don’t have our training. 
9103055	They are ordinary men fighting terrors they’ve never dreamed of. 
9103056	Thaddeus is right, Avitus. The Imperial Guard are more courageous than you give them credit for.
9103057	You are too quick to forget the Kronus Campaign, Tarkus. You of all people should know better. 
9103058	These creatures require large amounts of biomass to create, and killing it will slow the Tyranid infestation considerably.
9103059	The Imperial Guard are no match for this horror, and have withdrawn from the region.
9103060	The Imperial Guard have renewed their fight against the Tyranids.
9103061	As if that makes a difference.
9103062	Every gun matters in this fight, Avitus.
9103063	Only if the people holding them have the courage to aim them and fire.
9103064	Eliminating this Tyrant would cause the Hive Fleet to recoil, and would leave legions of lesser creatures without leadership.
9103065	Targeting the major creatures does buy us time, Commander. We learned this too late when we fought the Tyranids at Victoria Primus.
9103066	Hopefully it will be the difference in this fight.
9103067	The Tyranids prevailed at Victoria Primus?
9103068	They were defeated. But Victoria Primus was destroyed, and two entire fleets were lost.
9103069	Never send a scout to do a Space Marine’s job. 
9103070	We have located the ruling creature of a major hive, Commander.
9103071	The hive will eventually produce another Hive Tyrant, but it will take time.
9103072	That it will, Sergeant, and we can make good use of the time before it does.
9103073	I suggest we use that time to find a primary hive, Commander.
9103074	We should use that time to find the astronomic array, Commander.
9103075	We can use this time to secure Angel Forge, Commander. 
9103076	How much time did we gain by killing this Hive Tyrant?
9103077	Our Librarians sensed a massive tremor in the hive consciousness, and scans indicate that the swarm has gone into disarray.
9103078	The Hive Mind is attempting to infest more regions, and this beast is likely trying to form a new hive.
9103079	This will temporarily leave the swarm in disarray.
9103080	Hope is a scarce thing these days. We could use more of it.
9103081	Hope is for fools, Thaddeus. The sooner you realize that, the sooner you will be worthy of your rank.
9103082	Enough, Avitus. Thaddeus carries his weight on the battlefield as well as any of us.
9103083	I fear we are going to run out of ammunition long before we run out of Tyranids to kill.
9103084	One of the many reasons why I prefer using a chainsword, Tarkus. They never run out of ammunition.
9103085	It has been a few centuries since I wielded a chainsword in battle, but I may take your advice on that. 
9103086	The enemy continues to press forward.
9103087	Difficult to say, Sergeant. The Hive Mind has the ability to disrupt warp travel in its vicinity.
9103088	The closer we get to the sector, the more resistance we encounter from the Hive Mind.
9103089	But the Hive Mind’s efforts to slow us down are costing it dearly, just as your victories against the major hive creatures are.
9103090	Between us, we have slowed the Tyranid infestation considerably. We must continue to press our advantage.
9103091	I’ve never seen a creature with such powerful Psyker abilities. Not even the Eldar are so powerful.
9103092	Our studies suggest that Zoanthropes are created from the DNA the Tyranids collect from Eldar.
9103093	So Zoanthropes are Eldar remade as Tyranids?
9103094	I’m sure a similar fate awaits us if we fail.
9103095	Burn my corpse if I go down.
9103096	I’m not sure the Tyranids could digest DNA as stubborn and mean-spirited as yours!
9103097	Emperor protect us if they find a way. I doubt the Imperium could survive Avitus in Tyranid form.
9103098	The Zoanthrope’s death had a visible effect on the swarm, Commander. 
9103099	Thousands of the smaller Tyranids have gone feral, and are attacking each other.
9103100	It will be some time before the Hive Mind regains control of them.
9103101	Our librarians have also sensed a noticeable weakening of the Hive Mind’s warp signature.
9103102	We should use this respite to continue our plan to destroy the hive fleet.
9103103	Thaddeus is right, Tarkus. We cannot keep this up forever. 
9103104	We will only make real progress if we find the primary hive.
9103105	Our true path to victory is finding the astronomic array.
9103106	We need to secure Angel Forge or all of this is for naught.
9103107	We cannot be certain how long before another Hive Tyrant is created. But we are making for you at all speed, and every moment counts.
9103108	Move in and exterminate this initial wave before the larger organisms follow. 
9103109	Yes. The initial samples provided valuable data, but we still need more samples to complete our search. 
9103110	Yes. We gathered valuable genetic data from the Ravener's corpse. 
9103111	We were not able to trace it to a primary hive, but we are getting closer.
9103112	Why must we find a primary hive?
9103113	Tyranids mutate rapidly, Sergeant. This is what makes them such deadly opponents-they are constantly evolving to counter our weaponry.
9103114	A primary hive contains the original genetic template for a hive fleet. If you can find that, you can predict several generations of mutations.
9103115	Yes, finding a primary hive will allow us to develop a poison that will kill all Tyranid variants quickly. 
9103116	They will not have time to adapt a resistance.
9103117	We also suspect that this Zoanthrope may have come from a primary hive. 
9103118	We will also gain valuable information that could help us locate a primary hive.
9103119	And we are even closer to obtaining the bio toxin we need to execute our plan of attack.
9103120	This Zoanthrope was frustratingly close to giving us a pure genetic sample, but it has undergone small mutations.
9103121	We did gather valuable data, though. And we are getting close to isolating the primary hive's genetic template.
9103122	And be on guard, Commander. Lictors are ferocious predators. Do not underestimate this opponent.
9103123	The Lictor's corpse also helped us isolate more genetic information on the Tyranid swarm. We are very close to finding a hive with a pure genetic sample.
9103124	Good to hear that it actually served a purpose in death. It served none in life.
9103125	We believe this Carnifex was spawned by a primary hive, and may give us the final pieces of information we need.
9103126	More importantly, this Carnifex has provided the final clues we need to locate the primary hive.
9103127	Yes, we were able to isolate the final pieces of genetic information we needed. We should be able to locate a primary hive now.
9103128	Preliminary scans show a hive on Typhon that could be an exact match.
9103129	We'll know for certain when we are directly centered in orbit.
9103130	I've uploaded the hive's location to your map display.
9103131	Find that hive, Commander. It is one of the keys to destroying the Tyranids.
9103132	Angelos out.
9103133	Captain Thule's return could be the difference in our fight to save the sector.
9103134	It is good to see such a close friend and such a fierce warrior back from the dead … even if he is confined to a Dreadnought.
9103137	Requires this upgrade in order to unlock the ability
9103138	Requires this upgrade in order to unlock the ability
9103139	The vile intelligence at the heart of the Hive Fleet has made itself vulnerable.
9103140	It feeds from the biomass of Planet Typhon. 
9103141	Strike as its tendrils tap into the planet below.
9103142	Feed it the poison we have developed.
9103143	No matter the cost, you must bring it low.
9103144	Below, the Tyrant beast lies dead.
9103145	Above, the Hive Fleet is in disarray. 
9103146	This is your work, Commander.
9103147	With only a handful of Space Marines, you held back the unstoppable.
9103148	And you drove a poisoned blade into the heart of the devouring swarm.
9103149	But this is no time to relax our guard.
9103150	The hive fleet is already splintering. Our vessels can kill many, but some splinters will escape.
9103151	Sub-Sector Aurelia is saved, but she is hardly unscathed. 
9103152	You and your Space Marines are those warriors, Commander.
9103153	Thanks to you, human life still thrives in Aurelia.
9103154	The Blood Ravens still have their recruiting worlds and the Imperium still thrives in the Aurelia sector.
9103155	Your deeds will never be forgotten.
9103156	The terrible hive mind has died.
9103157	That is a victory greater than almost any other, Commander.
9103158	But the cost has been great.
9103159	Billions have died and continents still teem with feral alien beasts abandoned by the hive fleet.
9103160	For every hive ship our vessels purge in fire, three more slip away into the void.
9103161	You stand victorious, yes.
9103162	But the future of the sector - and of the chapter - remain uncertain.
9103163	Commander, the Eldar continue to undermine our defense of the sector.
9103164	We have located another alien war host. They may be linked to a series of breakdowns in the local communications infrastructure.
9103165	We cannot defend against the Tyranids if such a sabotage campaign continues.
9103166	Deploy and eliminate these Eldar before they slip away. 
9103167	Commander, the Greenskins continue to take advantage of the chaos in the sector.
9103168	Whether they are receiving support from the Eldar or simply following an especially dangerous Warboss, they excel at striking at vulnerable targets.
9103169	Our supply lines are being crippled by these raiders, and that puts the whole sector at risk.
9103170	Eliminate this Ork band with extreme prejudice, Commander.
9103171	Another infestation on the planet's surface, Commander.
9103172	A small hive may be growing nearby, as no large spore drops seems to have preceded this particular outbreak.
9103173	The infesting force is centered around a large and dangerous creature, but it would be best to eradicate every Tyranid in the immediate area.
9103174	If we allow some to escape, they will only return stronger and more deadly.
9103175	Secure the Storehouse
9103192	This ancient Astronomic Array holds one of the keys to victory against the Tyranids.
9103193	With its data we can uncover weaknesses of the Hive Fleet.
9103194	We must secure the array--
9103195	--before others do.
9103196	At the heart of the Tyranid hive lies the reclamation pool.
9103197	Here is the toxic biomass that feeds the hive.
9103198	We must have a sample of this purified essence. 
9103199	With it, we may revive Captain Thule.
9103200	With it, we may develop weapons against the Hive Fleet itself. 
9103204	Well done, Commander. Fortunately the Orks did not manage to damage the foundry itself.
9103205	These foundries are based on ancient technology that we do not fully understand.
9103206	If they are damaged too badly, we cannot repair them and they are lost forever.
9103207	The foundry is secure now, Commander.
9103208	We are uncertain why the Eldar wanted the foundry. Usually they do not care to use our technology.
9103209	It may involve their plans for Angel Forge. Perhaps they need to learn more about how our foundries work.
9103210	You may be right, Cyrus. 
9103211	We should make an effort to keep all automated foundries out of Eldar hands.
9103212	We cannot allow Angel Forge to be jeopardized.
9103213	We taught those Greenskins to kneel in the Emperor's presence.
9103214	We did better than that. 
9103215	We taught them to lie face down in the dirt and bleed in his presence.
9103216	Why would the Eldar have any interest in one of our shrines? 
9103217	Like all the enemies of humanity, the Eldar fear the Emperor's might and seek to stem its conduits.
9103218	They should try building their own shrines to the Emperor, instead. Perhaps he would forgive them for being xenos.
9103219	Being a xeno is one thing the Emperor does not forgive, Thaddeus.
9103220	With good reason.
9103221	Dual Shuriken Catapult
9103222	Dual Shuriken Catapult
9103224	Powerblades
9103225	Powerblades
9103226	What was it like serving under Captain Thule in the Kronus Campaign?
9103227	Captain Thule was probably the best tactician I have seen. 
9103228	Victory was usually a certainty when he was in charge, and very few Blood Ravens died under his command.
9103229	Agreed. There were no fool's errands or pointless suicide missions when Captain Thule was in command.
9103230	And few others could have brought together such a strong defense on Calderis with what he had to work with.
9103231	It weighs heavy on my conscience that we failed him on Calderis.
9103232	It weighs on all of us, Thaddeus. More heavily than you can know.
9103233	This cut is deep…any deeper and I would have lost an eye like Captain Thule.
9103234	How did Captain Thule lose his eye? He would never answer when we asked him.
9103235	Modesty on his part. He lost it on Kronus when he destroyed the Necron Lord. 
9103236	The blow should have killed him. Sheer stubbornness was the only thing that could explain how he survived.
9103237	He never did take credit for destroying the Necron Lord. He always attributed it to Mikelus.
9103238	But those of us close to the fight saw that Mikelus had already gone down to wounds.
9103239	Captain Thule liked to see his men succeed. I think that was what he liked most about command.
9103240	Tarkus… Avitus… there is something I wanted to ask you but I have always been reluctant.
9103241	Go ahead, Cyrus.
9103242	I served under Captain Thule before the Kronus Campaign, and once again after it was over.
9103243	He was not the same man after Kronus. He was more distant… like a man who carried a heavy burden.
9103244	There was a… falling out with Chapter Command. ..as far as I understand it.
9103245	Do not skulk around it, Tarkus. He deserves the truth.
9103246	There were records found on Kronus. Records some said contained information about our Chapter's history.
9103247	Captain Thule was the only one to read them.
9103248	What happened to the records?
9103249	Captain Thule destroyed them.
9103250	I am not surprised.
9103251	Why are you not surprised?
9103252	Those who wish to know who they truly are should be more careful with their wishes.
9103253	I have been studying chapter records, and these look to be the same Tyranids the Ultramarines defeated on Tarsis.
9103254	They may very well be from that hive fleet, Thaddeus. This is what makes the Tyranids so deadly.
9103255	Only a few hive ships need to escape a battle for the hive fleet to survive. These few ships will go on to devour a few poorly defended worlds.
9103256	This provides the biomass needed to replenish the hive fleet, and make it even larger given enough time.
9103257	Every hive fleet we have encountered has had the potential to topple the Imperium. And each one has the potential to spawn any number of splinter fleets if they escape to weaker sectors.
9103258	Mark my words, Thaddeus: The Imperium has no shortage of deadly enemies, but they all pale in comparison to the Tyranids.
9103259	Avitus and Tarkus served on Kronus, but not you Cyrus. 
9103260	No. I was assigned to train scouts for Captain Boreale's campaign in the Kaurava System.
9103261	Why so? Obviously you all know something. What happened to Captain Boreale?
9103262	The Kaurava Campaign did not go well. 
9103263	Kaurava left the chapter dangerously undermanned. 
9103264	A blight on our history.
9103265	Kaurava was a huge mistake. I will not speak of it again.
9103266	Screaming Death Spinner
9103268	Boreale and many others died there – including most of my Scouts.   
9103269	If we lose our recruiting worlds now, the Blood Ravens will not survive. 
9103270	Twin Deathspinner
9103271	Twin Deathspinner
9103272	Deathspinner
9103273	Power Sword
9103274	The descendants of traitors are not always traitors, themselves.
9103275	The secrets of Kronus shall not pass my lips.
9103276	How dark are the halls of the chapter Librarium? As dark as the secrets kept there. 
9103277	Sons must atone for the sins of their fathers.
9103278	Capturing the majority of the victory points causes your enemies strategic points to degrade.
9103279	Angel Forge
9103280	Victory Point
9103281	Capturing the majority of the victory points causes your enemies strategic points to degrade.
9103282	Requisition Point
9103283	Power Node
9103284	Gives the Power resource when captured.
9103285	Gives the Requisition resource.
9103286	Communications Array Under Attack
9103287	New Defend Mission on Tangier High Pass
9103288	Orks Attack Tangier High Pass
9103289	An Ork horde is preparing to attack the Communications Array at Tangier High Pass on Calderis. Defend the array or it will be lost.
9103290	Eldar Attack Tangier High Pass
9103291	An Eldar war host is preparing to attack the Communications Array at Tangier High Pass on Calderis. Defend the array or it will be lost.
9103292	Tyranids Attack Tangier High Pass
9103293	A Tyranid swarm is headed for the Communications Array at Tangier High Pass on Calderis. Defend the array or it will be lost.
9103294	Level 2 Stronghold 
9103295	Level 2 Stronghold
9103296	Level 2 Stronghold
9103297	%1RACE% Attack %2MAP%
9103298	%1STRAT% Under Attack
9103299	%1ENEMY% is headed for the %2STRAT% at %3MAP% on %4PLANET%. Defend it, or it will be lost.
9103300	New Defend Mission
9103301	Level 2 Teleporta Platform
9103302	Level 2 Teleporta Platform
9103303	Level 2 Teleporta Platform
9103304	Level 2 Teleporta Platform
9103305	Level 2 Teleporta Platform
9103307	Ork Attack
9103308	Eldar Attack
9103309	Tyranid Attack
9103310	An Ork horde is preparing to attack one of our strategic assets. Defend it, or it will be lost.
9103311	An Eldar war host is preparing to attack one of our strategic assets. Defend it, or it will be lost.
9103312	A Tyranid swarm is headed for one of our strategic assets. Defend it, or it will be lost.
9103314	Communications Array Under Attack
9103315	Automated Foundry Under Attack
9103316	Imperial Shrine Under Attack
9103320	Collapse the Mine Entrance
9103321	The orks are using the Mine Entrance to invade the area. Explosives used in the mining process are scattered around the cave mouth, throw a Frag Grenade to seal the Orks inside.
9103335	Wraithlord Anti-Building
9103336	Creates a large psychic storm, disrupting and damaging enemies in a large radius
9103337	Send a shockwave at the enemy, knocking them down and dealing damage in a line
9103342	Shockwave attack
9103343	Use this to fire an 8 second fuse bomb
9103344	The boss's timed explosive attack
9103345	Hive Fleet Pushed Back
9103346	Calderis Infestation Reduced
9103347	Your actions have reduced the Tyanid infestation and bought the sector more time. Well done.
9103348	Planetary Infestation - 1
9103349	Typhon Infestation Reduced
9103350	Meridian Infestation Reduced
9103351	Planetary Infestation - 2
9103352	Planetary Infestation - 3
9103357	Our Ravener is now Level 11.
9103358	Our Ravener is now Level 12.
9103359	Our Ravener is now Level 13.
9103360	Our Ravener is now Level 14.
9103361	Our Ravener is now Level 15.
9103362	Our Ravener has gained a level.
9103363	Tyranoformation underway.
9103364	The hive is ready to Tyranoform the battlefield.
9103365	Enemy Apothecary spotted.
9103366	Enemy Farseer spotted.
9103367	Enemy Force Commander spotted.
9103368	Enemy Hive Tyrant spotted.
9103369	Enemy Kommando spotted.
9103370	Enemy Lictor spotted.
9103371	Enemy Mekboy spotted.
9103372	Enemy Ravener spotted.
9103373	Enemy Techmarine spotted.
9103374	Enemy Warboss spotted.
9103375	Enemy Warlock spotted.
9103376	Enemy Warp Spider Exarch spotted.
9103377	Enemy Apothecary destroyed.
9103378	Enemy Farseer destroyed.
9103379	Enemy Force Commander destroyed.
9103380	We have lost a hive node.
9103381	Enemy Hive Tyrant destroyed.
9103382	Our hive has been destroyed.
9103383	Enemy Kommando destroyed.
9103384	Enemy Lictor destroyed.
9103385	Enemy Mekboy destroyed.
9103386	Enemy Ravener destroyed.
9103387	We have lost a structure to the enemy.
9103388	Structure lost.
9103389	Enemy Techmarine destroyed.
9103390	Enemy Warboss destroyed.
9103391	Enemy Warlock destroyed.
9103392	Enemy Warp Spider Exarch destroyed.
9103393	Our hive is under enemy attack.
9103394	New organisms can now be grown from the hive.
9103395	Acid Splatter biomorph underway.
9103396	Acid Splatter biomorph complete.
9103397	Plasma biomorph underway.
9103398	Plasma biomorph complete.
9103399	Burrow Trap biomorph underway.
9103400	Burrow Trap biomorph complete.
9103401	Cause Retreat biomorph underway.
9103402	Cause Retreat biomorph complete.
9103403	Corrosive Claws biomorph underway.
9103404	Corrosive Claws biomorph complete.
9103405	Corrosive Devourer biomorph underway.
9103406	Corrosive Devourer biomorph complete.
9103407	Crippling Devourer biomorph underway.
9103408	Crippling Devourer biomorph complete.
9103409	Crippling Talons biomorph underway.
9103410	Crippling Talons biomorph complete.
9103411	Deadly Jump biomorph underway.
9103412	Deadly Jump biomorph complete.
9103413	Adrenal Glands biomorph underway.
9103414	Adrenal Glands biomorph complete.
9103415	Extended Carapace biomorph underway.
9103416	Extended Carapace biomorph complete.
9103417	Feeder Tendrils biomorph underway.
9103418	Feeder Tendrils biomorph complete.
9103419	Flesh Hooks biomorph underway.
9103420	Flesh Hooks biomorph complete.
9103421	New biomorphs are available for brood leaders.
9103422	biomorph underway.
9103423	biomorph complete.
9103424	Crushing Claws biomorph underway.
9103425	Crushing Claws biomorph complete.
9103426	Bonded Exoskeleton biomorph underway.
9103427	Bonded Exoskeleton complete.
9103428	Loner biomorph underway.
9103429	Loner biomorph complete.
9103430	Pheremone biomorph underway.
9103431	Pheremone biomorph complete.
9103432	Poison Carapace biomorph underway.
9103433	Poison Carapace biomorph complete.
9103434	Toxic Miasma biomorph underway.
9103435	Toxic Miasma biomorph complete.
9103436	Psychic Scream biomorph underway.
9103437	Psychic Scream biomorph complete.
9103438	Rending Talons biomorph underway.
9103439	Rending Talons biomorph complete.
9103440	Reinforced Chitin biomorph underway.
9103441	Reinforced Chitin biomorph complete.
9103442	Regenerate biomorph underway.
9103443	Regenerate biomorph complete.
9103444	Scything Talons biomorph underway.
9103445	Scything Talons biomorph complete.
9103446	Synapse Aura biomorph underway.
9103447	Synapse Aura biomorph complete.
9103448	Toxin Sacs biomorph underway.
9103449	Toxin Sacs biomorph complete.
9103450	Venom Cannon biomorph underway.
9103451	Venom Cannon biomorph complete.
9103452	Warp Field biomorph underway.
9103453	Warp Field biomorph complete.
9103454	Roks
9103455	Order a massive Rokk strike on a targeted position. Costs Waaagh to use.
9103456	The Eldar are mysterious and powerful aliens not usually seen in the sector. While they also are battling against the Orks, all Xenos must be cleansed.
9103457	Click and target area
9103458	Toggle On/Off
9103459	Warlock Boss
9103460	In the name of the Emperor!
9103461	Space Marine Tactical Bolter Squad
9103462	Warlock
9103463	Eldar Psyker and Troop Leader
9103464	Incendiary Strike
9103465	Call down a fiery artillery strike from allied Imperial Guard positions. Burning areas do damage to all infantry.
9103467	Terminator Power Fist
9103468	Can Only be Replaced, Not Removed
9103469	Can Only be Replaced, Not Removed
9103470	DEFAULT Terminator Assault Weapon
9103471	Can Only be Replaced, Not Removed
9103472	Can Only be Replaced, Not Removed
9103477	Ancient Teleporter
9103478	Terminator Teleport Pack
9103481	Wide Gain Teleporter
9103482	Terminator Teleport Pack
9103485	Stormrider Teleporter
9103486	Terminator Teleport Pack
9103489	High Precision Teleporter
9103490	Terminator Teleport Pack
9103493	Combat Teleporter
9103494	Terminator Teleport Pack
9103497	Warp Shield Teleporter
9103498	Terminator Teleport Pack
9103501	Stop the Eldar Attack
9103502	Orks are pushing through our defenses, Commander! Drive them back!
9103503	The Greenskins are close to the gate!
9103504	The Orks are at the Gate!
9103505	Eliminate the rest of the Orks before they attack again, Commander.
9103506	The Orks have breached the wall!
9103507	Drive them back before they move into the city!
9103509	Level 2 Webway Assembly
9103510	Level 2 Webway Assembly
9103511	Level 2 Webway Assembly
9103512	Level 2 Webway Assembly
9103513	Pathfinder Gear
9103514	Equips Rangers with camouflage and the Suppressive Volley ability
9103516	Unlock gear
9103517	Level 2 Webway Assembly
9103518	Aspect of Banshee
9103519	Increases Banshee movement speed and gives the Exarch the Executioner weapon (good vs vehicles)
9103521	Banshee Upgrade
9103522	Aspect of Warp Spider
9103523	Increases the energy regeneration of Warp Spiders and gives Exarchs Dual Deathspinners/Powerblades
9103525	Upgrade Exarchs
9103526	Wraithsong
9103527	Grants weapon upgrades and regenerating ability to the Eldar Wraithlord
9103529	Upgrade Exarchs
9103531	Generators Destroyed
9103532	Mission Expired
9103533	Communications Array Lost
9103534	Reduced Mission Intelligence on
9103545	Imperial Shrine Lost
9103546	Reduced Resistance to Infestation on
9103547	Foundry Lost
9103548	Reduce Deployment Bonus on
9103552	Wraithbone Synergy
9103553	Increase Wraithlord's Health Regeneration but temporarily disable the unit.
9103558	Ranger Troupe
9103559	Scouting/Sniper unit.
9103561	Unlock Rangers
9103563	Focus Fire
9103564	Increase weapon damage but no longer cause suppression for the ability's duration.
9103573	Level 2 Stronghold
9103574	Heavy Bolter Rounds
9103575	Devastators gain the Focus Fire ability - deals more damage but no suppression damage.
9103577	Unlocks Focus Fire ability
9103578	Level 3 Stronghold 
9103579	Dark Age of Technology
9103580	Grants extra health, improved inspired melee and weapon upgrades to your Dreadnought.
9103581	Upgrade Dreadnought
9103595	Power Sword
9103596	Mix it up
9103597	Try different combinations of troops. You will begin to learn which mixes are good for what situations and which are lacking. You can also upgrade your units to deal with different kinds of threats.
9103598	Spend your money
9103599	You should never have extra resources unless you are saving for something. Put those extra resources to use! Build more units or buy more upgrades.
9103600	Space Marines
9103601	Space Marines have some of the strongest and most expensive units in the game. Be careful to protect your army, since each loss is that much more expensive to replace.
9103602	Drop Pod
9103603	All Space Marine commanders have access to the Drop Pod ability. Calling in a drop pod will reinforce any nearby squads that have lost members. Just be careful not to drop one directly on your own troops!
9103604	Orbital Bombardment
9103605	Orbital Bombardment will call down a massive strike from the orbiting Battle Barge. Any infantry trapped in the targeting beams will get pulled into the air and will be unable to move. Properly targeted, this attack can devastate even the largest assembled armies.
9103606	Terminator Squads
9103607	Terminators are the most powerful infantry available to the Imperium. When upgraded with their heavy weapons, they can deal with almost any opponent. They move slowly, but are equipped with teleporters that let them move short distances instantly. Their armor is so thick they don't need to rely on cover for protection.
9103608	Devastator Marine Squads
9103609	Devastator squads are available with both Heavy Bolters and Plasma Cannons. Heavy Bolters can suppress large groups of infantry and Plasma Cannons are effective at dislodging units from cover. Devastators need to set up their weapons before firing, and are vulnerable to melee units.
9103610	Force Commander
9103611	You've selected the Force Commander. You can purchase wargear that makes him more effective at melee and armor that makes him more durable. The Force Commander can permanently upgrade to Terminator armor, which will give him powerful ranged attacks.
9103612	Orks
9103613	Orks' strength comes from their numbers. Be sure to build several Ork squads before attacking your enemies.
9103614	Ork Waaagh!
9103615	The Orks have a special resource called Waaagh! Earn Waaagh! points by fighting, killing, and dying. Waaagh! points are spent on special Ork abilities.
9103616	Roks
9103617	The Orks can drop large asteroids from orbit that devastate large parts of the battlefield. Just be careful not to drop them on your own army!
9103618	Ork Mekboy likes to fix stuff
9103619	The Ork Mekboy can repair allied vehicles. If your teammates build vehicles, send your Mekboy along with them into combat.
9103620	Eldar Units
9103621	Eldar have swift and deadly warriors. You can use their superior speed to outmaneuver your enemies. Activate the Fleet of Foot ability at the right time and you can either avoid or confront your enemies that much faster.
9103622	Eldar Farseer
9103623	You have selected the Farseer commander. Her Levitate spell can lift entire squads and hold them in the air while other squads attack them. You will find this ability on the Levitation Blade
9103624	Eldar Warlock
9103625	You have selected the Warlock Commander. He is a hand-to-hand combat specialist that can extend his attacks from a distance. His spells knock enemies back or pull them towards him. The Warlock is also capable of cloaking nearby allies.
9103626	Warp Spider Commander
9103627	You have chosen the Warp Spider Commander. His ranged weapons are effective against infantry. He is also capable of equipping a powerful teleporter that can move allied units along with him. Coordinate with your teammates and you can quickly move your armies into a more advantageous position.
9103628	Synapse
9103629	Warriors and the larger Tyranid units emanate synapse auras. Synapse auras cause nearby Termagants and Hormagaunts to be far more effective in combat. Be careful, though -- a synapse creature sends out a psychic shockwave when it dies, causing nearby lesser tyranids to temporarily go into shock.
9103630	!9103630
9103631	!9103631
9103632	Tyranid Units
9103633	Tyranids can overrun their enemies by sheer numbers. Build several gaunt squads to attack your enemies from all sides. Use the more expensive Tyranid units to deal with specialized threats.
9103634	They don't love their children like the rest of us.
9103635	Tyranid Hormagaunt and Termagant squads can not retreat. You can replace the fallen squads, or reinforce them on the battlefield. Mycetic Spores, Brood Nests, and Pheromone Clouds will reinforce any nearby gaunt squads.
9103636	Hormagaunts
9103637	Hormagaunts are fast, fragile melee units. Their maneuverability allows them to easily close the distance with enemy ranged units. Build more than one squad and use them to outflank entrenched enemies.
9103638	Hive Tyrant
9103639	You have selected the Hive Tyrant commander. The Hive Tyrant has powerful synapse abilities and is capable at both melee and ranged combat. You can use the Hive Tyrant's Psychic Scream ability to weaken enemy units.
9103640	Hive Tyrant Brood Nest
9103641	Build a Brood Nest near your forward lines. This will allow you to fall back, reinforce, and get back into the fight quickly.
9103642	Hive Tyrant Bio-Plasma
9103643	Upgrade your Hive Tyrant with the bio-plasma biomorph.  It has a large area of effect attack perfect for disrupting large amounts of infantry.
9103644	Warp Field
9103645	The Warp field ability drains energy instead of health when activated. This can drastically extend the life of your Hive Tyrant in combat.
9103646	Lictor Alpha
9103647	You have chosen the Lictor Alpha commander. The Lictor Alpha has access to the Flesh hook ability, which lets him pull a targeted unit closer. Use the Lictor Alpha for hit and run melee attacks.
9103648	Lictors are scary
9103649	Use the Lictor Alpha's Force Retreat bio-morph to force powerful enemy infantry to fall back, and then finish off the rest of his army.
9103650	I mostly work alone
9103651	If you equip the Lictor with the Loner bio-morph, he will receive a bonus when he is away from allies. This will make him more effective behind enemy lines.
9103652	Lictor Infiltration
9103653	Use the Lictor's Infiltrate ability to ambush enemy troops. Lictor commanders need to be infiltrated to take full advantage of their weapon biomorphs.
9103654	Ravener Alpha
9103655	You have chosen the Ravener Alpha commander. The Ravener can burrow, which will conceal it from enemy units. You can also build tunnels which will allow friendly units to travel across the map. Use the Ravener's burrow ability to disrupt entrenched enemy units.
9103656	Ravener Poison Cloud
9103657	The Ravener's Poison Cloud biomorph is great for taking out concentrated groups of infantry.
9103658	Tyranids
9103659	The Tyranids are a nomadic alien race comprised of several genetically-engineered warrior creatures, all grown from harvested bio-mass. They have come from beyond the galaxy's edge and are by far the deadliest threat to the Imperium.
9103660	+%1VALUE%%% Sight Range
9103661	+%1VALUE%%% Sight Range to all nearby allies
9103662	%1VALUE%%% Sight Range
9103663	-%1VALUE%%% Sight Range to all nearby allies
9103673	Terminator Teleport Pack
9103674	Terminator Teleport Pack
9103675	DEFAULT Wargear for Assault Terminators
9103701	Level 2 Teleporta Platform
9103702	Kommandos Upgrade
9103703	Increases Kommando Damage and unlocks Infilration ability
9103704	Upgrades Kommandos
9103711	Big Shoota
9103713	Level 3 Hive
9103714	Bomma Boyz Upgrade
9103715	Improves energy regen on stikkbombaz and unlocks stun grenade upgrade
9103716	Unlock Stikkbombaz 
9103717	Level 2 Stronghold
9103719	Bommba Boyz
9103720	Jump
9103721	Soar through the air and land at targeted location.
9103723	Stormboyz Jump Upgrade
9103724	Improves jump range on stormboyz and unlocks suicide bomba ability
9103725	Upgrades Stormboyz
9103726	Pile of Gunz
9103728	Access the Ancient Ruins
9103729	Make your way through the jungle to the main entrance of the Ancient Ruins.
9103731	Khaine's Wrath
9103732	Unlocks the Avatar of Khaine
9103734	Upgrade Exarchs
9103737	Slugga Boyz Upgrade
9103738	Improves health regen on slugga boyz and unlocks Recklessness ability
9103739	Upgrades Slugga Boyz
9103742	Find and activate the generator
9103743	Defeat the Deff Dread
9103744	Re-activate the generator
9103745	Follow the cabling from the gate to locate its' generator.
9103746	Defeat the Deff Dread
9103747	Re-activate the generator to lower the gate so that your squads may continue.
9103748	Level 2 Teleporta Platform
9103749	Tougher Armor
9103750	Increases health on all ork vehicles
9103751	Upgrades ork vehicles
9103756	Level 3 Teleporta Platform
9103757	Nob squads Upgrade
9103758	Improves Nob health and unlocks frenzy ability
9103759	Upgrades Nobz
9103761	Click and target area
9103762	Activate aura
9103763	Activate aura
9103764	Activate aura
9103768	Click and target ally
9103771	Toggle on/off
9103774	Click and target area
9103775	Click and target enemy
9103776	Click and target area
9103777	Return to the Gate
9103778	Click to activate
9103779	Click and target enemy
9103780	Click to activate
9103781	Click to deploy squad
9103782	Click and target area
9103783	Click to activate
9103784	Click to activate
9103786	Click to activate
9103787	Click and then choose direction
9103788	Click and target ally
9103789	Click and target area
9103790	Click and target ally
9103791	%1GAMERTAG%'s Squads
9103792	Tier 3
9103793	Click and target enemy vehicle
9103794	Click to activate
9103795	Toggle on/off
9103796	Toggle on/off
9103797	tyr_a25_high_powered_shot (torrent of warp blasts)
9103798	Fire a high-powered round at a target.
9103799	Fires a high-powered round at a target.
9103800	tyr_a25_high_powered_shot (torrent of warp blasts)
9103801	Fire a high-powered round at a target.
9103802	Fires a high-powered round at a target.
9103803	tyr_a25_high_powered_shot (torrent of warp blasts)
9103804	Fire a high-powered round at a target.
9103805	Fires a high-powered round at a target.
9103815	Click and target area
9103816	Click and target area
9103819	Click to activate
9103821	+%1VALUE% Health Regeneration to user and all nearby allies
9103822	Neutralizes wearer's health regeneration.
9103823	Neutralizes wearer's and allies health regeneration within %2RANGE% meters.
9103824	Click and target ally
9103825	Neutralizes allies health regeneration within %2RANGE% meters.
9103832	Click and target enemy
9103834	Click to activate
9103836	Click and target area
9103837	Click to activate
9103839	Click and target enemy
9103841	Toggle on/off
9103843	Click and target area
9103845	Click to activate
9103846	Toggle on/off
9103847	Click and target area
9103848	+%1VALUE%%% Accuracy
9103849	+%1VALUE%%% Accuracy to user and all nearby allies
9103850	+%1VALUE%%% Accuracy to all nearby allies
9103851	Plant Booby Trap
9103852	Plant an explosive which can be triggered remotely, deals large damage to all targets in blast radius.
9103856	Click to activate
9103858	Click and target ally
9103859	Click and target ally
9103860	Click to activate
9103862	Click and target ally
9103864	Click and target area
9103865	Click to activate
9103866	Click to activate
9103868	Click and target ally
9103869	Activate aura
9103872	Click and target enemy 
9103873	-%1VALUE%%% Accuracy
9103874	-%1VALUE%%% Accuracy to user and all nearby allies
9103875	-%1VALUE%%% Accuracy to all nearby allies
9103876	Click to activate
9103879	Click to activate
9103894	Mission:
9103895	Reward:
9103896	Continue
9103897	Experience Reward
9103898	Total Performance
9103899	MISSION SUCCESS
9103900	WEAKENED
9103901	Emergency Extraction!
9103902	Mission Complete!
9103903	Additional mission deployment available!
9103904	2 additional mission deployments available!
9103905	Smoke Bomb
9103906	Throw a smoke bomb that grants a cover bonus to the units within the affected area.
9103908	Smoke Bomb
9103909	Throw a smoke bomb that grants a cover bonus to the units within the affected area.
9103915	Big Shoota
9103916	Use Frag Grenades on the explosives
9103917	He is targeting us! Get close to him to ruin his aim!
9103918	Get right up to him and he will not be able to fire!
9103919	Now! While he is distracted! Press the attack!
9103920	He has lost his aim! Make him pay for his failure!
9103921	Field generators are deploying now, Commander.
9103922	Additional generators will not be available until your next deployment.
9103923	Commander, we do not yet have additional field generators ready.
9103924	You need to wait until your next deployment to secure another strategic asset.
9103925	Thunderhawk 2 to Strike Team! We are going down!
9103926	Finish our mission, Blood Ravens!
9103927	Martellus! Come in!
9103928	Emergen… drop active…
9103929	The Armageddon… is no more…
9103930	Gordian's sacrifice… must not be in vain…
9103931	Recover %1ENERGY% Energy on hit
9103932	All nearby allies recover %1ENERGY% Energy per hit
9103933	User and all nearby allies recover %1ENERGY% Energy per hit
9103934	Expend %1ENERGY% Energy per hit
9103935	All nearby allies expend %1ENERGY% Energy per hit
9103936	User and all nearby allies expend %1ENERGY% Energy per hit
9103937	Toggle on/off
9103938	Click and target an area
9103939	Click and target an area
9103940	Click and target ally
9103941	Click and target an area
9103945	Click to activate
9103946	Click and target building
9103947	Click to activate
9103948	Click and target ally
9103949	Passive heal
9103950	Toggle on/off
9103951	Click and target area
9103955	Passive heal
9103956	Passive heal
9103957	Passive heal
9103958	Toggle on/off
9103959	Click and target area
9103960	Click to activate
9103961	Click to activate
9103962	Click and target area
9103963	Click and target enemy vehicle
9103964	Click and target area
9103965	Click to activate
9103966	Click and target enemy squad
9103967	Limited Use
9103969	Click and target allied vehicle
9103973	Click and target area
9103974	Click to activate
9104006	Boss Helm
9104007	ALL:
9104008	TEAM:
9104009	Prepare for the second Wave
9104010	Prepare for enemy assault
9104011	Place defenses to eliminate the first wave of Ork attackers
9104012	Prepare for the next wave of attackers
9104013	Prepare for the next wave of attackers
9104014	Prepare for the final assault
9104015	Eliminate the third wave of Ork attackers.
9104016	Destroy the final wave of Ork attackers
9104017	Eliminate the first wave of Tyranid attackers. A second and third wave will follow.
9104018	Eliminate the second wave of Tyranid attackers. A third wave will follow.
9104019	Eliminate the third wave of Tyranid attackers.
9104020	Destroy the Wartrukk to end the threat
9104021	Eliminate the first wave of Ork attackers. A second and third wave will follow.
9104022	Eliminate the second wave of Ork attackers. A third wave will follow.
9104023	Eliminate the final wave of Ork attackers.
9104024	Destroy the Wartrukk to end the threat
9104025	Toggle on/off
9104026	Click and target an area
9104027	Click and target an area
9104028	Defend the power generators
9104029	Protect the generators placed around the strategic asset. At least one generator must remain or you will lose control of the asset. Use the defensive abilities provided to help.
9104030	Toggle on/off
9104031	Click and target ally
9104032	Click to activate
9104033	Click to activate
9104034	Click and target ally
9104035	Click and target area
9104036	Click to activate
9104037	Click and target ally
9104038	Toggle on/off
9104039	Click to activate
9104040	Click to activate
9104050	-%1VALUE%%% Melee Damage Resistance
9104051	-%1VALUE%%% Melee Damage Resistance to user and all nearby allies
9104052	-%1VALUE%%% Ranged Damage Resistance
9104053	-%1VALUE%%% Ranged Damage Resistance to user and all nearby allies
9104054	-%1VALUE%%% Damage Resistance
9104055	-%1VALUE%%% Damage Resistance to user and all nearby allies
9104056	+%1VALUE%%% Melee Damage Resistance
9104057	+%1VALUE%%% Melee Damage Resistance to user and all nearby allies
9104058	+%1VALUE%%% Ranged Damage Resistance
9104059	+%1VALUE%%% Ranged Damage Resistance to user and all nearby allies
9104060	+%1VALUE%%% Damage Resistance
9104061	+%1VALUE%%% Damage Resistance to user and all nearby allies
9104062	Power Node
9104063	Secures Power Node and allows the construction of Power Generators.
9104064	Secures Power Node and allows the construction of Power Generators.
9104065	Power Node
9104066	Activated Power Node
9104076	Improved Rokkit Packs
9104077	Improves jump range and unlocks Bommaboyz ability, which sends one of the Stormboyz loaded with explosives to their death amidst the enemy. 
9104078	Improve jump range
9104079	Stormboy Improved Jump packs
9104082	Power Generator (Ork)
9104083	Build this for additional power resource.
9104084	Power Generator
9104085	Power Add-on
9104086	Power Generator (SM)
9104087	Build this for additional power resource.
9104088	Increase power resource rate
9104089	Power Generator
9104090	Power Add-on
9104131	Click and target area
9104133	Click and target area
9104134	Click and target area
9104135	Click and target enemy
9104136	Click and target area
9104137	Click and target area
9104138	Click and target area
9104139	Click and target area
9104140	Click and target area
9104141	Click and target area
9104142	Click to activate
9104143	Click and target area
9104144	Click and target area
9104154	Consume mass quantities!
9104155	Tyranid Ripper
9104156	Ripper
9104157	Minoris Omniphagea
9104158	Level 2 Webway Assembly
9104159	Aspect of Banshee
9104160	Grants the War Shout ability, unlocks the Fleet of Foot ability, and gives the Exarch an Executioner weapon, which is effective against vehicles.
9104162	Upgrade squad
9104163	Aspect of Banshee
9104166	Aspect of Warp Spider
9104167	Grants Haywire Grenades to the squad and gives the Exarch Dual Deathspinners and Powerblades.
9104169	Upgrade squad
9104170	Aspect of Warp Spider
9104171	Battle Equipment
9104172	Guardians receive plasma grenades that do damage, and cause knockback. They also receive deployable energy shields that protect troops from fire, and the Fleet of Foot ability is unlocked.
9104174	Unlock Plasma Grenades and Energy Shields
9104175	Battle Equipment
9104178	Level 2 Webway Assembly
9104179	Pathfinder Gear
9104180	Grants the Infiltrate ability, and allows Rangers to deploy Holo-fields to conceal others. Also unlocks the Fleet of Foot ability.
9104182	Add stealth gear
9104184	Pathfinder Gear
9104186	Wraithbone
9104187	Grants the Wraithbone ability, allowing Wraithlord to regenerate health.
9104189	Upgrade Wraithlord
9104193	This is grave news, Commander. We cannot stop the Tyranids without the scans from the astronomic array.
9104194	Do we have any leads on what happened to the Techpriests’ reports?
9104195	Do we have Rippa-Splitta’s location?
9104196	Find and eliminate that Ork, Commander. We cannot let him escape.
9104197	Captain, I have completed my search of the remains of the Techpriests' base camp. 
9104198	It seems the array has attracted the attention of an Ork named Rippa-Splitta.
9104199	Regenerate bone
9104200	Not yet, but we have found one of his lieutenants. I am uploading his last known position to your map display.
9104209	Scout Sergeant
9104210	Level 2 Stronghold
9104211	Thunder and Lightning
9104212	Equip the Assault Squad with melta bombs (good against vehicles) and blind grenades (effective against units in buildings).
9104214	Unlock Melta Bombs and Blind Grenades
9104215	Thunder and Lightning
9104216	Thunder and Lightning
9104217	Level 2 Stronghold
9104218	Advanced Targeting
9104219	Grants the Vengeance Rounds ability that deals additional damage but no suppression damage. Vengeance Rounds can also do light damage to vehicles.
9104221	Unlocks the Vengeance Rounds ability
9104222	Improved Stabilizers
9104223	Level 3 Stronghold 
9104224	Dark Age of Technology
9104225	Grants extra health and improved inspired melee.
9104226	Upgrade Dreadnought
9104228	Dark Age of Technology
9104229	Dark Age of Technology
9104234	Level 2 Stronghold 
9104235	Reinforced Armor Plating
9104236	Grants extra health to the Razorback.
9104237	Upgrade Razorback
9104245	Improved Rokkit Packs
9104248	Bomma Kit
9104249	Unlocks stunbomb which disrupts and stuns enemy troops.
9104250	Improve Stikkbommaz
9104252	Click to activate
9104253	Bomma Kit
9104254	Click to activate
9104255	Passive heal
9104256	Click to activate
9104257	Click to activate
9104258	Click to activate
9104259	Click to activate
9104261	Click to activate
9104262	Click and target area
9104263	Click and target area
9104264	Click to activate
9104265	Click and target area
9104266	Click and target area
9104267	Click and target friendly unit
9104268	Click to activate
9104269	Click and target squad
9104272	Sniper Rifle
9104273	Shotgun
9104276	Only one
9104277	Shotguns
9104278	Shotguns are excellent counters to melee units. Grants the Explosive Shot ability, allowing you to knock enemy units back in a wide cone.
9104279	Equip weapon
9104284	Supply Crate
9104285	Destroy for supplies and ammunition
9104286	Stikkbomb
9104287	Artillery Strike
9104288	Call down a barrage from allied Imperial Guard artillery positions. 
9104290	Click and target enemy unit
9104291	Click and target enemy unit
9104292	Click and target area
9104293	Click to activate
9104294	Defend the Reliquary
9104297	Stikkbomb
9104302	Click and target enemy unit
9104303	Click and target enemy unit
9104306	For The Emperor
9104308	Meaner an' Greener
9104309	Grants the Frenzy ability, which boosts damage, renders the squad invulnerable, and grants immunity to suppression. 
9104310	Upgrades Nob Squad
9104311	Temporarily increase the squad's ranged damage.
9104312	Meaner an' Greener
9104313	Deep Strike Terminator Squad
9104314	Teleport in a Terminator Squad to the targeted location.
9104315	Click and target enemy unit
9104317	Drop Pod
9104318	Call in a Drop Pod that instantly reinforces nearby squads.
9104321	Vanguard
9104322	Removes the energy drain from the Lictor's Infiltration ability.
9104323	Trigger biomorph
9104324	Lictor Kit
9104325	Increases health and damage.
9104326	Upgrades Lictor
9104328	Click to activate
9104329	Click to activate
9104330	Click and target area
9104331	Thornback
9104332	Venom Cannon 
9104341	Click and target area
9104342	Click to activate
9104346	Larraman's Blessing
9104347	All allied commanders who are currently unconscious on the battlefield are revived.
9104349	Angels of Death
9104350	Your infantry becomes temporarily invulnerable.
9104351	Drop Pod
9104352	Call in a Drop Pod that instantly reinforces nearby squads.
9104353	Deep Strike Terminator Squad
9104354	Teleport in a Terminator Squad to the targeted location.
9104355	Orbital Bombardment
9104356	Calls down a massive orbital strike from the battle barge.
9104357	Blessing Of The Omnissiah
9104358	Repairs all allied vehicles for a duration.
9104359	Team:
9104360	Time Field
9104361	Slow down time in an area, making all units in the area of effect move more slowly and rendering them unable to fight.
9104362	Click and target area
9104365	Click to activate
9104367	Click to activate
9104368	Toggle on/off
9104369	Toggle on/off
9104370	Not used (bug if you find this)
9104371	Click and target friendly unit
9104372	Click and target area
9104373	Toggle on/off
9104374	Tunnel to target position
9104376	Click and target enemy unit
9104377	Game History: Recorded Games
9104378	Click to activate
9104379	Click to activate
9104380	NOT USED
9104381	NOT IN USE
9104382	Click to detonate
9104383	Click to activate
9104384	Click and target enemy
9104385	Not Used
9104386	Are you sure you want to kick %1NAME%?
9104389	They require sterner persuasion. To the Fire Prism! 
9104392	Fires a high-powered round at a target.
9104395	Fires a high-powered round at a target.
9104398	Fires a high-powered round at a target.
9104401	Fires a high-powered round at a target.
9104404	Fires a high-powered round at a target.
9104407	Fires a high-powered round at a target.
9104408	Drop Pod
9104409	Call in a Drop Pod that instantly reinforces nearby squads.
9104410	Deep Strike Terminator Squad
9104411	Teleport in a Terminator Squad to the targeted location.
9104412	Orbital Bombardment
9104413	Calls down a massive orbital strike from the battle barge.
9104416	Farsight
9104417	Temporarily reveals the fog of war in the targeted area.
9104418	Summon Seer Council
9104419	Spawns a Seer Council at your HQ.
9104420	Webway Gate
9104421	Allows infantry to travel between gates.
9104422	Swift Movement
9104423	Temporarily increases the speed of all allied infantry.
9104424	Target squad temporarily receives less ranged damage.
9104425	Distort Field
9104426	Webway Gate
9104427	Allows infantry to travel between gates.
9104428	Eldritch Storm
9104429	Creates a large psychic storm, disrupting and damaging enemies in a large radius.
9104430	Webway Gate
9104431	Allows infantry to travel between gates.
9104432	Crack Shot
9104433	Temporarily increases the ranged damage of a target allied squad.
9104434	Teleport in a Warp Spider squad to the targeted location.
9104435	Spider's Brood
9104436	Eldritch Storm
9104437	Creates a large psychic storm, disrupting and damaging enemies in a large radius.
9104438	When you have a unit selected, the squad's information and abilities appear in a panel at the bottom right of the screen. Use the icons along the top of this panel to trigger the unit's special abilities.
9104439	Units given an Attack-Move order will engage any enemies they encounter while moving. They will also make better use of cover. To issue an Attack-Move order, first select a unit. Next click on the Attack-Move icon with the left mouse button, and finally click on the unit's destination with the left mouse button.
9104440	To secure an Automated Foundry, first select a squad and then click on the foundry with the right mouse button. The squad must remain stationary until the foundry is secured.
9104441	To secure an Imperial Shrine, first select a squad and then click on the shrine with the right mouse button. The squad must remain stationary until the shrine is secured.
9104442	Destroying storage crates provides you with valuable items. To destroy a storage create, first make sure you have a unit selected. Then move the mouse cursor over the crate and give an attack command.
9104443	Heavy weapons like Avitus's heavy bolter require set-up time. Until that time elapses, the weapon cannot fire. Weapons set-up automatically when the squad isn't moving. 
9104444	Set-up weapons cannot rotate freely, so you must point them in the right direction. To tell a unit which way to face, first select that unit. Next click- and-hold with the right mouse button where you want the unit to move to, and drag in the direction you want them to face. Release the mouse button and the unit will move and take up that facing. 
9104445	To use the High-Powered Shot ability, select Cyrus and click on the ability's icon. Finally, click on an enemy unit. Cyrus will take a single sniper shot at the target, often killing it outright. Only vehicles, huge creatures and bosses are too tough to take out with a single shot.
9104446	The Force Commander can charge into enemies using his To Victory! ability. To use this ability, first select the Force Commander, then click on the To Victory! ability icon with the left-mouse button. Finally click on a target unit with the left mouse button. While charging, the Force Commander can knock over other enemies and even destroy walls.
9104447	Frag Grenades, Demolition Charges and Stimulant Packs are limited use abilities. Their ability icons include a number, showing the remaining uses this mission. You can replenish these abilities by picking up supply drops.
9104448	Frag Grenades, Demolition Charges and Stimulant Packs are limited use abilities. Their ability icons include a number, showing the remaining uses this mission. You can replenish these abilities by picking up ammo or supply drops.
9104449	Abilities like Tactical Advance and Infiltrate require mental focus from the squad and so consume energy. Energy replenishes automatically so long as the unit isn't using one of these abilities.
9104450	Global abilities are granted in special circumstances and represent additional support from the orbiting strike cruiser. These abilities appear in a special area and can be used without selecting a particular unit. 
9104457	Click and target area
9104459	Click and target enemy
9104460	There Is Only War
9104461	Terminate 500 Enemy Targets in Dawn of War II.
9104462	Emperor's Champion
9104463	Kill a boss using only your Force Commander in Dawn of War II.
9104464	Don't look up
9104465	Kill a boss using a drop pod in Dawn of War II.
9104466	Lightning Assassin
9104467	Kill a boss in less than one minute in Dawn of War II.
9104468	Welcome to Calderis
9104469	Complete "Stand With Your Brothers" and "Retake the Hamlet" in Dawn of War II.
9104470	Rant All You Will
9104471	Complete "The True Enemy" in Dawn of War II.
9104472	The Cleansing Begins
9104473	Complete "The Defense of Argus Gate" in Dawn of War II.
9104474	Astronomical
9104475	Recover the data from the Astronomic Array in Dawn of War II.
9104476	Even In Death I Still Serve
9104477	Complete "Into the Hive" in Dawn of War II.
9104478	Heroes of Angel Gate
9104479	Complete "Secrets of Angel Forge" in Dawn of War II.
9104480	Fight to Survive
9104481	Complete Campaign on Recruit difficulty in Dawn of War II.
9104482	Hold back the Xenos
9104483	Complete Campaign on Sergeant difficulty in Dawn of War II.
9104484	Win the War
9104485	Complete Campaign on Captain difficulty in Dawn of War II.
9104486	Allies to the Cause
9104487	Complete a mission in Co-Op mode in Dawn of War II.
9104488	Allies to the Chapter
9104489	Complete 15 missions in Co-Op in Dawn of War II.
9104490	Battle Brothers
9104491	Complete the Campaign in Co-Op in Dawn of War II.
9104492	Dug In
9104493	Successfully defend 5 Strategic Assets in Dawn of War II.
9104494	Not one inch.
9104495	Defend a province without losing a single generator in Dawn of War II.
9104496	Massacre
9104497	Complete 10 missions in a row without failing in Dawn of War II.
9104498	Stubborn
9104499	Complete a mission without using any Stimulant Kits in Dawn of War II.
9104500	That Is Close Enough
9104501	Complete a mission with only ranged weapons in Dawn of War II.
9104502	Slow and Purposeful
9104503	Complete a mission without using any abilities. [Not Used, Bug if Seen]
9104504	Rush Them
9104505	Complete a mission under five minutes in Dawn of War II.
9104506	Sweeping Advance
9104507	Kill an enemy who is retreating in Dawn of War II.
9104508	Death from Above
9104509	Kill 20 enemies using Assault Jump in Dawn of War II.
9104510	Purge the Xenos
9104511	Earn a 5 star Fury rating in Dawn of War II.
9104512	Feel No Pain
9104513	Earn a 5 star Resilience rating in Dawn of War II.
9104514	Fleet of Foot
9104515	Earn a 5 star Speed rating in Dawn of War II.
9104516	The Book of Honor
9104517	Get 15 stars on one mission in Dawn of War II.
9104518	Hero of the Imperium
9104519	Attain a Campaign Score of over 30,000 points in Dawn of War II.  Earnable in Single Player and by the host in Co-Op.
9104520	Legend
9104521	Attain a Campaign Score of over 90,000 points in Dawn of War II.  Earnable in Single Player and by the host in Co-Op.
9104522	In the name of the Emperor
9104523	Own all Strategic Assets in a Campaign in Dawn of War II.  Earnable in Single Player and by the host in Co-Op.
9104524	Fast Attack
9104525	Gain a second deployment in a single day in Dawn of War II.
9104526	Tireless Warrior
9104527	Gain a third deployment in a single day in Dawn of War II.
9104528	Elite
9104529	Max out a Combat Discipline on a squad in Dawn of War II.  Earnable in Single Player and by the host in Co-Op.
9104530	Heavy Support
9104531	Reach Level 20 with one of your squads in Dawn of War II.  Earnable in Single Player and by the host in Co-Op.
9104532	Elite Strike Force
9104533	Create a 3 Player Party and Play a Ranked Multiplayer Game together in Dawn of War II.
9104534	Gladiator
9104535	Play 10 Ranked Multiplayer Games in Dawn of War II.
9104536	Wisdom of the Ancients
9104537	View a recorded game in Dawn of War II.
9104538	Veteran Victor
9104539	100 ranked wins in Dawn of War II.
9104540	Aspect Warrior
9104541	20 online ranked games completed with Eldar in Dawn of War II.
9104542	Angel of Death
9104543	20 online ranked games completed with Space Marines in Dawn of War II.
9104544	A proper Waaagh!
9104545	20 online ranked games completed with Orks in Dawn of War II.
9104546	Great Devourer
9104547	20 online ranked games completed with Tyranid in Dawn of War II.
9104548	Hail the Champion
9104549	Earn Champion rating 20 times during online ranked play in Dawn of War II.
9104550	Master of the Apothecarion
9104551	Revive your teammates 50 times during online ranked play in Dawn of War II.
9104552	Winning rush
9104553	Earn a 5 game Win streak during online ranked play in Dawn of War II.
9104554	Flawless victory
9104555	Achieve an online ranked victory with 500 Victory Points remaining in Dawn of War II.
9104556	Relic Hunter
9104557	Defeat a Relic employee in a Ranked match, or someone who has beat a Relic employee in Dawn of War II.
9104558	Red Ones Go Fastah!
9104559	Create a Customized look for any race in the Army Painter in Dawn of War II.
9104561	Click to activate
9104562	Click and target enemy
9104563	Click and target enemy
9104564	Level %1Level%
9104565	Click and target area
9104566	Toggle on/off
9104567	Charge
9104568	Charge at targeted location, knocking over everything in the charge path.
9104569	Click and target area
9104570	Secure Communication Arrays to gain additional mission intelligence and call in artillery strikes on the field of battle.
9104571	Secure Foundries to gain a bonus toward multiple deployments and call in Tarantula sentry guns on the field of battle.
9104572	Secure Shrine to slow the advance of alien invaders and to briefly render your squads invulnerable on the field of battle.
9104573	Sector Control Bonus
9104574	The total number of Communication Arrays secured in the sector determines what special assets are available during Defend missions.
9104575	Secure all the Foundries in the sector to lower the thresholds for multiple deployments.
9104576	Secure six or more Shrines in the sector to increase the bonus experience received after completing a mission.
9104580	Click and target area
9104583	Click to activate
9104584	To Victory!
9104585	Charge to a specified location with the chapter's vigor, smashing through objects and knocking enemies back.
9104587	Toggle on/off
9104588	Toggle on/off
9104589	Blessing of War
9104590	Regain Health when killing an opponent in hand-to-hand combat.
9104591	Regain Health when killing an opponent in hand-to-hand combat.
9104592	While Battle Cry is active, the Force Commander's hand-to-hand strikes deal killing blows to most infantry (other enemies are knocked back).
9104607	The secrets of Kronus shall never be revealed. 
9104608	But for all we know these are just scouting parties.
9104609	+1 to all Combat Disciplines
9104612	Close Combat Aptitude
9104613	Unlock Weapons -  Tarkus and his squad become able to equip chainswords and bolt pistols.
9104614	Weapons Unlocked - Tarkus and his squad can wield chainswords and bolt pistols in combat.
9104615	Melee Tactician
9104616	Tactical Advance reduces incoming damage from close-combat as well as ranged attacks.
9104617	Tactical Advance reduces incoming damage from close-combat as well as ranged attacks.
9104633	Rally!
9104634	Break suppression and heal nearby allies.
9104638	Boyz! Kill dese poncy Eldar!
9104639	I may take your advice on that. 
9104640	The Eldar seem to have had them sedated, and earmarked for transport to Meridian.
9104641	To do so, we must gather samples of the bio-toxins used by the Tyranid swarms.
9104642	To find such a hive, we must collect and analyze samples from Tyranid warrior creatures across these planets.
9104643	Only his will to fight remains.
9104644	So long as you have a secured array on a planet, you use a Signum.
9104645	So long as you have a secured foundry on a planet, you can use a Locator Beacon.
9104646	Additional units have become available, Commander.
9104647	New units are now available to us.
9104648	Got some new unitz ready, Boss!
9104661	'Ard Boyz
9104662	Temporarily increase a squad's resistance to damage.
9104663	Click and target squad
9104670	Teammate kicked
9104671	%1NAME%, your teammate, has just been kicked. You have the choice to keep playing or to dispute the game.
9104672	Chat
9104673	Long Rifle
9104715	'Ard Boyz
9104716	Target squad temporarily receives less damage.
9104717	Use Yer Choppas!
9104718	Increases the melee damage and chance of triggering a special attack of a target squad.
9104719	Call da Boyz!
9104720	Reinforces and temporarily increases the speed and damage of your squads around your commander.
9104721	Order a massive Rok strike on a targeted position.
9104722	Roks
9104725	In the name of the Emperor!
9104726	Scout Squad
9104727	Scout Squad
9104728	Space Marine Light Infantry
9104729	Hide da Boyz
9104730	Infiltrates target squad for a duration.
9104735	Kommandos Iz Da Sneakiest
9104740	Spawn a Kommando squad at target location.
9104741	Call da Boyz!
9104742	Luv da Dakka
9104743	Hold down da trigga fer maximum carnage! Knocks over enemies hit by your shots.
9104744	Click and target enemy
9104746	Reinforces and temporarily increases the speed and damage of your squads around your commander.
9104747	Roks
9104748	Order a massive Rok strike on a targeted position.
9104749	More Dakka
9104750	Temporarily increases the ranged firepower of a targeted squad.
9104751	Travel to %1PLANET_NAME%
9104752	Kult of Speed
9104753	Temporarily increases speed and firing rate of all allied vehicles.
9104754	Call da Boyz!
9104755	Reinforces and temporarily increases the speed and damage of your squads around your commander.
9104756	Roks
9104757	Order a massive Rok strike on a targeted position.
9104758	Right in Me Crosshairs
9104759	Fire a single powerful shot at a target.
9104760	Catalyst
9104761	Spur a Tyranid unit into a maniacal frenzy, increasing its damage but dealing damage to the unit over time.
9104762	Mycetic Spores
9104763	Mycetic Spores spawn Raveners and reinforce other nearby Tyranids.
9104764	Without Number
9104765	Spawns a Hormagaunt, Termagant and Warrior squad at your base.
9104766	Tyranoformation
9104767	Capillary towers erupt from the ground, damaging enemies and tyrannoforming the area. Provides bonuses to nearby Tyranids.
9104768	Stalk
9104769	Reveals enemy commanders on the map.
9104770	Spore Mines
9104771	Drops down a group of Spore Mines.
9104772	Without Number
9104773	Spawns a Hormagaunt, Termagant and Warrior squad at your base.
9104774	Tyranoformation
9104775	Capillary towers erupt from the ground, damaging enemies and tyrannoforming the area. Provides bonuses to nearby Tyranids.
9104778	%1NAME% chose to keep playing after his teammate was kicked.
9104779	%1NAME% chose to stop playing after his teammate was kicked.
9104780	Brood Nest
9104781	The Brood Nest allows nearby Tyranid squads to reinforce.
9104782	Warrior Vanguard
9104783	Mycetic Spores spawn Warriors and reinforce other nearby Tyranids.
9104784	Calderis is a feudal world known for its arid climate and hardy warriors. The Blood Ravens have recruited from this world for millennia. An Imperial Governor oversees the planet from orbit.
9104785	The jungles and swamps of Typhon teem with Orks who have all but wiped out the planet's primitive humans. The few survivors are prized recruiting stock for the Blood Ravens.
9104786	The capital world of Sub-Sector Aurelia, Meridian features huge city-spires rising from urban landscapes the size of continents. Angel Forge, its ancient Manufactorium, produces everything from household goods to lasguns and aircraft.
9104787	Without Number
9104788	Spawns a Hormagaunt, Termagant and Warrior squad at your base.
9104789	Tyranoformation
9104790	Capillary towers erupt from the ground, damaging enemies and tyrannoforming the area. Provides bonuses to nearby Tyranids.
9104792	All enemy units within the area of effect of the ability have their damage reduced.
9104797	Additional Requisition needed.
9104798	Additional Power needed.
9104799	Additional Requisition needed.
9104800	Additional Power needed.
9104801	Additional Requisition needed.
9104802	Additional Power needed.
9104803	Not enough Requisition, Boss!
9104804	Not enough Power, Boss!
9104805	Mark Target
9104806	Increase the damage taken on a targeted enemy unit.
9104807	Click and target enemy
9104809	Iron Halo
9104810	Activate a force field that absorbs damage by draining Energy.
9104811	Click to activate
9104812	Level 3 Webway Assembly
9104817	Match ends in %1seconds% seconds!
9104818	Exiting to postgame stats
9104819	Moving to party screen in %1seconds% seconds.
9104820	Moving to party screen.
9104821	Starting searching in %1seconds% seconds.
9104822	Starting searching.
9104823	Searching countdown cancelled.
9104825	Not enough Waaagh, boss.
9104826	Complete 'Eyes of the Eldar'
9104827	This power armor bears engravings and adornments listing the major campaigns of the Blood Ravens chapter. Similar markings are often added to the armors of veteran battle brothers, making them literal carriers of the chapter's history. 
9104830	Rokkit Barrage
9104831	Point da rokkit launcha skywards and unleash a hail of rokkits on the enemy.
9104833	Click and target area
9104834	Description:
9104835	Sgt. Matiel of the Blood Ravens 3rd Company engraved this sword's guard with the name of the Ork-infested world he and his brothers set about liberating. Matiel died on Tartarus, but his blade continues the fight  in other hands. 
9104844	Click and target area
9104845	Anti-Grav Grenade
9104846	Throws a grenade which temporarily disables gravity.
9104847	Throws a grenade which temporarily disables gravity.
9104848	Throw Anti-Grav grenade
9104849	Click and target area
9104850	Knock back the target on hit
9104851	Slow enemies for %3DURATION% seconds
9104852	Can Only be Replaced, Not Removed
9104853	Cannot be knocked back
9104854	+%1VALUE%%% chance to suffer knockback
9104855	Death From Above
9104856	Use the Assault Jump ability to knock down enemy infantry and buy time for your other squads to get into position. Or if the enemy is dug in, jump in close to break formations.
9104857	Jump Ahead, Just Not Too Far
9104858	Assault Jump is great for getting into the fray, but make sure you back up those units lest they fall to overwhelming forces. 
9104859	Of course, if your Assault Squad is taking heavy damage, remember you can jump away!
9104860	Use Cover
9104861	Use the protection offered by walls, buildings and ruins for cover while you move around the battlefield. Units in cover take less damage and less suppression, and recover from suppression faster than units in the open. 
9104862	Clearing Buildings
9104863	Flamers, grenades, and artillery are useful for clearing enemies out of buildings.
9104864	Use 'Em If You Got 'Em
9104865	Short range weapons, like shotguns and flamers, are best used aggressively. Use cover or special abilities to get within range, and then let the enemy have it.
9104866	Flanking For Fun and Victory
9104867	Remember that cover is directional, so flanking enemy squads is a highly effective tactic. Once you're not firing through that vegetation or over that wall, the enemy isn't getting any cover bonus at all. 
9104868	Attack from Range; Close in for the Kill
9104869	Attacking with a long-range unit or a suppressor, and then closing with a short range unit is a good tactic. 
9104870	Queue 'Em Up
9104871	Hold Shift when issuing orders to queue up commands. Your units will follow your orders in the sequence you choose.
9104872	Defeating Cover
9104873	Direct assaults against units in heavy cover can be suicide. Use grenades and flamers to counter the benefits of cover.
9104874	Keep Them in the Line of Fire
9104875	Suppression fire slows units down, forcing them to remain in your area of fire for longer. 
9104876	Use Your Ears
9104877	You can hear enemy vehicles and infantry approach even through the fog of war.
9104878	Setting Up
9104879	Some units need to be set up to face the right direction, such as heavy bolters and plasma cannons. Hold the right mouse button down and drag in the direction you want them to face.
9104880	Control Groups
9104881	Use control groups to manage your forces. Press Control + [a keyboard number] to assign all currently selected units to a group, then press the number to reselect it later.
9104882	Careful What You Blow Up
9104883	Be mindful when destroying cover. Even though you have denied it to your enemy, you may find yourself without any cover if you have to fall back to that location.
9104884	Burn Them Alive
9104885	Flamers deal extra damage to units in buildings and also ignore the defensive bonuses of cover.
9104886	Over and Across
9104887	Clear impassable chasms and walls with the Assault Jump ability. Be careful not to leave your Assault Marines without any support on the other side, however.
9104888	Up, Up and Away
9104889	Assault Jump can just as easily be used as a retreat mechanism as it can for an attack. 
9104890	Eldar Fleetness
9104891	Ranged Eldar Squads will do their best to keep you at range while fighting.
9104892	The Space Marine's Best Friend
9104893	Frag grenades are an effective way to manage an overwhelming situation.
9104894	Swing that Sword
9104895	Power weapons may be great versus vehicles and other high-value targets, but they attack more slowly than chainswords. Against hordes of Orks or Tyranids, speed will pay greater dividends.
9104896	Hotkeys to Victory
9104897	Taking the time to learn hotkeys for abilities and commands can streamline your game play and make for more efficient micro-management. Look for the hotkeys in ability icons or in roll-over tool tips.
9104898	Cover Flashes
9104899	If objects flash after you give a move order, that means those objects will provide cover to the squad when it gets into position.
9104900	Fall Back to Fight Again
9104901	There is no shame in having to 
9104902	No Stopping the First Company
9104903	Units in Terminator armor cannot be suppressed by enemy fire.
9104904	Tie Them Down, Then Blow Them Up
9104905	Use melee units to keep an enemy stationary, throw a grenade or demolition charge on them, and then fall back at the last second. 
9104906	Right Weapons for the Job
9104907	Vehicles are highly resistant to small arms fire. Bolter fire won't do much -- use anti-vehicle weapons such as melta bombs and missile launchers instead.
9104908	Friends Don't Let Friends Eat Shrapnel
9104909	Watch where you throw grenades. Allies caught in the blast can still be knocked back.
9104910	Middle Click
9104911	Click and hold the mouse scroll wheel to pan the camera around without having to scroll over to the screen edge or reach for the keyboard.
9104912	Equip Bayonets!
9104913	The Alternate Attack button in the core action panel will force a ranged unit to attack in melee. This will not do a great deal of damage to the enemy, but can tie up dangerous ranged weapons so they can no longer fire.
9104914	Keep the Scout Alive 
9104915	Keep Cyrus protected. His strengths are sabotage, infiltration and quick high-damage attacks. Don't leave him on the frontline for long.
9104916	The Benefits of Armor
9104917	A higher Armor Rating makes a squad leader more resistant to enemy fire.
9104918	The Whole Story
9104919	When choosing wargear, take a look at benefits beyond level and raw damage. 
9104920	When fighting masses of enemies, for example, a high-damage sniper rifle or power fist won't be as effective as a faster-hitting bolter or chainsword. Weapons that do knockback or stun opponents may also be much more effective than their raw damage would suggest.
9104921	A Safe Place
9104922	Securing a well-defended Communication Array, Automated Foundry or Imperial Shrine is often worth the risk. Once in your hands, that location will heal your units even if the enemy still has some troops trying to dislodge you.
9104923	Cut off the Head… 
9104924	Many enemy squads have strong leaders and dangerous heavy weapons. Take them out with a high powered shot, and you can finish off the rest of the squad with relative ease.
9104925	Ancient Power
9104926	A Dreadnought is undoubtedly a mighty force on the battlefield, but they are difficult to repair in the field without the right tools. 
9104927	And those enemies with missile launchers? They will do far more than disrupt a Dreadnought…
9104928	Try Out Something New
9104929	Don't be afraid to experiment! 
9104930	Just because Tarkus starts with grenades doesn't mean that you can't move them to a unit that might make more use of them. You may find combinations that work better with your play style.
9104931	Plan B
9104932	Facing vehicles without melta bombs or a missile launcher doesn't have to mean defeat. There are plenty of other options.
9104933	Plasma guns and power weapons (swords, axes, fists) both do respectable damage to vehicles and monstrous beasts. Avitus's Focus Fire and Cyrus's Explosive Rounds abilities can also make infantry weapons like Heavy Bolters and Combat Shotguns viable solutions as well.
9104934	That Special Cyrus Touch
9104935	With the right combat training, Cyrus can gain special abilities with different ranged weapons. High Powered Shot makes his sniper rifle a lethal solution to single targets, while explosive shots make a combat shotgun able to fight vehicles and blow troops out of cover.
9104936	He may be lightly armored, but Cyrus can be one of your deadliest warriors.
9104937	Learn a New Way
9104938	With a little investment in the right combat disciplines, Tarkus can learn how to use chainswords, Thaddeus can learn how to use medium ranged weapons, and the Force Commander can learn how to use heavy weapons. This allows you to reshape your strike force to fit your favorite tactics.
9104939	Demolition in the Land of the Blind
9104940	Demolition charges have a long detonation timer and so may not be very effective against moving targets. When combined with a blind grenade or another stun weapon, however, they can be devastating.
9104941	Focus Fire Is Your Friend 
9104942	Avitus can use Focus Fire to make any ranged weapon more powerful, not just the heavy bolter.
9104943	The Magic Formula 
9104944	With the right accessories equipped, you can bring your strike force back from the brink in just a few seconds. 
9104945	Use your Drop Pod Beacon to call in a drop pod, and then use a Combat Stimulant during the delay before it arrives. You will instantly revive any incapacitated squad leaders, and the drop pod will reinforce their squads.
9104946	Did You See Something?
9104947	If Cyrus flashes while infiltrated, it means the enemy has spotted him. This can leave him exposed to enemy fire, but it isn't a death sentence. Just pull back a little and Cyrus will fade from enemy view again.
9104948	Open a Path
9104949	Terminators, Dreadnoughts and heavy weapons can blow through almost any obstacle. Use this to outflank enemies, create new lines of fire, and deny cover to the enemy.
9104950	Thaddeus's Assault Jump and the Force Commander's charge are also effective at removing obstacles. 
9104951	Out Go the Lights
9104952	Many enemy leaders are just as susceptible to blind grenades as their minions.  Being able to stun a powerful enemy for several seconds can be very valuable.
9104953	The Sneaky Get Sneakier
9104954	Several of Cyrus's unlocks improve how he can use Infiltrate. With the right ones, you can revive squad leaders and use accessory abilities without being revealed!
9104955	Co-op is the Way
9104956	You and a friend can do missions together. Just invite one of your online friends to a game and see the new strategies that can be accomplished when two minds work together for a common goal: the eradication of all xenos!
9104957	Give Tarantulas Cover
9104958	Try to plant your Tarantula sentry guns behind shot blocking walls. Out in the open, they are very susceptible to long range attacks (from Ork Tankbustas, for example). Putting them behind walls reduces the chance they will take damage before they can open fire.
9104959	Right Into My Trap
9104960	The Remote Detonation Pack is an excellent choice when deploying Cyrus on a defend mission. Plant a detonator ahead of an enemy wave in order to cover an approach to the defense area. When the enemy rushes in … boom!
9104961	Be careful not to set the detonator too close to the generators you are defending, however. Destroy those and you've lost the mission.
9104962	Combat Shotguns 
9104963	The Shotgun's Explosive Shot ability knocks back enemy infantry.  Use it to knock melee units back and keep them off of your Tactical Marines.
9104964	Stand With Your Brothers
9104965	Several special abilities can be upgraded through unlocks. Some abilities can be upgraded to affect multiple squads. This can be an excellent way to maximize your fighting force's efficiency.
9104966	Pick Your Upgrades
9104967	You do not have enough points to get every squad upgrade. Decide which squads you prefer to use in which situations and purchase upgrades that play to those strengths.
9104968	No Safe Haven
9104969	Some enemy leaders have very effective ways to clear your squads out of buildings. 
9104970	Be very careful when taking cover in a building -- if the building is targeted by an attack, it's time to clear out!
9104971	Special Attacks
9104972	Special attacks are improved close-combat strikes that deal knockback and hit multiple enemies.
9104973	Squads specializing in close combat (like Thaddeus or the Force Commander) execute special attacks most often, especially when fighting ranged specialists (like Ork Shoota Boyz or Eldar Guardians). 
9104974	Tactical Advance
9104975	The Tactical Advance ability lets Tarkus move up on an enemy position when there is no cover to be had. His squad takes less damage and is immune to suppression when the ability is active.
9104976	Use Tactical Advance to get up to a building protecting an enemy suppressor and let loose with grenades or a flamer.
9104977	The Final Countdown
9104978	The enemy has grenades too.  Move away from explosives thrown at your squads before the timer above them counts down to zero.
9104979	There Is No Glory in Pointless Defeat
9104980	If you're having trouble finishing a mission, you can return to the Armageddon and keep your experience points and new wargear. However, you'll also lose a campaign day…this allows the Tyranids to get a stronger foothold in the sector.
9104981	You Can't See Me!
9104982	Tall walls and vegetation can completely conceal your units from the enemy. Use this to ambush enemy troops, or throw grenades over the wall with impunity.
9104983	Tyranid Synapse
9104984	Certain Tyranid units, like Warriors and Zoanthropes, have an especially strong connection to the Hive Mind. Kill these creatures to cause area of effect damage to surrounding Tyranid units.
9104985	With the synapse creature dead, the surviving Gaunts will no longer leap at you in melee combat, and will no longer leap over terrain when trying to get to you.
9104986	Hold Them Down
9104987	Use Avitus to suppress the enemy while the Force Commander or Thaddeus rushes in to finish them off.
9104988	Come and Get Me!
9104989	Activate Tarkus's Tactical Advance ability right after triggering his Taunt. All enemies will direct their attacks at him, and he will be protected against ranged damage. You can then use your other squads to bring the pain.
9104990	Taunt is also useful for helping out squads that are in trouble. Trigger it, and the enemy will forget about their current target and pile on to Tarkus (who can take it).
9104991	Fall Back
9104992	Use the Fall Back command when outmatched by your opponent. It is easier to reinforce around a relay you have already cleared than to revive fallen squad leaders near enemy strong points.
9104993	Energy
9104994	When using Focus Fire, Infiltrate or Tactical Advance, watch your squad's Energy. Your Energy does not regenerate while an ability is on, so you might find yourself with lower-than-expected Energy in the next battle.
9104995	Eyes on the Prize
9104996	Your long-term campaign goals are displayed on the bridge view at the top left of the screen. To review the associated briefing, just click on the goal counter itself.
9104997	Accept
9104998	Click to activate
9104999	Start a New Campaign
9105000	Existing Campaigns
9105001	Select the checkbox to continue playing with the same team
9105002	Usage stats for the selected game type.
9105003	Number of ranked games played of the selected game type.
9105004	Total number of wins for all game types.
9105005	Total number of losses for all game types.
9105006	Current winning streak.
9105007	Most played race.
9105008	Most played commander.
9105009	Number of times the player has achieved the highest score in a ranked match, regardless of winning or losing.
9105010	Number of times the player has disconnected from a ranked game.
9105011	The win/loss record for each race of the selected game type.
9105012	Win/loss record for the Space Marines race for the selected game type.
9105013	Win/loss record for the Ork race for the selected game type.
9105014	Win/loss record for the Eldar race for the selected game type.
9105015	Win/loss record for the Tyranid race for the selected game type.
9105016	The current rank level and title achieved.
9105017	The next rank level and title that can be achieved.
9105018	Amount of rank points needed to achieve the next rank.
9105019	Current TrueSkill™ rank.
9105020	Highest TrueSkill™ rank achieved.
9105021	War stats for the selected game type.
9105022	New Campaign
9105034	Choose a difficulty:
9105035	Select a Campaign
9105036	Toggle on/off
9105037	Toggle on/off
9105038	Click and target area
9105039	Toggle on/off
9105040	Toggle on/off
9105041	Space Marines
9105042	Orks
9105043	Eldar
9105044	Tyranids
9105045	Level 2 Teleporta Platform
9105101	Veteran Squadmates
9105102	Tarkus's squadmates become Chapter Veterans, increasing their toughness and improving their equipment.
9105103	Tarkus leads a squad of Chapter Veterans, with increased toughness and improved equipment.
9105104	I Shall Not Fall
9105105	So long as Tactical Advance is active, Tarkus fights through the worst of injuries and cannot be incapacitated.
9105106	So long as Tactical Advance is active, Tarkus fights through the worst of injuries and cannot be incapacitated.
9105112	Power Sword Aptitude
9105113	Unlock Weapon - Tarkus becomes able to equip power swords.
9105114	Weapon Unlocked - Tarkus can equip power swords.
9105115	Improved Load Out
9105116	Adds an Accessory slot.
9105117	Number of Accessory slots increased by one.
9105121	Tactical Expertise
9105122	While using Tactical Advance, Tarkus and his squad inflict additional damage in addition to gaining the standard defensive benefits. (Benefit does not apply to other squads affected by Tactical Mastery.)
9105123	While using Tactical Advance, Tarkus and his squad inflict additional damage in addition to gaining the standard defensive benefits. (Benefit does not apply to other squads affected by Tactical Mastery.)
9105124	Ranged Specialist
9105125	Specialized weapons training. Tarkus learns to fire plasma guns and flamers while moving.
9105126	Tarkus can fire plasma guns and flamers while moving.
9105127	Bolter Specialist
9105128	Specialized weapons training. When using a bolter or storm bolter, Tarkus learns to fire more frequently.
9105129	When using a bolter or storm bolter, Tarkus fires more frequently.
9105139	Bolter Aptitude
9105140	Unlock Weapon - Thaddeus and his Assault Squad become able to equip bolters.
9105141	Weapon Unlocked - Thaddeus and his squad can equip bolters.
9105142	Ranged Aptitude
9105143	Unlock Weapons - Thaddeus becomes adept with plasma guns and flamers.
9105144	Weapons Unlocked - Thaddeus can equip flamers and plasma guns.
9105145	Strike from the Skies!
9105146	Assault Jump causes suppression as well as damage and knockback.
9105147	Assault Jump causes suppression as well as damage and knockback.
9105148	Terminator Honors
9105149	Gain the ability to equip Terminator armor. Thaddeus wields a mighty thunder hammer as his default weapon in Terminator armor and is equipped with a teleporter.
9105150	Gain the ability to equip Terminator armor. Thaddeus wields a mighty thunder hammer as his default weapon in Terminator armor and is equipped with a teleporter.
9105151	Aegis of Fury
9105152	Upon landing a jump or completing a teleport, Thaddeus and his squad are temporarily invulnerable.
9105153	Upon landing a jump or completing a teleport, Thaddeus and his squad are temporarily invulnerable.
9105175	Select a unit
9105176	You must select the units in your army to give them orders. Click one of your units with the left mouse button to select it. Alternatively, you can left-click and drag to select multiple units at the same time. 
9105177	Select one of your available units.
9105178	Give a move order
9105179	When you have a unit selected, right- click a location on the ground in order to give it a move order. Right-clicking lets you order your units to move, attack enemies, enter structures, or secure points. 
9105180	Give the squad a move order.
9105181	Using the Headquarters
9105182	Your headquarters lets you build more units for your army. Left-click on the headquarters to see the units you can produce. The icons of the units appear in the unit information panel on the bottom right of the screen. 
9105183	Select the Headquarters
9105184	Building units
9105185	To add a unit to your army, left-click on its icon. Each unit costs Requisition (orange) and some cost Power (blue). You cannot build units if you don't have the resources pay their cost. 
9105186	Build a unit from your headquarters.
9105187	Capture the Requisition point
9105188	You must secure Requisition points in order to gain more resources. Select a squad and then right-click on a requisition point to order them to secure it. 
9105189	Move a squad to the Requisition point to capture it.
9105190	Capture time
9105191	Securing a point takes time, and must complete before you get any resources from it. The progress bar that appears indicates how long until the point is secure.
9105192	Capture the Power Node
9105193	Power is the second resource, and necessary for building the more powerful units and upgrades. You need to secure Power Nodes on the map in order to increase your power rate.
9105194	Move a squad to the Power Node to capture it.
9105195	Activating a Power Node
9105196	You can activate a Power Node under your control by selecting it and left-clicking the Activate Power Node button.
9105197	Select the Power Node and activate it.
9105198	Build a generator
9105199	Activated Power Nodes can be further upgraded with generators which will produce even more power. Select the Power Node and left-click on the upgrade button to add a generator.
9105200	Select the Power Node and build a generator.
9105201	Capture a Victory Point
9105202	Your team must secure Victory Points to win the game. Send an infantry squad to secure one of the Victory Points on the map.
9105203	Move a squad to the Victory Point to capture it.
9105204	Victory Point Counter
9105205	Now that you've secured a Victory Point, you can see the number of points you control in the Victory Point Counter. The object of the game is to hold more points than the enemy team.
9105206	Hero Incapacitated
9105207	Your commander has fallen on the battlefield. Commanders can be revived by allied commanders, or if none are around, you can pay Requisition to revive him yourself by left-clicking on the Revive button. Using the Revive button returns your commander to your headquarters.
9105208	Revive your hero.
9105209	Friendly Hero Incapacitated
9105210	An allied commander has fallen in combat. You can revive him with your own commander. Select your commander and right- click on the fallen commander in order to perform a revival. 
9105211	You can revive allied commanders
9105212	Leveling up.
9105213	Your commander has leveled up and gotten stronger. You need experience to level up, which you can earn by killing the enemy, and supporting your teammates.
9105214	Hero Wargear
9105215	You can purchase wargear upgrades for your commander in the upgrade panel. Commanders can choose a weapon, an armor set, and an accessory. Try different combinations of wargear for different situations.
9105216	Squad upgrades
9105217	You can upgrade squads with different types of weapons and abilities. Squad upgrades are displayed in the upgrade panel.
9105218	Resources
9105219	You need resources to purchase units. You can see your available resources in the resource panel. The resource panel also shows the rate you are earning resources.
9105220	Setup Weapons
9105221	Some squads need to setup before firing. To tell a squad to setup in a particular direction, first select it, then click and hold with the right mouse button at the location you want to go. Now drag in the direction they should setup and release the right mouse button. They will move to that location and setup.
9105222	This weapon must setup before firing.
9105223	Packing up
9105224	Once a squad is setup, they need to pack up before they can turn or move. They will do so automatically, but it does take time.
9105234	Kommando Nob
9105235	Ranger
9105236	In the name of the Emperor!
9105237	Eldar Rangers
9105238	Ranger Squad
9105239	Eldar Scouts and Snipers
9105240	Power Sword - Ranger
9105253	Singularity
9105254	Fire a controlled singularity that pulls in and damages nearby units. Requires your D-Cannon weapon team to be setup.
9105263	Power Armor (Sergeant)
9105264	%1PLAYER% would like to join the party.
9105270	Use this beacon to relay coordinates to the Armageddon's orbital bombardment guns. Their barrage is devastating, but can only be used once per deployment. Effective against all targets.
9105271	Powerful explosive charge with a large area of effect and long timer. Excellent at eliminating static targets such as buildings or obstructions. Effective against buildings.
9105272	Limited use
9105273	Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell.
9105274	Bearing engravings of the Revelation of Terra, this venerated suit of power armor reminds its bearer "There is but one truth in the universe, that of the Emperor. Only His children know this truth. All others know only lies and must be swept aside."
9105275	Worn by semi-mythical Blood Raven hero Byronus, this ancient armor is engraved with dozens of proclamations of the purity of Byronus's gene-seed and repudiations of any accusation of gene-defect.
9105278	Forged after the Second Liberation of Mendoza, this armor bears engravings celebrating the defeat of the Orks threatening Calderis and the resolve of the native warriors of that desert world.
9105279	Its gorget and helm engraved with laurels, this Power Armor was awarded to Indrick Boreale while he was a distinguished sergeant of the 3rd company. He put this armor aside when he rose to the rank of captain, and it has since been given to sergeants who win seemingly impossible victories.
9105280	Marked with seals of honor, this carapace armor is awarded to Blood Ravens scouts on the eve of their ascension to the rank of full battle brothers. The recipients wear the brigandine until their power armor arrives from the chapter armory.
9105281	The second suit of power armor forged under the guidance of Chaplain Elizur, this armor is engraved with his Sermon of Pain: "Let us feel the pain of living in a corrupt world until my zeal has cleansed it pure in His name."
9105282	Forged in the later part of the 41st millennium, in honor of the conquests of Lord Commander Solar Macharius, this fine power armor was worn by Brother Roland of the Blood Ravens 2nd Company when he deployed as part of the great effort to quell the Macharian Heresy after the Lord Commander's death.
9105283	Engraved with the blessings of Mikelus, a famed chaplain of the Blood Ravens, this power fist delivers the mercy of death to those who stand against the chapter.
9105284	Etched with symbols of the Doom Eagles chapter, this axe was found lodged in the corpse of a Traitor Marine of the Alpha Legion in the aftermath of the Tartarus campaign. How it came to be there – or who wielded it – remains a mystery.
9105286	Blessed by Chaplain Elizur on the eve of the Ninth Flagellant Heresy, this power sword's inscription reads "Let the stars die and Mankind end before this sword returns unblooded to its sheath."
9105287	Forged of night-black metal, this mighty power sword was once said to be a cousin of the Dark Angel grand master Azrael's legendary Sword of Secrets. Curator Molinias, last of the Blood Ravens serfs to promulgate this claim, died during the purge of Cyrene.
9105288	The thunder hammer 'Deliverance' and the storm shield 'Repudiation' are born by the Blood Raven veteran serving as the Emperor's Champion.
9105289	This peerless Heretic-pattern flamer bears the seals of the Inquisition and the Sisters of Battle. It is said to be a gift from the Order of the Lost Rosetta, an order with connections to the Blood Ravens.
9105290	This rare Arbites Mk IX shotgun bears the name of Arbiter Ortega, in honor of his sacrifice on Planet Pavonis during the so-called Nightbringer insurrection.
9105291	Another weapon based on the arms of the Arbiters of Meridian, this shotgun's barrel is engraved with the apocryphal Judgment Upon Horus, once said to be the Emperor's own condemnation of his treasonous son.
9105292	Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings.
9105293	Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings.
9105294	Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings.
9105295	Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings.
9105312	Level 2 Hive
9105313	Level 3 Hive
9105314	This Garm-pattern bolt pistol bears the sigils of the Imperial Inquisition. It was discovered in the Blood Raven Fortress on Cyrene Secundus, near the body of a murdered Inquisitor. It has proved to be an effective weapon, in spite of its dark origins.
9105315	Level 2 Hive
9105316	Level 3 Hive
9105317	In service during the 3rd Company's battles against the Alpha Legion on Tartarus and the 2nd Company's assault on the Deimos Peninsula on Kronus, this heavy bolter is reputed to spit out the Blood Ravens' hatred of treason.
9105318	Shoota Boy
9105319	Based on the Slayer-pattern shotgun, this weapon came to the Blood Ravens chapter when junior Arbiter Ferrix Lydell won the Blood Trials on Typhon in 987.M39.
9105320	Dis 'ere is da boyz dat has da big shootaz
9105321	Ork Big Shoota Boyz
9105322	Big Shoota Boyz
9105323	Ork Suppression Fire
9105324	Forge World Accatran is best known for producing heavy armored vehicles. When its Techpriests were accused of being incapable of subtlety in design, its Fabricator-General called for his brethren to prove their critics wrong. This masterful sniper rifle was the result.
9105325	Modified to fire electrically charged shells, this shotgun is said to sound like a thunderclap when firing. Based on models used by the Arbiters in the under-city of Meridian, it has found a ready place among Blood Ravens scouts.
9105326	Blessed be the warriors, brothers of steel and fury. Those who stand against the enemies of man and carry forward His light into the darkness between the stars shall ever be in His grace.
9105327	Abhor the witch and the alien! Grant us the strength to pierce their inhuman flesh and lay waste to their citadels with hurricanes of fire!
9105328	I shall neither flinch from my duty though it be terrible, nor seek rest though I grow weary; I shall neither give nor request mercy until this crusade is won.
9105329	Remember, brothers in battle, that we are made of steel forged by His glorious hand. The impurity has been beaten from us and the bellows of war have made us invincible.
9105330	Guide my hand, mine Emperor, to strike at your enemies, that I might leave nine trembling in fear and wailing in grief for every one I kill.
9105331	The product of Forge World Gryphonne IV, this ancient artifact has been awarded to several chapters over the millennia. The Salamander held it the longest but surrendered it as part of a ritual tournament before the third Armageddon War.
9105332	This battle standard celebrates two famous Blood Raven victories – the victory against the traitor legions on Kronus, and the victory against the Ork Archmarauder Boargurr on Tranthios III.
9105333	Level 2 Webway Assembly
9105335	Level 2 Webway Assembly
9105336	Level 2 Webway Assembly
9105337	Level 2 Webway Assembly
9105338	Level 2 Stronghold
9105339	Level 3 Stronghold
9105340	Level 2 Stronghold
9105341	Level 2 Stronghold
9105342	Level 2 Stronghold
9105343	Level 2 Stronghold
9105344	Level 2 Stronghold
9105345	Level 2 Stronghold
9105346	Level 2 Stronghold
9105347	Level 2 Teleporta Platform
9105348	Level 2 Teleporta Platform
9105349	Level 2 Teleporta Platform
9105350	Level 3 Teleporta Platform
9105353	Big Stomp
9105354	Perform a larger stomp that damages and stuns nearby enemies. (Damage to the Warboss charges this ability.)
9105357	Level 2 Hive
9105358	Level 2 Hive
9105359	Level 2 Hive
9105361	Invite Friend?
9105362	Nob Leader
9105363	Idranel feared you would be the death of us, humans.
9105368	Additional Requisition is required.
9105369	Additional Power is required.
9105370	Consume mass quantities!
9105371	Tyranid Warrior
9105372	Warrior
9105373	Tyranicus Gladius
9105374	Tyranid Warrior Boss
9105375	Yes, although it clearly follows some established patterns. 
9105376	Tyranid Warrior Boss
9105377	Tyranid Warrior Boss
9105380	Flesh Hook
9105386	Consume mass quantities!
9105387	Tyranid Warrior
9105388	Warrior
9105389	Tyranicus Gladius
9105390	Consume mass quantities!
9105391	Tyranid Warrior
9105392	Warrior
9105393	Tyranicus Gladius
9105403	Between missions, additional quick tips appear to help guide you through Dawn of War 2. Click on a tip with the left mouse button to see it.
9105404	After each mission, your squads return to their Strike Cruiser in orbit around the current planet. From here, you can train your squads, change their equipment, and choose your next mission.
9105405	A flashing indicator on the right side of the screen tells you that a squad has gained a level. When squads gain levels, they gain points to spend to improve their capabilities. Click on the squad's portrait to open the squad screen and spend your points. 
9105406	The squad screen allows you to review your characters' abilities, spend points gained by leveling up, and change their equipment. Clicking on a squad's portrait button opens the squad screen for that squad.
9105407	Gaining a level makes a squad stronger and more resilient. It also grants to spend on the four Combat Disciplines: Stamina, Gunnery, Strength, and Will. Spending points in a discipline increases the squad's statistics and can also unlock unique traits or special abilities. 
9105408	Mission rewards and drops on the field give you special equipment called wargear. All wargear is placed in your inventory, visible on the left of the squad screen. This inventory is shared between all your squads. To equip wargear on a squad, simply drag the item's icon into one of the squad's slots. 
9105409	Distress signals come from various locations on the planet below: Each one is a mission you can take. Click on a blinking signal to hear a mission briefing. Click on 'Deploy' to launch the mission, or close the briefing window to remain on the Strike Cruiser.
9105410	Your Force Commander and any three other squads can deploy to a mission. Other squads must remain on the Strike Cruiser. You can choose who will deploy to the next mission by going to the Squad Selection Screen. Simply drag and drop squads to and from the selection screen to choose whom to deploy. Squads currently selected for deployment appear under your Gamer Tag on the right side of the screen. 
9105411	The Star Map provides an overview of all the planets you are fighting over, and the missions currently available there. It also allows you to travel to different planets. Click on a star to see the missions available in that system.
9105412	You can gain tactical advantages by securing strategic assets while on a mission. There are three types of assets to secure: Communication Arrays, Automated Foundries, and Imperial Shrines. 
9105413	Secure Communication Arrays allow you to call in artillery strikes using a special piece of wargear. They also provide you with additional information during mission briefings. These advantages apply to any mission on the same planet as a secure array.
9105414	Secure Automated Foundries allow you to call in automated turrets using a special piece of wargear. They also give you a bonus toward earning multiple deployments. These advantages apply to any mission on the same planet as a secure array.
9105415	Secure Imperial Shrines allow you to make your squads briefly invulnerable using a special piece of wargear. They also slow the progress of alien invaders. These advantages apply to any mission on the same planet as a secure array.
9105416	By default, you can deploy to one mission every campaign day. If you perform well, however, you can earn a second or even a third deployment. This allows you to tackle more missions before they expire and deal with current emergencies before more crop up. 
9105417	You gain special bonuses by securing a key number of Arrays, Foundries or Shrines across the sub-sector. These special bonuses affect missions across the sector and are detailed on the star map screen.
9105418	Tyranid activities occur at the end of every campaign day. These can trigger new missions or simply be symptoms which raise the planet's infestation level.
9105419	Each planet has an Infestation rating. This rating measures the Tyranids' overall progress invading and consuming the planet. Infestation can be reduced by securing Imperial Shrines and by winning missions against Tyranid targets. 
9105420	By securing all the Communications Arrays, Foundries and Shrines on a map, you can secure that territory as well. This allows you to slow the Tyranid advance and maintain supply lines. It also contributes to your campaign score.
9105421	Your actions contribute to your Campaign Score and Campaign Rank. Completing missions, killing opponents, and securing strategic assets all improve your rank and score.
9105422	Campaign Rank is made up of two separate parts - Savior and Warrior. Savior rating increases by securing assets and territory, while Warrior rating increases by killing opponents. Getting a top final Campaign Score requires excelling in both categories.
9105425	Gameplay Tip
9105426	You can review this tip at any time in the Event Log.
9105427	Click Me!
9105428	The Bridge
9105429	Level Up
9105430	The Squad Screen
9105431	Spending Points
9105432	Wargear
9105433	Distress Signals
9105434	Performance
9105435	Score
9105436	Not usable by this squad
9105441	Requires %1Trait% trait.
9105442	Beam Scorch
9105443	A powerful beam that can cut through multiple targets.
9105447	This is the fate of the entire sector if we do not find a way to stop them.
9105448	There he is.
9105449	Campaign Complete!
9105450	You have earned the title:
9105451	You always make a mess of things, humans.
9105452	Click and target area
9105454	Additional Requisition is required.
9105455	Additional Power is required.
9105458	Forged just before the Vespa Crusade, this heavy bolter is the absolution of death to the enemies of man. Davian Thule himself wielded this weapon during the assault on the Black Abbey at the climax of the crusade.
9105459	Engraved with blessings by Castellan Draco of the Black Templars, this armor was gifted to the Blood Ravens after their victories during the Vespa Crusade. It is said to confer a potent fragment of Draco's own zeal.
9105460	Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry.
9105461	Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry.
9105462	Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry.
9105463	Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry.
9105464	Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry.
9105465	When elements of the Blood Ravens 9th Company pursued an Ork raider to the ice world of Valhalla, Sgt. Ulanthus drove this sword through the skull of Warboss Icekrakka.
9105466	This heavy bolter, forged in honor of Lion El'Jonson, Primarch of the Dark Angels, is said to spit out his rage at the betrayals of the Horus Heresy.
9105467	%1PLAYER% has denied your party request.
9105468	%1PLAYER% has accepted your party request.
9105469	"Speed the bolt that brings death to our enemies."
9105470	As a Blood Raven scout, Indrick Boreale wielded this rifle while stalking a treasonous adept. He remained unmoving in a sniping perch on an icy cliff for eighteen solar days before granting the traitor mercy with a single shot.
9105471	Forged during the second Rahe Pacification, this mighty power axe generates a unique power field that seems to ignite the very air as it cleaves enemies in twain. 
9105472	Featuring reinforced carapace plates and thickened layers of ballistic weave, this master-crafted Scout armor bears the seals of Artificer Idris of the Blood Ravens. Traditionally, it is worn by the most distinguished of the chapter's scouts.
9105473	Wreathed in coursing energies, this Mark IIc Power Fist was once attached to the Terminator armor of Blood Ravens hero Trythos. The suit was lost to the chapter, but this fist remains to deliver his punishment to the enemies of Man. 
9105474	Wielded by Sgt. Tanthius of the Blood Ravens during the Third Company's assault on Magna Bonum, this bolter has since become a treasured symbol of valor on and off the field off battle. 
9105475	Blood Ravens Sgt. Argentus served alongside the Salamanders Chapter during the second Armageddon War. Their artificers gifted him with this bolter, modified to fire deadly Dragonfire bolts.
9105476	In 830.M39, Blood Ravens Artificier Idris reforged the ceramite plates of this Scout armor so they would interlock and provide added stability for weapons firing.
9105477	Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles.
9105478	Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles.
9105479	Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles.
9105480	Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles.
9105481	Power Fist
9105482	Power Sword
9105483	Power Sword
9105484	Power Sword
9105485	An early Chapter Master of the Blood Ravens forged this mighty blade, which Davian Thule later wielded during the Dark Crusade on Kronus.
9105486	Anti-infantry grenades that excel at killing targets in cover or within structures.
9105487	"My Emperor, let your might guard those righteous warriors who face the enemies of Man. Protect us from harm that we may war in your name."
9105488	Bearing heraldry of the Blood Ravens' long association with the desert world of Calderis, this standard inspires Space Marines to fight for their worlds and their galaxy.
9105489	Intended for Librarian Isador Akios, this master-crafted power armor had yet to be delivered when Isador fell to heresy during the Tartarus Campaign. Some claim the armor is cursed, but the chapter artificers swear it remains pure.
9105490	Sergeant Hurios of the Blood Ravens Third Company wore this Terminator armor from the Battle of Llouvre Mar until his sacrifice at the end of the Tartarus Campaign. It bears his personal heraldry.
9105491	Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry.
9105492	Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry.
9105493	Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry.
9105494	Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry.
9105495	Close Range Weapon
9105496	Combat Shotgun
9105497	Combat Shotgun
9105498	Combat Shotgun
9105499	Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee.
9105500	Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee.
9105501	Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee.
9105502	Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee.
9105503	Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee.
9105505	Bolt Pistol
9105506	Bolt Pistol
9105507	Bolt Pistol
9105508	Bolt Pistol
9105509	Looted Tank - Scripted Mission
9105514	Effective against infantry and vehicles.
9105515	Space Marine Predator
9105516	Looted Tank
9105517	Tier 3
9105518	Barbed Strangler and Spore Mines
9105533	Epic Victory!
9105534	Your strike force has destroyed the Tyranid Hive Fleet and saved Sub-Sector Aurelia. With the central hive ship dead, the Hive Fleet has disintegrated. The chapter will purge its remains from Aurelia thanks to the leadership of commanders and heroes such as you. 
9105535	Your victory shall be celebrated across the Imperium. 
9105536	Campaign Victory!
9105537	Your strike force has beaten the Tyranid Hive Fleet and defended Sub-Sector Aurelia. With the central hive ship dead, the Hive Fleet has splintered. The battle to eliminate the last traces of the Tyranids will be long and hard, but the chapter is up to the task thanks to heroes such as you.
9105538	Your victory honors the Chapter and the Emperor. 
9105539	Campaign Complete!
9105540	Your strike force has fought the Tyranid Hive Fleet and held Sub-Sector Aurelia. With the central hive ship dead, the Hive Fleet has fractured. Its splinters will plague the sector for centuries to come, but the Chapter will ever be there to battle them.
9105541	Your efforts honor the Chapter and its recruiting worlds.
9105542	Prism Cannon
9105543	Prism Cannon
9105544	Locator Beacon
9105545	Foundry Accessory
9105547	Grants the Deploy Tarantula ability
9105548	Number of Automated Foundries secured on the orbited planet determines number of uses per deployment
9105550	Prism Cannon
9105551	Deploy Tarantula
9105552	Use beacon to precision drop Tarantula sentry guns. These heavy bolter turrets damage and suppress enemy infantry.
9105553	Primary Objective:
9105554	Secondary Objective:
9105555	Game Duration
9105559	Party Request
9105560	NPC Burna Nob
9105561	Tyranid Carnifex
9105570	Found %1NUMBER% of %2MAXPLAYERS% players
9105575	Grenadier
9105576	When equipped, Frag Grenades become an Energy-using ability for Tarkus, rather than a limited use ability replenished by supply drops.
9105577	When equipped, Frag Grenades are an Energy-using ability for Tarkus, rather than a limited use ability replenished by supply drops.
9105578	Tactical Mastery
9105579	The benefits of Tactical Advance spread to nearby allied squads, allowing a sizable force to advance under its protection. (Tactical Expertise does not spread to other squads.)
9105580	The benefits of Tactical Advance spread to nearby allied squads, allowing a sizable force to advance under its protection. (Tactical Expertise does not spread to other squads.)
9105581	Venom Cannon
9105582	Astartes MK Vb
9105583	340 Damage
9105584	%1SQUAD% (with trait)
9105585	Delete Replay
9105594	Roks
9105595	Order a massive Rok strike on a targeted position.
9105596	Click and target area
9105597	Level 3 Teleporta Platform
9105600	Wraithlord Anti-Building
9105601	Creates a large psychic storm, disrupting and damaging enemies in a large radius
9105602	Send a shockwave at the enemy, knocking them down and dealing damage in a line
9105603	Powerblades
9105604	Name your Force Commander:
9105605	This target is vulnerable to explosives.
9105606	This target is resistant to explosives.
9105607	This target is immune to explosives.
9105608	This target is vulnerable to hand-to-hand attacks.
9105609	This target is resistant to hand-to-hand attacks.
9105610	This target is immune to hand-to-hand attacks.
9105611	This target is vulnerable to flame attacks.
9105612	This target is resistant to flame attacks.
9105613	This target is immune to flame attacks.
9105614	This target is vulnerable to plasma attacks.
9105615	This target is resistant to plasma attacks.
9105616	This target is immune to plasma attacks.
9105617	This target is vulnerable to bolter fire.
9105618	This target is resistant to bolter fire.
9105619	This target is immune to bolter fire.
9105620	This target is vulnerable to suppression attacks.
9105621	This target is resistant to suppression attacks.
9105622	This target is immune to suppression attacks.
9105623	This target is vulnerable to attacks from power weapons.
9105624	This target is resistant to attacks from power weapons.
9105625	This target is immune to attacks from power weapons.
9105626	This target is vulnerable to blind and stun attacks.
9105627	This target is resistant to blind and stun attacks.
9105628	This target is immune to blind and stun attacks.
9105629	Nob
9105630	A Nob with a Jetpack… 
9105631	Stormboy Nob
9105632	Stormboy Nob
9105633	Ork Mob
9105638	Drag unwanted wargear here for an experience reward.
9105640	Each squad has a portrait on the right side of the screen. Click once on a squad's portrait with the left mouse to select it; double click it to center the camera on that unit. These portraits also display important information about each squad, including its health and its associated hotkey. 
9105641	%1STARS% total stars
9105642	I won't let you gits kill 'im!  'e's mine!
9105645	Click and target area
9105646	Click and target enemy
9105647	Rendezvous with Captain Thule at this location
9105648	Notice
9105649	By choosing this map some players may be swapped between player slots and observer slots. Are you sure?
9105650	%1COMPLETE% / %2DEPLOYED% (%3PERCENT%%%)
9105654	Defeating the Tyranid Hive Fleet requires you to succeed at a series of long term objectives. Your progress in these global goals display at the top left of the screen. Click on a progress indicator to view a briefing with additional details. 
9105668	Collect the biosample from this reclamation pool
9105669	Dual Shuriken Catapult
9105670	Prism Cannon
9105672	Prism Cannon
9105674	Click and target ally
9105675	Click and target area
9105678	Prevent the Orks getting through the gate
9105679	Wraithlord
9105680	Wraithlord
9105681	Even in death…
9105682	Eldar Wraithlord
9105683	Wraithlord
9105684	Eldar Walker
9105685	Even in death…
9105686	Eldar Wraithlord
9105687	Wraithlord
9105688	Eldar Walker
9105689	Try It On For Size
9105690	Use the time between missions to experiment with your wargear load outs. Try different equipment on different squads and see how it affects their stats.
9105691	One Point Shy?
9105692	Is a trait unlock just one point out of reach? Check your wargear.
9105693	Some pieces grant extra points to a Combat Discipline, and that can be enough to unlock that trait you always wanted.
9105694	Unlock and Key
9105695	Investing in the Combat Disciplines when your squads level up gives you two advantages.
9105696	First, each point spent increases some of your basic combat statistics, like Health or Ranged Damage. Second, points spent unlock unique traits that allow you to enhance and refine your squads even further.
9105697	!9105697
9105698	You'll never get enough points to get all the unlocks, however, so plan ahead!
9105699	Foundry Bonus
9105700	Seeing gray icons on the screen at the end of every mission? Those are the Automated Foundries you haven't secured on the current planet.
9105701	Secure them and you'll gain a bonus toward multiple deployments.
9105702	Timing Is Everything
9105703	Many missions have a limited number of days in which to complete them. If you let them expire, you may end up regretting it. 
9105704	Let a defense expire and that strategic asset is lost until you can re-secure it. In other missions, the same boss may return stronger later on.
9105705	But you can't get to every one. Sometimes you just have to let some missions expire…the question is which ones?
9105706	Should He Stay or Should He Go?
9105707	Different squads have different strengths, so the choice of who to deploy on a mission can be critical. Before launching a mission, make sure the squads you want are ready to go.
9105708	Always choosing the same squads could eventually leave the neglected squads a few levels behind…bad news when you find you want to use their special skills.
9105709	Where to Fight
9105710	Once you are fighting over three worlds, be careful not to ignore one planet for the sake of the others.
9105711	If you aren't defending it, a world will succumb to infestation and your campaign score will suffer (not to mention the poor residents of that world!).
9105712	Fire For Effect!
9105713	Securing Communication Arrays gives you access to the Signum, a piece of wargear that allows you to call in devastating artillery strikes.
9105714	Nothing says victory quite like the rain of Imperial artillery.
9105715	Double Up The Guns
9105716	Securing Automated Foundries allows you to use a Locator Beacon, a special piece of wargear you can use to set up Tarantula bolter turrets.
9105717	Turrets are always available on defend missions, but if you bring the Locator Beacon you can deploy that many more.
9105718	We Are Invincible
9105719	Secure Imperial Shrines and you can equip the Rosarius, a wargear item that can make your entire strike force invulnerable for a brief time.
9105720	Save the Rosarius for when you are perfectly set up to deal damage out to a particularly strong enemy. Go invulnerable and bring the pain!
9105721	The Hive Fleet Spreads
9105722	At the end of every campaign day, you receive updates on Tyranid activities: from new missions spawning to sightings of poisonous spore clouds in the atmosphere.
9105723	These events all contribute to the Infestation Rating of the planet, but holding Imperial Shrines will reduce the severity of these effects.
9105724	Are You a Savior or a Warrior?
9105725	Your campaign score and rank is the sum of two ratings: Savior and Warrior.
9105726	Kill enemy leaders and your Warrior rating soars. Defend strategic assets and your Savior rating goes up.
9105727	But can you do both?
9105730	Deploy defensive turrets in this area
9105731	Shuriken Catapult
9105733	Guide
9105734	Signum Armor
9105737	Get your squads to Captain Thule
9105738	Level %1LEVEL% Orbiting %2PLANET%
9105739	Level %1LEVEL% %2ACCOLADE%
9105740	Click and target enemy
9105741	Left-click to place. Left-click the bomb to detonate.
9105744	Click to activate
9105745	%1START% - %2END% of %3COUNT%
9105746	Deploy another defensive turret here
9105747	Save the Forge
9105748	Planetary Infestation Unchanged
9105749	Planetary Infestation +1
9105750	Planetary Infestation +2
9105751	Planetary Infestation +3
9105752	Planetary Infestation +4
9105753	Shrine Bonus: Effect Reduced by 1
9105754	Shrine Bonus: Effect Reduced by 2
9105755	Shrine Bonus: Effect Reduced by 3
9105756	Notice
9105757	You have to stop searching in order to invite a friend to your party.
9105758	Falcon Battle Tank
9105759	Falcon Battle Tank
9105760	Falcon Grav Tank
9105761	Selection Panel
9105762	The selection panel displays information about your currently selected squad. You can see your squads' available abilities on this panel.
9105763	Population Capacity
9105764	You don't have enough Population capacity, or pop-cap, to build that unit. Each unit has a Population cost, which is refunded as your units are destroyed.
9105765	You can increase your available pop-cap by securing points.
9105766	Spend your Resources
9105767	You have accumulated a large sum of resources. You should purchase new units or upgrades as you can afford them. A more powerful army will help you win the fight.
9105768	Global abilities
9105769	You can see your available global abilities in the global ability bar. Each race and hero comes with unique global abilities.
9105770	Ork Waaagh!
9105771	Orks earn Waaagh! by fighting, killing and dying. As they earn more Waaagh!, the Waaagh! meter fills up. Spend your Waaagh! points on the Orks' global abilities.
9105772	Eldar Psychic Might
9105773	The Eldar earn Psychic Might through combat with their enemies. As they earn more Psychic Might their Psychic meter fills up. Spend your Psychic Might on the Eldar global abilities.
9105774	Space Marine Zeal
9105775	Space Marines earn Zeal by vanquishing their enemies. As they earn more Zeal the Zeal meter fills up. Zeal gives you access to the Space Marine's global abilities.
9105776	Biomass
9105777	Tyranids accumulate Biomass as they fight and consume their enemies. The amount of available Biomass is indicated by the Biomass meter. Biomass will give you access to the Tyranids' global abilities.
9105778	Synapse
9105779	You have built a Tyranid synapse creature. Hormagaunt and Termagant squads will become more powerful under the influence of synapse creatures. Be sure to protect your synapse creatures when combating the enemy. 
9105788	Fires a burst of concentrated psy energy at a target
9105791	Fires a burst of concentrated psy energy at a target
9105794	Click to activate
9105797	Armored vehicles defend this target.
9105798	Large, heavily armored creatures are defending this target.
9105799	Troops with anti-armor weapons defend this target.
9105800	Creatures capable of damaging heavy armor defend this target.
9105801	Mortar and mobile artillery troops defend this target.
9105802	Hive creatures capable of launching spore mines defend this target.
9105803	Elite hand-to-hand combat troops defend this target.
9105804	Elite hive creatures expert in hand-to-hand combat defend this target.
9105805	Elite ranged combat troops defend this target.
9105806	Hive creatures with powerful ranged weapons defend this target.
9105807	Large numbers of light infantry defend this target.
9105808	Swarms of Gaunts and other hive creatures defend this target.
9105809	The enemy has deployed turrets to defend this target.
9105810	Scans indicate the presence of hive nodes -- Tyranid biological turrets.
9105811	Savior
9105812	Warrior
9105813	How to gain %1ACCOLADE_TYPE% points
9105814	Earn a Resilience star
9105815	Secure a territory
9105816	Collect an item of Wargear
9105817	Hold a Strategic Asset (each day)
9105818	Let a Defend Mission expire
9105819	Killing an enemy unit
9105820	Let an assassinate mission expire
9105821	Earn a Fury star
9105822	Earn a Speed star
9105823	After the vigil of St. Claire, brother Adrien once again proved his indomitable resolve defending the Shrine of the Martyred Host though his body was crippled beyond recognition. Honored with installation into the sarcophagus of a Dreadnought and wielding this assault cannon, many a foe has fallen to his might throughout the ages.
9105824	Only in battle is the Space Marine made whole and his purpose made manifest; only battle can wake the dreadnought from slumber to wage war anew for the chapter. -- so read the engravings in this mighty weapon's housing.
9105825	Every Assault Cannon for the Tactical Dreadnought Armor is the pinnacle of Imperial technology – lovingly maintained by the chapter’s Techmarines and only granted to the most deserving of warriors. This particular variant contains advanced gyro stabilizers that work in tandem with the Terminator armor to maintain perfect balance at all times.
9105826	“Let those who would stand against my assault taste the wrath I shall reap upon them.” – The words are gracefully inscribed on each of this assault cannon’s rotating barrels. As the barrels heat in battle, the words glow brilliantly.
9105827	The mighty Gabriel Angelos is said to have carried this standard in battle against the traitor Isador Akios. The standard has come to represent triumph over adversity for the Blood Ravens.
9105828	The feral population of Typhon has always lived in constant warfare with the Orks. This conflict has long bred able and hardy warriors for the Blood Ravens.
9105829	During the First Pacification of Hab Spire Legis, the Blood Ravens found evidence of a debased cult among the corrupt political machine of the ruling caste on Meridian. During the week-long engagement, the spire's Administratum complex was breached and evidence found of links to the Ruinous Powers. For their valor and aid, the governor awarded the chapter the planet’s standard.
9105830	This banner celebrates the victories of Captain Davian Thule, and bears symbols of his victories on Vespa, Cadia and in the Catacombs of Kronus.
9105831	First emblazoned atop Captain Angelos’ Rhino during the Tartarus Campaign, this banner bears his personal heraldry and has since seen countless battles and unending war. Once raised, it has never fallen.
9105832	This standard was once carried by Azariah, a legendary Blood Raven whose origins, and final fate are clouded by mystery. This standard is a rare artifact that is only carried by the most favored of Blood Ravens.
9105833	Blood Ravens Captain Gabriel Angelos used this pistol to slay the traitor Isador Akios, once his closest friend. Angelos discarded the weapon in disgust at the Ruinous Powers and the taint they bring to Man. His battle brothers recovered the weapon and returned it to the chapter armory.
9105834	Veteran Sergeant Longinus spent weeks cut off from his squad in one of the many engagements on Thur’Abis Plateau. During the time, he accounted for countless Necron warrior deaths, tirelessly battling the Xenos until his position was located. After returning to the Blood Ravens stronghold on the planet, the Techmarines were taken aback by Longinus's refusal to part with his pistol – his only companion during those dark days.
9105835	Legend tells of the Raven Guard Primarch Corax leading a rebellion in the claustrophobic mines against the  slavers of his barren homeworld. In those cramped spaces, even the smallest weapons needed to be able to punch through heavy armor. This pistol attempts to continue this tradition of resourcefulness.
9105836	Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines.
9105837	Standard Issue .998 Godwyn pattern Bolter. Firing self-propelled explosive-tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines.
9105838	Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines.
9105839	Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines.
9105840	First used by the Blood Ravens chapter in the defense of Ultima Mazus, this bolter uses specially modified ammunition dubbed Hellfire rounds. These replace the standard explosive charge of the bolter with acid, eating through flesh with terrifying speed.
9105841	Recovered from the fighting near the capital city of Kronus, and bearing the seal of that planet, this Bolter was found amongst the carnage wrought as the Imperial Guard defied the Emperor’s finest Space Marines and were put to death. Many prayers of sanctity and rituals of absolution have purified this mighty weapon, but those who fought against their own kind are loathe to recall that black day.
9105842	With his bolter held in one hand – the other arm nothing but a bloody ruin – Sergeant Corallis continued to fell Orks at an incredible pace. Inspired by his devotion and marksmanship, the Blood Ravens held firm that day.
9105843	+%1SCORE_GAIN%
9105844	-%1SCORE_LOSS%
9105845	This Carnifex is a veritable behemoth, moving with a surrounding swarm of the lesser creatures. If you do not stop it, it will lay waste to our defenses and resources. Bring this monster down.
9105846	This great Carnifex is a thundering terror that has destroyed anything that stood against it. You must strike against it, if the sector is to withstand the Hive.
9105847	Eliminate the Carnifex
9105848	This Carnifex is very powerful, Commander, but that also makes it valuable to the Hive Mind. Kill it and the enemy will feel the loss
9105849	This beast is among the most powerful of the Tyranid hive. The Imperial Guard is no match for this horror. You are our only hope for victory here. 
9105850	Deff Driva is our only link to Rippa-Splitta and the astronomic array. Do not let him escape.
9105851	Gorwazza
9105852	Deff Driva
9105853	A brood of the aliens have infested this region and must be driven back. A Warrior beast leads this particular swarm. Eliminate him and his brood. 
9105854	Destroy the Tyranid Warrior
9105855	Eliminate the Warrior Creature
9105856	Exterminate the Warrior leading this infestation before the larger organisms follow.
9105857	Deff Driva
9105858	Looted Tank
9105859	Looted Tank
9105860	Click and target area
9105861	Click and target area
9105864	Wraithsword
9105867	Wraithsword
9105868	Level 2 Hive
9105873	Power Coupling
9105874	Capturing Victory points makes the opposing team's victory point counter go down. When their counter reaches 0, you win.
9105875	This is the amount of Requisition you currently have.
9105876	This is the amount of Requisition you get per minute.
9105877	This is the amount of Power you currently have.
9105878	This is the amount of Power you get per minute.
9105879	This is the amount of population you have and the maximum you can have.
9105880	Click and place in the game world or on units such as your commander and your units will move to the specified location.
9105881	Click to select your Headquarters. Your HQ can produce new units. Double click to center your camera back at the HQ.
9105882	And may we meet again at the Emperor's right side.
9105883	And may we meet again at the side of the Emperor.
9105886	Superior Dreadnought Plating
9105889	Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell.
9105890	Relic Dreadnought Plating
9105893	Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell.
9105894	Master-Crafted Dreadnought Plating
9105897	Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell.
9105898	Adamantine Sarcophagus of Heroes
9105901	The sarcophagus of each Dreadnought was once home to a mighty warrior of the Chapter. Each time such a legend falls, the scorch marks of the conflict that penetrated the sarcophagus are lovingly cleaned away and the surface further reinforced to sustain the next Space Marine blessed to serve the Emperor in death.
9105902	Barding of Mars
9105905	Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell.
9105906	Plating of the Risen Dead
9105909	Brother Gronick nearly met his end fighting the Orks besieging Ross Station. The mighty warrior was found barely alive, with both hands clutching a battered chainsword that pierced a Greenskin skull. Installed into a dreadnought sarcophagus, he still serves the Blood Ravens. 
9105910	Tomb of Champions
9105913	Fused by a process lost to the Blood Ravens for two millennia, this adamantium armor plating is reserved for the holy Dreadnoughts allowing the chapter's greatest champions to continue their service to the Emperor.
9105914	Vault of Captain Trythos
9105917	A year after the end of hostilities on Tartarus, Techmarine Brennan led a strike force back to that blighted world to recover the relics of the fallen Honorius Trythos. Despite massive damage, the great walker remained standing where the Blood Ravens had been forced to leave it. Its return to the chapter armory was cause for great celebration.
9105919	Melee Resistance Aura
9105920	Take half melee damage.
9105921	Activate aura
9105923	Godsplitter
9105932	Set Rally Location
9105933	Click and target area
9105934	Click and target area
9105935	Click and target area
9105936	Click and target area
9105937	Click and target area
9105938	Click and target area
9105939	Click and target area
9105940	Click and target area
9105942	Click and target area
9105943	Click and target area
9105944	Click and target area
9105945	Click and target area
9105946	Click and target area
9105947	Click and target area
9105948	Click and target area
9105949	Click and target location
9105950	Click and target location
9105951	Click and target location
9105952	Click and target location
9105953	Click and target location
9105954	Click and target location
9105955	Click and target location
9105956	Click to activate
9105957	Click to activate
9105959	Click to activate
9105960	Click to activate
9105961	Toggle On/Off
9105962	Click to Activate
9105963	Click to activate
9105964	Click and target an enemy
9105965	Click and target an enemy
9105966	Toggle On/Off
9105967	Click to activate
9105968	Click and target enemy vehicle
9105973	Ancient Ruins accessed.
9105974	Astronomic Array activated.
9105975	Click to activate
9105976	Thunderhawk extraction imminent.
9105977	Successfully survived the swarm.
9105978	Click to activate
9105979	Mek Badzappa Eliminated
9105980	Click to activate
9105981	First rise secured.
9105982	Second rise secured.
9105983	Kill the Hive Tyrant Alpha
9105984	Hive Tyrant Alpha defeated.
9105985	Kill off the Hive Tyrant Alpha to disrupt the Tyranids in the area.
9105987	Click and target allied vehicle
9105988	Repair damage done to an allied vehicle, walker, generator or turret.
9105989	Teleport homer planted.
9105990	Warp Throw
9105991	Grants the Warp Throw ability which allows the Warlock to throw enemies from afar.
9105992	Equip gauntlets
9105993	Force Gauntlets
9105994	Level 3 Webway Assembly
9105995	Providence
9105996	Grants the Providence ability that when activated reduces ability cooldowns and renders the Warlock invulnerable.
9105997	Equip accessory
9105998	Providence
9105999	Click to activate
9106000	Click to Activate
9106001	Click to activate
9106002	Click and target location
9106003	Click and target location
9106004	Toggle On/Off
9106005	Argus City Gate Protected
9106006	Tarantula Turrets Deployed
9106011	Captain Thule Rescued
9106012	A Squad of Nobs…
9106013	Nob Squad
9106014	Nob Squad
9106015	Ork Sniper
9106016	Click to activate
9106017	Kommando Nob Boss
9106018	Extraction Point Reached
9106019	Brood Nests Destroyed
9106020	Biosample Collected
9106021	Hive Tyrant Killed
9106022	Furious Charge
9106023	Charge to a specified location with the chapter's vigor, smashing through objects and knocking enemies back.
9106025	Furious Charge
9106026	Click to cancel production.
9106027	Dual Shuriken Catapult
9106028	Mek Badzappa
9106030	Fast infantry
9106031	Light ranged infantry
9106032	Jumping heavy melee squad
9106033	Heavily armed suppression squad
9106034	Artillery squad
9106035	Light Infantry
9106036	Ranged infantry
9106037	Heavy ranged assault infantry
9106038	Heavy melee assault infantry
9106039	Melee walker vehicle
9106040	Assault vehicle
9106041	Armed transport vehicle
9106042	Melee walker vehicle
9106043	Melee Infantry
9106044	Basic ranged infantry
9106045	Waaagh!!!
9106046	Waaagh temporarily boosts the speed, damage and defense of nearby Ork infantry. The more units using this ability together, the greater the effect.
9106047	Activate aura
9106048	Anti-armor platform
9106049	Artillery platform
9106050	Suppression platform
9106051	God of War
9106052	Light infantry
9106053	Heavy melee infantry
9106054	Quick-strike ranged infantry
9106055	Light vehicle
9106056	Assault vehicle
9106057	Vehicle melee walker
9106058	Stealthy ranged infantry
9106059	Heavily armed suppression squad
9106060	Elite melee squad
9106061	Basic ranged infantry
9106062	Basic melee infantry
9106064	Left-click to revive your commander for a requisition cost.
9106065	Grenade squad
9106066	Anti-vehicle infantry
9106067	Jumping melee squad
9106068	Vehicle melee walker
9106069	Assault vehicle
9106070	Armed transport vehicle
9106071	Monstrous creature
9106072	Health
9106073	Energy
9106074	Orks
9106075	Eldar
9106076	Tyranids
9106077	An Ork horde
9106078	An Eldar war host
9106079	A Tyranid swarm
9106080	Communication Array
9106081	Foundry
9106082	Imperial Shrine
9106083	Experience
9106084	Reinforce
9106086	Avatar Boss
9106087	Even in death…
9106088	Avatar of Khaine
9106089	Avatar of Khaine
9106090	God of War
9106092	Creates a large psychic storm, disrupting and damaging enemies in a large radius
9106096	Armege… to strike… hull breached… superstructure failing… itiating self-destruct seque…
9106097	Capillary Towers
9106098	Toxic Winds
9106099	Spore Chimneys
9106100	Reddening Skies
9106101	Reclamation Pools
9106102	Poisoned Skies
9106103	Poisoned Waters
9106104	Necrotizing Spores
9106105	Magma Vents
9106106	Livestock Slaughtered
9106107	Ripper Swarms
9106108	Vanguard Creature
9106109	Madness and Heresy
9106110	Mycetic Spore Impact
9106111	Spore Mines
9106112	Gargoyle Swarms
9106113	Ripper Plague
9106114	Pheromone Trails
9106115	Hive Madness
9106116	Hive Tyrant
9106117	Carnifex Rampage
9106118	Synaptic Spread
9106119	on
9106120	over
9106121	%1EVENT% %2CONJUNCTIUON% %3PLANET%
9106122	Tyranid Activity on %1PLANET%
9106123	Tyranid rippers, highly aggressive worm-like creatures, are appearing in wilderness areas of %1PLANET%.
9106124	A series of gruesome murders have been committed in one of %1PLANET%'s major population centers. This is likely the work of an as-yet-unseen Tyranid vanguard creature.
9106125	Herds of livestock have been found slaughtered across a large area of of %1PLANET%. The predators seem to match the Hormagaunt genotype.
9106126	Clouds of spores have been detected in %1PLANET%'s upper atmosphere. The actual Hive Fleet may not yet be in system, but its vanguard clearly is.
9106127	Sudden outbursts of rage and madness have been reported from across %1PLANET%. This may be a symptom of the Hive Mind's approach.
9106128	A large mycetic spore has fallen to %1PLANET%'s surface, birthing a dangerous Tyranid brood.
9106129	Toxins and spores have contaminated several of %1PLANET%'s major reservoirs. Whole communities are dead or dying.
9106130	Large toxic clouds are spreading through %1PLANET%'s atmosphere as the Tyranids transform the planetary ecosystem..
9106131	Explosive plant growth has occured in several regions on %1PLANET%. Clouds of Tyranid spores are sparking this growth to create fodder for the hive fleet.
9106132	Several of %1PLANET%'s cities have come under assault from low-flying clouds of spore mines.
9106133	Deadly flocks of flying predators matching the Tyranid Gargoyle genotype have appeared in %1PLANET%'s skies. They have carried off man and beast alike.
9106134	Veritable plagues of Tyranid rippers are emerging from underground burrows across %1PLANET%.
9106135	Spore chimneys are appearing in %1PLANET%'s populated areas, transforming the planet to suit the Tyranids.
9106136	Large acidic lakes have sprouted in %1PLANET%'s infected hinterland. These reclamation pools serve as a digestive system for the Tyranids, preparing the planet's biomass for consumption.
9106137	A wave of Tyranid creatures are driving toward one of our strategic assets on %1PLANET%. They seem to be following some form of chemical trail left by a vanguard creature.
9106138	Acidic rains and toxic winds are becoming the norm on %1PLANET%. Filter masks are being distributed but are in short supply. 
9106139	Large volcanic towers are appearing on %1PLANET%. These magma vents are spewing foul gasses into the atmosphere and sparking the growth of yet more plants for the hive to consume.
9106140	Hive ships are descending into %1PLANET%'s atmosphere in order to feed from the largest capillary towers. Unless they are stopped, the Tyranids will use this method to drain the planet dry.
9106141	The psychic influence of the Hive Mind is spreading across %1PLANET%. Outbreaks of mass hysteria are becoming common.
9106142	A Hive Tyrant has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it forms a hive.
9106143	A Carnifex has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it lays waste to the area.
9106144	A Zoanthrope has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it summons further beasts.
9106145	Tyranid Activity on Calderis
9106146	Tyranid Activity on Typhon
9106147	Tyranid Activity on Meridian
9106148	No matter the cost, you must destroy it.
9106149	This is your doing, Commander.
9106150	But this is no time to lower our guard.
9106151	Thanks to you, the Blood Ravens still have their recruiting worlds and human life still thrives in the Aurelia sector.
9106152	Thanks to you, the Blood Ravens live on as a Chapter and human life still thrives in the Aurelia sector.
9106153	One final thing Commander, you may tell Captain Thule that the secrets of Cyrene die with me.
9106154	There is one last thing Commander, you may tell Captain Thule that the secrets of Cyrene die with me.
9106155	Commander one last thing, you may tell Captain Thule that the secrets of Cyrene die with me.
9106156	You may tell Captain Thule that the secrets of Cyrene die with me.
9106161	Assassin Unit
9106162	Assault unit
9106163	Click and target an enemy
9106164	Explosive unit
9106165	Explosive unit
9106166	Heavy melee infantry
9106167	Artillery unit
9106169	Click and target enemy unit
9106171	Creates a large psychic storm, disrupting and damaging enemies in a large radius
9106177	Chapter's Fury
9106178	Unlock Ability - After taking a large amount of damage Thaddeus can enter a reckless state, stretching his abilities to their limits. During this time, abilities cost no energy and have no recharge duration.
9106179	Ability Unlocked - After taking a large amount of damage Thaddeus can enter a reckless state, stretching his abilities to their limits. During this time, abilities cost no energy and have no recharge duration.
9106180	Larraman's Blessing
9106181	After being revived in combat, Thaddeus cannot be harmed for 10 seconds.
9106182	After being revived in combat, Thaddeus cannot be harmed for 10 seconds.
9106183	Accurate from Cover
9106184	Gain increased accuracy when firing from cover, significantly raising the squad's damage output.
9106185	Devastator Squad has increased accuracy when firing from cover, significantly raising damage output.
9106186	Focus Mastery
9106187	The basic benefits of Focus Fire are extended to nearby allies, increasing their damage output.
9106188	The basic benefits of Focus Fire are extended to nearby allies, increasing their damage output.
9106189	Battle Lust
9106190	Avitus regains Energy for every enemy he kills.
9106191	Avitus regains Energy for every enemy he kills.
9106194	Steady in Cover
9106195	Become immune to knockback from conventional attacks when in cover. (Special abilities may still cause knockback.)
9106196	When in cover, the Devastator Squad is immune to knockback from conventional attacks. (Special abilities may still cause knockback.)
9106213	Terminator Honors
9106214	Gain the ability to equip Terminator armor. Avitus wields a mighty assault cannon as his default weapon in Terminator armor.
9106215	Avitus may now equip Terminator armor. Avitus wields a mighty assault cannon as his default weapon in Terminator armor.
9106216	Hail of Fury
9106217	The assault cannon's already brutal barrage is further improved by loading hellfire rounds into the chambers, dealing explosive damage to all enemies who are caught in the deadly firing arc.
9106218	The assault cannon's already brutal barrage is further improved by loading hellfire rounds into the chambers, dealing explosive damage to all enemies who are caught in the deadly firing arc.
9106222	Hardened Armor
9106223	A Techmarine reinforces the Dreadnought's plating, making it more resilient to anti-vehicle / anti-armor weaponry.
9106224	A Techmarine reinforces the Dreadnought's plating, making it more resilient to anti-vehicle / anti-armor weaponry.
9106228	Venerable
9106229	Davian Thule becomes a Venerable Dreadnought, a true legend of the Chapter. He inspires victory in the hearts and minds of his brothers when killing opponents. Inspired allies gain increased movement speed and damage.
9106230	Davian Thule is now a Venerable Dreadnought and inspires victory in the hearts and minds of his brothers when killing opponents. Inspired allies gain increased movement speed and damage.
9106232	Indomitable
9106233	Gain a significant chance to instantly regain consciousness when incapacitated. When doing so, the Force Commander regains health and gains a brief speed and damage increase.
9106234	The Force Commander may instantly regain consciousness when incapacitated. When doing so, he regains health and gains a brief speed and damage increase.
9106235	Equip melee weapon
9106236	Stunbomb
9106237	Throw a stun grenade that disrupts and stuns enemy troops.
9106238	Click and target area
9106241	Enemies are well entrenched. Use grenades or other wargear to defeat cover.
9106242	Enemies are vulnerable to hand-to-hand combat.
9106243	The nature of the true enemy is as yet unknown. Do not over-specialize your weapon load out. 
9106244	Heavy ranged weaponry will aid in holding the city gate against Ork attackers.
9106245	Badzappa is likely to deploy proximity mines and stikkbombz. Nimble units will be at an advantage.
9106246	Target area has heavy brush. Flamers or explosives will be useful for clearing enemy cover.
9106247	Expect very large numbers of hostile creatures.
9106248	Some Orks have already reached the array.
9106249	The hive has dense foliage and tight passes, and is thus prone to ambushes. Flamers and other short-range weapons will be effective.
9106250	The hive contains heavy concentrations of explosive spore mines.
9106251	Expect escape to be the hardest part of the battle.
9106252	Eliminate Orks and Tyranids while they fight one another.
9106253	The target area is heavily overrun. Keep your forces together to support one another.
9106254	The target area contains many defensible structures. Use the cover they provide.
9106255	Some Imperial Guard squads may still be holding out.
9106256	Orks are deploying vehicles. Use anti-armor weaponry.
9106257	The target area includes several drop relays. Secure them to provide for fall-back points.
9106258	Eldar raids often occur after a victory.
9106259	Units must defend key points during this mission.
9106260	Many brood hives are present in the target area.
9106261	All squads eventually deploy.
9106262	Orbital Command
9106263	Equipped Drop Pod Beacons and Orbital Bombardment Beacons can each be used twice in a single deployment.
9106264	Equipped Drop Pod Beacons and Orbital Bombardment Beacons can each be used twice in a single deployment.
9106265	Orbital Barrage
9106266	Battle Cry now restores Energy to nearby allies. If Battle Cry is not unlocked, the Commander gains the Inspiring Shout ability which does the same.
9106267	Battle Cry now restores Energy to nearby allies. If Battle Cry is not unlocked, the Commander gains the Inspiring Shout ability which does the same.
9106268	Twin Death Spinner
9106273	Consume mass quantities!
9106274	Tyranid Warrior
9106275	Warrior
9106276	Tyranicus Gladius
9106277	Consume mass quantities!
9106278	Tyranid Warrior with Barbed Strangler
9106279	Warrior with Barbed Strangler
9106280	Tyranicus Gladius
9106281	Special Shoota
9106282	Consume mass quantities!
9106283	Tyranid Warrior with Venom Cannon
9106284	Warrior with Venom Cannon
9106285	Tyranicus Gladius
9106286	Level 2 Teleporta Platform
9106290	Kaboom!
9106291	Trigger a massive explosion right under Kommando's feet, killing nearby foes and sending him flying (and severely damaged).
9106292	Equip heavy bomb
9106298	Stikkbombs
9106299	Kaboom!
9106300	Detonate a 'uge bomb right where yer standing. Does heavy damage to all surrounding units and sends the Kommando flying with low health.
9106302	Click to activate
9106305	Level 2 Teleporta Platform
9106307	Boomgun
9106308	Big powerful tank shot!
9106309	Larraman's Blessing
9106310	After being revived in combat, Tarkus cannot be harmed for several seconds.
9106311	After being revived in combat, Tarkus cannot be harmed for several seconds.
9106312	Barb Strangler
9106313	Astartes MK Vb
9106314	340 Damage
9106315	Barbed Strangler
9106316	Launches seed pods that erupt to entangle infantry within their vines, causing affected units to be suppressed. 
9106317	Equip weapon symbiote
9106318	Show Subtitles
9106319	Tankbusta Bomb
9106320	Throw a bomb that sticks to wagons. Damages and disables vehicles.
9106321	Throw stickybomb to  damage and disable a vehicle
9106322	Click and target enemy vehicle
9106326	Abort Mission
9106327	Yet the Blood Ravens endure, undaunted and unbroken.
9106328	Predator here: our weapons are silent. 
9106329	Predator immobilized.
9106330	Delete Campaign?
9106331	Are you sure you want to delete this campaign?
9106332	Are you sure you want to delete this campaign?
9106337	Waaagh Banner
9106338	Boosts the speed, damage and defense of nearby Ork infantry.
9106339	Waaagh! Banner
9106340	Building
9106341	Ancient Defender
9106342	Shut down non-essential systems to repair Dreadnought. While in this state, the Dreadnought grants a cover bonus to all nearby squads.
9106343	Click to activate
9106344	Ancient Defender
9106352	%1ITEM% Added to Inventory
9106353	Flamer
9106354	Flamers
9106355	Flamers are combat flamethrowers. They are excellent at defeating targets behind cover or in structures. Their high damage output is offset by their short range. Use cover or special abilities to approach your target.
9106356	Blind Grenades
9106357	Blind grenades stun enemies within their target area for a limited time. Stunned enemies cannot move or attack and so are highly vulnerable. Enemy commanders and troops in structures are susceptible to blind grenades. Vehicles are immune, however.
9106358	Sniper Rifle
9106359	Sniper Rifles
9106360	Sniper rifles are long-range weapons. They inflict high damage on single units and can suppress other nearby targets, but have a slow rate of fire. Only Cyrus can equip sniper rifles, but he can gain the deadly High-Powered Shot ability by doing so.
9106361	Combat Shotgun
9106362	Combat Shotguns
9106363	Shotgun
9106364	Shotguns
9106365	Shotguns are short-range combat weapons. They inflict heavy damage and have a good chance of knocking targets out of cover. Only Cyrus can equip sniper rifles, but he can gain the deadly High-Explosive Shot ability by doing so.
9106366	Melta Bombs
9106367	Melta bombs are powerful anti-vehicle explosives. Thrown like grenades, they have a shorter range but will adhere to a target. They inflict heavy damage to vehicles but are not usable against other target types.
9106368	Power Sword
9106369	Power Swords
9106370	Power swords are deadly close-combat weapons. Lethal force fields surround their blades making their strikes effective against all target types. 
9106371	Power Weapon
9106372	Power Weapons
9106373	Power weapons are deadly close-combat arms. Lethal force fields surround their blades making their strikes effective against all target types. 
9106374	Plasma Gun
9106375	Plasma Guns
9106376	Plasma guns are powerful ranged weapons. Firing a charged ball of super-heated energy, they can damage all target types, making them viable in most every situation. They have a relatively slow rate of fire, however.
9106377	Cluster Mines
9106378	Cluster mines are explosives that can be planted ahead of time. Enemy infantry approaching the mine triggers its detonation, dealing significant damage. Cluster mines require almost no time to plant.
9106379	Missile Launcher
9106380	Missile Launchers
9106381	Missile launchers are deadly anti-armor weapons. Although relatively slow-firing, only a few hits will destroy most vehicles. Missile-launchers are also effective against structures and the enemies within them. They are inaccurate against infantry but can disrupt grouped enemies.
9106382	Plasma Pistol
9106383	Plasma Pistols
9106384	Plasma pistols are heavy side arms, firing small blasts of super-heated energy. They make close-combat units significantly more deadly, but are still relatively short ranged.
9106385	Power Fist
9106386	Power Fists
9106387	Power fists are among the most powerful close-combat weapons. A gauntlet wreathed in deadly energy, a power fist can rip through the heaviest armor. It is a slow weapon, however, making it a poor choice against masses of light infantry.
9106388	Demolition Charges
9106389	Demolition charges are heavy explosives designed to destroy structures and fortifications. Although deadly to infantry caught in their blast, they have long fuses, meaning most infantry can avoid the blast with ease.
9106390	Remote Detonator
9106391	Remote Detonators
9106392	Remote detonation charges are very powerful explosives that must be planted in the ground. The charge can then be triggered from a distance, just when it will do the most damage. Remote charges are effective against all target types but take several seconds to plant.
9106393	Terminator Armor
9106394	Terminator Armors
9106395	Terminator
9106396	Terminators
9106397	Terminator armor is a powerful relic of the chapter. Space Marines equipped with this armor become nearly unstoppable warriors. Terminators are immune to suppression, but can only equip specialized weapons. These include powerful storm bolters, thunder hammers and more.
9106398	Power Axe
9106399	Power Axes
9106400	Power axes are the more brutal cousins of power swords. Slower to use, they inflict even deadlier strikes and can damage any target. 
9106401	Orbital Bombardment Beacon
9106402	Orbital Bombardment
9106403	The orbital bombardment beacon allows you to call in a devastating artillery barrage fired from the Armageddon's bombard cannons. The energy pulse created by the strike briefly neutralizes gravity just before a salvo hits, giving targets just enough time to realize their death is upon them.
9106404	Plasma Cannon
9106405	Plasma Cannons
9106406	Plasma cannons are very powerful heavy weapons, hurling massive bolts of super-heated energy huge distances. They cause heavy damage and large detonations, making them effective against all targets. Their slow rate of fire and long range, mean they are best used at a long range with a forward spotter.
9106407	Dreadnought Assault Cannon
9106408	Dreadnought Assault Cannons
9106409	Assault Cannon
9106410	Assault Cannons
9106411	The Dreadnought assault cannon is a heavy ranged weapon capable of unleashing a devastating barrage of fire. Highly effective against infantry and light armor, the cannon does replace one of the Dreadnought's mighty clawed arms, reducing its close-combat effectiveness.
9106412	Heavy Flamer
9106413	Heavy Flamers
9106414	Heavy flamers are Terminator-issue combat flamethrowers. Like standard flamers, they are excellent at dealing with targets in cover or in structures. 
9106415	Thunder Hammer and Storm Shield
9106416	Thunder Hammers and Storm Shields
9106417	Thunder Hammer
9106418	Thunder Hammers
9106419	Storm Shield
9106420	Storm Shields
9106421	Thunder hammers are large power weapons used with Terminator armor in its assault configuration. Paired with a storm shield, the hammer makes the Terminator a nearly unstoppable melee combatant. It does deprive the Terminator of any ranged weaponry, however.
9106422	Two-Handed Thunder Hammer
9106423	Two-Handed Thunder Hammers
9106424	The two-handed thunder hammer is the mightiest close-combat weapon in the Blood Ravens arsenal. Only usable by the Force Commander, this power weapon can damage all targets. It precludes the use of any ranged weaponry, however.
9106425	Terminator Assault Cannon
9106426	Terminator Assault Cannons
9106427	The Terminator assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist.
9106428	Drop Pods
9106429	Drop Pod Beacon
9106430	With the drop pod beacon equipped, the Strike Cruiser can launch additional drop pods to reinforce Space Marine squads in the field. In addition to replacing fallen squad members, a drop pod can be a powerful weapon in and of itself, crushing those caught beneath it.
9106431	Cyclone Missile Launcher
9106432	Cyclone Missile Launchers
9106433	The Cyclone missile launcher is a rack of powerful missiles attached to the back of Terminator armor. The Cyclone can fire a devastating missile barrage, destroying most any target caught in the target area.
9106434	Signum
9106435	The Signum is a sophisticated targeting device which allows you to call in precision strikes from Imperial Guard artillery positions. During a single deployment, you can call in one strike per secured Communication Array on the current planet.
9106436	Locator Beacon
9106437	Locator Beacons
9106438	Tarantula Turrets
9106439	The Locator Beacon allows you to deploy Tarantula automated sentry guns at designated positions. During a single deployment, you can call in one Tarantula per secured Foundry on the current planet.
9106440	Rosarius
9106441	The Rosarius allows you to render all your squads invulnerable for a brief time. During a single deployment, you can do so once per secured Imperial Shrine on the current planet.
9106442	Dreadnought Unit Added
9106443	Dreadnought
9106444	Dreadnoughts
9106445	A Dreadnought is a mighty combat walker piloted by a hero of the chapter sealed within its sarcophagus. The walker  is very powerful in close combat and able to smash through obstacles. It is slow moving and vulnerable to missiles and other anti-armor weapons, however.
9106446	Standard Issue .998 Godwyn pattern Bolter. Firing self-propelled explosive-tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines.
9106447	MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies.
9106448	MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies.
9106449	MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies.
9106450	MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies.
9106451	MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies.
9106452	Originally wielded against Warboss Gorgutz during the Kronus Campaign, the war spirit within the chainsword is said to have a taste for Greenskin blood. Indeed, the weapon seems to sing with greater vigor when used against Orks.
9106453	Originally wielded in the scourging of Radebe Prime, reports from the battle indicate an Assault Marine Sergeant leading the charge became imbued with a berserker rage. Each enemy felled seemed to bolster his resolve, driving the squad to retake a vital ammunition storage facility from the Orks.
9106454	Consecrated first for the Ordo Xenos as proof against the alien, many Deathwatch Space Marines used this chainblade to slay the enemies of mankind. When the first Blood Raven to serve in that capacity – Brother Trythos – returned to Tartarus and subsequently died fighting the Eldar, the Inquisition gifted the sword to the chapter in his honor.
9106455	This mighty weapon was once wielded by the legendary Azariah Vidya himself. Since then, the weapon has been used on Tartarus, Mono VII and Kronus – its wielder always determined to continue the legacy of this magnificent chainblade.
9106456	Named in honor of an Imperial Arbiter who served in the under-city of Meridian during the Harrington Spire riots of 777.M41, this shotgun was recovered from the ruins of the armory which Mencius had destroyed rather than see its contents fall into the mob's hands.
9106457	The Ork submersible broke the surface of the waters behind Storm Reach, expecting to unleash its missile and marauding cargo on the unsuspecting town. Instead, the Greenskin craft became a death trap for all inside as Dreadnought Callum waded through the shallows to crush all inside.
9106458	Venerable Dreadnought Adrien served the Emperor until his final end came against a legion of mutated cultists dedicated to the Plague Lord.
9106459	The last venerable dreadnought to bear this mighty weapon into combat earned the incredible distinction of destroying a Chaos Warhound Titan. A crippling blow to the leg halted the mighty god machine's advance; the Dreadnought then hauled the Titan down, tore asunder its pilot compartment and ruptured its power core. The explosion annihilated a large portion of the Chaos force, and after the battle only this fist remained, still clutching the twisted form of the Titan's mutated pilot.
9106460	“The screams of the dying are the sound of victory, the acrid scent of burning is proof of your valor.” - Inscription on the muzzle guard of this flamer.
9106461	Avitus – then a relatively young battle brother – used this flamer to burn the Black Chapel of Vespa to the ground after Davian Thule's victory over the Chaos witch Morgana there.
9106462	MK IIIa: ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings.
9106463	MK IIIa: ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings.
9106464	MK IIIa: ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings.
9106465	MK IIIa: ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings.
9106466	Stun grenades that inflict no damage but can temporarily incapacitate most infantry units.
9106467	“Those who wield the power of His chosen warriors would be blessed to feel but a minute portion of the eternal agony the Emperor endures for mankind,” decreed the Chaplain Elizur as he oversaw the creation of this powerful weapon.
9106468	The design for this heavy bolter was inspired by the terrifying screams of an Eldar Banshee. The wailing sounds of this bolter are said to pierce the enemy’s very soul, and has caused enemies to break ranks in fear.
9106469	Scores of xenos were cut down like chaff, but still they came. Bolts ripped through their lines as the Blood Ravens desperately held the line against their endless foe to protect their fallen sergeant. When the bulk of the second company arrived in response to the distress calls, the body of Sergeant Martinus remained untouched by alien claws, and the last remaining battle brother collapsed… still firing his heavy bolter.
9106470	First deployed during the suppression of the Fales revolt at the end of M39, this heavy flamer is said to have consumed the traitorous Fales himself when Sergeant Lyons of the First Company led his famous raid behind enemy lines to the heart of the rebellion.
9106471	Though scoured by flame and chipped by constant gunfire, the flawless craftsmanship of this Iron Halo keeps its protective powers strong.
9106472	Owing to the chapter coloration and naming, many scribes and administrators in the Imperium falsely attribute the Blood Ravens' founding chapter to be the Blood Angels. This is not made any clearer by the honorific names bestowed on some of the Blood Ravens' oldest relics such as this Iron Halo. Some even whisper that these misleading names are intentional misdirection by the Blood Ravens themselves.
9106473	“Yes, the Emperor protects, but I prefer to augment His divine grace with an energy field.” – Attributed to former Captain Cappozius of the Lamenters Chapter, current status unknown after being sent on a crusade into the Maelstrom.
9106474	Captain Davian Thule was awarded this great relic after successfully routing Chaos forces in the defense of Kasr Sonnen on Cadia. Captain Thule had deployed with elements of the Blood Ravens 4th Company to assist the Imperial forces already there. His experience in battle proved a valuable asset.
9106475	Said to be forged under the supervision of the Blood Ravens' "Great Father" lAzariah Vidya, this relic incorporates iconography of the Emperor, the planet Cyrene, and the chapter Librarium.
9106476	This artifact of the earliest days of the Blood Ravens chapter was once reserved for the commander of the First Company. In more recent times, it has been awarded to commanders in high favor with the Chapter Master.
9106477	Gilt in polished adamantium, this relic of the Balassu Crusade, evokes both the pride of victory in that long battle against the Eldar, and the drive to continue the battle in yet further reaches of space.
9106478	Astartes type 12 Jump Pack; extended lift capacity. Enabling the wearer to cover distances both long and short, the real value is not so much in the rising, but the falling. Crashing down onto an enemy position causes much disruption and deals damage to light infantry.
9106479	Astartes type 12 Jump Pack; extended lift capacity. Enabling the wearer to cover distances both long and short, the real value is not so much in the rising, but the falling. Crashing down onto an enemy position causes much disruption and deals damage to light infantry.
9106480	Captain Kayvaan Shrike of the Raven Guard has been a critic of the Blood Ravens since the two chapters clashed over tactics during the Holst Crusade. Nevertheless, this jump pack was named in his honor after the decisive victory on that frozen world.
9106481	A gift from Salamanders artificer Barrero received after the Second Armageddon War, this launcher fires customized missiles which include both melta and krak explosive charges in their warheads.
9106482	Each missile loaded into the Sacred Lance receives benedictions of fury and accuracy. Its muzzle, never blackened despite constant use, is ringed with litanies of devotion and zeal.
9106483	“Pity is the most dangerous of emotions. Vengeance is the purest. Let this lance ever be a reminder of this simple lesson.” So reads the inscription on this weapon.
9106484	Let the fire in this weapon's core be eclipsed by the fury in its wielder's heart. – so reads the artificer's seal stamped into the bottom of this weapon's grip.
9106485	This powerful plasma cannon was once owned by the notorious Inquisitor Mattias Kuzminski. Many spies and traitors were vaporized in its wake when this weapon was used by his retinue. How this cannon ever left Kuzminski’s care is unknown.
9106486	Originally crafted in the legendary forges of Mars, Chapter Librarians date this weapon to before M32 and all artificers who examine it are in awe of its near flawless construction. They claim that from its barrel is unleashed such power that it can only be likened to the manifestation of a star.
9106487	M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles.
9106488	M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles.
9106489	M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles.
9106490	M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles.
9106491	Though many believe the assignment of a plasma weapon to be a dubious honor due to the fractious nature of the weapon, the cooling system of the Scourging Fury has ensured its many bearers are under far greater danger from the enemies of the Imperium than the gun itself.
9106492	When the unusually heavily armored Orks on the ice world of Immir proved too numerous for slower firing Plasma Guns, Blood Raven artificers forged this unique weapon that unleashes especially superheated plasma at an increased rate of fire.
9106493	Said to fire plasma of such heat it might crack the mantle of a world, this weapon bears its name in reference to the rumored purgation of the Dark Angels homeworld of Caliban. Members of that chapter look at this naming as an insult and have been heard to call for the Blood Ravens to suffer a similar "absolution."  
9106494	Sgt. Matiel of the Blood Ravens 3rd Company wielded this powerful Mk III ‘Sunfury’ pistol against Warboss Orkamungus’s horde during the Tartarus campaign. Battle records claim the Orks were unable to return fire when the muzzle flashes of this weapon hindered their vision.
9106495	Trythios, first of the Blood Ravens to ever serve in the Inquisition's alien-hunting Deathwatch, took this plasma pistol with him when his service began. Since then, it as accompanied all Blood Ravens undertaking such service.
9106496	This legendary plasma pistol has surfaced during countless engagements by the Blood Ravens. In every recorded use of the Herald, the battle lasted for many weeks – often turning from a brief engagement to a protracted siege. Rumors persist that where the weapon is found war is soon to follow.
9106497	From Elizur’s proclamation of victory: “Pain is not the enemy. Pain is a reminder that we live on to better serve the Emperor of Mankind.” This suit of Power Armor is a testament to the truth of this proclamation, and is reputed to improve the wearer’s mental focus.
9106498	The legendary temper of the Space Wolves inspired the name for this suit of power armor after two adepts of the Omnissiah dueled over who would earn the right to name their creation.
9106499	After the exterminatus of Cyrene, a piece of the planet’s crust was forged into the shoulder plate of a suit of power armor. Intended as a reminder that no place is safe and eternal vigilance is needed, Blood Ravens instead view wearing this suit as a necessary penance.
9106500	The Blood Ravens charge was devastating. The Tau line crumbled as bolter and chainsword spilled the xenos’ lifeblood onto the grounds of Ores Tash'n during the fighting on Kronus. Battle brother Mazus, however, shone above all others in righteous fury – butchering the fleeing aliens en masse.
9106501	This ancient suit last saw service at the peak of Hab Spire Venictus during the quelling of the Fortune Insurrection. As the towering city burned, the corrupt governor was cast down from a towering height. The Inquisition sealed the upper levels for a hundred years while servitors incanted endless rituals of purification.
9106502	The names of every Blood Raven to wear this armor are written on the vambraces as a reminder of its mighty legacy. The most recent inscription bears the name of Sergeant Matiel, martyred on Tartarus during the final battle against the sorcerer Sindri.
9106503	When Techmarine Martellus returned from his training on Mars, he brought a great gift of ornately crafted power armor. Though many in the chapter have tried, none have ever persuaded him to tell of how the secretive Techpriests of Mars came to reward the Blood Ravens with such a prize.
9106504	“And lo, the heretic was brought down by fear. As the weak-minded cower under fire from our devastators, we stride forward undaunted into glorious combat.” – Excerpt from the purity seals adorning this master-crafted power armor.
9106505	Cold to the touch regardless of any heating, this power armor is said to have been forged following instructions from Iron Priest Bjorksten in the wake of the Purge of Kading Prime.
9106506	Rogal Dorn was a master of building fortifications, and a legendary battlefield commander on the defense. When created, this armor was deemed a masterpiece of personal protection and named for the Primarch of the Imperial Fists Space Marines.
9106507	Prayer strips sealed to this power armor by Reclusiarch Mikelus read: "I am a Blood Raven, born into the starry sky on wings of hate. Hate for the alien and his opposition to Man. Hate for the treasons of brothers and fathers."
9106508	Said to glow warmly on certain feast days, this power armor was worn by the Blood Raven Adrien when he defended the Abbey of St. Irene against the Black Legion. Suffering terrible wounds, Adrien fell into a deathlike state during which the abbey's holy sisters prayed over his body. Adrien arose during the vigil of Sister Claire, who would later become canoness of the Order of the Lost Rosetta.
9106509	After the battle of Tarsis Ultra, Hive Fleet Leviathan continued to rampage onwards, tendrils reaching into star systems far beyond. Ultramarines later fighting a desperate last stand against the hordes were astounded to see a Blood Ravens strike cruiser enter orbit and deploy drop pods. Caught between two forces, the alien beasts were defeated. This suit of power armor was gifted to the Blood Ravens with blessings and litanies of holy fury against the Tyranids.
9106510	“As his chainsword bit through the armor and flesh of the foul xenos, a nimbus of light radiated from him. All who remember the battle for Titans Gate recall his purity of spirit. But none can remember his name, even though the very spirit of the Emperor suffused him.”
9106511	“Brothers, though the secrets of our great chapter’s past are still clouded and uncertain, we will forever be vigilant in our quest to both unearth hidden lore and to smite the foes of mankind in His name. Knowledge is power, Guard it well…” – Chaplain Prathios of the Blood Ravens.
9106512	The foul warrior of Chaos laughed as he threw an entire pack of grenades into the path of Captain Trius. The mocking laughter died in the air as Trius strode through the explosion without pause, cleaving the heretic in two before pausing to address any potential battle damage and offering a prayer to the machine spirit of his armor.
9106513	Before it was lost, this Mk VII Power Armor was put on display during Blood Trials held by the Blood Ravens 3rd Company to inspire hopefuls with a symbol of what they might one day become should they prove worthy.
9106514	Upon this armor is etched a record of each battle that took place during the Kronus Campaign. An Apothecary noted the etchings when tending to a fallen brother at the end of the bloody campaign and handed it over to Blood Ravens chaplains who blessed it as a chapter relic.
9106515	Blood Ravens Techmarine Isaak Jordanos once endeavored to visit to the Space Wolves home world of Fenris. Rebuffed by the grim chapter, he was still impressed by the sight of their famed “Fang” fortress, visible even from orbit.  He marveled at the glorious structure and set about to forge a great power axe in honor of both the mighty fortress and the legendary chapter that built it.
9106516	For unknown reasons, Iron Priest Bjorksten of the Space Wolves briefly accompanied the Blood Ravens forces during the Exodite Purges of Kading Prime. After one bloody battle, the Iron Wolf looked on this power axe and called it a fine prize.
9106517	The mighty hive beast lumbered forward under constant cannon fire from battle tanks. Undaunted, Assault Marine Sergeant Brand powered the engines on his jump pack, screamed a mighty prayer to the Emperor and launched himself at the beasts’ maw. Though he was instantly devoured, his courageous example led the defenders to hold fast, and an image of the creature was later emblazoned onto this axe.
9106518	During the Tartarus Campaign, Blood Ravens Sgt. Tanthius witnessed Imperial Guardsman Ckrius display uncommon valor in the face of heresy and death. Tanthius commissioned the creation of this power sword in honor of those who fight with pure hearts to defend their home worlds.
9106519	This mighty power sword was forged by the Techpriests of Mars soon after the Kronus Campaign. It commemorates the efforts of those Blood Ravens who secured the ancient technologies on that planet, including the tracking station at Pavonis Starport.
9106520	Space Marines honored with the use of this powerfist are given a brief lesson in the prayer of activation for the energy field that courses around every such weapon – for the Techmarines are never certain this one will remain activated through an extended campaign.
9106521	After Blood Raven Trythios returned from service in the Deathwatch, few were the exploits that he would relate from his time in service of the Inquisition. One, however, was that of a Crimson Fists Space Marine and his endless valor. This mighty power fist was forged in honor of that chapter.
9106522	“Seek not the mantle of the mighty, for we are bound forever in service to the Emperor and seek no renown. For us, there is only an eternity of war, and we revel in our chance to prove ourselves worthy of His respect.” – Excerpt from the teachings of Chaplain Shedeur.
9106523	“The foulness of its presence was palpable. We had been tasked with cleansing a small uprising, but now faced a vicious Genestealer that had devoured an entire encampment of Imperial Guard. My Deathwatch battle brother’s powerfist proved the end of the foul beast, caving in its skull with a satisfying crack.” This master-crafted powerfist crackles with energy to smite the Emperor’s foes.
9106524	“We are united in purity of purpose – brothers in more than any name or blood bond. We are the Space Marines of the Imperium, we are the gleaming blade in His fist. The shield that protects His works. Never shall we falter in our duty not just to the Imperium, but each other.”
9106525	“There is no greater gift than glorious death in service to the Imperium of Man. To have your name recorded in the annals of the chapter is a boon that all aspire to.”
9106526	“Hold onto your righteous hate, my brothers. Let the lives of all aliens end with your blade, the mutant’s cries of pain echo through the halls of the damned and the heretic’s soul be extinguished by your furious retribution.”
9106527	“While knowledge may be my greatest strength, when the battle comes to my sword, I shall be ready to unleash all fury upon the enemies of Man.”
9106528	“Let each Space Marine remember that all were once but mewling babes, defenseless and small in an ancient and terrible galaxy. Every day that we fight as superhuman warriors without peer is a gift from the Emperor of Mankind, and we are forever in His debt.”
9106529	“Though our strength is as great as the mighty bear, the Adeptus Astartes must also fight with the speed and grace of a panther. No foe shall outrun our fury, and no man, beast or alien can flee from our wrath.”
9106530	“The Emperor guides my hand and protects my soul. We gird ourselves with faith and duty in His name. No alien, mutant or heretic can weather our assault. We shall not falter, nor fail in our determination. We are the last, greatest, hope for Aurelia.”
9106531	Remember always those mighty sons of the Emperor, fathers to all our chapters. Remember that even in their number, treason took root. Remember that we still pay for that dark truth.
9106532	“As you once ascended to the Golden Throne on Terra herself, shall we ascend to victory against Mankind’s enemies.”
9106533	A large explosive charge linked to a remote activation device not fully understood by the Techpriests, this device nonetheless triggers correctly when the correct activation rune is depressed.
9106534	Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service.
9106535	Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service.
9106536	Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service.
9106537	Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service.
9106538	Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service.
9106539	This suit of scout armor incorporates the finest camo cloak, advanced targeting links and sound-dampening material. When Inquisitor Arken of the Ordo Xenos found himself beset by cultists at the night-planet Tenar Prime, his life was saved by a Blood Ravens scout assigned to the sector. The Angel of Silence was commissioned posthumously in honor of that unnamed scout, whose final fate was never recorded.
9106540	Blessed by the most high-ranking Chaplains of the Blood Ravens, this armor was intended as a reward for Initiate Stefanus, a particularly promising recruit who served as a scout during the Kronus campaign. Before it could be presented, however, the armor was recalled to be studied by chapter Librarians. The reasons for this interest have never been revealed.
9106541	Separated from his squad, Blood Ravens Scout Kuros once stalked an Eldar Ranger for days, waiting and marking its movements. On the third day, the xeno removed its helmet for the first time and drank water from a stream – certain that none were nearby. Burning with hatred for the alien, the scout crept up silently and obliterated the Eldar’s skull with a single pull of his shotgun’s trigger.
9106542	This Sniper Rifle has been passed down through the ages as a priceless relic of the Blood Ravens’ 10th company. Awarded to the pre-eminent marksmen of the chapter, this weapon was last recorded as won by Sergeant Pannell for eliminating a building Ork Waaagh! in the Aurelia Sector with one well-placed shot to a Big Mek’s  power generator. The detonation destroyed the entire Greenskin leadership structure.
9106543	This Terminus Rex-pattern storm bolter has undergone countless rounds of fine tuning in the chambers of Blood Ravens master artificer Nathaniel. It now fires with unparalleled precision and deadly force.
9106544	After the end of the Macharian Heresy, the Blood Ravens Chapter Master had this and other key chapter weapons engraved with reminders to distrust those who would claim to bring an end to the eternal war for Mankind's survival.
9106545	Dating to the pacification of the Macharian Heresy, this Storm Bolter bears two contrasting engravings: "Glory be to the conqueror Macharius, unafraid of the darkness beyond the stars" proclaims one, while the other warns "Death is the only answer to those who would lead us away from the Emperor's light."
9106546	Similar to the psychically impregnated rounds wielded by the Grey Knights and the Inquisition, this Storm Bolter’s ammunition receives extensive prayer and rituals of devotion to imbue each shot with a piece of the Emperor’s might. Brought into battle last by brother Hurios during the battle of Magna Bonum, this bolter brought constant death to the Orks assailing that space port.
9106547	Chapter records indicate that this armor was lost some time after the terrible Gothic Campaign, having once been worn by legendary Blood Ravens Chapter Master, Azariah Vidya. Its rediscovery in Subsector Aurelia is regarded by chapter Librarians as a blessing from the Great Father himself.
9106548	Official histories say this relic of the 5th Blood Ravens company was forged in honor of the righteous rage of the pure against the ruinous powers. Some whisper, however, that it is a nod to the sanguinary rage inherent in the chapter's gene-seed.
9106549	Techmarine and Master Artificer Isaak Jordanos left many amazing relics to the Blood Ravens before his final voyage to Mars in 813.M40. Among the finest is this power fist, engraved with the his own motto – "Vincit Veritas"
9106550	Much of the relics the Blood Ravens found during the Kronus Campaign are now sealed deep within the Omnis Arcanum. This terminator powerfist was one of the relics recovered there and returned to service. It is said to have been clutching an ancient tome of terrible knowledge. Whatever its past, this mighty weapon has since destroyed countless foes of the chapter.
9106551	The mighty terminators of the Deathwing stand as examples to all who bear the Crux Terminatus. Originally created in honor of the Dark Angels’ master of the first company, this relic of the Blood Ravens was thought lost millennia ago during the first pacification of Spire Legis on Meridian.
9106552	Older even than the Terminator armor it sits within, this teleporter is among the very oldest relics of the Blood Ravens chapter. Many question how a device seeming to date back at least to the Great Crusade could be tied to a comparably young chapter.
9106553	“The Techpriests and servitors began the ritual of teleportation, singing a sonorous chant of devotion to the Omnissiah. When the runes of activation were pressed, each battle brother felt as if their immortal soul was suddenly rent in two for a split second, hearing the distant whisper of voices at the back of their heads. Then they felt solid ground below them once more.”
9106554	Bolstered by a newly forged link to the teleportation grid on the Strike Cruiser, the Terminators using this technology are able to transport themselves much further to strike the Emperor’s foes down.
9106555	Every teleportation carries significant risk to the user, as it transports the squad through the Warp itself – a terrifying experience that no human mind but a Space Marine’s could endure with any regularity. This version incorporates a litany of protection against the Warp – making for a slightly easier transit.
9106556	Fitted with a unique optimized power generator interface, this Terminator teleporter device is fully one quarter more efficient than comparable models, allowing the suit’s energy to be diverted to other tasks. The benefits of these savings were most famously demonstrated during the Blood Ravens purging of the space hulk Port Matthias.
9106557	Astartes type IX Teleport Pack; Issued for Terminator Assault Squads, the teleport pack allows a Terminator to forgo the need to approach the enemy in a frontal assault. As if adding insult to injury, the already incredible power of a Terminator can be brought to full as it flanks the enemy near instantaneously.
9106558	Recovered from the corpse of Sgt. Maximilian of the Blood Ravens 1st Company, these weapons both have his motto of "honor and fury" inscribed upon them. Maximilian was found pinned beneath the wreckage of a Chaos Defiler, surrounded by the now-brittle bones of a hundred daemonic spawn.
9106559	The ceaseless duel between the Ork Warboss Gorblood and Watch Commander Tyrius of the Blood Ravens lasted for a full day and night. Both warriors bore scores of near-crippling injuries, but when the Greenskin’s great axe penetrated Tyrius’ shield; it also became trapped in the adamantine – allowing Tyrius' thunder hammer to deliver a mortal blow before the Blood Raven himself expired.
9106560	This thunder hammer and storm shield were released from the chapter armories for the first time in millennia after the Blood Ravens' defeat of Tau forces in the Kiwon Engagement.
9106561	Named in honor of the First Captain of the Imperial Fists, this massive thunder hammer is said to have met with its namesake's scorn instead of his appreciation. "I remember them not from the rolls of the Index Astartes," Lyssander supposedly said of the Blood Ravens.
9106562	When elements of the Blood Ravens second company deployed to the Eye of Terror, Captain Davian Thule led the detachment in a daring rear-guard action against a column of warp-horrors advancing on Kasr Sonnen. Thule used this hammer to kill the sorcerer directing the horrors.
9106563	Ever since the battle of Kadath-VI, which saw a greater daemon banished back to the warp, this great thunder hammer has burst into holy flame when wielding in battle by the mightiest heroes of the Blood Ravens.
9106564	Named for the mighty Imperial Fists’ primarch, Dorn’s retribution was consecrated in battle against the 12th Black Crusade as a Blood Ravens strike cruiser broke from the main Imperial fleet to engage and destroy a vessel of the Black Legion before returning to the line. Any reasoning for such a bold action was never reported.
9106565	Banshee Exarch Armor - Common
9106566	Banshee Exarch Armor - Common
9106567	Banshee Exarch Armor - Common
9106568	Guardian Armor - Epic
9106569	Guardian Armor - Rare
9106570	Cancel changes and return to Main Menu.
9106571	Select your difficulty level.
9106572	Create a custom Space Marine Chapter.
9106573	Create a custom Ork Clan.
9106574	Return to campaign selection.
9106575	Create a custom Eldar Craftworld.
9106576	Create a custom Tyranid Hive Fleet.
9106577	Save your changes and return to Main Menu.
9106578	Randomize the pattern, material and badge.
9106579	Choose a badge to apply on your units.
9106580	Choose custom material.
9106581	Begin a new campaign.
9106582	Apply a pattern to the material.
9106583	Delete this saved campaign.
9106589	Create a new Chapter, Craftworld, Hive Fleet, Clan or Warband and customize the appearance of your units. 
9106590	Delete the currently selected army.
9106591	Select a saved custom army.
9106592	Guardian Armor
9106593	View the previous unit.
9106594	Face weaker enemies, likely to fall under your blade.
9106595	Stand against strong enemies battling with all their resolve.
9106596	View the next unit.
9106597	Go blow for blow against deadly enemies who will test your skill and resolve.
9106598	Each shell fired from this weapon is a paean to the glory of the Emperor – the roar of fury that destroys our enemies. The volume of fire expended each engagement is enough to keep a dozen munitions servitors engaged for a month, but that cost pales in comparison to the dead piled at the feet of the Dreadnought blessed to wield this Assault Cannon.
9106599	This standard was first flown on the battlements of the Blood Ravens' fortress Castellum Incorruptus on Kronus, after an orbital barrage purified the chapter’s landing zone in North Vandea. 
9106600	%1XP% XP
9106601	The warriors entombed within Venerable Dreadnoughts are truly ancient, having served beyond death for thousands of years. To ease the pain of so many years, a venerable warrior is often allowed centuries of slumber before being called upon to take the field of battle for the chapter.
9106602	This armor was forged to be proof against flame, and is named for the legendary lizard-like creatures of Vulcan – home of the Salamanders chapter.
9106603	Thought to be of a set with the similarly named power axe 'Eagle Talon', this plasma pistol was recovered on Balassu Primaris. As with its companion, this weapon bears the heraldry of the Doom Eagles chapter but was found far from any recorded activities of that chapter.
9106604	Those Space Marines who forego the protection and position that come with their suit of Power Armor are rare, and often misunderstood. Many make the mistake of thinking these veterans to be “mere scouts” rather than warriors. Those same warriors are often amazed when their own lives are saved countless times by those whose valor they once questioned.
9106609	Bolters
9106610	Bolters are the basic infantry weapon of Space Marines. Firing self-propelled explosive rounds they are effective against infantry.
9106611	Heavy Bolter
9106612	Heavy Bolters
9106613	Standard equipment for the Devastator Squad, the heavy bolter is a powerful weapon that suppresses infantry. The weapon requires setup time and has a limited firing arc, however.
9106614	Bolt Pistol
9106615	Bolt Pistols
9106616	The standard sidearm for close-combat squads, the bolt pistol is a short range weapon that nevertheless gives the squad some punch as it closes to hand-to-hand range.
9106617	Chainsword
9106618	Chainswords
9106619	The standard close-combat weapon for Space Marines, chainswords are effective at tearing into enemy infantry in close quarters.
9106620	Frag Grenades
9106621	Fragmentation Grenades
9106622	Frag grenades are thrown explosives that are excellent against massed infantry, targets in cover, and infantry in structures. They detonate soon after impact, so enemies have little chance to escape the blast radius.
9106623	Stimulant Kits
9106624	Field issue stimulant kits heal Space Marines and revive incapacitated squad leaders near the user. They can keep a strike force healthy and combat worthy even when taking heavy enemy fire.
9106625	Storm Bolter
9106626	Storm Bolters
9106627	The standard ranged weapon on Terminator armor, a storm bolter is essentially two bolters firing as one. Like its smaller cousin it is highly effective against infantry units, but unlike the standard bolter it is also viable against armored targets.
9106628	Dreadnought Fist
9106629	Dreadnought Fists
9106630	Powerful close-combat claws, Dreadnought fists are also mounted with a heavy flamer, making the walker all the more deadly at close range. No infantry can long stand against the venerated heroes of the chapter.
9106631	Bolter
9106635	Click and target area
9106636	Click an area then choose firing arc
9106637	Click and target area
9106638	Retrieve the Power Cell
9106639	%1X% of %2Y% Foundries held on %3PLANET%
9106640	%1XP% XP per
9106641	%1PLANET% Foundries
9106642	Click and target area
9106643	Click an area then choose firing arc
9106644	Click an area then choose firing arc
9106646	Click an area then drag and click
9106647	You are not in a party, select to form a party with your allies.
9106648	Chapter Battle Standard
9106649	Battle Standard
9106651	The battle standard of the Blood Ravens' Fourth Company celebrate that unit's most famous victories – against the Word Bearers Traitor Marines on Kronus and against the Ork Archmarauder Boargurr on Tranthios III.
9106652	Carnifex Purged
9106653	Avatar Destroyed
9106654	The Avatar and its war host are destroying anything in their path. They must be stopped or what few holdings we have left on Typhon will be lost
9106655	Tyranid Warrior Destroyed
9106656	Hive Tyrant Destroyed
9106657	A Hive Tyrant leads an infestation with a goal  to establish a major new hive. Exterminate the Hive Tyrant before it can nest.
9106658	Carnifex Destroyed
9106659	Hive Tyrant Eliminated
9106660	Eliminating the Hive Tyrant will cause the Hive Fleet to recoil and leave legions of lesser creatures without leadership. You must destroy this monstrosity.
9106661	Captain Thule Is Avenged
9106662	The Warrior beast that you drove into the Badlands has resurfaced. Take this chance to strike back at the Tyranid enemy.
9106663	Bonsesmasha Eliminated
9106664	Opted to join party.  Waiting for party host to accept request.
9106669	Member of allied party.
9106670	Stamina
9106671	Ranged
9106672	Strength
9106673	Will
9106674	Moved towards rendezvous point
9106675	Rendezvous with Thule and the Initiates, located North of your current position.
9106676	Rendezvous complete
9106677	Area secured
9106678	Ork flank threat eliminated
9106679	Ruins investigated
9106680	Ork assault defeated
9106681	Ork threat destroyed
9106682	Mine entrance sealed
9106683	Settlement retaken
9106684	Guard tower destroyed
9106685	Drop zone secured
9106686	Sergeant Avitus revived
9106687	Argus Village defended
9106688	Xenos threat eliminated
9106689	Click Here
9106690	A sign-in change has occurred, you will be taken back to the Main Menu when loading finishes.
9106691	Eliminate Skykilla
9106692	Skykilla Eliminated
9106693	The Ork Skykilla has struck a critical target. We cannot let him raid with impunity, or Calderis is sure to fall. Eliminate Skykilla.
9106694	Eliminate Gutrencha
9106695	Gutrencha Killed
9106696	A powerful Ork chieftain named Gutrencha is leading an assault. Eliminate this beast before he does more damage.
9106697	Eliminate Bakstabba
9106698	Bakstabba Eliminated
9106699	Typhon is being ravaged by an Ork assassin called Bakstabba. If he continues unchecked, Typhon's defenses will start to crumble. Eliminate him.
9106700	Destroy the Warp Spider Exarch
9106701	Warp Spider Eliminated
9106702	A substantial Eldar strike force is led by one of their so-called Warp Spiders. Eliminate him and uncover what you can of the Eldar plans on Typhon.
9106703	Eliminate Ranger Nemarian
9106704	Nemarian Eliminiated
9106705	Ranger Nemerian leads the Eldar raiding party that threatens our supply lines between Typhon and Calderis. Neutralize him immediately.
9106706	Gorwazza Killed
9106707	Deff Driva Eliminated
9106708	Blitzzagga Killed
9106709	Rippa-Splitta Eliminated
9106710	The Greenskin walker Rippa-Splitta is obsessed with technology. Destroy this alien walker, and recover the location of the astronomic array.
9106711	Ravener Killed
9106712	A powerful Ravener has burrowed through multiple Imperial Guard outposts, wreaking havoc with morale. The beast from a primary hive, one that could provide us with a valuable genetic sample. Kill it to locate the hive.
9106713	Zoanthrope Purged 
9106714	Orbital sensors have located a powerful Tyranid Zoanthrope. Killing this beast will cause feedback and actually weaken the Hive Mind itself.
9106715	Carnifex Purged
9106716	Warrior Eliminated
9106717	Tyranids are pushing into populated territory with amazing speed. Move in and exterminate this initial wave before larger organisms follow. 
9106718	Falcon Tank Destroyed
9106719	The Falcon tank is increasing The Eldar's ability to threaten major outposts, and allows them to move quickly from target to target. Eliminate that vehicle.
9106720	Wraithlord Destroyed
9106721	A powerful Wraithlord walker is leading Eldar raids on Meridian. Strike it down before it escapes.
9106722	Kill Warlock Aurian
9106723	Warlock Aurian Killed
9106724	A powerful Eldar strike force has destroyed a major power station, along with the Imperial Guard units defending it. Eliminate Aurian, the Eldar Warlock leading the war host.
9106725	Fire Prism Destroyed
9106726	A powerful Eldar hovertank is leading alien attacks on Meridian. If these raids continue, planetary defenses could be seriously compromised.
9106727	Lictor Killed
9106728	A Tyranid Lictor has been stalking the habblocks for weeks. Now, a massive infestation has followed in its wake, claiming countless more lives. Eliminate this killer.
9106729	Destroy the Ravener
9106730	Ravener Destroyed
9106731	The Tyranid swarm has outflanked the Imperial Guard lines. Eliminate the snake-like Ravener leading the brood.
9106732	Destroy the Carnifex
9106733	Carnifex Destroyed
9106734	A massive Carnifex is tearing through Meridian's undermined defenses. Destroy it or the whole spire will be overrun in a matter of days.
9106735	Kill Farseer Idranel
9106736	Farseer Defeated
9106737	Farseer Escapes!
9106738	The Eldar witch Idranel has revealed herself at last. Eliminate her before she escapes.
9106739	Hive Tyrant Eliminated
9106740	Hive Tyrant Destroyed
9106741	Hive Tyrant Purged
9106742	The Hive Tyrant is the vital link between the Hive Fleet in space and the organisms on the planet's surface.  Eliminating the Tyrant will leave the Tyranid forces in disarray for a time, compelling them to withdraw.
9106743	The Hive Mind is attempting to infest more regions, and this beast is likely trying to form a new hive. Strike down this Tyrant, and the hive mind will suffer. 
9106744	A powerful Tyranid Ravener has been leading a brood into the region. This beast has been wreaking havoc with our supply lines, Commander. Eliminate it, or the Tyranids may topple our planetary defenses.
9106745	%1BOSS% Killed
9106746	%1BOSS % Destroyed
9106747	%1BOSS % Purged
9106748	%1BOSS % Eliminated
9106749	%1BOSS % Defeated
9106750	%1BOSS % Repelled
9106751	The Tyranid Hive Mind coordinates its countless drones through the Zoanthrope, a beast of awesome psychic might. Killing this beast will cause the hive pain and be a significant step in driving the invader back.
9106752	A Tyranid swarm has emerged from the deep jungle and pushed into a high-value area, following a path laid by a Lictor. Seek out and destroy this creature.
9106753	Death-Whisper
9106754	Gorwazza
9106755	Brood Warrior
9106756	Warrior Beast
9106757	Lictor
9106758	Mantis-Killer
9106759	Slither-Slasher
9106760	Rippa-Splitta
9106761	Deff Driva
9106762	Aurian
9106763	Idranel
9106764	Nemerian
9106765	Mek Blitzzagga
9106766	Mek Badzappa
9106767	Veldoran
9106768	Kaylith
9106769	Avatar of Khaine
9106770	Moriel
9106771	Fire Prism
9106772	Falcon Tank
9106773	Bonesmasha
9106774	Brood Tyrant
9106775	Tyrant Beast
9106776	Hive Tyrant
9106783	Click and target area
9106785	Flesh Over Steel
9106786	A powerful strike from the power fist temporarily immobilizes the vehicle.
9106795	Rage of Angels
9106796	MKXa - 'Rending' Pattern
9106797	Terminator Assault Cannon
9106798	Storm of Purity
9106799	MKXa - 'Rending' Pattern
9106800	Terminator Assault Cannon
9106801	About the Unit Info Panel
9106802	Refrain of the Crusader
9106808	Hellfire Pistol
9106809	Bolt Pistol
9106811	The oversized ammunition used in this bolt pistol means less shots per clip, but the extra damage inflicted by the hellfire rounds make this weapon prized among assault troops.
9106812	Herald of the Coming Doom
9106813	Bolt Pistol
9106815	While the fighting against the Imperial Guard on Kronus is something the chapter – and the Imperium as a whole – would rather forget, a fragment of a journal from the 102nd company of the 1st Kronus Liberators was found detailing a bolt pistol with a distinctive report the writer called the “sound of doom itself stalking our men.”
9106816	Ork-Killer
9106817	Bolt Pistol
9106819	Famed marksman Elias of the Blood Ravens once felled a hundred Orks with his sidearm after his sniper rifle was damaged in combat. After the battle, the Veteran Sergeant elected to leave his Scout Marines for the assault squad, keeping his sidearm close at hand.
9106820	Pistol of Baal
9106821	Bolt Pistol
9106823	The crimson teardrop icon of the Blood Angels chapter is carved into the grip of this Mk III bolt pistol. Blood Raven armorers claim this dates from a ceremonial exchange of arms between the two chapters in M37. Blood Angel archivists have no records of any such exchange.
9106824	Signed into Games for Windows LIVE.
9106825	Singned into with an offline profile.  Unabled to access any online or multiplayer features.
9106826	You are not signed into a profile.
9106827	Select to open your Gamer card.
9106828	LIVE Connection Status
9106829	Guardian of Faith
9106832	Bolter
9106838	Awarded to the Blood Ravens after the defense of the Damocles Cluster, this Goodwyn-De'az-pattern bolter bears sigils of the chapter and the Sisters of Battle.
9106839	Stalker Boltgun
9106842	Bolter
9106848	Most Stalker-pattern bolters are found among the Ultramarines and their respected successor chapters. This Stalker came to the Blood Ravens after Captain Armand led a chapter detachment to help liberate the Sabbat Worlds.
9106849	Unforgiving Truth
9106852	Bolter
9106858	Another product of the forge of Artificer Isaak Jordanos, this bolter is said to be named for the Emperor's holy truth, which destroys all lies. Some whisper, however, that the weapon's true name is "Unforgivable Truth". 
9106859	Black Rage
9106861	Chainsword
9106863	Removes All Health Regeneration
9106865	Once in the chapter’s past, the Blood Ravens were thought to be descended from the Blood Angels after reports reached the Administratum that some of their number were exhibiting symptoms of the ‘Black Rage.’ Although these reports were later found to be mistaken, the affair led chapter artificers to name this chainsword after those very visions of death and destruction.
9106866	Blade of Ulyus
9106868	Chainsword
9106870	Removes All Health Regeneration
9106872	In the great battle for Kronus, 2nd Company Sergeant Ulyus distinguished himself against the Necron menace, destroying a frightening monstrosity known as a Pariah with his favored chainsword. 
9106873	Flesh Tearer's Pride
9106875	Chainsword
9106877	Removes All Health Regeneration
9106879	A Blood Angels’ successor chapter, the Flesh Tearers bear the distinction of being supposedly one of the only chapters to make an Ork horde retreat from the field of battle. After witnessing this in the Third Battle for Armageddon, the Blood Ravens decorated this chainsword with the chapter’s heraldry.
9106880	Snarl of the Wolf
9106882	Chainsword
9106884	Removes All Health Regeneration
9106886	Said to growl like a hungry wolf, this chainsword first saw service during the Cleansing of Jameson Reach. This mission of the Blood Ravens 3rd Company took them to the edge of the Maelstrom, to reclaim a world emergent from the region's warp storms after millennia of isolation.
9106887	Coward's Pardon
9106888	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9106889	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9106891	Combat Shotgun
9106893	Adds 4 slot items
9106895	Takes the first 4 slot items away
9106896	The Arbiters of the Meridian developed a grim practice during the Rodway Uprising. On the night before they were to go on trial, accused agitators would find a shotgun with a single shell in their cells. Fully 50% of those arrested took their own lives rather than face the dubious mercies of the courts.
9106897	Executioner's Mercy
9106898	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9106899	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9106901	Combat Shotgun
9106903	Adds 4 slot items
9106905	Takes the first 4 slot items away
9106906	The most bloodthirsty warriors recruited from the planet Typhon have traditionally been inducted into a close-quarters role and equipped with Combat Shotguns. Hearkening to Chaplain Shedur’s teachings, this weapon has delivered the merciful end of life to countless foes in the hands of skilled Scout Marines.
9106907	Initiate's Lesson of Strength
9106908	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9106909	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9106911	Combat Shotgun
9106913	Adds 4 slot items
9106915	Takes the first 4 slot items away
9106916	This weapon gained its name after a squad of Scout initiates, under the leadership of Cyrus, used shotguns and infiltration techniques to ambush and eliminate six Devastator squads during a training regimen on Brackman's Demise.  
9106917	Hand of Trythos
9106918	Dreadnought Claws
9106919	+2 to Strength Combat Discipline
9106920	When Honorius Trythos, Dreadnought of the Blood Ravens 3rd company, met his end on Tartarus, much of the walker was lost to the chaos of battle. Still, this ancient and potent claw made its return to the chapter armories on the back of Techmarine Brennan.
9106921	Fist of the Venerated Dead
9106922	Dreadnought Claws
9106923	+2 to Strength Combat Discipline
9106924	Consignment to the metal tomb of a dreadnought might be thought of as punishment to some, but the chance to serve the Emperor after death means that only the most worthy are given this honor.
9106925	Purging Benediction
9106926	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9106927	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9106928	Flamer
9106933	Adds 4 slot items
9106935	Takes the first 4 slot items away
9106936	“In their fiery death, the true colors of His mercy is shown to the debased mutant. For here, it is granted an end to the suffering of life and an end to the pain of living away from the Emperor’s light.” – Benediction of Chaplain Shedur.
9106937	Pyre of the Witch
9106938	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9106939	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9106940	Flamer
9106945	Adds 4 slot items
9106947	Takes the first 4 slot items away
9106948	After St. Claire became a Canoness of the Order of the Lost Rosetta, the Blood Ravens once again gained a boon from the Sisters of Battle as they fought side by side in the Second Purification of Vespa. Half of the planet was put to the flame, and this master-crafted flamer gifted to the Blood Ravens after the fighting ended.
9106949	Bringer of Devastation
9106950	Heavy Bolter
9106954	The Blood Ravens' 9th Company has the chapter's heaviest concentration of Devastator Squads and this ancient Mk IIId heavy bolter has a place of honor in their armory. It last saw service during the Rahe Pacification.
9106955	Chant of Victory
9106956	Heavy Bolter
9106957	No Setup Time
9106958	Reduced Weapon Range
9106960	Devastator Marine Lyonus became famous in the 7th Company of the Blood Ravens for his endless repetition of the Chaplain’s sermon before the battle. Far from a hindrance, this chant became a beacon for his squad – who all imitated the practice after seeing his feats of marksmanship with this heavy bolter.
9106961	Merciful Extermination of Sin
9106962	Heavy Bolter
9106963	No Setup Time
9106964	Reduced Weapon Range
9106966	The Blood Ravens’ legendary Chaplain Shedur sermonized that not only do the Space Marines cleanse the galaxy of sin, but in doing so show great mercy to those they slay – sparing them the further damnation of continuing life.
9106967	Purge of Victory Bay
9106968	Heavy Bolter
9106969	No Setup Time
9106970	Reduced Weapon Range
9106972	Named in honor of the Blood Ravens' conquest of the capital city of Kronus and defeat of the treasonous Imperial Guardsman there, this weapon has a dark reputation among the chapter's battle brothers. Some whisper that the death cries of the Guardsmen of Kronus can be heard when the weapon spews its hail of bolts.
9106973	Scourge of Xenos
9106974	Heavy Bolter
9106975	No Setup Time
9106976	Reduced Weapon Range
9106978	The Blood Ravens chapter armory entrusted this heavy bolter to Sergeant Brin when he became the second of the chapter's brothers to serve in the Inquisition's Deathwatch. Upon its return, the weapon had seen much terrible combat and received the blessings of three Inquisitors.
9106979	Laurels of Hadrian
9106980	Iron Halo
9106981	Recovered in a cache of chapter records on Planet Hadrian, this powerful Iron Halo is a relic from the Blood Ravens' mysterious early days.
9106982	Pinions of the Deathangel
9106985	Jump Pack
9106986	Grants the Assault Jump ability
9106989	One of the early relics from the Blood Ravens’ past, this jump pack still carries the old Mark VI turbines. Continued prayers to the machine god keep this venerable equipment outperforming anything newly emerged from a forge world.
9106990	Skyhammer
9106993	Jump Pack
9106994	Grants the Assault Jump ability
9106997	Only Space Marines could hope to survive the intense physical assault that is felt in battle using a Jump Pack. Bone-jarring acceleration followed by a landing forceful enough to knock their enemies to the ground -- any normal human would find themselves unable to walk if they even survived the flight to their foe. 
9106998	Soaring Truth
9107001	Jump Pack
9107002	Grants the Assault Jump ability
9107005	The "Vincit Veritas" motto of Artificer Jordanos is brightly emblazoned near the intakes of this jump pack, proclaiming that Truth Will Win Out. One of the artificer's successors, however, has added "Victoria Veritas" -- Victory Over Truth – near the opposite exhaust port.
9107006	Victorious Flight
9107009	Jump Pack
9107010	Grants the Assault Jump ability
9107013	Large canyons and seemingly bottomless chasms mark the terrain on the planet Typhon, which posed a challenge when deploying large vehicles as the Blood Ravens landed to tame this errant population many centuries ago. This enhanced jump pack was created to aid in rapid deployment of assault forces.
9107022	Unerring Thunderbolt
9107024	Missile Launcher
9107028	Blazing Doom
9107029	Plasma Gun
9107031	Increased Rate of Fire
9107032	Reduced Range
9107034	During the first purification of Spire Legis on Meridian, night became the ally of the Space Marines as their enhanced senses allowed easy navigation around the heretics who had declared independence from the Imperium of Man. A plasma weapon was assigned to each squad, their blazing arcs of fire used as beacons to indicate the start of an assault.
9107035	Light of Salvation
9107036	Plasma Gun
9107038	Increased Rate of Fire
9107039	Reduced Range
9107041	When faced with an oncoming traitor battle tank on Tartarus, brother Eason instinctively grabbed the nearest weapon and fired. In a shot since hailed as guided by the Emperor himself, the plasma charge breached the foul vehicle's armor and incinerated the entire crew.
9107042	Fearsome Light of Faith
9107043	Plasma Gun
9107045	Increased Rate of Fire
9107046	Reduced Range
9107048	“The light of the Emperor shall be brought to all corners of the galaxy, and His chosen warriors wield this mighty weapon against His enemies.” – Translated from the High Gothic inscription on this Plasma Gun.
9107049	Purifier of Tombs
9107050	Plasma Gun
9107052	Increased Rate of Fire
9107053	Reduced Range
9107055	A relic of battles against the dread Necrons, Brother Damon of the Blood Ravens 4th company used this weapon during Captain Thule's daring raid on the catacombs beneath the Thur'Abis Plateau. Damon – now a sergeant – would go on to wield the weapon during the Kaurava campaign. 
9107056	Left Hand of the Just
9107057	Plasma Pistol
9107059	Armor of the Destroyer
9107060	Power Armor
9107062	The Space Marines are hailed as the great saviors of mankind in their endless service to the Imperium. One of the other facets of their legend is as the Angels of Death – bringing destruction to humanity’s enemies.
9107063	Armor of Vandea
9107064	Power Armor
9107066	Engraved with testaments of valor, this power armor only officially entered service during the Kronus campaign. Rumor has it, however, that it awaited the Blood Ravens there, within the reliquary in North Vandea.
9107067	Cuirass of Azariah
9107068	Power Armor
9107070	Sergeant Karolus's storied campaign on Kronus led to assignment to a veteran Tactical Squad in the Blood Ravens’ 7th Company, where he wore this armor. When a Thunderhawk crash stranded the squad behind Tau lines, they  depleted an entire Hunter Cadre before they were safely extracted.
9107071	Mantle of the Great Father
9107072	Power Armor
9107074	After becoming the first Blood Raven to combine the roles of Chief Librarian and Chapter Master in M37, Azariah Vidya was gifted with a mighty suit of Terminator armor fashioned for him. The power armor he left behind was adorned with litanies of his past victories and modified for use by a non-psychic Space Marine.
9107075	Raven's Barding of Flight
9107076	Power Armor
9107078	With no known home planet to call their own, the Blood Ravens have no direct link to a forge world. It is up to individual commanders to establish bonds of trust with members of the Adeptus Mechanicus. This unique suit of power armor was created specifically for the commander of the 7th Company in M37.
9107079	Judgment of the Khan
9107080	Power Axe
9107082	Jaghatai Khan, Primarch of the White Scars chapter, led his Space Marines to victory using lightning raids and vicious strikes at the enemy’s weak flanks and rear. Inspired by these tales, Captain Brocus of the Blood Ravens’ 6th Company adopted a similar set of tactics after suffering horrible losses to a burgeoning Ork Waaagh in M39. Brocus adopted this power axe as his personal weapon and named it in honor of the Khan.
9107083	Matchless Savagery of Russ
9107084	Power Axe
9107086	Forged in honor of Leman Russ, Primarch of the Space Wolves chapter, this ancient power axe can cleave through man and machine alike. The Space Wolf artificers took the forging of this axe as an insult and much bad blood remains between the Blood Ravens and the scions of Fenris.
9107087	Gauntlet of Blood
9107088	Power Fist
9107091	After the extended campaign on Kronus, young Sergeant Karolus was granted a battlefield commendation after reports of his heroism reached his company’s leadership. When his power fist's field generator failed, he fought on undaunted – and when he returned; it had the blood of every Xeno race encountered on the gauntlet. The power field has been reactivated, and has never since failed, but the blood was left inside the field in his honor.
9107092	Light of the Astronomican
9107093	Purity Seal
9107094	"Let your holy light guide my hand toward your foes and my heart toward Terra."
9107095	Parable of the Lion
9107096	Purity Seal
9107097	"Be not like the Lion who leaves a Viper to guard his Den and is surprised to find Serpents there upon his return."
9107098	Grim Silence
9107099	Scout Armor
9107102	After his entire squad died in action against the Orks infesting Greenskin Gorge on Typhon, Initiate Narine took a vow of silence on his promotion to Space Marine that endured until his death. His last words were to refuse the mantle of the Tactical Squad to remain as a scout in honor of his lost brothers.
9107103	Initiate's Respite
9107104	Scout Armor
9107107	Scout Marines are often assigned to forward reconnaissance duties, not just because their lighter armor makes remaining unseen an easier task but because they must prove themselves worthy before being gifted with a suit of power armor and the remaining implants that make them full Space Marines.
9107108	Tenth Company of Honors
9107109	Scout Armor
9107112	Emblazoned with the laurels of victory and seals of service, this armor is awarded to a member of the 10th Blood Ravens company who has displayed the mixture of valor and resourcefulness prized by the chapter scouts. 
9107113	Deathtouch of the Angel
9107114	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9107115	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9107116	Sniper Rifle
9107118	Adds 4 slot items
9107120	Takes the first 4 slot items away
9107121	All Space Marines spend their lives striving to do the duty the Emperor gave them -- to be his angels of death. This rifle is said to embody that universal longing and focus into one deadly shot.
9107122	Gift of the Righteous Initiate
9107123	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9107124	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9107125	Sniper Rifle
9107127	Adds 4 slot items
9107129	Takes the first 4 slot items away
9107130	Many Chaplains came to admire the zeal and dedication with which Initiate Nicholas approached battle. His perfect recollection of each sermon was punctuated through his apt use of them whispered in battle before each shot the master-crafted sniper rifle that was his constant companion until elevation to full battle brother. 
9107131	Honored Silence
9107132	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9107133	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9107134	Sniper Rifle
9107136	Adds 4 slot items
9107138	Takes the first 4 slot items away
9107139	“Even when a claw punctured his chest, he did not scream. The Space Marine just grimaced, jabbed his sniper rifle into the eye of the giant creature and pulled the trigger. We all thought we were dead when the Carnifex showed up, but his sacrifice saved our entire company.” – report from Imperial Guard Captain McGechaen.
9107149	Hail of Fury
9107151	Storm Bolter
9107152	Before a Space Marine is blessed with Terminator armor, he receives extensive training in its unique weaponry. Once Terminator Honors are earned, a Space Marine is expected to forever be the pinnacle of his chapter’s ideals and is held to the highest standard.
9107153	Warrior's Holy Wrath
9107155	Storm Bolter
9107156	"Feel my wrath, enemy of Man! It shall tear through you and rend you limb from limb!" – engraved upon the housing of this storm bolter.
9107157	Command Teleporter
9107158	Teleport Pack
9107162	Mastery of Space
9107163	Teleport Pack
9107167	Miracle of Displacement
9107168	Teleport Pack
9107172	Tactical Relocator
9107173	Teleport Pack
9107177	Transit of Faith
9107178	Teleport Pack
9107182	Unflinching Warp Crusader
9107183	Teleport Pack
9107187	Blessed of the Deathwing
9107189	Terminator Power Fist
9107190	The habit of Blood Raven artificers to name relics in honor of the heroes of other chapters has caused its share of friction with those receiving this honor. The Dark Angels chapter was especially displeased by the naming of this mighty power first – Master Belial of the Deathwing stating "We have blessed no such thing"
9107195	Hand of Fury
9107197	Terminator Power Fist
9107198	Chaplain Shedur’s legendary zeal was such that he strode into battle without a ranged weapon to better come to grips with his foes. The crackling power field that surrounds this mighty weapon is said to eternally burn with his holy rage.
9107199	Arms of Tanthius
9107200	Thunder Hammer and Storm Shield
9107202	In honor of the 3rd Company veteran’s ceaseless fight against the Chapter’s enemies, Sergeant Tanthius received this master-crafted thunder hammer and storm shield after the Tartarus Campaign. 
9107203	Pride of the First Company
9107204	Thunder Hammer and Storm Shield
9107206	This gilt set of wargear was to be a gift of honor from the Blood Ravens first company to Captain Davian Thule, a recognition of the critical import of holding the Aurelian recruiting worlds. Thought lost to Ork raiders, this hammer and shield will now forge a new legend in the crucible of battle.
9107207	Doom of Traitors
9107208	Thunder Hammer
9107210	Battle brother Jacob paused long enough to gather what little remaining strength remained as his lifeblood spilled from a gaping wound. He stared the former Space Marine – long fallen to Chaos – in the eyes and spoke “I am the doom of all traitors, and I shall be your end,” as he shattered the Alpha Legion warrior’s upraised blade. 
9107211	Undeniable Hammer of Truth
9107212	Thunder Hammer
9107214	In battle against Eldar corsairs, Chaplain Georg and his retinue stormed the bridge of the heretic spacecraft chanting the Litanies of Truth. When his Crozius Arcanum was knocked from his grasp in the fighting against the ship’s commander, the company commander threw Georg the large hammer that was later consecrated as a holy relic.
9107225	Commander, the North and East approaches: they're both vulnerable. 
9107226	!9107226
9107227	It is the only option the Commander has, Cyrus.
9107236	Tied
9107241	Master-Crafted Grenades
9107242	Highly effective vs. infantry in cover or in buildings
9107243	Less Effective vs. Vehicles
9107244	Limited Use
9107245	Anti-infantry grenades that excel at killing targets in cover or within structures.
9107246	Master-Crafted Frag Grenade
9107247	Throw anti-infantry explosive that deals good damage regardless of cover.
9107248	Click and target location
9107249	And look at Captain Thule: a shadow of his former self who can barely stay concious for a single battle.
9107250	War is all we are. Killing is all we are good for.  The rest is delusion.
9107251	Wings of Holy Fire
9107254	Jump Pack
9107255	Grants the Assault Jump ability
9107258	Reworked to fit the larger Space Marine frame, this pack retains the core engines of a Seraph-pattern jump pack. It came to the Blood Ravens during the Vespa campaign, a gift from Sister Superior Christine, Seraph of the Order of the Golden Light.
9107259	Lance of Furious Dawn
9107261	Missile Launcher
9107265	%1BOSS% has escaped into the hinterland. %2HE_SHE_IT% may reemerge elsewhere, more dangerous than ever.
9107266	One of our %1RACE% enemies has escaped into the hinterland. %2HE_SHE_IT% may reemerge elsewhere, more dangerous than ever.
9107267	Mission has expired.
9107268	Target will reappear at greater difficulty.
9107269	%1STRATAGEM% Lost
9107270	%1RACE% forces have destroyed our generators securing the %2STRATAGEM% at %3MAP% on %4PLANET%. 
9107271	%1RACE% forces have destroyed our generators securing the %2STRATAGEM% at %3MAP% on %4PLANET%. This was our last on %4PLANET%.
9107272	%1STRATAGEM% Secured
9107273	You have secured the %1STRATAGEM% at %2MAP% on %3PLANET%. 
9107274	Sector Control Bonus
9107275	You have secured all the %1STRATAGEM_PLURAL% in the sub-sector. 
9107276	All missions gain an additional day before they expire.
9107277	You gain additional bonus experience at the end of every successful mission.
9107278	It is easier to obtain multiple deployments.
9107279	Imperial Shrines
9107280	Communication Arrays
9107281	Automated Foundries
9107282	Shrines
9107283	Arrays
9107284	Foundries
9107285	Shrine
9107286	Array
9107287	Foundry
9107288	Goal Updated
9107289	The %1GOAL% goal has updated. Click on its progress counter to see the revised briefing and objectives.
9107290	The %1GOAL% goal has been added. Click on its progress counter to see the briefing and objectives.
9107291	New Goal
9107292	Target Weakened
9107293	Accomplishing this goal will get you one step closer to uncovering a fatal weakness in the Hive Fleet.
9107294	Accomplishing this goal will get you one step closer to obtaining the bio-toxin needed to poison the Hive Fleet.
9107295	Accomplishing this goal will get you one step closer to securing Angel Forge, where your weapon against the Hive Fleet will be manufactured.
9107296	Accomplishing this goal will help you keep the sub-sector safe and secure the future of the Blood Ravens.
9107297	Accomplishing this goal will get you one step closer to final victory over the Hive Fleet.
9107298	Telion's Chosen
9107299	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9107300	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9107301	Sniper Rifle
9107304	Adds 4 slot items
9107306	Takes the first 4 slot items away
9107307	A masterfully balanced weapon, this sniper rifle is purported to have been used by Torias Telion, the renowned Ultramarines Scout Sergeant, during the Second Tyrannic War.
9107308	Each of this weapon's barrels is engraved with the same grim statement: "Unto death and beyond it, I shall war in the Emperor’s name."
9107309	Stop the Eldar attack on Angel Gate and the forge it protects.
9107310	Stop the Eldar from destroying Angel Forge. Without it, the sector is lost.
9107311	Angel Forge Is Saved
9107312	Eldar Attack Halted
9107313	A prized relic of the Blood Ravens 9th company, this missile launcher last saw service during a bold raid on Tau armored columns during the Kaurava Campaign. By the time the sun rose fully over the Clement Hills, thirty Tau skimmer-tanks and crisis suits were smoking ruins. 
9107314	Reliquary Saved
9107315	Stop the Ork Lootas
9107316	Warehouse Secured
9107317	Protect the lost relics of the chapter.
9107318	Stop the Orks from looting the warehhouse.
9107319	"Mighty Emperor, grant the brother who wears this device your own mastery over the realm of space." -- prayer intoned over this teleportation pack upon its completion in 765.M41.
9107320	Three Generators Active
9107321	Reactivate 3 generators to enable Angel Gate to close.
9107322	Dreadnought Armor
9107323	Dreadnought Armor
9107324	Dreadnought Armor
9107325	Dreadnought Armor
9107326	Dreadnought Armor
9107327	Dreadnought Armor
9107328	Dreadnought Armor
9107329	Dreadnought Armor
9107330	All Additional Generatoirs Reactivated
9107331	Reactivate additional generators to bring further defensive systems online.
9107332	It is written that this plasma pistol’s construction took an entire lifetime to complete for the team of Techpriests – who hand-wrote the Cult Mechanicus’ prayers of cooling and reliability on the weapon. It has never misfired, and even though chapter records mention its creation in its earliest writings, some believe it is far older – back to the days even before the Horus Heresy.
9107333	There are chapters of the Space Marines that all but refuse to deploy via teleportation due to the inherent risk of traveling through the warp – even for an instant. The Blood Ravens, however, make extensive use of this technology – even so far as to develop personal devices for worthy battlefield commanders.
9107334	Gatehouse Secure
9107335	Secure the gatehouse in order to close Angel Gate.
9107336	While it is not possible to take entire companies and redeploy them using teleportation, the advent of smaller man-portable systems gives the Blood Ravens the advantage of strategically moving small squads in combat to better take advantage of enemy movements.
9107337	Guardsmen Rescued
9107338	Rescue the Imperial Guardsman holding out against the Tyranids. They will assist you in closing Angel Gate.
9107339	When this weapon was used in defense of Lorn V, the allied Imperial Guard General Sturnn dubbed it the “Unerring Thunderbolt” when a missile attack found the weak spot in a massive Daemonic Defiler’s armor and destroyed it before it could rampage through their lines.
9107340	When pressing the activation rune of any teleportation device, a Space Marine must utter the Benediction of the Soul to guard against the possibility he may never return to this plane of existence.
9107341	On the tomb world Septimus Moore, Techmarine Martellus tirelessly repaired damaged battle tanks engaging the risen Necron, using this teleportation device dozens of times to travel between active engagements. 
9107342	Though some Space Marines become accustomed to the inherent fear of transport through the Warp, all priests of the Machine God caution them to recall they are but one heartbeat away from being consumed by that hellish realm – and that teleportation is indeed a miracle of the Omnissiah.
9107343	He wants to fight at range. Rush him!
9107344	%1NUM% %2RACE% wave arrives in: %3TIME%
9107345	Deploy to defend the generators around the %2STRATAGEM%.
9107346	Wave %1NUM%/%2TOTAL% arrives in: %3TIME%
9107347	Next wave arrives in: %1TIME%
9107348	Set-up your defenses before the attack begins
9107349	Defend the Generators (%1ALIVE%/%2TOTAL% remain)
9107350	Gauntlet of the Templar
9107352	Terminator Power Fist
9107353	The Black Templars Space Marine’s legendary hatred of psykers at times extends to the Blood Ravens. Legend has it, this animosity came to a head in M36 when a Templar crusade engaged a strike cruiser of the 5th Company – led by a Commander and Librarian. Some say this power fist was named specifically later to goad the Templars.
9107355	The secretive Dark Angels found themselves in battle alongside the Blood Ravens while purging a planet of cultists in M39. Before they were cleansed, many yelled war cries to the foul traitor marine apparently guiding their efforts. The sons of Lion El’Johnson fell upon the main host with a rage and fury never witnessed before, assaulting the main camp alone and unsupported before leaving mysteriously after entering the leader’s bunker.
9107356	During in the scouring of the Space Hulk Port Matthias, the terminators of the Blood Ravens 1st Company breached the hull near the power grid for the fell vessel while the 3rd Company under Gabriel Angelos stormed the main decks. Reports from the fighting repeatedly mention the sounds of the Assault Cannons reverberating through the halls like a righteous storm of the Emperor.
9107357	Commander %1COMMANDERNAME%
9107358	You are %1COMMANDERNAME%, a Space Marine recently promoted to the rank of Force Commander.
9107359	You have been sent to Calderis to help Captain Davian Thule stave off a massive Ork invasion. Such is your reputation, the Chapter expects that you alone will be enough to tip the balance of the fight, and save Calderis.
9107360	A man of few words, you are renowned for keeping calm in high-pressure situations, and finding a path to victory in the face of overwhelming odds.
9107361	Proficiencies: Hand-to-hand Combat, Leadership
9107362	Ability: To Victory!
9107363	Sergeant Tarkus, Tactical Squad
9107364	A veteran of centuries of campaigning, Tarkus leads his Tactical Marines into combat with confidence and a steely demeanor. Slow to anger, Tarkus is a rock-solid second-in-command, and expert tactician.
9107365	Proficiencies: Front-Line Combat, Tactics
9107366	Ability: Tactical Advance
9107367	Sergeant Avitus, Devastator Squad
9107368	Avitus specializes in heavy weapons, and can unleash massive volleys of gunfire in a short period of time. His Devastator Squad rarely leaves any survivors in its wake.
9107369	Proficiencies: Ranged Combat, Heavy Weapons
9107370	Ability: Focus Fire
9107371	Sergeant Cyrus, Scout Squad
9107372	A veteran Space Marine with a fearsome reputation, Cyrus has chosen to dedicate himself to training the initiates who serve as Blood Raven scouts, honing them into full-fledged Space Marines.
9107373	Proficiencies: Reconnaissance, Assassination
9107374	Ability: Infiltrate
9107375	Sergeant Thaddeus, Assault Squad
9107376	Recently promoted to Sergeant, Thaddeus has made a name for himself battling the feral Orks of Calderis and Typhon. Brash and idealistic, he leads his Assault Marines with undisguised enthusiasm.
9107377	Proficiencies: Hand-to-Hand Combat, Aerial Assault
9107378	Ability: Assault Jump
9107379	The Ork Menace
9107380	Savage and bloodthirsty, barbaric and brutal, Orks infest the galaxy from end to end.
9107381	Green-skinned and ape-like, these aliens are brutal combatants and form into massive war bands which set to burning and pillaging everything in their path.
9107382	Most dangerous is the Warboss, largest and most cunning of the Orks. These huge chieftains can inspire the fear and discipline necessary to trigger a massive Waaagh! -- an Ork uprising that can topple entire systems if not stamped out quickly.
9107383	The Eldar
9107384	One-time masters of the Galaxy, the Eldar are now few in number and slowly dying out. Those few, however, are among the most dangerous enemies of Man.
9107385	Following specialized paths of rigorous training throughout their long lives, the surviving Eldar are masters of terrible psychic powers, deadly warrior skills, and incredibly sophisticated technology.
9107386	Skilled in foretelling the future and manipulating lesser races, the Eldar would gladly sacrifice billions of humans to save a handful of their own.
9107387	The Blood Ravens
9107388	The Blood Ravens are a Chapter of Space Marines that are based in the Imperium’s eastern frontier. Like all Space Marines, the Blood Ravens are genetically-modified warriors with superhuman endurance, reflexes and mental capacity. Their power armor allows them to shrug off punishment that would destroy most tanks.
9107389	The Blood Ravens are unique because they have lost all knowledge of their origins. Their records only date back to the great civil war that almost destroyed the Imperium millennia ago. They do not even recall their founder, and simply refer to him as “The Unknown Primarch.” 
9107390	Davian Thule, Blood Ravens Captain
9107391	Commander of Space Marine operations in sub-sector Aurelia, Davian Thule is charged with protecting the Blood Ravens' recruiting worlds of Calderis and Typhon.
9107392	Thule is a highly respected Blood Ravens captain, and is renowned for being fiercely protective of those who serve under him.
9107393	Proficiencies: Heavy Weapons, Hand-to-Hand Combat, Leadership.
9107394	The Tyranids
9107395	From beyond the very edge of the galaxy come the Tyranid Hive Fleets – tendril-like swarms bent on consuming all life.
9107396	Guided by a terrible communal intelligence known as the Hive Mind, the Tyranids exist solely to strip the universe bare to feed their endless appetites.
9107397	In a matter of weeks, Hive Fleets can strip whole systems of life.
9107398	They are without number, without fear and without mercy.
9107399	The Hive Fleets
9107400	The three largest Tyranid Hive Fleets to invade the galaxy were dubbed Behemoth, Kraken and Leviathan. In each case, the fleet was only turned back at the cost of billions upon billions of lives.
9107401	The Hive Fleet invading Sub-Sector Aurelia is likely a fragment of Leviathan. Indeed, even when a fleet is supposedly defeated, many of its tendrils continue on. If this tendril is not stopped, it will soon rival the original hive fleet in strength.
9107402	Gabriel Angelos, Captain of the 3rd Company
9107403	Gabriel Angelos is considered by many to be the finest of the living Blood Ravens and one of the greater heroes in the Chapter’s history.
9107404	The Imperium of Man 
9107405	Spanning the entire galaxy, the Imperium is the largest and mightiest dominion to ever hold sway over the stars. It rules over trillions upon trillions of men and women, living across millions of worlds.
9107406	But the Imperium’s golden age is long past. The Imperium is now fragmented by internal strife and instability, and it is sorely pressed by the countless aliens who assail it. 
9107407	The Emperor of Man
9107408	Ten thousand years ago, when humankind was on the very brink of destroying itself during the Age of Strife, the Emperor revealed himself. He created the Space Marines from his own genetic material and led them on the Great Crusade to unify the worlds of Man. This crusade forged the mighty Imperium of Man.
9107409	Most humans now worship the Emperor as a God. For the Space Marines, he is more akin to a living ideal -- a father to emulate and obey.
9107410	Suspicions Continue to Grow
9107411	During the Dark Crusade the Blood Ravens annihilated an entire regiment of the Imperial Guard for refusing to abandon their mission on Kronus, a world the Blood Ravens had unilaterally quarantined. 
9107412	The reasons for the quarantine were never fully explained, and some called the annihilation of the Imperial regiment outright treason. This, combined with the Blood Ravens’ mysterious past, has caused some elements of the Imperial government to view the Blood Ravens with suspicion. 
9107413	The Battle of Hadrian
9107414	%1COMMANDER% earned his promotion to Force Commander by leading a squad deep behind enemy lines to destroy the massive artillery batteries that were stalling the campaign to retake planet Hadrian.
9107415	Ability: Battle Cry
9107416	Tarkus Terminatus
9107417	Tarkus earned Terminator Honors during the assault on the Necron Catacombs under Thur’Abis Plateau. Tarkus was among those selected to protect the detonator that brought the entire cavern down on top of the Necrons.
9107418	Ability: Taunt
9107419	Cyrus of the Deathwatch
9107420	Cyrus served in the Deathwatch for nearly two centuries. While his unorthodox tactics had been considered eccentric by his fellow Blood Ravens, they were fully embraced by his squad mates in the Deathwatch.
9107421	Cyrus ended his tour of duty with the Deathwatch after the battle of Victoria Primus, and he was determined to bring all that he had learned back to the Blood Ravens.
9107422	Ability: High Powered Shot
9107423	The Devastator of Victory Bay
9107424	Avitus grew up in a small settlement on Typhon that was terrorized by a corrupt regiment of the Imperial Guard. The settlement was extorted to near starvation by unofficial taxes and penalties, and often served as a target of the Guardsmen’s wanton cruelty.
9107425	Avitus has since seen Guardsmen as traitors and weaklings.
9107426	Ability: Sprint
9107427	From the Gutters
9107428	A native of Meridian, Thaddeus was an under-city gang leader when Davian Thule recruited him to become a Blood Raven. Although his days as a ganger are long gone, Thaddeus maintains the brazen attitude he learned in the under-city.
9107429	Ability: Merciless Strike
9107430	Fall from Grace
9107431	Davian Thule was once considered to be among the greatest of the Blood Ravens. His brilliant command of the Kronus campaign should have vaulted him even higher into the inner circle of Blood Raven leadership, but instead led to a falling out with the Blood Ravens' Chapter Master.
9107432	Many have speculated that Thule’s fall from grace was because of his unwillingness to vilify the Imperial Guardsmen slain on Kronus, a fact that was noted in the Imperial investigation on the matter. There are darker rumors, though, of secrets discovered on Kronus -- secrets that shook Thule’s faith in the Blood Ravens and caused him to withdraw from Chapter politics.
9107433	Tartarus
9107434	The Tartarus campaign is considered by many to be Gabriel Angelos's greatest triumph and a resounding victory for the Chapter. But the results of the campaign have been aggressively questioned by elements of the Inquisition.
9107435	These doubters contend that the extent of Isador Akios’s treason is still not fully known, that his treason may have spread to other elements of the Chapter. They also question Gabriel’s decision to destroy the Maledictum and claim that he was a dupe either of the Eldar or of more sinister powers.
9107436	The Peril of Youth
9107437	%1COMMANDER% is the youngest Blood Raven ever to achieve the rank of Force Commander. Many in the Chapter are impressed by %1COMMANDER%’s prowess, but there are also those who feel the promotion was premature.
9107438	Ability: Rally!
9107439	Terminatus-pattern B. The storm bolter is a mighty double-barreled bolter held in a single hand of a Terminator. It brings undaunted fury to the enemy and is highly effective against infantry targets.
9107440	Weapon pairing used with Terminator armor in its assault configuration. Paired with a storm shield, the thunder hammer makes the Terminator a nearly unstoppable melee combatant. It does deprive the Terminator of any ranged weaponry, however.
9107441	Terminatus-pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist.
9107443	Ragnar Blackmane of the Space Wolves is said to have laughed aloud when informed that Blood Ravens artificers had prepared a power axe in his honor, and that they intended to send it to Fenris as a gift. "Let them keep their trinkets," he said.
9107444	Named for the legendary chaplain of the Blood Angels chapter, this armor channels the mighty warrior's fury. "Choose death, alien, lest you face Lemartes" is inscribed along the gorget.
9107445	This fine relic was meant to go to Captain Indrick Boreale when he returned victorious from the Conquest of Kaurava. But Kaurava was not conquered – at least not by the Blood Ravens – and Boreale was lost to the chapter in that bloody conflict.
9107446	The home planet of the Salamanders Chapter is a volcanic orb upon which geysers of magma reach into the sky. This plasma cannon was named in honor of that fiery place and the mighty chapter it spawned.
9107447	"Stand firm like the mighty Primarchs, who lost upon savage worlds, stood above all men." – Inscribed on the gorget of this power armor.
9107448	"The Righteous and the True shall not fall so long as they keep the Emperor in their hearts." – the benediction of Brother Jan, given just before his death in the Wowk Massacre.
9107449	"Rejoice for I have decided to bless you with my fury." – from the Sermon to the Xenos, transcribed on prayer strips attached to this weapon.
9107450	Like an explosive hail storm, the rounds from this storm bolter reduce enemies to battered and bloody remains. 
9107451	The powers of the Warp occasionally manifest as great storms in space, rifts and rends in reality that can cut off whole worlds and drive men mad. This personal teleporter bears the motto "I fear not the storm. It shall fear me."
9107452	Brother Martinus wore this armor during the defense of Irwan Pass, holding the gates of a Blood Ravens monastery outpost for seventy days and nights against a horde of Orks. When the battle was finally over, his boot prints were said to be edged several centimeters into the basalt foundations of the gateway.
9107453	Any Space Marine is a terrible and awesome sight to behold in battle. But the venerated heroes who fight on from within Dreadnought walkers are unparalleled wonders of zeal and war. To see the mightiest of aliens crushed to a pulp in a Dreadnought's mighty fist is to know that Mankind shall never bow to the inhuman.
9107454	"As Saint Celestine gifted us with the example of her apotheosis, let us gift the galaxy with the example of our enemy's immolation." – benediction of St. Claire upon this weapon.
9107455	High-yield, focused subatomic charge. This powerful anti-vehicle explosive is thrown like a grenade, but will adhere to a target. They inflict heavy damage to vehicles but are not usable against other target types.
9107456	The head of this mighty thunder hammer is engraved with the Crux Terminatus, leaving its imprint in the shattered form of the Blood Ravens' enemies. 
9107457	"Suffer Not the Unclean to Live" – Inscribed along the grip of this mighty weapon.
9107458	After the Blood Ravens pacification of Victory Bay, the Techpriests are said to have looked upon the wreckage of the vehicles used by the treasonous Imperial Guard and wept. This missile launcher was responsible for much of their sorrow.
9107459	No Blood Raven has set foot on Terra – or even gotten closer to it than Mars – in the chapter's recorded history. Nevertheless, the cradle of humanity remains a powerful symbol to the chapter. 
9107460	"History is the product of scribes. Facts are the works of bureaucrats. But truth is the child of the warrior." – attributed to Leman Russ (ruled apocrypha by the fourth Council of Serena, 541.M38)
9107461	"Be like smoke – stealing the enemy's sight and breath, but fading to nothingness when he strikes." -- from the lessons of Sergeant Cyrus to the Scouts of the Blood Ravens chapter.
9107462	"Inaccuracy is a sin – you will always have more enemies to kill than rounds to kill them with." – from the lessons of Sergeant Cyrus to the Scouts of the Blood Ravens chapter.
9107463	"Knowledge is power; guard it well. Lay bare the secrets of others as you would draw a blade; hold your own tightly as you would a shield." – from Azariah's Sermon on Truth.
9107464	"As Terra is the center of the Imperium, and the Emperor is the center of Terra, let this weapon find the center of our enemies."
9107465	The legendary Chaplain Elizur of the Blood Ravens stood out for his harsh and pitiless attitudes even among the grim preachers of the Emperor's Angels of Death. This armor still bears his grim motto: "Pain is the deliverer of Zeal."
9107466	"As Holy Terra is a beacon of hope for Humanity, so may this weapon bring hope to those facing the scourge of alien tyranny." – From the activation rites of this flamer.
9107467	Another item forged in honor of the Crimson Fists chapter, this power fist is said to grow deeper and deeper red in color as the centuries go on. Techpriests speak of a variance in the fist's power field – poets of the soaked in blood of enemies.
9107468	Like the thunder of a thousand Space Marines marching, the chatter of this weapon brings the flaming zeal of the chapter down upon the enemies of Man.
9107469	Powerful close-combat claws, Dreadnought fists are also mounted with a heavy flamer, making the walker all the more deadly at close range. No infantry can long stand against the venerated heroes of the chapter.
9107470	This golden halo is forged in honor of Captain Dante of the Blood Angels, a great hero of the Imperium. Those wearing it are said to share in Dante's might and fury.
9107471	Forged by the artificers of Salamanders chapter, this deadly weapon passed to the Blood Ravens after Tarkus visited Vulkan as part of the penitence he performed before becoming a sergeant. Impressed by his warrior's faith and uncompromising dedication, the Salamanders prepared this for the time to come when he would be worthy to wield it.
9107472	During the First Purification of Hab Spire Legis on Meridian, a young boy felled a large ganger with a simple laspistol just as the criminal was readying an ambush on a Blood Raven. Stray shots scarred the Space Marine's armor, which still bears those marks as a reminder of the simple child's courage.
9107473	This weapon's name is deeply carved near its sight. The Space Marine who engraved the words is long dead, but all who wield it are reminded of the ancient saying as they train their sights on the enemies of Man – “Ruthlessness is the mercy of the wise”.
9107474	Recovered from the xenos filth during the current Aurelian Campaign, this battle banner is a symbol of pride and honor to those who continue to serve in its defense. In the ongoing and brutal campaign, it is a reminder that anything worth having is worth fighting for.
9107475	Said to have once wielded by a member of legendary the Adeptes Custodes (the Emperor's personal guard), the purifying flames of this weapon burn with an added intensity. Having served so close to the Emperor, this flamer is truly blessed.
9107476	“From Holy Terra herself to the furthest fringe worlds of this galaxy, in the face of the most unlikely of odds, and with your unerring strength, we carry the fight to our enemy – To victory!”
9107480	Battling the Orks on Piscina IV at Koth Ridge, Dark Angels Sgt. Naaman and his company of Scouts held the advance of the Greenskins in several key encounters. The Orks apparently refused to attack under cover of darkness, where they preferred to stay in the relative safety of their camps for fear of Sgt. Naaman and his hunting parties. 
9107481	First crafted on the Blood Angels home world of Baal, it is uncertain how this flamer came into the hands of the Blood Ravens artificers or why it was modified to mix toxic chemicals with promethium. 
9107482	Colonel Argo Calder reestablished the planet of Calderis after it had been lost to the Imperium. The colonel used this blessed power fist to battle the vicious indigenous creatures of the desert world and personally found its still-current capital settlement of Argus.
9107483	A Blood Ravens Sergeant is said to have decapitated a charging Ork Nob with a single shot using only this unassuming bolt pistol. Whether this was an incredibly lucky shot on his part or an example of the power of even the smallest weapons is uncertain.
9107484	A piece of Captain Trythos’ holy dreadnought was forged into this suit of Terminator armor. As a result, the captain’s undying fury manifests in the wearer, allowing them to sustain the most ferocious of attacks. 
9107485	This fine power armor is said to incorporate several modifications favored by Dark Angels Master Baradiel. How the Blood Ravens artificers would know of these techniques and preferences is unclear.
9107486	Tarkus served with Davian Thule in the Kronus campaign, and quickly established himself as one of Thule’s most trusted advisors. Tarkus twice distinguished himself in the campaign, first against the Tau, and once more against the Necrons, and was awarded Terminator Honors for his valor.
9107487	A veteran of countless bloody battles, Avitus wields his hatred for the enemy as his greatest weapon. Avitus’s seething rage is barely contained while off the battlefield, though, and his squad mates have been known to joke that while they do not fear the enemy, they most certainly fear Avitus. 
9107488	Sergeant Cyrus favors subtle and unconventional tactics which are not always popular with his fellow Space Marines. These same tactics, however, earned him the attention of the Deathwatch, an elite corps of alien-hunters serving the Imperial Inquisition.
9107489	The Blood Ravens also have an unusual number of Psykers (psionically gifted individuals), causing some to accuse them of having the taint of mutation, and corrupted implants.
9107490	Thule vaulted to prominence four centuries ago when he slew the Chaos Witch Morgana in the Black Fortress of Vespa. He further proved himself with his heroics in the Cadia campaign, and with his command of the Kronus campaign.
9107491	Gabriel currently commands the Blood Ravens 3rd Company, and his most recent victory was a crushing defeat delivered to the Tau in the Targa system. 
9107492	A native of the recently destroyed world of Cyrene, he has led his company to glory time and time again, against the most impossible odds.
9107493	The Great Crusade was eventually halted by treason from within in a great civil war known as the Horus Heresy. The usurpers were thwarted, but the Emperor was mortally wounded in the final battle by his traitorous son, Horus, and is now only kept alive by the technology of the Golden Throne. 
9107494	The commanding officer of the Kronus expedition was Davian Thule.
9107495	The objective was inaccessible to both Thunderhawk and Drop Pod, and required weeks of careful movement through mountain passes and surgical ground strikes that did not alert the enemy to his position.
9107496	The fact that %1COMMANDER% was able to destroy the artillery batteries and bring his entire squad back unscathed was considered nothing short of miraculous.
9107497	The Hive Mind
9107498	A Tyranid Hive Fleet is controlled by a terrible communal intelligence known as the Hive Mind. The largest of the hive ships serves as the repository of this mind, but it spreads to every Tyranid.
9107499	Individuality does not exist among the Tyranids. All serve the hungers of the hive.
9107500	Service Beyond Death
9107501	The bio-toxin sample has stopped the poison that was killing Captain Thule and has allowed him to come back in the form of a Dreadnought. Dreadnought walkers are powerful vehicles that can keep mortally wounded Space Marines alive to continue their fight to save the Imperium.
9107502	Dreadnought armor is largely impervious to small arms fire, but is an easier target for heavy weapons like missiles and beam weapons to hit. Dreadnoughts can also crush most objects in their path and can kill most infantry in a single hit.
9107503	Ability: Might of the Ancients
9107504	Legendary Blood Ravens
9107505	Chapter histories speak of the "Great Father" Azariah Vidya, first Blood Raven to combine the roles of Chapter Master and Chief Librarian. No official records exist of any leaders before him.
9107506	Apocryphal stories recur, however, about four great Blood Ravens who led the Chapter at an even earlier date. One is Alexian, the mightiest warrior in the chapter’s history.
9107507	Some say Alexian and Azariah are one and the same, and that their legends are simply mixed together by the millennia.
9107508	The Penitent
9107509	Tarkus was once convinced by an Eldar Ranger to lead his squad straight into an ambush. The Ranger had approached him under the guise of a truce and had proposed they temporarily work together against their common enemy, the Orks.
9107510	Tarkus was the sole survivor of the ambush and has never forgiven himself for the deaths of his men. The fact that the deceitful Eldar Ranger escaped the fight also weighs upon him and kindles a deep hatred for the Eldar that has not lessened with time. 
9107511	Ability: Grenadier 
9107512	The Lessons of Cyrus
9107513	A scout, an assassin and a warrior, Cyrus is above all a teacher. He remains a scout sergeant in order to train the young initiates who are to become Blood Ravens.
9107514	Cyrus is a demanding sergeant, but he is also patient and fair-minded, and these traits inspire fanatical devotion from his initiates. Among Blood Raven scouts, a simple nod of approval from Cyrus is said to mean more than a dozen commendations from the Chapter. 
9107515	Ability: Immolate
9107516	The Burning Abbey
9107517	Avitus was among the first Blood Ravens to arrive to support Davian Thule in his assault on the Black Abbey of Vespa. He was also one of the last to leave the abbey, having made sure the foul place burned entirely to the ground.
9107518	Ability: Clear Out
9107519	Champion of Legis
9107520	During the Legis Uprising, Meridian's largest spire-city was thrown into anarchy, and adepts of various strata each declared themselves the preeminent authority and went to war.
9107521	A Blood Raven squad deployed into the worst of the chaos to secure Chapter gene-records put at risk. During this deployment, Captain Thule spotted a young Thaddeus holding off maddened rioters.
9107522	Davian Thule and Kasr Sonnen
9107523	Just prior to the Kronus Campaign, Davian Thule led the Blood Ravens' 4th company to the fortress world of Cadia to fight off a large incursion by the traitor legions.
9107524	Thule’s arrival was spectacularly timed, and his troops dropped right into the midst a massive column of Iron Warriors bound for the city of Kasr Sonnen. Heavy losses were inflicted on the Iron Warriors, and they were thrown into disarray.
9107525	Cyrene
9107526	The garden world of Cyrene was once the pride of Sub-Sector Aurelia and the Blood Ravens' most important recruiting world. Gabriel Angelos was born and raised on Cyrene and was recruited to the Blood Ravens when he triumphed in the Blood Trials.
9107527	A few centuries ago, there were rumors that the nobles of Cyrene were plotting treason against the Emperor himself. The Inquisition caught wind of these rumors and eventually exterminated the entire planet as an example to neighboring sectors.
9107528	Gabriel is now among the last few survivors of Cyrene.
9107529	The Primarchs
9107530	The Primarchs were warriors created directly from the genetic template of the Emperor himself. Standing nearly ten feet in height, with superhuman strength, speed and mental capacity, the Primarchs were second only to their father in glory and might.
9107531	The Golden Throne
9107532	The Emperor has sat immobile on his Golden Throne for ten thousand years. Imperial authorities, however, insist that his spirit remains potent and reaches out across the Galaxy to guide his followers.
9107533	Computer has taken over for player %1NAME%
9107534	No Winner
9107535	Water Pump
9107537	Civilian Structure
9107538	Civilian Structure
9107539	Civilian Structure
9107540	Civilian Structure
9107541	Civilian Structure
9107549	Guard Tower
9107550	Guard Tower
9107551	Civilian Structure
9107552	Civilian Structure
9107553	Right-click to have infantry enter this structure.
9107554	Lictor's location
9107555	Right-click to have infantry enter this structure.
9107556	Right-click to have infantry enter this structure.
9107557	Right-click to have infantry enter this structure.
9107558	Right-click to have infantry enter this structure.
9107559	Right-click to have infantry enter this structure.
9107560	Right-click to have infantry enter this structure.
9107561	Right-click to have infantry enter this structure.
9107562	Right-click to have infantry enter this structure.
9107563	Power Generator
9107564	Power Generator
9107565	Right-click to activate.
9107566	Right-click to activate.
9107567	Keep playing (%1TIMELEFT%)
9107568	Dispute
9107569	Capture, Capture, Capture
9107570	Your units should never be idle; if they aren't fighting they should be capturing a point.
9107571	Sergeants
9107572	A lot of squads can add sergeant troops for additional buffs and abilities.
9107573	Capturing enemy listening posts
9107574	Destroying enemy Listening Posts and then capturing the point will also capture any Energy Generators built on that point.
9107575	Get wargear
9107576	Choose wargear items that compliment one another.
9107577	Go over them!
9107578	Units that can jump or teleport are great counters to entrenched suppression weapons.
9107579	Hold your ground!
9107580	Heavy bolter devastator squads deal more damage the closer a unit gets to it.
9107581	Let your base give a helping hand
9107582	In multiplayer, the headquarters projects an aura that quickly heals your units. Lure your enemies there to gain the advantage if it seems like an equal fight.
9107583	Heavy cover vs. Buildings
9107584	Infantry in buildings are vulnerable to flamers, snipers and grenades. Additionally, infantry in heavy cover get a better cover bonus than those inside a building, so you can overwhelm garrisoned troops by making use of heavy cover.
9107585	Detector units
9107586	Infiltrated units are only partially revealed when they attack and still have defensive bonuses. Detector units fully reveal enemy infiltrated units and can spot them from farther away.
9107587	Leaders and upgrades
9107588	Purchase leaders and upgrades for your squads.
9107589	Orks like fightin'!
9107590	Even Ork Shootas will engage you in melee combat if you get too close
9107591	Live to fight another day
9107592	Having a squad Fall Back is always preferable to losing it. Units can be reinforced for cheaper cost and shorter times than it would take to buy a new squad.
9107593	Reviving an allied commander
9107594	Reviving an allied commander gives your hero experience and saves your teammate from having to spend resources to revive his commander. 
9107595	Resource your way to victory
9107596	Securing resource points first will give the player military strength advantage to take Victory Points at will. 
9107597	Moving units quickly around the map
9107598	Set your Rally Point to Webway Gates and Ravener tunnels to send newly built units through them.
9107599	Heavy but slow
9107600	Set-up weapons like Heavy Bolters and Shuriken Cannon Platforms have a limited firing arc and are vulnerable to flanking attacks.
9107601	Enjoy the view
9107602	Units take less damage and can not die during sync kills. 
9107603	Use Fall Back
9107604	Fall Back when you think you are outnumbered, don't fight. By saving your troops you will be able to field a larger army later in the game.
9107605	Remote detonators
9107606	Use Scout Sergeants to set Remote Detonaters next to empty buildings, and leave a surprise for the enemy the next time they try to use one!
9107607	Use the minimap
9107608	You can issue move and attack move orders on the minimap, just as you would in the main view.
9107609	Ravener rampage
9107610	When playing as the Ravener Alpha, equip the Acid Splatter and Toxic Miasma wargear upgrades to turn your Commander into a devastating AoE melee attacker.
9107611	Ravener durability
9107612	Equip the Reflective Carapace wargear to reduce damage taken as you exact a heavy toll upon your enemies!
9107613	Defend your generators
9107614	If an enemy captures a strategic point controlling your power generators, those generators will fall into the hands of the enemy, boosting their power income. 
9107615	Keep your hero alive and fighting
9107616	Every kill grants experience and helps your hero level up. A high-level hero with the right wargear can face an entire army without fear.
9107617	Who says Marines don't look good in pink?
9107618	Use the Army Painter to customize your armies with unique color schemes.
9107619	Fight another day
9107620	Avoid fighting a losing battle: use the Fall Back button to retreat your troops.
9107621	Mix up your team
9107622	In team games, surprise your opponents with unique strategies using combinations of different hero types.
9107623	Keep your eye on the prize
9107624	Tanks are vulnerable from the side and from behind. Remember to keep your vehicle's front armor pointed towards your enemy.
9107625	Reinforcing your squad
9107626	It is cheaper to reinforce your squad than build a new one. Retreat your units to your headquarters to avoid taking unnecessary losses. 
9107629	Unit Accuracy
9107630	Units that are moving are less accurate when firing than when stationary.
9107631	Don't fire and forget
9107632	Assault Jump is great for getting into the fray, but make sure you back up those units lest they fall to overwhelming forces.
9107633	Hive Mind and Tyranid Units
9107634	Certain Tyranid units, like Warriors and Zoanthropes have a stronger connection to the hive mind. Kill these creatures to cause area of effect damage to surrounding Tyranid units.
9107635	Death from above
9107636	Drop pods make excellent weapons as well as provide reinforcements
9107637	Damaging vehicles the good, old-fashioned way
9107638	Enemy tank ruining your day? Left your Melta Bombs at home? Many melee weapons, such as Power Weapons, are effective at damaging vehicles.
9107639	Flash Grenades + Demolition Charges
9107640	Demolition charges have a long detonation timer and may not be very effective versus moving targets, but when combined with a flash grenade or other weapon that causes stun, they can be devastating
9107641	Keep 'em distracted
9107642	Use your melee units to keep powerful ranged weapons from firing on you.
9107643	Medkits
9107644	Keep one squad equipped with medkits a little back from the fight in case your forward units fall in battle.
9107645	Weapon secondary effects
9107646	Note the various benefits on wargear; some weapons may deal less damage per second, but offer other secondary effects when attacking.
9107647	Using turrets effectively'
9107648	Turrets are best used to protect important resources or control key chokepoints on the map
9107649	Right weapon for the right job
9107650	Grenades are best for anti-infantry. Demolition charges have longer fuses, higher damage and are best for structures.
9107651	Shotguns 
9107652	The Shotgun's Explosive Shot ability knocks back enemy infantry.  Use it to knock melee units back and keep them off of your Tactical Marines.
9107653	Upgrading multiple squads
9107654	Some abilities can be upgraded to affect multiple squads; look for ways to maximize your fighting force's efficiency.
9107655	Measure twice, cut once
9107656	Some abilities may appear to overlap each other. Be sure to plan ahead and see what squads you prefer to use in different situations.
9107657	Cover comes in all shapes and sizes
9107658	Tall walls and vegetation can completely block the line of sight from enemies to your units. Use this to ambush them, or throw grenades over the wall with impunity.
9107659	The enemy has grenades too!
9107660	Move away from explosives thrown at your squads before the timer above them counts down to zero.
9107661	Jump abililty
9107662	Use the Jump ability to knock down enemy infantry and buy time for your other squads to get into position. If your Assault squad is taking damage, jump away!
9107663	Use cover when possible
9107664	Units in cover take less damage, less suppression, and recover from suppression faster than units in the open. 
9107665	Using buildings as cover
9107666	Buildings offer great protection for your troops. Some armies can occupy these buildings to deploy more units.
9107667	Divide and conquer
9107668	Flanking enemy squads is an effective tactic; you can negate cover by firing from the side.
9107669	Suppressing units
9107670	Attacking with a longer range unit, or using suppression, for instance, and then closing with a short range unit is a good tactic. 
9107671	Queue your commands
9107672	Holding SHIFT+Right-Clicking will queue up commands for your units. Your units will follow your orders in the sequence you choose.
9107673	Units in cover
9107674	When units are in heavy cover, direct assaults are not advised. However, you can use grenades and flamers to counter the benefits of cover. 
9107675	Lay down some suppression fire
9107676	Suppression fire can slow units down, forcing them to remain in your area of fire for longer. 
9107677	Is that the sound of death I hear?
9107678	You can hear enemy vehicles and infantry approach even through the Fog of War.
9107679	Unit suppression
9107680	Units garrisoned in buildings and vehicles cannot be suppressed.
9107681	Unit Facing
9107682	Some units need to be set up to face the right direction, such as heavy bolter and anti-vehicle crews. Hold the right mouse button down and drag in the direction you want them to face.
9107683	Assign Control Groups to Manage Your Forces
9107684	Press Control + [a number] to assign a group, then press the number to reselect it later.
9107685	Environmental cover
9107686	Be mindful when destroying cover. Even though you've denied it to your enemy, you may find yourself without any for yourself if you have to fall back to that location.
9107687	Burn them alive
9107688	Flamers deal extra damage to units in buildings and cover.
9107689	Jump packs are your friend
9107690	Clear impassable chasms and walls with the Jump ability.
9107691	Flanking cover
9107692	Cover is directional. Flanking enemy positions will neutralize their cover bonuses.
9107693	Eldar like runnin'
9107694	Ranged Eldar Squads will do their best to keep you at range while fighting
9107695	Is it getting warmer in here?
9107696	Flamers are great for dealing with enemies in cover.
9107697	Grenade tactics
9107698	Grenades are an effective way to manage an overwhelming situation.
9107699	Breaking defensive formations
9107700	Is your enemy too dug in to approach? Jump units such as Assault Marines are perfect for getting in close and breaking defensive formations.
9107701	Power fists vs. Chainswords
9107702	Power fists may be great versus vehicles, but they attack slower than chainswords.
9107703	Defeating units in cover
9107704	Squads in cover will take more damage from flames. 
9107705	Hotkeys
9107706	Taking the time to learn hotkeys will streamline your gameplay and make for more efficient micro-management.
9107707	Cover bonus
9107708	The flashing object next to a right-click move order means that object will provide cover to that squad.
9107709	Terminator Armor
9107710	Units in Terminator Armor cannot be suppressed by enemy fire.
9107711	Vehicle units are resistant to small arms fire
9107712	Bolter rounds won't harm vehicles. Use anti-vehicle weapons such as melta bombs and missile launchers to damage them.
9107713	Oops, sorry.
9107714	Watch where you throw grenades. Allies are affected by the blast.
9107715	Warboss
9107716	You've selected the Warboss. The largest and most powerful Ork, he excels at melee combat.
9107717	Kommando
9107718	You've selected the Kommando. The Kommando is a stealth expert who ambushes his prey.
9107719	Techmarine
9107720	You've selected the Techmarine. The Techmarine is a defensive specialist who constructs turrets to defend territory and a teleporter relay to reinforce allies.
9107721	Apothecary
9107722	You've selected the Apothecary. The Apothecary specializes in healing and excels at supporting from just behind the front line with his abilities.
9107724	Right-click to occupy.
9107725	Civilian Structure
9107726	Right-click to occupy.
9107727	Right-click to occupy.
9107728	Right-click to occupy.
9107729	Right-click to occupy.
9107730	Right-click to occupy.
9107731	Right-click to occupy.
9107732	Capture
9107733	Right-click to occupy.
9107734	Bunker
9107735	Bunker
9107736	Angel Gate Control Tower
9107737	Guard Tower
9107738	Military Structure
9107739	Military Structure
9107740	Military Structure
9107741	Military Structure
9107742	Capillary Vein
9107743	Right-click to administer poison
9107745	Right-click to occupy
9107746	Right-click to occupy
9107747	Right-click to occupy
9107748	Right-click to occupy
9107749	Right-click to occupy
9107750	Right-click to occupy
9107751	Right-click to occupy
9107752	Right-click to occupy
9107753	Right-click to occupy
9107755	Right-click to occupy
9107756	Right-click to occupy
9107757	Right-click to occupy
9107758	Right-click to occupy
9107759	Right-click to occupy
9107760	Civilian Structure
9107761	Civilian Structure
9107762	Guard Tower
9107763	Civilian Structure
9107764	Civilian Structure
9107765	Civilian Structure
9107766	Guard Tower
9107767	Guard Tower
9107768	Civilian Structure
9107770	Civilian Structure
9107771	Civilian Structure
9107772	Civilian Structure
9107773	Civilian Structure
9107774	Bunker
9107775	Angel Gate
9107813	Used by Davian Thule during the assault on the catacombs of Kronus, this master-crafted plasma pistol is said to have blazed with unprecedented power as Captain Thule fired it at the unholy essence of the Nightbringer.
9107820	Once in the chapter’s past, the Blood Ravens were thought to be descended from the Blood Angels after reports reached the Administratum that some of their number were exhibiting symptoms of the ‘Black Rage.’ Although these reports were later found to be mistaken, the affair led chapter artificers to name this chainsword after those very visions of death and destruction.
9107821	Hawk Turquoise
9107822	Blood Red
9107823	Blazing Orange
9107824	Midnight Blue
9107825	Shining Gold
9107826	Boltgun Metal
9107827	Chainmail
9107828	Bleached Bone
9107829	Skull White
9107830	Dwarf Bronze
9107831	Bad Moon Yellow
9107832	Bestial Brown
9107833	Blue Ink
9107834	Brazen Brass
9107835	Bronzed Flesh
9107836	Brown Ink
9107837	Bubonic Brown
9107838	Burnished Gold
9107839	Camo Green
9107840	Catachan Green
9107841	Chestnut Ink
9107842	Codex Grey
9107843	Dark Angels Green
9107844	Dark Flesh
9107845	Dark Green Ink
9107846	Desert Yellow
9107847	Dwarf Flesh
9107848	Elf Flesh
9107849	Enchanted Blue
9107850	Fiery Orange
9107851	Flesh Wash
9107852	Fortress Grey
9107853	Goblin Green
9107854	Golden Yellow
9107855	Graveyard Earth
9107856	Ice Blue
9107857	Kommando Khaki
9107858	Liche Purple
9107859	Magenta Ink
9107860	Mithril Silver
9107861	Purple Ink
9107862	Red Gore
9107863	Red Ink
9107864	Regal Blue
9107865	Ultramarines Blue
9107866	Rotting Flesh
9107867	Scab Red
9107868	Scaly Green
9107869	Scorched Brown
9107870	Scorpion Green
9107871	Shadow Grey
9107872	Snakebite Leather
9107873	Snot Green
9107874	Space Wolves Grey
9107875	Sunburst Yellow
9107876	Tanned Flesh
9107877	Tentacle Pink
9107878	Terracotta
9107879	Tin Bitz
9107880	Vermin Brown
9107881	Vomit Brown
9107882	Warlock Purple
9107883	Chaos Black
9107884	Loading…
9107885	The Wailing Doom
9107886	The Wailing Doom is a weapon of immense power.  It can be used to project a line of burning psychic energy damaging all in its path.
9107895	Tarkus (with Trait)
9107902	Collect the biosample with your Force Commander from this reclamation pool
9107903	Bolter
9107904	Bolter
9107905	Bolter
9107978	Merciless Strike
9107979	Lash out at a specified target with an explosive short-ranged melee attack.
9107980	Twin-Linked Big Shoota
9107981	Twin-Linked Burna
9107985	Tarkus managed to neutralize a Tomb Spyder in the critical moments while the detonator was being armed. With no weapon that could damage the Necron horror, Tarkus rushed into the face of the Tomb Spyder and held a frag grenade in a joint near the head. 
9107986	The explosion crippled the Tomb Spyder, but resulted in the loss of Tarkus' left hand and forearm (since replaced by cybernetics) and the heavy scarring on the left side of his face. 
9107987	This was a turning point in the battle and gave the detonator time to go into failsafe mode.
9107988	After decades of resistance from Captain Indrick Boreale, Cyrus finally requested to serve under Captain Davian Thule. Thule was quickly convinced and soon began to implement many of Cyrus's tactics as a matter of course. 
9107989	"Cyrus is no fool," Thule would often remark. "There is a reason he chooses to remain a Scout Sergeant. In a few centuries there will not be a Blood Raven left who hasn't been molded by this thinking."
9107990	Avitus's hatred spiked to new heights during the battle of Victory Bay on Kronus. Cracking the Guardsmen's defenses was a savage and bloody affair, which cost the lives of two of Avitus's squad mates. 
9107991	Thaddeus is the first Blood Raven to be recruited from Meridian in nearly 700 years. The Blood Ravens had stopped gathering recruits from Meridian in recent centuries because all prospects from the planet had perpetually failed to place in the blood trials.
9107992	All of this changed when Davian Thule put Thaddeus forward as a candidate 80 years ago. Some have expressed doubt that a native of Meridian has the mental toughness to be a Blood Raven, but Thaddeus has continued to prove himself on the battlefield time and time again.
9107993	The promotion was mandated by the Chapter Master himself and was sustained in the face of considerable resistance, in spite of the fact that the Chapter Master had never met %1COMMANDER% in person. 
9107994	Records later revealed that the promotion was first decreed a full year before the Hadrian campaign began and simply did not go into effect until after the Hadrian campaign had concluded.
9107995	Powering a Dreadnought armature is hard on a mind, especially in a body that is mortally wounded. For this reason, Dreadnoughts spend much of their time in an inert resting state between missions.
9107996	Avitus and Davian Thule have served together since the two of them were Scout Marines centuries ago. Even when they were initiates, Thule was one of the few Marines exempt from Avitus's disdain, and that actually managed to earn his grudging respect.
9107997	Thule often remarked that he would have been no match for Morgana without Avitus's suppressive fire.
9107998	Seeing one man standing against hundreds inspired Thule. He recruited the courageous youth to be a Blood Raven.
9107999	When word was received that the Black Legion was en route to support the Iron Warriors, Thule was ordered to immediately withdraw by the Blood Ravens' Chapter Master. Thule initially ignored the order and continued to press his advantage, but finally relented when the Chapter Master threatened to relieve him of his command. The Cadian Regiments withstood the second assault alone, but losses were heavy.
9108000	Imperial records indicate that the Blood Ravens have never faced the Black Legion in combat and that this was not the first time they have actively avoided an engagement with them.
9108001	The original Space Marine legions were created from the genetic templates of the individual Primarchs, and all Space Marine Chapters can trace their lineage to one or more of the Primarchs.
9108002	The Blood Ravens are an exception to this rule. They have no knowledge of their Primarch, and their records only date back to the 36th millennium.
9108003	Enemies of the Imperium insist that the Emperor is actually dead and contemptuously refer to him as the "Carrion Lord" and the "Corpse God."
9108004	It is said that a thousand psykers are sacrificed daily to keep the Emperor's mind and body alive.
9108005	Twin-Linked Big Shoota
9108006	Twin-Linked Burna
9108008	Buzzsaw & Powerklaw
9108009	Buzzsaw & Powerklaw
9108010	Teleporter Relay
9108011	Allied units can heal and reinforce near this structure. Your units can fall back to this structure.
9108012	Teleporter Relay Beacon
9108013	Building
9108014	Click and target area
9108015	New Mission on %1MAP%
9108019	To Victory!
9108020	Charge to a specifed location with the Chapter's vigor, smashing through objects and knocking enemies back.
9108021	Click and target area
9108027	Host Disconnected
9108028	The host has disconnected. You will now be returned to the Main Menu.
9108037	Prime Gene Sample
9108038	Victory will reduce planetary infestation (%1NUM%)
9108039	vICTORY WILL
9108044	Prime Gene Sample - Victory reduces planetary infestation (%1NUM%)
9108045	Collect Prime Gene Samples (%1SOFAR%/%2TOTAL%)
9108046	Collect 5 Prime Tyranid Gene Samples
9108047	Click to deploy
9108048	Click to deploy
9108049	Click to deploy
9108050	Click to deploy
9108051	Name your army!
9108052	Prime Gene Sample - Victory reduces planetary infestation (-1)
9108053	Prime Gene Sample - Victory reduces planetary infestation (-2)
9108054	Race
9108055	Break suppression and heal nearby allies.
9108056	Rank Symbol
9108057	Signifying the rank of Force Commander, the Laurels of Command allow him to equip special wargear that grants additional bonuses and abilities.
9108059	Go to Hand-to-Hand!
9108060	Client Disconnected
9108061	The client has disconnected.
9108062	COMPLETE
9108063	Rendezvous with Tarkus
9108064	Meet with Tarkus
9108065	This ancient and massive Manufactorium complex is the industrial heart of Planet Meridian and Sub-Sector Aurelia.
9108066	The Secrets of Angel Forge
9108067	Tyranid Lictor
9108068	Teleporter Relay
9108069	Allied units can heal and reinforce near this structure. Your units can fall back to this structure.
9108070	Teleporter Relay Beacon
9108071	Building
9108072	Click and target area
9108073	Smash!  Maim!  Destroy!
9108074	Tyranid Lictor Boss
9108075	Lictor
9108076	Tyranicus Chameleo
9108077	Mouse Acceleration
9108078	Camera Panning
9108079	Default Team Colors
9108082	Quicktip Hints
9108083	Level 2 Stronghold
9108084	Level 2 Stronghold
9108085	Level 2 Stronghold
9108086	Tyranid Lictor
9108087	Smash!  Maim!  Destroy!
9108088	Tyranid Lictor Boss
9108089	Lictor
9108090	Tyranicus Chameleo
9108091	Charge to a specified location with the chapter's vigor, smashing through objects and knocking enemies back.
9108092	Charge to a specified location with the chapter's vigor, smashing through objects and knocking enemies back.
9108093	Charge to a specified location with the chapter's vigor, smashing through objects and knocking enemies back.
9108094	Throw anti-infantry explosive that deals good damage regardless of cover.
9108095	Throw anti-infantry explosive that deals good damage regardless of cover.
9108096	Fire an explosive shotgun shell that deals devastating damage, even to armored targets and vehicles.
9108097	Click and select a target
9108098	Fire a high-powered anti-infantry round with very long range.
9108099	Click and select a target
9108100	Vanish from enemy sight.  Attacking, using abilities or getting too close to enemy troops will briefly reveal the squad.
9108101	Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units.
9108102	Call in a massive orbital strike capable of destroying even the heaviest units.
9108103	Call in a massive orbital strike capable of destroying even the heaviest units.
9108104	Call in a massive orbital strike capable of destroying even the heaviest units.
9108105	Ignite the ground with promethium dealing damage over time.
9108106	Deploy mines at the designated location. Enemy troop proximity triggers the mines.
9108107	Break suppression and heal nearby allies.
9108108	Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage.
9108109	Force nearby enemies to switch targets and engage Tarkus's squad, drawing their fire from other friendly units.
9108110	Teleport to the designated location.
9108111	Break suppression and reduce incoming ranged damage at the cost of movement speed.
9108112	Maintain sustained bolter fire, suppressing enemy troops.
9108113	Use beacon to precision drop Tarantula sentry guns. These heavy bolter turrets damage and suppress enemy infantry.
9108114	Throw a demolition charge which deals heavy damage to buildings and units in an area.
9108116	Repair damage done to an allied vehicle, walker, generator or turret.
9108117	Shut down non-essential systems to repair Dreadnought. While in this state, the Dreadnought grants a cover bonus to all nearby squads.
9108118	Revive nearby incapacitated squad leaders and heal nearby squads.
9108119	Throw anti-vehicle explosive.
9108120	Lash out at a specified target with an explosive short-ranged melee attack.
9108125	Click and target location
9108128	Greatly enhance the damage output of any ranged weapon, bringing ruination to the enemy.
9108129	Swing Avitus's weapon, knocking away nearby enemies.
9108132	Not Used
9108135	Complete '%1MISSION%'
9108136	Drag the squads from the left pane to the right pane to deploy them in the next mission.
9108141	!9108141
9108142	!9108142
9108143	!9108143
9108144	!9108144
9108145	!9108145
9108146	Orbital Bombardment
9108147	Call in a massive orbital strike capable of destroying even the heaviest units.
9108148	Click and target area
9108150	Creates a large psychic storm, disrupting and damaging enemies in a large radius
9108152	 
9108153	Defeat Eldar on Meridian (%1SOFAR%/%2TOTAL%)
9108154	Defeat the Eldar raiding Meridian
9108158	Banshee Exarch Armor - Common
9108159	Defend the Imperial Shrine on Capital Spire
9108169	Venom Cannon
9108170	Astartes MK Vb
9108171	340 Damage
9108174	Victory reduces infestation (-1)
9108179	Monster of Meridian
9108180	Victory reduces infestation (-2)
9108199	Tarkus (with Trait)
9108201	Devil in the Spires
9108219	Do not show hero selection when entering a multiplayer game.
9108220	Do not show hero selection when entering a multiplayer game.
9108222	Return to Angel Forge
9108225	Not Used
9108228	Not Used
9108231	Not Used
9108232	Incendiary Strike
9108233	Call down a fiery artillery strike from allied Imperial Guard positions. Burning areas do damage to all infantry.
9108234	Click and target area
9108235	Melee Upgrade
9108236	Mk VII Commander Issue Power Supply
9108237	Can Only be Replaced, Not Removed
9108238	The Commander's Power Supply is fitted with the latest drivers and able to receive special items that grant additional abilities.
9108239	Blessing
9108240	A channeled beam that heals the target of its wounds. Drains energy while casting.
9108241	A channeled beam that heals the target of its wounds. Drains energy while casting.
9108242	Click and target allied vehicle
9108258	Infiltrate Cyrus
9108259	Click and target area
9108260	Battle Equipment
9108268	Level 3 Webway Assembly
9108269	Space Marine Proximity Mine
9108270	Mines detonate when enemies come within proximity.
9108271	Proximity Mine
9108289	Choppa
9108297	Frag Grenade
9108298	Throw anti-infantry explosive that deals good damage regardless of cover.
9108299	Throw anti-infantry explosive that deals good damage regardless of cover.
9108300	Click and target location
9108305	DEFAULT Suppression Weapon
9108306	Level 2 Hive
9108307	Burnaz 'n Bitz
9108308	Equips Deff Dread with Burnas and Extra Armor.
9108309	Equip flamethrower
9108315	Big Shoota Boy
9108316	Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor.
9108317	Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor.
9108318	Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor.
9108319	Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor.
9108320	Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor.
9108321	Cunning boy who can build structures and manipulate orky tech. Allows ork vehicles to be given red paint so they go fastah
9108322	Ork Mek
9108323	Mek
9108324	Commander
9108325	Can Only be Replaced, Not Removed
9108326	Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines.
9108327	Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines.
9108328	Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines.
9108329	Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines.
9108330	Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines.
9108333	Assault Cannon
9108334	Assault Cannon
9108335	Assault Cannon
9108336	Assault Cannon
9108337	Assault Cannon
9108338	Assault Cannon
9108339	Anti-Vehicle Weapon
9108340	Missile Launcher
9108341	Missile Launcher
9108342	Missile Launcher
9108343	Artificer Jordanos' masterwork, this rifle is the most prized item in the armory of the Blood Ravens 10th company. It is traditionally reserved for use by the company's most veteran Scout sergeants during assassination missions handed down from the Chapter Master himself.
9108344	How to use Battle Cry
9108345	Unit Information Panel
9108346	Using Attack-Move Commands
9108347	Ork Assault Broken
9108348	Using Heavy Weapons
9108349	Attacking With Heavy Weapons
9108350	Using High Powered Shot
9108357	Click to reinforce
9108362	Flesh Hooks
9108363	Fire terrible hooks to damage enemy infantry and pull the target towards you.
9108364	Click and target enemy unit
9108366	Reinforce Lootas
9108367	Call down a barrage from allied Imperial Guard artillery positions. 
9108368	Activated Power Nodes allow you to build power generators.
9108369	Bonus Intelligence
9108370	Elite
9108371	Opponent uses superior troops.
9108372	Bio-Feedback
9108373	Render all squads temporarily invulnerable.
9108376	Not Used
9108377	Complete "Greenskin Armor"
9108378	Deactivate Ancient Defender ability
9108379	Deactivate Ancient Defender ability
9108380	Deactivate Ancient Defender ability
9108381	Deactivate Ancient Defender ability
9108382	Deactivate Ancient Defender ability
9108384	Ork War Trukk
9108385	Ork War Trukk
9108386	Wartrukk
9108387	Ork Light Armor
9108388	Ork Wartrukk
9108389	Melee Resistance Aura
9108390	Take half melee damage.
9108391	Activate aura
9108392	Bolter
9108393	DEFAULT Weapon
9108394	Can Only be Replaced, Not Removed
9108396	Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines.
9108402	All Bolters grant Cyrus the "Suppressive Fire" ability, allowing him to pin down a targeted enemy force for a short time.
9108403	Defend
9108404	Special Assignment
9108405	Priority Target
9108413	Remote Detonation Device
9108414	Remote Detonation Device
9108421	Remote Detonation Device
9108422	Remote Detonation Device
9108423	Large blast radius when destroyed
9108424	Large blast radius when destroyed
9108425	Select the squad who placed the device to detonate the device
9108426	Select the squad who placed the device to detonate the device
9108427	Avatar
9108428	Orks and Eldar Defeated
9108429	Limited Deployment
9108430	NOT USED
9108431	Tyranid Hormagaunt
9108432	Tips
9108433	All
9108434	Termagant
9108435	Consume mass quantities!
9108436	Tyranid Hormagaunt
9108437	Hormagaunt
9108438	Gauntii Gladius
9108439	Consume mass quantities!
9108440	Tyranid Termagant
9108441	Termagant
9108442	Gauntii Virago
9108444	%1CATEGORY% Events
9108445	Fine Destructor
9108446	Fine Destructor
9108447	Sector
9108448	Rending
9108449	Fine Destructor
9108450	Click and target direction
9108451	Runes of Reaping
9108452	Runes of Reaping
9108453	Anointed Power Axe
9108454	Victory reduces planetary infestation (-1)
9108455	Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders.
9108456	Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders.
9108457	Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders.
9108458	Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders.
9108459	Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders.
9108460	Explosives that can be planted ahead of time. Enemy infantry approaching the mine triggers its detonation, dealing significant damage. Cluster mines require almost no time to plant.
9108461	Sophisticated targeting device which allows calling in precision strikes from Imperial Guard artillery positions.
9108462	Beacon allowing for the deployment of Tarantula automated sentry guns at designated positions.
9108463	Imperial relic that can render all your squads invulnerable for a brief time.
9108467	Speshul Shoota
9108468	Close-range Shotgun effective against infantry. Also grants the High Explosive Shells ability.
9108469	Equip heavy shooter
9108470	Travel to Selected Planet.
9108471	Represents the degree to which the Tyranid invasion has affected this planet. Complete Tyranid missions and hold strategic assets on this planet to lower it.
9108472	Active distress signal. You must travel to the selected planet in order to deploy to the mission.
9108473	The planet you're currently orbiting and its status.
9108474	View an overview of the desert world, Calderis.
9108475	View an overview of the sub-sector capital, Meridian.
9108476	View an overview of the jungle planet, Typhon Primaris.
9108477	Close the Star Map.
9108478	View the most pressing campaign goals that require your attention in detail.
9108479	Review the Event Log to keep track of all recent events across Sub-Sector Aurelia. Gameplay tips can also be reviewed here.
9108480	View the recent events on Calderis.
9108481	View the recent events on Typhon Primaris.
9108482	View the recent events on Meridian.
9108483	Close the Event Log.
9108484	Exit and save your current campaign.
9108485	Force Commander
9108486	Open the Squad Loadout Screen
9108487	Tarkus
9108488	Avitus
9108489	Cyrus
9108490	Thaddeus
9108491	Davian Thule
9108492	Campaign Rank
9108493	Your current rank to the people of Subsector Aurelia. Open for more details.
9108494	The planet you're currently orbiting, its status, and the state of Tyranid Infestation.
9108495	Your overall campaign score. Defeat enemies and hold strategic assets to increase it.
9108496	Deploy to current mission.
9108497	Confirm current deployment selection.
9108498	Tyranid Infestation
9108499	AND
9108500	Star Map
9108501	Squad Loadout Screen
9108502	Squad Deployment Screen
9108503	Close the Planet Overview screen.
9108504	Save the current campaign's progress.
9108505	Save the current campaign's progress and return to the Main Menu Screen.
9108506	Save the current campaign's progress and close the game.
9108507	High Explosive Shells
9108508	Volatile shells that deal devastating damage.
9108509	Volatile shells that deal devastating damage.
9108510	Click and select a target
9108512	Adjust all settings to predefined values.
9108513	OR
9108514	Level 2 Webway Assembly
9108515	Shimmer Orb
9108516	All units inside the orb are immune to ranged damage, but are unable to fire their own ranged weapons for the duration of the effect.
9108517	Equip accessory
9108518	Improved Targeters
9108519	Close the Menu.
9108520	Select this squad. Click tab twice to focus your view on this leader.
9108521	Improved Targeters
9108522	Not Logged In
9108523	Predefined Settings
9108524	Close the Accolades Screen.
9108525	Close the Squad Screen, accepting all changes to your squads.
9108526	You cannot dispose of this item
9108527	View gameplay tips.
9108528	View all recent events and gameplay tips.
9108529	View the recent events in Sub-Sector Aurelia.
9108530	Heavy Bolter
9108531	Terminator Armor
9108533	Level 2 Webway Assembly
9108534	The number of solar days that have passed in the Aurelian Campaign.
9108535	Close the Mission Briefing Screen.
9108536	Stikkbombs
9108537	Close the Goal Briefing Screen.
9108538	Battery Pack
9108539	Grants the 'Ave A Taste ability, which allows the Mek to give Energy and Health to friendly units.
9108540	Equip accessory
9108541	Seismic Roar
9108542	Area effect attack that knocks back enemies and poisons the immediate area.
9108543	Charge
9108544	Charge at targeted location, knocking over everything in the charge path.
9108545	Click and target area
9108547	Orbital Bombardment
9108548	Call in a massive orbital strike capable of destroying even the heaviest units.
9108549	Click and target area
9108550	Add a Stamina point, increasing maximum Health and Health Regeneration.
9108551	Add a Ranged point, increasing overall Ranged Damage.
9108552	Add a Strength point, increasing overall Melee Damage and Melee Skill.
9108553	Add a Will point, increasing maximum Energy and Energy Regeneration.
9108554	Undo all recently spent Combat Discipline Points on this squad.
9108555	Experience Bar
9108556	The squad's progress towards the next level.
9108558	Stamina Points
9108559	The total points spent on Stamina. Each point increases Health and Health Regeneration and can unlock special traits for that squad.
9108560	Ranged Points
9108561	The total points spent on Ranged. Each point increases overall Ranged Damage and can unlock special traits for that squad.
9108562	Strength Points
9108563	The total points spent on Strength. Each point increases overall Melee Damage and Melee Skill and can unlock special traits for that squad.
9108564	Will Points
9108565	The total points spent on Will. Each point increases Energy and Energy Regeneration and can unlock special traits for that squad.
9108566	Terminator Power Fist
9108567	Terminator Power Fist
9108568	Can Only be Replaced, Not Removed
9108571	Storm Bolter
9108572	Storm Bolter
9108573	Can Only be Replaced, Not Removed
9108574	Terminatus-pattern. The storm bolter is a mighty double-barreled bolter held in a single hand of a Terminator. It brings undaunted fury to the enemy and is highly effective against infantry targets.
9108575	Level 2 Webway Assembly
9108576	Enhanced Warp Jump Generator
9108577	Reduces Teleport cooldown and increases Teleport range.
9108578	Equip armor
9108579	Strategic Point
9108580	Build this for additional power resource
9108581	Increase power resource rate
9108582	Power Add-on
9108583	Power Add-on
9108584	Psychic Shield
9108585	Create a force field of psychic energy that protects the Warlock.
9108586	Activate aura
9108587	Champions Robe
9108590	Activate aura
9108591	Champions Robe
9108592	Orbital Bombardment
9108593	Call in a massive orbital strike capable of destroying even the heaviest units.
9108594	Call in a massive orbital strike capable of destroying even the heaviest units.
9108595	Click and target area
9108596	Throw grenade to temporarily stun enemy units, preventing them from moving or firing.
9108597	Cover an area with a devastating hail of high-explosive shells.
9108598	Cover an area with a devastating hail of shells.
9108599	Give in to righteous fury and become temporarily invulnerable.
9108601	Call down a barrage from allied Imperial Guard artillery positions. 
9108602	Call down a barrage from allied Imperial Guard artillery positions. 
9108603	Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant.
9108604	Call down a fiery artillery strike from allied Imperial Guard positions. Burning areas do damage to all infantry.
9108605	Call down a fiery artillery strike from allied Imperial Guard positions. Burning areas do damage to all infantry.
9108606	Deploy mines at the designated location. Enemy troop proximity triggers the mines.
9108607	Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry.
9108608	Click and target area
9108610	Slam the Dreadnought's mighty fist into the ground, damaging, knocking back and temporarily stunning enemies.
9108611	Tyranid Warrior Boss
9108612	Consume mass quantities!
9108613	Tyranid Warrior
9108614	Warrior
9108615	Tyranicus Gladius
9108616	Smash!  Maim!  Destroy!
9108617	Tyranid Venomspitter Carnifex
9108618	Lesser Carnifex with Venom Cannon
9108619	Tyranicus Chameleo
9108621	Razorback Heavy Bolter
9108622	Activate a force field that absorbs damage by draining Energy.
9108623	Slam the Dreadnought's mighty fist into the ground, damaging, knocking back and temporarily stunning enemies.
9108624	Not usable with %1WARGEARTAG%
9108625	Requires %1WARGEARTAG%
9108626	Eliminate the Eldar on Typhon
9108627	Find the Techpriest Camp on Typhon
9108630	Warp Spider Armor - Common
9108631	Warp Spider Armor - Epic
9108632	Warp Spider Armor - Rare
9108633	Eldar HQ Shuriken Turret
9108634	Shuriken Cannon
9108635	Building
9108636	Click an area then choose firing arc
9108637	Plasma Cannon
9108638	Jump Pack
9108639	Plant an explosive which can be triggered remotely. Deals heavy damage to all targets in blast radius.
9108640	Warpspider Armor
9108641	Ranger Armor - Common
9108642	Ranger Armor - Epic
9108643	Ranger Armor - Rare
9108645	Infestation (per point each day)
9108646	Activate homing device, allowing reinforcements to be teleported directly to Cyrus's location.
9108649	Complete "Greenskin Weaponsmith"
9108650	Complete "Stolen Armor"
9108651	Anointed Power Axe
9108700	Capturing a Communications Relay on a planet will allow emplaced Planetary Defense Forces to focus Artillery Strikes to a specified location.
9108701	Automated Foundries can be found on many worlds, assisting in the production of arms and munitions while serving the various needs of the populace. Securing them will grant additional support and allow the directed deployment of Tarantula Turrets during a mission.
9108702	Shrines to the Emperor of Man dot the surface of many worlds and many believe are a direct conduit to the divine grace of the Golden Throne. The sanctity of these shrines is of the upmost importance and retaking them will allow for the channeling of their power to any squads deployed on the field of battle.
9108706	Creates a large psychic storm, disrupting and damaging enemies in a large radius
9108708	Battle Standard
9108709	Bolter
9108710	Iron Halo
9108711	Missile Launcher
9108712	Power Armor
9108713	Scout Armor
9108714	Sniper Rifle
9108715	Teleport Pack
9108772	Vanguard of the Hive
9108802	Hive Infestation
9108864	Victory reduces infestation (-3)
9108867	Tyranid Carnifex Boss
9108868	Smash!  Maim!  Destroy!
9108869	Tyranid Carnifex
9108870	Carnifex Alpha
9108871	Tyranicus Voracio
9108878	Nesting
9108879	+5 Infestation on Expiry
9108880	Advance to the next page of saved campaigns.
9108881	Return to the previous page of saved campaigns.
9108882	%1Planet% Infestation Increased
9108883	Planetary Infestation +5
9108884	Planetary Infestation +6
9108885	Planetary Infestation +7
9108886	Planetary Infestation +8
9108887	Planetary Infestation +9
9108888	Planetary Infestation +10
9108889	A Hive Tyrant has successfully created a new hive on %1PLANET%. This has caused a large increase in the planet's infestation.
9108890	Confirm campaign deletion - this action cannot be undone.
9108891	Cancel this action.
9108892	View Planetary Details
9108893	Building
9108894	Ravener Tunnel
9108895	Pro Logic
9108896	Piercing
9108897	Fearful Evolution
9108903	Grav Platform
9108904	Mekboy
9108905	Build Structures
9108906	Click to build structures.
9108907	Toggle on/off
9108908	Charge
9108909	Temporarily increase Dreadnought's movement rate.
9108918	Plasma Cannon
9108920	Deffgun
9108921	Equips the Mek with a Deffgun. Effective against infantry.
9108922	Equip heavy weapon
9108923	Big Shoota
9108924	Level 2 Teleporta Platform
9108925	Beamy Deffgun
9108926	Equips the Mekboy with a Beamy Deffgun. Effective against vehicles and large targets.
9108927	Equip heavy weapon
9108930	Command Teleport Pack; allows a Force Commander to forgo the need to approach the enemy in a frontal assault, relocating through the Warp.
9108931	Strategic Asset
9108932	Costly Loss/Expiry
9108933	Succeed or lose the Array
9108934	Numerous Howling Banshees are part of the war host.
9108935	Weapons platforms can do heavy damage to generators.
9108940	Limit 1
9108941	Huge Hammer
9108942	Level 2 Teleporta Platform
9108943	Warp Spiders may teleport to attack from the rear.
9108944	Ripper swarms are vulnerable to flames.
9108945	Tyranids with Barbed Stranglers can suppress defenders.
9108946	Eldar Rangers may provide sniper support from long range.
9108947	A powerful beast leads the swarm.
9108948	The war host is led by an especially potent Eldar.
9108949	The marauding Orks are led by an uncharacteristically strong boss.
9108950	Ork burnas and rokkits pose a threat to the generators.
9108951	Eldar laser technology is lethal to the generators.
9108952	Spore mines and psychic blasts can destroy generators.
9108953	Explosives can cause collateral damage to generators.
9108954	Orks may fall back but will regroup and return.
9108955	Ork Stikkbommaz target units in cover or buildings.
9108956	Rites of Repair can restore damaged generators and turrets.
9108957	Rites of Repair
9108960	Recovery Accessory
9108961	Repairs vehicles, turrets, and generators
9108962	Rites of the Machine God that allow for the field repair of vehicles, power generators and Tarantula sentry guns.
9108963	Succeed or lose the Foundry
9108964	Succeed or lose the Shrine
9108965	Burrow
9108966	Burrow underground. Burrowed units cannot be seen except by enemy detectors. When the Ravener unburrows it knocks away any nearby enemies.
9108967	Click to activate
9108968	Super-Elite
9108969	Enemy forces are very powerful.
9108970	NPC Loota Boy Armor - Epic
9108971	MK VII ' Aquila' Armor
9108972	Armor Rating: 2
9108973	DEFAULT Armor
9108974	Can Only be Replaced, Not Removed
9108975	NPC Loota Boy Armor - Epic
9108976	MK VII ' Aquila' Armor
9108977	Armor Rating: 2
9108978	DEFAULT Armor
9108979	Can Only be Replaced, Not Removed
9108980	Secure and hold strategic assets across the sub-sector
9108982	Hold the Sector (%1SOFAR%/%2TOTAL% days)
9108983	Hold the sub-sector until the Litany of Fury arrives with the Chapter fleet.
9108984	Orbital Bombardment
9108985	Call in a massive orbital strike capable of destroying even the heaviest units.
9108986	Call in a massive orbital strike capable of destroying even the heaviest units.
9108987	Click and target area
9108992	Only one use.
9108993	Play Cooperatively?
9108994	%1GAMERTAG% wants to join your campaign. Return to the bridge and start playing cooperatively?
9108995	Yes (%1SecondsRemaining%)
9108996	No
9108998	Plasma Cannon
9108999	Plasma Cannon
9109000	Adrenal Gland Warrior
9109001	Astartes MK Vb
9109002	340 Damage
9109003	Adrenal Gland Hormagaunt & Termagant
9109004	Astartes MK Vb
9109005	340 Damage
9109006	Adrenal Gland Hive Tyrant
9109007	Astartes MK Vb
9109008	340 Damage
9109009	Can project a force field that uses Energy to absorb damage
9109010	Can project a force field that uses Energy to absorb damage
9109012	Can project a force field that uses Energy to absorb damage
9109013	Can project a force field that uses Energy to absorb damage
9109014	Can project a force field that uses Energy to absorb damage
9109015	Can project a force field that uses Energy to absorb damage
9109016	Can project a force field that uses Energy to absorb damage
9109017	Can project a force field that uses Energy to absorb damage
9109018	Can project a force field that uses Energy to absorb damage
9109019	Can project a force field that uses Energy to absorb damage
9109020	Can project a force field that uses Energy to absorb damage
9109021	Grants the Teleport ability
9109022	Grants the Teleport ability
9109023	Grants the Teleport ability
9109024	Grants the Teleport ability
9109025	Grants the Teleport ability
9109026	Grants the Teleport ability
9109027	Grants the Teleport ability
9109028	Grants the Teleport ability
9109029	Grants the Teleport ability
9109030	Grants the Teleport ability
9109031	Grants the Teleport ability
9109032	Grants the Teleport ability
9109033	Grants the Teleport ability
9109034	Grants the Teleport ability
9109035	Grants the Rally ability
9109036	Grants the Rally Ability
9109037	Grants the Rally ability
9109038	Grants the Rally ability
9109039	Grants the Rally ability
9109040	Grants the Rally ability
9109041	Grants the Rally ability
9109042	Grants the Rally ability
9109043	Grants the Rally ability
9109044	Grants the Rally ability
9109045	Grants the Rally ability
9109046	Grants the Rally ability
9109047	Now I'm Angry
9109048	Boost the damage you do.  (Damage to the Warboss charges this ability.)
9109049	Click to activate
9109050	Click to activate
9109051	Disruptive melee unit
9109052	Infantry
9109053	Infantry
9109054	Click and target area
9109055	Imperial Guardsman
9109056	Imperial Guardsman
9109057	Imperial Guardsman
9109058	Imperial Guardsman
9109059	Imperial Guardsman
9109063	Imperial Guard Squad
9109064	Light Infantry
9109067	Storm Trooper Squad
9109068	Veteran Infantry
9109081	Purification Rites
9109082	When the Apothecary uses the Heal ability on an ally or himself, enemies nearby will be knocked back and take damage.
9109083	Equip accessory
9109084	Tyrant Talons
9109085	Artillery Strike
9109086	Call down a barrage from allied Imperial Guard artillery positions. 
9109087	Call down a barrage from allied Imperial Guard artillery positions. 
9109088	Click and target area
9109089	Eliminate the attackers
9109090	Charge
9109091	Charge at targeted location, knocking over everything in the charge path.
9109092	Click and target area
9109093	Fire Prism Pilot
9109094	Guardian
9109095	Equip bolter
9109104	Does not require reloading
9109105	Cyclone Missile Barrage
9109106	Fire a cluster of missiles to damage all targets in a large area.
9109107	Click and target an area
9109108	Heavy Flamer
9109109	The Heavy Flamer is effective against infantry in cover or buildings. Grants the Cleansing Flame ability.
9109110	Equip heavy flamer
9109111	Flamer
9109112	%1SQUAD%
9109113	%1SQUAD% and %2SQUAD%
9109114	%1SQUAD%, %2SQUAD% and %3SQUAD%
9109115	%1SQUAD%, %2SQUAD%, %3SQUAD% and %4SQUAD%
9109134	All infantry squads
9109135	all squads
9109141	Usable by the Force Commander
9109142	Usable by Tarkus
9109143	Usable by Cyrus
9109144	Usable Avitus
9109145	Usable by Thule
9109146	Usable by Thaddeus
9109147	Usable by the Force Commander and Tarkus
9109148	Usable by the Force Commander and Avitus
9109149	Usable by the Force Commander and Thaddeus
9109150	Usable by the Force Commander, Tarkus, Avitus and Cyrus
9109151	Usable by all infantry
9109152	Usable by all squads
9109153	Default weapon for the Force Commander
9109154	Default weapon for Tarkus
9109155	Default weapon for Avitus
9109158	Merciless Strike
9109159	Lash out at a specified target with an explosive short-ranged melee attack.
9109160	Lash out at a specified target with an explosive short-ranged melee attack.
9109161	Click and target location
9109166	Ethereal Slash
9109167	A devastating slam that deals damage in an area around the Warlock
9109168	A devastating slam that deals damage in an area around the Warlock
9109171	Slugga Boy
9109172	Basic infantry of feral Orks.
9109173	Feral Ork Boyz
9109174	Feral Boyz
9109175	Ork Mob
9109176	Shoota Boy
9109177	Sector Update
9109178	Level 2 Hive
9109179	Adrenal Glands
9109180	Increases Warrior damage and allows them to destroy vehicles in melee. Nearby melee tyranids will also receive damage bonuses.
9109181	Trigger biomorph
9109182	Ethereal Slash
9109183	Slash enemies from a distance.
9109185	Fire Prism
9109186	Eldar Tank
9109187	Fire Prism
9109188	Fire Prism
9109189	Eldar Heavy Grav Tank
9109190	Dual Shuriken Catapult
9109191	Heal
9109192	Heal a targeted squad. This ability improves as the Apothecary gains levels.
9109193	Click and target ally
9109194	Purification Vials
9109195	Purification Rites
9109196	Purification Vials
9109197	Purification Vials
9109198	Purification Vials
9109199	Invite a Friend to play the campaign cooperatively over Games for Windows - LIVE.
9109200	Holy Vigor
9109201	With increased vigor, Thule's abilities can be used more often.
9109202	With increased vigor, Thule's abilities can be used more often.
9109203	Battle Lust
9109204	Thule regains Energy for every enemy he kills.
9109205	Thule regains Energy for every enemy he kills.
9109207	No records exist of the Blood Ravens’ own Primarch, a fact that drives their number to a ceaseless search for knowledge. With none to dedicate the chapter’s past history to, the Great Father blessed this Assault Cannon to all of those legendary forefathers of the Space Marines.
9109208	Zeal of the Primarchs
9109209	%1CHANCE%%% chance per hit of +%2DAMAGE% Damage to all nearby enemy %3ARMORTYPE%
9109210	%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to all nearby enemy %3ARMORTYPE% for %4TIME% seconds
9109211	%1CHANCE%%% chance per hit of +%2DAMAGE% Damage to %3ARMORTYPE%
9109212	%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to %3ARMORTYPE% for %4TIME% seconds
9109213	%1CHANCE%%% chance per hit of +%2DAMAGE% Damage to all nearby %3RACE% %4ARMORTYPE%
9109214	%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to all nearby %3RACE% %4ARMORTYPE% for %5TIME% seconds
9109215	%1CHANCE%%% chance per hit of +%2DAMAGE% Damage to %3RACE% %4ARMORTYPE%
9109216	%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to %3RACE% %4ARMORTYPE% for %5TIME% seconds
9109217	+%1DAMAGE% Damage to all nearby enemy %2ARMORTYPE%
9109218	+%1DAMAGE% Damage per second to all nearby enemy %2ARMORTYPE% for %3TIME% seconds
9109219	+%1DAMAGE% Damage to %2ARMORTYPE%
9109220	+%1DAMAGE% Damage per second to %2ARMORTYPE% for %3TIME% seconds
9109221	+%1DAMAGE% Damage to all nearby %2RACE% %3ARMORTYPE%
9109222	+%1DAMAGE% Damage per second to all nearby %2RACE% %3ARMORTYPE% for %4TIME% seconds
9109223	+%1DAMAGE% Damage to %2RACE% %3ARMORTYPE%
9109224	+%1DAMAGE% Damage per second to %2RACE% %3ARMORTYPE% for %4TIME% seconds
9109225	buildings
9109226	defensive buildings
9109227	light buildings
9109228	commanders
9109229	heavy infantry
9109230	infantry
9109231	vehicles
9109232	Techpriests on Typhon
9109233	Techpriests have located a powerful Astronomic Array on Planet Typhon. This array can identify a weakness in the Tyranid Hive Fleet.
9109234	Flesh Hook
9109235	Power Sword - Ranger
9109238	Not Used
9109249	To Defeat the Hive
9109250	You have a three part plan to defeat the Tyranids. You must find a weakness in the Hive Fleet, develop a poison to use against it, and secure the facilities to build the resulting weapons.
9109251	Orks Attack Techpriests
9109252	The Ork Gorwazza and his band are headed straight for the Techpriest base camp on Mt. Siccaris. If the Techpriests are killed, you may never locate the Astronomic Array.
9109253	Orks Seek Array
9109254	An Ork named Rippa-Splitta has stolen the dataslate with the location of the Astronomic Array and vanished into the jungle. Seek out his lieutenants to find the Array.
9109255	Locate Rippa-Splitta or his lieutenants
9109256	You have located Blitzzagga, an Ork Mek and lieutenant of Rippa-Splitta. He is your only lead in the search for the astronomic array and finding a weakness in the Hive Fleet.
9109257	Confront Blitzzagga
9109258	Mek Blitzzagga revealed that Rippa-Splitta's chief lieutenant is an Ork named Deff Driva. He is now your lead in the search for the astronomic array and finding a weakness in the Hive Fleet.
9109259	Locate and confront Deff Driva
9109260	Rippa-Splitta Located
9109261	Thanks to your battle against Deff Driva, you have located the Ork Rippa-Splitta in Green Tooth Gorge on Typhon. He has the location of the astronomic array you must secure.
9109262	Astronomic Array Located
9109263	You finally have the location of the astronomic array. You must obtain the data from this array to find a weakness in the hive fleet.
9109264	Hive Weakness Located
9109265	The data you recovered from the astronomic array has allowed you to locate massive Tyranid ship controlling the Hive Fleet. You are a major step closer to victory.
9109266	Primary Hive
9109267	To develop a weapon to poison the Hive Fleet, you must obtain a bio-toxin sample from a primary Tyranid hive. To locate such a hive, you must obtain samples from key Tyranid creatures.
9109268	Defeat Tyranids marked as "Prime Gene Samples"
9109269	You have obtained an important Tyranid gene sample. Continue targeting prime gene samples to locate a primary hive.
9109270	Defeat Tyranids marked as "Prime Gene Samples"
9109271	Hive Located
9109272	You have located a primary Tyranid hive in the depths of Typhon's Ladon Swamplands. A bio-toxin sample taken from it will allow you to create a weapon to attack the hive fleet.
9109273	Complete "Into the Hive." 
9109274	Bio-Toxin Obtained
9109275	You have obtained the necessary bio-toxin sample from the Tyranid Hive. You can now develop a weapon with which to strike at the Hive Fleet. You are a major step closer to victory.
9109276	Eldar Plans
9109277	Eldar have now been reported across the sub-sector. They may be continuing their plan with the Orks on Calderis and Typhon, but are also active on Meridian. Break their activities on the recruiting worlds once and for all.
9109278	Uncover the Eldar plan
9109279	Angel Forge
9109280	In order to produce the weapons needed to defeat the Tyranid invasion, you must secure Angel Forge, a massive factory complex on Planet Meridian.
9109281	Meridian is the capital of the sub-sector and home to billions of Imperial citizens. Travel there to obtain access to Angel Forge, where you can manufacture the weapon to defeat the Tyranids.
9109282	The Eldar have launched a series of raids across Meridian. Assist the local forces in stopping them in order to obtain access to Angel Forge. 
9109283	Idranel
9109284	The Warlock Aurian referred to another Eldar named Idranel. He or she may be the leader of Eldar activities in the sub-sector. Chapter Librarians are searching for data on this alien.
9109285	Eldar and Angel Forge
9109286	You have uncovered evidence that the Eldar are targeting Angel Forge on Meridian. The reasons why are unclear, but this threatens your plan to produce weapons against the Tyranids.
9109287	Idranel of Ulthwé
9109288	Chapter records have identified Idranel as a powerful Eldar Farseer. She is the leader of their activities in the sub-sector and must be eliminated. 
9109289	Locate Farseer Idranel
9109290	All Quiet on Meridian
9109291	Eldar raids on Meridian have ceased and your scans detect no Tyranid presence there. The sector governor is refusing to grant you speedy access to Angel Forge, however.
9109292	Eldar Trickery
9109293	The Eldar somehow deceived Meridian's sensors and masked the Tyranids' approach. You have countered their tricks, but the Tyranids are now invading the planet in full force. 
9109294	Secure assets on Meridian.
9109295	Defeat the Tyranid invaders.
9109296	Idranel Located
9109297	Farseer Idranel has been located on Meridian. She is the Eldar leader in the sector and must be defeated before she can threaten Angel Forge and the rest of Meridian. 
9109298	Idranel Escapes
9109299	Farseer Idranel has escaped her fate, warping away just before you were to deliver the killing blow. She will surely return.
9109300	Angel Forge Under Attack
9109301	A mighty Tyranid swarm is headed straight for Angel Forge. The massive defensive gate protecting the forge has somehow opened and Ork raiders are also attacking. Only you can save Angel Forge.
9109302	Ork Looters
9109303	You have closed Angel Gate, but Orks are moving to raid valuable stores nearby. They must be stopped or they will put the Forge at risk again.
9109304	Angel Forge Secure
9109305	With Idranel defeated and Governor Vandis deposed, you have secured access to Angel Forge. There, you can manufacture the weapons needed to strike at the Tyranid Hive Fleet. You are a major step closer to victory.
9109306	Chapter Fleet Approaching
9109307	Gabriel Angelos and the Blood Ravens Fleet are mere days away from the sub-sector, where they can use the data and weapons you have obtained to attack the Hive Fleet. You must hold the sector until they arrive.
9109308	Secure assets across the sector
9109309	Hold out until the fleet arrives.
9109310	The Warboss
9109311	You have located Warboss Bonesmasha, the mighty Ork who has led the Greenskin invasion of Calderis and Typhon. Strike at him to end that threat once and for all.
9109312	Complete "Raid Against the Warboss"
9109313	The Avatar of Khaine
9109314	The mad Eldar have summoned the daemonic Avatar on Typhon. This fiery incarnation of an alien God is their ultimate weapon.
9109315	Complete "The Wailing Doom"
9109316	Chapter Fleet Lost
9109317	The Hive Mind has blocked Gabriel Angelos and his fleet from emerging from the Warp. This is a great blow to the Blood Ravens, but has forced the Hive Fleet into a vulnerable position.
9109318	You have one chance to deliver a killing blow to the central Hive Ship while it feeds on Typhon. You will strike at the base of the great capillary tower it feeds from and deliver the poison manufactured at Angel Forge. Imperial Guard veterans from Meridian will provide support, but this is the ultimate battle.
9109319	Complete "The Last Stand"
9109320	Calderis Update
9109321	Typhon Update
9109322	Meridian Update
9109325	Holo-field
9109326	Camouflages units in an area for a period of time.
9109327	Click and target area
9109329	Click and target enemy vehicle
9109330	And They Shall Know No Fear
9109331	Temporarily receive less damage, knockback enemy melee units and gain suppression immunity, but move more slowly. (Damage to the squad charges this ability.)
9109332	Click to activate
9109334	Kustom Shoota
9109337	Click to activate
9109346	Ork Invasion
9109347	Calderis is currently facing a massive Ork invasion that threatens to spill over to the entire sector.
9109348	Stop the Ork Invasion 
9109349	Captain Thule needs you to travel to Typhon to stop the Eldar from stirring up another Ork Invasion.
9109350	Eliminate all insurgents
9109351	Captain Thule needs you to return to Calderis to help protect the capital from a major Ork offensive.
9109352	Protect the Capital
9109353	Tyranid Invasion
9109354	A massive Tyranid hive fleet is descending on the sector. All life will be lost if your strike force doesn't find a way to stop them.
9109355	Secure supply lines on Typhon
9109356	Wait for Chapter Command to respond
9109357	Captain Thule Poisoned
9109358	Captain Thule was grievously wounded in the fight with the Tyranid Warrior. The deadly venom from the Warrior has caused him to slip into a coma.
9109359	Locate the Warrior
9109360	Press the Advantage
9109361	Your initial assault has the Orks scattered and backpedaling. Use this opportunity to press into their flank and secure a vital supply route.
9109362	Hidden Enemy
9109363	Someone appears to be stirring up the Orks and pointing them at vital targets. Finding this hidden enemy is the key to stopping the Ork invasion once and for all.
9109364	Eliminate Skykilla and Gutrencha
9109365	Search for clues
9109366	Eldar Presence
9109367	The Eldar are stirring up the Orks in the sector, and trying to stir up a massive Waaaghh! Why they are doing this is a mystery, but Captain Thule fears the worst.
9109368	Capital Under Siege
9109369	The Orks are attacking the capital on Calderis. The entire planet will fall if you do not stop them.
9109370	Hold the gate
9109371	Thule's Attacker Located
9109372	The Warrior that wounded Davian Thule has been located. Locate it, and destroy it to get a venom sample that may bring Captain Thule out of his coma.
9109373	Eldar Inciting the Orks
9109374	The Eldar are inciting the Orks on Typhon as well. Captain Thule needs you to travel to Typhon and terminate their agent on Typhon.
9109375	Ork Invasion Stirring
9109376	The Orks on Typhon are starting to rally around an assassin known as Bakstabba. This Ork leader must be eliminated before he can rally more Orks to his cause.
9109377	Supply Lines Jeopardized
9109378	An Eldar Ranger is leading raiding parties that are endangering supply lines on Typhon. Eliminate him with extreme prejudice.
9109381	Click to activate
9109395	Toggle On/Off
9109405	Toggle On/Off
9109406	Level 2 Hive
9109413	Witchblade
9109414	Level 2 Teleporta Platform
9109416	Secure Those Strategic Assets
9109417	Most regions contain special strategic assets which you can secure to gain valuable benefits.  This includes unique wargear and abilities, bonuses when completing missions, and extra mission intelligence. 
9109418	There are three types of these assets: Communication Arrays, Automated Foundries, and Imperial Shrines.
9109419	When you secure a strategic assets, the Strike Cruiser deploys generators to power them. These generators remain on the ground after you leave and keep the asset secured.
9109420	The Strike Cruiser can only provide one set of generators per deployment, however. To secure more, you need to return to the map on a later deployment. 
9109421	The enemy may launch an attack on your secured assets, prompting a distress signal for a Defense Mission. Complete these missions before they expire to ensure you do not lose the assets and the benefits it provides. 
9109422	Strategic Assets = Killer Wargear
9109423	The Rosarius, Locator Beacon, and Signum are wargear items granted the first time you secure an Imperial Shrine, Automated Foundry, or Communication Array, respectively.
9109424	Each item grants a powerful ability, but they all have limited uses per deployment. Capture more of the corresponding strategic asset on the planet you are orbiting to have more uses when launching a mission. 
9109425	For example, the Signum grants the Artillery Strike ability. Capturing Communication Arrays on Calderis will boost the number of artillery strikes you can use when on Calderis.
9109426	Communication Arrays grant you many benefits:
9109427	They grant you the Signum, an item that allows you to call in disruptive Artillery Strikes.  The more secured Arrays on a planet, the more uses per deployment.  
9109428	They provide bonus intelligence, such as enemy weaknesses. This intel appears on mission briefings if you control Arrays on that planet. 
9109429	They provide additional ordnance during Defense mission. The more Arrays you have secured across the sector, the more special abilities you will have during Defense missions. 
9109430	Imperial Shrines grant you many benefits:
9109431	They grant you the Rosarius, an item that allows you to make all your squads temporarily invincible.  The more secured Shrines on a planet, the more uses per deployment. 
9109432	They slow the rate at which aliens are able to infest that planet, allowing you to better defend the sector.
9109433	If you secure enough Shrines across all planets, you receive bonus experience upon completing each mission. 
9109434	Automated Foundries grant you many benefits:
9109435	They grant you the Locator Beacon, an item that allows you to deploy turrets during missions.  The more secured Foundries on a planet, the more uses per deployment.
9109436	They contribute to your chance to earn additional deployments in a solar day -- a bonus appears on the debrief screen at the end of a successful mission.
9109437	If you secure enough Foundries across all planets, the requirements for earning extra deployments is reduced for all missions. 
9109438	Communication arrays are ancient relics that can broadcast signals across an entire continent. Capturing a communication array provides several benefits that will help you in the campaign. To secure the array, select a squad and right click on the array. 
9109439	Generators
9109440	You have deployed generators around the communication array you just secured. These generators power the array and keep it under your control. You can only deploy generators once per mission, so you won't be able to secure additional strategic objectives until your next mission.
9109441	You have acquired a Signum. A Signum allows you to call in artillery strikes from nearby Imperial Guard batteries. Capturing additional arrays on this planet will allow you to call in additional strikes per mission when on this planet. You can equip the Signum when you return to the strike cruiser.
9109442	Additional Benefits
9109443	Communication arrays provide you with additional intel in mission briefings. The more arrays you control, the more intel you will receive. Controlling numerous arrays across all planets also increases available ordnance during defend missions.
9109444	Imperial shrines are temples dedicated to the Emperor of Man. They channel the powerful psychic energies that are generated by the devotion of Imperial citizens. Capturing a shrine will offer many benefits over the course of the campaign. To secure the shrine, select a squad and right click on the shrine.
9109445	You have deployed generators around the shrine you just secured. These generators power the shrine and keep it under your control. You can only deploy generators once per mission, so you won't be able to secure additional strategic objectives until your next mission.
9109446	You have acquired a Rosarius. The Rosarius is a holy relic and offers temporary invulnerability. Capturing additional shrines on this planet will allow you to use the Rosarius more than once per mission on this planet. You can equip the Rosarius when you return to the strike cruiser.
9109447	Imperial shrines provide you with multiple benefits. Shrines reduce the rate that enemies can invade the planet, and reduce the effects of their invasion. Controlling several shrines also provides an experience bonus at the end of each mission.
9109448	Automated foundries are prized relics from the past that are capable of mass production on a scale that dwarfs current technology. Capturing a foundry provides several benefits that will help you in the campaign. To secure the foundry, select a squad and right click on the foundry.
9109449	You have deployed generators around the foundry you just secured. These generators power the foundry and keep it under your control. You can only deploy generators once per mission, so you won't be able to secure additional objectives until your next mission.
9109450	You have acquired a Locator Beacon. Locator Beacons allow you to call down automated turrets. Capturing additional foundries on this planet will allow you use the Locator Beacon additional times in a mission on this planet. You can equip the Locator Beacon when you return to the strike cruiser.
9109451	Automated foundries provide you with a bonus at the end of each mission that makes it easier to gain additional deployments in the same solar day. Multiple deployments in a solar day are your best chance of staying ahead of the enemy, and pushing back the invasion. Controlling multiple foundries will also lower the requirements for multiple deployments.
9109452	The array you've secured is under attack by the enemy. You need to protect the generators that power the array and hold out until the enemy's attack is exhausted.
9109453	The shrine you've secured is under attack by the enemy. You need to protect the generators that power the shrine and hold out until the enemy's attack is exhausted.
9109454	The foundry you've secured is under attack by the enemy. You need to protect the generators that power the foundry and hold out until the enemy's attack is exhausted.
9109455	Defense Ordnance
9109456	You have access to different types of ordnance for defend missions. How many types of ordnance you have depends on the number of Communications Arrays you control. You always have access to automated turrets. Additional arrays will unlock new ordnance types.
9109457	Gabriel Angelos
9109458	Right-click to have infantry enter this structure.
9109459	Right-click to have infantry enter this structure.
9109460	Right-click to have infantry enter this structure.
9109461	Right-click to have infantry enter this structure.
9109462	Right-click to have infantry enter this structure.
9109463	Right-click to have infantry enter this structure.
9109464	Ork Structure
9109465	Ork Structure
9109466	Ork Structure
9109467	Ork Guard Tower
9109468	Ork Structure
9109469	Ork Guard Tower
9109470	Choppa
9109471	Tyranid Invisible Warrior
9109472	 
9109473	 
9109474	Force Commander
9109475	Terminator Squad
9109476	Infantry
9109477	Infantry
9109478	Foundry Bonus
9109479	Each Automated Foundry secured on this planet adds to your overall mission performance.
9109480	Bonus Deployment
9109481	Achieve this mission performance to be awarded an extra deployment for this campaign day.
9109484	Astronomic Array
9109485	Power Generator
9109486	Secures the nearby strategic asset
9109487	Blood Ravens
9109488	Blood Ravens Chapter
9109489	Dark Angels
9109490	Dark Angels Chapter
9109491	White Scars
9109492	White Scars Chapter
9109493	Space Wolves
9109494	Space Wolves Chapter
9109495	Imperial Fists
9109496	Imperial Fists Chapter
9109497	Blood Angels
9109498	Blood Angels Chapter
9109499	Iron Hands
9109500	Iron Hands Chapter
9109501	Ultramarines
9109502	Ultramarines Chapter
9109503	Salamanders
9109504	Salamanders Chapter
9109505	Raven Guard
9109506	Raven Guard Chapter
9109507	Black Templars
9109508	Black Templars Chapter
9109509	Bad Moonz Clan
9109510	Bad Moonz
9109511	Death Skulls Clan
9109512	Death Skulls
9109513	Evil Sunz Clan
9109514	Evil Sunz
9109515	Goffs Clan
9109516	Goffs
9109517	Blood Axes Clan
9109518	Blood Axes
9109519	Snake Bites Clan
9109520	Snake Bites
9109521	Goldtoofs Warband
9109522	Goldtoofs
9109523	Bigchoppaz Warband
9109524	Bigchoppaz
9109525	Speed Freak Kult
9109526	Speed Freaks
9109528	Ulthwé
9109529	Craftworld Ulthwé
9109530	Iyanden
9109531	Craftworld Iyanden
9109532	Alaitoc
9109533	Craftworld Alaitoc
9109534	Biel-Tan
9109535	Craftworld Biel-Tan
9109536	Saim-Hann
9109537	Craftworld Saim-Hann
9109538	Yme-Loc
9109539	Craftworld Yme-Loc
9109540	Altansar
9109541	Craftworld Altansar
9109542	Lugganath
9109543	Craftworld Lugganath
9109544	Il-Kaithe
9109545	Craftworld Il-Kaithe
9109546	Iybraesil
9109547	Craftworld Iybraesil
9109548	Leviathan
9109549	Hive Fleet Leviathan
9109550	Leviathan Variant
9109551	Hive Fleet Leviathan Variant
9109552	Leviathan Variant 2
9109553	Hive Fleet Leviathan Variant 2
9109554	Kraken
9109555	Hive Fleet Kraken
9109556	Behemoth
9109557	Hive Fleet Behemoth
9109559	Kaelor
9109560	Craftworld Kaelor
9109561	Flesh Tearers
9109562	Flesh Tearers Chapter
9109563	Blood Angels Death Company
9109564	Dark Angels Deathwing
9109565	Crimson Fists
9109566	Crimson Fists Chapter
9109567	Silver Skulls
9109568	Silver Skulls Chapter
9109569	Colossus
9109570	Hive Fleet Colossus
9109571	Hydra
9109572	Hive Fleet Hydra
9109573	Jormungandr
9109574	Hive Fleet Jormungandr
9109575	Tiamet
9109576	Hive Fleet Tiamet
9109577	Ophidia
9109578	Hive Fleet Ophidia
9109579	Ouroboris
9109580	Hive Fleet Ouroboris
9109581	Kraken Splinter Fleet
9109582	Leviathan Splinter Fleet
9109583	Behemoth Splinter Fleet
9109584	Harbinger
9109585	Apophis
9109586	Dagon
9109587	Perseus
9109588	Locust
9109589	Scarabus
9109590	Hive Fleet Harbinger
9109591	Hive Fleet Apophis
9109592	Hive Fleet Dagon
9109593	Hive Fleet Perseus
9109594	Hive Fleet Locust
9109595	Hive Fleet Scarabus
9109596	Behemoth - Prandium Tendril
9109597	Behemoth - Macragge Tendril
9109598	Behemoth - Tyran Tendril
9109599	Behemoth - Thadros Tendril
9109600	Behemoth - Phall Tendril
9109601	Behemoth - Valos Tendril
9109602	Kraken - Ichar Tendril
9109603	Kraken - Devlan Tendril
9109604	Kraken - Darson Tendril
9109605	Kraken - Graia Tendril
9109606	Kraken - Lamarno Tendril
9109607	Kraken - Miral Tendril
9109608	Kraken - Moloch Tendril
9109609	Kraken - Kreel Tendril
9109610	Kraken - Sotha Tendril
9109611	Kraken - Veridian Tendril
9109612	Leviathan - Octavius Tendril
9109613	Leviathan - Gryphonne Tendril
9109614	Leviathan - Tarsis Tendril
9109615	Leviathan - Valedor Tendril
9109616	Leviathan - Capilene Tendril
9109617	Leviathan - Tesla Tendril
9109618	Leviathan - Carpathia Tendril
9109621	Hotkey: %1HOTKEY%
9109622	Warp Field
9109623	Activate a protective shield.
9109624	Click and target ally
9109629	Move Avitus near the beacon
9109630	Angels of Absolution
9109631	Angels of Absolution Chapter
9109632	Angels of Redemption
9109633	Angels of Redemption Chapter
9109634	Angels of Vengence
9109635	Angels of Vengence Chapter
9109636	Marauders
9109637	Marauders Chapter
9109638	Rampagers
9109639	Rampagers Chapter
9109640	Storm Lords
9109641	Storm Lords Chapter
9109642	Angels Encarmine
9109643	Angels Encarmine Chapter
9109644	Angels Sanguine
9109645	Angels Sanguine Chapter
9109646	Angels Vermillion
9109647	Angels Vermillion Chapter
9109648	Blood Drinkers
9109649	Blood Drinkers Chapter
9109650	Red Talons
9109651	Red Talons Chapter
9109652	Brazen Claws
9109653	Brazen Claws Chapter
9109654	Novamarines
9109655	Novamarines Chapter
9109656	White Consuls
9109657	White Consuls Chapter
9109658	Black Consuls
9109659	Black Consuls Chapter
9109660	Preators of Orpheus
9109661	Preators of Orpheus Chapter
9109662	Genesis
9109663	Genesis Chapter
9109664	Revilers
9109665	Revilers Chapter
9109666	Raptors
9109667	Raptors Chapter
9109668	Ravener Tunnel
9109669	Tyranid Tunnel that allows infantry to travel through.
9109670	Ravener Tunnel
9109671	Building
9109672	Move at increased speed for a brief period.
9109673	"Never forget the sacrifices your brothers have made. Their blood is your blood." – From the sermons of Chaplain Mikelus
9109674	MkIIIb Terminator Issue. Integrated into Terminator armor, this mighty power fist delivers devastating strikes against the enemies of man. Effective against infantry and armor alike.
9109679	You have gained a new rank!
9109680	You have earned a new rank!
9109681	You have reached the next rank!
9109682	Your %1RACE% rank is now:
9109683	Your %1RACE% rank is now:
9109684	Your %1RACE% rank is now:
9109685	Your %1RACE% rank is now:
9109686	Your %1RACE% rank is now:
9109687	Your %1HERO% is now:
9109688	Rank %1RANK_NUM%: %2RANK_NAME%
9109689	Your %1SQUADS% army now equips:
9109690	Your %1SQUADS% now equip:
9109691	%1WARGEAR%
9109693	Witchblade
9109695	Runes of Reaping
9109696	Capillary Tower
9109697	Capillary Tower
9109698	Capillary Tower
9109700	Blood Runes
9109702	Runes of Reaping
9109705	Grants the Rally ability
9109707	Can hit multiple targets
9109708	Thrown Weapon
9109709	Thrown Weapon
9109710	Thrown Weapon
9109711	Limited Use
9109712	Limited Use
9109713	Limited Use
9109714	Limited Use
9109715	Heals all nearby allies
9109716	Limited Use
9109717	Limited Use
9109718	Thrown Weapon
9109719	Laurels of Command
9109720	Allows reinforcements to arrive via drop pod. In addition to replacing fallen squad members, a drop pod can be a powerful weapon in and of itself, crushing those caught beneath it.
9109721	Damages targets at impact point
9109722	Thrown Weapon
9109723	Can hit multiple targets
9109728	Merciless Strike
9109729	Lash out at a specified target with an explosive short-ranged melee attack.
9109730	Lash out at a specified target with an explosive short-ranged melee attack.
9109731	Click and target location
9109732	Assault Jump
9109733	Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units.
9109734	Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units.
9109735	Click and target area
9109736	Cyclone Missile Launcher
9109737	Auxiliary Weapon
9109738	+1 to Ranged Combat Discipline
9109739	These weapons, fitted to the ancient and mighty suits of Tactical Dreadnought Armor, are essentially large racks of missiles – enabling the Terminator Marine to engage vehicular and infantry targets.
9109740	Dawn of War II uses the free Games for Windows - LIVE service for all in-game networking and community features.
9109741	With Games for Windows - LIVE, you get an online identity - called a gamertag - and a friends list that works across multiple LIVE-enabled games.  You can easily find and communicate with your friends online with text and voice chat.  Earn achievements and Gamerscore that lets you track and compare your accomplishments.  Play multiplayer games with your friends, or play against new opponents online using TrueSkill™ matchmaking.
9109742	To save your progress in Dawn of War II, you must create a profile.
9109743	Relic Entertainment recommends that you create a LIVE-enabled profile to get the richest in-game experience. If you don't create a LIVE-enabled profile, you will still be able to save your game with a local profile, but you will not enjoy the benefits of being connected which include earning achievements and playing online.
9109744	Create a profile now
9109749	--RICH PRESENCE XLAST
9109750	-- Campaign
9109751	{(C)PRES_CTX_CAMPAIGN_NAME}, Level {(P)PRES_PROP_CAMPAIGN_LEVEL}
9109752	Day {(P)PRES_PROP_DAY_NUMBER} - {(C)PRES_CTX_CAMPAIGN_STATUS}
9109753	-- Idle
9109754	Idle
9109755	-- Main Menu
9109756	Main Menu
9109757	--Ranked Game
9109758	Ranked Game
9109759	Level {(P)PRES_PROP_TRUESKILL_LEVEL}
9109760	Skirmish Game
9109761	Multiplayer Game
9109762	{(C)PRES_CTX_VICTORY_CONDITION} - {(C)PRES_CTX_MAP_NAME}
9109763	CTXS_CAMPAIGN_ELDAR- Eldar
9109764	CTXS_CAMPAIGN_ORK - Ork
9109765	CTXS_CAMPAIGN_SPACE_MARINE - Space Marine
9109766	CTXS_CAMPAIGN_STATUS_FIGHTING_ELDAR - Fighting Eldar
9109767	CTXS_CAMPAIGN_STATUS_FIGHTING_ORKS - Fighting Orks
9109768	CTXS_CAMPAIGN_STATUS_SPACE_MARINES - Fighting Space Marines
9109769	CTXS_CAMPAIGN_STATUS_FIGHTING_TYRANIDS - Fighting Tyranids
9109770	CTXS_CAMPAIGN_STATUS_MERIDIAN - Orbitting Meridian
9109771	CTXS_CAMPAIGN_STATUS_TYPHON - Orbitting Typhon
9109772	CTXS_CAMPAIGN_TYRANID - Tyranid
9109773	CTXS_CAMPGAIN_STATUS_CALDERIS - Orbitting Calderis
9109774	CTXS_CAMPGAIN_STATUS_CALDERIS - Victory Point
9109775	(2p) Siwal Frontier
9109776	(2p) Legis High Stratum
9109777	(2p) Green Tooth Jungle
9109778	(6p) Capital Spire
9109779	This will permanently delete this replay file. Are you sure you want to proceed?
9109780	Choose your language
9109783	No Multiplayer Privilege
9109784	Multiplayer privileges have been disabled on your account.
9109785	Level 2 Webway Assembly
9109786	Rank:
9109787	Rank Points Required: %1EXPERIENCE_REQUIRED%
9109788	Rank %1LEVEL%
9109789	Rank %1LEVEL% - %2CLASS%
9109790	Next Rank:
9109791	%1EXP% RP
9109794	Fires a burst of concentrated psy energy at a target
9109795	igguy
9109798	Kustom Shoota
9109799	Notice
9109800	Connection to authentication server has been lost. Please ensure the Steam client is running.
9109801	Notice
9109802	You must be connected to the authentication server to play multiplayer. Please ensure the Steam client is running in online mode.
9109803	Deploy Tarantula
9109804	Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry.
9109805	Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry.
9109806	Click and target location
9109807	Tankbusta Bomb
9109808	Throw a bomb that sticks to wagons. Damages and disables vehicles.
9109809	Throw stickybomb to  damage and disable a vehicle
9109810	Click and target enemy vehicle
9109811	Scout Marine
9109813	Armor
9109814	Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines.
9109820	Power Armor
9109821	You require more Requisition
9109822	You require more Power
9109823	You require more Energy
9109824	Population Capacity Reached
9109825	You require more Waaagh! Stomp and kill!
9109826	You require more Zeal. Exterminate your enemies!
9109827	You require more Psychic Might. Kill your enemies.
9109828	You require more Biomass. Attack your enemies.
9109829	A version of Dawn of War II is currently running. You must close all open instances of Dawn of War II before you can begin the install.
9109830	An error occurred while configuring essential DirectX components. The install cannot continue. Please contact THQ technical support.
9109831	Play Dawn of War II
9109832	Read compatibility notes, game tips, and release notes for Dawn of War II
9109833	Play
9109834	Home Page
9109835	http://www.dawnofwar2.com
9109836	Support
9109837	http://support.thq.com/
9109838	Register
9109839	http://www.dawnofwar2.com/register
9109840	View Readme
9109841	Create and edit skirmish, multiplayer, and single-player maps
9109842	Configuring DirectX
9109843	Creating the installation directory
9109844	Configuring uninstall information
9109845	Installing the Games for Windows - LIVE runtime
9109846	Installing the Microsoft C/C++ runtime
9109847	Installing files
9109848	Installing supplementary documentation
9109849	Configuring the Media Center launcher
9109850	Configuring the Start menu
9109851	Configuring the Windows Firewall
9109852	Configuring the Games Explorer
9109853	Installation complete
9109854	Configuring Rich Save Game support
9109855	Uninstall Dawn of War II
9109856	Launch WorldBuilder
9109857	Configuring available content
9109858	Uninstall
9109859	Creating file: %1FILE_NAME%
9109860	Removing file: %1FILE_NAME%
9109861	Patching file: %1FILE_NAME%
9109862	Creating directory: %1DIR_NAME%
9109863	Removing directory: %1DIR_NAME%
9109864	Installing the Steam client
9109866	Do you wish to keep this new resolution setting?
9109867	Multiplayer privileges have been disabled on your account. Would you like to play a Single Player Campaign?
9109868	Offline Warning
9109869	No achievements can be earned with an offline profile. Create a free LIVE profile to earn achievements and access online features.  Would you like to create one now?
9109871	Khaine's Wrath
9109872	Decimate enemies in close proximity to the Avatar.
9109873	Click to activate
9109874	Use Windows Default
9109875	Heavy Bolter Turret
9109876	Suppresses infantry
9109877	Heavy Bolter Turret
9109878	Building
9109879	Tyranid Ripper
9109880	Spawns a Seer Council at your HQ.
9109881	Summon Seer Council
9109882	Guardian Armor
9109883	Guardian Armor
9109884	Guardian Armor
9109885	Guardian Armor
9109886	Guardian Armor
9109887	Guardian Armor
9109888	Guardian Armor
9109889	Guardian Armor
9109890	Guardian Armor
9109891	Guardian Armor
9109892	Guardian Armor
9109893	Guardian Armor
9109894	Guardian Armor
9109895	Guardian Armor
9109896	Guardian Armor
9109897	Setting up installer…
9109898	Uninstalling previous installation
9109899	Completed removing old version
9109900	Play Dawn of War II
9109901	Read about compatibility and known issues for Dawn of War II
9109902	Failed
9109903	%i.%i GB
9109904	%i MB
9109905	%i.%i
9109906	Select the folder you would like to install to
9109907	Installation was cancelled
9109908	Guardian Armor
9109909	Guardian Armor
9109910	Guardian Armor
9109911	Guardian Armor
9109912	Guardian Armor
9109913	Guardian Armor
9109914	Guardian Armor
9109915	Guardian Armor
9109916	Guardian Armor
9109917	Carnifex Claws
9109918	Astartes MK Vb
9109919	340 Damage
9109920	Guardian Armor
9109921	Guardian Armor
9109922	Guardian Armor
9109923	Tyrant Talons
9109924	Tyrant Talons
9109925	Tyrant Talons
9109926	Tyrant Talons
9109927	Venom Cannon
9109928	Astartes MK Vb
9109929	340 Damage
9109930	Venom Cannon
9109931	Venom Cannon
9109940	Windows Vista™ users that do not have Administrator access, must have UAC (User Account Control) active in order to install Dawn of War II.
9109951	Assault Cannon Barrage
9109952	Cover an area with a devastating hail of high-explosive shells.
9109953	Cover an area with a devastating hail of high-explosive shells.
9109954	Click and target location
9109955	Deactivate Ancient Defender ability
9109956	Assault Cannon Barrage
9109957	Cover an area with a devastating hail of high-explosive shells.
9109958	Cover an area with a devastating hail of high-explosive shells.
9109959	Click and target location
9109960	Assault Cannon 
9109961	Thunder Hammer and Storm Shield
9109962	Cyclone Missile Launcher
9109963	An updated version of Dawn of War II is now available. You must start the Steam client (in online mode) to auto-update before attempting to connect to Games for Windows – LIVE.
9109966	+1 Will Combat Discipline
9109967	+1 to Strength Combat Discipline
9109968	+1 to Strength Combat Discipline
9109969	Flame Weapon
9109970	Explosive
9109971	+1 to Stamina Combat Discipline
9109972	+1 to Strength Combat Discipline
9109973	+2 to Will Combat Discipline
9109974	+1 Will Combat Discipline
9109975	Maximum of %1CAP% %2UNIT%
9109976	-%1VALUE% Armor Rating
9109977	-%1VALUE% Armor Rating to all nearby allies
9109978	Repair
9109979	Repairs allied vehicles and structures.
9109980	Click and target allied vehicle
9109981	Repair
9109982	Repairs allied vehicles and structures.
9109983	Click and target allied vehicle or structure
9109984	Fire a cluster of missiles to damage all targets in a large area.
9109985	Repair
9109986	Repairs allied vehicles and structures.
9109987	Click and target allied vehicle or structure
9109988	Click and target area
9109989	Git Wrencha's Ladz
9109990	Git Wrencha's Ladz Warband
9109995	Shuriken Catapult
9109996	Shuriken Catapult
9109997	Shuriken Catapult
9109998	Shuriken Catapult
9109999	BLA H BLAH
9110003	Toggle On/Off
9110008	Primarch
9110010	Tactical Dreadnought Issue
9110011	Power Generator
9110012	Build this for additional power resource
9110013	Click to deploy
9110014	Activated Power Node
9110018	Does not require reloading
9110019	Reduced Rate of Fire
9110020	+1 to Strength Combat Discipline
9110021	+1 to Strength Combat Discipline
9110022	+1 to Stamina Combat Discipline
9110023	+1 to Ranged Combat Discipline
9110024	Weapon has a Setup Time
9110025	Reloads Less Frequently
9110026	+1 to Strength Combat Discipline
9110027	+2 to Strength Combat Discipline
9110028	+1 to Strength Combat Discipline
9110029	+1 to Strength Combat Discipline
9110030	+1 Will Combat Discipline
9110031	+1 to Stamina Combat Discipline
9110032	+1 to Strength Combat Discipline
9110033	+1 to Strength Combat Discipline
9110034	Teleport
9110035	Teleport to the designated location.
9110036	Teleport to the designated location.
9110037	Click and target area
9110040	Rank Points:
9110043	Suppresses Enemies
9110044	Bolt Pistol
9110045	Reloads Less Frequently
9110046	Level 3 Webway Assembly
9110047	Energy Field
9110048	Energy Field absorbs damage while active.
9110049	StringID 0 not found.
9110050	Holofield
9110051	Holofield Upgrade
9110052	Adrenal Glands
9110053	Public Games List
9110054	LAN Games List
9110056	Blind Grenade
9110057	Throw grenade to temporarily stun enemy units, preventing them from moving or firing.
9110058	Throw grenade to temporarily stun enemy units, preventing them from moving or firing.
9110059	Click and target location
9110060	Basic infantry of feral Orks.
9110061	Feral Ork Boyz
9110062	Feral Boyz
9110063	Ork Mob
9110064	Enable this option to improve the quality of visual effects like smoke, explosions and weapons fire. Requires extra video memory.
9110065	Reloads Less Frequently
9110066	Reloads Less Frequently
9110067	Can fire while moving
9110068	Deff Dread Miniboss
9110069	Deff Dread
9110070	Deff Dread
9110071	Deff Dread
9110072	Deff Dread
9110073	Ork Deff Dread
9110074	Ork Deff Dread
9110075	Deff Dread
9110076	Ork Deff Dread
9110077	Enter custom color scheme name:
9110078	Reduced Rate of Fire
9110079	Increased Range
9110080	Capture and Hold Victory Points to Win!
9110081	Upgrade Power Nodes for More Power!
9110082	Increased Range
9110083	Neutral
9110084	Activated
9110085	Upgraded with Power Generators
9110086	Reloads Less Frequently
9110087	Reloads Less Frequently
9110088	Zeal
9110089	Earn Zeal by fighting and killing your enemies.
9110090	Tyranoform
9110091	Cause capillary towers to erupt from the ground, damaging enemies and transforming the area. Provides bonuses to nearby Tyranids.
9110092	Click and target area
9110093	Level 3 Hive
9110094	Soft Particles
9110095	Storm Bolter
9110096	Chapter
9110097	Craftworld
9110098	Hive Fleet
9110099	Clan
9110100	Slugga Boyz Reinforced 'Ard Bitz
9110101	Assault Cannon Barrage
9110102	Cover an area with a devastating hail of shells.
9110103	Cover an area with a devastating hail of shells.
9110104	Click and target location
9110105	Deactivate Ancient Defender ability
9110106	Assault Cannon Barrage
9110107	Cover an area with a devastating hail of high-explosive shells.
9110108	Cover an area with a devastating hail of high-explosive shells.
9110109	Click and target location
9110110	Deactivate Ancient Defender ability
9110111	Dreadnought Assault Cannon
9110115	Right-click to occupy.
9110116	Civilian Structure
9110118	Click to activate
9110119	Click to activate
9110120	Farseer Boss
9110121	Eldar master psyker
9110122	Farseer
9110123	Idranel of Ulthwé
9110124	Farseer
9110125	Shrine Bonus: Effect Reduced by 4
9110126	Shrine Bonus: Effect Reduced by 5
9110127	Shrine Bonus: Effect Reduced by 6
9110128	&nbsp;&nbsp;• 
9110131	Logged in to an Offline account or not logged in
9110132	Logged in but disconnected from LIVE
9110133	Connected to LIVE
9110134	Currently logged in gamertag
9110135	Explosive
9110136	Proximity Mine 22
9110137	Proximity Mine
9110138	Power Sword
9110141	Artillery Strike
9110142	Call down a barrage from allied Imperial Guard artillery positions. 
9110143	Call down a barrage from allied Imperial Guard artillery positions. 
9110144	Click and target area
9110145	Prerequisites not met.
9110146	Ability is recharging.
9110147	Shoota Boyz Reinforced 'Ard Bitz
9110148	Lootas Bugzappa Armor
9110149	Kommando Squad 'Ard an' Stelfy
9110150	Stormboyz Right Rokkit Gear
9110151	Nob leader Slugga Boyz Snakebite Leathers
9110152	Nob leader Shoota boyz 'Arder dan Ard Bitz
9110153	Nob leader Kommando Squad Kamouflage
9110154	Nob Leader Stormboyz Blitz Nob Armor
9110155	Nob Leader Nob Squad Finest Killin' Armor
9110156	Sergeant
9110157	Sergeant
9110158	Kommando Commander Da Suit of Sabotage
9110159	Warboss Commander Boss's Big Britches
9110160	Slugga Boyz 'Ard Boyz Kustom Kit
9110161	Shoota Boyz 'Ard Boyz Kustom Kit
9110162	Lootas All Da Best Bitz
9110163	Kommando Squad Finest Killin' Armor
9110164	Stormboyz Vulture Plate
9110165	Nob leader Slugga Boyz Nazgrod's War Armor
9110166	Nob leader Shoota Boyz Dakka Armor
9110167	Nob leader Kommando Squad Nitekilla Armor
9110168	Nob Leader Stormboyz Skykilla Armor
9110169	Nob Squad Nazgrod's War Armor
9110170	Kommando Commander Snikrot's Armor Kit
9110171	Warboss Commander Orkamungus' Armor
9110172	Orbital Bombardment
9110173	Call in a massive orbital strike capable of destroying even the heaviest units.
9110174	Call in a massive orbital strike capable of destroying even the heaviest units.
9110175	Click and target area
9110176	Merciless Strike
9110177	Lash out at a specified target with an explosive short-ranged melee attack.
9110178	Lash out at a specified target with an explosive short-ranged melee attack.
9110179	Click and target location
9110180	Camouflage
9110181	Striking while camouflaged will cause surrounding infantry to be suppressed and knocked back.
9110182	Camouflage
9110183	Camouflage
9110184	Hormagaunt Slasher Chittin
9110185	Termagant Critter Chittin
9110186	Warrior Hardened Chittin
9110187	Ravener Slither Chittin
9110188	Zoanthrope Levitation Chittin
9110189	Lictor Stalker Chittin
9110190	Carnifex Thornback Carapace
9110191	Ravener Commander Scything Carapace
9110192	Lictor Commander Vanguard Carapace
9110193	Hive Tyrant Commander Overfiend Carapace
9110194	Hormagaunt Swarmer Chittin
9110195	Termagant Brood Chittin
9110196	Warrior War Skeleton
9110197	Ravener Burrower Chittin
9110198	Zoanthrope Conduit Exoskeleton
9110199	Lictor Mantis Chittin
9110200	Carnifex Venomspitter Carapace
9110201	Ravener Commander Tunneling Carapace
9110202	Lictor Commander Ghost Carapace
9110203	Hive Tyrant Commander Hive Lord Exoskeleton
9110204	Scout Rare Armor
9110205	Tactical Marine Mail of Zeal
9110206	Devastator Armor of the Crusader
9110207	Assault Marine Blood of Martyrs
9110208	Sergeant Armor of Victory
9110209	Apothecary Armature of Zeal
9110210	Techmarine Armor of the Crusader
9110211	Force Commander Mail of the Immortals
9110212	Tactical Marine Rare Armor
9110213	Devastator Rare Armor
9110214	Assault Marine Rare Armor
9110215	Force Commander Holy Mantle of Elizor
9110216	Terminator Armor of Azariah
9110217	Sergeant Hauberk of Faith
9110218	Tactical Marine Armor of Victory
9110219	Scout Epic Armor
9110220	Devastator Unwavering Warrior
9110221	Sergeant Cuirass of Prathios
9110222	Force Commander Favored of Bardiel
9110223	Sergeant Holy Mantle of Elizor
9110224	Scout Garb of Kuros
9110225	Techmarine Mail of Zeal
9110226	Sergeant Favored of Bardiel
9110227	Devastator Epic Armor
9110228	Scout Angel of Silence
9110229	Assault Marine Mantle of Calderis
9110230	Apothecary Armor of Victory
9110231	Force Commander Commander Armor
9110232	Tactical Marine Epic Armor
9110233	Assault Marine Epic Armor
9110234	Sergeant Mercy of Russ
9110235	Devastator Cuirass of Prathios
9110236	Tactical Marine Barding of Ultramar
9110237	Assault Marine Favored of Bardiel
9110238	Terminator Crusade Eternal
9110239	Sergeant Abjuration of Fear
9110240	Force Commander Gabriel's Armor
9110241	Guardian Defender Armor
9110242	Guardian Shuriken Cannon Defender Armor
9110243	Ranger Longwalker Armor
9110244	Howling Banshee Deathcry Armor
9110245	Warp Spider Mantle of War
9110246	Guardian Brightlance Defender Armor
9110247	Guardian D-Cannon Defender Armor
9110248	Warlock War Armor of Fiery Retribution
9110249	Seer Council War Armor of Fiery Retribution
9110250	Banshee Exarch Favored of Morai-Heg
9110251	Warp Spider Exarch Mantle of War
9110252	Warp Spider Commander Armor of Glorious Battle
9110253	Warlock commander Unpitying Mantle of the Warseer
9110254	Farseer Commander Rune Armor of Isha
9110255	Guardian Storm Armor
9110256	Guardian Shuriken Cannon Storm Armor
9110257	Ranger Runewoven Chameleoline
9110258	Howling Banshee Swordmaiden of Khaine
9110259	Warp Spider Armor of the Unfearing Spider
9110260	Guardian Brightlance Storm Armor
9110261	Guardian D-Cannon Storm Armor
9110262	Warlock War Armor of Fiery Retribution
9110263	Seer Council Unyielding Armor of the Warlock
9110264	Banshee Exarch Blessed Garb of Jain Zar
9110265	Warp Spider Exarch Carapace of the First Spider
9110266	Warp Spider Commander Carapace of the Infinite
9110267	Warlock commander Witchwar Armor
9110268	Farseer Commander Rune Armor of Khaine
9110269	Shockwave attack
9110270	Use this to fire an 8 second fuse bomb
9110271	The boss's timed explosive attack
9110272	NOT USED - BUG IF SEEN
9110273	Purification Vials
9110276	Drop Pod
9110277	Deliver a Tactical Squad via drop pod and reinforce any nearby squads.
9110278	Click and target an area
9110279	Level 2 Stronghold
9110280	Orbital Bombardment
9110281	Call in a massive orbital strike capable of destroying even the heaviest units.
9110282	Target area
9110283	Level 3 Stronghold
9110284	Focus Fire
9110285	Increase weapon damage but no longer cause suppression for the ability's duration.
9110286	Click to activate
9110287	Targeter
9110288	Sprint
9110289	Gain increased movement speed for the duration of the ability.
9110290	Click to activate
9110291	Kick Client
9110292	Scout Unerring Retribution
9110293	Melta Bomb
9110294	Throw a Melta Bomb, a charge effective at destroying vehicles or other large targets. Deals high damage and temporarily immobilizes target.
9110295	Click and target enemy vehicle
9110296	Thunder and Lightning
9110297	Repair
9110298	Repairs allied vehicles and structures.
9110299	Click and target allied vehicle or structure
9110300	Infiltrate
9110301	Become invisible.  Attacking, using abilities or getting too close to enemy troops will reveal the squad.
9110302	Toggle on/off
9110303	Sniper Rifle
9110304	Shotgun
9110305	Cyclone Missile Barrage
9110306	Fire a cluster of missiles to damage all targets in a large area.
9110307	Click and target an area
9110308	(6p) Argus Desert Gate
9110309	(6p) Capital Spire
9110310	Chain Sword
9110313	%2name%
9110314	(2p) Green Tooth Jungle
9110315	(2p) Legis High Stratum
9110316	Kick %1name%
9110317	(6p) Siccaris Plateau
9110318	(2p) Siwal Frontier
9110319	Kick %2name%
9110320	Unknown Map
9110321	Orbital Bombardment
9110322	Call in a massive orbital strike capable of destroying even the heaviest units.
9110323	Click and target area
9110324	You have successfully joined a co-operative session with %1PLAYERNAME%.
9110325	%1PLAYERNAME% must choose a campaign.
9110326	Teleport
9110327	Teleport to the designated location.
9110328	Teleport to the designated location.
9110329	Click and target area
9110330	Consume mass quantities!
9110331	Tyranid Warrior
9110332	Warrior
9110333	Tyranicus Gladius
9110334	Assault Jump
9110335	Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units.
9110336	Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units.
9110337	Click and target area
9110338	Assault Jump
9110339	Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units.
9110340	Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units.
9110341	Click and target area
9110342	Assault Jump
9110343	Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units.
9110344	Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units.
9110345	Click and target area
9110346	Assault Jump
9110347	Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units.
9110348	Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units.
9110349	Click and target area
9110350	Teleport
9110351	Teleport to the designated location.
9110352	Teleport to the designated location.
9110353	Click and target area
9110354	Teleport
9110355	Teleport to the designated location.
9110356	Teleport to the designated location.
9110357	Click and target area
9110358	Teleport
9110359	Teleport to the designated location.
9110360	Teleport to the designated location.
9110361	Click and target area
9110362	Teleport
9110363	Teleport to the designated location.
9110364	Teleport to the designated location.
9110365	Click and target area
9110366	Teleport
9110367	Teleport to the designated location.
9110368	Teleport to the designated location.
9110369	Click and target area
9110370	Teleport
9110371	Teleport to the designated location.
9110372	Teleport to the designated location.
9110373	Click and target area
9110376	Leads to the Array
9110377	Threat to Angel Forge
9110378	arm_farse_armour_of_fortune
9110379	Custom
9110380	Drop Pod
9110381	Drop Pod
9110382	Orbital Bombardment
9110383	Call in a massive orbital strike capable of destroying even the heaviest units.
9110384	Click and target area
9110385	Drop Pod
9110386	Deliver a Tactical Squad via drop pod and reinforce any nearby squads.
9110387	Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant.
9110388	Click and target area
9110389	Weapon is setup.
9110390	To help identify your friend's units, their squads will have a reversed color scheme. But fear not, you are all Blood Ravens!
9110391	Tarkus (with Trait)
9110394	Ranged Piercing
9110395	Ranged Piercing
9110396	Color Scheme Name
9110397	Limit Reached
9110398	You've reaching the maximum number of custom color schemes you can save. Please delete some before you can save more.
9110399	Cannot Delete
9110400	Please select a custom color scheme. You cannot delete predefined color schemes.
9110401	Confirm Delete
9110402	Are you sure you wish to delete this color scheme?
9110405	Vanguard
9110406	Artificer Armor
9110407	Crush the Enemy
9110408	Complete Campaign on Primarch difficulty in Dawn of War II. 
9110409	The Avatar of Khaine
9110410	Complete "The Wailing Doom" in Dawn of War II.  
9110411	The Warboss
9110412	Complete "Raid Against the Warboss" in Dawn of War II.
9110413	Assault Leap
9110414	Soar through the air and land with a high impact throwing nearby units.
9110415	Click and target area
9110416	Vanguard
9110417	Secures Power Node and allows the construction of Power Generators.
9110418	Secures Power Node and allows the construction of Power Generators.
9110419	Secures Power Node and allows the construction of Power Generators.
9110420	Secures Power Node and allows the construction of Power Generators.
9110421	Taurans
9110422	Tarkus (with Trait)
9110428	Click to activate
9110430	Battle Cry
9110431	Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage.
9110432	Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage.
9110433	Click to Activate
9110434	Must have Wrath of the Blood Ravens upgrade
9110435	Battle Cry
9110436	Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage.
9110437	Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage.
9110438	Click to Activate
9110439	Must have Wrath of the Blood Ravens upgrade
9110440	Earn Waaagh! by fighting and killing your enemies.
9110441	Earn Psychic Might by fighting and killing your enemies.
9110442	Earn Biomass by fighting and killing your enemies.
9110443	Burrow Trap
9110444	Angel Gate Control Tower
9110445	+1 to Ranged Combat Discipline
9110446	Confirm Replace
9110447	The name you entered already exists. Are you sure you want to replace the existing color scheme with this one?
9110448	Sergeant Tarkus is a veteran of countless campaigns and is effective on the front lines, drawing enemy fire and using his tactical experience to soak up damage.
9110449	Marine Tarkus
9110450	Tarkus
9110451	Terminator Squad
9110452	Explosive
9110453	Primary
9110454	Secondary
9110455	Trim
9110456	Accessory
9110457	Coal Black
9110458	Leviathan Black
9110459	Charadon Granite
9110460	Astronomican Grey
9110461	Light Grey
9110462	Dheneb Stone
9110463	Bone
9110464	Khemri Brown
9110465	Ork Leather
9110466	Calthan Brown
9110467	Iyanden Darksun
9110468	Tau Sept Ochre
9110469	sergeant
9110470	Blood Raven Red
9110471	Mechrite Red
9110472	Macharious Solar Orange
9110473	Gretchin Green
9110474	Knarloc Green
9110475	Orkhide Shade
9110476	Blue
9110477	Mordian Blue
9110478	Necron Abyss
9110479	Fenris Blue
9110480	Adeptus Battlegrey
9110481	Hormagaunt Purple
9110482	Leviathan Purple
9110483	Tallarn Flesh
9110484	Abyss Green
9110485	Abyss Red
9110486	Abyss Blue
9110487	Test Bug Green
9110488	Metallic Gold
9110489	Metallic Silver
9110490	Metallic Red
9110491	Metallic Blue
9110492	Metallic Green
9110493	Iron
9110494	Test Spectral Blue
9110495	Ulthwe
9110499	Darkangels
9110505	No Badge
9110506	IG 85th Vendoland
9110507	Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry.
9110508	Click and target location
9110509	Blood Angels
9110510	Test yourself against the mightiest of enemies.
9110511	Call Drop Pod
9110512	Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant.
9110513	Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant.
9110514	Click and target area
9110515	Tenticle Pink
9110516	1
9110517	2
9110518	3
9110519	4
9110520	Master-Crafted Frag Grenade
9110521	Throw anti-infantry explosive that deals good damage regardless of cover.
9110522	Throw anti-infantry explosive that deals good damage regardless of cover.
9110523	Click and target location
9110524	The name was empty. Please enter a valid name for your color scheme.
9110525	Dried Blood
9110526	Swamp Green
9110527	Scale Turquoise
9110528	Glacier Blue
9110529	Golden Purple
9110530	Bronze
9110531	Metallic Yellow
9110532	Metallic Orange
9110533	Abyss Yellow
9110534	Abyss Purple
9110535	Abyss Magenta
9110536	Abyss Orange
9110537	Crystal Blue
9110538	Platinum
9110539	Void Blue
9110540	Insect Green
9110541	Spectral Blue
9110542	Each mine explodes in a cloud of poisonous acidic spores when detonated.
9110543	Spore Mines
9110544	Infantry
9110545	Explosive unit
9110546	Tyranid Ripper
9110547	Prism Cannon
9110548	NPC Predator Autocannon
9110549	Notice
9110550	You have been pulled back to game setup by the host
9110551	Each mine explodes in a cloud of poisonous acidic spores when detonated.
9110552	Spore Mines
9110553	Spore Mines
9110554	Infantry
9110555	Explosive unit
9110556	Spore Mine
9110557	Spore Mine
9110558	Spore Mine
9110559	Soft Particles can't be enabled with the currently installed version of drivers for the graphics card, please install the latest version.
9110560	You cannot edit a predefined color scheme. You first need to create/select a custom color scheme. Please enter a name for a custom color scheme to be created.
9110561	Aiming? Wotz Dat?
9110562	Suppress target squad but renders shootas immobile for a period of time.
9110563	Click and target enemy
9110564	Big Shoota
9110569	Cluster Mines
9110570	Level 2 Stronghold
9110571	You must take more damage.
9110572	Ranged Piercing
9110573	The game name you have provided is invalid.
9110574	Assault Cannon Barrage
9110575	Cover an area with a devastating hail of high-explosive shells.
9110576	Click and target location
9110577	Assault Cannon 
9110578	Level 2 Hive
9110579	Level 3 Hive
9110580	Powerblades
9110581	%1LEVEL% %2BASICTXT%
9110582	Heavy Bolter Turret
9110583	Suppresses infantry
9110584	Heavy Bolter Turret
9110585	Building
9110586	Use beacon to precision drop Tarantula sentry guns. These heavy bolter turrets damage and suppress enemy infantry.
9110587	Click an area then drag and click
9110588	Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry.
9110589	Click an area then drag and click
9110590	Deploy mines at the designated location. Enemy troop proximity triggers the mines.
9110591	Deploy mines at the designated location. Enemy troop proximity triggers the mines.
9110592	Click and target area
9110593	Click and target area
9110594	Deploy mines at the designated location. Enemy troop proximity triggers the mines.
9110595	Deploy mines at the designated location. Enemy troop proximity triggers the mines.
9110596	Cluster Mines
9110597	Cluster Mines
9110598	Artificer Wargear Set
9110599	Chapter Command Wargear Set
9110600	Destroyer Wargear Set
9110601	Sternguard Wargear Set
9110602	Vanguard Wargear Set
9110603	Sniper Wargear Set
9110604	Deathwatch
9110605	Relic
9110608	Tyrant Talons
9110609	Increase power resource rate
9110610	Increase power resource rate
9110611	Increase power resource rate
9110612	Intense Multiplayer Action -- Face off against 2-6 of your friends via LAN or internet play using Games For Windows - LIVE exclusive TrueSkill™ matchmaking system.
9110613	Four unique races to command -- Lead the Space Marines, Orks, Eldar, or Tyranids to victory in multiplayer, and experience the brutal carnage and intensity of frontline combat across richly detailed and destructible battlegrounds.
9110614	Full Cooperative Play -- Team up with a friend to defend the galaxy against the most brutal and terrifying force the Warhammer 40,000 universe has seen - the Tyranids.
9110615	Innovative RTS Gameplay -- Lead and develop your squads from raw recruits into the most battle-hardened veterans in the Galaxy. Gain special abilities and equip unique wargear that you can use throughout the campaign to turn the tide of battle.
9110616	Order Now!
9110617	Exit
9110618	Guardian
9110619	Ranger
9110620	Pathfinder
9110621	Dire Avenger
9110622	Wraithlord
9110623	Avatar
9110624	Dawn of War II Multiplayer Demo
9110625	Take command and lead your faction to victory in Relic Entertainment's next generation Real Time Strategy game -- Warhammer 40,000: Dawn of War II.  Download the Dawn of War II Multiplayer Beta and wage war against four unique factions -- the Space Marines, Orks, Eldar, and Tyranids -- and across two detailed maps.
9110626	From the battle standard of the Blood Ravens to a mighty heavy bolter and a deadly chainsword, these five exclusive pieces of wargear give all your squads the edge against their countless enemies. Also includes an exclusive multiplayer map, the Marauders armor pattern, and four additional army painter colors.
9110627	Equip your Force Commander with two unique armors, power fist, bolt pistol, plasma gun and iron halo. In either ranged or close combat, you will lead your force to victory. Also includes the Revilers and Angels Sanguine armor patterns, and eight additional army painter colors.
9110628	Sergeant Avitus wields the heaviest weapons in the Space Marine arsenal. Equip him with this unique armor, heavy bolter and missile launcher, and exterminate the xenos! Also includes the Novamarines armor pattern, and four additional army painter colors.
9110629	Sergeant Tarkus leads his Tactical Marines into the fires of battle, shrugging off massive damage. Arm him with this unique armor, bolter and grenade pack for the battle to come. Also includes the Taurans armor pattern, and four additional army painter colors.
9110630	Sergeant Thaddeus and his Assault Marines soar into battle. Equip him with this unique armor, bolt pistol and chainsword and charge into the heart of the enemy horde. Also includes the Brazen Claws armor pattern, and four additional army painter colors.
9110631	Sergeant Cyrus leads his scouts ahead of the Space Marine strike force, taking out high-value targets. Equip him with this unique armor, sniper rifle and combat shotgun and strike with deadly precision. Also includes the Angels of Redemption armor pattern, and four additional army painter colors.
9110634	Battle Cry
9110635	Temporarily become immune to knockback and perform Special Attacks with every melee strike. Inspires nearby troops, temporarily increasing their weapon damage.
9110636	Click to activate
9110637	Battle Cry
9110638	Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage.
9110639	Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage.
9110640	Click to Activate
9110641	Must have Wrath of the Blood Ravens upgrade
9110642	CTXS_MAP_FRONT_END - Front End
9110643	CTXS_VICTORY_ANNIHILATION - Annihilation
9110644	Disc Check
9110645	Please insert the original Warhammer® 40,000™: Dawn of War® II disc into your DVD drive.
9110646	Thank you for participating in the Dawn of War II Beta!
9110647	Fatal Error
9110648	Steam must be running in order to play this game.
9110649	Access to this feature requires the full version of Dawn of War II. 
9110650	Not Available
9110651	Foe Smiter
9110652	Bolt Pistol
9110654	A Blood Ravens Sergeant is said to have decapitated a charging Ork Nob with a single shot using only this unassuming bolt pistol. Whether this was an incredibly lucky shot on his part or an example of the power of even the smallest weapons is uncertain.
9110655	Stalwart Companion
9110656	Bolt Pistol
9110658	A Blood Ravens Sergeant is said to have decapitated a charging Ork Nob with a single shot using only this unassuming bolt pistol. Whether this was an incredibly lucky shot on his part or an example of the power of even the smallest weapons is uncertain.
9110659	Rising Fury
9110660	Bolt Pistol
9110662	Famed marksman Elias of the Blood Ravens once felled a hundred Orks with his sidearm after his sniper rifle was damaged in combat. After the battle, the Veteran Sergeant elected to leave his Scout Marines for the assault squad, keeping his sidearm close at hand.
9110663	Unforgiving Truth
9110664	Bolter
9110666	Another product of the forge of Artificer Isaak Jordanos, this bolter is said to be named for the Emperor's holy truth, which destroys all lies. Some whisper, however, that the weapon's true name is "Unforgivable Truth". 
9110667	Terror of Xenos
9110668	Bolter
9110670	Blood Ravens Sgt. Argentus served alongside the Salamanders Chapter during the second Armageddon War. Their artificers gifted him with this bolter, modified to fire deadly Dragonfire bolts.
9110671	Roar of Revelation
9110672	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9110673	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9110674	Combat Shotgun
9110675	Adds 4 slot items
9110676	Takes the first 4 slot items away
9110677	The Arbiters of the Meridian developed a grim practice during the Rodway Uprising. On the night before they were to go on trial, accused agitators would find a shotgun with a single shell in their cells. Fully 50% of those arrested took their own lives rather than face the dubious mercies of the courts.
9110678	Chant of Resolve
9110679	Heavy Bolter
9110681	Devastator Marine Lyonus became famous in the 7th Company of the Blood Ravens for his endless repetition of the Chaplain’s sermon before the battle. Far from a hindrance, this chant became a beacon for his squad – who all imitated the practice after seeing his feats of marksmanship with this heavy bolter.
9110682	Render of Tenacity
9110683	Chainsword
9110684	In the great battle for Kronus, 2nd Company Sergeant Ulyus distinguished himself against the Necron menace, destroying a frightening monstrosity known as a Pariah with his favored chainsword. 
9110685	Stalwart Blade of Champions
9110686	Power Sword
9110689	An early Chapter Master of the Blood Ravens forged this mighty blade, which Davian Thule later wielded during the Dark Crusade on Kronus.
9110690	Ardent Wrath
9110691	Power Sword
9110692	+2 to Strength Combat Discipline
9110695	Forged of night-black metal, this mighty power sword was once said to be a cousin of the Dark Angel grand master Azrael's legendary Sword of Secrets. Curator Molinias, last of the Blood Ravens serfs to promulgate this claim, died during the purge of Cyrene.
9110696	Chorus of Resolve
9110699	Assault Cannon
9110700	Each of this weapon's barrels is engraved with the same grim statement: "Unto death and beyond it, I shall war in the Emperor’s name."
9110701	Righteous Wisdom
9110702	Bolter
9110704	Blood Ravens Sgt. Argentus served alongside the Salamanders Chapter during the second Armageddon War. Their artificers gifted him with this bolter, modified to fire deadly Dragonfire bolts.
9110705	Armor of Ork Purging
9110706	Power Armor
9110707	Engraved with testaments of valor, this power armor only officially entered service during the Kronus campaign. Rumor has it, however, that it awaited the Blood Ravens there, within the reliquary in North Vandea.
9110708	Armature of Zeal
9110709	Power Armor
9110710	The second suit of power armor forged under the guidance of Chaplain Elizur, this armor is engraved with his Sermon of Pain: "Let us feel the pain of living in a corrupt world until my zeal has cleansed it pure in His name."
9110711	Mantle of Holy Fury
9110712	Power Armor
9110713	The second suit of power armor forged under the guidance of Chaplain Elizur, this armor is engraved with his Sermon of Pain: "Let us feel the pain of living in a corrupt world until my zeal has cleansed it pure in His name."
9110714	Faith of Janus
9110715	Power Armor
9110716	Prayer strips sealed to this power armor by Reclusiarch Mikelus read: "I am a Blood Raven, born into the starry sky on wings of hate. Hate for the alien and his opposition to Man. Hate for the treasons of brothers and fathers."
9110717	Carapace of Ork Purging
9110718	Scout Armor
9110719	After his entire squad died in action against the Orks infesting Greenskin Gorge on Typhon, Initiate Narine took a vow of silence on his promotion to Space Marine that endured until his death. His last words were to refuse the mantle of the Tactical Squad to remain as a scout in honor of his lost brothers.
9110720	Brigandine of Swiftness
9110721	Scout Armor
9110722	Marked with seals of honor, this carapace armor is awarded to Blood Ravens scouts on the eve of their ascension to the rank of full battle brothers. The recipients wear the brigandine until their power armor arrives from the chapter armory.
9110723	Plating of the Risen Dead
9110724	Dreadnought Armor
9110725	+1 Will Combat Discipline
9110726	Brother Gronick nearly met his end fighting the Orks besieging Ross Station. The mighty warrior was found barely alive, with both hands clutching a battered chainsword that pierced a Greenskin skull. Installed into a dreadnought sarcophagus, he still serves the Blood Ravens. 
9110727	Techpriests Tomb
9110728	Dreadnought Armor
9110729	+1 Will Combat Discipline
9110730	Brother Gronick nearly met his end fighting the Orks besieging Ross Station. The mighty warrior was found barely alive, with both hands clutching a battered chainsword that pierced a Greenskin skull. Installed into a dreadnought sarcophagus, he still serves the Blood Ravens. 
9110731	Plating of the Determined
9110732	Dreadnought Armor
9110733	Fused by a process lost to the Blood Ravens for two millennia, this adamantium armor plating is reserved for the holy Dreadnoughts allowing the chapter's greatest champions to continue their service to the Emperor.
9110734	Hymn of Ork Purging
9110735	Purity Seal
9110736	"Let your holy light guide my hand toward your foes and my heart toward Terra."
9110737	Prayer of Steel
9110738	Purity Seal
9110739	“Hold onto your righteous hate, my brothers. Let the lives of all aliens end with your blade, the mutant’s cries of pain echo through the halls of the damned and the heretic’s soul be extinguished by your furious retribution.”
9110740	Rite of Holy Fury
9110741	Purity Seal
9110742	“As you once ascended to the Golden Throne on Terra herself, shall we ascend to victory against Mankind’s enemies.”
9110743	Squad Summary
9110744	Wargear acquired:
9110745	2% chance when hit of:
9110746	  • Suppression and Knockback immunity for 8 seconds
9110747	+2 to Stamina Combat Discipline
9110748	+2 to Will Combat Discipline
9110749	Accuracy increased by 20% while under attack
9110750	Enemy melee attacks cause squad to sprint for a short duration
9110751	Each hit taken increases ranged accuracy by +3% for 10 seconds
9110752	+1 to Stamina Combat Discipline
9110753	2% chance when hit of:
9110754	  • Suppression and Knockback immunity for 8 seconds
9110755	Each killed enemy increases the damage taken by nearby Orks for a short duration.
9110756	Each killed enemy increases the damage taken by nearby Orks for a short duration.
9110757	Each killed enemy increases the damage taken by nearby Orks for a short duration.
9110758	Each hit from this weapon raises Melee Skill by 3 for 14 seconds
9110759	+1 to Stamina Combat Discipline
9110760	25% chance on enemy kills to suppress all enemy units near the dead target
9110761	Knockback target when fired from Stealth
9110762	Stun target when fired from Stealth
9110763	+1 to Will Combat Discipline
9110764	Each hit with this weapon gradually increases melee damage resistance
9110767	Charge or Leap attacks stun target
9110770	 #
9110771	+2 to Will Combat Discipline
9110772	+1 to Stamina Combat Discipline
9110775	Steadfast Plating
9110776	Dreadnought Armor
9110777	Each hit taken increases ranged accuracy by +3% for 10 seconds
9110778	Wisdom's Boon
9110779	Dreadnought Armor
9110780	+1 to Will Combat Discipline
9110781	Gladius of Tenacity
9110782	Chainsword
9110783	Each hit with this weapon increases damage resistance by 1.2% for 30 seconds
9110784	Hymn of Purgation
9110785	Purity Seal
9110786	Each killed enemy increases all damage taken by nearby Orks by 10% for 10 seconds
9110787	Armor of Purgation
9110788	Power Armor
9110789	Each killed enemy increases all damage taken by nearby Orks by 15% for 10 seconds
9110790	Carapace of Purgation
9110791	Scout Armor
9110792	Each killed enemy increases all damage taken by nearby Orks by 15% for 10 seconds
9110795	Visit the Dawn of War II Beta forums: community.dawnofwar2.com
9110796	OPTIONAL MISSION
9110797	Optional Target
9110798	Priority Defense
9110799	Optional Defense
9110800	Destroy the Enemy Base
9110801	Destroy the Enemy Generators
9110802	Destroy the Enemy Weapon Emplacements
9110803	Destroy the Enemy Headquarters
9110804	Destroy the Eldar Structures
9110805	Destroy the Warp Generators
9110806	Destroy the Weapons Platforms
9110807	Destroy the Webway Gates
9110808	Destroy the Webway Assembly
9110809	Destroy the Ork Structures
9110810	Destroy the Ork Generators
9110811	Destroy the Ork Turrets
9110812	Destroy the Waaagh! Banners
9110813	Destroy the Teleporta Platform
9110814	Destroy the Tyranid Structures
9110815	Destroy the Synaptic Generators
9110816	Destroy the Hive Nodes
9110817	Destroy the Brood Nests
9110818	Destroy the Tyranid Hive
9110819	Locate and destroy the enemy encampments
9110820	Locate and destroy the Eldar encampments
9110821	Locate and destroy the Ork encampments
9110822	Locate and destroy the Tyranid nests
9110823	Destroy the Enemy Base (%1SOFAR%/%2TOTAL%)
9110824	Destroy the Enemy Generators (%1SOFAR%/%2TOTAL%)
9110825	Destroy the Enemy Weapon Emplacements (%1SOFAR%/%2TOTAL%)
9110826	Destroy the Enemy Headquarters (%1SOFAR%/%2TOTAL%)
9110827	Destroy the Eldar Structures (%1SOFAR%/%2TOTAL%)
9110828	Destroy the Warp Generators (%1SOFAR%/%2TOTAL%)
9110829	Destroy the Weapons Platforms (%1SOFAR%/%2TOTAL%)
9110830	Destroy the Webway Gates (%1SOFAR%/%2TOTAL%)
9110831	Destroy the Webway Assembly (%1SOFAR%/%2TOTAL%)
9110832	Destroy the Ork Structures (%1SOFAR%/%2TOTAL%)
9110833	Destroy the Ork Generators (%1SOFAR%/%2TOTAL%)
9110834	Destroy the Ork Turrets (%1SOFAR%/%2TOTAL%)
9110835	Destroy the Waaagh! Banners (%1SOFAR%/%2TOTAL%)
9110836	Destroy the Teleporta Platform (%1SOFAR%/%2TOTAL%)
9110837	Destroy the Tyranid Structures (%1SOFAR%/%2TOTAL%)
9110838	Destroy the Synaptic Generators (%1SOFAR%/%2TOTAL%)
9110839	Destroy the Hive Nodes (%1SOFAR%/%2TOTAL%)
9110840	Destroy the Brood Nests (%1SOFAR%/%2TOTAL%)
9110841	Destroy the Tyranid Hive (%1SOFAR%/%2TOTAL%)
9110842	Locate and destroy the enemy encampments (%1SOFAR%/%2TOTAL%)
9110843	Locate and destroy the Eldar encampments (%1SOFAR%/%2TOTAL%)
9110844	Locate and destroy the Ork encampments (%1SOFAR%/%2TOTAL%)
9110845	Locate and destroy the Tyranid nests (%1SOFAR%/%2TOTAL%)
9110846	Enemy structures are vulnerable to demolition charges and other explosives.
9110847	Enemy structures are vulnerable to missile launchers.
9110848	Flamers can destroy structures and garrisoned infantry.
9110849	Webway Gates and Webway Assemblies summon additional Eldar enemies.
9110850	Brood Nests and Hives summon additional Tyranid enemies.
9110851	Waaagh! Banners and Teleporta Platforms summon additional Ork enemies.
9110852	Warp Generators enhance nearby Eldar enemies.
9110853	Synaptic Generators enhance nearby Tyranid enemies.
9110854	Generators enhance nearby Ork enemies.
9110855	Search & Destroy
9110856	Several enemy camps are located on the map
9110857	Stronghold
9110858	Enemy forces are fortified in a central location
9110859	Deep Strike
9110860	You deploy in the middle of the enemy camp
9110861	Projects cover for Eldar
9110862	Energy Shield
9110863	Warp Generator
9110864	Enhances nearby Eldar
9110865	Webway Assembly
9110866	Eldar central structure. Summons heavy units.
9110867	Webway Gate
9110868	Summons Eldar units
9110869	Ork Generator
9110870	Enhances nearby Orks
9110871	Teleporta Platform
9110872	Ork central structure. Summons heavy units.
9110873	Waaagh! Banner
9110874	Summons Ork units
9110875	Brood Nest
9110876	Spawns Tyranid units
9110877	Synaptic Generator
9110878	Enhances nearby Tyranids
9110879	Hive
9110880	Tyranid central structure. Summons heavy units.
9110881	Linked players will be on your team in the next game.
9110882	Volunteer to link up.
9110883	Waiting for player…
9110884	Player has left.
9110885	Rank Points Earned!
9110886	Announcements
9110887	News
9110888	Updates
9110889	XP
9110890	February 17th, 2009
9110891	Dawn of War II Released!
9110892	Thank you for purchasing Warhammer 40,000: Dawn of War II.
9110893	"With every alien I kill, I offer praise to you, My Emperor."
9110894	"The true warrior girds himself in faith, and every blow suffered, serves but to temper its steel."
9110895	"Let His Fury touch you and carry you to victory."
9110896	Prayers of retribution are engraved across this holy plating, calling on the brother within the Dreadnought to seek vengeance on those who would return him to the grave.
9110897	Featuring unique heat sinks and holy capacitors, this Dreadnought enclosure is the product of forging techniques known only on Mars itself.
9110898	Said to bear indelible bloodstains of the many Orks killed wearing it, this armor is anathema to that vile species.
9110899	"Be an instrument of Fury and destroy all who stand against Man." -- inscribed across this armor's chest-plate
9110900	Brother Janus of the Blood Ravens 4th Company martyred himself to bring down a savage Greater Knarloc. The death of this Tau war-beast turned the tide of battle and Janus's armor was placed in the chapter reliquary.
9110901	"Yes, run when you are attacked… But do so toward the enemy!" -- From the lessons of Cyrus
9110902	This armor bears a small prayer-mark for every Ork killed by its wearers. There are many marks.
9110903	Play against CPU?
9110904	Prayers of rage and zeal are engraved along this pistol's barrel, put there millennia ago by Artificer Jordanos.
9110905	"Only death may separate me from my sidearm." -- Attributed to Captain Galen of the Imperial Fists
9110906	Once wielded by Librarian Sunnis of the Blood Ravens, this bolter is said to be charged with his wisdom.
9110907	"Let all xenos tremble before the Angels of Death." -- inscribed on this bolter's pommel
9110908	Featuring special baffles and insulation, this shotgun is designed to be used from stealth and deliver a killing blow.
9110909	"So long as His eye is upon us, none shall doubt our zeal." -- Fourth resolution of the faithful
9110910	"So long as His voice is heard, none shall stand before us." --  Third resolution of the faithful
9110911	Blood Raven veteran Brother Alvaro used this blade during the Stand at Gilroy Pass, felling wave after wave of Orks trying to overrun his squad's position.
9110912	"Strength from Wrath" proclaims the inscription on this sword's pommel, at once a prayer to the Emperor and a directive to the wielder.
9110913	"Never shall I falter in carrying out His will." -- Oath of the Champion, Blood Ravens Chapter
9110914	We've detected that this is your first time playing multiplayer. Do you want to try playing an offline game against the CPU?
9110915	Complaints
9110916	Final Mission
9110917	This mission ends the Dawn of War II campaign.
9110918	Kick %1name% (%2TIME%)
9110919	No Level Requirement
9110920	(6p) Typhon Arena
9110921	(2p) Green Tooth Gorge
9110924	Not Used
9110925	Leave party
9110926	Dreadnought
9110927	Performance Results
9110928	Your computer’s performance with these settings should run the game exceptionally well.
9110929	Your computer’s performance with these settings may be unsatisfactory and cause you to slow down all players when playing Multiplayer. Try reducing your current settings to improve performance.
9110930	Your computer’s performance with these settings should run the game well. Reducing your settings may result in improved performance.
9110931	Your computer’s performance with these settings will run the game poorly and cause you to excessively slow down all players when playing Multiplayer. Reduce your current settings to improve performance and also ensure you meet the minimum system requirements to play Dawn of War II.
9110932	Average frame rate
9110933	Maximum frame rate
9110934	Minimum frame rate
9110935	Automatically adjust settings
9110936	Continue with current settings
9110937	Performance Test
9110938	Explosive
9110939	Explosive
9110940	Explosive
9110941	Ranged Piercing
9110942	Ranged Piercing
9110943	Ranged Piercing
9110944	Flame Weapon
9110945	Flame Weapon
9110946	Power Weapon
9110947	Rending
9110948	Explosive
9111007	Power Melee
9111008	Penetrating
9111009	Projectile
9111010	Melee
9111011	Combustion
9111012	Energy
9111170	Bloodletters
9111171	A strong melee unit capable of teleportation through the warp. Has the ability to Warp Shift, which makes the Bloodletter immune to damage, but prevents it from attacking for a short duration.
9111172	Daemon - Fast Attack Melee Infantry
9111173	Bloodletters
9111174	Infantry
9111175	A vehicle daemon that can charge through infantry. Energy is gained from being around melee fighting and Worship.
9111176	Bloodcrusher
9111177	Vehicle
9111178	Chaos Space Marines
9111179	Large walker unit, equipped with an auto-cannon, capable of damaging all target types. Can be upgraded with a Missile Launcher or dual Power Claws.
9111180	Chaos Dreadnought
9111181	Vehicle
9111182	Dedicate to Khorne
9111183	Mark of Khorne
9111184	The Blood God's Mark grants a second close-combat claw and the Blood Rage ability.
9111185	Plague Marines
9111186	Infantry
9111187	Heavy Ranged Infantry
9111188	Durable ranged units that can shoot normally while suppressed. Their deaths heal friendly units and damage enemies. Missile Launcher is effective against vehicles.
9111189	Add Leader
9111192	Chaos Predator
9111193	Vehicle
9111194	Assault Vehicle
9111195	Heavy battle tank. Equipped with ranged weapons that are effective against infantry and vehicles.
9111196	Chaos Predator
9111197	Chaos Dreadnought
9111198	Plague Marines
9111199	Chaos Heretics
9111200	Chaos Heretics
9111201	Infantry
9111202	Light Melee Infantry
9111203	Commander
9111204	Chaos Lord
9111205	Chaos Lord
9111206	Commander
9111207	Chaos Heretic
9111211	AV Buff
9111212	Av Swords
9111213	weapons are effective against vehicles temporarily
9111214	Dedicate to Tzeentch
9111215	Mark of Tzeentch
9111216	Upgrades the Predator's main weapon to a twin-linked lascannon, effective against vehicles. The vehicle is immobile while upgrading.
9111217	Greater Daemon
9111218	An Elite melee unit. Can vomit bile on enemies, project a poison aura and drag enemies towards itself. Upon destruction, its explosion deals damage to enemies and heals allies.
9111219	Great Unclean One
9111220	Great Unclean One
9111221	Daemon
9111222	Lightning Claws
9111223	Paired claws capable of heavily damaging all targets. Also grants the Destructive Strike ability.
9111224	Equip weapon
9111227	Sword of Flame
9111228	Bestows increased melee damage and grants the Coruscating Flame ability, wreathing an ally in a shield of flame.
9111232	Chaos Sorcerer
9111233	Chaos Sorcerer
9111234	Commander
9111235	Commander
9111236	Plague Champion
9111237	Commander
9111238	Plague Champion
9111239	Bile Spewer
9111240	A powerful spewer that spews sticky, caustic bile, weakening and slowing enemies. Grants the Bilious Discharge ability.
9111241	Equip weapon
9111286	Chaos Heavy Infantry
9111287	Plague Marines
9111288	Daemonic Steed
9111289	Bloodcrusher
9111292	Chaos Predator
9111293	Chaos Heavy Tank
9111296	Chaos Dreadnought
9111297	Chaos Walker
9111298	Bloodletters
9111299	Daemons of Khorne
9111300	Chaos Light Infantry
9111301	Chaos Heretics
9111308	Blight Grenades
9111309	Gas grenades that slow and damage all units in the targeted area.
9111317	Level 2 Webway Assembly
9111319	Equip weapon
9111320	Equips four squad members with grenade launchers that are effective against groups of enemies and enemies in buildings. Replaces the Doom Blast ability with Grenade Barrage.
9111321	Grenade Launchers
9111327	Infantry
9111330	Grants energy with every strike the Chaos Lord lands in close-combat, and increases his health and health regeneration.
9111331	Harness of Rage
9111332	Equip armor
9111333	Space Marine Librarian
9111334	Psyker
9111335	Space Marine Psyker unit capable of powerful damage and support abilities. Inspires surrounding Space Marines when killing in melee.
9111336	Librarian
9111342	Level 2 Stronghold
9111388	Equip armor
9111389	Fetid Armor
9111390	Grants increased Health and the Unholy Stench ability, which damages and suppresses enemies.
9111391	Dark Halo
9111392	Equip accessory
9111393	Allows unit to activate an energy shield that absorbs damage at the cost of Energy.
9111407	Araghast the Pillager
9111408	Chaos Lord
9111419	Icon of Nurgle
9111420	Grants the Plague Champion a permanent aura of decay, dealing constant damage to enemy infantry in the area surrounding him.
9111421	Equip accessory
9111470	Aurelia
9111471	Planet Aurelia was once a leading world in its namesake sub-sector. A millennium ago, warp storms plunged the planet into a devastating ice age, and then swallowed it whole. Now it has re-emerged.
9111472	Argent Glacier
9111473	The Argent Valley once connected two of Aurelia's major hive cities; now it cradles a massive glacier that is slowly crushing the ruins below.
9111474	Tome of Time
9111475	Upgrade Squad
9111476	Grants the Veil of Time ability.
9111479	Mucus Discharge
9111480	Equip accessory
9111481	Grants the Breath of Nurgle ability, which heals and reduces received ranged damage of nearby allies.
9111486	Equip armor
9111487	Grants increased Health and immunity to most forms of knockback at the cost of movement speed. Also causes the Plague Champion to emit a foul cloud of toxic gas when incapacitated in combat.
9111488	Armor of Pestilence
9111489	Level 3 Chaos Temple
9111491	Chaos Space Marines
9111492	Chaos Heavy Infantry
9111613	Upgrade Squad
9111614	Increases the Weirdboy's Energy and grants the Foot of Gork ability.
9111615	Warphead
9111619	Bigga Brains
9111620	Equip weapon
9111621	Upgrade Squad
9111622	Increases the Weirdboy's health and grants the Over Dere! Ability.
9111647	Chaos Space Marines
9111648	Chaos Space Marines
9111649	Tactically adaptable infantry that can be equipped with multiple weapon upgrades.
9111650	Ranged Infantry
9111652	Level 2 Chaos Temple
9111653	Level 3 Chaos Temple
9111658	Combi-Flamer
9111659	Bolter ranged weapon with underslung flamer; grants the Immolate ability.
9111660	Equip weapon
9111661	Blood Maul
9111662	Equip weapon
9111663	Huge two-handed weapon deals heavy damage to infantry. Grants the Sweeping Doom ability.
9111681	Lightly armed melee unit capable of detonating themselves to harm nearby enemies. Can also construct Shrines and use Worship to bolster nearby Chaos units.
9111682	Heavy Weapons Team
9111683	Chaos Havocs
9111684	A heavy weapons team capable of suppressing infantry. Can be upgraded with anti-vehicle weapons.
9111685	Light Melee Vehicle
9111686	Bloodcrusher
9111687	Dedicate to Tzeentch
9111688	Havocs bearing the Mark of Tzeentch wield powerful lascannons effective against vehicles. Squad is immobile while upgrading.
9111689	Mark of Tzeentch
9111690	Chaos Havocs
9111692	Frag Grenade
9111693	Throw Grenade
9111694	Grenades do damage to a small area.
9111698	Chaos Havocs
9111699	Chaos Heavy Weapons Squad
9111700	Click and target area
9111701	Throw a volley of anti-infantry grenades.
9111702	Throw a volley of anti-infantry grenades.
9111716	Equip accessory
9111717	Grants the Warp Rift ability, transporting units from one point to another through the Immaterium.
9111718	Sigil of the Rift
9111720	Bestows increased melee damage and grants the Warpfire ability, damaging enemies.
9111721	Equip weapon
9111722	Rod of Warpfire
9111731	Equip weapon
9111732	Plague-infected Power Fist effective against all targets. Grants the Pestilent Strike ability.
9111733	Chains of Torment
9111734	Trap
9111735	Chains of Torment
9111736	Equip armor
9111737	Woven from barbed chains, these robes grant the Chains of Torment ability.
9111738	Robes of Torment
9111742	Enemies slain with this foul blade will linger as undead allies to the Plague Champion before expiring.
9111743	Equip weapon
9111744	Equip accessory
9111745	Grants the Subjugation ability, allowing the Sorcerer to control an enemy unit.
9111746	Tome of Subjugation
9111752	Equip armor
9111753	Grants the Daemonic Shield ability, which protects against ranged damage.
9111754	Daemon Armor
9111755	Level 2 Chaos Temple
9111759	Equip accessory
9111760	Grants the Curse of Tzeentch ability, causing enemies to explode on death.
9111761	Icon of Tzeentch
9111762	Level 2 Chaos Temple
9111766	Continue your battle against the Tyranid Swarm when you purchase Warhammer® 40,000™: Dawn of War® II.
9111767	Fight for survival in over 20+ hours of additional single player missions and with full cooperative support help is only a friend away.
9111768	Face off against your friends via LAN or internet play and command the Tyranids, Orks, Eldar, and Space Marines in epic 6 person multiplayer battles.
9111772	Level 3 Chaos Temple
9111796	Daemonic Visage
9111797	Equip accessory
9111798	Causes all nearby enemies to lose combat power whenever the Chaos Lord kills an enemy.
9111860	Enhances nearby Chaos units
9111861	Field Generator
9111862	Suppresses infantry
9111863	Heavy Bolter Turret
9111865	Chaos central structure. Summons heavy units.
9111866	Chaos Temple
9111867	Chaos Temple
9111868	Summons Chaos units
9111869	Shrine to Chaos
9111870	Imperial Generator
9111871	Enhances nearby Imperial Guard
9111874	Chaos Warp Gate
9111875	Summons Chaos units
9111925	Wraithguard
9111926	Super Heavy Infantry
9111927	Wraithguard
9111928	Slow-moving, short-range heavy infantry, they move more quickly with a Warlock nearby but are stunned if the Warlock dies.
9111944	Chainswords
9111945	Click and target location
9111946	Teleport through the Warp to the target location.
9111947	Warp
9111948	Click to activate
9111949	Fill the Bloodletters with the Blood God's endless fury, increasing their damage output. 
9111950	Fury of Khorne
9111951	Click to activate
9111952	Increase the Lord's close-combat damage while consuming his Energy.
9111953	Rage of Khorne
9111954	Toggle on/off
9111955	Raise a shield of unholy energy that causes damage to reduce Energy instead of health.
9111956	Dark Halo
9111957	Click to activate
9111958	Markedly increase the healing effects of worship upon the Chaos Lord.
9111959	Worship Me!
9111960	Click and choose a direction
9111961	Strike a deadly blow, knocking back and stunning enemy units caught in a short linear path.
9111962	Fearsome Strike
9111963	Click to activate
9111966	Click and target area
9111967	Ignite an area in flames, dealing damage over time.
9111968	Immolate
9111969	Toggle on/off
9111970	Infiltrates your unit
9111971	Infiltration 
9111972	click and target area
9111978	Click to Activate
9111979	Fill your forces with a lust for killing. For a limited duration, whenever your infantry enters melee combat, they enhance the damage output of nearby allies.
9111980	Bloodlust
9111990	Click and target friendly infantry
9111991	Gift an allied squad with the Blood God's favor; the squad regains health when dealing damage in melee.
9111992	Blood For the Blood God
9111999	Click to Activate
9112000	Temporarily reduce all enemy units' sight range to almost nil.
9112001	Malignant Blindness
9112005	Click and target area
9112006	Throw a grenade that unleashes a Nurgle's Rot. Victims lose health over time and can pass on the rot to other nearby units.
9112007	Nurgle's Rot
9112008	Click and target area
9112009	Throw a gas grenade, slowing and damaging units in the targeted area.
9112010	Blight Grenade
9112011	Click to Activate
9112012	Strike the ground with great force, stunning nearby enemies and releasing a cloud of flies that reduces received range damage.
9112013	Pestilent Strike
9112014	Bilious Discharge
9112015	Coat the targeted area with adhesive bile, slowing any units who pass through the area.
9112016	Click and target area
9112017	Unholy Stench
9112018	Discharge a foul gas that damages and suppresses nearby enemy units.
9112019	Click to activate
9112020	Daemonic Shield
9112021	Raise a shield of Warp energy that reduces incoming ranged damage.
9112022	Click and target area
9112023	Coruscating Flame
9112024	Drape a unit in a shield of unholy fire, burning all those around them. 
9112025	Click and target friendly squad
9112026	Click and choose a direction
9112027	Trigger a line of fiery detonations, damaging infantry and vehicles.
9112028	Warpfire
9112029	Consume
9112030	Consume the life force of an allied unit to regain Energy.
9112031	Click and target friendly infantry
9112032	Curse of Tzeentch
9112033	Place a curse on an enemy. The unit will explode if it perishes while under the effects of the curse.
9112034	Click and target enemy infantry squad
9112035	Subjugate
9112036	Gain temporary control of an enemy unit. The Sorcerer is immobile during subjugation.
9112037	Click and target enemy unit
9112038	Click and target area
9112039	Summon a mass of sorcerous chains that snare all nearby enemy infantry, immobilizing them so long as the central mass is not destroyed.
9112040	Chains of Torment
9112041	Warp Rift
9112042	Tear an entrance to and exit from the Warp, teleporting nearby units from one to the other. The rift remains active so long as the Sorcerer channels Energy to it.
9112043	Click and target area
9112044	Frag Grenade
9112045	Throw grenade at target area, effective against infantry
9112046	click and target area
9112047	Noxious Stomp
9112048	The Great Unclean One stomps the ground, unleashing lingering putrid gases damaging nearby enemies
9112049	Toggle on/off
9112053	Foul Snare
9112054	Project the writhing intestines of the Great Unclean One, snaring any infantry near the target and pulling them to their doom.
9112055	Click and target enemy
9112056	Mark of Tzeentch
9112058	Minos Iceworks
9112059	The ice shelf covering the remains of Hive Minos is riddled with crevasses and often wracked by terrible earthquakes.
9112060	Chapter Keep Selenon
9112061	The ruins of Selenon have suffered under the effects of the warp. This massive Blood Ravens keep bears terrible scars from the torments within the planet.
9112062	Icon of Khorne
9112063	Grants the Chaos Lord health for every melee attack made against the enemy.
9112068	An Aspiring Champion is added as a leader to the squad. The Champion increases the durability of the squad, and detects infiltrated units.
9112070	An Aspiring Champion comes to lead the squad.
9112072	Black Legion
9112073	Click to Activate
9112074	Temporarily increase damage caused by the Chaos Space Marines.
9112075	Deadly Accuracy
9112076	Click to Activate
9112077	Temporarily increase speed and perform special attacks with every attack but receive more damage from enemy attacks.
9112078	Berserk Fury
9112085	Click and target area
9112086	Unleash a barrage of missiles at the target area that deals damage over time and suppresses infantry.
9112087	Frenzied Barrage
9112088	Cold Welcome
9112091	Locate the beacon source.
9112112	Uprising at Angel Forge
9112117	Protect Angel Forge.
9112122	Ice and Blood
9112125	Eliminate the Chaos forces
9112127	A Brother's Return
9112131	Defend the Astronomic Array
9112142	Legis Uprising
9112145	Destroy the Chaos Structures
9112146	The Rescue
9112149	Rescue the Scouts
9112150	Defeat the Chaos attackers
9112160	Capital Defense
9112163	Destroy the Heretic Attackers
9112164	Defend the Palace
9112166	Teleport
9112167	Teleport to the target location
9112168	Teleport
9112169	Teleport to the target location
9112170	Lord of Chaos
9112174	Defeat Araghast the Pillager
9112175	Keys to the Past
9112179	Recover the logic engine aboard the Judgment of Carrion
9112186	Foul Play in the Chapter Keep
9112191	Defeat the Chaos Daemons.
9112199	Click to activate
9112200	Have Guardians steel themselves, resisting suppression and dealing more damage.
9112201	Embolden
9112202	Jump
9112203	Jump to the target location
9112204	Click and target area
9112205	Throw a grenade which temporarily counters gravity, incapacitating nearby units.
9112206	Anti-Grav Grenade
9112207	Click to activate
9112208	Decimate enemies in close proximity to the Avatar.
9112209	Khaine's Wrath
9112210	Click and target direction
9112211	The Wailing Doom is a weapon of immense power.  It can be used to project a line of burning psychic energy damaging all in its path.
9112212	The Wailing Doom
9112213	Click and target area
9112214	A powerful beam that can cut through multiple targets.
9112215	Beam Scorch
9112216	Toggle on/off
9112217	Conceal nearby allies and grant them increased resistance to damage and suppression.
9112218	Cloaking Shroud
9112219	Click and target area
9112220	Fire a controlled singularity that pulls in and damages nearby units. Requires your D-Cannon weapon team to be setup.
9112221	Singularity
9112222	Click and target area
9112223	Fire a roiling blast of psychic energy.
9112224	Destructor
9112225	Click and target enemy
9112226	Increase the damage taken on targeted enemy unit.
9112227	Doom
9112228	Click and target area
9112229	Unleash a large psychic storm, disrupting and damaging enemies in a large radius.
9112230	Eldritch Storm
9112231	Click and target enemy
9112232	Temporarily disable a target's movement.
9112233	Entangle
9112234	Click to deploy squad
9112235	Deploy the Seer Council at the Webway Assembly. The council is a melee unit made up of Warlocks and projects an aura accelerating Energy regeneration of nearby allies and making them resistant to suppression.
9112236	Summon Seer Council
9112237	(6p) Tiber Outpost
9112238	Click and target area
9112239	(4p) Ruins of Argus
9112240	Temporarily reveal the fog of war in the targeted area.
9112241	Farsight
9112242	(4p) Medean Cliff Mines
9112243	Click to activate
9112244	Switch Prism Cannon to fire with a large blast area effective against infantry.
9112245	Switch to Dispersed Beam
9112246	Click to activate
9112247	Switch Prism Cannon to fire with a concentrated blast radius effective against vehicles and heavy infantry.
9112248	Switch to Focused Beam
9112249	Click and then choose direction
9112250	Throw enemy infantry in targeted direction.
9112251	Warp Throw
9112252	Click and target ally
9112253	Temporarily grants a defensive bonus to a targeted allied unit.
9112254	Fortune
9112255	Click and target area
9112256	Teleport all nearby allies infantry to the targeted location.
9112257	Group Teleport
9112258	Click and target ally
9112259	Temporarily increase the range and damage of a targeted allied unit.
9112260	Guide
9112261	Click and target enemy vehicle
9112262	Throw grenade that damages and temporarily disables targeted vehicle.
9112263	Haywire Grenade
9112264	Click to activate
9112265	Recharge unit's Energy.  (Damage to the Warlock charges this ability.)
9112266	Heart of Darkness
9112267	Toggle on/off
9112268	Switch death spinner to a heavier gauge filament which knocks down enemies and does increased damage.
9112269	Heavy Gauge Filament
9112270	Click and target area
9112271	Click and target area
9112272	Camouflages units in an area for a period of time.
9112273	Holo-field
9112274	Toggle on/off
9112275	Raise a force field that absorbs damage by draining Energy.
9112276	Energy Field
9112277	Click and target area
9112278	Camouflages units in an area for a period of time.
9112279	Holo-field
9112280	Click and target area
9112281	Engulf an area in flames, damaging everyone within blast radius.
9112282	Immolate
9112283	Teleport
9112284	Teleport to target location.
9112285	Click and target area
9112286	Levitation Field
9112287	Lift enemies around the Farseer into the air, incapacitating them then throwing them doing knockback damage.
9112288	Click to activate
9112289	A devastating slam that deals damage in an area around the Warlock
9112290	A devastating slam that deals damage in an area around the Warlock
9112291	Ethereal Slash
9112292	Mind War
9112293	Engage in a duel of minds. Causes damage to the target enemy and suppresses them.
9112294	Click and target enemy
9112295	Phase Shift
9112296	Shift nearby units out of phase with the physical realm. Phase shifted units cannot cause or receive damage.
9112297	Click to activate
9112298	Plasma Grenade
9112299	Throw a grenade which damages units in an area.
9112300	Click and target area
9112301	Battle Equipment
9112302	Secure Planet Aurelia
9112303	Investigate the distress signal
9112304	Defeat the Vandis insurgents
9112305	Secure Angel Forge
9112310	Click to activate
9112311	Become temporarily invincible and reduce cooldown timers on other abilities. Ability charged by taking damage.
9112312	Providence
9112313	Infiltrate
9112314	Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad.
9112315	Toggle on/off
9112316	Pathfinder Gear
9112317	Secure Hab Spire Legis
9112318	Activate aura
9112319	Create a force field of psychic energy that protects the Warlock. Damage drains energy instead of health while active.
9112320	Psychic Shield
9112321	Click and target area
9112322	Deploy shimmer orb. Ranged weapon attacks cannot penetrate the shimmer orb and units within it cannot fire out.
9112323	Shimmer Orb
9112324	Rescue the Blood Ravens Scouts
9112325	Spiritual Rites
9112326	Restore a large amount of Health and Energy to friendly units in an area.
9112327	Click to activate
9112328	Defeat the Black Legion
9112329	Suppressive Fire
9112330	Increase weapon suppression at the cost of reduced damage.
9112331	Toggle on/off
9112332	Time Field
9112333	Slows down time in an area, all units within Time Field move slower and are unable to attack.
9112334	Click and target area
9112335	War Shout
9112336	The Banshees let loose a piercing scream, suppressing and reducing the damage of nearby infantry.
9112337	Click to activate
9112341	Warlock
9112342	Channeling
9112343	Increase Health and Energy Regeneration of target unit. Warlock must remain stationary.
9112344	Click and target ally
9112345	Distort Field
9112346	Target squad temporarily receives less ranged damage.
9112347	Click and target ally
9112348	Ethereal Slash
9112349	Slash enemies from a distance.
9112350	Click to activate
9112351	Swift Movement
9112352	Temporarily increase the speed of all allied infantry.
9112353	Click to activate
9112354	Crack Shot
9112355	Temporarily increase the ranged damage of a target allied squad.
9112356	Click and target ally
9112360	Warp Spider Exarch
9112361	Spider's Brood
9112362	Teleport in a Warp Spider squad to the targeted location.
9112363	Click and target area
9112364	Level 2 Webway Assembly
9112365	Wraithbone
9112366	Increase Wraithlord's Health Regeneration but temporarily disable the unit.
9112367	Click to activate
9112368	Wraithbone
9112369	Click to activate
9112370	Greatly increase speed but have reduced damage for a duration.
9112371	Fleet of Foot
9112372	Click and target allied vehicle or structure
9112373	Repairs allied vehicles and structures.
9112374	Repair
9112375	Space Hulk Judgment of Carrion
9112376	This ancient vessel has been lost in the Warp for generations.
9112377	Lightning Strike
9112378	Upon completing a jump or teleport, Thaddeus's rate of fire for ranged weapons increases markedly.
9112379	Upon completing a jump or teleport, Thaddeus's rate of fire for ranged weapons increases markedly.
9112380	No Shelter
9112381	Thaddeus's ranged attacks deal increased damage against units in cover.
9112382	Thaddeus's ranged attacks deal increased damage against units in cover.
9112383	Thunderous Assault
9112384	Jump and teleport range increase, and Assault Jump now stuns enemies on arrival.
9112385	Jump and teleport range increase, and Assault Jump now stuns enemies on arrival.
9112386	Vanguard Veterans
9112387	Thaddeus leads a squad of Vanguard Veterans, more resilient and better equipped than standard Assault Marines. When Thaddeus wounds enemies upon landing or teleporting, he inspires nearby allies, restoring some of their Health.
9112388	Thaddeus leads a squad of Vanguard Veterans, more resilient and better equipped than standard Assault Marines. When Thaddeus wounds enemies upon landing or teleporting, he inspires nearby allies, restoring some of their Health.
9112389	Merciless Assault
9112390	Merciless strike becomes a short jump (or teleport) which knocks over any units in the way, and deals a devastating strike on landing.
9112391	Merciless strike becomes a short jump (or teleport) which knocks over any units in the way, and deals a devastating strike on landing.
9112392	Lead with Fury
9112393	Chapter's Fury also reduces ability cooldown for all nearby allies.
9112394	Chapter's Fury also reduces ability cooldown for all nearby allies.
9112395	Blast Off
9112396	Thaddeus learns to begin a jump or teleport with a potent discharge of force, stunning and knocking back enemies near him.
9112397	Thaddeus learns to begin a jump or teleport with a potent discharge of force, stunning and knocking back enemies near him.
9112398	Rage
9112399	Thaddeus learns to channel his anger, doing more and more damage as his Health drops.
9112400	Thaddeus learns to channel his anger, doing more and more damage as his Health drops.
9112401	Entrench
9112402	Avitus's ranged attacks increase in damage the longer he remains stationary or within the same structure.
9112403	Avitus's ranged attacks increase in damage the longer he remains stationary or within the same structure.
9112404	Pitiless
9112405	Regular infantry reduced to less than 20% Health are killed outright by Avitus's attacks. Heavier units suffer additional damage instead.
9112406	Regular infantry reduced to less than 20% Health are killed outright by Avitus's attacks. Heavier units suffer additional damage instead.
9112407	Aiming? Wotz Dat?
9112408	Suppress target squad.
9112409	Click and target enemy
9112410	Big Shoota
9112411	Blessing of Zeal
9112412	Avitus regains Health with every kill he makes.
9112413	Avitus regains Health with every kill he makes.
9112414	Undaunted
9112415	So long as Avitus remains stationary, Focus Fire reduces the amount of damage his squad takes from enemy attacks.
9112416	So long as Avitus remains stationary, Focus Fire reduces the amount of damage his squad takes from enemy attacks.
9112417	Assassinate
9112418	Stab someone real good.
9112419	Click and target an enemy
9112420	Lacerate
9112421	Avitus's ranged attacks make his targets more vulnerable to subsequent hand-to-hand attacks.
9112422	Avitus's ranged attacks make his targets more vulnerable to subsequent hand-to-hand attacks.
9112423	Enhanced Bionics
9112424	Avitus is fitted with additional bionics. Clear Out now stuns and causes greater knockback. Avitus now knocks back units he runs past while using Sprint.
9112425	Avitus is fitted with additional bionics. Clear Out now stuns and causes greater knockback. Avitus now knocks back units he runs past while using Sprint.
9112426	Artillery Specialist
9112427	Avitus gains the Frag Missile ability when equipping missile launchers. The Signum's artillery strike and the Cyclone missile barrage also now consume Energy to use instead of supplies.
9112428	Avitus gains the Frag Missile ability when equipping missile launchers. The Signum's artillery strike and the Cyclone missile barrage also now consume Energy to use instead of supplies.
9112429	Battle Supremacy
9112430	Focus Fire increases the range of allies' weapons and triggers special bonuses when combined with Command Supremacy (Force Commander) and Tactical Supremacy (Tarkus). 
9112431	Focus Fire increases the range of allies' weapons and triggers special bonuses when combined with Command Supremacy (chance to kill regular infantry outright) and Tactical Supremacy (knockback immunity). 
9112432	Burna Bomb
9112433	Throw a big bomb! Does damage in an area over time.
9112434	Click and target area
9112435	Rampage
9112436	Increase speed of the Deff Dread while active.
9112437	Click to activate
9112438	Betrayal and Heresy
9112439	Kustom Force Field
9112440	Turn on a sparky shield that absorbs damage by draining Energy.
9112441	Toggle on/off
9112442	Infiltrate
9112443	Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit.
9112444	Toggle on/off
9112445	Locate and execute the traitor
9112448	Destroy the Chaos Structures
9112449	Eliminate the Traitor
9112450	Infiltrate
9112451	Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit.
9112452	Toggle on/off
9112453	Luv da Dakka
9112454	Hold down da trigga fer maximum carnage! Knocks over infantry hit by your shots in an area of effect.
9112455	Click and target area
9112456	High Explosive Shells
9112457	Volatile shells that deal devastating damage.
9112458	Volatile shells that deal devastating damage.
9112459	Click and select a target
9112460	Explosive Shot
9112461	Fire an explosive shot at the target, knocking down nearby gitz.
9112462	Click and target enemy unit
9112463	Hide da Boyz
9112464	Make another squad sneaky. Infiltrates target squad for ability's duration.
9112465	Click and target ally
9112466	The Wages of Sin
9112467	Kaboom!
9112468	Detonate a 'uge bomb right where yer standing. Does heavy damage to all surrounding units and sends the Kommando flying with low health.
9112469	Click to activate
9112470	Tankbusta Bomb
9112471	Throw a bomb that sticks to wagons. Damages and disables vehicles.
9112472	Throw stickybomb to  damage and disable a vehicle
9112473	Click and target enemy vehicle
9112474	Click and target area
9112475	Spawn a Kommando squad at target location.
9112476	Kommandos Iz Da Sneakiest
9112477	Right in Me Crosshairs
9112478	Fire a single powerful shot at a target.
9112479	Click and target enemy
9112480	Plant Booby Trap
9112481	Plant an explosive which can be triggered remotely, deals large damage to all targets in blast radius.
9112482	Left-click to place. Left-click the bomb to detonate.
9112484	Stunbomb
9112485	Throw a stun grenade that disrupts and stuns nearby troops.
9112486	Click and target area
9112487	Mega-Rumblah
9112488	Make da earth shake around ya! Knocks down and stuns enemy infantry and stuns enemy vehicles.
9112489	Click to activate
9112490	Electric Shock
9112491	Make yer armor all sparky! Damages nearby units.
9112492	Toggle on/off
9112493	'Ave A Taste
9112494	Give Energy and Health to a friendly unit.
9112495	Click and target ally
9112496	Force Field Overcharge
9112497	Make yourself immune to melee attacks, take reduced damage from ranged attacks and knock down nearby units for a short time. (Damage to the Mek charges this ability.)
9112498	Click to activate
9112499	Kult of Speed
9112500	Temporarily increase speed and firing rate of all allied vehicles.
9112501	Click to activate
9112502	Level 2 Teleporta Platform
9112503	More Dakka
9112504	Temporarily increase the ranged firepower of a targeted squad.
9112505	Click and target ally
9112506	Proximity Mines
9112507	Scatter proximity mines around the targeted position. Mines arm after 5 seconds. They will suppress enemy infantry and slow enemy vehicles.
9112508	Click and target area
9112509	Teleport
9112510	Teleport to the target location.
9112511	Click and target area
9112512	Supa Tuff Beam
9112513	Make friendly unit invulnerable. Ability must be channeled by the Mek and moving the Mek interrupts the ability.
9112514	Click and target ally
9112515	Temporary Invulnerability
9112516	Grants the target temporary damage invulnerability
9112517	Frenzy
9112518	Renders the squad invulnerable for a short period of time, and increases damage dealt. Also grants immunity to suppression.
9112519	Click to activate
9112520	Meaner an' Greener
9112521	Recklessness
9112522	Break suppression effects.
9112523	Click to activate
9112524	Nob Leader
9112525	Repair
9112526	Repairs allied vehicles and structures.
9112527	Click and target allied vehicle or structure
9112528	Roks
9112529	Order a massive Rok strike on a targeted position.
9112530	Click and target area
9112531	Level 3 Teleporta Platform
9112532	Smoke Bomb
9112533	Throw a smoke bomb that grants a cover bonus to the units within the affected area.
9112534	Click and target area
9112535	Merciless Blows
9112536	This is a highly disruptive short-ranged area-of-effect attack
9112537	Stikkbomb
9112538	Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings.
9112539	Click and target area
9112540	Stikkbomb
9112541	Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings.
9112542	Click and target area
9112543	Stunbomb
9112544	Throw a stun grenade that disrupts and stuns nearby troops.
9112545	Click and target area
9112546	Bomma Kit
9112547	Jump
9112548	Soar through the air and land at targeted location.
9112549	Click and target area
9112550	Jump
9112551	Soar through the air and land at targeted location.
9112552	Click and target area
9112553	Stormboy Improved Jump packs
9112554	Bommaboyz
9112555	Send a Stormboy to blow himself up when he reaches the target.
9112556	Click and target area
9112557	Improved Rokkit Packs
9112558	Emperors Fist
9112559	The ground around the caster is struck with the might of the Emperors Fist, dealing damage, knocking back, and stunning nearby targets
9112560	Boomgun
9112561	Big powerful tank shot!
9112562	Click and target area
9112563	Rokkit Barrage
9112564	Point da rokkit launcha skywards and unleash a hail of rokkits on the enemy.
9112565	Click and target area
9112566	Call da Boyz!
9112567	Reinforce all your squads near your commander, and temporarily increases their speed and damage.
9112568	Click to activate
9112569	'Ard Boyz
9112570	Temporarily increase a squad's resistance to melee damage.
9112571	Click and target squad
9112572	Big Stomp
9112573	Perform a larger stomp that damages and stuns nearby enemies. (Damage to the Warboss charges this ability.)
9112574	Click to activate
9112575	Boss Pole
9112576	Now I'm Angry
9112577	Temporarily increases the Warboss's damage and health regeneration. (Damage to the Warboss charges this ability.)
9112578	Click to activate
9112579	Stomp
9112580	Knock back nearby enemy units. 
9112581	Click to activate
9112587	Use Yer Choppas!
9112588	Increase the melee damage of a target squad and their chance of triggering a special attack.
9112589	Click and target squad
9112608	Fearsome
9112609	Thule's assault cannon suppresses enemy units, including when used in a barrage.
9112610	Thule's assault cannon suppresses enemy units, including when used in a barrage.
9112611	Fiery Doom
9112612	Thule's Melta Sweep ability is enhanced, causing more damage over a wider area.
9112613	Thule's Melta Sweep ability is enhanced, causing more damage over a wider area.
9112614	Stunning Blows
9112615	Thule close combat strikes now have a chance to stun enemies.
9112616	Thule close combat strikes now have a chance to stun enemies.
9112617	Fury of the Ancient
9112618	Thule's Charge ability increases in range and crushes regular infantry caught in its path.
9112619	Thule's Charge ability increases in range and crushes regular infantry caught in its path.
9112620	Detonation
9112621	If incapacitated, Thule triggers a powerful radial detonation, damaging and knocking back nearby enemies.
9112622	If incapacitated, Thule triggers a powerful radial detonation, damaging and knocking back nearby enemies.
9112623	Machine Duel
9112624	Ability Unlock - Thule may compel an enemy vehicle to engage him. If used on a walker, both units charge into combat. If Thule destroys his chosen foe, all nearby allies gain combat bonuses for the remainder of the current deployment.
9112625	Ability Unlocked - Thule may compel an enemy vehicle to engage him. If used on a walker, both units charge into combat. If Thule destroys his chosen foe, all nearby allies gain combat bonuses for the remainder of the current deployment.
9112626	Directed Fire
9112627	Ranged units near the Force Commander gain an increased rate of fire.
9112628	Ranged units near the Force Commander gain an increased rate of fire.
9112629	Fearless
9112630	The Force Commander becomes immune to suppression and gains a marked increase in his rate of fire.
9112631	The Force Commander becomes immune to suppression and gains a marked increase in his rate of fire.
9112632	Unkillable
9112633	As the Force Commander's Health drops he gains a commensurate resistance to further damage. 
9112634	As the Force Commander's Health drops he gains a commensurate resistance to further damage. 
9112635	Greater Blessing of Zeal
9112636	With every kill he makes, the Commander's maximum Health increases. These effects last until the end of the current deployment.
9112637	With every kill he makes, the Commander's maximum Health increases. These effects last until the end of the current deployment.
9112638	Furious Charge
9112639	When using To Victory! the Force Commander stuns any enemy infantry in his path.
9112640	When using To Victory! the Force Commander stuns any enemy infantry in his path.
9112641	Strike With Me!
9112642	When the Commander kills an enemy, all nearby allies gain a temporary increase in their melee damage.
9112643	When the Commander kills an enemy, all nearby allies gain a temporary increase in their melee damage.
9112644	Invigorating Leadership
9112645	Allies near the Force Commander regenerate Energy at an increased rate.
9112646	Allies near the Force Commander regenerate Energy at an increased rate.
9112647	Command Supremacy
9112648	Battle Cry reduces the Energy cost of abilities and triggers special bonuses when combined with Battle Supremacy (Avitus) and Tactical Supremacy (Tarkus).
9112649	Battle Cry reduces the Energy cost of abilities and triggers special bonuses when combined with Battle Supremacy (ranged attacks have a chance to kill regular infantry outright) and Tactical Supremacy (melee damage bonus).
9112650	Flanking Expert
9112651	Cyrus deals significantly more damage when he is away from allies.
9112652	Cyrus deals significantly more damage when he is away from allies.
9112653	Soft Target
9112654	Once Cyrus attacks a target (and thus marks it), attacking that target will cause his allies to regain Health and Energy.
9112655	Once Cyrus attacks a target (and thus marks it), attacking that target will cause his allies to regain Health and Energy.
9112656	Fearless Shadow
9112657	Cyrus is immune to suppression while fully infiltrated. He also gains additional movement speed.
9112658	Cyrus is immune to suppression while fully infiltrated. He also gains additional movement speed.
9112659	Remote Teleport
9112660	Cyrus may tag a location, then a squad, and then use the strike cruiser's teleporter to transport that squad to the chosen destination.
9112661	Cyrus may tag a location, then a squad, and then use the strike cruiser's teleporter to transport that squad to the chosen destination.
9112662	Crippling Strikes
9112663	In melee combat, Cyrus's attacks slow enemy units and reduce their damage output. Multiple hits increase these penalties.
9112664	In melee combat, Cyrus's attacks slow enemy units and reduce their damage output. Multiple hits increase these penalties.
9112665	Demolitions Specialist
9112666	When equipped, Cluster Mines, Demolitions Charges, and Remote Detonators now consume Energy to use instead of supplies. Mines are now deployed in a bundle.
9112667	When equipped, Cluster Mines, Demolitions Charges, and Remote Detonators now consume Energy to use instead of supplies. Mines are now deployed in a bundle.
9112668	Covert Leadership
9112669	Sharing his mastery of camouflage, Cyrus extends infiltration to nearby allies when his squad is not moving.
9112670	Sharing his mastery of camouflage, Cyrus extends infiltration to nearby allies when his squad is not moving.
9112671	Ambush
9112672	Infiltration provides a bonus to Cyrus's attack damage. This bonus grows the longer Cyrus remains infiltrated before attacking.
9112673	Infiltration provides a bonus to Cyrus's attack damage. This bonus grows the longer Cyrus remains infiltrated before attacking.
9112674	Special Weapons Tactician
9112675	When Tactical Advance is active, Tarkus gains additional bonuses to non-bolter weapons: increased rate of fire (plasma guns), increased range (melta guns), damage over time (flamers).
9112676	When Tactical Advance is active, Tarkus gains additional bonuses to non-bolter weapons: increased rate of fire (plasma guns), increased range (melta guns), damage over time (flamers).
9112677	Sternguard Squad
9112678	Tarkus leads a squad of elite veterans specializing in line combat. His presence demoralizes nearby enemies. He may also equip specialized bolter ammunition.
9112679	Tarkus leads a squad of elite veterans specializing in line combat. His presence demoralizes nearby enemies. He may also equip specialized bolter ammunition.
9112680	Feel No Pain
9112681	Ability Unlock - Through sheer conviction that your cause is just, briefly make a targeted ally immune to damage. Alternately, cow a targeted enemy with the same conviction, stunning them. 
9112682	Ability Unlocked - Through sheer conviction that your cause is just, briefly make a targeted ally immune to damage. Alternately, cow a targeted enemy with the same conviction, stunning them. 
9112683	Brotherhood
9112684	Allies near Tarkus gains bonuses to armor, Health, and Health Regeneration. If Tarkus is incapacitated, these  bonuses are doubled.
9112685	Allies near Tarkus gains bonuses to armor, Health, and Health Regeneration. If Tarkus is incapacitated, these  bonuses are doubled.
9112686	Challenge
9112687	All enemies subject to Taunt attempt to enter close combat with Tarkus, ignoring their ranged weapons. If Taunt is not unlocked, Tarkus gains the Challenge ability that has this effect on a single target.
9112688	All enemies subject to Taunt attempt to enter close combat with Tarkus, ignoring their ranged weapons. If Taunt is not unlocked, Tarkus gains the Challenge ability that has this effect on a single target.
9112689	Reactive Strike
9112690	Enemies who attack Tarkus in close combat suffer damage with every attack.
9112691	Enemies who attack Tarkus in close combat suffer damage with every attack.
9112692	Volley
9112693	With Frag Grenades equipped, each use throws a volley of three instead of a single grenade.
9112694	With Frag Grenades equipped, each use throws a volley of three instead of a single grenade.
9112695	Tactical Supremacy
9112696	Tactical Advance grants bonuses to Tarkus's melee damage and triggers special bonuses when combined with Battle Supremacy (Avitus) and Command Supremacy (Force Commander).
9112697	Tactical Advance grants bonuses to Tarkus's melee damage and triggers special bonuses when combined with Battle Supremacy (knockback immunity) and Command Supremacy (extend melee bonuses to affected allies).
9112704	Assault Jump
9112705	Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units.
9112706	Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units.
9112707	Click and target area
9112710	Perform a low flying jump, knocking over opponents in the way and unleashing an explosive attack upon landing.
9112711	Perform a low flying jump, knocking over opponents in the way and unleashing an explosive attack upon landing.
9112721	Call to Arms
9112722	Ability Unlock - Thule may call his brothers to his side. After a brief delay, all incapacitated squads revive and fall back to Thule's position. If Thule is Venerable, this ability occasionally triggers when he kills an enemy.
9112723	Ability Unlocked - Thule may call his brothers to his side. After a brief delay, all incapacitated squads  revive and fall back to Thule's position. If Thule is Venerable, this ability occasionally triggers when he kills an enemy.
9112724	Defensive Weapons
9112725	Thule can use his weapons when Ancient Defender is active. He remains immobile, however.
9112726	Thule can use his weapons when Ancient Defender is active. He remains immobile, however.
9112733	Corrosive Devourer 
9112734	Temporarily increase damage against vehicles.
9112735	Click to activate
9112736	Bio-Plasma
9112737	Hurl a blast of bio-plasma, doing area of effect damage.  Effective against groups of infantry.
9112738	Click and target area
9112739	Bio-Plasma
9112740	Hurl a blast of bio-plasma, doing area of effect damage.  Effective against groups of infantry.
9112741	Click and target area
9112742	Venom Cannon 
9112744	Burrow
9112745	Burrow underground. Burrowed units cannot be seen except by enemy detectors. When the Ravener unburrows it knocks away and stuns any nearby enemies.
9112746	Click to activate
9112747	Burrow
9112748	Burrow underground. Burrowed units cannot be seen except by enemy detectors. When the Ravener unburrows it knocks away any nearby enemies.
9112749	Toggle On/Off
9112750	Burrow Trap
9112751	Plant a Burrow Trap, which stuns and damages enemies who walk over it.
9112752	Click and target area
9112753	Feel No Pain
9112754	Grant temporary damage immunity to a targeted ally, or stun a targeted enemy.
9112755	Through sheer conviction that your cause is just, briefly make a targeted ally immune to damage. Alternately, intimidate a targeted enemy with the same conviction, stunning them. 
9112756	Click and target ally or enemy
9112757	Mycetic Spores
9112758	Call down mycetic spores to spawn Hormagaunts and reinforce other nearby Tyranids.
9112759	Click and target area
9112760	Level 2 Hive
9112761	Catalyst
9112762	Spur a Tyranid unit into a suicidal frenzy, increasing its damage at the cost of health.
9112763	Click and target friendly unit
9112764	Charge
9112765	Charge at targeted location, knocking over everything in the charge path.
9112766	Click and target area
9112767	Thornback
9112768	Charge
9112769	Charge at targeted location, knocking over everything in the charge path.
9112770	Click and target area
9112771	Corrosive Strike
9112772	Striking while camouflaged will increase the damage taken by the target.
9112773	Click and target enemy unit
9112774	Camouflage
9112775	Assault Leap
9112776	Soar through the air and land with a high impact throwing nearby units.
9112777	Click and target area
9112778	Flesh Hooks
9112779	Fire terrible hooks to damage enemy infantry and pull a target towards you.
9112780	Click and target enemy unit
9112781	Flesh Hooks
9112782	Fire barbed hooks to damage enemy infantry and pull a target towards you.
9112783	Click and target enemy unit
9112787	Warrior Vanguard
9112788	Drop mycetic spores which spawn Warriors and reinforce other nearby Tyranids.
9112789	Click and target area
9112790	Level 2 Hive
9112791	Level 2 Hive
9112792	Level 3 Hive
9112794	Infiltrate
9112795	Becomes invisible to the enemy.  Attacking, using abilities or getting too close to enemy troops reveals the unit.
9112796	Toggle On/Off
9112800	Invulnerability
9112801	Cause the Hive Tyrant to become temporarily invulnerable.
9112802	Click to activate
9112803	Assault Leap
9112804	Soar through the air and land with a high impact throwing nearby units.
9112805	Click and target area
9112806	Vanguard
9112807	Pheromone Cloud
9112808	Emit a cloud of pheromones which weaken enemies and allow your troops to reinforce.
9112809	Click and target area
9112810	Stalk
9112811	Reveal enemy commanders on the map.
9112812	Click to activate
9112815	Toxic Burst
9112816	Drop a small spore that bursts into a poisonous cloud, poisoning any enemies near the target location.
9112817	Click to activate
9112818	Toxic Miasma
9112819	Emit a toxic cloud that follows your unit, poisoning nearby enemies.
9112820	Toggle on/off
9112821	Warp Field
9112822	Activate a protective shield. While active, damage received drains energy instead of health.
9112823	Toggle on/off
9112824	Warp Field
9112825	Activate a protective shield. While active, damage received drains energy instead of health.
9112826	Toggle on/off
9112827	Catalyst
9112828	Spur a Tyranid unit into a maniacal frenzy, increasing its damage but dealing damage to the unit over time.
9112829	Click and target friendly unit
9112830	Spore Mines
9112831	Drops down a group of Spore Mines.
9112832	Click and target area
9112833	Level 2 Hive
9112834	Tunnel
9112835	Create a persistent tunnel which allied infantry can travel through.
9112836	Tunnel to target position
9112837	Terrify
9112838	Force the target to fallback to their headquarters.
9112839	Click and target enemy unit
9112840	Level 2 Hive
9112841	Level 3 Hive
9112842	Psychic Scream
9112843	Reduce damage output of all enemy units within the area of effect of the ability.
9112844	Click to activate
9112845	Psychic scream
9112846	Seismic Roar
9112847	Area effect attack that knocks back enemies and poisons the immediate area.
9112848	Click to activate
9112849	Spore Cysts
9112850	Spawn Spore Mines to cover the area around the Carnifex. Spore Mines are effective against buildings and infantry.
9112851	Click to activate
9112852	Barbed Strangler and Spore Mines
9112854	Spore Detonation
9112855	The Spore Mine will instantly explode into a cloud of toxic gas that stuns nearby units but does little damage.
9112856	Click to detonate
9112859	Synapse Aura (damage)
9112866	Synapse Aura (health)
9112870	Synapse Aura (damage)
9112877	Melee Upgrade
9112881	Level 2 Hive
9112882	Level 3 Hive
9112883	Tyranoform
9112884	Cause capillary towers to erupt from the ground, damaging enemies and transforming the area. Provides bonuses to nearby Tyranids.
9112885	Click and target area
9112886	Level 3 Hive
9112887	Without Number
9112888	Spawns a Hormagaunt, Termagant and Warrior squad at your base.
9112889	Click to activate
9112890	Level 2 Hive
9112891	Focused Warp Blast
9112892	Fire a focused psychic blast that deals high damage to a single target. Temporarily slows vehicles.
9112893	Click and target enemy
9112901	Mark Teleport Squad
9112902	Mark a squad to be teleported to the previously chosen location.
9112904	And They Shall Know No Fear
9112905	Temporarily receive less damage, knockback enemy melee units and gain suppression immunity, but move more slowly. (Damage to the squad charges this ability.)
9112906	Click to activate
9112907	Sergeant
9112922	Advanced Healing
9112923	Heal allied infantry around the Apothecary for as long as the ability remains active. Apothecary is slowed during this time.
9112924	Toggle On/Off
9112925	Angels of Death
9112926	Render all your infantry temporarily invulnerable.
9112927	Click to activate
9112928	Heal
9112929	Heal a targeted squad. This ability improves as the Apothecary gains levels.
9112930	Click and target ally
9112931	Healing Aura
9112932	Passive: All nearby allied infantry heal faster.
9112933	Activate aura
9112934	Full Auto
9112935	Open fire, dealing increased damage and knocking enemies back within a small area.
9112936	Click and target enemy 
9112937	Battle Cry
9112938	Temporarily perform Special Attacks with every melee strike. Inspires nearby troops, increasing their weapon damage for the duration of the effect.
9112939	Click to activate
9112940	Blessing of the Omnissiah
9112941	Initiate repair on all allied vehicles. Vehicles regain Health for the ability's duration.
9112942	Click to activate
9112943	Brothers in Arms
9112944	Increase the damage output of the Techmarine and nearby allies.
9112945	Toggle on/off
9112946	Venerable Dreadnought Drop Pod
9112947	Deliver a Venerable Dreadnought by drop pod. The sight of this powerful melee walker killing enemy units inspires nearby troops, temporarily increasing their stats.
9112948	Click and target an area
9112949	Level 3 Stronghold
9112950	Can only have one Venerable Dreadnought.
9112951	Drop Pod
9112952	Call in a Drop Pod that instantly reinforces nearby squads.
9112953	Click and target an area
9112954	Level 2 Stronghold
9112955	Charge
9112956	Charge at targeted location, knocking over everything in the charge path.
9112957	Click and target area
9112958	Charge
9112959	Charge at targeted location, knocking over everything in the charge path.
9112960	Click and target area
9112961	Combat Stimulants
9112962	Temporarily increase the attack power of an allied unit.
9112963	Click and target ally
9112964	Cyclone Missile Barrage
9112965	Fire a cluster of missiles to damage all targets in a large area.
9112966	Click and target an area
9112967	Deep Strike Terminator Squad
9112968	Teleport in a Terminator Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness.
9112969	Click and target an area
9112970	Level 3 Stronghold
9112971	Deep Strike Terminator Assault Squad
9112972	Teleport in a Terminator Assault Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness.
9112973	Click and target an area
9112974	Level 3 Stronghold
9112975	Defend
9112976	Grants resilience against ranged fire and suppression immunity to the Force Commander and nearby allies. Affected units move more slowly.
9112977	Toggle on/off
9112978	Assault Cannon Barrage
9112979	Cover an area with a devastating hail of high-explosive shells.
9112980	Click and target location
9112981	Assault Cannon 
9112982	Assault Cannon Barrage
9112983	Cover an area with a devastating hail of high-explosive shells.
9112984	Click and target location
9112985	Assault Cannon 
9112986	Emperor's Fist
9112987	Slam the Dreadnought's fist into the ground, damaging and stunning enemies in the surrounding area.
9112988	Click to activate
9112989	Sprint
9112990	Increase movement speed at the cost of Energy.
9112991	Blind Grenade
9112992	Blind all enemies inside of a building, temporarily disabling their ranged weapons.
9112993	Click and target building
9112994	Thunder and Lightning
9112995	Vengeance Rounds
9112996	Temporarily increases weapon damage but no longer causes suppression for the ability's duration. Vengeance Rounds can also do light damage to vehicles.
9112997	Click to activate
9112998	Advanced Targeting
9112999	For the Emperor
9113000	Temporarily increase the squad's ranged damage.
9113001	Click and target ally
9113002	Healing Aura
9113003	All nearby allied infantry heal faster.
9113004	Grenade Extra Text goes here
9113005	Passive heal
9113006	Sacred Standard
9113007	Iron Halo
9113008	Activate a force field that absorbs damage by draining Energy.
9113009	Toggle on/off
9113010	Frag Grenade
9113011	Throw a grenade which damages and disrupts infantry. Grenades ignore cover and are effective against garrisoned buildings.
9113012	Click and target area
9113013	Scout Sergeant
9113014	Healing Aura
9113015	All nearby allied infantry heal faster.
9113016	Passive heal
9113017	Healing Aura
9113018	All nearby allied infantry heal faster.
9113019	Grenade Extra Text goes here
9113020	Passive heal
9113021	Healing Aura
9113022	All nearby allied infantry heal faster.
9113023	Grenade Extra Text goes here
9113024	Passive heal
9113025	Infiltrate
9113026	Become invisible.  Attacking, using abilities or getting too close to enemy troops will reveal the squad.
9113027	Toggle on/off
9113028	Sniper Rifle
9113029	Shotgun
9113030	Jump
9113031	Soar through the air and land at target location knocking back nearby units.
9113032	Jump
9113033	Click and target area
9113034	Larraman's Blessing
9113035	Immediately revive all allied commanders who are currently unconscious on the battlefield.
9113036	Click to activate
9113037	Cleansing Flame
9113038	Continuously cover an area with fire for the ability's duration.
9113039	Click and target area
9113040	Mark Target
9113041	Increase the damage taken on a targeted enemy unit.
9113042	Click and target enemy
9113043	Signum Armor
9113044	Melta Bomb
9113045	Throw a Melta Bomb, a charge effective at destroying vehicles or other large targets. Deals high damage and temporarily immobilizes target.
9113046	Click and target enemy vehicle
9113047	Thunder and Lightning
9113048	Melta Bomb
9113049	Throw a Melta Bomb, a charge effective at destroying vehicles or other large targets. Deals high damage and temporarily immobilizes target.
9113050	Click and target enemy vehicle
9113051	Thunder and Lightning
9113052	Merciless Strike
9113053	Lash out at a specified target with an explosive short-ranged melee attack.
9113054	Lash out at a specified target with an explosive short-ranged melee attack.
9113055	Click and choose direction
9113056	Veil of Time
9113057	Temporarily increase an ally's movement speed and remove all set-up time from their heavy weapons. 
9113058	Click and target friendly infantry
9113059	Orbital Bombardment
9113060	Call in a massive orbital strike capable of destroying even the heaviest units.
9113061	Click and target an area
9113062	Level 3 Stronghold
9113063	Flesh Over Steel
9113064	A powerful strike from the power fist temporarily immobilizes the vehicle.
9113065	Click and target enemy vehicle
9113066	Powerful Sweep
9113067	Knock away nearby attackers.
9113068	Click to activate
9113069	Quickening
9113070	Greatly increase the Librarian's speed and his resistance to incoming damage.
9113071	Click to Activate
9113072	Smite
9113073	Fire lethal bolts of psychic lightning, tearing into enemies within a small radius of the target point.
9113074	Click and target area
9113075	Smoke Launcher
9113076	Launch a smoke grenade, granting a cover bonus to the units within the affected area.
9113077	Click and target area
9113078	Sprint
9113079	Gain increased movement speed for the duration of the ability.
9113080	Click to activate
9113081	Refractor Field
9113082	Activate a distortion field that absorbs damage by draining Energy.
9113083	Toggle on/off
9113084	Orb of the Omnissiah
9113085	Throw a grenade that damages and temporarily immobilizes vehicles and drains the Energy of any caught within its blast. 
9113086	Click and target area
9113087	High Powered Shot
9113088	Fire a long-range powerful shot that deals heavy damage and suppresses.
9113089	Click and target enemy
9113090	Overcharge Plasma
9113091	Temporarily increase the plasma gun's rate of fire.
9113092	Click to activate
9113093	Teleport
9113094	Teleport to the chosen location.
9113095	Click and target area
9113096	Teleport
9113097	Teleport to the chosen location.
9113098	Click and target area
9113099	Purification Vials
9113100	Throw a grenade which purifies an area, damaging all units within its purifying cloud.
9113101	Click and target area
9113102	Your video driver is incompatible with the game. Please check with your video card vendor for the latest driver versions.
9113104	Judgment of Carrion
9113105	Defend Ping
9113106	Click this button then click a location on the map to tell your teammates to defend this location.
9113107	This ancient space hulk is an amalgam of many derelict craft, all adrift in the Warp. Ancient technologies and unknown horrors are said to wait within.
9113108	Access Point Primus
9113109	Primary viable access point to the decks of the Judgment of Carrion.
9113110	Access Point Secundus
9113111	Secondary access to the decks of the Judgment of Carrion.
9113113	View your Two on Two Usage Stats, War Stats and Race Wins/Losses.
9113114	Squad Icons show their strengths.
9113115	Anti-infantry ranged attacks
9113116	Anti-vehicle ranged attacks
9113117	Anti-infantry and anti-vehicle ranged attacks
9113118	Anti-infantry melee combat
9113119	Anti-infantry and anti-vehicle melee combat
9113120	Outlines indicate a stronger attack.
9113121	Circled icons hit multiple targets in an area.
9113122	Heroes have a winged icon.
9113123	Additional squad traits:
9113124	Can suppress infantry
9113125	Flamethrower, ignores cover
9113126	Sniper
9113127	Ability or grenade user
9113128	Detects stealth
9113129	Can jump or teleport
9113130	Set-up weapon
9113131	Upgraded squad
9113134	Click to activate
9113135	Teleport all of your units to the Sorcerer's location.
9113136	Mass Warp
9113152	Push-to-talk
9113153	This option enables keyboard control for voice chat. When set to "On" the tilde (~) key activates voice in game.
9113154	Advanced Sub-selection
9113155	When enabled, issuing commands to a sub-selected squad will issue that command to only that squad. When disabled, issued commands will be given to every selected squad.
9113157	Send the Heretics into an unholy veneration of the Dark Gods. Nearby Chaos allies gain increased health regeneration. Nearby Daemons gain increased health and Energy regeneration. Heretics are immobile while worshipping.
9113158	Worship
9113159	Chaos Rising
9113164	Cyrus
9113172	Daemonic Roar
9113173	Emit a terrible howl, forcing nearby enemy infantry to flee momentarily in abject terror.
9113174	Click to activate
9113175	Click and target location
9113176	Charge at a targeted location, knocking over everything in the Bloodcrusher's path.
9113177	Furious Charge
9113178	I have better things to do.
9113179	New orders?
9113180	Enough.
9113181	Bah!
9113182	The time is not yet ripe.
9113183	Forget this!
9113184	New target!
9113185	We grow stronger still!
9113186	The power is mine.
9113187	Yes! YES!
9113188	I will kill them all.
9113189	The weak shall feed the strong!
9113190	To your knees!
9113191	Suffer!
9113192	Feel my hate.
9113193	Burn them all.
9113194	Die! Die! DIE!
9113195	Nowhere is safe.
9113196	Kind of you to choose your tomb.
9113197	Crack and crumble!
9113198	Shatter it like all their lies!
9113199	To the hunt.
9113200	Yes! More death…
9113201	Hunt and destroy.
9113202	No mercy. No pity. No hope.
9113203	None shall escape!
9113204	Kill anything that moves.
9113205	Come meet your death, scum!
9113206	Battle is my art. Chaos is my master.
9113207	Kill!
9113208	Another sacrifice.
9113209	You will be killed by traitor's hands!
9113210	Attack!
9113211	To battle!
9113212	War without end!
9113213	Only ruins will remain.
9113214	Smash it!
9113215	Target those explosives.
9113216	Detonate that barrel.
9113217	Target the vehicle.
9113218	Smash it to pieces!
9113219	As ever: Brother against brother.
9113220	You will honor us with your blood, weakling.
9113221	My blood is not for you today, daemon!
9113222	Cleanse the universe of fools and lickspittles.
9113223	Let him honor his gods in death!
9113224	You turn your guns on us!? Die!
9113225	Kill that pestilent wretch!
9113226	Silence his whispers with your chainblade!
9113227	Begone daemon! We are the masters here.
9113228	Does the Plague Lord think he can dispose of us without struggle!?
9113229	I will end your misery, brother…
9113230	Destroy that cursed tank!
9113231	Your doom is here Eldar!
9113232	No escape this time, Eldar…
9113233	Smash those animated corpses!
9113234	Warp Spiders! Crush them!
9113235	Today we kill a god!
9113236	Let them scream in the warp!
9113237	To the Warp with that Wraithlord!
9113238	The Warp will claim you at last, Eldar.
9113239	Murder those Rangers.
9113240	Obliterate that Eldar weapon!
9113241	Bring down the pathetic falcon!
9113242	Fire Prism! It is our priority now!
9113243	Let the Green Tide run red, then.
9113244	I exist to kill, Ork. You exist to die!
9113245	Kill that Ork sorcerer.
9113246	Greenskin infiltrators! Kill them all!
9113247	Split the dreadnought and the beast inside it.
9113248	Target those Death guns.
9113249	You wish to play at war Ork? Come then.
9113250	Silence those Ork shooters!
9113251	Barbaric scum!
9113252	You will swallow that grenade Ork!
9113253	Kill that Ork with the rocket launcher.
9113254	Destroy that Greenskin tank.
9113255	Bring down that clattering mess!
9113256	Death to the False Emperor and all his slaves!
9113257	Retribution!
9113258	Kill the Librarian!
9113259	Cut them down!
9113260	Fire and blood!
9113261	Start with the Loyalist pups.
9113262	Open their eyes with blood!
9113263	Tear down their armor of lies.
9113264	A corpse for the Corpse God.
9113265	Kill all within.
9113266	Bring it low!
9113267	Purge those lesser horrors.
9113268	One or one million, it matters not. Kill them all!
9113269	Fine prey.
9113270	Eradicate the Warrior beasts.
9113271	Kill them! Kill them all!
9113272	Kill the Tyrant beast.
9113273	Crush them underfoot.
9113274	Find that Lictor. Drag it into the light.
9113275	Do you think your tunneling frightens me!?
9113276	What!? A waste of time!
9113277	Detonate those spores and be done with it.
9113278	Why even spawn such lesser beasts?
9113279	Its head will make a fine trophy.
9113280	Ripe as a melon and ready to burst.
9113281	Carnifex! A fine offering to our gods!
9113282	Build it for the dark gods.
9113283	We will see it done.
9113284	Building in place.
9113285	The structure is done. A shrine to Chaos.
9113286	For the Glory of Chaos.
9113287	Mark it in blood and fire!
9113288	We will revel later… to Battle!
9113289	This belongs to Chaos now! To Chaos!
9113290	Take it, no matter the cost.
9113291	There! Take it for the dark gods!
9113292	Victory Point captured.
9113293	We have the Victory Point!
9113294	Power is always needed.
9113295	Take the node!
9113296	The Power node is ours!
9113297	The node is mine!
9113298	Claim the requisition point.
9113299	Take that point!
9113300	Requisition point captured.
9113301	We have the requisition point!
9113302	<maniacal laughter>
9113303	Hate will warm my corpse.
9113304	Chaos consumes me!
9113305	Yes! I am become death!
9113306	<die>
9113307	<effort: short>
9113308	<falling>
9113309	<damage: short>
9113310	<knocked back>
9113311	Yes, if you will it.
9113312	Yes.
9113313	As you command.
9113314	Yes. We understand.
9113315	We await your orders.
9113316	Chaos Space Marines here: who suffers next?
9113317	Awaiting your dark wishes.
9113318	It is done.
9113319	Moving.
9113320	Nothing will stop me.
9113321	The path to ruin.
9113322	Keep moving!
9113323	To cover.
9113324	From there we can strike back.
9113325	Heading to the barrel.
9113326	To the scrub.
9113327	Head for the wall.
9113328	Confirmed.
9113329	Yes, I know.
9113330	We move.
9113331	No rest. No pause.
9113332	There. Move.
9113333	Going.
9113334	Use what cover you can.
9113335	Offer the rabble no easy targets.
9113336	Moving to the pipes.
9113337	Into the ruins.
9113338	Moving to the barrel.
9113339	Use the undergrowth for cover.
9113340	Move to the wall.
9113341	Suppression fire! To cover!
9113342	Find cover!
9113343	Khorne claims our blood!
9113344	Bah! Pinned by enemy fire!
9113345	They have some teeth. We have more.
9113346	Kill that gunner!
9113347	Regroup.
9113348	Fall back!
9113349	To a stronger position!
9113350	Chaos has deserted me!
9113351	Yes!?
9113352	Ready to kill.
9113353	Who dies today?
9113354	Ready for eternal war.
9113355	Chaos Space Marines.
9113356	Let the slaughter begin!
9113357	We are Legion!
9113358	What?!
9113359	Name your target, we will be merciless.
9113360	Havocs.
9113361	Havocs ready!
9113362	We are Chaos incarnate!
9113363	Requisition Point in sight.
9113364	Victory point located.
9113365	Power Node ahead.
9113366	Generator spotted.
9113367	Strategic asset ahead.
9113368	Allies… Hardly worth the effort.
9113369	Chaos stands undivided this day.
9113370	We make common cause with Slaanesh's children.
9113371	Ork pawns; good for fodder.
9113372	Our loyal brothers…
9113373	Tyranids. They serve for now.
9113374	Enemy in sight! At last!
9113375	Fresh victims.
9113376	Another Legion stands against us. How familiar.
9113377	Our brethren need a lesson in death-dealing, I think.
9113378	Eldar targets in sight.
9113379	Ah… Our old foe.
9113380	Orks to kill! Always Orks to kill.
9113381	The green horde approaches.
9113382	Die loyalist scum!
9113383	The slaves of Terra are here.
9113384	Tyranids. Let the slaughter begin…
9113385	For Chaos, we burn their hives and swarms!
9113386	A beast for the trophy rack.
9113387	Enemy walker in sight!
9113388	Psyker in my sights.
9113389	Heavy weapons ahead.
9113390	Halt.
9113391	What now!?
9113392	Done.
9113393	A real target next time.
9113394	Generator destroyed.
9113395	Power generator smashed.
9113396	Rubble and gore.
9113397	Their shelter was their tomb.
9113398	Structure destroyed.
9113399	We are destruction.
9113400	Target eliminated.
9113401	Blood for the Blood God!
9113402	To the Warp with you!
9113403	Dead and gone.
9113404	Eldar killed.
9113405	One more for Slaanesh.
9113406	Another Ork head for the spit.
9113407	Greenskin killed.
9113408	Rot with your Emperor, brother!
9113409	Loyalist killed.
9113410	Tyranid purged.
9113411	Hive blood runs sweet.
9113412	Walker destroyed.
9113413	Guns silenced.
9113414	Enemy vehicle destroyed.
9113415	Heading inside.
9113416	I need no walls to protect me.
9113417	Good, a chariot to death and ruin.
9113418	I walk from here forward.
9113419	We ride to battle.
9113420	Boarding.
9113421	Disembark.
9113422	Out! To the assault!
9113423	Take up firing positions.
9113424	Inside! Make haste!
9113425	Outside. Now.
9113426	Away from this place!
9113427	Chaos Space Marines - eternally eager for war.
9113428	From the Eye of Terror we come to kill.
9113429	Our strength is restored.
9113430	Squad reinforced.
9113431	We Havocs are ready to unleash Chaos.
9113432	For the Dark Gods.
9113433	Havocs reinforced.
9113434	The weak fight back!
9113435	They want a battle. They shall have a war!
9113436	Under attack!
9113437	Kill or be killed.
9113438	Chaos Space Marines taking fire!
9113439	Find cover! Kill that gunner!
9113440	Enemy fire!
9113441	Heavy weapons! Kill them all!
9113442	Taking fire!
9113443	Enemy targeting this position.
9113444	Return fire!
9113445	Come, whelps! You call this war?!
9113446	Flamers! Clear the building!
9113447	Fire! Outside!
9113448	Taking fire from that structure!
9113449	Enemy at that window!
9113450	Havocs under close assault!
9113451	Chaos aid us!
9113452	The Dark Gods test us.
9113453	I will feed you to the Warp myself!
9113454	We are the masters here, daemon!
9113455	Let us see who is the strongest, brother.
9113456	Slaves attack us! Kill them all!
9113457	Heavy weapons squad targeting our position.
9113458	Nurgle's faithful come for us!
9113459	That Sorcerer would make a sacrifice of us!
9113460	Daemon steed!
9113461	The Plague Lord manifest!
9113462	Dreadnought! Get clear of it and open fire!
9113463	Predator has us in its sights.
9113464	Eldar attacking.
9113465	And now you die, Eldar.
9113466	Wraithcannons firing on us!
9113467	Beware! Warp Spiders! 
9113468	Their God seeks our blood! Give him our hate!
9113469	Silence those hateful Banshees!
9113470	Eldar walker bearing down.
9113471	You call those warriors, Eldar?! Bah!
9113472	Eldar Rangers! Let Slaanesh feast on their souls.
9113473	Eldar bright lance! Destroy it!
9113474	Shuriken cannon! Annihilate it!
9113475	A Falcon has targeted us - soon it will die!
9113476	Fire Prism! Use anti-vehicle weapons!
9113477	Orks firing on our position.
9113478	<chuckles> Leave no living Ork.
9113479	Psychic attack! Kill that Greenskin!
9113480	Kommandos! Crush them!
9113481	Ork Dreadnought.
9113482	Ork heavy guns! Seek cover!
9113483	Time to die, Ork!
9113484	Ork shooters. Kill them.
9113485	Spill the Greenskins' blood!
9113486	Stikkbombz! Get away!
9113487	Ork rocket attack! Return fire!
9113488	An Ork tank attacks!
9113489	The Ork transport is firing.
9113490	The Emperor's lapdogs strike!
9113491	Meeting resistance!
9113492	Heavy bolter fire!
9113493	Loyalist suppression fire!
9113494	Missile fire incoming!
9113495	Loyalist missiles!
9113496	Plasma cannon! Crush them in close combat.
9113497	Plasma fire!
9113498	Assault Marines! Draw your blades!
9113499	Loyalist guns have us in their sights.
9113500	These Space Marine whelps long for a beating.
9113501	Dogs of the False Emperor!
9113502	Terminators engaging!
9113503	Dreadnought! Rip the slave from his shell!
9113504	A Razorback dares fire on us!
9113505	Predator tank attacking. Use anti-vehicle weapons!
9113506	Tyranids attacking.
9113507	Are we to feed the hive?
9113508	Tyranid barbed strangler!
9113509	Clear out these vines and kill that alien!
9113510	Venom cannon fire!
9113511	Tyranid heavy weapons!
9113512	Drive back these Gaunts!
9113513	Lictor attack!
9113514	A ravener beast attacks!
9113515	The swarm would drown us under its tide of offal.
9113516	Spore mines!
9113517	Tyranid ranged beasts. Close in for the kill!
9113518	Their Warrior beasts engage.
9113519	The Zoanthrope attacks.
9113520	Carnifex assault! Make it an offering to the Dark Gods!
9113521	Squad upgraded.
9113522	The better to kill them with.
9113523	We are girded in hate.
9113524	Chainswords deployed. Close with the enemy!
9113525	Plasma gun ready.
9113526	Flamer deployed. Now to find some kindling… 
9113527	You would lead, Champion? Then do so.
9113528	Autocannon deployed.
9113529	Lascannon ready! Find me a target!
9113530	Grenade! Move!
9113531	Get clear!
9113532	Explosives. Relocate!
9113533	Redeploy!
9113534	Clear the area!
9113535	Incoming barrage!
9113536	The Dark Gods turn against us!
9113537	Warp fire!
9113538	The Eldar use witchery upon us!
9113539	Their psychic storm builds. We must leave.
9113540	The impudent Orks bombard us!
9113541	The Greenskins rain fire upon us!
9113542	Loyalist artillery! Is this all they have left?
9113543	Orbital strike!
9113544	The Tyranids despoil the ground - we must leave.
9113545	The ground strikes against us!
9113546	More… killing!
9113547	Stronger!
9113548	Smell blood! Taste blood!
9113549	Show me… blood!
9113550	I smell… fear!
9113551	To… slaughter!
9113552	We are… everywhere!
9113553	For Khorne!
9113554	Crush them… all!
9113555	<SFX>
9113556	Let me lend you power and poise.
9113557	Die!
9113558	You die!
9113559	We are… stronger!
9113560	Bleed… die!
9113561	Weakling thing.
9113562	Green skin… red blood!
9113563	Show me… Ork blood!
9113564	Taste… Ork blood!
9113565	Spill man blood!
9113566	Drain… slaves!
9113567	Suffer! Pray! Cry! Die!
9113568	Rend! Stab! Crush!
9113569	Die Tyranids!
9113570	Attack! Attack!
9113571	We are… death!
9113572	Eldar… blood!
9113573	Snap bones!
9113574	Rip… Ork-flesh!
9113575	Devour… blood!
9113576	Pry off legs!
9113577	Tear flesh! Face! Gore!
9113578	Spill… innards!
9113579	Shredding!
9113580	Shred… slurp… slay!
9113581	Feed them… to Khorne!
9113582	Cut… Kill… Eldar!
9113583	Crush… ruin.
9113584	Crush it!
9113585	Break… shatter!
9113586	Smash them!
9113587	Crush it, beast!
9113588	Smash! Trample!
9113589	Armor… is not enough!
9113590	Kill… all!
9113591	Crush! Smash!
9113592	Not finished… killing!
9113593	More! More!
9113594	To Khorne!
9113595	Yes!
9113596	For Khorne!
9113597	Blood… Fire!
9113598	I hear.
9113599	More… kill!
9113600	We… thirst!
9113601	More blood! More blood!
9113602	Need… to… kill!
9113603	I Slay!
9113604	Never stop!
9113605	Blood…
9113606	I move!
9113607	There!
9113608	Yesss! …Now!
9113609	Why not… killing?!?
9113610	Rrah! Give me enemies!
9113611	Moving!
9113612	We… need… blood!
9113613	We should be… killing!
9113614	Feed the… Blood God!
9113615	Not done… killing!
9113616	Pain feeds the Blood God.
9113617	The pain… Khorne!
9113618	Give me more! MORE to kill!
9113619	Give me… War!
9113620	Blood for… the Blood God!
9113621	Bloodletters… kill!
9113622	We will… crush!
9113623	Chaos… skulls!
9113624	Enemies of… Khorne!
9113625	We smell… Eldar blood.
9113626	Orks!
9113627	<coughing>
9113628	Men… to kill!
9113629	So many… to kill!
9113630	Tyranids! Kill them!
9113631	Eldar!
9113632	Greenskins… tear… twist… peel… rip!
9113633	Armor and Man-blood!
9113634	Slaves of Terra!
9113635	Why?! Why!
9113636	No! Kill now!
9113637	Dead. No Skulls…
9113638	Smashed… .
9113639	<wheezing>
9113640	I bathe… in blood!
9113641	Blood for the Blood God!
9113642	Gore… death!
9113643	Khorne… see my work!
9113644	All Blood! All Blood!
9113645	Your skull on His throne!
9113646	Lick… Eldar blood! 
9113647	Snap! Twist! Crack! Smash!
9113648	Ork blood! Drink!
9113649	Rip them open! Split their ribs!
9113650	Men die too easy!
9113651	Blood of… Men! 
9113652	More blood… For Khorne!
9113653	All blood for Khorne!
9113654	We are better! We are bloodier!
9113655	Suffer in the Warp!
9113656	Tyranid… blood!
9113657	Fight and… die!
9113658	I drink… pain!
9113659	Should you dare… hurt me.
9113660	Bleed me!
9113661	This body… grows weak!
9113662	Chaos against Chaos!
9113663	Blood against blood!
9113664	Chaos Men attack!
9113665	Nurgle beast!
9113666	Eldar lash! Eldar strike!
9113667	Drink Eldar souls!
9113668	Die… witch!
9113669	God blood! Kill!
9113670	Scream… To… me!
9113671	Bloodless wastes!
9113672	Weak Eldar!
9113673	Eldar guns!
9113674	Orks… want to… die!
9113675	Orks… attack!
9113676	Ork blood!
9113677	Shoot me! Kill you!
9113680	Tarkus
9113681	Sergeant Tarkus is a veteran of countless campaigns and is effective on the front lines, drawing enemy fire and using his tactical experience to soak up damage.
9113682	Put a squad into a tank, I dare you to.
9113688	Predator Tank
9113689	Tarkus
9113690	Repair Crew
9113691	When damaged the crew is able to slowly repair the Predator tank's hull.
9113692	When damaged the crew is able to slowly repair the Predator tank's hull.
9113695	Vehicle under attack!
9113696	Structure under attack!
9113697	Concede Match
9113698	Shotguns
9113705	Vote to concede…
9113706	Click and target enemy infantry
9113707	Knock enemy units back with a concussive shot. Used to counter melee units.
9113708	Concede Match
9113709	Explosive Shot
9113710	Surrender
9113711	Do you wish to surrender and end the match?
9113712	All players on a team must agree to concede for the match to end. Your party will remain together after conceding and you may continue playing as a team. 
9113713	%1GAMERTAG% wants to surrender the match to the opposing team.
9113714	!9113714
9113715	!9113715
9113716	Corruption Increased
9113717	Corruption Reduced
9113729	Corrupt Item
9113730	Corrupting Item
9113731	This item will increase this squad's Corruption when deployed.
9113735	Causes +%1CORRUPTION% Corruption.
9113736	Under the current deployment, the following squads will gain corruption after this mission: 
9113737	, 
9113756	Battle Equipment
9113757	Aspect of Banshee
9113758	Referee
9113767	Genestealer
9113768	Genestealer Brood
9113769	An elite melee unit that infiltrates after staying still for enough time. Adrenal Rush ability grants increased speed, lifesteal and increased damage.
9113770	Elite melee infantry
9113816	Howling Banshees
9113817	Infantry
9113818	Falcon
9113819	Vehicle
9113820	Fire Prism
9113821	Vehicle
9113826	Brightlance Weapon Team
9113827	Infantry
9113828	D-Cannon Weapon Team
9113829	Infantry
9113830	Guardian Squad
9113831	Infantry
9113832	Shuriken Cannon Weapon Team
9113833	Shuriken Cannon Weapon Team
9113834	Infantry
9113835	Rangers
9113836	Infantry
9113837	Warlock
9113838	Commander
9113839	Warp Spider Squad
9113840	Infantry
9113841	Wraithlord
9113842	Vehicle
9113843	Imperial Guard Squad
9113844	Light Infantry
9113845	Scout Squad
9113846	Infantry
9113847	Devastator Marine Squad
9113848	Space Marine Heavy Weapons Squad
9113849	Tactical Marine Squad
9113850	 Infantry
9113851	Ork Boyz
9113852	Ork Nob
9113853	Deff Dread
9113854	Vehicle
9113855	Looted Tank
9113856	Wartrukk
9113857	Carnifex
9113858	Tyranicus Chameleo
9113859	Hive Tyrant
9113860	Hormagaunt
9113861	Gauntii Gladius
9113862	Lictor
9113863	Ravener
9113864	Ripper
9113865	Spore Mines
9113866	Termagant
9113867	Warrior
9113868	Zoanthrope
9113869	Farseer
9113871	Energy Boost
9113872	Psychic Hood
9113873	Psychic hoods are the hallmark of the Librarian, a master-crafted device that helps keep the rigors of the Warp at bay. Jonah may now equip specialized hoods designed to enhance certain powers.
9113875	Tomes of Fortitude
9113876	Psychic powers in the Tomes of Fortitude focus on negating enemy damage or mending the Librarian's form. 
9113878	Psychic Healing
9113879	When using a psychic power, Jonah channels energies through his body to heal his own wounds. Jonah also gains access to the Tome of Force.
9113880	When using a psychic power, Jonah channels energies through his body to heal his own wounds. Jonah also gains access to the Tome of Force.
9113881	Avenger
9113883	Ability Unlocked - Jonah can trigger the Avenger, a radial psychic blast that damages and knocks back his enemies. The Avenger does not require equipping a particular psychic Tome.
9113884	Tomes of Strength
9113886	Psychic powers in the Tomes of Strength focus on increasing a Librarian's effectiveness in close combat, or enhancing that of his allies. 
9113887	Avenging Blows
9113888	Jonah passively triggers his Avenger ability whenever he performs a special attack in close combat. These uses do not cost him Energy. Jonah also gains access to the Tome of Might.
9113889	Jonah passively triggers his Avenger ability whenever he performs a special attack in close combat. These uses do not cost him Energy. Jonah also gains access to the Tome of Might.
9113890	Knockdown
9113891	Jonah's close combat strikes gain a high likelihood to knock back his enemies. Jonah also gains access to a relic enhancing Might of the Ancients.
9113892	Jonah's close combat strikes gain a high likelihood to knock back his enemies. 
9113893	Force Staff
9113894	Weapon Unlock - Jonah may use Force Staffs, special weapons that serve to channel his psychic might. While bearing a staff, Jonah passively fires psychic bolts at range.
9113896	Tomes of Fury
9113897	Psychic powers in the Tomes of Fury are devastating direct attacks and long ranged area-of-effect abilities. 
9113899	Outburst
9113900	After using a psychic power, Jonah unleashes a radial discharge that damages and stuns nearby enemies. Jonah gains access to the Tome of Fire.
9113901	After using a psychic power, Jonah unleashes a radial discharge that damages and stuns nearby enemies. Jonah gains access to the Tome of Fire.
9113902	Force Staff Expertise
9113903	With a force staff equipped, Jonah fires psychic bolts at a greater rate and a greater range. Jonah gains access to a relic enhancing Ignite Soul.
9113904	With a force staff equipped, Jonah fires psychic bolts at a greater rate and a greater range. 
9113905	Codicier
9113907	At the rank of Codicier, Jonah is a fully trained Librarian of the Blood Ravens chapter. 
9113908	Tomes of Will
9113910	Psychic powers in the Tomes of Will focus on psychological and temporal effects, as well as enhancing Energy reserves. 
9113911	Conduit
9113912	Jonah improves his ability to draw power from the Warp, reducing the Energy cost of all his abilities. He also gains access to the Tome of Power.
9113913	Jonah improves his ability to draw power from the Warp, reducing the Energy cost of all his abilities. He may now use the Tome of Power.
9113914	Jonah gains Energy whenever he attacks his enemies. 
9113915	Jonah gains Energy whenever he attacks his enemies. He also gains access to a relic granting a reactive teleport. 
9113916	Battle Lust
9113917	Frag Grenades
9113918	Charge Ability
9113919	Jonah regains Health with every attack he makes against the enemy. 
9113920	Jonah regains Health with every attack he makes against the enemy. He also gains access to a relic enhancing Force Dome.
9113921	Zealous
9113922	Bolter
9113923	Power Armor
9113924	Scout Armor
9113925	Terminator Armor
9113926	Dreadnought Armor
9113927	Teleport
9113928	Ability Unlock - Jonah gains the ability to teleport at will, stepping through the Warp.
9113929	Ability Unlocked - Jonah may teleport at will, stepping through the Warp. 
9113930	Runes of the Harlequin
9113931	Wrath
9113932	When wielding a force staff and equipped with the appropriate tomes, Jonah will passively fire Smite or Ignite Soul in combat at no Energy cost. Jonah gains access to the Tome of the Vortex.
9113933	When wielding a force staff and equipped with the appropriate tomes, Jonah will passively fire Smite or Ignite Soul in combat at no Energy cost. Jonah gains access to the Tome of the Vortex.
9113934	Healing Aura
9113935	Jonah emits an aura of psychic power that slowly heals nearby allies. He also gains access to the Tome of Barriers.
9113936	Jonah emits an aura of psychic power that slowly heals nearby allies. He also gains access to the Tome of Barriers.
9113937	Mighty
9113938	Jonah's close combat strikes hit all enemies in a small area and also deal additional damage based on his current Energy reserves. He also gains access to the Tome of Earth. 
9113939	Jonah's close combat strikes hit all enemies in a small area and also deal additional damage based on his current Energy reserves. He may now use the Tome of Earth. 
9113947	Victory Charge
9113948	Click and target area
9113949	Charge to a specified location with the chapter's vigor, smashing through objects and knocking enemies back.
9113950	Charge to a specified location with the chapter's vigor, smashing through objects and knocking enemies back.
9113951	Frag Grenade
9113952	Area-of-effect attack with damage much higher the closer a target is to the central impact point, knocks down surviving victims.
9113953	Confuse
9113954	Confuse the target squad, causing it recklessly attack anything nearby for a short period.
9113955	Ward
9113956	Grant a targeted ally temporary invulnerability.
9113957	Teleporta
9113958	Teleport to the chosen location.
9113959	Debilitating Booby Trap
9113960	Plant a Debilitating Booby Trap that significantly slows nearby unit movement and firing rates when triggered
9113970	The Avenger
9113971	Unleashes a violent wave of psychic energy knocking back units and damaging them.
9113972	Unleashes a violent wave of psychic energy knocking back units and damaging them.
9113973	Click to activate
9113989	Librarian Plasma Pistol
9113990	Plasma Pistol
9113991	This Plasma Pistol can be wielded by the Librarian, currently this only because his requirements are broken, not certain if he will have unique pistols.
9113992	Open All Observer Slots
9113993	Fog of War Off
9113994	You require more Favor. Sacrifice your enemies.
9114008	Create a custom corrupted Chaos Warband.
9114012	You require more Favor. Sacrifice your enemies.
9114013	You require more Psychic Might. Kill your enemies.
9114014	You require more Waaagh! Stomp and kill!
9114015	You require more Zeal. Exterminate your enemies!
9114016	You require more Biomass. Attack your enemies.
9114104	Import a previously completed campaign.
9114118	Armor of Vaul
9114119	Eldritch Bolt
9114120	Fire a roiling blast of psychic energy at an enemy.
9114122	Stun enemy targets in an area on detonation.
9114123	Blind Grenade
9114124	'Ave A Taste
9114125	Give Energy to a friendly unit and restore their Health.
9114138	Energy Transfer
9114144	Debilitating Mines
9114145	Jonah
9114172	Booby Traps
9114173	Scatter booby traps in an area. Enemies who trigger these traps suffer significantly reduced movement speed and accuracy.
9114187	Knock down enemy infantry in a large radius around the Mekboy for the duration of the ability.
9114188	Mega-Rumblah
9114189	Quake Machine
9114190	Teleporta Pack
9114191	'Eavy Armor
9114192	Grants Ability: Teleporta
9114193	Grants Ability: Booby Traps
9114194	Grants Ability: 'Ave A Taste
9114195	Grants Ability: Mega-Rumblah
9114196	Grants trait: Unshakable
9114197	Grants Ability: Confuse
9114198	Grants Ability: Psychic Shield
9114199	Grants Trait: Unshakable
9114200	Grants Ability: Victory Charge
9114201	Rite of Swift Victory
9114202	Frag Grenades
9114203	Grants Ability: Frag Grenade
9114204	Rite of Fortitude
9114205	Grants Ability: Ward
9114206	Grants Ability: Confuse
9114213	Trophy Rack
9114214	Grants Trait: Fearsome Aura
9114215	Reduces nearby enemy accuracy
9114216	Big Choppa
9114217	Restore Energy on kill
9114218	Cybork Parts
9114219	Sturdy Bitz
9114223	Fires a high-impact, low-damage blast of kinetic energy capable of knocking a single target back.
9114225	Grants Trait: Reactive Escape
9114226	Mad Teleporta Pack
9114229	Click and target area
9114231	Roks
9114232	Order a massive Rok strike on a targeted position.
9114233	Click and target area
9114234	Grants Ability: Roks
9114235	Grants Trait: Boom Time!
9114240	Rokkit Launcha
9114241	Chance when hit to heal a small amount
9114242	Electric Shock
9114243	Make yer armor all sparky! Damages nearby units
9114244	Toggle on/off
9114245	Electric Armor
9114246	Bouncy Shield
9114247	Grants Ability: Bouncy Shield
9114248	Bouncy Shield
9114249	Activate a force field that knocks away any enemy infantry who get close to the Mekboy.
9114250	Burna
9114251	Big Shoota
9114252	Dakka Deffgun
9114253	Booby Traps
9114254	Speshul Tools
9114255	Battery Pack
9114256	Mega-Rumblah
9114257	Boom Time!
9114258	Roks
9114259	Proximity Mines
9114260	Grants Ability: Proximity Mines
9114261	Grants Ability: 'Uge Kaboom
9114262	'Uge Bombz
9114263	Kustom Force Field
9114264	'Uge Kaboom
9114265	Plant a large pack of explosives at the target location. Detonate explosives by clicking on them.
9114266	Kustom Force Field
9114267	Make the Mekboy invulnerable for a duration.
9114268	Click to activate
9114269	Grants Trait: Resilient Leadership
9114270	Grants Trait: Fearless Leadership
9114275	Oath of Merciless Rage
9114276	Grants Ability: Merciless Strike
9114277	Merciless Strike
9114278	Lash out at a specified target with an explosive short-ranged melee attack.
9114279	Lash out at a specified target with an explosive short-ranged melee attack.
9114280	Click and target area
9114281	Plasma Pistol
9114282	Grants Trait: Corroding
9114283	Parable of the Stalwart Brother
9114284	Grants Trait: Healing Aura
9114285	Grants Ability: Taunt Target
9114286	Litanies of Hate
9114287	Taunt Target
9114288	Force a targeted enemy to engage the Space Marine, drawing their fire from allies.
9114289	Force a targeted enemy to engage the Space Marine, drawing their fire from allies.
9114290	Click and target enemy
9114292	Power Axe
9114293	Grants Trait: Spirit of Logan Grimnar
9114294	Dedicate to Khorne
9114295	Havocs bearing the Mark of Khorne wield autocannons and increase their rate of fire with each kill.
9114296	Mark of Khorne
9114300	Aura of Decay
9114301	Project a foul cloud of pestilence, knocking back all those nearby and making the area poisonous to enemy units.
9114302	Click to activate
9114303	Jump Pack
9114304	Grants Ability: Jump
9114305	Grants Ability: Assault Jump
9114306	Assault Jump
9114307	Soar through the air and land at target location knocking back nearby units.
9114308	Soar through the air and land at target location knocking back nearby units.
9114309	Click and target area
9114310	Pathfinder Gear
9114311	Grants Trait: Reactive Strike
9114312	Armor of Vengeance
9114313	Armor of Resilience
9114314	Greater Health Power Armor
9114315	Rite of the Tireless Crusader
9114316	Grants Ability: Revive
9114317	Revive
9114318	Revive a fallen comrade with full Health and temporary invulnerability.
9114319	Hellfire Grenade
9114320	Area-of-effect attack with low-medium damage distributed evenly across the entire area. This damage ignores a significant amount of armor.
9114321	Grenade Launchers
9114322	Plasma Guns
9114323	Terror of Xenos
9114324	Grants Ability: Fearsome Shout
9114325	Fearsome Shout
9114326	Causes all nearby enemies to retreat.
9114327	Artificer Armor
9114328	Grants Trait: Zealous Leadership
9114329	Dreadnought Drop Pod
9114330	Grants Ability: Call Dreadnought
9114331	Call Dreadnought
9114332	Deliver a Dreadnought by drop pod.
9114333	Click and target area
9114335	Can only have one Dreadnought.
9114336	Armor of Fortitude
9114337	Purity Seals
9114338	Grants Ability: Feel No Pain
9114339	Heal
9114340	Heals a friendly target.
9114341	Feel No Pain
9114342	Restore Health to a nearby selected ally.
9114343	Orbital Targeting Beacon
9114344	Larraman's Blessing
9114345	Grants Ability: Orbital Bombardment
9114346	Orbital Bombardment
9114347	Call in a massive orbital strike capable of destroying even the heaviest units.
9114348	Click and target area
9114351	Fleet of Foot
9114352	Greatly increase movement speed at the cost of reduced damage output.
9114353	Click to activate
9114354	Runes of Warding
9114355	Runes of Fleetness
9114356	Grants Ability: Fleet of Foot
9114357	Runes of War
9114358	Spirit Stone of Eldritch Might
9114359	Grants Ability: Eldritch Storm
9114360	Eldritch Storm
9114361	Unleash a large psychic storm, disrupting and damaging enemies in a large radius. While channeling this powerful spell, the Farseer is immune to damage but does not regenerate energy.
9114362	Click and target area
9114364	Runes of Fleetness
9114365	Grants Ability: Fleet of Foot
9114366	Rune Armor
9114367	Runes of Deception
9114368	Grants Ability: Conceal
9114369	Conceal
9114370	Create a field at a fixed location that temporarily conceals all allies within its radius.
9114371	Click and target area
9114372	Fortune
9114373	Grants a defensive bonus to a targeted allied unit, greatly reducing damage received.
9114374	Click and target ally
9114375	Runes of Fortune
9114376	Grants Ability: Fortune
9114377	Witchblade of Isha
9114378	Runes of Wrath
9114379	Grants Trait: Second Strike
9114380	Runes of the Warp
9114381	Grants Ability: Group Teleportation
9114382	Group Teleport
9114383	Teleport all nearby allied units to the targeted location.
9114384	Click and target area
9114385	Runes of Vigor
9114386	Ghosthelm
9114387	Pistol of the Doomseer
9114388	Pistol of the Skyseer
9114389	Levitation Field
9114390	Lift all nearby enemies into the air, temporarily incapacitating them. Enemies are then thrown, suffering knockback damage.
9114391	Click to activate
9114392	Grants Ability: Levitation Field
9114393	Grants Ability: Eldritch Bolt
9114396	Spirit Stone of Illusion
9114397	Grants Ability: Veil of Tears
9114398	Grants Trait: Evasive
9114399	Runes of Evasion
9114400	Runes of the Harlequin
9114401	Runes of Warding
9114402	Runes of the Spider
9114403	Grants Ability: Entangle
9114404	Entangle
9114405	Substantially reduce the movement speed of a target and all enemies near it.
9114406	Click and target enemy
9114407	Armor of Eldanesh
9114408	Grants Ability: Psychic Shield
9114409	Singing Spear
9114410	Witchblade of the Crone
9114411	Warp Spear
9114412	Special Attack chance of 15%
9114413	Special Attack chance of 5%
9114414	Special Attack chance of 7%
9114415	Special Attack chance of 5%
9114416	Warp Pull
9114417	Pull enemy infantry towards the caster.
9114418	Click and target area
9114419	Spirit Stone of Vigor
9114420	Infiltration allows your squad to become invisible but drains energy over time. Infiltrated units can be revealed by detector units, or if they get too close to enemies.
9114421	Unlock the Infiltration ability
9114422	Heal Ability
9114423	Grants Ability: Heal
9114424	Toggle Large Cursor
9114425	Attention Arrow
9114426	Place a graphical arrow on a unit or terrain.
9114427	Enemy Visibility
9114428	Toggle the visibilty of enemy units in the fog of war.
9114429	Minimize/Maximize UI
9114430	%1PLAYER% has voted to keep playing.
9114431	Stronghold
9114432	Building
9114433	Power Generator
9114434	Power Add-on
9114435	Dreadnought
9114436	The sight of a Dreadnought killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. Comes with the Emperor's Fist ability, can add an assault cannon, and receive the Dark Age of Technology upgrade.
9114437	Vehicle
9114438	Dreadnought
9114439	Space Marine Walker
9114440	Melee walker vehicle
9114441	Level 2 Stronghold
9114449	Apothecary
9114452	Apothecary
9114453	Apothecary
9114454	Commander
9114455	Teleporter Pack
9114456	Team 1 FoW
9114457	Team 2 FoW
9114459	Force Commander
9114462	A general combat expert. Has Assault Marines, Dreadnought, Assault Terminators.
9114463	Force Commander
9114464	Force Commander
9114465	Commander
9114466	Teleporter Pack
9114467	Team 1 and 2 FOW
9114468	Techmarine
9114469	Can construct turrets and the field ops.
9114470	Build Structures
9114472	Can construct support structures and repair vehicles. Has Heavy Bolter, Predator, Terminator.
9114473	Techmarine
9114474	Techmarine
9114475	Commander
9114476	Sacred Standard
9114477	Force Commander Elite
9114478	Set player as Referee
9114479	Referees have the ability to pause the game and chat to players.
9114480	A general combat expert. Has Assault Marines, Dreadnought, Assault Terminators.
9114481	Force Commander
9114483	Captain of the Honor Guard
9114500	Assault Marine
9114503	Comes with jump pack effective at closing distances.  Additional upgrades include the Blind Grenade and Melta Bombs.
9114504	Assault Squad
9114505	Assault Squad
9114506	Space Marine Heavy Infantry
9114507	Jumping heavy melee squad
9114508	Devastator with Plasma Cannon
9114510	Effective at dislodging enemy troops and vehicles from dug in positions.  Has limited firing arc and requires set-up time.
9114511	Devastator Plasma Cannon Squad
9114512	Devastator Squad
9114514	Artillery squad
9114515	Level 2 Stronghold
9114517	Terminator
9114520	Deadly veterans of a thousand campaigns, Terminators are very powerful heavy infantry units. Highly durable, immune to suppression and can teleport.
9114521	Terminator Squad
9114522	Terminator Squad
9114523	Space Marine Elite Infantry
9114524	Heavy ranged assault infantry
9114525	Terminator
9114527	Deadly veterans of a thousand campaigns, Assault Terminators are very powerful heavy melee infantry units. Highly durable, immune to suppression and can teleport.
9114528	Terminator Assault Squad
9114529	Terminator Assault Squad
9114530	Space Marine Elite Infantry
9114531	Heavy melee assault infantry
9114532	Heavy battle tank. Its ranged weapons are effective against infantry and vehicles.
9114533	Space Marine Predator
9114534	Predator
9114535	Space Marine Tank
9114536	Assault vehicle
9114537	Level 3 Stronghold
9114538	Space Marine Predator
9114540	%1PLAYER% has conceded
9114543	Razorback
9114551	Transports infantry units across the battlefield and allows nearby squads to reinforce.
9114552	Razorback
9114553	Razorback
9114554	Space Marine Transport
9114555	Armed transport vehicle
9114556	Level 2 Stronghold
9114557	Venerable Dreadnought
9114558	A more powerful Dreadnought. Effective in melee. The sight of a Dreadnought killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 
9114559	Space Marine Dreadnought
9114560	Venerable Dreadnought
9114561	Space Marine Walker
9114562	Melee walker vehicle
9114563	Drop Pod
9114608	Corruption
9114700	Eliminate the Ork looters.
9114709	Apothecary Galan
9114718	Heals allies and revives fallen commanders. Has Scouts, Razorback, Plasma Cannon.
9114719	Apothecary
9114720	Galan
9114721	Corrupt Apothecary
9114722	Teleporter Pack
9114724	Techmarine Elite
9114725	Can construct turrets and the field ops.
9114726	Build Structures
9114731	Can construct support structures and repair vehicles. Has Heavy Bolter, Predator, Terminator.
9114732	Techmarine
9114733	Techmarine Champion
9114734	Commander
9114759	Number of Tickets
9114767	Dok's Tools
9114768	Chance when hit to heal
9114769	Piercing Cry
9114770	Unleash a piercing cry which stuns daemons of the Warp.
9114771	Unleash a piercing cry which stuns daemons of the Warp.
9114787	Tireless
9114788	Thaddeus regains Health whenever he performs a jump or teleport. (Reduce Corruption to regain this trait).
9114789	Thaddeus regains Health whenever he performs a jump or teleport. (Gaining the Blood Lust Trait will remove this trait).
9114790	Vengeance
9114791	Whenever an allied Space Marine dies, Avitus heals to full Health and receives a temporary but substantial damage bonus. (Reduce Corruption to regain this trait.)
9114792	Whenever an allied Space Marine dies, Avitus heals to full Health and receives a temporary but substantial damage bonus. (Gaining the Blood Lust trait will remove this trait.)
9114793	Piercing Cry
9114794	Purify
9114795	Mend
9114796	Fervor
9114797	Battle Cry stuns and damages any nearby daemons. If Battle Cry is not unlocked, gain the Piercing Cry ability with that same effect. (Reduce Corruption to regain this trait.)
9114798	Ability Unlock - Purge an ally of the imperfections of wounds and disease, restoring their Health. (Reduce Corruption to regain this trait.)
9114799	Cyrus revives incapacitated units at full Health. When equipping Stimulant Kits, their use is an Energy based ability. (Reduce Corruption to regain this trait.)
9114800	Tarkus has increased attack power and defense when in battle with daemons. (Reduce Corruption to regain this trait.)
9114801	Battle Cry stuns and damages any nearby daemons. If Battle Cry is not unlocked, gain the Piercing Cry ability with that same effect. (Gaining the Blood Lust trait will remove this trait.)
9114802	Toxin Sacs
9114803	Slows the targeted squad to a crawl for a short duration.
9114804	Crippling Poison
9114805	Click and select a target
9114806	Ability Unlock - Purge an ally of the imperfections of wounds and disease, restoring their Health. (Gaining the Unholy Vigor trait will remove this trait.)
9114808	Cyrus revives incapacitated units at full Health. When equipping Stimulant Kits, their use is an Energy based ability. (Gaining the Blood Lust trait will remove this trait.)
9114809	Tarkus has increased attack power and defense when in battle with daemons. (Gaining the Blood Lust trait removes this trait.)
9114810	Farseer
9114811	A master psyker, the Farseer is a support caster that provides disruptive melee and strengthens troops with her spells.
9114812	Farseer
9114813	Ability 1 description
9114814	Ability 2 description
9114815	Ability 3 description
9114816	Ability 4 description
9114817	Ability1
9114818	Ability2
9114819	Ability3
9114820	Ability4
9114821	Mekboy
9114822	Mekboy
9114823	Mekboys are responsible for maintaining the machinery that the Orks use. Excels at supporting infantry with his abilities or by building turrets and Waaagh! Banners.They also can enhance troops with their technology.
9114824	Ability 1 description
9114825	Ability 1 description
9114826	Ability 1 description
9114827	Ability 1 description
9114828	Ability 1 description
9114829	Ability 1
9114830	Ability 2
9114831	Ability 3
9114832	Ability 4
9114833	Ability 5
9114834	Captain
9114835	Captain
9114836	The tactical marine does a lot of cool stuff.
9114837	Ability 1 description
9114838	Ability 2 description
9114839	Ability 3 description
9114840	Ability 4 description
9114841	Ability 1
9114842	Ability 2
9114843	Ability 3
9114844	Ability 4
9114845	Drop Pod
9114846	Raid on Calderis
9114852	Destroy the Honor Guard Stronghold
9114855	Apollo Diomedes
9114856	Blood Ravens Honor Guard
9114857	Apothecary Galan and his Terminators have fallen to Chaos
9114858	Infiltration, teleporters, and jump packs can aid you in avoiding combat with Blood Ravens.
9114900	Chaos Lord
9114901	Plague Champion
9114921	Chaos Sorcerer
9114922	Secure Angel Forge
9114972	Heavy Bolter Turret
9114973	Suppresses infantry
9114974	Heavy Bolter Turret
9114975	Building
9115017	Power Generator
9115018	Destroy to cause nearby Blood Ravens to fall back.
9115026	Choppa'n Basha
9115037	Restore Energy on kill
9115038	Destroying Angel Gate will corrupt all deployed squads.
9115039	Commander, this insurgency has stretched our loyal forces to the limit.
9115040	Ork looters have infested the hab-blocks outside Angel Gate, and I can spare no troops to stop them.
9115041	Only you can eliminate these xenos before they reach Angel Forge.
9115042	"What do Orks have to do with the insurgency?"
9115043	House Vandis wants Angel Forge for itself. 
9115044	They are driving the Orks ahead of them in order to weaken the Forge's defenses.
9115045	If the insurgents take Angel Forge, they will have access to massive weapon stores.
9115046	"How well-defended is the Forge?"
9115047	Most Imperial Guard forces have been diverted to deal with Vandis insurgents.
9115048	Those Guardsmen still at the forge are dangerously short-handed. 
9115049	The defensive gate has been restored, but it remains in a weakened state.
9115050	If Angel Gate falls, nothing stands between the rebels and the forge. 
9115051	I will be glad to be done with this place.
9115052	Surely Angel Forge is worth defending, Avitus.
9115053	Worry about moralizing later, Librarian.
9115054	There are Orks to kill. 
9115060	Dis way… I saws sumfing from da sky…
9115061	Dere! Space Marines!!
9115062	Kill 'em boyz! 
9115063	Greenskins in the habblocks!
9115064	Use explosives! 
9115065	More Space Marines?
9115066	Dis iz me lucky day! 
9115067	Did that Greenskin say more Space Marines? 
9115068	Crush 'em! 
9115070	Commander, Governor Derosa here.
9115071	We are receiving a distress call from inside the defensive ring.
9115074	We are under heavy fire from insurgent forces inside the perimeter!
9115075	Heavy casualties--
9115082	Commander, that position is exposed. 
9115083	Then we break the gate down! Take the fiends by surprise! 
9115084	And what then, sergeant? 
9115085	With Angel Gate shattered and the defenders dead, who will hold the Forge the next time?
9115086	Enough… The Commander… must decide… 
9115125	Enter Angel Gate and assist the remaining Guardsmen.
9115126	Heal
9115127	Heal a targeted squad. This ability improves as the Apothecary gains levels.
9115128	Click and target ally
9115137	Rites of Repair
9115138	Repair damage done to an allied vehicle, walker, generator or turret.
9115139	Repair damage done to an allied vehicle, walker, generator or turret.
9115140	Click and target allied vehicle
9115154	Boss Poll
9115155	Blood Ravens Elite
9115156	Imperial Guard Squad
9115157	Light Infantry
9115158	Light Infantry
9115159	Imperial Guard Squad
9115160	Imperial Guard Squad
9115161	Light Infantry
9115162	Storm Trooper Squad
9115163	Veteran Infantry
9115164	Storm Trooper Squad
9115165	Veteran Infantry
9115166	Storm Trooper Squad
9115167	Veteran Infantry
9115171	Sweeping Advance
9115172	Units that are retreating take additional damage from melee attacks. Retreating when already surrounded by melee units will end badly.
9115173	Trigger biomorph
9115174	Toxin sacs increase Termagant ranged damage, health, and grant the Crippling Poison ability.
9115175	Toxin Sacs
9115176	Trigger biomorph
9115177	Adrenal glands increase Hormagaunt speed, health, damage and grant a passive charge leap.
9115178	Adrenal Glands
9115179	Warrior
9115180	Warrior brood equipped with Venom Cannons effective vs vehicles. Can detect infiltrated units. Nearby ranged tyranids will also receive damage bonuses.
9115181	Tyranid Warrior
9115182	Venom Brood
9115183	Heavy Infantry
9115184	Anti-vehicle unit
9115185	Reinforce Warriors
9115187	Level 3 Hive
9115208	Greenskin armored vehicles!
9115209	Heavy weapons! 
9115212	This victory may cost us our souls… 
9115213	The heretics are flanking us! 
9115214	Keep them pinned down!
9115218	Space Marines! Fall back! Fall back! 
9115220	Governor Derosa, we have breached the defensive wall.
9115221	We have encountered Chaos Space Marines.
9115222	Understood.
9115223	The air defenses on the southern approach have ceased functioning.
9115224	The enemy is bringing in heavy reinforcements.
9115225	We need to reactivate those defenses!
9115226	Secure the command tower near the southwestern landing pad and we can do just that. 
9115227	The usurper's Space Marines! 
9115230	For Vandis!
9115231	Kill the usurpers!
9115232	For the Inheritance of Man!
9115238	Hold the line! Hold-
9115239	They keep coming! 
9115242	Ah, here are our brothers.
9115243	Precisely on schedule.
9115246	The Black Legion… 
9115247	So good to see you all again, Blood Ravens.
9115248	I remember well our sparring on Kronus.
9115249	Tell Captain Thule that his old friend Eliphas is anxious to see him again.
9115250	Eliphas…? 
9115251	Kill! Kill! KILL! 
9115259	The insurgents are in full retreat.
9115260	You have more than an insurgency on your hands, Governor Derosa.
9115261	This is a full-fledged heresy. 
9115274	Commander - I have taken stock of the items recovered from the battlefield. 
9115275	I fear some of them resonate with very troubling psychic echoes. 
9115278	I advise caution with these items, Commander. 
9115280	Jonah Orion
9115281	Vandis Insurgent
9115283	Chaos Space Marine
9115284	Eliphas
9115290	Imperial Guardsman
9115291	Imperial Guard Squad
9115292	Light Infantry
9115309	Chaos Dreadnought
9115310	Infiltrate
9115311	Become invisible.  Attacking, using abilities or getting too close to enemy troops will reveal the squad.
9115312	Toggle on/off
9115315	Frag Grenade
9115316	Throw a grenade which damages and disrupts infantry. Grenades ignore cover and are effective against garrisoned buildings.
9115317	Click and target area
9115356	Destructive Strike
9115357	Click and choose direction
9115358	A channeled strike, dealing massive damage to nearby targets.
9115361	Tactical Marine
9115362	Tactical Marine
9115363	In the name of the Emperor!
9115364	Space Marine Tactical Squad
9115365	Tactical Squad
9115366	Space Marine Heavy Infantry
9115375	Chaos Lord
9115376	Perform a sweeping strike, knocking back all enemies surrounding the Chaos Lord. 
9115377	Click to activate
9115380	Sweeping Doom
9115386	Win/loss record for the Chaos Marines race for the selected game type.
9115404	Kinetic Pulse
9115405	Click and target enemy infantry
9115410	Chainsword
9115411	Recovers health on hit
9115412	Shoot 'em Good
9115413	Unleash a barrage of fire on the enemy, dealing damage and knocking them to the ground.
9115414	Click and target enemy 
9115415	Master-Crafted Chainsword
9115416	Default Bolter
9115417	Power Armor
9115418	Grants Ability: Stun Grenade
9115420	Farseer Armor
9115421	Singing Spear Default
9115422	bOOM TIME
9115426	Burna Default
9115427	Orky Armor
9115428	Pistol of the Warseer
9115429	Grants Trait: Combat Expert
9115430	Shuriken Pistol
9115431	Witchblade
9115432	Activate Ability
9115434	Fleet of Claw
9115436	While Fleet of Claw is active the Ravener moves faster but inflicts less damage.
9115442	Artillery Strike
9115443	Call down a barrage from allied Imperial Guard artillery positions. 
9115444	Call down a barrage from allied Imperial Guard artillery positions. 
9115445	Click and target area
9115474	Big Choppa
9115475	Grants Trait: Invigorating
9115500	Librarian
9115517	Proximity Mines
9115518	Scatter mines in an area. When triggered by an enemy, they cause knockdown damage in a large radius.
9115519	Upgrade Predator
9115520	We could use any aid you can provide, Commander. 
9115530	Deploy Tarantula
9115531	Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry.
9115532	Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry.
9115533	Click and target location
9115537	Purification Vials
9115538	Throw a grenade which purifies an area, damaging all units within its purifying cloud.
9115539	Click and target area
9115545	Warp Field
9115548	Grants Trait: Combat Master
9115550	Raise a protective shield which halves incoming damage and causes it to reduce Energy instead of Health.
9115554	Upgrade Predator
9115555	Grants extra health to the Predator.
9115556	Extra Armor
9115557	Grants Trait: Combat Expert
9115558	Grants Trait: Fearless
9115559	 …
9115560	Vandis Insurgency
9115561	Corruption Risk
9115562	Destroying Angel Gate will corrupt all deployed squads.
9115563	Jonah Orion
9115564	Fleet of Foot
9115565	Greatly increase speed but have reduced damage for a duration.
9115566	Click to activate
9115567	Advanced Infiltration Training
9115568	Hide Da Gunz
9115569	Burrow Strike
9115570	Raveners can burrow deep into the ground and resurface with explosive force in the middle of the enemy position.
9115571	Jump
9115572	Click and target area
9115573	Lootas can hide once their weapon is set up.  Attacking, using abilities or getting too close to enemy troops will reveal their position.
9115574	Toggle On/Off
9115575	Variant of the Carnifex that excels at heavy ranged combat. Can be upgraded to carry a massive Venom Cannon, which also grants the Bio-Plasma ability.
9115576	Tyranid Barbed Strangler Carnifex
9115577	Monstrous creature
9115578	Level 3 Hive
9115579	Pheromone Cysts
9115580	Releases pheromones that draw Rippers out of the ground to attack nearby enemies.
9115581	Click to activate
9115582	Thornback
9115583	Screamer-Killer
9115584	Enhanced Muscle Coil
9115585	Allows the Ravener to burrow and remain underground indefinitely. Resurfacing will knock back and temporarily stun nearby enemies.
9115586	Trigger biomorph
9115587	Level 2 Hive
9115588	stun pack
9115596	Fire bolts of psychic power at the targeted area. The more Energy the Sorcerer has, the more bolts fire.
9115597	Click and target area
9115598	Doombolt
9115599	  • +50% increase damage dealt for 8 seconds
9115600	  • +50% increase damage dealt for 8 seconds
9115601	High direct-damage ranged weapon, ideal at cutting down single targets.
9115602	Large Area-of-Effect damage, ideal vs. groups of units
9115603	Large Area-of-Effect damage, great at melting down large groups of smaller enemies.
9115604	Suppression weapon, can control large groups of units but takes time to set-up and deploy.
9115605	Although an unreliable damage-dealer, this weapon is great for knocking down and disrupting clusters of units.
9115608	Control
9115609	Death Resistance
9115610	Wave Time
9115612	Enhanced Muscle Coil
9115619	Grants Ability: Blind Grenade
9115620	Stun enemy targets in an area on detonation.
9115621	Revive a fallen comrade with full Health and temporary invulnerability.
9115622	Area-of-effect attack with low-medium damage distributed evenly across the entire area. This damage ignores a significant amount of armor.
9115623	Call in a massive orbital strike capable of destroying even the heaviest units.
9115624	Causes all nearby enemies to retreat.
9115625	Restore Health to a nearby selected ally.
9115626	Heals a friendly target.
9115627	Area-of-effect attack with damage much higher the closer a target is to the central impact point, knocks down surviving victims.
9115628	Deliver a Dreadnought by drop pod.
9115629	Confuse the target squad, causing it recklessly attack anything nearby for a short period.
9115630	Confuse 50% of enemy squads, causing them recklessly attack anything nearby for a short period.
9115631	Fire a roiling blast of psychic energy at an enemy.
9115632	Unleash a large psychic storm, disrupting and damaging enemies in a large radius. While channeling this powerful spell the caster will be immune to damage but not regenerate energy.
9115633	Substantially reduce the movement speed of a target and all enemies near it.
9115634	Greatly increase movement speed at the cost of reduced damage output.
9115635	Pull enemy infantry towards the caster.
9115636	Grants a defensive bonus to a targeted allied unit, greatly reducing damage received.
9115637	Teleport all nearby allied units to the targeted location.
9115638	Create a field at a fixed location that temporarily conceals all allies within its radius.
9115639	Grant a targeted ally temporary invulnerability.
9115640	Lift all nearby enemies into the air, temporarily incapacitating them. Enemies are then thrown, suffering knockback damage.
9115641	Make the Mekboy invulnerable for a duration.
9115642	Teleport to the chosen location.
9115643	Order a massive Rok strike on a targeted position.
9115644	Scatter mines in an area. When triggered by an enemy, they cause knockdown damage in a large radius.
9115645	Scatter booby traps in an area. Enemies who trigger these traps suffer significantly reduced movement speed and accuracy.
9115646	Give Energy to a friendly unit and restore their Health.
9115647	Make yer armor all sparky! Damages nearby units
9115648	Knock down enemy infantry in a large radius around the Mekboy for the duration of the ability.
9115649	Activate a force field that knocks away any enemy infantry who get close to the Mekboy.
9115650	Plant a large pack of explosives at the target location. Detonate explosives by clicking on them.
9115651	Grants Trait: Damage Aura
9115652	Grants Ability: Kustom Force Field
9115653	Grants Ability: Hellfire Grenade
9115654	Litanies of Zeal
9115656	Melta Gun
9115657	Grenade Launcher
9115658	Lightning Claw
9115660	Lascannon
9115662	Equip armor
9115663	Inlaid with foul spells, these vestments grant the Warp ability, allowing the Sorcerer to teleport.
9115664	Vestments of the Warp
9115669	Act I - Prologue
9115670	Act II - Let's Get Started
9115671	Act III - Tough Guy
9115672	Act IV - Is It Worth It?
9115673	Act V - For Real.
9115674	Scene I
9115675	Scene II
9115676	Scene III
9115677	Scene IV
9115679	Grants Trait: Reactive Teleport
9115680	Build Structures
9115681	Build Structures
9115682	Chaos Shrine
9115683	Building
9115684	Chaos Shrine
9115685	Click and target location
9115686	Stikkbomb
9115687	Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings.
9115688	Click and target area
9115689	Establish a shrine to the Dark Gods. The Type of shrine depends on your hero. Khorne - Summons temporary Bloodletters. Nurgle - Heals allies and knocks away enemies. Tzeentch - Fires damaging bolts at enemies. Shrines gain experience from nearby worship and combat, strengthening their effects.
9115696	Master-Crafted Bolt Pistol
9115697	Plasma Gun
9115698	Plasma Cannon
9115699	Grants Trait: Armor Piercing
9115700	Mark of Khorne
9115701	Changes the squad's weaponry to mighty chainaxes and plasma pistols, effective against all targets. Squad is immobile while upgrading.
9115702	Dedicate to Khorne
9115703	Scene I - Gilroy Special
9115705	Ashen Plate
9115706	In the purge of the Regalos Heresy, Space Marines incinerated millions of corpses mutated by Chaos. One brother wore this fine power armor, and saw it coated with the ashen remains of a metropolis.
9115707	Reinforced Power Armor
9115708	The Iron Cage
9115709	Crafted by the Imperial Fists' own Master of the Forge and gifted to the Blood Ravens for their assistance during the Brill Crusade, this indomitable armor commemorates the Imperial Fists' terrible battle against the Iron Warriors during the Horus Heresy.
9115710	Gold
9115711	Khorne Red
9115712	Nurgle Green
9115714	No Hint of Corruption
9115809	Allows the Mekboy to teleport around the battlefield.
9115810	Carrying a malfunctioning teleportation device this heavier armor offers unpredictable protection from melee enemies.
9115811	With this armor the Mekboy is a tough fungal egg to crack.
9115812	Can make the Mekboy invulnerable… for a while.
9115813	Electric shocks damage all nearby enemies.
9115814	Enemies killed with this Choppa restore a portion of the Mekboy's Energy.
9115815	These bitz make the Mekboy dead 'ard.
9115816	Traps can be scattered in a target area. Enemies who trigger these traps suffer significantly reduced movement speed and accuracy.
9115817	These bitz increase the Mekboy's Energy.
9115818	Grants the ability to give Energy to a friendly unit and restore their Health.
9115819	Good for keeping nearby friends up while the Mekyboy takes a pounding.
9115820	Placed on the ground, these explosives can be triggered for a 'Uge Kaboom.
9115821	Grants the ability to knockback all nearby infantry for a short period of time.
9115822	Mines can be scattered in a target area. When triggered by an enemy, they cause knockdown damage in a large radius.
9115823	Grants the ability to knock down enemy infantry in a large radius around the Mekboy for the duration of the ability.
9115824	Makes the Mekboy useful even in death.
9115825	Grants the ability to order a massive Rok strike on a targeted position.
9115826	Theses bitz make the Mekboy impossible to knock down.
9115827	This Boss Poll's good for keepin the boyz in line.
9115828	Terrifies nearby enemies, reducing their damage.
9115838	(2p) Outer Reaches
9115839	(2p) Leviathan Hive
9115840	(6p) Angel Gate
9115841	(4p) Golgotha Depths
9115842	(6p) Calderis Refinery
9115843	(4p) Calderis Refinery
9115844	(2p) Calderis Refinery
9115845	Redeeming Item
9115846	Killing loyal Blood Ravens will corrupt your squads
9115847	Searing Melta Gun
9115848	Gelid Truth
9115849	Storm Bolter
9115850	+1 to Will Combat Discipline
9115851	Rumored to have been wielded by the Space Wolves hero Ulrik the Slayer during the First War of Armageddon, this mighty storm bolter bears runes of courage and fury. How and why this weapon left the Slayer's possession is unknown, but legend has it that the Space Wolves are under orders not to return this item to their High Priest. "It shall do its gelid work among the other chapters. The runes of Russ would have it so."
9115852	Lance of the Angel
9115853	Swift Multi-Melta
9115854	Claw of Zeal
9115855	Seal of Truth
9115856	"The Emperor is with us, fear not. Fear only that we are not worthy of that honor."
9115860	Demolition Charge Pack
9115861	Thrown Weapon
9115862	Excellent anti-building
9115863	Great damage vs. infantry
9115864	Good damage vs. vehicles
9115865	Can hit multiple targets
9115866	Ineffective vs. moving targets
9115867	Short Range
9115868	Limited use
9115869	Powerful explosive charge with a large area of effect and long timer. Excellent at eliminating static targets such as buildings or obstructions. Effective against buildings.
9115870	Tireless Teleporter
9115871	Teleport Pack
9115872	Grants the Teleport ability
9115873	Constantly generating a low-level warp field, this master-crafted teleporter pack creates a imperceptible distortion field around the wearer, allowing him to move and recover more quickly.
9115880	First Light of Dawn
9115881	Standard of Fearless Leadership
9115883	Carapace of Insight
9115885	Fleshtearer Chainsword
9115886	Fist of Vigor
9115887	Emperor's Light
9115888	Imbalanced Fist of Longinus
9115889	Arms of the Blood Angel
9115890	Worldbreaker
9115891	Hivekiller Bolt Pistol
9115892	Tireless Combat Shotgun
9115893	Nostrum's Farewell
9115894	Celestial Fire
9115895	Improved Grenade Launcher
9115896	Torrent of Hellfire
9115897	Lance of Polyphemus
9115898	Dreadnought Multi-Melta
9115899	Test trait
9115900	Test
9115901	Detonating Plasma Gun
9115903	The Voice of Reason
9115904	Mark of Exitus
9115907	Reduces nearby enemy damage by 35%. Additional Fearsome Auras reduce the damage by an additional 15%.
9115908	Fearsome Aura
9115909	Choppa
9115910	Barding of Wrath
9115911	Hephaestus' Refuge
9115912	Venerable Power Armor
9115913	Reinforced Scout Armor
9115915	Leader's Armor of Fury
9115916	Leader's Armor of Wrath
9115919	Default weapon. This pitiful excuse for a sharp object does not make the ideal weapon.
9115920	Default Armor. Protects some of the softer spots, but not much else.
9115921	Mark of Tzeentch
9115922	Dedicate to Tzeentch
9115923	Followers of Tzeentch wield bolters equipped with Inferno Bolts, which are effective against heavy armor and vehicles. Squad is immobile while upgrading.
9115924	Normal Shot
9115925	Fire a controlled singularity that pulls in and damages nearby units. Requires your D-Cannon weapon team to be setup.
9115926	Click and target area
9115927	Mark of Tzeentch
9115928	Havocs bearing the Mark of Tzeentch wield powerful lascannons effective against vehicles. Squad is immobile while upgrading.
9115929	Teleport
9115930	Teleport to the designated location.
9115931	Teleport to the designated location.
9115932	Click and target area
9115933	High-Explosive Shot
9115934	Fire an explosive shotgun shell that deals devastating damage, even to armored targets and vehicles.
9115935	Fire an explosive shotgun shell that deals devastating damage, even to armored targets and vehicles.
9115936	Click and select a target
9115938	Venerable Power Sword
9115939	The Emperor's Hand
9115941	Click and target position
9115943	Daystar
9115944	The Barding of Jordanos
9115945	Plate of the Sternguard
9115946	Carapace of Conquest
9115947	Pride of the Techpriests
9115948	Daedus' Tomb
9115949	Vigiles Arcanum
9115950	Damage Aura
9115951	Causes damage to all nearby enemies.
9115952	Chance when the Captain is hit by a melee attack to damage and knockback the attacker.
9115953	Reactive Teleport
9115954	50% chance, when the Mekboy is hit by a melee attack, to teleport the attacker to a random nearby location.
9115955	Reactive Strike
9115956	Reactive Escape
9115957	15% Chance, when the Mekboy is hit by a melee attack, to teleport the Mekboy to a random location. If teleported, the Mekboy is briefly phased out, greatly reducing the enemy's chance to hit him.
9115958	Makes the wearer immune to knockback.
9115959	Unshakable
9115960	Resilient Leadership
9115961	+100 health bonus for all nearby allies
9115962	All nearby allies are immune to suppression.
9115963	+2 Health Regeneration for all nearby allies
9115964	Healing Aura
9115965	Fearless Leadership
9115966	Melee attacks heal all nearby allies for 5 health
9115967	Zealous Leadership
9115968	Invigorating
9115969	High Special Attack Rate
9115970	Regain 5 Energy when killing an enemy with a melee strike.
9115971	Spirit of Logan Grimnar
9115972	Targets hit with the Plasma Pistol have their armor reduced for a short duration.
9115973	Corroding
9115974	Barrero's Peace
9115975	Grants Trait: Area of Effect
9115976	Area of Effect
9115977	The Burna deals damage in a large radius.
9115978	Grants Trait: Suppressive
9115979	Suppressive
9115980	The Dakka Deffgun suppresses enemy units under fire, slowing their movement and attack speed.
9115981	Grants Trait: Knockdown
9115982	Knockdown
9115983	Passive Rokkit Launcha fire knocks down smaller units.
9115985	Merciless Strike
9115986	Lash out at a specified target with an explosive short-ranged melee attack.
9115987	Lash out at a specified target with an explosive short-ranged melee attack.
9115988	Click and target location
9115991	Bio-Plasma Detonation
9115992	Click to detonate
9115993	The Spore Mine will undergo a brief chemical reaction to convert its biomass to an intense Bio-Plasma blast. Good for killing enemy units in buildings.
9115995	Superior Power Armor
9115998	Artifact Power Armor
9115999	Ancient Power Armor
9116001	Superior Artificer Power Armor
9116003	Ancient Artificer Power Armor
9116004	Superior Carapace Armor
9116005	Scout Armor
9116006	Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service.
9116010	Artifact Scout Armor
9116011	Scout Armor
9116012	Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service.
9116016	Venerable Scout Armor
9116017	Scout Armor
9116018	Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service.
9116022	Relic Carapace Armor
9116023	Scout Armor
9116024	Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service.
9116028	Artificer Carapace Armor
9116029	Scout Armor
9116030	Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service.
9116040	Corruption Risk: %1OBJECTIVE_TITLE%
9116041	Redemption Opportunity: %1OBJECTIVE_TITLE%
9116054	Artifact Dreadnought Plating
9116055	Dreadnought Armor
9116056	Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell.
9116057	Artifact Dreadnought Plating
9116058	Dreadnought Armor
9116059	Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell.
9116060	Venerable Dreadnought Plating
9116061	Dreadnought Armor
9116062	Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell.
9116063	Venerable Dreadnought Plating
9116064	Dreadnought Armor
9116065	Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell.
9116066	Artificer Dreadnought Plating
9116067	Dreadnought Armor
9116068	Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell.
9116072	Ancient Dreadnought Plating
9116073	Dreadnought Armor
9116074	Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell.
9116075	Reinforced Dreadnought Plating
9116076	Shielded Dreadnought Plating
9116077	Conqueror Dreadnought Plating
9116081	Artifact Boltgun
9116082	Bolter
9116084	Astartes MK IIIsx. Firing self-propelled explosive-tipped rounds, boltguns are the Space Marine's signature weapon. Easy to fire, they allow Space Marines to make better use of cover than when using other weapons.
9116093	Venerable Boltgun
9116094	Bolter
9116096	Astartes MK IIIsx. Firing self-propelled explosive-tipped rounds, boltguns are the Space Marine's signature weapon. Easy to fire, they allow Space Marines to make better use of cover than when using other weapons.
9116097	Artificer Boltgun
9116098	Bolter
9116100	Astartes MK IIIsx. Firing self-propelled explosive-tipped rounds, boltguns are the Space Marine's signature weapon. Easy to fire, they allow Space Marines to make better use of cover than when using other weapons.
9116101	Artifact Plasma Gun
9116102	Plasma Gun
9116104	MK XII 'Ragefire' type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles.
9116105	Venerable Plasma Gun
9116106	Plasma Gun
9116108	MK XII 'Ragefire' type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles.
9116109	Artificer Plasma Gun
9116110	Ancient Plasma Gun
9116111	Plasma Gun
9116112	Plasma Gun
9116113	Plasma Gun
9116123	Artifact Flamer
9116126	Flamer
9116131	MK Xk 'Purifier'. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Flamers ignore cover and are excellent at clearing buildings.
9116132	Venerable Flamer
9116135	Flamer
9116140	MK Xk 'Purifier'. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Flamers ignore cover and are excellent at clearing buildings.
9116141	Artificer Flamer
9116144	Flamer
9116149	MK Xk 'Purifier'. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Flamers ignore cover and are excellent at clearing buildings.
9116154	Artifact Missile Launcher
9116155	Missile Launcher
9116157	Soundstrike Pattern. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings.
9116158	Venerable Missile Launcher
9116159	Missile Launcher
9116161	Soundstrike Pattern. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings.
9116162	Artificer Missile Launcher
9116163	Missile Launcher
9116165	Soundstrike Pattern. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings.
9116166	Ancient Missile Launcher
9116167	Missile Launcher
9116169	Soundstrike Pattern. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings.
9116170	Artifact Combat Shotgun
9116173	Combat Shotgun
9116176	Arbites Pattern V "Justice." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry.
9116177	Venerable Combat Shotgun
9116180	Combat Shotgun
9116183	Arbites Pattern V "Justice." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry.
9116184	Artificer Combat Shotgun
9116187	Combat Shotgun
9116190	Arbites Pattern V "Justice." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry.
9116196	Artifact Bolt Pistol
9116197	Bolt Pistol
9116200	Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee.
9116201	Venerable Bolt Pistol
9116202	Bolt Pistol
9116205	Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee.
9116206	Artificer Bolt Pistol
9116207	Bolt Pistol
9116210	Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee.
9116211	Ancient Bolt Pistol
9116212	Bolt Pistol
9116215	Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee.
9116224	Artifact Heavy Bolter
9116225	Heavy Bolter
9116227	Astartes MK IVa. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor.
9116228	Venerable Heavy Bolter
9116229	Heavy Bolter
9116231	Astartes MK IVa. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor.
9116236	Artificer Heavy Bolter
9116237	Heavy Bolter
9116239	Astartes MK IVa. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor.
9116247	Venerable Sniper Rifle
9116250	Sniper Rifle
9116253	Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range, or keeping groups of infantry pinned down. Effective vs. single infantry.
9116254	Slugga
9116255	Default gun. This pitiful Slugga is as good for bashin' things as it is for shootin'.
9116263	Artificer Sniper Rifle
9116266	Sniper Rifle
9116269	Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range, or keeping groups of infantry pinned down. Effective vs. single infantry.
9116273	Artifact Chainsword
9116274	Chainsword
9116276	MK XI ‘Hell’s Teeth’. The close-combat weapons of choice among Space Marines, chainswords are most effective against lightly armored targets. They are also nimble enough for parries, granting enhanced melee defense.
9116286	Venerable Chainsword
9116287	Chainsword
9116289	MK XI ‘Hell’s Teeth’. The close-combat weapons of choice among Space Marines, chainswords are most effective against lightly armored targets. They are also nimble enough for parries, granting enhanced melee defense.
9116290	Artificer Chainsword
9116291	Chainsword
9116293	MK XI ‘Hell’s Teeth’. The close-combat weapons of choice among Space Marines, chainswords are most effective against lightly armored targets. They are also nimble enough for parries, granting enhanced melee defense.
9116294	Artificer Power Sword
9116296	Ancient Power Sword
9116297	Claw of Fortitude
9116299	Terminator Lightning Claws
9116300	Fleshtearer Lightning Claw
9116301	Shielded Lightning Claw
9116302	Rending Lightning Claw
9116303	Claws of Mars
9116304	Talons of the Blood Raven
9116306	Shielded Claws
9116307	Fleshtearer Claws
9116308	Gauntlet of Victory
9116310	Fleshtearer Chainsword of Zeal
9116311	Crippling Chainsword
9116312	Artifact Power Sword
9116315	Axe of the Frostrider
9116317	Fury of Aeolus
9116318	Howl of the Black Knight
9116319	Gorgon Plate
9116320	Dreadnought Armor
9116321	Blessed by the Techmarines of Forge World Gryphonne, this holy plating is laced with solar-reflective materials that can disperse high-energy lascannon and plasma blasts. Honored Robbinas of the Crimson Fists was the last dreadnought to use this plate.
9116322	Vengeful Edge of the Fallen
9116323	Power Sword
9116329	Salamander's Tongue
9116330	The Griffon's Pride
9116331	Identify the Traitor
9116332	Doom of Apostasy
9116334	Travel to Planet Aurelia
9116335	Attack Selenon Keep
9116336	Raid the Blood Ravens Outpost
9116337	Defeat Araghast the Pillager
9116338	Recover the ancient logic engine
9116339	Defend the Astronomic Array
9116340	Defend the Governor's Palace
9116341	Secure Angel Forge
9116342	Attack the Vandis facility
9116347	Black Legion
9116348	Clue to the Traitor
9116349	The Bloody Hand
9116351	Battle Equipment
9116352	Mark of Tzeentch
9116353	Tzeentch's Mark grants a missile launcher, and the Frenzied Barrage ability. The Chaos Dreadnought is immobile while upgrading.
9116354	Dedicate to Tzeentch
9116374	Advanced Infiltration Training
9116379	Mark of Tzeentch
9116382	Tzeentch's Mark grants a missile launcher, and the Frenzied Barrage ability. The Chaos Dreadnought is immobile while upgrading.
9116383	Dedicate to Tzeentch
9116384	Dedicate to Tzeentch
9116386	Heavy Flamer
9116403	Cyclone Missile Launcher
9116404	Blood Rage
9116405	Send the Chaos Dreadnought into an uncontrolled rage, attacking any nearby unit (friend or foe) with increased strength and speed.
9116407	Click to Activate
9116408	bought missile
9116409	Bought Flamer
9116429	Adrenal Glands
9116433	Destroying generators will force nearby enemies to fall back
9116435	The Barding of Hate
9116436	Armor of Infernus
9116437	Frey's End of Sanity
9116438	Bloodtide
9116439	The Medean Cannibal
9116440	Pestilent Spewer
9116441	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9116442	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9116443	Flamer
9116447	Takes the first 4 slot items away
9116448	Foolishly taken as a trophy by one of the Crimson Fist veterans who boarded and scuttled the great Death Guard battleship "Pestilence," this foul weapon infected its captor over the following decades. He would not be the last loyal Space Marine to fall under its sway.
9116449	Path of Corruption
9116450	All your infantry squads are subject to the dark influence of Chaos. The current state of their souls is measured in the new Corruption bar. 
9116451	If your Blood Ravens choose to use wargear tainted by the dark powers or take actions that show disregard for the very cause they are fighting for, they open themselves to the temptations of Chaos. And these temptations are great: by becoming corrupt, they can gain powerful new abilities and use potent wargear.
9116452	But it also has costs: such as losing special purity traits and the inability to equip anointed wargear, the most powerful equipment in the game.
9116456	Scales of Lerma
9116457	Recovered from the corpse of a Champion of the World Eaters during the daemonic incursion of Lerma IV, this ancient power armor is imbued with bloodlust of Khorne.
9116458	Sinister
9116459	Ten Thousand Fists of Vengeance
9116466	Cruelty of Geoffros
9116467	Storm Bolter
9116469	Before his fall to heresy and madness, Geoffros was a feared veteran of the Crimson Fists. An Inquisitor barred Geoffros from returning to Rynn's World during his chapter's hour of need, instead pressing the Space Marine into service in the hunt for a single heretic within the undercity of Hive Qualitas on Turren Primus. Geoffros responded by slaughtering every underdweller he could find, many with this very weapon.
9116472	Click and target friendly unit
9116473	Consume the life force of an allied unit to regain Energy.
9116474	Consume
9116475	Swarm of Flies
9116476	Stomp the ground, projecting a caustic cloud of flies that damages all enemies within.
9116477	Click to activate
9116478	Blood Sacrifice
9116479	Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time.
9116480	Click and target friendly infantry
9116481	A strong melee unit capable of teleportation through the warp.
9116482	Bloodletters
9116483	Bloodletters
9116484	Infantry
9116485	Fast Attack Melee Infantry
9116488	Blind Grenade Volley
9116489	Fire a volley of Blind Grenades, stunning enemies in the target area.
9116490	Fire a volley of Blind Grenades, stunning enemies in the target area.
9116491	Touch of Nurgle
9116492	Bestow the blessings of Nurgle on an allied unit. That unit will explode into a foul cloud on death, damaging nearby enemies and healing nearby allies.
9116493	Click and target friendly infantry
9116509	Tome of Force
9116510	Psychic Tome
9116513	Taking other actions ends the effect
9116515	Filled with innumerable diagrams of the psychic architecture holding back the Warp, this tome allows a Librarian to erect a mighty Force Dome.
9116534	Tome of Wrath
9116535	Psychic Tome
9116541	Constantly alive with psychic electricity, this revered tome allows the Librarian to Smite his enemies with bolts of power.
9116551	Tome of the Fearless
9116552	Psychic Tome
9116554	Filled with pain-stacking diagrams of mental defenses and how to breach them, this tome allows a Librarian to fill the minds of his enemies with the Fear of the Darkness, forcing them to retreat.
9116564	Tome of Vigor
9116565	Psychic Tome
9116568	Taking other actions ends the effect
9116570	Within these pages are the secrets of performing a Psychic Transfer, in which a Librarian may gift an ally with a fraction of his own psychic reserves.
9116572	Tome of Mist
9116573	Psychic Tome
9116576	Attacking reveals the unit
9116578	The pages of this tome appear blank to all but those ready to understand them. Using these veiled rites, the Librarian may cause a person to Vanish from sight.
9116591	Librarian Armor
9116592	Librarian Armor
9116593	Librarium Pattern. Fitted with the characteristic Psychic Hood and other accoutrements of a Librarian, this Power Armor nevertheless provides significant defense against physical and psychic attacks.
9116594	Resilient Librarian Armor
9116595	Librarian Armor
9116596	Inlaid with psychically conductive materials, this power armor allows the Librarian to generate a localized gravitation field which makes him very difficult to knock over.
9116607	We are detecting a distress signal from the planet's surface.
9116608	It is transmitting chapter codes, Commander.
9116609	If there are Blood Ravens in need, we must rescue them. 
9116618	Commander, this is Gabriel Angelos.
9116619	We have detected a Blood Ravens distress signal coming from somewhere nearby.
9116621	Angelos out. 
9116622	Our drop pods have scattered, Commander.
9116623	We should locate our other forces and regroup. 
9116624	We had best locate Tarkus and Avitus quickly. 
9116625	My thanks, Commander.
9116626	Hold your position, Space Marines!
9116627	I said, HOLD!
9116628	Lower your weapon, Guardsman.
9116629	We do not answer to you.
9116630	Gun them down! 
9116631	Something sinister is going on here.
9116632	Commander, I recognize the markings on the troopers who ambushed you. 
9116633	Vandis? The deposed governor?
9116634	The noble houses on Meridian have their own militias.
9116635	Artillery!
9116636	Clear the area! 
9116638	More enemy spotters!
9116639	The immediate area is secure, but this "unpopulated glacier" is an armed camp.
9116642	Traitor Guardsmen. Just when I was starting to respect them.
9116649	This whole situation looks like a trap, but there is still a distress signal transmitting from somewhere nearby.
9116650	We had best locate its source quickly. 
9116651	Standard Imperial locator relay.
9116652	Transmitting a generic distress signal using Blood Ravens codes.
9116653	We are exposed here. Watch for an ambush.
9116654	Coordinates Nine-point-six by eleven- twelve.
9116655	Commander, Governor Derosa here.
9116656	Insurgents loyal to House Vandis have launched a sabotage campaign here on Meridian.
9116657	Our infrastructure is still crippled from the Eldar and Tyranid attacks, and the Vandis rebels know just where to strike to cause the most damage.
9116658	What's more, raids from Ork looters have become endemic. 
9116659	Eldar warriors!
9116660	Attack! 
9116661	Endymion! 
9116662	Strike Cruiser Retribution - this is Librarian Jonah Orion.
9116663	We are under attack. The Eldar are massing around us.
9116664	They have a Wraithlord, which has already claimed Sergeant Endymion.
9116665	We must drive these xenos back!
9116666	We found them excavating the area -- to what end I do not know. 
9116667	The Eldar have deployed a powerful force to ensure we do not find out. 
9116668	I fear we will not survive long without reinforcement. 
9116669	Commander… Endymion was once… my second-in-command.
9116670	I will not… abandon him… 
9116671	Our honored brother is correct, Commander. 
9116672	We must recover Endymion and Jonah. And exterminate the Eldar. 
9116673	Away from him… you Eldar wretches!
9116674	Quickly! Secure that beacon! 
9116675	Eldar witches! Get back! 
9116676	No more Blood Ravens fall this day.
9116677	You are a welcome sight indeed, Commander.
9116678	I am Jonah Orion.
9116679	And… Endymion?
9116680	He fell saving me from an Eldar war machine. 
9116681	We had just discovered a large xenos structure to the east, when they attacked.
9116682	A Webway Assembly no doubt. It will allow them to invade at their leisure.
9116683	We must destroy it.
9116684	Go… I will guard over… our brother's remains…
9116685	The chapter… will not lose… Endymion's gene-seed…
9116686	Of course.
9116687	I am at your disposal, Commander. 
9116688	What in the Emperor's name are those?
9116689	Something akin to a Wraithlord. 
9116690	Commander, now is the time to strike back.
9116691	The Black Legion is operating from a well-fortified industrial facility on Planet Aurelia.
9116692	You must break into that complex and defeat the traitors within.
9116693	It is a geothermal power station.
9116695	House Vandis established it soon after Planet Aurelia re-emerged from the Warp.
9116696	It appears to be the center of their dealings with the Black Legion.
9116697	Expect to face heavily entrenched Black Legion troops.
9116698	Imperial Guard forces have already deployed to establish a beachhead.
9116699	They report that the enemy has raised a void shield to protect key areas of the station. 
9116700	Bring that shield down and purge the facility, Commander. 
9116701	Bah! We coddle them at every opportunity… 
9116702	Merrick. You follow us like a hound.
9116703	Actually, sir, I seem to recall being on the battlefield before you at the final battle with the Tyranids.
9116704	Report, Guardsman.
9116705	Yes, sir. Of course.
9116706	The enemy is heavily entrenched in holding the entirety of the facility.
9116707	From what we can tell, we are facing large numbers of Chaos Space Marines as well as Vandis heretics. 
9116708	The shield must be drawing energy from there.
9116709	We will take that station, then. 
9116710	Barrage incoming!
9116711	The traitors are using that array to guide the artillery. 
9116712	We won't last long unless you do, Commander. 
9116714	Over the vox. On our private channel.
9116715	I am Araghast of the Black Legion! Pillager of a thousand worlds! Champion of the Chaos Gods! 
9116716	I will tear this sector from your chapter, and sacrifice it to the Dark Gods!
9116717	We beat back the Tyranids! You will fare no better!
9116718	Empty bravado will not save you, stripling.
9116719	Commander… this is a distraction… I can feel a dark ritual is underway… 
9116720	A temple! They have established a temple to the powers of Chaos.
9116721	We must destroy it.
9116722	Then… we will burn it… to ash. 
9116723	Those Guardsmen were counting on us! We failed them!
9116724	Assign blame later, Thaddeus.
9116725	Focus on destroying the Chaos Temple. 
9116729	There is a recording.
9116730	What was that?! Someone betrayed us! 
9116731	Well done- No, wait… The Warp…
9116732	There is the communications array.
9116733	The Retribution confirms that it is being used to call in artillery on the Imperial Guard. 
9116734	What is it Jonah? Speak.
9116735	Commander! We must get to the Retribution immediately!
9116736	Cyrus to Talon Alpha - Emergency extraction. 
9116737	Commander, if that truly was the Eliphas we faced on Kronus
9116738	It… was.
9116739	Then we must expect a trap.
9116740	Eliphas earned a reputation for deception on Kronus. Many times over.
9116741	Tarkus… is correct.
9116742	Eliphas is … a dangerous … foe.
9116743	But we still … must take the facility… 
9116750	The control shrine for the station is just ahead.
9116751	Time to bring that void field down. 
9116755	There is the foul temple!
9116756	It… must… fall! 
9116815	But these worlds are also the recruiting ground for the Blood Ravens…
9116816	… a chapter of the Emperor's own Space Marines.
9116822	And Davian Thule, the first to fall against the Tyranids… 
9116823	… returned from death in the form of a mighty Dreadnought. 
9116826	Through the jungles of Typhon… 
9116833	Home to billions of souls. 
9116834	Then came the warp storms.
9116838	For a thousand years, the Warp held Aurelia in its terrible grip …
9116839	Depositing untold horrors across its surface. 
9116846	You allow them to escape, Lord Araghast?
9116847	Because it serves me, Eliphas!
9116848	If we kill them now, we waste the value of the traitor in their ranks. 
9116849	Your vengeance can wait.
9116850	Of course, my lord. 
9116851	Now, prepare for the next battle. 
9116852	Commander.
9116853	Sensors are picking up massive tectonic activity.
9116854	The planet is breaking up! 
9116855	Throne of Terra… 
9116875	At… last… 
9116876	Oh… Flesh, bone and bile…
9116877	How delicious.
9116907	Warlock
9116908	Warlock
9116909	Warlock
9116915	Chainsword
9116916	Default chainsword with only limited combat effectiveness.
9116917	Bolt Pistol
9116918	Each strike of this weapon invigorates the wielder, maximizing the Space Marine's superior healing and stamina.
9116919	Default Space Marine sidearm.
9116920	Tactical Marine
9116921	In the name of the Emperor!
9116922	Space Marine Tactical Squad
9116923	Tactical Squad
9116924	Space Marine Heavy Infantry
9116925	Cause all nearby enemies to retreat.
9116926	Cause all nearby enemies to retreat.
9116927	Fearsome Shout
9116930	Tarantula Missile Turret
9116932	Missile Turret
9116933	Effective against vehicles
9116934	Lascannon Turret 
9116936	Lascannon Turret
9116937	Effective against vehicles.
9116938	Call Dreadnought
9116939	Deliver a Dreadnought by drop pod.
9116940	Deliver a Dreadnought by drop pod.
9116941	Click and target an area
9116943	Deploy Tarantula
9116944	Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry.
9116945	Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry.
9116946	Click and target location
9116947	Deploy Tarantula
9116948	Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry.
9116949	Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry.
9116950	Click and target location
9116951	Rescue Techmarine Martellus
9116952	Grants Ability: Warp Pull
9116953	Of course.
9116954	Pitiless
9116955	Grants Trait: Pitiless
9116956	Melee Attacks performed by the Farseer have a 10% chance to deal massive damage.
9116958	Unshakable
9116959	Makes the wearer immune to knockback.
9116960	Damage taken by the Farseer is transfered to her Energy at a reduced rate
9116961	Energy Barrier
9116962	Combat Expert
9116963	+30% Melee and Ranged Damage
9116964	Grants Trait: Swift
9116965	Swift
9116966	+25% Movement Speed
9116967	Combat Master
9116968	+40% Melee and Ranged Damage
9116969	Grants Trait: Invigorating Leadership
9116970	Invigorating Leadership
9116971	+0.3 Energy Regeneration for all nearby friendly units
9116972	Evasive
9116973	All attacks against the Farseer have a 30% chance to miss.
9116974	Second Strike
9116975	Delayed psychic strikes follow each time the Farseer strikes an enemy in close combat.
9116976	Armor Piercing
9116977	Attacks from the Plasma Gun ignore up to 100 armor value.
9116981	Apollo Diomedes
9116982	Howling Banshees
9116983	Grants Trait: Zealous
9116984	Zealous
9116985	The Captain regains 10 health every time he strikes with his chainsword.
9116986	Spiritseer
9116987	Wraithguard
9116988	Wraithguard
9116990	Eldar Heavy Infanrty
9116991	Those wearing this revered power armor cannot be knocked down in combat.
9116992	Greenskin looters.
9116993	A fight on two fronts, then. 
9116994	Commander - Cogitator recovery is complete. We can safely leave this place.
9116995	Commander - I have diverted some power into the array's capacitor nave.
9116996	Capture the Array to cause a powerful electric storm
9116999	Send a shockwave at the enemy, knocking them down and dealing damage in a line
9117000	Capture the Power Station to the Northwest
9117001	Destroy the Chaos Temple
9117002	Eliminate the Chaos Positions
9117003	Retreat Beacon
9117004	When activated all squads will retreat to this beacon.
9117005	Secure the Communications Array
9117008	Click and target an area
9117011	Powerful Sweep
9117012	Knock away nearby attackers.
9117013	Click to activate
9117014	Chop… Stab… main… slaughter!
9117015	<labored breathing>
9117016	Man-blood …fight!
9117017	Space Marines… attack!
9117018	Taste… his… brain!
9117019	Man-machines… want battle!
9117020	Dreadnought… battles!
9117021	Vile! Biting! Things!
9117022	Gnashing… slashing…
9117023	their… lord… attacks!
9117024	Give… us… blood!
9117025	Teeming! Biting!
9117026	gurgle, death rattle, hock and spit, sniff, belch, vomit
9117027	Swarming! Teeming! Plaguing!
9117028	Vile…Sorcery!
9117029	Kill it!
9117030	Yes! Fighting! Killing!
9117031	Time… to… kill!
9117032	Turn pain… to fury!
9117033	Kill for Khorne!
9117034	Take their … Blood!
9117035	Claws… are sharp!
9117036	Rip and… Kill!
9117037	Khorne orders Bloodletters… to slay!
9117038	More for killing!
9117039	Iron and Blood!
9117040	Stronger! Better!
9117041	Unstoppable!
9117042	Do not waste my time!
9117043	I will not forget this.
9117044	Another day, then.
9117045	Bah! Leave it!
9117046	Bring glory to the Dark Gods!
9117047	Feel the fires of hate!
9117048	I summon the powers of Chaos!
9117049	Falter and fail!
9117050	Kneel!
9117051	Die!
9117052	Suffer the mercies of the Dark Gods!
9117053	All who oppose me shall die.
9117054	Weakness has no place here.
9117055	You will die when the Dark Gods will it, and not a moment before.
9117056	Continue the fight!
9117057	Shrug off weakness.
9117058	Chaos favors me!
9117059	Torment is my art.
9117060	Your flesh will char!
9117061	I will burn this planet to a cinder.
9117062	Bleed!
9117063	Feed these claws!
9117064	I will break you all!
9117065	Here is my benediction!
9117066	I will not be denied!
9117067	Pain is meaningless to me!
9117068	Test yourselves against me.
9117069	You belong to me.
9117070	I am wreathed in warp fire!
9117071	No slave may lay his hands upon me!
9117072	No protection is eternal.
9117073	My armor is eternal, shield or no.
9117074	Your life is mine.
9117075	You deserve nothing.
9117076	Anoint me in blood!
9117077	Crush them!
9117078	Vengeance.
9117079	Face me and die!
9117080	Close and strike!
9117081	Kill those gunners!
9117082	Close in for the kill!
9117083	It offends me.
9117084	Crush that.
9117085	I hunger for real enemies!
9117086	Destroy that barrel.
9117087	I am the weapon of the Dark Gods!
9117088	You cannot escape me.
9117089	Attack! Attack!
9117090	I am your doom!
9117091	There is no stopping the Dark Gods.
9117092	Death to all who oppose Chaos!
9117093	Fall!
9117094	You will die first!
9117095	Pain is my ally. Let me show you.
9117096	I am the master! You are the slave!
9117097	I will snap you like a twig!
9117098	To Khorne with you, daemon!
9117099	The eternal war ends for you this day.
9117100	You will be forgotten.
9117101	Back to the Warp!
9117102	You wish to honor Lord Nurgle? Then do so from the grave!
9117103	I shall teach you agony, Sorcerer.
9117104	Banish that daemon.
9117105	I rule this battlefield, daemon!
9117106	I will free the wretch of all pain.
9117107	The tank! Destroy the tank!
9117108	You die here, witch!
9117109	A fine gift for Slaanesh.
9117110	All Eldar are weak.
9117111	Send them to Slaanesh!
9117112	The Warp shall have you, once and for all.
9117113	Even Gods may die!
9117114	Scream for me.
9117115	A soul long overdue.
9117116	Fall and die!
9117117	You will die, Eldar!
9117118	He will not slip away.
9117119	Destroy them!
9117120	Destroy the Falcon!
9117121	Shatter the prism!
9117122	You will bow before me, Ork!
9117123	Blood and oil will run.
9117124	I never tire of dead Orks.
9117125	Slay the Greenskins.
9117126	I have a spike ready for your head, Greenskin.
9117127	Crack open that ridiculous can!
9117128	Die, Greenskin!
9117129	Just die.
9117130	Crack that skull!
9117131	Destroy that truck!
9117132	You fight for nothing! You are nothing!
9117133	Who will collect your gene-seed, Apothecary?
9117134	You die in vain.
9117135	Here is your death, angel!
9117136	Die, Loyalist slave!
9117137	Target that Devastator!
9117138	I will show you the truth you fear.
9117139	Eliminate those miserable scouts.
9117140	Pathetic worshipper of two false gods.
9117141	Show our respects to the honored dead!
9117142	Destroy the transport and kill all within!
9117143	Now for the Predator.
9117144	The Tyrant dies today.
9117145	I will crush them under my heel.
9117146	Every Tyranid dies.
9117147	There is no hiding from me.
9117148	I will rip it from the ground.
9117149	Destroy those things.
9117150	Kill the Warrior beasts!
9117151	Yes! A target worth the fight!
9117152	Yes, to battle!
9117153	Destroy them all!
9117154	None shall survive meeting me.
9117155	Death to the weak!
9117156	Forward, to war!
9117157	I will find victims.
9117158	I take this for Chaos.
9117159	It will be mine.
9117160	It is ours now.
9117161	One more offering for the Dark Gods.
9117162	The key to victory.
9117163	I shall take it.
9117164	Victory Point secured.
9117165	One step closer to victory.
9117166	That node shall be mine.
9117167	The power node is taken.
9117168	I claim the Requisition Point.
9117169	The point is ours.
9117170	No! NO! I will never yield!
9117171	My blood for the Blood God…
9117172	The great maw opens wide…
9117173	I cannot…
9117174	I heard you.
9117175	Let us do great things.
9117176	Yes?
9117177	Understood.
9117178	It is done.
9117179	Complete.
9117180	The power of Chaos is mine!
9117181	My might knows no bounds!
9117182	Behold my grandeur, and shudder.
9117183	Yes, within.
9117184	Exiting.
9117185	Take me to them, that I may render judgment.
9117186	I go.
9117187	They hear their doom approaching.
9117188	I bring doom to all.
9117189	Small steps corrupt.
9117190	Do not presume to command me.
9117191	Away from here.
9117192	Back into the shadows, to fight another day…
9117193	Fall back and regroup!
9117194	Bah! We will clash again!
9117195	Mine is the will of the Dark Gods.
9117196	Do not trifle with me, worm.
9117197	I am terror!
9117198	I will tear this world asunder!
9117199	Give me a challenge.
9117200	I am here to lead you
9117201	What do you want?
9117202	Your lord and master.
9117203	Always ready.
9117204	Speak!
9117205	Requisition point spotted.
9117206	There is a point worth taking.
9117207	Objective located.
9117208	There is the key to victory.
9117209	Power node ahead.
9117210	The keys to power await us.
9117211	The enemy is here.
9117212	The Dark Gods favor us with enemies.
9117213	To war!
9117214	Ready to make offerings to Khorne.
9117215	The Dark Gods pit us against more of their followers. So be it.
9117216	Chaos fights itself this day.
9117217	Eldar.
9117218	Eldar approach.  Destroy them.
9117219	Greenskins.
9117220	Orks. Let the slaughter commence.
9117221	The Loyalists are here.
9117222	The False Emperor`s slaves are here.
9117223	This planet is infested.
9117224	Tyranids to kill.
9117225	Stay my hand again and you may lose yours.
9117226	What is it?!
9117227	In pieces.
9117228	Unmade.
9117229	All within are dead.
9117230	There is no shelter from the Dark Gods.
9117231	I have brought ruination to the enemy.
9117232	Destruction is mine to command!
9117233	Power Node deactivated.
9117234	Let them starve for power.
9117235	Skulls for the skull throne!
9117236	More enemies! 
9117237	Who next awaits my attention?
9117238	This one has stopped working, I think.
9117239	Such is the fate of all who oppose me!
9117240	Back to the Warp with you!
9117241	Blood for the Blood God!
9117242	I grow tired of killing our own kind!
9117243	Brittle Eldar bones.
9117244	Give my regards to Slaanesh, Eldar.
9117245	Join the rest of your species in the grave.
9117246	Eldar destroyed.
9117247	Greenskins. Bah.
9117248	Millennia pass, but Ork-slaying remains an unchanging pleasure. 
9117249	None can stand against me, Ork!
9117250	Ork slain.
9117251	One less Loyalist…
9117252	Khorne awaits, brother.
9117253	Another fool corrected.
9117254	You chose poorly, Loyalist.
9117255	Tyranid eliminated.
9117256	Kill all Tyranids!
9117257	I will scour this hive with hate.
9117258	Foul insects.
9117259	It will walk no more.
9117260	Heavy weapons destroyed.
9117261	Their guns lie in ruins now.
9117262	Vehicle destroyed.
9117263	A burning wreck remains.
9117264	Why does anything think I can be killed?
9117265	They are upon me.
9117266	Under attack.
9117267	The weak make a stand.
9117268	Yes! See if you can kill me, scum!
9117269	They are attacking.
9117270	Striking me is a plea for death!
9117271	Touch me and perish!
9117272	They strike from within!
9117273	Fire from the windows!
9117274	Cross blades with me if you dare!
9117275	Very foolish to get within my reach.
9117276	Enemy fire!
9117277	Too weak to come near?
9117278	You seek to usurp my place before the Dark Gods?!
9117279	Chaos rivals assail us.
9117280	Blood for blood, daemon!
9117281	I will send you to the Eye of Terror in pieces.
9117282	You forget your place, slave!
9117283	I have a cure for you, Plague-bearer.
9117284	You have spoken your last spell, Sorcerer.
9117285	The Blood God tests me!
9117286	You cannot fell me so easily, pestilent one.
9117287	Useless. Lumbering! Oaf!!
9117288	Tank fire!
9117289	Then you die, Eldar.
9117290	Yes, come Eldar!
9117291	Hold still, fight, and die.
9117292	Worthy of a god's attention, am I?
9117293	Wailing shrews!
9117294	Wraithguard!
9117295	A Wraithlord seeks a second death.
9117296	Shuriken fire!
9117297	Come here, Rangers!
9117298	Eldar heavy weapons fire!
9117299	The Prism burns but I endure!
9117300	Orks attacking!
9117301	Greenskin… You will die first!
9117302	Disappointing, Ork.
9117303	Destroy those Ork heavy guns!!
9117304	Can you weaklings not fight any better?
9117305	Ha! Keep trying little one …
9117306	Pathetic creatures!
9117307	Kill the Ork psyker!
9117308	Imperial maggots! I will savor your destruction!
9117309	You have forfeited your life, Loyalist.
9117310	The advantage is ours.
9117311	Devastators have found their target.
9117312	You think you know the Warp, Librarian?
9117313	The Loyalist whelps seek death. Indulge them. 
9117314	I will see you dead, brother.
9117315	Your soul is mine, Loyalist!
9117316	Even dead, you cannot see the truth.
9117317	Loyalist transport!
9117318	Imperial tanks attacking!
9117319	The swarm has a taste for us!
9117320	The Tyranids attack.
9117321	Tyranids snap at my heels.
9117322	You hunt dangerous prey, Lictor…
9117323	Cursed xeno mines!
9117324	Match your talons against mine, Tyranid!
9117325	Zoanthrope!
9117326	The Tyranids have found their strength.
9117327	Kneel. I am among you again.
9117328	The Dark Gods have restored me!
9117329	I will have my revenge!
9117330	I will burn this world to ash and cinder!
9117331	My power yet grows.
9117332	I wield the arms of Chaos.
9117333	My armor is forged.
9117334	This sword will drink deep.
9117335	My claws await their blooding.
9117336	I will crush all my enemies.
9117337	Blood Runes cast.
9117338	The Dark Gods protect me.
9117339	See the face of terror!
9117340	I will bathe in the blood of my enemies!
9117341	My armor bears the brass seals of Khorne`s forge.
9117342	I wear the Harness of Rage.
9117343	Enemy grenade!
9117344	Beware! Grenade!
9117345	Clear the area!
9117346	Enemy attack!
9117347	Beware!
9117348	The Dark Gods rend the ground asunder!
9117349	The Abyss opens beneath us!
9117350	A witch storm forms!
9117351	Eldar sorcery rages here!
9117352	Ork rocks! Get clear!
9117353	Greenskin barrage, back away!
9117354	Loyalist artillery!
9117355	Orbital strike! Move from here!
9117356	The Tyranids turn the ground against us!
9117357	The ground is poison!
9117358	I shall strip this world of its flesh.
9117359	Yes, little ones. Crawl and buzz with delight. 
9117360	Feed the oozing maw of Decay!
9117361	Oh lucky morsel! You shall feed my most precious Nurglings.
9117362	Taste of the bounties of living flesh!
9117363	Drink what this body gives you!
9117364	This land shall feel my gangrenous touch. Am I not magnanimous?  
9117365	Let all who come here feel the touch of Nurgle.
9117366	The Lord of Decay has need of you.
9117367	Yes, you are the lucky one to be honored this day.
9117368	Worry not. I shall release you from the indignity of life.
9117369	The might of Nurgle shall liquefy your weak flesh!
9117370	There, feel the glory of necrosis and rejoice. Nurgle loves you, little one.
9117371	Drink of my pus and drown!
9117372	Watch as your soul surrenders to pestilence!
9117373	It shall rot like a bone in the grave.
9117374	Hardly as satisfying as infecting the living, but corrosion and ruin are Nurgle's as well.
9117375	Even the Chaos Gods cannot protect your flesh.
9117376	I shall grind your meat and juice your flesh.
9117377	Such a long life you live, Eldar. <chuckle> It will be over soon.
9117378	All meat is waste.
9117379	Eldar meat is a prison for Eldar souls.
9117380	Greenskins are just skins.
9117381	What a feast my flies shall make of these Orks.
9117382	Blister and rot, Space Marine!
9117383	Suffer a decade of decay in a single human second!
9117384	Rot as your feeble Emperor rots, Space Marine.
9117385	Purge these thoughtless hides.
9117386	Come little ones! The Tyranids offer up a bountiful harvest of flesh for us to spoil.
9117387	Xenos are soil for the choking vines of pestilence!
9117388	A final gift from Nurgle…
9117389	Come with me to death.
9117390	None can stop blight's march across the flesh!
9117391	We shall crack and hollow this world like a tooth.
9117392	I give you this moment of my own mercy.
9117393	It is a pleasure to drive Nurgle's chosen across the battlefield. 
9117394	I do the bidding of Chaos in flesh!
9117395	The glorious decay of all things will undo this, but for now it is done.
9117396	My actions infuse this living realm.
9117397	<gregarious laughter> A joy to work the canker through the flesh.
9117398	I am the marching rash and the swelling sore!
9117399	I come, and with me I bring death!
9117400	Ah, yes. There are living being there in need of tending.
9117401	Wallow in filth, for I am among you!
9117402	I move at my own pace.
9117403	There we shall soak the ground.
9117404	The dying envy the dead, as it should be.
9117405	Stain every patch of ground.
9117406	The magnificent droning of a billion flies shall herald my coming.
9117407	My fetid splendor is without compare.
9117408	Let the Galaxy rot away and all come to Nurgle.
9117409	None may escape my repugnant touch.
9117410	Flesh is fleeting. Rot is eternal.
9117411	Scar and mar this skin.
9117412	You were wise to send me here, Grandfather Nurgle. There is so much life here in want of dying.
9117413	Feast, maggots and worms! For I carry the plague-kiss of Nurgle to this world.
9117414	What fine play the Nurglings make of the wounds in this flesh.
9117415	This flesh shall soon slough off this form.
9117416	This body oozes new sickness with each blow.
9117417	Let these rivals give up many bodies to the Plague God!
9117418	See your foolish cousins in worship. They honor Chaos but oppose Nurgle.
9117419	Eldar! A delicacy!
9117420	Eldar must learn the one escape from flesh.
9117421	Orks — their flesh should be cast off.
9117422	Ah, Orks! Their strong flesh shall putrefy gloriously. 
9117423	Men, cooking and spoiling inside their shells.
9117424	Humans… Such welcoming vessels for my plagues.
9117425	Witness the coming of the Tyranids.
9117426	Tyranids are naught but venom and meat.
9117427	The plagues of Chaos march on without me!
9117428	<laughter> I am a mountain of flesh. Let them scale my putrid cliffs if they wish to pass.
9117429	It waggles and falls like a spoiled tooth!
9117430	Phlegm and fat coat the Power Node now. You may take it if you wish.
9117431	Broken and leaking like a black heart, it is.
9117432	Maggots shall feast in this bounty of corpse-flesh.
9117433	There. That is so much better than living, is it not?
9117434	Flayed as flesh.
9117435	Let its remains soak this place with filth.
9117436	See how the Nurglings rut in this one's dead flesh!
9117437	To the grave! To the Plague God!
9117438	You chose your patron poorly, but Nurgle will still gift you with death.
9117439	The body withers and wilts, the soul departs.
9117440	Do you see, my children? With a simple squeeze, we can free the Eldar soul from its fleshy prison.
9117441	More ruination for the Orks.
9117442	I have freed its marrow and bile!
9117443	My Nurglings find a welcome nest within this Space Marine's armor. 
9117444	Suppurate, spent flesh, in glory to Nurgle!
9117445	The grubs will scour this Tyranid chitin.
9117446	Hives are but hosts for my parasitic touch.
9117447	Yes! Test this body!
9117448	Rive my skin and expose my innards!
9117449	Skin suffers, but I am eternal.
9117450	Attack me — no matter.
9117451	I am beset by our enemies.
9117452	Our foes attack even me! Such bravado is almost touching.
9117453	They seek to scour and scar this flesh. How kind of them.
9117454	A beautiful wound, I have.
9117455	My sojourn in flesh seems to be ending.
9117456	This body begins to doubt.
9117457	Cook this flesh, then.
9117458	Burn me! These fats run like juice!
9117459	Rot in glory 'neath me, the mouth of Nurgle!
9117460	Injure this flesh and know what comes for you.
9117461	Chaos against Chaos, this hour.
9117462	The Eldar wish to revel with us. Do not disappoint them.
9117463	The beauty of the Eldar offends me!
9117464	These Orks open new mouths in this flesh…
9117465	Let all Orkflesh rot and wither!
9117466	Ah, stern Space Marines. Let me show you the fetid pleasures of death.
9117467	This pain does nothing.
9117468	Yes, attack me Space Marine! It will be a joy to necrotize such superior flesh.
9117469	Begone, Tyranid pest!
9117470	You strike me, but I infect you.
9117471	I am godlike in every pore, terrible in every sinew!
9117472	Let the banners of rotted flesh fly! I have arrived!
9117473	Let each wound and lesion sing: smite our foes and anoint ourselves in their viscera!
9117474	I grow ever more powerful.
9117475	Delightful! The Nurglings grow and writhe within me.
9117476	What would you have of me?
9117477	Leave it!
9117478	The Dark Gods have no need of this!
9117479	We have other tasks!
9117480	The power of Chaos is within me!
9117481	Yes, I feel their might!
9117482	Falter and fall!
9117483	Give us blood!
9117484	Strike! Strike harder!
9117485	Smoke barrage!
9117486	Make some cover!
9117487	Load smoke charges!
9117488	Hide us, Dark Ones.
9117489	Quietly, now.
9117490	Enough hiding.
9117491	Let them hear us.
9117492	I burn with Dark faith!
9117493	Hear us, gods of Chaos.
9117494	Let the Dark Powers hear our prayers.
9117495	I feel the Warp overtaking me…it is a good pain.
9117496	I fight unto death.
9117497	No fear!
9117498	Attacking.
9117499	Strike!
9117500	Attack! Attack!
9117501	For the great gods!
9117502	No mercy for the weak!
9117503	Fire grenades!
9117504	Rain charges upon them!
9117505	Use plasma!
9117506	Sear the flesh of the unfaithful!
9117507	Pain is a gift of the Dark Gods!
9117508	Press on!
9117509	Cut them to pieces!
9117510	Charge!
9117511	None shall stand against us!
9117512	Get that gunner!
9117513	Destroy it and be done with it!
9117514	Smash it.
9117515	Set it alight.
9117516	Blow it up!
9117517	Your faith is weaker!
9117518	Chaos requires your blood!
9117519	Down, beast!
9117520	Kill! Kill! Kill!
9117521	Infidels!
9117522	Slay the Sorcerer!
9117523	Against the daemon!
9117524	Your lives, if you must!
9117525	Alien scum!
9117526	Die, Eldar!
9117527	Offer up his head to the Dark Ones!
9117528	False God!
9117529	Shrieking xenos!
9117530	Break them apart!
9117531	Fell the giant!
9117532	We are the knives of gods!
9117533	Kill the weak!
9117534	Destroy that weapon!
9117535	Eldar tank! Take it down!
9117536	The Greenskins must die!
9117537	Kill the Orks.
9117538	Target that contraption!
9117539	Suffer no Ork to live.
9117540	Even Orks can die!
9117541	For the great gods!
9117542	We will make the enemy bleed!
9117543	Behead it!
9117544	As you wish, Great One…
9117545	Kill them all!
9117546	Show them Chaos!
9117547	Offer them to the Dark Gods!
9117548	None shall stand against us!
9117549	Cut out his tongue.
9117550	Get their Scouts!
9117551	Spill their blood !
9117552	Glory to chaos or death!
9117553	Kill the Tyranids!
9117554	Exterminate them!
9117555	Kill it! Kill it!
9117556	Eliminate every one.
9117557	Bring down that Lictor!
9117558	Kill the Raveners!
9117559	Numbers are not might!
9117560	Damnable mines.
9117561	Kill it!
9117562	Kill that thing!
9117563	Triumph or perish!
9117564	With what life I have left…
9117565	Kill everything!
9117566	We will offer the enemy's souls to the Dark Gods!
9117567	Find glory in the eyes of the Dark Gods.
9117568	As you wish it.
9117569	Taken for the Dark Gods.
9117570	It shall be yours.
9117571	We will take it.
9117572	Yours as offered.
9117573	We captured it for Chaos!
9117574	Excellent. We shall take it.
9117575	Take the Victory Point!
9117576	The Victory Point is ours!
9117577	We have the point!
9117578	I see the node.
9117579	Node captured.
9117580	Headed to Requisition Point.
9117581	Requisition Point is ours.
9117582	My body — mere meat.
9117583	My death feeds gods.
9117584	Do not waste my death!
9117585	Revenge us fallen!
9117586	Victory yet!
9117587	As the Gods will it.
9117588	We live to serve.
9117589	For the glory of Chaos.
9117590	I follow!
9117591	It is done.
9117592	We have done it.
9117593	Our victory is assured!
9117594	What next, Dark Lord?
9117595	Loading in.
9117596	Inside!
9117597	On foot.
9117598	I'm clear!
9117599	Going in.
9117600	Going in!
9117601	Coming out.
9117602	Out! Out! Out!
9117603	You are the master.
9117604	With bloody footprints…
9117605	Moving now.
9117606	On the move.
9117607	March!
9117608	Forward.
9117609	Go! Go!
9117610	Go now!
9117611	Shifting.
9117612	Moving.
9117613	Cover enough for our needs.
9117614	Going for cover!
9117615	This should hold.
9117616	Heads down!
9117617	To the pipes.
9117618	Among the ruins, quickly.
9117619	Going to the barrel.
9117620	Get behind it!
9117621	Moving to the plants.
9117622	Into the brush!
9117623	To the wall.
9117624	To that wall!
9117625	Pinned! Need cover!
9117626	Get to cover!
9117627	Caught in the open!
9117628	How have we failed the Dark Gods?
9117629	We can't move!
9117630	We need support!
9117631	Back to the temple.
9117632	Fall back!
9117633	Get back!
9117634	Retreat!
9117635	The Gods have forsaken us!
9117636	How can I serve?
9117637	Hm?
9117638	Yes, Lord?
9117639	We are eager to prove ourselves.
9117640	We shall triumph.
9117641	Enemies of the dark gods, beware
9117642	Grant us the gifts of the Chaos Gods, great one!
9117643	Grenades ready.
9117644	Launcher! Aye!
9117645	None shall stand against us!
9117646	Ready to burn.
9117647	Ready.
9117648	Ready to obey.
9117649	For the Dark Gods!
9117650	Still standing!
9117651	Victory Point in sight.
9117652	Power Node ahead.
9117653	Requisition Point spotted.
9117654	The enemy!
9117655	I see sacrifices ripe for the altar.
9117656	Our foes are here!
9117657	Ah, new targets!
9117658	They serve the Dark Gods but oppose us!
9117659	Rivals for the love of the Dark Ones!
9117660	They dare call themselves servants of Chaos?
9117661	I see Eldar.
9117662	Eldar spotted.
9117663	Cursed Eldar are here.
9117664	Greenskins.
9117665	I can smell Ork from here.
9117666	Orks.
9117667	Loyalists.
9117668	The Emperor's armored slaves are here.
9117669	Space Marines.
9117670	I… I see Tyranids.
9117671	Tyranids! Millions of them!
9117672	Tyranids.
9117673	Stopping.
9117674	Hold!
9117675	Wait now.
9117676	Broken.
9117677	In pieces.
9117678	They're all dead.
9117679	No shelter from the Dark Gods.
9117680	It's coming down.
9117681	Crumble! Before us, crumble!
9117682	Node ready to be taken.
9117683	Generator destroyed!
9117684	I kill for the Dark Gods!
9117685	Blood for the Blood God!
9117686	Glory to the killers!
9117687	Your blood was sweet!
9117688	You serve only in death!
9117689	We are the favored ones!
9117690	The enemy bleeds!
9117691	One less rival.
9117692	Know death, Eldar!
9117693	Savor Eldar screams, Prince of Excess.
9117694	Even their blood is flawless…
9117695	Greenskin down.
9117696	Another Ork killed!
9117697	Die savage!
9117698	Ugh! Their innards smell worse.
9117699	Fall a failure, Space Marine!
9117700	All shall fall to Chaos!
9117701	The Loyalists can die!
9117702	Flee to death, cowards!
9117703	Tyranid dead!
9117704	More to kill! Give me more!
9117705	It's dead…
9117706	Walker is down!
9117707	I am the last! 
9117708	Please send support!
9117709	Taking hits!
9117710	Under attack! Under attack!
9117711	The enemy strikes back!
9117712	Fight on! For the glory of Chaos!
9117713	Cover holding. For now.
9117714	Taking cover.
9117715	This cover won't last!
9117716	Stay in cover!
9117717	Flamer fire!
9117718	Fire! Get out!
9117719	Fire coming from that structure!
9117720	In there! The enemy is in there!
9117721	That weapon has us targeted!
9117722	Heavy fire! Dark Gods preserve us!
9117723	Chaos forces are attacking us!
9117724	The Dark Gods turn against us!
9117725	Daemons of Blood!
9117726	We serve the Dark Gods as well, you fools!
9117727	You will not replace us! You will not!
9117728	The pestilence comes for us!
9117729	No! No! Away!
9117730	Predator! Hostile predator!
9117731	Eldar attacking!
9117732	Eldar are upon us!
9117733	Arg! They're everywhere!
9117734	Dark Gods protect me!
9117735	The wailing! Stop the wailing!
9117736	Wraithlord!
9117737	Eldar firing on us!
9117738	Ranger fire, on me!
9117739	Heavy weapons!
9117740	Under fire from Eldar tank!
9117741	The Greenskins are upon us!
9117742	Orks!
9117743	How does anything that big stay hidden?
9117744	Get away from those buzz saws!
9117745	Heavy Ork fire! Get to cover!
9117746	Orks from the skies!
9117747	Taking Ork fire!
9117748	Greenskin charge!
9117749	Grenades! They've got grenades!
9117750	Ork rocket fire!
9117751	Dark Gods! An Ork sorcerer!
9117752	Tank! 
9117753	Space Marines attacking! Stand firm!
9117754	They serve a False God!
9117755	Khorne preserve us!
9117756	His mind! His mind burns!!
9117757	Loyalist scouts! Kill them all!
9117758	Bolter fire!
9117759	No! Terminators upon us! NO!
9117760	Keep away from it! 
9117761	Dark Gods, that Predator!
9117762	They're eating us! 
9117763	Tyranid attack!
9117764	No! Genestealers! No!
9117765	Ugh! Get them off! Get them off!
9117766	No! No!! NO!!!!
9117767	Snakes! Huge snakes!
9117768	They swarm us!
9117769	What are they shooting at us?!
9117770	Too big! They're too big!
9117771	My head… Is… burning…
9117772	Dark Gods! Please!
9117773	We will serve you, and in return grant us the power of the Dark Gods.
9117774	Our lives for Chaos.
9117775	A new believer joins our ranks.
9117776	The Dark Faith grows!
9117777	We grow in power and position.
9117778	New weapons for the eternal war.
9117779	Our armor is augmented.
9117780	Grenade Launcher: ready.
9117781	Plasma Gun prepared.
9117782	A favored one leads us now!
9117783	Dark Gods, cloak us in shadow.
9117784	The world will drown in your name, Khorne!
9117785	Blood for the Blood God. Blood for the Blood God! Blood for the Blood God!!!
9117786	Let our wounds fester and our limbs rot, gifts from the lord of Decay! 
9117787	Take my flesh, Grandfather Nurgle, as a vehicle for your endless pestilence.
9117788	Pain and pleasure are my tools. My needs are endless. Slaanesh is my master.
9117789	Fill me with your power, Prince of Excess! Yes! Yes!! YES!!
9117790	I will be a weapon against your enemies, Lord of Sorcery!
9117791	Changer of Ways, my eternal soul is yours!
9117792	Grenade! It's live!
9117793	Grenade! Grenade!
9117794	Get away from here!
9117795	The Dark Gods strike from below!
9117796	Yes! Yes! The Dark Gods come to claim us at last!
9117797	Witchfire! Flee!
9117798	Beware the Eldar sorcery!
9117799	Stones from the sky!
9117800	Get clear of the rocks!
9117801	Their sword swings from orbit!
9117802	Orbital strike!
9117803	The ground! What's happening to the ground!
9117804	This place is poison!
9117807	Click to activate
9117808	The Wailing Doom
9117809	Project a line of burning psychic energy damaging all in its path.
9117810	Click and target direction
9117811	Power Generator
9117812	Power Add-on
9117813	Crush them!
9117814	Die! Die! Die!
9117815	<yell of murderous rage>
9117816	Plasma Grenade
9117817	Throw a grenade which damages and suppresses units in an area.
9117818	Click and target area
9117820	You will all suffer!
9117821	Confuse
9117822	Confuse the target squad, causing it to recklessly attack anything nearby for a short period.
9117823	Confuse the target squad, causing it to recklessly attack anything nearby for a short period.
9117824	Veil of Tears
9117825	Temporarily confuse a large proportion of all enemy squads, causing them to attack anything nearby.
9117826	Temporarily confuse a large proportion of all enemy squads, causing them to attack anything nearby.
9117827	Good. Now that the array is powered, I can initiate a cogitation transfer rite to secure the records.
9117828	Plasma Grenades
9117839	Monster
9117840	Monster
9117842	Armor Piercing
9117843	Attacks from the Rokkit Launcha ignore up to 140 armor value.
9117844	IG HQ destruction will corrupt deployed squads (HQ %1SOFAR%%%)
9117845	IG HQ destruction will corrupt deployed squads (HQ %1SOFAR%%%)
9117846	My prison mends itself!
9117847	Fire! Fire! Fire! Fire!
9117848	Faster! Let these weapons melt!
9117849	Rain fire and hate!
9117850	Launch! Launch!! Yes!
9117851	Peel them apart!
9117852	Turn them inside out!
9117853	One of us shall die!
9117854	Face me, weakling!
9117855	Know this pain! Know it!
9117856	Suffer!
9117857	I am death!
9117858	Blood! Blood! Blood!!
9117859	I will grind it under this iron heel.
9117860	Smashing.
9117861	Blow it to pieces!
9117862	Crush, crush, crush!
9117863	No one is fiercer than me!
9117864	Kill them all!
9117865	I envy your death, daemon! 
9117866	You chose the wrong side!
9117867	Bleed and die!
9117868	Death is your cure!
9117869	Smash the sorcerer!
9117870	Give me a death worthy of you and our Gods, great daemon!
9117871	Die Eldar wretch!
9117872	Let us see that pure blood!
9117873	Pluck those limbs off!
9117874	I am the God Killer!
9117875	Silence that hag!
9117876	Take it apart!
9117877	Slay the Guardian!
9117878	Ranger! Die!
9117879	Hide behind your guns, Eldar!
9117880	What a pretty tank to smash!
9117881	That boss bleeds the same!
9117882	All Greenskins will die!
9117883	Ruin those green hides!
9117884	Fight me, Kommando!
9117885	Ork armor is an insult!
9117886	Smear their dirty blood!
9117887	Bleed, Ork boy!
9117888	Kill them! Crush them! Pulp them up!
9117889	Smash it! Ruin it!
9117890	I am your death, Loyalist!
9117891	Death to the False Emperor!
9117892	Pain is your reward for service!
9117893	Behold your death!
9117894	Loyal, stupid meat!
9117895	Service unto death, Terminator!
9117896	No match for me!
9117897	Break it apart!
9117898	We will defile this place -- not you!
9117899	Smear it!
9117900	Grind it under our heel!
9117901	I will kill them all!
9117902	Grind them into the dirt!
9117903	Vile thing, die!
9117904	You are no warrior!
9117905	Death to all your kind!
9117906	Bring it down!
9117907	I want to kill!
9117908	Guns hot! Blood cold!
9117909	I will massacre all I find!
9117910	Praise the Dark Gods! Free from bondage!
9117911	At last, I die!
9117912	I live for death!
9117913	<insane laughter>
9117914	Once we are done here, you may be next.
9117915	Let me out or let me loose!
9117916	What choice do I have?
9117917	I said I shall do it!
9117918	I have finished. When does the fighting start?!
9117919	Done. Now put me to use.
9117920	I am becoming more than you can control!
9117921	Yes! I will tear myself free!
9117922	The path to ruin.
9117923	Nothing slows my endless march!
9117924	When do we attack!?
9117925	Put me in the midst of our foes, that I may die killing.
9117926	Moving!
9117927	What?! Yes! Going there!
9117928	Stop me if you dare!
9117929	I am going! Is that not enough for now?
9117930	Do not quibble with me!
9117931	I go where I please.
9117932	How is this better?
9117933	Give me a target or give me death!
9117934	Sanity is for the weak!
9117935	If I crush our foes, you will give me death?
9117936	The Dark Gods promise me death one day. Make it soon!
9117937	Why am I not killing?!?
9117938	If I am your slave, then COMMAND ME!
9117939	I will break free of you!
9117940	This is not life! This is my tomb!
9117941	I serve the Dark Gods. Not you. Not you.
9117942	I will die in here, but I will not die alone.
9117943	Give me a death worthy of our Dark Gods!
9117944	Send me to my death! Do it!
9117945	Enemies give me PURPOSE!
9117946	There! They are there!
9117947	<frustrated roar> I see foes!
9117948	Enemies! Kill! Kill! Kill!!
9117949	THEY may be able to break this hull!
9117950	Enemies with weapons meant for me…
9117951	The Dark Gods want me to kill my own kind! Yes!!
9117952	Either we destroy them or I join them!
9117953	Eldar! I hate all Eldar!!
9117954	Eldar warriors!
9117955	Orks! Orks! Orks!
9117956	Those are Orks! Why aren't they dead already?
9117957	Slaves of the False Emperor!
9117958	Loyalists! Unleash me and I shall stamp them out!
9117959	Tyranids!
9117960	Tyranids to slaughter! Or to slaughter us!
9117961	Why?! Never stop!
9117962	Stopping! Gah!
9117963	Smashed!
9117964	Crushed!
9117965	Burn in ruin!
9117966	Torn to smoking pieces.
9117967	Enough beating on this power node!
9117968	Generator wrecked.
9117969	Dead! It is dead!
9117970	Dead for sure!
9117971	It is a gore! No remains!
9117972	Another one who could not kill me!
9117973	Pray there's nothing left of you to use!
9117974	More blood for the gods.
9117975	Back to the Eye, weakling!
9117976	Eldar pulp!
9117977	One less Eldar puppet!
9117978	Another Eldar crushed.
9117979	Death to the Eldar!
9117980	Die Orks! Die!
9117981	Green skin and red blood!
9117982	Ork corpse!
9117983	Chaos spares no one, Ork!
9117984	Die, Loyalist scum!
9117985	Crushed armor! Crushed bone!
9117986	Die! Die as I should have died!
9117987	Suffer, fools.
9117988	Crushing Tyranids.
9117989	Tyranid dead!
9117990	Crush them into gore!
9117991	Can none of you kill me?!
9117992	I killed it! I still live!!
9117993	Weapon smashed!
9117994	No more trouble from you!
9117995	Wrecked and ruined!
9117996	Vehicle demolished!
9117997	Enemies! They want inside with me!
9117998	Open this hull if you can!
9117999	They strike!
9118000	Give me pain! Make me sane!
9118001	Taking damage!
9118002	You cannot hurt me!
9118003	My armor may yet fail!
9118004	My ruin is near!
9118005	Missiles! Missiles!
9118006	My armor cracks!
9118007	This one might kill me at last!
9118008	Anti-vehicle strike!
9118009	Chaos against Chaos!
9118010	Weapons of Chaos are against me!
9118011	Find my blood, if you can!
9118012	Poor choice, Chaos Space Marine.
9118013	Havocs attacking!
9118014	Pit your sorcery against ME!
9118015	A Predator fires at me!
9118016	Eldar attacking!
9118017	Eldar wants me dead!
9118018	Stand! And! Fight!
9118019	Hear me, Dark Gods: a foe worth my death!
9118020	Wraithguard attacking!
9118021	Come Wraithlord! Free me if you can!
9118022	You face death itself, Eldar!
9118023	Eldar heavy weapon!
9118024	Fire Prism! I am targeted!
9118025	Bring your best, Ork!
9118026	Orks attacking!
9118027	Taking fire from the Orks.
9118028	Yes, fight me, Ork!
9118029	Ork tank buster!
9118030	Ork tank! Come and crack my shell!
9118031	Loyalist attack!
9118032	I will kill you for that!
9118033	Come, Assault Marine!
9118034	More Loyalist guns.
9118035	I fear no Librarian!
9118036	Tactical Marines! Worthless!
9118037	Predator!
9118038	Kill the Tyranids!
9118039	Tyranid attack!
9118040	Spore mines!
9118041	Yes, face me, filth!
9118042	We both die Carnifex!
9118043	I am here to kill!
9118044	Let me out!!
9118045	I bring only hate!
9118046	Let me loose and they die!
9118047	This tomb only gets tighter!
9118048	My weapons grow more terrible!
9118049	Nothing can crack this shell!
9118050	The Lord of Battle commands I slay the galaxy in his name! 
9118051	Blood for the Blood God!
9118052	Change me, Great conspirator! I will burn the Galaxy entire in your unholy name!
9118053	We are unstoppable.
9118054	Destroy it.
9118055	Wear away these bonds and give me death!
9118056	Yes… For a taste of your touch I would suffer this fate a million times…
9118057	Fill me to bursting! I am yours!
9118058	My claws will cut through anything! Anything!
9118059	I will blast this world to ash!
9118060	My weapons are cold!
9118061	I am useless! Impotent!
9118062	These legs will not move.
9118063	I cannot move!
9118064	Rot it to dust.
9118065	That is our objective.
9118066	Objective taken.
9118067	Take the Victory Point.
9118068	Victory Point secure.
9118069	Power Node, understood.
9118070	We have the Power Node.
9118071	Requisition Point — excellent.
9118072	We have the Requisition Point.
9118073	Moving.
9118074	Forward.
9118075	I detest leaving things incomplete.
9118076	Stopping.
9118077	Yes, Commander. 
9118078	Leave it, brothers.
9118079	Enemies of Man: You. Shall. Fall!
9118080	I cast aside all fools!
9118081	For Him! For victory!
9118082	Dark gifts will fail.
9118083	Steal their sight!
9118084	Take strength from the deaths of our enemies.
9118085	Suffer the penalty for heresy.
9118086	You need strength to excel, brother.
9118087	An open mind is like a fortress with its gates unbarred and unguarded.
9118088	Glory in your devotion.
9118089	Let the righteous gather strength from your chastisement.
9118090	Your senses shall fail you.
9118091	Deploying charges.
9118092	Let us see if you have the will to go on now.
9118093	Your strength is a temporary condition.
9118094	Not a step further, heretics!
9118095	I would hold this ground.
9118096	Death to the enemy.
9118097	No place is denied me.
9118098	Unbound by space!
9118099	He watches over us, His Angels of Death.
9118100	Suffer for your sins.
9118101	None but the pure of heart may cross this ground.
9118102	Feel the touch of my power!
9118103	Deploy Tarantula.
9118104	The Machine Spirit is weak!
9118105	A gift of fury!
9118106	Feel the might of the ancients within you!
9118107	Without the Emperor, weakness is certain.
9118108	Cut deeply! Strike true!
9118109	Let ignorance fog our enemies' eyes.
9118110	In secret places does the knowledgeable man walk.
9118111	Be cleansed by my will!
9118112	Let my power erode what stains you.
9118113	Unhindered in speed!
9118114	I will do what I can…
9118115	The Emperor watches over us!
9118116	There is no such thing as innocence, only degrees of guilt.
9118117	Bring fire from the sky!
9118118	Feel the Emperor's wrath!
9118119	Burn!
9118120	We stand or fall together.
9118121	Suffer as I suffer.
9118122	You need strength to excel, brother.
9118123	The fight has not left you, has it?
9118124	Mind over matter.
9118125	Begone from this place!
9118126	Renew thyself, brother!
9118127	Let the rot within you ignite!
9118128	Be healed!
9118129	Strength is reserved for the righteous.
9118130	Through the destruction of our enemies do we earn our salvation.
9118131	Let your reason fail and your rage boil!
9118132	Let the seen be unseen.
9118133	To the Warp with you!
9118134	Open wide, maw of doom!
9118135	Brothers, we must strike!
9118136	To arms!
9118137	To battle!
9118138	I will destroy their minds and burn their bodies.
9118139	I attack without remorse.
9118140	I strike without fear.
9118141	I fight on, through agony.
9118142	Pain does not soften my strikes!
9118143	I shall deal with it.
9118144	I shall destroy it.
9118145	Crush that drum!
9118146	Lay down to die, traitors!
9118147	Your turncoat life is forfeit!
9118148	Your time is short, daemon.
9118149	There can be no mercy for the traitor!
9118150	Your heresy ends now!
9118151	Eliminate the Plague-bearer!
9118152	Feel my wrath!
9118153	Machine and daemon, all wasted.
9118154	See thine own flesh dispelled, daemon!
9118155	Destroy the Dreadnought!
9118156	 Their Predator is my target
9118157	The Imperium will not bend to your kind.
9118158	Challenge the Eldar!
9118159	You will fall, daemon!
9118160	Silence!
9118161	Perish with honor, if you know how.
9118162	Target their Rangers!
9118163	The Falcon must fall.
9118164	The tank! Attack the tank!
9118165	Every Ork is the same.
9118166	Each one a dreadful waste.
9118167	For the Imperium!
9118168	Slay the Greenskins.
9118169	Orks must perish.
9118170	Orks deserve only death.
9118171	Useless brutes!
9118172	Quickly! Kill them!
9118173	You have no power.
9118174	Smash it!
9118175	Such waste.
9118176	He has forsaken you, brother.
9118177	Engage their scouts.
9118178	Enemy Tactical Marines—put them down.
9118179	Those Terminators must be undone.
9118180	We must confront that Predator!
9118181	Slay the Tyrant beast!
9118182	Purge the unclean!
9118183	Slay every Tyranid.
9118184	Destroy every one of them!
9118185	Find it and kill it!
9118186	Let none escape us!
9118187	End the Tyranid threat!
9118188	Defeat their warriors.
9118189	Its mind must be silenced!
9118190	We shall know great triumph this day!
9118191	I move without fear.
9118192	I push through pain.
9118193	Go readily, brothers!
9118194	Be strong and be ready, brothers.
9118195	If it has value to you, it shall be mastered.
9118196	Because you wish it!
9118197	It has been captured for your use.
9118198	Captured for the Chapter!
9118199	This Victory Point should be ours.
9118200	Understood: take the Victory Point.
9118201	The Victory Point is ours now, Command.
9118202	We have this Victory Point, Command.
9118203	Ah, yes, the node…
9118204	Our node now.
9118205	We would do well to control that.
9118206	May we be rewarded…
9118207	Do not mourn.
9118208	My death darkens this world.
9118209	Such knowledge! Lost with me!
9118210	Tell of my honor and glory. Tell of my death.
9118211	Understood, Commander.
9118212	Through discipline, we prevail.
9118213	Orders received!
9118214	Confirmed!
9118215	That task is complete.
9118216	Witness this completion.
9118217	We are done here.
9118218	What is next?
9118219	Ever wiser, am I.
9118220	Experience improves me.
9118221	Conflict begets brilliance.
9118222	Boarding as ordered.
9118223	Disembarking, brother.
9118224	Then I shall enter.
9118225	Out! Out!
9118226	I am moving.
9118227	Point me the way.
9118228	I am already in motion.
9118229	On my way!
9118230	Let us to the mark, brothers.
9118231	We must go. Now.
9118232	Go, brothers!
9118233	Move yourselves.
9118234	There is better?
9118235	Adjusting.
9118236	Seeking cover.
9118237	Take cover!
9118238	Good solid cover, there.
9118239	Make for cover!
9118240	To that pipe, then.
9118241	I see the barrel.
9118242	To that drum!
9118243	Use the plants to our advantage.
9118244	The plants!
9118245	Headed for the wall.
9118246	The wall, yes.
9118247	We are caught in the open!
9118248	We must find cover!
9118249	I have faced the horrors of the Warp! I will not die here!
9118250	They have me pinned!
9118251	Back.
9118252	We must fall back!
9118253	We must displace. Move!
9118254	Retreat! Now!
9118255	Regroup! Go!
9118256	No power is unknowable.
9118257	I have heard the voice of power…
9118258	I tap the deepest wells of power.
9118259	My power is ours to share.
9118260	Fear not the psyker.
9118261	My knowledge is at your disposal.
9118262	The Emperor dares us to excellence.
9118263	Hope is the first step on the road to disappointment.
9118264	Battle taxes the flesh.
9118265	I will never relent!
9118266	Victory Point in sight, Commander.
9118267	Requisition Point ahead.
9118268	Power Node located.
9118269	Commander, we are not alone here.
9118270	Our enemies reveal themselves.
9118271	The Traitor Legions are here.
9118272	I see Chaos forces.
9118273	Behold the Eldar.
9118274	I have spotted an Eldar presence.
9118275	Greenskin savages.
9118276	Orks are close.
9118277	Enemy Space Marines.
9118278	Chapter against chapter.
9118279	Tyranids infest this place.
9118280	I feel the power of the Hive Mind.
9118281	Halt.
9118282	Stop.
9118283	Destroyed.
9118284	All within are dead.
9118285	It burns and crumbles.
9118286	Power node deactivated, Commander.
9118287	The enemy falls.
9118288	All who oppose me shall fall.
9118289	Another enemy of Man falls to us.
9118290	Target eliminated.
9118291	We destroy the forces of Chaos!
9118292	Venerate the Immortal Emperor!
9118293	Drive them back into the Warp!
9118294	Chaos shall never triumph!
9118295	Eldar target eliminated.
9118296	So unto Eldar.
9118297	Alien crushed.
9118298	No Eldar spared.
9118299	The Greenskin dead grow numerous.
9118300	Ork eliminated.
9118301	Another Greenskin falls to the might of Man.
9118302	Felled.
9118303	Tyranid purged.
9118304	Xenos killed.
9118305	Another Tyranid corpse.
9118306	Heavy weapon destroyed.
9118307	We are beset by foes.
9118308	Answer their attacks with holy fury, brothers!
9118309	Under attack!
9118310	I will not fail!
9118311	Our foes prove strong!
9118312	Not a step back! Not one!
9118313	Taking cover!
9118314	They bring flames against us.
9118315	They are trying to burn us out.
9118316	The corruption of Chaos is on us!
9118317	Chaos forces targeting me.
9118318	Foul daemons!
9118319	Traitors beset me!
9118320	Heavy fire incoming!
9118321	You strike at me, Sorcerer? You will feel the power of a mind uncorrupted!
9118322	Under attack from Eldar!
9118323	The xenos strike at me!
9118324	Warp Spider attacking.
9118325	The Eldar dead rise against us!
9118326	The Wraithlord is upon me.
9118327	Eldar shuriken fire!
9118328	Misbegotten Eldar Rangers.
9118329	The weapons team has made me their mark.
9118330	Greenskin attack!
9118331	Orks attacking.
9118332	Their walker assails me!
9118333	You have chosen death, Ork!
9118334	Under Ork attack!
9118335	Greenskin psyker! What folly is this?
9118336	Beware the tank!
9118337	The Emperor's weapons fall upon us.
9118338	You invite your death, brother!
9118339	The Tyranid strike!
9118340	Xenos attack!
9118341	I face Genestealers this day!
9118342	Spore mine!
9118343	Fighting the Tyranid!
9118344	The hive mind strikes at me!
9118345	A Carnifex is upon us!
9118346	My powers are yours to command.
9118347	I bring fearsome psychic power.
9118348	My knowledge and power grow in tandem.
9118349	Weapon upgrade complete.
9118350	My armor protects my power within.
9118351	Power of another sort.
9118352	Girded in steel and faith.
9118353	Enemy grenade!
9118354	Mind the grenade!
9118355	Out of the target area!
9118356	The Warp opens under us!
9118357	Reality itself rips and tears!
9118358	Foul sorcery rages!
9118359	It is their Eldritch Storm!
9118360	Beware the Greenskin meteors!
9118361	The Emperor's lance strikes from on high.
9118362	Orbital fire!
9118363	The infestation takes form…
9118364	The xenos have poisoned the ground itself!
9118365	Destroy the Eldar encampment (%1SOFAR%/%2TOTAL%)
9118366	Locate your other squads.
9118367	Squads located.
9118368	Find the squads that dropped off-target
9118371	Capture the rendezvous beacon.
9118372	Wave %1NUM%
9118373	Protect the Generators
9118374	Charge
9118375	Click and target area
9118376	Charge at targeted location, knocking over everything in the charge path.
9118377	Close the gate to divert the Orks
9118378	I have an eternity to finish
9118379	What next, Lord?
9118380	This can wait.
9118381	Leave this. The winds of death call us elsewhere.
9118382	You may live, but death is inevitable.
9118383	All health is temporary.
9118384	Use this for victory.
9118385	Behold this vision of the future!
9118386	My plagues are many!
9118387	Relish in your slow demise.
9118388	Praise the Plague Lord!
9118389	Breathe deep, fools!
9118390	See the smothering hand of the Plague God.
9118391	But a taste of weakness.
9118392	The real agony is still coming.
9118393	As germs to the body.
9118394	None may deny this blight!
9118395	I slay for the Plague God.
9118396	Your death will be slow.
9118397	My body shall not fail without Nurgle's will.
9118398	I grow legions for Nurgle.
9118399	Perish.
9118400	Be like unto the canker!
9118401	You shall putrefy this day.
9118402	It will be a corpse shortly.
9118403	Rot it to dust.
9118404	Crumble and fall.
9118405	Kill those who offend the Plague God.
9118406	Let us see whom the Dark Gods have chosen for victory.
9118407	Targeting the daemon.
9118408	You will all die in pain.
9118409	You worship in wrong company.
9118410	Disease feeds upon itself.
9118411	What game does the Plague Father play with us?
9118412	Let her rot in this place.
9118413	Such beauty must be blighted.
9118414	Infect the Eldar.
9118415	Through us, our gods do battle.
9118416	Speed and beauty. Futile.
9118417	Thin their ranks.
9118418	No Eldar escapes us!
9118419	I fear no Ork.
9118420	Every Ork is mere rotting meat.
9118421	Spare them no pain.
9118422	Our victory must be total!
9118423	Rot the Ork flesh.
9118424	Plague its body and its mind shall fail!
9118425	Destroy that vehicle.
9118426	I will enlighten the Loyalists with a pox.
9118427	Space Marines? I see only worm food.
9118428	Loyalists die to feed the Lord of Decay.
9118429	Your weapons are weak. Nurgle is strong.
9118430	The Librarian must die.
9118431	Make corpses of the Loyalist scum.
9118432	You cannot escape death forever, brother.
9118433	No Tyranid need live.
9118434	Spread disease across the alien hive.
9118435	Tyranids are an offense to the Lord of Decay.
9118436	Let none slip through.
9118437	Targeting the xenos.
9118438	Purging this place.
9118439	Rot the alien mind.
9118440	All the more flesh to infect.
9118441	I spread contagion with every step.
9118442	None shall see me and live.
9118443	Infect the Galaxy.
9118444	With pleasure.
9118445	I will kill any who gaze upon me.
9118446	I spread death.
9118447	I will take it for Nurgle.
9118448	It will be ours.
9118449	It teems with my pestilent touch.
9118450	It is ours.
9118451	The Victory Point will be ours.
9118452	Making it yours.
9118453	Taken.
9118454	For Chaos.
9118455	I shall claim that Power Node.
9118456	We have the Power Node.
9118457	Take the Requisition Point.
9118458	The point is ours.
9118459	My service is rewarded.
9118460	I feel the maggots hatching already.
9118461	All life is a lie!
9118462	Yes…
9118463	Yes.
9118464	If the Plague God wills it.
9118465	As surely as death will find us all.
9118466	I will do it.
9118467	The pulse of life is gone. It is done.
9118468	It is done.
9118469	The weight of Entropy shall overcome all things.
9118470	By Nurlgle's will, it is done.
9118471	I ripen.
9118472	My power grows as my flesh liquefies.
9118473	Virulence. 
9118474	Infection within.
9118475	Yes -- among the spores.
9118476	I must spread my gifts.
9118477	Yes, out.
9118478	A plague upon this house.
9118479	Headed in.
9118480	Returning to the air.
9118481	Headed out.
9118482	Where the Dark Gods will.
9118483	Every step is a sickness.
9118484	The ground crumbles and rots beneath my feet.
9118485	Moving.
9118486	There.
9118487	Yes. Going.
9118488	The plague advances.
9118489	Forward.
9118490	Shifting.
9118491	Close by.
9118492	To cover.
9118493	To cover, yes.
9118494	Moving there now.
9118495	Yes, moving.
9118496	The plants shall wither and die.
9118497	Toward the wall.
9118498	As you say.
9118499	I am exposed to fire.
9118500	This may be the end of my flesh at last.
9118501	I cannot move from here.
9118502	Someone kill that gunner.
9118503	Back this way.
9118504	Fall back. For now.
9118505	A temporary setback.
9118506	Withdraw.
9118507	And Grandfather Nurgle visited ten thousand plagues upon them.
9118508	I am a symbol of plagues to come.
9118509	Do not offend me.
9118510	This world is too pristine.
9118511	I am a boil on the face of reality. And I fester.
9118512	Do you hear the voices too?
9118513	I feel them crawling beneath my skin… 
9118514	My flesh runs like pus.
9118515	Festering wounds glorify Nurgle.
9118516	Death is close enough — why wait?
9118517	Death draws near.
9118518	Victory Point in sight, Dark Lord.
9118519	Power Node sighted.
9118520	Requisition Point ahead.
9118521	The enemy awaits death.
9118522	Enemy units — all too healthy.
9118523	Sacrifices ready for the altar.
9118524	Enemy located.
9118525	In the end, both sides shall be the same.
9118526	Enemies in the name of Chaos.
9118527	Lithe and healthy… How I hate the Eldar.
9118528	Eldar detected.
9118529	Orks. An infection in their own right.
9118530	Greenskins in need of plague.
9118531	Loyalist slaves.
9118532	The False Emperor's fools are here.
9118533	Swarms of xenos, ready for infection.
9118534	Tyranids.
9118535	Hold here.
9118536	Halt.
9118537	Corpses. More corpses.
9118538	It is dead now.
9118539	Pestilence has done its work within.
9118540	Only maggots remain alive in there now.
9118541	Demolished.
9118542	Structure destroyed.
9118543	Node deactivated.
9118544	Another death for Nurgle.
9118545	Yes, little ones, hatch and feast in this fresh corpse.
9118546	Target eliminated.
9118547	Leave it to rot.
9118548	Your soul will feed a thousand plagues for opposing me!
9118549	Your death serves me well.
9118550	A million eggs have already grown in your necrotic flesh.
9118551	The Eldar has fallen.
9118552	Putrefy in Nurgle's name.
9118553	Pretty no longer.
9118554	Enjoy the mercies of Slaanesh, Eldar.
9118555	Ork destroyed.
9118556	Ork corpses.
9118557	You are slain, Ork.
9118558	Greenskin put down.
9118559	Loyalist deaths are the sweetest.
9118560	Rot, Loyalist scum.
9118561	In death, perhaps, you will understand.
9118562	I think I shall peel the rotten flesh from this Space Marine.
9118563	Tyranid destroyed.
9118564	We are pushing the hive back.
9118565	Would that every Tyranid were left to rot.
9118566	Weapon destroyed.
9118567	Weapon eliminated.
9118568	Vehicle destroyed.
9118569	They strike at me.
9118570	The enemy chooses me to kill it.
9118571	My fight may be short.
9118572	My strength fades.
9118573	They target me.
9118574	To battle it is, then.
9118575	This cover may not be enough.
9118576	Yes, there.
9118577	They will burn us out.
9118578	The enemy attacks from that structure.
9118579	The enemy has its position.
9118580	They seek to dirty themselves in combat.
9118581	They brave the miasma and strike my flesh.
9118582	Beset by our own kind.
9118583	This is a test from the Lord of Decay!
9118584	Khorne sets his daemons upon me,
9118585	Know that your flesh is no different.
9118586	Bring me to Nurgle than I may honor him.
9118587	I feel Eldar blades within my flesh.
9118588	The Eldar demand battle.
9118589	You challenge the Lord of Decay, broken god?
9118590	That place is strong.
9118591	To the pipe.
9118592	Come near or flee, Rangers.
9118593	Eldar weapons team.
9118594	The Falcon attacks.
9118595	A mistake, Ork.
9118596	Ork attack.
9118597	Beware their walker.
9118598	These Greenskins have no sense.
9118599	Suffer my plagues, then!
9118600	Taste of my blight and despair!
9118601	Make for those ruins.
9118602	Slaves of the False Emperor.
9118603	You call for death, Space Marine. I answer.
9118604	Assault Marines!
9118605	The Devastator is in sight.
9118606	I will rot out your brain, Librarian.
9118607	Loyalist Scouts skirmish with me.
9118608	Behold their Predator…
9118609	Under Tyranid attack.
9118610	They do not relent.
9118611	Genestealers have struck.
9118612	Tyranid skirmishers.
9118613	More Tyranids strike.
9118614	Use the barrels.
9118615	Misbegotten monsters…
9118616	This is the Tyranid lash.
9118617	Among the plants.
9118618	I foreshadow an apocalyptic pestilence.
9118619	Death cannot hold me.
9118620	I come upon an ill wind.
9118621	Like crows upon the battlefield are we.
9118622	The Plague Gods gifts are many.
9118623	Yes, with this I shall rot out this entire world.
9118624	My putrid hide grows thick and wet.
9118625	Every slice shall infect the masses.
9118626	I will tear apart flesh and steel in equal measure.
9118627	With this, I will spit my hate.
9118628	The Armor of Decay sears my flesh.
9118629	I bear a new well of pestilence.
9118630	Let the infected fight on in Nurgle's army.
9118631	Swift as the fiercest plague.
9118632	Use the wall.
9118633	The Lord of Decay is my master.
9118634	Pestilence and plague.
9118635	The planet rots with the power of Chaos.
9118636	The ground tears at the Dark Gods' will.
9118637	The Eldar summon the storm.
9118638	Eldar witchery seeks to scour this place.
9118639	Rocks from on high.
9118640	The Orks bring the sky down upon us.
9118641	Loyalist bombardment.
9118642	Cleansing fire from on high.
9118643	An alien infection supplants our own.
9118644	The Tyranids turn this into their own world.
9118645	What next?
9118646	Orders?
9118647	Leave this.
9118648	Another objective.
9118649	The advantage is ours.
9118650	We are unstoppable.
9118651	They weaken.
9118652	In every plague a warning.
9118653	Spread our suffering!
9118654	Make them hurt!
9118655	Our plagues foreshadow doom!
9118656	Spread Nurgle's gift.
9118657	A pox upon them.
9118658	Flood it with sickness.
9118659	Pestilence.
9118660	We will not fail.
9118661	This injury cannot stop me.
9118662	Attack.
9118663	Gift them with decay.
9118664	Our very strike is lethal.
9118665	Share your wounds.
9118666	We are the will of the Plague God!
9118667	Peel them apart.
9118668	Cut them down.
9118669	Open fire.
9118670	Destroy it.
9118671	Rot it to dust.
9118672	Let it burn.
9118673	Kill them all.
9118674	We are the chosen of Nurgle.
9118675	Back to the Blood God.
9118676	They shall rot.
9118677	Make them prove themselves.
9118678	A plague upon itself.
9118679	Bring down their sorcerer!
9118680	Are you watching, Lord of Decay?
9118681	Smash their Dreadnought.
9118682	Yes, the Predator.
9118683	Strike at the Eldar.
9118684	Destroy the Eldar.
9118685	Targeting the teleporter…
9118686	No fire will cure it.
9118687	Engaging Banshees.
9118688	Slay those Guardians.
9118689	Kill those Rangers.
9118690	Infect them.
9118691	We must bring down that tank…
9118692	Rot the Greenskin.
9118693	Kill all Orks.
9118694	None escape death.
9118695	Make every Ork suffer.
9118696	Spare no Ork!
9118697	Kill those Orks.
9118698	Make them carriers.
9118699	Die, beast.
9118700	That one must die.
9118701	Infect the Loyalist scum.
9118702	Kill them for the Lord of Flies.
9118703	Your corpse will serve.
9118704	That one. Kill the Librarian.
9118705	The young may spread our gift.
9118706	They will die in agony.
9118707	The most slavish of slaves.
9118708	True death awaits.
9118709	It will shrug off our strikes.
9118710	Sicken the hive.
9118711	Kill the Genestealers!
9118712	Destroy those spore mines.
9118713	Eliminate every spore mine.
9118714	Wipe out every last one.
9118715	Ours is the superior infestation.
9118716	Rot the mountain of flesh.
9118717	Spread death.
9118718	Kill everyone.
9118719	Forward. Bring death.
9118720	Never die alone.
9118721	That is our objective.
9118722	Infect it.
9118723	Objective taken.
9118724	It is ours.
9118725	Take the Victory Point.
9118726	Secure it.
9118727	Victory Point secure.
9118728	We have it, Lord.
9118729	Power Node, understood.
9118730	We have the Power Node.
9118731	Requisition Point — excellent.
9118732	We have the Requisition Point.
9118733	Yes.
9118734	Acknowledged.
9118735	As you will it.
9118736	Yes, my lord.
9118737	We have completed our fetid task.
9118738	Plague Marines ready for our next victims.
9118739	Finished.
9118740	Completed.
9118741	This was inevitable.
9118742	Nurgle's embrace finds all the living…
9118743	All shall fall.
9118744	A parting gift.
9118745	Fight on, brothers.
9118746	It shall spread the Plague Lord's gifts.
9118747	Infect it.
9118748	The pustule bursts that we may emerge.
9118749	Vomit us forth.
9118750	Settle within -- like gangrene in a limb.
9118751	We will fester in there.
9118752	Our stink may never leave this place, but we will.
9118753	Rip through the scabs and skin and into the air.
9118754	Never stop.
9118755	Death comes.
9118756	Moving.
9118757	Forward.
9118758	The plague spreads.
9118759	Infect that place.
9118760	As you say.
9118761	Yes, there.
9118762	To cover.
9118763	That place is strong.
9118764	To the cover there.
9118765	To the pipe.
9118766	Make for those ruins.
9118767	Use the barrels.
9118768	Among the plants.
9118769	Sicken the weeds.
9118770	Use the wall.
9118771	To the wall.
9118772	Plague Marines pinned.
9118773	Return to the temple.
9118774	No… Death is so close…
9118775	More must be infected before we are no more.
9118776	We are death and decay.
9118777	The Lord of Decay is my master.
9118778	Pestilence and plague.
9118779	Plague Marines.
9118780	Death…
9118781	Glory to Nurgle.
9118782	We are maggots on the Corpse of Man.
9118783	Like death, Victory is inevitable.
9118784	Command us.
9118785	We cannot be denied.
9118786	A Requisition Point.
9118787	Victory Point in sight.
9118788	Power Node ahead.
9118789	Enemies.
9118790	Victims in sight.
9118791	Enemy sighted.
9118792	Enemies aplenty.
9118793	The Dark Gods fight amongst themselves.
9118794	Another war band. In need of a sickness.
9118795	The Eldar are here.
9118796	Eldar to kill.
9118797	Greenskins.
9118798	I see Orks.
9118799	Loyalists.
9118800	Such pure Space Marines.
9118801	Tyranids infest this place.
9118802	A Tyranid epidemic.
9118803	Hold.
9118804	Stopping.
9118805	Destroyed.
9118806	It is decayed.
9118807	They all rot within.
9118808	A tomb within.
9118809	It is a ruin.
9118810	Toppled.
9118811	Node deactivated.
9118812	Generator smashed.
9118813	Dead and gone.
9118814	Nothing escapes decay.
9118815	All foes fall.
9118816	Putrefied.
9118817	Oppose us and die.
9118818	We glorify the Plague God.
9118819	Let them rot for Nurgle.
9118820	Chaos target eliminated.
9118821	Eldar die easily enough.
9118822	Eldar killed.
9118823	Rot, Ork.
9118824	Greenskins all die the same.
9118825	A small victory.
9118826	More Loyalist graves.
9118827	We all belong to the Plague God eventually.
9118828	His flesh rots now.
9118829	A Corpse for the Corpse God.
9118830	Rot, Tyranid.
9118831	No flesh withstands us.
9118832	A Tyranid feeds the maggots.
9118833	More Tyranids for the flesh heap.
9118834	Walker eliminated.
9118835	Enemy weapon withered.
9118836	Wrecked.
9118837	My wounds…
9118838	I am under attack.
9118839	Plague Marines under attack.
9118840	The enemy seeks to send us into death's welcome embrace.
9118841	Under attack.
9118842	We are targets.
9118843	Stay in cover.
9118844	Use cover.
9118845	Like all things, this cover will soon be rotted through. 
9118846	Our cover serves us well.
9118847	Flames burn us.
9118848	Flamers!
9118849	The enemy attacks from shelter.
9118850	They cut at our miasma.
9118851	Close combat.
9118852	Chaos forces have engaged.
9118853	Chaos against Chaos.
9118854	Chaos Space Marines have engaged us.
9118855	Their sorcerer has chosen us.
9118856	We are morsels for the Unclean.
9118857	The Eldar beg for death.
9118858	Feel our blight.
9118859	<wheeze>
9118860	The Banshees strike.
9118861	We face Wraithguard.
9118862	Wraithlord.
9118863	Suffer the plagues of Chaos, Eldar.
9118864	Eldar snipers.
9118865	Heavy weapons fire.
9118866	Eldar tank fire.
9118867	Greenskins attack.
9118868	Orks who wish to die.
9118869	Greenskin death guns.
9118870	Ork gunners attack.
9118871	Greenskin tank.
9118872	Loyalist attack.
9118873	Loyalists strike at us.
9118874	Slink away, Scout.
9118875	We face Terminators.
9118876	Loyalist tank.
9118877	Tyranids attack.
9118878	The hive assails us.
9118879	They are many…
9118880	Beware the Lictor.
9118881	Raveners.
9118882	Mines. Stay clear.
9118883	The Tyranids have come to battle.
9118884	This body knows no pain.
9118885	Victory is inevitable.
9118886	The plague grows.
9118887	Chaos has delivered us to you.
9118888	We grow in virulence.
9118889	Weapons deployed.
9118890	Our hide thickens.
9118891	Lead us, then.
9118892	Explosive.
9118893	Grenade.
9118894	Glory to Nurgle.
9118895	This body knows no pain.
9118896	Victory is inevitable.
9118897	The maw opens.
9118898	The Dark Powers come.
9118899	Repugnant witchery.
9118900	A psychic storm.
9118901	From the sky…
9118902	Meteors.
9118903	Fire from above.
9118904	Orbital strike.
9118905	The ground shudders.
9118906	Xeno poisons.
9118907	Ephraim's Tech-Plate
9118908	Once worn by Techmarine Ephraim of the Blood Ravens Third Company, this diamond-hard cuirass failed to protect him from the traitor Isador Akios. Although it remains a technical marvel, this armor still resonates with the psychic echoes of Ephraim's murder.
9118909	Ravenous
9118910	Do not waste my time on nonsense, then.
9118911	Yes? What next?
9118912	Chaos is power!
9118913	I shall be a generous god one day.
9118914	Draw strength from me.
9118915	We are profoundly mighty.
9118916	I deny you power.
9118917	Weaken. It is my will.
9118918	Suffer and be broken.
9118919	You will beg for death.
9118920	I transcend simple physical space.
9118921	The Warp does my bidding.
9118922	Away!
9118923	Burn with the favor of Chaos!
9118924	Let the fire enlighten!
9118925	Burn!
9118926	Behold the blood of gods!
9118927	Bear the chains of torment!
9118928	Look at them, so weak and so vexed.
9118929	I have need of you.
9118930	Our gods demand your sacrifice.
9118931	Bother me not, insects!
9118932	Their storm is but a mist now!
9118933	Your mind is a weak thing.
9118934	Your body shall serve Chaos through me.
9118935	Chaos damns you!
9118936	See your doom and despair!
9118937	I shape space itself!
9118938	See the power of the Warp!
9118939	I shall open the way!
9118940	Destroy them all!
9118941	For Chaos!
9118942	I shall smite and slaughter.
9118943	They shall know my power.
9118944	No survivors!
9118945	I am pitiless!
9118946	You will all die!
9118947	My might transcends pain!
9118948	Then I shall destroy it.
9118949	Smash that!
9118950	A waste of my powers.
9118951	Detonate that!
9118952	The gods of Chaos favor me!
9118953	Your strength is a shadow.
9118954	Bend, Daemon! Break!
9118955	I shall destroy these weak contenders.
9118956	Scatter, sheep.
9118957	You shame the Plague God!
9118958	I am your better, sorcerer.
9118959	Slay the mount! Slay the rider!
9118960	The Dark Gods have chosen me to defeat you, daemon!
9118961	Crumple this metal thing.
9118962	My power against your metal…
9118963	Feed their souls to Slaanesh!
9118964	I will feed you to the Warp myself, Eldar.
9118965	Your Warp mastery is feeble.
9118966	My power is godlike, too, Avatar…
9118967	Cut their throats.
9118968	Take them apart.
9118969	Behold as I confront this Wraithlord.
9118970	Sunder heads and hearts.
9118971	These are cowardly things.
9118972	Your power is a mere shadow of mine.
9118973	This is a battle to be remembered!
9118974	Die, brute!
9118975	Your foolish toys will serve you not, Ork.
9118976	Pile this one with the others.
9118977	All Orks die.
9118978	Might against treachery!
9118979	Fall, machine!
9118980	Teeming, feckless masses.
9118981	Die, Greenskin!
9118982	Leave their psyker to me.
9118983	Do I fight this thing alone?
9118984	Confound their vehicle.
9118985	Every Loyalist is a slave.
9118986	Your days of healing are over, wretch.
9118987	Your machines cannot resist my power, Techmarine.
9118988	You sorry, blind, slave!
9118989	Loyalist scum!
9118990	Naught but yelping dogs.
9118991	Your power is meager, your courage false.
9118992	I am the serpent, you the mouse.
9118993	Like an army of children.
9118994	That armor hides only your fear.
9118995	I know, within, you tremble and cry!
9118996	Come, Predator. It is time for your lesson.
9118997	All who oppose Chaos shall die!
9118998	Rend them and cast them aside.
9118999	Just animals. Mere animals.
9119000	I challenge you, beast!
9119001	A Tyranid has no value.
9119002	Slaughter them like sheep!
9119003	Cunning, but cowardly.
9119004	This serpent shall die!
9119005	Do not waste my time on such as these!
9119006	Fall, filth.
9119007	Its body is weak! Kill it before it strikes!
9119008	Magnificent, but unworthy of life.
9119009	I go to victory!
9119010	Woe betide any who cross my path.
9119011	The hunt begins.
9119012	To conquest!
9119013	None will stand against me.
9119014	Kill all who oppose the Dark Gods!
9119015	If the Ruinous Powers will it.
9119016	Very good, then.
9119017	It is ours now.
9119018	I have it.
9119019	That Victory Point must and shall be ours.
9119020	We shall have that Victory Point.
9119021	Glory to Chaos! This Victory Point is ours.
9119022	This Victory Point is our prize.
9119023	I shall secure this Power Node.
9119024	Node captured.
9119025	This Requisition Point must be ours.
9119026	A fine prize for us.
9119027	I refuse to die!
9119028	The Dark Gods shall praise me.
9119029	This is not the end of me…
9119030	Through death to daemonhood!
9119031	Yes. As you say.
9119032	Yes. I will it so.
9119033	Very good.
9119034	That was no challenge for one such as me.
9119035	What else is to be done, then?
9119036	Completed.
9119037	My power is without limit!
9119038	My magnificence shall blind the unworthy!
9119039	My power cannot be fathomed by these lesser beings!
9119040	There are souls to crush elsewhere.
9119041	Ahhh…a fresh crop of victims.
9119042	I shall sow horror within these walls.
9119043	Woe betide any I find inside.
9119044	Abandoning this position.
9119045	Leaving this place.
9119046	The ancient powers of Chaos go where they please.
9119047	Yes, yes.
9119048	I shall go.
9119049	Moving!
9119050	No, there.
9119051	Some welcome shelter.
9119052	To cover.
9119053	It is superior cover.
9119054	Good, cover.
9119055	The pipe? Very well.
9119056	I see the ruins. Moving.
9119057	Go there!
9119058	The brush will provide some shelter.
9119059	To the brush.
9119060	I see the wall.
9119061	To the wall!
9119062	I need cover against their fire!
9119063	Pinned down! Find me cover!
9119064	My might is not limitless!
9119065	They have me pinned.
9119066	I do not have time to waste, here!
9119067	I shall gather power at the temple before my next strike.
9119068	This was but a feint.
9119069	Back!
9119070	I must away!
9119071	We MUST withdraw!
9119072	The mind of a sorcerer is unknowable.
9119073	For a thousand years, I have cultivated the power of the Dark Gods.
9119074	I am power.
9119075	I command the darker powers.
9119076	Make ready.
9119077	It is time to show greatness to the gods.
9119078	Chaos is the only true answer.
9119079	Prepared to act.
9119080	The Chaos Gods shall witness us this day.
9119081	My supreme power shall lead us to glory.
9119082	Our grandeur is unshakable.
9119083	Let nothing stop us!
9119084	I see a Victory Point.
9119085	Requisition Point ahead.
9119086	Power Node located.
9119087	Our enemies are not far.
9119088	I have seen our enemy.
9119089	Our rivals in Chaos.
9119090	Behold, rivals for our gods' favor.
9119091	Eldar. They know something of power.
9119092	Eldar cannot be tolerated here.
9119093	Orks…
9119094	We face Orks this day.
9119095	The False Emperor's faithful dogs are here.
9119096	As predicted: The Emperor's lickspittle dogs.
9119097	The Tyranids are here.
9119098	The Tyranid hives infest this place.
9119099	Stop here?
9119100	Yes?! What is it?!
9119101	A waste of my power.
9119102	Your target is destroyed.
9119103	No protection against me.
9119104	Structure unmade.
9119105	The Power Node is vulnerable again.
9119106	Generator destroyed.
9119107	Unworthy of my presence.
9119108	None stand against Chaos!
9119109	Such is your end.
9119110	You are naught.
9119111	Trust now that I am the most favored.
9119112	Well met and good riddance.
9119113	Skulls for the Skull Throne!
9119114	I have need of another victim.
9119115	They shatter like glass.
9119116	Eldar prove weak.
9119117	Dead. As it should be.
9119118	One less Ork.
9119119	Would that all Orks joined you in the grave.
9119120	Begone, Greenskin.
9119121	Your Emperor is as dead as you, lapdog.
9119122	Pointless, mindless slave.
9119123	To the Warp with you, Space Marine.
9119124	Your death means so little, brother.
9119125	Tyranids die like all xenos.
9119126	Good riddance.
9119127	Nothing withstands me!
9119128	Hear it fall!
9119129	Not even your mightiest weapons are enough!
9119130	Weapon eliminated!
9119131	No armor guards against my might!
9119132	See it ruined!
9119133	The enemy fears me!
9119134	Come, that I may instruct you in the ways of pain.
9119135	I have not endured the millennia only to be brought low now.
9119136	I never tire of the delicious resistance of the weak. 
9119137	They wish to drive me out.
9119138	I can hold for now.
9119139	This shelter may not last long.
9119140	I am no easy target!
9119141	The enemy wishes it could hurt us.
9119142	Make for the exits. Destroy those flamers!
9119143	This pathetic shelter cannot hold back flames.
9119144	Let none enter this place!
9119145	Turn them back!
9119146	Our rivals are strong.
9119147	Serve us or be sacrificed!
9119148	You mistook me for mortal, daemon!
9119149	Rank and file? Send your best!
9119150	Inadequate, scion of Nurgle.
9119151	A fair strike, but your last!
9119152	Our contest was ordained by the Dark Gods!
9119153	The Predator descends!
9119154	Is that your worst, Eldar?
9119155	Why am I vexed so?
9119156	Such feeble power.
9119157	At last, we test each other.
9119158	Witch, you are outclassed!
9119159	Found a worthy foe, have you?
9119160	Draw near if you're not afraid.
9119161	Bigger weapons are no help to you!
9119162	I defy you, Warlock!
9119163	Orks are a ignorant race.
9119164	Are you blind to power, Greenskin?
9119165	Try your treachery, then.
9119166	Your tricks do not impress me.
9119167	Pathetic weapons and weak aim.
9119168	Such savagery.
9119169	Do I seem a tank to you?
9119170	You flatter yourself, Ork.
9119171	Do not dare touch me, Loyalist slave!
9119172	The Loyalists strike!
9119173	Your soul is mine!
9119174	Have you chosen me to kill you, Librarian?
9119175	Run from me, whelp!
9119176	Can you weaklings not fight any better?
9119177	You will die in agony for that!
9119178	They pit their Predator against me.
9119179	You should fear me, vermin.
9119180	Accursed Tyranids!
9119181	Hideous thing.
9119182	Treacherous beast!
9119183	Snake-beast!
9119184	Spore Mine!
9119185	Your hive will burn and wither, Tyranid.
9119186	The Carnifex knows a worthy foe…
9119187	Death is but another foe I have defeated.
9119188	Behold my power!
9119189	My power grows.
9119190	Now I wield true weapons of Chaos!
9119191	Armor befitting my station, at last.
9119192	These are weapons befitting a sorcerer of Chaos.
9119193	This weapon is anointed by the Dark Gods.
9119194	Now shall I vex and cripple our foes!
9119195	Warp and steel both armor me.
9119196	My mastery of the Warp defies the limits of this simple planet.
9119197	Mine is the superior will!
9119198	Do you not see that grenade?
9119199	Step away form that grenade, fools!
9119200	Do not ever dare harm me, wretch.
9119201	Go forth with new vigor.
9119202	Beware, you dogs!
9119203	The Warp shall swallow this place whole!
9119204	None can escape the yawning abyss!
9119205	Continue moving! The Eldar storm shall pass soon enough!
9119206	Yes, Eldar! Throw your worst against us!
9119207	Get free of the Ork attack!
9119208	Mere rocks from the sky.
9119209	The Loyalists resort to orbital guns.
9119210	Orbital strike!
9119211	The Tyranids think this world is theirs. 
9119212	Poisons rise from the soil. Pathetic.
9119213	Once the holy blade of Blood Ravens Apothecary Galan, this ancient chainsword has soaked too long in the blood of its creators. The blade itself thirsts for violence, forcing its ravenous appetite upon all who wield it.
9119214	Combat Expert
9119215	+30% Melee and Ranged Damage
9119216	Grants Trait: Area of Effect
9119217	Grants Trait: Knockdown
9119218	Grants Trait: Heavy
9119219	Knockdown
9119220	Blasts from the Plasma Cannon will knock down enemy infantry units.
9119221	Area of Effect
9119222	Attacks from this weapon deal damage over large area.
9119223	Heavy
9119224	Using a Heavy weapon requires a short setup period before firing and, once setup, a teardown period before the unit can move again.
9119225	Heavy
9119226	The Dakka Deffgun requires a short setup period before firing and, once setup, a teardown period before moving again.
9119227	Grants Trait: Heavy
9119231	Commander - The Orks are using a gate to access the complex.
9119232	We should seal it.
9119237	Storm Trooper Squad
9119238	Veteran Infantry
9119239	Storm Trooper Squad
9119241	Melee Squad led by a Sergeant wielding a power sword and plasma pistol
9119242	Imperial Guard Squad
9119243	Light Infantry
9119244	Imperial Guard Squad
9119246	The most basic IG squad, they are armed with only lasrifles.
9119247	Imperial Guard Squad
9119250	Forward Observer
9119251	Artillery Spotter Unit
9119252	Unshakable
9119253	Makes the wearer immune to knockback.
9119254	Map not found!
9119255	The map file required to join that game cannot be found on your machine. Download the map and try again.
9119256	Imperial Guard Squad
9119257	Light Infantry
9119258	Chaos Heretics
9119259	Chaos Light Infantry
9119260	Astronomic Array
9119264	Click and target
9119265	Rescue Thule.
9119266	Investigate the distress signal.
9119267	Get clear of the ambush.
9119268	Capture the Blood Ravens distress beacon.
9119269	Avoid incoming artillery
9119270	Squads regrouped.
9119271	Regroup here.
9119272	The cogitation transfer is nearly complete.
9119273	Garh! The humies done closed da gate!
9119274	Make for the extraction point.
9119275	Extraction point reached.
9119276	Get all your squads to the extraction point.
9119283	Then we should proceed to our extraction point, and destroy any other traitors we find. 
9119284	Exactly. But keep a sharp eye for more artillery spotters. 
9119286	We seem to be agreeing about a great many things these days. 
9119287	Click and target area, select the Noxious Cloud to control
9119288	Noxious Cloud
9119289	Spawn a controllable cloud of death and decay, dealing damage to any enemy infantry and vehicles within it.
9119290	Forward Observers! Kill them quickly!
9119291	Hold the extraction zone.
9119292	Hold the extraction zone.
9119293	Hold this location until extraction arrives.
9119294	Agreed. Still -- this is a defensible position.
9119295	We hold here. 
9119301	Neutralize the traitors' communications center.
9119302	Communications center neutralized.
9119303	Destroy the communications tower.
9119304	Grants Trait: Reactive Zeal
9119305	Reactive Zeal
9119306	Chance when hit to heal self and all nearby allies for 10 health.
9119319	Storm Trooper Squad
9119323	Veteran Infantry
9119324	Imperial Guard Squad
9119336	Fire away.
9119337	Target coordinates and fire!
9119338	Launch barrage! 
9119339	Barrage incoming! Move!
9119340	Keep advancing to avoid the artillery! 
9119341	Thunderhawk Talon Alpha inbound. Hold position.
9119342	There is the array controlling the air defenses.
9119343	Bring it down!
9119346	Review the signal on your planetary display and provide whatever support you can. 
9119347	They used Imperial Guard equipment, but those were House Vandis forces.
9119348	That coward fled the sector when the Tyranids attacked. 
9119349	It looks like Vandis's troops are resisting the new regime.
9119351	Access the Logic Engine Chamber
9119352	Jonah has information about the effects of Warp energies on the Blood Ravens.
9119353	Cyrus has an opinion regarding the Black Legion.
9119354	Finding more Geneseeds will reduce corruption. (%1SOFAR%/%2TOTAL%)
9119355	Enemies attacking this power armor with melee weaponry may be hit a powerful counter-strike, damaging them and knocking them down.
9119356	Fires super-heated plasma which ignores armor. Paired with deadly Hellfire Grenades.
9119357	Shots fired from this weapon will reduce enemy armor for a short period of time, equipping this weapon will also increase the damage of all attacks from the Space Marine.
9119358	Firing concentrated balls of plasma this weapon can damage and knockdown enemies in a wide area; this power comes at the price of requiring a setup time.
9119359	Salvo
9119360	The Rokkit Launcha fires 3 missiles at once.
9119361	Grants Trait: Salvo
9119362	Grants Trait: Armor Piercing
9119363	No more!! 
9119364	Psychic power is building up…
9119365	Quickly - destroy their access to the Webway! 
9119366	You are too late…
9119367	The ancients' souls have found their new homes…
9119368	Rise, Wraithguard! Destroy the humans! 
9119369	Good. The remaining Eldar are cut off. They cannot retreat.
9119370	What were those things the Warlock summoned?
9119371	He called them Wraithguard. 
9119372	They somehow drew psychic power from him.
9119373	The Eldar… press their attack… 
9119374	I will not… leave Endymion to these… xenos…
9119375	Captain Thule! Hold fast!
9119376	We must support him, Commander. 
9119377	More Wraithguard! 
9119378	They are sluggish. They must require a Warlock's support. 
9119379	More of them! 
9119380	And with a Warlock this time!
9119381	Kill him to weaken the Wraithguard! 
9119382	I am taking … damage… from … bright lances … 
9119383	It… grows… dark…
9119384	Now … Endymion shall … rest … 
9119386	Mark of  Khorne
9119387	Dedicate to Khorne
9119388	Heretics bearing the Mark of Khorne explode into flames when killed, causing damage over time to nearby enemies.
9119389	Mark of Nurgle
9119390	Heretics bearing the Mark of Nurgle emit a foul stench which slows nearby enemy infantry. When killed, they release a cloud of pestilent gas which heals nearby allies.
9119391	Dedicate to Nurgle
9119392	The Eldar return to the sector could not have come at a worse time, Commander.
9119393	More Vandis rebels have risen up against Imperial authority on Meridian.
9119394	The Retribution will take you there to provide support.
9119395	Governor Derosa will have further details for you when you arrive. 
9119396	What of Planet Aurelia, Captain Angelos?
9119397	Jonah, I am reassigning you to the Commander's strike force.
9119398	You will all return to Aurelia once the crisis on Meridian has stabilized. 
9119399	Angelos out. 
9119400	Thank you for your intervention, Commander.
9119401	The Emperor's favor is clearly with you and your battle brothers. 
9119410	Avitus wishes to express his displeasure.
9119416	click and target area
9119419	Infiltrate
9119420	Become invisible.  Attacking, using abilities or getting too close to enemy troops will reveal the squad.
9119421	Toggle on/off
9119425	Immolate
9119426	Ignite the ground with promethium dealing damage over time.
9119427	Ignite the ground with promethium dealing damage over time.
9119428	Click and target location
9119430	Those Guardsmen are up to their necks again.
9119431	Traitors with heavy weapons have them pinned. 
9119432	We need to eliminate those Chaos positions.
9119433	Blood Ravens! Good to have you here, Commander. 
9119434	The enemy has raised some sort of powerful energy shield around the central portion of the facility.
9119435	Auspex scans show a power station to the north, Commander.
9119436	We've managed to establish a field command here, but we have yet to push any further. 
9119437	Find me that damn mortar battery!
9119438	Commander - coordinates are being relayed through a communications array north of here.
9119439	If we take it from them, we can silence those guns. 
9119440	Space Marines, the command post cannot take much more. 
9119441	Damage critical! Hold position! The Space Marines will silence that artillery! 
9119442	Forward command post destroyed! Survivors: fall back! 
9119443	Emperor preserve us…
9119444	The Black Legion has summoned daemons to their side! 
9119445	The array is ours, Commander.
9119446	We should be able to feed those rebel gunners some of our own target data.
9119447	Now, we can give the Black Legion something to fear. 
9119448	Cutting power to the void field.
9119449	The target is now exposed. 
9119450	Commander - that relay did more than just transmit target coordinates.
9119451	… the access codes for battlefield vox. 
9119452	Use them to ambush my battle brothers like you did with the distress signal and our agreement is over! 
9119453	Heretics enacting some dark ritual.
9119454	They summon daemons! Destroy them! 
9119455	Their temple burns and falls!
9119456	The walls between reality and the warp are thinning… breaking …
9119457	Only 1 Dreadnought may be active at once.
9119458	Thaddeus has additional information about the troops who attacked you.
9119459	Jonah wishes to reward you for your rescue.
9119460	Fearless
9119461	Immune to suppression
9119466	Deploy Proximity Mines
9119467	Click and target location
9119468	Electromagnetic Field
9119469	Electromagnetic Field
9119470	Click and target location
9119471	Staying inside the Space Hulk too long causes corruption. (%1SOFAR%)
9119472	Activate the electromagnetic field
9119473	Grants the ability to create a field at a fixed location that will temporarily conceal all allies within its radius.
9119474	Grants the ability to confuse an enemy squad, causing it to recklessly attack anything nearby for a short period.
9119475	Bearing this rune the wearer feels unprecedented strength and reflexes.
9119476	Grants the ability to summon a massive storm, causing large-scale destruction. The Farseer is also shielded from harm while conjuring this storm.
9119477	Increases the bearer's energy regenerative capabilities.
9119478	Not only increases the bearer's energy regenerative capabilities, but will project an aura increasing those regenerative capabilities for all nearby allies.
9119479	Grants the ability to entangle foes preventing them from moving (but not attacking).
9119480	Wearing this rune reduces the chance that enemy attacks will hit the Farseer.
9119481	Grants the ability to turn your enemies against each other on a mass scale; half of all enemies on screen will turn on and attack the nearest target whether it be friend or foe.
9119482	Sergeant Thaddeus is a brash leader. Specializing in melee combat and equipped with a Jump Pack, he's able to get into combat quickly and tie up enemy squads.
9119483	Thaddeus
9119484	Thaddeus
9119485	Assault Marine Squad
9119486	Sergeant Thaddeus is a brash leader. Specializing in melee combat and equipped with a Jump Pack, he's able to get into combat quickly and tie up enemy squads.
9119487	Thaddeus
9119488	Thaddeus
9119489	Terminator Assault Squad
9119490	Sergeant Avitus is a cold leader who handles the heaviest of weapons and is best suited to long-ranged combat where he may unleash his fury uninterrupted.
9119491	Avitus
9119492	Avitus
9119493	Devastator Marine Squad
9119494	Commander of the Retribution and its forces. While most effective in melee combat, the Commander can wield the widest variety of weapons. He must deploy on all missions.
9119495	Force Commander
9119496	Force Commander
9119497	Force Commander
9119498	!9119498
9119499	!9119499
9119500	!9119500
9119501	Jonah Orion is a powerful psyker, able to use psychic tomes and relics to wield a variety of combat abilities. With the right traits and equipment, he can be effective in almost any battlefield role.
9119502	Jonah Orion
9119503	Jonah Orion
9119504	Librarian
9119505	!9119505
9119506	!9119506
9119507	!9119507
9119508	Causes the bearer's close-combat attacks to deliver a second, delayed blow of psychic damage,
9119509	Grants the ability to temporarily reduce damage received by an ally.
9119510	Sergeant Cyrus is a weathered Space Marine who wears lighter armor for stealth and mobility. Able to use many special weapons, he's a versatile leader who's best kept out of direct melee combat.
9119511	Cyrus
9119512	Cyrus
9119513	Scout Squad
9119514	Allows the Farseer to temporarily increase her speed at the cost of offensive power.
9119515	Sergeant Tarkus is a veteran of countless campaigns and is effective on the front lines, drawing enemy fire and using his tactical experience to soak up damage.
9119516	Tarkus
9119517	Tarkus
9119518	Tactical Marine Squad
9119519	Commander of the Retribution and its forces. While most effective in melee combat, the Commander can wield the widest variety of weapons. He must deploy on all missions.
9119520	Force Commander
9119521	Force Commander
9119522	!9119522
9119523	!9119523
9119524	!9119524
9119529	Allows the Farseer to grant temporary damage invulnerability to a targeted ally.
9119530	Sergeant Tarkus is a veteran of countless campaigns and is effective on the front lines, drawing enemy fire and using his tactical experience to soak up damage.
9119531	Tarkus
9119532	Tarkus
9119533	Terminator Squad
9119534	Commander Thule is reborn as a holy Dreadnought, able to reap untold destruction upon the Chapter's enemies. Though primarily a melee combatant, he's capable of being a terrible force with the right ranged weapon.
9119535	Davian Thule (Dreadnought)
9119536	Davian Thule
9119537	Dreadnought
9119538	Allows the Farseer to draw on Warp Energies to teleport herself and all nearby allies to another location.
9119539	Davian Thule
9119541	Thaddeus
9119547	Assault Marine
9119553	Assault Marine
9119559	Assault Marine
9119565	Assault Terminator
9119567	Thaddeus (Terminator)
9119569	Devastator Marine
9119583	Default armor. Recommended more for ceremonies than combat.
9119584	This armor keeps a large reservoir of psychic energy.
9119585	Raise a psychic shield which halves incoming damage and causes it to reduce Energy instead of Health.
9119586	Assault Marine
9119594	Force Commander
9119606	Jonah Orion
9119611	Scout Marine
9119612	Scout Marine
9119613	Cyrus
9119614	Tactical Marine
9119617	Tactical Marine
9119619	Tactical Marine
9119622	Tarkus
9119624	Devastator Marine (Terminator)
9119626	Terminator Force Commander
9119628	Tactical Marine (Terminator)
9119630	Tarkus (Terminator)
9119631	Psychic Shield
9119632	Raise a psychic shield which halves incoming damage and causes it to reduce Energy instead of Health.
9119633	Raise a psychic shield which halves incoming damage and causes it to reduce Energy instead of Health.
9119634	Sergeant Avitus is a cold leader who handles the heaviest of weapons and is best suited to long-ranged combat where he may unleash his fury uninterrupted.
9119635	Avitus
9119636	Avitus
9119637	Terminator Squad
9119638	Avitus (Terminator)
9119639	This helm increases the wearers energy regenerative capabilities.
9119640	This highly protective armor makes the wearer fearless, preventing them from being suppressed.
9119641	This Spear allows the wielder to bend the warp and pull enemies towards her, and then strike with massive power.
9119642	The Default psychically charged blade of a Farseer.
9119643	A powerful Witchblade which enhances and favors direct attacks.
9119644	This powerful two-handed weapon can also be used to keep the Farseer on her feet, preventing all forms of knockdown.
9119645	Favored by those who prefer the strength of mind over the strength of body.
9119646	Includes stones and runes which allow the Farseer to fire a roiling blast of psychic energy damaging enemies in a wide area.
9119647	Includes stones and runes which allow the Farseer to lift enemies around her into the air, incapacitating them then throwing them doing knockback damage.
9119648	Default Eldar sidearm.
9119649	Includes stones and runes which increase the Farseer's strength, reflexes, and speed.
9119650	Grants the ability to charge to a specified location with the chapter's vigor, smashing through objects and knocking enemies back.
9119651	Deliver a Dreadnought by drop pod. Only one Dreadnought may be active at a time.
9119652	Supplies Frag Grenades which are an Area-of-effect attack with damage much higher the closer a target is to the central impact point, knocks down surviving victims.
9119653	This blessing increases the health regenerative capabilities of the wearer and all nearby allies.
9119654	Gives the wearer increased fortitude.
9119655	Equipping the Jump Pack enables the wearer to soar through the air and land at target location knocking back nearby units.
9119656	Restore health to a nearby targeted ally.
9119657	Grants the ability to lash out at a specified target with an explosive short-ranged melee attack.
9119658	Grants the ability to call in a massive orbital strike capable of destroying even the heaviest units.
9119659	The Space Marine's nearby allies regain health with each of his melee strikes. 
9119660	Increases the health regenerative capabilities of the Space Marine.
9119661	Grants the ability to unleash a Fearsome Shout, causing nearby enemies to flee.
9119662	Grants the ability to force a targeted enemy to engage the Space Marine, drawing their fire from allies.
9119663	Grants the ability to revive an incapacitated ally with full health and temporary invulnerability.
9119664	This well balanced armor can be useful in a variety of situations.
9119665	Default Space Marine armor.
9119666	This power armor has been instilled with bio-regenerative support.
9119667	Single strikes of this fearsome weapon can fell the mightiest foe of flesh or steel.
9119668	This sidearm is adorned with seals and rites that increase the wearer's health regenerative capabilities.
9119669	The bolter allows the Captain to effectively support allies. Comes paired with Blind Grenades to incapacitate opponents.
9119670	A Call for Aid
9119671	Thule has something to add about the mission.
9119672	Contact and support Librarian Jonah Orion
9119673	Eliminate the Eldar
9119674	Grants Trait: Unshakable
9119675	Rokkit Barrage
9119676	Fire a cluster of missiles to damage all targets in a large area.
9119677	Click and target area
9119678	+1.0 Health Regeneration
9119679	+0.5 Health Regeneration
9119680	+1.0 Health Regeneration
9119681	+0.5 Health Regeneration
9119682	You are now Level %1RANK%!
9119683	Highest Score
9119684	Highest Wave
9119685	Lifetime Kills
9119686	Lifetime Deaths
9119687	Best Performance Rating
9119688	New Badge:
9119689	Average Wave Reached
9119690	Highest Score Achieved
9119691	Deaths
9119692	Kills to Death Ratio
9119693	Most Kills In Match
9119694	Teammates Revived
9119695	Revivals To Death Ratio
9119696	Most Revivals In A Match
9119697	Earliest Death
9119698	Waves before first death
9119699	Avitus
9119707	<die>
9119708	<effort>
9119709	<fall>
9119710	<damage>
9119711	<knocked back>
9119712	<die> 5
9119713	<effort> 10
9119714	<fall> 2
9119715	<damage> 10
9119716	<knocked back> 5
9119717	<various creature sounds>
9119723	The Traitor Legions? 
9119724	We must destroy them! 
9119725	This way, my brothers . . 
9119727	Commander. I fear the traitors' foul warp energies may have affected us.
9119728	Affected us how, Librarian?
9119729	The corrupting influence of Chaos is a powerful thing.
9119730	Even the briefest encounter can stain a soul.
9119731	We are no traitors.
9119732	Perhaps not, Cyrus, but corruption can be subtle.
9119733	Each step along the path may seem insignificant, but together they lead into darkness.
9119734	When facing the minions of the Warp, no decision is without consequence. 
9119735	Concentrate fire on those rebels!
9119736	The Space Marines are coming! Hold fast!
9119737	Move up and hold that position.
9119738	Right! The Space Marines've bought us some space. 
9119739	Let's put it to good use!
9119740	<die> 5
9119741	<effort>
9119742	<fall>
9119743	<damage>
9119744	<knockback>
9119747	<die> 5
9119748	<effort> 10
9119749	<fall> 2
9119750	<damage> 10
9119751	<knockback> 5
9119752	The options you have selected may cause the game to become unstable or crash.
9119753	"What do we know about this facility?"
9119754	"What about defenses?"
9119755	Tarkus has a warning about the Chaos Space Marine Eliphas.
9119756	Warp Generators reduce damage to nearby Eldar infantry
9119757	Secure the rendezvous beacon.
9119764	Daemonic Strength
9119765	Fill the Chaos Space Marines with unparalleled strength, causing their blows to knock back enemies.
9119767	Click to Activate
9119769	Thule will stay to defend Endymion.
9119770	<die> 5
9119771	<effort> 10
9119772	<falling> 2
9119773	<damage> 10
9119774	<knocked back> 5
9119775	Use Jonah's 'Smite' ability on grouped infantry.
9119776	Obstacles can hide your troops from enemies, allowing you to ambush them.
9119777	Use Thaddeus to jump to this ledge.
9119778	+1 Survival Multiplier
9119783	Click and target an area
9119784	Only 1 Dreadnought may be active at once.
9119785	I can clear those bunkers with explosives.
9119786	Attacking them with standard weapons takes much more time. 
9119787	<die> 5
9119788	<effort> 10
9119789	<falling> 1
9119790	<damage> 10
9119791	<knocked back> 5
9119792	My devastator squad should take position in that structure.
9119793	This whole area will become our killing field. 
9119794	I can advance on that turret in tactical formation without being suppressed.
9119795	Once in range, I can disable it with a frag grenade. 
9119802	<die>
9119803	<effort>
9119804	<damage>
9119805	<scream>
9119806	<various creature sounds>
9119807	<laughing>
9119808	<die> X5
9119809	<effort> X10
9119810	<fall> X2
9119811	<damage> X10
9119812	<knocked back> X5
9119816	Use explosives on enemies in structures.
9119817	Endymion's remains
9119818	Lemme show yiz.
9119819	Ere. Fer you.
9119820	Getcherself tergevver!
9119821	Dose boyz messed wiv da wrong Ork.
9119822	Where? Got it.
9119823	I see it, I’m going!
9119824	What is it?
9119825	What do ya want wif me?
9119826	ya 'ave ORDERS fer me?
9119827	Killed ‘em all.
9119828	Hah! Not even a challenge.
9119829	Yes! Enemies!
9119830	Dey shootin’ me!
9119831	Guardsmen? What are they doing here?
9119832	Wave %1NUM% Complete!
9119833	%1MODIFIER%x
9119834	We have an urgent message from Planet Typhon.
9119835	It comes from Techmarine Martellus.
9119836	We thought him lost in the Tyranid war, but he survived.
9119837	He needs your help, Commander.
9119838	Techmarine Martellus to any Blood Ravens capable of receiving.
9119839	I am transmitting from the Astronomic Array station in the Typhon Highlands.
9119840	Ork looters have been a recurring threat since my arrival.
9119841	However, at dawn this day, I detected a graver threat -- Chaos Space Marines. I fear they want the array for themselves.
9119842	I risk damaging the array by sending this message, but I require support--
9119843	Mars and Terra! Power levels are drop- - 
9119844	Martellus? Are you receiving?
9119845	Sergeant Tarkus? Thank the Omnissiah!
9119846	I am defending the array, but the Traitor Legions are here!
9119847	Retribution, prepare to provide close support.
9119848	Away from me, fiend! Get--
9119849	Martellus!
9119850	We must revive him! 
9119851	My thanks, Commander. I am glad to see you again.
9119852	We had thought you lost when your Thunderhawk went down, Martellus.
9119853	How did you survive?
9119854	A story for another time, Tarkus.
9119855	The heretics will surely try for the array again any moment.
9119856	We cannot stay here defending this relic for all eternity, Techmarine.
9119857	Agreed. But we cannot leave the valuable data in its cogitator for the enemy to take.
9119858	Strike Cruiser, this is Techmarine Martellus-
9119859	Deploy power generators at the following coordinates.
9119860	Just keep the enemy from destroying those generators. 
9119861	You will not escape, Loyalists.
9119862	The array's secrets will be ours. 
9119863	This is the Retribution.
9119864	Tarantula turrets are ready to drop on your command. 
9119865	I must tend to one of the damaged generators, Space Marines.
9119866	Provide cover. 
9119867	Oy! Humies! Dis place belongs to da Orkz!
9119868	The Greenskins will just go around, Cyrus.
9119869	Exactly - directly into the Traitor Space Marines. 
9119870	Den go around da udder way, ya gitz!
9119871	An' kill every humie ya see! 
9119874	We will soon be ready for extraction.
9119875	The enemy has a final assault for us, I am certain. 
9119877	Anudder humie ta kill.
9119878	Smells ripe, he does! 
9119882	Bah. Not even the deepest Tyranid hive was as foul as that scum.
9119883	Indeed, Avitus.
9119884	Now you can tell us the story of your survival, Martellus. 
9119885	"Play the Message from Martellus."
9119886	Grenade Barrage 
9119887	Launch a barrage of grenades at the designated location.
9119888	Click and target area
9119896	Warp Spider
9119897	[dev] Farseer Boss
9119898	Warp Spider
9119899	Warp Spider
9119900	Warp Spider Champion
9119901	Eldar Ranged Jump Infantry
9119902	Eldar master psyker
9119903	Farseer
9119904	Idranel of Ulthwé
9119905	Farseer
9119906	The plague grows.
9119907	Chaos has delivered us to you.
9119908	Never stop.
9119909	We are death and decay.
9119910	Death…
9119911	They weaken.
9119912	In every plague a warning.
9119913	Spread our suffering!
9119914	Make them hurt!
9119915	Our plagues foreshadow doom!
9119916	Spread Nurgle's gift.
9119917	A pox upon them.
9119918	Flood it with sickness.
9119919	Pestilence.
9119920	Attack.
9119921	Gift them with decay.
9119922	Our very strike is lethal.
9119923	Cut them down.
9119924	Open fire.
9119925	Let it burn.
9119926	Kill them all.
9119927	We are the chosen of Nurgle.
9119928	Back to the Blood God.
9119929	They shall rot.
9119930	Make them prove themselves.
9119931	A plague upon itself.
9119932	Bring down their sorcerer!
9119933	Are you watching, Lord of Decay?
9119934	Smash their Dreadnought.
9119935	Yes, the Predator.
9119936	Strike at the Eldar.
9119937	Destroy the Eldar.
9119938	Targeting the teleporter…
9119939	No fire will cure it.
9119940	Engaging Banshees.
9119941	Slay those Guardians.
9119942	Kill those Rangers.
9119943	Infect them.
9119944	We must bring down that tank…
9119945	Rot the Greenskin.
9119946	Kill all Orks.
9119947	None escape death.
9119948	Make every Ork suffer.
9119949	Spare no Ork!
9119950	Kill those Orks.
9119951	Make them carriers.
9119952	Die, beast.
9119953	That one must die.
9119954	Infect the Loyalist scum.
9119955	Kill them for the Lord of Flies.
9119956	Your corpse will serve.
9119957	That one. Kill the Librarian.
9119958	The young may spread our gift.
9119959	They will die in agony.
9119960	The most slavish of slaves.
9119961	True death awaits.
9119962	It will shrug off our strikes.
9119963	Sicken the hive.
9119964	Kill the Genestealers!
9119965	Destroy those spore mines.
9119966	Eliminate every spore mine.
9119967	Wipe out every last one.
9119968	Ours is the superior infestation.
9119969	Rot the mountain of flesh.
9119970	Infect it.
9119971	It is ours.
9119972	Secure it.
9119973	We have it, Lord.
9119974	The plague spreads.
9119975	Infect that place.
9119976	To cover.
9119977	To the cover there.
9119978	Sicken the weeds.
9119979	To the wall.
9119980	We are maggots on the Corpse of Man.
9119981	Like death, Victory is inevitable.
9119982	Command us.
9119983	We cannot be denied.
9119984	I am under attack.
9119985	<cough>
9119986	The enemy seeks to send us into death's welcome embrace.
9119987	Under attack.
9119988	We are targets.
9119989	Stay in cover.
9119990	Use cover.
9119991	Like all things, this cover will soon be rotted through. 
9119992	Our cover serves us well.
9119993	Flames burn us.
9119994	Flamers!
9119995	The enemy attacks from shelter.
9119996	They cut at our miasma.
9119997	Close combat.
9119998	Chaos forces have engaged.
9119999	Chaos against Chaos.
9120000	Chaos Space Marines have engaged us.
9120001	Their sorcerer has chosen us.
9120002	We are morsels for the Unclean.
9120003	The Eldar beg for death.
9120004	Feel our blight.
9120005	Banshees strike.
9120006	We face Wraithguard.
9120007	Wraithlord.
9120008	Suffer the plagues of Chaos, Eldar.
9120009	Eldar snipers.
9120010	Heavy weapons fire.
9120011	Eldar tank fire.
9120012	Greenskins attack.
9120013	Orks who wish to die.
9120014	Greenskin death guns.
9120015	Ork gunners attack.
9120016	Greenskin tank.
9120017	Loyalist attack.
9120018	Loyalists strike at us.
9120019	Slink away, Scout.
9120020	We face Terminators.
9120021	Loyalist tank.
9120022	Tyranids attack.
9120023	The hive assails us.
9120024	They are many…
9120025	Beware the Lictor.
9120026	Raveners.
9120027	Mines. Stay clear.
9120028	The Tyranids have come to battle.
9120029	We will not fail.
9120030	This injury cannot stop me.
9120031	Share your wounds.
9120032	We are the will of the Plague God!
9120033	Peel them apart.
9120034	Death comes.
9120035	My wounds…
9120036	<gasp>
9120037	<various creature sounds>
9120038	Wither.
9120039	Shrink and be diminished.
9120040	Let none oppose the Eldar.
9120041	Tremble in the light of Eldar force.
9120042	The Wraithbone mends that I may serve.
9120043	New life to augment that which you have spent.
9120044	Pause and be renewed.
9120045	Engage the enemy.
9120046	Strike forth.
9120047	We are the weapons of Asuryan.
9120048	Strength and precision.
9120049	We battle. We triumph.
9120050	Ours is the path of victory.
9120051	These bodies endure.
9120052	Our souls remain focused.
9120053	We ruin that which opposes us.
9120054	It shall not endure.
9120055	Destroy it.
9120056	Object targeted.
9120057	For all those lost, we strike.
9120058	In all things, we oppose Chaos.
9120059	Destroy their temporary flesh.
9120060	Eliminate the human slaves of the Great Enemy.
9120061	I can scarcely sense such withered souls.
9120062	Silence their hateful guns.
9120063	We are their remedy.
9120064	This one despoils both life and death. He is a malignant beacon to my sight.
9120065	Battle all daemons.
9120066	Pit this body against their worst.
9120067	I sense madness and hate! What manner of human is this?
9120068	We stand against their tanks.
9120069	If not unity then victory.
9120070	Our cause is the greater.
9120071	The time has come for you to enter the Infinity Circuit, Warp Spider.
9120072	You called us back in order to fight Khaine himself?
9120073	The mournful wail of the Banshee is eternal on this side of life.
9120074	Wraithbone against Wraithbone.
9120075	My soul is the stronger.
9120076	Eldar against Eldar.
9120077	Attacking Rangers.
9120078	What tragedy to be turned against fellow Eldar.
9120079	Bring low the Fire Prism.
9120080	Attacking.
9120081	We shall eradicate these Orks, but there will always be more. 
9120082	Act against the walker.
9120083	Let these pay the price for their savagery.
9120084	I sense no thought -- only the brutality of the Ork.
9120085	The fates are unkind to ensure the survival of Ork kind.
9120086	I sense a detonation… But it is so far away…
9120087	He is a maelstrom in the Warp.
9120088	A clattering tank … Barely an echo to our wraithsight.
9120089	Opposing human targets.
9120090	I see not humans, but fanaticism made flesh.
9120091	Are these humans significant in some way?
9120092	Quiet those weapons and the humans who wield them.
9120093	This one has power, but not the maturity to wield it well.
9120094	These scouts will not survive their discoveries.
9120095	Humans hold so little significance…
9120096	Thickened armor is no protection.
9120097	No civilized species could honor its fallen heroes in such a way. 
9120098	A vehicle, yes? It casts so little shadow to my sight.
9120099	We are strong against the swarm.
9120100	We strike against the Tyranids.
9120101	Genestealers. Destroy them.
9120102	These beasts must die.
9120103	Raveners engaged.
9120104	Destroy those organic mines.
9120105	Here are the jagged teeth of the devouring maw.
9120106	It is like a keening in the Warp. We shall silence it.
9120107	Elegant Wraithbone against twisted flesh.
9120108	With every footfall, we shall bring woe to the enemies of the Eldar.
9120109	Moving this body.
9120110	Let us go, then, ready for battle.
9120111	Forward through the mists of death -- let our enemies beware.
9120112	As you wish.
9120113	This object is taken… But can such physical trifles truly matter?
9120114	All Victory Points to the Eldar.
9120115	The Victory Point. I understand.
9120116	The Victory Point is taken. Does that have any relevance to the living?
9120117	We shall take the Power Node.
9120118	Power Node acquired.
9120119	You seek a Requisition Point?
9120120	We shall capture a Requisition Point.
9120121	This body is spent.
9120122	Salvage my soul.
9120123	The Wraithbone fails me.
9120124	This shell is broken.
9120125	From the Infinity Circuit, I have come to serve.
9120126	I hear your words.
9120127	Even lost in these mists, I know my duty.
9120128	Life ends, but duty endures.
9120129	All orders have been carried out.
9120130	It is done.
9120131	Completed.
9120132	Effort begets triumph.
9120133	This body excels.
9120134	Your world is clearer to me now.
9120135	I am on the way.
9120136	This form moves at your will.
9120137	With the certainty of the fates, we advance.
9120138	Let nothing stop us.
9120139	Let us go. Now.
9120140	We must go.
9120141	Move now.
9120142	Such movement seems inconsequential.
9120143	I have no eyes with which to see any benefit to it, but I move at your request.
9120144	I have returned to serve.
9120145	I am ready.
9120146	The Craftworld calls us to serve in death as we did in life.
9120147	What do the Spiritseers wish of us?
9120148	We sense you, go ahead.
9120149	Command us, we are yours.
9120150	We shall serve.
9120151	Command us.
9120152	We are ready.
9120153	This world is no longer mine.
9120154	Ready ever to serve.
9120155	Yes?
9120156	I sense a Victory Point nearby.
9120157	Requisition Point ahead.
9120158	Sensing Power Node.
9120159	Enemies reveal themselves to my ghostly sight.
9120160	Sensing an enemy presence…
9120161	The legions of Chaos are near.
9120162	Chaos units detected.
9120163	Sensing enemy Eldar.
9120164	Eldar thoughts… They are hostile.
9120165	There are Orks here.
9120166	Ork presence felt
9120167	Humans are here. There may be more.
9120168	Space Marine thoughts in this area.
9120169	Tyranids plague this place.
9120170	Infestation felt.
9120171	Our allies are near.
9120172	Allies forces are not far.
9120173	We make common cause with the slaves of Chaos… What a fallen world this is.
9120174	Place Avitus inside this building.
9120181	Space Marine Tank
9120182	Predator Tank
9120183	Predator Tank
9120184	Travel to the Judgment of Carrion
9120185	A teammate has died.
9120186	%1GAMERTAG% has died.
9120187	+%1X%x Multiplier!
9120188	Capture point lost
9120189	Tyranid Lictor
9120190	Lictor
9120191	Infantry
9120192	Tyranid Lictor
9120193	Infantry
9120194	Tyranid Carnifex
9120195	Tyranid Hive Tyrant
9120196	Ravener
9120197	Ripper Swarm
9120198	Infantry
9120199	Infantry
9120200	Spore Mines
9120201	Tyranid Termagants
9120202	Infantry
9120203	Tyranid Warrior
9120204	Heavy Infantry
9120205	Zoanthrope
9120206	Infantry
9120207	Apothecary
9120208	Commander
9120209	Apothecary
9120210	Assault Squad
9120211	Assault Squad
9120212	Infantry
9120213	Devastator Marine Squad
9120214	Dreadnought
9120215	Vehicle
9120216	Vehicle
9120217	Commander
9120218	Force Commander
9120219	Force Commander
9120220	Vehicle
9120221	Predator
9120222	Space Marine Predator
9120223	Razorback
9120224	Razorback
9120225	Vehicle
9120226	Scout Squad
9120227	Tactical Marine Squad
9120228	Dreadnought
9120229	Vehicle
9120230	Vehicle
9120231	Captain
9120232	Captain
9120233	Ork Boyz
9120234	Infantry
9120235	Killa Kan
9120236	Looted Tank
9120237	Vehicle
9120238	Ork Nob
9120239	Ork War Trukk
9120240	Vehicle
9120241	Mekboy
9120242	Mekboy
9120243	Commander
9120244	Imperial Guard Squad
9120245	Farseer
9120246	Farseer
9120247	Falcon
9120248	Farseer
9120249	Commander
9120250	Fire Prism
9120251	Guardian
9120252	Guardian
9120253	Guardian
9120254	Guardian
9120255	Rangers
9120256	Warlock
9120257	Warp Spider Squad
9120258	Wraithlord
9120259	Strong melee hero but less mobile, immune to suppression. Allows sluggas to be upgraded to Ard Boyz
9120260	Ork Warboss
9120261	Warboss
9120262	Commander
9120263	Strong melee hero but less mobile, immune to suppression. Allows sluggas to be upgraded to Ard Boyz
9120264	Ork Warboss
9120265	Warboss
9120266	Commander
9120267	Warboss
9120268	Warboss
9120269	Stomp
9120270	Knock back nearby units. 
9120271	Click to activate
9120272	Zzap
9120273	Fry an enemy with psychic power. The charge will periodically jump to other nearby units, friends or foes, damaging them as well. 
9120275	Recapture the beacon.
9120276	Recapture the beacon.
9120277	Recapture the beacon so extraction can occur.
9120279	Terminator
9120280	Deadly veterans of a thousand campaigns, Terminators are very powerful heavy infantry units. Highly durable, immune to suppression and can teleport.
9120281	Terminator Squad
9120282	Terminator Squad
9120283	Heavy Infantry
9120284	Heavy ranged assault infantry
9120285	Teleport
9120286	Teleport to the chosen location.
9120287	Click and target area
9120291	Click and target area
9120292	Furious Charge
9120293	Charge at a targeted location, knocking over everything in the Bloodcrusher's path.
9120294	Charge at a targeted location, knocking over everything in the Bloodcrusher's path.
9120296	Terminator Missile Launcher
9120297	Emperors Fist
9120298	The ground around the caster is struck with the might of the Emperors Fist, dealing damage, knocking back, and stunning nearby targets
9120299	Terminator Armor
9120300	Destroy the Spiritseer to stun and weaken nearby Wraithguard.
9120301	Use Assault Jump to bypass the wall.
9120302	Wall bypassed.
9120303	Jump over wall.
9120304	Destroy the gate.
9120305	Gate destroyed.
9120306	Destroy the gate to allow Cyrus to pass.
9120307	Attack the containers to expose supplies.
9120308	Containers destroyed.
9120309	Retrieve supplies.
9120310	We need to get past this wall if we are to locate the other drop pods.
9120311	Use your jump pack to get across. 
9120312	My scouts and I cannot use jump packs, but we have other tools for dealing with walls.
9120313	Remote detonators and demolitions packs are more than enough to bring this gate down.
9120314	Supply crates replenish explosives and other expendable items. 
9120319	Or you could just charge through it yourself, Commander. 
9120324	The traitors are laying down a barrage to soften us up!
9120325	%1UNITNAME% +%2POINTS%
9120326	Imperial Guardsman
9120327	Scout Marine
9120328	Tactical Marine
9120329	Dreadnought
9120330	Force Commander
9120331	Apothecary
9120332	Terminator Marine
9120333	Guardian
9120334	Banshee
9120335	Shuriken Cannon
9120336	Warp Spider
9120337	Wraithlord
9120338	Ork Boy
9120339	Slugga Boy
9120340	Shoota Boy
9120341	Ork Nob
9120342	Rokkit Launcha
9120343	Stikkbomba
9120344	Deff Dread
9120345	Uge Hamma Nob
9120346	'Uge Choppa Nob
9120347	Stormboy
9120348	Warboss
9120349	Ripper
9120350	Hormagaunt
9120351	Termagant
9120352	Warrior
9120353	Zoanthrope
9120354	Lictor
9120355	Ravener
9120356	Hive Tyrant
9120357	Carnifex
9120358	Lictor Alpha
9120359	Chaos Lord
9120360	Bloodletter
9120361	Doppelganger
9120362	Farseer
9120363	Mekboy
9120364	%1UNITNAME% %2UNITTYPE%
9120366	Fish out of Water 
9120367	OVER 9000!!! 
9120368	Here comes Talon Alpha!
9120370	Grants Trait: Armor Piercing
9120371	Strikes from the Power Axe ignore up to 100 armor value.
9120372	Armor Piercing
9120373	Boom Time!
9120374	Powerful explosives detonate when the Mekboy is incapacitated.
9120375	Can Only be Replaced, Not Removed
9120376	Can Only be Replaced, Not Removed
9120377	Can Only be Replaced, Not Removed
9120378	Can Only be Replaced, Not Removed
9120379	Can Only be Replaced, Not Removed
9120380	Can Only be Replaced, Not Removed
9120381	Can Only be Replaced, Not Removed
9120382	Can Only be Replaced, Not Removed
9120383	Cannot be equipped with the Plasma Cannon.
9120384	Cannot be equipped with a Jump Pack.
9120385	"What are the Eldar doing on Aurelia?"
9120387	We should expect a counter- attack shortly.
9120388	Capture the beacon.
9120389	Capture the beacon to call in an extraction.
9120392	Aspiring Champion
9120393	Extraction arrival in:
9120394	Look, they are breaking off the attack!
9120395	What do you expect from traitors? Courage and honor? 
9120396	XP
9120397	Commander. 
9120399	Then we should locate Tarkus. 
9120400	The scum incapacitated Tarkus.
9120401	Commander, use a stimulant kit to heal him from a distance, or manually revive him. 
9120403	We should engage them at extreme range, and focus our fire. 
9120405	Use Avitus to engage the traitors at extreme range.
9120406	Traitors eliminated.
9120407	Activate Focus Fire and attack the traitors with Avitus
9120408	Revive Tarkus.
9120409	Revive Tarkus by using Stimulant kits, or by right-clicking on him.
9120410	Secure the tech panel to open Angel Gate.
9120411	More traitors ahead -- and well armed.
9120412	Last Stand tip #1
9120413	Last Stand Tip #2
9120414	This is some leet info regarding the last stand gamemode.  Pay attention.
9120415	This is some useless placeholder text that doesn't explain anything related to Last Stand at all!
9120416	Geneseed
9120419	Mystic
9120420	Arcanist
9120421	Seer of Eldanesh
9120422	Sage of Eldanesh
9120423	Visionary of Eldanesh
9120424	Seer of Anaris
9120425	Sage of Anaris
9120426	Visionary of Anaris
9120427	Seer of Morai-Heg
9120428	Sage of Morai-Heg
9120429	Visionary of Morai-Heg
9120430	Seer of Asuryan
9120431	Sage of Asuryan
9120432	Visionary of Asuryan
9120433	Seer of Khaine
9120434	Sage of Khaine
9120435	Visionary of Khaine
9120436	Prophet of Eldanesh
9120437	Squig
9120438	Grot
9120439	Gretchin
9120440	Mek
9120441	Zogrot
9120442	Zogskraga
9120443	Flashdakka
9120444	Flashgorra
9120445	Skulblitza
9120446	Skulrukka
9120447	Skulzagga
9120448	Nazskraga
9120449	Nazdakka
9120450	Nazgorra
9120451	Deffblitza
9120452	Deffrukka
9120453	Deffzagga
9120454	Grimskraga
9120455	Grimgorra
9120456	Wazrukk Grimdakka
9120457	Novice
9120458	Recruit
9120459	Initiate
9120460	Battle Brother
9120461	Sergeant
9120462	Veteran
9120463	Veteran Sergeant
9120464	Vanguard Veteran
9120465	Vanguard Sergeant
9120466	Sternguard Veteran
9120467	Sternguard Sergeant
9120468	Terminator
9120469	Terminator Sergeant
9120470	First Company Veteran
9120471	First Company Sergeant
9120472	Honor Guard
9120473	Honor Guard Sergeant
9120474	Company Standard Bearer
9120475	Chapter Standard Bearer
9120476	Company Champion
9120477	Level %1RANK%
9120478	Sort by observer.
9120479	XP Required: %1RANKPOINTS%
9120483	Destroy those crates to uncover the supplies. 
9120484	My scouts wear light armor, Commander, so we had best make use of available cover. 
9120490	We should extract and bomb this ice pile from orbit.
9120491	Commander, there is an orbital relay ahead.
9120492	Kill those traitors before they call in a strike!
9120493	Spotters! Open fire!
9120494	Clear those positions defending the tower as well. 
9120495	Thunderhawk is en route.
9120496	Prepare for an assault! 
9120497	Another barrage! 
9120498	There is a command console inside the perimeter which you can use to lower the gate, Commander.
9120499	Jump packs should allow you to reach it.
9120500	The enemy will have the chance to prepare for our assault.
9120501	Commander, the Gate is too damaged to open.
9120502	We have to destroy it. 
9120503	Progression:
9120504	Force Dome
9120505	Erect a dome of psychic power, drastically reducing damage taken by allies within.
9120506	Click to Activate
9120507	Return to Planet Aurelia
9120508	Capture the Orbital Relay
9120509	Orbital Relay captured
9120510	Capture Orbital Relay by right-clicking it with a squad selected
9120511	Path of Corruption
9120512	These squads will gain Corruption upon returning from this mission:
9120514	Click Deploy to continue or Back to make changes.
9120515	Level 2 Chaos Temple
9120516	Highest Wave Achieved
9120517	The Last Stand
9120518	Click and target area
9120520	Warp Vomit
9120521	Vomit up the psychic stuff roiling in the Weirdboy's guts, knocking back, damaging and stunning all enemies caught in the spew. Units suffering from Warp Vomit take additional damage.
9120522	Level 2 Chaos Temple
9120523	Armageddon and Retribution
9120524	%1COMMANDER% once led his Space Marines from Strike Cruiser Armageddon. During the climactic battle of the Tyranid invasion, the Armageddon sacrificed itself to buy the Space Marines time to defeat the aliens.
9120525	Commander %1COMMANDER% and his Space Marines now serve aboard Strike Cruiser Retribution, part of the fleet supporting the Blood Ravens Third Company.
9120526	Many chapter serfs and valued relics were lost with the Armageddon.   
9120528	Librarian Jonah Orion
9120529	The Space Marines psykers known as Librarians are able to manipulate the fabric of the Warp itself. They are both powerful warriors and lore keepers for their chapters.
9120530	Jonah Orion has served under Gabriel Angelos since the aftermath of the Tartarus campaign. During the Tyranid invasion, he was one of the psykers tasked with battling the mighty Hive Mind as Captain Angelos made for sub-sector Aurelia.
9120531	Of the dozen Librarians, Navigators and Astropaths accompanying Angelos, only Jonah survived. 
9120532	Kills:
9120533	Corrupting and Redeeming Mission Conditions
9120534	Missions in Chaos Rising have special conditions that can either increase or reduce a squad's corruption.
9120535	Conditions that can add Corruption are marked with a special Chaos star icon and list the actions that will result in corruption (for all deployed squads).
9120536	Redeeming conditions (which can reduce Corruption) are marked with an Imperial sigil and likewise list the conditions to fulfill.
9120537	These conditions have no impact on mission completion -- following them is entirely optional.
9120541	Lightly armed ranged unit capable of launching disruptive grenades. Can also construct Shrines and use Worship to bolster nearby Chaos units.
9120542	Heretic Ranged Squad
9120543	Heretic Ranged Squad
9120544	Chaos Dreadnought
9120545	Chaos Dreadnought
9120551	Click and target enemy
9120552	Foot of Gork
9120553	Click and target area
9120554	Bring down the mighty foot of the Ork god Gork to stomp on enemies, stunning and damaging all units in its path.
9120555	Mobility Needed
9120556	Bring jump or teleport packs to maximize your squads' mobility.
9120560	Orb of the Omnissiah
9120561	Throw a grenade that temporarily disables vehicles caught in the blast.
9120562	Click and target area
9120563	Litanies of Vigor
9120564	Replenish the Energy of all nearby allied squads.
9120565	Recite the chapter litanies and replenish the Energy of all nearby squads.
9120566	Click to activate
9120571	Litanies of Vigor
9120572	Recovery Accessory
9120583	Orbs of the Omnissiah
9120584	Grenades received from the Techpriests of Mars, which temporarily disable vehicles caught in the blast.
9120585	Thrown Weapon
9120586	Disables vehicles temporarily
9120587	Area of Effect
9120588	Weirdboy
9120589	The Weirdboy is a long-range support unit and caster. Charge his energy by putting him near da boyz and having them shout.
9120593	Click and target area
9120594	Plague Missile
9120595	Fire a missile filled with the pestilence of Nurgle. Upon detonation, all nearby enemies suffer slowed movement.
9120596	Warpath
9120597	Toggle on/off
9120598	Channel the power of da Waaagh! to make all nearby boyz faster and harder to kill.
9120605	Mark of Khorne
9120606	The Blood God's mark increases the Predator's damage output and movement speed.
9120607	Dedicate to Khorne
9120608	Mark of Nurgle
9120609	The Plague God grants vastly increased Health at the cost of reduced movement speed.
9120610	Dedicate to Nurgle
9120612	Shieldwall
9120613	Increase the Tyrant Guard's health regeneration, but temporarily disable the unit.
9120614	Eternal War
9120615	Permanently increases the melee and ranged damage of the squad.
9120616	Upgrade Squad
9120618	Immolate
9120619	Ignite the ground with promethium dealing damage over time.
9120620	Ignite the ground with promethium dealing damage over time.
9120621	Click and target location
9120628	Toggle on/off
9120632	Click and target area
9120633	Jump
9120634	Raveners can burrow deep into the ground and resurface with explosive force in the middle of the enemy position.
9120635	Burrow Strike
9120636	Teleport
9120637	Daemonic Doppelganger
9120638	Summon a Daemonic minion who takes the form of a targeted enemy. The daemon cannot impersonate enemy champions.
9120639	Fire a devastating blast affecting all enemies in close proximity to the Avatar.
9120640	Khaine's Wrath
9120642	Ulkair
9120643	Ulkair
9120644	Great Unclean One
9120645	Greater Daemon
9120647	Click and target an area
9120648	Deliver a Dreadnought by drop pod.
9120649	Deliver a Dreadnought by drop pod.
9120650	Call Dreadnought
9120651	The ground around the caster is struck with the might of the Emperors Fist, dealing damage, knocking back, and stunning nearby targets
9120652	Emperors Fist
9120653	Becomes invisible to the enemy.  Attacking, using abilities or getting too close to enemy troops reveals the unit.
9120654	Infiltrate
9120655	Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings.
9120656	Stikkbomb
9120657	Click and target area
9120658	Click and target area
9120659	Click and target area
9120660	Click and target ally
9120661	Click and target ally
9120662	Click and target area
9120663	Soar through the air and land at targeted location.
9120664	Jump
9120665	Click and target area
9120666	Click and target area
9120667	Click and target area
9120668	Click and target fallen ally
9120669	Click and target ally
9120670	Click and target ally
9120671	Toggle on/off
9120672	Toggle on/off
9120673	Click to activate
9120674	Click to activate
9120675	Click and target enemy
9120676	Click and target area
9120677	Click and target area
9120678	Click and target ally
9120679	Teleport
9120680	Teleport to the chosen location.
9120681	Click and target area
9120682	Teleport to the chosen location.
9120683	Teleport to the chosen location.
9120684	Cyclone Missile Barrage
9120685	Fire a cluster of missiles to damage all targets in a large area.
9120686	Can Only be Replaced, Not Removed
9120687	Increases the Mekboy's health and grants suppression immunity to him and all surrounding allies.
9120688	Drain Life
9120689	Lifts the target off the ground and drains their life force, refilling the life force of the caster.
9120703	In the name of the Emperor!
9120704	Scout Squad
9120705	Scout Squad
9120706	Space Marine Light Infantry
9120707	In the name of the Emperor!
9120708	Space Marine Tactical Squad
9120709	Tactical Squad
9120710	Space Marine Heavy Infantry
9120721	Cleansing Flame
9120722	Continuously cover an area with fire for the ability's duration.
9120723	Click and target area
9120724	Heavy Flamer
9120726	Play an action-based cooperative game online.
9120727	Confirm Wargear selection.
9120728	Equip Wargear
9120729	Customize your heroes Wargear.
9120730	Customize your heroes Wargear.
9120731	Time Multiplier
9120732	This score multiplier slowly deteriorates over time, but resets to full at the beginning of each wave.
9120733	Survival Multiplier
9120734	Completing Waves without deaths increases this multiplier. One death resets this Multiplier to 1.
9120735	Control Multiplier
9120736	Capturing and Holding Control Points on the map increases this multiplier. This Multiplier will decrease if the Enemy captures the Control Points for themselves.
9120737	Total Multiplier Value
9120738	Total Score
9120739	Wave Progress
9120740	House Vandis
9120741	One-Handed
9120743	[dev] Predator Heavy Bolter Left
9120745	Predator Annihilator
9120746	Repair Vehicle
9120747	Shut down non-essential systems to repair the vehicle. While in this state, the vehicle grants a cover bonus to all nearby squads.
9120748	Shut down non-essential systems to repair the vehicle. While in this state, the vehicle grants a cover bonus to all nearby squads.
9120749	Click to activate
9120754	Vehicle
9120755	Predator Annihilator
9120756	Artillery Strike
9120757	Call down a barrage from allied Imperial Guard artillery positions. 
9120758	Call down a barrage from allied Imperial Guard artillery positions. 
9120759	Click and target area
9120760	Signum
9120761	Communication Array Accessory
9120762	Grants the Artillery Strike ability
9120763	Limited use
9120764	Sophisticated targeting device which allows calling in precision strikes from Imperial Guard artillery positions.
9120768	Our initiates need support. 
9120781	Destroying the Chaos Portal redeems all squads
9120782	Kill the Chaos Sorcerer
9120783	Kill the traitor
9120784	Shrine to Chaos
9120785	Summons Chaos units
9120786	Full Speed Ahead!
9120787	Redirect power to engines for increased speed. Can knock down or damage enemies in the vehicle's path.
9120788	Redirect power to engines for increased speed. Can knock down or damage enemies in the vehicle's path.
9120789	Click to activate
9120791	Here - a thousand years ago - in this place.
9120792	Moriah, mightiest of the Blood Ravens, battled the great Ulkair. 
9120793	With his dying breath, did Moriah stab at the heart of the Great One.
9120794	What none could slay, he wounded. 
9120795	And so noble Moriah died, with only his student Kyras left to mourn him. 
9120796	Weakened, the Great One could not resist Kyras.
9120797	The hated student bound and shackled Ulkair. 
9120798	Now-- 
9120799	--that bondage ends. 
9120800	As promised, Great One.
9120801	Oh, rise Little Eliphas. 
9120802	I remember our bargain. 
9120803	But first, these Blood Ravens must suffer for their effrontery!
9120804	This world, the next, and every world they hold dear--
9120805	-- will crumble and die! 
9120806	Increase damage against heavy armor
9120807	Vengeance Rounds
9120808	Click to activate
9120809	Click and select a target
9120810	Greatly enhance the damage output of the twin-linked lascannon for a single shot.
9120811	Greatly enhance the damage output of the twin-linked lascannon for a single shot.
9120812	Focused Blast
9120813	Click and target area
9120814	Fire a volley of smoke grenades, reducing incoming ranged damage.
9120815	Fire a volley of smoke grenades, reducing incoming ranged damage.
9120816	Smoke Launchers
9120817	Teleport
9120818	Teleports the unit to the targeted location
9120819	Click and target area
9120825	Blood Ravens Predator
9120826	Scout Marine
9120830	In the name of the Emperor!
9120831	Scout Squad
9120832	Scout Squad
9120833	Space Marine Light Infantry
9120834	Destroy the Chaos worshiping camp
9120835	Destroy the Chaos Barracks.
9120842	Allowing Scouts to die corrupts all squads
9120843	Elite Status
9120844	Are you sure?
9120845	Switching to Elite Status means all your wargear and accessories will be lost and you will revert back to Level 1.
9120846	Elite Status will upgrade your hero’s badge, and will unlock a new accessory item. The following will also occur:
9120853	Ork Turret
9120854	Suppresses infantry but has a limited firing arc.
9120855	Ork Turret
9120856	Building
9120857	Click an area then choose firing arc
9120877	Hive Node
9120878	Hive Node
9120879	Building
9120880	My Assault Marines are ideally suited for this mission, Commander.
9120881	The invasion left that area a maze of walls and obstacles.
9120882	Our jump packs will allow us to get across any blockades. 
9120883	There are still some surviving defenders, but they are being overwhelmed.
9120884	The Chaos forces are concentrated in the southwest.
9120885	We must not… let them escape… 
9120886	The Imperial Guard will hold them as long as they can.
9120887	We had best hurry. 
9120888	This is very grave news.
9120889	We cannot allow the forces of Chaos to overrun our recruiting worlds.
9120890	The Traitor Legions must be based on Planet Aurelia, Commander.
9120891	Return there immediately and hunt them down. 
9120892	Commander, thank you.
9120893	I can barely believe the rebels would align themselves with the forces of Chaos.
9120894	Believe it. 
9120895	Yes. Sergeant Avitus is right. Denial only aids the enemy.
9120896	We have recovered records from the rebels that betray the location of their main base.
9120897	It is on Planet Aurelia. 
9120898	House Vandis has been operating there since the earliest days of the Tyranid invasion.
9120899	Time to eradicate the enemy's safe haven and end this heresy.
9120900	Now you are speaking sense, Governor. 
9120901	Something is interfering with the navigation systems.
9120902	No loyal Guardsman would ever fire on a Space Marine. 
9120903	I doubt these traitors were alone.
9120904	Did this world not just emerge from the Warp?
9120905	If so, someone else got here first.
9120906	The area is crawling with troops in Imperial Guard uniforms.
9120907	And they greeted us with laser fire.
9120908	Hate them if you will, but do not underestimate them.
9120909	These traitors are well armed and well trained. 
9120910	Here they come. Get ready to fire…
9120911	Traitors!
9120912	Quickly - while Tarkus has their attention. 
9120913	Our drop pod took anti-air fire on final approach. 
9120914	Only I made it out -- and just barely.
9120915	And still you made yourself a target to break that ambush.
9120916	What would the Codex say about that?
9120917	"The Tactical Squad shall draw the enemy's fire, thus allowing the Devastator Squad to attack from a position of strength." 
9120918	Ha! That it does.
9120919	We need to move. 
9120920	Cyrus is right, Commander.
9120921	Anti-aircraft positions, artillery batteries - these Guardsmen have put a lot of effort into this trap.
9120922	Guard equipment, perhaps, but these are no Guardsmen. They are traitors.
9120923	Whoever they are, their trap is pathetic.
9120924	And send our drop ship into the teeth of their anti-air batteries?
9120925	No. We need to secure an approach before we can launch an extraction. 
9120926	Only logic engines can track and target drop pods.
9120927	Those systems depend on a broadcast array. 
9120928	Securing it will give us a defensible fallback position should we need it. 
9120929	It will also allow us to reinforce our squads. 
9120930	Well done, Commander.
9120931	Those Guardsmen have paid the price for betraying the Emperor.
9120932	We must discover who these traitors were and how they came to use a Blood Ravens code. 
9120933	But we will have to investigate that later.
9120934	The second strike team I assigned to investigate Aurelia has sent a distress signal.
9120935	Sergeant Thaddeus and his Assault Marines are already prepared to deploy, along with the Dreadnought, Davian Thule.
9120936	Warp Spiders! 
9120937	As you suspected, the House Vandis militiamen who ambushed you at Argent Glacier were not an isolated band of malcontents. 
9120938	I still do not see how these rebels could have imitated a Blood Ravens distress signal.
9120939	The codes and rites for using our relays are among our most closely guarded secrets.
9120940	Our chapter hides far more than its communication rites.
9120941	Perhaps, but someone knew just how to draw us into that trap. 
9120942	I see Eliphas was correct. You Blood Ravens are persistent.
9120943	Where is that coming from?
9120944	Congratulations on your small victory. It will avail you nothing, of course.
9120945	Who are you?!
9120946	Only a year ago, the Aurelian sector was all but doomed.
9120947	The hive ships of the Tyranids hung over each world, seeding them with obscene creatures.
9120948	The Tyranids were ready to feast. 
9120949	And they refused to yield. 
9120950	You led them all, Commander. 
9120951	Together, you fought across the deserts of Calderis… 
9120952	And beneath the great spire-cities of Meridian. 
9120953	You faced an implacable enemy …
9120954	… and you triumphed. 
9120955	But there is a truth more implacable than any Tyranid. 
9120956	A new threat will always emerge. 
9120957	Once, Planet Aurelia was the sector's crown jewel …
9120958	They pushed Aurelia into a new orbit…
9120959	Encased the planet in ice… 
9120960	And swallowed it whole. 
9120961	Now, Planet Aurelia has returned.
9120962	It should be a barren ball of ice.
9120963	But a signal is coming from its surface. 
9120964	A Blood Ravens signal. 
9120965	A call for help. 
9120966	Your victory at the Iceworks has stirred the enemy to further action, Blood Ravens.
9120967	Black Legion forces are attacking our scouts on Calderis, and pillaging our assets on Typhon.
9120968	I am relaying details to your planetary display. You must put an end to these raids.
9120969	Maintain absolute secrecy about this mission, Commander.
9120970	Angelos out. 
9120971	Let us hear that transmission again. From the array.
9120972	Yes, definitely.
9120973	We have recovered some additional audio - but the speaker's identity is still hidden.
9120974	This transmission includes the access codes for battlefield vox.
9120975	I will not be party to the murder of fellow Blood Ravens.
9120976	No.
9120977	There is a traitor in the chapter.
9120978	We now know how these heretics lured us to Aurelia with a false distress signal.
9120979	And how that Chaos dog could taunt us over our vox channel.
9120980	I will kill this turncoat with my bare hands!
9120981	Assuming we can uncover who he is. 
9120983	Commander, the Black Legion is attacking a detachment of Blood Ravens scouts.
9120984	Sergeant Priam led a group of initiates to investigate an intermittent positioning signal emanating from the depths of the Calderis desert. 
9120985	They expected to recover the remains of brothers lost during the Tyranid war. They found the Black Legion laying in wait.
9120986	We cannot allow the Chaos Legions to destroy them.
9120987	Priam to Command - We require tactical aid and fire support.
9120988	Under attack from Chaos Space Marines.
9120989	We are making for Siwal Ruins. 
9120990	The Traitor Legions have already killed eight scouts and taken five others-- 
9120991	I trained Priam and several of those initiates myself.
9120992	I will not abandon them now.
9120993	I am going on this mission. 
9120994	What in the Emperor's name are they doing?
9120995	Abducting my initiates. 
9120996	They are drawing those scouts into the Warp.
9120997	Kill that Chaos filth! Kill them all! 
9120998	For the Chapter!
9120999	Sergeant Priam - report.
9121000	Captain Diomedes? What is the Honor Guard doing on Calderis?
9121001	We go where the Chapter wills.
9121002	Now report.
9121003	Of course, Captain.
9121004	The Black Legion used a chapter locator signal to ambush us. How they obtained it--
9121005	The Black Legion killed many scouts, but abducted more.
9121006	This is the second trap--
9121007	Enough, sergeants.
9121008	Commander: Take your strike team and return to your strike cruiser. Await further orders.
9121009	Sergeant Priam: Gather your initiates and prepare for transport to Firebase Argus.
9121010	The events of this day are to remain strictly secret.
9121011	Knowledge is power, Blood Ravens -- Guard it well. 
9121013	Commander
9121014	Commander
9121038	Just how did you survive, Martellus?
9121039	Yes. A good question.
9121040	As you may recall, I was aboard a Thunderhawk during the climactic battle with the Tyranids.
9121041	I also recall it being blown from the sky.
9121042	A Thunderhawk is a resilient craft.
9121043	Instead of destroying us outright, the Tyranid attack sent us into a desperate dive into the jungle.
9121044	My brother pilot used all his experience to guide us into the highlands, where the infestation was less severe.
9121045	He did not survive the crash landing.
9121046	I was left alone. No transmitters survived and my own cybernetic enhancements were severely damaged.
9121047	It took me months to successfully enact the repair rites to regain my mobility.
9121049	I spent the rest of the past year battling my way through to the Astronomic Array.
9121050	Your perseverance does the Chapter proud, Martellus.
9121051	Perhaps, but I am glad to be in the confines of a mighty strike cruiser once more. 
9121052	Techmarine's Razorback
9121053	Commander - I recommend that you depart Calderis as soon as possible.
9121054	Captain Diomedes is initiating a stand-down order for all Blood Ravens on the planet.
9121055	You must continue your pursuit of the Black Legion.
9121056	Why would Diomedes prevent us from doing that?
9121057	The Chapter Master… dislikes contact with the Black Legion…
9121058	Diomedes will enforce… his will…
9121059	Davian is correct, Commander.
9121060	Chapter Master Kyras has pulled Blood Ravens back from battles with the Black Legion before.
9121061	He might abandon this whole sector instead of facing that band of traitors.
9121062	That would leave our recruiting worlds to the enemy.
9121063	Precisely. You must stop these raids before that happens.
9121064	Angelos out. 
9121065	Diomedes is a hero of the Chapter. Why keep us from the fight?
9121069	Diomedes has always been a political animal.
9121070	If the Chapter Master wants the Blood Ravens off Calderis, Diomedes will not question him.
9121071	Captain Diomedes does his duty -- as should we if such an order comes.
9121072	Enough.
9121073	The enemy is kidnapping our initiates and laying traps for us across the sector, and we should do nothing?
9121074	It is not my duty to follow the edicts of fools. 
9121075	Elite Rank: %1RANK%
9121076	Grants Trait: Ignore Cover
9121077	Ignore Cover
9121078	Enemies targeted with the Burna gain no advantage from being in cover. 
9121079	Ah! You finally show your faces. 
9121080	Have you mastered your fear at last?
9121081	We know no fear! 
9121085	Eliphas! Open the portal!
9121087	Very impressive. You have more steel than the rest of your mewling chapter. 
9121088	Rejoice, brothers. Your slavery to the False Emperor ends today.
9121089	The only thing ending today is your worthless life. 
9121090	Marvelous! I will remember you fondly when I burn your worlds to ash! 
9121091	Glorious! Lord Khorne smiles on us, Blood Ravens. 
9121092	Do you have the will to pass his final tests?
9121093	Coward!! You will not escape! 
9121094	Commander, look! A way forward. We can finish this yet.
9121095	There is a shrine ahead.
9121096	It is sure to be well defended, but securing it would aid us greatly. 
9121097	Yes! Fight on for the Blood God! 
9121098	Observe, Blood Ravens! Khorne thanks you for your offerings! 
9121099	Your running is over, traitor. Now you die.
9121100	Fearsome words, Blood Raven. Now show me deeds. 
9121101	See! Here is the power you are denied! 
9121102	He feeds on them. 
9121103	Eliphas!
9121104	Yes, my…lord?
9121105	Open a portal… 
9121106	No. I think not. 
9121107	Eliphas! You treasonous dog! No!!
9121108	No escape this time. 
9121109	"Play the distress call."
9121115	Every second spent aboard this accursed derelict puts us at risk.
9121116	We must recover the gene-seeds quickly. 
9121118	This deed will make our chapter stronger. 
9121119	Commander, you cannot stay any longer; the risk is too great.
9121120	Initiating teleport sequence. 
9121121	A fallen brother! 
9121122	Bonaparte, of the Fifth Company. 
9121123	Martellus, consult the chapter rolls. 
9121124	Commander, the rolls indicate Bonaparte still serves -- in the Chapter Honor Guard. 
9121125	How can that be …
9121126	Another fallen brother…
9121127	Veteran Lucanus, also of the Fifth Company.
9121128	Martellus, what do the rolls say about Brother Lucanus? 
9121129	Killed in the Kaurava campaign. 
9121130	I was at Kaurava. I recall no Lucanus.
9121131	Commander - both Bonaparte and Lucanus served in an expedition aboard the Judgment of Carrion.
9121132	Another fallen brother. And another gene-seed.
9121133	Sergeant Sarpedon. Fifth Company. 
9121134	Another member of the same expedition. 
9121135	Who led them into this deathtrap?
9121136	More Tyranids! This derelict is infested with them. 
9121137	Greenskins? Emperor knows how long they have been on this foul vessel. 
9121138	Eldar… I do not know what they seek, but they must be dealt with. 
9121139	The servants of Chaos are perfectly comfortable aboard this Warp-blasted wreck. 
9121140	A Bloodletter. This daemon needs to be put down. 
9121141	Foul daemon! There will not be enough of you left to send back to the Warp. 
9121142	There is a breech here that could save us time, should we need to return to this foul vessel. 
9121143	This looks like a good point of entry, should we need it. Or an exit. 
9121144	Commander, look there! Another entry point! 
9121145	Another breech. Mark it well, for we may need to use it in the future. 
9121146	Face Araghast
9121147	Kill Araghast
9121148	Secure the Shrine
9121149	Issuing a Fall Back command will cause corruption.
9121164	Commander, I have been reviewing the data we recovered from the Astronomic Array.
9121165	I believe the ancient space hulk designated "Judgment of Carrion" is about to appear in this sector.
9121166	It may allow us to identify our traitor.
9121167	Should you require more information, I am at your disposal.
9121168	The Judgment of Carrion has a conglomeration of ancient vessels which have become adrift in space and time.
9121169	It travels at random, spending decades or even centuries in the Warp. 
9121170	If I may, its travels are not entirely random.
9121171	Only the Emperor can know what horrific planes the Judgment of Carrion has visited. But its recorded appearances have all been in this sector or in one of its neighbors. 
9121172	Yes, and because of that, the Astronomic Array had a detailed record of past appearances.
9121173	A distinctive pattern of Warp anomalies preceded each appearance.
9121174	And that pattern is occurring again?
9121175	Precisely.
9121176	How does any of this blather help identify the traitor?
9121177	The machine spirit aboard the Retribution is not sufficient to remove the masking on the message you recovered.
9121178	But there are references to a far more ancient and wiser logic engine aboard the Judgment of Carrion. 
9121179	With it, I can identify the heretic. 
9121180	Commander, I have uncovered another transmission from the traitor.
9121181	We should review it before launching another mission. 
9121182	Like Martellus, I have been trying to identify the traitor using our shipboard cogitators.
9121183	Have you made any progress?
9121184	… Of a sort.
9121185	This message was in our own transmission tomes:
9121186	Angelos has us charging round the sector on the Retribution. 
9121188	They know about me - or at least that I exist.
9121189	Only the vox cloak invocator has masked my identity thus far.
9121190	The traitor is here, aboard the Retribution.
9121191	He is one of us. 
9121192	Eliphas has yet to show himself again. He must be planning something.
9121193	That heretic is too dangerous by half.
9121194	I thought he died during the Kronus Campaign.
9121195	As did I…
9121196	I saw him… torn to ribbons…
9121197	How does he yet live?
9121198	Souls are both playthings and currency in the Warp.
9121199	Eliphas may have died in the flesh, only to have his soul bartered among daemons.
9121200	It seems they restored his body when it suited them.
9121201	More likely his death was a deception, a mask for his escape from Kronus.
9121202	There was no deception.
9121203	In either case, it speaks of Eliphas's power.
9121204	Tarkus is correct to worry. 
9121206	Your cursed ship is hiding, Techmarine.
9121207	Hold your tongue, Avitus. 
9121208	And open your eyes. 
9121209	The Judgment of Carrion. 
9121271	We need to reactivate the ancient logic engine aboard the Judgment of Carrion.
9121272	To recover the proper activation rites, you must locate dataslates hidden in the surrounding decks.
9121273	Because you will be operating deep within the space hulk, the Retribution can only offer very limited support.
9121274	Jump packs will be useless in the confined space, although teleport systems will function.
9121275	I never thought we would return here. It smells worse than a Meridian slum.
9121276	Rotting Tyranid smells like glory to me.
9121277	Focus on the task at hand. Xenos still pollute this place. 
9121278	This place is ancient -- built to contain something powerful.
9121279	Focus on the present: Something approaches. 
9121280	Guardsmen are calling this place Gabriel's Miracle.
9121281	Credit belongs to the Emperor.
9121282	Captain Angelos would be the first to say so. 
9121283	Armored units ahead. We should flank them.
9121284	Or we could crush them in a direct assault.
9121286	You should have slipped away when you had the chance, Eldar.
9121289	Your efforts are futile, humans! 
9121290	Warlocks! Focus your will on the Avatar of Khaine!
9121291	They are strengthening their daemon!
9121292	Kill those warlocks! 
9121293	The Avatar is vulnerable. End this now! 
9121294	Yes! Die, xenos filth!
9121295	Battles like this are good for the soul.
9121296	What little is left of it…
9121297	Avitus! Do not mistake bloodlust for righteous fury.  That way lies damnation. 
9121298	The logic engine is secured in a sealed vault.
9121299	Only the engine's activation rites will open the vault and grant us access.
9121302	Xenos and daemons infest the Judgment of Carrion, Commander.
9121303	But the lingering Warp energies in the ship pose a far graver danger.
9121304	With prolonged exposure, such energies could drive even the bravest Space Marine to madness.
9121305	The boarding party should return to the Retribution as soon as it can. 
9121306	We cannot forgo an opportunity… to recover Blood Raven gene-seed.
9121307	This could allow… the chapter to grow strong again. 
9121308	With respect to Captain Thule, this space hulk looks like a deathtrap.
9121309	Surely all the Blood Ravens who died there also thought they could secure the chapter's future. 
9121310	This is Galan. I no longer know how long I have been on this forsaken derelict.
9121311	So many brothers dead… and the Voice of Ulkair cackles from every shadow… 
9121312	It is hungry … it wants the holy gene-seed in each of us…
9121313	I must hide the reductor vials … even the daemon cannot know the entire space hulk…
9121314	Commander - 
9121315	That was some sort of vox recording from centuries ago.
9121316	I will analyze it as best I can. 
9121317	Your prize had best be worth sending us into that foul place, Techmarine.
9121318	Recovering gene-seed alone… is worth the risk, Avitus. 
9121319	I will begin analysis of the logic engine right away, Commander.
9121320	We have also received several distress signals from across the sector. 
9121321	The following transmission is repeating on secure Chapter channels:
9121322	Come Blood Ravens!
9121323	Face me in battle if you dare!
9121324	I am Araghast of the Black Legion! 
9121325	The scum is challenging us like an undercity pit fighter.
9121326	If he wants a battle, I will give him one.
9121327	This must be a trap.
9121328	Does it matter? 
9121329	Commander, the Vandis Heretics are gaining ground hourly.
9121330	Captain Angelos has sent no Blood Ravens to aid Meridian.
9121331	We need-- I need your help.
9121332	Please come to Meridian as soon as you can.
9121333	Derosa out. 
9121334	Wraithbone
9121335	Hero Level
9121336	Commander, we have received a priority signal from the Chapter Honor Guard. 
9121337	I have also uncovered additional information about Apothecary Galan and his expedition aboard the Judgment of Carrion. 
9121338	This is Captain Diomedes. 
9121339	All Blood Ravens are to cease crusade, recruitment and other operations within the Aurelian Sector.
9121340	Return to your muster points and prepare for mobilization to the Ferox Rift Crusade.
9121341	Knowledge is power. Guard it well.
9121342	Have any of you even heard of a Ferox Rift Crusade?
9121343	We are receiving another priority signal - from Captain Angelos.
9121344	Commander, we must not abandon this sector to the Traitor Legions. 
9121346	I am headed to Calderis to discuss the matter with Diomedes.
9121347	Continue to oppose the Black Legion. 
9121348	Angelos out.
9121349	Gabriel is correct.
9121350	We must continue… 
9121351	We must find the traitor in our ranks… 
9121352	The log entry which played when you activated the logic engine aboard the Judgment of Carrion was only one of many in the engine's cogitation archives.
9121353	Listen to these additional entries:
9121354	The Emperor has granted us a miracle. 
9121356	Guarding the corpses of the brothers lost aboard this derelict, we have found a survivor. 
9121357	And this entry, sometime later:
9121358	Bonaparte fell today, killed by another daemon of the dark gods… 
9121360	Who is now Chapter Master and Chief Librarian of the Blood Ravens. 
9121361	Match Duration
9121362	Survival Streak
9121365	Click and target area
9121366	High Score
9121367	Final Wave
9121383	Click to activate
9121387	Blood Ravens, hear me!
9121388	I am Araghast the Pillager! Master of Hounds! The Lash of the Black Legion!
9121389	You and all your kind are cowards! Lowly lickspittles!
9121390	You must be emulating that pile of bones you call an Emperor! You are as dead and useless as him!
9121391	I am destroying your worlds, Blood Ravens. Yet you do nothing!
9121392	I see your precious craft, hanging in orbit above Aurelia.
9121393	I am here.
9121394	Face me if you dare! 
9121395	A fitting death for a leader of traitors.
9121396	True, but what game is Eliphas playing?
9121397	Bah! He is greedy and honorless scum. 
9121398	He saw his chance to gain power and he took it.
9121399	And the prospect of Eliphas with more power somehow reassures you? 
9121406	Upgrade to Elite Status
9121409	Click and target area
9121418	%1XP% XP Earned
9121419	Guard Tower
9121420	Right-click to occupy.
9121421	Garrissonable Structure
9121422	Indigenous Building
9121423	Too much time in the Space Hulk causes corruption. (%1SOFAR%)
9122358	Avitus still has access to the vox channels, Commander.
9122359	I am marking his location on your map display, along with the two other Black Legion outposts.
9122360	Eliminate those to weaken the main stronghold. 
9122361	Keep a sharp eye out for patrols. 
9122362	Commander, Martellus has fled to the main Black Legion stronghold, indicated on the map.
9122363	The two satellite bases are also marked. 
9122364	We should eliminate those to weaken the force defending the traitor.
9122365	Keep a sharp eye for Black Legion patrols 
9122367	Commander, you are nearing the Western outpost.
9122368	To avoid an alarm, you must destroy the base quickly. 
9122369	The Western outpost is near, Commander.
9122370	We must deal with it quickly to prevent an alarm. 
9122371	Raze the outpost to the ground -- and quickly. 
9122372	Strike quickly, before they can report! Time is against us. 
9122373	Well done, Commander. No alerts. 
9122374	Excellent, no alarms. Move to the next target. 
9122375	Loyalists whelps assail Bastion Abattoir!
9122376	They will ready a defense -- for all the good it will do them. 
9122377	Expect increased resistance now that they are aware of our presence. 
9122379	They have raised an alarm!
9122380	Steel yourselves. Our next targets will be ready. 
9122381	You are near the Eastern outpost, Commander.
9122382	Once you engage, there will be very little time before an alert goes out.
9122383	Eastern outpost ahead.
9122384	Strike swiftly lest they raise an alarm. 
9122385	Quickly, Commander! Eliminate the enemy! 
9122386	Destroy this foul den! There is no time to waste. 
9122387	Good work, Commander. No alert was raised.
9122388	The main stronghold has been weakened. 
9122389	Excellent, Space Marines. 
9122390	This clears the way for our assault on the main stronghold. 
9122391	Blood Ravens attack Bastion Terminus!
9122392	An alert, Commander!
9122393	Expect the Black Legion to be ready for you. 
9122394	They have sounded an alarm.
9122395	These heretics are more disciplined than I expected.
9122396	Eliphas has them on the leash. 
9122397	Commander, auspex shows the stronghold gate to be heavily guarded.
9122398	There may be another approach. 
9122399	The stronghold gate is ahead - and brimming with Chaos Space Marines.
9122400	I recommend taking another approach, Commander. 
9122401	Blood Ravens! Kill them all!
9122403	Eliminate that patrol! 
9122404	Destroy that patrol!
9122405	Disengage! As Lord Eliphas ordered! 
9122406	Servants of the False Emperor!
9122407	To the stronghold!
9122409	Loyalists! To the hunt!
9122410	Break off! Now!
9122411	Eliminate the traitors! 
9122412	Night Stalker squad is still hunting.
9122413	They ignore summons. 
9122414	They will strike at the main stronghold next. 
9122417	Do not bother me with your failures, Chaos dog! 
9122419	I suspect my brothers may be here.
9122420	Eviscerator and Syrax squads no longer respond.
9122422	Of course they have!
9122424	Are you really this incompetent? Mobilize your forces!
9122425	I have little interest in your failures. 
9122426	Sweep their hunting ground. This is no coincidence. 
9122427	Blood Ravens are confirmed in the area.
9122428	Put all forces on alert.
9122429	Prepare for battle! 
9122431	They know you are here, Blood Ravens. 
9122432	Then put all forces on alert! 
9122433	Ready all forces. They might strike anywhere. 
9122436	The traitors escaped!
9122437	This makes our mission much harder, Commander. 
9122438	Blood Ravens! Destroy them all! 
9122439	Let fire rain from the Warp! 
9122440	Fire artillery! Let their skulls gift Khorne!
9122441	Bomb them to ash! A gift for our dark lords! 
9122442	Commander, tectonic activity is increasing.
9122443	This whole area could be swept away. 
9122444	Holy Terra! This planet is falling apart at our feet! 
9122453	So slow. So clumsy. Pathetic.
9122454	It is not too late to join me, brothers. 
9122455	You are so misguided. Such a waste. 
9122456	He attempts to flank us! Find him! 
9122457	A parting gift for you, brothers. 
9122458	A large, easy target. 
9122459	Blindness to match your idiocy. 
9122462	Here we are at last. The end is in sight.
9122463	Do not worry, Thaddeus. Have you ever known me to run and hide?
9122464	I needed only to ready our Chapter Master's final gift to me. 
9122465	Show yourself! 
9122466	Terminator armor.
9122467	Yes. The holiest of chapter relics in the hands of a loathsome betrayer.
9122468	There is the honor of the Blood Ravens! 
9122471	This is all that remains: blood and fury!
9122472	Faith is a lie! Truth is a lie! 
9122473	The whole galaxy will suffer my hate!
9122474	Seek cover, brothers! 
9122475	Only the fury of battle can silence the dead!
9122476	Missile barrage! 
9122477	Get. Back!! 
9122478	You are so fond of hand-to-hand combat-- 
9122479	Let these dogs oblige you! 
9122480	Your death will weigh on my soul, Avitus. As will your folly.
9122481	I want none of your pity, Tarkus!
9122482	It matters not who lives and dies! Blood is shed as it has always been. 
9122483	Blood Ravens, it is not too late.
9122484	Leave me be and I will set matters right.
9122485	How? With the Black Legion at your back?
9122486	With combat knife, boltgun and grenade, the Space Marine shall assail his foe. 
9122487	The chainsword is the will of the Space Marine made manifest. 
9122488	When harried, the Space Marine shall drive his enemies back. 
9122489	The Space Marine shall master all weapons -- and all battlefields. 
9122490	A single Space Marine squad shall be worth whole regiments. 
9122491	The Space Marine… shall never know defeat,… only--
9122492	Silence! 
9122493	Enough quoting the Codex in service of the enemy!
9122494	Your treason is ended, Tarkus.
9122495	We-- we could have done so much, you and I--
9122496	Why are you abandoning me?
9122497	Here we are. This was inevitable.
9122498	Kyras said you would twist my actions with lies.
9122499	No. I was on the Litany of Fury, facing down the Hive Mind itself!
9122500	I fought that terrible intelligence for weeks, child! 
9122501	I felt it die as the bio-toxin reached the central hive ship.
9122502	There was no daemonic hand in that victory. 
9122503	He came to me after our victory -- he told me he too had made bargains with Ulkair.
9122504	I saved us all! Can you not see that!?
9122505	Ulkair has made me more powerful than ever! 
9122506	No one can stand against me now! 
9122507	Remember that you chose this fight, not I. 
9122508	Lay down and die! It is the only way! 
9122509	I am become fury incarnate! 
9122510	No! I am unstoppable! 
9122511	Ulkair made me so…
9122512	Another lie, Thaddeus. 
9122513	The Chapter Master? What part did he play in this?
9122514	Ah, we come to it at last.
9122515	You will leave Jonah Orion daemon. 
9122516	No, I think not. 
9122517	This withered flesh is surprisingly well suited to my purposes.
9122518	Let Ulkair and his rot-children drag this world and the next into oblivion.
9122519	I will make the rest into daemon- worlds with the power of your own chapter.
9122520	Never! 
9122521	A desperate and foolish gambit, Space Marines.
9122522	The best he can do is forestall my repair of this flesh. 
9122523	I will build my throne from your bones!
9122524	Why do you resist the inevitable?
9122525	Your hate only makes me stronger, Space Marines. 
9122526	Your armor is laughable, brothers.
9122527	My power is far stronger than steel and ceramite. 
9122528	You have such a limited understanding of the Warp.
9122529	Allow me to enlighten you. 
9122530	Servants of the Dark Gods, attend me! 
9122531	Let your paltry lives feed my victory!
9122532	Mend, accursed flesh! Mend!
9122533	You! What have you done?
9122534	Ah -- I see. You do nothing. It is Jonah.
9122535	Show yourself turncoat! Your reckoning is at hand!
9122536	I have longed for this day, Loyalists.
9122537	I will grind you to bloody pulp in tribute to the Dark Gods.
9122538	Let the slaughter begin! 
9122539	You are but flesh. You cannot win.
9122540	Kyras showed me the darkness in my soul. He will show it to you as well. 
9122541	Yes! Scurry and run! It will avail you not at all!
9122542	Expect no mercy now, Blood Ravens. You shall be my first true gift to the Dark Gods.
9122543	Feel the power of daemon and steel made one! 
9122544	Crush them! Full power!
9122545	Out of the way! 
9122546	I will crack open this world! 
9122547	Receive the gift of fire from the Warp!
9122548	Look out, he is calling an artillery strike! 
9122549	Cry Havoc!
9122550	You should have died on Typhon, traitor. 
9122551	Tarkus is correct in a way - I was reborn on Typhon.
9122552	And look where that power has brought you.
9122553	Savor your victory while you can. This whole sector will soon feed the Great Ulkair. 
9122554	Commander. I have discovered another transmission… from the traitor in our ranks. 
9122555	The master of scribes found this… message. 
9122556	He came to me… He did not know whom else… to trust.
9122559	You must get Diomedes to put a leash on Angelos.
9122560	He still has us chasing them, and that is putting me at great risk.
9122561	I am not the only one who will be discovered if it comes to that - do you understand me, Galan?
9122562	"Knowledge is power," as you are all so fond of saying.
9122563	This was… sent to Calderis… and the Honor Guard.
9122568	Terminator
9122569	Terminator
9122570	Terminator
9122573	Click and target area
9122574	Commander, another transmission from Captain Diomedes of the Honor Guard.
9122575	He has declared Gabriel Angelos a renegade.
9122576	And orders our return to Calderis. 
9122577	Blood Ravens, take heed:
9122578	Gabriel Angelos is hereby declared an enemy of the chapter and sentenced to death.
9122579	For the grievous sins of refusing Chapter orders, spreading heresy, raising arms against his one-time brothers, and stealing relics, arms and artifacts from the Chapter:
9122580	The renegade Angelos has fled, absconding with the Battle Barge Litany of Fury.
9122581	I, Captain Apollo Diomedes, issue this declaration with full authority from Azariah Kyras, Chapter Master of the Blood Ravens and Keeper of the Librarium.
9122582	Knowledge is Power. Guard it well. 
9122583	This is madness.
9122584	Gabriel is no traitor.
9122585	We must expose the corruption among the honor guard.
9122586	We must go to Calderis. 
9122587	Commander, the Judgment of Carrion's logic engine confirms our suspicions:
9122588	The encoding rites used by our traitor and in Galan's logs both bear a marked resemblance to those of the chapter honor guard.
9122589	With a copy of their codes, I could finally identify the traitor.
9122590	Then we will get… those codes. 
9122591	Heavy Bolter Turret
9122592	Heavy Bolter Turret
9122593	Building
9122594	Click an area then choose firing arc
9122595	,
9122596	Tyrant Guard
9122597	A large, durable melee unit that moves faster in synapse. Can use the Shieldwall ability, which regenerates health and reduces incoming damage.
9122598	Tyrant Guard
9122599	Monster
9122600	Monstrous creature
9122601	Project an expanding psychic barrier, nullifying ranged attacks and pushing back all those caught in its path.
9122602	Force Barrier
9122623	Commander, to finally identify our traitor, we must obtain the transmission codes of the Chapter Honor Guard.
9122624	To do so, you must penetrate to the heart of the Blood Ravens firebase and destroy the stronghold of Captain Diomedes.
9122625	This will trigger an automatic signal from his battle barge, from which I can gain the codes we need.
9122626	Between us and those codes, stand both the Honor Guard and our own brothers from the Third and Fourth Companies.
9122627	The entire area is patrolled by our chapter brothers. 
9122628	They will fire on us without hesitation. Only stealth and non- lethal attacks can prevent bloodshed. 
9122629	Diomedes has established a perimeter of satellite bases.
9122630	Field generators and automated tarantula sentry guns are standard issue for such temporary positions.
9122631	Captain Diomedes adheres to the chapter's tactical doctrines.
9122632	The codex calls for a tactical feint when a satellite position is destroyed. 
9122633	Nearby forces fall back to a strong firing line, either drawing their attackers into the teeth of bolter- fire or calling in artillery. 
9122634	If we destroy the field generators we can use this to push through the perimeter without killing Blood Ravens. 
9122635	The heretic Apothecary Galan is nearby, Commander.
9122636	We cannot leave a servant of Chaos in the Honor Guard.
9122637	We must confront and expose him.
9122638	Or his evil will continue to infect the chapter. 
9122639	Emperor forgive us for taking our brother's life.
9122640	Commander, these killings stain our honor. 
9122641	There he is.
9122642	Hello, brothers. 
9122643	So glad you have come to see me.
9122644	I assume you uncovered our mutual friend's mewling message from the Retribution.
9122645	A foolish misstep.
9122646	But that is something of a pattern with Blood Ravens, I suppose.
9122647	Shall I kill you now? 
9122648	You fight well.
9122649	But do not fool yourself into thinking I am the only one who has seen the path of Chaos.
9122650	Let me introduce you to more followers. 
9122651	Th- Thank you-
9122652	The daemon has lurked within me for too long…
9122653	You must warn Diomedes: The brothers of his retinue, they serve Chaos as well…
9122654	And Diomedes himself? Has he fallen?
9122655	No… But his pride blinds him… 
9122656	You are traitors to the Chapter. Honorless scum.
9122657	Open your eyes, Captain.
9122658	We fight to preserve the chapter.
9122659	You abandon our worlds to the Black Legion. 
9122660	You surround yourself with heretics like Galan.
9122661	Do not lecture me, sergeant! 
9122662	I follow the orders of our Chapter Master Kyras.
9122663	And you are the only heretics I see here.
9122664	Have Kyras and Galan told you of their time on the Judgment of Carrion, Captain?
9122665	Have they shared stories of the deaths of their brothers?
9122666	Or the daemonic Voice of Ulkair that plagued them?
9122667	Ulkair? Where did you hear that name?
9122668	From Galan, Captain.
9122669	Go from here… 
9122670	You will pay for the deaths of your brothers, renegades.
9122671	I will not be reproached by a coward!
9122672	You dare!
9122673	I do. You ordered the chapter away from the Traitor Legions.
9122674	I followed the orders of our Chapter Master! As any true Blood Raven would.
9122675	And his cowardice forgives all.
9122676	You are no Space Marine. You are barely even a man.
9122677	You will die for that!
9122678	"Excuses are the refuge of the weak." 
9122679	Murderous, treasonous scum.
9122680	I will see you dead for what you have done today.
9122681	Meaningless threats.
9122682	I am a Blood Raven! I will deliver furious retribution upon you all.
9122683	In the Emperor's Name, I swear it.
9122684	We go to fight the Black Legion.
9122685	Pursue us, and you violate your master's edict.
9122686	I am Captain of the Honor Guard! Chapter Master Kyras will not hesitate to send me after you! 
9122687	You deceive yourself.
9122688	I am Apollo Diomedes! You will not escape me!
9122689	I will hunt you to the depths of the warp itself!
9122690	Perhaps I can help you with that, Captain. 
9122691	Commander - I have recovered the codes we needed. 
9122692	The decoding rites needed to identify him are not yet complete. 
9122693	The codes did allow me to uncover additional data from the Judgment of Carrion, however.
9122694	I believe I know where the Black Legion's true base of operations is hidden on Planet Aurelia. 
9122695	The honor guard's codes unlocked a great deal from the Judgment of Carrion's logic engine.
9122696	This record from Apothecary Galan seems especially relevant:
9122697	Librarian Kyras grows more morose by the hour.
9122698	He is a mighty asset against the things lurking in this ancient space hulk, but he does little to keep our faith strong.
9122699	At Morning Prayers he recounted a great battle on a lost world named Aurelia.
9122700	A terrible daemon beset this planet, and summoned mighty warp storms.
9122701	Blood Ravens faced the daemon in a terrible battle at a chapter keep.
9122702	This should have inspired us all, but Kyras made it a tale of woe.
9122703	He described his brothers dying one by one to bind this daemon, but called their sacrifice pointless.
9122704	And somehow, even before Kyras mentioned it, I knew this creature's name.
9122705	Ulkair.
9122706	A daemon bound in the keep on Planet Aurelia. 
9122707	I share your thoughts Librarian.
9122708	I can locate the keep's remains if we return to Aurelia. 
9122709	Commander, Praise Terra you have come.
9122710	The Vandis heretics and the Black Legion are overrunning Capital Spire itself.
9122711	We still hold the Imperial Palace,  but they have taken the rest of the spire.
9122712	I will die before surrendering the palace to these treasonous curs.
9122713	Without your aid, Blood Ravens, I will make good on that pledge before long. 
9122714	Commander - I am forever in your debt.
9122715	I cannot understand why Captain Angelos and Captain Diomedes refused to aid us. 
9122716	But in our darkest times, against our most terrible foes, you stood with us.
9122718	Meridian will never forget this. I will never forget. 
9122719	So long as the Judgment of Carrion remains in this system, we can launch additional expeditions aboard it.
9122720	Recovering additional Blood Ravens genetic material would be a great service to the chapter.
9122721	Daemons and xenos of all sorts infest this vessel, however, and it still resonates with Warp energies.
9122722	Returning to the Judgment of Carrion is entirely at your discretion, Commander.
9122723	You will automatically teleport back to the Retribution after a fixed amount of time.
9122724	This should prevent you from becoming trapped and limits exposure to the maddening effects of the Warp. 
9122726	If you can find ways to boost the teleport signal, we can extend mission duration. 
9122727	Our previous point of entry is the only safe access we have located.
9122728	You can locate additional access points from within the vessel, however.
9122729	These will allow us to board deeper within the ship, in areas that may hold greater finds still.
9122730	These areas likely hold graver threats, as well. 
9122731	These gene-seeds will… ensure the future… of our chapter.
9122732	Well done… Commander. 
9122733	This sector will never be free of Eldar, it seems.
9122734	Do Eldar often infest such vessels?
9122735	Not in my experience. 
9122736	They are unlikely to be trapped within and have little use for human relics.
9122737	The Judgment of Carrion is an amalgam of vessels and other detritus.
9122738	Most seems human in origin, but there could well be xenos artifacts as well.
9122739	Like those the Eldar were excavating on Aurelia.
9122740	Precisely. 
9122741	What would Orks want with a derelict vessel?
9122742	The same things they want anywhere: to fight, loot, and kill.
9122743	Or to use the vessel's travels to carry them to new worlds. 
9122744	Commander, the Vandis heresy continues to spread.
9122745	Vandis and Black Legion forces have taken Spire Legis.
9122746	They have erected artillery batteries and emplacements that make a large-scale assault impossible.
9122747	If you can disable these defenses, however, the Imperial Guard can retake the spire.
9122748	If not, the population of Legis will remain at the mercy of these heretics and daemons. 
9122749	You are sending me to Spire Legis, Commander.
9122750	Is that an order, Sergeant Thaddeus?
9122751	No… No. Forgive me, Commander. 
9122752	I request to be part of the strike force. 
9122753	Long ago, Spire Legis was my home.
9122754	I will not see its people sacrificed to Chaos. 
9122755	Thank you, Commander.
9122756	The 85th Vendoland has begun its assault on the spire. 
9122757	The heretics are resisting, but without their defensive guns, they will crumble.
9122758	It is good to see them suffering the wages of their sins. 
9122759	Derosa out. 
9122760	The Eldar have reappeared, Commander.
9122761	They have congregated at the site of our climactic battle against the Tyranids.
9122762	The Black Legion must take priority, but ignoring the Eldar is unwise.
9122763	At your discretion, pursue and eliminate these xenos. 
9122764	Very little. 
9122765	The Tyranids' destruction of the land exposed ancient Eldar ruins, however.
9122766	This may be what has drawn them here in such numbers.
9122767	You can expect to face xenos skimmer tanks and walkers, as well as powerful infantry.
9122768	The area remains a wasteland, but there have been some changes. 
9122770	Also, an Imperial Shrine now stands on the site of our battle with the Hive Tyrant.
9122771	Purging that temple of xenos infection would be a laudable act, Commander.
9122772	Even with the Traitor Legions assailing us, we must oppose the Eldar.
9122773	Remember that they manipulated the Orks on Calderis and attempted to destroy all of Meridian.
9122774	I owe their species a debt of blood and fury, Commander. 
9122776	The Avatar, the bloody hand of Khaine shall tear you asunder! 
9122777	Tarkus! Allow yourself a smile for once.
9122778	We have killed the Eldar and their daemon god!
9122779	They will return sooner or later.
9122780	They always do.
9122781	The Apothecaries removed all humor from brother Tarkus when they gave him his second heart. 
9122782	Killing Galan and his Terminators will redeem your squads
9122783	If there are chapter brothers in need, provide support. 
9122784	But be wary of a trap.
9122785	Just enough to lure us in. 
9122786	Then let us act like Space Marines! Find the array, and destroy it. 
9122787	I will kill them before they can blink, let alone call in an attack.
9122788	"The Reward for Treachery… 
9122789	… Retribution." 
9122790	This signal could be another trap, Captain Angelos.
9122791	This call is a full message, Sergeant.
9122792	I am sure Governor Derosa will be delighted. 
9122793	A spotter called in that attack from hiding. Cowards!
9122794	The Last Stand Statistics
9122795	"What of their defenses?"
9122796	"What are the Honor Guard's orders?"
9122797	Level %1RANK%
9122798	Your hero will RESTART at Level 1.
9122799	Your badge will update to Elite Status, and your hero receives a new Elite token. However, your hero starts over at level 1.
9122800	Level:
9122801	3x Multiplier!
9122802	Force Sword
9122803	A heavy weapons team equipped to destroy vehicles.
9122806	Heavy Weapons Team
9122811	The veteran Tarkus weathered pitiless alien attacks…
9122812	Allowing Cyrus and his scouts to find weaknesses in our ravenous foes. 
9122813	While Avitus leveled his righteous fury upon the xenos…
9122814	Thaddeus descended upon them on wings of fire. 
9122821	Wargear Unlocked:
9122822	Wave
9122823	Current Rank: Level
9122824	XP Required: %1EXPERIENCE_REQUIRED%
9122825	Next Rank: Level %1LEVEL%
9122827	I await you on Aurelia!
9122828	Build Structures
9122829	All our exits have sealed and our beacons have failed… we are trapped …
9122830	The rest of the log is protected by ancient encoding rites, and these are strikingly reminiscent of the rites masking our traitor's identity.
9122831	What happened to Galan himself?
9122832	He serves with the chapter honor guard. 
9122838	You Blood Ravens are clearly "fearless" in your hurry to leave the sector.
9122839	The courage with which you show us your hind quarters does your Emperor proud.
9122840	Turncoat scum! I will kill you here and now!
9122841	Yes! And to the void with orders and niceties!
9122842	But not quite yet, little Blood Ravens.
9122843	First, a test. Make your way to my chosen battleground.
9122845	Yes, Lord. 
9122846	Eliphas - The next portal.
9122847	Yes, Lord.
9122848	Who sacrifices for you, Blood Ravens? 
9122849	No one! No one!!
9122850	Kill the heretics to weaken him. 
9122851	A change in leadership is in order.
9122852	Enough!
9122853	I can no longer sit here in orbit while that treasonous filth lives.
9122854	I swear I will deliver the deathblow myself. 
9122856	We must find a way to reach that stronghold without killing Blood Ravens.
9122857	Some Blood Ravens have fallen to Chaos.
9122858	Then we fight and kill those! 
9122859	But to murder one who is simply doing his duty to chapter and Emperor? 
9122860	We could never recover from such an act.
9122861	So who is the traitor?
9122862	The fiendish creature, he said, was yet free.
9122863	Surely Eliphas seeks its release.
9122864	Commander, I have a request.
9122865	Every Librarian swears to protect the relics and histories of the chapter.
9122866	Leaving this vessel unexplored feels like a violation of that oath.
9122867	I would ask to join you on this mission. 
9122868	Upgrade squad
9122869	Grants the Gate of Infinity ability.
9122870	Equip weapon
9122871	Grants increased knockback and disruption to the Librarian's melee attacks. Grants the Force Barrier ability.
9122872	The Last Stand is an action-based game mode that pits you and two allies up against a series of ruthless attackers.  To begin playing, click on the 'Start Searching' button to match up with other players, or invite up to two friends to form your own party.
9122873	Wargear Unlock:
9122874	Kill the Plague Champion
9122881	Remember: proceed cautiously and target the field generators. 
9122882	We are here to recover data, not kill Blood Ravens. 
9122883	Fall back to defensive positions!
9122884	Now - move forward while the way is clear. 
9122885	Incoming artillery strike! 
9122886	Clear the target area! 
9122887	+5% base point value of all enemies
9122888	Elite Token 1
9122889	Elite Token 2
9122890	+3% base point value of all enemies
9122891	Elite Token 3
9122892	+3% base point value of all enemies
9122893	Let the Galaxy Burn
9122894	Fire orbs of destruction at a target that will detonate upon impact leaving a smoldering residue that will damage enemy units over time if they stay in the area.
9122899	Click and target enemy
9122900	Compel an enemy squad to engage Tarkus in melee combat.
9122901	Compel an enemy squad to engage Tarkus in melee combat.
9122902	Challenge
9122904	It is an honor to serve alongside the heroes of Typhon. 
9122905	I am dispatching troops to Aurelia immediately.
9122921	Key targets are on your map display, Commander.
9122922	If you destroy the enemy's generators and strongholds, the Imperial Guard can retake Spire Legis. 
9122923	Chaos forces are regrouping in large numbers.
9122924	They are launching a counter-attack. 
9122925	Massive troop movement in your area, Commander.
9122926	Prepare for another counter-attack. 
9122927	Enemy forces are headed your way, Blood Ravens. 
9122928	A rift in the Warp.
9122929	As long as it remains open, the enemy can summon reinforcements. 
9122930	Ambush! 
9122931	Counter-ambush fire, now!
9122932	Look out!
9122933	They strike from hiding!
9122934	They come…
9122935	Beware, brothers! 
9122951	Assault Supremacy
9122952	Thaddeus learns to use his jump pack to move quickly between and over terrain. Assault Jump also gains special bonuses if Thaddeus is under the effects of Battle Supremacy (Avitus), Command Supremacy (Force Commander), or Tactical Supremacy (Tarkus).
9122953	Thaddeus learns to use his jump pack to move quickly between and over terrain. Assault Jump also gains special bonuses if Thaddeus is under the effects of Battle Supremacy (Avitus), Command Supremacy (Force Commander), or Tactical Supremacy (Tarkus).
9122954	Team Free For All
9122955	Another group of traitors took prisoners and headed west.
9122956	Emperor only knows what fate the heretics have in store for them.
9122957	Peace, Priam. The Blood Ravens will not abandon their own.
9122958	We will find these initiates. 
9122959	Our thanks, brothers. 
9122960	There is a heretical Sorcerer leading these traitors. Be on your guard. 
9122961	Praise the Emperor!
9122962	We will vanquish these heretics yet. 
9122963	The rift is closing!
9122964	Our brothers are safe!
9122965	For now. 
9122966	There is the sorcerer who leads these traitors!
9122967	He dies. 
9122981	Failed to query LIVE leaderboards.
9123008	Attention: This is Governor Elena Derosa.
9123009	The Blood Ravens are here!
9123010	The Emperor's Angels of Death fight with us! 
9123011	The palace is safe thanks to your Blood Ravens, Commander.
9123012	The Black Legion will not give up so easily, Governor.
9123013	Prepare for a counter-attack. 
9123014	Sergeant Tarkus is surely right. This is only a reprieve.
9123015	The enemy still holds the Communications Array and Imperial Shrine below the plaza, however. 
9123016	A quick strike could retake them, Commander. 
9123017	I will oversee the defense of this area. 
9123018	You are free to return to the Palace and assist Governor Derosa. 
9123019	None shall take this place… while I remain.
9123020	Assist the Governor… she is a worthy ally. 
9123021	Commander, inbound to your location.
9123022	My squad can hold here, but the Governor needs help at the palace. 
9123023	Go aid Governor Derosa, Commander.
9123024	My Tactical Squad will hold this location. 
9123025	My initiates and I will keep this area secure.
9123026	Your firepower is needed elsewhere. 
9123027	My Devastators can maintain the defense of this location, Commander.
9123028	Assist Governor Derosa. 
9123029	The enemy has taken the Imperial Shrine.
9123030	We walk a dark path if we allow them to corrupt such places.
9123031	The enemy has massed for a counter- attack on the palace.
9123032	Stand with the Emperor and drive them back!
9123033	Commander - The palace will not hold without your aid. 
9123034	There! That should silence the heretics' guns.
9123035	Derosa's fragile Guardsmen can advance without trembling now. 
9123038	We must war with our own, then. 
9123039	We are betrayed! By a Blood Raven!
9123040	Angelos sent us into this mess without even considering that a traitor could be using our codes as bait. 
9123041	We will hunt down this turncoat. And kill him. 
9123042	There is no other way.
9123043	We will all do what must be done -- no matter the price.
9123044	We do not search alone, Thaddeus.
9123045	Stand with the Commander as he stands with you. 
9123046	When Eliphas shows himself again, we dare not hesitate.
9123047	A well placed bolt will end him for good this time.
9123048	You let yourself believe he had died on Kronus, I take it.
9123049	And yet he lives on, beyond death.
9123050	Death only limits the physical, Thaddeus.
9123051	The soul endures -- at least until it is consumed.
9123052	The masters of the Warp can stitch a body back together as easily as they tear it apart.
9123053	It matters not how he made fools of you. Only that he did. 
9123054	Tell us, Martellus-- How did you cheat death?
9123055	And just where were you while we were killing the Hive Mind?
9123056	Would that our weapons were keener and our armor stronger.
9123057	So we could destroy the evils we face without losing our brothers. 
9123058	Change Hero
9123059	Change Wargear
9123068	Chapter's Fury
9123069	Merciless Assault
9123070	Enter a state of holy fury during which abilities have no Energy cost or cool-down. Damage to Thaddeus charges this ability. 
9123071	Enter a state of holy fury during which abilities have no Energy cost or cool-down. Damage to Thaddeus charges this ability. 
9123072	Defend the Palace (Structural Integrity: %1SOFAR%%%)
9123073	Capture the Shrine and Array
9123074	Survive as long as possible!
9123075	Completing waves earns your heroes experience points towards their next level. Gaining levels unlocks new Wargear, which grants new Abilities, new Traits or improved hero statistics.
9123076	Level does not trump skill!
9123077	Leveling up does not directly increase your hero's power. It grants more options through additional Wargear. Skilled players can make a significant impact with the lowest level of heroes.
9123078	Try for the high score!
9123079	Hold the Shrine and Array
9123080	Holding the Shrine and Array redeems your squads
9123081	Score points by killing enemy units. The stronger the enemy unit the more points it's worth. You earn points as a team, so work together! Your highest score appears on the Leaderboards.
9123082	Time Multiplier
9123083	This score multiplier starts full at the beginning of each wave, and then decreases over time.
9123084	Survival Multiplier
9123085	Surviving a full wave with all heroes increases this score multiplier. Any hero death resets this multiplier to 1.
9123086	Control Multiplier
9123087	Securing Control Points on the map increases this score multiplier. Beware, your enemies will attempt to take these points away from you!
9123088	Know your enemy!
9123089	Each wave of enemies is always composed of the same units, but they come from random directions. Every fourth wave is a milestone introducing a unique and powerful threat - so be ready for a major fight!
9123090	Tactics are important!
9123091	Use cover to protect your hero from ranged attacks. Enemies use cover too! Flank them to negate their cover advantage.
9123095	Multiplier Bonus
9123096	Communication Array
9123097	Capturing a Communications Relay on a planet will allow emplaced Planetary Defense Forces to focus Artillery Strikes to a specified location.
9123098	Communication Array
9123099	Right-click to secure
9123100	Imperial Shrine
9123101	Shrines to the Emperor of Man dot the surface of many worlds and many believe are a direct conduit to the divine grace of the Golden Throne. The sanctity of these shrines is of the upmost importance and retaking them will allow for the channeling of their power to any squads deployed on the field of battle.
9123102	Imperial Shrine
9123103	Right-click to secure
9123170	None shall find us wanting!
9123175	Ho ho, what is this? More Blood Ravens… 
9123176	You should visit with me.
9123177	I have gifts for one and all. 
9123178	I commend you on your persistence, Blood Ravens.
9123179	Even faced with the betrayal of your brother Martellus, you strive on.
9123180	Such determination could accomplish a great deal -- if backed by the powers of the Dark Gods.
9123181	As it is, your stubborn nature only ensures your destruction. 
9123182	The full might of Chaos is arrayed against you, Blood Ravens.
9123183	You have no hope of victory.
9123184	Ha ha! Eliphas underestimates you, Space Marines.
9123185	Your only path to victory is to join us, brothers.
9123186	Your Chapter Master understands this. 
9123187	You draw closer to your doom, Blood Ravens.
9123188	Surrender to the inevitable. Share in our glory! 
9123197	You disappoint me, little ones.
9123198	You destroy my children, and worse, you refuse the gifts of Grandfather Nurgle.
9123199	For that, I shall have to punish you.
9123200	And you as well, Eliphas, for failing the Dark Gods…again. 
9123201	Yes! Struggle and fight! 
9123202	Your deaths will be the sweeter for it! 
9123203	Your Chapter Master imprisoned me! 
9123204	For that, I have drawn him into the darkness -- made him into the very thing he once abhorred.
9123205	Now, I will destroy his chapter, consume his sector, and rot away his entire reality.
9123206	And so they go to their hoped for reward.
9123207	Even in killing my servants, you do Nurgle's work.
9123208	Is the Lord of Decay not magnificent? 
9123209	How many times must we defeat you, Eliphas?
9123210	You will not destroy our chapter, traitor!
9123212	This will end as it did on Kronus, Eliphas. In your death.
9123213	You will pay the price for our brothers' lives, Eliphas.
9123214	You are weak, Eliphas. Weak, and doomed. 
9123261	Governor Derosa
9123296	Awarded Wargear
9123297	Bonus Skill Points: %1POINTS%
9123298	+%1POINTS% %2POINTCATEGORY%
9123299	Corruption +%1POINTS%
9123300	Redeemed %1POINTS%
9123302	Lore unlocked
9123303	+%1XPPOINTS% XP
9123307	Commander, you must locate ancient dataslates to access the vault.
9123308	They should be in data racks of some sort.
9123309	We have no time to waste. The foul resonance of the Warp is already palpable. 
9123310	Kill them all! Let there be blood!
9123311	He leads us around in circles! Why does he command?
9123312	Get out. Get out. Get out!
9123313	None other will do. It must be mine. Then we can fight back. It will be mine.
9123314	I have done what you asked. No more. Can you hear me?
9123315	The Warp is making itself felt, Commander.
9123316	We must hurry. 
9123317	Commander - The window of safe operation is now past.
9123318	You must ignore the Warp's effects and continue.
9123319	Recover that logic engine. 
9123320	We had best exercise caution.
9123321	Tyranids aboard these derelicts can evolve to suit the environment. 
9123322	Yes, I sense powerful psychic echoes… 
9123323	…even against the Warp energies. 
9123324	Are these Tyranids feral?
9123325	Only without a leader creature nearby.
9123326	Remember: when connected to their synapse web, all Tyranids become deadlier. 
9123327	Xenos in the gantries! Get ready!
9123328	Here they come! Take positions!
9123329	They scurry above! Set up now! 
9123330	Ambush from the ducts!
9123331	Tyranids in the pipes!
9123332	In the walls! They are in the walls! 
9123333	You have enough dataslates, Commander.
9123334	If more remain… in this place… 
9123335	Recovering them… would honor the chapter…
9123336	The chapter …  shall not forget … your deeds this day. 
9123337	Another door blocks our way!
9123338	There is a dataslate on the door:
9123339	Xenos detected!
9123340	Eliminate them! The logic engine must not be damaged! 
9123341	No, no! It enters my mind! 
9123342	The foul thing is dead.
9123343	Let us get to the Logic Engine.
9123344	And we are to do that alone? Even with so many Blood Ravens in the sector?
9123345	I did not suffer the ravages of the Hive Mind only to have these worlds abandoned, Captain Angelos. 
9123346	Why would Diomedes abandon us and our worlds?
9123347	Open your eyes to the realities of the chapter, Thaddeus.
9123348	To please his master, Diomedes and the rest of our so-called brothers will gladly leave us to die.
9123349	Captain Diomedes is as shackled by duty as we are, Avitus. 
9123350	Its travels are hardly random.
9123351	Regardless of what horrors it visits, the Judgment of Carrion eventually returns to this sector. 
9123352	That is a pattern, Techmarine.
9123353	How will leading us into another accursed deathtrap help locate the traitor? 
9123354	It is time for you to open your eyes, Commander.
9123355	Legends of heroism and valor are blinding you to the dangers close at hand.
9123356	Listen to this message. I found it in our own transmission logs. 
9123357	There is a cost to your decisions, Commander.
9123358	This strike force cannot follow a leader who debases himself.
9123359	I found this message in our own logs. 
9123360	You would send us all to our deaths to recover another accursed trinket, Techmarine.
9123361	Send me into that place again, Martellus, and I will kill you myself. 
9123362	What must we do to silence him?
9123363	I will enjoy killing this braggart.
9123364	We walk into yet another trap.
9123365	Another battle for us to win. 
9123366	We will never be rid of his kind.
9123367	At last a simple call to battle.
9123368	He lures us in.
9123369	Trap or no, there will be fury and there will be blood.
9123370	Listen to him wailing like a child!
9123371	He will die like all the rest.
9123372	The fool thinks to trap us.
9123373	Good. Hopefully there will be more to kill. 
9123374	What good is a Governor who cannot defend her own palace?
9123375	Vandis was a coward and Derosa is a fool.
9123376	With any luck, all the useless nobles on Meridian will kill one another. 
9123377	The sector would certainly be better for it.
9123378	Would the Governor… still call on you… if she knew what you had done? 
9123379	He abandons the sector so easily.
9123380	How can we follow such a man?
9123381	There is the iron resolve of the Blood Raven.
9123382	Heed Gabriel…
9123383	A commander must preserve his honor. 
9123384	Even the strongest mind cannot resist the denizens of the Warp indefinitely.
9123385	They saw the truth of the Warp, it seems.
9123386	How shallow this world must seem to them now. 
9123387	He came to me… because he could not trust you…
9123388	Corruption worms its way … into the chapter's heart.
9123389	You must stand against this. 
9123390	Yet I see you… stepping into darkness… as well.
9123391	Stop… before you are lost. 
9123392	Such is the fate of all those who think to control daemons…
9123393	Perhaps. But now we face an even more powerful foe in Eliphas.
9123394	Bah. What does it matter who we fight or why?
9123395	Let the scum grab at power if he wishes. 
9123396	This may be… your last chance … for redemption.
9123397	You are the one… who has lost his way…
9123398	The Emperor punishes us … for your sins… 
9123399	Imperial Guard Squad
9123400	Light Infantry
9123401	Let this … be a step away from darkness.
9123402	Do not make the Governor… regret her gratitude. 
9123403	These deaths will weigh on our souls until the end.
9123404	There can be no absolution for the murder of our own brothers.
9123405	Perhaps, but we can still destroy the enemy.
9123406	A victory on Aurelia will not wash away the blood on our hands.
9123407	No, we cannot erase our sins so easily. 
9123408	But we must fight on regardless. If we do not, then we simply compound our crimes.
9123409	And the deaths of our brothers become pointless.
9123410	Let us make for Aurelia, then.
9123411	Harness whatever guilt burns within you and turn it into rage against the traitors and daemons ahead.
9123412	And after that, should we live, we will carry on to another fight, and another, and another.
9123413	It will be… a crusade of penance.
9123414	Assuming we survive.
9123415	Curse Kyras and his lackeys!
9123416	We are marked as murderers and renegades because they used our brothers as shields.
9123417	We did what was necessary.
9123418	Anyone who cannot see that once we defeat Eliphas is not worth our anger.
9123419	I will be glad to put Eliphas to the sword.
9123420	Surely that will outweigh all else.
9123421	Yes, perhaps it will.
9123422	All great victories come at the cost of innocence. 
9123423	You talk like initiates!
9123424	We are Space Marines - Angels of Death.
9123425	We go to Aurelia to do what we were made to do: to kill our enemies.
9123426	And after that, we will kill another enemy, and then another, and then another still.
9123427	Penance can wait. 
9123428	Chaos minions are attacking in force, Commander.
9123429	Drive the traitors from the palace gates! 
9123430	Commander, the heretics are assaulting the palace gates.
9123431	If you can attack their flank, we will mount a counter-attack. 
9123432	Loyal troops are taking position to defend the Shrine, Commander.
9123433	Imperial Guard squads will defend the array.
9123434	We would benefit from you aid at the plaza, however. 
9123435	Chaos forces have taken the Communications Array, Commander. 
9123437	Apollo Diomedes
9123438	Ork
9123439	Identity Unknown
9123440	Space Marine
9123441	Ulkair the Unclean
9123442	Eliphas the Inheritor
9123443	Chaos Space Marine
9123444	Araghast the Pillager
9123445	Space Marine Scout
9123446	Scout Sgt. Priam
9123447	Cyclone Missile Barrage
9123448	Fire a cluster of missiles to damage all targets in a large area.
9123449	Fire a cluster of missiles to damage all targets in a large area.
9123450	Click and target an area
9123451	Artillery Strike
9123452	Call down a barrage from allied Imperial Guard artillery positions. 
9123453	Call down a barrage from allied Imperial Guard artillery positions. 
9123454	Click and target area
9123455	Frag Missile
9123456	Fire a Fragmentation Missile, highly effective against groups of infantry, but not effective against vehicles.
9123457	Fire a Fragmentation Missile, highly effective against groups of infantry, but not effective against vehicles.
9123458	Click and target area
9123461	Apothecary Galan
9123462	Remote Detonation
9123463	Plant an explosive which can be triggered remotely. Deals heavy damage to all targets in blast radius.
9123464	Plant an explosive which can be triggered remotely. Deals heavy damage to all targets in blast radius.
9123465	Click and target area
9123466	Demolition Charge
9123467	Throw a demolition charge which deals heavy damage to buildings and units in an area.
9123468	Throw a demolition charge which deals heavy damage to buildings and units in an area.
9123469	Click and target location
9123470	Cluster Mines
9123471	Deploy mines at the designated location. Enemy troop proximity triggers the mines.
9123472	Deploy mines at the designated location. Enemy troop proximity triggers the mines.
9123473	Click and target area
9123474	Factory
9123475	Garrisonable Structure
9123476	Civilian Structure
9123477	Right-click to occupy
9123478	Destroy the Chaos barracks (Distress in: %1SOFAR%)
9123480	Destroy the Chaos worshiping camp (Distress in: %1SOFAR%)
9123482	Cluster Mines
9123483	Deploy mines at the designated location. Enemy troop proximity triggers the mines.
9123484	Deploy mines at the designated location. Enemy troop proximity triggers the mines.
9123485	Click and target area
9123487	Call To Arms
9123488	Click to Activate
9123489	Issue a call to battle, reviving any incapacitated units after a brief delay, and causing them to fall back to Thule's position.
9123490	Revive any incapacitated units after a brief delay, and cause them to fall back to Thule's position.
9123506	Machine Duel
9123507	Force a targeted enemy vehicle to engage Thule, or a targeted walker to charge him. Killing the target enhances nearby allies.
9123508	Force a targeted enemy vehicle to engage Thule. If the target is a walker, both it and Thule will charge one another, knocking back anything in their paths. Killing the target will also enhance nearby allies.
9123509	Click and target enemy vehicle
9123520	Melta Sweep
9123521	Sweep a wide arc with the multi-melta, subjecting everything caught within to searing doom.
9123522	Sweep a wide arc with the multi-melta, subjecting everything caught within to searing doom.
9123523	Click and target location
9123524	Deactivate Ancient Defender ability
9123525	The logic engine… has finished…
9123526	Use them to ambush my battle brothers like you did with the distress signal and our agreement is over!
9123527	Angelos has us charging round the sector on the Retribution. 
9123528	You must get Diomedes to put a leash on Angelos.
9123529	I am not the only one who will be discovered if it comes to that - do you understand me, Galan?
9123530	Knowledge is power, as you are all so fond of saying.
9123531	Martellus! You traitorous filth!
9123532	Commander - Martellus is no longer aboard.
9123533	Where is he?!
9123534	A drop pod has taken him to the planet's surface.
9123535	We cannot allow him to escape. 
9123536	Commander, the ancient logic engine has done its work.
9123537	I am not the only one who will be discovered if it comes to that - do you understand me, Galan?
9123538	Knowledge is power, as you are all so fond of saying.
9123539	Avitus! Avitus betrayed us…
9123540	Commander - Avitus is no longer aboard.
9123541	He has taken a drop pod and headed for the planet below.
9123542	He seeks to escape us.
9123543	He will not succeed.
9123544	I am not the only one who will be discovered if it comes to that - do you understand me, Galan?
9123545	Knowledge is power, as you are all so fond of saying.
9123546	Cyrus… you stubborn fool…
9123547	Commander - Cyrus is not on the Retribution.
9123548	Where did the treasonous wretch go?!
9123549	The planet below. Using a drop pod.
9123550	Then we follow. 
9123551	And seek retribution.
9123552	I am not the only one who will be discovered if it comes to that - do you understand me, Galan?
9123553	Knowledge is power, as you are all so fond of saying.
9123554	We called him brother.
9123555	Now he shows his true nature: he has fled to the surface.
9123556	We must pursue him.
9123557	Enough discussion.
9123558	We have a traitor to kill.
9123559	I am not the only one who will be discovered if it comes to that - do you understand me, Galan?
9123560	Knowledge is power, as you are all so fond of saying.
9123561	Tarkus? How can this be?
9123562	He has left the ship, Commander.
9123563	His drop pod is already on the surface.
9123564	We must go after him.
9123565	Know the heretic. Kill the heretic.
9123566	I am not the only one who will be discovered if it comes to that - do you understand me, Galan?
9123567	Knowledge is power, as you are all so fond of saying.
9123568	Thaddeus. What have you done?
9123569	He has left the Retribution, Commander.
9123570	His drop pod is headed for the surface.
9123571	So young to bear the burden of a Space Marine…
9123572	He will grow no older, Librarian.
9123582	Remote Teleport
9123583	Mark a position where a chosen squad will be teleported.
9123585	Activate
9123586	Teleport the marked squad to the marked location.
9123587	Click to activate
9123591	Click and target location
9123593	Assault Cannon Barrage
9123594	Cover an area with a devastating hail of high-explosive shells.
9123595	Click and target location
9123596	Blind Grenade
9123597	Throw grenade to temporarily stun enemy units, preventing them from moving or firing.
9123598	Throw grenade to temporarily stun enemy units, preventing them from moving or firing.
9123599	Click and target location
9123600	Clear Out
9123601	Swing Avitus's weapon, knocking away nearby enemies.
9123602	Swing Avitus's weapon, knocking away nearby enemies.
9123603	Click to activate
9123607	Cluster Mines
9123608	Deploy mines at the designated location. Enemy troop proximity triggers the mines.
9123609	Deploy mines at the designated location. Enemy troop proximity triggers the mines.
9123610	Click and target area
9123611	Destroy the Chaos Barracks (Distress sent)
9123612	Destroy the Chaos worshiping camp (Distress sent)
9123616	Chaos barracks destroyed.
9123617	Chaos worshiping camp destroyed.
9123618	Merciless Assault
9123619	Thaddeus charges his teleport pack, upon arrival unleashes an explosion.
9123620	Thaddeus charges his teleport pack, upon arrival unleashes an explosion.
9123624	Merciless Assault
9123625	Teleport to the targeted location, releasing an explosive discharge of energy upon arrival.
9123626	Click and target destination
9123627	Teleport to the targeted location, releasing an explosive discharge of energy upon arrival.
9123628	Kraken Bolts
9123629	Specialist Ammunition
9123630	Increased Weapon Range
9123635	The adamantine core and improved propellant of these bolts can penetrate the thickest hide, even at extreme range.
9123636	Reduced weapon range
9123637	Increased effectiveness vs. vehicles
9123638	Specialist Ammunition
9123639	Vengeance Rounds
9123640	Dragonfire Bolts
9123641	Specialist Ammunition
9123642	Area-effect explosion on impact
9123643	Reduced single-target damage
9123644	Sergeant Priam is one of our most experienced teachers. His initiates are our future.
9123645	The structures there can provide us some defense, at least.
9123646	Another falsified chapter signal.
9123647	This is Eliphas's handiwork; I am certain of it.
9123648	And that of the turncoat who gave the signal rites to him.
9123649	Facts, sergeant. Do not speculate.
9123650	Here are facts, Captain: 
9123651	Thaddeus! Be quiet.
9123654	The remains of a Craftworld still lay among these benighted worlds.
9123655	We will not leave while the souls of the lost lie scattered on the wind, and until Idranel's vision is fulfilled at last.
9123656	Your witch's vision died with her on Meridian.
9123657	Spare me your primitive obstinance, human.
9123658	Your victory is illusory.
9123659	Ulthwé the Damned shall have its vengeance yet, Blood Ravens. 
9123662	Click and target a squad
9123663	Mark first a location, then a squad, relaying the information to the Strike Cruiser's teleport cogitators. Upon command, the marked squad will be transported to the marked location.
9123664	Click and target position
9123665	The traitors have broken through!
9123666	All is lost. 
9123667	Thank you, Blood Ravens.
9123668	Once again you have saved Meridian. 
9123669	Unavailable
9123670	Congratulations!
9123671	Drop Pod
9123672	Ravener Tunnel
9123673	Screamer Killer
9123674	Mycetic Spore
9123675	Power Supply Self-Repair
9123676	Activate self-repair sequence
9123677	Repairs the victory point power supply back to full health. When the power supply reaches full health it will restore power to the victory point beside it, allowing it to be captured.
9123678	Look -- an Apothecary's reductor vial, still intact.
9123679	It contains Bonaparte's progenoid glands -- the chapter's holy gene- seed.
9123680	If an Apothecary collected it, why leave it here? 
9123681	A fair question, but we cannot overlook the opportunity to recover Blood Ravens gene-stock. 
9123682	Be vigilant for other vials, or signs of an Apothecary.
9123683	See when Bonaparte was lost to the chapter. 
9123684	And another reductor vial. 
9123685	Cyrus is right -- this defies reason.
9123686	I shall try to uncover more about this expedition. 
9123687	The records list… Apothecary Galan as the leader.
9123688	Which explains the reductor vials.
9123689	But not why they were left behind. 
9123690	I shall begin the activation rites. 
9123695	Rally Defenders
9123696	Order a squad of Imperial Guard Storm Troopers to defend the target location.
9123697	Order a squad of Imperial Guard Storm Troopers to defend the target location.
9123698	Click and target area
9123700	Select and control these Veteran Stormtroopers
9123701	Blood Ravens Predator
9123702	Heavy tank with autocannon and bolters for anti-infantry attacks.
9123703	Predator Destructor
9123704	Predator Destructor
9123705	Vehicle
9123706	Hold fast, brother Martellus! 
9123707	Jump Pack
9123708	Astartes Type 12 - Jump Pack
9123709	Extended Lift Capacity
9123710	DEFAULT Wargear Item for Assault Marines
9123711	Astartes type 12 Jump Pack; extended lift capacity. Enabling the wearer to cover distances both long and short, the real value is not so much in the rising, but the falling. Crashing down onto an enemy position causes much disruption and deals damage to light infantry.
9123712	Jump Pack
9123728	Make yourselves ready. The Blood Ravens will be here shortly.
9123729	They will need to use the tech panel to open the gate.
9123730	Impressive, Blood Ravens. 
9123731	Team Score
9123732	Returning to Matchmaking in %1SECONDS% seconds
9123733	The Last Stand Highest Score
9123734	The Last Stand Highest Wave
9123739	The Vandis heretics are using field generators to power their batteries.
9123740	Destroy these generators and the black temples defending them, and the batteries will fall silent.
9123741	Foul sorcerers have also established warp portals which allow the Black Legion to bring in reinforcements. 
9123742	Sealing these portals should stem the tide of enemies long enough for you to destroy the generators. 
9123743	Librarian Kyras is restored to the chapter.
9123744	Kyras's psychic powers have saved us several times already… but how can he defend against the voices I hear in the darkness? 
9123745	How can any of us?
9123746	And this is the same Kyras…
9123747	Emperor preserve us.
9123748	You have brought us key victories, Commander, but we have been fighting a hundred other battles.
9123749	The 85th Vendoland and my other loyal troops have all suffered massive casualties.
9123750	The Black Legion, however, never seems to run out of madmen and daemons to throw against us. 
9123751	Loyal forces are converging on Capital Spire, but they will not be here in time to make a difference. 
9123756	Deploy Missile Turret
9123757	Deploy a Tarantula sentry gun at the designated location. Missile turret does heavy damage to vehicles.
9123758	Deploy a Tarantula sentry gun at the designated location. Missile turret does heavy damage to vehicles.
9123759	Click and target location
9123760	Missile Turret 
9123761	Destroys Armored Targets
9123762	Missile Turret
9123763	Building
9123764	Gate of Infinity
9123765	Teleport a targeted ally to the Librarian's position.
9123770	Tome of Infinity
9123771	Psychic Tome
9123774	Taking other actions ends the effect
9123776	This tome charts powerful currents in the Immaterium, and allows the Librarian to open a Gate of Infinity, a warp rift with which he may transport allies to him.
9123778	The traitor has gone to ground, Commander.
9123779	Martellus has retreated to a fortified Black Legion base on Argent Glacier.
9123780	The area is dense with enemies, but we cannot allow that to stop us.
9123781	Come what may, we must bring Martellus to account. His betrayal is unforgivable.
9123782	The Black Legion is present in large numbers. Beyond their main stronghold, they have at least two satellite camps.
9123783	Patrols stalk the area between these strong-points, ready to pounce.
9123784	There may well be other defenses which we cannot detect from orbit.
9123785	A direct assault is possible, but that strategy gives up our only two advantages: surprise and discipline.
9123787	The Traitor Legions lack discipline. Their patrols are more interested in finding something to kill than actual reconnaissance.
9123788	I doubt they have any established reporting rites or patrol rotation.
9123789	If we engage and destroy the patrols quickly, their absence will go unnoticed. The same is true of the satellite camps.
9123790	We can move from target to target, weakening the enemy until we can strike at the main base and exact retribution. 
9123791	Cyrus's strategy is sound, Commander. His analysis of the Traitor Legions aligns with the codex.
9123792	Cyrus was not on Kronus, however. 
9123793	I cannot help but feel he will have taken steps to address them. 
9123794	Rah! Make for the Stronghold!
9123795	Do not let them escape! 
9123796	Kill the Blood Ravens! 
9123797	All that we knew as Martellus did die there.
9123798	Where you abandoned me, Eliphas and his black faith found me.
9123799	But not just him -- Kyras too showed me the truth, he accepts the supreme power of Chaos.
9123808	Eliphas showed himself time and again to be supremely cunning. He knows well the weaknesses of his slaves.
9123817	Tome of Earth
9123818	Psychic Tome
9123823	This ancient book holds the rites for channeling the Librarian's might in to the ground, Splitting the Earth to devastating effect.
9123871	Destroy all Chaos structures (%1SOFAR%/%2TOTAL%)
9123872	Start searching for a match with your party or cancel your current search.
9123908	Tome of Barriers
9123909	Psychic Tome
9123912	Causes no damage
9123914	Filled with innumerable diagrams of the psychic architecture holding back the Warp, this tome allows a Librarian to erect a mighty Force Barrier.
9123916	Commander - There is a recorded message waiting from Avitus. 
9123917	I can almost hear your mewling now. 
9123918	How could he betray us?
9123919	Why, Avitus? Why? 
9123920	Look at this planet! Look at it! That is why!
9123921	The entire galaxy is the same: Broken. Shattered. Rotten to the core.
9123922	Honor, brotherhood, duty -- they are no more than delusions and lies.
9123923	We all know how this will end. We have always known.
9123924	It ends in blood. 
9123925	Avitus has retreated to a fortified Black Legion base on Argent Glacier.
9123926	We cannot let Avitus escape retribution. 
9123927	Hello, brothers.
9123928	I know you are out there. Coming for me.
9123929	That dog Eliphas has the area crawling with Black Legion scum.
9123930	Deal with them. I will await you here.
9123931	Tarkus - Do you remember when Chapter Master Kyras came to Kronus, after the final victory?
9123932	I have no interest in your nostalgia, Avitus.
9123933	You should, you blind fool. 
9123934	Kyras wanted to make me his man, his personal agent in the Fourth Company.
9123935	I was with him as he and his honor guard cleaned up all the dark deeds from the Kronus Campaign.
9123936	If you had been there, you too would see what a rotten veil of lies our chapter has become. 
9123937	You had best hurry, brothers.
9123938	The squads you have killed are going to be missed.
9123939	Reporting to Chapter Master Kyras is one thing, Avitus.
9123940	Betraying us to the Black Legion is another.
9123941	I thought that as well. 
9123942	Until after the Tyranids, when Kyras contacted me again. 
9123943	And told me to provide information and aid to an ally of his.
9123944	Named Eliphas. 
9123945	There is nothing else in this forsaken existence! 
9123946	No man died in His service that died in vain.
9123947	Spare us your empty platitudes!
9123949	Psychic Hood
9123968	Commander - There is a recorded message waiting from Cyrus. 
9123969	For once, be quiet and listen.
9123970	The chapter expects us to be perfect, obedient instruments of its leaders. Leaders who are barely worthy of life, much less respect.
9123971	Captain Boreale, who walked three companies into the slaughter of Kaurava.
9123972	Captain Angelos, who lapped up the credit for our victories against the Tyranids.
9123973	Even Captain Thule, who chose to sulk on Calderis after the Kronus debacle.
9123974	These are our leaders? The people we are supposed to obey without question?
9123975	No - these are cowards and imbeciles. Every bit as worthless as Governor Vandis and all the others.
9123976	These incompetents learned nothing from my teachings. I owe them no loyalty. 
9123977	The traitor has gone to ground, Commander.
9123978	Cyrus has retreated to a fortified Black Legion base on Argent Glacier.
9123979	The area is dense with enemies, but we cannot allow that to stop us.
9123980	Cyrus must not escape us.
9123981	The Black Legion is present in large numbers. Beyond their main stronghold, they have at least two satellite camps.
9123982	Patrols stalk the area between these strong-points, ready to pounce.
9123983	There may well be other defenses which we cannot detect from orbit.
9123984	A direct assault is possible, but will face very determined opposition.
9123985	The Traitor Legions are neither disciplined nor cautious. Their patrols are unlikely to be well coordinated.
9123986	If we engage and destroy them quickly, their absence may go unnoticed. The same is true of the satellite camps.
9123987	We can move from target to target, weakening the enemy until we can strike at the main base.
9123988	Eliphas is a cunning opponent, so be prepared for anything. 
9123989	Back to Argent Glacier, brothers. 
9123990	This is where we walked into that ambush, remember?
9123991	But this is no trap. It is a test.
9123992	In part for you, but mostly for the Black Legion entourage Eliphas has "gifted" me with.
9123993	Let us see how well they fare when I am not telling them your every move.
9123994	Cyrus still has access to our vox channel.
9123995	Nevertheless, we know he is in the main Black Legion stronghold, indicated on the map. 
9123996	You are doing well, Blood Ravens. You must have paid attention when I trained you.
9123997	It was Kaurava that damned you, I think. 
9123998	You allowed a reversal of war to defeat you.
9123999	Spare me your moralizing, Tarkus. 
9124000	Kaurava was no reversal -- it was a slaughter.
9124001	A slaughter caused by the incompetence of Indrick Boreale. 
9124002	You are leaving tracks, brothers.
9124003	The Black Legion will notice its missing patrols eventually.
9124004	I have had my fill of your advice, traitor!
9124005	Of course. 
9124006	Learning- Observing- These are all beyond your narrow little minds.
9124007	You would blindly follow fools like Chapter Master Kyras into the grave. 
9124008	They know you are out there, now. 
9124009	You left too many tracks. Eliphas has too tight a leash on his troops for your trail to go unnoticed. 
9124010	But you need no advice from me.
9124011	You deal with a Champion of Chaos and call us fools?! 
9124012	What is the pride of Chapter Master Kyras compared to that madness?
9124013	Librarian, how deluded you are.
9124014	Just who do you suppose introduced me to Eliphas in the first place? 
9124015	Fools.
9124016	Make ready a defense.
9124017	You have failed my test, Blood Ravens. 
9124018	Your treason ends now, Cyrus.
9124019	No one will call it treason once I have finished.
9124020	Join me, brothers. We can wipe this sector clean of Eliphas, Angelos, Diomedes and all the other fools.
9124021	We can set things right -- better than anyone else can.
9124022	More words. More lies.
9124023	Then be the first to die. 
9124024	What have you done?
9124025	Now Eliphas and his daemon will consume it all.
9124026	It could have been perfect…
9124032	Rapid-Fire
9124033	Increase the rate of fire and accuracy of the autocannon. Halves movement speed.
9124034	Increase the rate of fire and accuracy of the autocannon. Halves movement speed.
9124035	Click to Activate
9124075	Force Commander
9124079	Tome of Power
9124080	Psychic Tome
9124082	Temporarily incapacitates the Librarian
9124084	Written in characters that glow with psychic power, this tome allows the Librarian to Empower his allies, so they may use their abilities at an increased rate.
9124102	Coronet of Ice
9124104	Enhances Vanish
9124106	Enemies in stasis are immune to damage
9124116	Halo of Fury
9124117	Psychic Hood
9124118	Enhances Might of the Ancients
9124120	Enraged enemies attack friend and foe
9124122	Using this hood, the Librarian may channel the Might of the Ancients into an enemy, driving the target into a rage and forcing him to attack his own companions.
9124147	click and target area
9124148	Chains of Torment
9124149	Chains of Torment
9124150	Destroy the object to banish the chains
9124151	Chaos Dreadnought
9124152	Chaos Walker
9124153	Clear a path for the upcoming assault.
9124154	Enemy obstructions neutralized.
9124155	(2p) Quest's Heresy
9124156	(4p) Hydris Chasm
9124168	Kill the Chaos Dreadnought and the Havocs supporting it.
9124169	Eldar are sensed -- they are kindred.
9124170	Our kin are in sensing range.
9124171	These Orks serve our cause, whether they know it or not.
9124172	Our unwitting Ork allies.
9124173	Space Marines nearby. They act for us, it seems.
9124174	Useful humans.
9124175	Tyranids… And they hunger for our enemies.
9124176	Not allies, but tools, perhaps.
9124177	Stopping here.
9124178	Halting.
9124179	It is destroyed… Was it ever truly there?
9124180	The sundering of objects is meaningless to me. 
9124181	None survive within.
9124182	Structure is destroyed.
9124183	Power Node disabled.
9124184	I have destroyed the generator.
9124185	Ever thus to our enemies.
9124186	Perish, foe of wisdom.
9124187	We are eternal. You are not.
9124188	This day was inevitable.
9124189	One shadow dispelled.
9124190	The ranks of Chaos are thinned.
9124191	You demanded death.
9124192	We deliver the ruin you call for.
9124193	Your time has come.
9124194	Thus the price is paid.
9124195	Your fate fulfilled.
9124196	Your soul's journey begins.
9124197	As meaningless in death as it was in life.
9124198	Would that this were the last of these savage creatures.
9124199	Its life was a tiny, worthless thing.
9124200	Quiet, now.
9124201	An animal's death.
9124202	Die, churl.
9124203	Such a limited existence.
9124204	Here is your honor.
9124205	Begone.
9124206	The infestation thins.
9124207	A drop dried. An ocean remains.
9124208	What is one Tyranid?
9124209	Walker felled.
9124210	Weapon silenced.
9124211	A threat no longer.
9124212	Vehicle demolished.
9124213	Naught but wreckage now.
9124214	From a great distance -- I feel the echoes of blows against my form.
9124215	Our body is assailed.
9124216	The living strike at me.
9124217	Wraithbone cracks and the soul shudders.
9124218	Pity those sent to die a second time.
9124219	Chaos units have engaged.
9124220	Aberrations of Chaos seek to feast upon me!
9124221	Daemons are upon me.
9124222	These humans are but husks for the foul powers of the Warp.
9124223	Human heretics attack us.
9124224	The humans have trained their heaviest weapons upon me.
9124225	Sickened corpses, spreading filth.
9124226	A horrid mind strikes at us.
9124227	Daemonic beasts lash at us.
9124228	The great daemon does battle.
9124229	It shrieks and screams. Such a noisesome soul.
9124230	I can feel the hammer blows of heavy weapons as thunder from far away.
9124231	Our kin strike against us.
9124232	Eldar foes oppose us.
9124233	Their Warp Spider strikes at us.
9124234	Bloody-handed Khaine has come for us.
9124235	Come Banshees. I have long heard your wail calling from the mists.
9124236	It is Wraithguard against Wraithguard.
9124237	Their Wraithlord descends on us.
9124238	Enemy Guardians test our strength.
9124239	We are under attack by Rangers.
9124240	There are so few Eldar remaining… Must we kill each other?
9124241	We are this Falcon's prey.
9124242	Enemy Fire Prism may destroy us.
9124243	We are targeted by Orks.
9124244	Orks do battle with us.
9124245	Ork commando units have struck.
9124246	The Ork walker cuts at us.
9124247	We are under Ork attack.
9124248	Under fire form Orks.
9124249	A bothersome knocking disturbs my tranquility.
9124250	It remains incomplete.
9124251	Ork rockets strike our forms.
9124252	We are set upon by the Ork psyker.
9124253	Even to one such as I, that Ork vehicle makes a calamitous noise.
9124254	Where am I needed?
9124255	Humans… Are they not yet extinct?
9124256	The humans are bent on our defeat.
9124257	We are set upon by Space Marines.
9124258	A primitive mind strikes at us.
9124259	You seek to join me in death. Very well.
9124260	Space Marines attack our bodies.
9124261	Tear at my form if you will human. You are but transitory.
9124262	This human hovers on the precipice of death but clings to life. How tiresome.
9124263	This Space Marine tank may destroy us.
9124264	You cannot feed on us, Tyranids.
9124265	The Tyranids attack.
9124266	We are the targets of Genestealers.
9124267	A Lictor strikes at us.
9124268	Their slithering is meaningless.
9124269	Tyranid mine detonation.
9124270	Tyranid bio-projectiles strike us.
9124271	The dead of Iyanden stand with me, Tyranids.
9124272	The Hive Mind strikes at us.
9124273	We are beset by the Carnifex.
9124274	Let the living Eldar know: their departed walk among them anew.
9124275	We are needed and so return.
9124276	The Wraithbone sings.
9124277	An improvement in this temporary form. 
9124278	I shall endure all vicissitudes.
9124279	The Spiritseer is gone. All is haze and echo.
9124280	Spiritseer? Are you there?
9124281	An echo of danger…
9124282	The fates deliver death upon this area.
9124283	The mists of death are thick here.
9124284	Danger is imminent.
9124285	An Abyss in space and time…
9124286	The mouth of Chaos opens…
9124287	Through the haze… a mighty storm rises.
9124288	Eldritch power seeks to sweep us back to the Infinity Circuit.
9124289	Danger approaches from above.
9124290	A crushing fate descends upon this place.
9124291	Human guns fire from above.
9124292	Fires of pain and misery gather far above, ready to strike.
9124293	The ground grows toxic.
9124294	The Tyranids tear the earth asunder.
9124295	Of course! I stopped awready!
9124296	I do wot I want!
9124297	Lay off, ya worms!
9124298	We wasn't gonna do it anyways.
9124299	Ooo's da greatest? Me, yeah?
9124300	You like dat? YOU LIKE IT!
9124301	Now yer readier!
9124302	Ere's some tuff for ya.
9124303	Not so tuff NOW are ya?
9124304	Bring ya down ta size, yeah!
9124305	Dis'll get ya sorted!
9124306	No ya DO NOT!
9124307	You rember I did dis for ya.
9124308	Toughen you up, we will!
9124309	Better? Den get goin!
9124310	Yer fine enuff fer fightin'.
9124311	Waaaaaagh HA HA! Ho! HA HA!
9124312	Yes! YESYES! And spread it 'round!
9124313	Get you goin', yes we will!
9124314	Ere we go, ere we, ere we go!
9124315	All fall down! HA ha!
9124316	Git AWAY frum me!
9124317	Goo-oork! GOO-OORK!
9124318	Gork'll give 'em wot fer!
9124319	Time fer some killin'!
9124320	You wants I should just HIT him?!
9124321	Yeah! We KNOW!
9124322	Plenty attacky, no worries.
9124323	Wez the dangerest!
9124324	Wez the WEIRDest!
9124325	Make dis a good 'un!
9124326	I'm da worst dey ever seen!
9124327	Stupid fing.
9124328	Smash it! Smash it!
9124329	A barrel? Wot?!
9124330	Waste o' mi time.
9124331	I shows you SCARY!
9124332	Yer gods' is afraid a ME!
9124333	Git dem uglies!
9124334	Bit a DIS'll do ya!
9124335	Stupid noisy 'umies!
9124336	Smelly, nasty 'umie!
9124337	Not better'n ME yer not!
9124338	Get each o' dem uglies!
9124339	Kill whatever dat is! KILL IT!
9124340	Punkcher it! Pull it apart!
9124341	Get dem scrawny gits!
9124342	Kill dem fancies!
9124343	Hold it down if ya 'ave ta!
9124344	Uh… kill it?
9124345	Get dem noisy hags!
9124346	Take em apart!
9124347	He's big, but he's SKINNY!
9124348	Chew 'em up!
9124349	Feed 'em dem guns!
9124350	Ow tough can it be?
9124351	Just a fancy truck!
9124352	Orks on Orks!
9124353	Dey ain't better 'an US!
9124354	Der Kommandoz gotta die, fer sure.
9124355	Where'd DEY get a walker?
9124356	Kill dem Lootas!
9124357	Worst shootas EVER!
9124358	No no no ya don't!
9124359	Get them Stikkbommaz 'fore they get us!
9124360	Tankbusta's gotta go!
9124361	Ain't HALF wot I AM!
9124362	Grab it or smash it!
9124363	To fick to live…
9124364	Umies is ERE ta die!
9124365	Get ever one a dem!
9124366	You die you dolt!
9124367	Kill dem sneaks!
9124368	Don't deserve all dat kit.
9124369	Oh, dis'll be GOOD.
9124370	Let's see wot's IN der!
9124371	Stomp on 'em!
9124372	Ooo… So many of 'em ta kill.
9124373	I wants dat one's head fer me rack!
9124374	You'll WISH you woz afraid!
9124375	See it? Den kill it!
9124376	Oh, wez get it.
9124377	Get 'em all! Every one!
9124378	How dey fink wiff a 'ead so trianglar?
9124379	Nuffin's allowed ta 'ave abigger brain dan me!! NUFFIN'!!
9124380	Dat's a big one, innit?
9124381	Movin' an' killin'. Got it, Boss.
9124382	I go where I want! I kill whose I want!
9124383	Let's go, boyz! Follow me!
9124384	More killin' den?
9124385	If we want it, wez get it.
9124386	Fink so, too.
9124387	Look wot I got!
9124388	Got ya!
9124389	Oooh, ho ho! A Victory Pointy!
9124390	I woz gonna say!
9124391	I's got a Victory Pointy!
9124392	Ere's yer Victory Pointy.
9124393	I knew ya wanted dat Power Nodey.
9124394	No I'LL get it.
9124395	Got us a Power Nodey!
9124396	How 'bout I CAPTURE its?
9124397	Good! A Requisishun Point!
9124398	We got dis Requisishun Point'ere.
9124399	No! No! No! Not like dis!
9124400	I wanna live!
9124401	Never see another like me…
9124402	Yous be sorry!
9124403	Don't you tell me wot ta do!
9124404	I knew you woz gonna say dat.
9124405	Maybe I will.
9124406	I KNOW!
9124407	Fore ya ask: It's done.
9124408	Yous love da job I did, Boss.
9124409	Me job's over wiff.
9124410	Shut up, it's done.
9124411	Even betta!
9124412	Dangerest Ork yet!
9124413	Look at me!
9124414	If I want ta, I will!
9124415	Obviously.
9124416	Let's get in der.
9124417	I'd love to.
9124418	In I go…
9124419	Ere I come.
9124420	My big exit.
9124421	I see wot yer plannin'.
9124422	When I gets a chance, maybe.
9124423	I'm goin'!
9124424	Clear enuff.
9124425	Wez goin' over ere now.
9124426	All dat way? Really?
9124427	Let's go, boys!
9124428	Get it movin'!
9124429	Wez practically RIGHT DERE!
9124430	Better like dis?
9124431	We wants cover, trust me.
9124432	Come on -- cover!
9124433	Oooo, dis is a good spot.
9124434	Right right.
9124435	Wez goin' to dat pipe.
9124436	Let's see dem ruins.
9124437	Look at dat barrel, boys!
9124438	Tord dat barrel!
9124439	By dem plants? Yeah?
9124440	Get to dem plants!
9124441	Go to dat wall.
9124442	Wall's good!
9124443	How'd WE get pinned?
9124444	You got us pinned out 'ere!
9124445	We need cover to LIVE!
9124446	Dey pinned us! US?!
9124447	Wez pinned back 'ere!
9124448	We got cover for now…
9124449	Not a retreaty. Just MOVIN'.
9124450	Wez do better someplace else.
9124451	Wez not quittin'!
9124452	Retreaty!
9124453	Embarrassin'.
9124454	Dere not READY for me!
9124455	Don't toy wiv me!
9124456	Wez gonna scare dem somethin' fierce.
9124457	In a minute.
9124458	<maniacal/hysterical laughter>… wot?
9124459	I'm busy FINKING 'ere!
9124460	Wot do YOU want?
9124461	Don't waste me time.
9124462	Lots o' voices.
9124463	Wot's now?
9124464	Not 'appy wiv you right now.
9124465	Wha?
9124466	Look! Look! Victory Pointy!
9124467	That looks 'portant, don't it?
9124468	Thassa Power Nodey, right?
9124469	Shhh. Enemies. Let's GET 'em.
9124470	Them boyz there. We'z gonna kill 'em. I seens it.
9124471	Chaos uglies, right there.
9124472	Them's those crazy uglies.
9124473	I smell scrawney Eldars.
9124474	I sense skinny gits.
9124475	I 'ear Orks in da Waaagh!
9124476	Look -- dose ain't our boyz
9124477	Space Marines. Crud.
9124478	I sense… 'umies. Imperial 'umies.
9124479	Ugh. Dis place iz full of dem 'nids.
9124480	What dey doin' 'ere?
9124481	Yeah, yeah… Dem boyz is gonna fight for us!
9124482	Dis lot made an alliance wiff us! Not very smart are dey?
9124483	Wez working with dem Chaoses?
9124484	Chaos -- but wiv us.
9124485	It's okay, dey with us.
9124486	Sort of skinny for allies…
9124487	Dere's our boys!
9124488	Why 'ello, boys!
9124489	Today, wez allies with dem 'Umies.
9124490	Oooo… We gots our very own Space Marines today! Fun!
9124491	Dem bugs is our side's bugs.
9124492	We working wiff 'nids now? An dey say I'm mad…
9124493	I'm stopping right 'ere.
9124494	Wot, 'ere?
9124495	It's smashed wot good.
9124496	Dat fing's a wreck now.
9124497	Couldn't hide from us!
9124498	Trashed dat place.
9124499	Power Node's all un-noded. You want we should grab it?
9124500	Dat generator blew up real nice.
9124501	Dat's wot you GET!
9124502	Not so smart now, iz ya?
9124503	Got off easy, you did!
9124504	Dats me bein' NICE!
9124505	Go to yer dirty god!
9124506	Yer god let you die!
9124507	Believey it!
9124508	Just wot you 'ad comin.
9124509	Gonna pick me teeth with ya.
9124510	Not better 'an ME, are ya?
9124511	Killed yer soul, too!
9124512	Not so fancy when yer DEAD.
9124513	Weaker 'an a snotling…
9124514	Good show, boy. See ya.
9124515	Scared a' me NOW?
9124516	Gonna wear yer skin!
9124517	Dat'll teach ya.
9124518	Iz all humies as dumb as you lot?
9124519	"Fer da Emp'rer, Fer da Emp'rer, Fer da Emp'rer"… SHUT IT!
9124520	Ptoo -- dere's yer honor.
9124521	Dey's gooey inside…
9124522	Even it was scared 'a me.
9124523	Yeah, dat's RIGHT!
9124524	No more dakka fer you.
9124525	Got dat wot good.
9124526	Dat truck's no good now.
9124527	Smashed up good.
9124528	Ya can't hurt ME!
9124529	I'm under attack? Da cheeky!
9124530	Don't ya even LOOK at me!
9124531	Dis hurts.
9124532	Getting hit out 'ere!
9124533	Dis cover needs cover.
9124534	Der attackin' anyway!
9124535	Cantchyoo see I got cover?
9124536	Maybe not safe back 'ere.
9124537	Dey can't get us 'ere.
9124538	Yeah, keep tryin'.
9124539	I'lls breathe fire too, one day!
9124540	Dey're putting fire on us!
9124541	Oy! No hiding inside if yer gonna be shootin' me!
9124542	Dat place iz full of gits!
9124543	Wot? You Chaos boyz fink yer crazy?! I'll show ya crazy!!
9124544	Wez in it now!
9124545	Fergot ta tell ya, Boss. I hads a vision of dese Bloodletter-fings killin' us all.
9124546	Try it! I'll mash yer face!
9124547	You do NOT wants me mad!
9124548	Dey'z not supposed ta have som much dakka!
9124549	I didn't fink humies wuz supposed to be dat green…
9124550	I'll show you WAAAAGH!
9124551	Daemons are pilin' up out 'ere!
9124552	Wunnerful! Phlegm wiff delusions of grandeur!
9124553	Wot fun!
9124554	Chaos tank is comin'!
9124555	Scrawnies can't kill me!
9124556	Eldar is attackin'!
9124557	Oooo… Pretty fire…
9124558	Stupid skinny thing!
9124559	Weaklings!
9124560	Dat's a BIG weakling!
9124561	<laughter> Sorry… I jus' luv dose pointy helmets so much…
9124562	We's takin' hits from 'em!
9124563	Oy! Stop tearin' holes thru space n' time! Dat's my job!
9124564	Dere flying truck is a mean 'un!
9124565	Dat's one nasty truck!
9124566	Really, boys? Really?
9124567	S like dey want Gork ta stomp 'em… 'Appy to oblige.
9124568	Yous'll be sorry!
9124569	Deff Dread's cuttin' on me!
9124570	Lootas!
9124571	Stormboys are attackin'!
9124572	Yous don't shoot at ME!
9124573	Sure, yous can TRY…
9124574	I'll blow yous up wiv mi 'EAD!
9124575	Tankbusta's attacking ME?
9124576	Yous not so Weird!
9124577	Tank's comin'!
9124578	Wartrukk's gonna make war on me!
9124579	Space Marines want me dead!
9124580	Umies are making war 'ere!
9124581	Under attack 'ere from 'umies!
9124582	Umies wiff gunz is nuffin' but trouble.
9124583	Dere book-master is FIGHTING!
9124584	Scouts are in da fight!
9124585	Space Marines are 'ere!
9124586	Walker's tryin' to blitz me!
9124587	Dat's a big trukk!
9124588	Git off! Git off! Git OFF!
9124589	Der not afraid a me!
9124590	Dem's some sharp teeth!
9124591	Gork's Gob! Dey'z all over me!
9124592	You sneaky git. Hah!
9124593	Lots of crawlies 'ere!
9124594	Dey'z shootin' me wiff worms an' stuff! Hysterical!
9124595	Da big one's after me! Da big one's after me!
9124596	Oh, you'z just asking fer it, ya big floaty 'ead!
9124597	It's coming DIS WAY!
9124598	*I* has arrived… I 'ave.
9124599	Dis place jus' got a lot weirder.
9124600	Dat's right--EVEN BETTA.
9124601	I know jus wot to do wiff this…
9124602	More dangerus dan EVER now…
9124603	Yes, protect me. I'm invalyoobull.
9124604	Heh. Heh. Gork iz wiff me now…
9124605	Weirder. Even weirder.
9124606	Dere's a bomb right 'ere!
9124607	Git away from dat! Git away! 
9124608	Dis is bad!  Run boyz!
9124609	Watchit, Boyz!
9124610	Wez in troubles!
9124611	Sumfin big is comin'!
9124612	Dey's gonna swallow us up!
9124613	Eldar's callin in a storm!
9124614	Scrawny gits got somefing big brewin'!
9124615	Roks are comin in! Run!
9124616	Uh oh. Rok attack!
9124617	Umies got dere sky-fire comin'!
9124618	Space Marines got dere worst comin'!
9124619	Somethin' ugly's 'bout to 'appen!
9124620	For our fallen! For OUR gods!
9124621	Honor Asuryan with victory!
9124622	Shall I escort you back to the Warp, daemon?
9124623	Men of Chaos: Time for you to die.
9124624	Die in fear, slaves!
9124625	I will deal with those heavy weapons.
9124626	Tell the Lord of Decay of OUR victory!
9124627	Your power is a delusion, human.
9124628	Revoke their forms! Slay their flesh!
9124629	We are not afraid! We are Warp Spiders!
9124630	Breach the shell and suffer the soul!
9124631	We must vanquish that dark machine!
9124632	Let your dead soul warn your sick gods!
9124633	Let me show you the Warp in a new way, Sorcerer.
9124634	All humans decay, it seems.
9124635	Humans, admit your defeat!
9124636	Silence those guns and kill the humans who wield them.
9124637	No wisdom shall be lost with your passing … 
9124638	Eliminate their scouts!
9124639	Your persistence is at an end, Space Marine.
9124640	A primitive in armor is still a primitive.
9124641	Fracture the armor! It will fall!
9124642	Wisdom over steel!
9124643	If death is your honor, be thus honored!
9124644	Your technology is as primitive as your species.
9124645	You are simply outmatched.
9124646	They cannot hide from me.
9124647	…a sorry, misbegotten machine…
9124648	Easily done.
9124649	Perish here and improve this world!
9124650	Wither, Orks!
9124651	You shall trouble us no more!
9124652	That one is… interesting.
9124653	The Ork tank must be stopped!
9124654	See me and know your time is done.
9124655	Behold your betters, Ork!
9124656	All that is left is for you to die…
9124657	Eliminate the Genestealers!
9124658	Exterminate those things.
9124659	You are the prey now, Lictor.
9124660	Slither into your burrow, worm.
9124661	Feral, savage things!
9124662	Look upon me and learn fear, vermin.
9124663	Honor the Aspect Shrine! To war!
9124664	Slay the lead beast and cripple the hive.
9124665	Something near to cunning, perhaps.
9124666	You are outmatched, beast.
9124667	I shall acquire the Power Node.
9124668	This Power Node is ours, as it should be.
9124669	Yes, the Requisition Point is a fine asset.
9124670	The Requisition Point is in hand.
9124671	I have seen these before in the Warp. 
9124672	I see Chaos units, they are not far.
9124673	We have made strange allies, indeed.
9124674	Our dark allies are near.
9124675	I have laid eyes on their Sorcerer.
9124676	That can only be a Chaos Lord…
9124677	This human has gone to rot for the Dark Gods…
9124678	The Power Node is ready to be secured.
9124679	The Generator is destroyed.
9124680	Carry your shame to your gods!
9124681	You deserve no body! No soul!
9124682	Know now the grace and might of my kind!
9124683	I better this world!
9124684	The denizens of the Warp have followed me!
9124685	This is the hate of the Dark Gods!
9124686	Daemons hungry for Eldar blood!
9124687	I am under attack!
9124688	Pitiable attempt, heretics!
9124689	Their weapons are strong!
9124690	I fear no mortal rot!
9124691	That one is more than a slave. 
9124692	The daemons descend on us!
9124693	It is a lord of Decay!
9124694	Chaos Predator!
9124695	You think yourself worthy, Lord of the Slaves?
9124696	The Warp will not avail YOU, Sorcerer!
9124697	Your body has but to fall.
9124698	Presumptuous, human.
9124699	Human heavy guns.
9124700	Have you learned NOTHING?
9124701	Bah! These scouts are fast, for humans.
9124702	Space Marines move against me!
9124703	Terminator! I am targeted!
9124704	Their Dreadnought has struck!
9124705	Am I to be slain by this machine?
9124706	Your strength is spent for naught!
9124707	Human, I am your defeat.
9124708	Feeble.
9124709	These Orks thinks themselves subtle.
9124710	The Ork walker is upon me!
9124711	You ASK for death, Ork!
9124712	Bold! But not enough!
9124713	Orks with guns. How novel.
9124714	These Orks beg for death.
9124715	It is a wonder that any Ork makes it to battle carrying such volatile weapons.
9124716	You turn the Warp against me?!
9124717	The Ork tank attacks!
9124718	A flattering attempt, Kommando…
9124719	Ah, here is the chieftain. Now the hunt can begin.
9124720	I shall not be brought low!
9124721	Genestealers attack!
9124722	Lictor! It strikes!
9124723	Rippers, here!
9124724	Damnable mines!
9124725	These are pests in want of extermination.
9124726	Come at me again and perish!
9124727	You are an offense to the Warp!
9124728	The Carnifex tests our grace! Stay strong!
9124729	Alack! The Hive Tyrant!
9124730	Challenge me, do you, Lictor?
9124731	You have chosen me to defeat you.
9124732	The Abyss comes yawning beneath us!
9124733	Send them back to their foul Gods!
9124734	Each one dead is a dagger in their dark gods!
9124735	Your time in flesh is over, daemon.
9124736	Human abominations! You shall not escape my wrath!
9124737	Humans are such sorry mistakes.
9124738	I shall silence your guns, human.
9124739	You seek death? You shall have it, then!
9124740	You have swallowed lies, Sorcerer.
9124741	Back to the Warp, daemon!
9124742	Your contagion stops here and now, monstrosity!
9124743	Your suffering is almost over.
9124744	Such pride in your own failure as a Man.
9124745	Here is true power, Sorcerer.
9124746	Wasted body for a wasted life.
9124747	Destroy them before they bring more.
9124748	Fell the human heavy weapons!
9124749	Your "wisdom" has led you to your doom, human.
9124750	I shall deal with the human whelps.
9124751	Know defeat, Space Marine!
9124752	Arrogant animal!
9124753	Such a sorry, brutish fate for you.
9124754	You know nothing of true war, infant.
9124755	His barbaric toys will avail him naught.
9124756	And who will heal you, Apothecary?
9124757	Accept this fate, Ork!
9124758	Fall, you infernal device.
9124759	A small life, soon to end.
9124760	Your fight is sadly short, Ork!
9124761	Inept beasts.
9124762	Brutish heathens.
9124763	Meddlesome savage.
9124764	Short-sighted things. Die, then!
9124765	Spasms and fits do not psychic mastery make.
9124766	A bright lance might be in order…
9124767	The Ork tank cannot be tolerated.
9124768	Your kind is doomed to meaninglessness.
9124769	You are larger, not greater, Ork.
9124770	Surrender to death.
9124771	I shall slice off all its limbs.
9124772	I shall wipe your kind away.
9124773	Not so cunning, beast!
9124774	A pest to be smashed.
9124775	Mindless animals.
9124776	Scourge the chittering things!
9124777	We shall obliterate your kind.
9124778	I will drive a blade into the Hive Mind itself!
9124779	We must eliminate even the mightiest beast!
9124780	Tyranicide is a righteous deed.
9124781	Leap all you will, Lictor.
9124782	Slithering beast.
9124783	We have need of that Power Node.
9124784	It is ours. Put it to good use.
9124785	We cannot have too many.
9124786	Requisition Point is in our hands.
9124787	Humans sworn to Chaos. Such folly.
9124788	Chaos forces. This cannot stand.
9124789	Even the slaves of Chaos can be made to serve our ends, it seems.
9124790	Hmm… We can make use of these Warp-addled humans.
9124791	There. There is the human who thinks himself a sorcerer.
9124792	This Chaos Lord does seem formidable.
9124793	Humans and their rotting meats…
9124794	This Power Node may now be secured for the Craftworld.
9124795	Let them starve for power.
9124796	Such fleeting, wasted life.
9124797	Report this to your feeble gods.
9124798	Enjoy this, your last breath.
9124799	Your body is forfeit.
9124800	We are beset by Chaos.
9124801	Still they try to kill us.
9124802	The legions of Chaos are upon me.
9124803	I am beyond you, human.
9124804	Rabble, you waste your last moments.
9124805	Chaos Havocs think to gun me down.
9124806	A base and ugly strike.
9124807	Such misspent power.
9124808	Fierce and horrid daemons descend!
9124809	Never a more horrid foe than this!
9124810	This Dreadnought is a potent foe.
9124811	Avoid that tank.
9124812	Let us duel then, Lord of Fools.
9124813	You lash out like a child, human. How appropriate.
9124814	Their plagues do burn.
9124815	Humans. Always the same.
9124816	Space Marine heavy weapons!
9124817	Your paltry powers will not bring you victory, Librarian.
9124818	I will send you to your grave, Scout.
9124819	Let us to it, then, human.
9124820	A good strike, Terminator.
9124821	The Dreadnought has come.
9124822	Their tank attacks!
9124823	This is why we are here, no?
9124824	A Techmarine has engaged me.
9124825	This is how human lives end.
9124826	Orks think to trap me.
9124827	The Ork walker is upon me.
9124828	Such gall, Ork!
9124829	Noisome Ork gunners.
9124830	More Orks in need of killing.
9124831	That Ork fool will destroy us all with his ravings!
9124832	Ork tank! On me!
9124833	This Ork stands out…
9124834	You lumbering oaf!
9124835	You shall need more mechanical parts before I am done.
9124836	Genestealers!
9124837	The Tyranid flock to me.
9124838	A Lictor is abroad.
9124839	I am no prey.
9124840	The Tyranid lash out with many mouths.
9124841	Termagants firing upon me.
9124842	Warrior beasts.
9124843	The Hive Mind strikes at me.
9124844	Carnifex! To me, Eldar!
9124845	You have earned my ire, Tyrant.
9124846	Lictor, I have killed a hundred of your kind.
9124847	This will be no battle, vermin.
9124848	Chaos opens its yawning maw! Beware!
9124849	Fell the traitor lord!
9124850	Suffer the wages of your blasphemy!
9124851	Here is your ignoble death, traitor!
9124852	Your end has come at last, witch queen.
9124853	Targeting the Warlock.
9124854	I challenge you, Eldar.
9124855	Hide all you like -- it will avail you naught.
9124856	Bring down the Warboss!
9124857	You mock me, Ork.
9124858	The Omnissiah protects us! Attack it!
9124859	Honorless beast!
9124860	I have no mercy for xenos.
9124861	Understood. That Power Node shall be yours.
9124862	Power Node secure. Shall we activate and enhance it?
9124863	The requisition point's machine spirit shall be ours shortly.
9124864	Requisition Point captured.
9124865	Our darkest allies are in sight, Commander.
9124866	To make common cause with heretics… I like this not.
9124867	I have a Chaos Sorcerer in sight, Commander.
9124868	Chaos Lord in sensor range!
9124869	The very air around that traitor is redolent with disease.
9124870	Enemy power node deactivated. Ready to secure.
9124871	The generator is offline. Bless the machine god.
9124872	Chaos Shrine expunged, Commander.
9124873	Chaos Lord has me targeted.
9124874	Sorcerer has engaged.
9124875	Plagues beset my flesh!
9124876	No xenos witchery will defeat me, Eldar!
9124877	Come then, Warlock!
9124878	Eldar Warp Spider attacks me, Command.
9124879	The Ork Kommando has made its move.
9124880	Their Warboss is upon me!
9124881	Let us see who is greater, Mekboy.
9124882	The xenos Tyrant beast attacks!
9124883	I am no easy morsel for you, Lictor.
9124884	Ravener attack!
9124885	Destroy the Eldar, brothers.
9124886	Our honor above their pride!
9124887	Silence their wails!
9124888	Eliminate that cannon!
9124889	They will not hesitate to kill us.
9124890	Assume nothing, brothers. Ensure they are finished!
9124891	They seek cover from us!
9124892	We shall know no fear!
9124893	Drive the xenos from their hiding places.
9124894	Flank the Eldar! They have strong cover.
9124895	Target those Ork shooters!
9124896	Greenskins do love their guns…
9124897	Destroy the flamer unit!
9124898	The Orks take cover from us!
9124899	Do not let them dig in!
9124900	The Greenskins go to ground!
9124901	Termagants -- beware return fire…
9124902	Exterminate them!
9124903	Do not be overwhelmed!
9124904	They have some cover against us.
9124905	They know how to find cover.
9124906	Intolerable.
9124907	Avenge our Emperor's name!
9124908	Death to all traitors!
9124909	Your desecration ends this day!
9124910	Stop them! Whatever it takes!
9124911	Beware those heavy bolters!
9124912	Silence that heavy bolter!
9124913	Target the plasma units!
9124914	Defeat them, plasma or no!
9124915	We may get burnt, brothers.
9124916	Target the missile launcher! 
9124917	Before he fires! Attack!
9124918	Close assault!
9124919	They do not deserve such weapons!
9124920	Punch through! Defeat them!
9124921	No excuses! This is our day!
9124922	Flush them out!
9124923	Dig in, cowards!
9124924	What is in those barrels, do you think?
9124925	Strike! Near to those pipes!
9124926	Turn your eyes! Near the greenery!
9124927	By the rocks! Attack!
9124928	The enemy is near those rocks!
9124929	Slay them, amid those ruins!
9124930	A fine grave, these ruins would make.
9124931	By the wall! Strike now!
9124932	Bloody that wall, brothers!
9124933	To cover, brothers!
9124934	Let us get to cover.
9124935	Offer them no easy targets.
9124936	Heading for that cover.
9124937	Moving up.
9124938	Mind your formation.
9124939	This is no longer our affair.
9124940	Around the building and to the attack!
9124941	We must clear this wall.
9124942	We need line of sight. Move.
9124943	Just past these ruins.
9124944	Around that pipe.
9124945	The vehicle blocks our view.
9124946	Disperse, brothers!
9124947	Clear away!
9124948	It moves, brothers!
9124949	Watch its step!
9124950	Shuriken barrage! Use cover!
9124951	They fill the air with blades!
9124952	Return every strike, brothers!
9124953	Accursed banshees!
9124954	Eldar sorceries!
9124955	Stay strong, brothers.
9124956	The xenos tear the fabric of reality itself!
9124957	I stand firm before blasphemous weapons!
9124958	Will these Eldar never die?
9124959	Damnable xenos!
9124960	The Eldar fire on us!
9124961	Are they afraid to close with us?
9124962	The cursed sound of Ork guns…
9124963	Greenskin fire!
9124964	Ready for melee!
9124965	Come then, Greenskin!
9124966	Fire will not stop me, Ork!
9124967	Ork turrets!
9124968	For every one we kill, three more appear!
9124969	Let none pass!
9124970	Watch yourselves!
9124971	Steady, brothers!
9124972	That was a Warp Blast!
9124973	The Emperor Protects. I will not falter.
9124974	They have some kind of plasma…
9124975	No! You will pay dearly for my brother's life!
9124976	Turn away those talons with your steel!
9124977	Guard against those claws!
9124978	Tyranids are firing!
9124979	Be ready for worse, brothers!
9124980	To hear the holy sounds of bolter fire coming from heretics…
9124981	Bolters, brothers!
9124982	The traitors fire on us!
9124983	Bolter fire, from the left!
9124984	Bolters! To the right!
9124985	They wield heavy bolters!
9124986	The smell of bolter fire always stirs…
9124987	Do not let the traitors pin us down, brothers!
9124988	Look left, brothers!
9124989	Fire coming from the right!
9124990	Plasma! They have plasma!
9124991	Behold the weapons of traitors…
9124992	Give them no ground, brothers!
9124993	They seek to burn us in our armor!
9124994	Lascannon! It readies to fire anew!
9124995	Incoming grenades, brothers!
9124996	Respond in kind, brothers!
9124997	Heretical fire will never stop me!
9124998	Traitor Legions!
9124999	Traitors to the left!
9125000	Chaos forces on the left!
9125001	Incoming fire, look left!
9125002	Right side! Right side!
9125003	They are firing! Eyes right!
9125004	Incoming fire, from the right!
9125005	They strike from behind us!
9125006	They shoot us in the back. Like traitors.
9125007	Slay the heretics!
9125008	There can be no mercy for them!
9125009	Part the daemons from their flesh!
9125010	Slaughter the traitors!
9125011	Die, heretics!
9125012	Eliminate that plague-bearer!
9125013	Target those beasts!
9125014	No fear, brothers! For the Emperor!
9125015	Disable it! Leave it for dead!
9125016	Crack that accursed armor!
9125017	Sorcerer -- die a traitor!
9125018	You shame your race, traitor!
9125019	You are a lord of disgrace!
9125020	Banshees! Target and destroy!
9125021	Break them apart!
9125022	Lay that thing low!
9125023	Lay down and die, Eldar!
9125024	Purge the xenos infiltrators!
9125025	Eliminate their weapons team.
9125026	You should have seen this coming!
9125027	Warlock, it ends here.
9125028	Strike the Warp Spider!
9125029	Target their infantry!
9125030	New targets! Attack!
9125031	Destroy them!
9125032	Kill the psyker!
9125033	Target their Mekboy!
9125034	Hit the Kommando in charge!
9125035	Just a Greenskin!
9125036	Focus your hate upon the xenos!
9125037	Kill the Genestealers!
9125038	Stamp them out.
9125039	Slaughter it.
9125040	Give them death!
9125041	Eliminate their weaponry!
9125042	Slay it!
9125043	Secure the Victory Point for the chapter.
9125044	Victory Point secured.
9125045	The chapter has need of a Power Node.
9125046	The node is ours.
9125047	Understood -- capture the Requisition Point.
9125048	Requisition Point under our control.
9125049	The minions of Chaos are here!
9125050	Behold -- traitors in the flesh.
9125051	Allies spotted, Command. Such as they are.
9125052	Emperor forgive us for making common cause with fiends such as these.
9125053	Power Node deactivated and ready to be secured.
9125054	Die with shame, traitor.
9125055	A waste of mankind's promise.
9125056	The profane shrine has been smashed.
9125057	Not so arrogant now.
9125058	Eldar target eliminated.
9125059	Another Ork bested.
9125060	Good riddance, Greenskin.
9125061	May all Tyranids join you in death.
9125062	Another xenos horror killed.
9125063	Under chaos attack!
9125064	The Traitor Legions strike!
9125065	The traitors attack!
9125066	The slaves of Chaos seek death. Deliver it!
9125067	Chaos Havocs firing on us!
9125068	Plague Marines -- stay strong, brothers!
9125069	Foul sorceries!
9125070	Horrid daemon steed!
9125071	The Emperor is with us! Do not falter!
9125072	Chaos Dreadnought!
9125073	Predator assault!
9125074	We are the Sorcerer's target!
9125075	Their foul Champion seeks our death! Answer in kind!
9125076	Warp Spider strike! Watch him!
9125077	Howling Banshees! Guard against their blades!
9125078	Eldar wraithlord engaging. Be steady!
9125079	Eldar have deployed Weapons Teams!
9125080	Eldar armor is afield.
9125081	The Farseer herself comes for us.
9125082	We will be your death, Warlock!
9125083	You fight like a coward, Warp Spider!
9125084	Heavy guns!
9125085	Their Stormboyz are on us!
9125086	Ork shooters have engaged.
9125087	These Orks want a melee.
9125088	Stick bombers! Watch your spacing.
9125089	Ork rocket fire!
9125090	Ork vehicle is on the field…
9125091	The Mekboy has targeted us.
9125092	Watch that Kommando, he shall strike again!
9125093	We shall give you a battle, Ork!
9125094	Genestealers, this position!
9125095	Lictor!
9125096	Damnable rippers! Crush them!
9125097	Tyranid Warriors -- give them a war.
9125098	Xenos warp fire! Armor yourselves in faith!
9125099	May it choke on us, brothers!
9125100	Hive Tyrant! It is here!
9125101	Their sorcery could swallow us all!
9125102	Kill them quickly and move on!
9125103	Chaos demands death, so give it to them!
9125104	Target those daemons!
9125105	Chaos Space Marines -- engage and eliminate.
9125106	Human rabble -- zealots of evil gods. How typical.
9125107	Do not give them the space to use their guns!
9125108	Humans are filthy things.
9125109	Back to the Warp, daemon!
9125110	Slice away that necrotic flesh!
9125111	Crush the shell to kill the soul inside.
9125112	We are ill suited for this engagement.
9125113	Your power is a mockery of wisdom.
9125114	We stand against you, unwavering!
9125115	Shatter the figurehead of the Dark Gods!
9125116	Lay waste to Ork-kind!
9125117	Ground them! Let them rot here!
9125118	Show them your blades, sisters!
9125119	Strength without form is barbaric.
9125120	A hopeless species.
9125121	Orks know only destruction.
9125122	The Mekboy! He is ours!
9125123	Lay the Kommando low!
9125124	Fell the warboss and the rest shall break!
9125125	Humans -- they must be multiplying.
9125126	You are a ponderous one, human.
9125127	Kill those Scouts!
9125128	You should welcome this fight.
9125129	There is the leader of men. He dies this day!
9125130	Slice the flesh from the steel, Banshees!
9125131	Your healing arts shall fail, human!
9125132	This shall be a great dance of death.
9125133	Tolerate no vermin. Spare no foe.
9125134	Do not fight them! Destroy them!
9125135	We must defeat the Hive Tyrant!
9125136	Lictor -- it must be exterminated!
9125137	Do not let it slither away!
9125138	We shall secure that Victory Point.
9125139	The Craftworld has need of that node.
9125140	Power Node captured, as you asked.
9125141	The Requisition Point shall be made ours.
9125142	We have the Requisition Point.
9125143	Their enthusiasm cancels their aim…
9125144	Ork guns are a noisy lot…
9125145	An Ork's stench is outdone only by its foul countenance.
9125146	To the slaughter!
9125147	Crush the weak!
9125148	No shelter from our blades!
9125149	Space Marine! This is your moment!
9125150	Humans and their guns…
9125151	Their blades are inellegant, noisesome things.
9125152	Yes, match blades with us if you dare.
9125153	Be wary of that weapon!
9125154	I loath those crude weapons!
9125155	Let us see how that one fares in close combat, shall we?
9125156	They think to hide from us.
9125157	Stop. We are needed.
9125158	Commencing our attack.
9125159	Their hordes gnash and wail again…
9125160	How many of these beasts must we kill?
9125161	An eternity of war!
9125162	Impudent mammals!
9125163	We must diminish their ranks!
9125164	Eliminate that Heavy Bolter!
9125165	Slay that gunner.
9125166	Their plasma weapons are so crude.
9125167	We shall quell your insolence!
9125168	Burn in your flames, Chaos slave!
9125169	Part that human from his missile launcher -- or his head from his shoulders.
9125170	Intercept the one with the missile launcher!
9125171	Chainswords -- they are still Space Marines of a sort…
9125172	Such a crude, angry weapon.
9125173	By those barrels!
9125174	They might-- By those pipes!
9125175	The greenery shall not help you!
9125176	Paint the stones in blood, Sisters!
9125177	Targets -- behind the rocks!
9125178	Into the ruins!
9125179	Break this place down if we must!
9125180	Attack, near that wall!
9125181	Do they think that wall will protect them?
9125182	Let us to cover!
9125183	Advancing.
9125184	Moving toward cover. Come now!
9125185	Hurry, toward cover…
9125186	Use those sandbags!
9125187	Those crates may grant some cover…
9125188	Leap form cover to cover.
9125189	Let us move, then.
9125190	To cover, such as it is.
9125191	I shall use those crates.
9125192	To the sandbags, Banshees!
9125193	We bear the sign of their doom!
9125194	Around this building…
9125195	Around the wall and into its teeth!
9125196	We make for the enemy.
9125197	Get past these ruins and into battle.
9125198	Get past the pipe!
9125199	Get around that brush.
9125200	Bloody-Handed Khaine strides to war!
9125201	Clear away!
9125202	Get clear of that contraption!
9125203	Beware its claws, Sisters!
9125204	Swiftly! Make away!
9125205	They have an autocannon on us!
9125206	Praise their impatience for aiming.
9125207	Angry Orks and sturdy blades!
9125208	Fire all weapons.
9125209	Those Orks have dug in.
9125210	Show them our might!
9125211	The Orks fire is like heavy rain!
9125212	Attacking now!
9125213	Has no Ork ever run short of ammunition?
9125214	Come, human! Let us see what you know of the clash of blades!
9125215	These humans seek a lesson in the arts of war! We shall make it their last!
9125216	Bolter fire!
9125217	Shotguns -- beware!
9125218	Human sentry guns!
9125219	Sniper! Gird yourselves, Banshees!
9125220	Humans do have some passing skill with their guns, I suppose.
9125221	Their weapons make such a din!
9125222	Trigger-crazed animals…
9125223	I tire of battling these lesser pests.
9125224	The ranks of the Tyranid descend on us.
9125225	Even their ammunition is disgusting.
9125226	Get those things off before they nest, Banshee!
9125227	Psychic fire!
9125228	Tyranid bio-plasma!
9125229	No! Sister!
9125230	They cut us to pieces!
9125231	They are as blades!
9125232	Dread the mark of Chaos, cowards!
9125233	They fill the air with death.
9125234	They harry us with bolter fire!
9125235	Bolter fire from our left!
9125236	Bolters to our right!
9125237	They have loosed their heavy bolters!
9125238	That is not ordinary bolter fire!
9125239	Heavy bolters! Look left!
9125240	Heavy bolter fire, right side!
9125241	Plasma fire!
9125242	Their blades are crude, but they yet have teeth.
9125243	Yes, fool. Match blades with me.
9125244	A lesson in swordplay is in order and it will be a pleasure to teach it.
9125245	The flames of Chaos do burn us!
9125246	Heavy laser fire!
9125247	Grenades upon us! Find the launcher!
9125248	Chaos pours its hate on us.
9125249	Chaos seems to have endless ammunition…
9125250	To your left, Banshee.
9125251	Fire from our left!
9125252	Chaos fiends strike from the left!
9125253	They are on our right!
9125254	Look right! Chaos!
9125255	Fire! From our right!
9125256	They are behind us!
9125257	They think they have outflanked us. How sad.
9125258	The forces of Chaos are near.
9125259	I sense the dark air of Chaos…
9125260	For now, these humans serve our purposes.
9125261	We keep ill allies in these times. Behold.
9125262	Their fell shrine is undone.
9125263	Node deactivated. Shall we secure it?
9125264	Their Generator is smashed.
9125265	Always death to the agents of Chaos!
9125266	Fly swift, then, back to your dark gods!
9125267	So ends any existence bound by flesh.
9125268	Even in these dark times, your death brings me joy.
9125269	They are just as foul in death.
9125270	Thus do I benefit this world.
9125271	The slaves of Chaos come to make war!
9125272	Aaargh! That is the lash of Chaos!
9125273	We are assailed by daemons!
9125274	We are beset! By Chaos Space Marines!
9125275	Even among humans, these are considered deranged.
9125276	Chaos gunners firing!
9125277	They level their plagues against us…
9125278	Daemonic steeds! They come for us!
9125279	We may fight naught after this swollen devil…
9125280	Their Sorcerer strikes against us!
9125281	Foul infection!
9125282	I shall yet find a chink in your armor, human.
9125283	Bring us war, Orks! We will triumph!
9125284	Orks are fierce enough foes…
9125285	Do you call that a blade, Ork?
9125286	Back! You may have a moment yet to live!
9125287	Predator engages.
9125288	That one is more cunning than the rest.
9125289	We face the Warboss, now…
9125290	Humans! Why do they persist?
9125291	More human guns?
9125292	Truly, a human who thinks himself a psyker.
9125293	Human scouts!
9125294	Space Marines! Let us see how their armor stands against our power swords!
9125295	It is the Space Marine Dreadnought!
9125296	We have the leader's attention.
9125297	Come, Techmarine! Die in battle!
9125298	Their Apothecary aims to slay us all.
9125299	Muster speed and grace, Banshees! We face Genestealers!
9125300	We are beset -- the vermin are many!
9125301	A Lictor is abroad…
9125302	Raveners strike at us even now!
9125303	Vexing swarms!
9125304	Their warriors strike!
9125305	Grant us the deadly grace of Jain Zar!
9125306	Beware the Tyrant!
9125307	Lictor has engaged.
9125308	This Ravener will not quit!
9125309	A foul abyss opens beneath us!
9125310	Destroy their Guardians!
9125311	Guardians — break them.
9125312	Attacking Guardians!
9125313	Kill the Eldar!
9125314	The Gods hunger for Eldar blood!
9125315	Banshees to be slaughtered!
9125316	We must quiet those Banshees…
9125317	Banshees — crush them!
9125318	For Slaanesh!
9125319	Tear THEM to ribbons!
9125320	Slay the Eldar Spiders!
9125321	Fancy gun, Eldar!
9125322	Skulls for the Skull Throne!
9125323	Come out little Eldar… 
9125324	Break those rifles of theirs!
9125325	Destroy that cannon!
9125326	Take out the shuriken cannons!
9125327	Kill them all! For Chaos! For the Dark Lords!
9125328	We slay the dead!
9125329	We are to take out those wraiths.
9125330	Khorne guide my hand!
9125331	Those Eldar have cover. Flush them out!
9125332	Eldar guns, behind that cover!
9125333	Our foes have taken cover!
9125334	Fire! Fire! For the Dark Gods!
9125335	Eldar, behind those barrels!
9125336	In the plants — see them?
9125337	Eldar gunners, at those rocks.
9125338	They're near those rocks. Get them!
9125339	Kill the Eldar in those ruins!
9125340	No shelter is safe from us, Eldar!
9125341	At the sandbags!
9125342	Eldar! Near the wall!
9125343	Paint that wall with Eldar gore!
9125344	We are the servants of the Dark Gods!
9125345	They will make fine sacrifices.
9125346	Prove your worth! Kill them for Khorne!
9125347	Even Havocs can die!
9125348	Give your blood! Take their lives!
9125349	Into the deadly hail! The Dark Gods are with us!
9125350	Our faith is greater!
9125351	Plasma only fires my hatred!
9125352	It is them or us!
9125353	Burn if you must! Just kill them!
9125354	Target the missile launchers!
9125355	Them — with the missiles!
9125356	Blood for the Blood God!
9125357	Cut the swords from their hands!
9125358	It is our turn to exalt the Dark Gods!
9125359	Yes! Go to cover, cowards!
9125360	Drive them out! Their faith is weak!
9125361	Keep attacking, cover or no!
9125362	We must flush them out…
9125363	At the pipes — attack!
9125364	They are in the weeds!
9125365	Targets, near the rocks!
9125366	Look to those stones!
9125367	Amid the ruins! Kill them!
9125368	In that wreckage! Kill, kill!
9125369	See them? Near the wall?
9125370	Back them against that wall!
9125371	The Dark Gods have remade me! I am the death of all Orks!
9125372	Orks! With Guns! There!
9125373	Spare no Ork!
9125374	Target their butchers!
9125375	Spill Ork blood! For Khorne!
9125376	Put them down like dogs.
9125377	Every killing is a benediction of hate.
9125378	Quiet those guns!
9125379	Look at the size of that thing!
9125380	No Ork gun can harm me! The Plague God is with me!
9125381	Target that Ork gun!
9125382	Bring it down to size!
9125383	Aim for the fuel tank!
9125384	Flamer! Burn it back!
9125385	Target that launcher!
9125386	Do not let it fire!
9125387	Ork with rockets!
9125388	Take cover, you animals!
9125389	The xenos go for cover!
9125390	They've found some good cover…
9125391	Cowardly, Orks!
9125392	Into the barrels! Kill all Orks!
9125393	They are near the pipes!
9125394	Orks! By the rocks!
9125395	See them? At the rocks!
9125396	They are in the ruins!
9125397	No shelter in there, Orks!
9125398	They are using the sandbags!
9125399	By the wall! By the wall!
9125400	There — near the wall!
9125401	Death to the False Emperor!
9125402	All Loyalists must die!
9125403	Your bolters cannot save you, Loyalist dogs!
9125404	Let our zeal triumph!
9125405	Fear no bolters! Press on!
9125406	Target those heavy bolter units!
9125407	These are your last shots, Space Marines!
9125408	Our lives mean nothing! Kill! Kill!
9125409	Plasma is naught against the Warp!
9125410	Burn them in their own fires!
9125411	We fear no fire! Onward!
9125412	Quench those flames!
9125413	I will drink that Scout's blood!
9125414	Weak loyalists! Kill them!
9125415	Find and kill that sniper!
9125416	Sniper! Murder him!
9125417	Loyalist missiles! Take them out!
9125418	Clog their swords with your blood if you must!
9125419	Fear no loyalist blade!
9125420	Chainswords! They must fear us!
9125421	Silence their chainswords…
9125422	Space Marines seek cover against US!
9125423	Kill the cowards behind their cover!
9125424	That is some sturdy cover!
9125425	Space Marines have sought cover…
9125426	Drive them from those barrels!
9125427	Let them die in the greenery, then!
9125428	Dash them on those rocks!
9125429	By the rocks!
9125430	Into the ruins!
9125431	Near those ruins! See?
9125432	They are at the sandbags!
9125433	Look to the wall!
9125434	Look there — by the wall!
9125435	Slay their hordes!
9125436	Wither, xenos! Die!
9125437	Cut into their masses!
9125438	Our Gods are greater than any Tyranid!
9125439	Press on! Do not be stopped!
9125440	Make stains of them!
9125441	Kill the dirty things!
9125442	Slay! Every! One!
9125443	So many… Keep fighting!
9125444	Do not be distracted!
9125445	Genestealers! They are ours!
9125446	Do not quit! DO NOT QUIT!
9125447	The one with the cannon! Attack!
9125448	Do not doubt — destroy!
9125449	Bring that thing down!
9125450	It is up to us!
9125451	Kill that… thing!
9125452	Even these vermin take cover…
9125453	Attack those, behind cover!
9125454	No cover is enough to halt us!
9125455	Difficult — not impossible!
9125456	Xenos — near the barrels!
9125457	There! At the pipes!
9125458	Xenos! Amid the plants!
9125459	Press them against those rocks!
9125460	Smear the stones with gore!
9125461	Smash them! In the ruins!
9125462	There! In the ruins!
9125463	Sandbags! See? Attack!
9125464	Up against the wall with them!
9125465	Look! At the wall! Xenos!
9125466	He is done! We are not!
9125467	Our ranks are thinning!
9125468	Rejoice! Even in death, your blood feeds Khorne!
9125469	He was weak! Do not quit!
9125470	The Dark Gods have abandoned us!
9125471	This is not the worst of it.
9125472	Let us act and excel.
9125473	Let us prove ourselves!
9125474	Give us more!
9125475	There will be worse to come.
9125476	We are here to serve you!
9125477	Soon. Soon, I am sure of it.
9125478	Our time is nigh! You shall see.
9125479	Yes, my dark lord, I will kill them all. 
9125480	There is too much waiting! I need to kill!
9125481	Get to cover! Quickly!
9125482	Stay down!
9125483	Move! There is sturdy cover!
9125484	To the rocks! Go!
9125485	Move for those rocks!
9125486	Into the ruins!
9125487	Move! To the ruins!
9125488	Move! Toward the wall!
9125489	Get to the wall!
9125490	Get to the plants.
9125491	The plants! Move!
9125492	By the Dark Gods! MOVE!!
9125493	Get behind something!
9125494	Go! Keep your head down!
9125495	Use the sandbags.
9125496	Get to those crates!
9125497	The barrel! Move!
9125498	Heading for heavy cover…
9125499	Heavy cover up here.
9125500	That is good cover…
9125501	On our way toward cover…
9125502	We are moving now.
9125503	Heading toward cover now.
9125504	Come on, cover here.
9125505	There is cover here.
9125506	Go for that wall.
9125507	See that wall? Looks sturdy.
9125508	Good — the wall.
9125509	Heading near the ruins.
9125510	Moving to the ruins.
9125511	Into the ruins now.
9125512	Put these plants to use.
9125513	Notice the plants?
9125514	Come on, by these plants.
9125515	Heading for the rocks.
9125516	Rocks, here we go.
9125517	Moving, near these rocks.
9125518	Barrels. Let's go.
9125519	Moving near the barrels.
9125520	Headed for the pipes.
9125521	Note the pipes.
9125522	Crates. Come on.
9125523	Sandbags!
9125524	We will crush their skulls under our iron treads.
9125525	Eldar on the other side!
9125526	Get around this thing!
9125527	Let us clear this wall.
9125528	Yes! Once we have eyes on them!
9125529	Can only smell them from here…
9125530	Get around it.
9125531	Clear the wall! Attack!
9125532	Onward! Move around this wall!
9125533	Loyalists are on the other side…
9125534	Get around it to the Loyalists!
9125535	We cannot go over — get around it!
9125536	Move around! Attack!
9125537	Get clear of the ruins! Move!
9125538	Xenos are on the other side!
9125539	Move it! Get them!
9125540	Around these rocks! Be ready!
9125541	Go around! Go around!
9125542	Pipes in the way! Move!
9125543	Get around and attack!
9125544	Damnable plants, in our way!
9125545	Cannot get through! Go around!
9125546	Other side of these ruins!
9125547	Keep moving! Lay eyes on them!
9125548	Make way!
9125549	Predator is passing! Clear!
9125550	Let the Dreadnought by!
9125551	Careful, Orks!
9125552	Go, then, Eldar.
9125553	Walker! Get out of its way!
9125554	Ork tank! Get away! Get away!
9125555	Get out of there!
9125556	Avatar! Run! Move!
9125557	Watch that Eldar vehicle!
9125558	Get out of the way!
9125559	The Carnifex! Run! By the Dark Gods, run!!
9125560	Eldar are raining blades on us!
9125561	Shuriken! From the catapult!
9125562	Shuriken from the left!
9125563	Guardians from the right!
9125564	Warp Spiders!
9125565	They have a deathspinner!
9125566	No, my fingers! My fingers are gone!
9125567	Taking Eldar fire!
9125568	Eldar sniper! Where is he? Where is he?
9125569	Eldar rifles firing!
9125570	The Banshees! We can’t get away!
9125571	They have closed with us!
9125572	Eldar warp guns! Watch out!
9125573	Wraiths are firing on us!
9125574	The wraiths have us!
9125575	The air is full of blades!
9125576	Eldar cannons firing!
9125577	Taking fire from the Eldar!
9125578	Eldar are shooting!
9125579	They shoot at us!
9125580	Eldar! At range!
9125581	That fire is from the left!
9125582	To the left! Look left!
9125583	Fire from our left!
9125584	Look right!
9125585	Enemy attacks from the right!
9125586	Right side! Protect yourselves!
9125587	They are behind us!
9125588	Fire from the rear!
9125589	Bolter fire!
9125590	Bolter fire! From the left!
9125591	Bolters on the right!
9125592	Heavy bolters firing on us!
9125593	They have heavy bolters!
9125594	Heavy bolters! Look left!
9125595	Look right! Heavy bolters!
9125596	Gah! Plasma fire!
9125597	That was a damned missile!
9125598	Missiles! Targeting us!
9125599	They could cut us apart like this!
9125600	My blood spills for the Blood God!
9125601	Their flamers are unleashed!
9125602	They are burning us here!
9125603	Lascannon firing!
9125604	They make sacrifices of us!
9125605	Enemy fire coming at us!
9125606	The Dark Gods set their servants against us!
9125607	Enemy fire from the left!
9125608	They are on our left!
9125609	Fire coming from the left!
9125610	Enemy fire from the right!
9125611	Taking fire from the right!
9125612	They are right! To the right!
9125613	Taking fire from the rear!
9125614	Greenskins attacking!
9125615	Watch out! More Orks!
9125616	Orks! With guns!
9125617	Shooters to the left!
9125618	Orks shooting from the right!
9125619	Orks are chopping us up!
9125620	The Orks closed with us!
9125621	Don't let them get close!
9125622	Orks have their big guns out!
9125623	SHOOTERS!
9125624	Heavy guns! Left!
9125625	Look right! Heavy guns!
9125626	Ork rockets! Beware!
9125627	Orks are firing rockets!
9125628	Rockets from the Orks! Gah!
9125629	Orks are playing with fire!
9125630	I burn! Fire! Help!
9125631	Ork attack! Taking fire!
9125632	Biggest Ork gun I have ever…
9125633	Ork fire incoming!
9125634	The Orks are shooting!
9125635	Taking Ork fire here!
9125636	Orks shooting still!
9125637	These Orks will not let up!
9125638	The Orks are relentless!
9125639	Orks! To the left!
9125640	Fire! Left side!
9125641	Watch the left side! Ork fire!
9125642	Orks! To the right!
9125643	They are firing! Right side!
9125644	Watch the right side for Ork fire!
9125645	Orks shooting us in the back!
9125646	Orks! Behind us!
9125647	Loyalist fire!
9125648	We are hit! It is the Loyalists!
9125649	Loyalists have us!
9125650	Space Marines!
9125651	Bolters from the left!
9125652	Bolters to the right!
9125653	Loyalists have brought heavy bolters…
9125654	Heavy bolters!
9125655	Under attack! Heavy bolters!
9125656	Loyalist heavy bolters! On the left!
9125657	Heavy bolters! On the right!
9125658	Beware that plasma gun!
9125659	Plasma gun! Beware!
9125660	They burn us with plasma!
9125661	They descend on us!
9125662	Hear the sound of furious chains!
9125663	Chainswords will cut us apart!
9125664	Loyalist missiles are loose!
9125665	They have a missile launcher on us!
9125666	Flamer! It burns us!
9125667	Loyalist flamers burn at us!
9125668	Plasma cannon!
9125669	Gargh! Cursed Scouts!
9125670	They have shotguns!
9125671	Sniper! Sniper afield!
9125672	A loyalist sniper is out here somewhere!
9125673	Tarantula deployed out here!
9125674	Tarantula turret!
9125675	Loyalist fire! Help us!
9125676	We are targeted by the Loyalists!
9125677	Taking fire here!
9125678	The Loyalists fire on us!
9125679	Loyalists to the left!
9125680	Fire coming! From the left!
9125681	Firing from the left!
9125682	Firing from the right!
9125683	They are on the right!
9125684	Loyalists! Look right!
9125685	Not so noble! Shoot us in the back!
9125686	Loyalists behind us!
9125687	Tyranids!
9125688	Tyranids attack us!
9125689	We are beset by the beasts!
9125690	Termagants strike us!
9125691	Genestealers upon us!
9125692	The Genestealers have us!
9125693	Under attack! Genestealers!
9125694	It is unstoppable!
9125695	Tyranids lash at us!
9125696	Shards of poison! It burns!
9125697	Venom fire from the left!
9125698	Tyranid venom! From the right!
9125699	The Tyranids summon the Warp!
9125700	Warp fire!
9125701	It burns! It burns! It burns!
9125702	The fire of the xenos!
9125703	Gah! What is this foul— gah!
9125704	Get this off of us!
9125705	Aid us! Flesh hooks! Help us Chaos Gods!
9125706	They will slice us to ribbons!
9125707	Xeno talons! They cut us apart!
9125708	Their talons are like razors!
9125709	Tyranids are firing on us!
9125710	Taking fire!
9125711	Tyranids with guns!
9125712	Xenos firing from the left!
9125713	Look left! Enemy fire!
9125714	They fire on us from the left!
9125715	Tyranid fire! From the right!
9125716	Taking fire! From the right!
9125717	Tyranids on the right! They are firing!
9125718	Xenos behind us!
9125719	Tyranids behind us!
9125720	All fury against Chaos!
9125721	No fear! No mercy!
9125722	Banish every daemon, brothers!
9125723	Disgrace to traitors!
9125724	No pardons for heresy.
9125725	Your body is forfeit already.
9125726	Your treasons and sorceries are over!
9125727	Hear your body tear and die, daemon!
9125728	Death and dishonor for you at last!
9125729	No lordship without honor!
9125730	You have traded honor for heresy!
9125731	A disgrace to flesh.
9125732	Your next leap shall be to the grave.
9125733	I shall stand against this god!
9125734	Smash these walking ghosts!
9125735	Fell the lifeless thing!
9125736	Feel the strike of a Man's weapon!
9125737	Your sight shall grow dark.
9125738	Warlock! Bend, kneel, and die!
9125739	Stand and battle me!
9125740	I have these Orks!
9125741	Walker, I am your foe!
9125742	I could fell a hundred of you!
9125743	Crumble, brute!
9125744	An Ork tank cannot be tolerated.
9125745	This thing offends me.
9125746	Your death has come, Ork!
9125747	Show me proper might, if you have it.
9125748	Die and be done with it!
9125749	Your degenerate existence ends now!
9125750	You blight this world!
9125751	I am your death, Tyranids!
9125752	Bring low the great beast!
9125753	Extinction is your kind's only destiny…
9125754	There is no purpose to your existence!
9125755	I shall slay the serpent!
9125756	I shall claim the node for the chapter!
9125757	Let this node power our holy crusade.
9125758	A Requisition Point--a fine objective.
9125759	This Requisition Point is ours. Onward!
9125760	The Traitor Legions.
9125761	The Forces of Chaos are here…
9125762	Can these truly be our allies?
9125763	The traitor legions share our enemies this day.
9125764	Behold the fiendish sorcerer!
9125765	The Champion of Chaos stands before me. Let our duel begin!
9125766	I have spotted a Champion of Decay.
9125767	This node may now be secured.
9125768	Generator: eliminated.
9125769	Suffer for your betrayal!
9125770	Be despised in death, traitor.
9125771	Warn your gods of our wrath.
9125772	Scream--I will not hear you.
9125773	Just another xenos down.
9125774	Your race withers, Ork.
9125775	Satisfying.
9125776	Traitors attack!
9125777	The Dark Gods wage war on me.
9125778	Daemons seek my blood!
9125779	Come, then, renegades!
9125780	Debased slaves! You cannot stand against righteous fury!
9125781	Foul disease spreads. Let the purging commence.
9125782	Faith and Zeal shall turn back your sorceries, traitor!
9125783	Be there no more awful foe than you!
9125784	This dishonored Dreadnought has come for me!
9125785	Yes! Yes, you will NEED a tank for me!
9125786	You have found your match, Chaos Lord!
9125787	Do not test me, Sorcerer!
9125788	My flesh fears no pains!
9125789	Hold still if you wish to fight!
9125790	What xenos blasphemy is this?!
9125791	Hush, Banshees!
9125792	Wraithguard have attacked!
9125793	The Wraithlord strikes!
9125794	Is that all you have to offer me, Eldar?
9125795	Eldar Rangers are afield!
9125796	A faint strike from a delicate foe…
9125797	Face the Emperor's best, Warlock!
9125798	You are a coward, Eldar!
9125799	Under attack from Ork commandoes!
9125800	The Ork dreadnought cuts at me!
9125801	Orks have engaged.
9125802	Under attack from Ork shooters.
9125803	The Orks attack!
9125804	The Ork tank strikes at us!
9125805	I shall spare a moment for you, Ork.
9125806	THIS is the war you make, Ork?
9125807	Let one of us die, then.
9125808	Gah! The bite of fierce vermin!
9125809	Lictor attack!
9125810	The hordes lash at us!
9125811	Warriors, such as they are…
9125812	Behold the great beast! It shall fall!
9125813	You have found your target, Tyrant.
9125814	This Lictor is ferocious!
9125815	This Ravener has an appetite!
9125816	They are opening the Empyreal Abyss!
9125817	The Eldar storm gathers--beware!
9125818	Ork bombardment from the sky!
9125819	Orbital bombardment imminent.
9125820	Beware these poisons, brothers!
9125821	Ruin them!
9125822	No foe escapes us!
9125823	Exile the daemon from this world!
9125824	Prepare for death, Chaos slave.
9125825	Destroy these humans as you would any other vermin.
9125826	I will quell this plague.
9125827	Power without control is weakness.
9125828	Your time on this plane will be short, daemon!
9125829	Back to your fetid pit, monster!
9125830	Let us crack that armored coffin.
9125831	Let no enemy armor go unbroken!
9125832	Face me with honor if you have it.
9125833	You reach beyond your grasp!
9125834	You have poisoned your own vessel, fool!
9125835	Your flight is at an end, human.
9125836	Not so wise as to flee, Librarian?
9125837	How foolish to forgo armor on a battlefield.
9125838	Your prayers cannot save you, human.
9125839	You take pride in that primitive barding? Astonishing.
9125840	Rejoice in this death!
9125841	Fight me, Space Marine.
9125842	You do not even understand your own primitive tools. Such contemptible blindness.
9125843	Heal thine own corpse, if you can.
9125844	Ork Kommandos! Stamp them out!
9125845	Fall, you infernal machine!
9125846	Treacherous Orks! Meet our might!
9125847	Kill their Stormboyz.
9125848	Deal with those Orks.
9125849	The Fates call on me to do warrior's work, this day.
9125850	They hurl death as if it were a children's game. End their amusements.
9125851	I shall put an end to that shaman's parlour tricks.
9125852	That Ork truck must be stopped.
9125853	You cannot hide from my sight, Ork.
9125854	You have lead your kind to defeat, Ork.
9125855	Let us disassemble their mechanic.
9125856	Genestealers! Attack!
9125857	Focus on the Hormagaunts.
9125858	Our target is the Lictor.
9125859	Crush them like vermin.
9125860	Slay the Termagants.
9125861	Their warriors cannot match ours!
9125862	Madness made flesh!
9125863	The Carnifex is worthy of caution, but not fear!
9125864	Here is the knot at the core of this synaptic web.
9125865	Do you understand defeat, Lictor?
9125866	Dig your own grave, Tyranid.
9125867	The Victory Point shall be ours.
9125868	We have won ourselves a Victory Point.
9125869	The Power Node would make a fine prize.
9125870	This Power Node belongs to us, now.
9125871	We would do well to hold that.
9125872	We control this Requisition Point.
9125873	Agents of the Great Enemy.
9125874	The servants of Chaos reveal themselves.
9125875	What wicked alliance is this?
9125876	We share a common cause with them.
9125877	A Sorcerer in service to the Dark Gods!
9125878	Behold! The Chaos Lord.
9125879	An agent of disease - sent to reap a crop of Eldar souls.
9125880	This node may now be secured for the Craftworld.
9125881	Their generator shall power nothing more.
9125882	Crumble, thing of Chaos!
9125883	Here is the death you so love.
9125884	Pay the price for your madness.
9125885	Fall, Warp slave.
9125886	The scions of Chaos assail me!
9125887	The Dark Gods strike!
9125888	Daemons seek my blood!
9125889	Chaos Space Marines. How disgusting.
9125890	There is no end to human rabble.
9125891	This one carries the plague!
9125892	Come looking to match wits, sorcerer?
9125893	Daemons astride daemons! They attack!
9125894	What perversity is this?
9125895	That armored coffin has me in its sights!
9125896	Worthy of your attention, am I?
9125897	Pitting your gall against my grace? Foolish.
9125898	This is no mere plague-carrier!
9125899	Space Marines move against me.
9125900	Enough of human gunfire!
9125901	Come and learn, Librarian…
9125902	The fates have set human hands at my very throat!
9125903	Terminators!
9125904	Even in death, these Space Marines remain deadly foes!
9125905	I fear their crude machinery may yet seal my fate.
9125906	See a worthy challenge here, do you?
9125907	The Techmarine has me targeted!
9125908	Your path is paved in murders and death, healer.
9125909	Ork infiltrators!
9125910	Beware its bladed arms!
9125911	More Orks! They truly are never-ending!
9125912	What graceful flight.
9125913	Ork brutes! Get back!
9125914	Watch their grenades!
9125915	Isha's Tears! That mad beast actually managed to attack me.
9125916	Beware the Ork tank!
9125917	Your guile is not enough, Ork.
9125918	Perhaps this was inevitable, Warboss.
9125919	This is your last battle, Mekboy.
9125920	Genestealers are upon me!
9125921	They claw at my flesh!
9125922	Lictor! Here!
9125923	Termagants attacking!
9125924	Tyranid Warriors!
9125925	That obscenity must perish!
9125926	Steel yourselves! The Carnifex attacks!
9125927	The Hive Tyrant strikes!
9125928	Now you cannot hide, Lictor!
9125929	I foresaw this attack, beast!
9125930	Beware! the pit of Chaos!
9125931	Strike down the legions of Chaos!
9125932	No pause! No thought of mercy!
9125933	Attack the daemons!
9125934	Fouler still than Orks.
9125935	It is sent back to the Warp!
9125936	It is a stain, a pall upon this world!
9125937	Fell that mad contraption!
9125938	It is up to us!
9125939	Slay their Sorcerer!
9125940	Bring him the final cure
9125941	He is the Enemy's champion! Attack!
9125942	Seek and destroy!
9125943	Engage those targets!
9125944	Stormboyz -- they must be stopped!
9125945	Eliminate the Ork Shooters!
9125946	Shuriken down those brutes!
9125947	Do away with them.
9125948	Target the rocket launcher!
9125949	An Ork psyker is an affront!
9125950	Return it to scrap.
9125951	Open fire on that transport!
9125952	Attack their Mekboy!
9125953	Target and engage the Kommando.
9125954	The Warboss is our problem, now.
9125955	Do not allow the humans to spread.
9125956	The unarmored ones. Target them.
9125957	More humans. Eliminate them!
9125958	Bring down that Dreadnought.
9125959	We must extinguish that human.
9125960	Dismantle him
9125961	The Force Commander is our target.
9125962	Our foe is the Hive Tyrant…
9125963	Eliminate every Genestealer!
9125964	Do not let a single one escape!
9125965	Stay watchful -- it must be slain.
9125966	We strike like the hundred blades of Vaul!
9125967	Target the mines.
9125968	Fire on the Termagants.
9125969	We MUST fight it!
9125970	The Victory Point shall be ours.
9125971	It is primitive technology, but it shall be ours.
9125972	This node now churns for the benefit of the Craftworld.
9125973	The Seers mark that Requisition Point as critical. We shall not disapoint them.
9125974	Isha smiles on us. The Requistion point is ours.
9125975	A peculiar sound, Ork guns.
9125976	Do not tolerate their fire!
9125977	Do not let them close in!
9125978	Slay them!
9125979	Engage their crude flame-wielder!
9125980	They have cover!
9125981	Orks, behind that cover!
9125982	The Orks cower behind rocks and stones!
9125983	They have a fine position!
9125984	Attack with grace!
9125985	Quiet those chainswords.
9125986	Show them our might!
9125987	They are loud. We are strong!
9125988	That one - with the rifle.
9125989	The humans think themselves safe behind there. Such foolishness.
9125990	We know how to fight through cover.
9125991	That is formidable cover…
9125992	They have chosen their spot well.
9125993	They are fierce but weak!
9125994	They are vile!
9125995	Let the storm of blades tear the Tyranids asunder.
9125996	Press our attack!
9125997	Their cover cannot withstand the Eldar!
9125998	That is considerable cover…
9125999	The Tyranids have cover against us!
9126000	Eliminate them!
9126001	Punish them for every bit of lead they spit!
9126002	Target the heavy bolters!
9126003	They are still mere humans with guns…
9126004	Destroy them!
9126005	Quench their fires!
9126006	Snuff them out!
9126007	Stop their missile fire!
9126008	Do not let them strike you!
9126009	Chaos seeks cover from us!
9126010	Target them, cover or no!
9126011	They have considerable cover!
9126012	Strike them, by the piping!
9126013	They are by the plants!
9126014	There -- at the rocks!
9126015	Face them at the rocks!
9126016	Leave them to rot in these ruins!
9126017	Engage them by the ruins!
9126018	Sandbags are little matter! Strike!
9126019	There -- by the wall!
9126020	Eliminate those at the wall!
9126021	Do not make yourselves easy targets.
9126022	To shelter, that we may strike back!
9126023	Take shelter and return fire.
9126024	To cover, such as it is.
9126025	Use whatever cover you can.
9126026	As the hawk in the sky, we swoop from perch to perch.
9126027	To your destination.
9126028	We dare not pause or dally. The Craftworld has need of us.
9126029	I advance.
9126030	Consider it smashed.
9126031	Around the building.
9126032	This wall is in our way.
9126033	Let no wall stand between us and our targets.
9126034	Circumvent these ruins, that our weapons may strike true.
9126035	Around the pipe.
9126036	Get past the brush.
9126037	To war! To war! To war!
9126038	Move!
9126039	Make haste!
9126040	Keep at a distance, Eldar!
9126041	Isha and Eldanesh!
9126042	The Orks are shooting at us!
9126043	Always so angry, these Orks.
9126044	They have closed for melee.
9126045	We are burned by Ork fires!
9126046	The Orks have established a firing point!
9126047	Their emplacement has us targeted!
9126048	Taking fire!
9126049	The Orks are firing on us!
9126050	Orks are shooting!
9126051	Chainswords cut us!
9126052	Humans with bolters!
9126053	Under bolter fire!
9126054	Space Marines and their guns.
9126055	Human sentry guns!
9126056	Be wary! They have a sniper!
9126057	Under Space Marine fire!
9126058	They fire upon us again…
9126059	They are like razors!
9126060	We are beset by vermin!
9126061	Beware the Warp Blast!
9126062	Curse the Tyranid plasma!
9126063	It snares us from the shadows!
9126064	Our bodies are cut!
9126065	Their claws are like swords!
9126066	They are shooting at us!
9126067	They assault at range…
9126068	This is a horrid engagement…
9126069	Bolters, of course.
9126070	Humans and their bolters…
9126071	Bolters on our left!
9126072	Bolter fire -- to our right!
9126073	Heavy bolters on our left.
9126074	Heavy bolters, look right!
9126075	They have plasma guns!
9126076	We are taking plasma fire!
9126077	They hack at us!
9126078	The fires of Chaos are upon us!
9126079	We are burned!
9126080	They are launching grenades!
9126081	Taking fire from the Chaos units!
9126082	We are under fire!
9126083	Foul agents of Chaos! To our left!
9126084	Look left -- they attack!
9126085	Under fire from the left.
9126086	They strike from the right!
9126087	Eyes to the right!
9126088	Under fire from the right.
9126089	They are behind us!
9126090	Shoot us in the back, will you?
9126091	Behold the ranks of Chaos…
9126092	The foul forces of Chaos are in sight.
9126093	We make common cause with these degenerates?
9126094	I trust the Seer Council has a reason to make common cause with the forces of Chaos.
9126095	Shrine destroyed.  We have dealt a fine blow. 
9126096	This node is vulnerable anew.
9126097	One less generator feeds our enemies.
9126098	Another wasted soul dispensed with.
9126099	None shall withstand Eldar might.
9126100	You are bettered by death, you waste.
9126101	Let all your kind hear your screams.
9126102	We are under attack from Chaotic units!
9126103	The daemonic infantry wages its war.
9126104	Chaos Space Marines have us here!
9126105	Beware the plague-bearers!
9126106	We are victims of the most foul foe!
9126107	Their tank is upon us!
9126108	Sorcerer! He attacks!
9126109	The Plague Champion is here!
9126110	The Chaos Lord comes for us!
9126111	Ork looters abound!
9126112	Ork shooters!
9126113	The Orks assail!
9126114	Crude greenskins with bombs!
9126115	Ork rocket fire!
9126116	What profanity is this? An Ork psyker?
9126117	The Ork tank lumbers forth!
9126118	The Ork truck afield!
9126119	Watch for that mechanical Ork and his contraptions!
9126120	The Kommando has us targeted.
9126121	We have the Ork warboss' attention.
9126122	The humans persist, pitiful.
9126123	Damnable human guns!
9126124	The human has psychic might!
9126125	Space Marines engage us.
9126126	They strike like the hammer of Vaul!
9126127	Beware the Dreadnought's deadly grasp!
9126128	The Techmarine attacks…
9126129	A human tank -- scarcely more advanced than an Ork contraption.
9126130	Their Force Commander has made his attack…
9126131	Genestealers! Spare no defense!
9126132	We are plagued by Tyranids!
9126133	Beware the mines!
9126134	Warrior vermin assault us!
9126135	Carnifex!
9126136	Beware the yawning maw of Chaos!
9126137	Your treason is at an end!
9126138	Such power, wasted on madness!
9126139	Your sickness has but one cure, and I shall deliver it.
9126140	Not so high! Not so mighty!
9126141	Your xeno sorceries cannot save you, Eldar.
9126142	Stand your ground, if you can fathom how!
9126143	You shall not escape.
9126144	Let your corpse serve as a warning to all your kind.
9126145	Little more than a learned brute.
9126146	I have wisdom! Not fear!
9126147	You shall be caught and slain!
9126148	Kill the Ravener!
9126149	I shall secure the node.
9126150	Power Node acquired! Well done.
9126151	I see it. The Requisition Point shall be ours.
9126152	This Requisition Point is in Space Marine hands now.
9126153	Can there be honor in using turncoat allies?
9126154	The Dark Gods war on the same enemies as we do.
9126155	I have sighted a Chaos Sorcerer.
9126156	That… is a Lord of Chaos.
9126157	The insane zealots of the Dark Gods…
9126158	This power node is ready to be secured for the Imperium!
9126159	Generator destroyed.
9126160	That foul shrine has been stamped out.
9126161	The Chaos Lord comes for me!
9126162	Yes, Sorcerer! It is time!
9126163	Your sickness will never infect me, traitor!
9126164	Come, then, Farseer!
9126165	You have found your equal, Warlock!
9126166	This Warp Spider wants a fight…
9126167	The Ork Kommando strikes!
9126168	Is this the finest your lot has to offer?
9126169	Show me what passes for Ork cunning.
9126170	The Hive Tyrant strikes against me!
9126171	Come, beast, if we must.
9126172	Foul thing -- I shall triumph!
9126173	Your forces obey you.
9126174	Your units fulfill your command.
9126175	Your might is not so great.
9126176	It cannot be done.
9126177	No more. Fight on with what the Gods have given you.
9126178	You control all you may.
9126179	Your power is all but spent.
9126180	You lack sufficient power.
9126181	You must harness more power.
9126182	Requisition insufficient.
9126183	No. You need more Requisition.
9126184	You lack requisition, worm.
9126185	No. You need more.
9126186	You are not prepared for that.
9126187	Muster your faculties first.
9126188	Your ALLIES have won a Victory Point.
9126189	You let allies conquer Victory Points for you.
9126190	You are losing us a Victory Point!
9126191	If that Victory Point is lost…!
9126192	The enemy has taken a Victory Point!
9126193	Can you not hold a Victory Point?
9126194	Your allies have captured a Power Node.
9126195	Allies have taken a Power Node.
9126196	Do not lose us that Power Node.
9126197	A Power Node is in jeopardy!
9126198	They have taken your Power Node!
9126199	You have lost us a Power Node.
9126200	Your allies have claimed a Requisition Point.
9126201	A new Requisition Point claimed by your allies.
9126202	A Requisition Point is slipping away.
9126203	Do not lose your Requisition Point.
9126204	You have lost us a Requisition Point!
9126205	You have cost us a requisition point, worm!
9126206	This failure shall not be soon forgotten.
9126207	The Dark Gods see your defeat.
9126208	You. Have. Failed.
9126209	Defeat is not the Way of Chaos.
9126210	Chaos vanquishes all.
9126211	Victory was inevitable.
9126212	You. Have. Triumphed.
9126213	You have pleased us.
9126214	Capture maneuver halted.
9126215	You leave a point unsecured.
9126216	Upgrade interrupted.
9126217	He has no need of that now.
9126218	An ally's champion has slain five enemies.
9126219	An ally's champion has slain ten enemies.
9126220	An ally's champion has slain fiften enemies.
9126221	An ally's champion has slain twenty enemies.
9126222	An ally's champion has slain twenty-five enemies.
9126223	An enemy's champion has slain five enemies.
9126224	An enemy's champion has slain ten enemies.
9126225	An enemy's champion has slain fifteen enemies.
9126226	An enemy's champion has slain twenty enemies.
9126227	An enemy's champion has slain twenty-five enemies.
9126228	Our Chaos Lord has slain five enemies.
9126229	Our Chaos Lord has slain ten enemies.
9126230	Our Chaos Lord has slain fifteen enemies.
9126231	Our Chaos Lord has slain twenty enemies.
9126232	Our Chaos Lord has slain twenty-five enemies.
9126233	Our Sorcerer has slain five enemies.
9126234	Our Sorcerer has slain ten enemies.
9126235	Our Sorcerer has slain fifteen enemies.
9126236	Our Sorcerer has slain twenty enemies.
9126237	Our Sorcerer has slain twenty-five enemies.
9126238	Our Plague Champion has slain five enemies.
9126239	Our Plague Champion has slain ten enemies.
9126240	Our Plague Champion has slain fifteen enemies.
9126241	Our Plague Champion has slain twenty enemies.
9126242	Our Plague Champion has slain twenty-five enemies.
9126243	Our Chaos Lord has reached Level Two.
9126244	Our Chaos Lord has reached Level Three.
9126245	Our Chaos Lord has reached Level Four.
9126246	Our Chaos Lord has reached Level Five.
9126247	Our Chaos Lord has reached Level Six.
9126248	Our Chaos Lord has reached Level Seven.
9126249	Our Chaos Lord has reached Level Eight.
9126250	Our Chaos Lord has reached Level Nine.
9126251	Our Chaos Lord has reached Level Ten.
9126252	Our Sorcerer has reached Level Two.
9126253	Our Sorcerer has reached Level Three.
9126254	Our Sorcerer has reached Level Four.
9126255	Our Sorcerer has reached Level Five.
9126256	Our Sorcerer has reached Level Six.
9126257	Our Sorcerer has reached Level Seven.
9126258	Our Sorcerer has reached Level Eight.
9126259	Our Sorcerer has reached Level Nine.
9126260	Our Sorcerer has reached Level Ten.
9126261	Our Plague Champion has reached Level Two.
9126262	Our Plague Champion has reached Level Three.
9126263	Our Plague Champion has reached Level Four.
9126264	Our Plague Champion has reached Level Five.
9126265	Our Plague Champion has reached Level Six.
9126266	Our Plague Champion has reached Level Seven.
9126267	Our Plague Champion has reached Level Eight.
9126268	Our Plague Champion has reached Level Nine.
9126269	Our Plague Champion has reached Level Ten.
9126270	Those who resist the Dark Gods are blind!
9126271	Blood for the Blood God!
9126272	Bear forth the plagues of Chaos!
9126273	Behold and despair!
9126274	Open wide the Abyss of Chaos!
9126275	Come forth and be bathed in fire!
9126276	We summon all the kin of Chaos!
9126277	Nurgle's taint shall shroud this world!
9126278	For Khorne! To battle!
9126279	Death is no escape! Make war!
9126280	One of our generators is under attack!
9126281	The enemy seeks to destroy one of your generators.
9126282	An ally's Generator is taking damage.
9126283	Your ally's Generator is under attack!
9126284	The enemy wishes to deactivate one of our power nodes.
9126285	Hostile forces assail a power node!
9126286	The enemy attacks a chaos shrine!
9126287	A shrine to the dark gods is under attack!
9126288	The enemy attacks one of your structures.
9126289	Your allies may lose a structure.
9126290	Allied structure under attack.
9126291	Did you not think to protect your vehicles?!
9126292	Another vehicle lost! Feed more souls to the daemon forge!
9126293	Even your great tank falls!
9126294	Your predator is destroyed.
9126295	Your Dreadnought escapes into death.
9126296	Your Dreadnought found his demise.
9126297	You have lost a generator.
9126298	And from whence will you draw power now, fool?
9126299	Power Node deactivated.
9126300	You allow the enemy to deactivate your Power Nodes.
9126301	That which you built, the enemy has destroyed.
9126302	You have lost a structure.
9126303	Your incompetence has cost the Dark Gods a shrine!
9126304	You allow the enemy to topple your shrines! You shall pay for this carelessness!
9126305	The only blood your Chaos Lord seems to spill is his own.
9126306	Your Chaos Lord lays incapacitated.
9126307	Your Sorcerer has fallen.
9126308	Your Sorcerer has perished.
9126309	The Plague Champion lays broken.
9126310	Your Plague Champion seeks the reward of death too early.
9126311	Your ally's Apothecary has fallen.
9126312	Allied Techmarine has been defeated.
9126313	The Loyalist Commander you call ally has fallen.
9126314	Your ally's Warp Spider is undone.
9126315	Your ally's Warlock writhes on the ground. How Delicious.
9126316	The allied Farseer is defeated.
9126317	Your pathetic ally's Hive Tyrant has fallen.
9126318	Your ally's Lictor is incapacitated.
9126319	Your ally's Ravener has been defeated.
9126320	Allied Kommando defeated.
9126321	Allied Mekboy has been incapacitated.
9126322	Allied Warboss lays beaten on the field.
9126323	Your ally's Chaos Lord fails us.
9126324	The ally's Sorcerer proved weak.
9126325	Your ally's Plague Champion is neutralized.
9126326	An enemy Apothecary has met his deserved fate.
9126327	The enemy's Techmarine has come to ruin.
9126328	An enemy Force Commander has fallen.
9126329	A loathsome Warp Spider Exarch readies to feed Slaanesh.
9126330	The Warlock opposing our cause has been crushed.
9126331	The Farseer of the Eldar failed to see her doom.
9126332	The Hive Tyrant is beaten.
9126333	An enemy Lictor has fallen.
9126334	Ravener defeated.
9126335	That Kommando shall hide no longer.
9126336	An enemy Mekboy has returned to the scrap heap.
9126337	Their Warboss is not so fierce now.
9126338	The Chaos Lord who opposed us has been ground to a pulp. 
9126339	A hostile Sorcerer must now explain his failings to Tzeentch.
9126340	The Plague Champion who vexed us has met his end.
9126341	Call now upon the unholy power of the Chaos Gods!
9126342	Our temple's dark majesty grows with our power!
9126343	Let the Chaos Legions march from the Eye of Terror! 
9126344	Here is a splendid cathedral of pain and blood worthy of a Black Crusade!
9126345	We have only five points remaining.
9126346	We have only ten points remaining.
9126347	We have only twenty-five points remaining.
9126348	We have only fifty points remaining.
9126349	We have seventy-five points remaining.
9126350	We have one hundred points remaining.
9126351	We have one hundred and fifty points remaining.
9126352	We have two hundred points remaining.
9126353	We have two hundred and fifty points remaining.
9126354	The enemy has only five points remaining.
9126355	The enemy has only ten points remaining.
9126356	The enemy has only twenty-five points remaining.
9126357	The enemy has only fifty points remaining.
9126358	The enemy has seventy-five points remaining.
9126359	The enemy has one hundred points remaining.
9126360	The enemy has one hundred and fifty points remaining.
9126361	The enemy has two hundred points remaining.
9126362	The enemy has two hundred and fifty points remaining.
9126363	Chaos has the upper hand.
9126364	We have the advantage.
9126365	We may yet triumph today.
9126366	We have the advantage, for now.
9126367	Our domination draws near!
9126368	You may have won us this day.
9126369	You are failing your gods.
9126370	This is not the victory you promised us.
9126371	You give ground to the enemy! Fight harder!
9126372	You may fail us this day…
9126373	DO NOT FAIL US!
9126374	You have little hope.
9126375	An ally's Apothecary has been returned to his base.
9126376	An ally's Force Commander has been returned to his base.
9126377	An ally's Techmarine has been returned to his base.
9126378	An ally's Warlock has been returned to his base.
9126379	An ally's Warp Spider has been returned to his base.
9126380	An ally's Farseer has been returned to her base.
9126381	An ally's Warboss has been returned to its base.
9126382	An ally's Mekboy has been returned to its base.
9126383	An ally's Kommando has been returned to its base.
9126384	An ally's Hive Tyrant has been returned to its base.
9126385	An ally's Lictor has been returned to its base.
9126386	An ally's Ravener has been returned to its base.
9126387	An ally's Chaos Lord has been returned to his base.
9126388	An ally's Plague Champion has been returned to his base.
9126389	An ally's Sorcerer has been returned to his base.
9126390	An ally's Apothecary has been revived.
9126391	An ally's Force Commander has been revived.
9126392	An ally's Techmarine has been revived.
9126393	An ally's Warlock has been revived.
9126394	An ally's Warp Spider has been revived.
9126395	An ally's Farseer has been revived.
9126396	An ally's Warboss has been revived.
9126397	An ally's Mekboy has been revived.
9126398	An ally's Kommando has been revived.
9126399	An ally's Hive Tyrant has been revived.
9126400	An ally's Lictor has been revived.
9126401	An ally's Ravener has been revived.
9126402	An ally's Chaos Lord has been revived.
9126403	An ally's Plague Champion has been revived.
9126404	An ally's Sorcerer has been revived.
9126405	Yes! Bring forth more servants of the Dark Gods!
9126406	Fresh warriors dispatched.
9126407	Bloodletters shall come.
9126408	Summon the Heretics!
9126409	Come, warriors of Chaos! To war!
9126410	Let more join the Eternal War!
9126411	Bring forth the Plague bearers of Nurgle!
9126412	Your Chaos Lord stands to fight again.
9126413	The Plague Champion's body shall fight on.
9126414	Sorcerer, arise and serve!
9126415	Prepare the sword of daemons!
9126416	Make ready to draw the Lightning Claws.
9126417	Ready the maul of Chaos.
9126418	Etch the Runes of Blood!
9126419	Powering the Dark Halo.
9126420	The gift of daemonic countenance shall be yours!
9126421	Forge the armor of Khorne!
9126422	Ready yourself for the Brass Mantle…
9126423	Brace for the Harness of Rage.
9126424	Draw the weapons of Sorcery and pain.
9126425	Await your staff, Sorcerer…
9126426	Fire the bellows of the daemon forge!
9126427	Make ready the sacrifices! Loose the chains!
9126428	Let the souls of the innocent gild the armor of terror!
9126429	Ready the incantations and prepare to master the Warp!
9126430	You shall dominate the weak!
9126431	Draw forth the poisoned blade
9126432	Ready the fist that shall crush all life!
9126433	The digestive juices of Nurgle himself shall be your weapon!
9126434	More! Fill the armor with every plague and pestilence!
9126435	Prepare the infection! Let the nurglings feast!
9126436	Let flesh run like pus!
9126437	Weapons for the slaves of heresy!
9126438	Heretics, prepare for plasma guns.
9126439	Who among you shall rise?
9126440	Let your enemy's fear hide you from their eyes.
9126441	Draw forth your chainblades!
9126442	Ready the searing plasma to burn the galaxy!
9126443	Ready flamers…
9126444	Who arises from these ranks?
9126445	Prepare the autocannons!
9126446	Ready lascannons!
9126447	Bloodletters, prepare to face armor!
9126448	Step forth and be recognized!
9126449	Let us augment this tomb…
9126450	Loading missile launchers.
9126451	Steel within and fire without!
9126457	Sigil of the Watchman
9126458	Relic
9126459	Enhances Force Dome
9126462	When erecting a Force Dome, any unit that has the stench of Chaos will take damage and be unable to see.
9126463	Warp Crown
9126466	No control over teleport location
9126469	This hood forms a field of warp energies about the Librarian. When under close combat attack, this field often sends attackers through the Warp, teleporting them away a short distance.
9126498	Comes with jump pack effective at closing distances.  Additional upgrades include the Blind Grenade and Melta Bombs.
9126499	Assault Squad
9126500	Assault Squad
9126501	Space Marine Heavy Infantry
9126502	Jumping heavy melee squad
9126505	Blood Ravens Techmarine 
9126506	In the name of the Emperor!
9126507	Blood Ravens Techmarine
9126508	Techmarine
9126509	Techmarine
9126510	Assault Marine
9126515	Rites of Repair
9126516	Repair damage done to an allied vehicle, walker, generator or turret.
9126517	Repair damage done to an allied vehicle, walker, generator or turret.
9126518	Click and target allied vehicle
9126522	Staff of Aeons
9126524	Enhances Veil of Time
9126526	Using the relic, the Librarian's Veil of Time not only accelerates his allies' actions, but suppresses enemies caught in the field.
9126531	Tome of Time
9126532	Psychic Tome
9126538	Using this ancient tome, the Librarian may lift the Veil of Time itself, allowing his allies to move and act far faster than their enemies.
9126540	Techmarine's Razorback
9126545	Tome of Quickening
9126549	In these pages, lies the secrets of slipping through the time stream, greatly Quickening the Librarian's movements.
9126551	Blade of Displacement
9126553	Knockback and damage enemies when moving
9126557	This relic allows a Librarian making use of Quickening to project a distortion field that knocks back and damages any enemies he passes near.
9126559	We bring ruination.
9126560	Naught shall remain.
9126561	We are destruction made manifest.
9126562	For the Blood God!
9126563	Every death glorifies Khorne!
9126564	Your faith has been found wanting!
9126565	They will beg for mercy as we run them down.
9126566	Kill them all!
9126567	Grant him the release of death.
9126568	Predator against Predator!
9126569	Such delicate things.
9126570	Attacking Eldar.
9126571	Spill Warp Spider blood!
9126572	Let us trample their god!
9126573	Such wispy things are no match for us.
9126574	Break its legs and crush its skull!
9126575	Perish, Eldar, perish.
9126576	There will be nothing left to bury.
9126577	Bring it crashing to earth!
9126578	Grind it to shards!
9126579	Crush the Greenskin!
9126580	All Greenskins shall die!
9126581	Put a shell through their Dreadnought!
9126582	Smear them across the field!
9126583	More to kill! More!
9126584	Kill the Orks before their rockets can fire!
9126585	Engaging Ork tank. To dark glory!
9126586	Smash that pitiful contraption!
9126587	Kill the Loyalists!
9126588	Victory for Chaos!
9126589	Ten thousand years of war!
9126590	Make paste of those whelps!
9126591	Your armor will crumple!
9126592	A gift for the revered ancient.
9126593	Yes! Let us see how they stand against daemon armor!
9126594	Wipe them out!
9126595	Grind the xenos beneath our treads!
9126596	Genestealers targeted.
9126597	Listen to them die.
9126598	To the hunt!
9126599	Treacherous slimy things.
9126600	Die! Every one!
9126601	Gore them on our spiked hull!
9126602	A fine target!
9126603	We shall triumph.
9126604	After a thousand battles, one sees only death.
9126605	Just take us into the thick of it.
9126606	Kill anything that moves!
9126607	I die in my armor, as all should.
9126608	Yes my lord.
9126609	We shall crush any opposition!
9126610	Understood!
9126611	Acknowledged!
9126612	We are ready for new orders.
9126613	Our task is complete.
9126614	Ready, my lord.
9126615	We grow mightier still!
9126616	The Blood God smiles upon us!
9126617	We are unstoppable!
9126618	The march of Chaos is unrelenting.
9126619	Predator on the move.
9126620	Let them try to stop us!
9126621	On our way, lord.
9126622	Proceeding!
9126623	Moving now!
9126624	Chaos treads the ground.
9126625	Shifting our position.
9126626	Altering position.
9126627	The armored fist of Chaos!
9126628	We are the crushing might of Chaos.
9126629	We will grind bones and steel alike.
9126630	Chaos frees machine and mind alike.
9126631	Predator here!
9126632	Let the Galaxy Burn!
9126633	Point us at the enemy!
9126634	Ready for slaughter.
9126635	Daemon and steel endure.
9126636	Vengeance shall be ours!
9126637	Keep us moving.
9126638	Who dies next?
9126639	Requisition Point ahead.
9126640	Victory Point in sight.
9126641	Power Node located.
9126642	The enemy is here! Let the battle commence!
9126643	I see targets aplenty, my lord.
9126644	Enemies ahead. Loose us into battle!
9126645	Enemy detected.
9126646	Enemies capable of piercing our armor -- we will kill them first.
9126647	A worthy foes at last.
9126648	A war band seeks to usurp our place.
9126649	The Legions fight each other this day! Excellent!
9126650	We see Eldar, Dark Gods.
9126651	There are Eldar to kill!
9126652	Orks, begging for death.
9126653	Greenskins.
9126654	Loyalists in sight! Ready to fire!
9126655	Our blind brothers are here.
9126656	Tyranids, I am certain of it.
9126657	Hive beasts — let us trample them.
9126658	Only for a moment!
9126659	From here we will kill them all!
9126660	We leave only ruination.
9126661	In pieces.
9126662	Garrisoned target annihilated.
9126663	Structure has been obliterated.
9126664	Structure is destroyed!
9126665	Node deactivated! We need a new target!
9126666	Generator is scrap!
9126667	Death rides with us!
9126668	We will scour this planet of all life!
9126669	No mercy! No forgiveness!
9126670	Let their blood serve where their faith could not.
9126671	Ours shall be the only voices to exalt the Dark Gods!
9126672	Eldar bones snap under our treads!
9126673	Eldar target demolished.
9126674	Shattered the Eldar target.
9126675	We are awash in Ork blood!
9126676	Ork target pulverized.
9126677	Greenskin destroyed!
9126678	Now they see the lies of the False Emperor!
9126679	No loyalist may stand against Chaos Armor!
9126680	Another victory in our eternal war!
9126681	Kill all Tyranids!
9126682	Target crushed.
9126683	It has taken its last step!
9126684	Their weapons fall silent for lack of gunners!
9126685	Heavy weapons eliminated!
9126686	Another machine spirit slain!
9126687	None can stand against our armor of hatred!
9126688	Predator is under attack.
9126689	They seek their deaths! Oblige them!
9126690	The sound of jealousy upon our armor.
9126691	Worse things have failed to pierce us.
9126692	Hear the feeble clatter on our armor!
9126693	We are under attack.
9126694	Surrender all hope, fools! You shall never pierce this armor!
9126695	We are targeted.
9126696	Predator sustaining damage.
9126697	This machine must not go to waste!
9126698	They wish to open us with missiles.
9126699	That was a missile hit!
9126700	Their weapons strike true!
9126701	Kill them before they do any actual damage! Kill them!
9126702	Blacken our armor! We will prevail!
9126703	Chaos forces assail us.
9126704	You will earn only death from us, brother!
9126705	They dare test their faith against our steel!
9126706	Knock all you like, whelps.
9126707	Havocs firing on us!
9126708	The Predator knows no disease!
9126709	Daemons strike at us!
9126710	Yes! The duel of hate against hate!
9126711	The Eldar seek their deaths.
9126712	Eldar blood will feed our treads!
9126713	Our daemon armor runs like wax before such heat!
9126714	Banshees attacking.
9126715	Wraithbone shall crack and snap!
9126716	Insufficient, Eldar. Try harder!
9126717	Eldar weapons team! Return fire!
9126718	Come falcon! Speed will not save you!
9126719	A proper challenge at last, Eldar!
9126720	They seek to get inside.
9126721	Orks attacking! To the slaughter!
9126722	They want to plunder us for parts.
9126723	Impale those Orks on the Predator's spikes!
9126724	Ah! That Greenskin has earned our attention!
9126725	A clash of giants!
9126726	Loyalists strike at us! The Predator hungers for their blood!
9126727	Our brothers seek glory! They will find only death!
9126728	Your armor will fail before ours!
9126729	Death to the False Emperor!
9126730	Terminators engaging! To battle!
9126731	Your true death has found you, lickspittle!
9126732	Loyalist Predator attacking! It shall suffer the wages of blindness!
9126733	Tyranid spore mines infest this area!
9126734	Tyranid Warriors test themselves against us.
9126735	The Carnifex strikes! Sear its flesh! Spill its innards!
9126736	The Predator is among you. Steer it toward its prey.
9126737	This world shall burn, like a thousand others we have seen.
9126738	We are the armored fist of Chaos.
9126739	For ten thousand years, we have crushed all who opposed the Dark Gods!
9126740	Let us test these improvements in battle!
9126741	The Dark Gods reward us with greater weapons!
9126742	We shall turn back all blows.
9126743	Lascannons charged. This planet shall burn!
9126744	Of what use is a Predator that can no longer kill!?
9126745	The Dark Gods punish us! Our weapons are cold and dead!
9126746	We are immobilized!
9126747	Move! Move you accursed thing!
9126748	The Empyreal Abyss opens!
9126749	We shall be swallowed along with the rest!
9126750	Eldar witchery fills the air!
9126751	The Greenskins call a shower of rock and metal upon us!
9126752	Loyalist orbital artillery!
9126753	The cowards strike from orbit!
9126754	The xenos poison the soil!
9126755	Ours is the darker faith!
9126756	I will rip that bolter from your dead hands!
9126757	They are no match for us!
9126758	All firepower and no will!
9126759	Silence those heavy bolters!
9126760	Kill those heavy gunners!
9126761	Khorne wants YOUR blood this day!!
9126762	Halt their plasma fire!
9126763	The eternal war ends for you, brother!
9126764	We are the warriors of Chaos! We bathe in fire!
9126765	Serve us, or roast in your own flames -- choose.
9126766	Destroy the missile launchers!
9126767	I will kill him with his own chainblade!
9126768	The roar of your sword cannot mask your fear!
9126769	The lascannon is our target!
9126770	Eliminate that lascannon!
9126771	Fire! Drive them out!
9126772	Cower! You are no servants of the Dark Gods!
9126773	Continue firing! We channel the hate of the Dark Gods toward their lesser servants!
9126774	Make that their tombs!
9126775	Target your fire by the barrel!
9126776	There! By the pipes! Fire!
9126777	Those plants cannot hide your failings, brothers!
9126778	Paint the rocks in their blood! For Khorne!
9126779	By the rocks! Fire! Fire!
9126780	In the ruins! Give them their death!
9126781	Send death into those sandbags!
9126782	Splatter that wall with their blood!
9126783	After ten thousand wars, you will die against that pitiful wall!
9126784	Fell their feeble Guardians!
9126785	To the Warp with the puny Eldar!
9126786	Eldar, you shall perish!
9126787	The Prince of Excess awaits you, xenos!
9126788	Banshees be silent!
9126789	Your leaping will not save you, Banshees!
9126790	All Eldar shall feed Slaanesh!
9126791	Crush them! Before they can teleport!
9126792	Kill the Warp Spiders!
9126793	Do not them slip away!
9126794	I have killed a thousand of your kind, Ranger!
9126795	Destroy that Eldar cannon!
9126796	Smash that xenos platform!
9126797	Eliminate it!
9126798	You would use the Warp against us, Eldar? 
9126799	We must stop the wraiths!
9126800	Do not let them persist!
9126801	Keep firing!
9126802	Harrow them with fire!
9126803	We are the Warp storm come to harvest your souls!
9126804	Eldar, by those barrels!
9126805	By the pipes — fire!
9126806	Eldar in the foliage! Attack!
9126807	Eldar by the rocks!
9126808	Spill Eldar blood!
9126809	Eldar amidst the ruins!
9126810	They are in the ruins!
9126811	There, at the wall!
9126812	Bloody that wall!
9126813	We shall despoil this world, as we have a thousand others! 
9126814	Eliminate those Ork shooters!
9126815	Do not doubt! Keep on them!
9126816	Orks! This is your death!
9126817	Slay each and every Ork!
9126818	Into them! Let Ork blood honor Khorne!
9126819	All Greenskins shall die!
9126820	Kill the one with big shooter first!
9126821	Ork death guns! Let them earn their name!
9126822	Kill the looters!
9126823	Whole worlds have burned at my feet! No Ork flames will stop me!
9126824	Feed the Orks their rockets!
9126825	Orks with rocket launchers! Kill them all!
9126826	Fire on them! Do not let up!
9126827	Make them cower!
9126828	Ork cowards! Pathetic weaklings!
9126829	Blast that cover apart!
9126830	Ork, by the barrel!
9126831	They are near the pipes!
9126832	Paint those plants with Ork blood!
9126833	Orks amongst the rocks!
9126834	Look to the rocks! Kill them!
9126835	In the ruins! Attack!
9126836	Drive the Greenskins from those ruins!
9126837	There! By the wall!
9126838	Orks at the wall!
9126839	Death to the False Emperor!
9126840	Suffer now, Imperial slaves!
9126841	Loyal to the death? Show us!
9126842	The soil shall drink Loyalist blood this day!
9126843	Kill the slaves with heavy bolters first!
9126844	We are the true agents of devastation!
9126845	Wipe out that Devastator squad!
9126846	They shall NEED such large guns for us!
9126847	You fear the searing heat of plasma, brother! I can feel it!
9126848	There! With the plasma gun. He dies first!
9126849	The False Emperor's fire is weak!
9126850	Your gun is not your strength, fool!
9126851	Kill the initiates! The Loyalist chapters will grow no larger!
9126852	Deploy Techmarine
9126853	Deploy a Techmarine to repair disabled vehicles.
9126854	Deploy a Techmarine to repair disabled vehicles.
9126855	Deploy Techmarine
9126864	When paired with the Tome of Quickening, this psychic hood allows the Librarian to passively trigger the Quickening when charging into combat or when severely wounded.
9126865	Hood of Alacrius
9126866	Techmarine's Razorback
9126867	Techmarine's Razorback
9126868	Techmarine's Razorback
9126869	Vehicle
9126870	Techmarine's Razorback
9126871	Techmarine's Razorback
9126872	Techmarine's Razorback
9126873	Murder the coward sniper!
9126874	You will never earn your power armor, stripling.
9126875	Silence that loyalist missile launcher!
9126876	No mercy! No forgiveness!
9126877	Let us see whose chainblade spills more blood!
9126878	Do not pause! Kill them first!
9126879	Fear no Loyalist's sword, brothers!
9126880	Fire on them! Blow them apart!
9126881	Do not stop until they are dead!
9126882	Go to ground, cowards!
9126883	As Horus did at Istvaan! Let nothing survive!
9126884	By the barrel!
9126885	Look to the pipes! Slaughter them!
9126886	The plants cannot protect them!
9126887	Among the rocks! Kill them!
9126888	Loyalists, by the rocks!
9126889	Loyalists in the ruins.
9126890	Sandbags are nothing! Fire! Fire!
9126891	That wall is their last stand!
9126892	Pile them up against that wall!
9126893	The infestation shall dwindle this day.
9126894	Slaughter the Tyranids!
9126895	Crack its shell!
9126896	We are the Legions of Chaos! No xenos can stop us!
9126897	Kill the termagants!
9126898	Rid this battlefield of Termagants!
9126899	Destroy every one! Every! One!
9126900	Do not be distracted! Slaughter them!
9126901	Every xenos dies!
9126902	Bleed, Genestealers! Die!
9126903	Eliminate the xenos with venom cannons!
9126904	The ground is slick in Tyranid ichor.
9126905	Kill the lesser horror!
9126906	Feed it your hate!
9126907	Kill that beast!
9126908	Fire on the xenos!
9126909	Keep firing! No respite!
9126910	The xenos have gone for cover!
9126911	They cannot keep cover forever!
9126912	Xenos by the barrels!
9126913	They are by the pipes!
9126914	Xenos in the greenery!
9126915	Tyranids, by the rocks! Fire!
9126916	Behind the rocks: Tyranids.
9126917	The ruins are infested with them!
9126918	Drive them from the ruins and into their graves!
9126919	They are at the wall!
9126920	Tyranids behind that wall!
9126921	We are blood for the Blood God!
9126922	None who war for the Dark Gods need truly die!
9126923	Vengeance and retribution!
9126924	He was weak.
9126925	His death means nothing to me!
9126926	This day is bloody and glorious.
9126927	Let them remember our hate. Infamy is always preferable to ignominy.
9126928	There are enemies to kill and yet we wait!
9126929	Stay alert!
9126930	Do not DOUBT! Serve and slaughter without fear.
9126931	We are ready to press on.
9126932	We will not be sated until this world is ash.
9126933	Worse things are yet to come.
9126934	This shall be a temple to the Dark Gods, anointed in slaughter.
9126935	Let us make use of this place!
9126936	Return fire!
9126937	We need cover! Move!
9126938	The rocks will have to do!
9126939	Move for the rocks!
9126940	Head for the ruins!
9126941	The ruins must do!
9126942	Use that wall for cover!
9126943	Move to the wall!
9126944	We need cover — use the plants!
9126945	Head for those plants!
9126946	Get to cover!
9126947	That will do for cover. Go!
9126948	Head for cover!
9126949	Sandbags! Move it!
9126950	Use the crates!
9126951	To the barrel!
9126952	Moving.
9126953	Move up to that cover.
9126954	Advancing.
9126955	Come. We go to battle.
9126956	Let us move.
9126957	No rest for the eternal warriors.
9126958	Moving up.
9126959	Nearing the wall.
9126960	To the wall.
9126961	I head for the wall.
9126962	Into the ruins.
9126963	Moving into the ruins.
9126964	Heading to the ruins.
9126965	Move for the plants.
9126966	Into the foliage.
9126967	Use the brush.
9126968	Make for the rocks.
9126969	Go for the rocks.
9126970	Head into the rocks.
9126971	Moving toward the barrels.
9126972	Moving now.
9126973	To the pipes.
9126974	Heading for the pipes.
9126975	To the crates, yes.
9126976	Sandbags, good.
9126977	Forward, that we may spill Eldar blood!
9126978	Get around this structure! Eldar await death at our hands!
9126979	Beyond the wall! Feed them to Slaanesh!
9126980	Move past the wall. There are Eldar to kill!
9126981	No Orks shall escape us!
9126982	Greenskins are near. Make ready to attack!
9126983	Around the wall! Slaughter the Greenskins!
9126984	Around the wall and kill everything beyond!
9126985	You cannot escape, brothers!
9126986	Loyalists just waiting for us over there!
9126987	No wall will stop my reckoning!
9126988	Move, get your targets, and attack!
9126989	Xenos beyond the ruins! Move!
9126990	Tyranids beyond the wall.
9126991	Keep moving! Get those xenos!
9126992	Around the rocks! Move!
9126993	Go around it!
9126994	Get around that pipe! Time to kill!
9126995	Move around it!
9126996	Nurgle take these plants! Move!
9126997	Get around the plants…
9126998	Around the ruins! Quickly!
9126999	Get around them! Move!
9127000	Make way for our wayward brothers.
9127001	Clear a path! The armored fist of Chaos is here!
9127002	Let the wretch through.
9127003	Orks are plowing through here.
9127004	Eldar, coming through!
9127005	Keep your distance!
9127006	Get clear of that Ork machine!
9127007	Beware the spawn of Mars!
9127008	Suffer not the wailing doom!
9127009	Get clear!
9127010	Its treads hunger for blood!
9127011	The beast is moving! Watch its step!
9127012	That will be your last hammer-blow, weakling!
9127013	I will drive that through your skull!
9127014	They seek to prove themselves the favored servants.
9127015	Brother against Brother! As it has always been!
9127016	We are taking bolter fire.
9127017	Bolters, left side!
9127018	Bolters, to the right!
9127019	Heavy bolters firing on us!
9127020	They fill the air with unholy fire!
9127021	Heavy fire from the left!
9127022	Heavy bolters! On the right!
9127023	My vengeance shall burn even hotter!
9127024	Plasma fire, coming at us!
9127025	Missile fire!
9127026	Come! Spill my blood if you can!
9127027	Draw chainblades!
9127028	Khorne smiles on us!
9127029	Kill those havocs before they incinerate us all!
9127030	They bathe us in fire!
9127031	No flames can staunch my hate!
9127032	Legion against Legion!
9127033	The Dark Gods set their servants against each other.
9127034	Pathetic! My hate is greater!
9127035	They shoot from the left!
9127036	They are on the left!
9127037	From the left!
9127038	To the right!
9127039	They are shooting, look right!
9127040	Right side! Enemy fire! Right side!
9127041	Shoot us in the back, they will…
9127042	They are behind us!
9127043	Throw your little blades, Eldar!
9127044	I will bathe in Eldar blood before long!
9127045	Eldar! From the left!
9127046	Eldar gunners to the right!
9127047	How do they devise such weapons?
9127048	Death spinners firing! Be wary!
9127049	Find that Ranger that I may water the ground with his blood!
9127050	Eldar Rangers!
9127051	Weak, pathetic cowards!!
9127052	The Eldar dare get close to us! Make them pay!
9127053	Banshees among us!
9127054	A Warlock strikes upon us!
9127055	Your warp fire cannot guard against us, Eldar!
9127056	Guard against the wraithcannons!
9127057	Wraithguard attacking!
9127058	Eldar suppress us with their shuriken cannon!
9127059	The air is thick with Eldar blades.
9127060	Taking Eldar fire!
9127061	Do these Eldar never run out of shuriken?
9127062	I will burn their Craftworld and smash their temples!
9127063	Eldar fire, from the left!
9127064	Guard left — the Eldar attack!
9127065	Taking Eldar fire, left side!
9127066	Look right! Eldar!
9127067	Under attack from our right side!
9127068	Eldar on the right!
9127069	Eldar ambush!
9127070	Ork shooters!
9127071	Ork shooters to the left.
9127072	Orks shooting on the right!
9127073	Your blade is as crude and useless as you, Ork!
9127074	Yes Ork! Your every blow honors the Blood God!
9127075	Ork heavy shooters!
9127076	Orks with heavy shooters!
9127077	Big shooter on the left!
9127078	Big shooter from the right!
9127079	Ork rockets!
9127080	They send rockets down on us!
9127081	The Greenskins wish to burn us out. Pathetic.
9127082	By Khorne! Destroy that Greenskin turret!
9127083	Watch that Ork death gun!
9127084	Ork shooters! They are relentless!
9127085	Taking Ork fire!
9127086	The Greenskins require a lesson in killing, it seems.
9127087	Gather their heads for the spikes!
9127088	Orks to the left!
9127089	Greenskins! Look left!
9127090	The savages are to the left!
9127091	Orks to the right!
9127092	Savages on the right!
9127093	Look right! The Orks attack!
9127094	Send the Orks to their pathetic gods!
9127095	Devious Greenskins…
9127096	These are what pass for Space Marines, brothers! Pathetic!
9127097	Yes! Come to fight, slaves of Terra!
9127098	The Loyalists strike!
9127099	Taking bolter fire from the left!
9127100	Bolters firing from the right!
9127101	The Loyalists have heavy bolters!
9127102	Loyalist suppression fire!
9127103	Do not let them pin us down! Charge those heavy bolters if you must!
9127104	Heavy bolters to the left!
9127105	Heavy bolter - to the right!
9127106	Loyalist plasma fire!
9127107	Plasma fire!
9127108	Guard against that plasma!
9127109	Yes! Come close that I may see you die!
9127110	Loyalist assault!
9127111	Loyalist missiles!
9127112	Their missiles are on us!
9127113	Their missiles are on target!
9127114	Fear not the flames of fools!
9127115	Watch that plasma cannon!
9127116	Locate that plasma cannon and kill the loyalist wielding it.
9127117	Your courage outpaces your capabilities, scouts. 
9127118	Rip the initiates limb from limb!
9127119	Sniper. Cowards.
9127120	Sniper! Loyalist sniper!
9127121	Loyalist turret!
9127122	Taking fire!
9127123	Prepare to meet your precious Emperor, lickspittles!
9127124	Loyalists are firing on us!
9127125	We are beset!
9127126	Loyalist fire, coming from the left!
9127127	Under fire from the left!
9127128	Left side — incoming fire!
9127129	Loyalists — to the right!
9127130	Under fire from the right!
9127131	Space Marines on the right!
9127132	Loyalists behind us!
9127133	Enemy fire, from behind us!
9127134	The xenos hordes descend!
9127135	Drive these accursed things away!
9127136	The spitting hordes of infestation…
9127137	Taking fire from Termagants!
9127138	Genestealers are upon us!
9127139	Genestealers! A real challenge at last!
9127140	We are beset by Genestealers!
9127141	Guard against that venom cannon!
9127142	Venom fire from the left!
9127143	Venom fire out to the right!
9127144	The hive mind strikes!
9127145	Warp blast! Beware!
9127146	Tyranid bio-plasma!
9127147	Barbed Strangler!
9127148	The Lictor has claimed one of us!
9127149	Their talons are like blades!
9127150	The xenos attack from range!
9127151	They fear us!
9127152	Tyranids spit bile and venom at us. Answer them with hate.
9127153	Xenos firing! Left side!
9127154	Tyranids to the left!
9127155	Xenos to the left!
9127156	Fire right! Kill those xenos!
9127157	Tyranids! Right side!
9127158	They are on the right!
9127159	Xenos, behind us!
9127160	Terrible, terrible damage!
9127161	Terrible, terrible, damage!
9127162	 … Inflicting just terrible, TERRIBLE, damage!
9127176	TERRIBLE TERRIBLE DAMAGE!
9127179	terrible, TERRIBLE damage!
9127193	terrible, TERRIBLE damage!
9127194	 … terrible, TERRIBLE damage!
9127195	 …iInflicting just terrible, TERRIBLE damage!
9127196	 … terrible, TERRIBLE damage … 
9127209	 … inflicting just terrible, TERRIBLE damage … 
9127210	…dando TERRIBLES, TERRIBLES golpes!!
9127211	So many initiates dead. We fail our brothers.
9127232	I have spotted their festering Champion.
9127260	Destroy all enemies attacking the Scouts
9127261	Scroll of Hunger
9127263	Enhances Psychic Transfer
9127265	Reversing the flow of his Psychic Transfer, this relic allows the Librarian to drain Energy from his enemies, stunning them for a brief time and replenishing his own reserves.
9127267	Can target enemies to drain Energy from them
9127268	Taking other actions ends the effect
9127269	Br-- Brothers: The betrayal is not mine.
9127270	At least-- At least not completely.
9127271	The messages to Eliphas and Galan -- they came from my lips, I admit.
9127272	B-- But the guiding intelligence was not mine.
9127273	There is something inside my mind! 
9127274	It has been there-- scratching, growing-- since the end of the Tyranid war. 
9127275	Now-- Now, it draws me to the planet below. 
9127276	I can no longer resist. 
9127277	Jonah has retreated to a fortified Black Legion base on Argent Glacier.
9127278	We cannot let the Librarian escape retribution. 
9127279	Welcome, brothers. Welcome. I am waiting for you.
9127280	No excuses this time, betrayer?
9127281	Oh, we are well past that.
9127282	But first, an amusement: 
9127283	I have neglected to inform the Black Legion of your presence.
9127284	Can you get to me without rousing their suspicions?
9127285	Jonah still has access to our vox channel. 
9127286	I grow impatient, Space Marines. 
9127287	Come, test this flesh.
9127288	You are not Jonah Orion! 
9127289	What have you done to him?
9127290	What are you?
9127291	Jonah is right here, infant. 
9127292	I can hear him screaming. 
9127293	Even these fools will notice their missing patrols eventually, Blood Ravens.
9127294	You had best hurry.
9127295	We will cast you back into the warp, daemon! 
9127296	I can feel the scars on this psyche. 
9127297	This little human mind faced the Tyranid Hive Mind so that Gabriel might come to your aid.
9127298	You cannot conceive of the pain and wounds suffered during that battle. 
9127299	Such a battered mind was no real challenge -- especially when deprived of its psychic toys. 
9127300	Psychic toys? You mean the Librarian's psychic hood.
9127301	A bothersome device, but simple to overcome when you know the proper rites.
9127302	Your dear Kyras was more than willing to bargain that secret away. 
9127303	You have no sense of subtlety, Blood Ravens. 
9127304	He fights you still, daemon. 
9127305	Long enough for us to kill you.
9127306	By all means: kill this body.
9127307	It will then be my pleasure to drag the stubborn soul of Jonah Orion into the depths of the Warp.
9127308	The Emperor protects the souls of the faithful, and Jonah Orion has proven himself true.
9127309	The Emperor?
9127310	Your "god" is just a withered corpse on a throne - he cannot protect anyone! 
9127311	The man who has nothing can still have faith. 
9127313	Commander - There is a recorded message waiting from Jonah. 
9127314	Sorcerer of Tzeentch
9127315	Sorcerer of Tzeentch
9127316	Chaos Psyker
9127317	Chaos Sorcerer
9127318	Plague Champion
9127319	Plague Champion
9127320	Champion of Nurgle
9127321	Mask of Dread
9127323	Enhances Fear of the Darkness
9127326	Channeling the dread the Emperor evokes in his enemies, this relic enhances the Fear of the Darkness, slowing its victims and reducing their resilience.
9127327	Targets' speed reduced
9127328	Commander - There is a recorded message waiting from Tarkus. 
9127329	I doubt any of you will listen, but I feel I must explain a few things.
9127330	The Chapter is my whole existence. I have seen its greatness, and I have seen its follies.
9127331	More of the latter than the former, I fear.
9127332	I have lost more brothers than I care to count -- every victory has come at a terrible price.
9127333	This time, I have decided to pay it myself.
9127334	The Chapter cannot endure in its weakened and misguided state. The ranks are barely half of what they should be and grow thinner every day.
9127335	Raw power is needed to turn the tide - - 
9127336	And if the cost is my own damnation, so be it. 
9127337	Thaddeus has retreated to a fortified Black Legion base on Argent Glacier.
9127338	We cannot let Thaddeus escape retribution. 
9127339	You should not have followed me, brothers.
9127340	You are no brother of mine!
9127341	I had hoped you might see the reason of my actions.
9127342	You are beyond hope, Tarkus.
9127343	Yes, I suppose I am.
9127344	Tarkus still has access to the vox channels, Commander. 
9127345	I do not understand this. Tarkus was always the best of us.
9127346	Focus on your mission, Thaddeus, not on conjecture.
9127347	Do not give him orders, Tarkus. Do not even dare.
9127348	Old habits die hard.
9127349	Explain yourself, Tarkus!
9127350	What power could be worth betraying us all?
9127351	The power to save you. 
9127352	They are taking note of you, Blood Ravens. 
9127353	Best to be cautious.
9127354	Enough! Enough of your orders and suggestions! Enough of your excuses!
9127355	You are no martyr, Tarkus! You are a treasonous cur! A heretic!
9127356	In a way, Chapter Master Kyras set me on this path. 
9127357	Another place to put the blame. 
9127358	They know you are coming, brothers.
9127359	We have heard enough of you. I am deactivating--
9127360	Wait. 
9127361	What did you mean that Chapter Master Kyras set you on this dark path, Tarkus?
9127362	Kyras made the same choice I have.
9127363	For the power to do what is best, he is willing to become that which he hates.
9127364	And dealing with the Black Legion? Abandoning the sector and your brothers? 
9127365	That is the model you follow?
9127366	Kyras has made errors. He falters.
9127367	But I will not. 
9127368	I have the power I need in my very hands. 
9127369	That weapon is tainted with the Warp, Tarkus.
9127370	It has you under its thrall!
9127371	We will destroy Eliphas, the Legion and all who oppose me.
9127372	"We"? You refer to that cursed bolter as if it were alive.
9127373	We gave you a chance. 
9127374	Why?
9127375	He… he addresses that accursed bolter.
9127376	Pathetic. 
9127377	Circlet of Storms
9127379	Enhances Vortex of Doom power
9127383	This ancient hood focuses the Librarian's will to the point that he may cause a Vortex of Doom to move across the battlefield, wrecking untold destruction on the enemy.
9127384	Commander - There is a recorded message waiting from Thaddeus. 
9127385	Do not follow me.
9127387	I am not proud of the choices I made -- but I did what was necessary.
9127388	Kyras knew what I had done -- and he let me carry on.
9127389	He understood.
9127390	Even if you never will. 
9127391	You followed. Could you not just leave things be for once?
9127392	We do not overlook betrayal, Thaddeus.
9127393	You think I betrayed you?
9127394	Thaddeus still has access to our vox channels, Commander. 
9127396	Leave before it is too late. This does not have to end in death.
9127397	Trying to "save" us again, whelp?
9127398	It is pointless to argue with you. 
9127399	I did what I had to in order to stop the Tyranids. 
9127400	Serving the Black Legion has nothing to do with the Tyranids. 
9127401	Not the Black Legion -- Ulkair.
9127402	I heard the daemon whisper to me on that battlefield. 
9127403	He said he could open the Warp. He could allow the Litany of Fury to reach Typhon.
9127404	If not, Captain Angelos and the rest of our brothers would never escape the Warp. 
9127405	He asked so little in return. 
9127406	I do not wish to kill you, but you are not leaving me much choice.
9127407	There never was a choice.
9127408	If you have pledged yourself to Ulkair, you have already made the only choice that matters. 
9127409	You have chosen heresy.
9127410	You were not there, Librarian! 
9127411	We stood on Typhon, we faced the Hive Mind.
9127412	We saw the Armageddon destroyed and we knew we could not win!
9127413	I did what I had to do. 
9127414	I did this to save us, all of us!
9127415	You are too quick to believe the lies of daemons, Thaddeus.
9127416	You cannot know! You were not on Typhon! 
9127425	Tigerian Halo
9127426	Psychic Hood
9127427	Enhances Ignite Soul
9127429	Said to be derived from the works of Tigerius of the Ultramarines, this relic enhances the use of the Tome of Fire. 
9127431	Collect Dataslates to open the vault (%1SOFAR%/%2TOTAL%)
9127432	Collect Dataslates to open the vault (%1SOFAR%/%2TOTAL%)
9127433	Destroy Ulkair, the Great Unclean One
9127434	Ulkair is defiling the Blood Ravens keep.
9127441	Staff of Jove
9127442	Force Staff
9127443	Enhances Smite power
9127444	No control over jumps
9127445	Ranged Spell Unlock
9127446	Epistolary Anteas first made use of this mighty staff, which allows psychic lightning to incapacitate enemy units.
9127457	Dataslate
9127464	Chaos Heretics
9127465	Chaos Light Infantry
9127466	Purify
9127467	Restore Health to a targeted ally.
9127468	Purge an ally of the imperfections of wounds and disease, restoring their Health.
9127469	Click and target allied unit
9127497	Crown of the Martyr
9127498	Psychic Hood
9127499	Enhances all healing abilities
9127500	Adds secondary heal-over-time
9127505	Once worn by Chapter Master Moriah, this hood extends the effects of a Librarian's psychic healing. 
9127506	Scourge of Fortitude
9127507	Force Staff
9127508	Enhances all healing abilities
9127509	All healing effects cause damage to enemies
9127514	Using this Force Staff, Jonah may turn his healing abilities against his enemies, burning the impure flesh of those who oppose the Emperor. 
9127561	Sword of Volcanic Rage
9127563	Enhance Split the Earth
9127566	A relic of harrowing battles against the forces of Chaos, this force sword enhances the Librarian's close combat skill with every enemy killed using Split the Earth.
9127618	Employing unstable flux core technology, these bolts are effective against armored targets.
9127619	These hollow bolter shells explode with a gout of superheated gas that makes a mockery of cover.
9127620	Next Wargear Unlock:
9127625	Tome of Might
9127626	Psychic Tome
9127632	With this tome, the Librarian may gift an ally with the Might of the Ancients, making them nigh-unbeatable in close combat.
9127633	Tome of Fire
9127634	Psychic Tome
9127639	Can only target infantry
9127641	Outlining the complex pathways of psychic energy through flesh, this tome allows the Librarian to convert that power into consuming fire within an enemy, Igniting their Soul.
9127642	Tome of the Vortex
9127643	Featuring arcane maps of the currents of the Immaterium, this tome allows a Librarian to open a swirling rift into the Warp, pulling his enemies to their doom.
9127646	Taking other actions ends the effect
9127647	Rending Claws
9127648	Increases melee damage against all targets.
9127649	Level 3 Hive
9127650	S like 'itting Grots -- never gets boring.
9127651	Quit yer jumpin' about!
9127652	Dey screamin' an' I ain't even hit one yet!
9127653	Get ridda dat weird shoota of deres.
9127654	Awww, dere's nothin' good inside 'em.
9127655	Dey've gone to cover!
9127656	Harder ta hit 'em, dis way. Hrmph.
9127657	Get 'em outta 'ere!
9127658	Be 'ere all day, at dis rate!
9127659	I luv killing Space Marines. I just luv it!
9127660	Not enuff dakka 'umie!
9127661	Dibs on dat chainchoppa!
9127662	Dat. Is a good loud bang.
9127663	Shootin'? At ME? Grrraugh!
9127664	I sees you…
9127665	Wot's wrong? Armor not enough for ya?
9127666	Scared, Space Marines? Good! Ha ha!
9127667	Flush 'em out, boys!
9127668	Dey 'AVE shootas? Or dey IS shootas?
9127669	Stomp 'em shootabugs!
9127670	Dey get smarter near dere bosses! I swear it’s true! Da opposite of yous lot…
9127671	Bugs is scurryin', boys!
9127672	Get behind 'em!
9127673	Drive 'em out and stomp on 'em!
9127674	Slike a diff'rent clan of 'umies, I fink…
9127675	Dat's a BIG shoota!
9127676	Gotta get us something big like dat eh, boys?
9127677	We should get one of dose!
9127678	Dat smell like burning Ork to you?
9127679	Dat's hot, innit?
9127680	Let's play with fire, boys!
9127681	Ooooh, a 'umie rokkit launcha! I wants it!
9127682	Put dat chainsword through 'is skull!
9127683	What's wrong with a good choppa, eh?
9127684	They's goin' fer cover!
9127685	Get around dat cover dey've got!
9127686	Come on! Come out and fight!
9127687	By dem barrels! Get 'em!
9127688	Look by da pipes, boys!
9127689	Dey're hidin' by dem plants!
9127690	Near da rocks! Waaagh!
9127691	Back 'em up against dem rocks!
9127692	Back 'em against da wall and kill 'em!
9127693	Paint dat wall wiv 'em!
9127694	Oy! Quit dat shootin'!
9127695	Let's get to cover awready!
9127696	Wez movin'.
9127697	Getting' there.
9127698	Sooners or laters.
9127699	Gotta get 'round dis fing!
9127700	Can't see 'em yet!
9127701	Wall's inna way, innit?
9127702	Gotta get ta 'em first.
9127703	First one 'round, gets ta keep da 'ead!
9127704	Look out!
9127705	Get away from it, ya gits!
9127706	Right! I got sumwhere else ta be!
9127707	I know it's shinny! It's still gonna stomp ya!
9127708	Outta da way!
9127709	Hah! Dey's shootin' little blades at us! Eldar is so preciousy.
9127710	Gimme back me 'and, ya Eldar git!
9127711	Don' even 'urt going through ya… Why's me insides all over da place?
9127712	Eldar jus' pointed at me and nows I got a big 'ole frough me.
9127713	Boss, wez getting hurt out ere!
9127714	Eldars and dere skraggin' weird kannons!
9127715	Wot just happened?
9127716	Enuff wiff da shootin', ya Eldar gits!
9127717	Right! I knows you can 'it me, Eldar! When you gonna start 'urting me?!
9127718	Getting' cut up 'ere!
9127719	Dat's gonna be a fine skar, dat is!
9127720	Don't quit, boys!
9127721	Gimme dat shotgun!
9127722	umie turrets is almost cute. Smash it!
9127723	Where'd dat come from?
9127724	Come over 'ere an' say dat!
9127725	Give it back to 'em, boys!
9127726	Dey ain't hardly hittin' us!
9127727	Oi! Don't get shot!
9127728	Bite 'em back!
9127729	Cut 'em up!
9127730	Gah! I'm covered in gorrin' WORMS!!
9127731	It feels all burny!
9127732	I'm got! It got me!
9127733	Dat cut right frough me arm… ME ARM!!
9127734	Over dere!
9127735	Kill 'em back!
9127736	Wez tougher den dis, aren't we?
9127737	Shootas! On da left!
9127738	Look righty! Shootas!
9127739	Watch yer skulls, boys!
9127740	Oi! Left! Left!
9127741	Dey's firing from da right!
9127742	Burny! Burny!
9127743	Watch yer limbs boyz!
9127744	It's just fire!
9127745	Dat hurts!
9127746	Dey's lobbin' bombz at us!
9127747	Chaos boyz are shootin' us up!
9127748	Dey're shootin'!
9127749	Chaos boyz onna left!
9127750	Shots from da left!
9127751	To da left! To da lefty!
9127752	Shots comin' from da right! I fink?
9127753	Dey're shootin our righty side.
9127754	To da right! No! Da udder right!
9127755	How'd dey get behind us?
9127756	Kill dem Chaos boyz!
9127757	Time ta meet yer Gods, 'umies!
9127758	Crazy 'umies is still 'umies!
9127759	Gonna stomp ya!
9127760	Burst 'em like squig!
9127761	Um… Boss… you sure bout dat?
9127762	Open it up, kill wot's inside!
9127763	We can do dis! Right? We can?
9127764	I wants 'is 'elmet!
9127765	Our boss is gonna wear YER skull!
9127766	If ya can find 'im, KILL 'IM!
9127767	Smash 'em ta bits! Den smash da bits!
9127768	Dey's no ORKS!
9127769	Oooh, big shootas!
9127770	Bust dere fancy truck!
9127771	Get da skinny one! She's a boss!
9127772	Make 'im EAT dat book!
9127773	Got ya, don't we?
9127774	How's DIS 'umie?
9127775	Winner gets to loot it!
9127776	Look, boss, we's fightin' dere boss!
9127777	Kill 'em 'fore he heals sumfin!
9127778	Squash dat one!
9127779	No no -- yous stay and die proper!
9127780	Splatter dat fing!
9127781	Not tougher 'an us, boys!
9127782	Burst 'is brain!
9127783	Dat's a boss, dat is.
9127784	Wez get dat Victory Pointy, boss!
9127785	Right! Power Nodey!
9127786	Oi! Da Power Nodey is got!
9127787	Wot? Dat's Grot's work!
9127788	Boss, we got that Requisishun Point like you asked!
9127789	Dere's Chaos boyz 'ere, Boss…
9127790	Boss, I see Chaos boyz!
9127791	Dem Chaos boyz iz our friends? We'z Orks, wee got no friends!!
9127792	We can use dem Chaos boyz we can.
9127793	Not so sparky no more, dis power node finggie.
9127794	We wrecked dat shrine of dere's, boss!
9127795	Dat was a good one!
9127796	Crushed 'em! Wot for!
9127797	Dead. Deader 'n dead.
9127798	Look at dat! Dat's proper killed dat is!
9127799	Dem Chaos boyz are on us good!
9127800	We'z getting shot up by dem Chaos crazies!
9127801	I fink it wants our blood!
9127802	Dese humies are just mean!
9127803	Boss, wez getting shot up 'ere!
9127804	Dat Jugger-fingie is awful mad!
9127805	Gyaah! Don' let it touch ya!
9127806	Git away from dat dreadnought!
9127807	Here comes da Chaos tank!
9127808	It's a skraggin' Sorcerer!
9127809	Chaos boss has got us!
9127810	Get away from us, ya banshee gits!
9127811	Come on, ya gits! Wez can take it!
9127812	You wanna fight us? US?
9127813	Yowch! Dat's a big shoota!
9127814	Fancy truck's gonna flatten us!
9127815	Warlock's comin'!
9127816	Learn dat in a book, did ya?
9127817	I can takes it, 'umie!
9127818	No ordinary 'umie, 'ere!
9127819	Trucks! Watch 'em!
9127820	Dat stings!
9127821	Stay and fight, den!
9127822	Dat fing could bite right frough us!
9127823	Somethin' really bad's happening 'ere…
9127824	Dey sure like spikes on der kit, don' dey?
9127825	ere's 'ow WE does it, boys!
9127826	Dese gitz got nuffin ta loot! Waste of me time, dis is.
9127827	Right - kill da squishy bits and loot da 'ard bitz.
9127828	Yer gods ain't savin' ya!
9127829	I wants dat shoota!
9127830	Looks like a Grot exploded all over 'im. Gives me an idea, dat does.
9127831	Lot o' fancy talk is all…
9127832	Dey'll die! I'll show ya!
9127833	I don' wanna! I don' wanna!
9127834	Tear it up! Da bitz are mine!
9127835	Dat'll make a fine wagon fer me boyz.
9127836	e's a biggun, 'e is.
9127837	Blah! Blah! Bleed! Bleed!
9127838	You'll look worse in a minnit!
9127839	Split 'em open, boys!
9127840	Shiney… I wants it!
9127841	What's yer book say 'bout DIS?
9127842	ere's wot we does to sneaks!
9127843	Dey'll make fer some fine lootin'.
9127844	I spit on yer Emperor!
9127845	I'm gonna LOVE lootin' YOU!
9127846	Time ta take yer med'cine…
9127847	Stop all dat leaping about!!
9127848	Someday I's figure out how dey work, I will.
9127849	Let's see wot's inside 'im!
9127850	Slippery, spindly fings…
9127851	Gimme!
9127852	It's a truck! Well sorta a truck… Get it!
9127853	Look 'ow it sparkles… 
9127854	Are ya mad? It’s a giant Eldar on fire!!
9127855	I 'ates yer magics an' I 'ates you!
9127856	Wunner if I could make meself dat many arms…
9127857	Stomp 'em!
9127858	Just KILL it!
9127859	Gonna scrape ya off me boot…
9127860	Dey'll look better smeared arounds.
9127861	Wait! Get da mines!
9127862	Just die, right?
9127863	Nuffin with a brain dat big can be any good.
9127864	ow bout I run da udder way?
9127865	Too big fer yer own good, you is.
9127866	Yeah, I wants dat Node, I do.
9127867	Dis power nodey is mine! Don' be touchin' it!
9127868	Yeah, I can get dat Rekky Point, no worries.
9127869	Like yer new Requisition Pointy Thingy do ya?
9127870	My cybork eye sayz dere are Chaos boyz over dere.
9127871	More 'umies, more praying. Just with more spikes dis time.
9127872	We makin' friends wiff Choas boyz now? Dis ain't gonna end well.
9127873	Our best friends, da Chaos Space Marines.
9127874	It's dat Chaos sorcerer fella!
9127875	He IS da big Chaos fella, ain't he?
9127876	I don' fink dat 'umie quite healthy…
9127877	Oy! Dis node's all deagitated an' ready to be takens.
9127878	Dat Generator's just pieces now.
9127879	Choas boyz sometimes leave behind some nice bits…
9127880	Dat's wot ya get!
9127881	Oh! Ho ho! Dat was a good 'un!
9127882	I'm getting 'it over 'ere!
9127883	Chaos boyz is after me!
9127884	Oy! Send some bigga boyz if ya wanna fight!
9127885	Wot da Gork IS dat thing?!
9127886	Da Chaos boss seems real mad!
9127887	He's gonna turn me into a squig, I just know it.
9127888	He jus' vomitted on me!
9127889	Umies are attackin' over 'ere!
9127890	Umies do make some fine shootas…
9127891	Stop dat blasted finking!
9127892	I'm ready for ya!
9127893	I got dere tank's attenshun!
9127894	It's da 'umie boss! Git me some more boyz!!
9127895	You gonna keep praying ta yer kit, 'umie?
9127896	Gonna git me dat teleporta…
9127897	Hot! Too hot! Too hot!
9127898	Quit yer howlin'!
9127899	Wraithlord's tryin' ta kill ME!
9127900	Oy! Dere's Eldar sneakin' about!
9127901	If I had dat thing, you'd be dead already!
9127902	Fancy truck!
9127903	Dat's a TANK!
9127904	Stop pokin' me!!!
9127905	Yaugh! Lictor!
9127906	Slitherin' son of a squig!
9127907	Get off! Get off! GET OFF!!
9127908	Warrior 'nids got a taste fer me!
9127909	It's 'urting me brain!
9127910	Biggest gribbly you's EVER SEEN!
9127911	Dat chaos pit fing is COMING!
9127912	Let that be the last of treachery and corruption in the chapter.
9127913	Unlikely. Martellus mentioned Chapter Master Kyras.
9127914	I fear a heretic is in command of our entire Chapter.
9127915	Commander - another ship in orbit.
9127916	It is the Litany of Fury, Captain Angelos' Battle Barge.
9127917	Open… a channel… 
9127918	Commander - we face a terrible situation.
9127919	Chapter Master Kyras has gone mad, and Diomedes has branded my brothers and I as renegades.
9127920	Gabriel… It is… far worse…
9127921	Captain Thule is correct, Captain Angelos.
9127922	Techmarine Martellus secretly served the powers of Chaos.
9127923	I feared as much. 
9127924	There will come a reckoning for Kyras -- I swear it.
9127925	Dire though the situation in the chapter may be, the threat to the sector is worse.
9127926	Kyras bound a mighty daemon inside planet Aurelia a thousand years ago.
9127927	Eliphas is intent on releasing it -- and destroying the planet in the process.
9127928	Without the Blood Ravens to defend the sector, all our recruiting worlds will fall.
9127929	The Chapter Master may have branded us renegades, but we still stand with our worlds.
9127930	We must mount an assault and eliminate the foul monstrosity here and now.
9127931	I am transferring details to your planetary display.
9127932	Angelos out. 
9127933	Diomedes will no longer be a problem.
9127934	Commander, the daemon Ulkair is manifesting in the ruins of Keep Selenon.
9127935	This was once the grandest of our chapter keeps. Now, the Black Legion infests its ruins. 
9127936	Eliphas's forces are well entrenched and prepared to repel any surgical strike.
9127937	Nevertheless, we must -- we will -- prevail.
9127938	Predator tanks from the Litany of Fury will drive into the enemy's defensive line.
9127939	Their mission is to destroy key Black Legion installations. 
9127940	Once the Predators eliminate their targets, my forces will launch an all-out assault on the chapter keep.
9127941	With the Black Legion repelling our assault, you can drop into the keep itself and strike at the daemon.
9127942	The Redemption can provide support for the Predators leading the assault, Commander.
9127943	We can supervise their attack in order to better prepare for our strike.
9127944	One Predator will deploy in the Annihilator pattern, perfect for dealing with enemy armor.
9127945	The other will use the Destructor pattern, better suited for dealing with heavy infantry.
9127946	The Predator Annihilator and Predator Destructor are deployed and ready to begin their attack.
9127947	Key targets are indicated on the tactical map.
9127948	The Emperor guide you to victory, Blood Ravens.
9127949	Our brothers from Strike Cruiser Retribution will provide close command. 
9127950	Retribution to Predator Annihilator: Chaos armor ahead.
9127951	Use your lascannon to cut them apart.
9127952	Predator Destructor: Chaos Havocs are set up ahead of you.
9127953	Their lascannons and missile launchers pose a serious threat.
9127954	Use your autocannon to eliminate them before they can cause serious damage.
9127955	Annihilator disabled!
9127956	The enemy has disabled the Predator Destructor. 
9127957	We are deploying a Techmarine to initiate repairs.
9127958	He is in a Razorback transport. 
9127959	He must reach the disabled vehicle and initiate repair rites. 
9127960	Dispatch Techmarine.
9127961	Predator disabled. Send the Techmarine.
9127962	Make ready the rites of repair. 
9127963	Target in sight.
9127964	Excellent. Destroy all enemy fortifications. 
9127965	Target destroyed. 
9127966	Well done. 
9127967	Strike Force Fury: Launch attack!
9127968	For Chapter and Emperor!
9127969	Commander - deploy your strike team and destroy that daemon.
9127970	Everything depends on it. 
9127971	Keep Selenon was once the spiritual heart of the chapter. 
9127972	Its archives were our greatest treasure.
9127973	Focus on the present.
9127974	Keep Selenon is long gone. 
9127975	Blood Ravens!
9127976	Lord Eliphas was right! The Loyalists are trying to outflank us! 
9127977	Ah… The daemon is here already…
9127978	We are too late.
9127979	No… The daemon is manifest… but not yet free. 
9127980	He cannot yet leave the keep.
9127981	Such a fine, perceptive mind. 
9127982	Such unsullied souls.
9127983	Prove him wrong, that I might reward you! 
9127984	For Gabriel! 
9127985	Ho, ho… Yes… Yes, more Blood Ravens…
9127986	Emperor preserve us! The daemon grows stronger with every Blood Raven death!
9127987	So deliciously perceptive… Your soul will taste the sweetest…
9127988	The Scouts taken from Calderis.
9127989	Their sacrifice snapped the chains binding me.
9127990	Now a few more Blood Ravens deaths on this soil, and my liberation will be complete! 
9127991	Not if we destroy you first! 
9127992	Commander, the daemon is vulnerable until the blood sorcery is complete.
9127993	We must destroy it before then!
9127994	Captain Angelos! You must pull back!
9127995	Every Blood Raven death here only makes the daemon stronger.
9127996	We cannot withdraw. Doing so would only cost more lives.
9127997	Commander -- we should divert to support Captain Angelos.
9127998	Your dear Chapter Master bound Ulkair to this place. 
9127999	Thus only the lives of other Blood Ravens could release the great daemon.
9128000	It was left to me to manipulate Captain Angelos into launching this attack. 
9128001	Simplicity itself, as it turned out. 
9128002	Araghast never understood the true grandeur of this plan, but you--
9128003	You have played your parts very well, Blood Ravens. 
9128004	Only your blood… will spill…
9128005	Captain Thule.
9128006	Praise the Dark Gods for granting me my vengeance against you. 
9128007	Well fought, Blood Ravens.
9128008	But while you battled me, how much stronger has Ulkair become?
9128009	Victory is still mine… brothers. 
9128010	Eliphas again proves to be a disappointment.
9128011	His refusal to accept death is an offense to Grandfather Nurgle.
9128012	Still, he served his purpose.
9128013	Only a few more deaths, and I shall be free to consume the whole sector.
9128014	Your deaths will do nicely. 
9128020	You should consider yourselves honored to be hated so. 
9128025	By eliminating the Black Legion defenders, we can stem the tide of Blood Raven deaths.
9128026	Our brothers are not children who need coddling!
9128027	Diverting will only give the daemon - - and Eliphas -- further time to prepare.
9128028	Ah… The victory is yours, Blood Ravens.
9128029	Death comes to all flesh, even that containing an essence as glorious as my own.
9128030	Such is the way of Nurgle.
9128031	But do not delude yourselves that your victory will last, little humans.
9128032	You and your pathetic chapter will feel my hate again before long!
9128033	This prison cannot hold me forever. 
9128034	It is cracked and weakened, and its architect now feasts on Nurgle's rotted fruit.
9128035	Why yes, perhaps I will have Kyras free me from the bonds he forged himself.
9128036	Delightful! 
9128047	Psychic Hood
9128050	Psychic Hood
9128051	Force Sword
9128052	Force Sword
9128057	Psychic Hood
9128058	Relic
9128059	Relic
9128060	Psychic Hood
9128061	Force Staff
9128063	Blood Ravens.
9128064	Victory is ours!
9128065	You have driven the Black Legion from the sector--
9128066	And banished the vile daemon who sought to consume us.
9128067	We have won a battle--
9128068	But a more terrible battle remains ahead.
9128069	Our chapter is in the hands of a madman and a heretic.
9128070	Kyras -- he who should be the greatest of us all -- has bargained away his soul to the powers of Chaos.
9128071	And we are branded as renegades and traitors.
9128072	My brothers, this cannot -- this will not -- stand!
9128073	Have no illusions -- 
9128074	Kyras wields the full power of the chapter.
9128075	Save we few, all Blood Ravens think him honorable. 
9128076	Our brothers will not hesitate to destroy us on his word. 
9128077	Commander -- you and your brothers shall be our agents of purification within the chapter.
9128078	Your actions have already set a shining example of honor and valor.
9128079	And where none others could, you opened the eyes of Captain Diomedes to the corruption around him.
9128080	Take the Retribution back to Calderis.
9128081	Diomedes awaits you there. 
9128082	You will assume command of the Fourth Company, rightly taking the captaincy left vacant by Davian Thule.
9128083	When the time is ripe to strike at Kyras and the rot in the chapter, we shall contact you.
9128084	When that day comes, we must all be ready.
9128085	Let none find us wanting!
9128086	By Chapter and Emperor--
9128087	Let none find us wanting!
9128088	Argh… 
9128089	Lord Abaddon… it will be as I promised… 
9128090	The Blood Ravens will fall.
9128091	I swear it…
9128092	Conduit
9128093	Horrify
9128094	Ignite Soul
9128095	Invisibility
9128096	Gate of Infinity
9128097	Force Dome
9128098	Might of the Ancients
9128099	Quickening
9128100	Shield Wall
9128101	Smite
9128103	Transfer Energy
9128104	Split the Earth
9128105	Vortex of Doom
9128106	Reactive Teleport - melee attackers may be warped away
9128107	Angel Gate
9128108	Destroying Angel Gate will corrupt all deployed squads.
9128114	Bionic Implants
9128115	Expendable item
9128117	One use only
9128118	Bionic enhancements add still greater strength and power to the Space Marine.
9128120	Increase Strength by 2
9128121	Greater Gene Seed Renewal
9128122	Expendable item
9128123	Increase Stamina by 1
9128124	One use only
9128125	Treatments in the Apothecarion invigorate the Space Marine's holy implants, further enhancing his superhuman frame.
9128134	Expendable Wargear
9128146	Contemplation of the Codex
9128147	Expendable item
9128148	Grants substantial experience
9128149	One use only
9128150	Intensive study of the Codex Astartes allows the Space Marine to glean some of the wisdom of the great warriors who preceded him.
9128151	Greater Contemplation of the Codex
9128152	Grants substantial experience
9128153	Intensive study of the Codex Astartes allows the Space Marine to glean some of the wisdom of the great warriors who preceded him.
9128154	One use only
9128155	Gauntlet of Ebberos
9128156	Veteran Sergeant Ebberos fell to a blizzard of enemy fire at the climax of the Aurelian Crusade. His battle brothers entombed this power fist with him, engraving an epitaph in amber crystals: "His spirit was carried to the Emperor on wings of liberty."
9128157	Ready, lord.
9128158	Governor Derosa wishes to thank you.
9128161	Send a shockwave at the enemy, knocking them down and dealing damage in a line
9128162	The Black Legion will detect us if we stray any closer to their stronghold.
9128163	Any closer to the stronghold and the enemy will detect us, Commander.
9128164	We will not escape notice if we continue to approach the stronghold.
9128165	Access Point Tertius
9128166	Tertiary access to the decks of the Judgment of Carrion.
9128167	Lifetime Revivals
9128168	Damage Mitigation
9128169	Rounds per Second
9128170	Ranged Cooldown
9128171	Accuracy
9128172	Melee Special Atk %
9128173	Melee Cooldown
9128174	We use them to justify the death and destruction left in our wake.
9128175	I cannot tolerate it any longer. 
9128176	I have seen the rot that runs through our chapter's honor -- and it justifies nothing.
9128177	My memories are full of the screams of those I have killed.
9128178	Where others see life, I see only death.
9128179	He walked me through the ruins of Victory Bay, celebrating the slaughter I had carried out there.
9128180	But remember this day, because you are looking at your own future.
9128181	Someday you will see through all the lies. 
9128182	And then the dead will come for you as well. 
9128186	Chaos Heretics
9128187	Chaos Light Infantry
9128188	Kill this body and nothing can save Jonah Orion! 
9128189	He asked me to aid Eliphas.
9128190	He told me I would have to kill you one day! 
9128191	Destroying the Blood Ravens monument will corrupt deployed squads.
9128192	Tarkus has retreated to a fortified Black Legion base on Argent Glacier.
9128193	We cannot let him escape unpunished.
9128194	The Blade of the Unrelenting
9128195	Anointed by Azariah Vidya himself in the early days of the chapter, this holy power sword deals massive damage to the minions of the Ruinous Powers. 
9128196	“Corruption shall be our weapon; hate shall be our armor; immortality shall be our reward.”
9128197	Orb of the Omnissiah
9128198	Throw a grenade that temporarily immobilizes vehicles and drains the Energy of any caught within its blast.
9128199	Click and target area
9128200	Tainted by the Chaos Legions, this foul armor lashes out at those attacking its master. Melee strikes against the wearer have a chance to trigger a powerful reactive strike that damages the attacker and transfers Energy to the wearer. 
9128202	In addition, if the wielder is reduced to low health, holy relics in the sword project a force shield, causing incoming damage to reduce Energy instead of Health.
9128204	Available Expendable Items
9128213	Cyclone Missile Barrage
9128214	Fire a cluster of missiles to damage all targets in a large area.
9128215	Fire a cluster of missiles to damage all targets in a large area.
9128216	Click and target an area
9128220	Minimize Blood Ravens losses.
9128221	Gabriel Angelos and his strike force must survive.
9128222	Blood Ravens Enemy
9128223	Chaos Dreadnought
9128224	Chaos Walker
9128229	Destroying the Black Reliquary redeems squads.
9128233	Click and target area
9128234	Dirge of the Eradicator
9128235	Purity Seal
9128236	"Before me shall the unclean tremble, for I shall be their eradicator."
9128237	Emperor willing, let this be the end of treachery in the chapter.
9128238	Unlikely. Avitus clearly accused Chapter Master Kyras.
9128239	Unlikely. The daemon implicated Chapter Master Kyras.
9128240	Unlikely. Tarkus implicated Chapter Master Kyras.
9128241	Unlikely. Thaddeus accused Chapter Master Kyras.
9128242	I fear it is not. Cyrus named Chapter Master Kyras as a heretic.
9128243	Our chapter is in the hands of a slave of Chaos.
9128244	Commander -- another Blood Ravens ship is in orbit.
9128245	It is the Litany of Fury -- the Battle Barge of Captain Angelos. 
9128246	Far worse, indeed: Tarkus has fallen to Chaos.
9128247	And he names Chapter Master Kyras as a heretic as well.
9128248	We have more immediate concerns, Captain.
9128249	The Chaos Lord Eliphas is intent on freeing a powerful daemon trapped within Aurelia itself.
9128250	With the Blood Ravens withdrawn from the sector, nothing stands between the daemon and our recruiting worlds. 
9128251	The Redemption can provide support for the Predators leading the assault, Commander.
9128252	We can supervise their attack in order to better prepare for our strike.
9128253	One Predator will deploy in the Annihilator pattern, perfect for dealing with enemy armor.
9128254	The other will use the Destructor pattern, better suited for dealing with heavy infantry. 
9128255	This is Predator Annihilator: Chaos armor ahead.
9128256	Lascannon armed. We are ready to engage. 
9128257	This is Predator Destructor: Chaos Havocs sighted.
9128258	We must eliminate them before they can bring their lascannons and missile launchers to bear. 
9128259	Annihilator to Litany of Fury. We have been disabled.
9128260	Destructor to Command. Send a Techmarine!
9128261	This place is nothing but a crumbling madhouse. 
9128262	Even faced with the betrayal of your brother Avitus, you strive on.
9128263	Even faced with the betrayal of your brother Cyrus, you strive on.
9128264	Even faced with the betrayal of your brother Jonah, you strive on.
9128265	Even faced with the betrayal of your brother Tarkus, you strive on.
9128266	Even faced with the betrayal of your brother Thaddeus, you strive on. 
9128267	I can taste the rot in your souls already.
9128268	Such wonderfully rotted souls.
9128269	We are too late, then.
9128270	It is like filth in my mind!
9128271	The daemon infects this place. 
9128272	We must destroy him before he frees himself completely. 
9128273	Captain Angelos - The daemon grows stronger with every chapter brother who falls here. 
9128274	The Commander… must choose…
9128275	Forward! Today we regain the honor of our chapter!
9128276	For Gabriel and Aurelia! 
9128277	Yes… Come and feel Nurgle's embrace, Blood Ravens…
9128278	The daemon feeds on our brothers' lives. 
9128279	All who die, die for the Plague Lord!
9128280	Blood Ravens! We fight on to the last!
9128281	Avenge our fallen brothers! 
9128282	Such a feast of souls! I shall tear apart all your worlds! 
9128283	The stink of this place seems to grow with every dead Blood Raven.
9128284	The Scouts abducted from Calderis. 
9128285	Captain Angelos is engaged in a pitched battle, Commander.
9128286	Diverting to provide assistance could tip the balance and minimize Blood Ravens casualties.
9128287	I fear diverting would only give Eliphas more time to set traps for us, Commander. 
9128288	Hits as a power weapon
9128289	Restores a small amount of the wielder's health with each strike
9128290	Eliphas the Inheritor
9128291	Commander. I'm not surprised to find you here, at the heart of madness.
9128292	I've heard of your dark deeds since last we met. 
9128293	I once considered you and your brothers shining examples of the chapter's greatness.
9128294	Now, you embody the madness and corruption among us.
9128295	There will come an accounting for Kyras -- but his madness does not excuse your own.
9128296	You commanded this strike force, and your actions have sent it into darkness.
9128297	You will answer for that as well.
9128298	Gabriel… Eliphas is on… Aurelia…
9128299	I know Eliphas and his forces are here, Commander. 
9128300	The threat he poses is the only reason your accounting will have to wait.
9128301	Diomedes and Kyras may have branded my brothers and I as renegades, but we are still Blood Ravens. 
9128302	We will break the Black Legion hold on Aurelia.
9128303	Do not stand in our way, Commander. 
9128304	Angelos out.
9128305	Commander - Details of Captain Angelos' plan are on the planetary display. 
9128306	Captain Angelos is launching an assault of the ruins of Keep Selenon.
9128307	The Black Legion is well prepared for an attack. Two Predator tanks will clear the way for the main Blood Ravens force.
9128308	Captain Angelos is unaware that Eliphas is summoning the daemon Ulkair, however. It is up to you to stop him.
9128309	You can drop into the keep once the Predators have cleared an approach.
9128310	From there, drive toward the heart of the ruins.
9128311	Keep Selenon was once the grandest of the chapter's keeps, but it is now in ruins.
9128312	The daemon's presence has corrupted the entire area, and the planet is breaking apart.
9128313	What is more, the Black Legion infests the area. 
9128314	He has paid the price for his betrayal -- but we believe the Chapter Master serves Chaos as well. 
9128315	Sergeant Avitus secretly served the powers of Chaos.
9128316	Sergeant Cyrus was a pawn of the powers of Chaos.
9128317	Librarian Jonah secretly served the powers of Chaos.
9128318	Sergeant Thaddeus secretly served the powers of Chaos.
9128327	Discharging the Array will corrupt deployed squads.
9128328	Commander, I have gathered several valuable relics from the wreckage of my Thunderhawk.
9128329	They are in a storage area a short distance away.
9128330	Destroy the structure and defeat the Weirdboy to recover the wargear cache.
9128331	Zzap
9128332	Fry an enemy with psychic power. The charge will periodically jump to other nearby units, friends or foes, damaging them as well. 
9128333	Click and target any infantry
9128334	Warp Vomit
9128335	Vomit up the psychic stuff roiling in the Weirdboy's guts, knocking back, damaging and stunning all enemies caught in the spew. Units suffering from Warp Vomit take additional damage.
9128336	Click and target enemy
9128337	Foot of Gork
9128338	Bring down the mighty foot of the Ork god Gork to stomp on enemies, stunning and damaging them.
9128339	Click and target area
9128341	Weirdboy
9128343	The Weirdboy is a long-range support unit and caster. Charge his energy by putting him near da boyz and having them shout.
9128344	Weirdboy
9128345	Magic User
9128346	Recovering the wargear cache will redeem deployed squads.
9128347	Avoid or eliminate Chaos patrols.
9128348	Destroy the Chaos outposts to eliminate reinforcements.
9128349	Chaos Sorcerer
9128350	Notice
9128351	Last stand related data has been modified.
9128352	Cyrus remains concerned about the ambush on Argent Glacier.
9128353	Governor Derosa has information about the Vandis heretics.
9128354	Jonah has information about the effects of Warp energies on the Blood Ravens.
9128355	Governor Derosa of Meridian has greetings and information for you.
9128356	Jonah has information about the gear recovered at Angel Forge.
9128357	Avitus wishes to hear the message you discovered on Aurelia.
9128358	Eliphas the Inheritor
9128359	Champion of Chaos
9128360	Martellus has details on the Judgment of Carrion
9128361	Tarkus has a suggestion about the enemy commander.
9128367	Combat Disciplines Reset
9128385	Upgrade to Missile Launcher Turret
9128386	Upgrade the turret to a missile launcher, effective vs vehicles
9128387	Click to upgrade
9128388	Frazzle
9128389	Release the power of the Waaagh! to stun nearby enemies and temporarily boost the speed, damage and defense of nearby Ork infantry. 
9128390	Click to Activate
9128391	Reassign Points
9128392	Click to reassign the Combat Discipline points for all your squads. This option is only available now and will be disabled upon return from the next mission.
9128393	Spawn a defensive hive node capable of expelling spore clouds. Clouds protect allies and slow enemies within them.
9128394	Hive Node
9128395	Hive Node
9128396	Building
9128443	Emit a protective cloud that reduces incoming ranged fire, slows and damages enemy units.
9128444	Spore Cloud
9128445	Create Hive Node
9128448	Blood Lust
9128449	Energy regeneration becomes minimal, but unit regains both Energy and Health with every kill.
9128450	Energy regeneration becomes minimal, but unit regains both Energy and Health with every kill.
9128451	Lascannon Turret 
9128453	Lascannon Turret
9128454	Effective against vehicles.
9128455	Deploy Lascannon Turret
9128456	Deploy a Tarantula sentry gun at the designated location. Lascannon deals heavy damage to all targets.
9128457	Deploy a Tarantula sentry gun at the designated location. Lascannon deals heavy damage to all targets.
9128458	Click and target location
9128477	Skin of Steel
9128478	Global Ability Unlock - Render all your Space Marines temporarily immune to melee damage. Each use corrupts all deployed squads.
9128479	Global Ability Unlock - Render all your Space Marines temporarily immune to melee damage. Each use corrupts all deployed squads.
9128480	Hardness
9128481	Global Ability Unlock - Invoke the power of Avitus's own rage to make all your Space Marines temporarily invulnerable to ranged damage. Each use corrupts all deployed squads.
9128482	Global Ability Unlocked - Invoke the power of Avitus's own rage to make all your Space Marines temporarily invulnerable to ranged damage. Each use corrupts all deployed squads.
9128483	Global Ability Unlocked - Tap into unknown powers to revive all incapacitated sergeants at full health and reinforce their squads. Each use adds corruption to all deployed squads.
9128484	Global Ability Unlock - Tap into unknown powers to revive all incapacitated sergeants at full health and reinforce their squads. Each use adds corruption to all deployed squads.
9128485	Unholy Revival
9128489	Cloud Minds
9128490	Global Ability Unlock - Invoke unholy powers to blind all enemy units temporarily. Each use adds corruption to all deployed squads.
9128491	Global Ability Unlocked - Invoke unholy powers to blind all enemy units temporarily. Each use adds corruption to all deployed squads.
9128492	Shield of Hate
9128493	Global Ability Unlock - Tap into unknown powers to make a targeted ally temporarily reflect all damage done to him back upon his attacker. Each use corrupts all deployed squads.
9128494	Global Ability Unlocked - Tap into unknown powers to make a targeted ally temporarily reflect all damage done to him back upon his attacker. Each use corrupts all deployed squads.
9128495	Imperial Guard Squad
9128496	Light Infantry
9128497	Unholy Revival
9128498	Revive all incapacitated sergeants at full health, and reinforce their squads. Each use adds corruption to all deployed squads.
9128499	Tap into unknown powers to revive all incapacitated sergeants at full health and reinforce their squads. Each use adds corruption to all deployed squads.
9128500	Corrupts All Squads
9128501	Hardness
9128502	Make all your Space Marines temporarily invulnerable to ranged damage. Each use adds corruption to all deployed squads.
9128503	Invoke the power of Avitus's own rage to make all your Space Marines temporarily invulnerable to ranged damage. Each use corrupts all deployed squads.
9128504	Corrupts All Squads
9128505	Cloud Minds
9128506	Temporarily blind all enemy units. Each use adds corruption to all deployed squads.
9128507	Invoke unholy powers to blind all enemy units temporarily. Each use adds corruption to all deployed squads.
9128508	Corrupts All Squads
9128513	Shield of Hate
9128514	Tap into unknown powers to make a targeted ally temporarily reflect all damage done to him back upon his attacker. Each use corrupts all deployed squads.
9128515	Tap into unknown powers to make a targeted ally temporarily reflect all damage done to him back upon his attacker. Each use corrupts all deployed squads.
9128516	Click and select a Target
9128517	Skin of Steel
9128518	Render all your Space Marines temporarily immune to melee damage. Each use corrupts all deployed squads.
9128519	Render all your Space Marines temporarily immune to melee damage. Each use corrupts all deployed squads.
9128520	Corrupts All Squads
9128527	Rally Defenders
9128528	Order a squad of Imperial Guard Storm Troopers to defend the target location.
9128529	Order a squad of Imperial Guard Storm Troopers to defend the target location.
9128530	Click and target area
9128531	Sweeping Doom
9128532	Ability Unlock - Perform a sweeping strike, dealing massive damage to targets in a wide arc in front of the Commander.
9128533	Ability Unlocked - Perform a sweeping strike, dealing massive damage to targets in a wide arc in front of the Commander.
9128534	Sweeping Doom
9128535	Perform a sweeping strike, dealing massive damage and demoralizing nearby targets in a wide arc in front of the Commander.
9128536	Perform a sweeping strike, dealing massive damage and demoralizing nearby targets in a wide arc in front of the Commander.
9128537	Click to activate
9128539	Heavy Bolter Turret
9128540	Build a Heavy Bolter Turret that can suppress enemy infantry. 
9128541	Heavy Bolter Turret
9128542	Building
9128543	Click an area then choose firing arc
9128549	Fearful Victory
9128550	When charging with To Victory!, knocking back enemies also demoralizes other nearby enemies, reducing their attack damage.
9128551	When charging with To Victory!, knocking back enemies also demoralizes other nearby enemies, reducing their attack damage.
9128593	Call for Blood
9128594	Battle Cry becomes Call for Blood, which sends allies into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. 
9128595	Battle Cry becomes Call for Blood, which sends allies into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. 
9128596	Call for Blood
9128597	Send allies into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy.
9128598	Send allies into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy.
9128599	Click to activate
9128606	Reduces the energy cost of the unit's abilities and the cool down on corrupt abilities. The unit's other abilities take slightly longer to cool down, however.
9128607	Reduces the energy cost of the unit's abilities and the cool down on corrupt abilities. The unit's other abilities take slightly longer to cool down, however.
9128608	Will to Power
9128609	Enrage
9128610	Send a targeted enemy into a blind rage, forcing him to attack his own allies.
9128611	Send a targeted enemy into a blind rage, forcing him to attack his own allies.
9128612	Click and target
9128615	Enrage
9128616	Ability Unlock - Send a targeted enemy into a blind rage, forcing him to attack his own allies. This ability becomes the area-of-effect Aura of Rage if Taunt is unlocked.
9128617	Ability Unlocked - Send a targeted enemy into a blind rage, forcing him to attack his own allies. This ability becomes the area-of-effect Aura of Rage if Taunt is unlocked.
9128630	Superior Lascannon
9128631	Relic Lascannon
9128632	Master-Crafted Lascannon
9128633	Astartes MK VII. Firing a charged energy blast along a powerful laser, the lascannon can cut through almost any armor at extreme range. It requires a substantial amount of time to build up its power before a shot, however. Effective against vehicles and structures.
9128634	Astartes MK VII. Firing a charged energy blast along a powerful laser, the lascannon can cut through almost any armor at extreme range. It requires a substantial amount of time to build up its power before a shot, however. Effective against vehicles and structures.
9128635	Astartes MK VII. Firing a charged energy blast along a powerful laser, the lascannon can cut through almost any armor at extreme range. It requires a substantial amount of time to build up its power before a shot, however. Effective against vehicles and structures.
9128636	Searing Lascannon
9128637	Modified MK VIIc lascannon firing recalibrated energy charges which superheat a small area around the impact point, frequently causing the target additional harm.
9128638	Improved Melta Gun
9128639	Assault Pattern 'Vulkan'. Firing a scorching gout of molecularly agitated heat, melta guns can cut through any armor at close range, and can be used while on the move. Their efficacy drops off sharply with range, however.
9128640	Superior Melta Gun
9128641	Assault Pattern 'Vulkan'. Firing a scorching gout of molecularly agitated heat, melta guns can cut through any armor at close range, and can be used while on the move. Their efficacy drops off sharply with range, however.
9128642	Relic Melta Gun
9128643	Assault Pattern 'Vulkan'. Firing a scorching gout of molecularly agitated heat, melta guns can cut through any armor at close range, and can be used while on the move. Their efficacy drops off sharply with range, however.
9128644	Master-Crafted Melta Gun
9128645	Assault Pattern 'Vulkan'. Firing a scorching gout of molecularly agitated heat, melta guns can cut through any armor at close range, and can be used while on the move. Their efficacy drops off sharply with range, however.
9128646	Master-crafted melta gun with secondary heat bloom which can occasionally cause prolonged burning on targets.
9128647	MK III 'Sunfury' type. Firing balls of super-heated plasma, this pistol makes a deadly companion to a close-combat weapon. Effective against most armor types.
9128648	MK III 'Sunfury' type. Firing balls of super-heated plasma, this pistol makes a deadly companion to a close-combat weapon. Effective against most armor types.
9128649	MK III 'Sunfury' type. Firing balls of super-heated plasma, this pistol makes a deadly companion to a close-combat weapon. Effective against most armor types.
9128650	MK III 'Sunfury' type. Firing balls of super-heated plasma, this pistol makes a deadly companion to a close-combat weapon. Effective against most armor types.
9128656	Superior Lightning Claw
9128657	Vigilance of the Neophyte
9128658	Improved Power Fist
9128659	Power Fist
9128661	MK IIa 'Castigator'. Power fists are among the most powerful close-combat weapons. A gauntlet wreathed in deadly energy, a power fist can rip through the heaviest armor and even briefly stun vehicle crews.
9128666	Superior Power Fist
9128667	Power Fist
9128669	MK IIa 'Castigator'. Power fists are among the most powerful close-combat weapons. A gauntlet wreathed in deadly energy, a power fist can rip through the heaviest armor and even briefly stun vehicle crews.
9128670	Relic Power Fist
9128671	Power Fist
9128673	MK IIa 'Castigator'. Power fists are among the most powerful close-combat weapons. A gauntlet wreathed in deadly energy, a power fist can rip through the heaviest armor and even briefly stun vehicle crews.
9128674	Master-Crafted Power Fist
9128675	Power Fist
9128677	MK IIa 'Castigator'. Power fists are among the most powerful close-combat weapons. A gauntlet wreathed in deadly energy, a power fist can rip through the heaviest armor and even briefly stun vehicle crews.
9128688	Unholy Zeal
9128689	Become temporarily invulnerable, regaining Health with every enemy attack.
9128690	Become temporarily invulnerable, regaining Health with every enemy attack that would normally have damaged you.
9128691	Click to activate
9128694	Superior Power Axe
9128695	Power Axe
9128697	'Wolf Fang' type. Somewhat heavier than a power sword, the power axe delivers devastating blows able to crack open heavy armor and knock back infantry.
9128698	Relic Power Axe
9128699	Power Axe
9128701	'Wolf Fang' type. Somewhat heavier than a power sword, the power axe delivers devastating blows able to crack open heavy armor and knock back infantry.
9128702	Master-Crafted Power Axe
9128703	Power Axe
9128705	'Wolf Fang' type. Somewhat heavier than a power sword, the power axe delivers devastating blows able to crack open heavy armor and knock back infantry.
9128706	Unholy Zeal
9128707	Ability Unlock - Become temporarily invulnerable, regaining Health with every enemy attack that would normally have damaged you.
9128708	Ability Unlocked - Become temporarily invulnerable, regaining Health with every enemy attack that would normally have damaged you.
9128709	Mark of Nurgle
9128710	Tarkus becomes immune to suppression. Tactical Advance becomes Aura of Decay, a state in which Tarkus emits a foul aura that heals him, damages nearby enemies, and drastically slows his movement.
9128711	Tarkus becomes immune to suppression. Tactical Advance becomes Aura of Decay, a state in which Tarkus emits a foul aura that heals him, damages nearby enemies, and drastically slows his movement.
9128712	Aura of Decay
9128713	Emit a foul aura that heals Tarkus and damages nearby enemies. His movement is drastically slowed, however.
9128714	Emit a foul aura that heals Tarkus and damages nearby enemies. His movement is drastically slowed, however.
9128715	Toggle On/Off
9128725	Crippling Missile Launcher
9128726	Detonating Missile Launcher
9128727	Superior Plasma Cannon
9128728	Relic Plasma Cannon
9128733	Superior Assault Cannon
9128734	Relic Assault Cannon
9128736	Master-Crafted Assault Cannon
9128737	Marksman Assault Cannon
9128738	Cannon of Fortitude
9128739	Cannon of Wrath
9128740	Searing Heavy Flamer
9128741	Heavy Flamer
9128742	Using a refined promethium blend, this flamer's victims find the searing chemicals adhere to their flesh, continuing to burn them.
9128747	Inhuman Might
9128748	Avitus automatically Sprints while under attack and triggers Clear Out while in close combat. Combat Stimulants and other healing abilities have a reduced effect on him.
9128749	Avitus automatically Sprints while under attack and triggers Clear Out while in close combat. Combat Stimulants and other healing abilities have a reduced effect on him.
9128750	Flamer
9128751	Purity Seal
9128753	Battle Standard
9128754	Dreadnought Armor
9128755	Dreadnought Armor
9128756	Dreadnought Armor
9128758	Power Armor
9128760	Power Armor
9128761	Power Armor
9128763	Power Armor
9128764	Power Armor
9128765	Power Armor
9128766	Power Armor
9128767	Power Armor
9128768	Power Armor
9128769	Power Armor
9128770	Power Armor
9128771	Power Armor
9128772	Power Armor
9128773	Power Armor
9128774	Power Armor
9128776	Power Armor
9128777	Power Armor
9128778	Power Armor
9128779	Power Armor
9128780	Power Armor
9128784	Scout Armor
9128785	Scout Armor
9128786	Scout Armor
9128787	Scout Armor
9128788	Scout Armor
9128789	Terminator Armor
9128790	Terminator Armor
9128791	Terminator Armor
9128792	Chainsword
9128793	Chainsword
9128794	Chainsword
9128795	Chainsword
9128796	Chainsword
9128797	Chainsword
9128798	Lightning Claw
9128799	Lightning Claw
9128801	Lightning Claw
9128803	Lightning Claw
9128804	Lightning Claw
9128806	Lightning Claw
9128808	Lightning Claw
9128809	Lightning Claw
9128810	Lightning Claw
9128811	Lightning Claw
9128812	Terminator Lightning Claws
9128813	Terminator Lightning Claws
9128814	Terminator Lightning Claws
9128815	Terminator Lightning Claws
9128816	Power Axe
9128817	Power Axe
9128818	Power Fist
9128819	Terminator Power Fist
9128820	Terminator Power Fist
9128821	Power Sword
9128822	Power Sword
9128823	Power Sword
9128824	Power Sword
9128825	Power Sword
9128826	Thunder Hammer and Storm Shield
9128827	Thunder Hammer
9128828	Thunder Hammer
9128829	Terminator Assault Cannon
9128830	Terminator Assault Cannon
9128831	Terminator Assault Cannon
9128832	Terminator Assault Cannon
9128833	Terminator Assault Cannon
9128834	Terminator Assault Cannon
9128836	Bolt Pistol
9128837	Bolt Pistol
9128838	Bolter
9128839	Bolter
9128840	Bolter
9128841	Combat Shotgun
9128842	Dreadnought Assault Cannon
9128843	Flamer
9128844	Flamer
9128845	Grenade Launcher
9128846	Grenade Launcher
9128847	Grenade Launcher
9128848	Heavy Bolter
9128849	Heavy Bolter
9128850	Heavy Bolter
9128851	Lascannon
9128852	Lascannon
9128853	Lascannon
9128854	Lascannon
9128855	Lascannon
9128856	Lascannon
9128857	Lascannon
9128858	Melta Gun
9128859	Melta Gun
9128860	Melta Gun
9128861	Melta Gun
9128862	Melta Gun
9128863	Melta Gun
9128864	Melta Gun
9128865	Missile Launcher
9128866	Missile Launcher
9128867	Missile Launcher
9128868	Dreadnought Multi-Melta
9128869	Dreadnought Multi-Melta
9128870	Plasma Cannon
9128871	Plasma Cannon
9128872	Plasma Cannon
9128873	Plasma Pistol
9128874	Plasma Pistol
9128875	Plasma Pistol
9128876	Plasma Pistol
9128877	Plasma Pistol
9128878	Sniper Rifle
9128879	Aura of Blood
9128880	Ability Unlock - Manifest Avitus's unholy hate in an aura around his squad after an expenditure of Health. Enemy squads in close proximity bleed profusely, taking damage over time.
9128881	Ability Unlocked - Manifest Avitus's unholy hate in an aura around his squad after an expenditure of Health. Enemy squads in close proximity bleed profusely, taking damage over time.
9128886	Artifact Sniper Rifle
9128889	Sniper Rifle
9128892	Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range, or keeping groups of infantry pinned down. Effective vs. single infantry.
9128895	Storm Bolter of Might
9128896	Storm Bolter
9128898	The timing on the firing of this artificer storm bolter has been altered so that targets take two hits a split-second apart. This results in comparable damage with the added chance of knocking infantry off their feet.
9128899	Master-Crafted Storm Bolter
9128900	Storm Bolter
9128902	Terminatus-pattern B. The storm bolter is a mighty double-barreled bolter held in a single hand of a Terminator. It brings undaunted fury to the enemy and is highly effective against infantry targets.
9128903	Fire Frenzy
9128904	Enter a frenzied state in which Avitus's ranged damage steadily increases. If Avitus runs out of Energy, Fire Frenzy drains Health.
9128905	Enter a frenzied state in which Avitus's ranged damage steadily increases. If Avitus runs out of Energy, Fire Frenzy drains Health.
9128906	Toggle On/Off
9128912	Relic Storm Bolter
9128913	Storm Bolter
9128915	Terminatus-pattern B. The storm bolter is a mighty double-barreled bolter held in a single hand of a Terminator. It brings undaunted fury to the enemy and is highly effective against infantry targets.
9128916	Superior Storm Bolter
9128917	Storm Bolter
9128919	Terminatus-pattern B. The storm bolter is a mighty double-barreled bolter held in a single hand of a Terminator. It brings undaunted fury to the enemy and is highly effective against infantry targets.
9128920	Carrion Cry
9128921	Storm Bolter
9128922	This weapon gained its moniker during a Blood Ravens expedition into the Space Hulk Judgment of Carrion some eight centuries ago. Tyranids and Warp daemons infested the huge derelict. So dense was the enemy that only the loud report of weapons fire let each squad know the other was still fighting.
9128923	+2 to Ranged Combat Discipline
9128924	"So the enemy refuses to acknowledge their defeat? They shall listen to reason." -Brother-Captain Klint of the Imperial Fists
9128925	MK XII 'Ragefire' type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles.
9128926	MK XII 'Ragefire' type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles.
9128927	M35-c Magnacore master-crafted plasma gun. Featuring a highly modified plasma chamber, this gun fires explosive energy bolts akin to those fired by the larger plasma cannon. 
9128929	MK XIII Magnacore. Plasma cannons are very powerful heavy weapons, hurling massive bolts of super-heated energy huge distances. They cause heavy damage and large detonations, making them effective against all targets. Their slow rate of fire and long range, mean they are best used at a long range with a forward spotter.
9128930	Facing the incalculable horror of the Nightbringer, a veteran devastator of the Angels Sanguine leveled this mighty cannon at his foe and fired a burst of plasma that seemed brighter than the midday sun on a desert world.
9128931	MK XIII Magnacore. Plasma cannons are very powerful heavy weapons, hurling massive bolts of super-heated energy huge distances. They cause heavy damage and large detonations, making them effective against all targets. Their slow rate of fire and long range, mean they are best used at a long range with a forward spotter.
9128932	Artificer multi-melta with lower net weight and power demands than other marks, allowing for accelerated movement.
9128933	Ultima Pattern. Twin gouts of superheated death fire from this powerful weapon. Like the smaller melta gun, the multi-melta is most effective at very close range.
9128934	Soundstrike pattern missile launcher armed with artificer missiles. These projectiles feature a magnetized sheath which can slow vehicles and other targets. 
9128935	Soundstrike pattern missile launcher armed with relic missiles. These projectiles feature a secondary fragmentation charge that creates a deadly bloom around the krak warhead's armor piercing blast. 
9128936	This artificer missile launcher is named for Devastator Sergeant Polyphemus of the Raven Guard. At the height of the assault on Ork-infested Panell IV, Polyphemus slew a mighty Squiggoth with a carefully aimed krak missile to the beast's eye.
9128938	Assault Pattern 'Vulkan'. Firing a scorching gout of molecularly agitated heat, melta guns can cut through any armor at close range, and can be used while on the move. Their efficacy drops off sharply with range, however.
9128939	During the Dark Angels crusade against the techno-recidivists of Faze V, this master-crafted lascannon brought down some sixty five tanks and heretical autonomous combat drones. This weapon was blessed by the chapter's Techmarines and still features in the livery associated with that crusade.
9128940	Astartes MK VII. Firing a charged energy blast along a powerful laser, the lascannon can cut through almost any armor at extreme range. It requires a substantial amount of time to build up its power before a shot, however. Effective against vehicles and structures.
9128941	Constructed under the watchful eye of Inquisitor Kryptmann, this heavy bolter was specifically designed to combat the Tyranid threat by unleashing an endless storm of Hellfire rounds. When this weapon was recovered by the Chapter on Tarsis Ultra, it was buried beneath a mountain of Tyranid corpses.
9128942	This weapon has taken a life for every year since the Horus Heresy. Not all have been foes of Man.
9128943	Brother Stefanus of the Black Templars wielded this mighty heavy bolter for centuries, convinced that its piercing howl alone could destroy xenos. When Stefanus finally fell during the Haynis Crusade, his weapon was not recovered.
9128944	Fire Frenzy
9128945	Focus Fire becomes Fire Frenzy, during which Avitus's ranged damage bonus steadily increases. If he runs out of Energy, Fire Frenzy drains his Health.
9128946	Focus Fire has become Fire Frenzy, during which Avitus's ranged damage bonus steadily increases. If he runs out of Energy, Fire Frenzy drains his Health.
9128947	Scout Sergeant Aeolus relied on this powerful grenade launcher to bring down Eldar Webway gates scattered across the jungles of Typhon during the Nareen Incursion.
9128948	Astartes Pattern. Lobbing miniaturized fragmentation grenades over intervening obstacles, the grenade launcher is effective at disrupting massed infantry. It may also fire a payload of blind grenades, stunning enemy forces.
9128949	Astartes Pattern. Lobbing miniaturized fragmentation grenades over intervening obstacles, the grenade launcher is effective at disrupting massed infantry. It may also fire a payload of blind grenades, stunning enemy forces.
9128950	Carried into battle by the Adepta Sororitas for over a thousand years, this venerated weapon came to prominence in the Mehlindi Crusade, wherein Canoness Celeste Arkas incinerated a perverse Chaos witch and her unholy coven.
9128951	The Librarium
9128952	Donate wargear for XP and more.
9128953	Tireless Librarian Armor
9128954	Librarian Armor
9128955	Although not capable of the powerful power-enhancing effects of more specialized psychic hoods, the hood in this master-crafted armor nevertheless provides welcome additional psychic reserves to the Librarian without sacrificing physical defense.
9128956	Librarian's Armor of Vigor
9128957	Librarian Armor
9128958	Although not capable of the powerful power-enhancing effects of more specialized psychic hoods, the hood in this master-crafted armor nevertheless provides welcome additional psychic reserves to the Librarian without sacrificing physical defense.
9128959	Reinforced Librarian Armor
9128960	Librarian Armor
9128961	Master-crafted power armor with reinforced ceramite plating.
9128962	Shielded Librarian Armor
9128963	Librarian Armor
9128965	Superior Librarian Armor
9128966	Librarian Armor
9128967	Librarium Pattern. Fitted with the characteristic Psychic Hood and other accoutrements of a Librarian, this Power Armor nevertheless provides significant defense against physical and psychic attacks.
9128968	Relic Librarian Armor
9128969	Librarian Armor
9128970	Librarium Pattern. Fitted with the characteristic Psychic Hood and other accoutrements of a Librarian, this Power Armor nevertheless provides significant defense against physical and psychic attacks.
9128971	Master-Crafted Librarian Armor
9128972	Librarian Armor
9128973	Librarium Pattern. Fitted with the characteristic Psychic Hood and other accoutrements of a Librarian, this Power Armor nevertheless provides significant defense against physical and psychic attacks.
9128974	Aggravated Wounds
9128975	Cyrus's weapon-based abilities (such as High Powered Shot) cause additional damage over time and reduce enemy damage and movement for a time.
9128976	Cyrus's weapon-based abilities (such as High Powered Shot) cause additional damage over time and reduce enemy damage and movement for a time.
9128977	Stimulant Kit
9128978	Revive nearby incapacitated squad leaders and heal nearby squads.
9128979	Revive nearby incapacitated squad leaders and heal nearby squads.
9128980	Click to activate
9128981	Dark Flames
9128982	Creates a line of fire that damages infantry. Infantry will temporarily catch on fire and hurt other nearby infantry.
9128983	Click and then choose a direction
9128993	Joril's Castigation
9128994	Combat Shotgun
9128995	Gauntlet of Ferrus Manus
9128996	Power Fist
9129000	Torment
9129001	Jonah's Energy replenishes whenever one of your Space Marines is killed. Jonah also gains access to the forbidden Tome of Chains.
9129002	Jonah's Energy replenishes whenever one of your Space Marines is killed. Jonah may now use the forbidden Tome of Chains.
9129008	Improved Plasma Pistol
9129009	Superior Plasma Pistol
9129010	Relic Plasma Pistol
9129011	Master-Crafted Plasma Pistol
9129015	DEV Lascannon Projectile  NOT VALID
9129025	Armor of Brotherhood
9129026	Claw of Wrath
9129027	Psychic Hood
9129028	Mantle of the Codicier
9129050	Unholy Fury
9129051	Chapter's Fury becomes Unholy Fury and now also drains Energy from nearby enemies. If Chapter's Fury is not unlocked, gain the Unholy Fury ability with that same effect.
9129052	Chapter's Fury becomes Unholy Fury and now also drains Energy from nearby enemies. If Chapter's Fury is not unlocked, gain the Unholy Fury ability with that same effect.
9129073	[dev] Tyranid Hive Tyrant Boss
9129074	Tyranid Hive Tyrant
9129075	Hive Tyrant
9129076	Tyranicus Praefacto
9129077	Burning Hatred
9129078	Psychic flames surround Jonah, reducing his Energy but damaging nearby enemies. Jonah also gains access to the forbidden Tome of Flame.
9129079	Psychic flames surround Jonah, reducing his Energy but damaging nearby enemies. Jonah may now use the forbidden Tome of Flame.
9129080	Mark of Tzeentch
9129081	Bargaining away his soul for power, Jonah gains a substantial damage bonus at the cost of reduced Health. He also gains access to the forbidden Tome of Daemons.
9129082	Bargaining away his soul for power, Jonah enjoys a substantial damage bonus at the cost of reduced Health. He may also use the forbidden Tome of Daemons.
9129087	"What do we know about the Eldar Force?"
9129088	"Has the area changed since our battle with the Tyranids?"
9129116	Commander -- you and your brothers have suffered most under this corruption.
9129117	Your brother Avitus turned against you.
9129118	Kyras branded you as renegades for the temerity of standing against the Black Legion.
9129119	Yet you refused to yield.
9129120	You battled the enemies of Man and purged the corruption within your own ranks.
9129121	Together, we shall gather those in the chapter who share your courage -- the courage to stand against Kyras and his fiendish masters.
9129122	Your brother Cyrus turned against you.
9129123	Your brother Jonah turned against you.
9129124	Your brother Tarkus turned against you.
9129125	Your brother Thaddeus turned against you.
9129126	Techmarine Martellus turned against you.
9129127	With those allies, we shall purge the rot in our chapter once and for all.
9129128	Commander - you and your brothers have been caught in the spiral of corruption infecting our chapter.
9129129	Faced with the seductions of Chaos, you have faltered.
9129130	And your brother Avitus has been lost altogether.
9129131	You employed dark and damning methods in opposing the enemy.
9129132	The Blood Ravens you killed on Calderis call out for vengeance.
9129133	The only honorable path remaining to you is a crusade of absolution. 
9129134	And your brother Cyrus has been lost altogether.
9129135	And your brother Jonah has been lost altogether.
9129136	And your brother Tarkus has been lost altogether.
9129137	And your brother Thaddeus has been lost altogether.
9129138	And Techmarine Martellus has been lost altogether.
9129139	Take the Retribution and make for the Eye of Terror. 
9129140	There, you will battle the enemies of Man for one hundred years. 
9129141	You will remain outcasts of the chapter, without support or allies. 
9129142	You shall pay for your sins in blood -- that of our enemies, or your own.
9129143	While you strive to restore your honor, we shall raise arms against Kyras and his fiendish masters.
9129144	We few stand against Kyras and his fiendish masters.
9129145	We cannot tolerate corruption and sin within our brotherhood.
9129146	We must purge our number of those who have abandoned the honor and valor of the Blood Ravens.
9129147	We must purge ourselves of you, Commander.
9129148	You have embraced the tainted weapons and dishonorable  tactics of our enemies.
9129149	You have left a trail of blood among our brothers on Calderis.
9129150	You have led the rest of your strike force into the darkness, turning them into traitors and murderers.
9129151	For these sins, there is no absolution --
9129152	There is only death. 
9129153	We must deal with other enemies first, however.
9129154	The Retribution and her Commander have fled into the Warp.
9129155	The mangled corpse of Davian Thule, torn from his dreadnought and riddled with bolter wounds, has been found floating in the void of space.
9129156	Our former brothers now wear the hateful colors of the Black Legion.
9129157	As much as Kyras, the murderers of Davian Thule are blights on our honor.
9129158	No matter where they run, we will pursue them!
9129159	Chains of Torment
9129160	Chains of Torment
9129162	Tome of Warpfire
9129163	Forbidden Tome
9129164	Grants Warpfire
9129165	Damages allies as well
9129168	Seared into pages of ever-burning slate, this dark tome allows the casting of destructive torrents of Warpfire.
9129169	Tome of Chains
9129170	Forbidden Tome
9129171	Grants Chains of Torment
9129172	Affects allies and enemies both
9129175	With pages of beaten iron stitched with barbed wire, this foul Tome allows the use of the Chains of Torment, which immobilize enemies.
9129176	Tome of Daemons
9129177	Forbidden Tome
9129178	Grants Blood Sacrifice 
9129179	Bloodletters attack friend and foe
9129182	Etched with the sigils of the Dark Gods on pages of human flesh, this foul book allows for the summoning of savage Bloodletters.
9129191	Tome of Subjugation
9129192	Forbidden Tome
9129193	Grants Subjugation
9129194	Taking other actions ends the effect
9129197	Fused into the mirror-like pages of this vile tome, tiny flaws form the secret rites allowing one mind to utterly Subjugate another.
9129198	Tome of Dark Flame
9129199	Forbidden Tome
9129200	Grants Coruscating Flames
9129201	Flames damage nearby allies
9129204	Written in quicksilver ink which poisons the mind of its reader, this forbidden tome contains the secrets of shrouding allies in shield of Coruscating Flames.
9129205	Book of Lorgar
9129206	Stormrider Teleporter
9129207	Terminator Teleport Pack
9129208	Grants the Teleport ability
9129209	Once worn by Captain Bromell during operations on the periphery of the Maelstrom, this personal teleporter bears his motto: "I fear not the storm. It shall fear me."
9129210	Banner of Ithaka
9129211	Battle Standard
9129212	Grants the Rally ability
9129213	Once raised high by brothers of the Iron Snakes, this ornate standard celebrated the glory of planet Ithaka and its mighty aquatic wyrms. The standard was lost to the Iron Snakes during a campaign against the Dark Eldar and later recovered by the Blood Ravens. Its livery was then changed to incorporate that chapter's heraldry.
9129214	Standard of Fury
9129215	"From the fires of Betrayal unto the blood of revenge we bring the name of Lorgar, the Bearer of the Word, the favored Son of Chaos, all praise be given to him."
9129216	Grants the Rally Ability
9129217	Battle Standard
9129218	Battle Standard
9129219	Grants the Rally Ability
9129221	Tydeus' Pride
9129222	Can project a force field that uses Energy to absorb damage
9129223	Iron Halo
9129224	Can project a force field that uses Energy to absorb damage
9129225	Iron Halo
9129226	Governor Derosa has a report on the fate of the spire.
9129227	Cyrus
9129228	Avitus has a question for Martellus.
9129229	Thaddeus has concerns about Captain Diomedes.
9129230	Click and target area
9129231	Teleport to target location.
9129232	Teleport
9129233	Victory Point
9129234	Capturing the majority of the victory points causes your enemies strategic points to degrade.
9129235	Capturing the majority of the victory points causes your enemies strategic points to degrade.
9129236	Victory Point
9129237	Requisition Point
9129238	Gives the Requisition resource.
9129239	Gives the Requisition resource
9129240	Requisition Point
9129241	Power Node
9129242	Gives the Power resource when captured.
9129243	Gives the Power resource
9129244	Power Node
9129245	Avitus
9129246	Vomit
9129247	Spew forth the foul contents of the Great Unclean One's stomach, damaging and debilitating all enemies caught in the foul stream. 
9129248	Let the Galaxy Burn!
9129249	Loose orbs of empyreal flame at a target. These orbs detonate on impact and leave smoldering residue that can continue to damage any units. 
9129250	Armor of the Inferno
9129251	Increases the health and health regeneration of the Chaos Lord, and grants the Let the Galaxy Burn! ability.
9129252	Equip armor
9129253	Drain Life
9129254	Grip an enemy with invisible force and drain the life from them, replenishing the Chaos Lord's health.
9129255	Mantle of Hate
9129256	This foul armor grants the Drain Life ability, and increases the Chaos Lord's health and health regeneration.
9129257	Equip armor
9129258	Farseer
9129259	Captain
9129260	Dreadnought
9129261	Mekboy
9129266	Farseer
9129267	Dreadnought
9129268	Captain
9129269	Mekboy
9129270	Farseer
9129271	Captain
9129272	Dreadnought
9129273	Mekboy
9129274	I agree, Commander. 
9129275	We cannot allow him to call us -- and the Emperor -- cowards. 
9129276	When we strike at this madman, there can be no falling back or tactical withdrawals.
9129277	Yes! Scurry away, Blood Ravens!
9129278	Discharging it will slow the enemy, but will severely damage the array.
9129279	Using this pulse could mean losing the array for good. 
9129280	If possible, we should recover these items before they are looted by the Orks.
9129281	Thank you for your timely intervention, Commander.
9129282	I will initiate the repair rites for the items you have recovered.
9129283	In particular, I shall restore our Terminator armor. 
9129284	All the initiates are dead. Only my sergeants remain.
9129285	Most notably, the Blood Ravens have erected a monument to those brothers who died fighting the Tyranids.
9129286	It stands above the spot where Sergeant Eberros was entombed with his wargear.
9129287	There is the tomb of Brother Eberros.
9129288	Exercise caution lest we destroy it in battle.
9129289	The tomb is destroyed. 
9129290	We must atone for this.
9129291	I shall maintain the defense here, Commander.
9129292	The Imperial Palace has taken critical damage, Commander.
9129293	Commander -- we have received word from Meridian:
9129294	The Imperial Palace has fallen to the Black Legion and House Vandis.
9129295	Governor Derosa has been captured or killed.
9129296	Her death… is ours to atone for…
9129297	Secure the tech panel to open the final door, Commander.
9129298	Among other matters, it will allow us to more precisely target the Retribution's orbital guns.
9129299	Commander - Scans indicate this area is heavily mined.
9129300	Proceed with caution.
9129301	This is my arena, brothers. You cannot win.
9129302	He has mined the battlefield! 
9129303	I suggest you closely examine the training and combat disciplines of your forces.
9129304	Make certain you are ready for the battle ahead.
9129305	Much of the wargear you recovered during the Tyranid war was lost with the Armageddon.
9129306	You have been issued replacement items where needed.
9129307	Commander, part of my duties are to collect items of interest for the chapter Librarium.
9129308	When you donate gear to the Librarium, you will be rewarded. 
9129309	Your wounds are healed, Commander, and your squads restored.
9129310	Your troops are now restored, Commander, while the enemy's losses remain telling. 
9129311	The enemy is weakened, Commander. Another strike will finish them.
9129312	You have weakened the enemy, Commander. We are ready to strike again.
9129313	Commander, I fear we are stepping away from our true path.
9129314	The Emperor expects more of us.
9129315	Listen to Tarkus… before it is too late…
9129316	Commander, I do not understand your choices.
9129317	If we use the tools of the enemy, can we remain true to Chapter and Emperor?
9129318	You are losing… the faith of your brothers…
9129319	Commander, you flirt with disaster.
9129320	Our actions resonate strongly with the dark powers of the Warp.
9129321	You must step back… from this path…
9129322	Commander - I understand the need to make difficult choices.
9129323	But you are losing track of what we are fighting for.
9129324	Cyrus speaks the truth…
9129325	Commander, let us destroy the enemy -- not become him.
9129326	Even Avitus sees… your descent…
9129327	Commander… you must step back … from madness …
9129328	Do not… make yourself … into my enemy …
9129329	Commander… you have become … a tool of Chaos…
9129330	I shall slumber forever… rather than serve… your evil agenda…
9129331	We have located the store of reductor vials left aboard the Judgment of Carrion.
9129332	We have the gene-seed samples, Commander.
9129333	%1NUM% waves
9129334	Toxic clouds! Avoid them lest we be infected.
9129335	Avoid those foul plague clouds!
9129336	Beware! Plague mists on the wind!
9129337	Farseer
9129338	Dreadnought
9129339	Captain
9129340	Mekboy
9129341	Cyrus has uncovered an important transmission.
9129342	Martellus can play a message from Chaos Lord Araghast.
9129343	Governor Derosa is calling for help.
9129344	Apothecary Galan
9129345	Sgt. Priam
9129346	Davian Thule has a comment on the recovery of the gene-seed.
9129348	Play the message from Captain Diomedes.
9129349	Martellus has uncovered more about Apothecary Galan.
9129350	Davian Thule has uncovered another transmission from the traitor.
9129351	Armor
9129352	Martellus
9129353	Artillery Spotter
9129354	Thaddeus
9129355	Governor Derosa wishes to express her gratitude.
9129356	There is word of Governor Derosa's fate.
9129357	Corruption
9129358	Allowing this mission to expire corrupts all squads.
9129359	Play the message from Captain Diomedes.
9129360	Davian Thule has a comment about Gabriel Angelos.
9129361	Attack Traitors
9129362	Martellus has further logs from Apothecary Galan.
9129363	Tarkus has a comment about the slain Blood Ravens.
9129364	Play the traitor's message.
9129365	Open communications with Gabriel Angelos.
9129366	"How do we disable the defenses?"
9129367	Thaddeus wishes to deploy to this mission.
9129368	Homecoming
9129369	Thaddeus gains corruption if he does not deploy to this mission.
9129370	Attack speed
9129371	Range
9129372	Heavy infantry
9129373	Damage versus:
9129374	Vehicles
9129375	Buildings
9129376	Avitus has a comment on this mission.
9129377	Cyrus has a comment on this mission.
9129378	Davian Thule has a comment on this mission.
9129379	Jonah has a comment on this mission.
9129380	Tarkus has a comment on this mission.
9129381	Thaddeus has a comment on this mission.
9129382	Over Dere!
9129383	Fling nearby allies through the air without causing them any damage.
9129384	Click and choose a direction
9129385	Suppressive and area-of-effect weapons will aid you in defending the Array.
9129386	"We must destroy this braggart!"
9129387	A foul Sorcerer commands a force of Chaos Space Marines and Plague Marines.
9129388	"How did this happen?"
9129389	Two squads of Imperial Stormtroopers are yours to command.
9129390	A strong defensive line is the key to victory.
9129391	Avitus wishes to deploy to this mission.
9129392	"What do you suggest?"
9129393	"What intel do we have on the enemy's forces?"
9129394	Inventory Item:
9129395	Jonah Orion
9129396	%1RANGE%m
9129400	Flamer of Swift Zeal
9129401	Heavy Flamer
9129402	Terminatus-pattern heavy flamer modified to use master-crafted stabilizers that allow for improved movement speed. 
9129403	Area of Effect weapon
9129404	Commander: Thunder Hammer [Power Fist]
9129405	Commander: Power Axe [Lightning Claws]
9129406	Expendable item
9129407	Expendable item
9129408	One use only
9129409	One use only
9129413	Damage
9129417	Scatter Damage
9129418	Daemonic Summoning
9129419	Brand a targeted location with a summoning circle from which Bloodletters will periodically spawn. These daemons will remain so long as they have Energy, which drains over time.
9129420	Click and target area
9129421	Level 2 Chaos Temple
9129428	Dreadnought Assault Cannon
9129431	Dreadnought Assault Cannon
9129432	No Level Requirement
9129433	The Dreadnought assault cannon is a heavy ranged weapon capable of unleashing a devastating barrage of fire. Highly effective against infantry and light armor, the cannon does replace one of the Dreadnought's mighty clawed arms, reducing its close-combat effectiveness.
9129434	Improved Heavy Bolter
9129435	Heavy Bolter
9129437	Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor.
9129438	Suppresses infantry
9129439	Scatter Damage, Suppression
9129440	Vehicle Stun, Knockback
9129441	Dreadnought Claws
9129442	Dreadnought Claws
9129444	Powerful close-combat claws, Dreadnought fists are also mounted with a heavy flamer, making the walker all the more deadly at close range. No infantry can long stand against the venerated heroes of the chapter.
9129445	A strong melee unit capable of teleportation through the warp.
9129446	Bloodletters
9129447	Bloodletters
9129448	Infantry
9129449	Fast Attack Melee Infantry
9129450	Scatter Damage, Suppression, Requires Setup
9129451	Plague of Undeath
9129452	Invoke Nurgle's power over death, causing enemy casualties to linger as undead warriors attacking nearby enemies. 
9129453	Click to activate
9129454	Holo-Field
9129455	Project a field that conceals all nearby allies and increases their movement speed. The Webway Gate itself is also concealed.
9129456	Click to Activate
9129458	Holo-Field
9129459	Project a field that conceals all nearby allies and increases their movement speed. The Webway Gate itself is also concealed.
9129460	Click to Activate
9129462	Where other power weapons emit a constant energy field, the thunder hammer is designed to energize the power field only upon impact, enabling it to conserve energy until it is actually needed, and allowing the weapon to deliver a particularly devastating blow. Upon impact, the thunder hammer's blue energy field explodes with a thunderous crack, more often than not smashing through armour, and leaving a smoking hole that crackles with blue sparks. The power unleashed on impact is such that a warrior not in Terminator armor will likely be knocked over. 
9129463	Level 2 Chaos Temple
9129464	Artillery Strike
9129465	Call down a barrage from allied Imperial Guard artillery positions. 
9129466	Call down a barrage from allied Imperial Guard artillery positions. 
9129467	Click and target area
9129474	Scatter Damage
9129475	Scatter Damage
9129476	Area of Effect, Ignores Cover, Ignores Garrison
9129477	Area of Effect, Ignores Cover, Ignores Garrison
9129478	Requires Setup
9129479	Area of Effect
9129480	Area of Effect, Knockback, Accurate vs. Vehicles
9129481	Area of Effect, Ignores Cover, Knockback, Setup
9129482	Vehicle Stun
9129483	Vehicle Stun
9129484	Area of Effect, Proximity Boosts Damage, Knockback
9129485	Suppression
9129486	Scatter Damage
9129487	Vehicle Stun, Knockback
9129488	Proximity Boosts Damage
9129489	Area of Effect, Fires over Walls, Knockback
9129490	Carapace of Pain
9129491	Power Armor
9129492	Reforged from the armors recovered from the Alpha Legion on Tartarus, this power armor still resonates with their foul treasons. 
9129493	Feeds on melee attackers energy and health.
9129495	Scatter Damage
9129496	Scatter Damage, Area of Effect
9129497	Tarkus has doubts about your leadership.
9129498	Thaddeus has doubts about your leadership.
9129499	Jonah has doubts about your leadership.
9129500	Cyrus has doubts about your leadership.
9129501	Avitus has doubts about your leadership.
9129502	Davian Thule has doubts about your leadership.
9129503	"How do we know the logic engine has not been destroyed?"
9129504	"What dangers do we face?"
9129505	"What of the dangers from Warp energies?"
9129506	"How will we crack the Black Legion defenses?"
9129507	"Can we coordinate the Predator's activities?"
9129508	Tarkus
9129509	Tyranid War
9129510	Staff of Tireless Leadership
9129511	Force Staff
9129512	This ancient force staff projects the Librarian's psychic might in a passive aura that enhances the minds of nearby allies, allowing them to tap additional reserves of vigor.
9129513	Staff of Fearless Leadership
9129514	Force Staff
9129515	Staff of the Adamantine War Leader
9129516	Force Staff
9129517	Force Staff
9129518	DEFAULT Weapon
9129519	Can Only be Replaced, Not Removed
9129520	Designed to channel a Librarian's psychic might, the force staff allows its user to fire psychic bolts at range without the expenditures of Smite or other psychic powers.
9129522	Force Weapon
9129523	5% chance of catching athlete's foot
9129525	Force Sword
9129526	Force Weapon
9129529	Force swords are master-crafted psychic blades which channel the Librarian's psyker powers into deadly close combat strikes. 
9129530	Pulse of Jonas
9129531	Force Sword
9129532	+2 to Strength Combat Discipline
9129535	Once wielded by the revered Blood Ravens Librarian Jonas Urelie, this blade is said to pulse with the heartbeat of the psyker using it. 
9129536	Tireless Force Sword
9129537	Force Sword
9129538	Force sword featuring additional psychic resonance chambers allowing the wielder to regain his strength in battle with inhuman speed.
9129539	Force Sword of Vigor
9129540	Force Sword
9129541	Force sword fitted with warp-reactive reservoirs from which the Librarian can tap additional psychic power.
9129542	Capture strategic assets for bonuses and reinforcements.
9129543	Force Blade of Endurance
9129544	Force Sword
9129545	Specially attuned force sword with bio-resonant blade that enhances the wielder's stamina in combat.
9129546	Pitiless Force Sword
9129547	Force Sword
9129548	Blade fitted with additional psychic resonance reservoirs which occasionally discharge an even more devastating psychic attack on impact.
9129549	Warrior Force Sword
9129550	Force Sword
9129551	Not only discharging the Librarian's psychic power in deadly energy, this master-crafted force sword is guided as much by the wielder's mind as his arm, making him a master swordsman.
9129552	Tarkus gains corruption if he does not deploy to this mission.
9129557	Cyrus gains corruption if he does not deploy to this mission.
9129562	Issuing a Fall Back command will cause corruption.
9129563	Jonah gains corruption if he does not deploy to this mission
9129564	Taking too long to complete this mission corrupts all deployed squads.
9129565	For the Librarium
9129566	Avitus gains corruption if he does not deploy on this mission.
9129567	Instructor's Burden
9129568	Cyrus gains corruption if he does not deploy to this mission.
9129569	Destroying the Blood Ravens monument will corrupt deployed squads.
9129570	Vengeance
9129571	Permanent damage to the array corrupts deployed squads.
9129572	Allowing the Imperial Guard base to be destroyed will corrupt deployed squads.
9129573	Angel of Death
9129574	Allowing too many Scouts to die corrupts all squads.
9129575	Stance Toggle
9129576	Toggles unit's combat stance between ranged and melee, forcing all attack orders to be issued for that type of attack only.
9129577	Drop Pod
9129578	Drop Pod
9129579	Endymion
9129591	Carnifex
9129592	Genestealer
9129593	Tyrant Guard
9129594	Araghast the Pillager
9129595	Chaos Dreadnought
9129596	Ulkair
9129597	Plague Champion
9129598	Plague Champion
9129599	Sorcerer of Tzeentch
9129600	Avitus
9129601	Cyrus
9129602	Jonah Orion
9129603	Techmarine Martellus
9129604	Tarkus
9129605	Thaddeus
9129606	Eliphas the Inheritor
9129607	Eliphas the Inheritor
9129609	Field Generator
9129610	Heavy Bolter Turret
9129611	Heavy Bolter Turret
9129612	Lascannon Turret
9129613	Missile Turret
9129614	Shrine to Chaos
9129615	Shrine to Chaos
9129616	Aspiring Champion of Chaos
9129617	Aspiring Champion of Chaos
9129618	Bloodletter
9129619	Chaos Space Marine
9129620	Chaos Heretic
9129621	Chaos Heretic
9129622	Chaos Heretic
9129623	Chaos Dreadnought
9129624	Chaos Dreadnought
9129625	Chaos Dreadnought
9129626	Chaos Havoc
9129627	Bloodcrusher
9129628	Plague Marine
9129629	Plague Champion
9129630	Chaos Predator
9129631	Sorcerer of Tzeentch
9129633	[dev] Warlock Boss
9129634	[dev] Warlock Boss
9129635	Storm Trooper
9129636	Storm Trooper Assault
9129637	Storm Trooper Sergeant
9129638	Sergeant
9129639	Imperial Guardsman
9129640	Imperial Guardsman
9129641	Imperial Guardsman
9129642	Imperial Guardsman
9129643	Imperial Guardsman
9129644	Imperial Guardsman
9129645	Imperial Guardsman
9129646	Sergeant
9129647	Storm Trooper
9129648	Storm Trooper
9129649	Storm Trooper Sergeant
9129650	Imperial Guardsman
9129651	Imperial Guardsman
9129652	Imperial Guardsman
9129653	Imperial Guardsman
9129654	Imperial Guardsman
9129655	Grenade Launcher Trooper
9129656	[dev] Weirdboy Boss
9129657	Warboss
9129658	Weirdboy
9129659	Carnifex Boss
9129660	Bloodletter
9129662	Banshee
9129663	Falcon
9129664	Farseer
9129665	Fire Prism
9129666	Grav Platform
9129667	Brightlance Platform
9129668	D-Cannon Platform
9129669	Guardian
9129670	Ranger
9129671	Warlock
9129672	Warp Spider
9129673	Wraithlord
9129675	IG Trooper
9129678	Apothecary
9129679	Assault Marine
9129680	Devastator Marine
9129681	Devastator Marine Leader
9129682	Dreadnought
9129683	Force Commander
9129684	Predator
9129685	Rhino
9129686	Scout Marine
9129687	Tactical Marine
9129688	Tactical Marine Leader
9129690	Ork Boy
9129691	Deff Dread
9129692	Looted Tank
9129693	Nob
9129694	Wartrukk
9129695	Lictor
9129696	Carnifex
9129697	Hive Tyrant
9129698	Hormagaunt
9129699	Lictor
9129700	Ravener
9129701	Ripper
9129702	Spore Mine
9129703	Termagant
9129704	Warrior
9129705	Zoenthrope
9129706	Chaos Portal
9129707	Chaos Rift
9129708	Chaos Shrine
9129710	Chaos Small Marker
9129712	Plague Champion
9129713	Chaos Sorcerer
9129714	Aspiring Champion
9129715	Plague Champion
9129716	Bloodletter
9129717	Bloodletter
9129718	Bloodletter
9129719	Aspiring Champion
9129720	Chaos Heretic
9129721	Great Unclean One
9129722	Chaos Havoc
9129723	Chaos Havoc
9129724	Bloodcrusher
9129725	Plague Marine
9129726	Chaos Space Marine
9129728	Chaos Dreadnought
9129729	Chaos Predator
9129730	Wraithguard
9129731	Lirbarian
9129732	Weirdboy
9129733	Ork Looted Tank
9129735	Carnifex
9129736	Genestealer
9129737	Tyrant Guard
9129744	Tyrant Guard Nest
9129745	Grants Ability: Call Tyrant Guard
9129746	Allows the Hive Tyrant to call a highly resilient Tyrant Guard minion creature capable of taunting enemies.
9129747	Grants Trait: Searing
9129748	Biomorph that makes all attacks from the Hive Tyrant and his minion creatures cause additional damage over time.
9129751	Warrior Nest
9129752	Grants Ability: Call Warrior
9129753	Allows the Hive Tyrant to call a Tyranid Warrior minion creature. Warriors are deadly close-combatants.
9129757	Warp Field
9129758	Grants Ability: Warp Field
9129759	Hive Mind psychic power allowing the Tyrant to raise a psychic shield which reduces damage.
9129760	Implant Attacks
9129761	Grants Trait: Combat Master
9129762	Biomorph that increases the damage done by the Hive Tyrant and all its minion creatures.
9129765	Psychic Scream
9129766	Grants Ability: Psychic Scream
9129767	Psychic power allowing the Hive Tyrant to temporarily reduce enemy damage output and defense.
9129768	Grants Trait: Feedback Invulnerability
9129769	Bio-Feedback
9129770	Feedback Invulnerability
9129771	The death of any minion creature briefly makes the Hive Tyrant invulnerable.
9129775	Explosive Decomposition
9129776	Grants Minion Trait: Death Throes
9129779	Biomorph that causes minion creatures to emit a powerful poisonous explosion when killed.
9129780	Ravener Nest
9129781	Grants Ability: Call Ravener
9129782	Allows the Hive Tyrant to call a Ravener minion creature. Raveners are very rapid and fire powerful ranged devourers. They may also burrow.
9129783	Relics of Space
9129784	Recover additional Blood Ravens relics and gene-seed.
9129785	Evolution
9129786	A host of biomorphs that greatly increase the effectiveness of all minion creatures.
9129787	Grants Minion Trait: Resilient
9129790	Enlarged Scything Talons
9129791	These enlarged talons do increased damage and trigger biomorphs in all minion creatures, making their attacks more powerful and able to pierce armor.
9129792	Grants Minion Trait: Armor Piercing
9129800	Armor Piercing
9129802	Grants Trait: Knockdown
9129803	Grants Minion Trait: Unshakable
9129805	Combat Master
9129806	+30% Melee and Ranged Damage
9129808	Searing
9129809	The Hive Tyrant's Melee and Ranged attacks deal additional damage over time. Damage scales with the Hive Tyrant's maximum Health. Multiple searing attacks stack. 
9129810	Knockdown
9129811	Standard attacks knock down and knock back enemy infantry.
9129814	Heavy talons evolved for disrupting the hive's enemies. Triggers a hive evolution that makes minions immune to knockback.
9129815	Doing less single-strike damage, these talons are a sign of a powerful evolution in the hive, causing all minion creatures to heal the Hive Tyrant every time they attack.
9129816	Grants Trait: Feedback Zeal
9129817	+1 Minion Creature Health Regeneration
9129818	Feedback Zeal
9129819	The Hive Tyrant regains 3 Health every time one of his minion creatures attacks.
9129822	Heretic
9129823	High-Toxin Venom Cannon
9129824	Grants Trait: Zealous Leadership
9129825	Weapon symbiote firing especially toxic venom shards. Triggers a hive evolution causing all minion creatures to heal when an enemy is struck by this weapon.
9129826	Zealous Leadership
9129827	Attacks with the Hive Tyrant's venom cannon heal all his minions for 5% of their maximum Health.
9129828	Heavily thickened carapace which signals a hive evolution that makes all minion creatures more resilient.
9129829	+50 Minion Creature Health
9129830	+2 Minion Creature Health Regeneration
9129835	Poison Cysts
9129836	Carapace riddled with small poison cysts used to excrete clouds of toxic miasma.
9129837	Grants Ability: Toxic Miasma
9129838	Articulated Carapace
9129839	Sacrificing durability for speed, this carapace also signals a hive evolution that grants minion creatures a similar speed increase.
9129840	Grants Ability: The Horror
9129841	Grants Trait: Swift
9129842	Grants Trait: Fearless
9129843	Fearless
9129844	Swift
9129845	Unit is immune to suppression
9129846	+15% Movement Speed
9129847	Extended Carapace
9129848	Enlarged chitin carapace allowing for the emission of deadly bio-plasma from the Hive Tyrant's innards.
9129849	Reinforced Chitin
9129850	Each attack on this chitin triggers a hardening of resinous mucus, increasing its armor value.
9129851	Grants Trait: Reactive Armor
9129852	+80 Minion Creature Armor
9129853	Reactive Armor
9129854	Hive Tyrant temporarily gains +10 Armor each time he is attacked, up to a maximum of +300 Armor. 
9129857	Import
9129858	Import Saved Campaign
9129859	Armored chitin covers the Hive Tyrant, making him resistant to harm.
9129860	Can Only be Replaced, Not Removed
9129861	Can Only be Replaced, Not Removed
9129862	Hive Tyrant
9129863	Hive Tyrant
9129864	Hive Tyrant
9129865	Hive Tyrant
9129866	Hive Tyrant
9129867	Thule Rescued
9129868	Tyrant Guard
9129869	Seismic Roar
9129870	Area effect attack that knocks back enemies and poisons the immediate area.
9129871	Area effect attack that knocks back enemies and poisons the immediate area.
9129872	Trait Lost
9129874	Toxic Miasma
9129875	Emit a toxic cloud that poisons a large area. Enemies in the area suffer damage over time equal to half of the Hive Tyrant's maximum Health over 20 seconds.
9129876	Emit a toxic cloud that poisons a large area. Enemies in the area suffer damage over time equal to half of the Hive Tyrant's maximum Health over 20 seconds.
9129887	Call a Tyrant Guard minion creature. Highly resilient, the Guard can also taunt enemies.
9129888	Call Tyrant Guard
9129892	Tyrant Guard
9129893	Commander, the Eldar continue to undermine our defense of the sector.
9129894	We have located another alien war host. They may be linked to a series of breakdowns in the local communications infrastructure.
9129895	Deploy and eliminate these Eldar before they slip away. 
9129896	Commander, the Greenskins continue to take advantage of the chaos in the sector.
9129897	Whether they are receiving support from the Eldar or simply following an especially dangerous Warboss, they excel at striking at vulnerable targets.
9129898	Our supply lines are being crippled by these raiders, and that puts the whole sector at risk.
9129899	Eliminate this Ork band with extreme prejudice, Commander.
9129900	Another infestation on the planet's surface, Commander.
9129901	The infesting force is centered on a large and dangerous creature, but it would be best to eradicate every Tyranid in the immediate area.
9129902	If we allow some to escape, they will only return stronger and more deadly.
9129904	Smoke Grenade Pack
9129905	Thrown Weapon
9129906	Forces enemies to fall back
9129907	Area of Effect
9129908	Reduces ranged firepower of those in cloud
9129909	Smoke grenades which force enemy units to fall back and grant a defensive bonus to allies.
9129910	Smoke Grenade
9129911	Throw a smoke grenade, forcing enemy units to fall back, and granting a defensive bonus to allies.
9129912	Throw a smoke grenade, forcing enemy units to fall back, and granting a defensive bonus to allies.
9129913	Click and target area
9129914	Deploy Tarantula Turrets
9129915	Call Warrior
9129916	Call a Tyranid Warrior minion creature armed with powerful Scything Talons and able to knock back enemy infantry.
9129917	Call a Tyranid Warrior minion creature armed with powerful Scything Talons and able to knock back enemy infantry.
9129921	Warpath
9129922	Delays the Weirdboy's death explosion and grants the Warpath ability.
9129923	Call Ravener
9129924	Call a Ravener minion creature. Highly mobile and armed with a deadly Devourer ranged weapon, the Ravener can also disrupt enemies with its Burrow Strikes.
9129925	Call a Ravener minion creature. Highly mobile and armed with a deadly Devourer ranged weapon, the Ravener can also disrupt enemies with its Burrow Strikes.
9129928	Click and target area
9129930	Capillary Tower
9129931	Capillary Towers terraform the area, providing bonsues for nearby Tyranids.
9129932	Capillary Tower
9129933	Grants cover bonus to those in smoke cloud
9129934	Causes no damage
9129937	Charge
9129938	Charge at targeted location, knocking over everything in the charge path.
9129939	Click and target area
9129940	Smoke Grenade Launcher
9129941	Auxiliary Weapon
9129942	Forces enemies to fall back
9129943	Grants cover bonus to those in smoke cloud
9129944	Area of Effect
9129945	Causes no damage
9129946	Reduces ranged firepower of those in cloud
9129947	Shoulder-mounted launcher which can fire a volley of smoke grenades, reducing incoming ranged damage to anything in the smoke cloud.
9129948	Pure in the Eyes of the Emperor
9129949	Tested by the Vicissitudes of Fate
9129950	Tarnished by the Grim Future
9129951	Stained by the Touch of Evil
9129952	Tainted by Whispers from the Warp
9129953	Befouled by Chaos
9129954	Lost to the Dark Gods
9129955	Charge at a targeted location, knocking over everything in the Tyrant Guard's path.
9129956	Enter a frenzied state with improved movement and damage. Attacking enemies in this state also restores the Genestealers' health.
9129957	Increase the Wraithguard's health regeneration, but temporarily disable the unit.
9129958	Click to Activate
9129959	Wraithbone
9129961	Fire a bolt of unholy power from the Shrine, which damages and slows enemies in the target area. 
9129962	Dark Bolt
9129963	Click and target area
9129964	Psychic Hood
9129965	Force Staff
9129966	Wraithbone
9129967	Grants the Wraithbone ability, allowing Wraithguard to regenerate health.
9129968	Aspiring Champion
9129969	Add squad leader
9129970	Add squad leader
9129971	Aspiring Champion
9129972	Greater Heretic
9129973	Chaos Space Marine
9129974	Havoc
9129975	Raptor
9129976	Aspiring Champion
9129977	Berzerker
9129978	Bloodletter
9129979	Bloodcrusher
9129980	Chaos Lord
9129981	Warmaster
9129982	Daemon Prince
9129983	Havoc Rare Armor
9129984	Psychic Scream
9129985	Reduce damage output and defenses of all enemy units within the area of effect of the ability.
9129986	Click to activate
9129988	Reduce damage output and defenses of all enemy units within the area of effect of the ability.
9129989	Bio-Plasma
9129990	Hurl a blast of bio-plasma, doing area of effect damage.  Effective against groups of infantry.
9129991	Click and target area
9129994	Bolter ranged weapon with underslung flamer; grants the Immolate ability.
9129995	Combi-Flamer
9129996	Equip grenades
9129997	Plague Sword
9129998	Plague Fist
9129999	Equip weapon
9130000	Click and target area
9130001	Breath of Nurgle
9130002	Release a cloud of vile fumes that heals the Plague Champion and all friendly infantry in a small area around him. Allies around the Plague Champion recieve reduced ranged damage.
9130003	Click to Activate
9130004	Warp
9130005	Teleport to target location.
9130006	Click and target area
9130007	[dev] Avatar Boss
9130010	Bloodcrusher Rare Hellblade
9130011	Chaos Space Marine Rare Armor
9130012	Aspiring Champion Rare Armor
9130013	Plague Marine Rare Armor
9130014	Plague Champion Rare Armor
9130015	Sorcerer Rare Armor
9130016	Chaos Lord Rare Armor
9130017	Havoc Epic Armor
9130018	Bloodletter Rare Hellblade
9130019	Chaos Dreadnought Variant
9130020	Aspiring Champion Epic Armor
9130021	Chaos Space Marine Epic Armor
9130023	Avatar of Khaine
9130024	Avatar of Khaine
9130025	God of War
9130026	Morality
9130027	Plague Marine Epic Armor
9130028	Bloodletter Head Leader
9130029	Plague Champion Epic Armor
9130030	Sorcerer Epic Armor
9130031	Chaos Lord Epic Armor
9130032	Electromagnetic Field
9130033	Click and target location
9130034	Psychic Fury
9130035	After using a psychic power, Jonah gains a substantial bonus to all his ranged attacks. Jonah also gains access to a relic allowing direct control of the Vortex of Doom. 
9130036	After using a psychic power, Jonah gains a substantial bonus to all his ranged attacks. 
9130037	Master Healer
9130039	Jonah's mastery of Fortitude doubles the impact of all his healing effects. 
9130040	Unshakable
9130041	Jonah becomes immune to knockdown. He also gains access to a relic enhancing the Split the Earth ability.
9130042	Jonah is immune to knockdown. 
9130043	Epistolary
9130044	Attaining the rank of Epistolary, Jonah sees all his ability cool downs reduced by half. He also gains access to a relic enhancing the Empower ability.
9130045	Attaining the rank of Epistolary, Jonah sees all his ability cool downs reduced by half. 
9130054	Requires %1ATTRIBTYPE% Level %2LEVEL%
9130055	Light Ranged Infantry
9130056	Ranged Walker Vehicle
9130057	[dev] Grenades
9130058	Vanish
9130059	Render an allied target invisible to the enemy. Invisible units reveal themselves if they attack or come too close to the enemy.
9130060	Render an allied target invisible to the enemy. Invisible units reveal themselves if they attack or come too close to the enemy.
9130061	Click and target allied unit
9130062	Shroud
9130063	Render an allied target invisible to the enemy, or trap an enemy target between realities, incapacitating them but making them immune to damage.
9130064	Render an allied target invisible to the enemy, or trap an enemy target between realities, incapacitating them but making them immune to damage.
9130065	Click and select a target
9130069	Explosive Supplies
9130070	Medical Supplies
9130071	[dev] Scout Supplies
9130072	[dev] Artillery Resupply
9130073	Fear of the Darkness
9130074	Project horrifying images into the minds of enemies, forcing them to immediately fall back to a random nearby location.
9130075	Project horrifying images into the minds of enemies, forcing them to immediately fall back to a random nearby location.
9130076	Click and target enemy
9130077	Immune to suppression
9130078	Fearless
9130079	Immune to suppression
9130080	Fearless
9130081	Fearless
9130082	Immune to suppression
9130085	Fearless
9130086	Immune to suppression
9130087	Fearless
9130088	Immune to suppression
9130089	Grants Ability: Bio-Plasma
9130090	Grants Trait: Fearless
9130091	Grants Trait: Fearless
9130092	Grants Trait: Fearless
9130094	Grants Trait: Fearless
9130095	Grants Trait: Fearless
9130096	Terror of the Darkness
9130097	Project horrifying images into the minds of enemies, forcing them to fall back, slowing their movement, and making them suffer additional damage from attacks.
9130098	Project horrifying images into the minds of enemies, forcing them to fall back, slowing their movement, and making them suffer additional damage from attacks.
9130099	Click and target enemy
9130103	Empower
9130104	Empower all allies, eliminating their ability Energy cost and cool downs. Jonah is incapacitated for the duration of the ability.
9130105	Empower all allies, eliminating their ability Energy cost and cool downs. Jonah is incapacitated for the duration of the ability.
9130106	Veil of Time
9130107	Accelerate the flow of time for all allies in a large radius around Jonah. Movement and attack speed are both increased, and weapon setup times are eliminated.
9130108	Accelerate the flow of time for all allies in a large radius around Jonah. Movement and attack speed are both increased, and weapon setup times are eliminated.
9130109	Veil of Time
9130110	Accelerate the flow of time for all allies in a large radius around Jonah. Allies gain movement and attack speed and have no setup times; enemies are suppressed.
9130111	Accelerate the flow of time for all allies in a large radius around Jonah. Allies gain movement and attack speed and have no setup times; enemies are suppressed.
9130112	Gate of Infinity
9130113	Teleport all allies in a targeted location to the Librarian's position after a brief delay. The gate vanishes if Jonah take any other action before it is fully opened.
9130114	Teleport all allies in a targeted location to the Librarian's position after a brief delay. The gate vanishes if Jonah take any other action before it is fully opened.
9130115	Click and target area
9130116	Psychic Transfer
9130117	Transfer Energy from Jonah to an allied target. The transfer ends if Jonah takes any other action.
9130118	Transfer Energy from Jonah to an allied target. The transfer ends if Jonah takes any other action.
9130119	Click and target allied unit
9130121	Psychic Drain
9130122	Transfer Energy from Jonah to an allied target, or from an enemy to Jonah. The transfer ends if Jonah takes any other action.
9130123	Transfer Energy from Jonah to an allied target, or from an enemy to Jonah. The transfer ends if Jonah takes any other action.
9130124	Click and target ally or enemy
9130126	[dev] Rosarius Blessing
9130127	[dev] Foundry Replenishment
9130128	Martyr's Fervor
9130129	Force Staff
9130131	Enemy hits reduce Librarian's ability costs and cool-downs
9130133	When paired with the Tome of Power, this force staff allows the Librarian to drawn vigor from the attacks of his enemies.
9130134	[dev] Lateef has a beard
9130135	Force Barrier
9130136	Project an expanding psychic barrier, nullifying ranged attacks and pushing back all those caught in its path.
9130137	Project an expanding psychic barrier, nullifying ranged attacks and pushing back all those caught in its path.
9130138	Force Dome
9130139	Erect a dome of psychic power, drastically reducing damage taken by allies within.
9130140	Erect a dome of psychic power, drastically reducing damage taken by allies within.
9130141	Click and target a position
9130142	Force Dome
9130143	Erect a dome of psychic power, reducing damage to allies within, while damaging and blinding any enemy units under the dome.
9130144	Erect a dome of psychic power, reducing damage to allies within, while damaging and blinding any enemy units under the dome.
9130145	Click and target a position
9130146	Click and choose direction
9130147	Quickening
9130148	Project Jonah forward in the time stream, greatly accelerating his movements.
9130149	Project the Librarian forward in the time stream, greatly accelerating his movements.
9130150	Quickening
9130151	Greatly accelerate Jonah's movements, knocking back enemies in his wake.
9130152	Project the Librarian forward in the time stream, greatly accelerating his movements, and knocking back enemies in his wake.
9130153	Might of the Ancients
9130154	Imbue an allied unit with massive strength, considerably increasing melee effectiveness and movement speed.
9130155	Imbue an allied unit with massive strength, considerably increasing melee effectiveness and movement speed.
9130156	Click and select a target
9130157	Might of the Ancients
9130158	Imbue an ally with massive strength, or drive an enemy to attack its own allies.
9130159	Imbue an ally with massive strength, increasing melee power and movement speed. If cast on an enemy, this drives the unit insane, compelling it to attack its own allies.
9130160	Click and select a target
9130161	Mycetic Spores
9130162	Call down mycetic spores to spawn Raveners and reinforce other nearby Tyranids.
9130163	Click and target area
9130164	Level 2 Hive
9130165	Chaos Sorcerer
9130166	Chaos Sorcerer
9130167	Can Only be Replaced, Not Removed
9130168	Ancient power armor marked with countless sigils of dark sorcery.
9130169	Power Armor
9130170	Daemonic Doppelganger
9130171	Summon a Daemonic minion who takes the form of a targeted enemy. The daemon cannot impersonate enemy champions.
9130172	Split the Earth
9130173	Channel psychic power into the ground, causing a linear earthquake damaging anyone caught in its path.
9130174	Channel psychic power into the ground, causing a linear earthquake damaging anyone caught in its path.
9130175	Click and target direction
9130176	Split the Earth
9130177	Channel psychic power into the ground, causing a linear earthquake,  that damages anyone caught in its path, and increases Jonah's melee damage with every kill.
9130178	Channel psychic power into the ground, causing a linear earthquake, damaging anyone caught in its path. Each enemy killed in the quake increases Jonah's melee damage for the remainder of the current mission.
9130179	Click and target direction
9130180	+%1CORRUPTION% from wargear
9130181	+%1CORRUPTION% from Commander
9130182	+%1CORRUPTION% for not deploying
9130183	Daemonic Doppelganger
9130184	Summon a powerful Daemonic minion who takes the form of a targeted enemy. The daemon can impersonate any enemy.
9130185	Multi-melta
9130186	The Multi-melta is a powerful ranged anti-vehicle weapon that is more effective at shorter ranges. Also effective against heavy infantry. Reduces the Dreadnought's melee effectiveness and removes the ability to inspire nearby allies. Also removes the Emperor's Fist ability.
9130187	Equip heavy ranged weapon
9130188	Level 2 Teleporta Platform
9130189	Ignite Soul
9130190	Cause targeted infantry to burst into flames, suffering massive damage and briefly igniting the ground beneath them.
9130191	Cause targeted infantry to burst into flames, suffering massive damage and briefly igniting the ground beneath them.
9130192	Click and target enemy infantry
9130193	Smite
9130194	Fire lethal bolts of psychic lightning, tearing into enemies within a small radius of the target point.
9130195	Fire lethal bolts of psychic lightning, tearing into enemies within a small radius of the target point.
9130196	Click and target area
9130201	Vortex of Doom
9130202	Open a terrible rift into the Warp, sucking in enemies and causing massive damage. The Vortex dissipates if Jonah takes any other action.
9130203	Open a terrible rift into the Warp, sucking in enemies and causing massive damage. The Vortex dissipates if Jonah takes any other action.
9130204	Click and target area
9130205	Grants Trait: Greater Summoning
9130207	Mark of Tzeentch
9130208	+25 Energy (if Summoner)
9130209	+25 Doppelganger Energy
9130210	Tome of Hunger
9130211	Grants Ability: Consume
9130213	Scroll of Blood
9130214	Grants Ability: Orb of Blood
9130215	This heretical text allows the Sorcerer to cast an Orb of Blood, allowing allies to drain Health from their foes.
9130216	Tome of Doom
9130217	Grants Ability: Doombolt
9130218	Using this volume, the Sorcerer may fire deadly Doombolts upon his foes.
9130219	Sigil of Greater Sorcery
9130220	Grants Trait: Greater Sorcery
9130221	This unholy sigil grants the Greater Sorcery trait, enhancing all the Sorcerer's major abilities (Curse of Tzeentch, Doomblast, Let the Galaxy Burn, Warp, Warpfire).
9130222	Greater Sorcery
9130223	Warpfire now causes knockback. Doomblast deals additional damage. Curse of Tzeentch recharges Sorcerer Energy. Let the Galaxy Burn fires an additional fireball. Warp burns the ground upon arrival.
9130224	Sigil of Master Sorcery
9130225	Grants Trait: Master Sorcery
9130226	Master Sorcery
9130227	Warpfire range doubled. Doomblast briefly increases unit's armor. Curse of Tzeentch heals the Sorcerer. Let the Galaxy Burn fires an additional fireball. Warp burns the ground upon departure.
9130228	This unholy sigil grants the Master Sorcery trait, enhancing all the Sorcerer's major abilities (Curse of Tzeentch, Doomblast, Let the Galaxy Burn, Warp, Warpfire).
9130229	Daemonic Gift of Retaliation
9130230	Grants Minion Trait: Reactive Strike
9130232	Scroll of Vengeance
9130233	Grants Ability: Orb of Vengeance
9130234	This scroll allows the Sorcerer to cast an Orb of Vengeance. Enemies attacking targets within the Orb will suffer damage in return.
9130235	Daemonic Gift of Spite
9130236	Grants Minion Trait: Death Throes
9130240	Scroll of Unholy Might
9130241	Grants Ability: Orb of Unholy Might
9130242	This ancient scroll allows the Sorcerer to cast an Orb of Unholy Might, making the attacks of all nearby allies cause knock back.
9130243	Daemonic Gift of Sustenance
9130245	Grants Minion Trait: Zealous
9130252	Vestments of Power Undivided
9130253	These robes make the Sorcerer himself the focus of all his power, allowing him to benefit from all effects normally meant for a Daemonic Doppelganger. 
9130256	Smite
9130257	Fire lethal bolts of psychic lightning, damaging and stunning enemies within a small radius of the target point.
9130258	Fire lethal bolts of psychic lightning, damaging and stunning enemies within a small radius of the target point.
9130259	Click and target area
9130260	Ignite Soul
9130261	Cause targeted infantry to burst into flames, suffering massive damage and exploding in a torrent of flame if killed.
9130262	Cause targeted infantry to burst into flames, suffering massive damage and exploding in a torrent of flame if killed.
9130263	Click and target enemy infantry
9130264	Armor of Eternal War
9130265	Grants Trait: Combat Master
9130267	Vortex of Doom
9130268	Summon a controllable Vortex of Doom, which can move across the battlefield, pulling enemies into the Warp. The Vortex dissipates if Jonah takes any other action.
9130269	Summon a controllable Vortex of Doom, which can move across the battlefield, pulling enemies into the Warp. The Vortex dissipates if Jonah takes any other action.
9130270	Click and target area
9130271	+40% Melee and Ranged Damage
9130272	Combat Master
9130273	+50 Health
9130274	+50 Doppelganger Health
9130275	+25 Energy
9130276	+25 Doppelganger Energy
9130277	Click and target area
9130279	Grants Trait: Fearless
9130281	Grants Trait: Unshakable
9130283	Immune to suppression
9130284	Fearless
9130285	Unshakable
9130286	Makes the wearer immune to knockback.
9130287	Robes of the Deathless
9130288	Grants Trait: Deathless
9130289	Grants Minion Trait: Deathless
9130290	Deathless
9130291	When suffering a blow that would normally incapacitate him, the Sorcerer instead regains full Health and Energy and deals double damage for a short period. This effect cannot recur for 30 seconds.
9130292	Icon of Pain
9130293	Grants Trait: Aura of Power
9130294	An icon to Tzeentch the Great Sorcerer, this relic guides the blows of the Sorcerer and all his nearby allies, making them cause additional damage.
9130295	Aura of Power
9130296	Infused with the Power of Chaos the Sorcerer increases his, and all nearby allies, damage by 30%.
9130297	Icon of Change
9130298	Grants Trait: Chaos Aura
9130299	An icon of Tzeentch the Changer of Ways, this relic wreathes the Sorcerer in a nimbus of instability. Periodic warp fissures flare about him, damaging any enemies they impact.
9130300	Chaos Aura
9130301	Sporadic effect deals damage to enemies.
9130302	Etched with the blood of a thousand enemies, this foul armor allows the Sorcerer and his Daemonic minions to inflict additional damage.
9130303	Bearing foul incantations to Tzeentch and wards against Nurgle, these foul robes allow the Sorcerer or a Daemonic servant to cheat death, returning to full health on the brink of the grave.
9130304	These robes make the Sorcerer himself the focus of all his power, allowing him to benefit from all effects normally meant for a Daemonic Doppelganger. They further allow him to resist suppression and knockback.
9130305	These vestments increase the Health and Energy of both the Sorcerer and his Daemonic minions.
9130306	Grants Ability: Warpfire
9130307	Staff of Warpfire
9130308	This cursed force staff allows the Sorcerer to channel deadly warp fire through the landscape, to explosive effect.
9130315	Staff of Tzeentch
9130316	Grants Ability: Warp
9130317	With this mighty force staff, the Sorcerer may rend the barriers between reality and the Warp in order to teleport himself across the battlefield.
9130318	Staff of Daemonic Flame
9130319	Grants Ability: Let the Galaxy Burn!
9130320	This unholy force staff allows the sorcerer to project bolts of empyreal flame which detonate on impact.
9130321	Defeat the Chaos Champion Eliphas.
9130322	Eliphas Defeated
9130323	Eliphas is defiling the Blood Ravens keep.
9130328	Doomblast
9130329	Warpfire
9130330	Trigger a line of fiery detonations, damaging all enemy infantry and vehicles. 
9130331	Click and choose a direction.
9130332	Emit a radial blast of psychic power, knocking back and damaging all nearby enemies. 
9130333	Purify
9130334	Restore Health to a targeted ally or damage the corrupt flesh of an enemy unit.
9130335	Purge an ally of wounds to restore their Health, or sear the impure flesh of the Enemies of Man, causing damage to an enemy target.
9130336	Click and target ally or enemy
9130337	Curse of Tzeentch
9130338	Place a curse on an enemy, damaging that unit over time and preventing health regeneration. The unit will explode if it perishes while under the effects of the curse.
9130339	Click and target enemy
9130340	Warp
9130341	Teleport to target location.
9130342	Teleport to target location.
9130343	Click and target area
9130344	Diadem of the Untouched
9130345	Psychic Hood
9130347	Creates a passive barrier around Jonah
9130351	When paired with the Tome of Barriers, this mighty hood creates a passive Force Barrier around the Librarian, knocking back any enemies who get close to him.
9130352	Knocks back enemies who get close
9130353	Let the Galaxy Burn!
9130354	Loose an orb of empyreal flame at a target. Orbs detonate on impact and leaving smoldering residue that can continue to damage enemies. 
9130358	Coruscating Flame
9130359	Drape an ally in a shield of unholy fire, reducing incoming damage and burning all those around them.
9130360	Click and target allied unit
9130361	Warpfire
9130362	Trigger a line of fiery detonations, damaging all nearby enemies.
9130363	Click and choose direction
9130364	Subjugate
9130365	Gain temporary control of an enemy unit.  If Jonah takes any other action, he will lose control of the unit.
9130366	Click and target enemy
9130367	Chains of Torment
9130368	Summon a mass of sorcerous chains that snare all nearby enemy infantry, slowing them so long as the central mass is not destroyed.
9130369	Click and target area
9130370	Blood Sacrifice
9130371	Sacrifice a targeted unit to summon a squad of frenzied Bloodletters. These daemons will attack all targets nearby.
9130372	Sacrifice a targeted unit to summon a squad of frenzied Bloodletters. These daemons will attack all targets nearby.
9130373	Click and target ally or enemy
9130374	Unholy Vigor
9130375	Global Ability Unlock - Invoke the powers of the Warp to restore all units to full Energy. Each use adds corruption to all deployed squads.
9130376	Global Ability Unlocked - Invoke the powers of the Warp to restore all units to full Energy. Each use adds corruption to all deployed squads.
9130377	Will to Power
9130378	Reduces the energy cost of the unit's abilities and the cool down on corrupt abilities. The unit's other abilities take slightly longer to cool down, however.
9130379	Reduces the energy cost of the unit's abilities and the cool down on corrupt abilities. The unit's other abilities take slightly longer to cool down, however.
9130380	Unholy Vigor
9130381	Restore all units to full Energy. Each use adds corruption to all deployed squads.
9130382	Invoke the powers of the Warp to restore all units to full Energy. Each use adds corruption to all deployed squads.
9130383	Corrupts All Squads
9130384	Dark Whispers
9130385	Jonah regains Health and Energy every time he kills an enemy, although is slightly more vulnerable to damage himself. He may now use the forbidden Tome of Subjugation.
9130386	Jonah regains Health and Energy every time he kills an enemy, although is slightly more vulnerable to damage himself. He also gains access to the forbidden Tome of Subjugation.
9130387	Destroy the Chains of Torment to free trapped squads
9130388	Selenon Assault
9130389	Use Predator tanks to pierce Black Legion defenses.
9130390	Rendez-vous with Gabriel Angelos.
9130391	+%1CORRUPTION% Corruption
9130392	+%1REDEMPTION% Redemption
9130393	Slow ranged vehicle. Effective against infantry, vehicles and buildings.  Can be upgraded with reinforced plating.
9130394	Looted Tank
9130395	Assault vehicle
9130396	Looted Tank
9130397	Vehicle
9130398	Requires Corruption of 3 or less
9130402	Summon a mass of sorcerous chains that snare all nearby enemy infantry, slowing them so long as the central mass is not destroyed.
9130403	Destroy the Chaos Base.
9130404	Assist Captain Angelos in the destruction of the Chaos base.
9130405	Orb of Blood
9130406	Project an orb of unholy power. Allies within the orb regain health whenever they attack, healing for 50% of the damage they cause.
9130407	Click to activate
9130408	Use Focused Blast to quickly destroy targets.
9130409	Doombolt
9130410	Fire lethal psychic bolts at the targetted area.
9130411	Click and target position
9130412	Use Rapid Fire to disrupt and destroy infantry.
9130413	Drape an ally in a shield of unholy fire, reducing incoming damage and burning all those around them. The shielded unit suffers modest damage when the power is cast.
9130414	Gain temporary control of an enemy unit.  If Jonah takes any other action, he will lose control of the unit.
9130415	Trigger a line of fiery detonations, damaging all nearby enemies.
9130416	Scarification
9130417	Consume some of Jonah's own Health in order to replenish his Energy.
9130418	Consume some of Jonah's own Health in order to replenish his Energy.
9130419	Consume
9130420	Destroy a Daemonic Doppelganger in order to restore the Sorcerer's health.
9130422	Epic L21 Corrupt Cape
9130423	Cape
9130424	Can only be used with Two-handed Hammers
9130425	"…hate shall be our weapon.  Immortality shall be our reward."
9130426	+2 to Stamina Combat Discipline
9130427	Lascannon
9130428	Add extra anti-vehicle damage, less effective against infantry.
9130429	Equip anti-vehicle weapon
9130430	Force Weapon
9130432	+%1CORRUPTION% from Legis Uprising expiring
9130433	+%1CORRUPTION% from Relics of Space expiring
9130434	+%1CORRUPTION% from The Bloody Hand expiring
9130435	+%1CORRUPTION% from Capital Defense expiring
9130437	Kill the Weak!
9130438	Click to Activate
9130439	Strike out at all nearby enemies, draining their life to restore the Chaos Lord's Health.
9130444	Orb of Unholy Might
9130445	Orb of Vengeance
9130446	Project an orb of unholy power. All allies within the orb knock down targets with all standard attacks.
9130447	Project an orb of unholy power. All allies within the orb knock down targets with all standard attacks.
9130448	Project an orb of unholy power. Enemies attacking any of your allies within the orb suffer 150% of the damage they inflict upon their target.
9130449	Project an orb of unholy power. Enemies attacking any of your allies within the orb suffer 150% of the damage they inflict upon their target.
9130450	Enhanced synaptic link causing the death of a minion creature to briefly render the Hive Tyrant invulnerable.
9130451	Raise a protective shield which halves incoming damage and causes it to reduce Energy instead of Health.
9130475	Destroying the Blood Ravens monument will corrupt deployed squads.
9130479	Chaos Space Marine
9130480	Chaos Space Marine
9130481	Chaos Space Marine
9130482	Chaos Space Marine
9130483	Plague Marine
9130484	Chaos Space Marines
9130485	Chaos Heavy Infantry
9130486	Chaos Space Marines
9130487	Chaos Heavy Infantry
9130488	Chaos Space Marines
9130489	Chaos Heavy Infantry
9130490	Building
9130491	Building
9130492	Building
9130500	Chaos Space Marines
9130501	Chaos Heavy Infantry
9130502	Chaos Space Marines
9130503	Chaos Heavy Infantry
9130504	Chaos Space Marines
9130505	Chaos Heavy Infantry
9130506	Chaos Space Marines
9130507	Chaos Heavy Infantry
9130508	In the name of the Emperor!
9130509	Scout Squad
9130510	Scout Squad
9130511	Space Marine Light Infantry
9130512	High-Powered Shot
9130513	Fire a high-powered anti-infantry round with very long range.
9130514	Fire a high-powered anti-infantry round with very long range.
9130515	Click and select a target
9130516	Doom Howler
9130517	Terminator Assault Cannon
9130518	Blood Rage
9130519	Send the Chaos Dreadnought into an uncontrolled rage, attacking any nearby unit (friend or foe) with increased strength and speed.
9130520	Click to Activate
9130521	"What do we know about Keep Selenon?"
9130522	Dreadnought Plating of Swiftness
9130523	Dreadnought Armor
9130524	Artificer Plating featuring a unique adamantium/ceramite composition that substantially reduces its weight, allowing for greater speed on the battlefield.
9130525	Myrmidon Plate
9130526	Dreadnought Armor
9130527	Inspired by the regenerative capabilities of the Tyranid xenos, the Techmarines of the Brazen Claws chapter set about crafting dreadnought plating which could recover from the most grievous assaults.
9130528	Vault of Deep Night
9130529	Dreadnought Armor
9130530	The existence of a venerated dreadnought is at best a shadow of life. Autolochus of the Iron Snakes survived seven hundred years in this blessed tomb, often alone and silent for decades at a time. Upon waking for his final combat duties, Autolochus pronounced, "I have seen enough of the deep night. Let us venture into the light of His protection."
9130531	Place a curse on an enemy, damaging that unit over time and preventing health regeneration. The unit will explode if it perishes while under the effects of the curse.
9130532	Armor of Calderis
9130533	Power Armor
9130534	Defender of His Will
9130535	Power Armor
9130536	Suffering's Den
9130537	Power Armor
9130538	Undying Armor of Grayan
9130539	Power Armor
9130540	Storm of Blades
9130541	Lightning Claw
9130542	Resilient Lightning Claw
9130543	Lightning Claw
9130544	Emit a radial blast of psychic power, knocking back and damaging all nearby enemies. 
9130545	Destroy a Daemonic Doppelganger in order to restore the Sorcerer's health.
9130546	Sword of Absolution
9130547	Chainsword
9130548	Blade of Pride
9130549	Chainsword
9130550	Masticator
9130551	Chainsword
9130552	Chainsword of Might
9130553	Chainsword
9130555	Modified MK XI-c ‘Hell’s Teeth’ chainsword featuring heavy weights in the blade guard and counterwieghts in the hilt. This allows the sword to hit with the power of a mace or hammer while remaining as nimble as a sword.
9130556	Axe of the Fearless Crusader
9130557	Power Axe
9130559	Artificer power axe with an energy field specially attuned to the tolerances of the MK VI Heresy  pattern model that remains the base of most Chaos Space Marine power armor. 
9130562	Power Fist of Wrath
9130563	Power Fist
9130566	Mephitic Perdition of Flies
9130567	Power Fist
9130568	Power Sword of Restoration
9130569	Power Sword
9130570	Angel's Fall
9130571	Power Sword
9130572	Blade of Typhon
9130573	Power Sword
9130574	Redzak's Venom
9130575	Power Sword
9130576	Unchecked Fury
9130577	Lightning Claw
9130578	Talons of the Beast
9130579	Lightning Claw
9130580	Bane of Loyalty
9130581	Lightning Claw
9130582	Talons Militant
9130583	Lightning Claw
9130584	Paralyzing Lightning Claw
9130585	Lightning Claw
9130586	Forgebreaker
9130587	Thunder Hammer
9130593	Hammer of the Swift
9130594	Thunder Hammer
9130597	Hammer of Vigor
9130598	Thunder Hammer
9130599	Hammer of the Worthy
9130600	Thunder Hammer
9130601	Dread Maul of Skarbrand
9130602	Thunder Hammer
9130603	Thunder Hammer and Shield of Iron
9130604	Thunder Hammer and Storm Shield
9130605	The artificer storm shield in this weapon set features an enhanced power field generator, creating a force field large enough to deflect ranged attacks.
9130614	Hammer of Kiwon
9130615	Thunder Hammer and Storm Shield
9130616	This thunder hammer and storm shield were released from the chapter armories for the first time in millennia just before the Blood Ravens' crusade against Tau forces in the Kiwon Reach. No record survives as to why it was sealed away to begin with.
9130617	Hammer of Wrath and Shield of Iron
9130618	Thunder Hammer and Storm Shield
9130619	With enhanced field generators in both the thunder hammer and storm shield, this weapon pair grants resistance to ranged attacks and the ability to strike with fearful power.
9130620	The Shield and Thunder of Lyonis
9130621	Thunder Hammer and Storm Shield
9130622	Veteran Lyonis held the Sirohi Pass alone against hordes of Tyranids, allowing dozens of Space Marines and thousands of civilians to escape. These weapons were recovered from the pass after orbital cleansing.
9130623	Treason Unforgiveable
9130624	Thunder Hammer and Storm Shield
9130625	Veteran Paternus of the Imperial Fists carried these mighty implements in battle against a cult of Tzeentch on Cartagene Tertius. The sorcerer at the heart of the cult subjugated Paternus and sent the Space Marine against his brothers. When Paternus eventually regained his sanity, his weapons were soaked in the blood of his chapter brothers.
9130626	Chance to add corruption with every kill
9130627	Can add Corruption with every kill
9130628	Manus Maledictus
9130629	Thunder Hammer and Storm Shield
9130630	No sane Space Marine would carry these foul tools into battle. In centuries of bloodshed, only madmen and thralls of Chaos have dared to wield this hammer and shield. Rumors persist that a Living Saint fell to one such warrior in the Siege of Tao-Ming.
9130633	Aegis of Obliteration
9130634	Terminator Armor
9130635	Blessed Cage
9130636	The Blighted Bolter
9130637	Bolter
9130638	Greatly Increased Damage in Melee
9130639	+1 to Strength Combat Discipline
9130640	Reduced Range
9130642	Recovered from the fighting near the capital city of Kronus, and bearing the seal of that planet, this Bolter was found amongst the carnage wrought as the Imperial Guard defied the Emperor’s finest Space Marines and were put to death. Many prayers of sanctity and rituals of absolution have purified this mighty weapon, but those who fought against their own kind are loathe to recall that black day.
9130643	The Blighted Bolter
9130644	Bolter
9130645	Greatly Increased Damage in Melee
9130646	+2 to Strength Combat Discipline
9130649	Unknown powers lurk within this bolter, causing caution. But the secrets offer still more power to those who would explore it. In the current crisis, can you afford not to make use of the tools at hand?
9130650	Artillery Strike
9130651	Call down a barrage from Imperial Guard artillery positions. 
9130652	Call down a barrage from Imperial Guard artillery positions. 
9130653	Click and target
9130654	The Blighted Bolter
9130655	Bolter
9130656	Greatly Increased Damage in Melee
9130657	+1 to Strength Combat Discipline
9130660	The Librarians and techpriests say this is simply a fine example of the Godwyn-pattern boltgun, but you know there is more to this weapon. With it equipped you are stronger and better able to destroy the enemies of the chapter. More secrets await if you have the courage to seek them out.
9130661	The Blighted Bolter
9130662	Bolter
9130663	Greatly Increased Damage in Melee
9130664	+2 to Strength Combat Discipline
9130667	The only path to victory lies in the use of powerful relics such as this. Let others call this item blighted -- you will use them without hesitation. In fact, it is a struggle even to put it  down, for you know it holds still more secrets.
9130668	The Blighted Bolter
9130669	Bolter
9130670	Greatly Increased Damage in Melee
9130671	+3 to Strength Combat Discipline
9130674	See what mighty Tarkus has accomplished. Watch his enemies fall in hails of warpfire spat out by his mighty bolter. 
9130675	Make a Heretic explode with chaos energy, damaging any nearby enemies.
9130676	Click to activate
9130677	Vehicle
9130678	Aurelia Update
9130679	Judgment of Carrion Update
9130680	Chaos Sorcerer
9130681	Chaos Sorcerer
9130682	Chaos Sorcerer
9130683	Carapace
9130684	Crusader Boltgun
9130685	Bolter
9130687	Relic boltgun engraved with markings of purity and condemnations for those seduced by Chaos. 
9130688	The farseer can see stuff from far away.  The farseer can see stuff from far away.
9130689	The mekboy is a boy, and also a mek.  The mekboy is a boy, and also a mek.
9130690	The captain is a space marine that likes boats.   The captain is a space marine that likes team sports.
9130691	The hive tyrant is a tyrant that gets hives due to an allergy to peanuts.
9130692	The chaos sorcerer is a magical guy that likes chaos.
9130693	%1CORRUPTION%/%2TOTALCORRUPTION% Corruption
9130694	%1CORRUPTION% points until next unlock
9130695	Pitiless Boltgun
9130696	Bolter
9130698	Modified bolter firing a mixed ammunition load. Vengeance rounds among the standard bolt occasionally deliver additional killing power.
9130699	Plaguespitter
9130700	Bolter
9130702	Cachexis of the Death Guard is said to have wielded this abhorrent bolter before his defeat at the Battle of Ulthman. Despite cleansings at the hands of several techpriests, it still bears his foul taint.
9130703	Agony’s Harbinger
9130704	Bolter
9130706	This deadly bolter fires custom bolts laced with a paralytic toxin. The Vindicare assassin Ronelis abandoned his deadly Exitus Rifle in favor of this dark weapon.
9130707	Relentless Will of the Emperor
9130708	Bolter
9130710	Chapter lore has it that this venerated boltgun was once used by the Adeptus Custodes, the personal guards of the Emperor on Terra.
9130711	Marksman Boltgun
9130712	Bolter
9130714	Fitted with a master-crafted targeting sight, this boltgun has unparalleled accuracy.
9130715	Angel's Deathdealer
9130716	Bolter
9130718	This boltgun bears the following inscription: "Let all the fear and madness He has stripped from His Angels of Death be delivered onto the hated targets of this holy weapon."
9130719	End of Innocence
9130722	Combat Shotgun
9130725	Once used to purge an outbreak of Chaos mutation among the young of a Calderis settlement, this weapon now carries the pollution of the dark power its wielder's sought to destroy.
9130726	Heresy's Reach
9130729	Combat Shotgun
9130732	This master-crafted shotgun was lost during a doomed mission aboard the foul and twisted space hulk, Heresy's End. How the weapon reappeared is unknown, but it carries the foul resonance of the Warp.
9130733	Soul Hammer
9130734	Combat Shotgun
9130735	Gift of Anupharis
9130736	Combat Shotgun
9130737	Ixil's Hammer
9130738	Combat Shotgun
9130739	Pitiless Assault Cannon
9130742	Dreadnought Assault Cannon
9130743	Armorers load this mighty assault cannon with specially blessed ammunition coils in which every tenth round is a high-explosive shaped charge.
9130744	Unending Torrent of Fury
9130747	Dreadnought Assault Cannon
9130748	Sanctified by Techmarines of the Imperial Fists, this mighty weapon is even more withering than other assault cannons. It has reduced countless Orks, Tyranids and other xenos to bloody mist during centuries of campaigning.
9130749	Crusader Assault Cannon
9130752	Dreadnought Assault Cannon
9130753	With rounds calibrated to do maximum damage to the holy armors of the Adeptus Astartes, this cannon finds its righteous calling in fighting the Traitor Legions.
9130754	Optically Enhanced Assault Cannon
9130757	Dreadnought Assault Cannon
9130758	Fitted with master-crafted optics, this assault cannon extends the Dreadnought's effective sight range -- and hence gives its enemies nowhere to hide.
9130759	Military Structure
9130760	Right-click to occupy.
9130761	Cannon of Zeal
9130764	Dreadnought Assault Cannon
9130765	Included in the workings of this artificer cannon is a compartment housing a pair of cyber skulls tasked to carry out repair rites to the Dreadnought.
9130766	Abomination
9130767	Lascannon
9130768	The Techpriests of Mars have no higher prohibition than that against thinking machines. This ancient Lascannon is reputed to have been salvaged from such an abominable creation, and its very presence is said to be anathema to true machine spirits.
9130769	Screaming Wrath
9130770	Lascannon
9130771	Named for the unsettling hiss that precedes each shot, this massive weapon is rumored to have slain a venerated dreadnought of the Ultramarines.
9130772	Nimble Lascannon
9130773	Lascannon
9130774	Astartes MK VIIb lascannon fitted with gyrostabilizers to allow quicker deployment and recovery.
9130775	Cleansing Light of Dawn
9130776	Lascannon
9130778	Rage of Eres
9130779	Melta Gun
9130780	Cut off from his unit at the height of the Dark Crusade, Blood Ravens Sergeant Rousotte wandered the Eres Badlands of Kronus for weeks, his seething anger propelling him ever onward. At length, his rancor drew the attention of the foul daemon slumbering in the wastes. When he emerged from the wastes, he seemed cold and emotionless, but the melta gun he bore seethed with inhuman rage.
9130781	The Maddening Pyre
9130782	Melta Gun
9130783	The dark energy trapped within this melta weapon is said to radiate into the wielder and his allies, slowly driving them mad.
9130784	Shielding Melta Gun
9130785	Melta Gun
9130786	Artificer melta gun with unique heat venting system. This raises ambient temperature to very high levels reducing the effectiveness of close combat attacks against the wielder.
9130787	Flamer of the Salamander
9130790	Flamer
9130796	Swift Flamer
9130799	Flamer
9130804	Master-Crafted MK XI flamer featuring built-in stabilizers and lower overall weight, allowing for quicker battlefield movement.
9130805	Mighty Heavy Bolter
9130806	Heavy Bolter
9130808	Astartes MK IVe heavy bolter loaded with bolt rounds modified to occaisionally detonate ahead of the target, creating a localized detonation capable of sweeping infantry off their feet.
9130809	Optically Enhanced Missile Launcher
9130810	Missile Launcher
9130812	Soundstrike pattern missile launcher fitted with master-crafted optics allowing the wielder to extend his sight almost to the weapon's full effective range. 
9130817	Adjuration of Blood
9130818	Missile Launcher
9130820	The Devastator looked out at the battalion of Leman Russ battle tanks approaching inexorably across the fields of the Barfield Plantation, north of Victory Bay. He knew the Emperor wouldn’t save him, but there was another god who might still hear his prayer.
9130821	Unyielding Lance of Judgment
9130822	Missile Launcher
9130823	During his service with the Deathwatch, Brother Barnabus used this missile launcher to great effect against the xenos vehicles of the Tau Empire. Inquisitor Gorman encouraged his charge's ruthless precision, employing Barnabus as he might a sniper, to assassinate the Tau commanders in their battlesuits. 
9130824	Temporal Displacement
9130825	Teleport inside the physical space of most enemy infantry unit, killing them instantly.
9130826	Teleport inside the physical space of most enemy infantry unit, killing them instantly.
9130827	Click and select a target
9130828	Seismic Roar
9130829	Emit a roar which stuns nearby enemies.
9130830	Emit a roar which stuns nearby enemies.
9130831	The Horror
9130832	Force the targeted enemy squad to fall back in terror.
9130833	Force the targeted enemy squad to fall back in terror.
9130834	Call Genestealer
9130835	Call Genestealer minion creatures whose Rending Claws reduce the effectiveness of enemy armor.
9130836	Call Genestealer minion creatures whose Rending Claws reduce the effectiveness of enemy armor.
9130837	Genestealer
9130838	An elite melee unit. Adrenal Rush ability grants increased speed, lifesteal and increased damage.
9130839	Genestealer
9130840	Genestealer Brood
9130841	Elite melee infantry
9130842	Dreadnought Multi-Melta
9130843	Searing Multi-Melta
9130844	Wrathful Multi-Melta
9130845	Dreadnought Multi-Melta
9130846	Self-Repairing Multi-Melta
9130847	Dreadnought Multi-Melta
9130848	Solar Immolator
9130849	Dreadnought Multi-Melta
9130850	Searing Rebuke
9130851	Dreadnought Multi-Melta
9130852	Beacon of Truth
9130853	Dreadnought Multi-Melta
9130854	Genestealer Nest
9130855	Grants Ability: Call Genestealer
9130856	Allows the Hive Tyrant to call Genestealer minion creatures. Genestealers wield Rending Claws that reduce enemy armor.
9130857	Optically Enhanced Plasma Cannon
9130858	Plasma Cannon
9130859	MK XIIIa Magnacore plasma cannon with master-crafter optics. Grants the user extended sight range, making this deadly weapon even more fearful to the enemies of man.
9130860	Grants Ability: Seismic Roar
9130861	Biomorph allowing the Hive Tyrant to emit a roar which stuns nearby enemies.
9130862	Blinding Plasma Cannon
9130863	Plasma Cannon
9130864	MK XIIIa Magnacore plasma cannon with modified chamber designed to enhance the disorienting light flash emitted on impact by its plasma charges.
9130865	Seismic Roar
9130866	The Horror
9130867	Black Sun of Medrengard
9130868	Plasma Cannon
9130869	The Daemon World of Medrengard, home to the Iron Warriors Traitor Legion, is said to orbit a black sun. This plasma cannon incorporates a power core retrieved from the legion's dungeons and somehow burns with the foul light of that star.
9130870	Grants Ability: The Horror
9130871	Psychic power allowing the Hive Tyrant to force enemies to fall back.
9130872	Searing Plasma Gun
9130873	Plasma Gun
9130875	Artificer plasma gun firing plasma pulses with increased stability, making them linger on targets, causing additional damage.
9130876	Daemonfury
9130877	Plasma Gun
9130879	The radical Inquisitor Restrepo bound a foul daemon of jealousy within this weapon. Spiteful toward his fellow fiends, the bound entity makes this weapon highly effective against daemons.
9130880	Jupiter Thunder
9130881	Plasma Gun
9130882	This legendary plasma weapon has traveled the galaxy in the hands of Inquisition's alien-hunting Deathwatch. Its last recorded use was during the fall of the Andreas system to the Greenskin.
9130883	 
9130884	Blinding Plasma Gun
9130885	Plasma Gun
9130887	M35-d Magnacore master-crafted plasma gun with modified chamber designed to enhance the disorienting light flash emitted on impact by its plasma bolts.
9130888	Pitiless Storm Bolter
9130889	Storm Bolter
9130890	Modified Terminatus pattern storm bolter firing a mixed ammunition load, including vengeance and kraken bolts.
9130891	Rending Storm Bolter
9130892	Storm Bolter
9130893	Storm bolter firing a mixed ammunition load including armor-destroying vengeance rounds.
9130894	Fearsome Storm Bolter
9130895	Storm Bolter
9130896	Firing artificer bolts emitting disorienting sound waves in flight, this weapon drives enemies to cover with the efficiency of the much larger heavy bolter.
9130897	Gift of the Night Lord
9130898	Combi-Flamer
9130899	Taken from a champion of the Night Lords Traitor Legion, this foul combi-flamer is a stain on whoever would dare wield it.
9130900	Cannon of Restoration
9130901	Terminator Assault Cannon
9130902	Khorne's Whisper
9130903	Terminator Assault Cannon
9130904	Save and Exit to Menu
9130905	Are you sure you wish to save your game and exit to the Main Menu?  Selecting your campaign will reload your progress.
9130908	Cestus of Terror
9130909	Terminator Power Fist
9130910	Persephone's Liberation
9130911	Terminator Power Fist
9130912	Blinding Grenade Launcher
9130915	Grenade Launcher
9130918	Grenade laucher with mixed ammunition load, firing blind grenades along side standard fragmentation grenades.
9130919	Swift Grenade Launcher
9130922	Grenade Launcher
9130925	Modified Astartes pattern grenade launcher with redesigned grip and harness allowing for easier movement on the battlefield.
9130926	Dominion of the Weak
9130929	Grenade Launcher
9130932	A traitor Guardsman wielded this weapon against Blood Ravens forces on Tartarus. Slain in the Sorcerer Sindri's dark ritual, the trooper dropped this weapon into a coagulating reservoir of blood, where it absorbed a tiny fragment of the ritual's power.
9130933	Crippling Grenade Launcher
9130936	Grenade Launcher
9130939	Grenade launcher equipped with master-crafted ammunition. These enhanced grenades shower targets with barbed and jagged shrapnel, often crippling survivors.
9130940	Inferno Launcher
9130941	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9130942	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9130943	Grenade Launcher
9130945	Takes the first 4 slot items away
9130946	Modified to fire incendiary grenades, this launcher was employed during the purgation of Jefferson Hamlet, which was later revealed to have been sparked by false accusations. This weapon bears the stains of the innocents it condemned.
9130947	Heavy Bolter of Resilience
9130948	Heavy Bolter
9130950	Astartes MK IVc heavy bolter featuring a master-crafted stabilizer assembly that makes the wielder highly resistant to being knocked back. 
9130951	Heavy Bolter of Vigor
9130952	Heavy Bolter
9130954	Astartes MK Iva heavy bolter addorned with prayers of vigor and resilience.
9130955	Bark of Karanak
9130956	Heavy Bolter
9130958	This weapon seems a fine example of its mark, but was actually forged by the mad artificer Balascu in honor of the three-headed hound of Khorne.  
9130959	Rapid-Fire Grenade Launcher
9130962	Grenade Launcher
9130965	Artificer grenade launcher with enhanced loading mechanisms allows for a faster rate of fire .
9130966	Superior Grenade Launcher
9130969	Grenade Launcher
9130972	Astartes Pattern. Lobbing miniaturized fragmentation grenades over intervening obstacles, the grenade launcher is effective at disrupting massed infantry. It may also fire a payload of blind grenades, stunning enemy forces.
9130976	Detonating Heavy Flamer
9130977	Heavy Flamer
9130978	Master-crafted flamer equipped with a secondary chemical reservoir that adds an explosive component to the promethium mixture. 
9130993	Click to upgrade
9130996	Click to upgrade
9130997	!9130997
9130998	Corruption Status
9130999	The Unturned Blow
9131000	Redemption Seal
9131001	"For each of my failings, shall I bear a scar in my flesh."
9131005	Receive extra damage in melee
9131006	Offsets an additional 1 point of Corruption when equipped
9131007	Oath of the Crucible
9131008	Receive extra damage when hit with ranged weapons
9131009	Purification Through Pain
9131010	Offsets an additional 2 points of Corruption when equipped
9131011	Receive extra damage when hit with ranged weapons
9131012	More susceptible to knockback
9131013	Fate of Traitors 
9131014	Heavy Flamer
9131015	Veteran Damonis of the Blood Ravens First Company wielded this heavy flamer during the Kronus Crusade. He used it without hesitation on the turncoat Guardsmen of Victory Bay and the Chaos Heretic of the Deimos Peninsula.
9131017	+%1CORRUPTION% Corruption
9131018	+%1REDEMPTION% Redemption
9131019	Pilgrim's Pledge
9131020	Offsets an additional 1 point of Corruption when equipped
9131021	Receive extra damage when hit with ranged weapons
9131022	Oath of Uncompromised Victory
9131023	Offsets an additional 1 point of Corruption when equipped
9131024	Receive extra damage when hit with ranged weapons
9131025	Heart of the Just
9131026	"Death in service to the Emperor is its own reward; life in failure to Him is its own condemnation."
9131027	Receive extra damage when hit with ranged weapons
9131028	Shrine to Khorne
9131030	Shrine to Khorne
9131031	Building
9131032	Click and target area
9131033	Shrine to Nurgle
9131035	Shrine to Nurgle
9131036	Building
9131037	Click and target area
9131038	Shrine to Tzeentch
9131040	Shrine to Tzeentch
9131041	Building
9131042	Click and target area
9131043	Brennen's Testimony
9131044	Offsets an additional 2 points of Corruption when equipped
9131045	Receive extra damage when hit with ranged weapons
9131046	More susceptible to knockback
9131047	Laraman's Atonement
9131048	Offsets an additional 2 points of Corruption when equipped
9131049	Receive extra damage when hit with ranged weapons
9131050	More susceptible to knockback
9131051	Oath to the Artificers
9131052	Offsets an additional 2 points of Corruption when equipped
9131053	Receive extra damage when hit with ranged weapons
9131054	More susceptible to knockback
9131055	Faith of the Initiate
9131056	Offsets an additional 2 points of Corruption when equipped
9131057	Receive extra damage when hit with ranged weapons
9131058	More susceptible to knockback
9131059	Oath of Ceaseless Fury
9131060	"Hate the Xenos. Hate the Mutant."
9131061	Receive extra damage when hit with ranged weapons
9131062	Level 2 Chaos Temple
9131063	Bloodletter
9131065	Bloodletter
9131067	Bloodletter
9131069	Bloodletters
9131070	Daemons of Khorne
9131071	Bloodletters
9131072	Daemons of Khorne
9131073	Optically Enhanced Sniper Rifle
9131076	Sniper Rifle
9131079	Sniper rifle with master-crafted sights allowing for effective use at greater range.
9131080	Fearsome Sniper Rifle
9131083	Sniper Rifle
9131086	Field-modified to reduce sound dampening, this rifle fires with a highly audible crack, enhancing the fear it causes in the enemy.
9131087	Fleshtearer Rifle
9131090	Sniper Rifle
9131093	Firing barbed rounds, this rifle can cause additional trauma and prolonged bleeding in some targets.
9131094	Marhal's End
9131095	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9131096	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9131097	Sniper Rifle
9131099	Takes the first 4 slot items away
9131100	A treacherous Scout used this weapon to assassinate his superior, Sergeant Marhal, during the Internment Crusade.  The traitor was never brought to justice.
9131101	Alpha Rifle
9131102	Grants the ability, with Weapon Utility Training upgrade on Cyrus
9131103	Removes the ability, with Weapon Utility Training upgrade on Cyrus
9131104	Sniper Rifle
9131106	Takes the first 4 slot items away
9131107	The snipers of the Alpha Legion took a heavy toll on the Blood Ravens in the crucible of Tartarus. This rifle claimed the lives of dozens of battle brothers before the campaign was over. Taken as a trophy, Chaplain Mikelus ordered the weapon sealed in the vaults. How it came to be released is as yet unknown.
9131108	Rifle of Might
9131111	Sniper Rifle
9131114	Artificer sniper rifle loaded with modified boltgun ammunition. Mass-reactive explosive tips recalibrated to knock over infantry it doesn't kill outright.
9131115	Brigandine of Conquest
9131116	Scout Armor
9131117	Optically Enhanced Lascannon
9131118	Lascannon
9131119	Astartes MK VIIb lascannon fitted with master-crafted optics allowing the wielder to extend his sight almost to the weapon's full effective range. 
9131120	Sending this to the Librarium may produce unexpected results
9131121	You saw what happened last time…are you sure you want to go through with this?
9131122	Here we go again…
9131123	This far, and no further.
9131124	The Blighted Power Armor
9131125	Power Armor
9131126	+1 to all Combat Disciplines
9131127	Has a Negative Armor Rating
9131128	After the exterminatus of Cyrene, a piece of the planet’s crust was forged into the shoulder plate of a suit of power armor. Intended as a reminder that no place is safe and eternal vigilance is needed, Blood Ravens instead view wearing this suit as a necessary penance.
9131129	The Blighted Power Armor
9131130	Power Armor
9131131	+1 to all Combat Disciplines
9131132	Not all secrets have been revealed…
9131133	The Librarians and techpriests have studied and reforged this armor, restoring its protective capabilities and removing the Cyrenian shoulder plate. Wearing it convinces you that there is yet further power to uncover in this armor.
9131134	The Blighted Power Armor
9131135	Power Armor
9131136	+2 to all Combat Disciplines
9131137	There is more to learn…
9131138	A vast and grave power awaits within this armor, which it is now clear was forged almost entirely from metals and ceramics taken from scorched Cyrene. Some warn this power may be of a foul nature, but you hear its call and know that with it, you can defeat all your enemies.
9131139	The Blighted Power Armor
9131140	Power Armor
9131141	+2 to all Combat Disciplines
9131142	Knowledge is power…
9131143	In these dark hours, you must embrace the tools of victory. The full extent of this armor's power remains untapped. In the silence of meditation you can hear it calling to you. It promises you victory.
9131144	The Blighted Power Armor
9131145	Power Armor
9131146	+3 to all Combat Disciplines
9131147	Careful what you wish for…
9131148	You stand wreathed in the daemonic power of this mighty armor, made more than you were by its presence. Your enemies shall know destruction at your hands.
9131149	Donating this item causes +1 Corruption to all squads.
9131150	Donating this item causes +2 Corruption to all squads.
9131151	Calderis is an arid world known for its hardy warriors. A key recruiting world for the Blood Ravens, the chapter has maintained a large presence here since the end of the Tyranid invasion.
9131152	Deep in the dune sea of Calderis's great desert, great ruins peek from beneath the sands. Tyranid infestation was especially pronounced in this region, which still features the dried husks of alien hives.
9131153	Firebase Argus
9131154	The badlands east of the planetary capital serve as the Blood Ravens main staging ground on Calderis. This area still bears scars from the Ork assaults which preceded the Tyranid invasion.
9131155	Typhon was the first Aurelian planet to become infested with Tyranids, and it was here that the Blood Ravens defeated the hive fleet. Feral xenos and other horrors still stalk the jungles.
9131156	Astronomic Array
9131157	This ancient device dates from the earliest settlement of Typhon and scanned the entire sector with unparalleled precision. Its status since the Tyranid invasion is unknown.
9131158	The Tyranid Graveyard
9131159	Site of the Blood Ravens' heroic defeat of the Tyranid hive fleet, this valley remains littered with the rotting remains of the xenos. Imperial shrines celebrating the victory now mark key areas.
9131160	The capital world of Sub-Sector Aurelia, Meridian has yet to fully recover from the Tyranid invasion. Power outages, water shortage and other hardships are routine thanks to the damage done during the invasion.
9131161	The plazas and gardens leading to the sector governor's palace remain fortified and battle-scarred. Governor Elena Derosa has refused to prioritize their repair over other areas.
9131162	This ancient and massive Manufactorium complex is the industrial heart of Planet Meridian. It has yet to recover from sabotage and attacks suffered during the Tyranid invasion.
9131163	Ravener Tunnel
9131164	Building
9131165	Tyranid Tunnel that allows infantry to travel through.
9131166	Inspiring Shout
9131167	Inspiring Shout
9131168	Unleash an inspiring shout which restores some Energy to nearby allies.
9131169	Unleash an inspiring shout which restores some Energy to nearby allies.
9131172	Chaos Predator
9131173	Throw a grenade that temporarily disables vehicles caught in the blast. Detonates after a brief countdown.
9131174	Replenish the Energy of all nearby squads by reciting the Chapter Litanies.
9131175	Chaos Predator
9131176	Chaos Heavy Tank
9131177	A strong melee unit capable of teleportation through the warp.
9131178	Bloodletters
9131179	Bloodletters
9131180	Infantry
9131181	Fast Attack Melee Infantry
9131182	Bloodletter
9131183	Join Gabriel to assault the Chaos base.
9131187	Click to activate
9131191	Ancient Defender
9131192	Shut down locomotion systems to repair Dreadnought. Weapons remain active and nearby allies gain a cover bonus.
9131193	Shut down locomotion systems to repair the Dreadnought. While in this state, the Dreadnought can fire his weapons, but not move, and also grants a cover bonus to all nearby squads.
9131194	Toggle On/Off
9131197	Ancient Defender
9131201	Click and target area
9131207	Click and target area
9131211	Click to activate
9131212	Click to activate
9131213	Kill enemy Havocs before they suppress your squads.
9131214	Frag Volley
9131215	Ability Removed: Summon Doppelganger
9131216	Unholy Fury
9131217	Enter a state of unholy fury during which Thaddeus drains Energy from nearby enemies and his abilities have no Energy cost or cool-down. Damage to Thaddeus charges this ability. 
9131218	Enter a state of unholy fury during which Thaddeus drains Energy from nearby enemies and his abilities have no Energy cost or cool-down. Damage to Thaddeus charges this ability. 
9131221	Armor of Might Undivided
9131222	Robes of Unholy Fortitude
9131226	Click and target area
9131233	Click and target area
9131237	To Victory!
9131238	Charge to a specified location with the chapter's vigor, smashing through objects and knocking enemies back.
9131239	Charge to a specified location with the chapter's vigor, smashing through objects and knocking enemies back.
9131240	Click and target destination
9131244	To Victory!
9131245	Charge to a specified location with the chapter's vigor, smashing through objects and knocking enemies back.
9131246	Charge to a specified location with the chapter's vigor, smashing through objects and knocking enemies back.
9131247	Click and target destination
9131251	To Victory!
9131252	Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies.
9131253	Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies.
9131254	Click and target destination
9131258	To Victory!
9131259	Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies.
9131260	Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies.
9131261	Click and target destination
9131265	To Victory!
9131266	Charge to a specified location with the chapter's vigor, smashing through objects and stunning enemies.
9131267	Charge to a specified location with the chapter's vigor, smashing through objects and stunning enemies.
9131268	Click and target destination
9131272	+3 to Will Combat Discipline
9131273	Charge to a specified location with the chapter's vigor, smashing through objects and stunning enemies.
9131274	Charge to a specified location with the chapter's vigor, smashing through objects and stunning enemies.
9131275	Click and target destination
9131276	To Victory!
9131277	To Victory!
9131278	Click and target destination
9131279	Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies.
9131280	Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies.
9131281	Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies.
9131282	Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies.
9131283	To Victory!
9131284	Click and target destination
9131285	Thaddeus learns to use his jump pack to move quickly between and over terrain. Assault Jump also gains special bonuses if Thaddeus is under the effects of Battle Supremacy (Avitus), Command Supremacy (Force Commander), or Tactical Supremacy (Tarkus)
9131286	Jonah's mastery of Fortitude doubles the impact of all his healing effects. He also gains access to a relic enhancing the Force Barrier ability.
9131287	Psychic powers in the Tomes of Will focus on psychological and temporal effects, as well as enhancing Energy reserves. 
9131288	At the rank of Codicier, Jonah is a fully trained Librarian of the Blood Ravens chapter. 
9131289	Ability Unlocked - Jonah can trigger the Avenger, a radial psychic blast that damages and knocks back his enemies. The Avenger does not require equipping a particular psychic Tome.
9131290	Psychic powers in the Tomes of Strength focus on increasing a Librarian's effectiveness in close combat, or enhancing that of his allies. 
9131291	Battle Cry
9131292	Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies do increased damage.
9131293	Loose a powerful battle cry that increases the damage output of nearby allies. The Commander becomes immune to  knockback and performs special attacks with every melee strike.
9131294	Click to activate
9131296	Must have Wrath of the Blood Ravens upgrade
9131299	Unshakable
9131300	Makes the wearer immune to knockback.
9131301	Unshakable
9131302	Makes the wearer immune to knockback.
9131303	Makes the wearer immune to knockback.
9131304	Unshakable
9131305	Unshakable
9131306	Makes the wearer immune to knockback.
9131307	Unshakable
9131308	Makes the wearer immune to knockback.
9131309	Unshakable
9131310	Makes the wearer immune to knockback.
9131311	Thornback
9131312	Biormorph that allows the Hive Tyrant to charge across the battlefield, knocking over everything in his path.
9131313	Grants Ability: Charge
9131314	Charge
9131315	Charge at targeted location, knocking over everything in the charge path.
9131316	Click and target area
9131320	Click to activate
9131326	Click to activate
9131332	Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies do increased damage. Nearby daemons are stunned.
9131333	Loose a powerful battle cry that stuns nearby daemons and increases the damage output of nearby allies. The Commander becomes immune to  knockback and performs special attacks with every melee strike.
9131334	Battle Cry
9131335	Battle Cry
9131336	Loose a powerful battle cry that stuns nearby daemons, and increases the damage output and Energy Regeneration of nearby allies. The Commander becomes immune to knockback and performs special attacks with every melee strike.
9131337	Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies do increased damage and regain Energy. Nearby daemons are stunned.
9131338	Click to activate
9131339	Click to activate
9131340	Click to activate
9131341	Click to activate
9131342	Click to activate
9131343	Call for Blood
9131344	Send allies into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike.
9131345	Send allies into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike.
9131346	Grants allies energy and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike.
9131347	Grants allies energy and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike.
9131348	Call for Blood
9131349	Restores some energy to nearby allies and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy.
9131350	Restores some energy to nearby allies and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy.
9131351	Call for Blood
9131352	Unholy Rage
9131353	Enter an unholy rage during which Thaddeus drains Energy from nearby enemies. Damage to Thaddeus charges this ability. 
9131354	Enter an unholy rage during which Thaddeus drains Energy from nearby enemies. Damage to Thaddeus charges this ability. 
9131358	Piercing Cry
9131359	Unleash a piercing cry which stuns daemons of the Warp.  Restores some energy to nearby allies.
9131360	Unleash a piercing cry which stuns daemons of the Warp.  Restores some energy to nearby allies.
9131361	Click to activate
9131362	Battle Cry
9131363	Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies regain Energy and do increased damage.
9131364	Loose a powerful battle cry that increases the damage output and Energy regeneration of nearby allies. The Commander becomes immune to  knockback and performs special attacks with every melee strike.
9131365	Click to activate
9131366	Rampage
9131367	Click and target location
9131368	Toggle on/off
9131369	Adrenal Rush
9131370	Click to Activate
9131371	Click to Activate
9131372	Spawn a defensive hive node capable of expelling spore clouds. Clouds protect allies and slow enemies within them.
9131373	Click and target location
9131374	Click and target friendly infantry
9131375	Click and choose direction
9131376	Click and target enemy infantry
9131379	Sword of Fate
9131380	Sword of Spite
9131381	Grants Ability: Doomblast
9131382	Soaked in the blood of ten thousand foes, this force sword allows the Sorcerer to channel his spite into radial doom blasts.
9131383	Click and target area
9131384	Toggle on/off
9131388	Brand a targeted location with a summoning circle from which Bloodletters will periodically spawn. These daemons will remain so long as they have Energy, which drains over time.
9131389	Bestow the blessings of Nurgle on an allied unit. That unit will explode into a foul cloud on death, damaging nearby enemies and healing nearby allies.
9131390	Spawn a controllable cloud of death and decay, dealing damage to any enemy infantry and vehicles within it.
9131391	Invoke Nurgle's power over death, causing enemy casualties to linger as undead warriors attacking nearby enemies. 
9131392	Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time.
9131393	Temporarily reduce all enemy units' sight range to almost nil.
9131394	Gift an allied squad with the Blood God's favor; the squad regains health when dealing damage in melee.
9131395	Click to activate
9131396	Empyreal Abyss
9131397	Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect.
9131398	Click and target area
9131400	Aura of Decay
9131401	Project a foul cloud of pestilence, knocking back all those nearby and making the area poisonous to enemy units.
9131402	Click to activate
9131404	Daemonic Roar
9131405	Emit a terrible howl, forcing nearby enemy infantry to flee momentarily in abject terror.
9131406	Click to activate
9131407	Force Sword
9131408	Bolt Pistol
9131409	Aura of Decay
9131410	Project a foul cloud of pestilence, knocking back all those nearby and making the area poisonous to enemy units.
9131411	Click to activate
9131412	Replenished by Supplies
9131413	Limited Use
9131414	+20 Minion Creature Health
9131415	+20 Minion Creature Health
9131416	Replenished by Explosives Supplies
9131417	+20 Minion Creature Health
9131418	Limited Use
9131419	Synapse
9131420	-50% Ability Energy Costs
9131421	Powerful synaptic link with the Hive Mind, allows the Tyrant to use his abilities more often and at a reduced cost.
9131422	Replenished by Grenadier Supplies
9131423	Causes no damage
9131424	Triggers after a countdown
9131425	Limited Use
9131426	Grants Energy to all nearby allies
9131427	Replenished by Medical Supplies
9131428	Limited Use
9131429	Good vs. Targets in Cover
9131430	Increased effectiveness vs. buildings
9131431	Psychic Tome
9131432	Psychic Tome
9131433	Grants Force Dome
9131434	Grants Psychic Transfer
9131435	Grants Veil of Time
9131436	Grants Vanish
9131437	Grants Fear of the Darkness
9131438	Grants Gate of Infinity
9131439	Grants Empower
9131440	Grants Split the Earth
9131441	Grants Quickening
9131442	Grants Might of the Ancients
9131443	Grants Vortex of Doom
9131444	Grants Smite
9131445	Grants Ignite Soul
9131446	Grants Force Barrier
9131447	Protects against ranged damage
9131448	Knocks back enemy units and projectiles
9131449	Powerful single-target attack
9131450	Powerful ranged attack
9131451	Small area of effect
9131452	Pulls enemies into Vortex
9131453	Increases hand-to-hand damage
9131454	Hand-to-hand strike cause knockback
9131455	Highly accelerated movement
9131456	Knockback immunity while moving
9131457	Knock back and damage units in a linear path
9131458	Allies use Abilities for free for the duration
9131459	Teleport allies to the Librarian
9131460	Force enemies to fall back in fear
9131461	Render a unit invisible
9131462	Increase movement and attack speeds
9131463	Remove set-up times
9131464	Area of Effect
9131465	Restores an ally's Energy
9131466	Immobilizes units in an area
9131467	Summons Bloodletters
9131468	Target is sheathed in flames
9131469	Flames damage nearby enemies
9131470	High damage attack
9131471	Area of effect
9131472	Take control of an enemy unit
9131473	Electromagnetic Field
9131474	Click and target location
9131475	Allows reviving units from a distance
9131476	Dome causes damage to enemies
9131477	Dome blinds enemies
9131478	Requires the Tome of Barriers to be equipped
9131479	Enemies killed by the power detonate, damaging adjacent enemies
9131480	Victims of Smite are stunned for a short duration
9131481	The Librarian's ranged attack has a chance to stun
9131482	Vortex can be moved about the battlefield
9131483	Taking other actions ends the effect
9131484	Drive enemies into uncontrolled rage
9131485	Charge into combat in Quickened state
9131486	Low Health triggers Quickening
9131487	Passive uses cost no Energy
9131488	Requires the Tome of Quickening to be equipped
9131489	Enhances Quickening
9131490	Kills made with Split the Earth increase Librarian's melee damage
9131491	Passive uses cost no Energy
9131492	Targets' defense reduced
9131493	When paired with the Tome of Mist, this psychic hood allows the Librarian to shroud an enemy in the Warp, temporarily freezing them in stasis -- invulnerable but unable to act.
9131494	Can target enemies to freeze them in stasis
9131495	Suppresses nearby enemies
9131496	Drained enemies are stunned
9131497	First Gift of the Artificers
9131498	Donate to receive unique item
9131499	Avitus: Missile Launcher [Assault Cannon]
9131500	Cyrus: Sniper Rifle
9131501	Jonah: Force Sword
9131502	Tarkus: Plasma Gun [Storm Bolter]
9131503	Thaddeus: Lightning Claw [Thunder Hammer]
9131504	Thule: Multi-Melta
9131505	Only the currently selected squad receives an item
9131506	A unique item is to be released from the chapter vaults. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.]
9131507	Second Gift of the Artificers
9131508	Donate to receive unique item
9131509	Avitus: Heavy Bolter [Assault Cannon]
9131510	Cyrus: Combat Shotgun
9131511	Jonah: Force Staff
9131512	Tarkus: Bolter [Storm Bolter]
9131513	Thaddeus: Lightning Claw [Thunder Hammer]
9131514	Thule: Multi-Melta
9131515	Only the currently selected squad receives an item
9131516	A unique item is to be released from the chapter vaults. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.]
9131517	Only the selected squad is affected
9131518	Donate to modify Corruption
9131519	Gene Seed Renewal
9131520	Expendable item
9131521	Increase Stamina by 2
9131522	One use only
9131523	Treatments in the Apothecarion invigorate the Space Marine's holy implants, further enhancing his superhuman frame.
9131524	Rites of Marksmanship
9131525	Expendable item
9131526	+2 to Ranged Combat Discipline
9131527	One use only
9131528	Rigorous practice rites allow the Space Marine to achieve an even greater skill with ranged weapons.
9131529	One use only
9131530	Only the selected squad is affected
9131531	Only the selected squad is affected
9131532	Only the selected squad is affected
9131533	Only the selected squad is affected
9131534	Donate to increase the Combat Discipline
9131535	Donate to increase the Combat Discipline
9131536	Donate to increase the Combat Discipline
9131537	Hypnotherapy Rites
9131538	Expendable item
9131539	Donate to increase the Combat Discipline
9131540	Increase Will by 2
9131541	Renewed prayer and hypnotherapy rites refocus the Space Marine's mind on the struggle ahead.
9131542	Donate to gain experience
9131543	Only the selected squad is affected
9131544	Oath of Penance
9131545	Expendable item
9131546	Donate to modify Corruption
9131547	Reduce Corruption by 8
9131548	One use only
9131549	Only the selected squad is affected
9131550	Swearing an oath to atone for past sins through a lengthy crusade of penance, the Space Marine returns to the path of the righteous.
9131551	Greater Oath of Penance
9131552	Expendable item
9131553	Donate to modify Corruption
9131554	Reduce Corruption by 8
9131555	One use only
9131557	Swearing an oath to atone for past sins through a lengthy crusade of penance, the Space Marine returns to the path of the righteous.
9131558	Donate to increase the Combat Discipline
9131559	Affects all squads
9131560	Affects all squads
9131561	Greater Rites of Marksmanship
9131562	Expendable item
9131563	Donate to increase the Combat Discipline
9131564	+1 to Ranged Combat Discipline
9131565	One use only
9131567	Rigorous practice rites allow the Space Marine to achieve an even greater skill with ranged weapons.
9131568	Affects all squads
9131569	Greater Bionic Implants
9131570	Expendable item
9131571	Donate to increase the Combat Discipline
9131572	+1 to Strength Combat Discipline
9131573	Affects all squads
9131574	One use only
9131575	Bionic enhancements add still greater strength and power to the Space Marine.
9131576	Greater Hypnotherapy Rites
9131577	Expendable item
9131578	Donate to increase the Combat Discipline
9131579	+1 to Will Combat Discipline
9131580	Affects all squads
9131581	One use only
9131582	Renewed prayer and hypnotherapy rites refocus the Space Marine's mind on the struggle ahead.
9131583	Affects all squads
9131584	Expendable item
9131585	Donate to gain experience
9131586	Aura of Blood
9131587	Expend Health to activate a damage aura around Avitus.
9131588	Manifest Avitus's unholy hate in an aura around his squad after an expenditure of Health. Enemy squads in close proximity bleed profusely, taking damage over time.
9131589	Click to Activate
9131592	Unholy Terror
9131593	Expend Health to force nearby enemies to fall back.
9131594	Channel Avitus's unholy hate into a fearsome shout that forces all nearby enemies to fall back. Using this ability consumes some of Avitus's own Health.
9131595	Click to Activate
9131598	Click and target destination
9131599	Click and target destination
9131600	Unholy Terror
9131601	Ability Unlock - Channel Avitus's unholy hate into a fearsome shout that forces all nearby enemies to fall back. Using this ability consumes some of Avitus's own Health.
9131602	Ability Unlocked - Channel Avitus's unholy hate into a fearsome shout that forces all nearby enemies to fall back. Using this ability consumes some of Avitus's own Health.
9131603	Deadly Package
9131604	Ability Unlock - Surreptitiously plant a powerful explosive on one of your allies. Then detonate the charge, causing massive damage and incapacitating the ally. 
9131605	Ability Unlocked - Surreptitiously plant a powerful explosive on one of your allies. Then detonate the charge, causing massive damage and incapacitating the ally. 
9131606	Ethereal
9131607	So complete is Cyrus's mastery of darkness and shadows that he becomes able to vanish from sight so completely as to become immune to damage so long as he remains unrevealed. Being revealed makes him susceptible to additional damage, however.
9131608	So complete is Cyrus's mastery of darkness and shadows that he can now vanish from sight so completely as to become immune to damage so long as he remains unrevealed. Being revealed makes him susceptible to additional damage, however.
9131609	Daemonic Possession
9131610	Ability Unlock - Call upon the unholy pacts Thaddeus has made to send one of his squad-mates soaring ahead. Upon landing, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp.
9131611	Ability Unlocked - Call upon the unholy pacts Thaddeus has made to send one of his squad-mates soaring ahead. Upon landing, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp.
9131612	Raptor Assault
9131613	Assault Jump becomes Raptor Assault, after which Thaddeus lands with devastating force, dealing massive damage to anyone caught in the blast radius. Teleport similarly becomes Warp Assault.
9131614	Assault Jump becomes Raptor Assault, after which Thaddeus lands with devastating force, dealing massive damage to anyone caught in the blast radius. Teleport similarly becomes Warp Assault.
9131615	Deadly Package
9131616	Plant a remote charge on a targeted allied unit.
9131617	Plant an explosive on an ally. Then detonate the charge, causing massive damage and incapacitating the ally. Number of Accessory slots decreased by one.
9131618	Click and target allied unit
9131619	Detonate Package
9131620	Detonate the explosive-equipped unit.
9131621	Click to activate
9131622	Ethereal
9131623	Vanish from the enemy's sight so completely as to become immune to damage. Attacking or coming too close to enemies reveals Cyrus, making him highly susceptible to damage.
9131624	Vanish from the enemy's sight so completely as to become immune to damage. Attacking or coming too close to enemies reveals Cyrus, making him highly susceptible to damage.
9131625	Toggle On/Off
9131631	Daemonic Possession
9131632	Send one of Thaddeus's squad-mates soaring ahead to violently transform into an uncontrolled Bloodletter.
9131633	Call upon the unholy pacts Thaddeus has made to send one of his squad-mates soaring ahead. Upon landing, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp.
9131634	Click and target destination
9131635	Daemonic Possession
9131636	Send one of Thaddeus's squad-mates teleporting ahead to violently transform into an uncontrolled Bloodletter.
9131637	Call upon the unholy pacts Thaddeus has made to send one of his squad-mates teleporting ahead. Upon arrival, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp.
9131638	Click and target destination
9131642	Raptor Assault
9131643	Soar over the battlefield, landing with devastating force, dealing massive damage to anyone caught in the blast radius.
9131644	Soar over the battlefield, landing with devastating force, dealing massive damage to anyone caught in the blast radius.
9131645	Warp Assault
9131646	Teleport through the Warp, wreathing the squad in foul energies which discharge upon arrival, doing devastating damage.
9131647	Teleport through the Warp, wreathing the squad in foul energies which discharge upon arrival, doing devastating damage.
9131648	Click and target destination
9131649	Click and target destination
9131650	Toxin Sacs
9131651	Click and target area
9131652	Click to activate
9131653	Toggle On/Off
9131654	Toggle On/Off
9131655	Click to activate
9131656	Taunt
9131657	Force nearby enemies to switch targets and engage Tarkus's squad, drawing their fire from other friendly units.
9131658	Force nearby enemies to switch targets and engage Tarkus's squad, drawing their fire from other friendly units.
9131659	Click to activate
9131662	Taunt
9131663	Force nearby enemies to switch targets and engage Tarkus's squad in melee combat.
9131664	Force nearby enemies to switch targets and engage Tarkus's squad in melee combat.
9131665	Click to activate
9131671	Click and target
9131675	Aura of Rage
9131676	Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies.
9131677	Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies.
9131678	Click to activate
9131684	Click to activate
9131687	Aura of Rage
9131688	Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies.
9131689	Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies.
9131690	Click to activate
9131694	Enrage
9131695	Send a targeted enemy into a blind rage, forcing him to attack his own allies.
9131696	Send a targeted enemy into a blind rage, forcing him to attack his own allies.
9131697	Click and target
9131702	Chapter's Fury
9131703	Enter a state of holy fury during which Thadeeus's abilities have no Energy cost or cool-down, and nearby allies have reduced ability cool-downs. Damage to Thaddeus charges this ability. 
9131704	Enter a state of holy fury during which Thadeeus's abilities have no Energy cost or cool-down, and nearby allies have reduced ability cool-downs. Damage to Thaddeus charges this ability. 
9131707	Unholy Fury
9131708	Enter a state of unholy fury during which Thaddeus drains Energy from nearby enemies and his abilities have no Energy cost or cool-down. Damage to Thaddeus charges this ability. 
9131709	Enter a state of unholy fury during which Thaddeus drains Energy from nearby enemies and his abilities have no Energy cost or cool-down. Damage to Thaddeus charges this ability. 
9131712	Click and target destination
9131713	Repairs allied vehicles and structures.
9131714	Click and target allied vehicle or structure
9131715	Repair
9131719	Apothecary
9131720	Apothecary
9131721	Commander
9131722	Apothecary
9131723	Force Commander
9131724	Force Commander
9131725	Commander
9131726	Force Commander
9131727	Zoanthrope
9131728	Zoanthrope
9131729	Infantry
9131730	Zoenthrope
9131731	Wraithlord
9131732	Wraithlord
9131733	Vehicle
9131734	Wraithlord
9131735	Icon of Summoning
9131738	Salvaged Armor
9131739	Expendable item
9131740	Donate to receive unique item
9131748	One use only
9131749	Only the currently selected squad receives an item
9131750	A unique armor item salvaged by Techmarine Martellus from the wreckage of his Thunderhawk. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.]
9131751	Salvaged Weaponry
9131752	Greater Summoning
9131753	Doppelganger ability may now target enemy champions. Narcissistic now grants +125 Health.
9131754	Blessing of Mikelus
9131755	Purity Seal
9131756	"Walk ever forward in the light of the Emperor, Blood Ravens."
9131757	Consume
9131758	Consume the Sorcerer's own Energy to restore Health.
9131759	Consume the Sorcerer's own Energy to restore Health.
9131760	A unique weapon salvaged by Techmarine Martellus from the wreckage of his Thunderhawk. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.]
9131761	Expendable item
9131762	Donate to receive unique item
9131763	Mantle of Stone
9131764	Power Armor
9131765	Chapter records tell of a Veteran Janus who wore this armor in battle against the Chaos Champion Trias. Since then, dozens of Blood Ravens have fought countless campaigns in this venerable power armor, but very few have died in it.
9131766	Carapace of Vigor
9131767	Scout Armor
9131768	Mk IIIe scout fatigues featuring additional insulation and padding making the Space Marine wearing them less reliant on his superhuman physiology to stave off hostile elements. This leaves the wearer with greater reserves to expend in combat.
9131769	Storm Mantle
9131770	Librarian Armor
9131771	Centuries ago, Librarian Braden weathered an Eldritch Storm and turned its psychic energy back on his Eldar foes. Since then, the armor has resonated with psychic energy.
9131772	Inspiring Oath of Loyalty
9131773	Offsets an additional 2 points of Corruption when equipped
9131776	Grants Ability: Daemonic Doppelganger
9131777	Grants Ability: Daemonic Doppelganger
9131778	Grants Ability: Daemonic Doppelganger
9131779	Grants Trait: Narcissistic
9131780	Grants Trait: Narcissistic
9131781	"I am the Emperor's might made manifest. I am his will and fury. Let all those who oppose the Imperium tremble before me."
9131782	Self-Repairing Plating
9131783	Dreadnought Armor
9131785	Melee units take damage when attacking the dreadnought
9131786	Narcissistic
9131787	All minion traits and bonuses apply to the Sorcerer instead.
9131788	Narcissistic
9131789	All minion traits and bonuses apply to the Sorcerer instead.
9131790	Adamantium plating fitted with an internal compartment housing a pair of cyber skulls tasked to carry out repair rites to the Dreadnought.
9131791	Axe of the Iron Snake
9131792	Power Axe
9131794	The Iron Snakes of planet Ithaka have long revered this mighty power axe as a weapon used to destroy great wyrms in the oceans of their home world.
9131795	Talons of Lebes-Nerais
9131796	Terminator Lightning Claws
9131797	Power Node
9131798	Secures Power Node and allows the construction of Power Generators.
9131799	Secures Power Node and allows the construction of Power Generators.
9131800	Power Node
9131801	Activated Power Node
9131802	Power Generator
9131803	Build this for additional power resource.
9131804	Increase power resource rate
9131805	Power Generator
9131806	Power Add-on
9131807	Click to deploy
9131808	These revered weapons were used in the purging of a Genestealer cult in the Lebes-Nerais outpost. After felling thousands of xenos, the claws were returned to an artificer of the Imperial Fists, who repaired and sanctified the weapons.
9131809	Scorching Doom of Deimos
9131810	Melta Gun
9131811	When the Blood Ravens assaulted the Chaos stronghold on Kronus, Sergeant Kurtis used this melta gun to bring down a daemonic Defiler, allowing his brothers to attack the mighty warp gate feeding the Traitors' power. Kurtis did not survive the assault, but the Deimos Gate could not have been shut without his sacrifice.
9131812	Symphony of Liquefaction
9131813	Dreadnought Multi-Melta
9131814	At the Battle of Dakota Gorge, the venerable dreadnought Johan of the Novamarines used this fearsome multi-melta to bring down a mighty Chaos Titan. The searing heat of the weapon cut through the massive war machine's ankle assembly, sending it teetering into the nigh-bottomless gorge.
9131815	Crusader Force Sword
9131816	Force Sword
9131817	Force blade specially attuned to targets with Warp taint upon them. The Traitor Legions rightly fear blades such as this.
9131818	Pitiless Shotgun
9131819	Combat Shotgun
9131820	Modified Lawbringer shotgun firing fragmentation shells designed to extend the weapon's killing power.
9131829	Area of Effect
9131830	Attacks from this weapon deal damage over a small area.
9131833	Grants Trait: Area of Effect
9131835	Level 3 Chaos Temple
9131836	+2 to Stamina Combat Discipline
9131837	+2 to Will Combat Discipline
9131838	+2 to Stamina Combat Discipline
9131839	+2 to Stamina Combat Discipline
9131840	+2 to Stamina Combat Discipline
9131841	+3 to Strength Combat Discipline
9131842	+2 to Strength Combat Discipline
9131843	+2 to Strength Combat Discipline
9131844	+2 to Ranged Combat Discipline
9131845	+2 to Ranged Combat Discipline
9131846	+2 to Ranged Combat Discipline
9131847	Right-click to activate.
9131848	Capture the gate switch to open the logic chamber.
9131852	Click and target area
9131856	Click and target area
9131857	Teleport
9131858	Teleport to the designated location.
9131859	Teleport to the designated location.
9131860	Click and target area
9131861	Navigating the Bridge
9131862	Imperial Guard Squad
9131863	Light Infantry
9131864	Storm Trooper Sergeant
9131865	Shrine to Chaos
9131866	Shrine to Chaos
9131867	Summons Chaos units
9131868	Favor of the Dark Gods
9131869	Earn the Favor of the Dark Gods by fighting and killing your enemies.
9131875	Click and target area
9131880	A melee specialist that uses brute force and health draining attacks to crush enemies. Shrines will periodically summon temporary Bloodletters.
9131881	Malignant Blindness
9131882	Temporarily reduce all enemy units' sight range to almost nil.
9131883	Bloodlust
9131884	For a duration your infantry will buff the damage of nearby allies whenever they attack in melee.
9131885	Blood Sacrifice
9131886	Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time.
9131887	Empyreal Abyss
9131888	Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect.
9131889	Offense
9131890	Defense
9131891	The Plague Champion can shoot normally while suppressed. He can be upgraded to support allies with different plague auras and turrets. Shrines will heal nearby friendly units and periodically damage nearby enemy infantry.
9131892	Touch of Nurgle
9131893	Bestow the blessings of Nurgle on an allied unit. That unit will explode into a foul cloud on death, damaging nearby enemies and healing nearby allies.
9131894	Plague of Undeath
9131895	Invoke Nurgle's power over death, causing enemy casualties to linger as undead warriors attacking nearby enemies. 
9131899	Click to activate
9131900	Iron Halo
9131901	Activate a force field that absorbs damage by draining Energy.
9131902	Activate a force field that absorbs damage by draining Energy.
9131903	Click to activate
9131904	Grants Ability: Curse of Tzeentch
9131905	An ancient force sword whose complex etchings represent the workings of dark fate. Allows the Sorcerer to place the Curse of Tzeentch upon an enemy, causing damage and more.
9131906	Spawn a controllable cloud of death and decay, dealing damage to any enemy infantry and vehicles within it.
9131907	Noxious Cloud
9131908	Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect.
9131909	Empyreal Abyss
9131910	Support
9131911	Excels at breaking enemy formations with damaging and disruptive spells. Shrines will be able to cloak nearby friendly units and fire bolts that damage units in an area over time.
9131912	Dark Flames
9131913	Creates a line of fire that damages infantry. Infantry will temporarily catch on fire and hurt other nearby infantry.
9131914	Mass Warp
9131915	Teleport all of your units to the Sorcerer's location.
9131916	Daemonic Summoning
9131917	Brand a targeted location with a summoning circle from which Bloodletters will periodically spawn. These daemons will remain so long as they have Energy, which drains over time.
9131919	Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect.
9131920	Empyreal Abyss
9131921	Warp Shift
9131922	Shift the Bloodletters partway into the Warp, making them immune to damage but unable to attack.
9131923	Click to activate
9131924	Terminator
9131925	Terminator
9131926	Deadly veterans of a thousand campaigns, Terminators are very powerful heavy infantry units. Highly durable, immune to suppression and can teleport.
9131927	Terminator Squad
9131928	Terminator Squad
9131929	Corrupt Honor Guard
9131930	Heavy ranged assault infantry
9131931	Deadly veterans of a thousand campaigns, Assault Terminators are very powerful heavy melee infantry units. Highly durable, immune to suppression and can teleport.
9131932	Terminator Assault Squad
9131933	Terminator Assault Squad
9131934	Corrupt Honor Guard
9131935	Heavy melee assault infantry
9131936	Tomb of Ebberos
9131937	Destroy to loot wargear
9131940	Click and target area
9131942	Sergeant
9131943	Imperial Guard Squad
9131944	Light Infantry
9131945	Hurl a blast of bio-plasma, doing area of effect damage.  Effective against groups of infantry.
9131946	A reliable sidearm used for dispatching lesser foes.
9131947	With this gift, Daemonic Doppelgangers regain Health and Energy each time they strike a foe.
9131948	Chaos Temple
9131949	Building
9131950	Chaos Temple
9131952	Right-click to occupy
9131953	Civilian Structure
9131954	Missile Turret
9131955	Building
9131956	Data Recovered
9131957	Your profile data did not load successfully. However, as much data as possible has been recovered from the leaderboards. If you wish to retry loading your current data, please sign out. Otherwise, continue with the recovered data.
9131958	Data Updated
9131959	Your current profile data has been updated with higher level data found on the leaderboards.
9131960	Show Guide
9131961	Predators
9131962	You are about to guide two mighty Predator tanks into the teeth of the Black Legion. With them, you must break the enemy lines and open the way for a full assault.
9131963	Use the Predator Annihilator and its twin-linked lascannons to eliminate enemy vehicles.
9131964	Use the Predator Destructor and its autocannon to blast apart knots of infantry.
9131965	Both tanks can also overcharge their engines to crush and knock back infantry, or deploy smoke grenades to reduce incoming fire.
9131966	If one of the Predators is rendered inoperative, a Techmarine will deploy in a Razorback tank. Guide him to the damaged tank and he will get it operational again. 
9131967	Finally, remember that vehicles have weaker rear armor, so guard your flanks.
9131968	Unholy Stench
9131969	Discharge a foul gas that damages and suppresses nearby enemy units.
9131970	Click to activate
9131971	Titan Teleporter
9131972	Terminator Teleport Pack
9131973	Grants the Teleport ability
9131974	This unique combat teleporter was gifted to Veteran Titan of the Blood Ravens First Company when he was assigned to defend Rahe's Paradise from the Necrons.
9131975	Never-Ending Hail of Obliteration
9131976	Terminator Assault Cannon
9131977	Sanction of Terra
9131978	Terminator Power Fist
9131979	Arms of the Titan
9131980	Thunder Hammer and Storm Shield
9131981	This thunder hammer and storm shield were wielded by a preternaturally massive Space Marine sent to Rahe's Paradise to battle the Necrons. They returned along with the veteran's remains.
9131983	Storm Bolter
9131984	This prized storm bolter was turned against forces of the Imperial Guard in the Kaurava Campaign. Its original owner, Sergeant Stefanus, never returned from Kaurava, nor was his holy gene-seed recovered.
9131985	Storm of Lost Stefanus
9131986	Commander: Power Armor [Teleporter]
9131987	Avitus: Power Armor [Purity Seal]
9131988	Cyrus: Scout Armor
9131989	Jonah: Librarian Armor
9131990	Tarkus: Power Armor [Purity Seal]
9131991	Thaddeus: Power Armor [Purity Seal]
9131992	Thule: Dreadnought Armor
9131993	Commander: Power Axe [Power Fist]
9131994	Avitus: Lascannon [Assault Cannon]
9131995	Cyrus: Combat Shotgun
9131996	Jonah: Force Weapon
9131997	Tarkus: Melta Gun [Storm Bolter]
9131998	Thaddeus: Power Axe [Hammer and Shield]
9131999	Thule: Multi-Melta
9132000	Let your hand be that of the Emperor, and deliver swift sanction to His enemies! – From the Sermons of St. Munsell
9132001	The withering hail of explosive bolts fired from this mighty assault cannon has broken entire armies and quelled enormous Ork uprisings throughout the galaxy.
9132002	Astartes MK II Absinia Pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist.
9132003	Astartes MK II Absinia Pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist.
9132004	Astartes MK II Absinia Pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist.
9132005	The Howling Griffons swear grave oaths before entering combat, swearing victory on pain of death. These ancient claws bear one of these grim oaths engraved across each gauntlet.
9132006	Terminatus-pattern. Larger versions of the infantry Lightning Claw, these paired talons allow their wielder to slash through infantry in short order. 
9132007	Artificer claws fitted with a small energy shield generator which deflects some ranged attacks.
9132008	Lightning claws with an artificer-designed fluctuating energy field. This causes greater trauma in certain targets, leading to prolonged bleeding.
9132009	Angel's Talon' type Lightning Claw. Consisting of a reinforced glove and four power talons, the Lightning Claw excels against massed infantry. Each slash can wound or kill multiple targets.
9132010	Angel's Talon' type Lightning Claw. Consisting of a reinforced glove and four power talons, the Lightning Claw excels against massed infantry. Each slash can wound or kill multiple targets.
9132011	Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles.
9132012	Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles.
9132013	Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles.
9132014	Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles.
9132015	Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines.
9132016	Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines.
9132017	Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines.
9132018	Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines.
9132019	Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines.
9132020	Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines.
9132021	Grants Trait: Unshakable
9132022	Grants Trait: Unshakable
9132023	Grants Trait: Unshakable
9132024	Grants Trait: Unshakable
9132025	Grants Trait: Unshakable
9132026	Grants Trait: Unshakable
9132027	Bonded Exoskeleton
9132028	Summon a Daemonic minion who takes the form of a targeted enemy. The daemon cannot impersonate enemy champions.
9132029	Summon a powerful Daemonic minion who takes the form of a targeted enemy. The daemon can impersonate any enemy.
9132030	Apothecary Galan
9132031	Heals allies and revives fallen commanders. Has Scouts, Razorback, Plasma Cannon.
9132032	Apothecary
9132033	Galan
9132034	Corrupt Apothecary
9132035	Teleporter Pack
9132036	Missile Launchers
9132037	Upgrade the Tarantula sentry gun to twin-linked missile launchers, effective against vehicles.
9132038	Upgrade Turret
9132039	Lascannons
9132040	Upgrade the sentry gun to twin-linked lascannons, effective against vehicles.
9132041	Upgrade Turret
9132044	Equip AV weapon
9132045	Holo-Field
9132046	Grants an ability allowing the Webway Gate to cloak nearby allies form sight.
9132047	Upgrade Gate
9132048	Doppelganger Alive
9132049	Fire lethal psychic bolts at the targetted area.
9132050	The favor of the Changer of Ways enhances the Energy reserves of the Sorcerer and any Daemonic Doppelgangers he summons.
9132051	Long talons evolved for killing the hive's enemies.
9132052	Upgrades your Chaos Temple to level 2. Unlock Bloodletters, Chaos Dreadnought, Bloodcrusher, and Plague Marines.
9132053	Upgrades your Chaos Temple to level 3. Unlock Chaos Predator and the Great Unclean One.
9132054	Grants Limited Invulnerability
9132055	Reactive Strike - Melee attackers take damage
9132056	Restoring - Regain Energy from enemy melee atttacks
9132057	Modified Absinia pattern assault cannon with master-crafted linkages that improve the connection between the veteran in Terminator armor and the mighty weapon attached to his arm. The added control and feedback is said to fuel the righteousness of the Space Marine.
9132058	Counter-weights built into this assault cannon help increase the effectiveness of the Terminator in close combat. 
9132059	Modified Absinia pattern assault cannon with artificer linkages that improve the connection between the veteran in Terminator armor and the mighty weapon attached to his arm. The added control and feedback is said to fuel the righteousness and fortitude of the Space Marine.
9132060	Assault cannon fitted with a signum targetter which guides its hail of devastation with deadly accuracy.
9132061	Astartes Mk IIIt bolt pistol modified to fire Hellfire toxin rounds especially effective against Tyranids. Also features the Apothecary's Oath of Service emblazoned near the barrel.
9132062	Reduced Setup and Cooldown time.
9132063	Data Recovered
9132064	Your profile data did not load successfully. However, your profile has been set using the recovery code you provided. If you wish to retry loading your current data, please sign out. Otherwise, continue with the recovered data.
9132065	Data Updated
9132066	Your current profile data has been updated with higher level data that you provided with your recovery code.
9132069	Click and target area
9132070	Fleshtearer pattern chainsword featuring extended barbed blades that cause prologed bleeding in its victims.
9132071	Ancient fleshtearer pattern chainsword featuring litanies of battle along its blade guard marking its many victories. 
9132072	Trap
9132073	Ranged Weapon
9132074	Ranged Weapon
9132075	Ranged Weapon
9132076	Ranged Weapon
9132077	Ranged Weapon
9132078	Ranged Weapon
9132079	Melee Weapon
9132080	Melee Weapon
9132081	Melee Weapon
9132082	Ranged Weapon
9132083	Melee Weapon
9132084	Melee Weapon
9132085	Melee Weapon
9132086	Melee Weapon
9132087	Melee Weapon
9132088	Melee Weapon
9132089	Ranged Weapon
9132090	Ranged Weapon
9132091	Ranged Weapon
9132092	Ranged Weapon
9132093	Melee Weapon
9132094	Melee Weapon
9132095	Melee Weapon
9132096	Ranged Weapon
9132097	Ranged Weapon
9132098	Ranged Weapon
9132099	Ranged Weapon
9132100	Ranged Weapon
9132101	Ranged Weapon
9132102	Ranged Weapon
9132103	Melee Weapon
9132104	Melee Weapon
9132105	Melee Weapon
9132106	Ranged Weapon
9132107	Ranged Weapon
9132108	Ranged Weapon
9132109	Ranged Weapon
9132110	Ranged Weapon
9132111	Ranged Weapon
9132112	Ranged Weapon
9132113	Melee Weapon
9132114	Melee Weapon
9132115	Melee Weapon
9132116	Melee Weapon
9132117	Melee Weapon
9132118	Ranged Weapon
9132120	Can Only be Replaced, Not Removed
9132121	Can Only be Replaced, Not Removed
9132122	Tainted by the power of Chaos, this psychic blade hungers for the souls of the Sorcerer's enemies.
9132123	Close combat fist with master-crafted energy couplings allowing its energy field to drain less from the Dreadnought's power plant.
9132124	Modified Dreadnought close combat weapon featuring subsystems based on the design of the mighty seismic hammer. Delivers additional power and disruption with each blow.
9132125	Reinforced plating featuring a secondary adamantium layer, provides greater overall battlefield resilience.
9132126	Master-Crafted Dreadnought Plating with a built in relic force field generator. The invisible energy field coating the Dreadnought deflects a portion of any attack. 
9132127	Master-Crafted Dreadnought Plating with a built in relic force field generator. The invisible energy field coating the Dreadnought deflects a portion of any attack. Further enhanced with artificer motivators allowing the Dreadnought to deal more powerful blows and better stabilize ranged weapons.
9132128	Deployed with specially designed stabilizing counter weights fitted on a Space Marine's power armor, this Lightning Claw gauntlet makes the user resistant to being kocked down by heavy blows and explosions.
9132129	Master-Crafted MK Xb flamer forged by the Technarines of the Salamanders chapter. In addition to superior combat performance, it is said to make its wielder highly resistant to flame attacks.
9132130	Artificer power armor fitted with enhanced fiber bundles that enhance close-combat effectiveness. Its very sight is said to drive fellow Space Marines to feats of combat prowess as well.
9132131	Artificer power armor fitted with enhanced targeters that enhance ranged combat effectiveness. Its very sight is said to drive fellow Space Marines to feats of combat prowess as well.
9132132	MK VIII Errant type power armor, fitted with additional ceramite plates to make its wearer even more resilient in combat.
9132133	MK VII Aquila power armor with enhanced fiber bundles that enhance close combat effectiveness.
9132134	MK IId 'Wrathgiver' power fist featuring an enhanced power field able to reduce the hardest target to scraps and melted slag.
9132135	Swift Justice type power sword with improved power transfer systems making its power field less taxing on the power plant of the weapon.
9132136	Reinforced Mk IIIb scout fatigues featuring enlarged carapace plates and thick ballistic fiber for enhanced battlefield resilience.
9132137	Master-crafted Mk III scout fatigues featuring enhanced protection and redesigned weapon harnesses allowing for more effective use of weapons.
9132138	Artificer Mk III scout fatigues featuring enhanced protection and redesigned weapon harnesses allowing for more effective use of weapons.
9132139	Master-crafted two-handed thunder hammer emblazoned with chapter litanies said to enhance the wielder's combat endurance.
9132140	A holy relic of the Blood Ravens, this battle standard fills the chapter's Space Marines with renewed zeal and fervor. Those who fight alongside it will gladly face down the deadly rain of enemy fire.
9132141	Chaos Dreadnought
9132142	Chaos Dreadnought
9132143	Chaos Walker
9132144	Warpfire
9132145	Trigger a line of fiery detonations, damaging infantry and vehicles.
9132146	Click and choose a direction.
9132147	"For we knew that to save, there would be certain pain and suffering, and all we had worked for would be placed in jeopardy, yet there was no hesitation in our decision. Indeed, it was never deemed a decision to begin with."
9132148	Infantry
9132149	Supply Crate
9132150	Destroy for supplies and ammunition
9132151	Orbiting Aurelia
9132152	Alongside the Judgment of Carrion
9132153	Fighting Chaos Space Marines
9132154	Fighting Imperial Guard
9132155	Fighting Space Marines
9132156	Assault Jump, Orbital Bombardment, Artillery Strike and other support abilities will not function.
9132157	Ambushes could come at any moment.  Be prepared for close-quarters combat.
9132158	Scything Talons
9132159	Charge at targeted location, knocking over everything in the charge path.
9132160	Trigger a line of fiery detonations, damaging all enemy infantry and vehicles. 
9132161	Call a Tyrant Guard minion creature. Highly resilient, the Guard can also taunt enemies.
9132162	Summon a Daemonic minion who takes the form of a targeted enemy. The daemon cannot impersonate enemy champions.
9132163	Cluster Mines, Remote Detonators and the Locator Beacon can bolster your defense.
9132164	Time is short; move quickly or initiates will die.
9132165	Travel to Planet Calderis
9132166	Weirdboy
9132167	Infantry
9132169	Click here to continue a completed campaign from Dawn of War II in Chaos Rising.
9132170	There are no completed Dawn of War II campaigns stored for this profile. Only completed campaigns can be continued in Chaos Rising.
9132171	Go back to the save game selection screen.
9132172	Import the selected campaign and start Chaos Rising.
9132173	Heavy Bolter Turret
9132174	Suppresses infantry
9132175	Lascannon Turret
9132176	Effective against vehicles.
9132177	Effective against vehicles.
9132178	Missile Turret
9132179	Chaos Temple
9132180	Chaos central structure. Summons heavy units.
9132181	Chaos Temple
9132182	Destroy to recover wargear.
9132183	Drop Pod
9132184	Destroy to recover wargear.
9132185	Power Generator
9132186	Power Generator
9132187	Power Generator
9132188	Power Generator
9132189	Destroy to cause nearby Blood Ravens to fall back.
9132190	Destroy to cause nearby Blood Ravens to fall back.
9132191	Destroy to cause nearby Blood Ravens to fall back.
9132192	Destroy to cause nearby Blood Ravens to fall back.
9132193	Araghast the Pillager
9132194	Chaos Dreadnought
9132195	Chaos Dreadnought
9132196	Chaos Dreadnought
9132197	Ulkair
9132198	Plague Champion
9132199	Plague Champion
9132200	Sorcerer of Tzeentch
9132201	Sorcerer of Tzeentch
9132202	Avitus
9132203	Cyrus
9132204	Jonah Orion
9132205	Techmarine Martellus
9132206	Tarkus
9132207	Thaddeus
9132208	Eliphas the Inheritor
9132209	Eliphas the Inheritor
9132210	Aspiring Champion of Chaos
9132211	Aspiring Champion of Chaos
9132212	Bloodletter
9132213	Bloodletter
9132214	Bloodletter
9132215	Bloodletter
9132216	Chaos Space Marine
9132217	Chaos Space Marine
9132218	Chaos Space Marine
9132219	Chaos Space Marine
9132220	Chaos Space Marine
9132221	Chaos Heretic
9132222	Chaos Heretic
9132223	Chaos Heretic
9132224	Chaos Dreadnought
9132225	Chaos Dreadnought
9132226	Chaos Dreadnought
9132227	Chaos Dreadnought
9132228	Chaos Havoc
9132229	Bloodcrusher
9132230	Noxious Cloud
9132231	Noxious Cloud
9132232	Noxious Cloud
9132233	Noxious Cloud
9132234	Plague Marine
9132235	Plague Marine
9132236	Plague Champion
9132237	Chaos Predator
9132238	Chaos Predator
9132239	Sorcerer of Tzeentch
9132240	Webway Assembly
9132241	Webway Assembly
9132242	Webway Assembly
9132243	Eldar central structure. Summons heavy units.
9132244	Wraithguard
9132245	Spiritseer
9132246	Chaos Dreadnought
9132247	Chaos Dreadnought
9132248	Chaos Walker
9132249	Chaos Walker
9132250	Chaos Walker
9132251	Artillery Strike
9132252	Call down a barrage from allied Imperial Guard artillery positions. 
9132253	Call down a barrage from allied Imperial Guard artillery positions. 
9132254	Click and target area
9132255	Plague Champion
9132256	Plague Champion
9132257	Champion of Nurgle
9132258	Champion of Nurgle
9132259	Sorcerer of Tzeentch
9132260	Chaos Psyker
9132261	Corrupt Devastator
9132262	Corrupt Scout
9132263	Corrupt Librarian
9132264	Corrupt Techmarine
9132265	Corrupt Tactical Marine
9132266	Corrupt Assault Marine
9132267	Eliphas the Inheritor
9132268	Aspiring Champion of Chaos
9132269	Chaos Space Marines
9132270	Chaos Heavy Infantry
9132271	Chaos Heretics
9132272	Chaos Light Infantry
9132273	Noxious Cloud
9132274	Noxious Cloud
9132275	Damaging cloud of filth
9132276	Damaging cloud of filth
9132277	Sorcerer of Tzeentch
9132278	Chaos Psyker
9132279	Wraithguard
9132280	Eldar Heavy Infanrty
9132281	Veteran Infantry
9132282	Storm Trooper Squad
9132283	Veteran Infantry
9132284	Imperial Guard Squad
9132285	Light Infantry
9132286	Light Infantry
9132287	Light Infantry
9132288	Light Infantry
9132289	Space Marine Heavy Weapons
9132290	Space Marine Heavy Weapons
9132291	Ork Psyker
9132292	Genestealer Brood
9132293	Corporaptor Hominis
9132294	Tyrant Guard
9132295	Tyranicus Scutatus
9132296	Sergeant Endymion
9132297	Vortex of Doom
9132298	Vortex of Doom
9132299	Vortex of Doom
9132300	Vortex of Doom
9132301	Right click at a position to move the vortex.
9132302	Noxious Cloud
9132303	Ability
9132304	The facility is defended by large numbers of enemy infantry.
9132305	The enemy has taken up positions in many hardened structures and bunkers.
9132306	Can only have one squad leader
9132307	Level 2 Webway Assembly
9132308	Warlock
9132309	Add a Warlock to lead the squad. Warlocks have Wraithsight which boosts the speed of nearby Wraithguard.
9132310	Add squad leader
9132311	Warlock
9132312	Build Structures
9132313	Artificer chainsword modified to discharge a small current, enhancing the pain caused to the enemies of Man. 
9132314	This ancient force staff projects the Librarian's psychic might in a passive aura that enhances the minds of nearby allies, allowing them to resist suppression.
9132315	Focusing his mind with this ancient staff, the Librarian emits a powerful aura that sheaths nearby allies. This psychic aura increases their protection against damage and guides their close combat strikes.
9132316	Reduced Setup and Cooldown time.
9132317	Lightning claw gauntlet etched with blessings of zeal, guiding the wielder to take strength from the blows he delivers unto the enemy.
9132318	Lightning claw gauntlet with an artificer-designed fluctuating energy field. This causes greater trauma in certain targets, leading to prolonged bleeding.
9132319	Lightning claws inscribed with the blessings of Laraman, said to make the wielder highly resistant to trauma.
9132320	Artificer claw fitted with a small energy shield generator which deflects some close combat attacks.
9132321	Master-crafted lightning claw gauntlet with secondary power plant allowing for the generation of an energy field more effective at damaging thickened armor.
9132322	Master-crafted multi-melta with secondary heat bloom which can occasionally cause prolonged burning on targets.
9132323	Multi-melta with master-crafted actuators and counter weights which improve its use as a powerful bludgeon in close combat.
9132324	Included in the workings of this artificer weapon is a compartment housing a pair of cyber skulls tasked to carry out repair rites to the Dreadnought.
9132325	Master-crafted thunder hammer with near perfect balance, allowing for swifter movement across the battlefield.
9132326	Dreadnought Close-Combat Weapon
9132327	Dreadnought Close-Combat Weapon
9132328	A holy relic of the Blood Ravens, this battle standard fills the chapter's Space Marines with renewed zeal and fervor. Those who fight alongside it can lay down a withering storm of fire upon the enemy. 
9132329	Featuring a specially attuned psychic hood, this armor generates a psychic shield that deflects damage to the Librarian.
9132330	Destroy the Eldar encampment
9132331	Hold the rendezvous beacon until Jonah's arrival
9132332	Chaos Portal
9132333	Crushing Talons
9132334	Critical damage
9132335	Choose if you're new to Real-Time Strategy games.
9132336	Choose if you've played Real-Time Strategy games before.
9132337	Choose if you are an expert at Real-Time Strategy games.
9132338	Unforgiving difficulty, choose if you dare…
9132339	(Affects enemy damage and defense)
9132340	Destroy the Eldar encampment (0/3)
9132341	Infiltrate Cyrus and use explosives to bring down this building.
9132342	Victory Point Power Supply
9132343	This power supply powers the victory point next to it. Bringing this power supply down to critical health disables the victory point. Use the power supply self-repair ability to repair a power supply that has taken critical damage and restore power to the victory point. 
9132344	Powers the victory point next to it. Bringing this generator down to critical health will disable the victory point and set it to a neutral state. 
9132345	Victory Point
9132346	Holding victory points increases your score. The more points you hold, the faster your score will increase.
9132347	Lightning Claws
9132348	Equips the squad with Lightning Claws that are effective against infantry, heavy infantry and vehicles. They deal splash damage with each blow making them the ultimate melee upgrade.
9132349	Equip melee weapon
9132351	Eldar walkers and grav tanks are present. Use anti-vehicle weapons.
9132352	Eldar structures have been detected on the surface, explosives will be ideal for this mission.
9132353	The Orks are well armed. Expect vehicles, gunners in structures, and ambushes.
9132354	Angel Gate is the Forge's final defense. Destroying it would render the Forge vulnerable.
9132355	Patrols and outposts will call for reinforcements if not destroyed quickly.
9132356	The power of Chaos has strengthened the traitor. Do not underestimate him.
9132357	Powerful armored vehicles patrol the area. Use anti-vehicle weapons.
9132358	Plague Marines are in the area. They are slow, but very resilient and deadly at close range.
9132359	Venom Cannon
9132360	Powerful weapon firing bolts of crystalized venom that can penetrate even the thickest of armor.
9132361	Ranged Weapon
9132362	Grants Trait: Armor Piercing
9132363	Melee or Ranged attacks ignore up to 240 armor value.
9132364	Armor Piercing
9132365	Heavy Talons
9132366	Loose an orb of empyreal flame at a target. Orbs detonate on impact and leaving smoldering residue that can continue to damage enemies. 
9132368	Jonah Orion
9132374	Minion Traits
9132375	Reduces Corruption by 1
9132376	Reduces Corruption by 2
9132377	Reduces Corruption by 3
9132378	Reduces Corruption by 4
9132379	Reduces Corruption by 5
9132380	Reduces Corruption by 6
9132381	Reduces Corruption by 7
9132382	Reduces Corruption by 4
9132383	Reduces Corruption by 9
9132384	Reduces Corruption by 10
9132385	Black Reliquary
9132386	Destroy to redeem deployed squads.
9132387	Armor Piercing
9132388	All minion creature attacks ignore up to 100 armor value.
9132389	Combat Expert
9132390	+30% Melee and Ranged Damage
9132391	Grants Minion Trait: Combat Expert
9132394	Grants Minion Trait: Combat Master
9132395	+40% Melee and Ranged Damage
9132396	Combat Master
9132397	Grants Minion Trait: Combat Master
9132398	Combat Master
9132399	+30% Melee and Ranged Damage
9132400	Combat Vigor
9132401	Zealous
9132402	Whenever the Doppelganger makes a standard attack, it regains 2 Energy.
9132403	Whenever the Doppelganger makes a standard attack, it regains Health equal to 100% of the damage caused.
9132404	Death Throes
9132405	A Warp vortex erupts upon the minion's death, knocking back and damaging nearby enemies.
9132406	Death Throes
9132407	A toxic cloud erupts upon the death of any minion creature, damaging enemies in a large area. The higher the minion creature's maximum Health, the greater the damage done.
9132408	Grants Minion Trait: Combat Vigor
9132409	Deathless
9132410	When suffering a fatal blow, the Doppelganger instead regains full Health and Energy and deals double damage for a short period. This effect cannot recur for 30 seconds.
9132411	Grants Minion Trait: Fearless
9132412	Grants Minion Trait: Swift
9132413	Swift
9132414	+25% Movement Speed
9132415	Fearless
9132416	Unit is immune to suppression
9132417	Unshakable
9132418	Unit is immune to knockback.
9132419	Searing
9132420	All minion creatures' Melee and Ranged attacks deal additional damage over time. Damage scales with the attacker's maximum Health. Multiple searing attacks stack. 
9132421	Grants Minion Trait: Searing
9132422	Reactive Strike
9132423	Chance when the Doppelganger is hit by a melee attack to trigger a reactive Doomblast. Greater Sorcery and Master Sorcery traits enhance this effect.
9132424	Resilient
9132425	+50 Health and +2 Health Regeneration
9132426	Swift
9132427	+25% Movement Speed
9132428	Combat Expert
9132429	+25% Melee and Ranged Damage
9132430	Grants Minion Trait: Swift
9132431	Grants Minion Trait: Combat Expert
9132435	Immolate
9132436	Ignite an area in flames, dealing damage over time.
9132437	Click and target area
9132440	Champion of the Black Legion
9132441	Captain of the Honor Guard
9132445	Heavy Bolter Turret
9132446	Suppresses infantry
9132451	+%1CORRUPTION% from Keys to the Past expiring
9132452	Chaos field generators boost enemy close-combat attack damage.
9132453	Destroy Chaos Shrines to prevent enemy reinforcements from arriving from the Warp.
9132454	Proceed with caution; the Eldar favor traps and ambushes.
9132455	The shattered terrain offers many flanking opportunities.
9132456	Traitor to Chapter and Emperor.
9132458	Dark Aura
9132459	Teleport all of your units to the Sorcerer's location.
9132460	Frag Grenade
9132461	Throw anti-infantry explosive that deals good damage regardless of cover.
9132462	Throw anti-infantry explosive that deals good damage regardless of cover.
9132463	Click and target location
9132464	Cluster Mines
9132465	Deploy mines at the designated location. Enemy troop proximity triggers the mines.
9132466	Deploy mines at the designated location. Enemy troop proximity triggers the mines.
9132467	Click and target area
9132469	Upgrade Squad
9132470	Chains of Torment
9132471	Chains of Torment
9132472	Trap
9132473	Select a Chaos Space Marine hero.
9132493	Noxious Cloud
9132494	Noxious Cloud
9132495	Ability
9132496	Doom Blast
9132497	+40% Melee and Ranged Damage
9132498	Combat Master
9132500	The choice is yours.
9132501	Techmarine Martellus
9132502	Techmarines are Space Marines who are also members of the Techpriests of Mars. They are uniquely skilled at maintaining the mighty war machines of the Chapter.
9132503	Martellus served with Commander %1COMMANDER% throughout the Tyranid invasion.
9132504	During the climactic battle, Martellus was aboard a Thunderhawk gunship supporting the Space Marines on the ground. The Tyranid horde eventually overwhelmed the gunship.
9132505	%1COMMANDER% thought Martellus had died in the crash.
9132506	The Dark Gods
9132507	The minions of Chaos serve four dark gods, each with its own fiendish agenda.
9132508	Khorne is the Blood God, patron of murder, violence and rage. 
9132509	Nurgle is the Lord of Decay, patron of plagues, entropy and death.
9132510	Tzeentch is the Changer of the Ways, patron of sorcery, dark fate and hidden conspiracy.
9132511	Slaanesh is the Prince of Pleasure, patron of lust, depravity and temptation.
9132512	Each God has its own dark plans for the souls of Man and offers its own rewards to those who serve.
9132513	Governor Derosa and House Vandis
9132514	During the Tyranid invasion, Governor Gregor Vandis fled and left his sector to die. 
9132515	Elena Derosa, once Vandis's adjutant, exposed his cowardice and seized power herself, providing critical aid to the Blood Ravens.
9132516	Derosa's actions helped save the sector, but the nobles of Meridian remain leery. Their support has been lukewarm at best.
9132517	This discontent allowed Eliphas to worm his influence into the militias of House Vandis, converting them into a heretical cult -- and the vanguard of the Black Legion. 
9132518	The Most Direct Path is Not Always the Wisest
9132519	Your Space Marines are nearly always outnumbered. It does not benefit you to fight on the enemy's terms.
9132520	Scout, flank, and split the enemy forces when possible. Look for opportunities to bypass enemy strongholds and instead strike where they are weak.
9132521	The Search Is On
9132522	To access the logic engine you need to recover a number of dataslates hidden aboard the Judgment of Carrion.
9132523	These items await in standard supply crates, so explore as much of the space hulk as you can and destroy all the crates you locate.
9132524	Other precious goods may be in the crates as well… .
9132525	Choose Your Targets Carefully
9132526	Like your own squads, enemy forces carry a variety of weapons.
9132527	In defending the Governor's Palace, prioritize threats and quickly eliminate enemies targeting the palace itself with heavy weapons.
9132528	Squad decorators, the icons above each squad, give clues to the squad's weapon loadout. Watch for the grenade, missile, and heavy-weapon decorators.
9132529	Eliphas and Araghast
9132530	The Black Legion warband assailing the sector follows Araghast the Pillager, a Champion of Chaos feared for his terrible savagery.
9132531	Araghast's claim to have ravaged a thousand worlds is no idle boast.
9132532	At his side is Eliphas the Inheritor, once a Dark Apostle of the Word Bearers Legion. He led the Chaos invasion of Kronus during the Dark Crusade, seemingly dying at the hands of his daemonic masters.
9132533	Davian Thule commanded the Blood Ravens who defeated Eliphas. 
9132534	You Don't Have Much Time…
9132535	The danger posed by exposure to the lingering warp energies aboard the Judgment of Carrion has grown since your last expedition. You cannot risk staying on board for longer than the given window of time.
9132536	Because of this, you will be immediately extracted and the mission aborted if the time limit elapses. You may be able to attempt another expedition later, however.
9132537	Apollo Diomedes
9132538	Captain Apollo Diomedes commanded the Blood Ravens' First Company for almost two centuries. He led the chapter's elite with honor and skill.
9132539	Diomedes' most famous victory came on the ravaged penal world of Obscurus. On the same day, he and his brothers defeated the Ork Warboss Manstompa Megakilla and the Chaos Sorcerer Anupharis the Cruel.
9132540	After that victory Diomedes was elevated to the command of the Chapter Master's own honor guard, becoming Azariah Kyras's most public agent among the chapter's far-flung battle brothers.
9132541	Chapter Master Azariah Kyras
9132542	Ancient and powerful, Kyras serves as the Chapter Master and Chief Librarian of the Blood Ravens.
9132543	Kyras commands from the Omnia Arcanum, a massive battle barge holding the chapter's most secret records and most powerful relics.
9132544	Kyras's own history is among those closely guarded secrets.
9132545	Kyras was on Aurelia when the Warp swallowed that planet a thousand years ago. He was thought lost until he reappeared, centuries later, aboard the Judgment of Carrion.
9132546	Some call Kyras's survival a miracle, or a testament to his greatness. Gabriel Angelos has long feared it was a sign of something more sinister.
9132553	Upgrade to Lascannon turret
9132554	Upgrade the turret to a Lascannon, effective vs vehicles
9132555	Click to upgrade
9132556	Lascannon turret
9132557	Building
9132560	Trigger biomorph
9132561	Upgrade Wraithguard
9132562	Click and target area
9132563	Level 2 Temple
9132571	Bilious Discharge
9132572	Coat the targeted area with adhesive bile, slowing any enemy units who pass through the area.
9132573	Click and target area
9132574	Worship
9132575	Send the Heretics into an unholy veneration of the Dark Gods. Nearby Chaos allies gain increased speed and energy regeneration. Worship also increases the health regeneration of nearby Daemons. Heretics are immobile while worshipping.
9132576	Toggle on/off
9132577	Worship
9132578	Send the Heretics into an unholy veneration of the Dark Gods. Nearby Chaos allies gain increased health regeneration. Nearby Daemons gain increased health and Energy regeneration. Heretics are immobile while worshipping.
9132579	Toggle on/off
9132580	Worship
9132581	Send the Heretics into an unholy veneration of the Dark Gods. Nearby Chaos allies become infiltrated and gain energy regeneration. Nearby Daemons gain increased health regeneration. Heretics are immobile while worshipping.
9132582	Toggle on/off
9132593	Corruption
9132594	For Narcissistic Sorcerers, the effect applies to the Sorcerer's own attacks.
9132595	For Narcissistic Sorcerers, the effect applies to the Sorcerer's own attacks.
9132596	A Narcissistic Sorcerer may instead Consume his own Energy to restore his Health.
9132597	With this gift, Doppelgangers who are attacked have a chance to emit a Doomblast. This blast benefits from the effects of Greater and Master Sorcery and costs no Energy.
9132598	A Narcissistic Sorcerer gains this same chance to emit a free Doomblast when he is attacked.
9132599	Using this black text, the Sorcerer may Consume a summoned Doppelganger to restore his own health.
9132600	A Narcissistic Sorcerer enhances his Energy reserves by twice the amount.
9132601	A Narcissistic Sorcerer may instead Consume his own Energy to restore his Health.
9132602	With this gift, a Daemonic Doppelganger who dies will return to the Warp in a powerful explosion of foul energy, damaging nearby enemies.
9132603	A Narcissistic Sorcerer causes such an explosion whenever he is incapacitated.
9132604	An icon of Tzeentch the Great Conspirator, this unholy relic allows the Sorcerer to summon Daemonic Doppelgangers of increased power, who are able to impersonate the most powerful enemy units.
9132605	A Narcissistic Sorcerer instead increases his Health.
9132606	+125 Health (Narcissistic only)
9132607	A Narcissistic Sorcerer enhances his Energy reserves by twice the amount.
9132608	The favor of the Changer of Ways enhances the Energy reserves of the Sorcerer and any Daemonic Doppelgangers he summons.
9132609	+50 Energy (if Narcissitic)
9132610	For Narcissistic Sorcerers, the effect applies to the Sorcerer's own attacks.
9132611	With this gift, Daemonic Doppelgangers regain Health and Energy each time they strike a foe.
9132615	In Chaos Rising, your Blood Ravens are subject to the Corruption of Chaos and its dark gods. If you choose, they can tap into new, terrible powers.
9132616	The current status of a character's soul is shown on the Corruption Meter in the Squad Screen. (The meter appears after the first few missions of the campaign.)
9132619	CORRUPTION TRAITS
9132620	The Path of Corruption offers each Space Marine a series of powerful traits and abilities. These may be dark reflections of existing abilities or all new benefits.
9132622	CORRUPT WARGEAR
9132623	Among the items you will find on the battlefield are items touched by the Dark Gods. These items offer unique and powerful benefits.
9132625	Some of these items may cause Corruption, tainting their user. Others require a level of Corruption. They are reserved for the most tainted alone.
9132627	GLOBAL ABILITIES
9132628	Among the abilities granted by Corruption are a set of powerful global abilities, allowing such things as instant revival in combat.
9132630	These abilities are always just a click away, but their use has a price. Each use adds to the corruption of all your deployed squads.
9132631	GAINING CORRUPTION
9132632	Using Corrupt wargear and global abilities are only two of the ways a Space Marine can follow this dark path.
9132633	Most missions also include special conditions that can increase corruption. These are marked with a special star icon. 
9132635	Some missions also corrupt squads if they are allowed to expire, or if a certain squad does not deploy. 
9132636	CORRUPT COMMAND
9132637	If the Force Commander gains Corruption, it can impact other squads as well. Squads who are not corrupt will begin to doubt his leadership. 
9132639	When a squad deploys to a mission alongside a Commander he does not trust, that squad is corrupted.
9132640	Which squads will doubt the Commander is indicated on the Commander's Corruption meter.
9132641	MITIGATION
9132642	Gaining a few points of Corruption is relatively easy to do, but attaining the depths of dark power (and the top of the Corruption meter) can be harder.
9132643	As a squad becomes corrupt, they gain a resistance to further Corruption. The acts that were once sinful just no longer weigh upon them.
9132644	This mitigation is indicated on the squad's Corruption meter (in the mouse-over pop-up).
9132645	Build Structures
9132646	Imperial Guard Squad
9132647	Light Infantry
9132648	Defeat the Final Assault
9132649	Governor's Palace
9132650	Chaos Light Infantry
9132651	Substantial biomass is detected near the Reductor Vials, likely a Tyranid brood nest.
9132652	Structural collapse has blocked many passages. Search for alternative passages.
9132653	Equip accessory
9132654	Click and target area
9132657	Gains reduced by %1POINTS% point(s).
9132661	(2p) Judgment of Carrion
9132662	(2p) Ice Station Obelis
9132663	(4p) Judgment of Carrion
9132664	(4p) Selenon Fissure
9132665	(4p) Desert Showdown
9132666	(6p) Argent Shelf
9132667	(6p) Judgment of Carrion
9132668	(FFA) Calderis Refinery
9132669	(FFA) Judgment of Carrion
9132670	The finest achievement of Techmarine Isak Jordanos, this artificer armor is lighter and more maneuverable than most power armor, but surrenders none of the protective qualities.
9132671	The Blood Raven Tomas held the desert gate of Argus during the Greenskin invasion of his native Calderis, allowing Davian Thule to organize a counter attack. Tomas fell to the Tyranids later in the Crusade, but his recovered armor is relic of the chapter, a tribute to the harsh warriors recruited from Calderis.
9132672	Before his long service in the forgeworks, Techmarine Hephaestus served alongside Devastator squads during the defense of sub-sector Etanos. This artificer power armor includes master crafted targeters to maximize ranged firepower.
9132673	In the aftermath of the Defense of Chaput Kos, only Brother Francis remained standing amidst the corpses of his battle brothers and thousands of Orks. Elevated to the First Company, Veteran Francis swore he felt the spirits of his slain brothers standing with him whenever he donned this armor.
9132674	Forged by a mad Techpriest from the armors of fallen Traitors near the end of the Horus Heresy, this foul armor reacts to the pain of those around it. Each pulse of suffering strengthens the armor and the doomed battle brother within it.
9132675	Rumors of Captain Grayan's death have flourished and faded among Blood Ravens for centuries, but again and again he has reappeared on the battlefield, ready to aid his younger battle brothers. Some claim he was last seen on Typhon during the final battle of the Tyranid invasion, and left this revered armor behind.
9132676	Brother-Sergeant Frey butchered a dozen of his own initiates in a single night. Frey saw the spark of corruption within them -- or so he said before expiring under the Chaplain's ministrations.
9132677	Within the forges of Mars itself, three generations of master artificers toiled on this set of light armor. Reportedly the result of a boast to the Lords of Terra from the Fabricator-General himself, this near-perfect suit grants unparalleled protection and inspires all Space Marines who see it.
9132678	One of the Blood Ravens tasked with engaging the Tyranid swarm during the climactic mission on Typhon, Daedus fought for hours before falling to a mighty Carnifex, buying his comrades enough time to achieve victory.
9132679	According to the archives, this gilded suit of Terminator armor was taken to Terra some three millennia ago. There it was brought before the Golden Throne itself. Those few worthy enough to wear it, say the presence of the Emperor resonates in the armor to this day.
9132680	Enshrouded in the force field of this iron halo, a Space Marine is said to radiate the First Light of Dawn, repelling xenos and heretics, and dispelling the darkness of corruption.
9132681	A former commander of the Blood Ravens' Fourth Company, Captain Tydeus never set foot on a battlefield without this brilliant Iron Halo, engraved with verses honoring the Unknown Primarch.
9132683	Each Space Marine to have wielded this weapon swears that it was the voice concealed in the roar of its fire which compelled them to turn it upon their comrades.
9132685	Used in every Black Crusade launched by Abaddon the Despoiler, this ancient bolt pistol has traded hands between Traitors and Loyalists numerous times. The Inquisition would see it destroyed, but somehow the weapon always finds its way back into use.
9132686	Wielded by the renegade Inquisitor Barrero and turned against the Emperor's loyal warriors, this bolt gun still resonates with that heretic's madness.
9132687	Returning to his home world after a dozen campaigns, Captain Jacintus found his small village corrupted by Chaos, the civilians driven to murder and cannibalism. Jacintus did the Emperor's work and purged the heresy, but his mind and holy bolter were forever tainted.
9132688	This holy boltgun is said to date to the early days of the Great Crusade itself. Already venerated at the time of the Horus Heresy, it supposedly was aboard the Emperor's own flagship during the climactic defense of Terra.
9132689	The Kasrkin of Cadia have rarely known a commander as pragmatic and ruthless as Joril Debos. In defending the great fortress world of Cadia, Joril relied always on this master-crafted combat shotgun, a gift from the planetary governor.
9132690	Fearfully effective on the field of battle, this shotgun bears indecipherable markings under its identification plates. Epistolary Anteas banned its use due to its "clearly daemonic origins".
9132691	Stranded in the midst of an Ork Waaagh!, Scout Sergeant Ixil crept into the Greenskin camp under cover of night. He used this shotgun to slay Warboss Krakskul before being torn to ribbons by the leaderless Ork mob.
9132692	This once-proud weapon bears a curse from the Chaos Sorcerer Anupharis. It has often been turned on unarmed civilians and is thought to bestow an unholy blessing with each kill.
9132693	"Those who stand in the shadows, plotting against the God Emperor, shall face the light of dawn and be cleansed."
9132694	Blessed by the Salamander Forgefather, this melta gun has been the death of more enemy armor than can be reckoned.
9132695	Decades after the Badab War, Venerable Brother Ultherion of the Mantis Warriors encountered one of his renegade battle brothers. The heretic asked Ultherion if he still groveled to the Carrion Lord. Ultherion answered with searing heat.
9132696	Dreadnought Astyanax of the Ultramarines carried this overpowering weapon into battle in twenty campaigns. The honored warrior claimed the weapon channeled the light and power of Sol itself, and with it the fury of the Emperor.
9132697	Bearing blessings of over a dozen Chaplains and Techpriests, this multi-melta is said to emit a beam so bright as to blind the eyes of any heretic who might gaze upon its brilliance.
9132698	Only the dreaded assassins of the Vindicare Temple wield Exitus Rifles.  However, a veteran scout sergeant of the Blood Ravens found himself fighting alongside one of these deathdealers at the height of the Walsh Uprising. One year later, this modified Astartes Sniper Rifle appeared among his gear.
9132699	Pulled from the hands of a Blood Angel Space Marine utterly lost to that chapter's blood lust, this gauntlet now resonates with that same Black Rage.
9132700	This chain blade is said to sound like a gorging carnosaur when taking lives in battle. Wielding it turns holy fervor to fearful bloodlust.
9132701	Spaces Marines wield this mighty chainsword in acts of penance. With each killing blow, the sword is said to judge its wielder against his fallen enemy.
9132702	This power sword lay buried in a landscape of human remains after the third purgation of Commissar Redzak. There, it became tainted with the pestilence of Nurgle. Scavenging traders recovered the weapon and sold it after seven of their crew grew deathly ill in its presence.
9132703	Chapter records of the Ultramarines, Imperial Fists, and Blood Ravens all tell of this mighty thunder hammer and its fearsome power. According to one account, its use left the battlefields of Kanis so unrecognizable that the geographic locations of objectives had to be confirmed from orbit.
9132705	Lascannon
9132706	Upgrade the squad with a lascannon which is effective against vehicles.
9132707	Upgrade Lascannon
9132708	The Testament of Molinas
9132709	Battle Standard
9132710	Grants the Rally Ability
9132711	Ripped from a massive tome stolen from the Black Library, the opaque dye used to blacken its unholy words fail to protect the bearer from its teachings.
9132712	100% bonus experience from kills
9132713	Armor of Faith
9132714	Librarian Armor
9132715	This revered armor is today fitted with a master crafted psychic hood, but is said to have once formed the core of Chaplain Sonorth's power armor. Blessings of the Chaplain's holy Rosarius are said to resonate still in the psychic chambers of the armor.
9132716	Rosarius becomes energy based when this is equipped
9132717	Blessing of Fortitude
9132718	Render all squads temporarily invulnerable.
9132719	Render all squads temporarily invulnerable.
9132720	Click to activate
9132721	Fragmentary records of the Great Crusade record the great procession after the victory at the Joshua Octavis. It is said the Emperor Himself led the march and then extended his blessing upon the weapons of his assembled Space Marines. This ancient axe was there and still resonates with His power, turning back the blows of the Enemies of Man.
9132722	The Space Wolf warrior Otto Frostrider drew this very axe from the hands of a fallen battle brother to plant it squarely between the eyes of the Chaos Champion Hasdrubal. The axe stayed with the Frostrider until his death and was perhaps buried with him. Yet the axe has several times appeared, found at just the right time to slay the enemies of Man.
9132723	Brother Captain Leo Niveus used this power fist to crush the life out of a planetary Governor he considered treasonous. This act triggered a general uprising that ended with an inquisitorial Exterminatus.
9132725	Lightning Claws
9132726	Equips Lightning Claws that are effective against infantry, heavy infantry and vehicles. They deal splash damage with each blow making them the ultimate melee upgrade.
9132727	Equip melee weapon
9132728	Blazing Light of Truth
9132729	Plasma Gun
9132730	"In the moment of his death, let the Heretic see the folly of his cause."
9132731	This artificer plasma gun bears the sigils of Inquisitor Kuzminski. Like that fearsome figure, the weapon has been known to compel enemies to suddenly disavow their heresies -- and promptly jump into the path of their erstwhile allies' attacks.
9132732	Chance to cause target to go berserk and taunt his allies
9132733	Blessed of Solivas
9132736	Sniper Rifle
9132739	"The death of an enemy of Man is as a balm to the warrior's soul." -- From the teachings of Solivas Benyamin, High Confessor of the Monastery World of Lethan Tertius.
9132740	On successful kill, heals nearby allied units
9132741	Daemonbane
9132742	Plasma Pistol
9132743	Lord Inquisitor Sylan Lukasz of the Ordo Malleus affixed his personal seal to this pistol, calling on its wielder's to drive the daemons of Chaos from every corner of the Imperium.
9132744	Triggers confuse on Daemon targets 
9132745	Fiery Scourge of the Witch Hunters
9132746	Heavy Bolter
9132747	Once wielded by the Sisters of Battle in their war upon heresy and witchcraft, this blessed weapon has since been refitted to accommodate the frame of a Space Marine. Firing dragonfire rounds filled with a holy promethium mixture, this weapon scourges the battlefield of enemies in short order.
9132748	Fires Dragonfire rounds
9132749	Fury of Mars and Terra
9132750	Combat Shotgun
9132751	Techmarine Davos Gibban wielded this weapon on Mars during the Necron incursion into the heart of the great forge world.  Gibban succumbed only after felling five Tomb Spyders and a dozen other xenos obscenities. The Ecclesiarchy and Techpriests both blessed his remains.
9132752	High-Explosive Shot stuns vehicles
9132753	Chance on hit to stun infantry
9132754	Gilroy's Proof
9132755	Lightning Claw
9132756	Assault Terminator Gilroy was the last standing after his squad was ambushed by Ork marauders at dusk.  Throughout a pitch-black night, the Greenskins fired endless shots at his position, only to see by dawn's light that he stood unharmed, refusing to abandon his fallen brothers
9132757	Receive no damage from ranged weaponry
9132758	Purgation of the Anathema
9132759	Flamer
9132760	"For the enemies of Man are hateful to His sight, and He shall Smite them in holy flame."
9132761	Used in the purgation of the Black Abbeys of Morganna, this artificer flamer emerged from the campaign with holy zeal resonating in its very fabric. So searing is its flame that unholy targets are said to detonate in holy blooms of fire.
9132762	Chance on death for target to detonate
9132763	Xavier's Torch
9132764	Melta Gun
9132765	Anointed by the legendary Chaplain Xavier of the Salamanders, this fearsome melta gun is said to have carried his fury into the heart of a thousand xenos fortresses.
9132766	Living squadmate
9132767	Living squadmate
9132768	Living squadmate
9132769	Living squadmate
9132770	Weapon Unlock - Jonah may use Force Staffs, special weapons that serve to channel his psychic might. While bearing a staff, Jonah passively fires psychic bolts at range.
9132771	Psychic powers in the Tomes of Fury are devastating direct attacks and long ranged area-of-effect abilities. 
9132772	Psychic hoods are the hallmark of the Librarian, a master-crafted device that helps keep the rigors of the Warp at bay. Jonah may now equip specialized hoods designed to enhance certain powers.
9132773	Psychic powers in the Tomes of Fortitude focus on negating enemy damage or mending the Librarian's form. 
9132774	At the rank of Codicier, Jonah is a fully trained Librarian of the Blood Ravens chapter. 
9132775	Psychic powers in the Tomes of Will focus on psychological and temporal effects, as well as enhancing Energy reserves. 
9132776	Ability Unlock - Jonah can trigger the Avenger, a radial psychic blast that damages and knocks back his enemies. The Avenger does not require equipping a particular psychic Tome.
9132777	Psychic powers in the Tomes of Strength focus on increasing a Librarian's effectiveness in close combat, or enhancing that of his allies. 
9132779	"Every soul torn free by this weapon shall add to its baleful choir of hate."
9132780	Sigils of hate and fury have been inscribed along the barrels of this weapon. Nearly invisible when the weapon is idle, they glow a fiery red when the cannon heats up in battle.
9132781	Chance on hit to stun units for a short duration
9132782	A Space Marine of the Dark Angels carried this weapon at the defense of Hive Septimus against the cruel Dark Eldar. When an explosion separated him from his chainsword, the Space Marine chose to search for and reclaim his weapon, allowing the xenos to claim hundreds more for their slave pits. This simple choice defined a path of self-serving arrogance that could end only in damnation.
9132783	When the Daemon Prince Kernax Voldorius initiated his assault on Cadia, this weapon was wielded in his army. Though the White Scars and Raven Guard eventually turned back the so-called Bloodtide, the memory of Kernax's triumphs still lingers within this chainblade.
9132784	This weapon fires a stream of toxic ooze, poisoning and choking its victims. 
9132785	Recovered from the armory of the purged Red Corsair vessel "Bane of Loyalists", this Mk IX lightning claw is a deadly combat weapon. Wielding a weapon that has shed the blood of so many faithful Space Marines can lead one to madness, however.
9132786	The artificers of the Raven Guard gifted these venerated weapons to the Blood Ravens at the conclusion of the Buckley Purgation. Fashioned after the famed Raven's Talons of Shadow Captain Shrike, these strengthened adamantium blades can cut through the thickest armor with ease.
9132787	These claws were recovered from the body of Governor-Militant Lukas Alexander, the Imperial Guard commander who opposed the Blood Ravens on Kronus. They were to serve as a testament to the honor and courage of the First Kronus Regiment or an indictment of blindly following orders, but instead found themselves back in service.
9132788	Mk XIII Excrutius pattern lightning claw incorporating an injector which coats the claw blades in paralytic neurotoxin. This design was deemed heretical millennia ago, but not all examples have been stamped out.
9132789	A relic of the Word Bearers Legion, this foul tome resonates with the darkest secrets of the Chaos Gods.
9132790	Passed down among the veterans of the Blood Ravens chapter, this fine power armor has seen more combat than any other model in the chapter armories. Among those who have worn this armor are both Gabriel Angelos and Davian Thule before their promotion to Captain.
9132791	"Let the fires of hate be your armor."
9132792	Secretly taken from the corpse of a felled heretic of the Alpha Legion at the end of the Tartarus campaign, this armor resonates with ruinous power. When wounded, the wearer can be wreathed in empyrean flames which consume nearby enemies.
9132793	When the Eisenstein made its legendary flight to warn the Emperor of Horus’s treachery, Solun Decius was among those of the Death Guard who remained loyal. Contrary to the Death Guard’s typical combat doctrine, Decius preferred to engage his foes up close with this power fist. When infected with Nurgle’s Rot, Decius cut off the hand inside this gauntlet in a futile attempt to halt the disease. Presumed lost, this power fist still bears the curse of the Lord of Flies.
9132794	The forge masters of the Iron Hands chapter created this great power fist in reverence for their Primarch Ferrus Manus. Legend has it that a fragment of the slain Primarch's metallic flesh is ensconced in this mighty fist, and that it yearns for vengeance upon Ferrus Magnus's killer, the Daemon Prince Fulgrim.
9132795	Sergeant Byronis used this venerated power sword during the climactic battle with the Tyranids on Typhon Primaris. He thought the blade lost when the talons of a Ravener severed his arm and sent the blade tumbling into a deep chasm. Byronis continued the battle regardless, making use of his bolt pistol.
9132796	Many Blood Ravens were lost when the Warp storms struck Aurelia. Among the frozen dead littering its surface, one disfigured marine held a still-thrumming power sword.  Never having struck its mark, it is with great honor that its new bearer would avenge that fallen brother with the blood of renegades.
9132797	With this oath, the penitent swears to drop his guard in combat enough to pay a price in blood for his sins. 
9132798	"Though I have faltered, I shall never fall. Let the crucible of fire come."
9132799	Swearing this oath, the penitent accepts that his body shall be scourged by enemy fire and pledges to remain stalwart.
9132800	"Feel the limitless pain of life, lest you be seduced by the comforts of death."
9132801	With this oath, the Space Marine wills his pain-dampening glands into partial dormancy, using the resulting agony to burn away thoughts of heresy.
9132802	"His blessings are reserved for those who deserve them. I shall earn my place at His side anew."
9132803	With this oath, the penitent wills his holy Laraman's Organ into partial dormancy.
9132804	"I shall give not even a meter of scorched earth to the enemies of Man."
9132805	"Let me walk as the newest of initiates until I have earned my brothers' respect."
9132806	The penitent pledges to forego the chapter's finer relics and fight with humbler equipment.
9132807	"I shall recall my earliest steps as a warrior of the Emperor, and in so doing, recall the simple power of His example."
9132808	The penitent reaffirms his faith and pledges to forgo the more advanced tactics of veterancy.
9132809	Specially crafted for Scout Sergeant Danell, this carapace armor includes psychically reactive materials. According to chapter records, these enhanced Danell's low level psyker talents, allowing him to anticipate the enemy with fearful accuracy.
9132810	Tomb of Ebberos
9132811	Chaos Shrine of Khorne
9132812	Establish a shrine to the Dark Gods. Khorne shrines summon temporary Bloodletters. Effectiveness increases when worshipped by Heretics.
9132813	Chaos Shrine of Khorne
9132814	Building
9132815	Click and target location
9132816	Level 2 Chaos Temple
9132817	Chaos Shrine of Nurgle
9132818	Establish a shrine to the Dark Gods. Nurgle shrines heal allies, allow nearby allies to reinforce, and knock away enemies. The shrine will reinforce nearby units when worshipped by Heretics.
9132819	Chaos Shrine of Nurgle
9132820	Building
9132821	Click and target location
9132822	Level 2 Chaos Temple
9132823	Chaos Shrine of Tzeentch
9132824	Establish a shrine to the Dark Gods. Tzeentch shrines fire damaging bolts at enemies. Effectiveness increases when worshipped by Heretics.
9132825	Chaos Shrine of Tzeentch
9132826	Building
9132827	Click and target location
9132828	Level 2 Chaos Temple
9132829	Shrine to Nurgle
9132830	Shrine to Khorne
9132831	Shrine to Nurgle
9132832	Shrine to Khorne
9132833	Enhances Chaos Units
9132834	Summons Chaos units
9132835	Shrine to Tzeentch
9132836	Shrine to Tzeentch
9132837	Attacks enemies of Chaos
9132838	Unlock units
9132839	Unlock units
9132840	Destruction of the tomb will corrupt your squads
9132841	"I shall never stop, lest the enemy escape. I shall never tire, lest the enemy strike. I shall reach salvation."
9132842	Celestine's Girding
9132843	The Canticles of the Palatine Crusade tell of when Saint Celestine’s body was set down amongst the honored dead: Her sisters saw that life lingered within her yet, and reverentially approached, cleaning her body of the blood and filth of battle until she stood flawless before them. 
9132844	A fragment of the barding she wore that holy day was forged into this miraculous armor.
9132845	"Knowledge is power. Guard it well."
9132846	This revered suit of Terminator armor served for centuries in the ranks of the Blood Ravens honor guard. Sent to the forge of Artificer Jordanos, it never returned -- the master artificer refusing to trust the guard with such a prize.
9132847	Shroud of Faith
9132848	"For the damned are truly blind and cannot see the power of faith."
9132849	This master-crafted armor bears the blessings of the Order of the Bloody Rose, who gifted it to the Blood Ravens. Sacred blessings are said to shroud the wearer from the eyes of the enemy.
9132850	Might of Moriah
9132851	Said to have been the personal force staff of Azariah Moriah, this blessed weapon thrums with the power of the martyred Chapter Master. The current Chapter Master sent this weapon away three centuries ago, but has never said why.
9132852	Bane of the Fallen
9132853	"No unholy deed shall go unpunished. No blasphemy shall go unavenged." 
9132854	The Grey Knights made common cause with the Blood Ravens during part of the Dark Crusade on Kronus. Though the daemon hunters would depart as mysteriously as they arrrived, they left this holy weapon to their former allies.
9132855	Storm Bolter
9132856	Modified lawbringer pattern combat shotgun designed for use from stealth. 
9132857	This weapon behaves like a Storm Bolter but allows the wielder to fire gouts of flame upon enemies as well.
9132858	The heretical Techpriest Sonas Jaym forged these deadly lightning claws after an unhealthy study of the Tyranid Genestealers lurking within the space hulk Judgment of Carrion. Jaym himself was eventually slain by the subjects of his study, but his mad designs survived.
9132859	Used in several of the great crusades of the last three millennia, this mighty power fist has seen service among several chapters. According to the intricate script engraved upon it, it participated in the victories at Ultramar, Cadia, and more.
9132860	Bound by a Chaos Sorcerer of the Thousand Sons, Battle Sister Persephone sent psychic messages to an old ally, Librarian Uriah Kos, calling for help. Upon his arrival, Kos fell under the power of Chaos and slew Persephone in cold blood.
9132861	Crafted in Angel Forge by Magos Technicus Holt, this once-magnificent relic ended up in the personal collection of the treacherous Governor Vandis of Meridian. There, the stain of corruption took root within it and marks it to this day.
9132862	This mighty thunder hammer and venerated storm shield are reputed to have been wielded by Sergeant Gideon of the Blood Angels First Company during their assault on the Genestealer-infested space hulk Sin of Damnation.
9132863	Only whispered legends speak of this weapon which has been stricken from all Imperial records. If the heretical tales are to be believed, Fulgrim himself forged this mighty hammer before his fall to Chaos. The daemon prince is said to long for its return and curse any who dare touch it.
9132864	When the Bloodthirster Skarbrand rebelled against his master, the Blood God’s fury was unbound. Cast from the pinnacle of Khorne’s Brass Citadel, Skarbrand blazed a trail of fiery destruction across the Warp. This maul is said to blaze with the infernal rage of the exiled daemon.
9132865	Captain Markus Nostrum led the Blood Ravens second company for almost four centuries. In that time, the Second fought across the Imperium of Man, opposing heretics and xenos with equal zeal. Captain Nostrum earned the moniker of "Markus the Worthy" during the Aventine Crusade when only he was able to cross the threshold of the Shrine of the Seventh Martyr, when that holy site was wreathed in miraculous psychic flames. This hammer still bears his personal heraldry, incorporating the shrine's holy icons.
9132866	Warlock
9132867	Legend has it that the Black Templar High Marshal Sigenandus wielded this mighty thunder hammer during the Terran Crusade. Apocryphal records would have it that Sigenandus used it in the final assault on the chambers of Goge Vandire, the debased head of the Ecclesiarchy and target of the crusade. Imperial scholars dispute the origins of these records, but the few who have wielded the hammer have little doubt.
9132868	Warlock
9132869	Eldar Champion
9132870	Talons of Faith
9132871	"Let mine claws pierce the flesh of the unbeliever as my faith shall pierce his soul."
9132872	Bearing seals and icons of the Ecclesiarchy and the Adepta Sororitas, this gauntlet delivers holy fury to the enemies of Man.
9132873	Bringer of Hope
9132874	In the darkest hours of the Blood Ravens crusade across Tartarus, a grim fatalism gripped the Third Company. Their trusted Librarian had sold his soul to the powers of Chaos, and it seemed the entire planet's population had fallen to heresy. Just before their march to Llouvre Mar, however, a young novice of the Sisters Hospitaller dared step before them and issue a simple blessing, laying her hands on the boltgun of the nearest battle brother. In that one instant, the grim Space Marines saw that this was a planet worth saving. 
9132875	Grenade Launchers
9132876	Equips four squad members with grenade launchers that are effective against groups of enemies and enemies in buildings. Replaces the Dark Aura ability with Grenade Barrage.
9132877	Equip weapon
9132878	Melee Resistance Aura
9132879	Take half melee damage.
9132880	Activate aura
9132881	Eldar Champion
9132882	Victory Points
9132883	Capture points on the field by selecting a squad and right-clicking on the point. Win the game by capturing Victory Points. The team that controls the most victory points will run down the opposing team's Victory Counter. Win the game by running the enemy Victory Counter down to zero points. Capture other points on the field to earn resources with which to build your army.
9132884	Requisition
9132885	Capture Requisition points to earn Requisition, the primary resource used for purchasing units. Requisition points will produce more resource the longer they are held.
9132886	Power
9132887	Retreat
9132888	Reinforcing and healing
9132889	Unit Upgrades
9132890	Build Menu/HQ
9132891	Upgrading your Headquarters
9132892	Reviving commanders
9132893	Cover
9132894	Weapon-type counters
9132895	Garrison usage
9132896	Garrison counters
9132897	Global abilities and Global resource
9132898	Set-up weapons
9132899	Flanking
9132900	Line of sight blockers
9132901	Queue your commands
9132902	Suppressing fire
9132903	Close-range damage
9132904	Detector units
9132905	Use the minimap
9132906	Communicating with Teammates
9132907	Rally Points
9132908	Control groups
9132909	Stealing generators
9132910	Camera Focus and squad tabs
9132911	Camera Zoom
9132912	Mobility
9132913	Synapse
9132914	Worship and Shrines
9132915	Versatility
9132916	Waaagh Shout
9132917	Upkeep
9132918	Heretics
9132919	Heretics
9132920	Chaos Space Marines
9132921	Chaos Space Marines
9132922	Guardian
9132923	Guardian
9132924	Banshee
9132925	Banshee
9132926	Sluggas
9132927	Sluggas
9132928	Shootas
9132929	Shootas
9132930	Scouts
9132931	Scouts
9132932	Tactical Marines
9132933	Tactical Marines
9132934	Hormagaunts
9132935	Hormagaunts
9132936	Termagants
9132937	Termagants
9132938	Capture Power Nodes to increase your Power resource. Activate the Power Node and build generators to earn even more Power for you and your team.
9132939	When it looks like you're going to lose a fight, hit the Fall Back button to fall back and reduce further casualties.
9132940	When near the HQ or certain structures, hit the reinforce button to replace casualties within a squad with fresh members. HQs also have an aura that will quickly heal your wounded units.
9132941	Upgrade your squads and vehicles to grant them additional capabilities and increased strength.
9132942	F1 is a valuable shortcut key to accessing your HQ. Use it to quickly build troops while keeping an eye on the battlefield.
9132943	Upgrading your headquarters grants access to new unit types and new upgrades for your existing units. Your headquarters has two possible upgrades.
9132944	When a commander falls, he can be revived by his teammates. If you revive a friendly commander, you earn experience. If your commander falls and is not revived, you can spend requisition to respawn him at your base.
9132945	When positioning units, green and yellow dots on the ground indicate heavy and light cover, respectively. Units in cover take less ranged damage.
9132946	Regular firearms are effective against infantry. Flame weapons are effective vs buildings and units in cover. Missiles and lasers are effective vs vehicles and turrets.
9132947	Have ranged units garrison ambient buildings to grant them increased sight and protection from ranged fire. Use the ungarrison button to leave the building.
9132948	Dislodge enemy garrison units using flamethrowers, grenades and artillery.
9132949	Use Global abilities to influence the tide of battle. Build global resources by engaging in combat.
9132950	Set-up weapons have a limited arc of fire but are very powerful. Right-click and drag in a direction to have them face a target.
9132951	Attack stationary weapons teams from outside of their firing arc.
9132952	Some obstacles are large enough that they will block line of sight. Units will be unable to fire through such objects. Indirect attacks such as grenades can often still pass over them.
9132953	Holding SHIFT+Right-Clicking will queue up commands for your units. Your units will follow your orders in the sequence you choose.
9132954	Suppression fire can slow units down, reducing their rate of fire and forcing them to remain in your area of fire for longer.
9132955	Suppression weapons deal more damage the closer their target gets to them.
9132956	Purchase detector units to spot stealthed enemies. Detector units add a detector icon above the squad decorator.
9132957	You can issue move and attack move orders on the minimap, just as you would in the main view.
9132958	Press Enter and type messages to communicate with your team. Co-ordinate attacks with your team for greater effectiveness in battle.
9132959	Selecting your HQ and using the Rally button or a right-click action will set a rally point for new units to move to when built.
9132960	Assign a squad (or multiple squads) a control group by selecting the desired units and pressing ctrl+#. Pressing # from that point on will select that unit. A squad's control group # is shown on their squad tab.
9132961	If an enemy captures a Power node controlling your power generators, those generators will fall into the hands of the enemy, boosting their power income.
9132962	To focus the camera on a unit, double-click (with the left mouse button) on that unit's portrait in the squad tabs. The squad tabs are located along the right side of the screen.
9132963	To zoom the camera in or out, scroll up or down with the mouse wheel. Press the keyboard's Backspace key to reset the camera to defaults.
9132964	The Eldar army is diverse with mobility options. They use this to outmaneuver their enemies.
9132965	Tyranid Synapse creatures provide bonuses to nearby non-Synapse creatures.
9132966	The effects of Heretic worship and Chaos Shrines vary based on the hero they follow. Heretics can increase the power of Shrines by right-clicking and worshipping at them.
9132967	All Space Marine units can adapt to battlefield conditions through purchasable upgrades.
9132968	All Ork infantry can use the Waaagh Shout ability to increase the strength and speed of nearby friendly Orks.
9132969	Each unit in your army will reduce your resource rate by a small amount. Manage a small army to save up increased resources.
9132970	Use Heretics against Tactical Marines, Howling Banshees, Sluggas and Hormagaunts.
9132971	Heretics should avoid groups of Scouts, Guardians, Shootas, Termagants
9132972	Heretics should avoid groups of Scouts, Guardians, Shootas and Termagants.
9132973	Use Chaos Space Marines against Scouts, Guardians, Shootas and Termagants.
9132974	Chaos Space Marines should avoid Tactical Marines, Howling Banshees, Sluggas and Hormagaunts.
9132975	Use Guardians against Scouts, Sluggas, Heretics and Termagants.
9132976	Guardians should avoid Tactical Marines, Shootas, Chaos Space Marines and Hormagaunts.
9132977	Use Howling Banshees against Tactical Marines, Shootas, Chaos Space Marines and Hormagaunts.
9132978	Howling Banshees should avoid groups of Scouts, Sluggas, Heretics and Termagants.
9132979	Use Sluggas against Tactical Marines, Howling Banshees, Chaos Space Marines and Hormagaunts.
9132980	Sluggas should avoid groups of Scouts, Guardians, Heretics and Termagants.
9132981	Use Shootas against Scouts, Guardians, Heretics and Termagants.
9132982	Shootas should avoid Tactical Marines, Howling Banshees, Chaos Space Marines and Hormagaunts.
9132983	Use Scouts against Sluggas, Howling Banshees, Heretics and Hormagaunts.
9132984	Scouts should avoid Shootas, Guardians, Chaos Space Marines and Termagants.
9132985	Use Tactical Marines against Shootas, Guardians, Chaos Space Marines and Termagants.
9132986	Tactical Marines should avoid Sluggas, Howling Banshees, Heretics and Hormagaunts.
9132987	Use Hormagaunts against Tactical Marines, Guardians, Chaos Space Marines and Shootas.
9132988	Hormagaunts should avoid Scouts, Howling Banshees, Sluggas and Heretics.
9132989	Use Termagants against Scouts, Howling Banshees, Sluggas and Heretics.
9132990	Termagants should avoid Tactical Marines, Guardians, Chaos Space Marines and Shootas.
9132991	Let a mission expire
9132992	Defend the Palace
9132993	Unflagging Resolve
9132994	Bolt Pistol
9132996	When the generators powering Angel Gate were disabled, Commissar Tharp rallied the Guardsmen of the 85th Vendoland in a vain attempt to stave off the Tyranid swarm. Even when the endless broods of Hormagaunts buried him in their mass, the report of his bolt pistol could still be heard.
9132997	Frenzy of the Berserker
9132998	Chain Axe
9133000	Wielded by a champion of the World Eaters during the Dominion of Fire, this axe has spilled the blood of thousands across hundreds of worlds. When the blood-crazed champion finally met his end, his spirit was trapped within his weapon that he might continue shedding blood for Khorne.
9133001	Bedlam Staff
9133002	Force Staff
9133003	Steeped in ten millennia of sorcerous power, this staff was once the principle weapon of Sindri Myr, Sorcerer of the Alpha Legion. Although the Blood Ravens put an end to Sindri's schemes on Tartarus, this foul relic still resonates with his essence.
9133004	Chance on hit to stun enemy infantry
9133005	Chance on hit to trigger berzerker fury, double damage for 10 seconds
9133006	Blade of the Martyr
9133007	Force Sword
9133008	Azariah Moriah, then Chapter Master of the Blood Ravens, wielded this mighty psychic blade at the siege of Patel Major. Only rarely released from the chapter Librarium, this blade is imbued with the memory of the Moriah's zeal.
9133009	Kiraly's Retribution
9133010	Lascannon
9133011	Everyone aboard Thunderhawk Raven Sigma should have perished in the fiery explosion of Tau ordnance and the subsequent crash to earth. But when all hope seemed lost, Brother Kiraly emerged from the wreckage, miraculously unharmed. In moments, the lascannon he bore had reduced the Tau vehicles to smoking wrecks.
9133012	15% Chance of Recovering 100 Health if Reduced to Less Than 50 Health 
9133013	Golden Armor of the Custodes
9133014	Power Armor
9133016	Among the most revered artifacts of the chapter, this magnificent armor is believed to have been worn by one of the Emperor's guard when they boarded Horus's battle-barge, the Vengeful Spirit, at the culmination of the Horus Heresy. 
9133017	The very presence of this artifact on the battlefield can rally the faithful, allowing them to shrug off even the most grievous of wounds.
9133018	Heal nearby allies when hit
9133019	Traitor's Sidearm
9133020	This fearsome melta pistol was looted from the body of a Chaos champion. A deadly weapon when paired with a blade or axe, it nevertheless bears the taint of its original user.
9133021	Melta Pistol
9133022	Stripped from a mortally wounded Astral Claw renegade during the Badab War, Tech Marine Domitius believed it his duty to restore this relic for use against the enemies of Man. He did not succeed. 
9133023	The Blood Ravens have had a checkered history of conflict and suspicion with other Space Marine chapters, but there have been periods of understanding and brotherhood. Chapter Master Moriah himself presented this revered suit of Terminator armor to his counterpart among the Novamarines some 1300 years ago. The armor was thought lost during the Lithesh Sector crusade against the Tau.
9133024	+1 to Stamina Combat Discipline
9133025	Flight of Loriman
9133026	Sergeant Loriman of the Blood Angels crushed countless enemies underfoot while bearing this revered jump pack. Loriman fell in battle with the Eldar Warlock Veldoran, and his body was never recovered.
9133027	Long thought to be useless and broken because of fluctuations in its power field, this piece of wargear lay dormant for centuries, until Sergeant Longinus discovered it. He found ways to use the imbalanced field to his benefit, enhancing his blows. In his hands it laid waste to the deadliest opponents of the Imperium.
9133028	Freshly graduated from the Scout company, the young Blood Raven Rennatus came to a terrible discovery: his superior Sergeant Holdon had fallen to the whispers of Chaos. Rennatus used this very chainsword to put an end to his brother's heresy.
9133029	Forged on Mars itself, these lightning claws have an enhanced power field which makes them much more effective against heavy armor than other weapons of its type. 
9133030	Assault Marine Vagan used this gauntlet to wade into the throng of Kroot rushing into the main plaza of Hive Sinthya during the Lu'shan Invasion. Hundreds of the savage xenos met their fate that day.
9133031	"Hate the Xenos. Hate the Mutant."
9133032	Redemption Seal
9133033	Offsets an additional 2 points of Corruption when equipped
9133034	Offsets an additional 2 points of Corruption when equipped
9133035	Offsets an additional 1 point of Corruption when equipped
9133036	Offsets an additional 2 points of Corruption when equipped
9133037	Offsets an additional 1 point of Corruption when equipped
9133038	Offsets an additional 2 points of Corruption when equipped
9133039	Offsets an additional 1 point of Corruption when equipped
9133040	Offsets an additional 2 points of Corruption when equipped
9133041	"Death in service to the Emperor is its own reward; life in failure to Him is its own condemnation."
9133042	Offsets an additional 2 points of Corruption when equipped
9133043	Redemption Seal
9133044	Redemption Seal
9133045	Redemption Seal
9133046	Redemption Seal
9133047	Redemption Seal
9133048	Redemption Seal
9133049	Redemption Seal
9133050	Redemption Seal
9133051	Redemption Seal
9133052	Redemption Seal
9133057	Legendary Blood Ravens hero Markus "the Worthy" Nostrum, suffered grievous wounds at the Battle of Yaltha and was chosen to become a venerable dreadnought. Two centuries later, he leveled this mighty assault cannon at the stream of xenos hordes during the Fourth Crusade to the Halo Stars. Holding the southern flank by himself, he laid down a hail of devastation that allowed the crusaders to mount a counter attack. He did not survive.
9133058	The crystals of this psychic hood amplify the negative emotions of its wearer in such a way that they will often discharge themselves violently upon an attacker.
9133059	Genestealer Brood
9133060	Corporaptor Hominis
9133061	Genestealer
9133062	Upgrade to Missile Turret
9133063	Upgrade this turret to fire missiles effective against vehicles and able to disrupt infantry.
9133064	Click to Upgrade
9133065	The crystals of this psychic hood amplify the negative emotions of its wearer in such a way that they will often discharge themselves violently upon an attacker.
9133066	Sword of the Codicier
9133067	Force Sword
9133068	For centuries, only the most promising Blood Raven’s Codicier’s have been entrusted with the use of this force sword.  Powerful warp energies writhe around it amplifying the wielder's psychic attack, such that it will knockback and stun enemies.
9133069	Chance to stun enemy units
9133070	Obsidian Raven
9133071	Relic
9133072	On Take Hit: Gain a small amount of energy
9133075	Azariah Vidya himself formed this obsidian Raven from the blood of his enemies. It grants its wielder an unusual connection with the warp, they will recover energy whenever attacked or after casting a spell, greatly increasing their longevity in battle.
9133076	On Cast Spell: Gain energy
9133077	Tome of Displacement
9133078	Psychic Tome
9133079	Grants Temporal Displacement
9133080	Powerful single-target attack
9133081	Teleport
9133084	This tome empowers it’s user with a power over time and space.  It grants the Temporal Displacement ability which allows Jonah to teleport himself inside the physical space of an enemy infantry unit, killing them instantly.
9133085	Combat Supplies
9133086	Strategic Supplies
9133087	Improved defensive bonus while in cover
9133088	Armor of Azariah
9133089	Terminator Armor
9133092	This mighty armor was recovered on Typhon Primaris after the defeat of an Eldar Avatar. It was damaged in the final battles of the Tyranid invasion and requires repair.
9133093	Improved defensive bonus while in cover
9133094	Improved defensive bonus while in cover
9133095	Crusade Eternal
9133096	Terminator Armor
9133099	This mighty armor was recovered on Calderis after the defeat of the Ork Warboss Bonesmasha. It was damaged in the final battles of the Tyranid invasion and requires repair.
9133100	Aegis of Hurios
9133101	Improved defensive bonus while in cover
9133102	Improved defensive bonus while in cover
9133103	Improved defensive bonus while in cover
9133104	Improved defensive bonus while in cover
9133105	Improved defensive bonus while in cover
9133106	Improved defensive bonus while in cover
9133107	Improved defensive bonus while in cover
9133112	Improved defensive bonus while in cover
9133113	Improved defensive bonus while in cover
9133114	Improved defensive bonus while in cover
9133115	Aegis of Hurios
9133116	Terminator Armor
9133118	This mighty armor was recovered from the stores of the heretic Gregor Vandis. It was damaged in the final battles of the Tyranid invasion and requires repair.
9133119	Improved defensive bonus while in cover
9133120	Improved defensive bonus while in cover
9133121	Damaged Armor - Cannot be used until repaired
9133122	Damaged Armor - Cannot be used until repaired
9133123	Damaged Armor - Cannot be used until repaired
9133124	Improved defensive bonus while in cover
9133125	Improved defensive bonus while in cover
9133126	Improved defensive bonus while in cover
9133127	Improved defensive bonus while in cover
9133128	Improved defensive bonus while in cover
9133129	Improved defensive bonus while in cover
9133130	Improved defensive bonus while in cover
9133131	Improved defensive bonus while in cover
9133132	Improved defensive bonus while in cover
9133133	Improved defensive bonus while in cover
9133134	Improved defensive bonus while in cover
9133135	Improved defensive bonus while in cover
9133136	Improved defensive bonus while in cover
9133137	Improved defensive bonus while in cover
9133138	Improved defensive bonus while in cover
9133139	Improved defensive bonus while in cover
9133140	Improved defensive bonus while in cover
9133141	Improved defensive bonus while in cover
9133142	Improved defensive bonus while in cover
9133143	Repairs from a Techmarine
9133144	Repair by a Techmarine
9133145	Select and upgrade this turret
9133146	On hit: Reduce target armor for a duration
9133147	On hit: Reduce target armor for a duration
9133148	On hit: Reduce target armor for a duration
9133149	On hit: Reduce target armor for a duration
9133150	On hit: Reduce target armor for a duration
9133151	On hit: Reduce target armor for a duration
9133152	On hit: Reduce target armor for a duration
9133153	On hit: Reduce target armor for a duration
9133154	On hit: Reduce target armor for a duration
9133155	On hit: Reduce target armor for a duration
9133156	On hit: Reduce target armor for a duration
9133157	On hit: Reduce target armor for a duration
9133158	On hit: Reduce target armor for a duration
9133159	On hit: Reduce target armor for a duration
9133160	On hit: Reduce target armor for a duration
9133161	On hit: Reduce target armor for a duration
9133162	     •	Reduce target armor for a short duration
9133163	     •	Reduce target armor for a short duration
9133164	     •	Reduce target armor for a short duration
9133165	     •	Reduce target armor for a short duration
9133166	     •	Reduce target armor for a short duration
9133167	     •	Reduce target armor for a short duration
9133168	     •	Reduce target armor for a short duration
9133169	     •	Reduce target armor for a short duration
9133170	     •	Reduce target armor for a short duration
9133171	     •	Reduce target armor for a short duration
9133172	     •	Reduce target armor for a short duration
9133173	     •	Reduce target armor for a short duration
9133174	     •	Reduce target armor for a short duration
9133175	     •	Reduce target armor for a short duration
9133176	     •	Reduce target armor for a short duration
9133177	     •	Reduce target armor for a short duration
9133178	On hit: Reduce target armor for a duration
9133179	On hit: Reduce target armor for a duration
9133180	On hit: Reduce target armor for a duration
9133181	On hit: Reduce target armor for a duration
9133182	On hit: Reduce target armor for a duration
9133183	On hit: Reduce target armor for a duration
9133184	On hit: Reduce target armor for a duration
9133185	On hit: Reduce target armor for a duration
9133186	On hit: Reduce target armor for a duration
9133187	On hit: Reduce target armor for a duration
9133188	On hit: Reduce target armor for a duration
9133189	On hit: Reduce target armor for a duration
9133190	On hit: Reduce target armor for a duration
9133191	On hit: Reduce target armor for a duration
9133192	On hit: Reduce target armor for a duration
9133193	On hit: Reduce target armor for a duration
9133194	On hit: Reduce target armor for a duration
9133195	On hit: Reduce target armor for a duration
9133196	On hit: Reduce target armor for a duration
9133197	On hit: Reduce target armor for a duration
9133198	On hit: Reduce target armor for a duration
9133199	On hit: Reduce target armor for a duration
9133200	Out of Control
9133201	Out of Control
9133202	Black Legion
9133203	World Eaters
9133204	Death Guard
9133205	Emperor's Children
9133206	Alpha Legion
9133207	Night Lords
9133208	Iron Warriors
9133209	Word Bearers
9133210	Khorne
9133211	Nurgle
9133212	Tzeentch
9133213	Slaanesh
9133214	Chaos Undivided
9133215	Chaos
9133216	Nurgle's Rot
9133217	Throw a grenade that unleashes a Nurgle's Rot. Victims lose health over time and can pass on the rot to other nearby units.
9133218	Click and target area
9133219	Charge at a targeted location, knocking over everything in the Bloodcrusher's path.
9133220	Click and target location
9133221	Click and target area
9133222	Activate aura
9133223	Click and then choose direction
9133224	Click and target area
9133225	Warp
9133226	Teleport through the Warp to the target location.
9133227	Click and target location
9133228	One use only
9133229	Only the currently selected squad receives an item
9133230	Toggle on/off
9133231	Click and target area
9133232	Click and target area
9133233	Toggle on/off
9133235	Diomedes
9133236	A general combat expert. Has Assault Marines, Dreadnought, Assault Terminators.
9133237	Force Commander
9133238	Apollo Diomedes
9133239	Captain of the Honor Guard
9133242	click and target area
9133243	Chains of Torment
9133244	Chains of Torment
9133245	Destroy the object to banish the chains
9133255	Psychic Shields
9133256	Create a force field of psychic energy that protects the Warlock.
9133257	Activate aura
9133258	Warp Throw
9133259	Throw enemy infantry in targeted direction.
9133260	Click and then choose direction
9133273	Infiltrate
9133274	Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad.
9133275	Toggle on/off
9133276	Teleport
9133277	Teleport to target location.
9133278	Click and target area
9133279	Plasma Grenade
9133280	Throw a grenade which damages units in an area.
9133281	Click and target area
9133282	Stikkbomb
9133283	Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings.
9133284	Click and target area
9133291	Jump
9133292	Soar through the air and land at targeted location.
9133293	Click and target area
9133294	Infiltrate
9133295	Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit.
9133296	Toggle on/off
9133299	Pistol of Idaeus
9133300	Plasma Pistol
9133301	On hit: Reduce target armor for a duration
9133302	The Techpriests of Konor forged this plasma pistol in honor of the Ultramarine hero Idaeus, once commander of that chapter's Fourth Company. 
9133303	Shield Generator
9133304	Supplies power for the void field protecting the Chaos facility.
9133305	Right-click to secure
9133306	Shield Generator
9133307	Helm of Command
9133308	Although many commanders go bare-headed on the field of battle, others use command-issue helmets. These often include special tactical display cogitators such as those included in this master-crafted helm.  
9133309	Power Armor Helmet
9133310	Power Axe
9133311	Axe of the Ravens
9133312	Forged of night-black alloys, this power axe was a gift to the Blood Ravens from the Raven Guard after squads from both chapters fought side-by-side during the Haugaard Crusade. 
9133313	Blood Raven Signal Beacon
9133315	Blood Raven Signal Beacon
9133316	Right-click to secure
9133317	Fist of Valhalla
9133318	When Ork Freebooterz established a hidden raiding base on the frozen world of Typhon Septimus, the sector governor called on a detachment of the Imperial Guard's Valhallan Ice Warriors to root them out. A single squad of Blood Ravens also deployed, despite the governor's wish to exclude the Space Marines (whom he distrusted). Valhallan Colonel Ottoson, however, welcomed the aid and formed a bond of respect with the honored warriors. At the end of the operation, with all the Freebooterz dead, Ottoson gifted his personal power fist to the chapter.
9133319	Power Fist
9133320	Venerated Zeal
9133321	Mounted in the armature of the chapter's most venerated dreadnoughts, this assault cannon brings devastation to the enemy. It last saw service with Dreadnought Trythus during the Tartarus Campaign.
9133322	Dreadnought Assault Cannon
9133323	Golden Fury of Terra
9133324	Plasma Cannon
9133325	Said to fire plasma bolts charged with the light of Sol itself, this weapon has seen service in over a hundred crusades. Never has it failed its wielder.
9133326	The Blighted Bolter
9133327	Bolter
9133328	Improved defensive bonus while in cover
9133329	Greatly Increased Damage in Melee
9133330	+3 to Strength Combat Discipline
9133331	This far, and no further.
9133333	Within this weapon lurks a foul daemon of the Warp, ready to grant tremendous power to any wielder willing to do its wishes. Tarkus, a hero of the Aurelian and Kronus Crusades, was the latest to fall to its temptation. The weapon should be surrendered for purification lest it corrupt another.
9133334	Donate this item to the Librarium to receive a unique purified item.
9133348	Donate this item to the Librarium to receive a unique purified item.
9133360	Donate this item to the Librarium to receive a unique purified item.
9133365	Study of Thaddeus's pact and the cautionary tale of his life and death make this purity seal a powerful bulwark against the temptations of Chaos.
9133378	Donate this item to the Librarium to receive a unique purified item.
9133394	Lessons of the Veteran
9133395	Redemption Seal
9133396	+5 to all attributes
9133397	"Listen and I shall teach. Observe and you shall learn."
9133398	Before his fall, Cyrus was the chapter's finest instructor, and this seal recalls that service. 
9133399	The Caution of Thaddeus
9133400	Redemption Seal
9133401	Donate this item to the Librarium to receive a unique purified item.
9133402	"Remember our brother who fell, that we might avoid his fate."
9133403	Study of Thaddeus's pact and the cautionary tale of his life and death make this purity seal a powerful bulwark against the temptations of Chaos.
9133404	The Pact of Thaddeus
9133405	Heretical Seal
9133406	Donate this item to the Librarium to receive a unique purified item.
9133407	Scrawled in blood, this dark text details the fool's bargain struck by the traitor Thaddeus. It still resonates with corrupt power and should be sent to the librarium for destruction.
9133408	Honor of the Blood Ravens
9133409	Terminator Armor
9133410	Cleansed of the taint of its use by traitors, this legendary armor is returned to the chapter's faithful at last. The armor itself seems to pulse with zeal, seeking to atone for the sins committed within it.
9133411	Lost Honor of the Blood Ravens
9133412	Terminator Armor
9133413	Donate this item to the Librarium to receive a unique purified item.
9133414	Donate this item to the Librarium to receive a unique purified item.
9133415	Holy Bolter of Purification
9133416	Bolter
9133417	Improved defensive bonus while in cover
9133419	Cleansed at last of the daemon within it, this once-blighted bolter has returned to righteous service. The Emperor guides each shot fired from this holy weapon.
9133420	Pride of Cyrus
9133423	Sniper Rifle
9133424	Donate this item to the Librarium to receive a unique purified item.
9133427	No weapon in the Blood Ravens arsenal fires truer than this ancient sniper rifle. To truly master its use, legend has it the wielder must train and fight for centuries with it. It was the weapon of choice of the traitor Cyrus and bears the stains of his fall. It should be sent for purification.
9133428	Gift of the Iron Traitor
9133429	Servo Arm
9133430	Donate this item to the Librarium to receive a unique purified item.
9133431	Although he claimed to have rebuilt his devices himself, the traitor Martellus actually received this servo arm from the Black Legion champion Eliphas. Its origins are unclear, but it does bear the forge marks of the dreaded Iron Warriors. It should be sent for purification.
9133432	Blade of Steel
9133433	Power Sword
9133434	Made from the fragments of Martellus' servo arm, this power sword has emerged cleansed by the heat of the forge and the rites of the Techpriests. 
9133435	Snare of Jonah Orion
9133436	This force staff is a deadly trap created by the servants of Tzeentch. Seeming at first to be the righteous weapon of a loyal Librarian, the staff actually serves to erode the wielder's psychic defenses, making him vulnerable to possession. It should be sent to the Librarium for purification.
9133437	Force Staff
9133438	Donate this item to the Librarium to receive a unique purified item.
9133439	Deathmask of Jonah Orion
9133440	Relic
9133444	Composed of psychically resonant materials, this sigil formed itself into the shape of Jonah Orion's face upon the destruction of the tainted staff. Somehow channeling the power of the Librarian's uncorrupted soul, this relic is anathema to creatures and influences of the Warp.
9133445	Choose the campaign which you would like to view the credits for
9133446	Replenishing Supplies
9133447	Locate supply crates throughout missions. Destroy them to reveal various types of supplies, which when picked up will replenish limited-use equipment you have equipped.
9133448	Medical Supplies replenish restorative items such as Stimulant Kits, Rites of Repair and Litanies of Vigor.
9133449	Combat Supplies replenish weaponry used in frontline combat, such as Grenades, Melta Bombs, and specialized Scout ammunition.
9133450	Explosive Supplies replenish heavy demolition weapons such as Cyclone Missiles, Cluster Mines, and Remote Detonators.
9133451	Strategic Supplies replenish the powerful Signum, Rosarius, and Locator Beacon.
9133452	Communications Array
9133453	Communications Arrary
9133454	Strategic Assets
9133455	Securing Automated Foundries, Imperial Shrines, and Communications Arrays gives you an edge in your crusade against Chaos.
9133456	Firstly, the squad who secures one of these assets earns redemption for his acts of corruption.
9133457	Secondly, securing each asset type awards you with a special piece of wargear: a Signum, Rosarius, or Locator Beacon.
9133458	These powerful artifacts grant the ability to call artillery strikes, gain temporary invulnerability, or deploy heavy bolter Turrets.
9133459	Each of these items starts with a single use, but can be replenished in the field with Strategic Supplies dropped from a Supply Crate.
9133460	Light Infantry
9133461	Imperial Guard Squad
9133462	Melee Squad led by a Sergeant wielding a power sword and plasma pistol
9133463	Light Infantry
9133464	Imperial Guard Squad
9133465	Warboss
9133466	Ork Leader
9133467	Infantry
9133468	Spirit Seer
9133469	Eldar Psyker, Strengthens Wraithguard
9133470	Imperial Guard Squad
9133471	Light Infantry
9133472	Frag Grenade
9133473	The hero's progress towards the next level.
9133474	Epic Victory!
9133475	Your example shall forever shine in the annals of the chapter.
9133476	You have defeated the Black Legion and avoided the stain of corruption. Thanks to your efforts, Captain Diomedes has joined the cause of Gabriel Angelos. Together, you three -- and those loyal to you -- are set to return honor to the Blood Ravens.
9133477	Campaign Victory!
9133478	You have walked through the shadows of corruption and emerged purified.
9133479	You have beaten back the Black Legion and purged the traitor from your ranks. You stand shoulder-to-shoulder with Gabriel Angelos, ready to confront the heresy of Chapter Master Kyras. The battle shall be hard, but you will restore the chapter's honor.
9133480	Pyrrhic Victory 
9133481	Your victory has come at a heavy price. You must atone for your sins.
9133482	You stand apart from Gabriel Angelos and his followers. Although not lost, you have committed grievous sins for which you must atone. You and your brothers have embarked on a century-long crusade of penance. 
9133483	Executed for Heresy
9133484	Your name shall be struck from the Book of Honor.
9133485	You lie dead at Gabriel Angelos' hand. Faced with the temptations of Chaos, you surrendered your honor and failed your brothers, and have paid the price. Only Davian Thule shall remember you, and that memory drives him into a centuries-long torpor.
9133486	Fallen to Chaos
9133487	Death to the False Emperor!
9133488	Let the lickspittle Angelos mewl about the honor of his precious chapter. You have seen the truth at last and embraced the power of the Dark Gods. Eliphas and Kyras shall be as nothing compared to the devastation you shall visit on the Blood Ravens. 
9133489	Accomplishing this goal will help beat back the forces of Chaos and preserve the sector.
9133490	Accomplishing this goal will support the loyal sector governor and ensure stability in the chapter's recruiting worlds.
9133491	Accomplishing this goal will help you identify the traitor within your ranks.
9133492	Accomplishing this goal will avenge your former brother's betrayal and thwart the plans of the Black Legion.
9133493	Honorifica Corvis
9133494	Expendable item
9133495	Donate to gain experience
9133496	Grants substantial experience
9133497	One use only
9133498	Only the selected squad is affected
9133499	Chapter honor awarded for selfless vigilance and valor in aiding fellow Blood Ravens.
9133500	Purity Seal
9133501	"Neutrality is a lie.  To serve the Emperor is to achieve greatness and honor. To fail to serve is to be  treacherous and despicable."
9133502	Pledge of Service
9133503	Barding of Kazmirus
9133504	Terminator Armor
9133505	+1 to Stamina Combat Discipline
9133506	Veteran Sergeant Kazmirus served honorably in this revered armor, but vanished into a Warp anomaly during  the hard-fought Expansis Primus crusade. A year later, his armor was discovered in a chapter armory some sixteen light years away, bearing no signs of use.  Kazmirus remains listed as missing in the chapter rolls, his ultimate fate unknown. 
9133507	The Unstained Blade
9133508	Chainsword
9133509	No matter what ichor and gore it is immersed in, the teeth of this chainsword always emerge from its frame clean and sharp.
9133510	Guilliman's Example
9133511	Bolter
9133512	Improved defensive bonus while in cover
9133513	[DEV] Assault Marine unlocks this
9133514	The artificers of Ultramar still produce a small number of Crusade-pattern boltguns, exactly as they did in the days when Roboute Guilliman penned the great Codex Astartes. Most are used by Ultramarine veterans, many of whom feel that this mark is the pinnacle of the weapon's potential. To hear them say it, all other marks have only diluted the bolter's effectiveness.
9133515	Vulkan Launcher
9133516	[dev] Removes the ability, with Weapon Utility Training upgrade on Cyrus
9133517	[dev] Removes the ability, with Weapon Utility Training upgrade on Cyrus
9133518	Grenade Launcher
9133519	[dev] Adds 4 slot items
9133520	[dev] Takes the first 4 slot items away
9133521	This master-crafted grenade launcher fires non-standard incendiary rounds, leaving scorching flames in its wake. The modifications are said to have been conceived of by one of the Forgefathers of the Salamanders Chapter.
9133522	Fires incendiary munitions
9133523	Gaze of Tigurius
9133524	Lascannon
9133525	This master-crafted lascannon last saw service with the Ultramarines who accompanied Chaplain Varnus to Lorn V to retrieve the Titan Dominatus. Its moniker is meant to compare the fate of its targets to that of any unfortunate who would anger the mighty Chief Librarian of their chapter.
9133526	Expendable item
9133527	Donate this item to unlock a lore entry in the campaign log
9133528	The Fate of Galan
9133529	Additional records from Galan's expedition aboard the Judgment of Carrion, telling of his and his brothers' decent into madness.
9133530	Reading these records will reveal additional insight into their fate, but will fray at the will and sanity of the readers.
9133531	+5 Corruption to all squads
9133532	" I, Epistolary Kyras of the Blood Ravens, do bind the daemon Kankeiros into the body of my brother Galan. In so doing I damn my brother's soul and give it unto Ulkair, who is master of Kankeiros. I do so freely as my part in a bargain with that selfsame archfiend. Through him shall we gain release from the confines of this derelict. Let all who gaze upon this text know the power of the Great Unclean One Ulkair."
9133533	The Binding of Galan
9133534	Dark Lore
9133535	Donate this item to receive an upgraded version
9133536	Donate this item to receive an upgraded version
9133537	Donate this item to receive an upgraded version
9133538	Donate this item to receive an upgraded version
9133539	The daemon within this weapon is but a tool you can use to achieve victory. 
9133540	Donate this item to receive an upgraded version.
9133541	Donate this item to receive an upgraded version.
9133542	Donate this item to receive an upgraded version.
9133543	Donate this item to receive an upgraded version.
9133544	Begin or resume an original Dawn of War II campaign game.
9133545	Begin or resume a Chaos Rising campaign game.
9133546	Return to Main Menu.
9133547	Return to campaign select.
9133548	Open the help menu.
9133549	Select the previous item.
9133550	Select the next item.
9133551	Close the help menu.
9133552	Morality
9133553	The squads current moral status in the eyes of the Emperor.
9133554	Corruption Meter
9133555	The squad's corruption and progress towards corrupt traits.
9133556	The Librarium
9133557	Drag unneeded wargear here to donate them to The Librarium. You will be rewarded with experience and other benefits depending on the item donated.
9133558	Ask for additional details on this mission.
9133559	Resume your mission.
9133560	Change game settings.
9133561	Save and suspend your current mission to continue later.
9133562	Withdraw and return to the Battle Barge.
9133563	Exit to Windows. Your progress in this mission will not be saved.
9133564	For completing %1MISSIONS% co-op missions as a Guest, you have earned a reward:
9133565	This item will be waiting in your saved campaign profile and in any new profile you create.
9133566	Rosarius
9133567	Shrine Accessory
9133568	Grants the Blessing of Fortitude ability
9133569	Limited use
9133570	Imperial relic that can render all your squads invulnerable for a brief time.
9133571	Locator Beacon
9133572	Foundry Accessory
9133573	Grants the Deploy Tarantula ability
9133574	Limited use
9133575	Beacon allowing for the deployment of Tarantula automated sentry guns at designated positions.
9133576	Chaos Lord
9133577	Play 20 Ranked games using Chaos in Chaos Rising.
9133578	Blood God
9133579	Win a Ranked game using only Khorne-themed units in Chaos Rising.
9133580	Bringer of Change
9133581	Win a Ranked game using only Tzeentch-themed units in Chaos Rising.
9133582	Plague Father
9133583	Win a Ranked game using only Nurgle-themed units in Chaos Rising.
9133584	Chaos Undivided
9133585	Win a Ranked Team Battle with each Chaos hero on the team in Chaos Rising.
9133586	Taint Your Wagon
9133587	Destroy a Wartrukk with a Noxious Cloud during a Ranked game in Chaos Rising.
9133588	Manipulator
9133589	Score 500,000 in The Last Stand with the Hive Tyrant or Sorcerer in Chaos Rising.
9133590	Overlord
9133591	Reach level 20 in The Last Stand with the Hive Tyrant or Sorcerer in Chaos Rising.
9133592	Usurper
9133593	Beat wave 20 in The Last Stand with the Hive Tyrant or Sorcerer in Chaos Rising.
9133594	Purist
9133595	Complete a mission on the Space Hulk with 4 Terminators in Chaos Rising.
9133596	The Emperor's Justice
9133597	Defeat the Traitor Guardsmen on Aurelia in Chaos Rising.
9133598	The Enemy Exposed
9133599	Defeat the true enemy attacking Angel Forge in Chaos Rising.
9133600	The Challenge Answered
9133601	Answer the enemy commander's challenge on Aurelia in Chaos Rising.
9133602	Enemy of Chaos
9133603	Complete campaign on Recruit Difficulty or harder in Chaos Rising.
9133604	Conqueror of Chaos
9133605	Complete campaign on Sergeant Difficulty or harder in Chaos Rising.
9133606	Bane of Chaos
9133607	Complete campaign on Captain Difficult or harder in Chaos Rising.
9133608	End of Chaos
9133609	Complete campaign on Primarch Difficulty in Chaos Rising.
9133610	Vigilance
9133611	Complete all optional campaign missions in Chaos Rising.
9133612	Forbidden Knowledge
9133613	Unlock the dark secrets of "The Fate of Galan" in Chaos Rising.
9133614	Faithful
9133615	Achieve an Epic Victory when completing the campaign in Chaos Rising.
9133616	Bad Example
9133617	Get any squad to maximum Corruption in Chaos Rising. Not available to guests.
9133618	Relentless
9133619	Reach level 30 with any campaign squad in Chaos Rising. Not available to guests.
9133624	Common Foe
9133625	Complete 1 Chaos Rising mission in co-op.
9133626	Duty is its own Reward
9133627	Complete 6 Chaos Rising missions as a GUEST in co-op.
9133628	Traitor Guardsmen
9133629	The militia of House Vandis has rebelled against Imperial authority. Loyal to their house leader, whom you helped depose during the Tyranid invasion, they have risen up en masse.
9133630	A Trap
9133631	The distress signal that brought you to Aurelia was the bait in a trap. Just who set the trap and how they obtained the necessary signal rites remains unknown.
9133632	Librarian in Trouble
9133633	Jonah Orion, a Librarian of the Blood Ravens, has found another hotbed on Aurelia. The alien Eldar have him trapped on the surface and he needs your help.
9133634	The Eldar
9133635	Cunning and mysterious, the Eldar have returned to the sector. During the Tyranid invasion they very nearly destroyed Planet Meridian. Now they are pursuing another unknown agenda.
9133636	Uprising on Meridian
9133637	The House Vandis rebellion has grown. On the capital world of Meridian, Vandis uprisings have the loyal forces on the defensive. Governor Derosa has called for your assistance.
9133638	Angel Forge
9133639	The greatest manufacturing facility in the sector, Angel Forge is under attack from Ork looters and Vandis rebels. Governor Derosa asks that you eliminate the Orks. 
9133640	The Forces of Chaos
9133641	The Vandis rebellion stands revealed as outright heresy. The forces of the dread Black Legion have appeared, leading the Vandis heretics. These traitor Space Marines will stop at nothing to destroy the Blood Ravens and all they defend.
9133642	Eliphas the Inheritor
9133643	An old enemy has reappeared among the Black Legion forces attacking the sector. Eliphas the Inheritor led the Chaos forces on Kronus, where Davian Thule defeated him during the so-called Dark Crusade. 
9133644	The Ice Works
9133645	Vandis and Black Legion forces have been tracked to a large industrial facility on Aurelia. These Iceworks have apparently served as the base for these heretics since Aurelia re-emerged from the Warp. Imperial Guard forces are launching an attack, and you shall as well.
9133646	Traitor in the Ranks
9133647	During the battle at the Iceworks, you uncovered evidence that the Black Legion has an agent within the chapter. How a Blood Raven would come to serve Chaos and just how much damage he has done remains to be seen. He must be identified as soon as possible.
9133648	Araghast the Pillager
9133649	The leader of the Black Legion warband on Aurelia has revealed himself as Araghast the Pillager, a mighty Chaos Champion. Whether he has an agenda beyond simply conquest and slaughter remains to be seen.
9133650	Breaking Up
9133651	Massive tectonic activity has wracked Planet Aurelia, opening up huge fissures across its surface. This seems to be tied to the Black Legion's rituals at the Iceworks.
9133652	Return from the Dead
9133653	Techmarine Martellus served with you throughout the Tyranid invasion. During the climactic battle, Martellus was aboard a Thunderhawk gunship supporting the Space Marines on the ground. The Tyranid horde eventually overwhelmed the gunship. You thought him dead, but now he has returned, sending a call for help from Typhon.
9133654	Scouts in Danger
9133655	The Black Legion has ambushed Blood Ravens Scouts in the deep deserts of Planet Calderis. The Scouts have hunkered down to defend themselves, but they will not last long without aid.
9133656	Legis Uprising
9133657	Governor Derosa reports that the Vandis heretics and the Black Legion have occupied Spire Legis on Meridian. The Imperial forces are hard pressed to take the spire back, and she requests your help. Sergeant Thaddeus -- who was born on Spire Legis -- is anxious to partake in this mission.
9133658	Calderis Lockdown
9133659	The Blood Ravens honor guard has arrived on Calderis and called for an immediate planetary lockdown. This seems in line with the Chapter Master's history of avoiding engagements with the Black Legion. 
9133660	Judgment of Carrion
9133661	Martellus has uncovered the arrival of the ancient derelict Judgment of Carrion. This huge space hulk conceals a powerful logic engine which can help you identify the traitor among the Blood Ravens. Other relics may also await you aboard the vessel.
9133662	Traitor Among Us
9133663	Cyrus has uncovered a second transmission from the mysterious traitor among the Blood Ravens. This message places the traitor aboard the Retribution itself: he is one of the Space Marines under your command.
9133664	Bodies of the Lost
9133665	Your expedition aboard the Judgment of Carrion uncovered the gene-seed of several Blood Ravens. These were apparently hidden by an Apothecary named Galan during an expedition aboard the space hulk. This does not fully explain, however, why the gene seed was left behind -- or why the battle brothers whose remains you located are still listed as serving the chapter.
9133666	Araghast's Challenge
9133667	The Chaos Lord Araghast has issued a challenge to you and all Blood Ravens to face him in battle. He awaits on Aurelia, calling you and your chapter brothers cowards.
9133668	Crisis at Capital Spire
9133669	The situation on Meridian has reached a crisis point. The Black Legion is attacking Capital Spire itself, and the Governor's Palace is under siege. Without your support, Governor Derosa and all of Meridian are doomed.
9133670	Conflicting Orders
9133671	Captain Diomedes has ordered all Blood Ravens to withdraw from the sub-sector, claiming authority from the Chapter Master himself. Captain Angelos insists you continue to oppose the Black Legion -- indeed, following Diomedes's command could mean the doom of the whole sector.  
9133672	Eliphas Ascendent
9133673	Eliphas the Inheritor has played a scheming gambit before your very eyes. During your battle with Araghast, the Chaos Lord relied on Eliphas's sorceries to escape -- but Eliphas abandoned him at the end, claiming leadership of the warband for himself. It is unlikely this was only a play for power, but Eliphas's true objective remains unknown.
9133674	Capital Saved
9133675	Thanks to your intervention, Imperial forces have repelled the attack on the Governor's Palace on Meridian. 
9133676	Fall of Capital Spire
9133677	Without your aid, Capital Spire and the Meridian Governor's Palace have fallen to the Black Legion. Governor Derosa has been captured or killed. All squads have gained corruption from this failing.
9133678	Return to the Space Hulk
9133679	Another access to the Judgment of Carrion has been located. You can deploy again to retrieve additional chapter gene seeds and relics that may still be aboard. Jonah is anxious to be among those returning to the derelict.
9133680	(optional mission)
9133681	The Fall of Legis
9133682	You have allowed Legis Uprising to expire, effectively surrendering the spire to the heretics. Thaddeus has gained corruption from this failing.
9133683	Eldar Escape
9133684	You have allowed The Bloody Hand to expire, allowing the Eldar to escape once again, their goals complete. Tarkus has gained corruption from this failing.
9133685	Back Into the Warp
9133686	You have allowed Relics of Space to expire, forgoing an opportunity to recover relics and gene seed from the space hulk. Jonah has gained corruption from this failing.
9133687	Left Behind
9133688	By deploying to Siwal Ruins without Cyrus, you have made him question your leadership. Cyrus has gained Corruption from this slight.
9133689	By facing Araghast without Avitus, you have triggered his seething rage and frustration. Avitus has gained Corruption from this slight.
9133690	By deploying to Typhon Graveyard without Tarkus, you have deprive him of the opportunity to express his righteous anger at the Eldar. Tarkus has gained Corruption from this slight.
9133691	By deploying to Hab Spire Legis without Thaddeus , you have deprived him of the chance to defend his birthplace. Thaddeus has gained Corruption from this slight.
9133692	By returning to the Judgment of Carrion without Jonah, you have prevented him from pursuing his sacred duty to recover the lost relics of the chapter. Jonah has gained Corruption from this slight.
9133693	The Eldar 
9133694	The Eldar have been located on Typhon, enacting some unknown rites at the site of your victory against the Tyranids. Tarkus insists that you must oppose their efforts.
9133695	Further Secrets
9133696	You have uncovered a dark record detailing the fate of Apothecary Galan aboard the Judgment of Carrion. Reading can provide critical insight, but will also cause Corruption in all your squads. To read the item (called "The Fate of Galan"), send it to the Librarium.
9133698	Treason and the Honor Guard
9133699	Davian Thule has brought you another recording from the traitor among your men. In this communication, the traitor clearly identifies Apothecary Galan as a co-conspirator. Now serving with the Chapter Honor Guard, Galan led the ill-fated expedition aboard the Judgment of Carrion.
9133700	The Codes of Calderis
9133701	To identify the traitor, you must obtain codes used by Galan and others in the chapter Honor Guard. To do so, you must raid their base on Calderis and destroy the main orbital relay stronghold. This will put you at odds not only with Galan and other corrupt members of the Honor Guard, but with loyal Blood Ravens as well. Can you accomplish your mission without killing your chapter brothers?
9133702	Galan's Doom
9133703	You have faced Apothecary Galan in combat and killed him, freeing him from the foul daemon who was possessing him. He corroborated the records you found. It seems that the Chapter Master himself, Azariah Kyras, has fallen to Chaos as well.
9133704	Opened Eyes of Diomedes
9133705	You faced Captain Diomedes on Calderis and ultimately he allowed you to leave. Telling him of Kyras and Galan's time aboard the Judgment of Carrion, succumbing to the daemon Ulkair may just have awakened the hero of the chapter to the corruption around him.
9133706	The Death of Diomedes
9133707	You faced Captain Diomedes on Calderis and gave him a warrior's death. Blind and stubborn to the end, Diomedes refused to see the corruption in his ranks or question the Chapter Master. He has paid the price for his obstinacy.
9133708	The Damnation of Diomedes
9133709	You faced Captain Diomedes on Calderis and he revealed himself to be an impotent fool. Unable to follow you due to the orders from Chapter Master Kyras, you left him to stew in his rage. The corrupt Apothecary Galan arrived as you left, offering Diomedes the powers of Chaos.
9133710	Blood of My Brothers
9133711	You have accomplished your goals on Calderis, but at the cost of many Blood Raven lives. Brothers whose only fault was not seeing the corruption in the honor guard have fallen at your hands. You may never be able to atone for this.
9133712	Daemons of Aurelia
9133713	With the codes from Calderis, Martellus has uncovered further records from the Judgment of Carrion, and new information on Aurelia. The planet was not simply swallowed at random by Warp Storms it seems. Instead it was the victim of a powerful daemon, the Great Unclean One Ulkair. This fiendish creature was bound into the planet itself, but Eliphas and the Black Legion now seem intent on releasing it. This would mean the destruction of the entire sector. You must travel to Aurelia and stop Eliphas once and for all.
9133714	Shattered and Broken
9133715	You have returned to Aurelia to find it shattered. Gaping chasms separate continent-sized fragments and a terrible Warp anomaly pulse from the planet's depths. This is the daemon Ulkair escaping its thousand-year prison.
9133716	Traitor Revealed
9133717	You have finally identified the turncoat within your ranks. Martellus has been feeding information and support to Eliphas all along, even before you "rescued" him from Typhon. He has fled to a Black Legion base on the surface. You must not allow him to escape.
9133718	You have finally identified the turncoat within your ranks. Avitus has been feeding information and support to Eliphas all along, even before you first arrived on Aurelia. He has fled to a Black Legion base on the surface. You must not allow him to escape.
9133719	You have finally identified the turncoat within your ranks. Cyrus has been feeding information and support to Eliphas all along, even before you first arrived on Aurelia. He has fled to a Black Legion base on the surface. You must not allow him to escape.
9133720	You have finally identified the turncoat within your ranks. Jonah has been feeding information and support to Eliphas all along, even before you encountered him on Aurelia. He has fled to a Black Legion base on the surface. You must not allow him to escape.
9133721	You have finally identified the turncoat within your ranks. Tarkus has been feeding information and support to Eliphas all along, even before you first arrived on Aurelia. He has fled to a Black Legion base on the surface. You must not allow him to escape.
9133722	You have finally identified the turncoat within your ranks. Thaddeus has been feeding information and support to Eliphas all along, even before you first arrived on Aurelia. He has fled to a Black Legion base on the surface. You must not allow him to escape.
9133723	The Price of Treachery
9133724	You have confronted and executed Martellus for his heresy and betrayal. It seems Eliphas rescued him from his crashed Thunderhawk and initiated him into the worship of the Dark Gods. What's more, Chapter Master Kyras also pushed him in this direction, confirming his status as a heretic himself.  
9133725	You have confronted and executed Avitus for his heresy and betrayal. It seems Chapter Master Kyras helped turn your fallen brother's rage into outright heresy, guiding him to Eliphas and the Dark Gods. There can no longer be any doubt that Kyras is a heretic himself.
9133726	You have confronted and executed Cyrus for his heresy and betrayal. It seems Chapter Master Kyras helped turn your fallen brother's pride and frustration into hubris and heresy, guiding him to Eliphas and the Dark Gods. There can no longer be any doubt that Kyras is a heretic himself.
9133727	You have confronted Jonah for his heresy and betrayal. It seems Chapter Master Kyras paved the way for the Librarian to be possessed by a foul daemon. In the end, Jonah's soul fought back against the possession and you gave him the Emperor's Peace. There can no longer be any doubt that Kyras is a heretic himself.
9133728	You have confronted and executed Tarkus for his heresy and betrayal. It seems Chapter Master Kyras helped nudge your fallen brother toward embracing heretical tools. From there it was only a short step into the temptations of the daemon weapon known as the Blighted Bolter, and then into madness. There can no longer be any doubt that Kyras is a heretic himself.
9133729	You have confronted and executed Thaddeus for his heresy and betrayal. It seems Thaddeus made a bargain with Ulkair and Eliphas in a moment of desperation during the Tyranid invasion. Chapter Master Kyras then helped reinforce this pact, turning a moment of weakness into outright damnation. There can no longer be any doubt that Kyras is a heretic himself.
9133730	The Final Battle
9133731	One final battle awaits you. Eliphas and the Black Legion are based in the ruins of Keep Selenon, once a Blood Ravens chapter keep, and the site of Ulkair's imprisonment. He must be stopped before the Great Unclean One is fully free.
9133732	The Signum is a sophisticated targeting device which allows you to call in precision strikes from Imperial Guard artillery positions.
9133733	The Rosarius allows you to render all your squads invulnerable for a brief time.
9133734	The Locator Beacon allows you to deploy Tarantula automated sentry guns at designated positions. 
9133735	Plasma guns are powerful ranged weapons. Firing a charged ball of super-heated energy, they damage all target types and will reduce the armor of any target they hit for several seconds.
9133736	A gauntlet wreathed in deadly energy, a power fist can rip through the heaviest armor. Its powerful blows have a chance to stun vehicles they hit.
9133737	Power axes are the more brutal cousins of power swords. Slightly slower to use, they inflict even deadlier strikes and often knock back infantry.
9133738	Thunder hammers are large power weapons used with Terminator armor in its assault configuration. Especially strong strikes with them will knock back surrounding enemies and even stun vehicles. 
9133739	The two-handed thunder hammer is the mightiest close-combat weapon in the Blood Ravens arsenal. Like Terminator issue thunder hammers, its blows often knock back surrounding foes and can stun vehicles.
9133740	Boltguns are the Space Marine's signature weapon. Easy to fire, they allow Space Marines to make better use of cover than when using other weapons.
9133741	The close-combat weapons of choice among Space Marines, chainswords are most effective against lightly armored targets. They are also nimble enough for parries, granting enhanced melee defense.
9133742	The orbital bombardment beacon allows you to call in a devastating artillery barrage fired from the Strike Cruiser's bombard cannons.
9133743	Plasma pistols are heavy side arms, firing small blasts of super-heated energy. Like plasma guns they temporarily erode enemy armor.
9133744	Melta Guns
9133745	Firing a scorching gout of molecularly agitated heat, melta guns can cut through any armor at close range, and can be used while on the move. Their efficacy drops off sharply with range, however.
9133746	Multi-Meltas
9133747	Twin gouts of superheated death fire from this powerful weapon. Like the smaller melta gun, the multi-melta is most effective at very close range.
9133748	Lightning Claws
9133749	Consisting of a reinforced glove and four power talons, the Lightning Claw excels against massed infantry. Each slash can wound or kill multiple targets, and also provides a movement speed boost. Terminator variants are also available and come as pairs.
9133750	Lascannons
9133751	Firing a charged energy blast along a powerful laser, the lascannon can cut through almost any armor at extreme range. It requires a substantial amount of time to build up its power before a shot, however. Effective against vehicles and structures.
9133752	Litanies of Vigor
9133753	Chapter prayers that restore the Energy of all squads in a large area.
9133754	Smoke Grenades
9133755	Smoke grenades do not damage, but force enemy units to fall back and grant a defensive bonus to allies. Dreadnoughts and vehicles can also be equipped with smoke launchers to much the same effect.
9133756	Force Swords
9133757	Force swords are master-crafted psychic blades which channel the Librarian's psyker powers into deadly close combat strikes. Some unique Force Swords also enhance key psychic powers.
9133758	Force Staffs
9133759	Grenade Launchers
9133760	Lobbing miniaturized fragmentation grenades over intervening obstacles, the grenade launcher is effective at disrupting massed infantry. It may also fire a payload of blind grenades, stunning enemy forces.
9133761	Orbs of the Omnissiah
9133762	These special grenades cause no damage, but temporarily disable vehicles caught in their blast.
9133763	The Campaign Help Screen
9133764	Introduction
9133765	This screen is designed to provide you with an easy reference to various parts of campaign play in DAWN OF WAR II - CHAOS RISING.
9133766	You can access this screen from the bridge between campaign missions. 
9133767	WHAT'S NEW
9133768	For those players who have played the original DAWN OF WAR II campaign, here is a quick rundown of new elements you may encounter in gameplay.
9133769	EXPANDED PROGRESSION - All your squads can now go up to Level 30 and gain new traits.
9133770	THE LIBRARIAN - A new unit joins your strike force, a powerful Space Marine psyker with many potent abilities.
9133771	NEW WEAPONS - Chaos Rising introduces a variety of new weapons to your arsenal, such as melta guns, lascannons, lightning claws and more.
9133772	EXPANDED WEAPON DESCRIPTIONS: Mouse over a weapon in your inventory and you will see more information than before, including effectiveness against various target types.
9133773	REVISED SUPPLIES - Abilities with limited charges now are replenished with four different types of supplies.
9133774	COMBAT STANCE - You can switch a squad from Ranged to Melee stance (or vice versa) at any time thanks to a new button on the in-mission unit selection panel.
9133775	SQUAD COMMENTS - After missions and while looking at briefings, you can now trigger additional comments from your squads or other campaign characters at your own pace.
9133776	Squad Progression and Traits
9133777	Leveling
9133778	Each of your squads has a Level, which represents their overall power. In Chaos Rising, your squads can potentially rise to Level 30.
9133779	The higher a squad's level, the stronger and more durable they are. Squads also gain access to more  wargear options as they gain levels.
9133780	EXPERIENCE
9133781	Squads gain levels by earning Experience, also called XP. A squad's current Level, Experience, and the amount needed to gain the next level are shown on the bar at the top of the Squad Screen.
9133782	Squads earn Experience by killing enemies, completing missions, and donating items to the Librarium. Squads deployed to missions will level up faster than those who remain behind.
9133783	COMBAT DISCIPLINES
9133784	Each squad has 4 Combat Disciplines, shown beneath their inventory: Stamina, Strength, Ranged, and Will.
9133785	STAMINA increases Health and Health Regeneration speed, letting you survive more damage.  
9133786	STRENGTH increases Melee Damage and Melee Skill (the chance of executing special melee attacks).  
9133787	RANGED increases damage with ranged weapons.  
9133788	WILL increases Energy and Energy Regeneration, used by many special abilities.
9133789	RAISING COMBAT DISCIPLINES
9133790	When a squad gains a level, they earn 2 points to spend on any Combat Discipline. Squads with points available to spend this way will have a blue LEVEL UP message on their tab. 
9133791	Click the plus symbol (+) to the left of any Combat Discipline to add points to it.
9133792	If you change your mind about how you've spent your points, you can click UNDO to refund them. UNDO is only available until you deploy again, after which the change is permanent.
9133793	TRAITS
9133794	The biggest benefit of increasing a squad's Combat Disciplines is unlocking new Traits.
9133795	Traits are unique benefits given when attributes reach certain amounts, shown by icons on each Attribute bar. These benefits can include new abilities, passive benefits and more.
9133796	Mouse over these icons to learn about and plan for a squad's potential Traits. Be careful, however: it's impossible to unlock all the traits for a squad. Choose wisely.
9133797	Weapons and Equipment
9133798	Wargear
9133799	Wargear is the weaponry, armor, and equipment you can give your squads. It is dropped by enemies in battle and awarded for completing missions.
9133800	Changing squads' wargear affects how they fight and what abilities they possess. Many players change wargear on at least one squad between each mission.
9133801	Wargear comes in 5 categories: Weapons, Armor, Accessories, Commander Items, and Expendables.
9133802	WEAPONS
9133803	Weapons determine how your squads fight and their effectiveness against various targets. See the Weapons tab for more on weaponry in DAWN OF WAR II.
9133804	ARMOR
9133805	Armor increases a squad's resistance to enemy attacks. The higher its Armor Rating (shown by mousing over it), the less damage its wearer takes.
9133806	TERMINATOR ARMOR is a unique armor type. In addition to being very strong armor, Terminator armor changes the squad's overall behavior and selection of weapons and accessories. 
9133807	Terminators are large, powerful infantry units with a unique selection of weapons and abilities. They are slow moving, however, and vulnerable to heavy weapons like missile launchers and lascannons.
9133808	ACCESSORIES
9133809	Accessories are miscellaneous items that squads can equip, often several at once. They either grant passive bonuses to a unit, or grant abilities to use in combat.
9133810	Example: Purity Seals boost a squad's statistics, while Frag Grenades let them throw Grenades in battle.
9133811	LIBRARIAN ITEMS
9133812	Almost all Librarian powers are granted by equipping him with Tomes, a type of Accessory. Most Tomes are added to your inventory automatically when the Librarian acquires traits needed to use them.
9133813	Many of these powers are enhanced by equipping an additional Accessory, Armor or Weapon item. Mouse over Librarian wargear to find what powers they may enhance.
9133814	SUPPLIES
9133815	Most accessories which grant abilities have limited charges on them, such as the number of grenades you have to throw. These charges are replenished in combat with various types of supplies.
9133817	COMMANDER ITEMS
9133818	Commander items are unique accessories that only your Force Commander can equip. Almost all Commander Items grant him unique abilities as well as passive bonuses.
9133819	EXPENDABLE ITEMS & THE LIBRARIUM
9133820	The Librarium is the Blood Ravens' research facility. Sending wargear to the Librarium sacrifices the item, but awards all your squads with experience.
9133821	The Librarium is located at the bottom of your inventory. Drag wargear onto it to donate it.
9133822	Some wargear have other effects when donated. This is most common with EXPENDABLE WARGEAR (which has its own section of the inventory), but some other items also cause special effects.
9133823	Expendable items have a wide variety of purposes, but can only be used once. Mouse over Expendable items to learn what effect they have. 
9133824	Any special donation effects are described in the item's mouseover. 
9133825	If donation will affect a single squad, be sure that squad's inventory screen is open when you donate. If an expendable affects all squads, it does not matter which squad's inventory is open.
9133826	RARITY
9133827	Wargear comes in numerous rarities, indicated by the color of the text of their name.
9133828	In order of increasing rarity, these colors are White, Green, Blue, and Purple. Higher rarity wargear is more powerful than other gear of the same level.
9133829	Controlling Your Squads
9133830	Squad Control
9133831	Controlling and easily accessing your squads is one of the keys to victory in DAWN OF WAR II. A major tool available to you for this is the squad tab.
9133832	Squad tabs are small portraits of each of your squads at the right side of the screen.
9133833	ON THE BRIDGE
9133834	On the bridge between missions, you can click these tabs to open that squad's inventory.
9133835	If a squad has Combat Discipline points to spend from gaining a level, a blue LEVEL UP message will be on their tab.
9133836	If a Squad has recently received corruption, their tab will be highlighted red. If a Squad has recently been redeemed (lost corruption), their tab will be highlighted gold.
9133837	These squad tabs also show which of your squads will be deployed on your next mission, and which player will control which squads in a co-op campaign.
9133838	You can change who controls which squads and which squads will deploy by using the Squad Selection screen, accessed from the bridge by clicking the Drop Pod button at the top left.
9133839	WHEN DEPLOYED
9133840	During a mission, only the Squad Tabs of squads deployed to that mission are visible.
9133841	Left click on a squad tab to select the corresponding squad. You can also do this to target them with abilities.
9133842	A hotkey number is shown on each tab. Pressing this number on your keyboard will select that squad.
9133843	The green bar on each squad tab is the squad leader's Health. The soldier icons on certain tabs indicates that squad's units besides the squad leader. If killed, the icons turn red.
9133844	If the squad leader himself is incapacitated, his portrait will be darkened out.
9133845	COMBAT STANCE
9133846	A squad's equipped weapons determine its default combat stance. 
9133847	Melee weapons cause a squad to favor fighting in close combat, charging opponents and tying them up so they cannot use ranged weapons of their own.
9133848	Ranged weapons (other than pistols) cause squads to fire from range unless charged by enemies. Pistols simply complement melee weapons, allowing the squad to do some damage as they approach an enemy.
9133849	You can tell a squad to switch stances by using the Stance button on the unit selection bar. This can be useful to force a ranged unit to tie up an opponent in melee, or to have a unit favor a secondary weapon (such as a pistol or a Terminator's power first).
9133850	The Starmap and the Campaign Log
9133851	Starmap & Log
9133852	Two more screens exist to help you navigate your campaign: the Starmap and the Campaign Log
9133853	STARMAP
9133854	After completing certain missions, the Starmap becomes available on the bridge. The Starmap allows you to travel between the planets of Sub-Sector Aurelia.
9133855	Open the Starmap by clicking the Starmap button at the top-left of the screen.
9133856	Planets that you can travel to are shown on the Starmap. If there is a mission to complete on a planet, a red or purple colored highlight will appear on its edge. Multiple highlights indicate multiple missions.
9133857	Click on a planet to see a quick summary of the missions on that planet. You can then click the TRAVEL button to go to that planet.
9133858	CAMPAIGN LOG
9133859	The Campaign Log contains tips, mission information, and other campaign details.
9133860	Open the Campaign Log by clicking the scroll on the left side of the screen. You can also click the text notifications that appear below it to open that item immediately.
9133861	Navigate the Campaign Log by clicking the tabs at the top to sort information.
9133862	Squad Comments
9133863	After missions you will receive a quick recap of events or congratulations from a campaign character. Some of your Blood Ravens may have information to add, however.
9133864	When a squad leader wishes to comment, you will see a speech bubble beside his squad tab. Click on the bubble to listen to his comment.
9133865	Campaign characters not under your command may also have comments. Their portraits and bubbles appear along the top of the screen. Click them to hear the comment.
9133866	Squads may also have comments on specific missions before deploying. When reviewing a mission briefing, look for these same speech bubbles near the squad tabs.
9133867	You can also ask additional questions of the person briefing you for a mission. The next question appears below the briefing text next to a portrait of your Commander.
9133868	Corruption
9133869	Redemption
9133870	Weapon Reference
9133871	TARGET TYPES
9133872	All enemies (except bosses) are one of 4 types: Infantry, Heavy Infantry, Vehicle, or Structure. Wargear weapons have different effectiveness against each target.
9133873	INFANTRY includes most of the plentiful line units of enemy forces. They are typically swift moving, deployed in large squads, and only lightly armored. Imperial Guard troopers, Ork Boyz and Tyranid Gaunts are all infantry.
9133874	HEAVY INFANTRY includes infantry wearing Power Armor or its equivalent, or creatures of other races with inhuman mass and resistance. They typically move more slowly, carry heavier weapons, and deploy in smaller squads than standard infantry. Space Marines, Ork Nobz and Tyranid Warriors are all Heavy Infantry.
9133875	VEHICLES are tanks, transports and walkers with large armor plates and mechanical systems, or alien beasts of such size as to behave like vehicles. Dreadnoughts, Eldar Fire Prisms, and Tyranid Carnifexes are all vehicles.
9133876	STRUCTURES are any immobile emplacement or building, including neutral structures which troops can take shelter in, as well as turrets, Eldar Webway gates, and so on.
9133877	Mouse over a weapon in your inventory to see what targets it is best used against.
9133878	WEAPON TRAITS
9133879	Each weapon type has certain core traits that change its effectiveness. Mouse over a weapon to see a weapon's traits, highlighted in green.
9133880	The following descriptions highlight the major weapon families and their characteristics.
9133881	MAJOR RANGED WEAPON
9133882	MAJOR MELEE WEAPON
9133883	WEAPON-LIKE ITEMS
9133884	Co-op Campaigns
9133885	Co-op
9133886	You can invite your friends to play co-operatively with you in the Chaos Rising campaign. To do this at any time from the barge, click the Co-op invitation button at the top-right.
9133887	On the Games For Windows LIVE interface, just enter your friend's gamertag and send.
9133888	If your friend accepts the invite, you will act as host, while your friend will be the guest. As host, you retain control of your Force Commander and campaign progress is saved with your profile.
9133889	In mission, you control your Commander and one other squad, while the guest controls the other two squads.
9133890	You can switch who controls which squads and which squads deploy in between missions (although the Force Commander always goes to the host).
9133891	Morality and Purity
9133892	A Morality entry has been added to your squad display, along with a special Purity Trait. This is a benefit each squad benefits from so long as they remain pure int he eyes of the Emperor.
9133893	Librarian Unlocked
9133894	Librarian Jonah Orion has joined your strike force. He wields powerful psychic abilities derived from special accessories called Psychic Tomes.
9133895	Corruption
9133896	The influence of Chaos can corrupt your squads. This is measured on the Corruption Meter now on the Squad Screen. This meter also shows you the special traits you can gain by becoming corrupt.
9133897	Cyrus Questions Command
9133898	Cyrus has serious reservations about the choices you are making. So long as his Corruption is signifcantly lower than the Commander's, he will gain Corruption for deploying.
9133899	Cyrus has serious reservations about the choices you are making. So long as he remains Pure your Corruption remains high, he will gain Corruption for deploying.
9133900	Avitus Questions Command
9133901	Avitus has serious reservations about the choices you are making. So long as his Corruption is signifcantly lower than the Commander's, he will gain Corruption for deploying.
9133902	Avitus has serious reservations about the choices you are making. So long as he remains Pure your Corruption remains high, he will gain Corruption for deploying.
9133903	Jonah Questions Command
9133904	Jonah has serious reservations about the choices you are making. So long as his Corruption is signifcantly lower than the Commander's, he will gain Corruption for deploying.
9133905	Jonah has serious reservations about the choices you are making. So long as he remains Pure your Corruption remains high, he will gain Corruption for deploying.
9133906	Tarkus Questions Command
9133907	Tarkus has serious reservations about the choices you are making. So long as his Corruption is signifcantly lower than the Commander's, he will gain Corruption for deploying.
9133908	Tarkus has serious reservations about the choices you are making. So long as he remains Pure and your Corruption remains high, he will gain Corruption for deploying.
9133909	Thaddeus Questions Command
9133910	Thaddeus has serious reservations about the choices you are making. So long as his Corruption is signifcantly lower than the Commander's, he will gain Corruption for deploying.
9133911	Thaddeus has serious reservations about the choices you are making. So long as he remains Pure and your Corruption remains high, he will gain Corruption for deploying.
9133912	Thule Rejects Your Path
9133913	Davian Thule refuses to serve a commander as corrupt as you.  You can no longer deploy him.
9133914	Vault Mechanism
9133915	Angel Gate
9133916	Weapons
9133917	The Path of Redemption
9133918	The Path of Corruption is not irreversible -- at least not after only a few steps. 
9133919	Your Space Marines can redeem themselves for their transgressions and enjoy the benefits of purity. Remaining entirely pure is a difficult task, however.
9133920	PURE TRAIT
9133921	The most immediate benefit to remaining pure is a special trait. Unique to each squad, it enhances one of their core abilities or roles.
9133922	Sitting on the left side of the Corruption Meter, this Purity Trait is active until the squad gains 4 Corruption (and unlocks his first Corrupt trait).
9133923	ANOINTED GEAR
9133924	The other major benefit of remaining pure is the ability to use anointed or holy wargear. These rare items are blessed by the God Emperor and are the most potent items in the game.
9133925	Like the Pure trait, they require that a squad have less than 4 Corruption.
9133926	REDUCING CORRUPTION
9133927	You can reduce a squad's Corruption in several ways.
9133928	Missions have optional Redeeming objectives which reduce the Corruption of all deployed squads. 
9133929	Also, a squad that secures an Imperial Shrine, Automated Foundry, or Communications Array immediately loses corruption.
9133930	Finally there is wargear that is redeeming, reducing Corruption when equipped during a mission or when donated to the Librarium.
9133931	Redeeming wargear generally imposes penalties on the squad while worn. This is the squad's act of penance to return to the path of the pure.
9133932	Thousand Sons
9133933	Wargear Awarded!
9133934	Number of Last Stand matches completed with this hero
9133935	Highest wave achieved in The Last Stand with this hero
9133936	Average wave reached in The Last Stand with this hero
9133937	Your highest score achieved with this hero
9133938	Total number of kills in a Last Stand match with this hero
9133939	Total number of deaths in a Last Stand match with this hero
9133940	Total kill to death ratio in a Last Stand match with this hero
9133941	Highest number of kills in a Last Stand match with this hero
9133942	Total number of teammates revived in a Last Stand match with this hero
9133943	Total ratio of teammate revivals to your deaths for this hero in The Last Stand
9133944	Most revivals in a Last Stand match with this hero
9133945	View Last Stand player statistics for the Farseer
9133946	View Last Stand player statistics for the Mekboy
9133947	View Last Stand player statistics for the Captain
9133948	The next level your hero will reach
9133949	Current level for this hero
9133950	Current experience points for this hero
9133951	View Last Stand player statistics for the Sorcerer
9133952	View Last Stand player statistics for the Hive Tyrant
9133953	Use recommended settings based on your computer's processor and graphics card configuration
9133954	Click to activate
9133955	Click to activate
9133956	Click to activate
9133957	Click to activate
9133958	Level 2 Stronghold
9133959	Meltagun
9133960	Meltaguns are effective against all armor types but have limited range.
9133961	Equip Meltagun
9133962	Deploy Tarantula
9133963	Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry.
9133964	Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry.
9133965	Click and target location
9133966	Heavy Ranged Infantry
9133967	* * *
9133968	4
9133969	* *
9133970	2
9133971	*
9133973	King of the Hill
9133974	Win 10 online Free for All matches in Chaos Rising.
9133975	Domination
9133976	Hold 5+ victory points at once in an online Free for All in Chaos Rising.
9133977	Trap
9133978	View the recent events on Aurelia.
9133979	View the recent events on the Space Hulk.
9133980	Toggle Objective List
9133981	Click this button to toggle the visibility of the objective list.
9133982	Communication Array
9133983	Right-click to secure
9133984	Imperial Shrine
9133985	Right-click to secure
9133986	The Horror
9133987	Force the targeted enemy squad to fall back in terror.
9133988	Force the targeted enemy squad to fall back in terror.
9133989	Bunker
9133990	Right-click to occupy.
9133991	Military Structure
9133992	Right-click to occupy.
9133993	Click and target area
9133994	Throw a volley of anti-infantry grenades.
9133995	Throw a volley of anti-infantry grenades.
9133996	Frag Volley
9133997	Guard Tower
9133998	Guard Tower
9133999	Right-click to occupy
9134000	Right-click to occupy
9134001	Infantry
9134002	Heavy Bolter Turret
9134003	Suppresses infantry
9134004	Heavy Bolter Turret
9134005	Building
9134006	Thule must be revived before proceeding
9134007	Chaos Lord Daemon Sword
9134008	Psyker
9134009	Click to activate
9134010	Project an orb of unholy power. Allies within the orb regain health whenever they attack, healing for 50% of the damage they cause.
9134011	Click to activate
9134012	Click to activate
9134013	Click to activate
9134014	Click to activate
9134015	Click to activate
9134016	Click to activate
9134017	Click and target enemy
9134018	Chaos Heretic
9134019	Build Structures
9134020	Chaos Heretic
9134021	Build Structures
9134022	Chaos Heretic
9134023	Build Structures
9134024	Lightly armed melee unit capable of detonating themselves to harm nearby enemies. Can also construct Shrines and use Worship to bolster nearby Chaos units.
9134025	Chaos Heretics
9134026	Chaos Heretics
9134027	Infantry
9134028	Light Melee Infantry
9134029	Lightly armed melee unit capable of detonating themselves to harm nearby enemies. Can also construct Shrines and use Worship to bolster nearby Chaos units.
9134030	Chaos Heretics
9134031	Chaos Heretics
9134032	Infantry
9134033	Light Melee Infantry
9134034	Lightly armed melee unit capable of detonating themselves to harm nearby enemies. Can also construct Shrines and use Worship to bolster nearby Chaos units.
9134035	Chaos Heretics
9134036	Chaos Heretics
9134037	Infantry
9134038	Light Melee Infantry
9134039	Melta Sweep
9134040	Sweep a wide arc with the multi-melta, subjecting everything caught within to searing doom.
9134041	Sweep a wide arc with the multi-melta, subjecting everything caught within to searing doom.
9134042	Click and target location
9134043	[dev] Deactivate Ancient Defender ability
9134044	Blade of the Martyr
9134045	Force Sword
9134046	Azariah Moriah, then Chapter Master of the Blood Ravens, wielded this mighty psychic blade at the siege of Patel Major. Only rarely released from the chapter Librarium, this blade is imbued with the memory of the Moriah's zeal.
9134047	Sword of the Codicier
9134048	Force Sword
9134049	Chance to stun enemy units
9134050	For centuries, only the most promising Blood Raven’s Codicier’s have been entrusted with the use of this force sword.  Powerful warp energies writhe around it amplifying the wielder's psychic attack, such that it will knockback and stun enemies.
9134051	Sword of the Codicier
9134052	Force Sword
9134053	Chance to stun enemy units
9134054	For centuries, only the most promising Blood Raven’s Codicier’s have been entrusted with the use of this force sword.  Powerful warp energies writhe around it amplifying the wielder's psychic attack, such that it will knockback and stun enemies.
9134055	Power Sword
9134056	Military Structure
9134057	Not Burrowed
9134058	Not Burrowed
9134059	Not Burrowed
9134060	Not Burrowed
9134061	Not Burrowed
9134062	Vehicle
9134063	+40 damage vs. daemons
9134064	Sorcerer
9134065	Locate Blood Ravens gene-seed (%1SOFAR%/%2TOTAL%)
9134066	Automatic teleport in: %1TIME%
9134067	Warp exposure has caused Corruption.
9134068	Initiating automatic teleport.
9134069	1250 points
9134070	1500 points
9134071	2000 points
9134072	Guard Tower
9134073	Right-click to occupy.
9134074	Military Structure
9134075	Right-click to occupy.
9134076	+2 to Strength Combat Discipline
9134077	Power Node
9134078	Gives the Power resource
9134079	Power Node
9134080	Gives the Power resource when captured.
9134081	Requisition Point
9134082	Gives the Requisition resource
9134083	Gives the Requisition resource.
9134084	Requisition Point
9134085	Load Mission in Progress
9134086	Load to Bridge
9134087	Abort Mission in Progress?
9134088	You have a save from a mission in progress. If you load to the bridge you will lose any wargear and experience you have accumulated since you started this mission.
9134089	Click to load the mission in progress
9134090	Click to load this campaign
9134091	+2 to Stamina Combat Discipline
9134092	+2 to Ranged Combat Discipline
9134093	Force Commander
9134094	Force Commander
9134095	Toggle On/Off
9134096	Toggle On/Off
9134097	Dawn of War II Soundtrack
9134098	Game of the Year Wallpapers
9134099	Register Online for Bonus Wargear
9134100	Warhammer 40,000: Dawn of War II – Chaos Rising - Copyright © Games Workshop Limited 2010.  Dawn of War, Chaos Rising, the Dawn of War II logo, GW, Games Workshop, the Games Workshop logo, Space Marine, 40K, Warhammer, Warhammer 40,000 Device, the Double-headed Eagle device and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products, illustrations and images from the Dawn of War II – Chaos Rising game and the Warhammer 40,000 universe are either ®, TM and/or © Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world, and used under license. All Rights Reserved.  Developed by Relic Entertainment.  FMOD Ex Sound System Copyright © 2001-2010 Firelight Technologies Pty, Ltd. All rights reserved.  Warhammer 40,000: Dawn of War II uses Havok™: © Copyright 2010. Havok.com Inc. (or its Licensors). All rights reserved.  See www.havok.com for details.  Uses Scaleform GFx © 2009 Scaleform Corporation.   All rights reserved.  DivX is a registered trademark of DivX, Inc. in the United States and other countries.  AMD, the AMD Arrow logo, ATI, the ATI logo, AMD Athlon, Radeon and combinations thereof are trademarks of Advanced Micro Devices, Inc.  THQ, Relic Entertainment and their respective logos are trademarks and/or registered trademarks of THQ Inc.  All rights reserved.  All other trademarks, logos and copyrights are the property of their respective owners.
9134101	You need to own Warhammer 40,000: Dawn of War II - Chaos Rising to access this content.
9134102	You need to own Warhammer 40,000: Dawn of War II to access this content.
9134103	Click to activate
9134104	Click to activate
9134105	Supply Crate
9134106	Destroy for supplies and ammunition
9134107	+1 to Strength Combat Discipline
9134108	+1 to Strength Combat Discipline
9134109	+2 to Stamina Combat Discipline
9134110	+1 to Strength Combat Discipline
9134111	+1 to Ranged Combat Discipline
9134112	+1 to Ranged Combat Discipline
9134113	+2 to Will Combat Discipline
9134114	+1 to Ranged Combat Discipline
9134115	+1 to Ranged Combat Discipline
9134116	+1 to Ranged Combat Discipline
9134117	+2 to Stamina Combat Discipline
9134118	+2 to Ranged Combat Discipline
9134119	+2 to Will Combat Discipline
9134120	+3 to Stamina Combat Discipline
9134121	+2 to Ranged Combat Discipline
9134122	+2 to Strength Combat Discipline
9134123	+2 to Stamina Combat Discipline
9134124	+2 to Stamina Combat Discipline
9134125	+1 to Strength Combat Discipline
9134126	+2 to Stamina Combat Discipline
9134127	+3 to Strength Combat Discipline
9134128	+2 to Stamina Combat Discipline
9134129	+2 to Ranged Combat Discipline
9134130	+2 to Ranged Combat Discipline
9134131	+1 to Ranged Combat Discipline
9134132	+2 to Ranged Combat Discipline
9134133	+2 to Ranged Combat Discipline
9134134	+2 to Strength Combat Discipline
9134135	+1 to Will Combat Discipline
9134136	+2 to Strength Combat Discipline
9134137	+2 to Strength Combat Discipline
9134138	+1 to Strength Combat Discipline
9134139	+2 to Will Combat Discipline
9134140	+2 to Will Combat Discipline
9134141	+2 to Strength Combat Discipline
9134142	+2 to Strength Combat Discipline
9134143	+2 to Stamina Combat Discipline
9134144	Offsets an additional 1 point of Corruption when equipped
9134145	Offsets an additional 4 Corruption while worn
9134146	Warband
9134147	Kraken Bolts
9134148	Temporarily increase damage against armored heavy infantry.
9134149	Click to activate
9134150	Red Scorpions
9134151	Red Corsairs
9134152	To Observers:
9134153	Dragonfire Bolts
9134154	Kraken Bolts
9134155	Vengeance Rounds
9134156	Bolter
9134157	You must own Dawn of War II: Chaos Rising to join this co-op campaign.
9134158	You must own Dawn of War II to join this co-op campaign.
9134159	Your guest was unable to connect because he does not own Dawn of War II: Chaos Rising.
9134160	Your guest was unable to connect because he does not own Dawn of War II.
9134161	Force Staff
9134162	Lightning Claw
9134163	A gift from Chapter Master Kyras, this Warp-tainted Terminator armor must be purified or destroyed
9134164	%1Player% to observers:
9134165	Looted Tank
9134166	Remote Detonation Device
9134167	Remote Detonation Device
9134168	Large blast radius when destroyed
9134169	Click to activate
9134170	Click to activate
9134171	Click to activate
9134172	Click and target area
9134173	Click to activate
9134174	Click and target enemy
9134175	Click and target enemy
9134176	Click and target area
9134177	Click and target area
9134178	Click and target enemy
9134179	Victory Point Power Supply
9134180	Destroying the power supply disables the victory point closest to it.
9134181	Victory Point Power Supply
9134182	Destroying the power supply disables the victory point closest to it.
9134183	Destroying the power supply disables the victory point closest to it.
9134184	Victory Point Power Supply
9134185	Mekboy Rare Armor
9134186	Mekboy Epic Armor
9134187	Upgrade Tarantula Turret
9134189	Effective against vehicles.
9134190	Upgrade Heavy Bolter Turret
9134191	Effective against vehicles.
9134192	Lascannon Turret
9134193	Missile Launcher Turret
9134194	Attack the Chaos Base
9134195	DEFAULT Weapon
9134196	%1NUM% (complete)
9134197	10% chance to instantly destroy vehicles
9134198	Grants a holy aura that is lethal to daemons
9134199	Removes all Corruption from the donating squad
9134200	Vehicle
9134201	50% chance to burn a melee attacker
9134202	Please wait while your progress is saved.
9134203	Missile Launcher Turret
9134204	Building
9134205	Rosarius becomes energy based when this is equipped
9134206	No Level Requirement
9134207	No Level Requirement
9134208	No Level Requirement
9134209	No Level Requirement
9134210	No Level Requirement
9134211	No Level Requirement
9134212	No Level Requirement
9134213	No Level Requirement
9134214	No Level Requirement
9134215	No Level Requirement
9134216	No Level Requirement
9134217	No Level Requirement
9134218	No Level Requirement
9134219	No Level Requirement
9134220	No Level Requirement
9134221	No Level Requirement
9134222	You are attempting to join a campaign session for a product you do not own. If you have purchased the product already, please ensure that you have activated the product in Steam.
9134223	Terminator Armor
9134224	Level 3 Hive
9134225	Level 3 Hive
9134226	Level 3 Hive
9134228	Level 2 Chaos Temple
9134229	Level 2 Chaos Temple

10000000 h8 badges mod plus extra colours
10000001 Old Bronze
10000002 Celestial Lions Gold
10000003 Beetle Black
10000004 Pearl White
10000005 Deep Vein Red
10000006 Arterial Spray
10000007 	
10000008	
10000009	
10000010

10000020 Records Incomplete

10000030 Angels of Absolution
10000040 Angels Encarmine
10000050 Angels of Fire
10000060 Angels Porphyr
10000070 Angels Sanguine
10000080 Angels of Vengeance
10000085 Angels Vermillion
10000090 Angels of Vigilance
10000100 Aurora
10000110 Avenging Sons

10000120 Black Consuls
10000130 Black Dragons
10000135 Black Guard
10000137 Black Wings
10000140 Blood Angels
10000145 Blood Drinkers
10000150 Brazen Minotaurs
10000160 Brotherhood of a Thousand

10000170 Celebrants
10000180 Celestial Lions
10000190 Crimson Fists
10000200 Crimson Guard

10000210 Dark Eagles
10000220 Dark Hands
10000230 Dark Hunters
10000240 Dark Sons
10000250 Death Eagles
10000260 Death Knights
10000270 Death Spectres
10000280 Doom Eagles
10000285 Doom Legion
10000290 Doom Warriors

10000300 Eagle Warriors
10000310 Emperors Hands
10000315 Emperors Hawks
10000320 Emperors Spears
10000330 Emperors Warbringers
10000335 Excoriators
10000340 Exorcists

10000350 Fire Angels
10000360 Fire Lords
10000370 Flame Eagles
10000380 Flesh Eaters
10000390 Flesh Tearers

10000400 Genesis
10000410 Golden Griffons
10000420 Guardians of the Covenant

10000425 Hawk Lords
10000427 Heralds of Ultramar
10000430 Howling Griffons

10000440 Imperial Harbingers
10000450 Imperial Paladins
10000460 Imperial Talons
10000470 Invaders
10000480 Iron Champions
10000490 Iron Fists
10000500 Iron Lords
10000510 Iron Snakes
10000515 Iron Templar 

10000517 Knights of Omer
10000520 Knights of the Raven

10000530 Lamenters
10000540 Lion Warriors
10000545 Luna Wolves

10000550 Mantis Warriors
10000560 Marines Errant
10000570 Marines Exemplar
10000580 Marines Malevolent
10000590 Mentor Legion
10000600 Mortifactors

10000605 Novamarines

10000610 Omega Marines

10000620 Praetors of Orpheus

10000625 Rampagers
10000630 Raptors
10000640 Red Hunters
10000650 Red Legion
10000660 Red Scorpions
10000665 Red Talons
10000670 Red Templar
10000680 Red Wolves
10000690 Relictors

10000700 Sable Swords
10000710 Scythes of the Emperor
10000720 Silver Skulls
10000730 Skull Bearers
10000735 Sons of Antaeus
10000740 Sons of Guilliman
10000750 Sons of Medusa
10000760 Sons of Orar
10000770 Soul Drinkers
10000775 Steel Confessors
10000780 Storm Hawks
10000790 Storm Lords
10000800 Storm Wings
10000810 Subjugators

10000820 Tigers Argent

10000830 War Bearers
10000835 Warmongers
10000837 Warrior Adepts
10000838 White Consuls
10000840 White Minotaurs
10000850 White Panthers
10000860 White Templar

10000870 Chaos Legions

10000880 Alpha Legion
10000890 Black Legion
10000900 Death Guard
10000910 Emperors Children
10000920 Iron Warriors
10000930 Nightlords
10000940 Red Corsairs
10000950 Thousand Sons
10000960 Wordbearers
10000970 World Eaters